Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / sl.public-simulation-technologies.po
blobcdbf375e65a9cf677ae6214e0826dbcf8eeba6b0
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015
7 msgid ""
8 msgstr ""
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015\n"
13 "Language-Team: Slovenian (http://app.transifex.com/wildfire-games/0ad/language/sl/)\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Language: sl\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/agoge.jsondescription
21 msgid ""
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
24 msgstr ""
26 #: simulation/data/technologies/agoge.jsongenericName
27 msgid "The Agoge"
28 msgstr ""
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
66 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
67 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
74 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
85 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr ""
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
92 msgstr ""
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
108 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
109 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
110 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
120 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
121 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
122 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
123 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
124 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
126 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
127 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
143 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
144 msgid "Unlocked in Town Phase."
145 msgstr ""
147 #: simulation/data/technologies/archer_attack_spread.jsontooltip
148 msgid "Archers −20% ranged attack spread."
149 msgstr ""
151 #: simulation/data/technologies/archery_tradition.jsondescription
152 msgid ""
153 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
154 " a penchant for using massed archers in battle."
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.jsongenericName
158 msgid "Archery Tradition"
159 msgstr "Lokostrelska tradicija"
161 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
162 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
163 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
170 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
171 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
172 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
173 msgid "Unlocked in Village Phase."
174 msgstr ""
176 #: simulation/data/technologies/archery_tradition.jsontooltip
177 msgid "Archers +10 attack range."
178 msgstr ""
180 #: simulation/data/technologies/architecture_kush.jsongenericName
181 msgid "Monumental Architecture"
182 msgstr ""
184 #: simulation/data/technologies/architecture_kush.jsontooltip
185 msgid ""
186 "Civic Structures +20% build time, +20% health, and +20% capture points."
187 msgstr ""
189 #: simulation/data/technologies/architecture_pers.jsondescription
190 msgid ""
191 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
192 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
193 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
194 "Elamite capital of Susa."
195 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo.  "
197 #: simulation/data/technologies/architecture_pers.jsongenericName
198 msgid "Achaemenid Architecture"
199 msgstr ""
201 #: simulation/data/technologies/architecture_pers.jsontooltip
202 msgid "Structures +25% health and capture points, but also +20% build time."
203 msgstr ""
205 #: simulation/data/technologies/arsenal_philon.jsondescription
206 msgid ""
207 "The arsenal was mainly used as a warehouse for materials and instruments for"
208 " the equipment of warships."
209 msgstr ""
211 #: simulation/data/technologies/arsenal_philon.jsongenericName
212 msgid "Arsenal of Philon"
213 msgstr ""
215 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
216 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
217 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
218 msgstr ""
220 #: simulation/data/technologies/arsenal_philon.jsontooltip
221 msgid "Warships +1 health/second self-repair rate."
222 msgstr ""
224 #: simulation/data/technologies/art_of_war.jsondescription
225 msgid ""
226 "This famous and most important work of the Seven Military Classics teaches "
227 "Han commanders everything about planning battles, maintaining armies, and "
228 "defeating one's enemies."
229 msgstr ""
231 #: simulation/data/technologies/art_of_war.jsongenericName
232 msgid "Sun Tzu's \"The Art of War\""
233 msgstr ""
235 #: simulation/data/technologies/art_of_war.jsonspecificName.han
236 msgid "Sūnzǐ BīngFǎ"
237 msgstr ""
239 #: simulation/data/technologies/art_of_war.jsontooltip
240 msgid "All Citizen-Soldiers −20% required promotion experience."
241 msgstr ""
243 #: simulation/data/technologies/attack_soldiers_will.jsondescription
244 msgid ""
245 "The will to fight is crucial to victory. Inspire your troops with higher "
246 "pay."
247 msgstr ""
249 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
250 msgid "Will to Fight"
251 msgstr ""
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
258 msgid "Dynamis"
259 msgstr ""
261 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
262 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
263 msgstr ""
265 #: simulation/data/technologies/barracks_batch_training.jsondescription
266 msgid ""
267 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
268 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
269 msgstr ""
271 #: simulation/data/technologies/barracks_batch_training.jsongenericName
272 #: simulation/data/technologies/stable_batch_training.jsongenericName
273 msgid "Conscription"
274 msgstr "Vpoklic"
276 #: simulation/data/technologies/barracks_batch_training.jsontooltip
277 msgid "Decreases batch training time of units trained in Barracks."
278 msgstr ""
280 #: simulation/data/technologies/cavalry_health.jsondescription
281 msgid "Selectively breed better war horses."
282 msgstr ""
284 #: simulation/data/technologies/cavalry_health.jsongenericName
285 msgid "Horse Breeding"
286 msgstr ""
288 #: simulation/data/technologies/cavalry_health.jsontooltip
289 msgid "Cavalry +10% health."
290 msgstr ""
292 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
293 msgid "Train your horses to move faster."
294 msgstr ""
296 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
297 msgid "Horse Racing"
298 msgstr ""
300 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
301 msgid "Cavalry +10% walk speed."
302 msgstr ""
304 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
305 msgid ""
306 "Britons paint their bodies with Woad, which produces a blue color and gives "
307 "them a fiercesome appearance in battle."
308 msgstr ""
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
311 msgid "Woad Warriors"
312 msgstr ""
314 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
315 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
316 msgstr ""
318 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
319 msgid ""
320 "Carthaginians built their city walls in three concentric circuits. These "
321 "walls were never breached. Even when the city was taken by the Romans, it "
322 "was via the city's harbor, not by storming its walls."
323 msgstr ""
325 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
326 msgid "Triple Walls"
327 msgstr "Trojno obzidje"
329 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
330 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
331 msgstr ""
333 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
334 msgid "Celtic structures were mostly made of wood with rubble foundations."
335 msgstr ""
337 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
338 msgid "Wooden Construction"
339 msgstr ""
341 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
342 msgid "Structures −20% build time, −20% health, and −20% capture points."
343 msgstr ""
345 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
346 msgid ""
347 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
348 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
349 "was to push the Persians out of the Aegean region. The allied states "
350 "contributed ships and money, while the Athenians offered their entire navy."
351 msgstr ""
353 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
354 msgid "Delian League"
355 msgstr "Atiško-delska pomorska zveza"
357 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
358 msgid "Ships −25% construction time."
359 msgstr ""
361 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
362 msgid ""
363 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
364 "were in demand throughout the Mediterranean."
365 msgstr ""
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
368 msgid "Superior Cavalry"
369 msgstr ""
371 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
372 msgid "Cavalry +10% melee attack damage."
373 msgstr ""
375 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
376 msgid "The Greeks used stone construction from early Mycenaean times."
377 msgstr ""
379 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
380 msgid "Hellenic Architecture"
381 msgstr ""
383 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
384 msgid "Structures +10% health and +10% capture points."
385 msgstr ""
387 #: simulation/data/technologies/civbonuses/han_population.jsondescription
388 msgid ""
389 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
390 "people, one of the largest empires of antiquity by population."
391 msgstr ""
393 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
394 msgid "Federated States"
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
404 msgid ""
405 "The Han built massive walls made from rammed earth. These were gigantic "
406 "fortifications several meters thick and stretching for kilometers."
407 msgstr ""
409 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
410 msgid "Great Wall"
411 msgstr ""
413 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
414 msgid "City Walls +50% health."
415 msgstr ""
417 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
418 msgid "The Macedonian economy relied greatly on their vast natural resources."
419 msgstr ""
421 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
422 msgid "Resource-Rich Economy"
423 msgstr ""
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
426 msgid "Storehouse technologies −100% research time."
