[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / es_CL.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 # Alejandro Sazo <alejandrosazog@gmail.com>, 2015
7 # caniro <carlod_39@yahoo.cl>, 2015
8 # Felipe Rivas Caamaño <f.rivascaam@gmail.com>, 2015
9 msgid ""
10 msgstr ""
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
13 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
14 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
15 "Language-Team: Spanish (Chile) (http://www.transifex.com/wildfire-games/0ad/language/es_CL/)\n"
16 "MIME-Version: 1.0\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
19 "Language: es_CL\n"
20 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
22 #: simulation/data/technologies/armor_cav_01.jsondescription
23 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
24 msgid "Metal armor for a horse's face."
25 msgstr "Armadura de metal para la cara del caballo."
27 #: simulation/data/technologies/armor_cav_01.jsontooltip
28 #: simulation/data/technologies/armor_cav_02.jsontooltip
29 msgid ""
30 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
31 "level."
32 msgstr "Equipa a su caballería con armadura, Toda la caballería +1 Ataque y en el nivel de blindaje."
34 #: simulation/data/technologies/armor_cav_01.jsongenericName
35 #: simulation/data/technologies/armor_cav_02.jsongenericName
36 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
37 msgid "Chamfron"
38 msgstr "Testera"
40 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
45 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
46 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
47 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
52 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
54 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
55 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
56 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
59 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
60 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
62 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
63 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
64 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
65 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
66 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
67 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
68 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
70 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
71 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
72 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
74 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
75 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
76 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
77 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
89 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
90 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
91 msgid "Unlocked in Town Phase."
92 msgstr "Se desbloquea en la Fase Pueblo"
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
96 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
97 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
98 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
101 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
102 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
103 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
104 msgid "Prometōpídion"
105 msgstr ""
107 #: simulation/data/technologies/armor_cav_02.jsondescription
108 msgid "Metal armor for a horse's body."
109 msgstr "Armadura de metal para el cuerpo del caballo."
111 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
116 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
117 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
118 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
125 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
126 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
130 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
131 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
132 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
133 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
134 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
135 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
136 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
137 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
138 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
139 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
140 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
144 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
145 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
146 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
147 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
148 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
149 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
150 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
151 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
152 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
153 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
154 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
162 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
163 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
167 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
168 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
169 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
171 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
172 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
173 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
174 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
175 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
179 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
180 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
181 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
182 msgid "Unlocked in City Phase."
183 msgstr "Se desbloquea en la Fase Ciudad"
185 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
186 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
187 msgstr "Equipa a la caballería con armadura. Toda la caballería gana +1 en ataque y en el nivel de blindaje."
189 #: simulation/data/technologies/armor_hero_01.jsondescription
190 msgid ""
191 "Body armor fashioned completely of iron, the hardest workable metal known to"
192 " the ancients."
193 msgstr "Armadura hecha completamente de metal, el metal más duro conocido por los antiguos."
195 #: simulation/data/technologies/armor_hero_01.jsontooltip
196 msgid ""
197 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
198 "Metal Cost."
199 msgstr "Todos los héroes ganan 2 niveles de blindaje y 2 niveles de protección contra la perforación, pero también aumenta en 50 el costo de metal."
201 #: simulation/data/technologies/armor_hero_01.jsongenericName
202 msgid "Iron Hero Armor"
203 msgstr "Armadura de metal para los héroes"
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
207 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
208 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
209 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
210 msgid "Sidḗrea Panoplía"
211 msgstr ""
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
214 msgid "Lorica Ferrea"
215 msgstr ""
217 #: simulation/data/technologies/armor_infantry_01.jsondescription
218 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
219 msgid "Quilted linen or leather body armor for infantrymen."
220 msgstr "Ropa acolchada o armadura corporal para los soldados de infantería."
222 #: simulation/data/technologies/armor_infantry_01.jsontooltip
223 #: simulation/data/technologies/armor_infantry_02.jsontooltip
224 msgid "All Infantry +1 Hack and Pierce Armor Level."
225 msgstr "Toda la infantería gana 1 de ataque y 1 al nivel de perforación de la armadura."
227 #: simulation/data/technologies/armor_infantry_01.jsongenericName
228 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
229 msgid "Quilted Body Armor"
230 msgstr "Armadura Acolchada"
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
254 msgid "Spolas"
255 msgstr ""
257 #: simulation/data/technologies/armor_infantry_02.jsondescription
258 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
259 msgid "Laminated linen body armor for infantrymen."
260 msgstr "Armadura corporal de láminas para los soldados de infantería."
262 #: simulation/data/technologies/armor_infantry_02.jsongenericName
263 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
264 msgid "Laminated Linen Body Armor"
265 msgstr "Armadura Corporal de Láminas"
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
272 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
273 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
274 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
283 msgid "Linothorakes"
284 msgstr ""
286 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
287 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
288 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
289 msgid "All Infantry +1 Hack Armor Level."
290 msgstr ""
292 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
293 msgid "Body armor reinforced with bronze scales."
294 msgstr ""
296 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
297 msgid "Scale Body Armor"
298 msgstr "Armadura de Escamas"
300 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
301 msgid "Lorica Squamata"
302 msgstr ""
304 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
305 msgid ""
306 "Body armor fashioned completely of bronze. Only the best soldiers were "
307 "equipped with such body armor, as it was very expensive and time-consuming "
308 "to fabricate."
309 msgstr ""
311 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
312 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
313 msgstr "Campeones ganan +2 niveles de protección en la armadura, pero aumenta en +10 el costo de metal"
315 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
316 msgid "Bronze Cuirass Body Armor"
317 msgstr ""
319 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
320 msgid "Lorica Musculata"
321 msgstr ""
323 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
324 msgid "Plywood construction for large shields."
325 msgstr "Construcción de madera contrachapada para grandes escudos."
327 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
328 msgid "Infantry Spearmen +2 Pierce Armor Levels."
329 msgstr ""
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
332 msgid "Plywood Shield Construction"
333 msgstr "Diseño de protección de madera contrachapada"
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
337 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
338 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
340 msgid "Aspidískos"
341 msgstr ""
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
344 msgid ""
345 "The best shields have reinforcements either on the corners (Roman scutum) or"
346 " around the rim (Greek aspis)."
347 msgstr ""
349 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
350 msgid "Infantry Spearmen +1 Pierce Armor Levels."
351 msgstr ""
353 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
354 msgid "Reinforced Shield"
355 msgstr "Escudo Reforzado"
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
359 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
360 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
362 msgid "Aspís"
363 msgstr ""
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
366 msgid "A bronze skin hammered over the face of the shield."
367 msgstr ""
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
370 msgid "Infantry Spearmen +1 Pierce Armor Level."
371 msgstr ""
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
374 msgid "Bronze Shield Facing"
375 msgstr ""
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
378 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
379 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
380 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
381 msgid "Khalkaspís"
382 msgstr ""
384 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
385 msgid "Khrysaspís"
386 msgstr ""
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
389 msgid ""
390 "Only the most celebrated soldiers had shields faced with silver, as did the "
391 "famous 'Silver Shields' regiment in Alexander the Great's army."
392 msgstr ""
394 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
395 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
396 msgstr ""
398 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
399 msgid "Silver Shields"
400 msgstr "Escudos de Plata"
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
404 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
405 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
407 msgid "Argyraspís"
408 msgstr ""
410 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
411 msgid "Lead sheathing protects ship hulls."
412 msgstr ""
414 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
415 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
416 msgstr ""
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
419 msgid "Lead hull sheathing"
420 msgstr ""
422 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
423 msgid "The hypozomata braces the structure of a ship."
424 msgstr ""
426 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
427 msgid ""
428 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
429 "types."
430 msgstr ""
432 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
433 msgid "Hypozomata undergirding"
434 msgstr ""
436 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
437 msgid "Wooden reinforcement beams for ship hulls."
