1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 # Felipe Rivas Caamaño, 2015
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
13 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
14 "Last-Translator: Felipe Rivas Caamaño, 2015\n"
15 "Language-Team: Spanish (Chile) (http://app.transifex.com/wildfire-games/0ad/language/es_CL/)\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
20 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
22 #: simulation/data/technologies/agoge.json
26 #: simulation/data/technologies/agoge.json
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
32 #: simulation/data/technologies/agoge.json
33 msgid "Champion Hoplites +25% health, but +5% training time."
36 #: simulation/data/technologies/agoge.json
37 #: simulation/data/technologies/art_of_war.json
38 #: simulation/data/technologies/attack_soldiers_will.json
39 #: simulation/data/technologies/barracks_batch_training.json
40 #: simulation/data/technologies/civil_engineering_02.json
41 #: simulation/data/technologies/civil_service_02.json
42 #: simulation/data/technologies/equine_transports.json
43 #: simulation/data/technologies/gather_capacity_carts.json
44 #: simulation/data/technologies/gather_farming_chain_pump.json
45 #: simulation/data/technologies/gather_farming_fertilizer.json
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
47 #: simulation/data/technologies/gather_mining_silvermining.json
48 #: simulation/data/technologies/gather_mining_slaves.json
49 #: simulation/data/technologies/heal_range_2.json
50 #: simulation/data/technologies/heal_rate_2.json
51 #: simulation/data/technologies/health_regen_units.json
52 #: simulation/data/technologies/hellenistic_metropolis.json
53 #: simulation/data/technologies/immortals.json
54 #: simulation/data/technologies/long_walls.json
55 #: simulation/data/technologies/nisean_horses.json
56 #: simulation/data/technologies/ostracism.json
57 #: simulation/data/technologies/parade_of_daphne.json
58 #: simulation/data/technologies/pharaonic_cult.json
59 #: simulation/data/technologies/poison_arrows.json
60 #: simulation/data/technologies/poison_blades.json
61 #: simulation/data/technologies/pop_house_02.json
62 #: simulation/data/technologies/reformed_army_sele.json
63 #: simulation/data/technologies/roman_reforms.json
64 #: simulation/data/technologies/ship_capture_resistance.json
65 #: simulation/data/technologies/ship_cost_time.json
66 #: simulation/data/technologies/ship_movement_speed.json
67 #: simulation/data/technologies/siege_attack.json
68 #: simulation/data/technologies/siege_bolt_accuracy.json
69 #: simulation/data/technologies/siege_cost_time.json
70 #: simulation/data/technologies/siege_health.json
71 #: simulation/data/technologies/siege_pack_unpack.json
72 #: simulation/data/technologies/silk_road.json
73 #: simulation/data/technologies/silvershields.json
74 #: simulation/data/technologies/soldier_attack_melee_03.json
75 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
76 #: simulation/data/technologies/soldier_attack_ranged_03.json
77 #: simulation/data/technologies/soldier_resistance_hack_03.json
78 #: simulation/data/technologies/soldier_resistance_pierce_03.json
79 #: simulation/data/technologies/stable_batch_training.json
80 #: simulation/data/technologies/subterranean_aqueducts.json
81 #: simulation/data/technologies/tower_health.json
82 #: simulation/data/technologies/tower_murderholes.json
83 #: simulation/data/technologies/trade_gain_02.json
84 #: simulation/data/technologies/traditional_army_sele.json
85 #: simulation/data/technologies/unlock_champion_cavalry.json
86 #: simulation/data/technologies/unlock_champion_chariots.json
87 #: simulation/data/technologies/unlock_champion_infantry.json
88 #: simulation/data/technologies/unlock_neodamodes.json
89 #: simulation/data/technologies/unlock_spies.json
90 #: simulation/data/technologies/warship_arrow_attack.json
91 #: simulation/data/technologies/warship_siege_attack.json
92 #: simulation/data/technologies/wonder_population_cap.json
93 msgid "Unlocked in City Phase."
94 msgstr "Se desbloquea en la Fase Ciudad"
96 #: simulation/data/technologies/archer_attack_spread.json
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.json
101 msgid "Encouraging soldiers to practice archery improves their accuracy."
104 #: simulation/data/technologies/archer_attack_spread.json
105 msgid "Archers −20% ranged attack spread."
108 #: simulation/data/technologies/archer_attack_spread.json
109 #: simulation/data/technologies/architecture_kush.json
110 #: simulation/data/technologies/cavalry_health.json
111 #: simulation/data/technologies/civil_engineering_01.json
112 #: simulation/data/technologies/civil_service_01.json
113 #: simulation/data/technologies/cost_healer.json
114 #: simulation/data/technologies/crossbow_training.json
115 #: simulation/data/technologies/dock_efficiency.json
116 #: simulation/data/technologies/garrison_heal.json
117 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
118 #: simulation/data/technologies/gather_farming_harvester.json
119 #: simulation/data/technologies/gather_farming_training.json
120 #: simulation/data/technologies/gather_farming_water_weeding.json
121 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
122 #: simulation/data/technologies/gather_mining_serfs.json
123 #: simulation/data/technologies/gather_mining_shaftmining.json
124 #: simulation/data/technologies/heal_range.json
125 #: simulation/data/technologies/heal_rate.json
126 #: simulation/data/technologies/hoplite_tradition.json
127 #: simulation/data/technologies/iphicratean_reforms.json
128 #: simulation/data/technologies/krypteia.json
129 #: simulation/data/technologies/pheidian_workshop.json
130 #: simulation/data/technologies/pop_house_01.json
131 #: simulation/data/technologies/roman_roads.json
132 #: simulation/data/technologies/serapis_cult.json
133 #: simulation/data/technologies/ship_health.json
134 #: simulation/data/technologies/soldier_attack_melee_01.json
135 #: simulation/data/technologies/soldier_attack_melee_02.json
136 #: simulation/data/technologies/soldier_attack_ranged_01.json
137 #: simulation/data/technologies/soldier_attack_ranged_02.json
138 #: simulation/data/technologies/soldier_resistance_hack_01.json
139 #: simulation/data/technologies/soldier_resistance_hack_02.json
140 #: simulation/data/technologies/soldier_resistance_pierce_01.json
141 #: simulation/data/technologies/soldier_resistance_pierce_02.json
142 #: simulation/data/technologies/tower_crenellations.json
143 #: simulation/data/technologies/tower_range.json
144 #: simulation/data/technologies/trade_commercial_treaty.json
145 #: simulation/data/technologies/trade_gain_01.json
146 #: simulation/data/technologies/trader_health.json
147 #: simulation/data/technologies/tyrtean_paeans.json
148 #: simulation/data/technologies/warship_ramming_speed.json
149 #: simulation/data/technologies/warship_resistance.json
150 msgid "Unlocked in Town Phase."
151 msgstr "Se desbloquea en la Fase Pueblo"
153 #: simulation/data/technologies/archery_tradition.json
154 msgid "Archery Tradition"
157 #: simulation/data/technologies/archery_tradition.json
159 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
160 " a penchant for using massed archers in battle."
163 #: simulation/data/technologies/archery_tradition.json
164 msgid "Archers +10 attack range."
167 #: simulation/data/technologies/archery_tradition.json
168 #: simulation/data/technologies/cavalry_movement_speed.json
169 #: simulation/data/technologies/fishing_boat_gather_rate.json
170 #: simulation/data/technologies/gather_capacity_basket.json
171 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
172 #: simulation/data/technologies/gather_farming_plows.json
173 #: simulation/data/technologies/gather_farming_seed_drill.json
174 #: simulation/data/technologies/gather_farming_training_ptol.json
175 #: simulation/data/technologies/gather_lumbering_ironaxes.json
176 #: simulation/data/technologies/health_females_01.json
177 #: simulation/data/technologies/ship_vision.json
178 #: simulation/data/technologies/tower_watch.json
179 msgid "Unlocked in Village Phase."
182 #: simulation/data/technologies/architecture_kush.json
183 msgid "Monumental Architecture"
186 #: simulation/data/technologies/architecture_kush.json
188 "Civic Structures +20% build time, +20% health, and +20% capture points."
