1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Slovenian (http://www.transifex.com/wildfire-games/0ad/language/sl/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/armor_cav_01.jsondescription
21 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
22 msgid "Metal armor for a horse's face."
23 msgstr "Kovinski oklep za konjevo glavo."
25 #: simulation/data/technologies/armor_cav_01.jsontooltip
26 #: simulation/data/technologies/armor_cav_02.jsontooltip
28 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
32 #: simulation/data/technologies/armor_cav_01.jsongenericName
33 #: simulation/data/technologies/armor_cav_02.jsongenericName
34 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
38 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
39 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
40 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
45 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
46 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
47 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
52 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
53 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
54 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
55 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
56 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
59 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
60 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
61 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
62 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
63 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
64 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
65 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
66 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
67 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
68 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
69 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
70 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
71 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
72 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
73 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
74 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
75 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
76 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
77 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
87 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
88 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
89 msgid "Unlocked in Town Phase."
92 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
93 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
96 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
97 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
98 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
101 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
102 msgid "Prometōpídion"
103 msgstr "Prometōpídion"
105 #: simulation/data/technologies/armor_cav_02.jsondescription
106 msgid "Metal armor for a horse's body."
107 msgstr "Kovinski oklep za konjevo telo."
109 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
110 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
116 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
117 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
118 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
125 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
126 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
127 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
130 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
131 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
132 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
133 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
134 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
135 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
136 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
137 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
138 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
139 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
140 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
144 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
145 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
146 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
147 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
148 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
149 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
150 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
151 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
152 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
153 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
154 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
162 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
163 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
164 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
167 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
168 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
169 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
171 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
172 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
173 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
174 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
175 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
179 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
180 msgid "Unlocked in City Phase."
183 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
184 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
187 #: simulation/data/technologies/armor_hero_01.jsondescription
189 "Body armor fashioned completely of iron, the hardest workable metal known to"
191 msgstr "Oklep popolnoma izdelan iz železa. Železo je bilo najtrša kovina, ki so jo znali starodavni prebivalci obdelovati."
193 #: simulation/data/technologies/armor_hero_01.jsontooltip
195 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
199 #: simulation/data/technologies/armor_hero_01.jsongenericName
200 msgid "Iron Hero Armor"
201 msgstr "Železni oklep za junake"
203 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
204 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
207 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
208 msgid "Sidḗrea Panoplía"
209 msgstr "Sidḗrea Panoplía"
211 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
212 msgid "Lorica Ferrea"
215 #: simulation/data/technologies/armor_infantry_01.jsondescription
216 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
217 msgid "Quilted linen or leather body armor for infantrymen."
220 #: simulation/data/technologies/armor_infantry_01.jsontooltip
221 #: simulation/data/technologies/armor_infantry_02.jsontooltip
222 msgid "All Infantry +1 Hack and Pierce Armor Level."
225 #: simulation/data/technologies/armor_infantry_01.jsongenericName
226 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
227 msgid "Quilted Body Armor"
230 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
231 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
241 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
242 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
255 #: simulation/data/technologies/armor_infantry_02.jsondescription
256 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
257 msgid "Laminated linen body armor for infantrymen."
260 #: simulation/data/technologies/armor_infantry_02.jsongenericName
261 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
262 msgid "Laminated Linen Body Armor"
265 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
266 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
272 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
273 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
274 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
280 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
284 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
285 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
286 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
287 msgid "All Infantry +1 Hack Armor Level."
290 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
291 msgid "Body armor reinforced with bronze scales."
294 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
295 msgid "Scale Body Armor"
298 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
299 msgid "Lorica Squamata"
302 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
304 "Body armor fashioned completely of bronze. Only the best soldiers were "
305 "equipped with such body armor, as it was very expensive and time-consuming "
309 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
310 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
313 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
314 msgid "Bronze Cuirass Body Armor"
317 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
318 msgid "Lorica Musculata"
321 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
322 msgid "Plywood construction for large shields."
325 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
326 msgid "Infantry Spearmen +2 Pierce Armor Levels."
329 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
330 msgid "Plywood Shield Construction"
333 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
334 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
337 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
341 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
343 "The best shields have reinforcements either on the corners (Roman scutum) or"
344 " around the rim (Greek aspis)."
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
348 msgid "Infantry Spearmen +1 Pierce Armor Levels."
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
352 msgid "Reinforced Shield"
355 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
356 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
359 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
363 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
364 msgid "A bronze skin hammered over the face of the shield."
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
368 msgid "Infantry Spearmen +1 Pierce Armor Level."
371 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
372 msgid "Bronze Shield Facing"
375 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
376 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
378 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
382 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
388 "Only the most celebrated soldiers had shields faced with silver, as did the "
389 "famous 'Silver Shields' regiment in Alexander the Great's army."
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
393 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
397 msgid "Silver Shields"
398 msgstr "Srebrni ščiti"
400 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
401 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
404 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
408 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
409 msgid "Lead sheathing protects ship hulls."
410 msgstr "Svinčene plošče ščitijo ladijski trup."
412 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
413 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
416 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
417 msgid "Lead hull sheathing"
418 msgstr "Svinčene plošče za ladijski trup"
420 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
421 msgid "The hypozomata braces the structure of a ship."
424 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
426 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
430 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
431 msgid "Hypozomata undergirding"
434 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
435 msgid "Wooden reinforcement beams for ship hulls."
438 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
440 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
443 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
444 msgid "Reinforced hull"
445 msgstr "Ojačan ladijski trup"
447 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
448 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
449 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
450 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
452 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
453 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
454 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
455 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
456 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
457 msgid "Unlocked in Village Phase."