438 msgstr "Refuerzos con vigas de maderas en el casco de los barcos."
440 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
441 msgid ""
442 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
443 msgstr ""
445 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
446 msgid "Reinforced hull"
447 msgstr ""
449 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
450 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
452 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
453 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
454 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
455 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
456 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
457 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
458 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
459 msgid "Unlocked in Village Phase."
460 msgstr ""
462 #: simulation/data/technologies/attack_cav_lance.jsondescription
463 msgid "A long spear made specifically for cavalry."
464 msgstr ""
466 #: simulation/data/technologies/attack_cav_lance.jsontooltip
467 msgid ""
468 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
469 msgstr ""
471 #: simulation/data/technologies/attack_cav_lance.jsongenericName
472 msgid "Cavalry Lance"
473 msgstr "Lancero"
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
477 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
478 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
479 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
480 msgid "Xystón"
481 msgstr ""
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
485 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
486 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
487 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
488 msgid "Hasta"
489 msgstr ""
491 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
492 msgid "Training increases melee attack."
493 msgstr "El entrenamiento incrementa el ataque cuerpo a cuerpo"
495 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
496 msgid "+20% melee cavalry attack."
497 msgstr "La caballería de cuerpo a cuerpo gana un 20% de ataque."
499 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
500 msgid "Close Combat Cavalry Training"
501 msgstr ""
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
505 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
506 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
507 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
510 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
511 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
512 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
515 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
516 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
517 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
520 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
521 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
522 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
523 msgid "Xyston"
524 msgstr ""
526 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
528 msgid "Replaces bronze weapons with iron."
529 msgstr "Reemplaza armas de bronce con hierro"
531 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
532 msgid ""
533 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
534 msgstr ""
536 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
537 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
538 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
539 msgid "Iron Weapons"
540 msgstr "Armas de Metal"
542 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
543 msgid "Training increases ranged attack."
544 msgstr "El entrenamiento incrementa los ataques a distancia"
546 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
547 msgid "+20% ranged cavalry attack."
548 msgstr ""
550 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
551 msgid "Ranged Combat Cavalry Training"
552 msgstr ""
554 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
555 msgid ""
556 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
557 msgstr "Equipe su caballería a distancia con mejores armas. +20% rango de ataque."
559 #: simulation/data/technologies/attack_champions_elite.jsondescription
560 msgid "Guard units have uncommon bravery and valor in battle."
561 msgstr ""
563 #: simulation/data/technologies/attack_champions_elite.jsontooltip
564 msgid ""
565 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
566 msgstr ""
568 #: simulation/data/technologies/attack_champions_elite.jsongenericName
569 msgid "Heroism"
570 msgstr "Heroísmo"
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
574 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
575 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
576 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
577 msgid "Andreía"
578 msgstr ""
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
581 msgid "Fortitudo"
582 msgstr ""
584 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
585 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
586 msgid ""
587 "Often, an infantryman would carry a secondary weapon in addition to his "
588 "primary weapon of choice, to be drawn when the primary weapon has failed or "
589 "been broken."
590 msgstr ""
592 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
593 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
594 msgid "+20% melee infantry attack."
595 msgstr "La infantería cuerpo a cuerpo gana un 20% de ataque."
597 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
598 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
599 msgid "Side Arms"
600 msgstr ""
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
604 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
605 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
606 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
609 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
610 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
611 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
612 msgid "Xíphos"
613 msgstr ""
615 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
617 msgid "Pugio"
618 msgstr ""
620 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
621 msgid "Using iron instead of bronze gave weapons additional power."
622 msgstr ""
624 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
625 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
626 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
627 msgid "Training increases damage of ranged infantry units."
628 msgstr ""
630 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
631 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
632 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
633 msgid "+20% ranged infantry attack."
634 msgstr ""
636 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
637 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
638 msgid "Ranged Infantry Irregulars"
639 msgstr ""
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
644 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
645 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
648 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
649 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
650 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
653 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
654 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
655 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
656 msgid "Átaktoi"
657 msgstr ""
659 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
660 msgid "Ranged Infantry Masterclass"
661 msgstr ""
663 #: simulation/data/technologies/attack_soldiers_will.jsondescription
664 msgid "The will to fight is crucial to victory."
665 msgstr ""
667 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
668 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
669 msgstr ""
671 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
672 msgid "Will to fight"
673 msgstr "Voluntad de lucha"
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
677 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
678 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
679 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
680 msgid "Dýnamis"
681 msgstr ""
683 #: simulation/data/technologies/attack_steel_working.jsondescription
684 msgid ""
685 "Secret steel working techniques give sword blades distinctive and beautiful "
686 "markings. Not only that, but the steel's hardness is unparalleled."
687 msgstr ""
689 #: simulation/data/technologies/attack_steel_working.jsontooltip
690 msgid "+2 attack for all sword units."
691 msgstr ""
693 #: simulation/data/technologies/attack_steel_working.jsongenericName
694 msgid "Steel Working"
695 msgstr "Trabajo en Acero"
697 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
698 msgid "Wootz Steel"
699 msgstr ""
701 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
702 msgid "Toledo Steel"
703 msgstr ""
705 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
706 msgid ""
707 "Crenellations on the battlements allow soldiers wider range of fire in "
708 "defending a keep."
709 msgstr ""
711 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
712 msgid ""
713 "Install crenellations and murder holes to have 40% more arrows fired per "
714 "garrisoned soldier."
715 msgstr ""
717 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
718 msgid "Crenellations"
719 msgstr "Crestería"
721 #: simulation/data/technologies/attack_tower_defense.jsondescription
722 msgid "Reinforce the foundations in preparation of an attack."
723 msgstr ""
725 #: simulation/data/technologies/attack_tower_defense.jsontooltip
726 msgid "Increases armour level of the defense tower by 2 levels."
727 msgstr ""
729 #: simulation/data/technologies/attack_tower_defense.jsongenericName
730 msgid "Sturdy Foundations"
731 msgstr ""
733 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
734 msgid "Murder holes allow hitting enemies at the foot of the tower."
735 msgstr ""
737 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
738 msgid "Removes defense tower minimum range."
739 msgstr ""
741 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
742 msgid "Murder Holes"
743 msgstr ""
745 #: simulation/data/technologies/attack_tower_range.jsondescription
746 msgid "Arrow shooters increase the maximum range of the fire arrows."
747 msgstr ""
749 #: simulation/data/technologies/attack_tower_range.jsontooltip
750 msgid "Increases defense tower maximum range by 8 meters."
751 msgstr ""
753 #: simulation/data/technologies/attack_tower_range.jsongenericName
754 msgid "Arrow Shooters"
755 msgstr ""
757 #: simulation/data/technologies/attack_tower_watch.jsondescription
758 msgid "A night's watch increases vigilance."
759 msgstr ""
761 #: simulation/data/technologies/attack_tower_watch.jsontooltip
762 msgid "Post sentries to add one arrow to towers."
763 msgstr ""
765 #: simulation/data/technologies/attack_tower_watch.jsongenericName
766 msgid "Sentries"
767 msgstr ""
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
771 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
772 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
773 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
774 msgid "Nyktophýlakes"
775 msgstr ""
777 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
778 msgid "Vigiles"
779 msgstr ""
781 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
782 msgid "Using rubble materials reduces the costs and build times of walls."
783 msgstr ""
785 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
786 msgid "City walls -20% build time, but -1 crush armor level."
787 msgstr "Las murallas de la ciudad tardan -20% en construirse, pero tienen -1 al nivel de resistencia."
789 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
790 msgid "Rubble Materials"
791 msgstr "Escombros"
793 #: simulation/data/technologies/decay_outpost.jsondescription
794 msgid "Outposts survive twice as long in neutral territory."
795 msgstr "Los puestos de avanzada sobrevivir el doble de tiempo en territorio neutral."