427 msgstr ""
429 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
430 msgid ""
431 "India is the land of the elephants. Elephant warfare originated in India and"
432 " continued for millennia. It was also the source of elephants for the "
433 "eastern Mediterranean. Indian kings were able to field large numbers of war "
434 "elephants."
435 msgstr ""
437 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
438 msgid "Elephant Tradition"
439 msgstr ""
441 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
442 msgid "Elephants −30% training time."
443 msgstr ""
445 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
446 msgid ""
447 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
448 "an area of 5 million square kilometers, with a population of close to 60 "
449 "million people. The Mauryan regents held the title Emperor of Emperors and "
450 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
451 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
452 "time."
453 msgstr ""
455 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
456 msgid "Emperor of Emperors"
457 msgstr ""
459 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
460 msgid "Chakravarti Samrāt"
461 msgstr ""
463 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
464 msgid ""
465 "The Mauryas built their city walls out of wood, an abundant natural resource"
466 " in India."
467 msgstr ""
469 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
470 msgid "Wooden Walls"
471 msgstr ""
473 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
474 msgid "City Walls −20% build time and −20% health."
475 msgstr ""
477 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
478 msgid ""
479 "The Persians could and did levy a large number of infantry during wartime "
480 "due to the sheer size of the Achaemenid Empire and the way in which it was "
481 "set-up. In general the Persian infantry was well trained and fought with "
482 "great tenacity. However while this was true the infantry were poor hand-to-"
483 "hand, close combat fighters. Also, with the exception of the elite "
484 "regiments, the Persian infantry was not a standing professional force."
485 msgstr ""
487 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
488 msgid "Great King's Levy"
489 msgstr ""
491 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
492 msgid ""
493 "Sun-dried mud bricks were a common building material in hot and dry areas, "
494 "especially where wood was scarce. Although not as strong and durable as "
495 "fired bricks or natural stone and vulnerable to constant rains and heavy "
496 "floods, mud bricks have the advantage they are cheap and easy to produce."
497 msgstr ""
499 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
500 msgid "Sun-dried Mud Bricks"
501 msgstr ""
503 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
504 msgid ""
505 "Houses and Economic Structures −40% wood cost, health, and capture points as"
506 " well as +50% build time."
507 msgstr ""
509 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
510 msgid "Soldiers were well Trained to Operate Siege Engines."
511 msgstr ""
513 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
514 msgid "Legionary Engineers"
515 msgstr ""
517 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
518 msgid ""
519 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
520 msgstr ""
522 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
523 msgid ""
524 "The Seleucid empire was located in a highly fertile region with productive "
525 "soils. Farms are cheaper and faster to build."
526 msgstr ""
528 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
529 msgid "Fertile Crescent"
530 msgstr ""
532 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
533 msgid "Farms −25% wood cost and −75% build time."
534 msgstr ""
536 #: simulation/data/technologies/civil_engineering_01.jsongenericName
537 msgid "Improved Construction"
538 msgstr ""
540 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
541 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
542 msgid "Gōngchéng"
543 msgstr ""
545 #: simulation/data/technologies/civil_engineering_01.jsontooltip
546 msgid "All structures −10% build time and −10% cost."
547 msgstr ""
549 #: simulation/data/technologies/civil_engineering_02.jsongenericName
550 msgid "Robust Architecture"
551 msgstr ""
553 #: simulation/data/technologies/civil_engineering_02.jsontooltip
554 msgid "All structures +20% health."
555 msgstr ""
557 #: simulation/data/technologies/civil_service_01.jsongenericName
558 msgid "Efficient Bureaucracy"
559 msgstr ""
561 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
562 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
563 msgid "Guānliáo"
564 msgstr ""
566 #: simulation/data/technologies/civil_service_01.jsontooltip
567 msgid "Ministers −50% train time."
568 msgstr ""
570 #: simulation/data/technologies/civil_service_02.jsongenericName
571 msgid "Intensive Training"
572 msgstr ""
574 #: simulation/data/technologies/civil_service_02.jsontooltip
575 msgid "Ministers +50% health."
576 msgstr ""
578 #: simulation/data/technologies/colonization.jsondescription
579 msgid ""
580 "Carthaginians established many trading centers as colonies and ultimately "
581 "held dominion over 300 cities and towns in North Africa alone."
582 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
584 #: simulation/data/technologies/colonization.jsongenericName
585 msgid "Colonization"
586 msgstr "Kolonizacija"
588 #: simulation/data/technologies/colonization.jsontooltip
589 msgid ""
590 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
591 "resource costs."
592 msgstr ""
594 #: simulation/data/technologies/cost_healer.jsondescription
595 msgid ""
596 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
597 "the gods, calm natural disasters, or even improve harvests."
598 msgstr ""
600 #: simulation/data/technologies/cost_healer.jsongenericName
601 msgid "Sacrificial Ritual"
602 msgstr ""
604 #: simulation/data/technologies/cost_healer.jsontooltip
605 msgid "Healers –40% training time, and the metal cost is removed."
606 msgstr ""
608 #: simulation/data/technologies/crossbow_training.jsondescription
609 msgid "The Han had a penchant for using massed crossbowmen in battle."
610 msgstr ""
612 #: simulation/data/technologies/crossbow_training.jsongenericName
613 msgid "Crossbow Training"
614 msgstr ""
616 #: simulation/data/technologies/crossbow_training.jsontooltip
617 msgid "Crossbow Infantry −20% train time."
618 msgstr ""
620 #: simulation/data/technologies/dock_efficiency.jsondescription
621 #: simulation/data/technologies/ship_cost_time.jsondescription
622 msgid ""
623 "Employ skilled shipwrights with specialized tools to speed up ship "
624 "construction."
625 msgstr ""
627 #: simulation/data/technologies/dock_efficiency.jsongenericName
628 msgid "Shipwrights"
629 msgstr ""
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
636 msgid "Naupēgoi"
637 msgstr ""
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
640 msgid "Faber Navalis"
641 msgstr ""
643 #: simulation/data/technologies/dock_efficiency.jsontooltip
644 msgid ""
645 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
646 "time) and are built 20% faster."
647 msgstr ""
649 #: simulation/data/technologies/equine_transports.jsondescription
650 msgid ""
651 "Early Achaemenid rulers acted towards making Persia the first great Asian "
652 "empire to rule the seas. The Great King behaved favourably towards the "
653 "various sea peoples in order to secure their services, but also carried out "
654 "various marine initiatives. During the reign of Darius the Great, for "
655 "example, a canal was built in Egypt and a Persian navy was sent exploring "
656 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
657 "were retrofitted to carry horses and their riders."
658 msgstr ""
660 #: simulation/data/technologies/equine_transports.jsongenericName
661 msgid "Equine Transports"
662 msgstr ""
664 #: simulation/data/technologies/equine_transports.jsontooltip
665 msgid "Phoenician Triremes gain the ability to train Cavalry."
666 msgstr ""
668 #: simulation/data/technologies/exploration.jsondescription
669 msgid ""
670 "Nobody knew better than the Carthaginians where in the ancient world they "
671 "were going and going to go; their merchant traders had missions to "
672 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
673 "into the Indian Ocean to expand their knowledge and open up new trade "
674 "routes."
675 msgstr ""
677 #: simulation/data/technologies/exploration.jsongenericName
678 msgid "Exploration"
679 msgstr "Raziskovanje"
681 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
682 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
683 msgstr ""
685 #: simulation/data/technologies/exploration.jsontooltip
686 msgid "Traders and Ships +20% vision range."
687 msgstr ""
689 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
690 msgid "Salting allows to preserve fish longer."
691 msgstr ""
693 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
694 msgid "Salt Curing"
695 msgstr ""
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
698 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
699 msgstr ""
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
702 msgid "Fishing Boats +20 food capacity."
