1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Alejandro Sazo <alejandrosazog@gmail.com>, 2015
7 # caniro <carlod_39@yahoo.cl>, 2015
8 # Felipe Rivas Caamaño <f.rivascaam@gmail.com>, 2015
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
13 "PO-Revision-Date: 2016-03-21 08:28+0000\n"
14 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
15 "Language-Team: Spanish (Chile) (http://www.transifex.com/wildfire-games/0ad/language/es_CL/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
22 #: simulation/data/technologies/armor_cav_01.jsondescription
23 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
24 msgid "Metal armor for a horse's face."
25 msgstr "Armadura de metal para la cara del caballo."
27 #: simulation/data/technologies/armor_cav_01.jsontooltip
28 #: simulation/data/technologies/armor_cav_02.jsontooltip
30 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
32 msgstr "Equipa a su caballería con armadura, Toda la caballería +1 Ataque y en el nivel de blindaje."
34 #: simulation/data/technologies/armor_cav_01.jsongenericName
35 #: simulation/data/technologies/armor_cav_02.jsongenericName
36 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
40 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
41 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
42 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
43 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
44 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
45 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
46 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
47 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
48 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
49 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
50 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
52 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
53 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
54 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
55 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
56 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
57 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
58 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
59 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
60 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
61 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
62 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
63 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
64 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
65 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
66 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
67 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
68 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
70 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
71 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
72 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
73 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
74 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
75 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
76 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
77 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
78 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
79 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
80 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
81 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
82 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
83 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
84 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
85 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
89 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
90 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
91 msgid "Unlocked in Town Phase."
92 msgstr "Se desbloquea en la Fase Pueblo"
94 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
95 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
96 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
97 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
98 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
99 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
100 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
101 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
102 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
103 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
104 msgid "Prometōpídion"
107 #: simulation/data/technologies/armor_cav_02.jsondescription
108 msgid "Metal armor for a horse's body."
109 msgstr "Armadura de metal para el cuerpo del caballo."
111 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
112 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
114 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
115 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
116 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
117 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
118 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
119 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
121 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
122 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
123 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
124 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
125 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
126 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
128 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
129 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
130 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
131 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
132 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
133 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
134 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
135 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
136 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
137 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
138 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
139 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
140 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
141 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
142 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
143 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
144 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
145 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
146 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
147 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
148 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
149 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
150 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
151 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
152 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
153 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
154 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
155 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
156 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
157 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
158 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
159 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
160 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
161 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
162 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
163 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
165 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
166 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
167 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
168 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
169 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
170 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
171 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
172 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
173 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
174 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
175 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
176 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
177 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
178 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
179 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
180 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
181 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
182 msgid "Unlocked in City Phase."
183 msgstr "Se desbloquea en la Fase Ciudad"
185 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
186 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
187 msgstr "Equipa a la caballería con armadura. Toda la caballería gana +1 en ataque y en el nivel de blindaje."
189 #: simulation/data/technologies/armor_hero_01.jsondescription
191 "Body armor fashioned completely of iron, the hardest workable metal known to"
193 msgstr "Armadura hecha completamente de metal, el metal más duro conocido por los antiguos."
195 #: simulation/data/technologies/armor_hero_01.jsontooltip
197 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
199 msgstr "Todos los héroes ganan 2 niveles de blindaje y 2 niveles de protección contra la perforación, pero también aumenta en 50 el costo de metal."
201 #: simulation/data/technologies/armor_hero_01.jsongenericName
202 msgid "Iron Hero Armor"
203 msgstr "Armadura de metal para los héroes"
205 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
206 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
207 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
208 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
209 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
210 msgid "Sidḗrea Panoplía"
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
214 msgid "Lorica Ferrea"
217 #: simulation/data/technologies/armor_infantry_01.jsondescription
218 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
219 msgid "Quilted linen or leather body armor for infantrymen."
220 msgstr "Ropa acolchada o armadura corporal para los soldados de infantería."
222 #: simulation/data/technologies/armor_infantry_01.jsontooltip
223 #: simulation/data/technologies/armor_infantry_02.jsontooltip
224 msgid "All Infantry +1 Hack and Pierce Armor Level."
225 msgstr "Toda la infantería gana 1 de ataque y 1 al nivel de perforación de la armadura."
227 #: simulation/data/technologies/armor_infantry_01.jsongenericName
228 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
229 msgid "Quilted Body Armor"
230 msgstr "Armadura Acolchada"
232 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
233 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
234 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
235 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
236 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
237 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
238 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
239 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
243 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
244 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
245 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
246 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
247 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
248 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
249 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
250 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
257 #: simulation/data/technologies/armor_infantry_02.jsondescription
258 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
259 msgid "Laminated linen body armor for infantrymen."
260 msgstr "Armadura corporal de láminas para los soldados de infantería."
262 #: simulation/data/technologies/armor_infantry_02.jsongenericName
263 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
264 msgid "Laminated Linen Body Armor"
265 msgstr "Armadura Corporal de Láminas"
267 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
268 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
269 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
270 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
271 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
272 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
273 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
274 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
275 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
286 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
287 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
288 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
289 msgid "All Infantry +1 Hack Armor Level."
292 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
293 msgid "Body armor reinforced with bronze scales."
296 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
297 msgid "Scale Body Armor"
298 msgstr "Armadura de Escamas"
300 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
301 msgid "Lorica Squamata"
304 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
306 "Body armor fashioned completely of bronze. Only the best soldiers were "
307 "equipped with such body armor, as it was very expensive and time-consuming "
311 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
312 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
313 msgstr "Campeones ganan +2 niveles de protección en la armadura, pero aumenta en +10 el costo de metal"
315 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
316 msgid "Bronze Cuirass Body Armor"
319 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
320 msgid "Lorica Musculata"
323 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
324 msgid "Plywood construction for large shields."
325 msgstr "Construcción de madera contrachapada para grandes escudos."
327 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
328 msgid "Infantry Spearmen +2 Pierce Armor Levels."
