[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / sl.public-simulation-technologies.po
blobecea3ca219b0b11001806216341c0e59cb2934db
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 # TimB, 2015
7 msgid ""
8 msgstr ""
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Slovenian (http://www.transifex.com/wildfire-games/0ad/language/sl/)\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Language: sl\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/armor_cav_01.jsondescription
21 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
22 msgid "Metal armor for a horse's face."
23 msgstr "Kovinski oklep za konjevo glavo."
25 #: simulation/data/technologies/armor_cav_01.jsontooltip
26 #: simulation/data/technologies/armor_cav_02.jsontooltip
27 msgid ""
28 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
29 "level."
30 msgstr ""
32 #: simulation/data/technologies/armor_cav_01.jsongenericName
33 #: simulation/data/technologies/armor_cav_02.jsongenericName
34 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
35 msgid "Chamfron"
36 msgstr ""
38 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
39 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
40 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
45 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
46 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
47 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
52 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
53 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
54 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
55 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
56 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
59 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
60 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
61 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
62 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
63 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
64 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
66 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
67 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
68 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
69 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
70 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
71 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
72 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
73 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
74 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
75 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
76 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
77 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
87 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
88 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
89 msgid "Unlocked in Town Phase."
90 msgstr ""
92 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
93 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
96 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
97 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
98 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
101 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
102 msgid "Prometōpídion"
103 msgstr "Prometōpídion"
105 #: simulation/data/technologies/armor_cav_02.jsondescription
106 msgid "Metal armor for a horse's body."
107 msgstr "Kovinski oklep za konjevo telo."
109 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
110 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
116 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
117 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
118 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
125 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
130 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
131 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
132 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
133 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
134 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
135 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
136 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
137 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
138 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
139 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
140 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
144 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
145 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
146 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
147 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
148 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
149 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
150 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
151 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
152 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
153 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
154 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
162 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
163 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
164 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
167 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
168 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
169 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
171 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
172 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
173 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
174 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
175 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
179 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
180 msgid "Unlocked in City Phase."
181 msgstr ""
183 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
184 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
185 msgstr ""
187 #: simulation/data/technologies/armor_hero_01.jsondescription
188 msgid ""
189 "Body armor fashioned completely of iron, the hardest workable metal known to"
190 " the ancients."
191 msgstr "Oklep popolnoma izdelan iz železa. Železo je bilo najtrša kovina, ki so jo znali starodavni prebivalci obdelovati."
193 #: simulation/data/technologies/armor_hero_01.jsontooltip
194 msgid ""
195 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
196 "Metal Cost."
197 msgstr ""
199 #: simulation/data/technologies/armor_hero_01.jsongenericName
200 msgid "Iron Hero Armor"
201 msgstr "Železni oklep za junake"
203 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
204 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
207 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
208 msgid "Sidḗrea Panoplía"
209 msgstr "Sidḗrea Panoplía"
211 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
212 msgid "Lorica Ferrea"
213 msgstr ""
215 #: simulation/data/technologies/armor_infantry_01.jsondescription
216 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
217 msgid "Quilted linen or leather body armor for infantrymen."
218 msgstr ""
220 #: simulation/data/technologies/armor_infantry_01.jsontooltip
221 #: simulation/data/technologies/armor_infantry_02.jsontooltip
222 msgid "All Infantry +1 Hack and Pierce Armor Level."
223 msgstr ""
225 #: simulation/data/technologies/armor_infantry_01.jsongenericName
226 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
227 msgid "Quilted Body Armor"
228 msgstr ""
230 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
231 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
241 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
242 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
252 msgid "Spolas"
253 msgstr ""
255 #: simulation/data/technologies/armor_infantry_02.jsondescription
256 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
257 msgid "Laminated linen body armor for infantrymen."
258 msgstr ""
260 #: simulation/data/technologies/armor_infantry_02.jsongenericName
261 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
262 msgid "Laminated Linen Body Armor"
263 msgstr ""
265 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
266 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
272 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
273 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
274 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
280 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
281 msgid "Linothorakes"
282 msgstr ""
284 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
285 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
286 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
287 msgid "All Infantry +1 Hack Armor Level."
288 msgstr ""
290 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
291 msgid "Body armor reinforced with bronze scales."
292 msgstr ""
294 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
295 msgid "Scale Body Armor"
296 msgstr ""
298 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
299 msgid "Lorica Squamata"
300 msgstr ""
302 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
303 msgid ""
304 "Body armor fashioned completely of bronze. Only the best soldiers were "
305 "equipped with such body armor, as it was very expensive and time-consuming "
306 "to fabricate."
307 msgstr ""
309 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
310 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
311 msgstr ""
313 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
314 msgid "Bronze Cuirass Body Armor"
315 msgstr ""
317 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
318 msgid "Lorica Musculata"
319 msgstr ""
321 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
322 msgid "Plywood construction for large shields."
323 msgstr ""
325 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
326 msgid "Infantry Spearmen +2 Pierce Armor Levels."
327 msgstr ""
329 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
330 msgid "Plywood Shield Construction"
331 msgstr ""
333 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
334 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
337 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
338 msgid "Aspidískos"
339 msgstr ""
341 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
342 msgid ""
343 "The best shields have reinforcements either on the corners (Roman scutum) or"
344 " around the rim (Greek aspis)."
345 msgstr ""
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
348 msgid "Infantry Spearmen +1 Pierce Armor Levels."
349 msgstr ""
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
352 msgid "Reinforced Shield"
353 msgstr "Ojačan ščit"
355 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
356 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
359 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
360 msgid "Aspís"
361 msgstr "Aspís"
363 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
364 msgid "A bronze skin hammered over the face of the shield."
365 msgstr ""
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
368 msgid "Infantry Spearmen +1 Pierce Armor Level."
369 msgstr ""
371 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
372 msgid "Bronze Shield Facing"
373 msgstr ""
375 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
376 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
378 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
379 msgid "Khalkaspís"
380 msgstr "Khalkaspís"
382 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
383 msgid "Khrysaspís"
384 msgstr "Khrysaspís"
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
387 msgid ""
388 "Only the most celebrated soldiers had shields faced with silver, as did the "
389 "famous 'Silver Shields' regiment in Alexander the Great's army."
390 msgstr ""
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
393 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
394 msgstr ""
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
397 msgid "Silver Shields"
398 msgstr "Srebrni ščiti"
400 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
401 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
404 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
405 msgid "Argyraspís"
406 msgstr "Argyraspís"
408 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
409 msgid "Lead sheathing protects ship hulls."
410 msgstr "Svinčene plošče ščitijo ladijski trup."
412 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
413 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
414 msgstr ""
416 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
417 msgid "Lead hull sheathing"
418 msgstr "Svinčene plošče za ladijski trup"
420 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
421 msgid "The hypozomata braces the structure of a ship."
422 msgstr ""
424 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
425 msgid ""
426 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
427 "types."
428 msgstr ""
430 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
431 msgid "Hypozomata undergirding"
432 msgstr ""
434 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
435 msgid "Wooden reinforcement beams for ship hulls."
436 msgstr ""
438 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
439 msgid ""
440 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
441 msgstr ""
443 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
444 msgid "Reinforced hull"
445 msgstr "Ojačan ladijski trup"
447 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
448 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
449 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
450 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
452 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
453 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
454 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
455 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
456 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
457 msgid "Unlocked in Village Phase."
458 msgstr ""
460 #: simulation/data/technologies/attack_cav_lance.jsondescription
461 msgid "A long spear made specifically for cavalry."