703 msgstr ""
705 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
706 msgid "Use nets to improve the productivity of fishing boats."
707 msgstr ""
709 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
710 msgid "Fishing Nets"
711 msgstr ""
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
714 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
715 msgstr ""
717 #: simulation/data/technologies/garrison_heal.jsondescription
718 msgid "Units regain health over time while garrisoned."
719 msgstr ""
721 #: simulation/data/technologies/garrison_heal.jsongenericName
722 msgid "Living Conditions"
723 msgstr "Življenjski pogoji"
725 #: simulation/data/technologies/garrison_heal.jsontooltip
726 msgid "Structures +1 garrison heal rate."
727 msgstr ""
729 #: simulation/data/technologies/gather_ahimsa.jsondescription
730 msgid ""
731 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
732 "actions towards all living beings. It is a key virtue in Indian religions "
733 "like Jainism, Buddhism, Hinduism, and Sikhism."
734 msgstr ""
736 #: simulation/data/technologies/gather_ahimsa.jsongenericName
737 msgid "Ahimsa"
738 msgstr ""
740 #: simulation/data/technologies/gather_ahimsa.jsontooltip
741 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
742 msgstr ""
744 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
745 msgid "Breed livestock to slaughter for meat."
746 msgstr ""
748 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
749 msgid "Stockbreeding"
750 msgstr "Vzreja živine."
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
753 msgid "Domestic Animals −25% breeding time."
754 msgstr ""
756 #: simulation/data/technologies/gather_capacity_basket.jsondescription
757 msgid "Workers use baskets. Increases shuttling capacity for all resources."
758 msgstr ""
760 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
761 msgid "Baskets"
762 msgstr "Košare"
764 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
765 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
766 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
767 msgid "Workers +5 resource capacity."
768 msgstr ""
770 #: simulation/data/technologies/gather_capacity_carts.jsondescription
771 msgid ""
772 "Workers use horse-drawn carts. Increases shuttling capacity for all "
773 "resources."
774 msgstr ""
776 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
777 msgid "Horse-drawn Carts"
778 msgstr "Konjski vozovi"
780 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
781 msgid ""
782 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
783 msgstr ""
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
786 msgid "Wheelbarrow"
787 msgstr "Samokolnica"
789 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
790 msgid "Install a chain pump for improved irrigation."
791 msgstr ""
793 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
794 msgid "Chain Pump"
795 msgstr ""
797 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
798 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
799 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
800 #: simulation/data/technologies/gather_farming_plows.jsontooltip
801 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
802 #: simulation/data/technologies/gather_farming_training.jsontooltip
803 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
804 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
805 msgid "Workers +20% grain gather rate."
806 msgstr ""
808 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
809 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
810 msgid "Extra nutrients for farms."
811 msgstr "Dodatna hranila za kmetije."
813 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
815 msgid "Fertilizer"
816 msgstr "Gnojila"
818 #: simulation/data/technologies/gather_farming_harvester.jsondescription
819 msgid ""
820 "The Gauls invented an harvesting machine, making it much easier to harvest "
821 "grain."
822 msgstr ""
824 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
825 msgid "Harvesting Machine"
826 msgstr ""
828 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
829 msgid "Workers +10% grain gather rate."
830 msgstr ""
832 #: simulation/data/technologies/gather_farming_plows.jsondescription
833 msgid ""
834 "Equip your workers with iron plows, animal-drawn instruments to turn the "
835 "sod."
836 msgstr ""
838 #: simulation/data/technologies/gather_farming_plows.jsongenericName
839 msgid "Iron Plow"
840 msgstr "Železni plug"
842 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
843 msgid "Equip your workers with seed drills."
844 msgstr ""
846 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
847 msgid "Seed Drill"
848 msgstr ""
850 #: simulation/data/technologies/gather_farming_training.jsondescription
851 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
852 msgid "Training for workers to increase farm gathering speed."
853 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
855 #: simulation/data/technologies/gather_farming_training.jsongenericName
856 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
857 msgid "Gather Training"
858 msgstr ""
860 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
861 msgid "Remove water weeds to preserve nutrients for the rice plants."
862 msgstr ""
864 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
865 msgid "Water Weeding"
866 msgstr ""
868 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
869 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
870 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
871 msgid "Increases wood gathering rates for trees."
872 msgstr ""
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
875 msgid "Iron Axe Heads"
876 msgstr ""
878 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
879 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
880 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
881 msgid "Workers +25% wood gather rate."
882 msgstr ""
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
885 msgid "Sharp Axe Heads"
886 msgstr ""
888 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
889 msgid "Stronger Axe"
890 msgstr ""
892 #: simulation/data/technologies/gather_mining_serfs.jsondescription
893 msgid ""
894 "Compel serfs to help your workers quarry stone. Increases stone gathering "
895 "rates."
896 msgstr ""
898 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
899 msgid "Serfs"
900 msgstr "Tlačani"
902 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
903 msgid "Heilōtes"
904 msgstr ""
906 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
907 #: simulation/data/technologies/gather_mining_servants.jsontooltip
908 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
909 msgid "Workers +25% stone gather rate."
910 msgstr ""
912 #: simulation/data/technologies/gather_mining_servants.jsondescription
913 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
914 msgstr ""
916 #: simulation/data/technologies/gather_mining_servants.jsongenericName
917 msgid "Servants"
918 msgstr "Služabniki"
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
925 msgid "Douloi"
926 msgstr ""
928 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
929 msgid "Develop shaft mining. Increases metal gathering rates."
930 msgstr ""
932 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
933 msgid "Shaft Mining"
934 msgstr ""
936 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
937 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
938 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
939 msgid "Workers +25% metal gather rate."
940 msgstr ""
942 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
943 msgid "Strike a vein of precious silver. Increases metal gathering rates."
944 msgstr ""
946 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
947 msgid "Silver Mining"
948 msgstr ""
950 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
951 msgid "Mines of Laureion"
952 msgstr ""
954 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
955 msgid "Mines of Krenides"
956 msgstr ""
958 #: simulation/data/technologies/gather_mining_slaves.jsondescription
959 msgid ""
960 "Buy slaves to help your workers quarry stone. Increases stone gathering "
961 "rates."
962 msgstr ""
964 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
965 msgid "Slaves"
966 msgstr "Sužnji"
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
973 msgid "Andrapoda"
974 msgstr ""
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
977 msgid "Servi"
978 msgstr ""
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
981 msgid ""
982 "Equip your workers with helpful tools. Increases metal gathering rates."
983 msgstr ""
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
986 msgid "Wedge and Mallet"
987 msgstr "Klin in kladivo"
989 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
990 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
991 msgid "Equip your foragers with wicker baskets for foraging."
992 msgstr ""
994 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
996 msgid "Wicker Baskets"
997 msgstr "Pletene košare"
999 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1001 msgid "Workers +50% fruit gather rate."
1002 msgstr ""
1004 #: simulation/data/technologies/heal_range.jsondescription
1005 #: simulation/data/technologies/heal_range_2.jsondescription
1006 msgid "Increases the healing and vision range of all healers."
1007 msgstr ""
1009 #: simulation/data/technologies/heal_range.jsongenericName
1010 msgid "Healing Range"
1011 msgstr ""
1013 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1014 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1015 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1016 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1017 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1018 msgid "Olympic Pantheon"
1019 msgstr ""
1021 #: simulation/data/technologies/heal_range.jsontooltip
1022 #: simulation/data/technologies/heal_range_2.jsontooltip
1023 msgid "Healers +5 healing range."
1024 msgstr ""
1026 #: simulation/data/technologies/heal_range_2.jsongenericName
1027 msgid "Healing Range 2"
1028 msgstr ""
1030 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1031 msgid "Akadēmeia"
1032 msgstr ""
1034 #: simulation/data/technologies/heal_rate.jsondescription
1035 #: simulation/data/technologies/heal_rate_2.jsondescription
1036 msgid "Increases the healing rate of all healers."
