1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2024-04-19 07:08+0000\n"
9 "PO-Revision-Date: 2024-04-19 07:08+0000\n"
10 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
12 "Content-Type: text/plain; charset=utf-8\n"
13 "Content-Transfer-Encoding: 8bit"
15 #: simulation/data/technologies/agoge.json:description
17 "Spartans were housed and trained from a young age to be superlative warriors and to "
18 "endure any hardship a military life can give them."
21 #: simulation/data/technologies/agoge.json:genericName
25 #: simulation/data/technologies/agoge.json:requirementsTooltip
26 #: simulation/data/technologies/art_of_war.json:requirementsTooltip
27 #: simulation/data/technologies/attack_soldiers_will.json:requirementsTooltip
28 #: simulation/data/technologies/barracks_batch_training.json:requirementsTooltip
29 #: simulation/data/technologies/civil_engineering_02.json:requirementsTooltip
30 #: simulation/data/technologies/civil_service_02.json:requirementsTooltip
31 #: simulation/data/technologies/equine_transports.json:requirementsTooltip
32 #: simulation/data/technologies/gather_capacity_carts.json:requirementsTooltip
33 #: simulation/data/technologies/gather_farming_chain_pump.json:requirementsTooltip
34 #: simulation/data/technologies/gather_farming_fertilizer.json:requirementsTooltip
35 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:requirementsTooltip
36 #: simulation/data/technologies/gather_mining_silvermining.json:requirementsTooltip
37 #: simulation/data/technologies/gather_mining_slaves.json:requirementsTooltip
38 #: simulation/data/technologies/heal_range_2.json:requirementsTooltip
39 #: simulation/data/technologies/heal_rate_2.json:requirementsTooltip
40 #: simulation/data/technologies/health_regen_units.json:requirementsTooltip
41 #: simulation/data/technologies/hellenistic_metropolis.json:requirementsTooltip
42 #: simulation/data/technologies/immortals.json:requirementsTooltip
43 #: simulation/data/technologies/long_walls.json:requirementsTooltip
44 #: simulation/data/technologies/nisean_horses.json:requirementsTooltip
45 #: simulation/data/technologies/ostracism.json:requirementsTooltip
46 #: simulation/data/technologies/parade_of_daphne.json:requirementsTooltip
47 #: simulation/data/technologies/pharaonic_cult.json:requirementsTooltip
48 #: simulation/data/technologies/poison_arrows.json:requirementsTooltip
49 #: simulation/data/technologies/poison_blades.json:requirementsTooltip
50 #: simulation/data/technologies/pop_house_02.json:requirementsTooltip
51 #: simulation/data/technologies/reformed_army_sele.json:requirementsTooltip
52 #: simulation/data/technologies/roman_reforms.json:requirementsTooltip
53 #: simulation/data/technologies/ship_capture_resistance.json:requirementsTooltip
54 #: simulation/data/technologies/ship_cost_time.json:requirementsTooltip
55 #: simulation/data/technologies/ship_movement_speed.json:requirementsTooltip
56 #: simulation/data/technologies/siege_attack.json:requirementsTooltip
57 #: simulation/data/technologies/siege_bolt_accuracy.json:requirementsTooltip
58 #: simulation/data/technologies/siege_cost_time.json:requirementsTooltip
59 #: simulation/data/technologies/siege_health.json:requirementsTooltip
60 #: simulation/data/technologies/siege_pack_unpack.json:requirementsTooltip
61 #: simulation/data/technologies/silk_road.json:requirementsTooltip
62 #: simulation/data/technologies/silvershields.json:requirementsTooltip
63 #: simulation/data/technologies/soldier_attack_melee_03.json:requirementsTooltip
64 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:requirementsTooltip
65 #: simulation/data/technologies/soldier_attack_ranged_03.json:requirementsTooltip
66 #: simulation/data/technologies/soldier_resistance_hack_03.json:requirementsTooltip
67 #: simulation/data/technologies/soldier_resistance_pierce_03.json:requirementsTooltip
68 #: simulation/data/technologies/stable_batch_training.json:requirementsTooltip
69 #: simulation/data/technologies/subterranean_aqueducts.json:requirementsTooltip
70 #: simulation/data/technologies/tower_health.json:requirementsTooltip
71 #: simulation/data/technologies/tower_murderholes.json:requirementsTooltip
72 #: simulation/data/technologies/trade_gain_02.json:requirementsTooltip
73 #: simulation/data/technologies/traditional_army_sele.json:requirementsTooltip
74 #: simulation/data/technologies/unlock_champion_cavalry.json:requirementsTooltip
75 #: simulation/data/technologies/unlock_champion_chariots.json:requirementsTooltip
76 #: simulation/data/technologies/unlock_champion_infantry.json:requirementsTooltip
77 #: simulation/data/technologies/unlock_neodamodes.json:requirementsTooltip
78 #: simulation/data/technologies/unlock_spies.json:requirementsTooltip
79 #: simulation/data/technologies/warship_arrow_attack.json:requirementsTooltip
80 #: simulation/data/technologies/warship_siege_attack.json:requirementsTooltip
81 #: simulation/data/technologies/wonder_population_cap.json:requirementsTooltip
82 msgid "Unlocked in City Phase."
85 #: simulation/data/technologies/agoge.json:tooltip
86 msgid "Champion Hoplites +25% health, but +5% training time."
89 #: simulation/data/technologies/archer_attack_spread.json:description
90 msgid "Encouraging soldiers to practice archery improves their accuracy."
93 #: simulation/data/technologies/archer_attack_spread.json:genericName
94 msgid "Archery Training"
97 #: simulation/data/technologies/archer_attack_spread.json:requirementsTooltip
98 #: simulation/data/technologies/architecture_kush.json:requirementsTooltip
99 #: simulation/data/technologies/cavalry_health.json:requirementsTooltip
100 #: simulation/data/technologies/civil_engineering_01.json:requirementsTooltip
101 #: simulation/data/technologies/civil_service_01.json:requirementsTooltip
102 #: simulation/data/technologies/cost_healer.json:requirementsTooltip
103 #: simulation/data/technologies/crossbow_training.json:requirementsTooltip
104 #: simulation/data/technologies/dock_efficiency.json:requirementsTooltip
105 #: simulation/data/technologies/garrison_heal.json:requirementsTooltip
106 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:requirementsTooltip
107 #: simulation/data/technologies/gather_farming_harvester.json:requirementsTooltip
108 #: simulation/data/technologies/gather_farming_training.json:requirementsTooltip
109 #: simulation/data/technologies/gather_farming_water_weeding.json:requirementsTooltip
110 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:requirementsTooltip
111 #: simulation/data/technologies/gather_mining_serfs.json:requirementsTooltip
112 #: simulation/data/technologies/gather_mining_shaftmining.json:requirementsTooltip
113 #: simulation/data/technologies/heal_range.json:requirementsTooltip
114 #: simulation/data/technologies/heal_rate.json:requirementsTooltip
115 #: simulation/data/technologies/hoplite_tradition.json:requirementsTooltip
116 #: simulation/data/technologies/iphicratean_reforms.json:requirementsTooltip
117 #: simulation/data/technologies/krypteia.json:requirementsTooltip
118 #: simulation/data/technologies/pheidian_workshop.json:requirementsTooltip
119 #: simulation/data/technologies/pop_house_01.json:requirementsTooltip
120 #: simulation/data/technologies/roman_roads.json:requirementsTooltip
121 #: simulation/data/technologies/serapis_cult.json:requirementsTooltip
122 #: simulation/data/technologies/ship_health.json:requirementsTooltip
123 #: simulation/data/technologies/soldier_attack_melee_01.json:requirementsTooltip
124 #: simulation/data/technologies/soldier_attack_melee_02.json:requirementsTooltip
125 #: simulation/data/technologies/soldier_attack_ranged_01.json:requirementsTooltip
126 #: simulation/data/technologies/soldier_attack_ranged_02.json:requirementsTooltip
127 #: simulation/data/technologies/soldier_resistance_hack_01.json:requirementsTooltip
128 #: simulation/data/technologies/soldier_resistance_hack_02.json:requirementsTooltip
129 #: simulation/data/technologies/soldier_resistance_pierce_01.json:requirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_pierce_02.json:requirementsTooltip
131 #: simulation/data/technologies/tower_crenellations.json:requirementsTooltip
132 #: simulation/data/technologies/tower_range.json:requirementsTooltip
133 #: simulation/data/technologies/trade_commercial_treaty.json:requirementsTooltip
134 #: simulation/data/technologies/trade_gain_01.json:requirementsTooltip
135 #: simulation/data/technologies/trader_health.json:requirementsTooltip
136 #: simulation/data/technologies/tyrtean_paeans.json:requirementsTooltip
137 #: simulation/data/technologies/warship_ramming_speed.json:requirementsTooltip
138 #: simulation/data/technologies/warship_resistance.json:requirementsTooltip
139 msgid "Unlocked in Town Phase."