462 msgstr ""
464 #: simulation/data/technologies/attack_cav_lance.jsontooltip
465 msgid ""
466 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
467 msgstr ""
469 #: simulation/data/technologies/attack_cav_lance.jsongenericName
470 msgid "Cavalry Lance"
471 msgstr ""
473 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
474 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
477 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
478 msgid "Xystón"
479 msgstr "Xystón"
481 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
482 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
483 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
485 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
486 msgid "Hasta"
487 msgstr ""
489 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
490 msgid "Training increases melee attack."
491 msgstr ""
493 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
494 msgid "+20% melee cavalry attack."
495 msgstr ""
497 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
498 msgid "Close Combat Cavalry Training"
499 msgstr ""
501 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
505 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
506 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
507 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
510 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
511 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
512 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
515 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
516 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
517 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
520 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
521 msgid "Xyston"
522 msgstr ""
524 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
526 msgid "Replaces bronze weapons with iron."
527 msgstr ""
529 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
530 msgid ""
531 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
532 msgstr ""
534 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
535 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
536 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
537 msgid "Iron Weapons"
538 msgstr "Železno orožje"
540 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
541 msgid "Training increases ranged attack."
542 msgstr ""
544 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
545 msgid "+20% ranged cavalry attack."
546 msgstr ""
548 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
549 msgid "Ranged Combat Cavalry Training"
550 msgstr ""
552 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
553 msgid ""
554 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
555 msgstr ""
557 #: simulation/data/technologies/attack_champions_elite.jsondescription
558 msgid "Guard units have uncommon bravery and valor in battle."
559 msgstr ""
561 #: simulation/data/technologies/attack_champions_elite.jsontooltip
562 msgid ""
563 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
564 msgstr ""
566 #: simulation/data/technologies/attack_champions_elite.jsongenericName
567 msgid "Heroism"
568 msgstr "Junaštvo"
570 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
571 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
574 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
575 msgid "Andreía"
576 msgstr ""
578 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
579 msgid "Fortitudo"
580 msgstr ""
582 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
583 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
584 msgid ""
585 "Often, an infantryman would carry a secondary weapon in addition to his "
586 "primary weapon of choice, to be drawn when the primary weapon has failed or "
587 "been broken."
588 msgstr ""
590 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
591 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
592 msgid "+20% melee infantry attack."
593 msgstr ""
595 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
596 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
597 msgid "Side Arms"
598 msgstr ""
600 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
601 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
604 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
605 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
606 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
609 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
610 msgid "Xíphos"
611 msgstr ""
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
615 msgid "Pugio"
616 msgstr ""
618 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
619 msgid "Using iron instead of bronze gave weapons additional power."
620 msgstr ""
622 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
623 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
624 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
625 msgid "Training increases damage of ranged infantry units."
626 msgstr ""
628 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
629 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
630 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
631 msgid "+20% ranged infantry attack."
632 msgstr ""
634 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
635 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
636 msgid "Ranged Infantry Irregulars"
637 msgstr ""
639 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
640 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
644 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
645 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
648 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
649 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
650 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
653 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
654 msgid "Átaktoi"
655 msgstr ""
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
658 msgid "Ranged Infantry Masterclass"
659 msgstr ""
661 #: simulation/data/technologies/attack_soldiers_will.jsondescription
662 msgid "The will to fight is crucial to victory."
663 msgstr ""
665 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
666 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
667 msgstr ""
669 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
670 msgid "Will to fight"
671 msgstr ""
673 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
674 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
677 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
678 msgid "Dýnamis"
679 msgstr ""
681 #: simulation/data/technologies/attack_steel_working.jsondescription
682 msgid ""
683 "Secret steel working techniques give sword blades distinctive and beautiful "
684 "markings. Not only that, but the steel's hardness is unparalleled."
685 msgstr ""
687 #: simulation/data/technologies/attack_steel_working.jsontooltip
688 msgid "+2 attack for all sword units."
689 msgstr ""
691 #: simulation/data/technologies/attack_steel_working.jsongenericName
692 msgid "Steel Working"
693 msgstr "Obdelava jekla"
695 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
696 msgid "Wootz Steel"
697 msgstr ""
699 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
700 msgid "Toledo Steel"
701 msgstr "Toledsko jeklo"
703 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
704 msgid ""
705 "Crenellations on the battlements allow soldiers wider range of fire in "
706 "defending a keep."
707 msgstr ""
709 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
710 msgid ""
711 "Install crenellations and murder holes to have 40% more arrows fired per "
712 "garrisoned soldier."
713 msgstr ""
715 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
716 msgid "Crenellations"
717 msgstr ""
719 #: simulation/data/technologies/attack_tower_defense.jsondescription
720 msgid "Reinforce the foundations in preparation of an attack."
721 msgstr ""
723 #: simulation/data/technologies/attack_tower_defense.jsontooltip
724 msgid "Increases armour level of the defense tower by 2 levels."
725 msgstr ""
727 #: simulation/data/technologies/attack_tower_defense.jsongenericName
728 msgid "Sturdy Foundations"
729 msgstr "Trdni temelji"
731 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
732 msgid "Murder holes allow hitting enemies at the foot of the tower."
733 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
735 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
736 msgid "Removes defense tower minimum range."
737 msgstr ""
739 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
740 msgid "Murder Holes"
741 msgstr "Strelne line"
743 #: simulation/data/technologies/attack_tower_range.jsondescription
744 msgid "Arrow shooters increase the maximum range of the fire arrows."
745 msgstr ""
747 #: simulation/data/technologies/attack_tower_range.jsontooltip
748 msgid "Increases defense tower maximum range by 8 meters."
749 msgstr ""
751 #: simulation/data/technologies/attack_tower_range.jsongenericName
752 msgid "Arrow Shooters"
753 msgstr ""
755 #: simulation/data/technologies/attack_tower_watch.jsondescription
756 msgid "A night's watch increases vigilance."
757 msgstr ""
759 #: simulation/data/technologies/attack_tower_watch.jsontooltip
760 msgid "Post sentries to add one arrow to towers."
761 msgstr ""
763 #: simulation/data/technologies/attack_tower_watch.jsongenericName
764 msgid "Sentries"
765 msgstr ""
767 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
768 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
771 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
772 msgid "Nyktophýlakes"
773 msgstr ""
775 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
776 msgid "Vigiles"
777 msgstr ""
779 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
780 msgid "Using rubble materials reduces the costs and build times of walls."
781 msgstr ""
783 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
784 msgid "City walls -20% build time, but -1 crush armor level."
785 msgstr ""
787 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
788 msgid "Rubble Materials"
789 msgstr ""
791 #: simulation/data/technologies/decay_outpost.jsondescription
792 msgid "Outposts survive twice as long in neutral territory."
793 msgstr ""
795 #: simulation/data/technologies/decay_outpost.jsontooltip
796 msgid "Territory decay rate -50% for outposts."
797 msgstr ""
799 #: simulation/data/technologies/decay_outpost.jsongenericName
800 msgid "Stone Foundations"
801 msgstr "Kamniti temelji"
803 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
804 msgid "Breeding livestock for food."
805 msgstr "Vzreja živine za hrano."
807 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
808 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
809 msgstr "Čas vzreje domačih živali -25% (ovce, koze, govedo itd.)."
811 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
812 msgid "Stockbreeding"
813 msgstr "Vzreja živine."
815 #: simulation/data/technologies/gather_capacity_basket.jsondescription
816 #: simulation/data/technologies/gather_capacity_carts.jsondescription
817 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
818 msgid "Increases shuttling capacity for all resources."