1037 msgstr ""
1039 #: simulation/data/technologies/heal_rate.jsongenericName
1040 msgid "Healing Rate"
1041 msgstr "Hitrost zdravljenja"
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1048 msgid "Sphagia"
1049 msgstr ""
1051 #: simulation/data/technologies/heal_rate.jsontooltip
1052 #: simulation/data/technologies/heal_rate_2.jsontooltip
1053 msgid "Healers −20% healing time."
1054 msgstr ""
1056 #: simulation/data/technologies/heal_rate_2.jsongenericName
1057 msgid "Healing Rate 2"
1058 msgstr "Hitrost zdravljenja 2"
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1065 msgid "Hippocratic Oath"
1066 msgstr "Hipokratova prisega"
1068 #: simulation/data/technologies/health_females_01.jsondescription
1069 msgid ""
1070 "The loom allowed the creation of finer clothing for settlers. Women of the "
1071 "household were taught from a young age how to weave on the loom, and "
1072 "subsequently spent a large share of their lives working with it."
1073 msgstr ""
1075 #: simulation/data/technologies/health_females_01.jsongenericName
1076 msgid "The Loom"
1077 msgstr "Statve"
1079 #: simulation/data/technologies/health_females_01.jsontooltip
1080 msgid "Female Citizens +100% health."
1081 msgstr ""
1083 #: simulation/data/technologies/health_regen_units.jsondescription
1084 msgid "Organic units will slowly regenerate health over time when idle."
1085 msgstr ""
1087 #: simulation/data/technologies/health_regen_units.jsongenericName
1088 msgid "Battlefield Medicine"
1089 msgstr ""
1091 #: simulation/data/technologies/health_regen_units.jsontooltip
1092 msgid "Idle Organic units +0.5 health regeneration rate."
1093 msgstr ""
1095 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1096 msgid ""
1097 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1098 "throughout their empires, where Greek culture and art blended with local "
1099 "customs to create the motley Hellenistic civilization."
1100 msgstr ""
1102 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1103 msgid "Hellenistic Metropolis"
1104 msgstr ""
1106 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1107 msgid "Civic Centers +100% health and capture points, double default arrows."
1108 msgstr ""
1110 #: simulation/data/technologies/helot_economy.jsondescription
1111 msgid ""
1112 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1113 "state, which managed economic production. Helots must give a reasonable "
1114 "portion of their harvest to support a warrior and his family or widow."
1115 msgstr ""
1117 #: simulation/data/technologies/helot_economy.jsongenericName
1118 msgid "Helot Economy"
1119 msgstr ""
1121 #: simulation/data/technologies/helot_economy.jsontooltip
1122 msgid ""
1123 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1124 "damage."
1125 msgstr ""
1127 #: simulation/data/technologies/hoplite_tradition.jsondescription
1128 msgid "Hoplite soldiers constituted most of the armies of Greece."
1129 msgstr ""
1131 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1132 msgid "Hoplite Tradition"
1133 msgstr ""
1135 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1136 msgid ""
1137 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1138 msgstr ""
1140 #: simulation/data/technologies/immortals.jsondescription
1141 msgid ""
1142 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1143 "Athanatoi (“Immortals”) by Greek authors."
1144 msgstr ""
1146 #: simulation/data/technologies/immortals.jsongenericName
1147 msgid "Immortals"
1148 msgstr "Nesmrtniki"
1150 #: simulation/data/technologies/immortals.jsontooltip
1151 msgid "Immortals −50% training time."
1152 msgstr ""
1154 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1155 msgid ""
1156 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1157 "Athenaikos)."
1158 msgstr ""
1160 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1161 msgid "Iphicratean Reforms"
1162 msgstr "Ifikratove reforme"
1164 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1165 msgid ""
1166 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1167 msgstr ""
1169 #: simulation/data/technologies/juggernauts.jsongenericName
1170 msgid "Juggernauts"
1171 msgstr ""
1173 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1174 msgid "Tessarakonterēs"
1175 msgstr ""
1177 #: simulation/data/technologies/juggernauts.jsontooltip
1178 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1179 msgstr ""
1181 #: simulation/data/technologies/krypteia.jsondescription
1182 msgid ""
1183 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1184 "camouflage themselves and gained combat experience. The Spartans declared "
1185 "war on the Helots annually, with no problem or guilt in murdering them. "
1186 "During this initiation, the youths slept during the day and roamed at night,"
1187 " murdering any Helot they encountered along the way."
1188 msgstr ""
1190 #: simulation/data/technologies/krypteia.jsongenericName
1191 msgid "Krypteia"
1192 msgstr ""
1194 #: simulation/data/technologies/krypteia.jsontooltip
1195 msgid ""
1196 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1197 " +30% training time."
1198 msgstr ""
1200 #: simulation/data/technologies/long_walls.jsondescription
1201 msgid ""
1202 "The Long Walls of Athens were constructed under the auspices of the wily "
1203 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1204 "secured the city's sea supply routes and prevented an enemy from starving "
1205 "out the city during a siege."
1206 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
1208 #: simulation/data/technologies/long_walls.jsongenericName
1209 msgid "Athenian Long Walls"
1210 msgstr "Atensko Dolgo obzidje"
1212 #: simulation/data/technologies/long_walls.jsontooltip
1213 msgid "Build Walls in own or neutral territory."
1214 msgstr ""
1216 #: simulation/data/technologies/nisean_horses.jsondescription
1217 msgid ""
1218 "The now-extinct Nisian breed of horse was one of the largest and robust "
1219 "horses of ancient times. They were highly sought after by the Seleucids and "
1220 "Persians as both rider and mount gained heavier armor as time progressed."
1221 msgstr ""
1223 #: simulation/data/technologies/nisean_horses.jsongenericName
1224 msgid "Nisean War Horses"
1225 msgstr ""
1227 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1228 msgid "Nisioi"
1229 msgstr ""
1231 #: simulation/data/technologies/nisean_horses.jsontooltip
1232 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1233 msgstr ""
1235 #: simulation/data/technologies/ostracism.jsondescription
1236 msgid ""
1237 "In ancient Athens, ostracism was the process by which any citizen, including"
1238 " political leaders, could be expelled from the city-state for 10 years."
1239 msgstr ""
1241 #: simulation/data/technologies/ostracism.jsongenericName
1242 msgid "Ostracism"
1243 msgstr ""
1245 #: simulation/data/technologies/ostracism.jsontooltip
1246 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1247 msgstr ""
1249 #: simulation/data/technologies/outpost_vision.jsondescription
1250 msgid "Increases outpost vision."
1251 msgstr ""
1253 #: simulation/data/technologies/outpost_vision.jsongenericName
1254 msgid "Carrier Pigeons"
1255 msgstr "Poštni golobi"
1257 #: simulation/data/technologies/outpost_vision.jsontooltip
1258 msgid "Outposts +33% vision range."
1259 msgstr ""
1261 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1262 msgid "Wicker Basket vs Ahimsa"
1263 msgstr ""
1265 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1266 msgid "Traditional Army vs Reform Army"
1267 msgstr ""
1269 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1270 msgid "Civil Engineering"
1271 msgstr ""
1273 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1274 msgid "Civil Service"
1275 msgstr ""
1277 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1278 msgid "Cult"
1279 msgstr ""
1281 #: simulation/data/technologies/parade_of_daphne.jsondescription
1282 msgid ""
1283 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1284 "thousands of well-equipped troops participated in the opening procession."
1285 msgstr ""
1287 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1288 msgid "Parade of Daphne"
1289 msgstr ""
1291 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1292 msgid "Champions −20% training time."