797 #: simulation/data/technologies/decay_outpost.jsontooltip
798 msgid "Territory decay rate -50% for outposts."
799 msgstr ""
801 #: simulation/data/technologies/decay_outpost.jsongenericName
802 msgid "Stone Foundations"
803 msgstr ""
805 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
806 msgid "Breeding livestock for food."
807 msgstr ""
809 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
810 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
811 msgstr ""
813 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
814 msgid "Stockbreeding"
815 msgstr ""
817 #: simulation/data/technologies/gather_capacity_basket.jsondescription
818 #: simulation/data/technologies/gather_capacity_carts.jsondescription
819 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
820 msgid "Increases shuttling capacity for all resources."
821 msgstr ""
823 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
824 msgid "Workers use baskets. +5 shuttle capacity for all resources."
825 msgstr ""
827 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
828 msgid "Baskets"
829 msgstr "Canastas"
831 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
832 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
833 msgstr ""
835 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
836 msgid "Horse-drawn Carts"
837 msgstr ""
839 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
840 msgid "Salting allows to preserve fish longer."
841 msgstr ""
843 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
844 msgid "Fishing Boats +20 food capacity."
845 msgstr ""
847 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
848 msgid "Salting Fish"
849 msgstr ""
851 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
852 msgid "Unlocked in Town Phase. Requires Fishing Net."
853 msgstr ""
855 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
856 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
857 msgstr ""
859 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
860 msgid "Wheelbarrow"
861 msgstr ""
863 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
864 msgid "Extra nutrients for farms."
865 msgstr ""
867 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
868 msgid "Workers +25% farming rate."
869 msgstr ""
871 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
872 msgid "Fertilizer"
873 msgstr ""
875 #: simulation/data/technologies/gather_farming_plows.jsondescription
876 msgid "A horse drawn instrument to turn the sod."
877 msgstr ""
879 #: simulation/data/technologies/gather_farming_plows.jsontooltip
880 msgid "Equip your workers with iron plows. +15% farming rate."
881 msgstr ""
883 #: simulation/data/technologies/gather_farming_plows.jsongenericName
884 msgid "Iron Plow"
885 msgstr ""
887 #: simulation/data/technologies/gather_farming_training.jsondescription
888 msgid "Training for workers to increase farm gathering speed."
889 msgstr ""
891 #: simulation/data/technologies/gather_farming_training.jsontooltip
892 msgid "Workers +15% farming rate."
893 msgstr ""
895 #: simulation/data/technologies/gather_farming_training.jsongenericName
896 msgid "Gather Training"
897 msgstr ""
899 #: simulation/data/technologies/gather_fishing_net.jsondescription
900 msgid "Using net improves the fishing productivity."
901 msgstr ""
903 #: simulation/data/technologies/gather_fishing_net.jsontooltip
904 msgid ""
905 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
906 msgstr ""
908 #: simulation/data/technologies/gather_fishing_net.jsongenericName
909 msgid "Fishing Net"
910 msgstr ""
912 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
913 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
914 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
915 msgid "Increases wood gathering rates for trees."
916 msgstr "Aumenta la tasa de recolección de madera."
918 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
919 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
920 msgid "Workers +15% lumbering rate for trees."
921 msgstr ""
923 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
924 msgid "Iron Ax Heads"
925 msgstr ""
927 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
928 msgid "Workers +50% lumbering rate for trees."
929 msgstr ""
931 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
932 msgid "Sharp Ax Heads"
933 msgstr ""
935 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
936 msgid "Stronger Ax"
937 msgstr ""
939 #: simulation/data/technologies/gather_mining_serfs.jsondescription
940 #: simulation/data/technologies/gather_mining_servants.jsondescription
941 #: simulation/data/technologies/gather_mining_slaves.jsondescription
942 msgid "Increases stone gathering rates."
943 msgstr ""
945 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
946 msgid ""
947 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
948 msgstr ""
950 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
951 msgid "Serfs"
952 msgstr ""
954 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
955 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
956 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
957 msgid "Heílōtes"
958 msgstr ""
960 #: simulation/data/technologies/gather_mining_servants.jsontooltip
961 msgid "+15% stone gathering rate."
962 msgstr ""
964 #: simulation/data/technologies/gather_mining_servants.jsongenericName
965 msgid "Servants"
966 msgstr ""
968 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
969 msgid "Hire servants to help mine stone. No requirements."
970 msgstr ""
972 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
973 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
974 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
975 msgid "Doûloi"
976 msgstr ""
978 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
979 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
981 msgid "Increases metal gathering rates."
982 msgstr ""
984 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
985 msgid "Develop shaft mining. +15% metal gathering rate."
986 msgstr ""
988 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
989 msgid "Shaft Mining"
990 msgstr ""
992 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
993 msgid "Strike a vein of precious silver. +50% metal gathering rate."
994 msgstr ""
996 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
997 msgid "Silver Mining"
998 msgstr "Minería de Plata"
1000 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
1001 msgid "Mines of Krenides"
1002 msgstr ""
1004 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1005 msgid "Mines of Laureion"
1006 msgstr ""
1008 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1009 msgid ""
1010 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1011 msgstr ""
1013 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1014 msgid "Slaves"
1015 msgstr "Esclavos"
1017 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1018 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1019 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1020 msgid "Andrápoda"
1021 msgstr ""
1023 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1024 msgid "+15% metal gathering rate."
1025 msgstr ""
1027 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1028 msgid "Wedge and Mallet"
1029 msgstr ""
1031 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1032 msgid "Equip your workers with helpful tools. No requirements."
1033 msgstr ""
1035 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1036 msgid "Baskets to carry foraged food stuffs."
1037 msgstr ""
1039 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1040 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1041 msgstr ""
1043 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1044 msgid "Wicker Baskets"
1045 msgstr ""
1047 #: simulation/data/technologies/heal_barracks.jsondescription
1048 msgid "Units garrisoned in barracks heal over time."
1049 msgstr ""
1051 #: simulation/data/technologies/heal_barracks.jsontooltip
1052 msgid "Units gain health over time while garrisoned in barracks."
1053 msgstr ""
1055 #: simulation/data/technologies/heal_barracks.jsongenericName
1056 msgid "Living Conditions"
1057 msgstr "Condiciones de Vida"
1059 #: simulation/data/technologies/heal_range.jsondescription
1060 #: simulation/data/technologies/heal_range_2.jsondescription
1061 msgid "Increases the healing range of all healers."
1062 msgstr ""
1064 #: simulation/data/technologies/heal_range.jsontooltip
1065 #: simulation/data/technologies/heal_range_2.jsontooltip
1066 msgid "Healers +8 Healing Range."
1067 msgstr ""
1069 #: simulation/data/technologies/heal_range.jsongenericName
1070 msgid "Healing Range"
1071 msgstr ""
1073 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1074 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1075 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1076 msgid "Olympic Pantheon"
1077 msgstr "Panteón Olímpico"
1079 #: simulation/data/technologies/heal_range_2.jsongenericName
1080 msgid "Healing Range 2"
1081 msgstr ""
1083 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1084 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1085 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1086 msgid "Akadḗmeia"
1087 msgstr ""
1089 #: simulation/data/technologies/heal_rate.jsondescription
1090 #: simulation/data/technologies/heal_rate_2.jsondescription
1091 msgid "Increases the Healing Rate of all healers."
1092 msgstr ""
1094 #: simulation/data/technologies/heal_rate.jsontooltip
1095 #: simulation/data/technologies/heal_rate_2.jsontooltip
1096 msgid "Healers +25% healing rate."
1097 msgstr ""
1099 #: simulation/data/technologies/heal_rate.jsongenericName
1100 msgid "Healing Rate"
1101 msgstr ""
1103 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1104 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1105 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1106 msgid "Sphágia"
1107 msgstr ""
1109 #: simulation/data/technologies/heal_rate_2.jsongenericName
1110 msgid "Healing Rate 2"
1111 msgstr ""
1113 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1114 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1115 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1116 msgid "Hippocratic Oath"
1117 msgstr ""
1119 #: simulation/data/technologies/heal_temple.jsondescription
1120 msgid "Units garrisoned in a temple are healed faster."
