1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015\n"
13 "Language-Team: Slovenian (http://app.transifex.com/wildfire-games/0ad/language/sl/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
66 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
67 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
74 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
85 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
108 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
109 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
110 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
120 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
121 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
122 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
123 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
124 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
126 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
127 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
143 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
144 msgid "Unlocked in Town Phase."
147 #: simulation/data/technologies/archer_attack_spread.jsontooltip
148 msgid "Archers −20% ranged attack spread."
151 #: simulation/data/technologies/archery_tradition.jsondescription
153 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
154 " a penchant for using massed archers in battle."
157 #: simulation/data/technologies/archery_tradition.jsongenericName
158 msgid "Archery Tradition"
159 msgstr "Lokostrelska tradicija"
161 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
162 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
163 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
170 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
171 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
172 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
173 msgid "Unlocked in Village Phase."
176 #: simulation/data/technologies/archery_tradition.jsontooltip
177 msgid "Archers +10 attack range."
180 #: simulation/data/technologies/architecture_kush.jsongenericName
181 msgid "Monumental Architecture"
184 #: simulation/data/technologies/architecture_kush.jsontooltip
186 "Civic Structures +20% build time, +20% health, and +20% capture points."
189 #: simulation/data/technologies/architecture_pers.jsondescription
191 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
192 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
193 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
194 "Elamite capital of Susa."
195 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo. "
197 #: simulation/data/technologies/architecture_pers.jsongenericName
198 msgid "Achaemenid Architecture"
201 #: simulation/data/technologies/architecture_pers.jsontooltip
202 msgid "Structures +25% health and capture points, but also +20% build time."
205 #: simulation/data/technologies/arsenal_philon.jsondescription
207 "The arsenal was mainly used as a warehouse for materials and instruments for"
208 " the equipment of warships."
211 #: simulation/data/technologies/arsenal_philon.jsongenericName
212 msgid "Arsenal of Philon"
215 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
216 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
217 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
220 #: simulation/data/technologies/arsenal_philon.jsontooltip
221 msgid "Warships +1 health/second self-repair rate."
224 #: simulation/data/technologies/art_of_war.jsondescription
226 "This famous and most important work of the Seven Military Classics teaches "
227 "Han commanders everything about planning battles, maintaining armies, and "
228 "defeating one's enemies."
231 #: simulation/data/technologies/art_of_war.jsongenericName
232 msgid "Sun Tzu's \"The Art of War\""
235 #: simulation/data/technologies/art_of_war.jsonspecificName.han
239 #: simulation/data/technologies/art_of_war.jsontooltip
240 msgid "All Citizen-Soldiers −20% required promotion experience."
243 #: simulation/data/technologies/attack_soldiers_will.jsondescription
245 "The will to fight is crucial to victory. Inspire your troops with higher "
249 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
250 msgid "Will to Fight"
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
261 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
262 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
265 #: simulation/data/technologies/barracks_batch_training.jsondescription
267 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
268 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
271 #: simulation/data/technologies/barracks_batch_training.jsongenericName
272 #: simulation/data/technologies/stable_batch_training.jsongenericName
276 #: simulation/data/technologies/barracks_batch_training.jsontooltip
277 msgid "Decreases batch training time of units trained in Barracks."
280 #: simulation/data/technologies/cavalry_health.jsondescription
281 msgid "Selectively breed better war horses."
284 #: simulation/data/technologies/cavalry_health.jsongenericName
285 msgid "Horse Breeding"
288 #: simulation/data/technologies/cavalry_health.jsontooltip
289 msgid "Cavalry +10% health."
292 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
293 msgid "Train your horses to move faster."
296 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
300 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
301 msgid "Cavalry +10% walk speed."
304 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
306 "Britons paint their bodies with Woad, which produces a blue color and gives "
307 "them a fiercesome appearance in battle."
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
311 msgid "Woad Warriors"
314 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
315 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
318 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
320 "Carthaginians built their city walls in three concentric circuits. These "
321 "walls were never breached. Even when the city was taken by the Romans, it "
322 "was via the city's harbor, not by storming its walls."
325 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
327 msgstr "Trojno obzidje"
329 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
330 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
333 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
334 msgid "Celtic structures were mostly made of wood with rubble foundations."
337 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
338 msgid "Wooden Construction"
341 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
342 msgid "Structures −20% build time, −20% health, and −20% capture points."
345 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
347 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
348 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
349 "was to push the Persians out of the Aegean region. The allied states "
350 "contributed ships and money, while the Athenians offered their entire navy."
353 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
354 msgid "Delian League"
355 msgstr "Atiško-delska pomorska zveza"
357 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
358 msgid "Ships −25% construction time."
361 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
363 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
364 "were in demand throughout the Mediterranean."
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
368 msgid "Superior Cavalry"
371 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
372 msgid "Cavalry +10% melee attack damage."
375 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
376 msgid "The Greeks used stone construction from early Mycenaean times."
379 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
380 msgid "Hellenic Architecture"
383 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
384 msgid "Structures +10% health and +10% capture points."
387 #: simulation/data/technologies/civbonuses/han_population.jsondescription
389 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
390 "people, one of the largest empires of antiquity by population."
393 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
394 msgid "Federated States"
397 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
403 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
405 "The Han built massive walls made from rammed earth. These were gigantic "
406 "fortifications several meters thick and stretching for kilometers."
409 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
413 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
414 msgid "City Walls +50% health."
417 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
418 msgid "The Macedonian economy relied greatly on their vast natural resources."
421 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
422 msgid "Resource-Rich Economy"
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
426 msgid "Storehouse technologies −100% research time."