819 msgstr ""
821 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
822 msgid "Workers use baskets. +5 shuttle capacity for all resources."
823 msgstr ""
825 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
826 msgid "Baskets"
827 msgstr "Košare"
829 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
830 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
831 msgstr ""
833 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
834 msgid "Horse-drawn Carts"
835 msgstr "Konjski vozovi"
837 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
838 msgid "Salting allows to preserve fish longer."
839 msgstr ""
841 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
842 msgid "Fishing Boats +20 food capacity."
843 msgstr ""
845 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
846 msgid "Salting Fish"
847 msgstr "Soljenje rib"
849 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
850 msgid "Unlocked in Town Phase. Requires Fishing Net."
851 msgstr ""
853 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
854 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
855 msgstr ""
857 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
858 msgid "Wheelbarrow"
859 msgstr "Samokolnica"
861 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
862 msgid "Extra nutrients for farms."
863 msgstr "Dodatna hranila za kmetije."
865 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
866 msgid "Workers +25% farming rate."
867 msgstr ""
869 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
870 msgid "Fertilizer"
871 msgstr "Gnojila"
873 #: simulation/data/technologies/gather_farming_plows.jsondescription
874 msgid "A horse drawn instrument to turn the sod."
875 msgstr ""
877 #: simulation/data/technologies/gather_farming_plows.jsontooltip
878 msgid "Equip your workers with iron plows. +15% farming rate."
879 msgstr "Opremi delavce z železnimi plugi. Hitrost kmetovanja +15%."
881 #: simulation/data/technologies/gather_farming_plows.jsongenericName
882 msgid "Iron Plow"
883 msgstr "Železni plug"
885 #: simulation/data/technologies/gather_farming_training.jsondescription
886 msgid "Training for workers to increase farm gathering speed."
887 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
889 #: simulation/data/technologies/gather_farming_training.jsontooltip
890 msgid "Workers +15% farming rate."
891 msgstr "Hitrost kmetovanja +15% za delavce."
893 #: simulation/data/technologies/gather_farming_training.jsongenericName
894 msgid "Gather Training"
895 msgstr ""
897 #: simulation/data/technologies/gather_fishing_net.jsondescription
898 msgid "Using net improves the fishing productivity."
899 msgstr "Uporaba mreže izboljša učinkovitost ribarjenja."
901 #: simulation/data/technologies/gather_fishing_net.jsontooltip
902 msgid ""
903 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
904 msgstr "Uporabi mreže na svojih ribiških ladjah. Hitrost ribarjenja +30%. Odklene soljenje rib."
906 #: simulation/data/technologies/gather_fishing_net.jsongenericName
907 msgid "Fishing Net"
908 msgstr "Ribiška mreža"
910 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
911 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
912 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
913 msgid "Increases wood gathering rates for trees."
914 msgstr ""
916 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
917 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
918 msgid "Workers +15% lumbering rate for trees."
919 msgstr "Hitrost pridobivanja lesa iz dreves za delavce +15%."
921 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
922 msgid "Iron Ax Heads"
923 msgstr "Železne glave za sekire"
925 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
926 msgid "Workers +50% lumbering rate for trees."
927 msgstr "Hitrost pridobivanja lesa iz dreves za delavce +50%."
929 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
930 msgid "Sharp Ax Heads"
931 msgstr "Ostre glave za sekire"
933 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
934 msgid "Stronger Ax"
935 msgstr "Močnejša sekira"
937 #: simulation/data/technologies/gather_mining_serfs.jsondescription
938 #: simulation/data/technologies/gather_mining_servants.jsondescription
939 #: simulation/data/technologies/gather_mining_slaves.jsondescription
940 msgid "Increases stone gathering rates."
941 msgstr "Pospeši pridobivanje kamna"
943 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
944 msgid ""
945 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
946 msgstr ""
948 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
949 msgid "Serfs"
950 msgstr "Tlačani"
952 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
953 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
954 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
955 msgid "Heílōtes"
956 msgstr ""
958 #: simulation/data/technologies/gather_mining_servants.jsontooltip
959 msgid "+15% stone gathering rate."
960 msgstr "Hitrost pridobivanja kamna +15%."
962 #: simulation/data/technologies/gather_mining_servants.jsongenericName
963 msgid "Servants"
964 msgstr "Služabniki"
966 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
967 msgid "Hire servants to help mine stone. No requirements."
968 msgstr ""
970 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
971 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
972 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
973 msgid "Doûloi"
974 msgstr ""
976 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
977 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
978 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
979 msgid "Increases metal gathering rates."
980 msgstr "Pospeši pridobivanje kovin."
982 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
983 msgid "Develop shaft mining. +15% metal gathering rate."
984 msgstr ""
986 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
987 msgid "Shaft Mining"
988 msgstr ""
990 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
991 msgid "Strike a vein of precious silver. +50% metal gathering rate."
992 msgstr "Odkrij žilo dragocenega srebra. Hitrost pridobivanja kovine +50%."
994 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
995 msgid "Silver Mining"
996 msgstr ""
998 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
999 msgid "Mines of Krenides"
1000 msgstr ""
1002 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1003 msgid "Mines of Laureion"
1004 msgstr ""
1006 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1007 msgid ""
1008 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1009 msgstr "Kupi sužnje, da pomagajo tvojim delavcem s pridobivanjem kamna. Hitrost pridobivanja kamna +50%."
1011 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1012 msgid "Slaves"
1013 msgstr "Sužnji"
1015 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1016 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1017 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1018 msgid "Andrápoda"
1019 msgstr ""
1021 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1022 msgid "+15% metal gathering rate."
1023 msgstr "Hitrost pridobivanja kovine +15%."
1025 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1026 msgid "Wedge and Mallet"
1027 msgstr "Klin in kladivo"
1029 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1030 msgid "Equip your workers with helpful tools. No requirements."
1031 msgstr ""
1033 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1034 msgid "Baskets to carry foraged food stuffs."
1035 msgstr "Košare za prenašanje nabrane hrane."
1037 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1038 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1039 msgstr "Opremi nabiralce s pletenimi košarami. Hitrost nabiranja sadja +50%."
1041 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1042 msgid "Wicker Baskets"
1043 msgstr "Pletene košare"
1045 #: simulation/data/technologies/heal_barracks.jsondescription
1046 msgid "Units garrisoned in barracks heal over time."
1047 msgstr "Enote nastanjene v vojašnici se počasi zdravijo."
1049 #: simulation/data/technologies/heal_barracks.jsontooltip
1050 msgid "Units gain health over time while garrisoned in barracks."
1051 msgstr "Enotam se počasi izboljšuje zdravje, medtem ko so nastanjene v vojašnici. "
1053 #: simulation/data/technologies/heal_barracks.jsongenericName
1054 msgid "Living Conditions"
1055 msgstr "Življenjski pogoji"
1057 #: simulation/data/technologies/heal_range.jsondescription
1058 #: simulation/data/technologies/heal_range_2.jsondescription
1059 msgid "Increases the healing range of all healers."
1060 msgstr ""
1062 #: simulation/data/technologies/heal_range.jsontooltip
1063 #: simulation/data/technologies/heal_range_2.jsontooltip
1064 msgid "Healers +8 Healing Range."
1065 msgstr ""
1067 #: simulation/data/technologies/heal_range.jsongenericName
1068 msgid "Healing Range"
1069 msgstr ""
1071 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1072 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1073 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1074 msgid "Olympic Pantheon"
1075 msgstr ""
1077 #: simulation/data/technologies/heal_range_2.jsongenericName
1078 msgid "Healing Range 2"
1079 msgstr ""
1081 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1082 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1083 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1084 msgid "Akadḗmeia"
1085 msgstr ""
1087 #: simulation/data/technologies/heal_rate.jsondescription
1088 #: simulation/data/technologies/heal_rate_2.jsondescription
1089 msgid "Increases the Healing Rate of all healers."