1121 msgstr "Unidades guarnecidas en un templo son curadas más rápido"
1123 #: simulation/data/technologies/heal_temple.jsontooltip
1124 msgid "Temples +50% garrisoned healing rate."
1125 msgstr ""
1127 #: simulation/data/technologies/heal_temple.jsongenericName
1128 msgid "Divine Offerings"
1129 msgstr ""
1131 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1132 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1133 msgid "Olympic Games"
1134 msgstr "Juegos Olímpicos"
1136 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1137 msgid "Eleusian Mysteries"
1138 msgstr ""
1140 #: simulation/data/technologies/health_females_01.jsondescription
1141 msgid ""
1142 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1143 "settlement. Women of the household were taught from a young age how to weave"
1144 " on the loom, and subsequently spent a large  share of their lives working "
1145 "with it."
1146 msgstr ""
1148 #: simulation/data/technologies/health_females_01.jsontooltip
1149 msgid "Female Citizens +50% Health."
1150 msgstr ""
1152 #: simulation/data/technologies/health_females_01.jsongenericName
1153 msgid "The Loom"
1154 msgstr ""
1156 #: simulation/data/technologies/health_regen_units.jsondescription
1157 msgid "Unlock health regeneration for your units."
1158 msgstr ""
1160 #: simulation/data/technologies/health_regen_units.jsontooltip
1161 msgid "Organic units will slowly regenerate health over time when idle."
1162 msgstr ""
1164 #: simulation/data/technologies/health_regen_units.jsongenericName
1165 msgid "Battlefield Medicine"
1166 msgstr "Medicina del Campo de Batalla"
1168 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1169 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1170 msgstr ""
1172 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1173 msgid "City walls +2 crush armor levels, but +10% build time."
1174 msgstr ""
1176 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1177 msgid "Geometric Masonry"
1178 msgstr "Masonería Geométrica"
1180 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1181 msgid "Melee infantry +1 hack attack."
1182 msgstr ""
1184 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1185 msgid "Using iron instead of bronze gave spears additional piercing power."
1186 msgstr ""
1188 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1189 msgid "All Spear units +2 hack attack."
1190 msgstr ""
1192 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1193 msgid "Iron Spearheads"
1194 msgstr "Puntas de Lanza de Hierro"
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1198 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1199 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1200 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1201 msgid "Sidḗreai Aikhmaí"
1202 msgstr ""
1204 #: simulation/data/technologies/pair_cav_01.jsongenericName
1205 msgid "Lance vs. Chamfron"
1206 msgstr ""
1208 #: simulation/data/technologies/pair_champ_02.jsongenericName
1209 msgid "Champions vs. Part-timers"
1210 msgstr ""
1212 #: simulation/data/technologies/pair_gather_01.jsongenericName
1213 msgid "Servants vs. Wedge and Mallet"
1214 msgstr ""
1216 #: simulation/data/technologies/pair_gather_02.jsongenericName
1217 msgid "Serfs vs. Shaft Mining"
1218 msgstr ""
1220 #: simulation/data/technologies/pair_gather_03.jsongenericName
1221 msgid "Slaves vs. Silver Mining"
1222 msgstr ""
1224 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1225 msgid "Iron Axes vs. Wheelbarrow"
1226 msgstr ""
1228 #: simulation/data/technologies/pair_heal_01.jsongenericName
1229 msgid "Heal Range and Rate"
1230 msgstr ""
1232 #: simulation/data/technologies/pair_heal_02.jsongenericName
1233 msgid "Heal Range and Rate #2"
1234 msgstr ""
1236 #: simulation/data/technologies/pair_heal_03.jsongenericName
1237 msgid "Garrison Healing vs. Self-Healing"
1238 msgstr ""
1240 #: simulation/data/technologies/pair_house_01.jsongenericName
1241 #: simulation/data/technologies/pair_house_02.jsongenericName
1242 msgid "Females vs. Population"
1243 msgstr ""
1245 #: simulation/data/technologies/pair_inf_01.jsongenericName
1246 msgid "Side Arms vs. Irregulars"
1247 msgstr ""
1249 #: simulation/data/technologies/pair_inf_02.jsongenericName
1250 msgid "Spear Fighting vs. Skirmishing"
1251 msgstr ""
1253 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1254 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1255 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1256 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1257 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1258 msgstr ""
1260 #: simulation/data/technologies/pair_levy_01.jsongenericName
1261 msgid "Levy Infantry vs. Levy Cavalry"
1262 msgstr ""
1264 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1265 msgid "Attack vs. Cost"
1266 msgstr ""
1268 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1269 msgid "Attack vs. Packing"
1270 msgstr ""
1272 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1273 msgid "Cost vs. Armor"
1274 msgstr ""
1276 #: simulation/data/technologies/pair_tower_01.jsongenericName
1277 msgid "Night's Watch vs. Crenellations"
1278 msgstr ""
1280 #: simulation/data/technologies/pair_walls_01.jsongenericName
1281 msgid "Walls build time vs. Health"
1282 msgstr ""
1284 #: simulation/data/technologies/phase_city.jsondescription
1285 msgid ""
1286 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1287 " of modern technology."
1288 msgstr ""
1290 #: simulation/data/technologies/phase_city.jsontooltip
1291 msgid ""
1292 "Advance to City Phase, which unlocks more structures and units. Territory "
1293 "radius for Civic Centers increased by another +50%"
1294 msgstr ""
1296 #: simulation/data/technologies/phase_city.jsongenericName
1297 #: simulation/data/technologies/phase_city_athen.jsongenericName
1298 msgid "City Phase"
1299 msgstr "Fase de Ciudad"
1301 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1302 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1303 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1304 msgstr ""
1306 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1307 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1308 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1309 msgid "Megalópolis"
1310 msgstr ""
1312 #: simulation/data/technologies/phase_city_athen.jsondescription
1313 msgid ""
1314 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1315 " of modern technology. This is the Athenian city phase, where metal "
1316 "gathering rates are boosted because of the 'Silver Owls' bonus."
1317 msgstr ""
1319 #: simulation/data/technologies/phase_city_athen.jsontooltip
1320 msgid ""
1321 "Advance to City Phase, which unlocks more structures and units. Territory "
1322 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1323 "grants an extra +10% metal gather rate to all workers."
1324 msgstr ""
1326 #: simulation/data/technologies/phase_town.jsondescription
1327 msgid ""
1328 "Advances from a small village to a bustling town, ready to expand rapidly."
1329 msgstr ""
1331 #: simulation/data/technologies/phase_town.jsontooltip
1332 msgid ""
1333 "Advance to Town Phase, which unlocks more structures and units. Territory "
1334 "radius for Civic Centers increased by +30%"
1335 msgstr ""
1337 #: simulation/data/technologies/phase_town.jsongenericName
1338 #: simulation/data/technologies/phase_town_athen.jsongenericName
1339 msgid "Town Phase"
1340 msgstr ""
1342 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1343 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1344 msgid ""
1345 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1346 msgstr ""
1348 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1349 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1350 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1351 msgid "Kōmópolis"
1352 msgstr ""
1354 #: simulation/data/technologies/phase_town_athen.jsondescription
1355 msgid ""
1356 "Advances from a small village to a bustling town, ready to expand rapidly. "
1357 "This is the Athenian town phase, where metal gathering rates are boosted "
1358 "because of the 'Silver Owls' bonus."
1359 msgstr ""
1361 #: simulation/data/technologies/phase_town_athen.jsontooltip
1362 msgid ""
1363 "Advance to Town Phase, which unlocks more structures and units. Territory "
1364 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1365 "an extra +10% metal gather rate to all workers."