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
332 msgid "Plywood Shield Construction"
333 msgstr "Diseño de protección de madera contrachapada"
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
336 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
337 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
338 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
345 "The best shields have reinforcements either on the corners (Roman scutum) or"
346 " around the rim (Greek aspis)."
349 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
350 msgid "Infantry Spearmen +1 Pierce Armor Levels."
353 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
354 msgid "Reinforced Shield"
355 msgstr "Escudo Reforzado"
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
358 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
359 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
360 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
366 msgid "A bronze skin hammered over the face of the shield."
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
370 msgid "Infantry Spearmen +1 Pierce Armor Level."
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
374 msgid "Bronze Shield Facing"
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
378 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
379 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
380 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
384 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
390 "Only the most celebrated soldiers had shields faced with silver, as did the "
391 "famous 'Silver Shields' regiment in Alexander the Great's army."
394 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
395 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
398 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
399 msgid "Silver Shields"
400 msgstr "Escudos de Plata"
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
403 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
404 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
405 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
410 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
411 msgid "Lead sheathing protects ship hulls."
414 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
415 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
419 msgid "Lead hull sheathing"
422 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
423 msgid "The hypozomata braces the structure of a ship."
426 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
428 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
432 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
433 msgid "Hypozomata undergirding"
436 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
437 msgid "Wooden reinforcement beams for ship hulls."
438 msgstr "Refuerzos con vigas de maderas en el casco de los barcos."
440 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
442 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
445 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
446 msgid "Reinforced hull"
449 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
450 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
451 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
452 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
453 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
454 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
455 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
456 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
457 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
458 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
459 msgid "Unlocked in Village Phase."
462 #: simulation/data/technologies/attack_cav_lance.jsondescription
463 msgid "A long spear made specifically for cavalry."
466 #: simulation/data/technologies/attack_cav_lance.jsontooltip
468 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
471 #: simulation/data/technologies/attack_cav_lance.jsongenericName
472 msgid "Cavalry Lance"
475 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
476 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
477 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
478 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
479 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
484 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
485 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
486 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
487 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
491 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
492 msgid "Training increases melee attack."
493 msgstr "El entrenamiento incrementa el ataque cuerpo a cuerpo"
495 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
496 msgid "+20% melee cavalry attack."
497 msgstr "La caballería de cuerpo a cuerpo gana un 20% de ataque."
499 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
500 msgid "Close Combat Cavalry Training"
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
504 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
505 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
506 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
507 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
508 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
509 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
510 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
511 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
512 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
513 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
514 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
515 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
516 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
517 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
518 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
519 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
520 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
521 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
522 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
526 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
528 msgid "Replaces bronze weapons with iron."
529 msgstr "Reemplaza armas de bronce con hierro"
531 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
533 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
536 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
537 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
538 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
540 msgstr "Armas de Metal"
542 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
543 msgid "Training increases ranged attack."
544 msgstr "El entrenamiento incrementa los ataques a distancia"
546 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
547 msgid "+20% ranged cavalry attack."
550 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
551 msgid "Ranged Combat Cavalry Training"
554 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
556 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
557 msgstr "Equipe su caballería a distancia con mejores armas. +20% rango de ataque."
559 #: simulation/data/technologies/attack_champions_elite.jsondescription
560 msgid "Guard units have uncommon bravery and valor in battle."
563 #: simulation/data/technologies/attack_champions_elite.jsontooltip
565 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
568 #: simulation/data/technologies/attack_champions_elite.jsongenericName
572 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
573 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
574 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
575 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
576 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
584 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
585 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
587 "Often, an infantryman would carry a secondary weapon in addition to his "
588 "primary weapon of choice, to be drawn when the primary weapon has failed or "
592 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
593 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
594 msgid "+20% melee infantry attack."
595 msgstr "La infantería cuerpo a cuerpo gana un 20% de ataque."
597 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
598 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
602 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
603 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
604 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
605 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
606 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
607 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
608 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
609 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
610 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
611 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
615 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
620 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
621 msgid "Using iron instead of bronze gave weapons additional power."
624 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
625 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
626 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
627 msgid "Training increases damage of ranged infantry units."
630 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
631 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
632 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
633 msgid "+20% ranged infantry attack."
636 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
637 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
638 msgid "Ranged Infantry Irregulars"
641 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
642 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
643 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
644 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
645 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
646 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
647 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
648 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
649 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
650 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
651 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
652 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
653 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
654 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
655 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
659 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
660 msgid "Ranged Infantry Masterclass"
663 #: simulation/data/technologies/attack_soldiers_will.jsondescription
664 msgid "The will to fight is crucial to victory."
667 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
668 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
671 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
672 msgid "Will to fight"
673 msgstr "Voluntad de lucha"
675 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
676 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
677 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
678 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
679 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
683 #: simulation/data/technologies/attack_steel_working.jsondescription
685 "Secret steel working techniques give sword blades distinctive and beautiful "
686 "markings. Not only that, but the steel's hardness is unparalleled."
689 #: simulation/data/technologies/attack_steel_working.jsontooltip
690 msgid "+2 attack for all sword units."
693 #: simulation/data/technologies/attack_steel_working.jsongenericName
694 msgid "Steel Working"
695 msgstr "Trabajo en Acero"
697 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
701 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
705 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
707 "Crenellations on the battlements allow soldiers wider range of fire in "
711 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
713 "Install crenellations and murder holes to have 40% more arrows fired per "
714 "garrisoned soldier."
717 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
718 msgid "Crenellations"
721 #: simulation/data/technologies/attack_tower_defense.jsondescription
722 msgid "Reinforce the foundations in preparation of an attack."
725 #: simulation/data/technologies/attack_tower_defense.jsontooltip
726 msgid "Increases armour level of the defense tower by 2 levels."
729 #: simulation/data/technologies/attack_tower_defense.jsongenericName
730 msgid "Sturdy Foundations"
733 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
734 msgid "Murder holes allow hitting enemies at the foot of the tower."
737 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
738 msgid "Removes defense tower minimum range."
741 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
745 #: simulation/data/technologies/attack_tower_range.jsondescription
746 msgid "Arrow shooters increase the maximum range of the fire arrows."
