1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Donatas Kičas <donatas.kicas@outlook.com>, 2015
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-18 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-18 08:43+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Lithuanian (http://www.transifex.com/wildfire-games/0ad/language/lt/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
20 #: simulation/templates/template_structure_civic.xml:14
21 msgid "Civic Structure"
24 #: simulation/templates/template_structure_civic.xml:15
28 #: simulation/templates/template_structure_civic_civil_centre.xml:69
32 #: simulation/templates/template_structure_civic_civil_centre.xml:70
34 "Build to acquire large tracts of territory. Train citizens. Garrison: 20."
37 #: simulation/templates/template_structure_civic_civil_centre.xml:72
38 #: simulation/templates/template_structure_civic_civil_centre.xml:34
42 #: simulation/templates/template_structure_civic_house.xml:34
43 msgid "Increase the population limit."
46 #: simulation/templates/template_structure_civic_house.xml:36
47 #: simulation/templates/template_structure_defense_outpost.xml:60
48 #: simulation/templates/template_structure_defense_wooden_tower.xml:50
49 #: simulation/templates/template_structure_economic_farmstead.xml:27
50 #: simulation/templates/template_structure_economic_storehouse.xml:27
51 #: simulation/templates/template_structure_military_barracks.xml:31
52 #: simulation/templates/template_structure_military_dock.xml:27
53 #: simulation/templates/template_structure_resource_corral.xml:20
57 #: simulation/templates/template_structure_civic_house.xml:36
58 #: simulation/templates/template_structure_civic_house.xml:33
62 #: simulation/templates/template_structure_civic_temple.xml:11
66 #: simulation/templates/template_structure_civic_temple.xml:12
67 msgid "Heals nearby units at 1 HP per second."
70 #: simulation/templates/template_structure_civic_temple.xml:44
72 "Train healers. Garrison up to 20 units to heal them at a quick rate (3 HP "
73 "per second). Research healing and religious improvements."
76 #: simulation/templates/template_structure_civic_temple.xml:45
77 #: simulation/templates/template_structure_defense_defense_tower.xml:57
78 #: simulation/templates/template_structure_economic_market.xml:24
79 #: simulation/templates/template_structure_military_blacksmith.xml:32
80 #: simulation/templates/template_structure_military_embassy.xml:24
81 #: simulation/templates/structures/brit_blacksmith.xml:11
82 #: simulation/templates/structures/gaul_blacksmith.xml:11
86 #: simulation/templates/template_structure_civic_temple.xml:45
87 #: simulation/templates/template_structure_civic_temple.xml:43
91 #: simulation/templates/template_structure_defense.xml:14
92 msgid "Defensive Structure"
93 msgstr "Gynybinis Pastatas"
95 #: simulation/templates/template_structure_defense.xml:15
96 #: simulation/templates/template_structure_military_fortress.xml:61
100 #: simulation/templates/template_structure_defense_defense_tower.xml:54
101 msgid "Defense Tower"
102 msgstr "Gynybinis Bokštas"
104 #: simulation/templates/template_structure_defense_defense_tower.xml:55
106 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
107 "tech to protect its foot."
110 #: simulation/templates/template_structure_defense_defense_tower.xml:57
111 #: simulation/templates/template_structure_defense_defense_tower.xml:26
112 #: simulation/templates/template_structure_defense_wooden_tower.xml:20
116 #: simulation/templates/template_structure_defense_outpost.xml:58
118 "Build in neutral and own territories to scout areas of the map. Slowly "
119 "converts to Gaia while in neutral territory."
122 #: simulation/templates/template_structure_defense_outpost.xml:60
123 #: simulation/templates/template_structure_defense_outpost.xml:57
127 #: simulation/templates/template_structure_defense_wall.xml:27
129 msgstr "Akmeninė siena"
131 #: simulation/templates/template_structure_defense_wall.xml:28
132 #: simulation/templates/template_structure_defense_wallset.xml:11
133 msgid "Wall off your town for a stout defense."
136 #: simulation/templates/template_structure_defense_wall_gate.xml:33
138 msgstr "Miesto vartai"
140 #: simulation/templates/template_structure_defense_wall_gate.xml:34
142 "Allow units access through a city wall. Can be locked to prevent access."
145 #: simulation/templates/template_structure_defense_wall_long.xml:18
146 #: simulation/templates/template_structure_defense_wall_medium.xml:18
147 msgid "Wall Protection"
150 #: simulation/templates/template_structure_defense_wall_long.xml:19
151 #: simulation/templates/template_structure_defense_wall_medium.xml:19
152 msgid "Units on walls have 3 extra Armor levels"
155 #: simulation/templates/template_structure_defense_wall_long.xml:58
156 msgid "Long wall segments can be converted to gates."
157 msgstr "Ilgi sienų segmentai gali būti pakeisti į vartus."
159 #: simulation/templates/template_structure_defense_wall_long.xml:59
160 msgid "Convert Stone Wall into City Gate"
161 msgstr "Akmenynėje sienoje padaryti miesto vartus"
163 #: simulation/templates/template_structure_defense_wall_tower.xml:58
167 #: simulation/templates/template_structure_defense_wall_tower.xml:59
168 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
171 #: simulation/templates/template_structure_defense_wallset.xml:10
173 msgstr "Miesto siena"
175 #: simulation/templates/template_structure_defense_wooden_tower.xml:46
176 #: simulation/templates/template_structure_defense_wooden_tower.xml:45
178 msgstr "Medinis Bokštas"
180 #: simulation/templates/template_structure_economic.xml:14
181 msgid "Economic Structure"
184 #: simulation/templates/template_structure_economic.xml:15
185 #: simulation/templates/template_structure_military_dock.xml:27
189 #: simulation/templates/template_structure_economic_farmstead.xml:25
190 msgid "Dropsite for the food resource. Research food gathering improvements."