1366 msgstr "Avanzar a la Fase de Pueblo, que desbloquea más estructuras y unidades. El radio de Territorio para Centros Cívicos aumenta en +30%.  El bonus 'Búhos de Plata' otorga un +10% extra en recolección de metal para todos los trabajadores."
1368 #: simulation/data/technologies/phase_village.jsongenericName
1369 msgid "Village Phase"
1370 msgstr ""
1372 #: simulation/data/technologies/pop_civic_01.jsondescription
1373 msgid ""
1374 "The state or tribe would often construct a dining hall for public feasts or "
1375 "to receive foreign emissaries."
1376 msgstr ""
1378 #: simulation/data/technologies/pop_civic_01.jsontooltip
1379 #: simulation/data/technologies/pop_civic_02.jsontooltip
1380 msgid "Civic Centers +5 population cap bonus."
1381 msgstr ""
1383 #: simulation/data/technologies/pop_civic_01.jsongenericName
1384 msgid "Dining Hall"
1385 msgstr ""
1387 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1388 msgid "Thólos"
1389 msgstr ""
1391 #: simulation/data/technologies/pop_civic_02.jsondescription
1392 msgid ""
1393 "Public assembly places were often the center of civic life for ancient "
1394 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1395 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1396 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1397 "Here citizens could air grievances and present petitions to the patrician "
1398 "politicians who ruled their city in the Senate."
1399 msgstr ""
1401 #: simulation/data/technologies/pop_civic_02.jsongenericName
1402 msgid "Public Assembly"
1403 msgstr ""
1405 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1406 msgid "Comitium"
1407 msgstr ""
1409 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1410 msgid "Ekklēsía"
1411 msgstr ""
1413 #: simulation/data/technologies/pop_house_01.jsondescription
1414 msgid ""
1415 "Home gardens ranged from simple fenced-in areas to large manicured and "
1416 "colonnaded enclosures."
1417 msgstr ""
1419 #: simulation/data/technologies/pop_house_01.jsontooltip
1420 #: simulation/data/technologies/pop_house_02.jsontooltip
1421 msgid "Houses +20% population cap bonus."
1422 msgstr ""
1424 #: simulation/data/technologies/pop_house_01.jsongenericName
1425 msgid "Home Garden"
1426 msgstr ""
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1431 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1432 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1433 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1437 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1438 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1439 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1440 msgid "Peristyle"
1441 msgstr ""
1443 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1444 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1445 msgid "Paradise"
1446 msgstr "Paraíso"
1448 #: simulation/data/technologies/pop_house_02.jsondescription
1449 msgid ""
1450 "Homes tended to expand as the wealth and population of a settlement grew."
1451 msgstr ""
1453 #: simulation/data/technologies/pop_house_02.jsongenericName
1454 msgid "Manors"
1455 msgstr ""
1457 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1458 msgid "Insulae"
1459 msgstr ""
1461 #: simulation/data/technologies/pop_wonder.jsondescription
1462 msgid "The wonder attracts many more people to your civilization."
1463 msgstr ""
1465 #: simulation/data/technologies/pop_wonder.jsontooltip
1466 msgid "+50 maximum population cap."
1467 msgstr ""
1469 #: simulation/data/technologies/pop_wonder.jsongenericName
1470 msgid "Glorious Expansion"
1471 msgstr "Expansión Gloriosa"
1473 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1474 msgid ""
1475 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1476 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1477 "range of the javelin."
1478 msgstr ""
1480 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1481 msgid "All Javelin units +2 pierce attack and +4 range."
1482 msgstr ""
1484 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1485 msgid "Javelin Thong"
1486 msgstr ""
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1490 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1491 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1492 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1493 msgid "Himás"
1494 msgstr ""
1496 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1497 msgid "Amentum"
1498 msgstr ""
1500 #: simulation/data/technologies/siege_armor.jsondescription
1501 msgid "Increased armor on siege weapons"
1502 msgstr ""
1504 #: simulation/data/technologies/siege_armor.jsontooltip
1505 msgid "All Siege weapons +2 Hack armor levels."
1506 msgstr ""
1508 #: simulation/data/technologies/siege_armor.jsongenericName
1509 msgid "Armor plating"
1510 msgstr ""
1512 #: simulation/data/technologies/siege_attack.jsondescription
1513 msgid "Advanced technologies improve siege efficiency"
1514 msgstr ""
1516 #: simulation/data/technologies/siege_attack.jsontooltip
1517 msgid "All siege weapons +25% Crush damage."
1518 msgstr ""
1520 #: simulation/data/technologies/siege_attack.jsongenericName
1521 msgid "Advanced Siege"
1522 msgstr ""
1524 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1525 msgid "Improvement to projectile accuracy"
1526 msgstr ""
1528 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1529 msgid "Bolt shooter accuracy increased 25%."
1530 msgstr ""
1532 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1533 msgid "Bolt Accuracy"
1534 msgstr ""
1536 #: simulation/data/technologies/siege_cost_metal.jsondescription
1537 msgid "Siege weapons require less metal resource"
1538 msgstr ""
1540 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1541 msgid "Siege weapons cost 20% less metal"
1542 msgstr ""
1544 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1545 msgid "Metalworker"
1546 msgstr ""
1548 #: simulation/data/technologies/siege_cost_wood.jsondescription
1549 msgid "Siege weapons cost less wood"
1550 msgstr "Las armas de asedio cuestan menos madera"
1552 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1553 msgid "Siege weapons cost 20% less wood"
1554 msgstr "La armas de asedio cuestan un 20% menos de madera"
1556 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1557 msgid "Artillery Instructors"
1558 msgstr ""
1560 #: simulation/data/technologies/siege_packing.jsondescription
1561 msgid "Immobile siege weapons are assembled and disassembled faster"
1562 msgstr ""
1564 #: simulation/data/technologies/siege_packing.jsontooltip
1565 msgid "-25% pack and unpack time for immobile siege weapons."
1566 msgstr ""
1568 #: simulation/data/technologies/siege_packing.jsongenericName
1569 msgid "Military Engineers"
1570 msgstr "Ingenieros Militares"
1572 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1573 msgid "Breed the fastest horses."
1574 msgstr ""
1576 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1577 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1578 msgid "+10% cavalry walk speed."
1579 msgstr ""
1581 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1582 msgid "Cavalry Breeding"
1583 msgstr ""
1585 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1586 msgid "Train your horses to move faster."
1587 msgstr ""
1589 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1590 msgid "Cavalry Speed Training"
1591 msgstr ""
1593 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1594 msgid "Increases defensive capability of traders."
1595 msgstr ""
1597 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1598 msgid "Traders +2 Hack and Pierce armor levels."
1599 msgstr ""
1601 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1602 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1603 msgid "Trade Convoys"
1604 msgstr ""
1606 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1607 msgid ""
1608 "Increases movement rate of traders, which in turn increases trade income."
1609 msgstr ""
1611 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1612 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1613 msgstr ""
1615 #: simulation/data/technologies/trade_gain_01.jsondescription
1616 #: simulation/data/technologies/trade_gain_02.jsondescription
1617 msgid "The progress in handicraft improves the trading profit."
1618 msgstr ""
1620 #: simulation/data/technologies/trade_gain_01.jsontooltip
1621 msgid "Traders +10% gain."
1622 msgstr ""
1624 #: simulation/data/technologies/trade_gain_01.jsongenericName
1625 msgid "Handicraft"
1626 msgstr ""
1628 #: simulation/data/technologies/trade_gain_02.jsontooltip
1629 msgid "Traders +15% gain."
1630 msgstr ""
1632 #: simulation/data/technologies/trade_gain_02.jsongenericName
1633 msgid "Advanced Handicraft"
1634 msgstr ""
1636 #: simulation/data/technologies/training_conscription.jsondescription
1637 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1638 msgid ""
1639 "Significantly increase training speed of soldiers at the barracks by "
1640 "training them in large batches or battalions."