749 #: simulation/data/technologies/attack_tower_range.jsontooltip
750 msgid "Increases defense tower maximum range by 8 meters."
753 #: simulation/data/technologies/attack_tower_range.jsongenericName
754 msgid "Arrow Shooters"
757 #: simulation/data/technologies/attack_tower_watch.jsondescription
758 msgid "A night's watch increases vigilance."
761 #: simulation/data/technologies/attack_tower_watch.jsontooltip
762 msgid "Post sentries to add one arrow to towers."
765 #: simulation/data/technologies/attack_tower_watch.jsongenericName
769 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
770 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
771 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
772 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
773 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
774 msgid "Nyktophýlakes"
777 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
781 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
782 msgid "Using rubble materials reduces the costs and build times of walls."
785 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
786 msgid "City walls -20% build time, but -1 crush armor level."
787 msgstr "Las murallas de la ciudad tardan -20% en construirse, pero tienen -1 al nivel de resistencia."
789 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
790 msgid "Rubble Materials"
793 #: simulation/data/technologies/decay_outpost.jsondescription
794 msgid "Outposts survive twice as long in neutral territory."
795 msgstr "Los puestos de avanzada sobrevivir el doble de tiempo en territorio neutral."
797 #: simulation/data/technologies/decay_outpost.jsontooltip
798 msgid "Territory decay rate -50% for outposts."
801 #: simulation/data/technologies/decay_outpost.jsongenericName
802 msgid "Stone Foundations"
805 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
806 msgid "Breeding livestock for food."
809 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
810 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
813 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
814 msgid "Stockbreeding"
817 #: simulation/data/technologies/gather_capacity_basket.jsondescription
818 #: simulation/data/technologies/gather_capacity_carts.jsondescription
819 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
820 msgid "Increases shuttling capacity for all resources."
823 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
824 msgid "Workers use baskets. +5 shuttle capacity for all resources."
827 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
831 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
832 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
835 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
836 msgid "Horse-drawn Carts"
839 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
840 msgid "Salting allows to preserve fish longer."
843 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
844 msgid "Fishing Boats +20 food capacity."
847 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
851 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
852 msgid "Unlocked in Town Phase. Requires Fishing Net."
855 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
856 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
859 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
863 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
864 msgid "Extra nutrients for farms."
867 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
868 msgid "Workers +25% farming rate."
871 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
875 #: simulation/data/technologies/gather_farming_plows.jsondescription
876 msgid "A horse drawn instrument to turn the sod."
879 #: simulation/data/technologies/gather_farming_plows.jsontooltip
880 msgid "Equip your workers with iron plows. +15% farming rate."
883 #: simulation/data/technologies/gather_farming_plows.jsongenericName
887 #: simulation/data/technologies/gather_farming_training.jsondescription
888 msgid "Training for workers to increase farm gathering speed."
891 #: simulation/data/technologies/gather_farming_training.jsontooltip
892 msgid "Workers +15% farming rate."
895 #: simulation/data/technologies/gather_farming_training.jsongenericName
896 msgid "Gather Training"
899 #: simulation/data/technologies/gather_fishing_net.jsondescription
900 msgid "Using net improves the fishing productivity."
903 #: simulation/data/technologies/gather_fishing_net.jsontooltip
905 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
908 #: simulation/data/technologies/gather_fishing_net.jsongenericName
912 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
913 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
914 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
915 msgid "Increases wood gathering rates for trees."
916 msgstr "Aumenta la tasa de recolección de madera."
918 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
919 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
920 msgid "Workers +15% lumbering rate for trees."
923 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
924 msgid "Iron Ax Heads"
927 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
928 msgid "Workers +50% lumbering rate for trees."
931 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
932 msgid "Sharp Ax Heads"
935 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
939 #: simulation/data/technologies/gather_mining_serfs.jsondescription
940 #: simulation/data/technologies/gather_mining_servants.jsondescription
941 #: simulation/data/technologies/gather_mining_slaves.jsondescription
942 msgid "Increases stone gathering rates."
945 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
947 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
950 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
954 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
955 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
956 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
960 #: simulation/data/technologies/gather_mining_servants.jsontooltip
961 msgid "+15% stone gathering rate."
964 #: simulation/data/technologies/gather_mining_servants.jsongenericName
968 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
969 msgid "Hire servants to help mine stone. No requirements."
972 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
973 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
974 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
978 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
979 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
981 msgid "Increases metal gathering rates."
984 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
985 msgid "Develop shaft mining. +15% metal gathering rate."
988 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
992 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
993 msgid "Strike a vein of precious silver. +50% metal gathering rate."
996 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
997 msgid "Silver Mining"
998 msgstr "Minería de Plata"
1000 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
1001 msgid "Mines of Krenides"
1004 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1005 msgid "Mines of Laureion"
1008 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1010 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1013 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1017 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1018 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1019 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1023 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1024 msgid "+15% metal gathering rate."
1027 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1028 msgid "Wedge and Mallet"
1031 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1032 msgid "Equip your workers with helpful tools. No requirements."
1035 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1036 msgid "Baskets to carry foraged food stuffs."
1039 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1040 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1043 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1044 msgid "Wicker Baskets"
1047 #: simulation/data/technologies/heal_barracks.jsondescription
1048 msgid "Units garrisoned in barracks heal over time."
1051 #: simulation/data/technologies/heal_barracks.jsontooltip
1052 msgid "Units gain health over time while garrisoned in barracks."
1055 #: simulation/data/technologies/heal_barracks.jsongenericName
1056 msgid "Living Conditions"
1057 msgstr "Condiciones de Vida"
1059 #: simulation/data/technologies/heal_range.jsondescription
1060 #: simulation/data/technologies/heal_range_2.jsondescription
1061 msgid "Increases the healing range of all healers."
1064 #: simulation/data/technologies/heal_range.jsontooltip
1065 #: simulation/data/technologies/heal_range_2.jsontooltip
1066 msgid "Healers +8 Healing Range."