191 #: simulation/data/technologies/architecture_pers.json
192 msgid "Achaemenid Architecture"
195 #: simulation/data/technologies/architecture_pers.json
197 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
198 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
199 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
200 "Elamite capital of Susa."
203 #: simulation/data/technologies/architecture_pers.json
204 msgid "Structures +25% health and capture points, but also +20% build time."
207 #: simulation/data/technologies/arsenal_philon.json
208 msgid "Arsenal of Philon"
211 #: simulation/data/technologies/arsenal_philon.json
213 "The arsenal was mainly used as a warehouse for materials and instruments for"
214 " the equipment of warships."
217 #: simulation/data/technologies/arsenal_philon.json
218 msgid "Warships +1 health/second self-repair rate."
221 #: simulation/data/technologies/arsenal_philon.json
222 #: simulation/data/technologies/juggernauts.json
223 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
226 #: simulation/data/technologies/art_of_war.json
227 msgid "Sun Tzu's \"The Art of War\""
230 #: simulation/data/technologies/art_of_war.json
234 #: simulation/data/technologies/art_of_war.json
236 "This famous and most important work of the Seven Military Classics teaches "
237 "Han commanders everything about planning battles, maintaining armies, and "
238 "defeating one's enemies."
241 #: simulation/data/technologies/art_of_war.json
242 msgid "All Citizen-Soldiers −20% required promotion experience."
245 #: simulation/data/technologies/attack_soldiers_will.json
246 msgid "Will to Fight"
249 #: simulation/data/technologies/attack_soldiers_will.json
251 "The will to fight is crucial to victory. Inspire your troops with higher "
255 #: simulation/data/technologies/attack_soldiers_will.json
256 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
259 #: simulation/data/technologies/attack_soldiers_will.json
263 #: simulation/data/technologies/barracks_batch_training.json
265 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
266 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
269 #: simulation/data/technologies/barracks_batch_training.json
270 msgid "Decreases batch training time of units trained in Barracks."
273 #: simulation/data/technologies/barracks_batch_training.json
274 #: simulation/data/technologies/stable_batch_training.json
278 #: simulation/data/technologies/cavalry_health.json
279 msgid "Horse Breeding"
282 #: simulation/data/technologies/cavalry_health.json
283 msgid "Selectively breed better war horses."
286 #: simulation/data/technologies/cavalry_health.json
287 msgid "Cavalry +10% health."
290 #: simulation/data/technologies/cavalry_movement_speed.json
294 #: simulation/data/technologies/cavalry_movement_speed.json
295 msgid "Train your horses to move faster."
298 #: simulation/data/technologies/cavalry_movement_speed.json
299 msgid "Cavalry +10% walk speed."
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
303 msgid "Woad Warriors"
306 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
308 "Britons paint their bodies with Woad, which produces a blue color and gives "
309 "them a fiercesome appearance in battle."
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
313 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
316 #: simulation/data/technologies/civbonuses/cart_walls.json
318 msgstr "Paredes Triples"
320 #: simulation/data/technologies/civbonuses/cart_walls.json
322 "Carthaginians built their city walls in three concentric circuits. These "
323 "walls were never breached. Even when the city was taken by the Romans, it "
324 "was via the city's harbor, not by storming its walls."
327 #: simulation/data/technologies/civbonuses/cart_walls.json
328 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
331 #: simulation/data/technologies/civbonuses/celt_structures.json
332 msgid "Wooden Construction"
333 msgstr "Construcción de Madera"
335 #: simulation/data/technologies/civbonuses/celt_structures.json
336 msgid "Celtic structures were mostly made of wood with rubble foundations."
339 #: simulation/data/technologies/civbonuses/celt_structures.json
340 msgid "Structures −20% build time, −20% health, and −20% capture points."
343 #: simulation/data/technologies/civbonuses/delian_league.json
344 msgid "Delian League"
345 msgstr "Liga Deliana"
347 #: simulation/data/technologies/civbonuses/delian_league.json
349 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
350 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
351 "was to push the Persians out of the Aegean region. The allied states "
352 "contributed ships and money, while the Athenians offered their entire navy."
355 #: simulation/data/technologies/civbonuses/delian_league.json
356 msgid "Ships −25% construction time."
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
360 msgid "Superior Cavalry"
363 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
365 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
366 "were in demand throughout the Mediterranean."
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
370 msgid "Cavalry +10% melee attack damage."
373 #: simulation/data/technologies/civbonuses/greek_structures.json
374 msgid "Hellenic Architecture"
377 #: simulation/data/technologies/civbonuses/greek_structures.json
378 msgid "The Greeks used stone construction from early Mycenaean times."
381 #: simulation/data/technologies/civbonuses/greek_structures.json
382 msgid "Structures +10% health and +10% capture points."
385 #: simulation/data/technologies/civbonuses/han_population.json
386 msgid "Federated States"
389 #: simulation/data/technologies/civbonuses/han_population.json
391 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
392 "people, one of the largest empires of antiquity by population."
395 #: simulation/data/technologies/civbonuses/han_population.json
396 #: simulation/data/technologies/civbonuses/maur_population.json
397 #: simulation/data/technologies/civbonuses/pers_population.json
398 msgid "+10% maximum population limit."
401 #: simulation/data/technologies/civbonuses/han_walls.json
405 #: simulation/data/technologies/civbonuses/han_walls.json
407 "The Han built massive walls made from rammed earth. These were gigantic "
408 "fortifications several meters thick and stretching for kilometers."
411 #: simulation/data/technologies/civbonuses/han_walls.json
412 msgid "City Walls +50% health."
415 #: simulation/data/technologies/civbonuses/mace_storehouse.json
416 msgid "Resource-Rich Economy"
419 #: simulation/data/technologies/civbonuses/mace_storehouse.json
420 msgid "The Macedonian economy relied greatly on their vast natural resources."
423 #: simulation/data/technologies/civbonuses/mace_storehouse.json
424 msgid "Storehouse technologies −100% research time."
427 #: simulation/data/technologies/civbonuses/maur_elephants.json
428 msgid "Elephant Tradition"
431 #: simulation/data/technologies/civbonuses/maur_elephants.json
433 "India is the land of the elephants. Elephant warfare originated in India and"
434 " continued for millennia. It was also the source of elephants for the "
435 "eastern Mediterranean. Indian kings were able to field large numbers of war "
439 #: simulation/data/technologies/civbonuses/maur_elephants.json
440 msgid "Elephants −30% training time."
443 #: simulation/data/technologies/civbonuses/maur_population.json
444 msgid "Emperor of Emperors"
445 msgstr "Emperador de Emperadores"
447 #: simulation/data/technologies/civbonuses/maur_population.json
448 msgid "Chakravarti Samrāt"
451 #: simulation/data/technologies/civbonuses/maur_population.json
453 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
454 "an area of 5 million square kilometers, with a population of close to 60 "
455 "million people. The Mauryan regents held the title Emperor of Emperors and "
456 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
457 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
461 #: simulation/data/technologies/civbonuses/maur_walls.json
463 msgstr "Paredes de Madera"
465 #: simulation/data/technologies/civbonuses/maur_walls.json
467 "The Mauryas built their city walls out of wood, an abundant natural resource"
471 #: simulation/data/technologies/civbonuses/maur_walls.json
472 msgid "City Walls −20% build time and −20% health."
475 #: simulation/data/technologies/civbonuses/pers_population.json
476 msgid "Great King's Levy"
479 #: simulation/data/technologies/civbonuses/pers_population.json
481 "The Persians could and did levy a large number of infantry during wartime "
482 "due to the sheer size of the Achaemenid Empire and the way in which it was "
483 "set-up. In general the Persian infantry was well trained and fought with "
484 "great tenacity. However while this was true the infantry were poor hand-to-"
485 "hand, close combat fighters. Also, with the exception of the elite "
486 "regiments, the Persian infantry was not a standing professional force."
489 #: simulation/data/technologies/civbonuses/ptol_structures.json
490 msgid "Sun-dried Mud Bricks"
493 #: simulation/data/technologies/civbonuses/ptol_structures.json
495 "Sun-dried mud bricks were a common building material in hot and dry areas, "
496 "especially where wood was scarce. Although not as strong and durable as "
497 "fired bricks or natural stone and vulnerable to constant rains and heavy "
498 "floods, mud bricks have the advantage they are cheap and easy to produce."