142 #: simulation/data/technologies/archer_attack_spread.json:tooltip
143 msgid "Archers −20% ranged attack spread."
146 #: simulation/data/technologies/archery_tradition.json:description
148 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant"
149 " for using massed archers in battle."
152 #: simulation/data/technologies/archery_tradition.json:genericName
153 msgid "Archery Tradition"
156 #: simulation/data/technologies/archery_tradition.json:requirementsTooltip
157 #: simulation/data/technologies/cavalry_movement_speed.json:requirementsTooltip
158 #: simulation/data/technologies/fishing_boat_gather_rate.json:requirementsTooltip
159 #: simulation/data/technologies/gather_capacity_basket.json:requirementsTooltip
160 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json:requirementsTooltip
161 #: simulation/data/technologies/gather_farming_plows.json:requirementsTooltip
162 #: simulation/data/technologies/gather_farming_seed_drill.json:requirementsTooltip
163 #: simulation/data/technologies/gather_farming_training_ptol.json:requirementsTooltip
164 #: simulation/data/technologies/gather_lumbering_ironaxes.json:requirementsTooltip
165 #: simulation/data/technologies/health_females_01.json:requirementsTooltip
166 #: simulation/data/technologies/ship_vision.json:requirementsTooltip
167 #: simulation/data/technologies/tower_watch.json:requirementsTooltip
168 msgid "Unlocked in Village Phase."
171 #: simulation/data/technologies/archery_tradition.json:tooltip
172 msgid "Archers +10 attack range."
175 #: simulation/data/technologies/architecture_kush.json:genericName
176 msgid "Monumental Architecture"
179 #: simulation/data/technologies/architecture_kush.json:tooltip
180 msgid "Civic Structures +20% build time, +20% health, and +20% capture points."
183 #: simulation/data/technologies/architecture_pers.json:description
185 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; "
186 "Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great "
187 "greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa."
190 #: simulation/data/technologies/architecture_pers.json:genericName
191 msgid "Achaemenid Architecture"
194 #: simulation/data/technologies/architecture_pers.json:tooltip
195 msgid "Structures +25% health and capture points, but also +20% build time."
198 #: simulation/data/technologies/arsenal_philon.json:description
200 "The arsenal was mainly used as a warehouse for materials and instruments for the "
201 "equipment of warships."
204 #: simulation/data/technologies/arsenal_philon.json:genericName
205 msgid "Arsenal of Philon"
208 #: simulation/data/technologies/arsenal_philon.json:requirementsTooltip
209 #: simulation/data/technologies/juggernauts.json:requirementsTooltip
210 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
213 #: simulation/data/technologies/arsenal_philon.json:tooltip
214 msgid "Warships +1 health/second self-repair rate."
217 #: simulation/data/technologies/art_of_war.json:description
219 "This famous and most important work of the Seven Military Classics teaches Han "
220 "commanders everything about planning battles, maintaining armies, and defeating one's "
224 #: simulation/data/technologies/art_of_war.json:genericName
225 msgid "Sun Tzu's \"The Art of War\""
228 #: simulation/data/technologies/art_of_war.json:specificName.han
232 #: simulation/data/technologies/art_of_war.json:tooltip
233 msgid "All Citizen-Soldiers −20% required promotion experience."
236 #: simulation/data/technologies/attack_soldiers_will.json:description
237 msgid "The will to fight is crucial to victory. Inspire your troops with higher pay."
240 #: simulation/data/technologies/attack_soldiers_will.json:genericName
241 msgid "Will to Fight"
244 #: simulation/data/technologies/attack_soldiers_will.json:specificName.athen
245 #: simulation/data/technologies/attack_soldiers_will.json:specificName.mace
246 #: simulation/data/technologies/attack_soldiers_will.json:specificName.ptol
247 #: simulation/data/technologies/attack_soldiers_will.json:specificName.sele
248 #: simulation/data/technologies/attack_soldiers_will.json:specificName.spart
252 #: simulation/data/technologies/attack_soldiers_will.json:tooltip
253 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
256 #: simulation/data/technologies/barracks_batch_training.json:description
258 "Decreases training time of infantry if they are trained in batches or companies. Large "
259 "batches will benefit more than small batches.\n"
260 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
263 #: simulation/data/technologies/barracks_batch_training.json:genericName
264 #: simulation/data/technologies/stable_batch_training.json:genericName
268 #: simulation/data/technologies/barracks_batch_training.json:tooltip
269 msgid "Decreases batch training time of units trained in Barracks."
272 #: simulation/data/technologies/cavalry_health.json:description
273 msgid "Selectively breed better war horses."
276 #: simulation/data/technologies/cavalry_health.json:genericName
277 msgid "Horse Breeding"
280 #: simulation/data/technologies/cavalry_health.json:tooltip
281 msgid "Cavalry +10% health."
284 #: simulation/data/technologies/cavalry_movement_speed.json:description
285 msgid "Train your horses to move faster."
288 #: simulation/data/technologies/cavalry_movement_speed.json:genericName
292 #: simulation/data/technologies/cavalry_movement_speed.json:tooltip
293 msgid "Cavalry +10% walk speed."
296 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json:description
298 "Britons paint their bodies with Woad, which produces a blue color and gives them a "
299 "fiercesome appearance in battle."
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json:genericName
303 msgid "Woad Warriors"
306 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json:tooltip
307 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
310 #: simulation/data/technologies/civbonuses/cart_walls.json:description
312 "Carthaginians built their city walls in three concentric circuits. These walls were "
313 "never breached. Even when the city was taken by the Romans, it was via the city's "
314 "harbor, not by storming its walls."
317 #: simulation/data/technologies/civbonuses/cart_walls.json:genericName
321 #: simulation/data/technologies/civbonuses/cart_walls.json:tooltip
322 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
325 #: simulation/data/technologies/civbonuses/celt_structures.json:description
326 msgid "Celtic structures were mostly made of wood with rubble foundations."
329 #: simulation/data/technologies/civbonuses/celt_structures.json:genericName
330 msgid "Wooden Construction"
333 #: simulation/data/technologies/civbonuses/celt_structures.json:tooltip
334 msgid "Structures −20% build time, −20% health, and −20% capture points."
337 #: simulation/data/technologies/civbonuses/delian_league.json:description
339 "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states "
340 "instituted the so-called Delian League in 478 BC, whose purpose was to push the "
341 "Persians out of the Aegean region. The allied states contributed ships and money, while"
342 " the Athenians offered their entire navy."
345 #: simulation/data/technologies/civbonuses/delian_league.json:genericName
346 msgid "Delian League"
349 #: simulation/data/technologies/civbonuses/delian_league.json:tooltip
350 msgid "Ships −25% construction time."
353 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:description
355 "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in "
356 "demand throughout the Mediterranean."
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:genericName
360 msgid "Superior Cavalry"
363 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:tooltip
364 msgid "Cavalry +10% melee attack damage."
367 #: simulation/data/technologies/civbonuses/greek_structures.json:description
368 msgid "The Greeks used stone construction from early Mycenaean times."
371 #: simulation/data/technologies/civbonuses/greek_structures.json:genericName
372 msgid "Hellenic Architecture"
375 #: simulation/data/technologies/civbonuses/greek_structures.json:tooltip
376 msgid "Structures +10% health and +10% capture points."
379 #: simulation/data/technologies/civbonuses/han_population.json:description
381 "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one "
382 "of the largest empires of antiquity by population."
385 #: simulation/data/technologies/civbonuses/han_population.json:genericName
386 msgid "Federated States"
389 #: simulation/data/technologies/civbonuses/han_population.json:tooltip
390 #: simulation/data/technologies/civbonuses/maur_population.json:tooltip
391 #: simulation/data/technologies/civbonuses/pers_population.json:tooltip
392 msgid "+10% maximum population limit."
395 #: simulation/data/technologies/civbonuses/han_walls.json:description
397 "The Han built massive walls made from rammed earth. These were gigantic fortifications "
398 "several meters thick and stretching for kilometers."
401 #: simulation/data/technologies/civbonuses/han_walls.json:genericName
405 #: simulation/data/technologies/civbonuses/han_walls.json:tooltip
406 msgid "City Walls +50% health."
409 #: simulation/data/technologies/civbonuses/mace_storehouse.json:description
410 msgid "The Macedonian economy relied greatly on their vast natural resources."