1069 #: simulation/data/technologies/heal_range.jsongenericName
1070 msgid "Healing Range"
1073 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1074 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1075 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1076 msgid "Olympic Pantheon"
1077 msgstr "Panteón Olímpico"
1079 #: simulation/data/technologies/heal_range_2.jsongenericName
1080 msgid "Healing Range 2"
1083 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1084 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1085 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1089 #: simulation/data/technologies/heal_rate.jsondescription
1090 #: simulation/data/technologies/heal_rate_2.jsondescription
1091 msgid "Increases the Healing Rate of all healers."
1094 #: simulation/data/technologies/heal_rate.jsontooltip
1095 #: simulation/data/technologies/heal_rate_2.jsontooltip
1096 msgid "Healers +25% healing rate."
1099 #: simulation/data/technologies/heal_rate.jsongenericName
1100 msgid "Healing Rate"
1103 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1104 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1105 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1109 #: simulation/data/technologies/heal_rate_2.jsongenericName
1110 msgid "Healing Rate 2"
1113 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1114 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1115 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1116 msgid "Hippocratic Oath"
1119 #: simulation/data/technologies/heal_temple.jsondescription
1120 msgid "Units garrisoned in a temple are healed faster."
1121 msgstr "Unidades guarnecidas en un templo son curadas más rápido"
1123 #: simulation/data/technologies/heal_temple.jsontooltip
1124 msgid "Temples +50% garrisoned healing rate."
1127 #: simulation/data/technologies/heal_temple.jsongenericName
1128 msgid "Divine Offerings"
1131 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1132 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1133 msgid "Olympic Games"
1134 msgstr "Juegos Olímpicos"
1136 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1137 msgid "Eleusian Mysteries"
1140 #: simulation/data/technologies/health_females_01.jsondescription
1142 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1143 "settlement. Women of the household were taught from a young age how to weave"
1144 " on the loom, and subsequently spent a large share of their lives working "
1148 #: simulation/data/technologies/health_females_01.jsontooltip
1149 msgid "Female Citizens +50% Health."
1152 #: simulation/data/technologies/health_females_01.jsongenericName
1156 #: simulation/data/technologies/health_regen_units.jsondescription
1157 msgid "Unlock health regeneration for your units."
1160 #: simulation/data/technologies/health_regen_units.jsontooltip
1161 msgid "Organic units will slowly regenerate health over time when idle."
1164 #: simulation/data/technologies/health_regen_units.jsongenericName
1165 msgid "Battlefield Medicine"
1166 msgstr "Medicina del Campo de Batalla"
1168 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1169 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1172 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1173 msgid "City walls +2 crush armor levels, but +10% build time."
1176 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1177 msgid "Geometric Masonry"
1178 msgstr "Masonería Geométrica"
1180 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1181 msgid "Melee infantry +1 hack attack."
1184 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1185 msgid "Using iron instead of bronze gave spears additional piercing power."
1188 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1189 msgid "All Spear units +2 hack attack."
1192 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1193 msgid "Iron Spearheads"
1194 msgstr "Puntas de Lanza de Hierro"
1196 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1197 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1198 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1199 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1200 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1201 msgid "Sidḗreai Aikhmaí"
1204 #: simulation/data/technologies/pair_cav_01.jsongenericName
1205 msgid "Lance vs. Chamfron"
1208 #: simulation/data/technologies/pair_champ_02.jsongenericName
1209 msgid "Champions vs. Part-timers"
1212 #: simulation/data/technologies/pair_gather_01.jsongenericName
1213 msgid "Servants vs. Wedge and Mallet"
1216 #: simulation/data/technologies/pair_gather_02.jsongenericName
1217 msgid "Serfs vs. Shaft Mining"
1220 #: simulation/data/technologies/pair_gather_03.jsongenericName
1221 msgid "Slaves vs. Silver Mining"
1224 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1225 msgid "Iron Axes vs. Wheelbarrow"
1228 #: simulation/data/technologies/pair_heal_01.jsongenericName
1229 msgid "Heal Range and Rate"
1232 #: simulation/data/technologies/pair_heal_02.jsongenericName
1233 msgid "Heal Range and Rate #2"
1236 #: simulation/data/technologies/pair_heal_03.jsongenericName
1237 msgid "Garrison Healing vs. Self-Healing"
1240 #: simulation/data/technologies/pair_house_01.jsongenericName
1241 #: simulation/data/technologies/pair_house_02.jsongenericName
1242 msgid "Females vs. Population"
1245 #: simulation/data/technologies/pair_inf_01.jsongenericName
1246 msgid "Side Arms vs. Irregulars"
1249 #: simulation/data/technologies/pair_inf_02.jsongenericName
1250 msgid "Spear Fighting vs. Skirmishing"
1253 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1254 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1255 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1256 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1257 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1260 #: simulation/data/technologies/pair_levy_01.jsongenericName
1261 msgid "Levy Infantry vs. Levy Cavalry"
1264 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1265 msgid "Attack vs. Cost"
1268 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1269 msgid "Attack vs. Packing"
1272 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1273 msgid "Cost vs. Armor"
1276 #: simulation/data/technologies/pair_tower_01.jsongenericName
1277 msgid "Night's Watch vs. Crenellations"
1280 #: simulation/data/technologies/pair_walls_01.jsongenericName
1281 msgid "Walls build time vs. Health"
1284 #: simulation/data/technologies/phase_city.jsondescription
1286 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1287 " of modern technology."
1290 #: simulation/data/technologies/phase_city.jsontooltip
1292 "Advance to City Phase, which unlocks more structures and units. Territory "
1293 "radius for Civic Centers increased by another +50%"
1296 #: simulation/data/technologies/phase_city.jsongenericName
1297 #: simulation/data/technologies/phase_city_athen.jsongenericName
1299 msgstr "Fase de Ciudad"
1301 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1302 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1303 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1306 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1307 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1308 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1312 #: simulation/data/technologies/phase_city_athen.jsondescription
1314 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1315 " of modern technology. This is the Athenian city phase, where metal "
1316 "gathering rates are boosted because of the 'Silver Owls' bonus."
1319 #: simulation/data/technologies/phase_city_athen.jsontooltip
1321 "Advance to City Phase, which unlocks more structures and units. Territory "
1322 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1323 "grants an extra +10% metal gather rate to all workers."