193 #: simulation/templates/template_structure_economic_farmstead.xml:27
194 #: simulation/templates/template_structure_economic_farmstead.xml:24
198 #: simulation/templates/template_structure_economic_market.xml:22
200 "Create trade units to trade between other markets. Barter resources. "
201 "Research trading and bartering improvements."
204 #: simulation/templates/template_structure_economic_market.xml:24
205 #: simulation/templates/template_structure_economic_market.xml:21
206 #: simulation/templates/template_structure_military_dock.xml:27
210 #: simulation/templates/template_structure_economic_storehouse.xml:25
212 "Dropsite for wood, stone, and metal resources. Research gathering "
213 "improvements for these resources."
216 #: simulation/templates/template_structure_economic_storehouse.xml:27
217 #: simulation/templates/template_structure_economic_storehouse.xml:24
221 #: simulation/templates/template_structure_gaia_settlement.xml:9
222 #: simulation/templates/template_structure_gaia_settlement.xml:10
226 #: simulation/templates/template_structure_gaia_settlement.xml:11
227 msgid "Build a Civic Center at this location to expand your territory."
230 #: simulation/templates/template_structure_military.xml:14
231 msgid "Military Structure"
232 msgstr "Karinis Pastatas"
234 #: simulation/templates/template_structure_military.xml:15
238 #: simulation/templates/template_structure_military_barracks.xml:30
239 msgid "Train citizen-soldiers. Research training improvements. Garrison: 10."
242 #: simulation/templates/template_structure_military_barracks.xml:31
243 #: simulation/templates/template_structure_military_barracks.xml:29
247 #: simulation/templates/template_structure_military_blacksmith.xml:30
248 msgid "Research weapons and armor improvements."
251 #: simulation/templates/template_structure_military_blacksmith.xml:32
252 #: simulation/templates/template_structure_military_blacksmith.xml:29
256 #: simulation/templates/template_structure_military_dock.xml:25
258 "Build upon a shoreline to construct naval vessels and to open sea trade. "
259 "Research naval improvements."
262 #: simulation/templates/template_structure_military_dock.xml:27
263 #: simulation/templates/template_structure_military_dock.xml:24
267 #: simulation/templates/template_structure_military_embassy.xml:24
268 #: simulation/templates/template_structure_military_embassy.xml:25
269 #: simulation/templates/structures/cart_embassy.xml:19
270 #: simulation/templates/structures/cart_embassy.xml:20
274 #: simulation/templates/template_structure_military_fortress.xml:59
276 "Train heroes, champions, and siege weapons. Research siege weapon "
277 "improvements. Garrison: 20."
280 #: simulation/templates/template_structure_military_fortress.xml:61
284 #: simulation/templates/template_structure_military_fortress.xml:61
285 #: simulation/templates/template_structure_military_fortress.xml:25
286 #: simulation/templates/template_structure_military_fortress.xml:58
290 #: simulation/templates/template_structure_resource.xml:17
291 msgid "Resource Structure"
294 #: simulation/templates/template_structure_resource.xml:19
298 #: simulation/templates/template_structure_resource_corral.xml:19
300 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
301 " food or other bonus (Not yet implemented)."
304 #: simulation/templates/template_structure_resource_corral.xml:20
305 #: simulation/templates/template_structure_resource_corral.xml:18
309 #: simulation/templates/template_structure_resource_field.xml:28
310 #: simulation/templates/template_structure_resource_field.xml:27
314 #: simulation/templates/template_structure_resource_field.xml:29
315 msgid "Harvest vegetables for food. Max gatherers: 5."
318 #: simulation/templates/template_structure_special.xml:42
319 #: simulation/templates/structures/brit_kennel.xml:32
320 msgid "Special Building"
321 msgstr "Specialus Pastatas"
323 #: simulation/templates/template_structure_special.xml:43
324 msgid "This is a special building unique to a particular civilization."
325 msgstr "Tai specialus, konkrečios civilizacijos unikalus pastatas."
327 #: simulation/templates/template_structure_wonder.xml:46
331 #: simulation/templates/template_structure_wonder.xml:47
333 "Bring glory to your civilization and add large tracts of land to your "
337 #: simulation/templates/structures/athen_barracks.xml:18
338 #: simulation/templates/structures/mace_barracks.xml:18
339 #: simulation/templates/structures/spart_barracks.xml:18
343 #: simulation/templates/structures/athen_blacksmith.xml:5
344 #: simulation/templates/structures/spart_blacksmith.xml:5
348 #: simulation/templates/structures/athen_civil_centre.xml:8
349 #: simulation/templates/structures/mace_civil_centre.xml:8
350 #: simulation/templates/structures/spart_civil_centre.xml:8
354 #: simulation/templates/structures/athen_corral.xml:12
355 #: simulation/templates/structures/mace_corral.xml:12
356 #: simulation/templates/structures/sele_corral.xml:12
357 #: simulation/templates/structures/spart_corral.xml:12
361 #: simulation/templates/structures/athen_defense_tower.xml:9
362 #: simulation/templates/structures/mace_defense_tower.xml:9
363 #: simulation/templates/structures/sele_defense_tower.xml:9
364 #: simulation/templates/structures/spart_defense_tower.xml:9
368 #: simulation/templates/structures/athen_dock.xml:12
369 #: simulation/templates/structures/mace_dock.xml:12
370 #: simulation/templates/structures/spart_dock.xml:12
374 #: simulation/templates/structures/athen_farmstead.xml:12
375 #: simulation/templates/structures/mace_farmstead.xml:12
376 #: simulation/templates/structures/spart_farmstead.xml:12
380 #: simulation/templates/structures/athen_field.xml:5
381 #: simulation/templates/structures/mace_field.xml:5
382 #: simulation/templates/structures/spart_field.xml:5
386 #: simulation/templates/structures/athen_fortress.xml:9
390 #: simulation/templates/structures/athen_fortress.xml:10
391 #: simulation/templates/structures/spart_fortress.xml:10
393 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
396 #: simulation/templates/structures/athen_gymnasion.xml:20
400 #: simulation/templates/structures/athen_gymnasion.xml:21
404 #: simulation/templates/structures/athen_gymnasion.xml:22
405 msgid "Train champion units."