501 #: simulation/data/technologies/civbonuses/ptol_structures.json
503 "Houses and Economic Structures −40% wood cost, health, and capture points as"
504 " well as +50% build time."
507 #: simulation/data/technologies/civbonuses/rome_siege.json
508 msgid "Legionary Engineers"
511 #: simulation/data/technologies/civbonuses/rome_siege.json
512 msgid "Soldiers were well Trained to Operate Siege Engines."
515 #: simulation/data/technologies/civbonuses/rome_siege.json
517 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
520 #: simulation/data/technologies/civbonuses/sele_farms.json
521 msgid "Fertile Crescent"
524 #: simulation/data/technologies/civbonuses/sele_farms.json
526 "The Seleucid empire was located in a highly fertile region with productive "
527 "soils. Farms are cheaper and faster to build."
530 #: simulation/data/technologies/civbonuses/sele_farms.json
531 msgid "Farms −25% wood cost and −75% build time."
534 #: simulation/data/technologies/civil_engineering_01.json
535 msgid "Improved Construction"
538 #: simulation/data/technologies/civil_engineering_01.json
539 msgid "All structures −10% build time and −10% cost."
542 #: simulation/data/technologies/civil_engineering_01.json
543 #: simulation/data/technologies/civil_engineering_02.json
547 #: simulation/data/technologies/civil_engineering_02.json
548 msgid "Robust Architecture"
551 #: simulation/data/technologies/civil_engineering_02.json
552 msgid "All structures +20% health."
555 #: simulation/data/technologies/civil_service_01.json
556 msgid "Efficient Bureaucracy"
559 #: simulation/data/technologies/civil_service_01.json
560 msgid "Ministers −50% train time."
563 #: simulation/data/technologies/civil_service_01.json
564 #: simulation/data/technologies/civil_service_02.json
568 #: simulation/data/technologies/civil_service_02.json
569 msgid "Intensive Training"
572 #: simulation/data/technologies/civil_service_02.json
573 msgid "Ministers +50% health."
576 #: simulation/data/technologies/colonization.json
578 msgstr "Colonización"
580 #: simulation/data/technologies/colonization.json
582 "Carthaginians established many trading centers as colonies and ultimately "
583 "held dominion over 300 cities and towns in North Africa alone."
584 msgstr "Los cartagineses establecieron muchos centros comerciales como colonias y mantuvieron el dominio en mas de 300 ciudades y pueblos sólo en el Norte de Africa"
586 #: simulation/data/technologies/colonization.json
588 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
592 #: simulation/data/technologies/cost_healer.json
593 msgid "Sacrificial Ritual"
596 #: simulation/data/technologies/cost_healer.json
598 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
599 "the gods, calm natural disasters, or even improve harvests."
602 #: simulation/data/technologies/cost_healer.json
603 msgid "Healers –40% training time, and the metal cost is removed."
606 #: simulation/data/technologies/crossbow_training.json
607 msgid "Crossbow Training"
610 #: simulation/data/technologies/crossbow_training.json
611 msgid "The Han had a penchant for using massed crossbowmen in battle."
614 #: simulation/data/technologies/crossbow_training.json
615 msgid "Crossbow Infantry −20% train time."
618 #: simulation/data/technologies/dock_efficiency.json
622 #: simulation/data/technologies/dock_efficiency.json
623 msgid "Faber Navalis"
626 #: simulation/data/technologies/dock_efficiency.json
628 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
629 "time) and are built 20% faster."
632 #: simulation/data/technologies/dock_efficiency.json
636 #: simulation/data/technologies/dock_efficiency.json
637 #: simulation/data/technologies/ship_cost_time.json
639 "Employ skilled shipwrights with specialized tools to speed up ship "
643 #: simulation/data/technologies/equine_transports.json
644 msgid "Equine Transports"
645 msgstr "Transportes Equinos"
647 #: simulation/data/technologies/equine_transports.json
649 "Early Achaemenid rulers acted towards making Persia the first great Asian "
650 "empire to rule the seas. The Great King behaved favourably towards the "
651 "various sea peoples in order to secure their services, but also carried out "
652 "various marine initiatives. During the reign of Darius the Great, for "
653 "example, a canal was built in Egypt and a Persian navy was sent exploring "
654 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
655 "were retrofitted to carry horses and their riders."
656 msgstr "Cada gobernante Aqueménida actuó en pos de convertir a Persia en el primer gran imperio asiático en dominar los mares. El Gran Rey se comportó favorable hacia los diversos pueblos del mar para asegurar sus servicios, pero además llevó a cabo varias iniciativas marítimas. Durante el reinado de Darío el Grande, por ejemplo, un canal fue construido en Egipto y una armada persa fue enviada para explorar el río Indo. De acuerdo con Heródoto, cerca de 300 naves en la armada persa fueron modernizadas para poder llevar caballos junto a sus jinetes."
658 #: simulation/data/technologies/equine_transports.json
659 msgid "Phoenician Triremes gain the ability to train Cavalry."
662 #: simulation/data/technologies/exploration.json
666 #: simulation/data/technologies/exploration.json
668 "Nobody knew better than the Carthaginians where in the ancient world they "
669 "were going and going to go; their merchant traders had missions to "
670 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
671 "into the Indian Ocean to expand their knowledge and open up new trade "
675 #: simulation/data/technologies/exploration.json
676 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
679 #: simulation/data/technologies/exploration.json
680 msgid "Traders and Ships +20% vision range."
683 #: simulation/data/technologies/fishing_boat_gather_capacity.json
687 #: simulation/data/technologies/fishing_boat_gather_capacity.json
688 msgid "Salting allows to preserve fish longer."
691 #: simulation/data/technologies/fishing_boat_gather_capacity.json
692 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
695 #: simulation/data/technologies/fishing_boat_gather_capacity.json
696 msgid "Fishing Boats +20 food capacity."
699 #: simulation/data/technologies/fishing_boat_gather_rate.json
703 #: simulation/data/technologies/fishing_boat_gather_rate.json
704 msgid "Use nets to improve the productivity of fishing boats."
707 #: simulation/data/technologies/fishing_boat_gather_rate.json
708 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
711 #: simulation/data/technologies/garrison_heal.json
712 msgid "Living Conditions"
713 msgstr "Condiciones de Vida"
715 #: simulation/data/technologies/garrison_heal.json
716 msgid "Units regain health over time while garrisoned."
719 #: simulation/data/technologies/garrison_heal.json
720 msgid "Structures +1 garrison heal rate."
723 #: simulation/data/technologies/gather_ahimsa.json
727 #: simulation/data/technologies/gather_ahimsa.json
729 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
730 "actions towards all living beings. It is a key virtue in Indian religions "
731 "like Jainism, Buddhism, Hinduism, and Sikhism."
734 #: simulation/data/technologies/gather_ahimsa.json
735 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
738 #: simulation/data/technologies/gather_animals_stockbreeding.json
739 msgid "Stockbreeding"
742 #: simulation/data/technologies/gather_animals_stockbreeding.json
743 msgid "Breed livestock to slaughter for meat."
746 #: simulation/data/technologies/gather_animals_stockbreeding.json
747 msgid "Domestic Animals −25% breeding time."
750 #: simulation/data/technologies/gather_capacity_basket.json
754 #: simulation/data/technologies/gather_capacity_basket.json
755 msgid "Workers use baskets. Increases shuttling capacity for all resources."
758 #: simulation/data/technologies/gather_capacity_basket.json
759 #: simulation/data/technologies/gather_capacity_carts.json
760 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
761 msgid "Workers +5 resource capacity."
764 #: simulation/data/technologies/gather_capacity_carts.json
765 msgid "Horse-drawn Carts"
768 #: simulation/data/technologies/gather_capacity_carts.json
770 "Workers use horse-drawn carts. Increases shuttling capacity for all "
774 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
778 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
780 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
783 #: simulation/data/technologies/gather_farming_chain_pump.json
787 #: simulation/data/technologies/gather_farming_chain_pump.json
788 msgid "Install a chain pump for improved irrigation."