1090 msgstr "Poveča hitrost zdravljenja za vse zdravilce."
1092 #: simulation/data/technologies/heal_rate.jsontooltip
1093 #: simulation/data/technologies/heal_rate_2.jsontooltip
1094 msgid "Healers +25% healing rate."
1095 msgstr "Hitrost zdravljenja +25% za zdravilce"
1097 #: simulation/data/technologies/heal_rate.jsongenericName
1098 msgid "Healing Rate"
1099 msgstr "Hitrost zdravljenja"
1101 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1102 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1103 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1104 msgid "Sphágia"
1105 msgstr "Sphágia"
1107 #: simulation/data/technologies/heal_rate_2.jsongenericName
1108 msgid "Healing Rate 2"
1109 msgstr "Hitrost zdravljenja 2"
1111 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1112 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1113 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1114 msgid "Hippocratic Oath"
1115 msgstr "Hipokratova prisega"
1117 #: simulation/data/technologies/heal_temple.jsondescription
1118 msgid "Units garrisoned in a temple are healed faster."
1119 msgstr "Enote nastanjene v templjih se zdravijo hitreje."
1121 #: simulation/data/technologies/heal_temple.jsontooltip
1122 msgid "Temples +50% garrisoned healing rate."
1123 msgstr "Hitrost zdravljenja +50% za enote v templjih."
1125 #: simulation/data/technologies/heal_temple.jsongenericName
1126 msgid "Divine Offerings"
1127 msgstr "Daritev bogovom"
1129 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1130 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1131 msgid "Olympic Games"
1132 msgstr "Olimpijske igre"
1134 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1135 msgid "Eleusian Mysteries"
1136 msgstr "Elevzinski misteriji"
1138 #: simulation/data/technologies/health_females_01.jsondescription
1139 msgid ""
1140 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1141 "settlement. Women of the household were taught from a young age how to weave"
1142 " on the loom, and subsequently spent a large  share of their lives working "
1143 "with it."
1144 msgstr ""
1146 #: simulation/data/technologies/health_females_01.jsontooltip
1147 msgid "Female Citizens +50% Health."
1148 msgstr ""
1150 #: simulation/data/technologies/health_females_01.jsongenericName
1151 msgid "The Loom"
1152 msgstr "Statve"
1154 #: simulation/data/technologies/health_regen_units.jsondescription
1155 msgid "Unlock health regeneration for your units."
1156 msgstr ""
1158 #: simulation/data/technologies/health_regen_units.jsontooltip
1159 msgid "Organic units will slowly regenerate health over time when idle."
1160 msgstr ""
1162 #: simulation/data/technologies/health_regen_units.jsongenericName
1163 msgid "Battlefield Medicine"
1164 msgstr ""
1166 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1167 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1168 msgstr ""
1170 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1171 msgid "City walls +2 crush armor levels, but +10% build time."
1172 msgstr ""
1174 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1175 msgid "Geometric Masonry"
1176 msgstr ""
1178 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1179 msgid "Melee infantry +1 hack attack."
1180 msgstr ""
1182 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1183 msgid "Using iron instead of bronze gave spears additional piercing power."
1184 msgstr ""
1186 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1187 msgid "All Spear units +2 hack attack."
1188 msgstr ""
1190 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1191 msgid "Iron Spearheads"
1192 msgstr ""
1194 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1195 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1198 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1199 msgid "Sidḗreai Aikhmaí"
1200 msgstr "Sidḗreai Aikhmaí"
1202 #: simulation/data/technologies/pair_cav_01.jsongenericName
1203 msgid "Lance vs. Chamfron"
1204 msgstr ""
1206 #: simulation/data/technologies/pair_champ_02.jsongenericName
1207 msgid "Champions vs. Part-timers"
1208 msgstr ""
1210 #: simulation/data/technologies/pair_gather_01.jsongenericName
1211 msgid "Servants vs. Wedge and Mallet"
1212 msgstr ""
1214 #: simulation/data/technologies/pair_gather_02.jsongenericName
1215 msgid "Serfs vs. Shaft Mining"
1216 msgstr ""
1218 #: simulation/data/technologies/pair_gather_03.jsongenericName
1219 msgid "Slaves vs. Silver Mining"
1220 msgstr ""
1222 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1223 msgid "Iron Axes vs. Wheelbarrow"
1224 msgstr ""
1226 #: simulation/data/technologies/pair_heal_01.jsongenericName
1227 msgid "Heal Range and Rate"
1228 msgstr ""
1230 #: simulation/data/technologies/pair_heal_02.jsongenericName
1231 msgid "Heal Range and Rate #2"
1232 msgstr ""
1234 #: simulation/data/technologies/pair_heal_03.jsongenericName
1235 msgid "Garrison Healing vs. Self-Healing"
1236 msgstr ""
1238 #: simulation/data/technologies/pair_house_01.jsongenericName
1239 #: simulation/data/technologies/pair_house_02.jsongenericName
1240 msgid "Females vs. Population"
1241 msgstr ""
1243 #: simulation/data/technologies/pair_inf_01.jsongenericName
1244 msgid "Side Arms vs. Irregulars"
1245 msgstr ""
1247 #: simulation/data/technologies/pair_inf_02.jsongenericName
1248 msgid "Spear Fighting vs. Skirmishing"
1249 msgstr ""
1251 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1252 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1253 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1254 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1255 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1256 msgstr ""
1258 #: simulation/data/technologies/pair_levy_01.jsongenericName
1259 msgid "Levy Infantry vs. Levy Cavalry"
1260 msgstr ""
1262 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1263 msgid "Attack vs. Cost"
1264 msgstr ""
1266 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1267 msgid "Attack vs. Packing"
1268 msgstr ""
1270 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1271 msgid "Cost vs. Armor"
1272 msgstr ""
1274 #: simulation/data/technologies/pair_tower_01.jsongenericName
1275 msgid "Night's Watch vs. Crenellations"
1276 msgstr ""
1278 #: simulation/data/technologies/pair_walls_01.jsongenericName
1279 msgid "Walls build time vs. Health"
1280 msgstr ""
1282 #: simulation/data/technologies/phase_city.jsondescription
1283 msgid ""
1284 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1285 " of modern technology."
1286 msgstr ""
1288 #: simulation/data/technologies/phase_city.jsontooltip
1289 msgid ""
1290 "Advance to City Phase, which unlocks more structures and units. Territory "
1291 "radius for Civic Centers increased by another +50%"
1292 msgstr ""
1294 #: simulation/data/technologies/phase_city.jsongenericName
1295 #: simulation/data/technologies/phase_city_athen.jsongenericName
1296 msgid "City Phase"
1297 msgstr ""
1299 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1300 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1301 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1302 msgstr ""
1304 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1305 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1306 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1307 msgid "Megalópolis"
1308 msgstr "Megalópolis"
1310 #: simulation/data/technologies/phase_city_athen.jsondescription
1311 msgid ""
1312 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1313 " of modern technology. This is the Athenian city phase, where metal "
1314 "gathering rates are boosted because of the 'Silver Owls' bonus."
1315 msgstr ""
1317 #: simulation/data/technologies/phase_city_athen.jsontooltip
1318 msgid ""
1319 "Advance to City Phase, which unlocks more structures and units. Territory "
1320 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1321 "grants an extra +10% metal gather rate to all workers."