413 #: simulation/data/technologies/civbonuses/mace_storehouse.json:genericName
414 msgid "Resource-Rich Economy"
417 #: simulation/data/technologies/civbonuses/mace_storehouse.json:tooltip
418 msgid "Storehouse technologies −100% research time."
421 #: simulation/data/technologies/civbonuses/maur_elephants.json:description
423 "India is the land of the elephants. Elephant warfare originated in India and continued "
424 "for millennia. It was also the source of elephants for the eastern Mediterranean. "
425 "Indian kings were able to field large numbers of war elephants."
428 #: simulation/data/technologies/civbonuses/maur_elephants.json:genericName
429 msgid "Elephant Tradition"
432 #: simulation/data/technologies/civbonuses/maur_elephants.json:tooltip
433 msgid "Elephants −30% training time."
436 #: simulation/data/technologies/civbonuses/maur_population.json:description
438 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of "
439 "5 million square kilometers, with a population of close to 60 million people. The "
440 "Mauryan regents held the title Emperor of Emperors and commanded a standing army of "
441 "600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably"
442 " the largest army of its time."
445 #: simulation/data/technologies/civbonuses/maur_population.json:genericName
446 msgid "Emperor of Emperors"
449 #: simulation/data/technologies/civbonuses/maur_population.json:specificName.maur
450 msgid "Chakravarti Samrāt"
453 #: simulation/data/technologies/civbonuses/maur_walls.json:description
454 msgid "The Mauryas built their city walls out of wood, an abundant natural resource in India."
457 #: simulation/data/technologies/civbonuses/maur_walls.json:genericName
461 #: simulation/data/technologies/civbonuses/maur_walls.json:tooltip
462 msgid "City Walls −20% build time and −20% health."
465 #: simulation/data/technologies/civbonuses/pers_population.json:description
467 "The Persians could and did levy a large number of infantry during wartime due to the "
468 "sheer size of the Achaemenid Empire and the way in which it was set-up. In general the "
469 "Persian infantry was well trained and fought with great tenacity. However while this "
470 "was true the infantry were poor hand-to-hand, close combat fighters. Also, with the "
471 "exception of the elite regiments, the Persian infantry was not a standing professional "
475 #: simulation/data/technologies/civbonuses/pers_population.json:genericName
476 msgid "Great King's Levy"
479 #: simulation/data/technologies/civbonuses/ptol_structures.json:description
481 "Sun-dried mud bricks were a common building material in hot and dry areas, especially "
482 "where wood was scarce. Although not as strong and durable as fired bricks or natural "
483 "stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage "
484 "they are cheap and easy to produce."
487 #: simulation/data/technologies/civbonuses/ptol_structures.json:genericName
488 msgid "Sun-dried Mud Bricks"
491 #: simulation/data/technologies/civbonuses/ptol_structures.json:tooltip
493 "Houses and Economic Structures −40% wood cost, health, and capture points as well as "
497 #: simulation/data/technologies/civbonuses/rome_siege.json:description
498 msgid "Soldiers were well Trained to Operate Siege Engines."
501 #: simulation/data/technologies/civbonuses/rome_siege.json:genericName
502 msgid "Legionary Engineers"
505 #: simulation/data/technologies/civbonuses/rome_siege.json:tooltip
506 msgid "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
509 #: simulation/data/technologies/civbonuses/sele_farms.json:description
511 "The Seleucid empire was located in a highly fertile region with productive soils. Farms"
512 " are cheaper and faster to build."
515 #: simulation/data/technologies/civbonuses/sele_farms.json:genericName
516 msgid "Fertile Crescent"
519 #: simulation/data/technologies/civbonuses/sele_farms.json:tooltip
520 msgid "Farms −25% wood cost and −75% build time."
523 #: simulation/data/technologies/civil_engineering_01.json:genericName
524 msgid "Improved Construction"
527 #: simulation/data/technologies/civil_engineering_01.json:specificName.han
528 #: simulation/data/technologies/civil_engineering_02.json:specificName.han
532 #: simulation/data/technologies/civil_engineering_01.json:tooltip
533 msgid "All structures −10% build time and −10% cost."
536 #: simulation/data/technologies/civil_engineering_02.json:genericName
537 msgid "Robust Architecture"
540 #: simulation/data/technologies/civil_engineering_02.json:tooltip
541 msgid "All structures +20% health."
544 #: simulation/data/technologies/civil_service_01.json:genericName
545 msgid "Efficient Bureaucracy"
548 #: simulation/data/technologies/civil_service_01.json:specificName.han
549 #: simulation/data/technologies/civil_service_02.json:specificName.han
553 #: simulation/data/technologies/civil_service_01.json:tooltip
554 msgid "Ministers −50% train time."
557 #: simulation/data/technologies/civil_service_02.json:genericName
558 msgid "Intensive Training"
561 #: simulation/data/technologies/civil_service_02.json:tooltip
562 msgid "Ministers +50% health."
565 #: simulation/data/technologies/colonization.json:description
567 "Carthaginians established many trading centers as colonies and ultimately held dominion"
568 " over 300 cities and towns in North Africa alone."
571 #: simulation/data/technologies/colonization.json:genericName
575 #: simulation/data/technologies/colonization.json:tooltip
576 msgid "Civic Structures (Civic Center, Temples, and Houses) −25% build time and resource costs."
579 #: simulation/data/technologies/cost_healer.json:description
581 "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, "
582 "calm natural disasters, or even improve harvests."
585 #: simulation/data/technologies/cost_healer.json:genericName
586 msgid "Sacrificial Ritual"
589 #: simulation/data/technologies/cost_healer.json:tooltip
590 msgid "Healers –40% training time, and the metal cost is removed."
593 #: simulation/data/technologies/crossbow_training.json:description
594 msgid "The Han had a penchant for using massed crossbowmen in battle."
597 #: simulation/data/technologies/crossbow_training.json:genericName
598 msgid "Crossbow Training"
601 #: simulation/data/technologies/crossbow_training.json:tooltip
602 msgid "Crossbow Infantry −20% train time."
605 #: simulation/data/technologies/dock_efficiency.json:description
606 #: simulation/data/technologies/ship_cost_time.json:description
607 msgid "Employ skilled shipwrights with specialized tools to speed up ship construction."
610 #: simulation/data/technologies/dock_efficiency.json:genericName
614 #: simulation/data/technologies/dock_efficiency.json:specificName.athen
615 #: simulation/data/technologies/dock_efficiency.json:specificName.mace
616 #: simulation/data/technologies/dock_efficiency.json:specificName.ptol
617 #: simulation/data/technologies/dock_efficiency.json:specificName.sele
618 #: simulation/data/technologies/dock_efficiency.json:specificName.spart
622 #: simulation/data/technologies/dock_efficiency.json:specificName.rome
623 msgid "Faber Navalis"
626 #: simulation/data/technologies/dock_efficiency.json:tooltip
628 "Docks work 20% faster (Ships −20% build time; Technologies −20% research time) and are "
632 #: simulation/data/technologies/equine_transports.json:description
634 "Early Achaemenid rulers acted towards making Persia the first great Asian empire to "
635 "rule the seas. The Great King behaved favourably towards the various sea peoples in "
636 "order to secure their services, but also carried out various marine initiatives. During"
637 " the reign of Darius the Great, for example, a canal was built in Egypt and a Persian "
638 "navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the "
639 "Persian navy were retrofitted to carry horses and their riders."
642 #: simulation/data/technologies/equine_transports.json:genericName
643 msgid "Equine Transports"
646 #: simulation/data/technologies/equine_transports.json:tooltip
647 msgid "Phoenician Triremes gain the ability to train Cavalry."
650 #: simulation/data/technologies/exploration.json:description
652 "Nobody knew better than the Carthaginians where in the ancient world they were going "
653 "and going to go; their merchant traders had missions to everywhere. The Chinese were "
654 "noted explorers, once sending a fleet of ships into the Indian Ocean to expand their "
655 "knowledge and open up new trade routes."
658 #: simulation/data/technologies/exploration.json:genericName
662 #: simulation/data/technologies/exploration.json:requirementsTooltip
663 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
666 #: simulation/data/technologies/exploration.json:tooltip
667 msgid "Traders and Ships +20% vision range."
670 #: simulation/data/technologies/fishing_boat_gather_capacity.json:description
671 msgid "Salting allows to preserve fish longer."
674 #: simulation/data/technologies/fishing_boat_gather_capacity.json:genericName
678 #: simulation/data/technologies/fishing_boat_gather_capacity.json:requirementsTooltip
679 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
682 #: simulation/data/technologies/fishing_boat_gather_capacity.json:tooltip
683 msgid "Fishing Boats +20 food capacity."