791 #: simulation/data/technologies/gather_farming_chain_pump.json
792 #: simulation/data/technologies/gather_farming_fertilizer.json
793 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
794 #: simulation/data/technologies/gather_farming_plows.json
795 #: simulation/data/technologies/gather_farming_seed_drill.json
796 #: simulation/data/technologies/gather_farming_training.json
797 #: simulation/data/technologies/gather_farming_training_ptol.json
798 #: simulation/data/technologies/gather_farming_water_weeding.json
799 msgid "Workers +20% grain gather rate."
802 #: simulation/data/technologies/gather_farming_fertilizer.json
803 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
807 #: simulation/data/technologies/gather_farming_fertilizer.json
808 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
809 msgid "Extra nutrients for farms."
812 #: simulation/data/technologies/gather_farming_harvester.json
813 msgid "Harvesting Machine"
816 #: simulation/data/technologies/gather_farming_harvester.json
818 "The Gauls invented an harvesting machine, making it much easier to harvest "
822 #: simulation/data/technologies/gather_farming_harvester.json
823 msgid "Workers +10% grain gather rate."
826 #: simulation/data/technologies/gather_farming_plows.json
830 #: simulation/data/technologies/gather_farming_plows.json
832 "Equip your workers with iron plows, animal-drawn instruments to turn the "
836 #: simulation/data/technologies/gather_farming_seed_drill.json
840 #: simulation/data/technologies/gather_farming_seed_drill.json
841 msgid "Equip your workers with seed drills."
844 #: simulation/data/technologies/gather_farming_training.json
845 #: simulation/data/technologies/gather_farming_training_ptol.json
846 msgid "Gather Training"
849 #: simulation/data/technologies/gather_farming_training.json
850 #: simulation/data/technologies/gather_farming_training_ptol.json
851 msgid "Training for workers to increase farm gathering speed."
854 #: simulation/data/technologies/gather_farming_water_weeding.json
855 msgid "Water Weeding"
858 #: simulation/data/technologies/gather_farming_water_weeding.json
859 msgid "Remove water weeds to preserve nutrients for the rice plants."
862 #: simulation/data/technologies/gather_lumbering_ironaxes.json
863 msgid "Iron Axe Heads"
866 #: simulation/data/technologies/gather_lumbering_ironaxes.json
867 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
868 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
869 msgid "Increases wood gathering rates for trees."
870 msgstr "Aumenta la tasa de recolección de madera."
872 #: simulation/data/technologies/gather_lumbering_ironaxes.json
873 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
874 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
875 msgid "Workers +25% wood gather rate."
878 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
879 msgid "Sharp Axe Heads"
882 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
886 #: simulation/data/technologies/gather_mining_serfs.json
890 #: simulation/data/technologies/gather_mining_serfs.json
894 #: simulation/data/technologies/gather_mining_serfs.json
896 "Compel serfs to help your workers quarry stone. Increases stone gathering "
900 #: simulation/data/technologies/gather_mining_serfs.json
901 #: simulation/data/technologies/gather_mining_servants.json
902 #: simulation/data/technologies/gather_mining_slaves.json
903 msgid "Workers +25% stone gather rate."
906 #: simulation/data/technologies/gather_mining_servants.json
910 #: simulation/data/technologies/gather_mining_servants.json
911 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
914 #: simulation/data/technologies/gather_mining_servants.json
918 #: simulation/data/technologies/gather_mining_shaftmining.json
922 #: simulation/data/technologies/gather_mining_shaftmining.json
923 msgid "Develop shaft mining. Increases metal gathering rates."
926 #: simulation/data/technologies/gather_mining_shaftmining.json
927 #: simulation/data/technologies/gather_mining_silvermining.json
928 #: simulation/data/technologies/gather_mining_wedgemallet.json
929 msgid "Workers +25% metal gather rate."
932 #: simulation/data/technologies/gather_mining_silvermining.json
933 msgid "Silver Mining"
934 msgstr "Minería de Plata"
936 #: simulation/data/technologies/gather_mining_silvermining.json
937 msgid "Mines of Laureion"
940 #: simulation/data/technologies/gather_mining_silvermining.json
941 msgid "Mines of Krenides"
944 #: simulation/data/technologies/gather_mining_silvermining.json
945 msgid "Strike a vein of precious silver. Increases metal gathering rates."
948 #: simulation/data/technologies/gather_mining_slaves.json
952 #: simulation/data/technologies/gather_mining_slaves.json
956 #: simulation/data/technologies/gather_mining_slaves.json
958 "Buy slaves to help your workers quarry stone. Increases stone gathering "
962 #: simulation/data/technologies/gather_mining_slaves.json
966 #: simulation/data/technologies/gather_mining_wedgemallet.json
967 msgid "Wedge and Mallet"
970 #: simulation/data/technologies/gather_mining_wedgemallet.json
972 "Equip your workers with helpful tools. Increases metal gathering rates."
975 #: simulation/data/technologies/gather_wicker_baskets.json
976 #: simulation/data/technologies/gather_wicker_baskets_maur.json
977 msgid "Wicker Baskets"
980 #: simulation/data/technologies/gather_wicker_baskets.json
981 #: simulation/data/technologies/gather_wicker_baskets_maur.json
982 msgid "Equip your foragers with wicker baskets for foraging."
985 #: simulation/data/technologies/gather_wicker_baskets.json
986 #: simulation/data/technologies/gather_wicker_baskets_maur.json
987 msgid "Workers +50% fruit gather rate."
990 #: simulation/data/technologies/heal_range.json
991 msgid "Healing Range"
994 #: simulation/data/technologies/heal_range.json
995 msgid "Olympic Pantheon"
996 msgstr "Panteón Olímpico"
998 #: simulation/data/technologies/heal_range.json
999 #: simulation/data/technologies/heal_range_2.json
1000 msgid "Increases the healing and vision range of all healers."
1003 #: simulation/data/technologies/heal_range.json
1004 #: simulation/data/technologies/heal_range_2.json
1005 msgid "Healers +5 healing range."
1008 #: simulation/data/technologies/heal_range_2.json
1009 msgid "Healing Range 2"
1012 #: simulation/data/technologies/heal_range_2.json
1016 #: simulation/data/technologies/heal_rate.json
1017 msgid "Healing Rate"
1020 #: simulation/data/technologies/heal_rate.json
1024 #: simulation/data/technologies/heal_rate.json
1025 #: simulation/data/technologies/heal_rate_2.json
1026 msgid "Increases the healing rate of all healers."
1029 #: simulation/data/technologies/heal_rate.json
1030 #: simulation/data/technologies/heal_rate_2.json
1031 msgid "Healers −20% healing time."
1034 #: simulation/data/technologies/heal_rate_2.json
1035 msgid "Healing Rate 2"
1038 #: simulation/data/technologies/heal_rate_2.json
1039 msgid "Hippocratic Oath"
1042 #: simulation/data/technologies/health_females_01.json
1046 #: simulation/data/technologies/health_females_01.json
1048 "The loom allowed the creation of finer clothing for settlers. Women of the "
1049 "household were taught from a young age how to weave on the loom, and "
1050 "subsequently spent a large share of their lives working with it."
1053 #: simulation/data/technologies/health_females_01.json
1054 msgid "Female Citizens +100% health."
1057 #: simulation/data/technologies/health_regen_units.json
1058 msgid "Battlefield Medicine"
1059 msgstr "Medicina del Campo de Batalla"
1061 #: simulation/data/technologies/health_regen_units.json
1062 msgid "Organic units will slowly regenerate health over time when idle."
1065 #: simulation/data/technologies/health_regen_units.json
1066 msgid "Idle Organic units +0.5 health regeneration rate."
1069 #: simulation/data/technologies/hellenistic_metropolis.json
1070 msgid "Hellenistic Metropolis"
1071 msgstr "Metrópolis Helenística"
1073 #: simulation/data/technologies/hellenistic_metropolis.json
1075 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1076 "throughout their empires, where Greek culture and art blended with local "
1077 "customs to create the motley Hellenistic civilization."
1080 #: simulation/data/technologies/hellenistic_metropolis.json
1081 msgid "Civic Centers +100% health and capture points, double default arrows."
1084 #: simulation/data/technologies/helot_economy.json
1085 msgid "Helot Economy"
1088 #: simulation/data/technologies/helot_economy.json
1090 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1091 "state, which managed economic production. Helots must give a reasonable "
1092 "portion of their harvest to support a warrior and his family or widow."