1322 msgstr ""
1324 #: simulation/data/technologies/phase_town.jsondescription
1325 msgid ""
1326 "Advances from a small village to a bustling town, ready to expand rapidly."
1327 msgstr ""
1329 #: simulation/data/technologies/phase_town.jsontooltip
1330 msgid ""
1331 "Advance to Town Phase, which unlocks more structures and units. Territory "
1332 "radius for Civic Centers increased by +30%"
1333 msgstr ""
1335 #: simulation/data/technologies/phase_town.jsongenericName
1336 #: simulation/data/technologies/phase_town_athen.jsongenericName
1337 msgid "Town Phase"
1338 msgstr ""
1340 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1341 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1342 msgid ""
1343 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1344 msgstr ""
1346 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1347 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1348 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1349 msgid "Kōmópolis"
1350 msgstr "Kōmópolis"
1352 #: simulation/data/technologies/phase_town_athen.jsondescription
1353 msgid ""
1354 "Advances from a small village to a bustling town, ready to expand rapidly. "
1355 "This is the Athenian town phase, where metal gathering rates are boosted "
1356 "because of the 'Silver Owls' bonus."
1357 msgstr ""
1359 #: simulation/data/technologies/phase_town_athen.jsontooltip
1360 msgid ""
1361 "Advance to Town Phase, which unlocks more structures and units. Territory "
1362 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1363 "an extra +10% metal gather rate to all workers."
1364 msgstr ""
1366 #: simulation/data/technologies/phase_village.jsongenericName
1367 msgid "Village Phase"
1368 msgstr ""
1370 #: simulation/data/technologies/pop_civic_01.jsondescription
1371 msgid ""
1372 "The state or tribe would often construct a dining hall for public feasts or "
1373 "to receive foreign emissaries."
1374 msgstr ""
1376 #: simulation/data/technologies/pop_civic_01.jsontooltip
1377 #: simulation/data/technologies/pop_civic_02.jsontooltip
1378 msgid "Civic Centers +5 population cap bonus."
1379 msgstr ""
1381 #: simulation/data/technologies/pop_civic_01.jsongenericName
1382 msgid "Dining Hall"
1383 msgstr ""
1385 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1386 msgid "Thólos"
1387 msgstr "Thólos"
1389 #: simulation/data/technologies/pop_civic_02.jsondescription
1390 msgid ""
1391 "Public assembly places were often the center of civic life for ancient "
1392 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1393 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1394 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1395 "Here citizens could air grievances and present petitions to the patrician "
1396 "politicians who ruled their city in the Senate."
1397 msgstr ""
1399 #: simulation/data/technologies/pop_civic_02.jsongenericName
1400 msgid "Public Assembly"
1401 msgstr ""
1403 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1404 msgid "Comitium"
1405 msgstr ""
1407 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1408 msgid "Ekklēsía"
1409 msgstr "Ekklēsía"
1411 #: simulation/data/technologies/pop_house_01.jsondescription
1412 msgid ""
1413 "Home gardens ranged from simple fenced-in areas to large manicured and "
1414 "colonnaded enclosures."
1415 msgstr ""
1417 #: simulation/data/technologies/pop_house_01.jsontooltip
1418 #: simulation/data/technologies/pop_house_02.jsontooltip
1419 msgid "Houses +20% population cap bonus."
1420 msgstr ""
1422 #: simulation/data/technologies/pop_house_01.jsongenericName
1423 msgid "Home Garden"
1424 msgstr ""
1426 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1427 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1431 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1432 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1433 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1437 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1438 msgid "Peristyle"
1439 msgstr ""
1441 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1442 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1443 msgid "Paradise"
1444 msgstr ""
1446 #: simulation/data/technologies/pop_house_02.jsondescription
1447 msgid ""
1448 "Homes tended to expand as the wealth and population of a settlement grew."
1449 msgstr ""
1451 #: simulation/data/technologies/pop_house_02.jsongenericName
1452 msgid "Manors"
1453 msgstr ""
1455 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1456 msgid "Insulae"
1457 msgstr ""
1459 #: simulation/data/technologies/pop_wonder.jsondescription
1460 msgid "The wonder attracts many more people to your civilization."
1461 msgstr ""
1463 #: simulation/data/technologies/pop_wonder.jsontooltip
1464 msgid "+50 maximum population cap."
1465 msgstr ""
1467 #: simulation/data/technologies/pop_wonder.jsongenericName
1468 msgid "Glorious Expansion"
1469 msgstr ""
1471 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1472 msgid ""
1473 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1474 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1475 "range of the javelin."
1476 msgstr ""
1478 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1479 msgid "All Javelin units +2 pierce attack and +4 range."
1480 msgstr ""
1482 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1483 msgid "Javelin Thong"
1484 msgstr ""
1486 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1487 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1490 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1491 msgid "Himás"
1492 msgstr ""
1494 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1495 msgid "Amentum"
1496 msgstr ""
1498 #: simulation/data/technologies/siege_armor.jsondescription
1499 msgid "Increased armor on siege weapons"
1500 msgstr ""
1502 #: simulation/data/technologies/siege_armor.jsontooltip
1503 msgid "All Siege weapons +2 Hack armor levels."
1504 msgstr ""
1506 #: simulation/data/technologies/siege_armor.jsongenericName
1507 msgid "Armor plating"
1508 msgstr ""
1510 #: simulation/data/technologies/siege_attack.jsondescription
1511 msgid "Advanced technologies improve siege efficiency"
1512 msgstr ""
1514 #: simulation/data/technologies/siege_attack.jsontooltip
1515 msgid "All siege weapons +25% Crush damage."
1516 msgstr ""
1518 #: simulation/data/technologies/siege_attack.jsongenericName
1519 msgid "Advanced Siege"
1520 msgstr ""
1522 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1523 msgid "Improvement to projectile accuracy"
1524 msgstr ""
1526 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1527 msgid "Bolt shooter accuracy increased 25%."
1528 msgstr ""
1530 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1531 msgid "Bolt Accuracy"
1532 msgstr ""
1534 #: simulation/data/technologies/siege_cost_metal.jsondescription
1535 msgid "Siege weapons require less metal resource"
1536 msgstr ""
1538 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1539 msgid "Siege weapons cost 20% less metal"
1540 msgstr ""
1542 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1543 msgid "Metalworker"
1544 msgstr ""
1546 #: simulation/data/technologies/siege_cost_wood.jsondescription
1547 msgid "Siege weapons cost less wood"
1548 msgstr ""
1550 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1551 msgid "Siege weapons cost 20% less wood"
1552 msgstr ""
1554 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1555 msgid "Artillery Instructors"
1556 msgstr ""
1558 #: simulation/data/technologies/siege_packing.jsondescription
1559 msgid "Immobile siege weapons are assembled and disassembled faster"
1560 msgstr ""
1562 #: simulation/data/technologies/siege_packing.jsontooltip
1563 msgid "-25% pack and unpack time for immobile siege weapons."
1564 msgstr ""
1566 #: simulation/data/technologies/siege_packing.jsongenericName
1567 msgid "Military Engineers"
1568 msgstr ""
1570 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1571 msgid "Breed the fastest horses."
1572 msgstr ""
1574 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1575 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1576 msgid "+10% cavalry walk speed."
1577 msgstr ""
1579 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1580 msgid "Cavalry Breeding"
1581 msgstr ""
1583 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1584 msgid "Train your horses to move faster."
1585 msgstr ""
1587 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1588 msgid "Cavalry Speed Training"
1589 msgstr ""
1591 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1592 msgid "Increases defensive capability of traders."