460 #: simulation/data/technologies/attack_cav_lance.jsondescription
461 msgid "A long spear made specifically for cavalry."
464 #: simulation/data/technologies/attack_cav_lance.jsontooltip
466 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
469 #: simulation/data/technologies/attack_cav_lance.jsongenericName
470 msgid "Cavalry Lance"
473 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
474 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
477 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
481 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
482 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
483 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
485 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
489 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
490 msgid "Training increases melee attack."
493 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
494 msgid "+20% melee cavalry attack."
497 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
498 msgid "Close Combat Cavalry Training"
501 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
502 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
505 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
506 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
507 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
510 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
511 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
512 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
515 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
516 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
517 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
520 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
524 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
525 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
526 msgid "Replaces bronze weapons with iron."
529 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
531 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
534 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
535 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
536 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
538 msgstr "Železno orožje"
540 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
541 msgid "Training increases ranged attack."
544 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
545 msgid "+20% ranged cavalry attack."
548 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
549 msgid "Ranged Combat Cavalry Training"
552 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
554 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
557 #: simulation/data/technologies/attack_champions_elite.jsondescription
558 msgid "Guard units have uncommon bravery and valor in battle."
561 #: simulation/data/technologies/attack_champions_elite.jsontooltip
563 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
566 #: simulation/data/technologies/attack_champions_elite.jsongenericName
570 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
571 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
574 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
578 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
582 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
583 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
585 "Often, an infantryman would carry a secondary weapon in addition to his "
586 "primary weapon of choice, to be drawn when the primary weapon has failed or "
590 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
591 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
592 msgid "+20% melee infantry attack."
595 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
596 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
600 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
601 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
604 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
605 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
606 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
609 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
614 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
618 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
619 msgid "Using iron instead of bronze gave weapons additional power."
622 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
623 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
624 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
625 msgid "Training increases damage of ranged infantry units."
628 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
629 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
630 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
631 msgid "+20% ranged infantry attack."
634 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
635 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
636 msgid "Ranged Infantry Irregulars"
639 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
640 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
644 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
645 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
648 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
649 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
650 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
653 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
658 msgid "Ranged Infantry Masterclass"
661 #: simulation/data/technologies/attack_soldiers_will.jsondescription
662 msgid "The will to fight is crucial to victory."
665 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
666 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
669 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
670 msgid "Will to fight"
673 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
674 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
677 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
681 #: simulation/data/technologies/attack_steel_working.jsondescription
683 "Secret steel working techniques give sword blades distinctive and beautiful "
684 "markings. Not only that, but the steel's hardness is unparalleled."
687 #: simulation/data/technologies/attack_steel_working.jsontooltip
688 msgid "+2 attack for all sword units."
691 #: simulation/data/technologies/attack_steel_working.jsongenericName
692 msgid "Steel Working"
693 msgstr "Obdelava jekla"
695 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
699 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
701 msgstr "Toledsko jeklo"
703 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
705 "Crenellations on the battlements allow soldiers wider range of fire in "
709 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
711 "Install crenellations and murder holes to have 40% more arrows fired per "
712 "garrisoned soldier."
715 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
716 msgid "Crenellations"
719 #: simulation/data/technologies/attack_tower_defense.jsondescription
720 msgid "Reinforce the foundations in preparation of an attack."
723 #: simulation/data/technologies/attack_tower_defense.jsontooltip
724 msgid "Increases armour level of the defense tower by 2 levels."
727 #: simulation/data/technologies/attack_tower_defense.jsongenericName
728 msgid "Sturdy Foundations"
729 msgstr "Trdni temelji"
731 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
732 msgid "Murder holes allow hitting enemies at the foot of the tower."
733 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
735 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
736 msgid "Removes defense tower minimum range."
739 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
741 msgstr "Strelne line"
743 #: simulation/data/technologies/attack_tower_range.jsondescription
744 msgid "Arrow shooters increase the maximum range of the fire arrows."
747 #: simulation/data/technologies/attack_tower_range.jsontooltip
748 msgid "Increases defense tower maximum range by 8 meters."
751 #: simulation/data/technologies/attack_tower_range.jsongenericName
752 msgid "Arrow Shooters"
755 #: simulation/data/technologies/attack_tower_watch.jsondescription
756 msgid "A night's watch increases vigilance."
759 #: simulation/data/technologies/attack_tower_watch.jsontooltip
760 msgid "Post sentries to add one arrow to towers."
763 #: simulation/data/technologies/attack_tower_watch.jsongenericName
767 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
768 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
771 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
772 msgid "Nyktophýlakes"
775 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
779 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
780 msgid "Using rubble materials reduces the costs and build times of walls."
783 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
784 msgid "City walls -20% build time, but -1 crush armor level."
787 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
788 msgid "Rubble Materials"
791 #: simulation/data/technologies/decay_outpost.jsondescription
792 msgid "Outposts survive twice as long in neutral territory."
795 #: simulation/data/technologies/decay_outpost.jsontooltip
796 msgid "Territory decay rate -50% for outposts."
799 #: simulation/data/technologies/decay_outpost.jsongenericName
800 msgid "Stone Foundations"
801 msgstr "Kamniti temelji"
803 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
804 msgid "Breeding livestock for food."
805 msgstr "Vzreja živine za hrano."
807 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
808 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
809 msgstr "Čas vzreje domačih živali -25% (ovce, koze, govedo itd.)."
811 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
812 msgid "Stockbreeding"
813 msgstr "Vzreja živine."
815 #: simulation/data/technologies/gather_capacity_basket.jsondescription
816 #: simulation/data/technologies/gather_capacity_carts.jsondescription
817 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
818 msgid "Increases shuttling capacity for all resources."