1095 #: simulation/data/technologies/helot_economy.json
1097 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1101 #: simulation/data/technologies/hoplite_tradition.json
1102 msgid "Hoplite Tradition"
1105 #: simulation/data/technologies/hoplite_tradition.json
1106 msgid "Hoplite soldiers constituted most of the armies of Greece."
1109 #: simulation/data/technologies/hoplite_tradition.json
1111 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1114 #: simulation/data/technologies/immortals.json
1118 #: simulation/data/technologies/immortals.json
1120 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1121 "Athanatoi (“Immortals”) by Greek authors."
1124 #: simulation/data/technologies/immortals.json
1125 msgid "Immortals −50% training time."
1128 #: simulation/data/technologies/iphicratean_reforms.json
1129 msgid "Iphicratean Reforms"
1130 msgstr "Reforma de Ifícrates"
1132 #: simulation/data/technologies/iphicratean_reforms.json
1134 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1138 #: simulation/data/technologies/iphicratean_reforms.json
1140 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1143 #: simulation/data/technologies/juggernauts.json
1147 #: simulation/data/technologies/juggernauts.json
1148 msgid "Tessarakonterēs"
1151 #: simulation/data/technologies/juggernauts.json
1152 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1155 #: simulation/data/technologies/krypteia.json
1159 #: simulation/data/technologies/krypteia.json
1161 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1162 "camouflage themselves and gained combat experience. The Spartans declared "
1163 "war on the Helots annually, with no problem or guilt in murdering them. "
1164 "During this initiation, the youths slept during the day and roamed at night,"
1165 " murdering any Helot they encountered along the way."
1168 #: simulation/data/technologies/krypteia.json
1170 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1171 " +30% training time."
1174 #: simulation/data/technologies/long_walls.json
1175 msgid "Athenian Long Walls"
1176 msgstr "Murallas Largas Atenienses"
1178 #: simulation/data/technologies/long_walls.json
1180 "The Long Walls of Athens were constructed under the auspices of the wily "
1181 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1182 "secured the city's sea supply routes and prevented an enemy from starving "
1183 "out the city during a siege."
1186 #: simulation/data/technologies/long_walls.json
1187 msgid "Build Walls in own or neutral territory."
1190 #: simulation/data/technologies/nisean_horses.json
1191 msgid "Nisean War Horses"
1194 #: simulation/data/technologies/nisean_horses.json
1198 #: simulation/data/technologies/nisean_horses.json
1200 "The now-extinct Nisian breed of horse was one of the largest and robust "
1201 "horses of ancient times. They were highly sought after by the Seleucids and "
1202 "Persians as both rider and mount gained heavier armor as time progressed."
1203 msgstr "La raza Nisian ya extinta de caballo era uno de los caballos más grandes y robustas de la antigüedad. Ellos fueron muy buscados por los Seléucidas y los Persas ambos jinetes fueron ganando una armadura más pesada con el paso del tiempo."
1205 #: simulation/data/technologies/nisean_horses.json
1206 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1209 #: simulation/data/technologies/ostracism.json
1213 #: simulation/data/technologies/ostracism.json
1215 "In ancient Athens, ostracism was the process by which any citizen, including"
1216 " political leaders, could be expelled from the city-state for 10 years."
1219 #: simulation/data/technologies/ostracism.json
1220 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1223 #: simulation/data/technologies/outpost_vision.json
1224 msgid "Carrier Pigeons"
1227 #: simulation/data/technologies/outpost_vision.json
1228 msgid "Increases outpost vision."
1231 #: simulation/data/technologies/outpost_vision.json
1232 msgid "Outposts +33% vision range."
1235 #: simulation/data/technologies/pair_gather_food_maur.json
1236 msgid "Wicker Basket vs Ahimsa"
1239 #: simulation/data/technologies/pair_unlock_champions_sele.json
1240 msgid "Traditional Army vs Reform Army"
1243 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json
1244 msgid "Civil Engineering"
1247 #: simulation/data/technologies/pair_unlock_civil_service_han.json
1248 msgid "Civil Service"
1251 #: simulation/data/technologies/pair_unlock_cult_ptol.json
1255 #: simulation/data/technologies/parade_of_daphne.json
1256 msgid "Parade of Daphne"
1257 msgstr "Desfile de Daphne"
1259 #: simulation/data/technologies/parade_of_daphne.json
1261 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1262 "thousands of well-equipped troops participated in the opening procession."
1265 #: simulation/data/technologies/parade_of_daphne.json
1266 msgid "Champions −20% training time."
1269 #: simulation/data/technologies/pharaonic_cult.json
1270 msgid "Pharaonic Cult"
1273 #: simulation/data/technologies/pharaonic_cult.json
1275 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1276 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1277 "certainly took advantage of this ancient custom to the fullest, to varying "
1278 "degrees of success."
1281 #: simulation/data/technologies/pharaonic_cult.json
1282 msgid "Heroes +2 health/second self-regen rate."
1285 #: simulation/data/technologies/phase_city.json
1287 "Dummy technology for use in templates requirements, replaced by "
1288 "phase_city_generic or phase_city_{civ}."
1291 #: simulation/data/technologies/phase_city.json
1292 #: simulation/data/technologies/phase_city_athen.json
1293 #: simulation/data/technologies/phase_city_generic.json
1294 #: simulation/data/technologies/phase_city_pers.json
1296 msgstr "Fase de Ciudad"
1298 #: simulation/data/technologies/phase_city_athen.json
1300 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1301 " of modern technology. This is the Athenian city phase, where metal "
1302 "gathering rates are boosted because of the 'Silver Owls' bonus."
1305 #: simulation/data/technologies/phase_city_athen.json
1307 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1308 "Centers +25% territory influence radius. Structures +1 capture points "
1309 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1312 #: simulation/data/technologies/phase_city_athen.json
1313 #: simulation/data/technologies/phase_city_generic.json
1317 #: simulation/data/technologies/phase_city_athen.json
1318 #: simulation/data/technologies/phase_city_generic.json
1319 #: simulation/data/technologies/phase_city_pers.json
1320 msgid "Requires three Town Structures."
1323 #: simulation/data/technologies/phase_city_generic.json
1327 #: simulation/data/technologies/phase_city_generic.json
1329 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1330 " of modern technology."
1333 #: simulation/data/technologies/phase_city_generic.json
1335 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1336 "Centers +25% territory influence radius. Structures +1 capture points "
1337 "regeneration rate for garrisoned units."
1340 #: simulation/data/technologies/phase_city_pers.json
1342 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1343 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1344 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1347 #: simulation/data/technologies/phase_city_pers.json
1349 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1350 "Centers +25% territory influence radius. Structures +1 capture points "
1351 "regeneration rate for garrisoned units. Decrease batch training time of "
1352 "units trained in Stables."
1355 #: simulation/data/technologies/phase_town.json
1357 "Dummy technology for use in templates requirements, replaced by "
1358 "phase_town_generic or phase_town_{civ}."
1361 #: simulation/data/technologies/phase_town.json
1362 #: simulation/data/technologies/phase_town_athen.json
1363 #: simulation/data/technologies/phase_town_generic.json
1364 #: simulation/data/technologies/phase_town_pers.json
1368 #: simulation/data/technologies/phase_town_athen.json
1370 "Advances from a small village to a bustling town, ready to expand rapidly. "
1371 "This is the Athenian town phase, where metal gathering rates are boosted "
1372 "because of the 'Silver Owls' bonus."
1375 #: simulation/data/technologies/phase_town_athen.json
1377 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1378 "Centers +25% territory influence radius. Structures +0.5 capture points "
1379 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1382 #: simulation/data/technologies/phase_town_athen.json
1383 #: simulation/data/technologies/phase_town_generic.json
1387 #: simulation/data/technologies/phase_town_athen.json
1388 #: simulation/data/technologies/phase_town_generic.json
1389 #: simulation/data/technologies/phase_town_pers.json
1390 msgid "Requires five Village Structures."
1393 #: simulation/data/technologies/phase_town_generic.json
1397 #: simulation/data/technologies/phase_town_generic.json
1399 "Advances from a small village to a bustling town, ready to expand rapidly."
1402 #: simulation/data/technologies/phase_town_generic.json
1404 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1405 "Centers +25% territory influence radius. Structures +0.5 capture points "
1406 "regeneration rate for garrisoned units."