1593 msgstr ""
1595 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1596 msgid "Traders +2 Hack and Pierce armor levels."
1597 msgstr ""
1599 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1600 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1601 msgid "Trade Convoys"
1602 msgstr ""
1604 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1605 msgid ""
1606 "Increases movement rate of traders, which in turn increases trade income."
1607 msgstr ""
1609 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1610 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1611 msgstr ""
1613 #: simulation/data/technologies/trade_gain_01.jsondescription
1614 #: simulation/data/technologies/trade_gain_02.jsondescription
1615 msgid "The progress in handicraft improves the trading profit."
1616 msgstr ""
1618 #: simulation/data/technologies/trade_gain_01.jsontooltip
1619 msgid "Traders +10% gain."
1620 msgstr ""
1622 #: simulation/data/technologies/trade_gain_01.jsongenericName
1623 msgid "Handicraft"
1624 msgstr ""
1626 #: simulation/data/technologies/trade_gain_02.jsontooltip
1627 msgid "Traders +15% gain."
1628 msgstr ""
1630 #: simulation/data/technologies/trade_gain_02.jsongenericName
1631 msgid "Advanced Handicraft"
1632 msgstr ""
1634 #: simulation/data/technologies/training_conscription.jsondescription
1635 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1636 msgid ""
1637 "Significantly increase training speed of soldiers at the barracks by "
1638 "training them in large batches or battalions."
1639 msgstr ""
1641 #: simulation/data/technologies/training_conscription.jsontooltip
1642 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1643 msgid "Faster batch training speed for the Barracks."
1644 msgstr ""
1646 #: simulation/data/technologies/training_conscription.jsongenericName
1647 msgid "Conscription"
1648 msgstr ""
1650 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1651 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1652 msgid ""
1653 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1654 " army."
1655 msgstr ""
1657 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1658 msgid ""
1659 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1660 msgstr ""
1662 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1663 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1664 msgid "Levy Cavalry"
1665 msgstr ""
1667 #: simulation/data/technologies/training_levy_infantry.jsondescription
1668 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1669 msgid ""
1670 "Calling up infantry levies in time of war helps bolster the ranks of a "
1671 "king's army."
1672 msgstr ""
1674 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1675 msgid ""
1676 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1677 msgstr ""
1679 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1680 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1681 msgid "Levy Infantry"
1682 msgstr ""
1684 #: simulation/data/technologies/training_naval_architects.jsondescription
1685 msgid "Significantly increase build speed of batches of ships at the Dock."
1686 msgstr ""
1688 #: simulation/data/technologies/training_naval_architects.jsontooltip
1689 msgid "Docks increased batch construction speed bonus."
1690 msgstr ""
1692 #: simulation/data/technologies/training_naval_architects.jsongenericName
1693 msgid "Naval Architects"
1694 msgstr ""
1696 #: simulation/data/technologies/unlock_champion_units.jsondescription
1697 msgid ""
1698 "Guard units (Champions) are professionals who wield the best weapons and "
1699 "have the best training."
1700 msgstr ""
1702 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1703 msgid "Unlock the ability to train Champions at the barracks."
1704 msgstr ""
1706 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1707 msgid "Unlock Champion Units"
1708 msgstr ""
1710 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1711 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1712 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1713 msgid "Ágēma"
1714 msgstr ""
1716 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1717 msgid "Regio Cohors"
1718 msgstr ""
1720 #: simulation/data/technologies/unlock_females_house.jsondescription
1721 msgid "A festival attended by women-only, to celebrate female fertility."
1722 msgstr ""
1724 #: simulation/data/technologies/unlock_females_house.jsontooltip
1725 msgid "Unlock the ability to train women from houses."
1726 msgstr ""
1728 #: simulation/data/technologies/unlock_females_house.jsongenericName
1729 msgid "Fertility Festival"
1730 msgstr ""
1732 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1733 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1734 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1735 msgid "Thesmophória"
1736 msgstr ""
1738 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1739 msgid "Bona Dea"
1740 msgstr ""
1742 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1743 msgid ""
1744 "The extension of trade leads to the permanent establishment of storekeepers "
1745 "and their families in foreign countries, allowing them to exploit these "
1746 "countries wealth."
1747 msgstr ""
1749 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1750 msgid "Player can use his allies dropsites."
1751 msgstr ""
1753 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1754 msgid "Diaspora"
1755 msgstr ""
1757 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1758 msgid "Requires 3 Traders"
1759 msgstr ""
1761 #: simulation/data/technologies/unlock_shared_los.jsondescription
1762 msgid ""
1763 "By means of trading and travelling people explored beyond the boundaries of "
1764 "their lands and drew maps of it in order to share and memorize their "
1765 "discoveries."
1766 msgstr ""
1768 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1769 msgid "Player sees what his allies see."
1770 msgstr ""
1772 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1773 msgid "Cartography"
1774 msgstr "Kartografija"
1776 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1777 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1778 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1779 msgstr ""
1781 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1782 msgid ""
1783 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1784 "increases their military prowess, but decreases their meat gathering rates "
1785 "-25%. Unlocks Elite Citizen-Cavalry technology."
1786 msgstr ""
1788 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1789 msgid "Advanced Citizen-Cavalry"
1790 msgstr ""
1792 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1793 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1794 msgstr ""
1796 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1797 msgid ""
1798 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1799 "increases their military prowess, but decreases their resource gathering "
1800 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1801 msgstr ""
1803 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1804 msgid "Advanced Citizen-Infantry"
1805 msgstr ""
1807 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1808 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1809 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1810 msgid "Zeugítai"
1811 msgstr ""
1813 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1814 msgid ""
1815 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1816 " their military prowess, but decreases their meat gathering rates another "
1817 "-25%."
1818 msgstr ""
1820 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1821 msgid "Elite Citizen-Cavalry"
1822 msgstr ""
1824 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1825 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1826 msgstr ""
1828 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1829 msgid ""
1830 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1831 "increases their military prowess, but decreases their resource gathering "
1832 "rates another -25%."
1833 msgstr ""
1835 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1836 msgid "Elite Citizen-Infantry"
1837 msgstr ""
1839 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1840 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1841 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1842 msgid "Pentakosiomédimnoi"
1843 msgstr ""
1845 #: simulation/data/technologies/vision_outpost.jsondescription
1846 msgid "Outposts gain longer vision for scouting."
1847 msgstr ""
1849 #: simulation/data/technologies/vision_outpost.jsontooltip
1850 msgid "Vision Range +50% for Outposts."
1851 msgstr ""
1853 #: simulation/data/technologies/vision_outpost.jsongenericName
1854 msgid "Carrier Pigeons"
1855 msgstr "Poštni golobi"
1857 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1858 msgid ""
1859 "Carthaginians built their city walls in three concentric circuits. These "
1860 "walls were never breached. Even when the city was taken by the Romans, it "
1861 "was via the city's harbor, not by storming its walls. Consequently, "
1862 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1863 "wall, but also cost twice as much and take twice as long to build."
1864 msgstr ""
1866 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1867 msgid "Triple Walls"
1868 msgstr "Trojno obzidje"
1870 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1871 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1872 msgid "Celtic mercenaries have their metal cost decreased."
1873 msgstr ""
1875 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1876 msgid ""
1877 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1878 "mercenaries."
1879 msgstr ""
1881 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1882 msgid "Celtic Mercenary Captain"
1883 msgstr ""
1885 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1886 msgid ""
1887 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1888 "mercenaries."