821 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
822 msgid "Workers use baskets. +5 shuttle capacity for all resources."
825 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
829 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
830 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
833 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
834 msgid "Horse-drawn Carts"
835 msgstr "Konjski vozovi"
837 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
838 msgid "Salting allows to preserve fish longer."
841 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
842 msgid "Fishing Boats +20 food capacity."
845 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
847 msgstr "Soljenje rib"
849 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
850 msgid "Unlocked in Town Phase. Requires Fishing Net."
853 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
854 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
857 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
861 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
862 msgid "Extra nutrients for farms."
863 msgstr "Dodatna hranila za kmetije."
865 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
866 msgid "Workers +25% farming rate."
869 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
873 #: simulation/data/technologies/gather_farming_plows.jsondescription
874 msgid "A horse drawn instrument to turn the sod."
877 #: simulation/data/technologies/gather_farming_plows.jsontooltip
878 msgid "Equip your workers with iron plows. +15% farming rate."
879 msgstr "Opremi delavce z železnimi plugi. Hitrost kmetovanja +15%."
881 #: simulation/data/technologies/gather_farming_plows.jsongenericName
883 msgstr "Železni plug"
885 #: simulation/data/technologies/gather_farming_training.jsondescription
886 msgid "Training for workers to increase farm gathering speed."
887 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
889 #: simulation/data/technologies/gather_farming_training.jsontooltip
890 msgid "Workers +15% farming rate."
891 msgstr "Hitrost kmetovanja +15% za delavce."
893 #: simulation/data/technologies/gather_farming_training.jsongenericName
894 msgid "Gather Training"
897 #: simulation/data/technologies/gather_fishing_net.jsondescription
898 msgid "Using net improves the fishing productivity."
899 msgstr "Uporaba mreže izboljša učinkovitost ribarjenja."
901 #: simulation/data/technologies/gather_fishing_net.jsontooltip
903 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
904 msgstr "Uporabi mreže na svojih ribiških ladjah. Hitrost ribarjenja +30%. Odklene soljenje rib."
906 #: simulation/data/technologies/gather_fishing_net.jsongenericName
908 msgstr "Ribiška mreža"
910 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
911 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
912 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
913 msgid "Increases wood gathering rates for trees."
916 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
917 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
918 msgid "Workers +15% lumbering rate for trees."
919 msgstr "Hitrost pridobivanja lesa iz dreves za delavce +15%."
921 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
922 msgid "Iron Ax Heads"
923 msgstr "Železne glave za sekire"
925 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
926 msgid "Workers +50% lumbering rate for trees."
927 msgstr "Hitrost pridobivanja lesa iz dreves za delavce +50%."
929 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
930 msgid "Sharp Ax Heads"
931 msgstr "Ostre glave za sekire"
933 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
935 msgstr "Močnejša sekira"
937 #: simulation/data/technologies/gather_mining_serfs.jsondescription
938 #: simulation/data/technologies/gather_mining_servants.jsondescription
939 #: simulation/data/technologies/gather_mining_slaves.jsondescription
940 msgid "Increases stone gathering rates."
941 msgstr "Pospeši pridobivanje kamna"
943 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
945 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
948 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
952 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
953 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
954 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
958 #: simulation/data/technologies/gather_mining_servants.jsontooltip
959 msgid "+15% stone gathering rate."
960 msgstr "Hitrost pridobivanja kamna +15%."
962 #: simulation/data/technologies/gather_mining_servants.jsongenericName
966 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
967 msgid "Hire servants to help mine stone. No requirements."
970 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
971 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
972 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
976 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
977 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
978 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
979 msgid "Increases metal gathering rates."
980 msgstr "Pospeši pridobivanje kovin."
982 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
983 msgid "Develop shaft mining. +15% metal gathering rate."
986 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
990 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
991 msgid "Strike a vein of precious silver. +50% metal gathering rate."
992 msgstr "Odkrij žilo dragocenega srebra. Hitrost pridobivanja kovine +50%."
994 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
995 msgid "Silver Mining"
998 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
999 msgid "Mines of Krenides"
1002 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1003 msgid "Mines of Laureion"
1006 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1008 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1009 msgstr "Kupi sužnje, da pomagajo tvojim delavcem s pridobivanjem kamna. Hitrost pridobivanja kamna +50%."
1011 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1015 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1016 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1017 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1021 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1022 msgid "+15% metal gathering rate."
1023 msgstr "Hitrost pridobivanja kovine +15%."
1025 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1026 msgid "Wedge and Mallet"
1027 msgstr "Klin in kladivo"
1029 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1030 msgid "Equip your workers with helpful tools. No requirements."
1033 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1034 msgid "Baskets to carry foraged food stuffs."
1035 msgstr "Košare za prenašanje nabrane hrane."
1037 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1038 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1039 msgstr "Opremi nabiralce s pletenimi košarami. Hitrost nabiranja sadja +50%."
1041 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1042 msgid "Wicker Baskets"
1043 msgstr "Pletene košare"
1045 #: simulation/data/technologies/heal_barracks.jsondescription
1046 msgid "Units garrisoned in barracks heal over time."
1047 msgstr "Enote nastanjene v vojašnici se počasi zdravijo."
1049 #: simulation/data/technologies/heal_barracks.jsontooltip
1050 msgid "Units gain health over time while garrisoned in barracks."
1051 msgstr "Enotam se počasi izboljšuje zdravje, medtem ko so nastanjene v vojašnici. "
1053 #: simulation/data/technologies/heal_barracks.jsongenericName
1054 msgid "Living Conditions"
1055 msgstr "Življenjski pogoji"
1057 #: simulation/data/technologies/heal_range.jsondescription
1058 #: simulation/data/technologies/heal_range_2.jsondescription
1059 msgid "Increases the healing range of all healers."