1641 msgstr ""
1643 #: simulation/data/technologies/training_conscription.jsontooltip
1644 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1645 msgid "Faster batch training speed for the Barracks."
1646 msgstr ""
1648 #: simulation/data/technologies/training_conscription.jsongenericName
1649 msgid "Conscription"
1650 msgstr ""
1652 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1653 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1654 msgid ""
1655 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1656 " army."
1657 msgstr ""
1659 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1660 msgid ""
1661 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1662 msgstr ""
1664 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1665 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1666 msgid "Levy Cavalry"
1667 msgstr ""
1669 #: simulation/data/technologies/training_levy_infantry.jsondescription
1670 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1671 msgid ""
1672 "Calling up infantry levies in time of war helps bolster the ranks of a "
1673 "king's army."
1674 msgstr ""
1676 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1677 msgid ""
1678 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1679 msgstr ""
1681 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1682 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1683 msgid "Levy Infantry"
1684 msgstr ""
1686 #: simulation/data/technologies/training_naval_architects.jsondescription
1687 msgid "Significantly increase build speed of batches of ships at the Dock."
1688 msgstr ""
1690 #: simulation/data/technologies/training_naval_architects.jsontooltip
1691 msgid "Docks increased batch construction speed bonus."
1692 msgstr ""
1694 #: simulation/data/technologies/training_naval_architects.jsongenericName
1695 msgid "Naval Architects"
1696 msgstr "Arquitectos Navales"
1698 #: simulation/data/technologies/unlock_champion_units.jsondescription
1699 msgid ""
1700 "Guard units (Champions) are professionals who wield the best weapons and "
1701 "have the best training."
1702 msgstr ""
1704 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1705 msgid "Unlock the ability to train Champions at the barracks."
1706 msgstr ""
1708 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1709 msgid "Unlock Champion Units"
1710 msgstr ""
1712 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1713 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1714 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1715 msgid "Ágēma"
1716 msgstr ""
1718 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1719 msgid "Regio Cohors"
1720 msgstr ""
1722 #: simulation/data/technologies/unlock_females_house.jsondescription
1723 msgid "A festival attended by women-only, to celebrate female fertility."
1724 msgstr ""
1726 #: simulation/data/technologies/unlock_females_house.jsontooltip
1727 msgid "Unlock the ability to train women from houses."
1728 msgstr ""
1730 #: simulation/data/technologies/unlock_females_house.jsongenericName
1731 msgid "Fertility Festival"
1732 msgstr "Festival de la Fertilidad"
1734 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1735 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1736 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1737 msgid "Thesmophória"
1738 msgstr ""
1740 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1741 msgid "Bona Dea"
1742 msgstr ""
1744 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1745 msgid ""
1746 "The extension of trade leads to the permanent establishment of storekeepers "
1747 "and their families in foreign countries, allowing them to exploit these "
1748 "countries wealth."
1749 msgstr ""
1751 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1752 msgid "Player can use his allies dropsites."
1753 msgstr ""
1755 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1756 msgid "Diaspora"
1757 msgstr ""
1759 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1760 msgid "Requires 3 Traders"
1761 msgstr ""
1763 #: simulation/data/technologies/unlock_shared_los.jsondescription
1764 msgid ""
1765 "By means of trading and travelling people explored beyond the boundaries of "
1766 "their lands and drew maps of it in order to share and memorize their "
1767 "discoveries."
1768 msgstr ""
1770 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1771 msgid "Player sees what his allies see."
1772 msgstr ""
1774 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1775 msgid "Cartography"
1776 msgstr ""
1778 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1779 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1780 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1781 msgstr ""
1783 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1784 msgid ""
1785 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1786 "increases their military prowess, but decreases their meat gathering rates "
1787 "-25%. Unlocks Elite Citizen-Cavalry technology."
1788 msgstr ""
1790 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1791 msgid "Advanced Citizen-Cavalry"
1792 msgstr ""
1794 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1795 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1796 msgstr ""
1798 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1799 msgid ""
1800 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1801 "increases their military prowess, but decreases their resource gathering "
1802 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1803 msgstr ""
1805 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1806 msgid "Advanced Citizen-Infantry"
1807 msgstr ""
1809 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1810 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1811 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1812 msgid "Zeugítai"
1813 msgstr ""
1815 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1816 msgid ""
1817 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1818 " their military prowess, but decreases their meat gathering rates another "
1819 "-25%."
1820 msgstr ""
1822 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1823 msgid "Elite Citizen-Cavalry"
1824 msgstr ""
1826 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1827 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1828 msgstr ""
1830 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1831 msgid ""
1832 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1833 "increases their military prowess, but decreases their resource gathering "
1834 "rates another -25%."
1835 msgstr ""
1837 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1838 msgid "Elite Citizen-Infantry"
1839 msgstr ""
1841 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1842 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1843 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1844 msgid "Pentakosiomédimnoi"
1845 msgstr ""
1847 #: simulation/data/technologies/vision_outpost.jsondescription
1848 msgid "Outposts gain longer vision for scouting."
1849 msgstr ""
1851 #: simulation/data/technologies/vision_outpost.jsontooltip
1852 msgid "Vision Range +50% for Outposts."
1853 msgstr ""
1855 #: simulation/data/technologies/vision_outpost.jsongenericName
1856 msgid "Carrier Pigeons"
1857 msgstr ""
1859 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1860 msgid ""
1861 "Carthaginians built their city walls in three concentric circuits. These "
1862 "walls were never breached. Even when the city was taken by the Romans, it "
1863 "was via the city's harbor, not by storming its walls. Consequently, "
1864 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1865 "wall, but also cost twice as much and take twice as long to build."
1866 msgstr "Los cartagineses construyeron su ciudad dentro de tres circuitos concéntricos. Estos muros nunca fueron violados. Incluso cuando la ciudad fue tomada por los romanos, fue a través del puerto, no asaltando sus muros. Por consecuente, los muros, puertas y torres de pared cartagineses tiene 3x de vida de una muro estándar, pero también cuesta el doble del recursos y tiempo de construcción."
1868 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1869 msgid "Triple Walls"
1870 msgstr "Paredes Triples"
1872 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1873 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1874 msgid "Celtic mercenaries have their metal cost decreased."
1875 msgstr "Los mercenarios Celtas disminuyen su costo en metal."
1877 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1878 msgid ""
1879 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1880 "mercenaries."
1881 msgstr ""
1883 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1884 msgid "Celtic Mercenary Captain"
1885 msgstr ""
1887 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1888 msgid ""
1889 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1890 "mercenaries."
1891 msgstr ""
1893 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1894 msgid "Gallic Mercenary General"
1895 msgstr ""
1897 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1898 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1899 msgid "Iberian mercenaries have their metal cost decreased."
1900 msgstr ""
1902 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1903 msgid ""
1904 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1905 "mercenaries."
1906 msgstr ""
1908 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1909 msgid "Lusitanian Mercenary Captain"
1910 msgstr ""
1912 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1913 msgid ""
1914 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1915 "mercenaries."
1916 msgstr ""
1918 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1919 msgid "Celtiberian Mercenary General"
1920 msgstr ""
1922 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1923 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1924 msgid "Italian mercenaries have their metal cost decreased."
1925 msgstr ""
1927 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1928 msgid ""
1929 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1930 "mercenaries."
1931 msgstr ""
1933 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1934 msgid "Italiote Mercenary Captain"
1935 msgstr ""
1937 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1938 msgid ""
1939 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1940 "mercenaries."