686 #: simulation/data/technologies/fishing_boat_gather_rate.json:description
687 msgid "Use nets to improve the productivity of fishing boats."
690 #: simulation/data/technologies/fishing_boat_gather_rate.json:genericName
694 #: simulation/data/technologies/fishing_boat_gather_rate.json:tooltip
695 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
698 #: simulation/data/technologies/garrison_heal.json:description
699 msgid "Units regain health over time while garrisoned."
702 #: simulation/data/technologies/garrison_heal.json:genericName
703 msgid "Living Conditions"
706 #: simulation/data/technologies/garrison_heal.json:tooltip
707 msgid "Structures +1 garrison heal rate."
710 #: simulation/data/technologies/gather_ahimsa.json:description
712 "Ahimsa is the ancient Indian principle of nonviolence which applies to actions towards "
713 "all living beings. It is a key virtue in Indian religions like Jainism, Buddhism, "
714 "Hinduism, and Sikhism."
717 #: simulation/data/technologies/gather_ahimsa.json:genericName
721 #: simulation/data/technologies/gather_ahimsa.json:tooltip
722 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
725 #: simulation/data/technologies/gather_animals_stockbreeding.json:description
726 msgid "Breed livestock to slaughter for meat."
729 #: simulation/data/technologies/gather_animals_stockbreeding.json:genericName
730 msgid "Stockbreeding"
733 #: simulation/data/technologies/gather_animals_stockbreeding.json:tooltip
734 msgid "Domestic Animals −25% breeding time."
737 #: simulation/data/technologies/gather_capacity_basket.json:description
738 msgid "Workers use baskets. Increases shuttling capacity for all resources."
741 #: simulation/data/technologies/gather_capacity_basket.json:genericName
745 #: simulation/data/technologies/gather_capacity_basket.json:tooltip
746 #: simulation/data/technologies/gather_capacity_carts.json:tooltip
747 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:tooltip
748 msgid "Workers +5 resource capacity."
751 #: simulation/data/technologies/gather_capacity_carts.json:description
752 msgid "Workers use horse-drawn carts. Increases shuttling capacity for all resources."
755 #: simulation/data/technologies/gather_capacity_carts.json:genericName
756 msgid "Horse-drawn Carts"
759 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:description
760 msgid "Workers use wheelbarrows. Increases shuttling capacity for all resources."
763 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:genericName
767 #: simulation/data/technologies/gather_farming_chain_pump.json:description
768 msgid "Install a chain pump for improved irrigation."
771 #: simulation/data/technologies/gather_farming_chain_pump.json:genericName
775 #: simulation/data/technologies/gather_farming_chain_pump.json:tooltip
776 #: simulation/data/technologies/gather_farming_fertilizer.json:tooltip
777 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json:tooltip
778 #: simulation/data/technologies/gather_farming_plows.json:tooltip
779 #: simulation/data/technologies/gather_farming_seed_drill.json:tooltip
780 #: simulation/data/technologies/gather_farming_training.json:tooltip
781 #: simulation/data/technologies/gather_farming_training_ptol.json:tooltip
782 #: simulation/data/technologies/gather_farming_water_weeding.json:tooltip
783 msgid "Workers +20% grain gather rate."
786 #: simulation/data/technologies/gather_farming_fertilizer.json:description
787 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json:description
788 msgid "Extra nutrients for farms."
791 #: simulation/data/technologies/gather_farming_fertilizer.json:genericName
792 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json:genericName
796 #: simulation/data/technologies/gather_farming_harvester.json:description
797 msgid "The Gauls invented an harvesting machine, making it much easier to harvest grain."
800 #: simulation/data/technologies/gather_farming_harvester.json:genericName
801 msgid "Harvesting Machine"
804 #: simulation/data/technologies/gather_farming_harvester.json:tooltip
805 msgid "Workers +10% grain gather rate."
808 #: simulation/data/technologies/gather_farming_plows.json:description
809 msgid "Equip your workers with iron plows, animal-drawn instruments to turn the sod."
812 #: simulation/data/technologies/gather_farming_plows.json:genericName
816 #: simulation/data/technologies/gather_farming_seed_drill.json:description
817 msgid "Equip your workers with seed drills."
820 #: simulation/data/technologies/gather_farming_seed_drill.json:genericName
824 #: simulation/data/technologies/gather_farming_training.json:description
825 #: simulation/data/technologies/gather_farming_training_ptol.json:description
826 msgid "Training for workers to increase farm gathering speed."
829 #: simulation/data/technologies/gather_farming_training.json:genericName
830 #: simulation/data/technologies/gather_farming_training_ptol.json:genericName
831 msgid "Gather Training"
834 #: simulation/data/technologies/gather_farming_water_weeding.json:description
835 msgid "Remove water weeds to preserve nutrients for the rice plants."
838 #: simulation/data/technologies/gather_farming_water_weeding.json:genericName
839 msgid "Water Weeding"
842 #: simulation/data/technologies/gather_lumbering_ironaxes.json:description
843 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:description
844 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:description
845 msgid "Increases wood gathering rates for trees."
848 #: simulation/data/technologies/gather_lumbering_ironaxes.json:genericName
849 msgid "Iron Axe Heads"
852 #: simulation/data/technologies/gather_lumbering_ironaxes.json:tooltip
853 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:tooltip
854 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:tooltip
855 msgid "Workers +25% wood gather rate."
858 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:genericName
859 msgid "Sharp Axe Heads"
862 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:genericName
866 #: simulation/data/technologies/gather_mining_serfs.json:description
867 msgid "Compel serfs to help your workers quarry stone. Increases stone gathering rates."
870 #: simulation/data/technologies/gather_mining_serfs.json:genericName
874 #: simulation/data/technologies/gather_mining_serfs.json:specificName.spart
878 #: simulation/data/technologies/gather_mining_serfs.json:tooltip
879 #: simulation/data/technologies/gather_mining_servants.json:tooltip
880 #: simulation/data/technologies/gather_mining_slaves.json:tooltip
881 msgid "Workers +25% stone gather rate."
884 #: simulation/data/technologies/gather_mining_servants.json:description
885 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
888 #: simulation/data/technologies/gather_mining_servants.json:genericName
892 #: simulation/data/technologies/gather_mining_servants.json:specificName.athen
893 #: simulation/data/technologies/gather_mining_servants.json:specificName.mace
894 #: simulation/data/technologies/gather_mining_servants.json:specificName.ptol
895 #: simulation/data/technologies/gather_mining_servants.json:specificName.sele
896 #: simulation/data/technologies/gather_mining_servants.json:specificName.spart
900 #: simulation/data/technologies/gather_mining_shaftmining.json:description
901 msgid "Develop shaft mining. Increases metal gathering rates."
904 #: simulation/data/technologies/gather_mining_shaftmining.json:genericName
908 #: simulation/data/technologies/gather_mining_shaftmining.json:tooltip
909 #: simulation/data/technologies/gather_mining_silvermining.json:tooltip
910 #: simulation/data/technologies/gather_mining_wedgemallet.json:tooltip
911 msgid "Workers +25% metal gather rate."
914 #: simulation/data/technologies/gather_mining_silvermining.json:description
915 msgid "Strike a vein of precious silver. Increases metal gathering rates."
918 #: simulation/data/technologies/gather_mining_silvermining.json:genericName
919 msgid "Silver Mining"
922 #: simulation/data/technologies/gather_mining_silvermining.json:specificName.athen
923 msgid "Mines of Laureion"
926 #: simulation/data/technologies/gather_mining_silvermining.json:specificName.mace
927 msgid "Mines of Krenides"
930 #: simulation/data/technologies/gather_mining_slaves.json:description
931 msgid "Buy slaves to help your workers quarry stone. Increases stone gathering rates."
934 #: simulation/data/technologies/gather_mining_slaves.json:genericName
938 #: simulation/data/technologies/gather_mining_slaves.json:specificName.athen
939 #: simulation/data/technologies/gather_mining_slaves.json:specificName.mace
940 #: simulation/data/technologies/gather_mining_slaves.json:specificName.ptol
941 #: simulation/data/technologies/gather_mining_slaves.json:specificName.sele
942 #: simulation/data/technologies/gather_mining_slaves.json:specificName.spart
946 #: simulation/data/technologies/gather_mining_slaves.json:specificName.rome
950 #: simulation/data/technologies/gather_mining_wedgemallet.json:description
951 msgid "Equip your workers with helpful tools. Increases metal gathering rates."
954 #: simulation/data/technologies/gather_mining_wedgemallet.json:genericName
955 msgid "Wedge and Mallet"
958 #: simulation/data/technologies/gather_wicker_baskets.json:description
959 #: simulation/data/technologies/gather_wicker_baskets_maur.json:description
960 msgid "Equip your foragers with wicker baskets for foraging."