1889 msgstr ""
1891 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1892 msgid "Gallic Mercenary General"
1893 msgstr ""
1895 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1896 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1897 msgid "Iberian mercenaries have their metal cost decreased."
1898 msgstr ""
1900 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1901 msgid ""
1902 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1903 "mercenaries."
1904 msgstr ""
1906 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1907 msgid "Lusitanian Mercenary Captain"
1908 msgstr ""
1910 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1911 msgid ""
1912 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1913 "mercenaries."
1914 msgstr ""
1916 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1917 msgid "Celtiberian Mercenary General"
1918 msgstr ""
1920 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1921 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1922 msgid "Italian mercenaries have their metal cost decreased."
1923 msgstr ""
1925 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1926 msgid ""
1927 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1928 "mercenaries."
1929 msgstr ""
1931 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1932 msgid "Italiote Mercenary Captain"
1933 msgstr ""
1935 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1936 msgid ""
1937 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1938 "mercenaries."
1939 msgstr ""
1941 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1942 msgid "Italiote Mercenary General"
1943 msgstr ""
1945 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1946 msgid "Celtic merc cost vs. recruit time #1"
1947 msgstr ""
1949 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1950 msgid "Celtic merc cost vs. recruit time #2"
1951 msgstr ""
1953 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1954 msgid "Iberian merc cost vs. recruit time #1"
1955 msgstr ""
1957 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1958 msgid "Iberian merc cost vs. recruit time #2"
1959 msgstr ""
1961 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1962 msgid "Italian merc cost vs. recruit time #1"
1963 msgstr ""
1965 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1966 msgid "Italian merc cost vs. recruit time #2"
1967 msgstr ""
1969 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1970 msgid ""
1971 "Carthaginians established many trading centers as colonies and ultimately "
1972 "held dominion over 300 cities and towns in North Africa alone."
1973 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
1975 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1976 msgid ""
1977 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1978 " time."
1979 msgstr ""
1981 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1982 msgid "Colonization"
1983 msgstr "Kolonizacija"
1985 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1986 msgid ""
1987 "Nobody knew better than the Carthaginians where in the ancient world they "
1988 "were going and going to go; their merchant traders had missions to "
1989 "everywhere."
1990 msgstr "Nihče v starem svetu ni vedel bolje od Kartažanov, kje so in kam gredo; njihove trgovce so poti vodile povsod."
1992 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1993 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1994 msgstr ""
1996 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
1997 msgid "Exploration"
1998 msgstr "Raziskovanje"
2000 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2001 msgid ""
2002 "Significantly increase build speed of batches of ships at the Shipyard."
2003 msgstr ""
2005 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2006 msgid "Shipyard increased batch construction speed bonus."
2007 msgstr ""
2009 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2010 msgid "Phoenician Naval Architects"
2011 msgstr ""
2013 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2014 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2015 msgid "Celtic mercenaries have their train time decreased."
2016 msgstr ""
2018 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2019 msgid ""
2020 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2021 msgstr ""
2023 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2024 msgid "Celtic Alliance"
2025 msgstr ""
2027 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2028 msgid ""
2029 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2030 msgstr ""
2032 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2033 msgid "Gallic Hegemony"
2034 msgstr ""
2036 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2037 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2038 msgid "Iberian mercenaries have their train time decreased."
2039 msgstr ""
2041 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2042 msgid ""
2043 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2044 msgstr ""
2046 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2047 msgid "Iberian Alliance"
2048 msgstr ""
2050 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2051 msgid ""
2052 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2053 msgstr ""
2055 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2056 msgid "Iberian Hegemony"
2057 msgstr ""
2059 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2060 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2061 msgid "Italian mercenaries have their train time decreased."
2062 msgstr ""
2064 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2065 msgid ""
2066 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2067 "mercenaries."
2068 msgstr ""
2070 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2071 msgid "Italiote Alliance"
2072 msgstr ""
2074 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2075 msgid ""
2076 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2077 "mercenaries."
2078 msgstr ""
2080 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2081 msgid "Italiote Hegemony"
2082 msgstr ""
2084 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2085 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2086 msgstr ""
2088 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2089 msgid ""
2090 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2091 "their military prowess, but decreases their resource gathering rates -25%. "
2092 "Unlocks Elite Celtic Mercenaries technology."
2093 msgstr ""
2095 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2096 msgid "Advanced Celtic Mercenaries"
2097 msgstr ""
2099 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2100 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2101 msgstr ""
2103 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2104 msgid ""
2105 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2106 "their military prowess, but decreases their resource gathering rates -25%. "
2107 "Unlocks Elite Iberian Mercenaries technology."
2108 msgstr ""
2110 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2111 msgid "Advanced Iberian Mercenaries"
2112 msgstr ""
2114 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2115 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2116 msgstr ""
2118 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2119 msgid ""
2120 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2121 "their military prowess, but decreases their resource gathering rates -25%. "
2122 "Unlocks Elite Italiote Mercenaries technology."
2123 msgstr ""
2125 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2126 msgid "Advanced Italiote Mercenaries"
2127 msgstr ""
2129 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2130 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2131 msgstr ""
2133 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2134 msgid ""
2135 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2136 "military prowess, but decreases their resource gathering rates another -25%."
2137 msgstr ""
2139 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2140 msgid "Elite Celtic Mercenaries"
2141 msgstr ""
2143 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2144 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2145 msgstr ""
2147 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2148 msgid ""
2149 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2150 "military prowess, but decreases their resource gathering rates another -25%."
2151 msgstr ""
2153 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2154 msgid "Elite Iberian Mercenaries"
2155 msgstr ""
2157 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2158 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2159 msgstr ""
2161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2162 msgid ""
2163 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2164 " military prowess, but decreases their resource gathering rates another "
2165 "-25%."
2166 msgstr ""
2168 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2169 msgid "Elite Italiote Mercenaries"
2170 msgstr ""
2172 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2173 msgid ""
2174 "Celtic structures were mostly made of wood with rubble foundations. "
2175 "Consequently, their structures have less health than other cultures do, but "
2176 "they also construct faster."
2177 msgstr ""
2179 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2180 msgid "Wooden Construction"
2181 msgstr ""
2183 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2184 msgid "Spear fighting training increases damage of infantry spear units."
2185 msgstr ""
2187 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2188 msgid "Spearmen +2 hack attack."
2189 msgstr ""
2191 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2192 msgid "Infantry Spear Fighting"
2193 msgstr ""
2195 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2196 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2197 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2198 msgid "Doratismós"
2199 msgstr ""
2201 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2202 msgid "The Greeks used stone construction from early Mycenaean times."
2203 msgstr ""
2205 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2206 msgid "Hellenic Architecture"
2207 msgstr ""
2209 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2210 msgid "Underdogs"
2211 msgstr ""
2213 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2214 msgid ""
2215 "The Spartans did not have the largest army in the world, but they did have "
2216 "the best army in the world for their time. What they didn't have in "
2217 "quantity, they made up with quality. It was said that Sparta did not need "
2218 "strong city walls, for its men were its walls."
2219 msgstr ""
2221 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2222 msgid ""
2223 "Spartans were housed and trained from a young age to be superlative warriors"
2224 " and to endure any hardship a military life can give them."
2225 msgstr ""
2227 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2228 msgid "+25% health for spear infantry, but also +10% train time."
2229 msgstr ""
2231 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2232 msgid "The Agoge"
2233 msgstr ""
2235 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2236 msgid ""
2237 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2238 "Mercenary Archers (Toxotes Kretikos)."