1062 #: simulation/data/technologies/heal_range.jsontooltip
1063 #: simulation/data/technologies/heal_range_2.jsontooltip
1064 msgid "Healers +8 Healing Range."
1067 #: simulation/data/technologies/heal_range.jsongenericName
1068 msgid "Healing Range"
1071 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1072 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1073 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1074 msgid "Olympic Pantheon"
1077 #: simulation/data/technologies/heal_range_2.jsongenericName
1078 msgid "Healing Range 2"
1081 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1082 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1083 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1087 #: simulation/data/technologies/heal_rate.jsondescription
1088 #: simulation/data/technologies/heal_rate_2.jsondescription
1089 msgid "Increases the Healing Rate of all healers."
1090 msgstr "Poveča hitrost zdravljenja za vse zdravilce."
1092 #: simulation/data/technologies/heal_rate.jsontooltip
1093 #: simulation/data/technologies/heal_rate_2.jsontooltip
1094 msgid "Healers +25% healing rate."
1095 msgstr "Hitrost zdravljenja +25% za zdravilce"
1097 #: simulation/data/technologies/heal_rate.jsongenericName
1098 msgid "Healing Rate"
1099 msgstr "Hitrost zdravljenja"
1101 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1102 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1103 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1107 #: simulation/data/technologies/heal_rate_2.jsongenericName
1108 msgid "Healing Rate 2"
1109 msgstr "Hitrost zdravljenja 2"
1111 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1112 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1113 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1114 msgid "Hippocratic Oath"
1115 msgstr "Hipokratova prisega"
1117 #: simulation/data/technologies/heal_temple.jsondescription
1118 msgid "Units garrisoned in a temple are healed faster."
1119 msgstr "Enote nastanjene v templjih se zdravijo hitreje."
1121 #: simulation/data/technologies/heal_temple.jsontooltip
1122 msgid "Temples +50% garrisoned healing rate."
1123 msgstr "Hitrost zdravljenja +50% za enote v templjih."
1125 #: simulation/data/technologies/heal_temple.jsongenericName
1126 msgid "Divine Offerings"
1127 msgstr "Daritev bogovom"
1129 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1130 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1131 msgid "Olympic Games"
1132 msgstr "Olimpijske igre"
1134 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1135 msgid "Eleusian Mysteries"
1136 msgstr "Elevzinski misteriji"
1138 #: simulation/data/technologies/health_females_01.jsondescription
1140 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1141 "settlement. Women of the household were taught from a young age how to weave"
1142 " on the loom, and subsequently spent a large share of their lives working "
1146 #: simulation/data/technologies/health_females_01.jsontooltip
1147 msgid "Female Citizens +50% Health."
1150 #: simulation/data/technologies/health_females_01.jsongenericName
1154 #: simulation/data/technologies/health_regen_units.jsondescription
1155 msgid "Unlock health regeneration for your units."
1158 #: simulation/data/technologies/health_regen_units.jsontooltip
1159 msgid "Organic units will slowly regenerate health over time when idle."
1162 #: simulation/data/technologies/health_regen_units.jsongenericName
1163 msgid "Battlefield Medicine"
1166 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1167 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1170 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1171 msgid "City walls +2 crush armor levels, but +10% build time."
1174 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1175 msgid "Geometric Masonry"
1178 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1179 msgid "Melee infantry +1 hack attack."
1182 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1183 msgid "Using iron instead of bronze gave spears additional piercing power."
1186 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1187 msgid "All Spear units +2 hack attack."
1190 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1191 msgid "Iron Spearheads"
1194 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1195 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1198 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1199 msgid "Sidḗreai Aikhmaí"
1200 msgstr "Sidḗreai Aikhmaí"
1202 #: simulation/data/technologies/pair_cav_01.jsongenericName
1203 msgid "Lance vs. Chamfron"
1206 #: simulation/data/technologies/pair_champ_02.jsongenericName
1207 msgid "Champions vs. Part-timers"
1210 #: simulation/data/technologies/pair_gather_01.jsongenericName
1211 msgid "Servants vs. Wedge and Mallet"
1214 #: simulation/data/technologies/pair_gather_02.jsongenericName
1215 msgid "Serfs vs. Shaft Mining"
1218 #: simulation/data/technologies/pair_gather_03.jsongenericName
1219 msgid "Slaves vs. Silver Mining"
1222 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1223 msgid "Iron Axes vs. Wheelbarrow"
1226 #: simulation/data/technologies/pair_heal_01.jsongenericName
1227 msgid "Heal Range and Rate"
1230 #: simulation/data/technologies/pair_heal_02.jsongenericName
1231 msgid "Heal Range and Rate #2"
1234 #: simulation/data/technologies/pair_heal_03.jsongenericName
1235 msgid "Garrison Healing vs. Self-Healing"
1238 #: simulation/data/technologies/pair_house_01.jsongenericName
1239 #: simulation/data/technologies/pair_house_02.jsongenericName
1240 msgid "Females vs. Population"
1243 #: simulation/data/technologies/pair_inf_01.jsongenericName
1244 msgid "Side Arms vs. Irregulars"
1247 #: simulation/data/technologies/pair_inf_02.jsongenericName
1248 msgid "Spear Fighting vs. Skirmishing"
1251 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1252 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1253 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1254 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1255 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1258 #: simulation/data/technologies/pair_levy_01.jsongenericName
1259 msgid "Levy Infantry vs. Levy Cavalry"
1262 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1263 msgid "Attack vs. Cost"
1266 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1267 msgid "Attack vs. Packing"
1270 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1271 msgid "Cost vs. Armor"
1274 #: simulation/data/technologies/pair_tower_01.jsongenericName
1275 msgid "Night's Watch vs. Crenellations"
1278 #: simulation/data/technologies/pair_walls_01.jsongenericName
1279 msgid "Walls build time vs. Health"
1282 #: simulation/data/technologies/phase_city.jsondescription
1284 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1285 " of modern technology."