1941 msgstr ""
1943 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1944 msgid "Italiote Mercenary General"
1945 msgstr ""
1947 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1948 msgid "Celtic merc cost vs. recruit time #1"
1949 msgstr ""
1951 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1952 msgid "Celtic merc cost vs. recruit time #2"
1953 msgstr ""
1955 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1956 msgid "Iberian merc cost vs. recruit time #1"
1957 msgstr ""
1959 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1960 msgid "Iberian merc cost vs. recruit time #2"
1961 msgstr ""
1963 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1964 msgid "Italian merc cost vs. recruit time #1"
1965 msgstr ""
1967 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1968 msgid "Italian merc cost vs. recruit time #2"
1969 msgstr ""
1971 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1972 msgid ""
1973 "Carthaginians established many trading centers as colonies and ultimately "
1974 "held dominion over 300 cities and towns in North Africa alone."
1975 msgstr "Los cartagineses establecieron muchos centros comerciales como colonias y mantuvieron el dominio en mas de 300 ciudades y pueblos sólo en el Norte de Africa"
1977 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1978 msgid ""
1979 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1980 " time."
1981 msgstr "Los cartagineses fueron colonizadores. -25% de tiempo de construcción a Centros Cívicos, Templos y Casa."
1983 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1984 msgid "Colonization"
1985 msgstr ""
1987 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1988 msgid ""
1989 "Nobody knew better than the Carthaginians where in the ancient world they "
1990 "were going and going to go; their merchant traders had missions to "
1991 "everywhere."
1992 msgstr "Nadie sabía mejor que los cartagineses a que parte del mundo antiguo ir o venir; sus comerciantes mercantes tenían misiones en todas partes."
1994 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1995 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1996 msgstr "Los cartagineses fueron exploradores. Todos los comerciantes y Barcos tiene +25% de rango de visión"
1998 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
1999 msgid "Exploration"
2000 msgstr "Exploración"
2002 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2003 msgid ""
2004 "Significantly increase build speed of batches of ships at the Shipyard."
2005 msgstr ""
2007 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2008 msgid "Shipyard increased batch construction speed bonus."
2009 msgstr ""
2011 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2012 msgid "Phoenician Naval Architects"
2013 msgstr "Arquitectos Navales Fenicios"
2015 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2016 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2017 msgid "Celtic mercenaries have their train time decreased."
2018 msgstr ""
2020 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2021 msgid ""
2022 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2023 msgstr ""
2025 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2026 msgid "Celtic Alliance"
2027 msgstr ""
2029 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2030 msgid ""
2031 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2032 msgstr ""
2034 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2035 msgid "Gallic Hegemony"
2036 msgstr ""
2038 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2039 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2040 msgid "Iberian mercenaries have their train time decreased."
2041 msgstr ""
2043 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2044 msgid ""
2045 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2046 msgstr ""
2048 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2049 msgid "Iberian Alliance"
2050 msgstr "Alianza Ibérica"
2052 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2053 msgid ""
2054 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2055 msgstr ""
2057 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2058 msgid "Iberian Hegemony"
2059 msgstr ""
2061 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2062 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2063 msgid "Italian mercenaries have their train time decreased."
2064 msgstr ""
2066 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2067 msgid ""
2068 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2069 "mercenaries."
2070 msgstr ""
2072 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2073 msgid "Italiote Alliance"
2074 msgstr ""
2076 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2077 msgid ""
2078 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2079 "mercenaries."
2080 msgstr ""
2082 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2083 msgid "Italiote Hegemony"
2084 msgstr ""
2086 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2087 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2088 msgstr ""
2090 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2091 msgid ""
2092 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2093 "their military prowess, but decreases their resource gathering rates -25%. "
2094 "Unlocks Elite Celtic Mercenaries technology."
2095 msgstr ""
2097 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2098 msgid "Advanced Celtic Mercenaries"
2099 msgstr ""
2101 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2102 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2103 msgstr ""
2105 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2106 msgid ""
2107 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2108 "their military prowess, but decreases their resource gathering rates -25%. "
2109 "Unlocks Elite Iberian Mercenaries technology."
2110 msgstr ""
2112 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2113 msgid "Advanced Iberian Mercenaries"
2114 msgstr ""
2116 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2117 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2118 msgstr ""
2120 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2121 msgid ""
2122 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2123 "their military prowess, but decreases their resource gathering rates -25%. "
2124 "Unlocks Elite Italiote Mercenaries technology."
2125 msgstr ""
2127 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2128 msgid "Advanced Italiote Mercenaries"
2129 msgstr ""
2131 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2132 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2133 msgstr ""
2135 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2136 msgid ""
2137 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2138 "military prowess, but decreases their resource gathering rates another -25%."
2139 msgstr ""
2141 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2142 msgid "Elite Celtic Mercenaries"
2143 msgstr ""
2145 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2146 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2147 msgstr ""
2149 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2150 msgid ""
2151 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2152 "military prowess, but decreases their resource gathering rates another -25%."
2153 msgstr ""
2155 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2156 msgid "Elite Iberian Mercenaries"
2157 msgstr ""
2159 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2160 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2161 msgstr ""
2163 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2164 msgid ""
2165 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2166 " military prowess, but decreases their resource gathering rates another "
2167 "-25%."
2168 msgstr ""
2170 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2171 msgid "Elite Italiote Mercenaries"
2172 msgstr ""
2174 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2175 msgid ""
2176 "Celtic structures were mostly made of wood with rubble foundations. "
2177 "Consequently, their structures have less health than other cultures do, but "
2178 "they also construct faster."
2179 msgstr ""
2181 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2182 msgid "Wooden Construction"
2183 msgstr "Construcción de Madera"
2185 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2186 msgid "Spear fighting training increases damage of infantry spear units."
2187 msgstr ""
2189 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2190 msgid "Spearmen +2 hack attack."
2191 msgstr ""
2193 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2194 msgid "Infantry Spear Fighting"
2195 msgstr ""
2197 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2198 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2199 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2200 msgid "Doratismós"
2201 msgstr ""
2203 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2204 msgid "The Greeks used stone construction from early Mycenaean times."
2205 msgstr ""
2207 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2208 msgid "Hellenic Architecture"
2209 msgstr ""
2211 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2212 msgid "Underdogs"
2213 msgstr ""
2215 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2216 msgid ""
2217 "The Spartans did not have the largest army in the world, but they did have "
2218 "the best army in the world for their time. What they didn't have in "
2219 "quantity, they made up with quality. It was said that Sparta did not need "
2220 "strong city walls, for its men were its walls."
2221 msgstr ""
2223 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2224 msgid ""
2225 "Spartans were housed and trained from a young age to be superlative warriors"
2226 " and to endure any hardship a military life can give them."
2227 msgstr ""
2229 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2230 msgid "+25% health for spear infantry, but also +10% train time."
2231 msgstr ""
2233 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2234 msgid "The Agoge"
2235 msgstr ""
2237 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2238 msgid ""
2239 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2240 "Mercenary Archers (Toxotes Kretikos)."
2241 msgstr ""
2243 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2244 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2245 msgstr ""
2247 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2248 msgid "Iphicratean Reforms"
2249 msgstr "Reforma de Ifícrates"
2251 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2252 msgid ""
2253 "The Long Walls of Athens were constructed under the auspices of the wily "
2254 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2255 "secured the city's sea supply routes and prevented an enemy from starving "
2256 "out the city during a siege."
2257 msgstr ""
2259 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2260 msgid "Build stone walls in neutral territory."
2261 msgstr "Construir muros de piedra en territorio neutral"
2263 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2264 msgid "Athenian Long Walls"
2265 msgstr "Murallas Largas Atenienses"
2267 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2268 msgid ""
2269 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2270 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2271 "was to push the Persians out of the Aegean region. The allied states "
2272 "contributed ships and money, while the Athenians offered their entire navy."
2273 msgstr ""
2275 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2276 msgid "Delian League"
2277 msgstr "Liga de Delos"
2279 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2280 msgid ""
2281 "The Hellenic culture was very influential. Greek became the spoken language "
2282 "of commerce and politics for much of the Mediterranean basin and Middle East"
2283 " for centuries."
