2 -Added ability to close of SDL audio output.
3 -Added crossfading to audio output system.
4 -Revamped audio output API to move resource access to the ao plugin,
5 allowing for the plugin to have more control over how things are
8 -Fixed build so that FFMpeg plugin is not built if libav{codec,format}
9 support is disabled / not detected.
11 -Added configure checks for FFMpeg and SDL.
13 -Implemented functional base for audio output.
14 -Added SDL audio output driver.
16 -Fixed heap corruption in service allocation in plugin/service.c.
17 -Added service for accessing AV resources.
19 -AV access framework in-place. No support for multiple plugins yet.
20 -Base FFmpeg audio access implemented.
24 -FFmpeg AV input plugin started
25 -Fixed various VFS issues
26 -Plugin service for accessing VFS added
28 -Implemented basic VFS access routines
30 -Moved VFS access routines to their own source file
32 -Began adding VFS resource access routines
34 -VFS resource population partially implemented
36 -Made VFS-Flat plugin actually load rather than bailing
37 -Altered plugin loading to not require symbols from the executable
40 -Added plugin service interface
41 -Grouped routines in Doxygen
42 -Further developed plugin prologue
44 -Added libltdl stuff to autotools scripts
45 -Plugin initialization further developed
47 -Began working on game loop framework
48 -Began working on plugin framework
49 -Added conf_getsubpath() allowing for work within the config dir
51 -Disabled optimizations in the autogen.sh
52 -Started to clean up the code to deal with the user's home dir.
53 -Fixed logging so that it actually displays the log severity.