1293 msgstr ""
1295 #: simulation/data/technologies/pharaonic_cult.jsondescription
1296 msgid ""
1297 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1298 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1299 "certainly took advantage of this ancient custom to the fullest, to varying "
1300 "degrees of success."
1301 msgstr ""
1303 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1304 msgid "Pharaonic Cult"
1305 msgstr ""
1307 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1308 msgid "Heroes +2 health/second self-regen rate."
1309 msgstr ""
1311 #: simulation/data/technologies/phase_city.jsondescription
1312 msgid ""
1313 "Dummy technology for use in templates requirements, replaced by "
1314 "phase_city_generic or phase_city_{civ}."
1315 msgstr ""
1317 #: simulation/data/technologies/phase_city.jsongenericName
1318 #: simulation/data/technologies/phase_city_athen.jsongenericName
1319 #: simulation/data/technologies/phase_city_generic.jsongenericName
1320 #: simulation/data/technologies/phase_city_pers.jsongenericName
1321 msgid "City Phase"
1322 msgstr ""
1324 #: simulation/data/technologies/phase_city_athen.jsondescription
1325 msgid ""
1326 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1327 " of modern technology. This is the Athenian city phase, where metal "
1328 "gathering rates are boosted because of the 'Silver Owls' bonus."
1329 msgstr ""
1331 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1332 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1333 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1334 msgid "Requires three Town Structures."
1335 msgstr ""
1337 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1342 msgid "Megalopolis"
1343 msgstr ""
1345 #: simulation/data/technologies/phase_city_athen.jsontooltip
1346 msgid ""
1347 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1348 "Centers +25% territory influence radius. Structures +1 capture points "
1349 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1350 msgstr ""
1352 #: simulation/data/technologies/phase_city_generic.jsondescription
1353 msgid ""
1354 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1355 " of modern technology."
1356 msgstr ""
1358 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1359 msgid "Jùn"
1360 msgstr ""
1362 #: simulation/data/technologies/phase_city_generic.jsontooltip
1363 msgid ""
1364 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1365 "Centers +25% territory influence radius. Structures +1 capture points "
1366 "regeneration rate for garrisoned units."
1367 msgstr ""
1369 #: simulation/data/technologies/phase_city_pers.jsondescription
1370 msgid ""
1371 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1372 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1373 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1374 msgstr ""
1376 #: simulation/data/technologies/phase_city_pers.jsontooltip
1377 msgid ""
1378 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1379 "Centers +25% territory influence radius. Structures +1 capture points "
1380 "regeneration rate for garrisoned units. Decrease batch training time of "
1381 "units trained in Stables."
1382 msgstr ""
1384 #: simulation/data/technologies/phase_town.jsondescription
1385 msgid ""
1386 "Dummy technology for use in templates requirements, replaced by "
1387 "phase_town_generic or phase_town_{civ}."
1388 msgstr ""
1390 #: simulation/data/technologies/phase_town.jsongenericName
1391 #: simulation/data/technologies/phase_town_athen.jsongenericName
1392 #: simulation/data/technologies/phase_town_generic.jsongenericName
1393 #: simulation/data/technologies/phase_town_pers.jsongenericName
1394 msgid "Town Phase"
1395 msgstr ""
1397 #: simulation/data/technologies/phase_town_athen.jsondescription
1398 msgid ""
1399 "Advances from a small village to a bustling town, ready to expand rapidly. "
1400 "This is the Athenian town phase, where metal gathering rates are boosted "
1401 "because of the 'Silver Owls' bonus."
1402 msgstr ""
1404 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1405 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1406 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1407 msgid "Requires five Village Structures."
1408 msgstr ""
1410 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1412 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1414 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1415 msgid "Kōmopolis"
1416 msgstr ""
1418 #: simulation/data/technologies/phase_town_athen.jsontooltip
1419 msgid ""
1420 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1421 "Centers +25% territory influence radius. Structures +0.5 capture points "
1422 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1423 msgstr ""
1425 #: simulation/data/technologies/phase_town_generic.jsondescription
1426 msgid ""
1427 "Advances from a small village to a bustling town, ready to expand rapidly."
1428 msgstr ""
1430 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1431 msgid "Xìan"
1432 msgstr ""
1434 #: simulation/data/technologies/phase_town_generic.jsontooltip
1435 msgid ""
1436 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1437 "Centers +25% territory influence radius. Structures +0.5 capture points "
1438 "regeneration rate for garrisoned units."
1439 msgstr ""
1441 #: simulation/data/technologies/phase_town_pers.jsondescription
1442 msgid ""
1443 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1444 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1445 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1446 msgstr ""
1448 #: simulation/data/technologies/phase_town_pers.jsontooltip
1449 msgid ""
1450 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1451 "Centers +25% territory influence radius. Structures +0.5 capture points "
1452 "regeneration rate for garrisoned units. Decrease batch training time of "
1453 "units trained in Stables."
1454 msgstr ""
1456 #: simulation/data/technologies/phase_village.jsongenericName
1457 msgid "Village Phase"
1458 msgstr ""
1460 #: simulation/data/technologies/pheidian_workshop.jsondescription
1461 msgid ""
1462 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1463 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1464 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1465 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1466 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1467 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1468 "which stood between it and the Propylaea, a monumental gateway that served "
1469 "as the entrance to the Acropolis in Athens."
1470 msgstr ""
1472 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1473 msgid "Pheidian Workshop"
1474 msgstr ""
1476 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1477 msgid "Temples and Wonder −50% stone cost and build time."
1478 msgstr ""
1480 #: simulation/data/technologies/poison_arrows.jsongenericName
1481 msgid "Poison Arrows"
1482 msgstr ""
1484 #: simulation/data/technologies/poison_arrows.jsontooltip
1485 msgid "Ranged Soldiers +20% attack damage."
1486 msgstr ""
1488 #: simulation/data/technologies/poison_blades.jsongenericName
1489 msgid "Poison Blades"
1490 msgstr ""
1492 #: simulation/data/technologies/poison_blades.jsontooltip
1493 msgid "Melee Soldiers +20% attack damage."
1494 msgstr ""
1496 #: simulation/data/technologies/pop_house_01.jsondescription
1497 msgid ""
1498 "Home gardens ranged from simple fenced-in areas to large manicured and "
1499 "colonnaded enclosures."
1500 msgstr ""
1502 #: simulation/data/technologies/pop_house_01.jsongenericName
1503 msgid "Home Garden"
1504 msgstr ""
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1507 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1511 msgid "Peristylon"
1512 msgstr ""
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1515 msgid "Paradaidām"
1516 msgstr ""
1518 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1519 msgid "Peristylium"
1520 msgstr ""
1522 #: simulation/data/technologies/pop_house_01.jsontooltip
1523 #: simulation/data/technologies/pop_house_02.jsontooltip
1524 msgid "Houses +20% population bonus."
1525 msgstr ""
1527 #: simulation/data/technologies/pop_house_02.jsondescription
1528 msgid ""
1529 "Homes tended to expand as the wealth and population of a settlement grew."
1530 msgstr ""
1532 #: simulation/data/technologies/pop_house_02.jsongenericName
1533 msgid "Manors"
1534 msgstr ""
1536 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1537 msgid "Insulae"
1538 msgstr ""
1540 #: simulation/data/technologies/reformed_army_sele.jsondescription
1541 msgid "The Roman-style core of the Seleucid army."
1542 msgstr ""
1544 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1545 msgid "Reform Army"
1546 msgstr ""
1548 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1549 msgid "Unlock the Champion Infantry Swordsman."