408 #: simulation/templates/structures/athen_house.xml:18
409 #: simulation/templates/structures/mace_house.xml:18
410 #: simulation/templates/structures/sele_house.xml:18
411 #: simulation/templates/structures/spart_house.xml:18
415 #: simulation/templates/structures/athen_market.xml:5
416 #: simulation/templates/structures/mace_market.xml:5
417 #: simulation/templates/structures/spart_market.xml:5
421 #: simulation/templates/structures/athen_outpost.xml:5
422 #: simulation/templates/structures/mace_outpost.xml:5
423 #: simulation/templates/structures/spart_outpost.xml:5
424 msgid "Greek Outpost"
427 #: simulation/templates/structures/athen_outpost.xml:6
428 #: simulation/templates/structures/mace_outpost.xml:6
429 #: simulation/templates/structures/spart_outpost.xml:6
433 #: simulation/templates/structures/athen_prytaneion.xml:24
434 msgid "Council Chamber"
437 #: simulation/templates/structures/athen_prytaneion.xml:25
441 #: simulation/templates/structures/athen_prytaneion.xml:26
442 msgid "Train heroes. Research special technologies."
445 #: simulation/templates/structures/athen_storehouse.xml:5
446 #: simulation/templates/structures/mace_storehouse.xml:5
447 #: simulation/templates/structures/sele_storehouse.xml:5
448 #: simulation/templates/structures/spart_storehouse.xml:5
452 #: simulation/templates/structures/athen_temple.xml:9
456 #: simulation/templates/structures/athen_theatron.xml:32
457 #: simulation/templates/structures/mace_theatron.xml:32
458 #: simulation/templates/structures/spart_theatron.xml:32
459 #: simulation/templates/structures/theb_theatron.xml:32
460 msgid "Greek Theater"
463 #: simulation/templates/structures/athen_theatron.xml:33
464 #: simulation/templates/structures/mace_theatron.xml:33
465 #: simulation/templates/structures/spart_theatron.xml:33
466 #: simulation/templates/structures/theb_theatron.xml:33
470 #: simulation/templates/structures/athen_theatron.xml:35
471 #: simulation/templates/structures/mace_theatron.xml:35
472 #: simulation/templates/structures/spart_theatron.xml:35
473 #: simulation/templates/structures/theb_theatron.xml:35
475 "Hellēnízein (Hellenization): +20% territory influence for all buildings "
476 "while the Theatron exists."
479 #: simulation/templates/structures/athen_wall_gate.xml:9
480 #: simulation/templates/structures/mace_wall_gate.xml:9
481 #: simulation/templates/structures/sele_wall_gate.xml:9
482 #: simulation/templates/structures/spart_wall_gate.xml:9
486 #: simulation/templates/structures/athen_wall_long.xml:10
487 #: simulation/templates/structures/athen_wall_medium.xml:10
488 #: simulation/templates/structures/athen_wall_short.xml:10
489 #: simulation/templates/structures/athen_wallset_stone.xml:5
490 #: simulation/templates/structures/mace_wall_long.xml:10
491 #: simulation/templates/structures/mace_wall_medium.xml:10
492 #: simulation/templates/structures/mace_wall_short.xml:10
493 #: simulation/templates/structures/mace_wallset_stone.xml:5
494 #: simulation/templates/structures/sele_wall_long.xml:10
495 #: simulation/templates/structures/sele_wall_medium.xml:10
496 #: simulation/templates/structures/sele_wall_short.xml:10
497 #: simulation/templates/structures/sele_wallset_stone.xml:5
498 #: simulation/templates/structures/spart_wall_long.xml:10
499 #: simulation/templates/structures/spart_wall_medium.xml:13
500 #: simulation/templates/structures/spart_wall_short.xml:13
501 #: simulation/templates/structures/spart_wallset_stone.xml:5
505 #: simulation/templates/structures/athen_wall_tower.xml:9
506 #: simulation/templates/structures/mace_wall_tower.xml:9
507 #: simulation/templates/structures/sele_wall_tower.xml:9
508 #: simulation/templates/structures/spart_wall_tower.xml:9
512 #: simulation/templates/structures/athen_wonder.xml:9
513 #: simulation/templates/structures/mace_wonder.xml:9
514 #: simulation/templates/structures/spart_wonder.xml:9
515 msgid "Naós Parthenṓn"
518 #: simulation/templates/structures/athen_wonder.xml:11
519 #: simulation/templates/structures/mace_wonder.xml:11
520 #: simulation/templates/structures/spart_wonder.xml:11
522 "Bring glory to your civilization and add large tracts of land to your "
523 "empire. Garrison up to 30 units to heal them at a quick rate."