963 #: simulation/data/technologies/gather_wicker_baskets.json:genericName
964 #: simulation/data/technologies/gather_wicker_baskets_maur.json:genericName
965 msgid "Wicker Baskets"
968 #: simulation/data/technologies/gather_wicker_baskets.json:tooltip
969 #: simulation/data/technologies/gather_wicker_baskets_maur.json:tooltip
970 msgid "Workers +50% fruit gather rate."
973 #: simulation/data/technologies/heal_range.json:description
974 #: simulation/data/technologies/heal_range_2.json:description
975 msgid "Increases the healing and vision range of all healers."
978 #: simulation/data/technologies/heal_range.json:genericName
979 msgid "Healing Range"
982 #: simulation/data/technologies/heal_range.json:specificName.athen
983 #: simulation/data/technologies/heal_range.json:specificName.mace
984 #: simulation/data/technologies/heal_range.json:specificName.ptol
985 #: simulation/data/technologies/heal_range.json:specificName.sele
986 #: simulation/data/technologies/heal_range.json:specificName.spart
987 msgid "Olympic Pantheon"
990 #: simulation/data/technologies/heal_range.json:tooltip
991 #: simulation/data/technologies/heal_range_2.json:tooltip
992 msgid "Healers +5 healing range."
995 #: simulation/data/technologies/heal_range_2.json:genericName
996 msgid "Healing Range 2"
999 #: simulation/data/technologies/heal_range_2.json:specificName.athen
1003 #: simulation/data/technologies/heal_rate.json:description
1004 #: simulation/data/technologies/heal_rate_2.json:description
1005 msgid "Increases the healing rate of all healers."
1008 #: simulation/data/technologies/heal_rate.json:genericName
1009 msgid "Healing Rate"
1012 #: simulation/data/technologies/heal_rate.json:specificName.athen
1013 #: simulation/data/technologies/heal_rate.json:specificName.mace
1014 #: simulation/data/technologies/heal_rate.json:specificName.ptol
1015 #: simulation/data/technologies/heal_rate.json:specificName.sele
1016 #: simulation/data/technologies/heal_rate.json:specificName.spart
1020 #: simulation/data/technologies/heal_rate.json:tooltip
1021 #: simulation/data/technologies/heal_rate_2.json:tooltip
1022 msgid "Healers −20% healing time."
1025 #: simulation/data/technologies/heal_rate_2.json:genericName
1026 msgid "Healing Rate 2"
1029 #: simulation/data/technologies/heal_rate_2.json:specificName.athen
1030 #: simulation/data/technologies/heal_rate_2.json:specificName.mace
1031 #: simulation/data/technologies/heal_rate_2.json:specificName.ptol
1032 #: simulation/data/technologies/heal_rate_2.json:specificName.sele
1033 #: simulation/data/technologies/heal_rate_2.json:specificName.spart
1034 msgid "Hippocratic Oath"
1037 #: simulation/data/technologies/health_females_01.json:description
1039 "The loom allowed the creation of finer clothing for settlers. Women of the household "
1040 "were taught from a young age how to weave on the loom, and subsequently spent a large "
1041 "share of their lives working with it."
1044 #: simulation/data/technologies/health_females_01.json:genericName
1048 #: simulation/data/technologies/health_females_01.json:tooltip
1049 msgid "Female Citizens +100% health."
1052 #: simulation/data/technologies/health_regen_units.json:description
1053 msgid "Organic units will slowly regenerate health over time when idle."
1056 #: simulation/data/technologies/health_regen_units.json:genericName
1057 msgid "Battlefield Medicine"
1060 #: simulation/data/technologies/health_regen_units.json:tooltip
1061 msgid "Idle Organic units +0.5 health regeneration rate."
1064 #: simulation/data/technologies/hellenistic_metropolis.json:description
1066 "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their"
1067 " empires, where Greek culture and art blended with local customs to create the motley "
1068 "Hellenistic civilization."
1071 #: simulation/data/technologies/hellenistic_metropolis.json:genericName
1072 msgid "Hellenistic Metropolis"
1075 #: simulation/data/technologies/hellenistic_metropolis.json:tooltip
1076 msgid "Civic Centers +100% health and capture points, double default arrows."
1079 #: simulation/data/technologies/helot_economy.json:description
1081 "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, "
1082 "which managed economic production. Helots must give a reasonable portion of their "
1083 "harvest to support a warrior and his family or widow."
1086 #: simulation/data/technologies/helot_economy.json:genericName
1087 msgid "Helot Economy"
1090 #: simulation/data/technologies/helot_economy.json:tooltip
1091 msgid "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage."
1094 #: simulation/data/technologies/hoplite_tradition.json:description
1095 msgid "Hoplite soldiers constituted most of the armies of Greece."
1098 #: simulation/data/technologies/hoplite_tradition.json:genericName
1099 msgid "Hoplite Tradition"
1102 #: simulation/data/technologies/hoplite_tradition.json:tooltip
1103 msgid "Hoplites −25% training time, −50% promotion experience, and +10% health."
1106 #: simulation/data/technologies/immortals.json:description
1108 "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi "
1109 "(“Immortals”) by Greek authors."
1112 #: simulation/data/technologies/immortals.json:genericName
1116 #: simulation/data/technologies/immortals.json:tooltip
1117 msgid "Immortals −50% training time."
1120 #: simulation/data/technologies/iphicratean_reforms.json:description
1121 msgid "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)."
1124 #: simulation/data/technologies/iphicratean_reforms.json:genericName
1125 msgid "Iphicratean Reforms"
1128 #: simulation/data/technologies/iphicratean_reforms.json:tooltip
1129 msgid "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1132 #: simulation/data/technologies/juggernauts.json:genericName
1136 #: simulation/data/technologies/juggernauts.json:specificName.ptol
1137 msgid "Tessarakonterēs"
1140 #: simulation/data/technologies/juggernauts.json:tooltip
1141 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1144 #: simulation/data/technologies/krypteia.json:description
1146 "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage "
1147 "themselves and gained combat experience. The Spartans declared war on the Helots "
1148 "annually, with no problem or guilt in murdering them. During this initiation, the "
1149 "youths slept during the day and roamed at night, murdering any Helot they encountered "
1153 #: simulation/data/technologies/krypteia.json:genericName
1157 #: simulation/data/technologies/krypteia.json:tooltip
1159 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% "
1163 #: simulation/data/technologies/long_walls.json:description
1165 "The Long Walls of Athens were constructed under the auspices of the wily Themistocles "
1166 "and extended 6 km from the city to the port of Piraeus. This secured the city's sea "
1167 "supply routes and prevented an enemy from starving out the city during a siege."
1170 #: simulation/data/technologies/long_walls.json:genericName
1171 msgid "Athenian Long Walls"
1174 #: simulation/data/technologies/long_walls.json:tooltip
1175 msgid "Build Walls in own or neutral territory."
1178 #: simulation/data/technologies/nisean_horses.json:description
1180 "The now-extinct Nisian breed of horse was one of the largest and robust horses of "
1181 "ancient times. They were highly sought after by the Seleucids and Persians as both "
1182 "rider and mount gained heavier armor as time progressed."
1185 #: simulation/data/technologies/nisean_horses.json:genericName
1186 msgid "Nisean War Horses"
1189 #: simulation/data/technologies/nisean_horses.json:specificName.sele
1193 #: simulation/data/technologies/nisean_horses.json:tooltip
1194 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1197 #: simulation/data/technologies/ostracism.json:description
1199 "In ancient Athens, ostracism was the process by which any citizen, including political "
1200 "leaders, could be expelled from the city-state for 10 years."
1203 #: simulation/data/technologies/ostracism.json:genericName
1207 #: simulation/data/technologies/ostracism.json:tooltip
1208 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1211 #: simulation/data/technologies/outpost_vision.json:description
1212 msgid "Increases outpost vision."
1215 #: simulation/data/technologies/outpost_vision.json:genericName
1216 msgid "Carrier Pigeons"
1219 #: simulation/data/technologies/outpost_vision.json:tooltip
1220 msgid "Outposts +33% vision range."
1223 #: simulation/data/technologies/pair_gather_food_maur.json:genericName
1224 msgid "Wicker Basket vs Ahimsa"
1227 #: simulation/data/technologies/pair_unlock_champions_sele.json:genericName
1228 msgid "Traditional Army vs Reform Army"
1231 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json:genericName
1232 msgid "Civil Engineering"
1235 #: simulation/data/technologies/pair_unlock_civil_service_han.json:genericName
1236 msgid "Civil Service"
1239 #: simulation/data/technologies/pair_unlock_cult_ptol.json:genericName
1243 #: simulation/data/technologies/parade_of_daphne.json:description
1245 "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of "
1246 "well-equipped troops participated in the opening procession."