1288 #: simulation/data/technologies/phase_city.jsontooltip
1290 "Advance to City Phase, which unlocks more structures and units. Territory "
1291 "radius for Civic Centers increased by another +50%"
1294 #: simulation/data/technologies/phase_city.jsongenericName
1295 #: simulation/data/technologies/phase_city_athen.jsongenericName
1299 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1300 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1301 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1304 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1305 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1306 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1308 msgstr "Megalópolis"
1310 #: simulation/data/technologies/phase_city_athen.jsondescription
1312 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1313 " of modern technology. This is the Athenian city phase, where metal "
1314 "gathering rates are boosted because of the 'Silver Owls' bonus."
1317 #: simulation/data/technologies/phase_city_athen.jsontooltip
1319 "Advance to City Phase, which unlocks more structures and units. Territory "
1320 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1321 "grants an extra +10% metal gather rate to all workers."
1324 #: simulation/data/technologies/phase_town.jsondescription
1326 "Advances from a small village to a bustling town, ready to expand rapidly."
1329 #: simulation/data/technologies/phase_town.jsontooltip
1331 "Advance to Town Phase, which unlocks more structures and units. Territory "
1332 "radius for Civic Centers increased by +30%"
1335 #: simulation/data/technologies/phase_town.jsongenericName
1336 #: simulation/data/technologies/phase_town_athen.jsongenericName
1340 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1341 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1343 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1346 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1347 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1348 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1352 #: simulation/data/technologies/phase_town_athen.jsondescription
1354 "Advances from a small village to a bustling town, ready to expand rapidly. "
1355 "This is the Athenian town phase, where metal gathering rates are boosted "
1356 "because of the 'Silver Owls' bonus."
1359 #: simulation/data/technologies/phase_town_athen.jsontooltip
1361 "Advance to Town Phase, which unlocks more structures and units. Territory "
1362 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1363 "an extra +10% metal gather rate to all workers."
1366 #: simulation/data/technologies/phase_village.jsongenericName
1367 msgid "Village Phase"
1370 #: simulation/data/technologies/pop_civic_01.jsondescription
1372 "The state or tribe would often construct a dining hall for public feasts or "
1373 "to receive foreign emissaries."
1376 #: simulation/data/technologies/pop_civic_01.jsontooltip
1377 #: simulation/data/technologies/pop_civic_02.jsontooltip
1378 msgid "Civic Centers +5 population cap bonus."
1381 #: simulation/data/technologies/pop_civic_01.jsongenericName
1385 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1389 #: simulation/data/technologies/pop_civic_02.jsondescription
1391 "Public assembly places were often the center of civic life for ancient "
1392 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1393 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1394 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1395 "Here citizens could air grievances and present petitions to the patrician "
1396 "politicians who ruled their city in the Senate."
1399 #: simulation/data/technologies/pop_civic_02.jsongenericName
1400 msgid "Public Assembly"
1403 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1407 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1411 #: simulation/data/technologies/pop_house_01.jsondescription
1413 "Home gardens ranged from simple fenced-in areas to large manicured and "
1414 "colonnaded enclosures."
1417 #: simulation/data/technologies/pop_house_01.jsontooltip
1418 #: simulation/data/technologies/pop_house_02.jsontooltip
1419 msgid "Houses +20% population cap bonus."
1422 #: simulation/data/technologies/pop_house_01.jsongenericName
1426 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1427 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1431 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1432 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1433 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1437 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1441 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1442 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1446 #: simulation/data/technologies/pop_house_02.jsondescription
1448 "Homes tended to expand as the wealth and population of a settlement grew."
1451 #: simulation/data/technologies/pop_house_02.jsongenericName
1455 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1459 #: simulation/data/technologies/pop_wonder.jsondescription
1460 msgid "The wonder attracts many more people to your civilization."
1463 #: simulation/data/technologies/pop_wonder.jsontooltip
1464 msgid "+50 maximum population cap."
1467 #: simulation/data/technologies/pop_wonder.jsongenericName
1468 msgid "Glorious Expansion"
1471 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1473 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1474 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1475 "range of the javelin."
1478 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1479 msgid "All Javelin units +2 pierce attack and +4 range."
1482 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1483 msgid "Javelin Thong"
1486 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1487 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1490 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1494 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1498 #: simulation/data/technologies/siege_armor.jsondescription
1499 msgid "Increased armor on siege weapons"
1502 #: simulation/data/technologies/siege_armor.jsontooltip
1503 msgid "All Siege weapons +2 Hack armor levels."
1506 #: simulation/data/technologies/siege_armor.jsongenericName
1507 msgid "Armor plating"
1510 #: simulation/data/technologies/siege_attack.jsondescription
1511 msgid "Advanced technologies improve siege efficiency"
1514 #: simulation/data/technologies/siege_attack.jsontooltip
1515 msgid "All siege weapons +25% Crush damage."
1518 #: simulation/data/technologies/siege_attack.jsongenericName
1519 msgid "Advanced Siege"
1522 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1523 msgid "Improvement to projectile accuracy"
1526 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1527 msgid "Bolt shooter accuracy increased 25%."