429 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
431 "India is the land of the elephants. Elephant warfare originated in India and"
432 " continued for millennia. It was also the source of elephants for the "
433 "eastern Mediterranean. Indian kings were able to field large numbers of war "
437 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
438 msgid "Elephant Tradition"
441 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
442 msgid "Elephants −30% training time."
445 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
447 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
448 "an area of 5 million square kilometers, with a population of close to 60 "
449 "million people. The Mauryan regents held the title Emperor of Emperors and "
450 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
451 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
455 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
456 msgid "Emperor of Emperors"
459 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
460 msgid "Chakravarti Samrāt"
463 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
465 "The Mauryas built their city walls out of wood, an abundant natural resource"
469 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
473 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
474 msgid "City Walls −20% build time and −20% health."
477 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
479 "The Persians could and did levy a large number of infantry during wartime "
480 "due to the sheer size of the Achaemenid Empire and the way in which it was "
481 "set-up. In general the Persian infantry was well trained and fought with "
482 "great tenacity. However while this was true the infantry were poor hand-to-"
483 "hand, close combat fighters. Also, with the exception of the elite "
484 "regiments, the Persian infantry was not a standing professional force."
487 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
488 msgid "Great King's Levy"
491 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
493 "Sun-dried mud bricks were a common building material in hot and dry areas, "
494 "especially where wood was scarce. Although not as strong and durable as "
495 "fired bricks or natural stone and vulnerable to constant rains and heavy "
496 "floods, mud bricks have the advantage they are cheap and easy to produce."
499 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
500 msgid "Sun-dried Mud Bricks"
503 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
505 "Houses and Economic Structures −40% wood cost, health, and capture points as"
506 " well as +50% build time."
509 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
510 msgid "Soldiers were well Trained to Operate Siege Engines."
513 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
514 msgid "Legionary Engineers"
517 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
519 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
522 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
524 "The Seleucid empire was located in a highly fertile region with productive "
525 "soils. Farms are cheaper and faster to build."
528 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
529 msgid "Fertile Crescent"
532 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
533 msgid "Farms −25% wood cost and −75% build time."
536 #: simulation/data/technologies/civil_engineering_01.jsongenericName
537 msgid "Improved Construction"
540 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
541 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
545 #: simulation/data/technologies/civil_engineering_01.jsontooltip
546 msgid "All structures −10% build time and −10% cost."
549 #: simulation/data/technologies/civil_engineering_02.jsongenericName
550 msgid "Robust Architecture"
553 #: simulation/data/technologies/civil_engineering_02.jsontooltip
554 msgid "All structures +20% health."
557 #: simulation/data/technologies/civil_service_01.jsongenericName
558 msgid "Efficient Bureaucracy"
561 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
562 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
566 #: simulation/data/technologies/civil_service_01.jsontooltip
567 msgid "Ministers −50% train time."
570 #: simulation/data/technologies/civil_service_02.jsongenericName
571 msgid "Intensive Training"
574 #: simulation/data/technologies/civil_service_02.jsontooltip
575 msgid "Ministers +50% health."
578 #: simulation/data/technologies/colonization.jsondescription
580 "Carthaginians established many trading centers as colonies and ultimately "
581 "held dominion over 300 cities and towns in North Africa alone."
582 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
584 #: simulation/data/technologies/colonization.jsongenericName
586 msgstr "Kolonizacija"
588 #: simulation/data/technologies/colonization.jsontooltip
590 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
594 #: simulation/data/technologies/cost_healer.jsondescription
596 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
597 "the gods, calm natural disasters, or even improve harvests."
600 #: simulation/data/technologies/cost_healer.jsongenericName
601 msgid "Sacrificial Ritual"
604 #: simulation/data/technologies/cost_healer.jsontooltip
605 msgid "Healers –40% training time, and the metal cost is removed."
608 #: simulation/data/technologies/crossbow_training.jsondescription
609 msgid "The Han had a penchant for using massed crossbowmen in battle."
612 #: simulation/data/technologies/crossbow_training.jsongenericName
613 msgid "Crossbow Training"
616 #: simulation/data/technologies/crossbow_training.jsontooltip
617 msgid "Crossbow Infantry −20% train time."
620 #: simulation/data/technologies/dock_efficiency.jsondescription
621 #: simulation/data/technologies/ship_cost_time.jsondescription
623 "Employ skilled shipwrights with specialized tools to speed up ship "
627 #: simulation/data/technologies/dock_efficiency.jsongenericName
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
640 msgid "Faber Navalis"
643 #: simulation/data/technologies/dock_efficiency.jsontooltip
645 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
646 "time) and are built 20% faster."
649 #: simulation/data/technologies/equine_transports.jsondescription
651 "Early Achaemenid rulers acted towards making Persia the first great Asian "
652 "empire to rule the seas. The Great King behaved favourably towards the "
653 "various sea peoples in order to secure their services, but also carried out "
654 "various marine initiatives. During the reign of Darius the Great, for "
655 "example, a canal was built in Egypt and a Persian navy was sent exploring "
656 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
657 "were retrofitted to carry horses and their riders."
660 #: simulation/data/technologies/equine_transports.jsongenericName
661 msgid "Equine Transports"
664 #: simulation/data/technologies/equine_transports.jsontooltip
665 msgid "Phoenician Triremes gain the ability to train Cavalry."
668 #: simulation/data/technologies/exploration.jsondescription
670 "Nobody knew better than the Carthaginians where in the ancient world they "
671 "were going and going to go; their merchant traders had missions to "
672 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
673 "into the Indian Ocean to expand their knowledge and open up new trade "
677 #: simulation/data/technologies/exploration.jsongenericName
679 msgstr "Raziskovanje"
681 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
682 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
685 #: simulation/data/technologies/exploration.jsontooltip
686 msgid "Traders and Ships +20% vision range."