2239 msgstr ""
2241 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2242 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2243 msgstr ""
2245 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2246 msgid "Iphicratean Reforms"
2247 msgstr "Ifikratove reforme"
2249 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2250 msgid ""
2251 "The Long Walls of Athens were constructed under the auspices of the wily "
2252 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2253 "secured the city's sea supply routes and prevented an enemy from starving "
2254 "out the city during a siege."
2255 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
2257 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2258 msgid "Build stone walls in neutral territory."
2259 msgstr ""
2261 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2262 msgid "Athenian Long Walls"
2263 msgstr "Atensko Dolgo obzidje"
2265 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2266 msgid ""
2267 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2268 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2269 "was to push the Persians out of the Aegean region. The allied states "
2270 "contributed ships and money, while the Athenians offered their entire navy."
2271 msgstr ""
2273 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2274 msgid "Delian League"
2275 msgstr "Atiško-delska pomorska zveza"
2277 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2278 msgid ""
2279 "The Hellenic culture was very influential. Greek became the spoken language "
2280 "of commerce and politics for much of the Mediterranean basin and Middle East"
2281 " for centuries."
2282 msgstr ""
2284 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2285 msgid ""
2286 "The Hellenic culture is very influential. +20% territory effect for all "
2287 "buildings."
2288 msgstr ""
2290 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2291 msgid "Hellenization"
2292 msgstr "Helenizacija"
2294 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2295 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2296 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2297 msgid "Hellēnízein"
2298 msgstr ""
2300 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2301 msgid ""
2302 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2303 "an area of 5 million square kilometers, with a population of close to 60 "
2304 "million people. The Mauryan regents held the title Emperor of Emperors and "
2305 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2306 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2307 "time."
2308 msgstr ""
2310 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2311 msgid "Emperor of Emperors"
2312 msgstr ""
2314 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2315 msgid "Chakravarti Samrāt"
2316 msgstr ""
2318 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2319 msgid ""
2320 "The Indians had a tradition of fine archery and a penchant for using massed "
2321 "archers in battle."
2322 msgstr ""
2324 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2325 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2326 msgid ""
2327 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2328 "also -20% health."
2329 msgstr ""
2331 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2332 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2333 msgid "Archery Tradition"
2334 msgstr "Lokostrelska tradicija"
2336 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2337 msgid ""
2338 "The Mauryans built their city walls out of wood, an abundant natural "
2339 "resource in India. Consequently, Mauryan city walls have -20% health and "
2340 "-20% build time."
2341 msgstr ""
2343 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2344 msgid "Wooden Walls"
2345 msgstr ""
2347 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2348 msgid "Great King's Levy"
2349 msgstr ""
2351 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2352 msgid ""
2353 "The Persians could and did levy a large number of infantry during wartime "
2354 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2355 "set-up. In general the Persian infantry was well trained and fought with "
2356 "great tenacity. However while this was true the infantry were poor hand-to-"
2357 "hand, close combat fighters. Also, with the exception of the elite "
2358 "regiments, the Persian infantry was not a standing professional force."
2359 msgstr ""
2361 #: simulation/data/technologies/persians/immortals.jsondescription
2362 msgid ""
2363 "The Anusiya champion infantry train twice as fast, but lose a little max "
2364 "health."
2365 msgstr ""
2367 #: simulation/data/technologies/persians/immortals.jsontooltip
2368 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2369 msgstr ""
2371 #: simulation/data/technologies/persians/immortals.jsongenericName
2372 msgid "Immortals"
2373 msgstr "Nesmrtniki"
2375 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2376 msgid ""
2377 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2378 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2379 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2380 "Elamite capital of Susa."
2381 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo.  "
2383 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2384 msgid ""
2385 "All Persian structures +25% health and capture points, but also +20% build "
2386 "time."
2387 msgstr ""
2389 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2390 msgid "Persian Architecture"
2391 msgstr "Perzijska arhitektura"
2393 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2394 msgid ""
2395 "The Persians had a tradition of fine archery and a penchant for using massed"
2396 " archers in battle."
2397 msgstr ""
2399 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2400 msgid ""
2401 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2402 "empire to rule the seas. The Great King behaved favourably towards the "
2403 "various sea peoples in order to secure their services, but also carried out "
2404 "various marine initiatives. During the reign of Darius the Great, for "
2405 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2406 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2407 "were retrofitted to carry horses and their riders."
2408 msgstr ""
2410 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2411 msgid "Phoenician Triremes gain the ability to train cavalry units."
2412 msgstr ""
2414 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2415 msgid "Equine Transports"
2416 msgstr ""
2418 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2419 msgid ""
2420 "Significantly increase training speed of cavalry at the stables by training "
2421 "them in large batches or battalions."
2422 msgstr ""
2424 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2425 msgid "Faster batch training speed for the Stables."
2426 msgstr ""
2428 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2429 msgid "Cavalry Conscription"
2430 msgstr ""
2432 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2433 msgid "Infantry Conscription"
2434 msgstr ""
2436 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2437 msgid ""
2438 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2439 "Conscription."
2440 msgstr ""
2442 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2443 msgid ""
2444 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2445 "Conscription."
2446 msgstr ""
2448 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2449 msgid "The Romans were masters of the logistics of warfare."
2450 msgstr ""
2452 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2453 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2454 msgstr ""
2456 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2457 msgid "Roman Logistics"
2458 msgstr ""
2460 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2461 msgid ""
2462 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2463 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2464 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2465 " the history of the Republic and the Empire."
2466 msgstr ""
2468 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2469 msgid "+25% Vision range for all units."
2470 msgstr ""
2472 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2473 msgid "Sibylline Books"
2474 msgstr ""
2476 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2477 msgid "Libri Sibyllini"
2478 msgstr ""
2480 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2481 msgid "Traditional Army vs. Reform Army"
2482 msgstr ""
2484 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2485 msgid ""
2486 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2487 "throughout their empires, where Greek culture and art blended with local "
2488 "customs to create the motley Hellenistic civilization."
2489 msgstr ""
2491 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2492 msgid ""
2493 "Civic centers +100% health and capture points and double default arrows."
2494 msgstr ""
2496 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2497 msgid "Hellenistic Metropolis"
2498 msgstr ""
2500 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2501 msgid ""
2502 "Significantly increase training speed of champions and siege weapons at the "
2503 "fortress by training them in large batches or battalions."
2504 msgstr ""
2506 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2507 msgid "Faster batch training speed for the Fortress."
2508 msgstr ""
2510 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2511 msgid "Parade of Daphne"
2512 msgstr ""
2514 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2515 msgid ""
2516 "The now-extinct Nisian breed of horse was one of the largest and robust "
2517 "horses of ancient times. They were highly sought after by the Seleucids and "
2518 "Persians as both rider and mount gained heavier armor as time progressed."
2519 msgstr ""
2521 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2522 msgid "All cavalry +20% health."
2523 msgstr ""
2525 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2526 msgid "Nisean War Horses"
2527 msgstr ""
2529 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2530 msgid "Nisioi"
2531 msgstr ""
2533 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2534 msgid "The reform army of the Seleucids."
2535 msgstr ""
2537 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2538 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2539 msgstr ""
2541 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2542 msgid "Reform Army"
2543 msgstr ""
2545 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2546 msgid "The traditional army of the Seleucids."
2547 msgstr ""
2549 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2550 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2551 msgstr ""
2553 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2554 msgid "Traditional Army"
2555 msgstr ""
2557 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2558 msgid ""
2559 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2560 "the Macedonian army."
2561 msgstr ""
2563 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2564 msgid ""
2565 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2566 "attack, health, and armor."
2567 msgstr ""
2569 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2570 msgid "Silver Shields Regiment"
2571 msgstr ""