1249 #: simulation/data/technologies/parade_of_daphne.json:genericName
1250 msgid "Parade of Daphne"
1253 #: simulation/data/technologies/parade_of_daphne.json:tooltip
1254 msgid "Champions −20% training time."
1257 #: simulation/data/technologies/pharaonic_cult.json:description
1259 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond "
1260 "reproach, at least among the common people. The Ptolemaic dynasts certainly took "
1261 "advantage of this ancient custom to the fullest, to varying degrees of success."
1264 #: simulation/data/technologies/pharaonic_cult.json:genericName
1265 msgid "Pharaonic Cult"
1268 #: simulation/data/technologies/pharaonic_cult.json:tooltip
1269 msgid "Heroes +2 health/second self-regen rate."
1272 #: simulation/data/technologies/phase_city.json:description
1274 "Dummy technology for use in templates requirements, replaced by phase_city_generic or "
1278 #: simulation/data/technologies/phase_city.json:genericName
1279 #: simulation/data/technologies/phase_city_athen.json:genericName
1280 #: simulation/data/technologies/phase_city_generic.json:genericName
1281 #: simulation/data/technologies/phase_city_pers.json:genericName
1285 #: simulation/data/technologies/phase_city_athen.json:description
1287 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1288 "technology. This is the Athenian city phase, where metal gathering rates are boosted "
1289 "because of the 'Silver Owls' bonus."
1292 #: simulation/data/technologies/phase_city_athen.json:requirementsTooltip
1293 #: simulation/data/technologies/phase_city_generic.json:requirementsTooltip
1294 #: simulation/data/technologies/phase_city_pers.json:requirementsTooltip
1295 msgid "Requires three Town Structures."
1298 #: simulation/data/technologies/phase_city_athen.json:specificName.athen
1299 #: simulation/data/technologies/phase_city_generic.json:specificName.mace
1300 #: simulation/data/technologies/phase_city_generic.json:specificName.ptol
1301 #: simulation/data/technologies/phase_city_generic.json:specificName.sele
1302 #: simulation/data/technologies/phase_city_generic.json:specificName.spart
1306 #: simulation/data/technologies/phase_city_athen.json:tooltip
1308 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1309 " territory influence radius. Structures +1 capture points regeneration rate for "
1310 "garrisoned units. Workers +10% metal gather rate."
1313 #: simulation/data/technologies/phase_city_generic.json:description
1315 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1319 #: simulation/data/technologies/phase_city_generic.json:specificName.han
1323 #: simulation/data/technologies/phase_city_generic.json:tooltip
1325 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1326 " territory influence radius. Structures +1 capture points regeneration rate for "
1330 #: simulation/data/technologies/phase_city_pers.json:description
1332 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1333 "technology. This is the Persian city phase.\n"
1334 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches "
1335 "will benefit more than small batches.\n"
1336 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1339 #: simulation/data/technologies/phase_city_pers.json:tooltip
1341 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1342 " territory influence radius. Structures +1 capture points regeneration rate for "
1343 "garrisoned units. Decrease batch training time of units trained in Stables."
1346 #: simulation/data/technologies/phase_town.json:description
1348 "Dummy technology for use in templates requirements, replaced by phase_town_generic or "
1352 #: simulation/data/technologies/phase_town.json:genericName
1353 #: simulation/data/technologies/phase_town_athen.json:genericName
1354 #: simulation/data/technologies/phase_town_generic.json:genericName
1355 #: simulation/data/technologies/phase_town_pers.json:genericName
1359 #: simulation/data/technologies/phase_town_athen.json:description
1361 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1362 "Athenian town phase, where metal gathering rates are boosted because of the 'Silver "
1366 #: simulation/data/technologies/phase_town_athen.json:requirementsTooltip
1367 #: simulation/data/technologies/phase_town_generic.json:requirementsTooltip
1368 #: simulation/data/technologies/phase_town_pers.json:requirementsTooltip
1369 msgid "Requires five Village Structures."
1372 #: simulation/data/technologies/phase_town_athen.json:specificName.athen
1373 #: simulation/data/technologies/phase_town_generic.json:specificName.mace
1374 #: simulation/data/technologies/phase_town_generic.json:specificName.ptol
1375 #: simulation/data/technologies/phase_town_generic.json:specificName.sele
1376 #: simulation/data/technologies/phase_town_generic.json:specificName.spart
1380 #: simulation/data/technologies/phase_town_athen.json:tooltip
1382 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1383 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1384 "garrisoned units. Workers +10% metal gather rate."
1387 #: simulation/data/technologies/phase_town_generic.json:description
1388 msgid "Advances from a small village to a bustling town, ready to expand rapidly."
1391 #: simulation/data/technologies/phase_town_generic.json:specificName.han
1395 #: simulation/data/technologies/phase_town_generic.json:tooltip
1397 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1398 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1402 #: simulation/data/technologies/phase_town_pers.json:description
1404 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1405 "Persian town phase.\n"
1406 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches "
1407 "will benefit more than small batches.\n"
1408 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1411 #: simulation/data/technologies/phase_town_pers.json:tooltip
1413 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1414 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1415 "garrisoned units. Decrease batch training time of units trained in Stables."
1418 #: simulation/data/technologies/phase_village.json:genericName
1419 msgid "Village Phase"
1422 #: simulation/data/technologies/pheidian_workshop.json:description
1424 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, "
1425 "and is commonly regarded as one of the greatest of all sculptors of Classical Greece: "
1426 "Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. "
1427 "Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely "
1428 "the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze "
1429 "statue of Athena which stood between it and the Propylaea, a monumental gateway that "
1430 "served as the entrance to the Acropolis in Athens."
1433 #: simulation/data/technologies/pheidian_workshop.json:genericName
1434 msgid "Pheidian Workshop"
1437 #: simulation/data/technologies/pheidian_workshop.json:tooltip
1438 msgid "Temples and Wonder −50% stone cost and build time."
1441 #: simulation/data/technologies/poison_arrows.json:genericName
1442 msgid "Poison Arrows"
1445 #: simulation/data/technologies/poison_arrows.json:tooltip
1446 msgid "Ranged Soldiers +20% attack damage."
1449 #: simulation/data/technologies/poison_blades.json:genericName
1450 msgid "Poison Blades"
1453 #: simulation/data/technologies/poison_blades.json:tooltip
1454 msgid "Melee Soldiers +20% attack damage."
1457 #: simulation/data/technologies/pop_house_01.json:description
1459 "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded "
1463 #: simulation/data/technologies/pop_house_01.json:genericName
1467 #: simulation/data/technologies/pop_house_01.json:specificName.athen
1468 #: simulation/data/technologies/pop_house_01.json:specificName.mace
1469 #: simulation/data/technologies/pop_house_01.json:specificName.ptol
1470 #: simulation/data/technologies/pop_house_01.json:specificName.sele
1471 #: simulation/data/technologies/pop_house_01.json:specificName.spart
1475 #: simulation/data/technologies/pop_house_01.json:specificName.pers
1479 #: simulation/data/technologies/pop_house_01.json:specificName.rome
1483 #: simulation/data/technologies/pop_house_01.json:tooltip
1484 #: simulation/data/technologies/pop_house_02.json:tooltip
1485 msgid "Houses +20% population bonus."
1488 #: simulation/data/technologies/pop_house_02.json:description
1489 msgid "Homes tended to expand as the wealth and population of a settlement grew."
1492 #: simulation/data/technologies/pop_house_02.json:genericName
1496 #: simulation/data/technologies/pop_house_02.json:specificName.rome
1500 #: simulation/data/technologies/reformed_army_sele.json:description
1501 msgid "The Roman-style core of the Seleucid army."
1504 #: simulation/data/technologies/reformed_army_sele.json:genericName
1508 #: simulation/data/technologies/reformed_army_sele.json:tooltip
1509 msgid "Unlock the Champion Infantry Swordsman."
1512 #: simulation/data/technologies/roman_reforms.json:description
1514 "Regularize the army into a professional, organized force. The Marian reforms were a "
1515 "series of military reforms in the last century BC attributed to Gaius Marius involving "
1516 "the abolition of citzen cavalry, equipment changes, and standardization of the heavy "
1517 "infantry unit: the Legionary."
1520 #: simulation/data/technologies/roman_reforms.json:genericName
1521 msgid "Marian Reforms"
1524 #: simulation/data/technologies/roman_reforms.json:tooltip
1526 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock Onagers "
1527 "and Centurions, but lose access to Spear Cavalry and Italic Heavy Infantry."