1326 #: simulation/data/technologies/phase_town.jsondescription
1328 "Advances from a small village to a bustling town, ready to expand rapidly."
1331 #: simulation/data/technologies/phase_town.jsontooltip
1333 "Advance to Town Phase, which unlocks more structures and units. Territory "
1334 "radius for Civic Centers increased by +30%"
1337 #: simulation/data/technologies/phase_town.jsongenericName
1338 #: simulation/data/technologies/phase_town_athen.jsongenericName
1342 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1343 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1345 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1348 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1349 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1350 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1354 #: simulation/data/technologies/phase_town_athen.jsondescription
1356 "Advances from a small village to a bustling town, ready to expand rapidly. "
1357 "This is the Athenian town phase, where metal gathering rates are boosted "
1358 "because of the 'Silver Owls' bonus."
1361 #: simulation/data/technologies/phase_town_athen.jsontooltip
1363 "Advance to Town Phase, which unlocks more structures and units. Territory "
1364 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1365 "an extra +10% metal gather rate to all workers."
1366 msgstr "Avanzar a la Fase de Pueblo, que desbloquea más estructuras y unidades. El radio de Territorio para Centros Cívicos aumenta en +30%. El bonus 'Búhos de Plata' otorga un +10% extra en recolección de metal para todos los trabajadores."
1368 #: simulation/data/technologies/phase_village.jsongenericName
1369 msgid "Village Phase"
1372 #: simulation/data/technologies/pop_civic_01.jsondescription
1374 "The state or tribe would often construct a dining hall for public feasts or "
1375 "to receive foreign emissaries."
1378 #: simulation/data/technologies/pop_civic_01.jsontooltip
1379 #: simulation/data/technologies/pop_civic_02.jsontooltip
1380 msgid "Civic Centers +5 population cap bonus."
1383 #: simulation/data/technologies/pop_civic_01.jsongenericName
1387 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1391 #: simulation/data/technologies/pop_civic_02.jsondescription
1393 "Public assembly places were often the center of civic life for ancient "
1394 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1395 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1396 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1397 "Here citizens could air grievances and present petitions to the patrician "
1398 "politicians who ruled their city in the Senate."
1401 #: simulation/data/technologies/pop_civic_02.jsongenericName
1402 msgid "Public Assembly"
1405 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1409 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1413 #: simulation/data/technologies/pop_house_01.jsondescription
1415 "Home gardens ranged from simple fenced-in areas to large manicured and "
1416 "colonnaded enclosures."
1419 #: simulation/data/technologies/pop_house_01.jsontooltip
1420 #: simulation/data/technologies/pop_house_02.jsontooltip
1421 msgid "Houses +20% population cap bonus."
1424 #: simulation/data/technologies/pop_house_01.jsongenericName
1428 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1429 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1430 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1431 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1432 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1433 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1434 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1435 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1436 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1437 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1438 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1439 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1443 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1444 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1448 #: simulation/data/technologies/pop_house_02.jsondescription
1450 "Homes tended to expand as the wealth and population of a settlement grew."
1453 #: simulation/data/technologies/pop_house_02.jsongenericName
1457 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1461 #: simulation/data/technologies/pop_wonder.jsondescription
1462 msgid "The wonder attracts many more people to your civilization."
1465 #: simulation/data/technologies/pop_wonder.jsontooltip
1466 msgid "+50 maximum population cap."
1469 #: simulation/data/technologies/pop_wonder.jsongenericName
1470 msgid "Glorious Expansion"
1471 msgstr "Expansión Gloriosa"
1473 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1475 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1476 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1477 "range of the javelin."
1480 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1481 msgid "All Javelin units +2 pierce attack and +4 range."
1484 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1485 msgid "Javelin Thong"
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1489 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1490 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1491 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1492 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1496 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1500 #: simulation/data/technologies/siege_armor.jsondescription
1501 msgid "Increased armor on siege weapons"
1504 #: simulation/data/technologies/siege_armor.jsontooltip
1505 msgid "All Siege weapons +2 Hack armor levels."
1508 #: simulation/data/technologies/siege_armor.jsongenericName
1509 msgid "Armor plating"
1512 #: simulation/data/technologies/siege_attack.jsondescription
1513 msgid "Advanced technologies improve siege efficiency"
1516 #: simulation/data/technologies/siege_attack.jsontooltip
1517 msgid "All siege weapons +25% Crush damage."
1520 #: simulation/data/technologies/siege_attack.jsongenericName
1521 msgid "Advanced Siege"
1524 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1525 msgid "Improvement to projectile accuracy"
1528 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1529 msgid "Bolt shooter accuracy increased 25%."
1532 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1533 msgid "Bolt Accuracy"
1536 #: simulation/data/technologies/siege_cost_metal.jsondescription
1537 msgid "Siege weapons require less metal resource"
1540 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1541 msgid "Siege weapons cost 20% less metal"
1544 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1548 #: simulation/data/technologies/siege_cost_wood.jsondescription
1549 msgid "Siege weapons cost less wood"
1550 msgstr "Las armas de asedio cuestan menos madera"
1552 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1553 msgid "Siege weapons cost 20% less wood"
1554 msgstr "La armas de asedio cuestan un 20% menos de madera"
1556 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1557 msgid "Artillery Instructors"
1560 #: simulation/data/technologies/siege_packing.jsondescription
1561 msgid "Immobile siege weapons are assembled and disassembled faster"
1564 #: simulation/data/technologies/siege_packing.jsontooltip
1565 msgid "-25% pack and unpack time for immobile siege weapons."
1568 #: simulation/data/technologies/siege_packing.jsongenericName
1569 msgid "Military Engineers"
1570 msgstr "Ingenieros Militares"
1572 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1573 msgid "Breed the fastest horses."
1576 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1577 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1578 msgid "+10% cavalry walk speed."
1581 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1582 msgid "Cavalry Breeding"
1585 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1586 msgid "Train your horses to move faster."
1589 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1590 msgid "Cavalry Speed Training"
1593 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1594 msgid "Increases defensive capability of traders."