689 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
690 msgid "Salting allows to preserve fish longer."
693 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
698 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
702 msgid "Fishing Boats +20 food capacity."
705 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
706 msgid "Use nets to improve the productivity of fishing boats."
709 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
714 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
717 #: simulation/data/technologies/garrison_heal.jsondescription
718 msgid "Units regain health over time while garrisoned."
721 #: simulation/data/technologies/garrison_heal.jsongenericName
722 msgid "Living Conditions"
723 msgstr "Življenjski pogoji"
725 #: simulation/data/technologies/garrison_heal.jsontooltip
726 msgid "Structures +1 garrison heal rate."
729 #: simulation/data/technologies/gather_ahimsa.jsondescription
731 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
732 "actions towards all living beings. It is a key virtue in Indian religions "
733 "like Jainism, Buddhism, Hinduism, and Sikhism."
736 #: simulation/data/technologies/gather_ahimsa.jsongenericName
740 #: simulation/data/technologies/gather_ahimsa.jsontooltip
741 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
744 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
745 msgid "Breed livestock to slaughter for meat."
748 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
749 msgid "Stockbreeding"
750 msgstr "Vzreja živine."
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
753 msgid "Domestic Animals −25% breeding time."
756 #: simulation/data/technologies/gather_capacity_basket.jsondescription
757 msgid "Workers use baskets. Increases shuttling capacity for all resources."
760 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
764 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
765 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
766 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
767 msgid "Workers +5 resource capacity."
770 #: simulation/data/technologies/gather_capacity_carts.jsondescription
772 "Workers use horse-drawn carts. Increases shuttling capacity for all "
776 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
777 msgid "Horse-drawn Carts"
778 msgstr "Konjski vozovi"
780 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
782 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
789 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
790 msgid "Install a chain pump for improved irrigation."
793 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
797 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
798 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
799 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
800 #: simulation/data/technologies/gather_farming_plows.jsontooltip
801 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
802 #: simulation/data/technologies/gather_farming_training.jsontooltip
803 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
804 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
805 msgid "Workers +20% grain gather rate."
808 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
809 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
810 msgid "Extra nutrients for farms."
811 msgstr "Dodatna hranila za kmetije."
813 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
818 #: simulation/data/technologies/gather_farming_harvester.jsondescription
820 "The Gauls invented an harvesting machine, making it much easier to harvest "
824 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
825 msgid "Harvesting Machine"
828 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
829 msgid "Workers +10% grain gather rate."
832 #: simulation/data/technologies/gather_farming_plows.jsondescription
834 "Equip your workers with iron plows, animal-drawn instruments to turn the "
838 #: simulation/data/technologies/gather_farming_plows.jsongenericName
840 msgstr "Železni plug"
842 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
843 msgid "Equip your workers with seed drills."
846 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
850 #: simulation/data/technologies/gather_farming_training.jsondescription
851 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
852 msgid "Training for workers to increase farm gathering speed."
853 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
855 #: simulation/data/technologies/gather_farming_training.jsongenericName
856 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
857 msgid "Gather Training"
860 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
861 msgid "Remove water weeds to preserve nutrients for the rice plants."
864 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
865 msgid "Water Weeding"
868 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
869 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
870 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
871 msgid "Increases wood gathering rates for trees."
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
875 msgid "Iron Axe Heads"
878 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
879 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
880 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
881 msgid "Workers +25% wood gather rate."
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
885 msgid "Sharp Axe Heads"
888 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
892 #: simulation/data/technologies/gather_mining_serfs.jsondescription
894 "Compel serfs to help your workers quarry stone. Increases stone gathering "
898 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
902 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
906 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
907 #: simulation/data/technologies/gather_mining_servants.jsontooltip
908 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
909 msgid "Workers +25% stone gather rate."
912 #: simulation/data/technologies/gather_mining_servants.jsondescription
913 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
916 #: simulation/data/technologies/gather_mining_servants.jsongenericName
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
928 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
929 msgid "Develop shaft mining. Increases metal gathering rates."
932 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
936 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
937 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
938 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
939 msgid "Workers +25% metal gather rate."
942 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
943 msgid "Strike a vein of precious silver. Increases metal gathering rates."
946 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
947 msgid "Silver Mining"
950 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
951 msgid "Mines of Laureion"
954 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
955 msgid "Mines of Krenides"
958 #: simulation/data/technologies/gather_mining_slaves.jsondescription
960 "Buy slaves to help your workers quarry stone. Increases stone gathering "
964 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
982 "Equip your workers with helpful tools. Increases metal gathering rates."
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
986 msgid "Wedge and Mallet"
987 msgstr "Klin in kladivo"
989 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
990 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
991 msgid "Equip your foragers with wicker baskets for foraging."
994 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
996 msgid "Wicker Baskets"
997 msgstr "Pletene košare"
999 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1001 msgid "Workers +50% fruit gather rate."
1004 #: simulation/data/technologies/heal_range.jsondescription
1005 #: simulation/data/technologies/heal_range_2.jsondescription
1006 msgid "Increases the healing and vision range of all healers."
1009 #: simulation/data/technologies/heal_range.jsongenericName
1010 msgid "Healing Range"
1013 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1014 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1015 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1016 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1017 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1018 msgid "Olympic Pantheon"
1021 #: simulation/data/technologies/heal_range.jsontooltip
1022 #: simulation/data/technologies/heal_range_2.jsontooltip
1023 msgid "Healers +5 healing range."