1550 msgstr ""
1552 #: simulation/data/technologies/roman_reforms.jsondescription
1553 msgid ""
1554 "Regularize the army into a professional, organized force. The Marian reforms"
1555 " were a series of military reforms in the last century BC attributed to "
1556 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1557 "and standardization of the heavy infantry unit: the Legionary."
1558 msgstr ""
1560 #: simulation/data/technologies/roman_reforms.jsongenericName
1561 msgid "Marian Reforms"
1562 msgstr ""
1564 #: simulation/data/technologies/roman_reforms.jsontooltip
1565 msgid ""
1566 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1567 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1568 "Infantry."
1569 msgstr ""
1571 #: simulation/data/technologies/roman_roads.jsondescription
1572 msgid "All roads lead to Rome."
1573 msgstr ""
1575 #: simulation/data/technologies/roman_roads.jsongenericName
1576 msgid "Roman Roads"
1577 msgstr ""
1579 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1580 msgid "Viae Romanum"
1581 msgstr ""
1583 #: simulation/data/technologies/roman_roads.jsontooltip
1584 msgid "All Land Units +5% movement speed."
1585 msgstr ""
1587 #: simulation/data/technologies/serapis_cult.jsondescription
1588 msgid ""
1589 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1590 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1591 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1592 "trappings, and combined iconography from a great many cults, signifying both"
1593 " abundance and resurrection. A serapeion was any temple or religious "
1594 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1595 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1596 " in Alexandria."
1597 msgstr ""
1599 #: simulation/data/technologies/serapis_cult.jsongenericName
1600 msgid "Serapis Cult"
1601 msgstr ""
1603 #: simulation/data/technologies/serapis_cult.jsontooltip
1604 msgid "+2.0 metal trickle per second."
1605 msgstr ""
1607 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1608 msgid "Marines were a vital part of ship defense and offense."
1609 msgstr ""
1611 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1612 msgid "Marines"
1613 msgstr ""
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1622 msgid "Epibatai"
1623 msgstr ""
1625 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1626 msgid "All Warships +40% capture resistance."
1627 msgstr ""
1629 #: simulation/data/technologies/ship_cost_time.jsongenericName
1630 msgid "Naval Architects"
1631 msgstr ""
1633 #: simulation/data/technologies/ship_cost_time.jsontooltip
1634 msgid "Ships −20% construction time."
1635 msgstr ""
1637 #: simulation/data/technologies/ship_health.jsondescription
1638 msgid "Wooden reinforcement beams for ship hulls."
1639 msgstr ""
1641 #: simulation/data/technologies/ship_health.jsongenericName
1642 msgid "Reinforced Hull"
1643 msgstr ""
1645 #: simulation/data/technologies/ship_health.jsontooltip
1646 msgid "Ships +25% health, but −10% speed."
1647 msgstr ""
1649 #: simulation/data/technologies/ship_movement_speed.jsondescription
1650 msgid ""
1651 "Train your oarsmen and sailors to move more efficiently and speed up your "
1652 "ships."
1653 msgstr ""
1655 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1656 msgid "Experienced Crews"
1657 msgstr ""
1659 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1660 msgid "Ships +10% movement speed."
1661 msgstr ""
1663 #: simulation/data/technologies/ship_vision.jsondescription
1664 msgid ""
1665 "Lookouts aboard ship were important for sighting land, spotting navigational"
1666 " hazards, and directing fire in battle."
1667 msgstr ""
1669 #: simulation/data/technologies/ship_vision.jsongenericName
1670 msgid "Lookouts"
1671 msgstr ""
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1674 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1678 msgid "Prōratēs"
1679 msgstr ""
1681 #: simulation/data/technologies/ship_vision.jsontooltip
1682 msgid ""
1683 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1684 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1685 msgstr ""
1687 #: simulation/data/technologies/siege_attack.jsondescription
1688 msgid "Advanced technologies improve siege efficiency."
1689 msgstr ""
1691 #: simulation/data/technologies/siege_attack.jsongenericName
1692 msgid "Advanced Siege"
1693 msgstr ""
1695 #: simulation/data/technologies/siege_attack.jsontooltip
1696 msgid "Siege Engines +25% attack crush damage."
1697 msgstr ""
1699 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1700 msgid "Improvement to projectile accuracy."
1701 msgstr ""
1703 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1704 msgid "Bolt Accuracy"
1705 msgstr ""
1707 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1708 msgid "Bolt Shooters −20% ranged attack spread."
1709 msgstr ""
1711 #: simulation/data/technologies/siege_cost_time.jsondescription
1712 msgid "The science or craft of laying or carrying out sieges."
1713 msgstr ""
1715 #: simulation/data/technologies/siege_cost_time.jsongenericName
1716 msgid "Siegecraft"
1717 msgstr ""
1719 #: simulation/data/technologies/siege_cost_time.jsontooltip
1720 msgid "Siege Engines −20% construction time."
1721 msgstr ""
1723 #: simulation/data/technologies/siege_health.jsondescription
1724 msgid ""
1725 "Cover the exterior with iron plates to protect against fire and projectiles."
1726 msgstr ""
1728 #: simulation/data/technologies/siege_health.jsongenericName
1729 msgid "Armor Plating"
1730 msgstr ""
1732 #: simulation/data/technologies/siege_health.jsontooltip
1733 msgid "Battering Rams and Siege Towers +25% health."
1734 msgstr ""
1736 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1737 msgid "Military engineers are responsible for improvements in siege engines."
1738 msgstr ""
1740 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1741 msgid "Military Engineers"
1742 msgstr ""
1744 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1745 msgid "Siege Engines –40% pack and unpack time."
1746 msgstr ""
1748 #: simulation/data/technologies/silk_road.jsongenericName
1749 msgid "Silk Road"
1750 msgstr ""
1752 #: simulation/data/technologies/silk_road.jsontooltip
1753 msgid "Traders +20% international trade bonus."
1754 msgstr ""
1756 #: simulation/data/technologies/silvershields.jsondescription
1757 msgid ""
1758 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1759 "the Macedonian army."
1760 msgstr ""
1762 #: simulation/data/technologies/silvershields.jsongenericName
1763 msgid "Silver Shields Regiment"
1764 msgstr ""
1766 #: simulation/data/technologies/silvershields.jsontooltip
1767 msgid ""
1768 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1769 "and attack damage."
1770 msgstr ""
1772 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1773 msgid ""
1774 "Often, a soldier would carry a secondary weapon in addition to his primary "
1775 "weapon of choice, to be drawn when the primary weapon has failed or been "
1776 "broken."
1777 msgstr ""
1779 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1780 msgid "Side Arms"
1781 msgstr ""
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1784 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1788 msgid "Xiphos"
1789 msgstr ""
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1792 msgid "Pugio"
1793 msgstr ""
1795 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1796 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1797 msgid "Soldiers +15% melee attack damage."
1798 msgstr ""
1800 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1801 msgid "Using iron instead of bronze gave weapons additional power."
1802 msgstr ""
1804 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1805 msgid "Iron Weapons"
1806 msgstr "Železno orožje"
1808 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1809 msgid ""
1810 "By adding a small amount of carbon during the iron smelting process, a "
1811 "stronger material, steel, can be forged."
1812 msgstr ""
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1815 msgid "Carburization"
1816 msgstr ""
1818 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1819 msgid "Soldiers +20% melee attack damage."
1820 msgstr ""
1822 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1823 msgid ""
1824 "Secret steel working techniques give sword blades distinctive and beautiful "
1825 "markings. Not only that, but the steel's hardness is unparalleled."
1826 msgstr ""
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1829 msgid "Steel Working"
1830 msgstr "Obdelava jekla"
1832 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1833 msgid "Toledo Steel"
1834 msgstr "Toledsko jeklo"
1836 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1837 msgid "Wootz Steel"
1838 msgstr ""
1840 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1841 msgid ""
1842 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1843 msgstr ""
1845 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1846 msgid ""
1847 "Improving the fletching of arrows increases their stability and speed, and "
1848 "thus their penetration."