1530 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1531 msgid "Bolt Accuracy"
1534 #: simulation/data/technologies/siege_cost_metal.jsondescription
1535 msgid "Siege weapons require less metal resource"
1538 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1539 msgid "Siege weapons cost 20% less metal"
1542 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1546 #: simulation/data/technologies/siege_cost_wood.jsondescription
1547 msgid "Siege weapons cost less wood"
1550 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1551 msgid "Siege weapons cost 20% less wood"
1554 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1555 msgid "Artillery Instructors"
1558 #: simulation/data/technologies/siege_packing.jsondescription
1559 msgid "Immobile siege weapons are assembled and disassembled faster"
1562 #: simulation/data/technologies/siege_packing.jsontooltip
1563 msgid "-25% pack and unpack time for immobile siege weapons."
1566 #: simulation/data/technologies/siege_packing.jsongenericName
1567 msgid "Military Engineers"
1570 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1571 msgid "Breed the fastest horses."
1574 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1575 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1576 msgid "+10% cavalry walk speed."
1579 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1580 msgid "Cavalry Breeding"
1583 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1584 msgid "Train your horses to move faster."
1587 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1588 msgid "Cavalry Speed Training"
1591 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1592 msgid "Increases defensive capability of traders."
1595 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1596 msgid "Traders +2 Hack and Pierce armor levels."
1599 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1600 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1601 msgid "Trade Convoys"
1604 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1606 "Increases movement rate of traders, which in turn increases trade income."
1609 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1610 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1613 #: simulation/data/technologies/trade_gain_01.jsondescription
1614 #: simulation/data/technologies/trade_gain_02.jsondescription
1615 msgid "The progress in handicraft improves the trading profit."
1618 #: simulation/data/technologies/trade_gain_01.jsontooltip
1619 msgid "Traders +10% gain."
1622 #: simulation/data/technologies/trade_gain_01.jsongenericName
1626 #: simulation/data/technologies/trade_gain_02.jsontooltip
1627 msgid "Traders +15% gain."
1630 #: simulation/data/technologies/trade_gain_02.jsongenericName
1631 msgid "Advanced Handicraft"
1634 #: simulation/data/technologies/training_conscription.jsondescription
1635 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1637 "Significantly increase training speed of soldiers at the barracks by "
1638 "training them in large batches or battalions."
1641 #: simulation/data/technologies/training_conscription.jsontooltip
1642 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1643 msgid "Faster batch training speed for the Barracks."
1646 #: simulation/data/technologies/training_conscription.jsongenericName
1647 msgid "Conscription"
1650 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1651 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1653 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1657 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1659 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1662 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1663 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1664 msgid "Levy Cavalry"
1667 #: simulation/data/technologies/training_levy_infantry.jsondescription
1668 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1670 "Calling up infantry levies in time of war helps bolster the ranks of a "
1674 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1676 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1679 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1680 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1681 msgid "Levy Infantry"
1684 #: simulation/data/technologies/training_naval_architects.jsondescription
1685 msgid "Significantly increase build speed of batches of ships at the Dock."
1688 #: simulation/data/technologies/training_naval_architects.jsontooltip
1689 msgid "Docks increased batch construction speed bonus."
1692 #: simulation/data/technologies/training_naval_architects.jsongenericName
1693 msgid "Naval Architects"
1696 #: simulation/data/technologies/unlock_champion_units.jsondescription
1698 "Guard units (Champions) are professionals who wield the best weapons and "
1699 "have the best training."
1702 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1703 msgid "Unlock the ability to train Champions at the barracks."
1706 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1707 msgid "Unlock Champion Units"
1710 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1711 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1712 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1716 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1717 msgid "Regio Cohors"
1720 #: simulation/data/technologies/unlock_females_house.jsondescription
1721 msgid "A festival attended by women-only, to celebrate female fertility."
1724 #: simulation/data/technologies/unlock_females_house.jsontooltip
1725 msgid "Unlock the ability to train women from houses."
1728 #: simulation/data/technologies/unlock_females_house.jsongenericName
1729 msgid "Fertility Festival"
1732 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1733 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1734 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1735 msgid "Thesmophória"
1738 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1742 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1744 "The extension of trade leads to the permanent establishment of storekeepers "
1745 "and their families in foreign countries, allowing them to exploit these "
1749 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1750 msgid "Player can use his allies dropsites."
1753 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1757 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1758 msgid "Requires 3 Traders"
1761 #: simulation/data/technologies/unlock_shared_los.jsondescription
1763 "By means of trading and travelling people explored beyond the boundaries of "
1764 "their lands and drew maps of it in order to share and memorize their "
1768 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1769 msgid "Player sees what his allies see."
1772 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1774 msgstr "Kartografija"
1776 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1777 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1778 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1781 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1783 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1784 "increases their military prowess, but decreases their meat gathering rates "
1785 "-25%. Unlocks Elite Citizen-Cavalry technology."
1788 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1789 msgid "Advanced Citizen-Cavalry"
1792 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1793 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1796 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1798 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1799 "increases their military prowess, but decreases their resource gathering "
1800 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1803 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1804 msgid "Advanced Citizen-Infantry"
1807 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1808 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1809 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1813 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1815 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1816 " their military prowess, but decreases their meat gathering rates another "
1820 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1821 msgid "Elite Citizen-Cavalry"
1824 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1825 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1828 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1830 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1831 "increases their military prowess, but decreases their resource gathering "
1832 "rates another -25%."
1835 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1836 msgid "Elite Citizen-Infantry"
1839 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1840 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1841 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1842 msgid "Pentakosiomédimnoi"
1845 #: simulation/data/technologies/vision_outpost.jsondescription
1846 msgid "Outposts gain longer vision for scouting."