1026 #: simulation/data/technologies/heal_range_2.jsongenericName
1027 msgid "Healing Range 2"
1030 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1034 #: simulation/data/technologies/heal_rate.jsondescription
1035 #: simulation/data/technologies/heal_rate_2.jsondescription
1036 msgid "Increases the healing rate of all healers."
1039 #: simulation/data/technologies/heal_rate.jsongenericName
1040 msgid "Healing Rate"
1041 msgstr "Hitrost zdravljenja"
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1051 #: simulation/data/technologies/heal_rate.jsontooltip
1052 #: simulation/data/technologies/heal_rate_2.jsontooltip
1053 msgid "Healers −20% healing time."
1056 #: simulation/data/technologies/heal_rate_2.jsongenericName
1057 msgid "Healing Rate 2"
1058 msgstr "Hitrost zdravljenja 2"
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1065 msgid "Hippocratic Oath"
1066 msgstr "Hipokratova prisega"
1068 #: simulation/data/technologies/health_females_01.jsondescription
1070 "The loom allowed the creation of finer clothing for settlers. Women of the "
1071 "household were taught from a young age how to weave on the loom, and "
1072 "subsequently spent a large share of their lives working with it."
1075 #: simulation/data/technologies/health_females_01.jsongenericName
1079 #: simulation/data/technologies/health_females_01.jsontooltip
1080 msgid "Female Citizens +100% health."
1083 #: simulation/data/technologies/health_regen_units.jsondescription
1084 msgid "Organic units will slowly regenerate health over time when idle."
1087 #: simulation/data/technologies/health_regen_units.jsongenericName
1088 msgid "Battlefield Medicine"
1091 #: simulation/data/technologies/health_regen_units.jsontooltip
1092 msgid "Idle Organic units +0.5 health regeneration rate."
1095 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1097 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1098 "throughout their empires, where Greek culture and art blended with local "
1099 "customs to create the motley Hellenistic civilization."
1102 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1103 msgid "Hellenistic Metropolis"
1106 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1107 msgid "Civic Centers +100% health and capture points, double default arrows."
1110 #: simulation/data/technologies/helot_economy.jsondescription
1112 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1113 "state, which managed economic production. Helots must give a reasonable "
1114 "portion of their harvest to support a warrior and his family or widow."
1117 #: simulation/data/technologies/helot_economy.jsongenericName
1118 msgid "Helot Economy"
1121 #: simulation/data/technologies/helot_economy.jsontooltip
1123 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1127 #: simulation/data/technologies/hoplite_tradition.jsondescription
1128 msgid "Hoplite soldiers constituted most of the armies of Greece."
1131 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1132 msgid "Hoplite Tradition"
1135 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1137 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1140 #: simulation/data/technologies/immortals.jsondescription
1142 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1143 "Athanatoi (“Immortals”) by Greek authors."
1146 #: simulation/data/technologies/immortals.jsongenericName
1150 #: simulation/data/technologies/immortals.jsontooltip
1151 msgid "Immortals −50% training time."
1154 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1156 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1160 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1161 msgid "Iphicratean Reforms"
1162 msgstr "Ifikratove reforme"
1164 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1166 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1169 #: simulation/data/technologies/juggernauts.jsongenericName
1173 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1174 msgid "Tessarakonterēs"
1177 #: simulation/data/technologies/juggernauts.jsontooltip
1178 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1181 #: simulation/data/technologies/krypteia.jsondescription
1183 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1184 "camouflage themselves and gained combat experience. The Spartans declared "
1185 "war on the Helots annually, with no problem or guilt in murdering them. "
1186 "During this initiation, the youths slept during the day and roamed at night,"
1187 " murdering any Helot they encountered along the way."
1190 #: simulation/data/technologies/krypteia.jsongenericName
1194 #: simulation/data/technologies/krypteia.jsontooltip
1196 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1197 " +30% training time."
1200 #: simulation/data/technologies/long_walls.jsondescription
1202 "The Long Walls of Athens were constructed under the auspices of the wily "
1203 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1204 "secured the city's sea supply routes and prevented an enemy from starving "
1205 "out the city during a siege."
1206 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
1208 #: simulation/data/technologies/long_walls.jsongenericName
1209 msgid "Athenian Long Walls"
1210 msgstr "Atensko Dolgo obzidje"
1212 #: simulation/data/technologies/long_walls.jsontooltip
1213 msgid "Build Walls in own or neutral territory."
1216 #: simulation/data/technologies/nisean_horses.jsondescription
1218 "The now-extinct Nisian breed of horse was one of the largest and robust "
1219 "horses of ancient times. They were highly sought after by the Seleucids and "
1220 "Persians as both rider and mount gained heavier armor as time progressed."
1223 #: simulation/data/technologies/nisean_horses.jsongenericName
1224 msgid "Nisean War Horses"
1227 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1231 #: simulation/data/technologies/nisean_horses.jsontooltip
1232 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1235 #: simulation/data/technologies/ostracism.jsondescription
1237 "In ancient Athens, ostracism was the process by which any citizen, including"
1238 " political leaders, could be expelled from the city-state for 10 years."
1241 #: simulation/data/technologies/ostracism.jsongenericName
1245 #: simulation/data/technologies/ostracism.jsontooltip
1246 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1249 #: simulation/data/technologies/outpost_vision.jsondescription
1250 msgid "Increases outpost vision."
1253 #: simulation/data/technologies/outpost_vision.jsongenericName
1254 msgid "Carrier Pigeons"
1255 msgstr "Poštni golobi"
1257 #: simulation/data/technologies/outpost_vision.jsontooltip
1258 msgid "Outposts +33% vision range."