1849 msgstr ""
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1852 msgid "Improved Fletching"
1853 msgstr ""
1855 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1856 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1857 msgid "Soldiers +15% ranged attack damage."
1858 msgstr ""
1860 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1861 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1862 msgstr ""
1864 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1865 msgid "Iron Arrowheads"
1866 msgstr ""
1868 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1869 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1870 msgstr ""
1872 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1873 msgid "Trilobate Arrowheads"
1874 msgstr ""
1876 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1877 msgid "Soldiers +20% ranged attack damage."
1878 msgstr ""
1880 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1881 msgid "Ranged Soldiers +25% promotion experience."
1882 msgstr ""
1884 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1885 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1886 msgstr ""
1888 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1889 msgid "Quilted Body Armor"
1890 msgstr ""
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1893 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1897 msgid "Spolas"
1898 msgstr ""
1900 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1901 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1902 msgid "Soldiers +1 hack resistance."
1903 msgstr ""
1905 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1906 msgid "Body armor made from laminated linen."
1907 msgstr ""
1909 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1910 msgid "Laminated Linen Body Armor"
1911 msgstr ""
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1914 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1918 msgid "Linothōrax"
1919 msgstr ""
1921 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1922 msgid "Body armor made of small metal rings linked together."
1923 msgstr ""
1925 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1926 msgid "Mail Body Armor"
1927 msgstr ""
1929 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1930 msgid "Soldiers +2 hack resistance."
1931 msgstr ""
1933 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1934 msgid ""
1935 "Wooden shields are heavier but much better able to resist projectiles and "
1936 "blows than wicker-frame shields."
1937 msgstr ""
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1940 msgid "Wooden Shield"
1941 msgstr ""
1943 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1944 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1945 msgid "Soldiers +1 pierce resistance."
1946 msgstr ""
1948 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1949 msgid "Strengthen shields with a metal rim or spine."
1950 msgstr ""
1952 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1953 msgid "Metal Rim"
1954 msgstr ""
1956 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1957 msgid "Strengthen shields further with stronger metal alloys."
1958 msgstr ""
1960 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1961 msgid "Improved Shield Alloys"
1962 msgstr ""
1964 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1965 msgid "Soldiers +2 pierce resistance."
1966 msgstr ""
1968 #: simulation/data/technologies/spy_counter.jsondescription
1969 msgid "Recruit a network of informants to watch over your people."
1970 msgstr ""
1972 #: simulation/data/technologies/spy_counter.jsongenericName
1973 msgid "Counterintelligence"
1974 msgstr ""
1976 #: simulation/data/technologies/spy_counter.jsontooltip
1977 msgid "Make your units 50% more expensive to bribe."
1978 msgstr ""
1980 #: simulation/data/technologies/stable_batch_training.jsondescription
1981 msgid ""
1982 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1983 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1984 msgstr ""
1986 #: simulation/data/technologies/stable_batch_training.jsontooltip
1987 msgid "Decrease batch training time of units trained in Stables."
1988 msgstr ""
1990 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1991 msgid ""
1992 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1993 " ice house."
1994 msgstr ""
1996 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1997 msgid "Subterranean Aqueducts"
1998 msgstr ""
2000 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2001 msgid "Kārēz"
2002 msgstr ""
2004 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2005 msgid "Ice House +1 trickle food rate per second."
2006 msgstr ""
2008 #: simulation/data/technologies/tower_crenellations.jsondescription
2009 msgid ""
2010 "Crenellations on the battlements allow soldiers wider range of fire in "
2011 "defending a keep."
2012 msgstr ""
2014 #: simulation/data/technologies/tower_crenellations.jsongenericName
2015 msgid "Crenellations"
2016 msgstr ""
2018 #: simulation/data/technologies/tower_crenellations.jsontooltip
2019 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2020 msgstr ""
2022 #: simulation/data/technologies/tower_health.jsondescription
2023 msgid "Reinforce the foundations in preparation of an attack."
2024 msgstr ""
2026 #: simulation/data/technologies/tower_health.jsongenericName
2027 msgid "Sturdy Foundations"
2028 msgstr "Trdni temelji"
2030 #: simulation/data/technologies/tower_health.jsontooltip
2031 msgid "Towers +25% health."
2032 msgstr ""
2034 #: simulation/data/technologies/tower_murderholes.jsondescription
2035 msgid "Murder holes allow hitting enemies at the foot of the tower."
2036 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
2038 #: simulation/data/technologies/tower_murderholes.jsongenericName
2039 msgid "Murder Holes"
2040 msgstr "Strelne line"
2042 #: simulation/data/technologies/tower_murderholes.jsontooltip
2043 msgid "Sentry and Stone Towers have 0 minimum attack range."
2044 msgstr ""
2046 #: simulation/data/technologies/tower_range.jsondescription
2047 msgid "Arrow shooters increase the maximum range of the fire arrows."
2048 msgstr ""
2050 #: simulation/data/technologies/tower_range.jsongenericName
2051 msgid "Arrow Shooters"
2052 msgstr ""
2054 #: simulation/data/technologies/tower_range.jsontooltip
2055 msgid "Sentry and Stone Towers +8 attack range."
2056 msgstr ""
2058 #: simulation/data/technologies/tower_watch.jsondescription
2059 msgid "A night's watch increases vigilance."
2060 msgstr ""
2062 #: simulation/data/technologies/tower_watch.jsongenericName
2063 msgid "Sentries"
2064 msgstr ""
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2067 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2071 msgid "Nyktophylakes"
2072 msgstr ""
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2075 msgid "Shàobīng"
2076 msgstr ""
2078 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2079 msgid "Vigiles"
2080 msgstr ""
2082 #: simulation/data/technologies/tower_watch.jsontooltip
2083 msgid "Sentry and Stone Towers +1 default arrow count."
2084 msgstr ""
2086 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2087 msgid "Improve the international trading profit."
2088 msgstr ""
2090 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2091 msgid "Commercial Treaty"
2092 msgstr ""
2094 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2095 msgid "Traders +10% trade profit between allies."
2096 msgstr ""
2098 #: simulation/data/technologies/trade_gain_01.jsondescription
2099 #: simulation/data/technologies/trade_gain_02.jsondescription
2100 msgid "The progress in handicraft improves the trading profit."
2101 msgstr ""
2103 #: simulation/data/technologies/trade_gain_01.jsongenericName
2104 msgid "Handicraft"
2105 msgstr ""
2107 #: simulation/data/technologies/trade_gain_01.jsontooltip
2108 #: simulation/data/technologies/trade_gain_02.jsontooltip
2109 msgid "Traders +15% trade gain."
2110 msgstr ""
2112 #: simulation/data/technologies/trade_gain_02.jsongenericName
2113 msgid "Advanced Handicraft"
2114 msgstr ""
2116 #: simulation/data/technologies/trader_health.jsondescription
2117 msgid "Traders traveling together in caravans are less vulnerable."
2118 msgstr ""
2120 #: simulation/data/technologies/trader_health.jsongenericName
2121 msgid "Trade Caravan"
2122 msgstr ""
2124 #: simulation/data/technologies/trader_health.jsontooltip
2125 msgid "Land Traders +50% health."
2126 msgstr ""
2128 #: simulation/data/technologies/traditional_army_sele.jsondescription
2129 msgid "The Macedonian-style core of the Seleucid army."
2130 msgstr ""
2132 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2133 msgid "Traditional Army"
2134 msgstr ""
2136 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2137 msgid "Unlock the Champion Infantry Pikeman."