1530 #: simulation/data/technologies/roman_roads.json:description
1531 msgid "All roads lead to Rome."
1534 #: simulation/data/technologies/roman_roads.json:genericName
1538 #: simulation/data/technologies/roman_roads.json:specificName.rome
1539 msgid "Viae Romanum"
1542 #: simulation/data/technologies/roman_roads.json:tooltip
1543 msgid "All Land Units +5% movement speed."
1546 #: simulation/data/technologies/serapis_cult.json:description
1548 "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I"
1549 " of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was "
1550 "depicted as Greek in appearance, but with Egyptian trappings, and combined iconography "
1551 "from a great many cults, signifying both abundance and resurrection. A serapeion was "
1552 "any temple or religious precinct devoted to Serapis. The cult of Serapis was spread as "
1553 "a matter of deliberate policy by the Ptolemaic kings, who also built an immense "
1554 "serapeum in Alexandria."
1557 #: simulation/data/technologies/serapis_cult.json:genericName
1558 msgid "Serapis Cult"
1561 #: simulation/data/technologies/serapis_cult.json:tooltip
1562 msgid "+2.0 metal trickle per second."
1565 #: simulation/data/technologies/ship_capture_resistance.json:description
1566 msgid "Marines were a vital part of ship defense and offense."
1569 #: simulation/data/technologies/ship_capture_resistance.json:genericName
1573 #: simulation/data/technologies/ship_capture_resistance.json:specificName.athen
1574 #: simulation/data/technologies/ship_capture_resistance.json:specificName.cart
1575 #: simulation/data/technologies/ship_capture_resistance.json:specificName.mace
1576 #: simulation/data/technologies/ship_capture_resistance.json:specificName.pers
1577 #: simulation/data/technologies/ship_capture_resistance.json:specificName.ptol
1578 #: simulation/data/technologies/ship_capture_resistance.json:specificName.sele
1579 #: simulation/data/technologies/ship_capture_resistance.json:specificName.spart
1583 #: simulation/data/technologies/ship_capture_resistance.json:tooltip
1584 msgid "All Warships +40% capture resistance."
1587 #: simulation/data/technologies/ship_cost_time.json:genericName
1588 msgid "Naval Architects"
1591 #: simulation/data/technologies/ship_cost_time.json:tooltip
1592 msgid "Ships −20% construction time."
1595 #: simulation/data/technologies/ship_health.json:description
1596 msgid "Wooden reinforcement beams for ship hulls."
1599 #: simulation/data/technologies/ship_health.json:genericName
1600 msgid "Reinforced Hull"
1603 #: simulation/data/technologies/ship_health.json:tooltip
1604 msgid "Ships +25% health, but −10% speed."
1607 #: simulation/data/technologies/ship_movement_speed.json:description
1608 msgid "Train your oarsmen and sailors to move more efficiently and speed up your ships."
1611 #: simulation/data/technologies/ship_movement_speed.json:genericName
1612 msgid "Experienced Crews"
1615 #: simulation/data/technologies/ship_movement_speed.json:tooltip
1616 msgid "Ships +10% movement speed."
1619 #: simulation/data/technologies/ship_vision.json:description
1621 "Lookouts aboard ship were important for sighting land, spotting navigational hazards, "
1622 "and directing fire in battle."
1625 #: simulation/data/technologies/ship_vision.json:genericName
1629 #: simulation/data/technologies/ship_vision.json:specificName.athen
1630 #: simulation/data/technologies/ship_vision.json:specificName.mace
1631 #: simulation/data/technologies/ship_vision.json:specificName.ptol
1632 #: simulation/data/technologies/ship_vision.json:specificName.sele
1633 #: simulation/data/technologies/ship_vision.json:specificName.spart
1637 #: simulation/data/technologies/ship_vision.json:tooltip
1639 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision range. Unlocks"
1640 " “Exploration” for the Carthaginians and Han Chinese."
1643 #: simulation/data/technologies/siege_attack.json:description
1644 msgid "Advanced technologies improve siege efficiency."
1647 #: simulation/data/technologies/siege_attack.json:genericName
1648 msgid "Advanced Siege"
1651 #: simulation/data/technologies/siege_attack.json:tooltip
1652 msgid "Siege Engines +25% attack crush damage."
1655 #: simulation/data/technologies/siege_bolt_accuracy.json:description
1656 msgid "Improvement to projectile accuracy."
1659 #: simulation/data/technologies/siege_bolt_accuracy.json:genericName
1660 msgid "Bolt Accuracy"
1663 #: simulation/data/technologies/siege_bolt_accuracy.json:tooltip
1664 msgid "Bolt Shooters −20% ranged attack spread."
1667 #: simulation/data/technologies/siege_cost_time.json:description
1668 msgid "The science or craft of laying or carrying out sieges."
1671 #: simulation/data/technologies/siege_cost_time.json:genericName
1675 #: simulation/data/technologies/siege_cost_time.json:tooltip
1676 msgid "Siege Engines −20% construction time."
1679 #: simulation/data/technologies/siege_health.json:description
1680 msgid "Cover the exterior with iron plates to protect against fire and projectiles."
1683 #: simulation/data/technologies/siege_health.json:genericName
1684 msgid "Armor Plating"
1687 #: simulation/data/technologies/siege_health.json:tooltip
1688 msgid "Battering Rams and Siege Towers +25% health."
1691 #: simulation/data/technologies/siege_pack_unpack.json:description
1692 msgid "Military engineers are responsible for improvements in siege engines."
1695 #: simulation/data/technologies/siege_pack_unpack.json:genericName
1696 msgid "Military Engineers"
1699 #: simulation/data/technologies/siege_pack_unpack.json:tooltip
1700 msgid "Siege Engines –40% pack and unpack time."
1703 #: simulation/data/technologies/silk_road.json:genericName
1707 #: simulation/data/technologies/silk_road.json:tooltip
1708 msgid "Traders +20% international trade bonus."
1711 #: simulation/data/technologies/silvershields.json:description
1713 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the "
1717 #: simulation/data/technologies/silvershields.json:genericName
1718 msgid "Silver Shields Regiment"
1721 #: simulation/data/technologies/silvershields.json:tooltip
1723 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack "
1727 #: simulation/data/technologies/soldier_attack_melee_01.json:description
1729 "Often, a soldier would carry a secondary weapon in addition to his primary weapon of "
1730 "choice, to be drawn when the primary weapon has failed or been broken."
1733 #: simulation/data/technologies/soldier_attack_melee_01.json:genericName
1737 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.athen
1738 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.mace
1739 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.ptol
1740 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.sele
1741 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.spart
1745 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.rome
1749 #: simulation/data/technologies/soldier_attack_melee_01.json:tooltip
1750 #: simulation/data/technologies/soldier_attack_melee_02.json:tooltip
1751 msgid "Soldiers +15% melee attack damage."
1754 #: simulation/data/technologies/soldier_attack_melee_02.json:description
1755 msgid "Using iron instead of bronze gave weapons additional power."
1758 #: simulation/data/technologies/soldier_attack_melee_02.json:genericName
1759 msgid "Iron Weapons"
1762 #: simulation/data/technologies/soldier_attack_melee_03.json:description
1764 "By adding a small amount of carbon during the iron smelting process, a stronger "
1765 "material, steel, can be forged."
1768 #: simulation/data/technologies/soldier_attack_melee_03.json:genericName
1769 msgid "Carburization"
1772 #: simulation/data/technologies/soldier_attack_melee_03.json:tooltip
1773 msgid "Soldiers +20% melee attack damage."
1776 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:description
1778 "Secret steel working techniques give sword blades distinctive and beautiful markings. "
1779 "Not only that, but the steel's hardness is unparalleled."
1782 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:genericName
1783 msgid "Steel Working"
1786 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:specificName.iber
1787 msgid "Toledo Steel"
1790 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:specificName.maur
1794 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:tooltip
1795 msgid "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1798 #: simulation/data/technologies/soldier_attack_ranged_01.json:description
1800 "Improving the fletching of arrows increases their stability and speed, and thus their "
1804 #: simulation/data/technologies/soldier_attack_ranged_01.json:genericName
1805 msgid "Improved Fletching"
1808 #: simulation/data/technologies/soldier_attack_ranged_01.json:tooltip
1809 #: simulation/data/technologies/soldier_attack_ranged_02.json:tooltip
1810 msgid "Soldiers +15% ranged attack damage."