1261 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1262 msgid "Wicker Basket vs Ahimsa"
1265 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1266 msgid "Traditional Army vs Reform Army"
1269 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1270 msgid "Civil Engineering"
1273 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1274 msgid "Civil Service"
1277 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1281 #: simulation/data/technologies/parade_of_daphne.jsondescription
1283 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1284 "thousands of well-equipped troops participated in the opening procession."
1287 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1288 msgid "Parade of Daphne"
1291 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1292 msgid "Champions −20% training time."
1295 #: simulation/data/technologies/pharaonic_cult.jsondescription
1297 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1298 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1299 "certainly took advantage of this ancient custom to the fullest, to varying "
1300 "degrees of success."
1303 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1304 msgid "Pharaonic Cult"
1307 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1308 msgid "Heroes +2 health/second self-regen rate."
1311 #: simulation/data/technologies/phase_city.jsondescription
1313 "Dummy technology for use in templates requirements, replaced by "
1314 "phase_city_generic or phase_city_{civ}."
1317 #: simulation/data/technologies/phase_city.jsongenericName
1318 #: simulation/data/technologies/phase_city_athen.jsongenericName
1319 #: simulation/data/technologies/phase_city_generic.jsongenericName
1320 #: simulation/data/technologies/phase_city_pers.jsongenericName
1324 #: simulation/data/technologies/phase_city_athen.jsondescription
1326 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1327 " of modern technology. This is the Athenian city phase, where metal "
1328 "gathering rates are boosted because of the 'Silver Owls' bonus."
1331 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1332 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1333 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1334 msgid "Requires three Town Structures."
1337 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1345 #: simulation/data/technologies/phase_city_athen.jsontooltip
1347 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1348 "Centers +25% territory influence radius. Structures +1 capture points "
1349 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1352 #: simulation/data/technologies/phase_city_generic.jsondescription
1354 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1355 " of modern technology."
1358 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1362 #: simulation/data/technologies/phase_city_generic.jsontooltip
1364 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1365 "Centers +25% territory influence radius. Structures +1 capture points "
1366 "regeneration rate for garrisoned units."
1369 #: simulation/data/technologies/phase_city_pers.jsondescription
1371 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1372 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1373 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1376 #: simulation/data/technologies/phase_city_pers.jsontooltip
1378 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1379 "Centers +25% territory influence radius. Structures +1 capture points "
1380 "regeneration rate for garrisoned units. Decrease batch training time of "
1381 "units trained in Stables."
1384 #: simulation/data/technologies/phase_town.jsondescription
1386 "Dummy technology for use in templates requirements, replaced by "
1387 "phase_town_generic or phase_town_{civ}."
1390 #: simulation/data/technologies/phase_town.jsongenericName
1391 #: simulation/data/technologies/phase_town_athen.jsongenericName
1392 #: simulation/data/technologies/phase_town_generic.jsongenericName
1393 #: simulation/data/technologies/phase_town_pers.jsongenericName
1397 #: simulation/data/technologies/phase_town_athen.jsondescription
1399 "Advances from a small village to a bustling town, ready to expand rapidly. "
1400 "This is the Athenian town phase, where metal gathering rates are boosted "
1401 "because of the 'Silver Owls' bonus."
1404 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1405 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1406 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1407 msgid "Requires five Village Structures."
1410 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1412 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1414 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1418 #: simulation/data/technologies/phase_town_athen.jsontooltip
1420 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1421 "Centers +25% territory influence radius. Structures +0.5 capture points "
1422 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1425 #: simulation/data/technologies/phase_town_generic.jsondescription
1427 "Advances from a small village to a bustling town, ready to expand rapidly."
1430 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1434 #: simulation/data/technologies/phase_town_generic.jsontooltip
1436 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1437 "Centers +25% territory influence radius. Structures +0.5 capture points "
1438 "regeneration rate for garrisoned units."
1441 #: simulation/data/technologies/phase_town_pers.jsondescription
1443 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1444 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1445 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1448 #: simulation/data/technologies/phase_town_pers.jsontooltip
1450 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1451 "Centers +25% territory influence radius. Structures +0.5 capture points "
1452 "regeneration rate for garrisoned units. Decrease batch training time of "
1453 "units trained in Stables."
1456 #: simulation/data/technologies/phase_village.jsongenericName
1457 msgid "Village Phase"
1460 #: simulation/data/technologies/pheidian_workshop.jsondescription
1462 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1463 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1464 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1465 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1466 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1467 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1468 "which stood between it and the Propylaea, a monumental gateway that served "
1469 "as the entrance to the Acropolis in Athens."
1472 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1473 msgid "Pheidian Workshop"
1476 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1477 msgid "Temples and Wonder −50% stone cost and build time."
1480 #: simulation/data/technologies/poison_arrows.jsongenericName
1481 msgid "Poison Arrows"
1484 #: simulation/data/technologies/poison_arrows.jsontooltip
1485 msgid "Ranged Soldiers +20% attack damage."
1488 #: simulation/data/technologies/poison_blades.jsongenericName
1489 msgid "Poison Blades"
1492 #: simulation/data/technologies/poison_blades.jsontooltip
1493 msgid "Melee Soldiers +20% attack damage."
1496 #: simulation/data/technologies/pop_house_01.jsondescription
1498 "Home gardens ranged from simple fenced-in areas to large manicured and "
1499 "colonnaded enclosures."
1502 #: simulation/data/technologies/pop_house_01.jsongenericName
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1507 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1518 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1522 #: simulation/data/technologies/pop_house_01.jsontooltip
1523 #: simulation/data/technologies/pop_house_02.jsontooltip
1524 msgid "Houses +20% population bonus."
1527 #: simulation/data/technologies/pop_house_02.jsondescription
1529 "Homes tended to expand as the wealth and population of a settlement grew."