1597 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1598 msgid "Traders +2 Hack and Pierce armor levels."
1601 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1602 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1603 msgid "Trade Convoys"
1606 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1608 "Increases movement rate of traders, which in turn increases trade income."
1611 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1612 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1615 #: simulation/data/technologies/trade_gain_01.jsondescription
1616 #: simulation/data/technologies/trade_gain_02.jsondescription
1617 msgid "The progress in handicraft improves the trading profit."
1620 #: simulation/data/technologies/trade_gain_01.jsontooltip
1621 msgid "Traders +10% gain."
1624 #: simulation/data/technologies/trade_gain_01.jsongenericName
1628 #: simulation/data/technologies/trade_gain_02.jsontooltip
1629 msgid "Traders +15% gain."
1632 #: simulation/data/technologies/trade_gain_02.jsongenericName
1633 msgid "Advanced Handicraft"
1636 #: simulation/data/technologies/training_conscription.jsondescription
1637 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1639 "Significantly increase training speed of soldiers at the barracks by "
1640 "training them in large batches or battalions."
1643 #: simulation/data/technologies/training_conscription.jsontooltip
1644 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1645 msgid "Faster batch training speed for the Barracks."
1648 #: simulation/data/technologies/training_conscription.jsongenericName
1649 msgid "Conscription"
1652 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1653 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1655 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1659 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1661 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1664 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1665 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1666 msgid "Levy Cavalry"
1669 #: simulation/data/technologies/training_levy_infantry.jsondescription
1670 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1672 "Calling up infantry levies in time of war helps bolster the ranks of a "
1676 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1678 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1681 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1682 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1683 msgid "Levy Infantry"
1686 #: simulation/data/technologies/training_naval_architects.jsondescription
1687 msgid "Significantly increase build speed of batches of ships at the Dock."
1690 #: simulation/data/technologies/training_naval_architects.jsontooltip
1691 msgid "Docks increased batch construction speed bonus."
1694 #: simulation/data/technologies/training_naval_architects.jsongenericName
1695 msgid "Naval Architects"
1696 msgstr "Arquitectos Navales"
1698 #: simulation/data/technologies/unlock_champion_units.jsondescription
1700 "Guard units (Champions) are professionals who wield the best weapons and "
1701 "have the best training."
1704 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1705 msgid "Unlock the ability to train Champions at the barracks."
1708 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1709 msgid "Unlock Champion Units"
1712 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1713 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1714 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1718 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1719 msgid "Regio Cohors"
1722 #: simulation/data/technologies/unlock_females_house.jsondescription
1723 msgid "A festival attended by women-only, to celebrate female fertility."
1726 #: simulation/data/technologies/unlock_females_house.jsontooltip
1727 msgid "Unlock the ability to train women from houses."
1730 #: simulation/data/technologies/unlock_females_house.jsongenericName
1731 msgid "Fertility Festival"
1732 msgstr "Festival de la Fertilidad"
1734 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1735 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1736 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1737 msgid "Thesmophória"
1740 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1744 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1746 "The extension of trade leads to the permanent establishment of storekeepers "
1747 "and their families in foreign countries, allowing them to exploit these "
1751 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1752 msgid "Player can use his allies dropsites."
1755 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1759 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1760 msgid "Requires 3 Traders"
1763 #: simulation/data/technologies/unlock_shared_los.jsondescription
1765 "By means of trading and travelling people explored beyond the boundaries of "
1766 "their lands and drew maps of it in order to share and memorize their "
1770 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1771 msgid "Player sees what his allies see."
1774 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1778 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1779 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1780 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1783 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1785 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1786 "increases their military prowess, but decreases their meat gathering rates "
1787 "-25%. Unlocks Elite Citizen-Cavalry technology."
1790 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1791 msgid "Advanced Citizen-Cavalry"
1794 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1795 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1798 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1800 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1801 "increases their military prowess, but decreases their resource gathering "
1802 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1805 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1806 msgid "Advanced Citizen-Infantry"
1809 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1810 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1811 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1815 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1817 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1818 " their military prowess, but decreases their meat gathering rates another "
1822 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1823 msgid "Elite Citizen-Cavalry"
1826 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1827 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1830 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1832 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1833 "increases their military prowess, but decreases their resource gathering "
1834 "rates another -25%."
1837 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1838 msgid "Elite Citizen-Infantry"
1841 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1842 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1843 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1844 msgid "Pentakosiomédimnoi"
1847 #: simulation/data/technologies/vision_outpost.jsondescription
1848 msgid "Outposts gain longer vision for scouting."
1851 #: simulation/data/technologies/vision_outpost.jsontooltip
1852 msgid "Vision Range +50% for Outposts."
1855 #: simulation/data/technologies/vision_outpost.jsongenericName
1856 msgid "Carrier Pigeons"
1859 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1861 "Carthaginians built their city walls in three concentric circuits. These "
1862 "walls were never breached. Even when the city was taken by the Romans, it "
1863 "was via the city's harbor, not by storming its walls. Consequently, "
1864 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1865 "wall, but also cost twice as much and take twice as long to build."
1866 msgstr "Los cartagineses construyeron su ciudad dentro de tres circuitos concéntricos. Estos muros nunca fueron violados. Incluso cuando la ciudad fue tomada por los romanos, fue a través del puerto, no asaltando sus muros. Por consecuente, los muros, puertas y torres de pared cartagineses tiene 3x de vida de una muro estándar, pero también cuesta el doble del recursos y tiempo de construcción."
1868 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1869 msgid "Triple Walls"
1870 msgstr "Paredes Triples"
1872 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1873 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1874 msgid "Celtic mercenaries have their metal cost decreased."
1875 msgstr "Los mercenarios Celtas disminuyen su costo en metal."
1877 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1879 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1883 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1884 msgid "Celtic Mercenary Captain"
1887 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1889 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1893 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1894 msgid "Gallic Mercenary General"
1897 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1898 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1899 msgid "Iberian mercenaries have their metal cost decreased."
1902 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1904 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1908 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1909 msgid "Lusitanian Mercenary Captain"
1912 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1914 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1918 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1919 msgid "Celtiberian Mercenary General"
1922 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1923 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1924 msgid "Italian mercenaries have their metal cost decreased."