2138 msgstr ""
2140 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2141 msgid ""
2142 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2143 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2144 "warrior poet of Sparta, during the First Messenian War."
2145 msgstr ""
2147 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2148 msgid "Tyrtean Paeans"
2149 msgstr ""
2151 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2152 msgid "Champion Hoplites +10% movement speed."
2153 msgstr ""
2155 #: simulation/data/technologies/unit_advanced.jsontooltip
2156 msgid ""
2157 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2158 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2159 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2160 "damage; Ranged units −20% spread."
2161 msgstr ""
2163 #: simulation/data/technologies/unit_elite.jsontooltip
2164 msgid ""
2165 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2166 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2167 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2168 "spread."
2169 msgstr ""
2171 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2172 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2173 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2174 msgid ""
2175 "Guard units (Champions) are professionals who wield the best weapons and "
2176 "have the best training."
2177 msgstr ""
2179 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2180 msgid "Unlock Champion Cavalry"
2181 msgstr ""
2183 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2184 msgid "Unlock Champion Cavalry at the Stable."
2185 msgstr ""
2187 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2188 msgid "Unlock Champion Chariots"
2189 msgstr ""
2191 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2192 msgid "Unlock Champion Chariots at the Stable."
2193 msgstr ""
2195 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2196 msgid "Unlock Champion Infantry"
2197 msgstr ""
2199 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2200 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2201 msgid "Agēma"
2202 msgstr ""
2204 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2205 msgid "Regio Cohors"
2206 msgstr ""
2208 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2209 msgid "Unlock Champions Infantry at the Barracks."
2210 msgstr ""
2212 #: simulation/data/technologies/unlock_females_house.jsondescription
2213 msgid "A festival attended by women-only, to celebrate female fertility."
2214 msgstr ""
2216 #: simulation/data/technologies/unlock_females_house.jsongenericName
2217 msgid "Fertility Festival"
2218 msgstr ""
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2221 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2225 msgid "Thesmophoria"
2226 msgstr ""
2228 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2229 msgid "Bona Dea"
2230 msgstr ""
2232 #: simulation/data/technologies/unlock_females_house.jsontooltip
2233 msgid "Unlock the ability to train women from houses."
2234 msgstr ""
2236 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2237 msgid ""
2238 "In ancient Sparta, the Helots who were freed by the state in reward for "
2239 "military service were known as Neodamodes."
2240 msgstr ""
2242 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2243 msgid "Unlock Neodamodes"
2244 msgstr ""
2246 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2247 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2248 msgstr ""
2250 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2251 msgid ""
2252 "The extension of trade leads to the permanent establishment of storekeepers "
2253 "and their families in foreign countries, allowing them to exploit the wealth"
2254 " of these countries."
2255 msgstr ""
2257 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2258 msgid "Diaspora"
2259 msgstr ""
2261 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2262 msgid "Requires three Traders"
2263 msgstr ""
2265 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2266 msgid "Allows using allied dropsites."
2267 msgstr ""
2269 #: simulation/data/technologies/unlock_shared_los.jsondescription
2270 msgid ""
2271 "By means of trading and travelling people explored beyond the boundaries of "
2272 "their lands and drew maps of it in order to share and memorize their "
2273 "discoveries."
2274 msgstr ""
2276 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2277 msgid "Cartography"
2278 msgstr "Kartografija"
2280 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2281 msgid ""
2282 "See what your allies see, browse their summary and check their resources and"
2283 " population count in the top panel."
2284 msgstr ""
2286 #: simulation/data/technologies/unlock_spies.jsondescription
2287 msgid ""
2288 "Merchants' first goal was trading, but they also gathered information about "
2289 "the countries they crossed."
2290 msgstr ""
2292 #: simulation/data/technologies/unlock_spies.jsongenericName
2293 msgid "Espionage"
2294 msgstr ""
2296 #: simulation/data/technologies/unlock_spies.jsontooltip
2297 msgid ""
2298 "Allows bribing the units of other players in order to share their vision."
2299 msgstr ""
2301 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2302 msgid "Hire professional mercenaries to fight in your army."
2303 msgstr ""
2305 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2306 msgid "Expertise In War"
2307 msgstr ""
2309 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2310 msgid "Mercenaries start at Advanced rank."
2311 msgstr ""
2313 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2314 msgid "Mounting bolt shooters onto ships helped give added firepower."
2315 msgstr ""
2317 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2318 msgid "Naval Oxybeles"
2319 msgstr ""
2321 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2322 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2323 msgstr ""
2325 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2326 msgid ""
2327 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2328 "help seal the hulls of boats as well as assist in igniting enemy ships."
2329 msgstr ""
2331 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2332 msgid "Burning Pitch"
2333 msgstr ""
2335 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2336 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2337 msgstr ""
2339 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2340 msgid "Fire Ships +25% health and +25% attack damage."
2341 msgstr ""
2343 #: simulation/data/technologies/warship_health.jsondescription
2344 msgid "The hypozomata brace the structure of a ship."
2345 msgstr ""
2347 #: simulation/data/technologies/warship_health.jsongenericName
2348 msgid "Undergirding Cables"
2349 msgstr ""
2351 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2352 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2353 msgstr ""
2355 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2356 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2357 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2358 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2359 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2360 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2361 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2362 msgid "Hypozomata"
2363 msgstr ""
2365 #: simulation/data/technologies/warship_health.jsontooltip
2366 msgid "Arrow Ships and Ramming Ships +25% health."
2367 msgstr ""
2369 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2370 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2371 msgstr ""
2373 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2374 msgid "Bronze Ram"
2375 msgstr ""
2377 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2378 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2379 msgstr ""
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2388 msgid "Embolon"
2389 msgstr ""
2391 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2392 msgid "Ramming Ships +30% attack damage."
2393 msgstr ""
2395 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2396 msgid ""
2397 "The flanking maneuver was attempted in order to position the ship for a "
2398 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2399 " needed to be highly trained and well-motivated."
2400 msgstr ""
2402 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2403 msgid "Flanking Maneuvers"
2404 msgstr ""
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2413 msgid "Periplous"
2414 msgstr ""
2416 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2417 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2418 msgstr ""
2420 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2421 msgid ""
2422 "Flaming munitions were very useful against wooden targets such as ships."
2423 msgstr ""
2425 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2426 msgid "Flaming Projectiles"
2427 msgstr ""
2429 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2430 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2431 msgstr ""
2433 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2434 msgid "Ranged Warships +10% attack damage."
2435 msgstr ""
2437 #: simulation/data/technologies/warship_resistance.jsondescription
2438 msgid "Armor for the flanks of a warship."
2439 msgstr ""
2441 #: simulation/data/technologies/warship_resistance.jsongenericName
2442 msgid "Ship Cladding"
2443 msgstr ""
2445 #: simulation/data/technologies/warship_resistance.jsontooltip
2446 msgid ""
2447 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2448 "civilizations."
2449 msgstr ""
2451 #: simulation/data/technologies/warship_siege_attack.jsondescription
2452 msgid "Mounting stronger catapults onto ships helped give added firepower."
2453 msgstr ""
2455 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2456 msgid "Naval Ballistae"
2457 msgstr ""
2459 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2460 msgid "Siege Ships +20% attack range and vision range."
2461 msgstr ""
2463 #: simulation/data/technologies/wonder_population_cap.jsondescription
2464 msgid "The wonder attracts many more people to your civilization."
2465 msgstr ""
2467 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2468 msgid "Glorious Expansion"
2469 msgstr "Veličastna ekspanzija"
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2472 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2476 msgid "Peristasis"
2477 msgstr ""
2479 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2480 msgid ""
2481 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2482 "Wonder owned."
2483 msgstr ""