526 #: simulation/templates/structures/brit_barracks.xml:15
527 #: simulation/templates/structures/gaul_barracks.xml:15
531 #: simulation/templates/structures/brit_blacksmith.xml:8
532 #: simulation/templates/structures/gaul_blacksmith.xml:8
536 #: simulation/templates/structures/brit_civil_centre.xml:9
537 #: simulation/templates/structures/gaul_civil_centre.xml:9
541 #: simulation/templates/structures/brit_corral.xml:9
542 #: simulation/templates/structures/gaul_corral.xml:9
546 #: simulation/templates/structures/brit_crannog.xml:21
547 msgid "Island Settlement"
550 #: simulation/templates/structures/brit_crannog.xml:24
551 msgid "Increase population limit and defend waterways."
554 #: simulation/templates/structures/brit_crannog.xml:25
555 #: simulation/templates/structures/brit_dock.xml:15
556 #: simulation/templates/structures/gaul_dock.xml:15
560 #: simulation/templates/structures/brit_defense_tower.xml:9
561 #: simulation/templates/structures/brit_wall_tower.xml:11
562 #: simulation/templates/structures/gaul_defense_tower.xml:9
563 #: simulation/templates/structures/gaul_wall_tower.xml:11
567 #: simulation/templates/structures/brit_farmstead.xml:8
568 #: simulation/templates/structures/gaul_farmstead.xml:12
572 #: simulation/templates/structures/brit_field.xml:5
573 #: simulation/templates/structures/gaul_field.xml:5
577 #: simulation/templates/structures/brit_fortress.xml:21
578 msgid "Brythonic Broch"
581 #: simulation/templates/structures/brit_fortress.xml:22
582 msgid "Train Brythonic heroes and champions. Construct siege rams."
585 #: simulation/templates/structures/brit_house.xml:9
586 #: simulation/templates/structures/gaul_house.xml:9
590 #: simulation/templates/structures/brit_kennel.xml:33
594 #: simulation/templates/structures/brit_kennel.xml:35
595 msgid "Train Celtic war dogs."
598 #: simulation/templates/structures/brit_market.xml:15
599 #: simulation/templates/structures/gaul_market.xml:15
603 #: simulation/templates/structures/brit_outpost.xml:5
604 msgid "Brythonic Outpost"
607 #: simulation/templates/structures/brit_rotarymill.xml:21
608 #: simulation/templates/structures/gaul_rotarymill.xml:21
609 msgid "Farming bonus"
612 #: simulation/templates/structures/brit_rotarymill.xml:22
613 #: simulation/templates/structures/gaul_rotarymill.xml:22
614 msgid "Boosts nearby farming with +25% gathering rate."
617 #: simulation/templates/structures/brit_rotarymill.xml:33
618 #: simulation/templates/structures/gaul_rotarymill.xml:33
622 #: simulation/templates/structures/brit_rotarymill.xml:34
623 #: simulation/templates/structures/gaul_rotarymill.xml:34
627 #: simulation/templates/structures/brit_rotarymill.xml:36
628 #: simulation/templates/structures/gaul_rotarymill.xml:36
629 msgid "Increase nearby farming output +25%."
632 #: simulation/templates/structures/brit_storehouse.xml:8
633 #: simulation/templates/structures/gaul_storehouse.xml:8
637 #: simulation/templates/structures/brit_temple.xml:19
638 #: simulation/templates/structures/gaul_temple.xml:19
642 #: simulation/templates/structures/brit_wall_gate.xml:16
646 #: simulation/templates/structures/brit_wall_long.xml:29
647 #: simulation/templates/structures/brit_wall_medium.xml:26
648 #: simulation/templates/structures/brit_wall_short.xml:13
649 #: simulation/templates/structures/brit_wallset_stone.xml:5
650 #: simulation/templates/structures/gaul_wall_long.xml:29
651 #: simulation/templates/structures/gaul_wall_medium.xml:26
652 #: simulation/templates/structures/gaul_wall_short.xml:13
653 #: simulation/templates/structures/gaul_wallset_stone.xml:5
657 #: simulation/templates/structures/brit_wall_tower.xml:13
658 #: simulation/templates/structures/gaul_wall_tower.xml:13
659 msgid "Does not shoot or garrison."
662 #: simulation/templates/structures/brit_wonder.xml:9
663 #: simulation/templates/structures/gaul_wonder.xml:9
667 #: simulation/templates/structures/cart_barracks.xml:18
671 #: simulation/templates/structures/cart_barracks.xml:20
673 "Train North African citizen-soldiers. Research improvements for North "
677 #: simulation/templates/structures/cart_blacksmith.xml:5
678 #: simulation/templates/structures/ptol_blacksmith.xml:5
679 #: simulation/templates/structures/ptol_field.xml:5
680 #: simulation/templates/structures/ptol_temple.xml:12
684 #: simulation/templates/structures/cart_civil_centre.xml:5
688 #: simulation/templates/structures/cart_corral.xml:12
692 #: simulation/templates/structures/cart_defense_tower.xml:9
693 #: simulation/templates/structures/cart_wall_tower.xml:12
697 #: simulation/templates/structures/cart_dock.xml:17
698 msgid "Commercial Port"
701 #: simulation/templates/structures/cart_dock.xml:18
705 #: simulation/templates/structures/cart_dock.xml:20
707 "Construct fishing boats to gather meat and merchant ships to trade with "
711 #: simulation/templates/structures/cart_embassy.xml:22
712 msgid "Hire mercenaries."
