Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / es_CL.public-simulation-technologies.po
blobe366db7e515b41046c04acafe71024b983e95158
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Alejandro Sazo, 2015
7 # caniro, 2015
8 # Felipe Rivas Caamaño, 2015
9 msgid ""
10 msgstr ""
11 "Project-Id-Version: 0 A.D.\n"
12 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
13 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
14 "Last-Translator: Felipe Rivas Caamaño, 2015\n"
15 "Language-Team: Spanish (Chile) (http://app.transifex.com/wildfire-games/0ad/language/es_CL/)\n"
16 "MIME-Version: 1.0\n"
17 "Content-Type: text/plain; charset=UTF-8\n"
18 "Content-Transfer-Encoding: 8bit\n"
19 "Language: es_CL\n"
20 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
22 #: simulation/data/technologies/agoge.json
23 msgid "The Agoge"
24 msgstr ""
26 #: simulation/data/technologies/agoge.json
27 msgid ""
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr ""
32 #: simulation/data/technologies/agoge.json
33 msgid "Champion Hoplites +25% health, but +5% training time."
34 msgstr ""
36 #: simulation/data/technologies/agoge.json
37 #: simulation/data/technologies/art_of_war.json
38 #: simulation/data/technologies/attack_soldiers_will.json
39 #: simulation/data/technologies/barracks_batch_training.json
40 #: simulation/data/technologies/civil_engineering_02.json
41 #: simulation/data/technologies/civil_service_02.json
42 #: simulation/data/technologies/equine_transports.json
43 #: simulation/data/technologies/gather_capacity_carts.json
44 #: simulation/data/technologies/gather_farming_chain_pump.json
45 #: simulation/data/technologies/gather_farming_fertilizer.json
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
47 #: simulation/data/technologies/gather_mining_silvermining.json
48 #: simulation/data/technologies/gather_mining_slaves.json
49 #: simulation/data/technologies/heal_range_2.json
50 #: simulation/data/technologies/heal_rate_2.json
51 #: simulation/data/technologies/health_regen_units.json
52 #: simulation/data/technologies/hellenistic_metropolis.json
53 #: simulation/data/technologies/immortals.json
54 #: simulation/data/technologies/long_walls.json
55 #: simulation/data/technologies/nisean_horses.json
56 #: simulation/data/technologies/ostracism.json
57 #: simulation/data/technologies/parade_of_daphne.json
58 #: simulation/data/technologies/pharaonic_cult.json
59 #: simulation/data/technologies/poison_arrows.json
60 #: simulation/data/technologies/poison_blades.json
61 #: simulation/data/technologies/pop_house_02.json
62 #: simulation/data/technologies/reformed_army_sele.json
63 #: simulation/data/technologies/roman_reforms.json
64 #: simulation/data/technologies/ship_capture_resistance.json
65 #: simulation/data/technologies/ship_cost_time.json
66 #: simulation/data/technologies/ship_movement_speed.json
67 #: simulation/data/technologies/siege_attack.json
68 #: simulation/data/technologies/siege_bolt_accuracy.json
69 #: simulation/data/technologies/siege_cost_time.json
70 #: simulation/data/technologies/siege_health.json
71 #: simulation/data/technologies/siege_pack_unpack.json
72 #: simulation/data/technologies/silk_road.json
73 #: simulation/data/technologies/silvershields.json
74 #: simulation/data/technologies/soldier_attack_melee_03.json
75 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
76 #: simulation/data/technologies/soldier_attack_ranged_03.json
77 #: simulation/data/technologies/soldier_resistance_hack_03.json
78 #: simulation/data/technologies/soldier_resistance_pierce_03.json
79 #: simulation/data/technologies/stable_batch_training.json
80 #: simulation/data/technologies/subterranean_aqueducts.json
81 #: simulation/data/technologies/tower_health.json
82 #: simulation/data/technologies/tower_murderholes.json
83 #: simulation/data/technologies/trade_gain_02.json
84 #: simulation/data/technologies/traditional_army_sele.json
85 #: simulation/data/technologies/unlock_champion_cavalry.json
86 #: simulation/data/technologies/unlock_champion_chariots.json
87 #: simulation/data/technologies/unlock_champion_infantry.json
88 #: simulation/data/technologies/unlock_neodamodes.json
89 #: simulation/data/technologies/unlock_spies.json
90 #: simulation/data/technologies/warship_arrow_attack.json
91 #: simulation/data/technologies/warship_siege_attack.json
92 #: simulation/data/technologies/wonder_population_cap.json
93 msgid "Unlocked in City Phase."
94 msgstr "Se desbloquea en la Fase Ciudad"
96 #: simulation/data/technologies/archer_attack_spread.json
97 msgid "Archery Training"
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.json
101 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.json
105 msgid "Archers −20% ranged attack spread."
106 msgstr ""
108 #: simulation/data/technologies/archer_attack_spread.json
109 #: simulation/data/technologies/architecture_kush.json
110 #: simulation/data/technologies/cavalry_health.json
111 #: simulation/data/technologies/civil_engineering_01.json
112 #: simulation/data/technologies/civil_service_01.json
113 #: simulation/data/technologies/cost_healer.json
114 #: simulation/data/technologies/crossbow_training.json
115 #: simulation/data/technologies/dock_efficiency.json
116 #: simulation/data/technologies/garrison_heal.json
117 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
118 #: simulation/data/technologies/gather_farming_harvester.json
119 #: simulation/data/technologies/gather_farming_training.json
120 #: simulation/data/technologies/gather_farming_water_weeding.json
121 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
122 #: simulation/data/technologies/gather_mining_serfs.json
123 #: simulation/data/technologies/gather_mining_shaftmining.json
124 #: simulation/data/technologies/heal_range.json
125 #: simulation/data/technologies/heal_rate.json
126 #: simulation/data/technologies/hoplite_tradition.json
127 #: simulation/data/technologies/iphicratean_reforms.json
128 #: simulation/data/technologies/krypteia.json
129 #: simulation/data/technologies/pheidian_workshop.json
130 #: simulation/data/technologies/pop_house_01.json
131 #: simulation/data/technologies/roman_roads.json
132 #: simulation/data/technologies/serapis_cult.json
133 #: simulation/data/technologies/ship_health.json
134 #: simulation/data/technologies/soldier_attack_melee_01.json
135 #: simulation/data/technologies/soldier_attack_melee_02.json
136 #: simulation/data/technologies/soldier_attack_ranged_01.json
137 #: simulation/data/technologies/soldier_attack_ranged_02.json
138 #: simulation/data/technologies/soldier_resistance_hack_01.json
139 #: simulation/data/technologies/soldier_resistance_hack_02.json
140 #: simulation/data/technologies/soldier_resistance_pierce_01.json
141 #: simulation/data/technologies/soldier_resistance_pierce_02.json
142 #: simulation/data/technologies/tower_crenellations.json
143 #: simulation/data/technologies/tower_range.json
144 #: simulation/data/technologies/trade_commercial_treaty.json
145 #: simulation/data/technologies/trade_gain_01.json
146 #: simulation/data/technologies/trader_health.json
147 #: simulation/data/technologies/tyrtean_paeans.json
148 #: simulation/data/technologies/warship_ramming_speed.json
149 #: simulation/data/technologies/warship_resistance.json
150 msgid "Unlocked in Town Phase."
151 msgstr "Se desbloquea en la Fase Pueblo"
153 #: simulation/data/technologies/archery_tradition.json
154 msgid "Archery Tradition"
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.json
158 msgid ""
159 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
160 " a penchant for using massed archers in battle."
161 msgstr ""
163 #: simulation/data/technologies/archery_tradition.json
164 msgid "Archers +10 attack range."
165 msgstr ""
167 #: simulation/data/technologies/archery_tradition.json
168 #: simulation/data/technologies/cavalry_movement_speed.json
169 #: simulation/data/technologies/fishing_boat_gather_rate.json
170 #: simulation/data/technologies/gather_capacity_basket.json
171 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
172 #: simulation/data/technologies/gather_farming_plows.json
173 #: simulation/data/technologies/gather_farming_seed_drill.json
174 #: simulation/data/technologies/gather_farming_training_ptol.json
175 #: simulation/data/technologies/gather_lumbering_ironaxes.json
176 #: simulation/data/technologies/health_females_01.json
177 #: simulation/data/technologies/ship_vision.json
178 #: simulation/data/technologies/tower_watch.json
179 msgid "Unlocked in Village Phase."
180 msgstr ""
182 #: simulation/data/technologies/architecture_kush.json
183 msgid "Monumental Architecture"
184 msgstr ""
186 #: simulation/data/technologies/architecture_kush.json
187 msgid ""
188 "Civic Structures +20% build time, +20% health, and +20% capture points."
189 msgstr ""
191 #: simulation/data/technologies/architecture_pers.json
192 msgid "Achaemenid Architecture"
193 msgstr ""
195 #: simulation/data/technologies/architecture_pers.json
196 msgid ""
197 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
198 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
199 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
200 "Elamite capital of Susa."
201 msgstr ""
203 #: simulation/data/technologies/architecture_pers.json
204 msgid "Structures +25% health and capture points, but also +20% build time."
205 msgstr ""
207 #: simulation/data/technologies/arsenal_philon.json
208 msgid "Arsenal of Philon"
209 msgstr ""
211 #: simulation/data/technologies/arsenal_philon.json
212 msgid ""
213 "The arsenal was mainly used as a warehouse for materials and instruments for"
214 " the equipment of warships."
215 msgstr ""
217 #: simulation/data/technologies/arsenal_philon.json
218 msgid "Warships +1 health/second self-repair rate."
219 msgstr ""
221 #: simulation/data/technologies/arsenal_philon.json
222 #: simulation/data/technologies/juggernauts.json
223 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
224 msgstr ""
226 #: simulation/data/technologies/art_of_war.json
227 msgid "Sun Tzu's \"The Art of War\""
228 msgstr ""
230 #: simulation/data/technologies/art_of_war.json
231 msgid "Sūnzǐ BīngFǎ"
232 msgstr ""
234 #: simulation/data/technologies/art_of_war.json
235 msgid ""
236 "This famous and most important work of the Seven Military Classics teaches "
237 "Han commanders everything about planning battles, maintaining armies, and "
238 "defeating one's enemies."