1409 #: simulation/data/technologies/phase_town_pers.json
1411 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1412 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1413 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1416 #: simulation/data/technologies/phase_town_pers.json
1418 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1419 "Centers +25% territory influence radius. Structures +0.5 capture points "
1420 "regeneration rate for garrisoned units. Decrease batch training time of "
1421 "units trained in Stables."
1424 #: simulation/data/technologies/phase_village.json
1425 msgid "Village Phase"
1428 #: simulation/data/technologies/pheidian_workshop.json
1429 msgid "Pheidian Workshop"
1432 #: simulation/data/technologies/pheidian_workshop.json
1434 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1435 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1436 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1437 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1438 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1439 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1440 "which stood between it and the Propylaea, a monumental gateway that served "
1441 "as the entrance to the Acropolis in Athens."
1444 #: simulation/data/technologies/pheidian_workshop.json
1445 msgid "Temples and Wonder −50% stone cost and build time."
1448 #: simulation/data/technologies/poison_arrows.json
1449 msgid "Poison Arrows"
1452 #: simulation/data/technologies/poison_arrows.json
1453 msgid "Ranged Soldiers +20% attack damage."
1456 #: simulation/data/technologies/poison_blades.json
1457 msgid "Poison Blades"
1460 #: simulation/data/technologies/poison_blades.json
1461 msgid "Melee Soldiers +20% attack damage."
1464 #: simulation/data/technologies/pop_house_01.json
1468 #: simulation/data/technologies/pop_house_01.json
1472 #: simulation/data/technologies/pop_house_01.json
1476 #: simulation/data/technologies/pop_house_01.json
1478 "Home gardens ranged from simple fenced-in areas to large manicured and "
1479 "colonnaded enclosures."
1482 #: simulation/data/technologies/pop_house_01.json
1486 #: simulation/data/technologies/pop_house_01.json
1487 #: simulation/data/technologies/pop_house_02.json
1488 msgid "Houses +20% population bonus."
1491 #: simulation/data/technologies/pop_house_02.json
1495 #: simulation/data/technologies/pop_house_02.json
1499 #: simulation/data/technologies/pop_house_02.json
1501 "Homes tended to expand as the wealth and population of a settlement grew."
1504 #: simulation/data/technologies/reformed_army_sele.json
1508 #: simulation/data/technologies/reformed_army_sele.json
1509 msgid "The Roman-style core of the Seleucid army."
1512 #: simulation/data/technologies/reformed_army_sele.json
1513 msgid "Unlock the Champion Infantry Swordsman."
1516 #: simulation/data/technologies/roman_reforms.json
1517 msgid "Marian Reforms"
1520 #: simulation/data/technologies/roman_reforms.json
1522 "Regularize the army into a professional, organized force. The Marian reforms"
1523 " were a series of military reforms in the last century BC attributed to "
1524 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1525 "and standardization of the heavy infantry unit: the Legionary."
1528 #: simulation/data/technologies/roman_reforms.json
1530 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1531 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1535 #: simulation/data/technologies/roman_roads.json
1539 #: simulation/data/technologies/roman_roads.json
1540 msgid "Viae Romanum"
1543 #: simulation/data/technologies/roman_roads.json
1544 msgid "All roads lead to Rome."
1547 #: simulation/data/technologies/roman_roads.json
1548 msgid "All Land Units +5% movement speed."
1551 #: simulation/data/technologies/serapis_cult.json
1552 msgid "Serapis Cult"
1555 #: simulation/data/technologies/serapis_cult.json
1557 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1558 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1559 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1560 "trappings, and combined iconography from a great many cults, signifying both"
1561 " abundance and resurrection. A serapeion was any temple or religious "
1562 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1563 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1567 #: simulation/data/technologies/serapis_cult.json
1568 msgid "+2.0 metal trickle per second."
1571 #: simulation/data/technologies/ship_capture_resistance.json
1575 #: simulation/data/technologies/ship_capture_resistance.json
1576 msgid "Marines were a vital part of ship defense and offense."
1579 #: simulation/data/technologies/ship_capture_resistance.json
1580 msgid "All Warships +40% capture resistance."
1583 #: simulation/data/technologies/ship_capture_resistance.json
1587 #: simulation/data/technologies/ship_cost_time.json
1588 msgid "Naval Architects"
1589 msgstr "Arquitectos Navales"
1591 #: simulation/data/technologies/ship_cost_time.json
1592 msgid "Ships −20% construction time."
1595 #: simulation/data/technologies/ship_health.json
1596 msgid "Reinforced Hull"
1599 #: simulation/data/technologies/ship_health.json
1600 msgid "Wooden reinforcement beams for ship hulls."
1601 msgstr "Refuerzos con vigas de maderas en el casco de los barcos."
1603 #: simulation/data/technologies/ship_health.json
1604 msgid "Ships +25% health, but −10% speed."
1607 #: simulation/data/technologies/ship_movement_speed.json
1608 msgid "Experienced Crews"
1611 #: simulation/data/technologies/ship_movement_speed.json
1613 "Train your oarsmen and sailors to move more efficiently and speed up your "
1617 #: simulation/data/technologies/ship_movement_speed.json
1618 msgid "Ships +10% movement speed."
1621 #: simulation/data/technologies/ship_vision.json
1625 #: simulation/data/technologies/ship_vision.json
1627 "Lookouts aboard ship were important for sighting land, spotting navigational"
1628 " hazards, and directing fire in battle."
1631 #: simulation/data/technologies/ship_vision.json
1633 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1634 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1637 #: simulation/data/technologies/ship_vision.json
1641 #: simulation/data/technologies/siege_attack.json
1642 msgid "Advanced Siege"
1645 #: simulation/data/technologies/siege_attack.json
1646 msgid "Advanced technologies improve siege efficiency."
1649 #: simulation/data/technologies/siege_attack.json
1650 msgid "Siege Engines +25% attack crush damage."
1653 #: simulation/data/technologies/siege_bolt_accuracy.json
1654 msgid "Bolt Accuracy"
1657 #: simulation/data/technologies/siege_bolt_accuracy.json
1658 msgid "Improvement to projectile accuracy."
1661 #: simulation/data/technologies/siege_bolt_accuracy.json
1662 msgid "Bolt Shooters −20% ranged attack spread."
1665 #: simulation/data/technologies/siege_cost_time.json
1669 #: simulation/data/technologies/siege_cost_time.json
1670 msgid "The science or craft of laying or carrying out sieges."
1673 #: simulation/data/technologies/siege_cost_time.json
1674 msgid "Siege Engines −20% construction time."
1677 #: simulation/data/technologies/siege_health.json
1678 msgid "Armor Plating"
1681 #: simulation/data/technologies/siege_health.json
1683 "Cover the exterior with iron plates to protect against fire and projectiles."
1686 #: simulation/data/technologies/siege_health.json
1687 msgid "Battering Rams and Siege Towers +25% health."
1690 #: simulation/data/technologies/siege_pack_unpack.json
1691 msgid "Military Engineers"
1692 msgstr "Ingenieros Militares"
1694 #: simulation/data/technologies/siege_pack_unpack.json
1695 msgid "Military engineers are responsible for improvements in siege engines."
1698 #: simulation/data/technologies/siege_pack_unpack.json
1699 msgid "Siege Engines –40% pack and unpack time."
1702 #: simulation/data/technologies/silk_road.json
1706 #: simulation/data/technologies/silk_road.json
1707 msgid "Traders +20% international trade bonus."
1710 #: simulation/data/technologies/silvershields.json
1711 msgid "Silver Shields Regiment"
1714 #: simulation/data/technologies/silvershields.json
1716 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1717 "the Macedonian army."
1720 #: simulation/data/technologies/silvershields.json
1722 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1723 "and attack damage."
1726 #: simulation/data/technologies/soldier_attack_melee_01.json
1730 #: simulation/data/technologies/soldier_attack_melee_01.json
1734 #: simulation/data/technologies/soldier_attack_melee_01.json
1736 "Often, a soldier would carry a secondary weapon in addition to his primary "
1737 "weapon of choice, to be drawn when the primary weapon has failed or been "
1741 #: simulation/data/technologies/soldier_attack_melee_01.json
1745 #: simulation/data/technologies/soldier_attack_melee_01.json
1746 #: simulation/data/technologies/soldier_attack_melee_02.json
1747 msgid "Soldiers +15% melee attack damage."
1750 #: simulation/data/technologies/soldier_attack_melee_02.json
1751 msgid "Iron Weapons"
1752 msgstr "Armas de Metal"
1754 #: simulation/data/technologies/soldier_attack_melee_02.json
1755 msgid "Using iron instead of bronze gave weapons additional power."
1758 #: simulation/data/technologies/soldier_attack_melee_03.json
1759 msgid "Carburization"
1762 #: simulation/data/technologies/soldier_attack_melee_03.json
1764 "By adding a small amount of carbon during the iron smelting process, a "
1765 "stronger material, steel, can be forged."
1768 #: simulation/data/technologies/soldier_attack_melee_03.json
1769 msgid "Soldiers +20% melee attack damage."
1772 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1773 msgid "Steel Working"
1774 msgstr "Trabajo en Acero"
1776 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1780 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1781 msgid "Toledo Steel"
1784 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1786 "Secret steel working techniques give sword blades distinctive and beautiful "
1787 "markings. Not only that, but the steel's hardness is unparalleled."
1790 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1792 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1795 #: simulation/data/technologies/soldier_attack_ranged_01.json
1796 msgid "Improved Fletching"
1799 #: simulation/data/technologies/soldier_attack_ranged_01.json
1801 "Improving the fletching of arrows increases their stability and speed, and "
1802 "thus their penetration."
1805 #: simulation/data/technologies/soldier_attack_ranged_01.json
1806 #: simulation/data/technologies/soldier_attack_ranged_02.json
1807 msgid "Soldiers +15% ranged attack damage."
1810 #: simulation/data/technologies/soldier_attack_ranged_02.json
1811 msgid "Iron Arrowheads"
1814 #: simulation/data/technologies/soldier_attack_ranged_02.json
1815 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1818 #: simulation/data/technologies/soldier_attack_ranged_03.json
1819 msgid "Trilobate Arrowheads"
1822 #: simulation/data/technologies/soldier_attack_ranged_03.json
1823 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1826 #: simulation/data/technologies/soldier_attack_ranged_03.json
1827 msgid "Soldiers +20% ranged attack damage."
1830 #: simulation/data/technologies/soldier_ranged_experience.json
1831 msgid "Ranged Soldiers +25% promotion experience."
1834 #: simulation/data/technologies/soldier_resistance_hack_01.json
1835 msgid "Quilted Body Armor"
1836 msgstr "Armadura Acolchada"
1838 #: simulation/data/technologies/soldier_resistance_hack_01.json
1839 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1842 #: simulation/data/technologies/soldier_resistance_hack_01.json
1846 #: simulation/data/technologies/soldier_resistance_hack_01.json
1847 #: simulation/data/technologies/soldier_resistance_hack_02.json
1848 msgid "Soldiers +1 hack resistance."
1851 #: simulation/data/technologies/soldier_resistance_hack_02.json
1852 msgid "Laminated Linen Body Armor"
1853 msgstr "Armadura Corporal de Láminas"
1855 #: simulation/data/technologies/soldier_resistance_hack_02.json
1856 msgid "Body armor made from laminated linen."
1859 #: simulation/data/technologies/soldier_resistance_hack_02.json
1863 #: simulation/data/technologies/soldier_resistance_hack_03.json
1864 msgid "Mail Body Armor"
1867 #: simulation/data/technologies/soldier_resistance_hack_03.json
1868 msgid "Body armor made of small metal rings linked together."
1871 #: simulation/data/technologies/soldier_resistance_hack_03.json
1872 msgid "Soldiers +2 hack resistance."
1875 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1876 msgid "Wooden Shield"
1879 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1881 "Wooden shields are heavier but much better able to resist projectiles and "
1882 "blows than wicker-frame shields."
1885 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1886 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1887 msgid "Soldiers +1 pierce resistance."
1890 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1894 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1895 msgid "Strengthen shields with a metal rim or spine."
1898 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1899 msgid "Improved Shield Alloys"
1902 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1903 msgid "Strengthen shields further with stronger metal alloys."
1906 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1907 msgid "Soldiers +2 pierce resistance."
1910 #: simulation/data/technologies/spy_counter.json
1911 msgid "Counterintelligence"
1914 #: simulation/data/technologies/spy_counter.json
1915 msgid "Recruit a network of informants to watch over your people."
1918 #: simulation/data/technologies/spy_counter.json
1919 msgid "Make your units 50% more expensive to bribe."
1922 #: simulation/data/technologies/stable_batch_training.json
1924 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1925 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1928 #: simulation/data/technologies/stable_batch_training.json
1929 msgid "Decrease batch training time of units trained in Stables."
1932 #: simulation/data/technologies/subterranean_aqueducts.json
1933 msgid "Subterranean Aqueducts"
1936 #: simulation/data/technologies/subterranean_aqueducts.json
1940 #: simulation/data/technologies/subterranean_aqueducts.json
1942 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1946 #: simulation/data/technologies/subterranean_aqueducts.json
1947 msgid "Ice House +1 trickle food rate per second."
1950 #: simulation/data/technologies/tower_crenellations.json
1951 msgid "Crenellations"
1954 #: simulation/data/technologies/tower_crenellations.json
1956 "Crenellations on the battlements allow soldiers wider range of fire in "
1960 #: simulation/data/technologies/tower_crenellations.json
1961 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1964 #: simulation/data/technologies/tower_health.json
1965 msgid "Sturdy Foundations"
1968 #: simulation/data/technologies/tower_health.json
1969 msgid "Reinforce the foundations in preparation of an attack."
1972 #: simulation/data/technologies/tower_health.json
1973 msgid "Towers +25% health."
1976 #: simulation/data/technologies/tower_murderholes.json
1977 msgid "Murder Holes"
1980 #: simulation/data/technologies/tower_murderholes.json
1981 msgid "Murder holes allow hitting enemies at the foot of the tower."
1984 #: simulation/data/technologies/tower_murderholes.json
1985 msgid "Sentry and Stone Towers have 0 minimum attack range."
1988 #: simulation/data/technologies/tower_range.json
1989 msgid "Arrow Shooters"
1992 #: simulation/data/technologies/tower_range.json
1993 msgid "Arrow shooters increase the maximum range of the fire arrows."
1996 #: simulation/data/technologies/tower_range.json
1997 msgid "Sentry and Stone Towers +8 attack range."
2000 #: simulation/data/technologies/tower_watch.json
2004 #: simulation/data/technologies/tower_watch.json
2008 #: simulation/data/technologies/tower_watch.json
2012 #: simulation/data/technologies/tower_watch.json
2013 msgid "A night's watch increases vigilance."
2016 #: simulation/data/technologies/tower_watch.json
2017 msgid "Sentry and Stone Towers +1 default arrow count."
2020 #: simulation/data/technologies/tower_watch.json
2021 msgid "Nyktophylakes"
2024 #: simulation/data/technologies/trade_commercial_treaty.json
2025 msgid "Commercial Treaty"
2028 #: simulation/data/technologies/trade_commercial_treaty.json
2029 msgid "Improve the international trading profit."
2032 #: simulation/data/technologies/trade_commercial_treaty.json
2033 msgid "Traders +10% trade profit between allies."
2036 #: simulation/data/technologies/trade_gain_01.json
2040 #: simulation/data/technologies/trade_gain_01.json
2041 #: simulation/data/technologies/trade_gain_02.json
2042 msgid "The progress in handicraft improves the trading profit."
2045 #: simulation/data/technologies/trade_gain_01.json
2046 #: simulation/data/technologies/trade_gain_02.json
2047 msgid "Traders +15% trade gain."
2050 #: simulation/data/technologies/trade_gain_02.json
2051 msgid "Advanced Handicraft"
2054 #: simulation/data/technologies/trader_health.json
2055 msgid "Trade Caravan"
2058 #: simulation/data/technologies/trader_health.json
2059 msgid "Traders traveling together in caravans are less vulnerable."
2062 #: simulation/data/technologies/trader_health.json
2063 msgid "Land Traders +50% health."
2066 #: simulation/data/technologies/traditional_army_sele.json
2067 msgid "Traditional Army"
2068 msgstr "Ejército Tradicional"
2070 #: simulation/data/technologies/traditional_army_sele.json
2071 msgid "The Macedonian-style core of the Seleucid army."
2074 #: simulation/data/technologies/traditional_army_sele.json
2075 msgid "Unlock the Champion Infantry Pikeman."
2078 #: simulation/data/technologies/tyrtean_paeans.json
2079 msgid "Tyrtean Paeans"
2082 #: simulation/data/technologies/tyrtean_paeans.json
2084 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2085 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2086 "warrior poet of Sparta, during the First Messenian War."
2089 #: simulation/data/technologies/tyrtean_paeans.json
2090 msgid "Champion Hoplites +10% movement speed."
2093 #: simulation/data/technologies/unit_advanced.json
2095 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2096 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2097 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2098 "damage; Ranged units −20% spread."
2101 #: simulation/data/technologies/unit_elite.json
2103 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2104 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2105 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2109 #: simulation/data/technologies/unlock_champion_cavalry.json
2110 msgid "Unlock Champion Cavalry"
2113 #: simulation/data/technologies/unlock_champion_cavalry.json
2114 msgid "Unlock Champion Cavalry at the Stable."
2117 #: simulation/data/technologies/unlock_champion_cavalry.json
2118 #: simulation/data/technologies/unlock_champion_chariots.json
2119 #: simulation/data/technologies/unlock_champion_infantry.json
2121 "Guard units (Champions) are professionals who wield the best weapons and "
2122 "have the best training."
2125 #: simulation/data/technologies/unlock_champion_chariots.json
2126 msgid "Unlock Champion Chariots"
2129 #: simulation/data/technologies/unlock_champion_chariots.json
2130 msgid "Unlock Champion Chariots at the Stable."
2133 #: simulation/data/technologies/unlock_champion_infantry.json
2134 msgid "Unlock Champion Infantry"
2137 #: simulation/data/technologies/unlock_champion_infantry.json
2138 msgid "Regio Cohors"
2141 #: simulation/data/technologies/unlock_champion_infantry.json
2142 msgid "Unlock Champions Infantry at the Barracks."
2145 #: simulation/data/technologies/unlock_champion_infantry.json
2149 #: simulation/data/technologies/unlock_females_house.json
2150 msgid "Fertility Festival"
2151 msgstr "Festival de la Fertilidad"
2153 #: simulation/data/technologies/unlock_females_house.json
2157 #: simulation/data/technologies/unlock_females_house.json
2158 msgid "A festival attended by women-only, to celebrate female fertility."
2161 #: simulation/data/technologies/unlock_females_house.json
2162 msgid "Unlock the ability to train women from houses."
2165 #: simulation/data/technologies/unlock_females_house.json
2166 msgid "Thesmophoria"
2169 #: simulation/data/technologies/unlock_neodamodes.json
2170 msgid "Unlock Neodamodes"
2173 #: simulation/data/technologies/unlock_neodamodes.json
2175 "In ancient Sparta, the Helots who were freed by the state in reward for "
2176 "military service were known as Neodamodes."
2179 #: simulation/data/technologies/unlock_neodamodes.json
2180 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2183 #: simulation/data/technologies/unlock_shared_dropsites.json
2187 #: simulation/data/technologies/unlock_shared_dropsites.json
2189 "The extension of trade leads to the permanent establishment of storekeepers "
2190 "and their families in foreign countries, allowing them to exploit the wealth"
2191 " of these countries."
2194 #: simulation/data/technologies/unlock_shared_dropsites.json
2195 msgid "Requires three Traders"
2198 #: simulation/data/technologies/unlock_shared_dropsites.json
2199 msgid "Allows using allied dropsites."
2202 #: simulation/data/technologies/unlock_shared_los.json
2206 #: simulation/data/technologies/unlock_shared_los.json
2208 "By means of trading and travelling people explored beyond the boundaries of "
2209 "their lands and drew maps of it in order to share and memorize their "
2213 #: simulation/data/technologies/unlock_shared_los.json
2215 "See what your allies see, browse their summary and check their resources and"
2216 " population count in the top panel."
2219 #: simulation/data/technologies/unlock_spies.json
2223 #: simulation/data/technologies/unlock_spies.json
2225 "Merchants' first goal was trading, but they also gathered information about "
2226 "the countries they crossed."
2229 #: simulation/data/technologies/unlock_spies.json
2231 "Allows bribing the units of other players in order to share their vision."
2234 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2235 msgid "Expertise In War"
2238 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2239 msgid "Hire professional mercenaries to fight in your army."
2242 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2243 msgid "Mercenaries start at Advanced rank."
2246 #: simulation/data/technologies/warship_arrow_attack.json
2247 msgid "Naval Oxybeles"
2250 #: simulation/data/technologies/warship_arrow_attack.json
2251 msgid "Mounting bolt shooters onto ships helped give added firepower."
2254 #: simulation/data/technologies/warship_arrow_attack.json
2255 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2258 #: simulation/data/technologies/warship_fireship_attack.json
2259 msgid "Burning Pitch"
2262 #: simulation/data/technologies/warship_fireship_attack.json
2264 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2265 "help seal the hulls of boats as well as assist in igniting enemy ships."
2268 #: simulation/data/technologies/warship_fireship_attack.json
2269 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2272 #: simulation/data/technologies/warship_fireship_attack.json
2273 msgid "Fire Ships +25% health and +25% attack damage."
2276 #: simulation/data/technologies/warship_health.json
2277 msgid "Undergirding Cables"
2280 #: simulation/data/technologies/warship_health.json
2281 msgid "The hypozomata brace the structure of a ship."
2284 #: simulation/data/technologies/warship_health.json
2285 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2288 #: simulation/data/technologies/warship_health.json
2289 msgid "Arrow Ships and Ramming Ships +25% health."
2292 #: simulation/data/technologies/warship_health.json
2296 #: simulation/data/technologies/warship_ramming_attack.json
2300 #: simulation/data/technologies/warship_ramming_attack.json
2301 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2304 #: simulation/data/technologies/warship_ramming_attack.json
2305 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2308 #: simulation/data/technologies/warship_ramming_attack.json
2309 msgid "Ramming Ships +30% attack damage."
2312 #: simulation/data/technologies/warship_ramming_attack.json
2316 #: simulation/data/technologies/warship_ramming_speed.json
2317 msgid "Flanking Maneuvers"
2320 #: simulation/data/technologies/warship_ramming_speed.json
2322 "The flanking maneuver was attempted in order to position the ship for a "
2323 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2324 " needed to be highly trained and well-motivated."
2327 #: simulation/data/technologies/warship_ramming_speed.json
2328 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2331 #: simulation/data/technologies/warship_ramming_speed.json
2335 #: simulation/data/technologies/warship_ranged_attack.json
2336 msgid "Flaming Projectiles"
2339 #: simulation/data/technologies/warship_ranged_attack.json
2341 "Flaming munitions were very useful against wooden targets such as ships."
2344 #: simulation/data/technologies/warship_ranged_attack.json
2345 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2348 #: simulation/data/technologies/warship_ranged_attack.json
2349 msgid "Ranged Warships +10% attack damage."
2352 #: simulation/data/technologies/warship_resistance.json
2353 msgid "Ship Cladding"
2356 #: simulation/data/technologies/warship_resistance.json
2357 msgid "Armor for the flanks of a warship."
2360 #: simulation/data/technologies/warship_resistance.json
2362 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2366 #: simulation/data/technologies/warship_siege_attack.json
2367 msgid "Naval Ballistae"
2370 #: simulation/data/technologies/warship_siege_attack.json
2371 msgid "Mounting stronger catapults onto ships helped give added firepower."
2374 #: simulation/data/technologies/warship_siege_attack.json
2375 msgid "Siege Ships +20% attack range and vision range."
2378 #: simulation/data/technologies/wonder_population_cap.json
2379 msgid "Glorious Expansion"
2380 msgstr "Expansión Gloriosa"
2382 #: simulation/data/technologies/wonder_population_cap.json
2383 msgid "The wonder attracts many more people to your civilization."
2386 #: simulation/data/technologies/wonder_population_cap.json
2388 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2392 #: simulation/data/technologies/wonder_population_cap.json