715 #: simulation/templates/structures/cart_embassy_celtic.xml:20
716 msgid "Celtic Embassy"
719 #: simulation/templates/structures/cart_embassy_celtic.xml:22
720 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
723 #: simulation/templates/structures/cart_embassy_iberian.xml:13
724 msgid "Iberian Embassy"
727 #: simulation/templates/structures/cart_embassy_iberian.xml:15
728 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
731 #: simulation/templates/structures/cart_embassy_italiote.xml:20
732 msgid "Italian Embassy"
735 #: simulation/templates/structures/cart_embassy_italiote.xml:22
736 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
739 #: simulation/templates/structures/cart_farmstead.xml:9
743 #: simulation/templates/structures/cart_field.xml:5
747 #: simulation/templates/structures/cart_fortress.xml:9
748 msgid "Blockhouse Fort"
751 #: simulation/templates/structures/cart_fortress.xml:10
755 #: simulation/templates/structures/cart_house.xml:22
759 #: simulation/templates/structures/cart_market.xml:12
763 #: simulation/templates/structures/cart_outpost.xml:5
764 msgid "Carthaginian Outpost"
767 #: simulation/templates/structures/cart_storehouse.xml:9
771 #: simulation/templates/structures/cart_super_dock.xml:10
772 msgid "Repairing ship Aura"
775 #: simulation/templates/structures/cart_super_dock.xml:11
776 msgid "Heals garrisoned ship at 3 HP per second."
779 #: simulation/templates/structures/cart_super_dock.xml:21
780 msgid "Naval Shipyard"
781 msgstr "Karinių laivų statykla"
783 #: simulation/templates/structures/cart_super_dock.xml:22
787 #: simulation/templates/structures/cart_super_dock.xml:25
788 msgid "Construct and repair mighty warships."
789 msgstr "Konstruoti ir taisyti galingus karo laivus."
791 #: simulation/templates/structures/cart_temple.xml:14
795 #: simulation/templates/structures/cart_temple.xml:16
797 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
798 "up to 20 units to heal them at a quick rate."
801 #: simulation/templates/structures/cart_wall.xml:18
802 #: simulation/templates/structures/cart_wallset_stone.xml:5
806 #: simulation/templates/structures/cart_wall_gate.xml:9
810 #: simulation/templates/structures/cart_wall_long.xml:29
811 #: simulation/templates/structures/cart_wall_medium.xml:23
812 #: simulation/templates/structures/cart_wall_short.xml:10
816 #: simulation/templates/structures/cart_wonder.xml:9
817 msgid "Temple of Ba'al Hammon"
820 #: simulation/templates/structures/gaul_fortress.xml:8
824 #: simulation/templates/structures/gaul_fortress.xml:9
825 msgid "Train Gallic heroes and champions. Construct siege rams."
826 msgstr "Ruošti galų herojus ir čempionus. Konstruoti apgulties taranus."
828 #: simulation/templates/structures/gaul_outpost.xml:5
829 msgid "Gallic Outpost"
832 #: simulation/templates/structures/gaul_tavern.xml:23
836 #: simulation/templates/structures/gaul_tavern.xml:24
840 #: simulation/templates/structures/gaul_tavern.xml:26
841 msgid "Add +10 to Population Cap. Recruit Naked Fanatics."
844 #: simulation/templates/structures/gaul_wall_gate.xml:16
848 #: simulation/templates/structures/iber_barracks.xml:11
852 #: simulation/templates/structures/iber_blacksmith.xml:5
856 #: simulation/templates/structures/iber_civil_centre.xml:5
860 #: simulation/templates/structures/iber_corral.xml:12
864 #: simulation/templates/structures/iber_defense_tower.xml:32
865 #: simulation/templates/structures/iber_wall_tower.xml:9
869 #: simulation/templates/structures/iber_dock.xml:12
873 #: simulation/templates/structures/iber_farmstead.xml:5
877 #: simulation/templates/structures/iber_field.xml:5
881 #: simulation/templates/structures/iber_fortress.xml:15
885 #: simulation/templates/structures/iber_house.xml:12
889 #: simulation/templates/structures/iber_market.xml:12
893 #: simulation/templates/structures/iber_monument.xml:38
894 msgid "Revered Monument"
897 #: simulation/templates/structures/iber_monument.xml:39
898 msgid "Gur Oroigarri"
901 #: simulation/templates/structures/iber_monument.xml:42
903 "All units within vision of this monument will fight harder. Effect Range: 50"
904 " meters. Buildings in the territory of the monument do not decay."
907 #: simulation/templates/structures/iber_outpost.xml:5
908 msgid "Iberian Outpost"
911 #: simulation/templates/structures/iber_storehouse.xml:5
915 #: simulation/templates/structures/iber_temple.xml:12
919 #: simulation/templates/structures/iber_wall.xml:9
920 #: simulation/templates/structures/iber_wall_long.xml:29
921 #: simulation/templates/structures/iber_wall_medium.xml:26
922 #: simulation/templates/structures/iber_wall_short.xml:13
923 #: simulation/templates/structures/iber_wallset_stone.xml:5
927 #: simulation/templates/structures/iber_wall_gate.xml:9
931 #: simulation/templates/structures/iber_wonder.xml:9
935 #: simulation/templates/structures/mace_blacksmith.xml:5
936 msgid "Sidērourgeîon"
939 #: simulation/templates/structures/mace_fortress.xml:15
943 #: simulation/templates/structures/mace_fortress.xml:16
945 "Train Champions and Heroes. Garrison up to 20 soldiers inside for stout "
949 #: simulation/templates/structures/mace_library.xml:15
950 #: simulation/templates/structures/ptol_library.xml:15
951 #: simulation/templates/structures/sele_library.xml:15
955 #: simulation/templates/structures/mace_library.xml:16
956 #: simulation/templates/structures/ptol_library.xml:16
960 #: simulation/templates/structures/mace_library.xml:18
961 #: simulation/templates/structures/ptol_library.xml:18
962 #: simulation/templates/structures/sele_library.xml:18
964 "Research special technologies and reduce the research time of all remaining "
968 #: simulation/templates/structures/mace_siege_workshop.xml:17
969 msgid "Synergeîon Poliorkētṓn"
972 #: simulation/templates/structures/mace_siege_workshop.xml:18
973 msgid "Siege Workshop"
976 #: simulation/templates/structures/mace_siege_workshop.xml:20
977 msgid "Build siege engines. Research siege technologies."