1532 #: simulation/data/technologies/pop_house_02.jsongenericName
1536 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1540 #: simulation/data/technologies/reformed_army_sele.jsondescription
1541 msgid "The Roman-style core of the Seleucid army."
1544 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1548 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1549 msgid "Unlock the Champion Infantry Swordsman."
1552 #: simulation/data/technologies/roman_reforms.jsondescription
1554 "Regularize the army into a professional, organized force. The Marian reforms"
1555 " were a series of military reforms in the last century BC attributed to "
1556 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1557 "and standardization of the heavy infantry unit: the Legionary."
1560 #: simulation/data/technologies/roman_reforms.jsongenericName
1561 msgid "Marian Reforms"
1564 #: simulation/data/technologies/roman_reforms.jsontooltip
1566 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1567 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1571 #: simulation/data/technologies/roman_roads.jsondescription
1572 msgid "All roads lead to Rome."
1575 #: simulation/data/technologies/roman_roads.jsongenericName
1579 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1580 msgid "Viae Romanum"
1583 #: simulation/data/technologies/roman_roads.jsontooltip
1584 msgid "All Land Units +5% movement speed."
1587 #: simulation/data/technologies/serapis_cult.jsondescription
1589 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1590 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1591 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1592 "trappings, and combined iconography from a great many cults, signifying both"
1593 " abundance and resurrection. A serapeion was any temple or religious "
1594 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1595 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1599 #: simulation/data/technologies/serapis_cult.jsongenericName
1600 msgid "Serapis Cult"
1603 #: simulation/data/technologies/serapis_cult.jsontooltip
1604 msgid "+2.0 metal trickle per second."
1607 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1608 msgid "Marines were a vital part of ship defense and offense."
1611 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1625 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1626 msgid "All Warships +40% capture resistance."
1629 #: simulation/data/technologies/ship_cost_time.jsongenericName
1630 msgid "Naval Architects"
1633 #: simulation/data/technologies/ship_cost_time.jsontooltip
1634 msgid "Ships −20% construction time."
1637 #: simulation/data/technologies/ship_health.jsondescription
1638 msgid "Wooden reinforcement beams for ship hulls."
1641 #: simulation/data/technologies/ship_health.jsongenericName
1642 msgid "Reinforced Hull"
1645 #: simulation/data/technologies/ship_health.jsontooltip
1646 msgid "Ships +25% health, but −10% speed."
1649 #: simulation/data/technologies/ship_movement_speed.jsondescription
1651 "Train your oarsmen and sailors to move more efficiently and speed up your "
1655 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1656 msgid "Experienced Crews"
1659 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1660 msgid "Ships +10% movement speed."
1663 #: simulation/data/technologies/ship_vision.jsondescription
1665 "Lookouts aboard ship were important for sighting land, spotting navigational"
1666 " hazards, and directing fire in battle."
1669 #: simulation/data/technologies/ship_vision.jsongenericName
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1674 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1681 #: simulation/data/technologies/ship_vision.jsontooltip
1683 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1684 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1687 #: simulation/data/technologies/siege_attack.jsondescription
1688 msgid "Advanced technologies improve siege efficiency."
1691 #: simulation/data/technologies/siege_attack.jsongenericName
1692 msgid "Advanced Siege"
1695 #: simulation/data/technologies/siege_attack.jsontooltip
1696 msgid "Siege Engines +25% attack crush damage."
1699 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1700 msgid "Improvement to projectile accuracy."
1703 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1704 msgid "Bolt Accuracy"
1707 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1708 msgid "Bolt Shooters −20% ranged attack spread."
1711 #: simulation/data/technologies/siege_cost_time.jsondescription
1712 msgid "The science or craft of laying or carrying out sieges."
1715 #: simulation/data/technologies/siege_cost_time.jsongenericName
1719 #: simulation/data/technologies/siege_cost_time.jsontooltip
1720 msgid "Siege Engines −20% construction time."
1723 #: simulation/data/technologies/siege_health.jsondescription
1725 "Cover the exterior with iron plates to protect against fire and projectiles."
1728 #: simulation/data/technologies/siege_health.jsongenericName
1729 msgid "Armor Plating"
1732 #: simulation/data/technologies/siege_health.jsontooltip
1733 msgid "Battering Rams and Siege Towers +25% health."
1736 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1737 msgid "Military engineers are responsible for improvements in siege engines."
1740 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1741 msgid "Military Engineers"
1744 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1745 msgid "Siege Engines –40% pack and unpack time."
1748 #: simulation/data/technologies/silk_road.jsongenericName
1752 #: simulation/data/technologies/silk_road.jsontooltip
1753 msgid "Traders +20% international trade bonus."
1756 #: simulation/data/technologies/silvershields.jsondescription
1758 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1759 "the Macedonian army."
1762 #: simulation/data/technologies/silvershields.jsongenericName
1763 msgid "Silver Shields Regiment"
1766 #: simulation/data/technologies/silvershields.jsontooltip
1768 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1769 "and attack damage."
1772 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1774 "Often, a soldier would carry a secondary weapon in addition to his primary "
1775 "weapon of choice, to be drawn when the primary weapon has failed or been "
1779 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1784 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1795 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1796 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1797 msgid "Soldiers +15% melee attack damage."
1800 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1801 msgid "Using iron instead of bronze gave weapons additional power."
1804 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1805 msgid "Iron Weapons"
1806 msgstr "Železno orožje"
1808 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1810 "By adding a small amount of carbon during the iron smelting process, a "
1811 "stronger material, steel, can be forged."