239 msgstr ""
241 #: simulation/data/technologies/art_of_war.json
242 msgid "All Citizen-Soldiers −20% required promotion experience."
243 msgstr ""
245 #: simulation/data/technologies/attack_soldiers_will.json
246 msgid "Will to Fight"
247 msgstr ""
249 #: simulation/data/technologies/attack_soldiers_will.json
250 msgid ""
251 "The will to fight is crucial to victory. Inspire your troops with higher "
252 "pay."
253 msgstr ""
255 #: simulation/data/technologies/attack_soldiers_will.json
256 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
257 msgstr ""
259 #: simulation/data/technologies/attack_soldiers_will.json
260 msgid "Dynamis"
261 msgstr ""
263 #: simulation/data/technologies/barracks_batch_training.json
264 msgid ""
265 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
266 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
267 msgstr ""
269 #: simulation/data/technologies/barracks_batch_training.json
270 msgid "Decreases batch training time of units trained in Barracks."
271 msgstr ""
273 #: simulation/data/technologies/barracks_batch_training.json
274 #: simulation/data/technologies/stable_batch_training.json
275 msgid "Conscription"
276 msgstr ""
278 #: simulation/data/technologies/cavalry_health.json
279 msgid "Horse Breeding"
280 msgstr ""
282 #: simulation/data/technologies/cavalry_health.json
283 msgid "Selectively breed better war horses."
284 msgstr ""
286 #: simulation/data/technologies/cavalry_health.json
287 msgid "Cavalry +10% health."
288 msgstr ""
290 #: simulation/data/technologies/cavalry_movement_speed.json
291 msgid "Horse Racing"
292 msgstr ""
294 #: simulation/data/technologies/cavalry_movement_speed.json
295 msgid "Train your horses to move faster."
296 msgstr ""
298 #: simulation/data/technologies/cavalry_movement_speed.json
299 msgid "Cavalry +10% walk speed."
300 msgstr ""
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
303 msgid "Woad Warriors"
304 msgstr ""
306 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
307 msgid ""
308 "Britons paint their bodies with Woad, which produces a blue color and gives "
309 "them a fiercesome appearance in battle."
310 msgstr ""
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
313 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/cart_walls.json
317 msgid "Triple Walls"
318 msgstr "Paredes Triples"
320 #: simulation/data/technologies/civbonuses/cart_walls.json
321 msgid ""
322 "Carthaginians built their city walls in three concentric circuits. These "
323 "walls were never breached. Even when the city was taken by the Romans, it "
324 "was via the city's harbor, not by storming its walls."
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/cart_walls.json
328 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/celt_structures.json
332 msgid "Wooden Construction"
333 msgstr "Construcción de Madera"
335 #: simulation/data/technologies/civbonuses/celt_structures.json
336 msgid "Celtic structures were mostly made of wood with rubble foundations."
337 msgstr ""
339 #: simulation/data/technologies/civbonuses/celt_structures.json
340 msgid "Structures −20% build time, −20% health, and −20% capture points."
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/delian_league.json
344 msgid "Delian League"
345 msgstr "Liga Deliana"
347 #: simulation/data/technologies/civbonuses/delian_league.json
348 msgid ""
349 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
350 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
351 "was to push the Persians out of the Aegean region. The allied states "
352 "contributed ships and money, while the Athenians offered their entire navy."
353 msgstr ""
355 #: simulation/data/technologies/civbonuses/delian_league.json
356 msgid "Ships −25% construction time."
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
360 msgid "Superior Cavalry"
361 msgstr ""
363 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
364 msgid ""
365 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
366 "were in demand throughout the Mediterranean."
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
370 msgid "Cavalry +10% melee attack damage."
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/greek_structures.json
374 msgid "Hellenic Architecture"
375 msgstr ""
377 #: simulation/data/technologies/civbonuses/greek_structures.json
378 msgid "The Greeks used stone construction from early Mycenaean times."
379 msgstr ""
381 #: simulation/data/technologies/civbonuses/greek_structures.json
382 msgid "Structures +10% health and +10% capture points."
383 msgstr ""
385 #: simulation/data/technologies/civbonuses/han_population.json
386 msgid "Federated States"
387 msgstr ""
389 #: simulation/data/technologies/civbonuses/han_population.json
390 msgid ""
391 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
392 "people, one of the largest empires of antiquity by population."
393 msgstr ""
395 #: simulation/data/technologies/civbonuses/han_population.json
396 #: simulation/data/technologies/civbonuses/maur_population.json
397 #: simulation/data/technologies/civbonuses/pers_population.json
398 msgid "+10% maximum population limit."
399 msgstr ""
401 #: simulation/data/technologies/civbonuses/han_walls.json
402 msgid "Great Wall"
403 msgstr ""
405 #: simulation/data/technologies/civbonuses/han_walls.json
406 msgid ""
407 "The Han built massive walls made from rammed earth. These were gigantic "
408 "fortifications several meters thick and stretching for kilometers."
409 msgstr ""
411 #: simulation/data/technologies/civbonuses/han_walls.json
412 msgid "City Walls +50% health."
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/mace_storehouse.json
416 msgid "Resource-Rich Economy"
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/mace_storehouse.json
420 msgid "The Macedonian economy relied greatly on their vast natural resources."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/mace_storehouse.json
424 msgid "Storehouse technologies −100% research time."
425 msgstr ""
427 #: simulation/data/technologies/civbonuses/maur_elephants.json
428 msgid "Elephant Tradition"
429 msgstr ""
431 #: simulation/data/technologies/civbonuses/maur_elephants.json
432 msgid ""
433 "India is the land of the elephants. Elephant warfare originated in India and"
434 " continued for millennia. It was also the source of elephants for the "
435 "eastern Mediterranean. Indian kings were able to field large numbers of war "
436 "elephants."
437 msgstr ""
439 #: simulation/data/technologies/civbonuses/maur_elephants.json
440 msgid "Elephants −30% training time."
441 msgstr ""
443 #: simulation/data/technologies/civbonuses/maur_population.json
444 msgid "Emperor of Emperors"
445 msgstr "Emperador de Emperadores"
447 #: simulation/data/technologies/civbonuses/maur_population.json
448 msgid "Chakravarti Samrāt"
449 msgstr ""
451 #: simulation/data/technologies/civbonuses/maur_population.json
452 msgid ""
453 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
454 "an area of 5 million square kilometers, with a population of close to 60 "
455 "million people. The Mauryan regents held the title Emperor of Emperors and "
456 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
457 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
458 "time."
459 msgstr ""
461 #: simulation/data/technologies/civbonuses/maur_walls.json
462 msgid "Wooden Walls"
463 msgstr "Paredes de Madera"
465 #: simulation/data/technologies/civbonuses/maur_walls.json
466 msgid ""
467 "The Mauryas built their city walls out of wood, an abundant natural resource"
468 " in India."
469 msgstr ""
471 #: simulation/data/technologies/civbonuses/maur_walls.json
472 msgid "City Walls −20% build time and −20% health."
473 msgstr ""
475 #: simulation/data/technologies/civbonuses/pers_population.json
476 msgid "Great King's Levy"
477 msgstr ""
479 #: simulation/data/technologies/civbonuses/pers_population.json
480 msgid ""
481 "The Persians could and did levy a large number of infantry during wartime "
482 "due to the sheer size of the Achaemenid Empire and the way in which it was "
483 "set-up. In general the Persian infantry was well trained and fought with "
484 "great tenacity. However while this was true the infantry were poor hand-to-"
485 "hand, close combat fighters. Also, with the exception of the elite "
486 "regiments, the Persian infantry was not a standing professional force."
487 msgstr ""
489 #: simulation/data/technologies/civbonuses/ptol_structures.json
490 msgid "Sun-dried Mud Bricks"
491 msgstr ""
493 #: simulation/data/technologies/civbonuses/ptol_structures.json
494 msgid ""
495 "Sun-dried mud bricks were a common building material in hot and dry areas, "
496 "especially where wood was scarce. Although not as strong and durable as "
497 "fired bricks or natural stone and vulnerable to constant rains and heavy "
498 "floods, mud bricks have the advantage they are cheap and easy to produce."
499 msgstr ""
501 #: simulation/data/technologies/civbonuses/ptol_structures.json
502 msgid ""
503 "Houses and Economic Structures −40% wood cost, health, and capture points as"
504 " well as +50% build time."
505 msgstr ""
507 #: simulation/data/technologies/civbonuses/rome_siege.json
508 msgid "Legionary Engineers"
509 msgstr ""
511 #: simulation/data/technologies/civbonuses/rome_siege.json
512 msgid "Soldiers were well Trained to Operate Siege Engines."
513 msgstr ""
515 #: simulation/data/technologies/civbonuses/rome_siege.json
516 msgid ""
517 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
518 msgstr ""
520 #: simulation/data/technologies/civbonuses/sele_farms.json
521 msgid "Fertile Crescent"
522 msgstr ""
524 #: simulation/data/technologies/civbonuses/sele_farms.json
525 msgid ""
526 "The Seleucid empire was located in a highly fertile region with productive "
527 "soils. Farms are cheaper and faster to build."
528 msgstr ""
530 #: simulation/data/technologies/civbonuses/sele_farms.json
531 msgid "Farms −25% wood cost and −75% build time."
532 msgstr ""
534 #: simulation/data/technologies/civil_engineering_01.json
535 msgid "Improved Construction"
536 msgstr ""
538 #: simulation/data/technologies/civil_engineering_01.json
539 msgid "All structures −10% build time and −10% cost."
540 msgstr ""
542 #: simulation/data/technologies/civil_engineering_01.json
543 #: simulation/data/technologies/civil_engineering_02.json
544 msgid "Gōngchéng"
545 msgstr ""
547 #: simulation/data/technologies/civil_engineering_02.json
548 msgid "Robust Architecture"
549 msgstr ""
551 #: simulation/data/technologies/civil_engineering_02.json
552 msgid "All structures +20% health."
553 msgstr ""
555 #: simulation/data/technologies/civil_service_01.json
556 msgid "Efficient Bureaucracy"
557 msgstr ""
559 #: simulation/data/technologies/civil_service_01.json
560 msgid "Ministers −50% train time."
561 msgstr ""
563 #: simulation/data/technologies/civil_service_01.json
564 #: simulation/data/technologies/civil_service_02.json
565 msgid "Guānliáo"
566 msgstr ""
568 #: simulation/data/technologies/civil_service_02.json
569 msgid "Intensive Training"
570 msgstr ""
572 #: simulation/data/technologies/civil_service_02.json
573 msgid "Ministers +50% health."
574 msgstr ""
576 #: simulation/data/technologies/colonization.json
577 msgid "Colonization"
578 msgstr "Colonización"
580 #: simulation/data/technologies/colonization.json
581 msgid ""
582 "Carthaginians established many trading centers as colonies and ultimately "
583 "held dominion over 300 cities and towns in North Africa alone."
584 msgstr "Los cartagineses establecieron muchos centros comerciales como colonias y mantuvieron el dominio en mas de 300 ciudades y pueblos sólo en el Norte de Africa"
586 #: simulation/data/technologies/colonization.json
587 msgid ""
588 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
589 "resource costs."
590 msgstr ""
592 #: simulation/data/technologies/cost_healer.json
593 msgid "Sacrificial Ritual"
594 msgstr ""
596 #: simulation/data/technologies/cost_healer.json
597 msgid ""
598 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
599 "the gods, calm natural disasters, or even improve harvests."
600 msgstr ""
602 #: simulation/data/technologies/cost_healer.json
603 msgid "Healers –40% training time, and the metal cost is removed."
604 msgstr ""
606 #: simulation/data/technologies/crossbow_training.json
607 msgid "Crossbow Training"
608 msgstr ""
610 #: simulation/data/technologies/crossbow_training.json
611 msgid "The Han had a penchant for using massed crossbowmen in battle."
612 msgstr ""
614 #: simulation/data/technologies/crossbow_training.json
615 msgid "Crossbow Infantry −20% train time."
616 msgstr ""
618 #: simulation/data/technologies/dock_efficiency.json
619 msgid "Shipwrights"
620 msgstr ""
622 #: simulation/data/technologies/dock_efficiency.json
623 msgid "Faber Navalis"
624 msgstr ""
626 #: simulation/data/technologies/dock_efficiency.json
627 msgid ""
628 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
629 "time) and are built 20% faster."
630 msgstr ""
632 #: simulation/data/technologies/dock_efficiency.json
633 msgid "Naupēgoi"
634 msgstr ""
636 #: simulation/data/technologies/dock_efficiency.json
637 #: simulation/data/technologies/ship_cost_time.json
638 msgid ""
639 "Employ skilled shipwrights with specialized tools to speed up ship "
640 "construction."
641 msgstr ""
643 #: simulation/data/technologies/equine_transports.json
644 msgid "Equine Transports"
645 msgstr "Transportes Equinos"
647 #: simulation/data/technologies/equine_transports.json
648 msgid ""
649 "Early Achaemenid rulers acted towards making Persia the first great Asian "
650 "empire to rule the seas. The Great King behaved favourably towards the "
651 "various sea peoples in order to secure their services, but also carried out "
652 "various marine initiatives. During the reign of Darius the Great, for "
653 "example, a canal was built in Egypt and a Persian navy was sent exploring "
654 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
655 "were retrofitted to carry horses and their riders."
656 msgstr "Cada gobernante Aqueménida actuó en pos de convertir a Persia en el primer gran imperio asiático en dominar los mares. El Gran Rey se comportó favorable hacia los diversos pueblos del mar para asegurar sus servicios, pero además llevó a cabo varias iniciativas marítimas. Durante el reinado de Darío el Grande, por ejemplo, un canal fue construido en Egipto y una armada persa fue enviada para explorar el río Indo. De acuerdo con Heródoto, cerca de 300 naves en la armada persa fueron modernizadas para poder llevar caballos junto a sus jinetes."
658 #: simulation/data/technologies/equine_transports.json
659 msgid "Phoenician Triremes gain the ability to train Cavalry."
660 msgstr ""
662 #: simulation/data/technologies/exploration.json
663 msgid "Exploration"
664 msgstr "Exploración"
666 #: simulation/data/technologies/exploration.json
667 msgid ""
668 "Nobody knew better than the Carthaginians where in the ancient world they "
669 "were going and going to go; their merchant traders had missions to "
670 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
671 "into the Indian Ocean to expand their knowledge and open up new trade "
672 "routes."
673 msgstr ""
675 #: simulation/data/technologies/exploration.json
676 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
677 msgstr ""
679 #: simulation/data/technologies/exploration.json
680 msgid "Traders and Ships +20% vision range."
681 msgstr ""
683 #: simulation/data/technologies/fishing_boat_gather_capacity.json
684 msgid "Salt Curing"
685 msgstr ""
687 #: simulation/data/technologies/fishing_boat_gather_capacity.json
688 msgid "Salting allows to preserve fish longer."
689 msgstr ""
691 #: simulation/data/technologies/fishing_boat_gather_capacity.json
692 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
693 msgstr ""
695 #: simulation/data/technologies/fishing_boat_gather_capacity.json
696 msgid "Fishing Boats +20 food capacity."
697 msgstr ""
699 #: simulation/data/technologies/fishing_boat_gather_rate.json
700 msgid "Fishing Nets"
701 msgstr ""
703 #: simulation/data/technologies/fishing_boat_gather_rate.json
704 msgid "Use nets to improve the productivity of fishing boats."
705 msgstr ""
707 #: simulation/data/technologies/fishing_boat_gather_rate.json
708 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
709 msgstr ""
711 #: simulation/data/technologies/garrison_heal.json
712 msgid "Living Conditions"
713 msgstr "Condiciones de Vida"
715 #: simulation/data/technologies/garrison_heal.json
716 msgid "Units regain health over time while garrisoned."
717 msgstr ""
719 #: simulation/data/technologies/garrison_heal.json
720 msgid "Structures +1 garrison heal rate."
721 msgstr ""
723 #: simulation/data/technologies/gather_ahimsa.json
724 msgid "Ahimsa"
725 msgstr ""
727 #: simulation/data/technologies/gather_ahimsa.json
728 msgid ""
729 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
730 "actions towards all living beings. It is a key virtue in Indian religions "
731 "like Jainism, Buddhism, Hinduism, and Sikhism."
732 msgstr ""
734 #: simulation/data/technologies/gather_ahimsa.json
735 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
736 msgstr ""
738 #: simulation/data/technologies/gather_animals_stockbreeding.json
739 msgid "Stockbreeding"
740 msgstr ""
742 #: simulation/data/technologies/gather_animals_stockbreeding.json
743 msgid "Breed livestock to slaughter for meat."
744 msgstr ""
746 #: simulation/data/technologies/gather_animals_stockbreeding.json
747 msgid "Domestic Animals −25% breeding time."
748 msgstr ""
750 #: simulation/data/technologies/gather_capacity_basket.json
751 msgid "Baskets"
752 msgstr "Canastas"
754 #: simulation/data/technologies/gather_capacity_basket.json
755 msgid "Workers use baskets. Increases shuttling capacity for all resources."
756 msgstr ""
758 #: simulation/data/technologies/gather_capacity_basket.json
759 #: simulation/data/technologies/gather_capacity_carts.json
760 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
761 msgid "Workers +5 resource capacity."
762 msgstr ""
764 #: simulation/data/technologies/gather_capacity_carts.json
765 msgid "Horse-drawn Carts"
766 msgstr ""
768 #: simulation/data/technologies/gather_capacity_carts.json
769 msgid ""
770 "Workers use horse-drawn carts. Increases shuttling capacity for all "
771 "resources."
772 msgstr ""
774 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
775 msgid "Wheelbarrow"
776 msgstr ""
778 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
779 msgid ""
780 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
781 msgstr ""
783 #: simulation/data/technologies/gather_farming_chain_pump.json
784 msgid "Chain Pump"
785 msgstr ""
787 #: simulation/data/technologies/gather_farming_chain_pump.json
788 msgid "Install a chain pump for improved irrigation."
789 msgstr ""
791 #: simulation/data/technologies/gather_farming_chain_pump.json
792 #: simulation/data/technologies/gather_farming_fertilizer.json
793 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
794 #: simulation/data/technologies/gather_farming_plows.json
795 #: simulation/data/technologies/gather_farming_seed_drill.json
796 #: simulation/data/technologies/gather_farming_training.json
797 #: simulation/data/technologies/gather_farming_training_ptol.json
798 #: simulation/data/technologies/gather_farming_water_weeding.json
799 msgid "Workers +20% grain gather rate."
800 msgstr ""
802 #: simulation/data/technologies/gather_farming_fertilizer.json
803 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
804 msgid "Fertilizer"
805 msgstr ""
807 #: simulation/data/technologies/gather_farming_fertilizer.json
808 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
809 msgid "Extra nutrients for farms."
810 msgstr ""
812 #: simulation/data/technologies/gather_farming_harvester.json
813 msgid "Harvesting Machine"
814 msgstr ""
816 #: simulation/data/technologies/gather_farming_harvester.json
817 msgid ""
818 "The Gauls invented an harvesting machine, making it much easier to harvest "
819 "grain."
820 msgstr ""
822 #: simulation/data/technologies/gather_farming_harvester.json
823 msgid "Workers +10% grain gather rate."
824 msgstr ""
826 #: simulation/data/technologies/gather_farming_plows.json
827 msgid "Iron Plow"
828 msgstr ""
830 #: simulation/data/technologies/gather_farming_plows.json
831 msgid ""
832 "Equip your workers with iron plows, animal-drawn instruments to turn the "
833 "sod."
834 msgstr ""
836 #: simulation/data/technologies/gather_farming_seed_drill.json
837 msgid "Seed Drill"
838 msgstr ""
840 #: simulation/data/technologies/gather_farming_seed_drill.json
841 msgid "Equip your workers with seed drills."
842 msgstr ""
844 #: simulation/data/technologies/gather_farming_training.json
845 #: simulation/data/technologies/gather_farming_training_ptol.json
846 msgid "Gather Training"
847 msgstr ""
849 #: simulation/data/technologies/gather_farming_training.json
850 #: simulation/data/technologies/gather_farming_training_ptol.json
851 msgid "Training for workers to increase farm gathering speed."
852 msgstr ""
854 #: simulation/data/technologies/gather_farming_water_weeding.json
855 msgid "Water Weeding"
856 msgstr ""
858 #: simulation/data/technologies/gather_farming_water_weeding.json
859 msgid "Remove water weeds to preserve nutrients for the rice plants."
860 msgstr ""
862 #: simulation/data/technologies/gather_lumbering_ironaxes.json
863 msgid "Iron Axe Heads"
864 msgstr ""
866 #: simulation/data/technologies/gather_lumbering_ironaxes.json
867 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
868 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
869 msgid "Increases wood gathering rates for trees."
870 msgstr "Aumenta la tasa de recolección de madera."
872 #: simulation/data/technologies/gather_lumbering_ironaxes.json
873 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
874 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
875 msgid "Workers +25% wood gather rate."
876 msgstr ""
878 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
879 msgid "Sharp Axe Heads"
880 msgstr ""
882 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
883 msgid "Stronger Axe"
884 msgstr ""
886 #: simulation/data/technologies/gather_mining_serfs.json
887 msgid "Serfs"
888 msgstr ""
890 #: simulation/data/technologies/gather_mining_serfs.json
891 msgid "Heilōtes"
892 msgstr ""
894 #: simulation/data/technologies/gather_mining_serfs.json
895 msgid ""
896 "Compel serfs to help your workers quarry stone. Increases stone gathering "
897 "rates."
898 msgstr ""
900 #: simulation/data/technologies/gather_mining_serfs.json
901 #: simulation/data/technologies/gather_mining_servants.json
902 #: simulation/data/technologies/gather_mining_slaves.json
903 msgid "Workers +25% stone gather rate."
904 msgstr ""
906 #: simulation/data/technologies/gather_mining_servants.json
907 msgid "Servants"
908 msgstr ""
910 #: simulation/data/technologies/gather_mining_servants.json
911 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
912 msgstr ""
914 #: simulation/data/technologies/gather_mining_servants.json
915 msgid "Douloi"
916 msgstr ""
918 #: simulation/data/technologies/gather_mining_shaftmining.json
919 msgid "Shaft Mining"
920 msgstr ""
922 #: simulation/data/technologies/gather_mining_shaftmining.json
923 msgid "Develop shaft mining. Increases metal gathering rates."
924 msgstr ""
926 #: simulation/data/technologies/gather_mining_shaftmining.json
927 #: simulation/data/technologies/gather_mining_silvermining.json
928 #: simulation/data/technologies/gather_mining_wedgemallet.json
929 msgid "Workers +25% metal gather rate."
930 msgstr ""
932 #: simulation/data/technologies/gather_mining_silvermining.json
933 msgid "Silver Mining"
934 msgstr "Minería de Plata"
936 #: simulation/data/technologies/gather_mining_silvermining.json
937 msgid "Mines of Laureion"
938 msgstr ""
940 #: simulation/data/technologies/gather_mining_silvermining.json
941 msgid "Mines of Krenides"
942 msgstr ""
944 #: simulation/data/technologies/gather_mining_silvermining.json
945 msgid "Strike a vein of precious silver. Increases metal gathering rates."
946 msgstr ""
948 #: simulation/data/technologies/gather_mining_slaves.json
949 msgid "Slaves"
950 msgstr "Esclavos"
952 #: simulation/data/technologies/gather_mining_slaves.json
953 msgid "Servi"
954 msgstr ""
956 #: simulation/data/technologies/gather_mining_slaves.json
957 msgid ""
958 "Buy slaves to help your workers quarry stone. Increases stone gathering "
959 "rates."
960 msgstr ""
962 #: simulation/data/technologies/gather_mining_slaves.json
963 msgid "Andrapoda"
964 msgstr ""
966 #: simulation/data/technologies/gather_mining_wedgemallet.json
967 msgid "Wedge and Mallet"
968 msgstr ""
970 #: simulation/data/technologies/gather_mining_wedgemallet.json
971 msgid ""
972 "Equip your workers with helpful tools. Increases metal gathering rates."
973 msgstr ""
975 #: simulation/data/technologies/gather_wicker_baskets.json
976 #: simulation/data/technologies/gather_wicker_baskets_maur.json
977 msgid "Wicker Baskets"
978 msgstr ""
980 #: simulation/data/technologies/gather_wicker_baskets.json
981 #: simulation/data/technologies/gather_wicker_baskets_maur.json
982 msgid "Equip your foragers with wicker baskets for foraging."
983 msgstr ""
985 #: simulation/data/technologies/gather_wicker_baskets.json
986 #: simulation/data/technologies/gather_wicker_baskets_maur.json
987 msgid "Workers +50% fruit gather rate."
988 msgstr ""
990 #: simulation/data/technologies/heal_range.json
991 msgid "Healing Range"
992 msgstr ""
994 #: simulation/data/technologies/heal_range.json
995 msgid "Olympic Pantheon"
996 msgstr "Panteón Olímpico"
998 #: simulation/data/technologies/heal_range.json
999 #: simulation/data/technologies/heal_range_2.json
1000 msgid "Increases the healing and vision range of all healers."
1001 msgstr ""
1003 #: simulation/data/technologies/heal_range.json
1004 #: simulation/data/technologies/heal_range_2.json
1005 msgid "Healers +5 healing range."
1006 msgstr ""
1008 #: simulation/data/technologies/heal_range_2.json
1009 msgid "Healing Range 2"
1010 msgstr ""
1012 #: simulation/data/technologies/heal_range_2.json
1013 msgid "Akadēmeia"
1014 msgstr ""
1016 #: simulation/data/technologies/heal_rate.json
1017 msgid "Healing Rate"
1018 msgstr ""
1020 #: simulation/data/technologies/heal_rate.json
1021 msgid "Sphagia"
1022 msgstr ""
1024 #: simulation/data/technologies/heal_rate.json
1025 #: simulation/data/technologies/heal_rate_2.json
1026 msgid "Increases the healing rate of all healers."
1027 msgstr ""
1029 #: simulation/data/technologies/heal_rate.json
1030 #: simulation/data/technologies/heal_rate_2.json
1031 msgid "Healers −20% healing time."
1032 msgstr ""
1034 #: simulation/data/technologies/heal_rate_2.json
1035 msgid "Healing Rate 2"
1036 msgstr ""
1038 #: simulation/data/technologies/heal_rate_2.json
1039 msgid "Hippocratic Oath"
1040 msgstr ""
1042 #: simulation/data/technologies/health_females_01.json
1043 msgid "The Loom"
1044 msgstr ""
1046 #: simulation/data/technologies/health_females_01.json
1047 msgid ""
1048 "The loom allowed the creation of finer clothing for settlers. Women of the "
1049 "household were taught from a young age how to weave on the loom, and "
1050 "subsequently spent a large share of their lives working with it."
1051 msgstr ""
1053 #: simulation/data/technologies/health_females_01.json
1054 msgid "Female Citizens +100% health."
1055 msgstr ""
1057 #: simulation/data/technologies/health_regen_units.json
1058 msgid "Battlefield Medicine"
1059 msgstr "Medicina del Campo de Batalla"
1061 #: simulation/data/technologies/health_regen_units.json
1062 msgid "Organic units will slowly regenerate health over time when idle."
1063 msgstr ""
1065 #: simulation/data/technologies/health_regen_units.json
1066 msgid "Idle Organic units +0.5 health regeneration rate."
1067 msgstr ""
1069 #: simulation/data/technologies/hellenistic_metropolis.json
1070 msgid "Hellenistic Metropolis"
1071 msgstr "Metrópolis Helenística"
1073 #: simulation/data/technologies/hellenistic_metropolis.json
1074 msgid ""
1075 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1076 "throughout their empires, where Greek culture and art blended with local "
1077 "customs to create the motley Hellenistic civilization."
1078 msgstr ""
1080 #: simulation/data/technologies/hellenistic_metropolis.json
1081 msgid "Civic Centers +100% health and capture points, double default arrows."
1082 msgstr ""
1084 #: simulation/data/technologies/helot_economy.json
1085 msgid "Helot Economy"
1086 msgstr ""
1088 #: simulation/data/technologies/helot_economy.json
1089 msgid ""
1090 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1091 "state, which managed economic production. Helots must give a reasonable "
1092 "portion of their harvest to support a warrior and his family or widow."
1093 msgstr ""
1095 #: simulation/data/technologies/helot_economy.json
1096 msgid ""
1097 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1098 "damage."
1099 msgstr ""
1101 #: simulation/data/technologies/hoplite_tradition.json
1102 msgid "Hoplite Tradition"
1103 msgstr ""
1105 #: simulation/data/technologies/hoplite_tradition.json
1106 msgid "Hoplite soldiers constituted most of the armies of Greece."
1107 msgstr ""
1109 #: simulation/data/technologies/hoplite_tradition.json
1110 msgid ""
1111 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1112 msgstr ""
1114 #: simulation/data/technologies/immortals.json
1115 msgid "Immortals"
1116 msgstr "Inmortales"
1118 #: simulation/data/technologies/immortals.json
1119 msgid ""
1120 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1121 "Athanatoi (“Immortals”) by Greek authors."
1122 msgstr ""
1124 #: simulation/data/technologies/immortals.json
1125 msgid "Immortals −50% training time."
1126 msgstr ""
1128 #: simulation/data/technologies/iphicratean_reforms.json
1129 msgid "Iphicratean Reforms"
1130 msgstr "Reforma de Ifícrates"
1132 #: simulation/data/technologies/iphicratean_reforms.json
1133 msgid ""
1134 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1135 "Athenaikos)."
1136 msgstr ""
1138 #: simulation/data/technologies/iphicratean_reforms.json
1139 msgid ""
1140 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1141 msgstr ""
1143 #: simulation/data/technologies/juggernauts.json
1144 msgid "Juggernauts"
1145 msgstr ""
1147 #: simulation/data/technologies/juggernauts.json
1148 msgid "Tessarakonterēs"
1149 msgstr ""
1151 #: simulation/data/technologies/juggernauts.json
1152 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1153 msgstr ""
1155 #: simulation/data/technologies/krypteia.json
1156 msgid "Krypteia"
1157 msgstr ""
1159 #: simulation/data/technologies/krypteia.json
1160 msgid ""
1161 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1162 "camouflage themselves and gained combat experience. The Spartans declared "
1163 "war on the Helots annually, with no problem or guilt in murdering them. "
1164 "During this initiation, the youths slept during the day and roamed at night,"
1165 " murdering any Helot they encountered along the way."
1166 msgstr ""
1168 #: simulation/data/technologies/krypteia.json
1169 msgid ""
1170 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1171 " +30% training time."
1172 msgstr ""
1174 #: simulation/data/technologies/long_walls.json
1175 msgid "Athenian Long Walls"
1176 msgstr "Murallas Largas Atenienses"
1178 #: simulation/data/technologies/long_walls.json
1179 msgid ""
1180 "The Long Walls of Athens were constructed under the auspices of the wily "
1181 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1182 "secured the city's sea supply routes and prevented an enemy from starving "
1183 "out the city during a siege."
1184 msgstr ""
1186 #: simulation/data/technologies/long_walls.json
1187 msgid "Build Walls in own or neutral territory."
1188 msgstr ""
1190 #: simulation/data/technologies/nisean_horses.json
1191 msgid "Nisean War Horses"
1192 msgstr ""
1194 #: simulation/data/technologies/nisean_horses.json
1195 msgid "Nisioi"
1196 msgstr ""
1198 #: simulation/data/technologies/nisean_horses.json
1199 msgid ""
1200 "The now-extinct Nisian breed of horse was one of the largest and robust "
1201 "horses of ancient times. They were highly sought after by the Seleucids and "
1202 "Persians as both rider and mount gained heavier armor as time progressed."
1203 msgstr "La raza Nisian ya extinta de caballo era uno de los caballos más grandes y robustas de la antigüedad. Ellos fueron muy buscados por los Seléucidas y los Persas ambos jinetes fueron ganando una armadura más pesada con el paso del tiempo."
1205 #: simulation/data/technologies/nisean_horses.json
1206 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1207 msgstr ""
1209 #: simulation/data/technologies/ostracism.json
1210 msgid "Ostracism"
1211 msgstr ""
1213 #: simulation/data/technologies/ostracism.json
1214 msgid ""
1215 "In ancient Athens, ostracism was the process by which any citizen, including"
1216 " political leaders, could be expelled from the city-state for 10 years."
1217 msgstr ""
1219 #: simulation/data/technologies/ostracism.json
1220 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1221 msgstr ""
1223 #: simulation/data/technologies/outpost_vision.json
1224 msgid "Carrier Pigeons"
1225 msgstr ""
1227 #: simulation/data/technologies/outpost_vision.json
1228 msgid "Increases outpost vision."
1229 msgstr ""
1231 #: simulation/data/technologies/outpost_vision.json
1232 msgid "Outposts +33% vision range."
1233 msgstr ""
1235 #: simulation/data/technologies/pair_gather_food_maur.json
1236 msgid "Wicker Basket vs Ahimsa"
1237 msgstr ""
1239 #: simulation/data/technologies/pair_unlock_champions_sele.json
1240 msgid "Traditional Army vs Reform Army"
1241 msgstr ""
1243 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json
1244 msgid "Civil Engineering"
1245 msgstr ""
1247 #: simulation/data/technologies/pair_unlock_civil_service_han.json
1248 msgid "Civil Service"
1249 msgstr ""
1251 #: simulation/data/technologies/pair_unlock_cult_ptol.json
1252 msgid "Cult"
1253 msgstr ""
1255 #: simulation/data/technologies/parade_of_daphne.json
1256 msgid "Parade of Daphne"
1257 msgstr "Desfile de Daphne"
1259 #: simulation/data/technologies/parade_of_daphne.json
1260 msgid ""
1261 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1262 "thousands of well-equipped troops participated in the opening procession."
1263 msgstr ""
1265 #: simulation/data/technologies/parade_of_daphne.json
1266 msgid "Champions −20% training time."
1267 msgstr ""
1269 #: simulation/data/technologies/pharaonic_cult.json
1270 msgid "Pharaonic Cult"
1271 msgstr ""
1273 #: simulation/data/technologies/pharaonic_cult.json
1274 msgid ""
1275 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1276 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1277 "certainly took advantage of this ancient custom to the fullest, to varying "
1278 "degrees of success."
1279 msgstr ""
1281 #: simulation/data/technologies/pharaonic_cult.json
1282 msgid "Heroes +2 health/second self-regen rate."
1283 msgstr ""
1285 #: simulation/data/technologies/phase_city.json
1286 msgid ""
1287 "Dummy technology for use in templates requirements, replaced by "
1288 "phase_city_generic or phase_city_{civ}."
1289 msgstr ""
1291 #: simulation/data/technologies/phase_city.json
1292 #: simulation/data/technologies/phase_city_athen.json
1293 #: simulation/data/technologies/phase_city_generic.json
1294 #: simulation/data/technologies/phase_city_pers.json
1295 msgid "City Phase"
1296 msgstr "Fase de Ciudad"
1298 #: simulation/data/technologies/phase_city_athen.json
1299 msgid ""
1300 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1301 " of modern technology. This is the Athenian city phase, where metal "
1302 "gathering rates are boosted because of the 'Silver Owls' bonus."
1303 msgstr ""
1305 #: simulation/data/technologies/phase_city_athen.json
1306 msgid ""
1307 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1308 "Centers +25% territory influence radius. Structures +1 capture points "
1309 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1310 msgstr ""
1312 #: simulation/data/technologies/phase_city_athen.json
1313 #: simulation/data/technologies/phase_city_generic.json
1314 msgid "Megalopolis"
1315 msgstr ""
1317 #: simulation/data/technologies/phase_city_athen.json
1318 #: simulation/data/technologies/phase_city_generic.json
1319 #: simulation/data/technologies/phase_city_pers.json
1320 msgid "Requires three Town Structures."
1321 msgstr ""
1323 #: simulation/data/technologies/phase_city_generic.json
1324 msgid "Jùn"
1325 msgstr ""
1327 #: simulation/data/technologies/phase_city_generic.json
1328 msgid ""
1329 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1330 " of modern technology."
1331 msgstr ""
1333 #: simulation/data/technologies/phase_city_generic.json
1334 msgid ""
1335 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1336 "Centers +25% territory influence radius. Structures +1 capture points "
1337 "regeneration rate for garrisoned units."
1338 msgstr ""
1340 #: simulation/data/technologies/phase_city_pers.json
1341 msgid ""
1342 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1343 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1344 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1345 msgstr ""
1347 #: simulation/data/technologies/phase_city_pers.json
1348 msgid ""
1349 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1350 "Centers +25% territory influence radius. Structures +1 capture points "
1351 "regeneration rate for garrisoned units. Decrease batch training time of "
1352 "units trained in Stables."
1353 msgstr ""
1355 #: simulation/data/technologies/phase_town.json
1356 msgid ""
1357 "Dummy technology for use in templates requirements, replaced by "
1358 "phase_town_generic or phase_town_{civ}."
1359 msgstr ""
1361 #: simulation/data/technologies/phase_town.json
1362 #: simulation/data/technologies/phase_town_athen.json
1363 #: simulation/data/technologies/phase_town_generic.json
1364 #: simulation/data/technologies/phase_town_pers.json
1365 msgid "Town Phase"
1366 msgstr ""
1368 #: simulation/data/technologies/phase_town_athen.json
1369 msgid ""
1370 "Advances from a small village to a bustling town, ready to expand rapidly. "
1371 "This is the Athenian town phase, where metal gathering rates are boosted "
1372 "because of the 'Silver Owls' bonus."
1373 msgstr ""
1375 #: simulation/data/technologies/phase_town_athen.json
1376 msgid ""
1377 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1378 "Centers +25% territory influence radius. Structures +0.5 capture points "
1379 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1380 msgstr ""
1382 #: simulation/data/technologies/phase_town_athen.json
1383 #: simulation/data/technologies/phase_town_generic.json
1384 msgid "Kōmopolis"
1385 msgstr ""
1387 #: simulation/data/technologies/phase_town_athen.json
1388 #: simulation/data/technologies/phase_town_generic.json
1389 #: simulation/data/technologies/phase_town_pers.json
1390 msgid "Requires five Village Structures."
1391 msgstr ""
1393 #: simulation/data/technologies/phase_town_generic.json
1394 msgid "Xìan"
1395 msgstr ""
1397 #: simulation/data/technologies/phase_town_generic.json
1398 msgid ""
1399 "Advances from a small village to a bustling town, ready to expand rapidly."
1400 msgstr ""
1402 #: simulation/data/technologies/phase_town_generic.json
1403 msgid ""
1404 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1405 "Centers +25% territory influence radius. Structures +0.5 capture points "
1406 "regeneration rate for garrisoned units."
1407 msgstr ""
1409 #: simulation/data/technologies/phase_town_pers.json
1410 msgid ""
1411 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1412 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1413 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1414 msgstr ""
1416 #: simulation/data/technologies/phase_town_pers.json
1417 msgid ""
1418 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1419 "Centers +25% territory influence radius. Structures +0.5 capture points "
1420 "regeneration rate for garrisoned units. Decrease batch training time of "
1421 "units trained in Stables."
1422 msgstr ""
1424 #: simulation/data/technologies/phase_village.json
1425 msgid "Village Phase"
1426 msgstr ""
1428 #: simulation/data/technologies/pheidian_workshop.json
1429 msgid "Pheidian Workshop"
1430 msgstr ""
1432 #: simulation/data/technologies/pheidian_workshop.json
1433 msgid ""
1434 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1435 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1436 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1437 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1438 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1439 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1440 "which stood between it and the Propylaea, a monumental gateway that served "
1441 "as the entrance to the Acropolis in Athens."
1442 msgstr ""
1444 #: simulation/data/technologies/pheidian_workshop.json
1445 msgid "Temples and Wonder −50% stone cost and build time."
1446 msgstr ""
1448 #: simulation/data/technologies/poison_arrows.json
1449 msgid "Poison Arrows"
1450 msgstr ""
1452 #: simulation/data/technologies/poison_arrows.json
1453 msgid "Ranged Soldiers +20% attack damage."
1454 msgstr ""
1456 #: simulation/data/technologies/poison_blades.json
1457 msgid "Poison Blades"
1458 msgstr ""
1460 #: simulation/data/technologies/poison_blades.json
1461 msgid "Melee Soldiers +20% attack damage."
1462 msgstr ""
1464 #: simulation/data/technologies/pop_house_01.json
1465 msgid "Home Garden"
1466 msgstr ""
1468 #: simulation/data/technologies/pop_house_01.json
1469 msgid "Paradaidām"
1470 msgstr ""
1472 #: simulation/data/technologies/pop_house_01.json
1473 msgid "Peristylium"
1474 msgstr ""
1476 #: simulation/data/technologies/pop_house_01.json
1477 msgid ""
1478 "Home gardens ranged from simple fenced-in areas to large manicured and "
1479 "colonnaded enclosures."
1480 msgstr ""
1482 #: simulation/data/technologies/pop_house_01.json
1483 msgid "Peristylon"
1484 msgstr ""
1486 #: simulation/data/technologies/pop_house_01.json
1487 #: simulation/data/technologies/pop_house_02.json
1488 msgid "Houses +20% population bonus."
1489 msgstr ""
1491 #: simulation/data/technologies/pop_house_02.json
1492 msgid "Manors"
1493 msgstr ""
1495 #: simulation/data/technologies/pop_house_02.json
1496 msgid "Insulae"
1497 msgstr ""
1499 #: simulation/data/technologies/pop_house_02.json
1500 msgid ""
1501 "Homes tended to expand as the wealth and population of a settlement grew."
1502 msgstr ""
1504 #: simulation/data/technologies/reformed_army_sele.json
1505 msgid "Reform Army"
1506 msgstr ""
1508 #: simulation/data/technologies/reformed_army_sele.json
1509 msgid "The Roman-style core of the Seleucid army."
1510 msgstr ""
1512 #: simulation/data/technologies/reformed_army_sele.json
1513 msgid "Unlock the Champion Infantry Swordsman."
1514 msgstr ""
1516 #: simulation/data/technologies/roman_reforms.json
1517 msgid "Marian Reforms"
1518 msgstr ""
1520 #: simulation/data/technologies/roman_reforms.json
1521 msgid ""
1522 "Regularize the army into a professional, organized force. The Marian reforms"
1523 " were a series of military reforms in the last century BC attributed to "
1524 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1525 "and standardization of the heavy infantry unit: the Legionary."
1526 msgstr ""
1528 #: simulation/data/technologies/roman_reforms.json
1529 msgid ""
1530 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1531 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1532 "Infantry."
1533 msgstr ""
1535 #: simulation/data/technologies/roman_roads.json
1536 msgid "Roman Roads"
1537 msgstr ""
1539 #: simulation/data/technologies/roman_roads.json
1540 msgid "Viae Romanum"
1541 msgstr ""
1543 #: simulation/data/technologies/roman_roads.json
1544 msgid "All roads lead to Rome."
1545 msgstr ""
1547 #: simulation/data/technologies/roman_roads.json
1548 msgid "All Land Units +5% movement speed."
1549 msgstr ""
1551 #: simulation/data/technologies/serapis_cult.json
1552 msgid "Serapis Cult"
1553 msgstr ""
1555 #: simulation/data/technologies/serapis_cult.json
1556 msgid ""
1557 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1558 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1559 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1560 "trappings, and combined iconography from a great many cults, signifying both"
1561 " abundance and resurrection. A serapeion was any temple or religious "
1562 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1563 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1564 " in Alexandria."
1565 msgstr ""
1567 #: simulation/data/technologies/serapis_cult.json
1568 msgid "+2.0 metal trickle per second."
1569 msgstr ""
1571 #: simulation/data/technologies/ship_capture_resistance.json
1572 msgid "Marines"
1573 msgstr ""
1575 #: simulation/data/technologies/ship_capture_resistance.json
1576 msgid "Marines were a vital part of ship defense and offense."
1577 msgstr ""
1579 #: simulation/data/technologies/ship_capture_resistance.json
1580 msgid "All Warships +40% capture resistance."
1581 msgstr ""
1583 #: simulation/data/technologies/ship_capture_resistance.json
1584 msgid "Epibatai"
1585 msgstr ""
1587 #: simulation/data/technologies/ship_cost_time.json
1588 msgid "Naval Architects"
1589 msgstr "Arquitectos Navales"
1591 #: simulation/data/technologies/ship_cost_time.json
1592 msgid "Ships −20% construction time."
1593 msgstr ""
1595 #: simulation/data/technologies/ship_health.json
1596 msgid "Reinforced Hull"
1597 msgstr ""
1599 #: simulation/data/technologies/ship_health.json
1600 msgid "Wooden reinforcement beams for ship hulls."
1601 msgstr "Refuerzos con vigas de maderas en el casco de los barcos."
1603 #: simulation/data/technologies/ship_health.json
1604 msgid "Ships +25% health, but −10% speed."
1605 msgstr ""
1607 #: simulation/data/technologies/ship_movement_speed.json
1608 msgid "Experienced Crews"
1609 msgstr ""
1611 #: simulation/data/technologies/ship_movement_speed.json
1612 msgid ""
1613 "Train your oarsmen and sailors to move more efficiently and speed up your "
1614 "ships."
1615 msgstr ""
1617 #: simulation/data/technologies/ship_movement_speed.json
1618 msgid "Ships +10% movement speed."
1619 msgstr ""
1621 #: simulation/data/technologies/ship_vision.json
1622 msgid "Lookouts"
1623 msgstr ""
1625 #: simulation/data/technologies/ship_vision.json
1626 msgid ""
1627 "Lookouts aboard ship were important for sighting land, spotting navigational"
1628 " hazards, and directing fire in battle."
1629 msgstr ""
1631 #: simulation/data/technologies/ship_vision.json
1632 msgid ""
1633 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1634 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1635 msgstr ""
1637 #: simulation/data/technologies/ship_vision.json
1638 msgid "Prōratēs"
1639 msgstr ""
1641 #: simulation/data/technologies/siege_attack.json
1642 msgid "Advanced Siege"
1643 msgstr ""
1645 #: simulation/data/technologies/siege_attack.json
1646 msgid "Advanced technologies improve siege efficiency."
1647 msgstr ""
1649 #: simulation/data/technologies/siege_attack.json
1650 msgid "Siege Engines +25% attack crush damage."
1651 msgstr ""
1653 #: simulation/data/technologies/siege_bolt_accuracy.json
1654 msgid "Bolt Accuracy"
1655 msgstr ""
1657 #: simulation/data/technologies/siege_bolt_accuracy.json
1658 msgid "Improvement to projectile accuracy."
1659 msgstr ""
1661 #: simulation/data/technologies/siege_bolt_accuracy.json
1662 msgid "Bolt Shooters −20% ranged attack spread."
1663 msgstr ""
1665 #: simulation/data/technologies/siege_cost_time.json
1666 msgid "Siegecraft"
1667 msgstr ""
1669 #: simulation/data/technologies/siege_cost_time.json
1670 msgid "The science or craft of laying or carrying out sieges."
1671 msgstr ""
1673 #: simulation/data/technologies/siege_cost_time.json
1674 msgid "Siege Engines −20% construction time."
1675 msgstr ""
1677 #: simulation/data/technologies/siege_health.json
1678 msgid "Armor Plating"
1679 msgstr ""
1681 #: simulation/data/technologies/siege_health.json
1682 msgid ""
1683 "Cover the exterior with iron plates to protect against fire and projectiles."
1684 msgstr ""
1686 #: simulation/data/technologies/siege_health.json
1687 msgid "Battering Rams and Siege Towers +25% health."
1688 msgstr ""
1690 #: simulation/data/technologies/siege_pack_unpack.json
1691 msgid "Military Engineers"
1692 msgstr "Ingenieros Militares"
1694 #: simulation/data/technologies/siege_pack_unpack.json
1695 msgid "Military engineers are responsible for improvements in siege engines."
1696 msgstr ""
1698 #: simulation/data/technologies/siege_pack_unpack.json
1699 msgid "Siege Engines –40% pack and unpack time."
1700 msgstr ""
1702 #: simulation/data/technologies/silk_road.json
1703 msgid "Silk Road"
1704 msgstr ""
1706 #: simulation/data/technologies/silk_road.json
1707 msgid "Traders +20% international trade bonus."
1708 msgstr ""
1710 #: simulation/data/technologies/silvershields.json
1711 msgid "Silver Shields Regiment"
1712 msgstr ""
1714 #: simulation/data/technologies/silvershields.json
1715 msgid ""
1716 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1717 "the Macedonian army."
1718 msgstr ""
1720 #: simulation/data/technologies/silvershields.json
1721 msgid ""
1722 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1723 "and attack damage."
1724 msgstr ""
1726 #: simulation/data/technologies/soldier_attack_melee_01.json
1727 msgid "Side Arms"
1728 msgstr ""
1730 #: simulation/data/technologies/soldier_attack_melee_01.json
1731 msgid "Pugio"
1732 msgstr ""
1734 #: simulation/data/technologies/soldier_attack_melee_01.json
1735 msgid ""
1736 "Often, a soldier would carry a secondary weapon in addition to his primary "
1737 "weapon of choice, to be drawn when the primary weapon has failed or been "
1738 "broken."
1739 msgstr ""
1741 #: simulation/data/technologies/soldier_attack_melee_01.json
1742 msgid "Xiphos"
1743 msgstr ""
1745 #: simulation/data/technologies/soldier_attack_melee_01.json
1746 #: simulation/data/technologies/soldier_attack_melee_02.json
1747 msgid "Soldiers +15% melee attack damage."
1748 msgstr ""
1750 #: simulation/data/technologies/soldier_attack_melee_02.json
1751 msgid "Iron Weapons"
1752 msgstr "Armas de Metal"
1754 #: simulation/data/technologies/soldier_attack_melee_02.json
1755 msgid "Using iron instead of bronze gave weapons additional power."
1756 msgstr ""
1758 #: simulation/data/technologies/soldier_attack_melee_03.json
1759 msgid "Carburization"
1760 msgstr ""
1762 #: simulation/data/technologies/soldier_attack_melee_03.json
1763 msgid ""
1764 "By adding a small amount of carbon during the iron smelting process, a "
1765 "stronger material, steel, can be forged."
1766 msgstr ""
1768 #: simulation/data/technologies/soldier_attack_melee_03.json
1769 msgid "Soldiers +20% melee attack damage."
1770 msgstr ""
1772 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1773 msgid "Steel Working"
1774 msgstr "Trabajo en Acero"
1776 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1777 msgid "Wootz Steel"
1778 msgstr ""
1780 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1781 msgid "Toledo Steel"
1782 msgstr ""
1784 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1785 msgid ""
1786 "Secret steel working techniques give sword blades distinctive and beautiful "
1787 "markings. Not only that, but the steel's hardness is unparalleled."
1788 msgstr ""
1790 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1791 msgid ""
1792 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1793 msgstr ""
1795 #: simulation/data/technologies/soldier_attack_ranged_01.json
1796 msgid "Improved Fletching"
1797 msgstr ""
1799 #: simulation/data/technologies/soldier_attack_ranged_01.json
1800 msgid ""
1801 "Improving the fletching of arrows increases their stability and speed, and "
1802 "thus their penetration."
1803 msgstr ""
1805 #: simulation/data/technologies/soldier_attack_ranged_01.json
1806 #: simulation/data/technologies/soldier_attack_ranged_02.json
1807 msgid "Soldiers +15% ranged attack damage."
1808 msgstr ""
1810 #: simulation/data/technologies/soldier_attack_ranged_02.json
1811 msgid "Iron Arrowheads"
1812 msgstr ""
1814 #: simulation/data/technologies/soldier_attack_ranged_02.json
1815 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1816 msgstr ""
1818 #: simulation/data/technologies/soldier_attack_ranged_03.json
1819 msgid "Trilobate Arrowheads"
1820 msgstr ""
1822 #: simulation/data/technologies/soldier_attack_ranged_03.json
1823 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1824 msgstr ""
1826 #: simulation/data/technologies/soldier_attack_ranged_03.json
1827 msgid "Soldiers +20% ranged attack damage."
1828 msgstr ""
1830 #: simulation/data/technologies/soldier_ranged_experience.json
1831 msgid "Ranged Soldiers +25% promotion experience."
1832 msgstr ""
1834 #: simulation/data/technologies/soldier_resistance_hack_01.json
1835 msgid "Quilted Body Armor"
1836 msgstr "Armadura Acolchada"
1838 #: simulation/data/technologies/soldier_resistance_hack_01.json
1839 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1840 msgstr ""
1842 #: simulation/data/technologies/soldier_resistance_hack_01.json
1843 msgid "Spolas"
1844 msgstr ""
1846 #: simulation/data/technologies/soldier_resistance_hack_01.json
1847 #: simulation/data/technologies/soldier_resistance_hack_02.json
1848 msgid "Soldiers +1 hack resistance."
1849 msgstr ""
1851 #: simulation/data/technologies/soldier_resistance_hack_02.json
1852 msgid "Laminated Linen Body Armor"
1853 msgstr "Armadura Corporal de Láminas"
1855 #: simulation/data/technologies/soldier_resistance_hack_02.json
1856 msgid "Body armor made from laminated linen."
1857 msgstr ""
1859 #: simulation/data/technologies/soldier_resistance_hack_02.json
1860 msgid "Linothōrax"
1861 msgstr ""
1863 #: simulation/data/technologies/soldier_resistance_hack_03.json
1864 msgid "Mail Body Armor"
1865 msgstr ""
1867 #: simulation/data/technologies/soldier_resistance_hack_03.json
1868 msgid "Body armor made of small metal rings linked together."
1869 msgstr ""
1871 #: simulation/data/technologies/soldier_resistance_hack_03.json
1872 msgid "Soldiers +2 hack resistance."
1873 msgstr ""
1875 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1876 msgid "Wooden Shield"
1877 msgstr ""
1879 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1880 msgid ""
1881 "Wooden shields are heavier but much better able to resist projectiles and "
1882 "blows than wicker-frame shields."
1883 msgstr ""
1885 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1886 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1887 msgid "Soldiers +1 pierce resistance."
1888 msgstr ""
1890 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1891 msgid "Metal Rim"
1892 msgstr ""
1894 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1895 msgid "Strengthen shields with a metal rim or spine."
1896 msgstr ""
1898 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1899 msgid "Improved Shield Alloys"
1900 msgstr ""
1902 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1903 msgid "Strengthen shields further with stronger metal alloys."
1904 msgstr ""
1906 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1907 msgid "Soldiers +2 pierce resistance."
1908 msgstr ""
1910 #: simulation/data/technologies/spy_counter.json
1911 msgid "Counterintelligence"
1912 msgstr ""
1914 #: simulation/data/technologies/spy_counter.json
1915 msgid "Recruit a network of informants to watch over your people."
1916 msgstr ""
1918 #: simulation/data/technologies/spy_counter.json
1919 msgid "Make your units 50% more expensive to bribe."
1920 msgstr ""
1922 #: simulation/data/technologies/stable_batch_training.json
1923 msgid ""
1924 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1925 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1926 msgstr ""
1928 #: simulation/data/technologies/stable_batch_training.json
1929 msgid "Decrease batch training time of units trained in Stables."
1930 msgstr ""
1932 #: simulation/data/technologies/subterranean_aqueducts.json
1933 msgid "Subterranean Aqueducts"
1934 msgstr ""
1936 #: simulation/data/technologies/subterranean_aqueducts.json
1937 msgid "Kārēz"
1938 msgstr ""
1940 #: simulation/data/technologies/subterranean_aqueducts.json
1941 msgid ""
1942 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1943 " ice house."
1944 msgstr ""
1946 #: simulation/data/technologies/subterranean_aqueducts.json
1947 msgid "Ice House +1 trickle food rate per second."
1948 msgstr ""
1950 #: simulation/data/technologies/tower_crenellations.json
1951 msgid "Crenellations"
1952 msgstr "Crestería"
1954 #: simulation/data/technologies/tower_crenellations.json
1955 msgid ""
1956 "Crenellations on the battlements allow soldiers wider range of fire in "
1957 "defending a keep."
1958 msgstr ""
1960 #: simulation/data/technologies/tower_crenellations.json
1961 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1962 msgstr ""
1964 #: simulation/data/technologies/tower_health.json
1965 msgid "Sturdy Foundations"
1966 msgstr ""
1968 #: simulation/data/technologies/tower_health.json
1969 msgid "Reinforce the foundations in preparation of an attack."
1970 msgstr ""
1972 #: simulation/data/technologies/tower_health.json
1973 msgid "Towers +25% health."
1974 msgstr ""
1976 #: simulation/data/technologies/tower_murderholes.json
1977 msgid "Murder Holes"
1978 msgstr ""
1980 #: simulation/data/technologies/tower_murderholes.json
1981 msgid "Murder holes allow hitting enemies at the foot of the tower."
1982 msgstr ""
1984 #: simulation/data/technologies/tower_murderholes.json
1985 msgid "Sentry and Stone Towers have 0 minimum attack range."
1986 msgstr ""
1988 #: simulation/data/technologies/tower_range.json
1989 msgid "Arrow Shooters"
1990 msgstr ""
1992 #: simulation/data/technologies/tower_range.json
1993 msgid "Arrow shooters increase the maximum range of the fire arrows."
1994 msgstr ""
1996 #: simulation/data/technologies/tower_range.json
1997 msgid "Sentry and Stone Towers +8 attack range."
1998 msgstr ""
2000 #: simulation/data/technologies/tower_watch.json
2001 msgid "Sentries"
2002 msgstr ""
2004 #: simulation/data/technologies/tower_watch.json
2005 msgid "Shàobīng"
2006 msgstr ""
2008 #: simulation/data/technologies/tower_watch.json
2009 msgid "Vigiles"
2010 msgstr ""
2012 #: simulation/data/technologies/tower_watch.json
2013 msgid "A night's watch increases vigilance."
2014 msgstr ""
2016 #: simulation/data/technologies/tower_watch.json
2017 msgid "Sentry and Stone Towers +1 default arrow count."
2018 msgstr ""
2020 #: simulation/data/technologies/tower_watch.json
2021 msgid "Nyktophylakes"
2022 msgstr ""
2024 #: simulation/data/technologies/trade_commercial_treaty.json
2025 msgid "Commercial Treaty"
2026 msgstr ""
2028 #: simulation/data/technologies/trade_commercial_treaty.json
2029 msgid "Improve the international trading profit."
2030 msgstr ""
2032 #: simulation/data/technologies/trade_commercial_treaty.json
2033 msgid "Traders +10% trade profit between allies."
2034 msgstr ""
2036 #: simulation/data/technologies/trade_gain_01.json
2037 msgid "Handicraft"
2038 msgstr ""
2040 #: simulation/data/technologies/trade_gain_01.json
2041 #: simulation/data/technologies/trade_gain_02.json
2042 msgid "The progress in handicraft improves the trading profit."
2043 msgstr ""
2045 #: simulation/data/technologies/trade_gain_01.json
2046 #: simulation/data/technologies/trade_gain_02.json
2047 msgid "Traders +15% trade gain."
2048 msgstr ""
2050 #: simulation/data/technologies/trade_gain_02.json
2051 msgid "Advanced Handicraft"
2052 msgstr ""
2054 #: simulation/data/technologies/trader_health.json
2055 msgid "Trade Caravan"
2056 msgstr ""
2058 #: simulation/data/technologies/trader_health.json
2059 msgid "Traders traveling together in caravans are less vulnerable."
2060 msgstr ""
2062 #: simulation/data/technologies/trader_health.json
2063 msgid "Land Traders +50% health."
2064 msgstr ""
2066 #: simulation/data/technologies/traditional_army_sele.json
2067 msgid "Traditional Army"
2068 msgstr "Ejército Tradicional"
2070 #: simulation/data/technologies/traditional_army_sele.json
2071 msgid "The Macedonian-style core of the Seleucid army."
2072 msgstr ""
2074 #: simulation/data/technologies/traditional_army_sele.json
2075 msgid "Unlock the Champion Infantry Pikeman."
2076 msgstr ""
2078 #: simulation/data/technologies/tyrtean_paeans.json
2079 msgid "Tyrtean Paeans"
2080 msgstr ""
2082 #: simulation/data/technologies/tyrtean_paeans.json
2083 msgid ""
2084 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2085 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2086 "warrior poet of Sparta, during the First Messenian War."
2087 msgstr ""
2089 #: simulation/data/technologies/tyrtean_paeans.json
2090 msgid "Champion Hoplites +10% movement speed."
2091 msgstr ""
2093 #: simulation/data/technologies/unit_advanced.json
2094 msgid ""
2095 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2096 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2097 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2098 "damage; Ranged units −20% spread."
2099 msgstr ""
2101 #: simulation/data/technologies/unit_elite.json
2102 msgid ""
2103 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2104 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2105 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2106 "spread."
2107 msgstr ""
2109 #: simulation/data/technologies/unlock_champion_cavalry.json
2110 msgid "Unlock Champion Cavalry"
2111 msgstr ""
2113 #: simulation/data/technologies/unlock_champion_cavalry.json
2114 msgid "Unlock Champion Cavalry at the Stable."
2115 msgstr ""
2117 #: simulation/data/technologies/unlock_champion_cavalry.json
2118 #: simulation/data/technologies/unlock_champion_chariots.json
2119 #: simulation/data/technologies/unlock_champion_infantry.json
2120 msgid ""
2121 "Guard units (Champions) are professionals who wield the best weapons and "
2122 "have the best training."
2123 msgstr ""
2125 #: simulation/data/technologies/unlock_champion_chariots.json
2126 msgid "Unlock Champion Chariots"
2127 msgstr ""
2129 #: simulation/data/technologies/unlock_champion_chariots.json
2130 msgid "Unlock Champion Chariots at the Stable."
2131 msgstr ""
2133 #: simulation/data/technologies/unlock_champion_infantry.json
2134 msgid "Unlock Champion Infantry"
2135 msgstr ""
2137 #: simulation/data/technologies/unlock_champion_infantry.json
2138 msgid "Regio Cohors"
2139 msgstr ""
2141 #: simulation/data/technologies/unlock_champion_infantry.json
2142 msgid "Unlock Champions Infantry at the Barracks."
2143 msgstr ""
2145 #: simulation/data/technologies/unlock_champion_infantry.json
2146 msgid "Agēma"
2147 msgstr ""
2149 #: simulation/data/technologies/unlock_females_house.json
2150 msgid "Fertility Festival"
2151 msgstr "Festival de la Fertilidad"
2153 #: simulation/data/technologies/unlock_females_house.json
2154 msgid "Bona Dea"
2155 msgstr ""
2157 #: simulation/data/technologies/unlock_females_house.json
2158 msgid "A festival attended by women-only, to celebrate female fertility."
2159 msgstr ""
2161 #: simulation/data/technologies/unlock_females_house.json
2162 msgid "Unlock the ability to train women from houses."
2163 msgstr ""
2165 #: simulation/data/technologies/unlock_females_house.json
2166 msgid "Thesmophoria"
2167 msgstr ""
2169 #: simulation/data/technologies/unlock_neodamodes.json
2170 msgid "Unlock Neodamodes"
2171 msgstr ""
2173 #: simulation/data/technologies/unlock_neodamodes.json
2174 msgid ""
2175 "In ancient Sparta, the Helots who were freed by the state in reward for "
2176 "military service were known as Neodamodes."
2177 msgstr ""
2179 #: simulation/data/technologies/unlock_neodamodes.json
2180 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2181 msgstr ""
2183 #: simulation/data/technologies/unlock_shared_dropsites.json
2184 msgid "Diaspora"
2185 msgstr ""
2187 #: simulation/data/technologies/unlock_shared_dropsites.json
2188 msgid ""
2189 "The extension of trade leads to the permanent establishment of storekeepers "
2190 "and their families in foreign countries, allowing them to exploit the wealth"
2191 " of these countries."
2192 msgstr ""
2194 #: simulation/data/technologies/unlock_shared_dropsites.json
2195 msgid "Requires three Traders"
2196 msgstr ""
2198 #: simulation/data/technologies/unlock_shared_dropsites.json
2199 msgid "Allows using allied dropsites."
2200 msgstr ""
2202 #: simulation/data/technologies/unlock_shared_los.json
2203 msgid "Cartography"
2204 msgstr ""
2206 #: simulation/data/technologies/unlock_shared_los.json
2207 msgid ""
2208 "By means of trading and travelling people explored beyond the boundaries of "
2209 "their lands and drew maps of it in order to share and memorize their "
2210 "discoveries."
2211 msgstr ""
2213 #: simulation/data/technologies/unlock_shared_los.json
2214 msgid ""
2215 "See what your allies see, browse their summary and check their resources and"
2216 " population count in the top panel."
2217 msgstr ""
2219 #: simulation/data/technologies/unlock_spies.json
2220 msgid "Espionage"
2221 msgstr ""
2223 #: simulation/data/technologies/unlock_spies.json
2224 msgid ""
2225 "Merchants' first goal was trading, but they also gathered information about "
2226 "the countries they crossed."
2227 msgstr ""
2229 #: simulation/data/technologies/unlock_spies.json
2230 msgid ""
2231 "Allows bribing the units of other players in order to share their vision."
2232 msgstr ""
2234 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2235 msgid "Expertise In War"
2236 msgstr ""
2238 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2239 msgid "Hire professional mercenaries to fight in your army."
2240 msgstr ""
2242 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2243 msgid "Mercenaries start at Advanced rank."
2244 msgstr ""
2246 #: simulation/data/technologies/warship_arrow_attack.json
2247 msgid "Naval Oxybeles"
2248 msgstr ""
2250 #: simulation/data/technologies/warship_arrow_attack.json
2251 msgid "Mounting bolt shooters onto ships helped give added firepower."
2252 msgstr ""
2254 #: simulation/data/technologies/warship_arrow_attack.json
2255 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2256 msgstr ""
2258 #: simulation/data/technologies/warship_fireship_attack.json
2259 msgid "Burning Pitch"
2260 msgstr ""
2262 #: simulation/data/technologies/warship_fireship_attack.json
2263 msgid ""
2264 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2265 "help seal the hulls of boats as well as assist in igniting enemy ships."
2266 msgstr ""
2268 #: simulation/data/technologies/warship_fireship_attack.json
2269 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2270 msgstr ""
2272 #: simulation/data/technologies/warship_fireship_attack.json
2273 msgid "Fire Ships +25% health and +25% attack damage."
2274 msgstr ""
2276 #: simulation/data/technologies/warship_health.json
2277 msgid "Undergirding Cables"
2278 msgstr ""
2280 #: simulation/data/technologies/warship_health.json
2281 msgid "The hypozomata brace the structure of a ship."
2282 msgstr ""
2284 #: simulation/data/technologies/warship_health.json
2285 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2286 msgstr ""
2288 #: simulation/data/technologies/warship_health.json
2289 msgid "Arrow Ships and Ramming Ships +25% health."
2290 msgstr ""
2292 #: simulation/data/technologies/warship_health.json
2293 msgid "Hypozomata"
2294 msgstr ""
2296 #: simulation/data/technologies/warship_ramming_attack.json
2297 msgid "Bronze Ram"
2298 msgstr ""
2300 #: simulation/data/technologies/warship_ramming_attack.json
2301 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2302 msgstr ""
2304 #: simulation/data/technologies/warship_ramming_attack.json
2305 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2306 msgstr ""
2308 #: simulation/data/technologies/warship_ramming_attack.json
2309 msgid "Ramming Ships +30% attack damage."
2310 msgstr ""
2312 #: simulation/data/technologies/warship_ramming_attack.json
2313 msgid "Embolon"
2314 msgstr ""
2316 #: simulation/data/technologies/warship_ramming_speed.json
2317 msgid "Flanking Maneuvers"
2318 msgstr ""
2320 #: simulation/data/technologies/warship_ramming_speed.json
2321 msgid ""
2322 "The flanking maneuver was attempted in order to position the ship for a "
2323 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2324 " needed to be highly trained and well-motivated."
2325 msgstr ""
2327 #: simulation/data/technologies/warship_ramming_speed.json
2328 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2329 msgstr ""
2331 #: simulation/data/technologies/warship_ramming_speed.json
2332 msgid "Periplous"
2333 msgstr ""
2335 #: simulation/data/technologies/warship_ranged_attack.json
2336 msgid "Flaming Projectiles"
2337 msgstr ""
2339 #: simulation/data/technologies/warship_ranged_attack.json
2340 msgid ""
2341 "Flaming munitions were very useful against wooden targets such as ships."
2342 msgstr ""
2344 #: simulation/data/technologies/warship_ranged_attack.json
2345 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2346 msgstr ""
2348 #: simulation/data/technologies/warship_ranged_attack.json
2349 msgid "Ranged Warships +10% attack damage."
2350 msgstr ""
2352 #: simulation/data/technologies/warship_resistance.json
2353 msgid "Ship Cladding"
2354 msgstr ""
2356 #: simulation/data/technologies/warship_resistance.json
2357 msgid "Armor for the flanks of a warship."
2358 msgstr ""
2360 #: simulation/data/technologies/warship_resistance.json
2361 msgid ""
2362 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2363 "civilizations."
2364 msgstr ""
2366 #: simulation/data/technologies/warship_siege_attack.json
2367 msgid "Naval Ballistae"
2368 msgstr ""
2370 #: simulation/data/technologies/warship_siege_attack.json
2371 msgid "Mounting stronger catapults onto ships helped give added firepower."
2372 msgstr ""
2374 #: simulation/data/technologies/warship_siege_attack.json
2375 msgid "Siege Ships +20% attack range and vision range."
2376 msgstr ""
2378 #: simulation/data/technologies/wonder_population_cap.json
2379 msgid "Glorious Expansion"
2380 msgstr "Expansión Gloriosa"
2382 #: simulation/data/technologies/wonder_population_cap.json
2383 msgid "The wonder attracts many more people to your civilization."
2384 msgstr ""
2386 #: simulation/data/technologies/wonder_population_cap.json
2387 msgid ""
2388 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2389 "Wonder owned."
2390 msgstr ""
2392 #: simulation/data/technologies/wonder_population_cap.json
2393 msgid "Peristasis"
2394 msgstr ""