1849 #: simulation/data/technologies/vision_outpost.jsontooltip
1850 msgid "Vision Range +50% for Outposts."
1853 #: simulation/data/technologies/vision_outpost.jsongenericName
1854 msgid "Carrier Pigeons"
1855 msgstr "Poštni golobi"
1857 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1859 "Carthaginians built their city walls in three concentric circuits. These "
1860 "walls were never breached. Even when the city was taken by the Romans, it "
1861 "was via the city's harbor, not by storming its walls. Consequently, "
1862 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1863 "wall, but also cost twice as much and take twice as long to build."
1866 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1867 msgid "Triple Walls"
1868 msgstr "Trojno obzidje"
1870 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1871 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1872 msgid "Celtic mercenaries have their metal cost decreased."
1875 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1877 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1881 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1882 msgid "Celtic Mercenary Captain"
1885 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1887 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1891 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1892 msgid "Gallic Mercenary General"
1895 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1896 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1897 msgid "Iberian mercenaries have their metal cost decreased."
1900 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1902 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1906 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1907 msgid "Lusitanian Mercenary Captain"
1910 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1912 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1916 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1917 msgid "Celtiberian Mercenary General"
1920 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1921 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1922 msgid "Italian mercenaries have their metal cost decreased."
1925 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1927 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1931 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1932 msgid "Italiote Mercenary Captain"
1935 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1937 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1941 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1942 msgid "Italiote Mercenary General"
1945 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1946 msgid "Celtic merc cost vs. recruit time #1"
1949 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1950 msgid "Celtic merc cost vs. recruit time #2"
1953 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1954 msgid "Iberian merc cost vs. recruit time #1"
1957 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1958 msgid "Iberian merc cost vs. recruit time #2"
1961 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1962 msgid "Italian merc cost vs. recruit time #1"
1965 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1966 msgid "Italian merc cost vs. recruit time #2"
1969 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1971 "Carthaginians established many trading centers as colonies and ultimately "
1972 "held dominion over 300 cities and towns in North Africa alone."
1973 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
1975 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1977 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1981 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1982 msgid "Colonization"
1983 msgstr "Kolonizacija"
1985 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1987 "Nobody knew better than the Carthaginians where in the ancient world they "
1988 "were going and going to go; their merchant traders had missions to "
1990 msgstr "Nihče v starem svetu ni vedel bolje od Kartažanov, kje so in kam gredo; njihove trgovce so poti vodile povsod."
1992 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1993 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1996 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
1998 msgstr "Raziskovanje"
2000 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2002 "Significantly increase build speed of batches of ships at the Shipyard."
2005 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2006 msgid "Shipyard increased batch construction speed bonus."
2009 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2010 msgid "Phoenician Naval Architects"
2013 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2014 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2015 msgid "Celtic mercenaries have their train time decreased."
2018 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2020 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2023 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2024 msgid "Celtic Alliance"
2027 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2029 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2032 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2033 msgid "Gallic Hegemony"
2036 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2037 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2038 msgid "Iberian mercenaries have their train time decreased."
2041 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2043 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2046 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2047 msgid "Iberian Alliance"
2050 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2052 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2055 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2056 msgid "Iberian Hegemony"
2059 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2060 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2061 msgid "Italian mercenaries have their train time decreased."
2064 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2066 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2070 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2071 msgid "Italiote Alliance"
2074 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2076 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2080 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2081 msgid "Italiote Hegemony"
2084 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2085 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2088 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2090 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2091 "their military prowess, but decreases their resource gathering rates -25%. "
2092 "Unlocks Elite Celtic Mercenaries technology."
2095 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2096 msgid "Advanced Celtic Mercenaries"
2099 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2100 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2103 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2105 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2106 "their military prowess, but decreases their resource gathering rates -25%. "
2107 "Unlocks Elite Iberian Mercenaries technology."
2110 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2111 msgid "Advanced Iberian Mercenaries"
2114 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2115 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2118 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2120 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2121 "their military prowess, but decreases their resource gathering rates -25%. "
2122 "Unlocks Elite Italiote Mercenaries technology."
2125 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2126 msgid "Advanced Italiote Mercenaries"
2129 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2130 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2133 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2135 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2136 "military prowess, but decreases their resource gathering rates another -25%."
2139 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2140 msgid "Elite Celtic Mercenaries"
2143 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2144 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2147 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2149 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2150 "military prowess, but decreases their resource gathering rates another -25%."
2153 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2154 msgid "Elite Iberian Mercenaries"
2157 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2158 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2161 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2163 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2164 " military prowess, but decreases their resource gathering rates another "
2168 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2169 msgid "Elite Italiote Mercenaries"
2172 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2174 "Celtic structures were mostly made of wood with rubble foundations. "
2175 "Consequently, their structures have less health than other cultures do, but "
2176 "they also construct faster."
2179 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2180 msgid "Wooden Construction"
2183 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2184 msgid "Spear fighting training increases damage of infantry spear units."
2187 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2188 msgid "Spearmen +2 hack attack."
2191 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2192 msgid "Infantry Spear Fighting"
2195 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2196 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2197 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2201 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2202 msgid "The Greeks used stone construction from early Mycenaean times."
2205 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2206 msgid "Hellenic Architecture"
2209 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2213 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2215 "The Spartans did not have the largest army in the world, but they did have "
2216 "the best army in the world for their time. What they didn't have in "
2217 "quantity, they made up with quality. It was said that Sparta did not need "
2218 "strong city walls, for its men were its walls."
2221 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2223 "Spartans were housed and trained from a young age to be superlative warriors"
2224 " and to endure any hardship a military life can give them."