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1815 msgid "Carburization"
1818 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1819 msgid "Soldiers +20% melee attack damage."
1822 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1824 "Secret steel working techniques give sword blades distinctive and beautiful "
1825 "markings. Not only that, but the steel's hardness is unparalleled."
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1829 msgid "Steel Working"
1830 msgstr "Obdelava jekla"
1832 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1833 msgid "Toledo Steel"
1834 msgstr "Toledsko jeklo"
1836 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1840 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1842 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1845 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1847 "Improving the fletching of arrows increases their stability and speed, and "
1848 "thus their penetration."
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1852 msgid "Improved Fletching"
1855 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1856 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1857 msgid "Soldiers +15% ranged attack damage."
1860 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1861 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1864 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1865 msgid "Iron Arrowheads"
1868 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1869 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1872 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1873 msgid "Trilobate Arrowheads"
1876 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1877 msgid "Soldiers +20% ranged attack damage."
1880 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1881 msgid "Ranged Soldiers +25% promotion experience."
1884 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1885 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1888 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1889 msgid "Quilted Body Armor"
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1893 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1900 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1901 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1902 msgid "Soldiers +1 hack resistance."
1905 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1906 msgid "Body armor made from laminated linen."
1909 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1910 msgid "Laminated Linen Body Armor"
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1914 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1921 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1922 msgid "Body armor made of small metal rings linked together."
1925 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1926 msgid "Mail Body Armor"
1929 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1930 msgid "Soldiers +2 hack resistance."
1933 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1935 "Wooden shields are heavier but much better able to resist projectiles and "
1936 "blows than wicker-frame shields."
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1940 msgid "Wooden Shield"
1943 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1944 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1945 msgid "Soldiers +1 pierce resistance."
1948 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1949 msgid "Strengthen shields with a metal rim or spine."
1952 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1956 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1957 msgid "Strengthen shields further with stronger metal alloys."
1960 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1961 msgid "Improved Shield Alloys"
1964 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1965 msgid "Soldiers +2 pierce resistance."
1968 #: simulation/data/technologies/spy_counter.jsondescription
1969 msgid "Recruit a network of informants to watch over your people."
1972 #: simulation/data/technologies/spy_counter.jsongenericName
1973 msgid "Counterintelligence"
1976 #: simulation/data/technologies/spy_counter.jsontooltip
1977 msgid "Make your units 50% more expensive to bribe."
1980 #: simulation/data/technologies/stable_batch_training.jsondescription
1982 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1983 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1986 #: simulation/data/technologies/stable_batch_training.jsontooltip
1987 msgid "Decrease batch training time of units trained in Stables."
1990 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1992 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1996 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1997 msgid "Subterranean Aqueducts"
2000 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2004 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2005 msgid "Ice House +1 trickle food rate per second."
2008 #: simulation/data/technologies/tower_crenellations.jsondescription
2010 "Crenellations on the battlements allow soldiers wider range of fire in "
2014 #: simulation/data/technologies/tower_crenellations.jsongenericName
2015 msgid "Crenellations"
2018 #: simulation/data/technologies/tower_crenellations.jsontooltip
2019 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2022 #: simulation/data/technologies/tower_health.jsondescription
2023 msgid "Reinforce the foundations in preparation of an attack."
2026 #: simulation/data/technologies/tower_health.jsongenericName
2027 msgid "Sturdy Foundations"
2028 msgstr "Trdni temelji"
2030 #: simulation/data/technologies/tower_health.jsontooltip
2031 msgid "Towers +25% health."
2034 #: simulation/data/technologies/tower_murderholes.jsondescription
2035 msgid "Murder holes allow hitting enemies at the foot of the tower."
2036 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
2038 #: simulation/data/technologies/tower_murderholes.jsongenericName
2039 msgid "Murder Holes"
2040 msgstr "Strelne line"
2042 #: simulation/data/technologies/tower_murderholes.jsontooltip
2043 msgid "Sentry and Stone Towers have 0 minimum attack range."
2046 #: simulation/data/technologies/tower_range.jsondescription
2047 msgid "Arrow shooters increase the maximum range of the fire arrows."
2050 #: simulation/data/technologies/tower_range.jsongenericName
2051 msgid "Arrow Shooters"
2054 #: simulation/data/technologies/tower_range.jsontooltip
2055 msgid "Sentry and Stone Towers +8 attack range."
2058 #: simulation/data/technologies/tower_watch.jsondescription
2059 msgid "A night's watch increases vigilance."
2062 #: simulation/data/technologies/tower_watch.jsongenericName
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2067 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2071 msgid "Nyktophylakes"
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2078 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2082 #: simulation/data/technologies/tower_watch.jsontooltip
2083 msgid "Sentry and Stone Towers +1 default arrow count."
2086 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2087 msgid "Improve the international trading profit."
2090 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2091 msgid "Commercial Treaty"
2094 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2095 msgid "Traders +10% trade profit between allies."
2098 #: simulation/data/technologies/trade_gain_01.jsondescription
2099 #: simulation/data/technologies/trade_gain_02.jsondescription
2100 msgid "The progress in handicraft improves the trading profit."
2103 #: simulation/data/technologies/trade_gain_01.jsongenericName
2107 #: simulation/data/technologies/trade_gain_01.jsontooltip
2108 #: simulation/data/technologies/trade_gain_02.jsontooltip
2109 msgid "Traders +15% trade gain."
2112 #: simulation/data/technologies/trade_gain_02.jsongenericName
2113 msgid "Advanced Handicraft"
2116 #: simulation/data/technologies/trader_health.jsondescription
2117 msgid "Traders traveling together in caravans are less vulnerable."