980 #: simulation/templates/structures/mace_temple.xml:9
981 #: simulation/templates/structures/spart_temple.xml:9
985 #: simulation/templates/structures/maur_barracks.xml:9
989 #: simulation/templates/structures/maur_blacksmith.xml:5
993 #: simulation/templates/structures/maur_civil_centre.xml:9
997 #: simulation/templates/structures/maur_corral.xml:12
1001 #: simulation/templates/structures/maur_defense_tower.xml:5
1005 #: simulation/templates/structures/maur_dock.xml:9
1006 msgid "Naukasthanaka"
1009 #: simulation/templates/structures/maur_elephant_stables.xml:21
1010 msgid "Elephant Stables"
1011 msgstr "Dramblių tvartas"
1013 #: simulation/templates/structures/maur_elephant_stables.xml:22
1017 #: simulation/templates/structures/maur_elephant_stables.xml:26
1018 msgid "Train elephant units."
1021 #: simulation/templates/structures/maur_farmstead.xml:12
1025 #: simulation/templates/structures/maur_field.xml:5
1029 #: simulation/templates/structures/maur_fortress.xml:5
1033 #: simulation/templates/structures/maur_fortress.xml:7
1034 msgid "Train heroes and champion units."
1037 #: simulation/templates/structures/maur_house.xml:9
1041 #: simulation/templates/structures/maur_market.xml:12
1045 #: simulation/templates/structures/maur_outpost.xml:5
1049 #: simulation/templates/structures/maur_pillar_ashoka.xml:11
1050 msgid "All traders in range +20% walk speed."
1053 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1054 msgid "Edict Pillar of Ashoka"
1057 #: simulation/templates/structures/maur_pillar_ashoka.xml:39
1058 msgid "Śāsana Stambha Aśokā"
1061 #: simulation/templates/structures/maur_pillar_ashoka.xml:42
1063 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1064 "in the territory of the monument do not decay."
1067 #: simulation/templates/structures/maur_storehouse.xml:5
1071 #: simulation/templates/structures/maur_temple.xml:12
1075 #: simulation/templates/structures/maur_wall.xml:9
1076 #: simulation/templates/structures/maur_wall_long.xml:35
1077 #: simulation/templates/structures/maur_wall_medium.xml:29
1078 #: simulation/templates/structures/maur_wall_short.xml:16
1079 #: simulation/templates/structures/maur_wallset_stone.xml:5
1083 #: simulation/templates/structures/maur_wall_gate.xml:9
1087 #: simulation/templates/structures/maur_wall_tower.xml:18
1091 #: simulation/templates/structures/maur_wonder.xml:9
1095 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1096 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1097 msgid "MercenaryCamp"
1100 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1101 msgid "Mercenary Camp (Egyptian)"
1104 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1105 msgid "Stratópedo Misthophóron Aigyptiakós"
1108 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1109 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1112 #: simulation/templates/structures/pers_apadana.xml:26
1113 #: simulation/templates/structures/pers_palace.xml:23
1114 msgid "Persian Palace"
1117 #: simulation/templates/structures/pers_apadana.xml:27
1121 #: simulation/templates/structures/pers_apadana.xml:34
1123 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1124 "resources. Train Persian heroes and their \"Immortals\" bodyguards. Build "
1128 #: simulation/templates/structures/pers_barracks.xml:5
1132 #: simulation/templates/structures/pers_barracks.xml:7
1133 msgid "Levy citizen-infantry units."
1136 #: simulation/templates/structures/pers_blacksmith.xml:5
1140 #: simulation/templates/structures/pers_civil_centre.xml:5
1141 msgid "Provincial Governor"
1144 #: simulation/templates/structures/pers_civil_centre.xml:6
1148 #: simulation/templates/structures/pers_corral.xml:12
1152 #: simulation/templates/structures/pers_defense_tower.xml:5
1153 #: simulation/templates/structures/pers_wall_tower.xml:9
1157 #: simulation/templates/structures/pers_dock.xml:12
1161 #: simulation/templates/structures/pers_farmstead.xml:12
1165 #: simulation/templates/structures/pers_field.xml:5
1169 #: simulation/templates/structures/pers_fortress.xml:5
1173 #: simulation/templates/structures/pers_fortress.xml:7
1174 msgid "Train Champion Cavalry and Construct Siege Rams."
1177 #: simulation/templates/structures/pers_house.xml:22
1181 #: simulation/templates/structures/pers_ishtar_gate.xml:20
1182 msgid "Ishtar Gate of Babylon"
1185 #: simulation/templates/structures/pers_ishtar_gate.xml:21
1186 #: simulation/templates/structures/rome_arch.xml:23
1187 msgid "Special Imperial Roman building."
1190 #: simulation/templates/structures/pers_market.xml:12
1194 #: simulation/templates/structures/pers_outpost.xml:5
1198 #: simulation/templates/structures/pers_palace.xml:24
1202 #: simulation/templates/structures/pers_palace.xml:30
1203 msgid "Build Limit: 1."
1206 #: simulation/templates/structures/pers_sb2.xml:22
1207 msgid "Persian Special Building"
1208 msgstr "Persų Specialus Pastatas"
1210 #: simulation/templates/structures/pers_sb2.xml:23
1214 #: simulation/templates/structures/pers_sb2.xml:26
1216 "Special Building.\n"
1217 "Train War Elephants and Kardakes mercenaries."
1220 #: simulation/templates/structures/pers_stables.xml:18
1221 msgid "Cavalry Stables"
1224 #: simulation/templates/structures/pers_stables.xml:19
1228 #: simulation/templates/structures/pers_stables.xml:20
1232 #: simulation/templates/structures/pers_stables.xml:22
1233 msgid "Train citizen-cavalry units."
1236 #: simulation/templates/structures/pers_storehouse.xml:5
1240 #: simulation/templates/structures/pers_temple.xml:12
1244 #: simulation/templates/structures/pers_wall.xml:9
1245 #: simulation/templates/structures/pers_wall_long.xml:29
1246 #: simulation/templates/structures/pers_wall_medium.xml:23
1247 #: simulation/templates/structures/pers_wall_short.xml:10
1248 #: simulation/templates/structures/pers_wallset_stone.xml:5
1252 #: simulation/templates/structures/pers_wall_gate.xml:9
1253 msgid "Duvitaparnam"
1256 #: simulation/templates/structures/pers_wonder.xml:12
1257 msgid "Hanging Gardens of Babylon"
1260 #: simulation/templates/structures/ptol_barracks.xml:17
1264 #: simulation/templates/structures/ptol_barracks.xml:19
1266 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1267 "improvements. Garrison: 10."
1270 #: simulation/templates/structures/ptol_civil_centre.xml:15
1274 #: simulation/templates/structures/ptol_corral.xml:19
1278 #: simulation/templates/structures/ptol_defense_tower.xml:9
1282 #: simulation/templates/structures/ptol_dock.xml:12
1286 #: simulation/templates/structures/ptol_farmstead.xml:19
1290 #: simulation/templates/structures/ptol_fortress.xml:9
1294 #: simulation/templates/structures/ptol_house.xml:19
1298 #: simulation/templates/structures/ptol_lighthouse.xml:17
1302 #: simulation/templates/structures/ptol_lighthouse.xml:18
1306 #: simulation/templates/structures/ptol_lighthouse.xml:20
1308 "Build along the shore to reveal the shorelines over the entire map. Very "
1309 "large vision range: 180 meters."
1312 #: simulation/templates/structures/ptol_market.xml:9
1313 msgid "ḥwt-n-ḫt.w-wḫa.w"
1316 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1317 msgid "Mercenary Camp"
1320 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1321 msgid "Stratopedeía Misthophórōn"
1324 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1326 "Cheap barracks-like structure that is buildable in Neutral territory, but casts no territory influence.\n"
1327 "- Train Mercenaries. \n"
1328 "- Min. distance from other Military Settlements: 100 meters."
1331 #: simulation/templates/structures/ptol_military_colony.xml:25
1332 #: simulation/templates/structures/sele_military_colony.xml:25
1336 #: simulation/templates/structures/ptol_military_colony.xml:47
1337 #: simulation/templates/structures/sele_military_colony.xml:47
1338 msgid "Military Colony"
1341 #: simulation/templates/structures/ptol_military_colony.xml:48
1345 #: simulation/templates/structures/ptol_military_colony.xml:51
1347 "This is the Ptolemaic expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1348 "- Train settler-soldiers of various nationalities.\n"
1349 "- Min. distance from other Military Colonies: 120 meters."
1352 #: simulation/templates/structures/ptol_outpost.xml:5
1356 #: simulation/templates/structures/ptol_storehouse.xml:18
1360 #: simulation/templates/structures/ptol_wall_gate.xml:9
1364 #: simulation/templates/structures/ptol_wall_long.xml:29
1365 #: simulation/templates/structures/ptol_wall_medium.xml:23
1366 #: simulation/templates/structures/ptol_wall_short.xml:10
1367 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1371 #: simulation/templates/structures/ptol_wall_tower.xml:9
1375 #: simulation/templates/structures/ptol_wonder.xml:9
1376 msgid "Temple of Edfu"
1379 #: simulation/templates/structures/rome_arch.xml:22
1380 msgid "Triumphal Arch"
1383 #: simulation/templates/structures/rome_army_camp.xml:59
1384 msgid "Entrenched Army Camp"
1387 #: simulation/templates/structures/rome_army_camp.xml:60
1388 msgid "Castrum Vallum"
1391 #: simulation/templates/structures/rome_army_camp.xml:65
1393 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1394 "and train citizen-soldiers. Heal garrisoned units slowly."
1397 #: simulation/templates/structures/rome_barracks.xml:18
1401 #: simulation/templates/structures/rome_blacksmith.xml:5
1402 msgid "Armamentarium"
1405 #: simulation/templates/structures/rome_civil_centre.xml:9
1409 #: simulation/templates/structures/rome_corral.xml:12
1413 #: simulation/templates/structures/rome_defense_tower.xml:9
1414 msgid "Turris Lignea"
1417 #: simulation/templates/structures/rome_dock.xml:12
1421 #: simulation/templates/structures/rome_farmstead.xml:12
1425 #: simulation/templates/structures/rome_field.xml:5
1429 #: simulation/templates/structures/rome_fortress.xml:5
1433 #: simulation/templates/structures/rome_house.xml:18
1437 #: simulation/templates/structures/rome_market.xml:12
1441 #: simulation/templates/structures/rome_outpost.xml:5
1445 #: simulation/templates/structures/rome_siege_wall_gate.xml:31
1446 msgid "Siege Wall Gate"
1449 #: simulation/templates/structures/rome_siege_wall_gate.xml:32
1450 msgid "Porta Circummunitionis"
1453 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1454 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1455 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1456 #: simulation/templates/structures/rome_wallset_siege.xml:5
1460 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1461 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1462 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1463 msgid "Murus Circummunitionis"
1466 #: simulation/templates/structures/rome_siege_wall_long.xml:57
1467 #: simulation/templates/structures/rome_siege_wall_medium.xml:51
1468 #: simulation/templates/structures/rome_siege_wall_short.xml:38
1469 #: simulation/templates/structures/rome_wallset_siege.xml:8
1470 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1473 #: simulation/templates/structures/rome_siege_wall_long.xml:58
1474 msgid "Convert Siege Wall into Siege Wall Gate"
1477 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1478 msgid "Siege Wall Tower"
1481 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1482 msgid "Turris Circummunitionis"
1485 #: simulation/templates/structures/rome_storehouse.xml:5
1486 msgid "Receptaculum"
1489 #: simulation/templates/structures/rome_temple.xml:9
1493 #: simulation/templates/structures/rome_temple_mars.xml:12
1494 msgid "Temple of Mars"
1497 #: simulation/templates/structures/rome_temple_mars.xml:13
1498 msgid "Aedes Martis"
1501 #: simulation/templates/structures/rome_temple_mars.xml:15
1502 msgid "Train healers. Garrison up to 30 units to heal them at a quick rate."
1505 #: simulation/templates/structures/rome_temple_vesta.xml:12
1506 msgid "Temple of Vesta"
1509 #: simulation/templates/structures/rome_temple_vesta.xml:13
1510 msgid "Aedes Vestae"
1513 #: simulation/templates/structures/rome_temple_vesta.xml:15
1515 "Build this temple to greatly increase the loyalty of your buildings and "
1516 "female-citizens (helps prevent their capture)."
1519 #: simulation/templates/structures/rome_tent.xml:29
1523 #: simulation/templates/structures/rome_tent.xml:30
1524 msgid "Tabernāculum"
1527 #: simulation/templates/structures/rome_tent.xml:32
1528 msgid "A temporary shelter for soldiers. +5 population bonus."
1531 #: simulation/templates/structures/rome_wall.xml:9
1532 #: simulation/templates/structures/rome_wall_long.xml:29
1533 #: simulation/templates/structures/rome_wall_medium.xml:26
1534 #: simulation/templates/structures/rome_wall_short.xml:13
1535 #: simulation/templates/structures/rome_wallset_stone.xml:5
1539 #: simulation/templates/structures/rome_wall_gate.xml:9
1543 #: simulation/templates/structures/rome_wall_tower.xml:9
1544 msgid "Turris Lapidea"
1547 #: simulation/templates/structures/rome_wallset_siege.xml:6
1548 msgid "Murus Latericius"
1551 #: simulation/templates/structures/rome_wonder.xml:9
1552 msgid "Aedes Iovis Optimi Maximi"
1555 #: simulation/templates/structures/sele_barracks.xml:18
1559 #: simulation/templates/structures/sele_blacksmith.xml:5
1560 msgid "Sidirourgeíon"
1563 #: simulation/templates/structures/sele_civil_centre.xml:8
1567 #: simulation/templates/structures/sele_dock.xml:12
1571 #: simulation/templates/structures/sele_farmstead.xml:12
1575 #: simulation/templates/structures/sele_field.xml:5
1579 #: simulation/templates/structures/sele_fortress.xml:9
1583 #: simulation/templates/structures/sele_fortress.xml:10
1585 "Build siege engines and train Champions. Garrison up to 20 soldiers inside "
1586 "for stout defense."
1589 #: simulation/templates/structures/sele_library.xml:16
1590 msgid "Bibliothikon"
1593 #: simulation/templates/structures/sele_market.xml:5
1597 #: simulation/templates/structures/sele_military_colony.xml:48
1601 #: simulation/templates/structures/sele_military_colony.xml:51
1603 "This is the Seleucid expansion building, similar to Civic Centers for other factions. It is weaker and carries a smaller territory influence, but is cheaper and built faster.\n"
1604 "- Train settler-soldiers of various nationalities.\n"
1605 "- Min. distance from other Military Colonies: 120 meters."
1608 #: simulation/templates/structures/sele_outpost.xml:5
1612 #: simulation/templates/structures/sele_temple.xml:9
1616 #: simulation/templates/structures/sele_wonder.xml:12
1617 msgid "Paradise of Daphne"
1620 #: simulation/templates/structures/spart_fortress.xml:9
1624 #: simulation/templates/structures/spart_gerousia.xml:21
1625 msgid "Spartan Senate"
1628 #: simulation/templates/structures/spart_gerousia.xml:22
1632 #: simulation/templates/structures/spart_gerousia.xml:23
1633 msgid "Train heroes."
1634 msgstr "Treniruoti herojus."
1636 #: simulation/templates/structures/spart_syssiton.xml:21
1637 msgid "Military Mess Hall"
1640 #: simulation/templates/structures/spart_syssiton.xml:22
1644 #: simulation/templates/structures/spart_syssiton.xml:26
1645 msgid "Train Spartan heroes and Spartiate champion hoplites."