2284 msgstr "La cultura helénica fue muy influyente. El griego se convirtió en el lenguaje hablado para el comercio y la política por gran parte de la cuenca del Mediterráneo y el Medio Oriente por siglos."
2286 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2287 msgid ""
2288 "The Hellenic culture is very influential. +20% territory effect for all "
2289 "buildings."
2290 msgstr ""
2292 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2293 msgid "Hellenization"
2294 msgstr "Helenización"
2296 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2297 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2298 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2299 msgid "Hellēnízein"
2300 msgstr ""
2302 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2303 msgid ""
2304 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2305 "an area of 5 million square kilometers, with a population of close to 60 "
2306 "million people. The Mauryan regents held the title Emperor of Emperors and "
2307 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2308 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2309 "time."
2310 msgstr ""
2312 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2313 msgid "Emperor of Emperors"
2314 msgstr "Emperador de Emperadores"
2316 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2317 msgid "Chakravarti Samrāt"
2318 msgstr ""
2320 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2321 msgid ""
2322 "The Indians had a tradition of fine archery and a penchant for using massed "
2323 "archers in battle."
2324 msgstr ""
2326 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2327 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2328 msgid ""
2329 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2330 "also -20% health."
2331 msgstr ""
2333 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2334 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2335 msgid "Archery Tradition"
2336 msgstr ""
2338 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2339 msgid ""
2340 "The Mauryans built their city walls out of wood, an abundant natural "
2341 "resource in India. Consequently, Mauryan city walls have -20% health and "
2342 "-20% build time."
2343 msgstr ""
2345 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2346 msgid "Wooden Walls"
2347 msgstr "Paredes de Madera"
2349 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2350 msgid "Great King's Levy"
2351 msgstr ""
2353 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2354 msgid ""
2355 "The Persians could and did levy a large number of infantry during wartime "
2356 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2357 "set-up. In general the Persian infantry was well trained and fought with "
2358 "great tenacity. However while this was true the infantry were poor hand-to-"
2359 "hand, close combat fighters. Also, with the exception of the elite "
2360 "regiments, the Persian infantry was not a standing professional force."
2361 msgstr ""
2363 #: simulation/data/technologies/persians/immortals.jsondescription
2364 msgid ""
2365 "The Anusiya champion infantry train twice as fast, but lose a little max "
2366 "health."
2367 msgstr ""
2369 #: simulation/data/technologies/persians/immortals.jsontooltip
2370 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2371 msgstr ""
2373 #: simulation/data/technologies/persians/immortals.jsongenericName
2374 msgid "Immortals"
2375 msgstr "Inmortales"
2377 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2378 msgid ""
2379 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2380 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2381 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2382 "Elamite capital of Susa."
2383 msgstr ""
2385 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2386 msgid ""
2387 "All Persian structures +25% health and capture points, but also +20% build "
2388 "time."
2389 msgstr ""
2391 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2392 msgid "Persian Architecture"
2393 msgstr "Arquitectura Persa"
2395 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2396 msgid ""
2397 "The Persians had a tradition of fine archery and a penchant for using massed"
2398 " archers in battle."
2399 msgstr ""
2401 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2402 msgid ""
2403 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2404 "empire to rule the seas. The Great King behaved favourably towards the "
2405 "various sea peoples in order to secure their services, but also carried out "
2406 "various marine initiatives. During the reign of Darius the Great, for "
2407 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2408 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2409 "were retrofitted to carry horses and their riders."
2410 msgstr "Cada gobernante Aqueménida actuó en pos de convertir a Persia en el primer gran imperio asiático en dominar los mares. El Gran Rey se comportó favorable hacia los diversos pueblos del mar para asegurar sus servicios, pero además llevó a cabo varias iniciativas marítimas. Durante el reinado de Darío el Grande, por ejemplo, un canal fue construido en Egipto y una armada persa fue enviada para explorar el río Indo. De acuerdo con Heródoto, cerca de 300 naves en la armada persa fueron modernizadas para poder llevar caballos junto a sus jinetes."
2412 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2413 msgid "Phoenician Triremes gain the ability to train cavalry units."
2414 msgstr "Trirremes Fenicios ganan la habilidad de entrenar unidades de caballería"
2416 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2417 msgid "Equine Transports"
2418 msgstr "Transportes Equinos"
2420 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2421 msgid ""
2422 "Significantly increase training speed of cavalry at the stables by training "
2423 "them in large batches or battalions."
2424 msgstr ""
2426 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2427 msgid "Faster batch training speed for the Stables."
2428 msgstr ""
2430 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2431 msgid "Cavalry Conscription"
2432 msgstr ""
2434 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2435 msgid "Infantry Conscription"
2436 msgstr ""
2438 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2439 msgid ""
2440 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2441 "Conscription."
2442 msgstr ""
2444 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2445 msgid ""
2446 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2447 "Conscription."
2448 msgstr ""
2450 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2451 msgid "The Romans were masters of the logistics of warfare."
2452 msgstr ""
2454 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2455 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2456 msgstr ""
2458 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2459 msgid "Roman Logistics"
2460 msgstr "Logística Romana"
2462 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2463 msgid ""
2464 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2465 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2466 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2467 " the history of the Republic and the Empire."
2468 msgstr ""
2470 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2471 msgid "+25% Vision range for all units."
2472 msgstr ""
2474 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2475 msgid "Sibylline Books"
2476 msgstr ""
2478 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2479 msgid "Libri Sibyllini"
2480 msgstr ""
2482 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2483 msgid "Traditional Army vs. Reform Army"
2484 msgstr ""
2486 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2487 msgid ""
2488 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2489 "throughout their empires, where Greek culture and art blended with local "
2490 "customs to create the motley Hellenistic civilization."
2491 msgstr ""
2493 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2494 msgid ""
2495 "Civic centers +100% health and capture points and double default arrows."
2496 msgstr ""
2498 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2499 msgid "Hellenistic Metropolis"
2500 msgstr "Metrópolis Helenística"
2502 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2503 msgid ""
2504 "Significantly increase training speed of champions and siege weapons at the "
2505 "fortress by training them in large batches or battalions."
2506 msgstr "Aumentar significativamente la velocidad de entrenamiento de los campeones y las armas de asedio en la fortaleza mediante la capacitación en grandes grupos o batallones."
2508 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2509 msgid "Faster batch training speed for the Fortress."
2510 msgstr ""
2512 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2513 msgid "Parade of Daphne"
2514 msgstr "Desfile de Daphne"
2516 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2517 msgid ""
2518 "The now-extinct Nisian breed of horse was one of the largest and robust "
2519 "horses of ancient times. They were highly sought after by the Seleucids and "
2520 "Persians as both rider and mount gained heavier armor as time progressed."
2521 msgstr "La raza Nisian ya extinta de caballo era uno de los caballos más grandes y robustas de la antigüedad. Ellos fueron muy buscados por los Seléucidas y los Persas ambos jinetes fueron ganando una armadura más pesada con el paso del tiempo."
2523 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2524 msgid "All cavalry +20% health."
2525 msgstr ""
2527 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2528 msgid "Nisean War Horses"
2529 msgstr ""
2531 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2532 msgid "Nisioi"
2533 msgstr ""
2535 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2536 msgid "The reform army of the Seleucids."
2537 msgstr ""
2539 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2540 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2541 msgstr ""
2543 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2544 msgid "Reform Army"
2545 msgstr ""
2547 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2548 msgid "The traditional army of the Seleucids."
2549 msgstr ""
2551 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2552 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2553 msgstr ""
2555 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2556 msgid "Traditional Army"
2557 msgstr "Ejército Tradicional"
2559 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2560 msgid ""
2561 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2562 "the Macedonian army."
2563 msgstr ""
2565 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2566 msgid ""
2567 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2568 "attack, health, and armor."
2569 msgstr ""
2571 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2572 msgid "Silver Shields Regiment"
2573 msgstr ""