1927 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1929 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1933 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1934 msgid "Italiote Mercenary Captain"
1937 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1939 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1943 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1944 msgid "Italiote Mercenary General"
1947 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1948 msgid "Celtic merc cost vs. recruit time #1"
1951 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1952 msgid "Celtic merc cost vs. recruit time #2"
1955 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1956 msgid "Iberian merc cost vs. recruit time #1"
1959 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1960 msgid "Iberian merc cost vs. recruit time #2"
1963 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1964 msgid "Italian merc cost vs. recruit time #1"
1967 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1968 msgid "Italian merc cost vs. recruit time #2"
1971 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1973 "Carthaginians established many trading centers as colonies and ultimately "
1974 "held dominion over 300 cities and towns in North Africa alone."
1975 msgstr "Los cartagineses establecieron muchos centros comerciales como colonias y mantuvieron el dominio en mas de 300 ciudades y pueblos sólo en el Norte de Africa"
1977 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1979 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1981 msgstr "Los cartagineses fueron colonizadores. -25% de tiempo de construcción a Centros Cívicos, Templos y Casa."
1983 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1984 msgid "Colonization"
1987 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1989 "Nobody knew better than the Carthaginians where in the ancient world they "
1990 "were going and going to go; their merchant traders had missions to "
1992 msgstr "Nadie sabía mejor que los cartagineses a que parte del mundo antiguo ir o venir; sus comerciantes mercantes tenían misiones en todas partes."
1994 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
1995 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
1996 msgstr "Los cartagineses fueron exploradores. Todos los comerciantes y Barcos tiene +25% de rango de visión"
1998 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2000 msgstr "Exploración"
2002 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2004 "Significantly increase build speed of batches of ships at the Shipyard."
2007 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2008 msgid "Shipyard increased batch construction speed bonus."
2011 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2012 msgid "Phoenician Naval Architects"
2013 msgstr "Arquitectos Navales Fenicios"
2015 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2016 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2017 msgid "Celtic mercenaries have their train time decreased."
2020 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2022 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2025 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2026 msgid "Celtic Alliance"
2029 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2031 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2034 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2035 msgid "Gallic Hegemony"
2038 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2039 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2040 msgid "Iberian mercenaries have their train time decreased."
2043 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2045 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2048 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2049 msgid "Iberian Alliance"
2050 msgstr "Alianza Ibérica"
2052 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2054 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2057 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2058 msgid "Iberian Hegemony"
2061 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2062 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2063 msgid "Italian mercenaries have their train time decreased."
2066 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2068 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2072 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2073 msgid "Italiote Alliance"
2076 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2078 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2082 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2083 msgid "Italiote Hegemony"
2086 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2087 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2090 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2092 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2093 "their military prowess, but decreases their resource gathering rates -25%. "
2094 "Unlocks Elite Celtic Mercenaries technology."
2097 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2098 msgid "Advanced Celtic Mercenaries"
2101 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2102 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2105 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2107 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2108 "their military prowess, but decreases their resource gathering rates -25%. "
2109 "Unlocks Elite Iberian Mercenaries technology."
2112 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2113 msgid "Advanced Iberian Mercenaries"
2116 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2117 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2120 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2122 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2123 "their military prowess, but decreases their resource gathering rates -25%. "
2124 "Unlocks Elite Italiote Mercenaries technology."
2127 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2128 msgid "Advanced Italiote Mercenaries"
2131 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2132 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2135 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2137 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2138 "military prowess, but decreases their resource gathering rates another -25%."
2141 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2142 msgid "Elite Celtic Mercenaries"
2145 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2146 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2149 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2151 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2152 "military prowess, but decreases their resource gathering rates another -25%."
2155 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2156 msgid "Elite Iberian Mercenaries"
2159 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2160 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2163 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2165 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2166 " military prowess, but decreases their resource gathering rates another "
2170 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2171 msgid "Elite Italiote Mercenaries"
2174 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2176 "Celtic structures were mostly made of wood with rubble foundations. "
2177 "Consequently, their structures have less health than other cultures do, but "
2178 "they also construct faster."
2181 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2182 msgid "Wooden Construction"
2183 msgstr "Construcción de Madera"
2185 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2186 msgid "Spear fighting training increases damage of infantry spear units."
2189 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2190 msgid "Spearmen +2 hack attack."
2193 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2194 msgid "Infantry Spear Fighting"
2197 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2198 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2199 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2203 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2204 msgid "The Greeks used stone construction from early Mycenaean times."
2207 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2208 msgid "Hellenic Architecture"
2211 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2215 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2217 "The Spartans did not have the largest army in the world, but they did have "
2218 "the best army in the world for their time. What they didn't have in "
2219 "quantity, they made up with quality. It was said that Sparta did not need "
2220 "strong city walls, for its men were its walls."
2223 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2225 "Spartans were housed and trained from a young age to be superlative warriors"
2226 " and to endure any hardship a military life can give them."
2229 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2230 msgid "+25% health for spear infantry, but also +10% train time."
2233 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2237 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2239 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2240 "Mercenary Archers (Toxotes Kretikos)."
2243 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2244 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2247 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2248 msgid "Iphicratean Reforms"
2249 msgstr "Reforma de Ifícrates"
2251 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2253 "The Long Walls of Athens were constructed under the auspices of the wily "
2254 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2255 "secured the city's sea supply routes and prevented an enemy from starving "
2256 "out the city during a siege."
2259 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2260 msgid "Build stone walls in neutral territory."
2261 msgstr "Construir muros de piedra en territorio neutral"
2263 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2264 msgid "Athenian Long Walls"
2265 msgstr "Murallas Largas Atenienses"
2267 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2269 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2270 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2271 "was to push the Persians out of the Aegean region. The allied states "
2272 "contributed ships and money, while the Athenians offered their entire navy."