2120 #: simulation/data/technologies/trader_health.jsongenericName
2121 msgid "Trade Caravan"
2124 #: simulation/data/technologies/trader_health.jsontooltip
2125 msgid "Land Traders +50% health."
2128 #: simulation/data/technologies/traditional_army_sele.jsondescription
2129 msgid "The Macedonian-style core of the Seleucid army."
2132 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2133 msgid "Traditional Army"
2136 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2137 msgid "Unlock the Champion Infantry Pikeman."
2140 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2142 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2143 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2144 "warrior poet of Sparta, during the First Messenian War."
2147 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2148 msgid "Tyrtean Paeans"
2151 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2152 msgid "Champion Hoplites +10% movement speed."
2155 #: simulation/data/technologies/unit_advanced.jsontooltip
2157 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2158 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2159 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2160 "damage; Ranged units −20% spread."
2163 #: simulation/data/technologies/unit_elite.jsontooltip
2165 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2166 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2167 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2171 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2172 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2173 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2175 "Guard units (Champions) are professionals who wield the best weapons and "
2176 "have the best training."
2179 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2180 msgid "Unlock Champion Cavalry"
2183 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2184 msgid "Unlock Champion Cavalry at the Stable."
2187 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2188 msgid "Unlock Champion Chariots"
2191 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2192 msgid "Unlock Champion Chariots at the Stable."
2195 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2196 msgid "Unlock Champion Infantry"
2199 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2200 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2204 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2205 msgid "Regio Cohors"
2208 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2209 msgid "Unlock Champions Infantry at the Barracks."
2212 #: simulation/data/technologies/unlock_females_house.jsondescription
2213 msgid "A festival attended by women-only, to celebrate female fertility."
2216 #: simulation/data/technologies/unlock_females_house.jsongenericName
2217 msgid "Fertility Festival"
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2221 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2225 msgid "Thesmophoria"
2228 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2232 #: simulation/data/technologies/unlock_females_house.jsontooltip
2233 msgid "Unlock the ability to train women from houses."
2236 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2238 "In ancient Sparta, the Helots who were freed by the state in reward for "
2239 "military service were known as Neodamodes."
2242 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2243 msgid "Unlock Neodamodes"
2246 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2247 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2250 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2252 "The extension of trade leads to the permanent establishment of storekeepers "
2253 "and their families in foreign countries, allowing them to exploit the wealth"
2254 " of these countries."
2257 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2261 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2262 msgid "Requires three Traders"
2265 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2266 msgid "Allows using allied dropsites."
2269 #: simulation/data/technologies/unlock_shared_los.jsondescription
2271 "By means of trading and travelling people explored beyond the boundaries of "
2272 "their lands and drew maps of it in order to share and memorize their "
2276 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2278 msgstr "Kartografija"
2280 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2282 "See what your allies see, browse their summary and check their resources and"
2283 " population count in the top panel."
2286 #: simulation/data/technologies/unlock_spies.jsondescription
2288 "Merchants' first goal was trading, but they also gathered information about "
2289 "the countries they crossed."
2292 #: simulation/data/technologies/unlock_spies.jsongenericName
2296 #: simulation/data/technologies/unlock_spies.jsontooltip
2298 "Allows bribing the units of other players in order to share their vision."
2301 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2302 msgid "Hire professional mercenaries to fight in your army."
2305 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2306 msgid "Expertise In War"
2309 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2310 msgid "Mercenaries start at Advanced rank."
2313 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2314 msgid "Mounting bolt shooters onto ships helped give added firepower."
2317 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2318 msgid "Naval Oxybeles"
2321 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2322 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2325 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2327 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2328 "help seal the hulls of boats as well as assist in igniting enemy ships."
2331 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2332 msgid "Burning Pitch"
2335 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2336 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2339 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2340 msgid "Fire Ships +25% health and +25% attack damage."
2343 #: simulation/data/technologies/warship_health.jsondescription
2344 msgid "The hypozomata brace the structure of a ship."
2347 #: simulation/data/technologies/warship_health.jsongenericName
2348 msgid "Undergirding Cables"
2351 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2352 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2355 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2356 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2357 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2358 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2359 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2360 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2361 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2365 #: simulation/data/technologies/warship_health.jsontooltip
2366 msgid "Arrow Ships and Ramming Ships +25% health."
2369 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2370 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2373 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2377 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2378 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2391 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2392 msgid "Ramming Ships +30% attack damage."
2395 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2397 "The flanking maneuver was attempted in order to position the ship for a "
2398 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2399 " needed to be highly trained and well-motivated."
2402 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2403 msgid "Flanking Maneuvers"
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2416 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2417 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2420 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2422 "Flaming munitions were very useful against wooden targets such as ships."
2425 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2426 msgid "Flaming Projectiles"
2429 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2430 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2433 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2434 msgid "Ranged Warships +10% attack damage."
2437 #: simulation/data/technologies/warship_resistance.jsondescription
2438 msgid "Armor for the flanks of a warship."
2441 #: simulation/data/technologies/warship_resistance.jsongenericName
2442 msgid "Ship Cladding"
2445 #: simulation/data/technologies/warship_resistance.jsontooltip
2447 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2451 #: simulation/data/technologies/warship_siege_attack.jsondescription
2452 msgid "Mounting stronger catapults onto ships helped give added firepower."
2455 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2456 msgid "Naval Ballistae"
2459 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2460 msgid "Siege Ships +20% attack range and vision range."
2463 #: simulation/data/technologies/wonder_population_cap.jsondescription
2464 msgid "The wonder attracts many more people to your civilization."
2467 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2468 msgid "Glorious Expansion"
2469 msgstr "Veličastna ekspanzija"
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2472 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2479 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2481 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "