1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Joop Kiefte <ikojba@gmail.com>, 2014
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
11 "PO-Revision-Date: 2016-03-21 10:10+0000\n"
12 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
13 "Language-Team: Esperanto (http://www.transifex.com/wildfire-games/0ad/language/eo/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: maps/random/aegean_sea.jsonsettings.Description
21 msgid "Players start on two sides of a sea with scattered islands."
24 #: maps/random/aegean_sea.jsonsettings.Name
28 #: maps/random/alpine_lakes.jsonsettings.Description
30 "High Alpine mountains surrounding deep valleys strung with mountain streams "
31 "and finger-like lakes."
34 #: maps/random/alpine_lakes.jsonsettings.Name
38 #: maps/random/alpine_valley.jsonsettings.Description
39 msgid "High Alpine mountains bordering deep valleys."
42 #: maps/random/alpine_valley.jsonsettings.Name
46 #: maps/random/ambush.jsonsettings.Description
48 "High bluffs overlook the terrain below. Bountiful resources await on the "
49 "cliffs, but beware of enemies planning an ambush."
52 #: maps/random/ambush.jsonsettings.Name
56 #: maps/random/anatolian_plateau.jsonsettings.Description
58 "An indefensible open land with little wood and stone, representing the "
59 "central basin of Asia Minor."
62 #: maps/random/anatolian_plateau.jsonsettings.Name
63 msgid "Anatolian Plateau"
66 #: maps/random/archipelago.jsonsettings.Description
68 "A maze of islands of different sizes and shapes. Players start with more "
72 #: maps/random/archipelago.jsonsettings.Name
76 #: maps/random/ardennes_forest.jsonsettings.Description
78 "Each player starts deep in the forest.\n"
80 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
83 #: maps/random/ardennes_forest.jsonsettings.Name
84 msgid "Ardennes Forest"
87 #: maps/random/atlas_mountains.jsonsettings.Description
89 "A rugged land with small room for buildings with scarce wood. Represents the"
90 " mountain range in the north-west africa."
93 #: maps/random/atlas_mountains.jsonsettings.Name
94 msgid "Atlas Mountains"
97 #: maps/random/belgian_uplands.jsonsettings.Description
99 "An experimental map with its heightmap generated by erosion to look more "
100 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
101 "take a while to generate."
104 #: maps/random/belgian_uplands.jsonsettings.Name
105 msgid "Belgian Uplands"
108 #: maps/random/cantabrian_highlands.jsonsettings.Description
110 "Each player starts on a hill surrounded by steep cliffs. Represents "
111 "Cantabria, a mountainous region in the North of the Iberian peninsula."
114 #: maps/random/cantabrian_highlands.jsonsettings.Name
115 msgid "Cantabrian Highlands"
118 #: maps/random/canyon.jsonsettings.Description
119 msgid "Players start around the map in deep canyons."
122 #: maps/random/canyon.jsonsettings.Name
126 #: maps/random/continent.jsonsettings.Description
127 msgid "All players starts on a continent surrounded by water."
130 #: maps/random/continent.jsonsettings.Name
134 #: maps/random/corinthian_isthmus.jsonsettings.Description
135 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:41
137 "Two Mediterranean land masses connected by a narrow spit of land, called an "
141 #: maps/random/corinthian_isthmus.jsonsettings.Name
142 msgid "Corinthian Isthmus"
145 #: maps/random/corsica.jsonsettings.Description
147 "The players start on two opposing islands, both with a very jagged relief "
148 "that will make landing difficult."
151 #: maps/random/corsica.jsonsettings.Name
152 msgid "Corsica vs Sardinia"
155 #: maps/random/cycladic_archipelago.jsonsettings.Description
157 "Each player starts on an island surrounded by water.\n"
159 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
162 #: maps/random/cycladic_archipelago.jsonsettings.Name
163 msgid "Cycladic Archipelago"
166 #: maps/random/deep_forest.jsonsettings.Description
167 msgid "A deep dark forest in Germania."
170 #: maps/random/deep_forest.jsonsettings.Name
174 #: maps/random/empire.jsonsettings.Description
176 "A neighboring province has pledged alegiance to your rule. It's up to you to"
177 " command them to victory."
180 #: maps/random/empire.jsonsettings.Name
184 #: maps/random/english_channel.jsonsettings.Description
186 "Players start in either northern France or southern Britain while the "
187 "English channel separates them."
190 #: maps/random/english_channel.jsonsettings.Name
191 msgid "English Channel"
194 #: maps/random/flood.jsonsettings.Description
196 "A great flood has moved across the valley enabling ships and troops to "
197 "battle in chest deep waters."
200 #: maps/random/flood.jsonsettings.Name
204 #: maps/random/fortress.jsonsettings.Description
205 msgid "Players start in a ready-made fortress with piles of resources."
208 #: maps/random/fortress.jsonsettings.Name
212 #: maps/random/frontier.jsonsettings.Description
213 msgid "A wild, unknown landscape awaits rival explorers."
216 #: maps/random/frontier.jsonsettings.Name
220 #: maps/random/gear.jsonsettings.Description
221 msgid "A land with waterways decorated in a manner similar to spider web."
224 #: maps/random/gear.jsonsettings.Name
228 #: maps/random/guadalquivir_river.jsonsettings.Description
230 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
232 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
235 #: maps/random/guadalquivir_river.jsonsettings.Name
236 msgid "Guadalquivir River"
239 #: maps/random/gulf_of_bothnia.jsonsettings.Description
241 "Players start around a gulf dotted with small islands.\n"
243 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
246 #: maps/random/gulf_of_bothnia.jsonsettings.Name
247 msgid "Gulf of Bothnia"
250 #: maps/random/hells_pass.jsonsettings.Description
252 "A narrow pass between steep mountains promotes tight, defensive combat. With"
253 " bountiful resources far from the front lines, teams may choose to support "
254 "their exposed teammates financially, or retreat to more fertile, but less "
258 #: maps/random/hells_pass.jsonsettings.Name
262 #: maps/random/hyrcanian_shores.jsonsettings.Description
264 "Each player starts in a coastal area between forested hills and the Caspian "
268 #: maps/random/hyrcanian_shores.jsonsettings.Name
269 msgid "Hyrcanian Shores"
272 #: maps/random/island_stronghold.jsonsettings.Description
274 "Teams start off with nearly adjacent civic centers on a small island, "
275 "offering a fortified base from which to expand."
278 #: maps/random/island_stronghold.jsonsettings.Name
279 msgid "Island Stronghold"
282 #: maps/random/islands.jsonsettings.Description
283 msgid "Players start in small islands while there are many others around."
286 #: maps/random/islands.jsonsettings.Name
290 #: maps/random/kerala.jsonsettings.Description
292 "Players start in the southwestern shores of India between a sea and "
296 #: maps/random/kerala.jsonsettings.Name
300 #: maps/random/lake.jsonsettings.Description
301 msgid "Players start around a lake in the center of the map."
304 #: maps/random/lake.jsonsettings.Name
308 #: maps/random/latium.jsonsettings.Description
310 "The Italian peninsula \n"
312 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
315 #: maps/random/latium.jsonsettings.Name
319 #: maps/random/lions_den.jsonsettings.Description
321 "High cliffs protect each player's main base. Venturing into the unknown can "
322 "be risky, but necessary."
325 #: maps/random/lions_den.jsonsettings.Name
329 #: maps/random/lorraine_plain.jsonsettings.Description
331 "Players start in a nearly flat Gallic plain divided by a river and its "
335 #: maps/random/lorraine_plain.jsonsettings.Name
336 msgid "Lorraine Plain"
339 #: maps/random/mainland.jsonsettings.Description
340 msgid "A typical map without any water."
343 #: maps/random/mainland.jsonsettings.Name
347 #: maps/random/migration.jsonsettings.Description
349 "Players start in small islands in the eastern part of the map. There is a "
350 "big continent in the west ready for expansion."
353 #: maps/random/migration.jsonsettings.Name
354 #: maps/scenarios/Migration.xml:Name:31
358 #: maps/random/neareastern_badlands.jsonsettings.Description
360 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
362 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
365 #: maps/random/neareastern_badlands.jsonsettings.Name
366 msgid "Neareastern Badlands"
369 #: maps/random/new_rms_test.jsonsettings.Description
370 msgid "A basic test of the random map generator - not playable."
373 #: maps/random/new_rms_test.jsonsettings.Name
377 #: maps/random/northern_lights.jsonsettings.Description
379 "Players start in a tough map to play with scarce wood and dangerous polar "
383 #: maps/random/northern_lights.jsonsettings.Name
384 msgid "Northern Lights"
387 #: maps/random/oasis.jsonsettings.Description
389 "Players start around a small oasis in the center of the map which holds much"
390 " of the available wood on the map."
393 #: maps/random/oasis.jsonsettings.Name
397 #: maps/random/persian_highlands.jsonsettings.Description
399 "A dry central plateau rich in minerals surrounded by rocky hills\n"
401 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
404 #: maps/random/persian_highlands.jsonsettings.Name
405 msgid "Persian Highlands"
408 #: maps/random/pheonician_levant.jsonsettings.Description
410 "Players start in the eastern part of the map while a great sea is located to"
414 #: maps/random/pheonician_levant.jsonsettings.Name
415 msgid "Phoenician Levant"
418 #: maps/random/pyrenean_sierra.jsonsettings.Description
420 "High mountains separating the enemies.\n"
422 "The Pyrenees is a great mountain range located between modern France and Spain."
425 #: maps/random/pyrenean_sierra.jsonsettings.Name
426 msgid "Pyrenean Sierra"
429 #: maps/random/rhine_marshlands.jsonsettings.Description
431 "Shallow, passable wetlands with little room for building. Represents the "
432 "lowlands of the Rhine basin in Europe."
435 #: maps/random/rhine_marshlands.jsonsettings.Name
436 msgid "Rhine Marshlands"
439 #: maps/random/rivers.jsonsettings.Description
441 "Rivers flow between players and join each other in the center of the map."
444 #: maps/random/rivers.jsonsettings.Name
448 #: maps/random/saharan_oases.jsonsettings.Description
449 msgid "Each players starts near a lush oasis in a large, desolate desert."
452 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
454 msgid "Saharan Oases"
457 #: maps/random/sahel.jsonsettings.Description
459 "A somewhat open map with an abundance of food and mineral resources, while "
460 "wood is somewhat scarce."
463 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:42
467 #: maps/random/sahel_watering_holes.jsonsettings.Description
469 "Players start around the map with lines of water between them\n"
471 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
474 #: maps/random/sahel_watering_holes.jsonsettings.Name
475 msgid "Sahel Watering Holes"
478 #: maps/random/schwarzwald.jsonsettings.Description
479 msgid "A forest heavy map with a lake in the middle and plenty of resources."
482 #: maps/random/schwarzwald.jsonsettings.Name
486 #: maps/random/snowflake_searocks.jsonsettings.Description
487 msgid "Many small islands connected to each other by narrow passages."
490 #: maps/random/snowflake_searocks.jsonsettings.Name
491 msgid "Snowflake Searocks"
494 #: maps/random/stronghold.jsonsettings.Description
496 "Teams start off with nearly adjacent civic centers, offering easy military "
497 "and construction cooperation. With slivers of personal territory, teammates "
498 "must rely on each other to defend their rear."
501 #: maps/random/stronghold.jsonsettings.Name
505 #: maps/random/survivalofthefittest.jsonsettings.Description
507 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
509 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
512 #: maps/random/survivalofthefittest.jsonsettings.Name
513 msgid "Survival of the Fittest"
516 #: maps/random/syria.jsonsettings.Description
517 msgid "Players start in a plains with slightly rolling highlands."
520 #: maps/random/syria.jsonsettings.Name
524 #: maps/random/the_nile.jsonsettings.Description
526 "A calm wide river, representing the Nile River in Egypt, divides the map "
527 "into western and eastern parts."
530 #: maps/random/the_nile.jsonsettings.Name
534 #: maps/random/unknown.jsonsettings.Description
535 msgid "The unknown... Warning: May be a naval map."
538 #: maps/random/unknown.jsonsettings.Name
542 #: maps/random/unknown_land.jsonsettings.Description
543 msgid "The unknown..."
546 #: maps/random/unknown_land.jsonsettings.Name
550 #: maps/random/unknown_nomad.jsonsettings.Description
552 "The unknown... Players start with only some citizen soldiers and females. "
553 "[color=\"red\"]Warning: The starting resources should be set at least at "
557 #: maps/random/unknown_nomad.jsonsettings.Name
558 msgid "Unknown Nomad"
561 #: maps/random/volcanic_lands.jsonsettings.Description
562 msgid "A charred dead land where players start around a smoking volcano."
565 #: maps/random/volcanic_lands.jsonsettings.Name
566 msgid "Volcanic Lands"
569 #: maps/random/wall_demo.jsonsettings.Description
571 "A demonstration of wall placement methods/code in random maps. Very large "
572 "map size is recommended."
575 #: maps/random/wall_demo.jsonsettings.Name
579 #: maps/random/survivalofthefittest_triggers.js:80
580 msgid "An enemy wave is attacking!"
583 #: maps/random/survivalofthefittest_triggers.js:151
584 msgid "The first wave will start in 15 minutes!"
587 #: maps/scenarios/Triggers_demo.js:73
588 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
591 #: maps/scenarios/Triggers_demo.js:79
595 #: maps/scenarios/Triggers_demo.js:83
599 #: maps/scenarios/Triggers_demo.js:89
603 #: maps/scenarios/Triggers_demo.js:93
604 msgid "Say rather not"
607 #: maps/scenarios/treasure_islands.js:10
608 msgid "Collect the treasures before your enemy does! May the better win!"
611 #: maps/scenarios/treasure_islands.js:29
612 msgid "No winner yet, prepare for battle!"
615 #: maps/scenarios/treasure_islands.js:41
616 msgid "Your enemy's treasury is filled to the brim, you lose!"
619 #: maps/scenarios/treasure_islands.js:46
620 msgid "Your treasury is filled to the brim, you are victorious!"
623 #: maps/scenarios/treasure_islands.js:58
624 msgid "Hurry up! Your enemy is close to victory!"
627 #: maps/scenarios/treasure_islands.js:69
629 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
632 #: maps/scenarios/treasure_islands.js:77
633 msgid "You have collected a treasure!"
636 #: maps/scenarios/treasure_islands.js:89
637 msgid "Defeat your enemy to win!"
640 #: maps/scenarios/Arcadia.xml:Description:41
642 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
644 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
647 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:41
648 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:42
649 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:42
650 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:31 maps/scenarios/Eire
651 #: and Albion.xml:PlayerData[0].Name:31 maps/scenarios/Fast
652 #: Oasis.xml:PlayerData[0].Name:31
653 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:31
654 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:31
655 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[0].Name:42
656 #: maps/scenarios/Laconia 01.xml:PlayerData[0].Name:31
657 #: maps/scenarios/Migration.xml:PlayerData[0].Name:31
658 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:41 maps/scenarios/Saharan
659 #: Oases.xml:PlayerData[0].Name:31 maps/scenarios/Sandbox -
660 #: Britons.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
661 #: Gauls.xml:PlayerData[0].Name:41 maps/scenarios/Sandbox -
662 #: Iberians.xml:PlayerData[0].Name:42 maps/scenarios/Sandbox -
663 #: Romans.xml:PlayerData[0].Name:42 maps/scenarios/Siwa
664 #: Oasis.xml:PlayerData[0].Name:31 maps/scenarios/The Massacre of
665 #: Delphi.xml:PlayerData[0].Name:41 maps/scenarios/Treasure
666 #: Islands.xml:PlayerData[0].Name:41 maps/scenarios/Tropical
667 #: Island.xml:PlayerData[0].Name:41
668 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:31
669 #: maps/scenarios/Walls.xml:PlayerData[0].Name:31
670 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:31
671 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[0].Name:42
672 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:41
673 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:41
674 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:42
675 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:31
676 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:41
677 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:42
678 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:41
679 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:41
680 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:42
681 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:42
682 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:42
683 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:41
684 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:41
685 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:42
686 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:42
687 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:41
688 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:41
689 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:42
690 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:42
691 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:42
692 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
693 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:41
694 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:42
695 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:41
696 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:42
697 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:41
698 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:41
699 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:42
700 #: maps/skirmishes/Punbjab (2).xml:PlayerData[0].Name:40
701 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:41
702 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:42 maps/skirmishes/Savanna
703 #: River.xml:PlayerData[0].Name:42 maps/skirmishes/Sicilia
704 #: (2).xml:PlayerData[0].Name:41
705 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
706 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
707 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:42
708 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:41 maps/skirmishes/Team
709 #: Oasis - 2v2.xml:PlayerData[0].Name:42 maps/skirmishes/Thessalian Plains
710 #: (4).xml:PlayerData[0].Name:41 maps/skirmishes/Tuscan Acropolis
711 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
712 #: (4).xml:PlayerData[0].Name:42 maps/skirmishes/Zagros Mountains
713 #: (2).xml:PlayerData[0].Name:42
717 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:41
718 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:42
719 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:31 maps/scenarios/Eire
720 #: and Albion.xml:PlayerData[1].Name:31 maps/scenarios/Fast
721 #: Oasis.xml:PlayerData[1].Name:31
722 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:31
723 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:31
724 #: maps/scenarios/Introductory Tutorial.xml:PlayerData[1].Name:42
725 #: maps/scenarios/Laconia 01.xml:PlayerData[1].Name:31
726 #: maps/scenarios/Migration.xml:PlayerData[1].Name:31
727 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:41 maps/scenarios/Saharan
728 #: Oases.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
729 #: Britons.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
730 #: Gauls.xml:PlayerData[1].Name:41 maps/scenarios/Sandbox -
731 #: Iberians.xml:PlayerData[1].Name:42 maps/scenarios/Sandbox -
732 #: Romans.xml:PlayerData[1].Name:42 maps/scenarios/Siwa
733 #: Oasis.xml:PlayerData[1].Name:31 maps/scenarios/The Massacre of
734 #: Delphi.xml:PlayerData[1].Name:41 maps/scenarios/Treasure
735 #: Islands.xml:PlayerData[1].Name:41 maps/scenarios/Tropical
736 #: Island.xml:PlayerData[1].Name:41
737 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:31
738 #: maps/scenarios/Walls.xml:PlayerData[1].Name:31
739 #: maps/scenarios/starting_economy_walkthrough.xml:PlayerData[1].Name:42
740 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[1].Name:41
741 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:41
742 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:42
743 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:31
744 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:41
745 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:42
746 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:41
747 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:41
748 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:42
749 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:42
750 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:42
751 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:41
752 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:41
753 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:42
754 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:42
755 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:41
756 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:41
757 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:42
758 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:42
759 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:42
760 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
761 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:41
762 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:42
763 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:41
764 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:42
765 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:41
766 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:41
767 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:42
768 #: maps/skirmishes/Punbjab (2).xml:PlayerData[1].Name:40
769 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:41
770 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:42 maps/skirmishes/Savanna
771 #: River.xml:PlayerData[1].Name:42 maps/skirmishes/Sicilia
772 #: (2).xml:PlayerData[1].Name:41
773 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
774 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
775 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:42
776 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:41 maps/skirmishes/Team
777 #: Oasis - 2v2.xml:PlayerData[1].Name:42 maps/skirmishes/Thessalian Plains
778 #: (4).xml:PlayerData[1].Name:41 maps/skirmishes/Tuscan Acropolis
779 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
780 #: (4).xml:PlayerData[1].Name:42 maps/skirmishes/Zagros Mountains
781 #: (2).xml:PlayerData[1].Name:42
785 #: maps/scenarios/Arcadia.xml:Name:41
789 #: maps/scenarios/Azure Coast(2).xml:Description:31 maps/scenarios/Azure
790 #: Coast(4).xml:Description:31 maps/scenarios/Azure Coast.xml:Description:41
791 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
794 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:31
798 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:31
802 #: maps/scenarios/Azure Coast(2).xml:Name:31
803 msgid "Azure Coast 2"
806 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:31
810 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:31
814 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:31
818 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:31
822 #: maps/scenarios/Azure Coast(4).xml:Name:31
823 msgid "Azure Coast 3"
826 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:41
830 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:41
834 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:41
838 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:41
842 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:41
846 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:41
850 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:41
854 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:41
858 #: maps/scenarios/Azure Coast.xml:Name:41
859 msgid "Azure Coast 1"
862 #: maps/scenarios/Battle for the Tiber.xml:Description:31
864 "Rome battles against the Etruscan city of Veii for control of the Tiber "
868 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:31
872 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:31
876 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:31
877 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:31
878 msgid "Gallic Invaders"
881 #: maps/scenarios/Battle for the Tiber.xml:Name:31
882 msgid "Battle for the Tiber"
885 #: maps/scenarios/Belgian_Bog_night.xml:Description:42
886 msgid "Two Celtic tribes face off across a large bog at night."
889 #: maps/scenarios/Belgian_Bog_night.xml:Name:42
890 msgid "Belgian Bog Night"
893 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:31
897 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:31
901 #: maps/scenarios/Bridge_demo.xml:Description:31
902 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
905 #: maps/scenarios/Bridge_demo.xml:Name:31
909 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:42
910 msgid "Campaign Map - Test"
913 #: maps/scenarios/Campaign Test Map.xml:Description:42
914 msgid "A test map for potential Strategic Campaigns."
917 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:42
918 msgid "Delian League"
921 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:42
922 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:41
926 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:42
927 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:41
931 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:42
935 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:42
939 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:42
943 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:42
944 msgid "Peloponnesian League"
947 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:42
948 msgid "Religious Institutions"
951 #: maps/scenarios/Campaign Test Map.xml:Name:42
952 msgid "Strategic Campaign Proof of Concept"
955 #: maps/scenarios/Combat_demo.xml:Name:30
959 #: maps/scenarios/Combat_demo.xml:Description:30
961 "A combat demonstration between a small number of ranged and melee infantry "
965 #: maps/scenarios/Combat_demo_(huge).xml:Name:77
966 msgid "Combat Demo (Huge)"
969 #: maps/scenarios/Combat_demo_(huge).xml:Description:77
970 msgid "1296 units. Extremely slow (we need more optimisation)."
973 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:42
975 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
977 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
980 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:42
981 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:42
982 msgid "Invasion Force"
985 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:42
986 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:31 maps/scenarios/Fast
987 #: Oasis.xml:PlayerData[2].Name:31
988 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:31
989 #: maps/scenarios/Migration.xml:PlayerData[2].Name:31
990 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:41 maps/scenarios/Saharan
991 #: Oases.xml:PlayerData[2].Name:31 maps/scenarios/Sandbox -
992 #: Britons.xml:PlayerData[2].Name:41 maps/scenarios/Sandbox -
993 #: Gauls.xml:PlayerData[2].Name:41 maps/scenarios/Siwa
994 #: Oasis.xml:PlayerData[2].Name:31 maps/skirmishes/Barcania
995 #: (3).xml:PlayerData[2].Name:31 maps/skirmishes/Caspian Sea
996 #: (2v2).xml:PlayerData[2].Name:42 maps/skirmishes/Corinthian Isthmus
997 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Corsica and Sardinia
998 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Gallic Fields
999 #: (3).xml:PlayerData[2].Name:41 maps/skirmishes/Gambia River
1000 #: (3).xml:PlayerData[2].Name:42 maps/skirmishes/Greek Acropolis
1001 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Libyan Oases
1002 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Median Oasis
1003 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Neareastern Badlands
1004 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Nile River
1005 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Persian Highlands
1006 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Saharan Oases
1007 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Sahel
1008 #: (4).xml:PlayerData[2].Name:42 maps/skirmishes/Team Oasis -
1009 #: 2v2.xml:PlayerData[2].Name:42 maps/skirmishes/Thessalian Plains
1010 #: (4).xml:PlayerData[2].Name:41 maps/skirmishes/Tuscan Acropolis
1011 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1012 #: (4).xml:PlayerData[2].Name:42
1016 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:42
1017 msgid "Death Canyon - Invasion Force"
1020 #: maps/scenarios/Demo_Trading.xml:Description:31
1021 msgid "A demonstration of the new trading feature."
1024 #: maps/scenarios/Demo_Trading.xml:Name:31
1025 msgid "Trading Demo"
1028 #: maps/scenarios/Eire and Albion.xml:Description:31
1030 "A demo map of the British Isles, created with the assistance of a height "
1034 #: maps/scenarios/Eire and Albion.xml:Name:31
1035 msgid "Eire and Albion (British Isles)"
1038 #: maps/scenarios/Fast Oasis.xml:Description:31
1040 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1042 "Gameplay is tight and fast, with no time to stop and smell the roses."
1045 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:31
1046 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:31
1047 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:41 maps/scenarios/Saharan
1048 #: Oases.xml:PlayerData[3].Name:31 maps/scenarios/Siwa
1049 #: Oasis.xml:PlayerData[3].Name:31 maps/skirmishes/Caspian Sea
1050 #: (2v2).xml:PlayerData[3].Name:42 maps/skirmishes/Corinthian Isthmus
1051 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Corsica and Sardinia
1052 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Greek Acropolis
1053 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Libyan Oases
1054 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Median Oasis
1055 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Neareastern Badlands
1056 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Nile River
1057 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Persian Highlands
1058 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Saharan Oases
1059 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Sahel
1060 #: (4).xml:PlayerData[3].Name:42 maps/skirmishes/Team Oasis -
1061 #: 2v2.xml:PlayerData[3].Name:42 maps/skirmishes/Thessalian Plains
1062 #: (4).xml:PlayerData[3].Name:41 maps/skirmishes/Tuscan Acropolis
1063 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1064 #: (4).xml:PlayerData[3].Name:42
1068 #: maps/scenarios/Fast Oasis.xml:Name:31
1072 #: maps/scenarios/Fishing_demo.xml:Name:31
1073 msgid "Fishing Demo"
1076 #: maps/scenarios/Fishing_demo.xml:Description:31
1077 msgid "Test out fishing with a fishing boat. Still in development."
1080 #: maps/scenarios/Flight_demo.xml:Description:31
1081 msgid "Has some experimental fighter plane prototypes."
1084 #: maps/scenarios/Flight_demo.xml:Name:31
1088 #: maps/scenarios/Flight_demo_2.xml:Description:31
1089 msgid "Fly some Mustangs."
1092 #: maps/scenarios/Flight_demo_2.xml:Name:31
1093 msgid "Flight Demo 2"
1096 #: maps/scenarios/Gold_Rush.xml:Description:31
1098 "A wide-open map with a central rocky region rich in Minerals (Metal "
1099 "Resource). This map may be played if the other more detailed maps cause "
1100 "uncomfortable lag."
1103 #: maps/scenarios/Gold_Rush.xml:Name:31
1107 #: maps/scenarios/Gorge.xml:Description:31
1108 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1111 #: maps/scenarios/Gorge.xml:Name:31
1115 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:31
1116 msgid "Importation of a height map created with fractals."
1119 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:31
1120 msgid "Height Map Import Demo - Fractal"
1123 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:31
1125 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1127 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1130 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:31
1131 msgid "Height Map Import Demo - Greece"
1134 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:31
1136 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1137 "image can be found in the scenarios folder, but can be placed anywhere."
1140 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:31
1141 msgid "Height Map Import Demo - Greece (small)"
1144 #: maps/scenarios/Introductory Tutorial.xml:Description:42
1145 msgid "This is a basic tutorial to get you started playing 0 A.D."
1148 #: maps/scenarios/Introductory Tutorial.xml:Name:42
1149 msgid "Introductory Tutorial"
1152 #: maps/scenarios/Laconia 01.xml:Description:31
1154 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1156 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1159 #: maps/scenarios/Laconia 01.xml:Name:31
1163 #: maps/scenarios/Migration.xml:Description:31
1165 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1167 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1170 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:31
1171 #: maps/scenarios/Miletus.xml:Name:31
1175 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:31 maps/scenarios/Sandbox -
1176 #: Ptolemies 2.xml:PlayerData[1].Name:41
1180 #: maps/scenarios/Miletus.xml:Description:31
1181 msgid "A sandbox scenario for one player."
1184 #: maps/scenarios/Multiplayer_demo.xml:Name:31
1185 msgid "Multiplayer Demo"
1188 #: maps/scenarios/Multiplayer_demo.xml:Description:31
1190 "Small map with lots of resources and some water, for testing gameplay in "
1191 "non-competitive multiplayer matches."
1194 #: maps/scenarios/Necropolis.xml:Description:41
1196 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1198 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1201 #: maps/scenarios/Necropolis.xml:Name:41
1205 #: maps/scenarios/Pathfinding_demo.xml:Description:41
1206 msgid "A map for testing unit movement algorithms."
1209 #: maps/scenarios/Pathfinding_demo.xml:Name:41
1210 msgid "Pathfinding Demo"
1213 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:31
1214 msgid "Pathfinding Terrain Demo"
1217 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:31
1219 "A map for testing movement costs and terrain properties in the A* "
1223 #: maps/scenarios/Peloponnese.xml:Description:41
1224 msgid "A real-world map of the Greek homeland."
1227 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:41
1231 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:41
1235 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:41
1239 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:41
1243 #: maps/scenarios/Peloponnese.xml:Name:41
1244 msgid "Peloponnesian Wars"
1247 #: maps/scenarios/Polynesia.xml:Description:42
1248 msgid "Demo map for new fancy water effects."
1251 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:42
1255 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:42
1259 #: maps/scenarios/Polynesia.xml:Name:42
1263 #: maps/scenarios/Resource_demo.xml:Name:31
1264 msgid "Resource demo"
1267 #: maps/scenarios/Resource_demo.xml:Description:31
1268 msgid "Demo map for resource gathering."
1271 #: maps/scenarios/Saharan Oases.xml:Description:31
1273 "A desert biome map where each player has founded their colony at their own "
1274 "lush oasis. The rest of the map is generally wide-open and barren."
1277 #: maps/scenarios/Sahel.xml:Description:42
1279 "Situated Southside of the Atlas mountain range in North Africa.\n"
1281 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1284 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:42
1285 msgid "Aulus Manlius Capitolinus"
1288 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:42
1289 msgid "Hasdrubal the Fair"
1292 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:42
1293 msgid "Artaxshacha II"
1296 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:42
1300 #: maps/scenarios/Sandbox - Athenians.xml:Description:42
1302 "Play with the Athenians faction in a non-threatening sandbox environment."
1305 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:42
1306 msgid "The Athenians"
1309 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:42
1310 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:41
1311 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:41
1312 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:41
1313 msgid "The Spartans"
1316 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:42
1317 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:41
1318 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:41
1319 msgid "The Persians"
1322 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:42
1323 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:41
1324 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:41
1328 #: maps/scenarios/Sandbox - Athenians.xml:Name:42
1329 msgid "Sandbox - The Athenians"
1332 #: maps/scenarios/Sandbox - Britons.xml:Description:41 maps/scenarios/Sandbox
1333 #: - Gauls.xml:Description:41
1334 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1337 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:41
1338 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:41
1339 msgid "Roman Interlopers"
1342 #: maps/scenarios/Sandbox - Britons.xml:Name:41
1343 msgid "Sandbox - The Britons"
1346 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:41
1347 msgid "Explore the Carthaginian Buildings and Units."
1350 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:41
1351 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:31
1355 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:41
1356 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:41
1360 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:41
1361 msgid "Sandbox - The Carthaginians"
1364 #: maps/scenarios/Sandbox - Gauls.xml:Name:41
1365 msgid "Sandbox - The Gauls"
1368 #: maps/scenarios/Sandbox - Iberians.xml:Description:42
1369 msgid "A demo map for the Iberians."
1372 #: maps/scenarios/Sandbox - Iberians.xml:Name:42
1373 msgid "Sandbox - The Iberians"
1376 #: maps/scenarios/Sandbox - Macedonians.xml:Description:41
1378 "Play with the Macedonians faction in a non-threatening sandbox environment."
1381 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:41
1382 msgid "The Macedonians"
1385 #: maps/scenarios/Sandbox - Macedonians.xml:Name:41
1386 msgid "Sandbox - The Macedonians"
1389 #: maps/scenarios/Sandbox - Mauryans.xml:Description:42
1390 msgid "Mauryan Indian faction showcase map."
1393 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:42
1394 msgid "Mauryan Indians"
1397 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:42
1401 #: maps/scenarios/Sandbox - Mauryans.xml:Name:42
1402 msgid "Sandbox - The Mauryans"
1405 #: maps/scenarios/Sandbox - Persians.xml:Description:41
1406 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1409 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:41
1413 #: maps/scenarios/Sandbox - Persians.xml:Name:41
1414 msgid "Sandbox - The Persians"
1417 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:41
1419 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1422 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:41
1423 msgid "Ptolemy \"Savior\""
1426 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:41
1430 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:41
1434 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:41
1435 msgid "Sandbox - The Ptolemaic Egyptians 2"
1438 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:41
1439 #: maps/skirmishes/Sporades Islands (2).xml:Description:42
1440 msgid "An islands map good for intense naval combat."
1443 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:41
1444 msgid "Ptolemaios A' Soter"
1447 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:41
1451 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:41
1452 msgid "Sandbox - The Ptolemaic Egyptians"
1455 #: maps/scenarios/Sandbox - Romans.xml:Description:42
1456 msgid "A sandbox scenario for players to try out the Roman civilisation."
1459 #: maps/scenarios/Sandbox - Romans.xml:Name:42
1460 msgid "Sandbox - The Republican Romans"
1463 #: maps/scenarios/Sandbox - Seleucids.xml:Description:41
1464 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1467 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:41
1468 msgid "The Seleucids"
1471 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:41
1472 msgid "The Ptolemies"
1475 #: maps/scenarios/Sandbox - Seleucids.xml:Name:41
1476 msgid "Sandbox - The Seleucids"
1479 #: maps/scenarios/Sandbox - Spartans.xml:Description:41
1481 "Play with the Spartans faction in a non-threatening sandbox environment."
1484 #: maps/scenarios/Sandbox - Spartans.xml:Name:41
1485 msgid "Sandbox - The Spartans"
1488 #: maps/scenarios/Savanna Ravine.xml:Name:42
1489 msgid "Savanna Ravine"
1492 #: maps/scenarios/Savanna Ravine.xml:Description:42
1494 "A wide-open Savanna map with a small ravine running down the center, which "
1498 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:31
1502 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:31
1506 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:31
1510 #: maps/scenarios/Serengeti.xml:Description:31
1512 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1513 " wealth is bountiful and wood is in full supply."
1516 #: maps/scenarios/Serengeti.xml:Name:31
1520 #: maps/scenarios/Ship Formations.xml:Description:31
1521 msgid "Ship formations mockup."
1524 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:31
1528 #: maps/scenarios/Ship Formations.xml:Name:31
1529 msgid "Ship Formations"
1532 #: maps/scenarios/Siwa Oasis.xml:Description:31
1534 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1535 " mountainous spokes that divide the home territories of each player."
1538 #: maps/scenarios/Siwa Oasis.xml:Name:31
1542 #: maps/scenarios/Territory Demo.xml:Description:31
1543 msgid "A demo map showing the territory effects of each type of structure."
1546 #: maps/scenarios/Territory Demo.xml:Name:31
1547 msgid "Territory Demo"
1550 #: maps/scenarios/The Massacre of Delphi.xml:Description:41
1552 "The Celts invade Greece. Fight through the central valley or cut through the"
1553 " rich highlands in order to secure the lands around Delphi!"
1556 #: maps/scenarios/The Massacre of Delphi.xml:Name:41
1557 msgid "Massacre of Delphi"
1560 #: maps/scenarios/The Persian Gates.xml:Description:31
1562 "\"It has always been the Greek Dream to go East.\"\n"
1564 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1566 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1569 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:31
1570 msgid "Alexandros Megas"
1573 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:31
1577 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:31
1578 msgid "Ariobarzanes"
1581 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:31
1585 #: maps/scenarios/The Persian Gates.xml:Name:31
1586 msgid "The Persian Gates"
1589 #: maps/scenarios/Third Macedonian War.xml:Description:31
1591 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1592 "the once-proud Macedonians prevail against the Roman juggernaut?"
1595 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:31
1596 msgid "Lucius Aemilius Paullus"
1599 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:31
1600 msgid "Perseus of Macedon"
1603 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:31
1604 msgid "Greek Allies"
1607 #: maps/scenarios/Third Macedonian War.xml:Name:31
1608 msgid "Third Macedonian War"
1611 #: maps/scenarios/Treasure Islands.xml:Description:41
1613 "Search treasures on small islands and on the water. Collect more treasures "
1614 "than your opponent to win."
1617 #: maps/scenarios/Treasure Islands.xml:Name:41
1618 msgid "Treasure Islands"
1621 #: maps/scenarios/Triggers_demo.xml:Description:41
1623 "Demo map listening to various triggers and printing warning messages about "
1627 #: maps/scenarios/Triggers_demo.xml:Name:41
1628 msgid "Triggers Demo"
1631 #: maps/scenarios/Tropical Island.xml:Description:41
1632 msgid "Multiplayer map. A tropical paradise."
1635 #: maps/scenarios/Tropical Island.xml:Name:41
1636 msgid "Tropical Island"
1639 #: maps/scenarios/Units_demo.xml:Name:92
1643 #: maps/scenarios/Units_demo.xml:Description:92
1644 msgid "Every unit in the game."
1647 #: maps/scenarios/WallTest.xml:Description:31
1648 #: maps/scenarios/_default.xml:Description:32 maps/scenarios/temperate
1649 #: map.xml:Description:31 maps/skirmishes/Corinthian Isthmus
1650 #: (4).xml:Description:41
1651 msgid "Give an interesting description of your map."
1654 #: maps/scenarios/WallTest.xml:Name:31
1658 #: maps/scenarios/Walls.xml:Description:31
1662 #: maps/scenarios/Walls.xml:Name:31
1666 #: maps/scenarios/We are Legion.xml:Name:31
1667 msgid "We Are Legion"
1670 #: maps/scenarios/We are Legion.xml:Description:31
1671 msgid "A quick battle demo map using Roman legionnaires."
1674 #: maps/scenarios/_default.xml:Name:32
1678 #: maps/scenarios/reservoir.xml:Description:31
1679 msgid "A demo showing water planes."
1682 #: maps/scenarios/reservoir.xml:Name:31
1686 #: maps/scenarios/road demo.xml:Description:31
1687 msgid "Demo map showcasing Temperate Road decals."
1690 #: maps/scenarios/road demo.xml:Name:31
1691 msgid "Road Decals Demo"
1694 #: maps/scenarios/shipattacks.xml:Description:31
1695 msgid "Move ships around. Attack other ships."
1698 #: maps/scenarios/shipattacks.xml:Name:31
1702 #: maps/scenarios/starting_economy_walkthrough.xml:Description:42
1704 "This map will give a rough guide for starting the game effectively. Early in the game the most important thing is to gather resources as fast as possible so you are able to build enough troops later.\n"
1706 "Warning: This is very fast at the start, be prepared to run through the initial bit several times."
1709 #: maps/scenarios/starting_economy_walkthrough.xml:Name:42
1710 msgid "Starting Economy Walkthrough"
1713 #: maps/scenarios/temperate map.xml:Name:31
1714 msgid "Base Temperate Map"
1717 #: maps/skirmishes/Acropolis Bay (2).xml:Description:41
1719 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
1721 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
1724 #: maps/skirmishes/Acropolis Bay (2).xml:Name:41
1725 msgid "Acropolis Bay (2)"
1728 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
1730 "A map filled with impassable mountains and a great number of natural "
1734 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
1735 msgid "Alpine Mountains (3)"
1738 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:41
1740 "The high peaks and valleys of the Alps.\n"
1742 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
1745 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:41
1746 msgid "Alpine Valleys (2)"
1749 #: maps/skirmishes/Bactria (2).xml:Description:42
1751 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
1753 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
1756 #: maps/skirmishes/Bactria (2).xml:Name:42
1760 #: maps/skirmishes/Barcania (3).xml:Name:31
1761 msgid "Barcania (3)"
1764 #: maps/skirmishes/Barcania (3).xml:Description:31
1766 "A wild and wooded isle, full of forests, gold, and mystery... mountains, "
1767 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
1768 "with lots of potential for skirmishing and guerilla warfare as well as tough"
1769 " defensive fighting or aggressive maneuvers."
1772 #: maps/skirmishes/Belgian Bog (2).xml:Description:41
1774 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
1776 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
1779 #: maps/skirmishes/Belgian Bog (2).xml:Name:41
1780 msgid "Belgian Bog (2)"
1783 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:42
1785 "Two teams face off across a long, very large saltwater lake.\n"
1787 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
1790 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:42
1791 msgid "Caspian Sea (2v2)"
1794 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:41
1795 msgid "Corinthian Isthmus (2)"
1798 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:41
1799 msgid "Corinthian Isthmus (4)"
1802 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:42
1804 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
1806 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
1809 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:42
1810 msgid "Corsica and Sardinia (4)"
1813 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:42
1814 msgid "A \"small island\"-style map set in the Aegean Sea."
1817 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:42
1818 msgid "Cycladic Archipelago (2)"
1821 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:41
1823 "A \"small island\"-style map set in the Aegean Sea.\n"
1825 "Map size: Very Large"
1828 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:41
1832 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:41
1836 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:41
1840 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:41
1841 msgid "Cycladic Archipelago (3)"
1844 #: maps/skirmishes/Death Canyon (2).xml:Description:42
1846 "A deep rocky canyon slicing through the desert.\n"
1848 "Each player starts their colony on a plateau on either side of the ravine."
1851 #: maps/skirmishes/Death Canyon (2).xml:Name:42
1852 msgid "Death Canyon (2)"
1855 #: maps/skirmishes/Deccan Plateau (2).xml:Description:41
1857 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
1859 "Each player starts the match with a free farmstead and free storehouse.\n"
1861 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
1864 #: maps/skirmishes/Deccan Plateau (2).xml:Name:41
1865 msgid "Deccan Plateau (2)"
1868 #: maps/skirmishes/Forest Battle (4).xml:Description:40
1870 "A forest battle map where all players fight for supremacy and control over "
1874 #: maps/skirmishes/Forest Battle (4).xml:Name:40
1875 msgid "Forest Battle (4)"
1878 #: maps/skirmishes/Gallic Fields (3).xml:Description:41
1880 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
1882 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
1884 "Watch out for Romans passing by!"
1887 #: maps/skirmishes/Gallic Fields (3).xml:Name:41
1888 msgid "Gallic Fields (3)"
1891 #: maps/skirmishes/Gambia River (3).xml:Description:42
1893 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
1895 "(Warning: Large map. Good computer specs recommended)"
1898 #: maps/skirmishes/Gambia River (3).xml:Name:42
1899 msgid "Gambia River (3)"
1902 #: maps/skirmishes/Golden Island (2).xml:Description:40
1904 "A ring of land borders a resource-rich island in the Mediterranean. Players "
1905 "can access the center via a narrow strip of land or via boat."
1908 #: maps/skirmishes/Golden Island (2).xml:Name:40
1909 msgid "Golden Island (2)"
1912 #: maps/skirmishes/Golden Oasis (2).xml:Description:42
1914 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
1916 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
1919 #: maps/skirmishes/Golden Oasis (2).xml:Name:42
1920 msgid "Gold Oasis (2)"
1923 #: maps/skirmishes/Greek Acropolis (2).xml:Description:41
1924 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:42
1926 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
1928 "Scout the lands to find free treasures and to secure new resources."
1931 #: maps/skirmishes/Greek Acropolis (2).xml:Name:41
1932 msgid "Greek Acropolis (2)"
1935 #: maps/skirmishes/Greek Acropolis (4).xml:Description:41
1937 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
1939 "Scout the lands to find free treasures and to secure new resources.."
1942 #: maps/skirmishes/Greek Acropolis (4).xml:Name:41
1943 msgid "Greek Acropolis (4)"
1946 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:42
1947 msgid "Greek Acropolis Night (2)"
1950 #: maps/skirmishes/Libyan Oases (4).xml:Description:42
1952 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
1954 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
1957 #: maps/skirmishes/Libyan Oases (4).xml:Name:42
1958 msgid "Libyan Oases (4)"
1961 #: maps/skirmishes/Libyan Oasis (2).xml:Description:42
1963 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
1965 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
1967 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
1970 #: maps/skirmishes/Libyan Oasis (2).xml:Name:42
1971 msgid "Libyan Oasis (2)"
1974 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
1976 "The map is cut through the center by a river traversing east-west with some shallows.\n"
1978 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
1980 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
1983 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
1984 msgid "Lorraine Plain (2)"
1987 #: maps/skirmishes/Median Oasis (2).xml:Description:41 maps/skirmishes/Median
1988 #: Oasis (4).xml:Description:42
1990 "A large oasis acts as the hub of mountainous spokes that divide the home "
1991 "territories of each player."
1994 #: maps/skirmishes/Median Oasis (2).xml:Name:41
1995 msgid "Median Oasis (2)"
1998 #: maps/skirmishes/Median Oasis (4).xml:Name:42
1999 msgid "Median Oasis (4)"
2002 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:41
2004 "A sheltered natural harbour on the Mediterranean coast provides the "
2005 "resources for battle."
2008 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:41
2009 msgid "Mediterranean Coves (2)"
2012 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:42
2013 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:41
2015 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2017 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2019 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2022 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:42
2023 msgid "Neareastern Badlands (2)"
2026 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:41
2027 msgid "Neareastern Badlands (4)"
2030 #: maps/skirmishes/Nile River (4).xml:Description:41
2032 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2033 "cluster near the river, while mineral resources can be found in the desert "
2037 #: maps/skirmishes/Nile River (4).xml:Name:41
2038 msgid "Nile River (4)"
2041 #: maps/skirmishes/Northern Island (2).xml:Description:40
2043 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2044 "One player starts in the Mountains to the West, the other player starts near"
2045 " the Bay in the East."
2048 #: maps/skirmishes/Northern Island (2).xml:Name:40
2049 msgid "Northern Island (2)"
2052 #: maps/skirmishes/Persian Highlands (4).xml:Description:42
2054 "A dry central basin rich in minerals surrounded by rocky hills and "
2058 #: maps/skirmishes/Persian Highlands (4).xml:Name:42
2059 msgid "Persian Highlands (4)"
2062 #: maps/skirmishes/Punbjab (2).xml:Description:40
2064 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2066 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2069 #: maps/skirmishes/Punbjab (2).xml:Name:40
2073 #: maps/skirmishes/Saharan Oases (4).xml:Description:41
2075 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2077 "The rest of the map is generally wide-open and barren."
2080 #: maps/skirmishes/Saharan Oases (4).xml:Name:41
2081 msgid "Saharan Oases (4)"
2084 #: maps/skirmishes/Sahel (4).xml:Description:42
2086 "Situated Southside of the Atlas mountain range in North Africa.\n"
2088 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2091 #: maps/skirmishes/Sahel (4).xml:Name:42
2095 #: maps/skirmishes/Savanna River.xml:Description:42
2096 msgid "A large savanna is bisected by a narrow jungle stream."
2099 #: maps/skirmishes/Savanna River.xml:Name:42
2100 msgid "Savanna River (2)"
2103 #: maps/skirmishes/Sicilia (2).xml:Description:41
2104 msgid "The large Mediterranean island of Sicily is open for conquest."
2107 #: maps/skirmishes/Sicilia (2).xml:Name:41
2111 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2113 "The large Mediterranean island of Sicily is open for conquest.\n"
2114 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2117 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2118 msgid "Sicilia Nomad (2)"
2121 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2123 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2125 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2128 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2129 msgid "Siwa Oasis (2)"
2132 #: maps/skirmishes/Skirmish Demo.xml:Description:42
2133 msgid "A demo Skirmish map."
2136 #: maps/skirmishes/Skirmish Demo.xml:Name:42
2137 msgid "Skirmish Demo"
2140 #: maps/skirmishes/Sporades Islands (2).xml:Name:42
2141 msgid "Sporades Islands (2)"
2144 #: maps/skirmishes/Syria (2).xml:Description:41
2146 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2148 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2151 #: maps/skirmishes/Syria (2).xml:Name:41
2155 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:42
2157 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2158 " provide much-needed boost in farming, but foraging and hunting are in short"
2162 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:42
2163 msgid "Team Oasis (2v2)"
2166 #: maps/skirmishes/Thessalian Plains (4).xml:Description:41
2168 "The rolling Thessalian plain is traversed with narrow streams, easily "
2169 "forded. Wide-open spaces allow for massive expansion, while each player "
2170 "starts the match safe atop a large acropolis."
2173 #: maps/skirmishes/Thessalian Plains (4).xml:Name:41
2174 msgid "Thessalian Plains (4)"
2177 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2179 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2181 "Scout the lands to find free treasures and to secure new resources."
2184 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2185 msgid "Tuscan Acropolis (4)"
2188 #: maps/skirmishes/Two Seas (6).xml:Description:41
2190 "A large tropic map with two seas to the East and to the West. Good for two "
2191 "teams of three players or three teams of two players."
2194 #: maps/skirmishes/Two Seas (6).xml:Name:41
2195 msgid "Two Seas (6)"
2198 #: maps/skirmishes/Watering Holes (4).xml:Description:42
2200 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2202 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2205 #: maps/skirmishes/Watering Holes (4).xml:Name:42
2206 msgid "Watering Holes (4)"
2209 #: maps/skirmishes/Zagros Mountains (2).xml:Description:42
2211 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2213 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2215 "Access to untapped resources and territories can be found through the rugged hinterlands."
2218 #: maps/skirmishes/Zagros Mountains (2).xml:Name:42
2219 msgid "Zagros Mountains (2)"