2275 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2276 msgid "Delian League"
2277 msgstr "Liga de Delos"
2279 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2281 "The Hellenic culture was very influential. Greek became the spoken language "
2282 "of commerce and politics for much of the Mediterranean basin and Middle East"
2284 msgstr "La cultura helénica fue muy influyente. El griego se convirtió en el lenguaje hablado para el comercio y la política por gran parte de la cuenca del Mediterráneo y el Medio Oriente por siglos."
2286 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2288 "The Hellenic culture is very influential. +20% territory effect for all "
2292 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2293 msgid "Hellenization"
2294 msgstr "Helenización"
2296 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2297 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2298 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2302 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2304 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2305 "an area of 5 million square kilometers, with a population of close to 60 "
2306 "million people. The Mauryan regents held the title Emperor of Emperors and "
2307 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2308 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2312 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2313 msgid "Emperor of Emperors"
2314 msgstr "Emperador de Emperadores"
2316 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2317 msgid "Chakravarti Samrāt"
2320 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2322 "The Indians had a tradition of fine archery and a penchant for using massed "
2323 "archers in battle."
2326 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2327 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2329 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2333 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2334 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2335 msgid "Archery Tradition"
2338 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2340 "The Mauryans built their city walls out of wood, an abundant natural "
2341 "resource in India. Consequently, Mauryan city walls have -20% health and "
2345 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2346 msgid "Wooden Walls"
2347 msgstr "Paredes de Madera"
2349 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2350 msgid "Great King's Levy"
2353 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2355 "The Persians could and did levy a large number of infantry during wartime "
2356 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2357 "set-up. In general the Persian infantry was well trained and fought with "
2358 "great tenacity. However while this was true the infantry were poor hand-to-"
2359 "hand, close combat fighters. Also, with the exception of the elite "
2360 "regiments, the Persian infantry was not a standing professional force."
2363 #: simulation/data/technologies/persians/immortals.jsondescription
2365 "The Anusiya champion infantry train twice as fast, but lose a little max "
2369 #: simulation/data/technologies/persians/immortals.jsontooltip
2370 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2373 #: simulation/data/technologies/persians/immortals.jsongenericName
2377 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2379 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2380 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2381 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2382 "Elamite capital of Susa."
2385 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2387 "All Persian structures +25% health and capture points, but also +20% build "
2391 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2392 msgid "Persian Architecture"
2393 msgstr "Arquitectura Persa"
2395 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2397 "The Persians had a tradition of fine archery and a penchant for using massed"
2398 " archers in battle."
2401 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2403 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2404 "empire to rule the seas. The Great King behaved favourably towards the "
2405 "various sea peoples in order to secure their services, but also carried out "
2406 "various marine initiatives. During the reign of Darius the Great, for "
2407 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2408 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2409 "were retrofitted to carry horses and their riders."
2410 msgstr "Cada gobernante Aqueménida actuó en pos de convertir a Persia en el primer gran imperio asiático en dominar los mares. El Gran Rey se comportó favorable hacia los diversos pueblos del mar para asegurar sus servicios, pero además llevó a cabo varias iniciativas marítimas. Durante el reinado de Darío el Grande, por ejemplo, un canal fue construido en Egipto y una armada persa fue enviada para explorar el río Indo. De acuerdo con Heródoto, cerca de 300 naves en la armada persa fueron modernizadas para poder llevar caballos junto a sus jinetes."
2412 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2413 msgid "Phoenician Triremes gain the ability to train cavalry units."
2414 msgstr "Trirremes Fenicios ganan la habilidad de entrenar unidades de caballería"
2416 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2417 msgid "Equine Transports"
2418 msgstr "Transportes Equinos"
2420 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2422 "Significantly increase training speed of cavalry at the stables by training "
2423 "them in large batches or battalions."
2426 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2427 msgid "Faster batch training speed for the Stables."
2430 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2431 msgid "Cavalry Conscription"
2434 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2435 msgid "Infantry Conscription"
2438 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2440 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2444 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2446 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2450 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2451 msgid "The Romans were masters of the logistics of warfare."
2454 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2455 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2458 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2459 msgid "Roman Logistics"
2460 msgstr "Logística Romana"
2462 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2464 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2465 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2466 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2467 " the history of the Republic and the Empire."
2470 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2471 msgid "+25% Vision range for all units."
2474 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2475 msgid "Sibylline Books"
2478 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2479 msgid "Libri Sibyllini"
2482 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2483 msgid "Traditional Army vs. Reform Army"
2486 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2488 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2489 "throughout their empires, where Greek culture and art blended with local "
2490 "customs to create the motley Hellenistic civilization."
2493 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2495 "Civic centers +100% health and capture points and double default arrows."
2498 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2499 msgid "Hellenistic Metropolis"
2500 msgstr "Metrópolis Helenística"
2502 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2504 "Significantly increase training speed of champions and siege weapons at the "
2505 "fortress by training them in large batches or battalions."
2506 msgstr "Aumentar significativamente la velocidad de entrenamiento de los campeones y las armas de asedio en la fortaleza mediante la capacitación en grandes grupos o batallones."
2508 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2509 msgid "Faster batch training speed for the Fortress."
2512 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2513 msgid "Parade of Daphne"
2514 msgstr "Desfile de Daphne"
2516 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2518 "The now-extinct Nisian breed of horse was one of the largest and robust "
2519 "horses of ancient times. They were highly sought after by the Seleucids and "
2520 "Persians as both rider and mount gained heavier armor as time progressed."
2521 msgstr "La raza Nisian ya extinta de caballo era uno de los caballos más grandes y robustas de la antigüedad. Ellos fueron muy buscados por los Seléucidas y los Persas ambos jinetes fueron ganando una armadura más pesada con el paso del tiempo."
2523 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2524 msgid "All cavalry +20% health."
2527 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2528 msgid "Nisean War Horses"
2531 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2535 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2536 msgid "The reform army of the Seleucids."
2539 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2540 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2543 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2547 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2548 msgid "The traditional army of the Seleucids."
2551 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2552 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2555 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2556 msgid "Traditional Army"
2557 msgstr "Ejército Tradicional"
2559 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2561 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2562 "the Macedonian army."
2565 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2567 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2568 "attack, health, and armor."
2571 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2572 msgid "Silver Shields Regiment"