2227 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2228 msgid "+25% health for spear infantry, but also +10% train time."
2231 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2235 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2237 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2238 "Mercenary Archers (Toxotes Kretikos)."
2241 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2242 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2245 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2246 msgid "Iphicratean Reforms"
2247 msgstr "Ifikratove reforme"
2249 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2251 "The Long Walls of Athens were constructed under the auspices of the wily "
2252 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2253 "secured the city's sea supply routes and prevented an enemy from starving "
2254 "out the city during a siege."
2255 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
2257 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2258 msgid "Build stone walls in neutral territory."
2261 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2262 msgid "Athenian Long Walls"
2263 msgstr "Atensko Dolgo obzidje"
2265 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2267 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2268 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2269 "was to push the Persians out of the Aegean region. The allied states "
2270 "contributed ships and money, while the Athenians offered their entire navy."
2273 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2274 msgid "Delian League"
2275 msgstr "Atiško-delska pomorska zveza"
2277 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2279 "The Hellenic culture was very influential. Greek became the spoken language "
2280 "of commerce and politics for much of the Mediterranean basin and Middle East"
2284 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2286 "The Hellenic culture is very influential. +20% territory effect for all "
2290 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2291 msgid "Hellenization"
2292 msgstr "Helenizacija"
2294 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2295 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2296 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2300 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2302 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2303 "an area of 5 million square kilometers, with a population of close to 60 "
2304 "million people. The Mauryan regents held the title Emperor of Emperors and "
2305 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2306 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2310 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2311 msgid "Emperor of Emperors"
2314 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2315 msgid "Chakravarti Samrāt"
2318 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2320 "The Indians had a tradition of fine archery and a penchant for using massed "
2321 "archers in battle."
2324 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2325 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2327 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2331 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2332 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2333 msgid "Archery Tradition"
2334 msgstr "Lokostrelska tradicija"
2336 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2338 "The Mauryans built their city walls out of wood, an abundant natural "
2339 "resource in India. Consequently, Mauryan city walls have -20% health and "
2343 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2344 msgid "Wooden Walls"
2347 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2348 msgid "Great King's Levy"
2351 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2353 "The Persians could and did levy a large number of infantry during wartime "
2354 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2355 "set-up. In general the Persian infantry was well trained and fought with "
2356 "great tenacity. However while this was true the infantry were poor hand-to-"
2357 "hand, close combat fighters. Also, with the exception of the elite "
2358 "regiments, the Persian infantry was not a standing professional force."
2361 #: simulation/data/technologies/persians/immortals.jsondescription
2363 "The Anusiya champion infantry train twice as fast, but lose a little max "
2367 #: simulation/data/technologies/persians/immortals.jsontooltip
2368 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2371 #: simulation/data/technologies/persians/immortals.jsongenericName
2375 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2377 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2378 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2379 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2380 "Elamite capital of Susa."
2381 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo. "
2383 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2385 "All Persian structures +25% health and capture points, but also +20% build "
2389 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2390 msgid "Persian Architecture"
2391 msgstr "Perzijska arhitektura"
2393 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2395 "The Persians had a tradition of fine archery and a penchant for using massed"
2396 " archers in battle."
2399 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2401 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2402 "empire to rule the seas. The Great King behaved favourably towards the "
2403 "various sea peoples in order to secure their services, but also carried out "
2404 "various marine initiatives. During the reign of Darius the Great, for "
2405 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2406 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2407 "were retrofitted to carry horses and their riders."
2410 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2411 msgid "Phoenician Triremes gain the ability to train cavalry units."
2414 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2415 msgid "Equine Transports"
2418 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2420 "Significantly increase training speed of cavalry at the stables by training "
2421 "them in large batches or battalions."
2424 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2425 msgid "Faster batch training speed for the Stables."
2428 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2429 msgid "Cavalry Conscription"
2432 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2433 msgid "Infantry Conscription"
2436 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2438 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2442 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2444 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2448 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2449 msgid "The Romans were masters of the logistics of warfare."
2452 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2453 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2456 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2457 msgid "Roman Logistics"
2460 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2462 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2463 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2464 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2465 " the history of the Republic and the Empire."
2468 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2469 msgid "+25% Vision range for all units."
2472 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2473 msgid "Sibylline Books"
2476 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2477 msgid "Libri Sibyllini"
2480 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2481 msgid "Traditional Army vs. Reform Army"
2484 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2486 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2487 "throughout their empires, where Greek culture and art blended with local "
2488 "customs to create the motley Hellenistic civilization."
2491 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2493 "Civic centers +100% health and capture points and double default arrows."
2496 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2497 msgid "Hellenistic Metropolis"
2500 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2502 "Significantly increase training speed of champions and siege weapons at the "
2503 "fortress by training them in large batches or battalions."
2506 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2507 msgid "Faster batch training speed for the Fortress."
2510 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2511 msgid "Parade of Daphne"
2514 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2516 "The now-extinct Nisian breed of horse was one of the largest and robust "
2517 "horses of ancient times. They were highly sought after by the Seleucids and "
2518 "Persians as both rider and mount gained heavier armor as time progressed."
2521 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2522 msgid "All cavalry +20% health."
2525 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2526 msgid "Nisean War Horses"
2529 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2533 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2534 msgid "The reform army of the Seleucids."
2537 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2538 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2541 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2545 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2546 msgid "The traditional army of the Seleucids."
2549 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2550 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2553 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2554 msgid "Traditional Army"
2557 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2559 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2560 "the Macedonian army."
2563 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2565 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2566 "attack, health, and armor."
2569 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2570 msgid "Silver Shields Regiment"