1813 #: simulation/data/technologies/soldier_attack_ranged_02.json:description
1814 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1817 #: simulation/data/technologies/soldier_attack_ranged_02.json:genericName
1818 msgid "Iron Arrowheads"
1821 #: simulation/data/technologies/soldier_attack_ranged_03.json:description
1822 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1825 #: simulation/data/technologies/soldier_attack_ranged_03.json:genericName
1826 msgid "Trilobate Arrowheads"
1829 #: simulation/data/technologies/soldier_attack_ranged_03.json:tooltip
1830 msgid "Soldiers +20% ranged attack damage."
1833 #: simulation/data/technologies/soldier_ranged_experience.json:tooltip
1834 msgid "Ranged Soldiers +25% promotion experience."
1837 #: simulation/data/technologies/soldier_resistance_hack_01.json:description
1838 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1841 #: simulation/data/technologies/soldier_resistance_hack_01.json:genericName
1842 msgid "Quilted Body Armor"
1845 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.athen
1846 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.mace
1847 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.ptol
1848 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.sele
1849 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.spart
1853 #: simulation/data/technologies/soldier_resistance_hack_01.json:tooltip
1854 #: simulation/data/technologies/soldier_resistance_hack_02.json:tooltip
1855 msgid "Soldiers +1 hack resistance."
1858 #: simulation/data/technologies/soldier_resistance_hack_02.json:description
1859 msgid "Body armor made from laminated linen."
1862 #: simulation/data/technologies/soldier_resistance_hack_02.json:genericName
1863 msgid "Laminated Linen Body Armor"
1866 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.athen
1867 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.mace
1868 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.ptol
1869 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.sele
1870 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.spart
1874 #: simulation/data/technologies/soldier_resistance_hack_03.json:description
1875 msgid "Body armor made of small metal rings linked together."
1878 #: simulation/data/technologies/soldier_resistance_hack_03.json:genericName
1879 msgid "Mail Body Armor"
1882 #: simulation/data/technologies/soldier_resistance_hack_03.json:tooltip
1883 msgid "Soldiers +2 hack resistance."
1886 #: simulation/data/technologies/soldier_resistance_pierce_01.json:description
1888 "Wooden shields are heavier but much better able to resist projectiles and blows than "
1889 "wicker-frame shields."
1892 #: simulation/data/technologies/soldier_resistance_pierce_01.json:genericName
1893 msgid "Wooden Shield"
1896 #: simulation/data/technologies/soldier_resistance_pierce_01.json:tooltip
1897 #: simulation/data/technologies/soldier_resistance_pierce_02.json:tooltip
1898 msgid "Soldiers +1 pierce resistance."
1901 #: simulation/data/technologies/soldier_resistance_pierce_02.json:description
1902 msgid "Strengthen shields with a metal rim or spine."
1905 #: simulation/data/technologies/soldier_resistance_pierce_02.json:genericName
1909 #: simulation/data/technologies/soldier_resistance_pierce_03.json:description
1910 msgid "Strengthen shields further with stronger metal alloys."
1913 #: simulation/data/technologies/soldier_resistance_pierce_03.json:genericName
1914 msgid "Improved Shield Alloys"
1917 #: simulation/data/technologies/soldier_resistance_pierce_03.json:tooltip
1918 msgid "Soldiers +2 pierce resistance."
1921 #: simulation/data/technologies/spy_counter.json:description
1922 msgid "Recruit a network of informants to watch over your people."
1925 #: simulation/data/technologies/spy_counter.json:genericName
1926 msgid "Counterintelligence"
1929 #: simulation/data/technologies/spy_counter.json:tooltip
1930 msgid "Make your units 50% more expensive to bribe."
1933 #: simulation/data/technologies/stable_batch_training.json:description
1935 "Decreases training time of cavalry if they are trained in batches or squadrons. Large "
1936 "batches will benefit more than small batches.\n"
1937 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1940 #: simulation/data/technologies/stable_batch_training.json:tooltip
1941 msgid "Decrease batch training time of units trained in Stables."
1944 #: simulation/data/technologies/subterranean_aqueducts.json:description
1945 msgid "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house."
1948 #: simulation/data/technologies/subterranean_aqueducts.json:genericName
1949 msgid "Subterranean Aqueducts"
1952 #: simulation/data/technologies/subterranean_aqueducts.json:specificName.pers
1956 #: simulation/data/technologies/subterranean_aqueducts.json:tooltip
1957 msgid "Ice House +1 trickle food rate per second."
1960 #: simulation/data/technologies/tower_crenellations.json:description
1961 msgid "Crenellations on the battlements allow soldiers wider range of fire in defending a keep."
1964 #: simulation/data/technologies/tower_crenellations.json:genericName
1965 msgid "Crenellations"
1968 #: simulation/data/technologies/tower_crenellations.json:tooltip
1969 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1972 #: simulation/data/technologies/tower_health.json:description
1973 msgid "Reinforce the foundations in preparation of an attack."
1976 #: simulation/data/technologies/tower_health.json:genericName
1977 msgid "Sturdy Foundations"
1980 #: simulation/data/technologies/tower_health.json:tooltip
1981 msgid "Towers +25% health."
1984 #: simulation/data/technologies/tower_murderholes.json:description
1985 msgid "Murder holes allow hitting enemies at the foot of the tower."
1988 #: simulation/data/technologies/tower_murderholes.json:genericName
1989 msgid "Murder Holes"
1992 #: simulation/data/technologies/tower_murderholes.json:tooltip
1993 msgid "Sentry and Stone Towers have 0 minimum attack range."
1996 #: simulation/data/technologies/tower_range.json:description
1997 msgid "Arrow shooters increase the maximum range of the fire arrows."
2000 #: simulation/data/technologies/tower_range.json:genericName
2001 msgid "Arrow Shooters"
2004 #: simulation/data/technologies/tower_range.json:tooltip
2005 msgid "Sentry and Stone Towers +8 attack range."
2008 #: simulation/data/technologies/tower_watch.json:description
2009 msgid "A night's watch increases vigilance."
2012 #: simulation/data/technologies/tower_watch.json:genericName
2016 #: simulation/data/technologies/tower_watch.json:specificName.athen
2017 #: simulation/data/technologies/tower_watch.json:specificName.mace
2018 #: simulation/data/technologies/tower_watch.json:specificName.ptol
2019 #: simulation/data/technologies/tower_watch.json:specificName.sele
2020 #: simulation/data/technologies/tower_watch.json:specificName.spart
2021 msgid "Nyktophylakes"
2024 #: simulation/data/technologies/tower_watch.json:specificName.han
2028 #: simulation/data/technologies/tower_watch.json:specificName.rome
2032 #: simulation/data/technologies/tower_watch.json:tooltip
2033 msgid "Sentry and Stone Towers +1 default arrow count."
2036 #: simulation/data/technologies/trade_commercial_treaty.json:description
2037 msgid "Improve the international trading profit."
2040 #: simulation/data/technologies/trade_commercial_treaty.json:genericName
2041 msgid "Commercial Treaty"
2044 #: simulation/data/technologies/trade_commercial_treaty.json:tooltip
2045 msgid "Traders +10% trade profit between allies."
2048 #: simulation/data/technologies/trade_gain_01.json:description
2049 #: simulation/data/technologies/trade_gain_02.json:description
2050 msgid "The progress in handicraft improves the trading profit."
2053 #: simulation/data/technologies/trade_gain_01.json:genericName
2057 #: simulation/data/technologies/trade_gain_01.json:tooltip
2058 #: simulation/data/technologies/trade_gain_02.json:tooltip
2059 msgid "Traders +15% trade gain."
2062 #: simulation/data/technologies/trade_gain_02.json:genericName
2063 msgid "Advanced Handicraft"
2066 #: simulation/data/technologies/trader_health.json:description
2067 msgid "Traders traveling together in caravans are less vulnerable."
2070 #: simulation/data/technologies/trader_health.json:genericName
2071 msgid "Trade Caravan"
2074 #: simulation/data/technologies/trader_health.json:tooltip
2075 msgid "Land Traders +50% health."
2078 #: simulation/data/technologies/traditional_army_sele.json:description
2079 msgid "The Macedonian-style core of the Seleucid army."
2082 #: simulation/data/technologies/traditional_army_sele.json:genericName
2083 msgid "Traditional Army"
2086 #: simulation/data/technologies/traditional_army_sele.json:tooltip
2087 msgid "Unlock the Champion Infantry Pikeman."
2090 #: simulation/data/technologies/tyrtean_paeans.json:description
2092 "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy "
2093 "lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta,"
2094 " during the First Messenian War."
2097 #: simulation/data/technologies/tyrtean_paeans.json:genericName
2098 msgid "Tyrtean Paeans"
2101 #: simulation/data/technologies/tyrtean_paeans.json:tooltip
2102 msgid "Champion Hoplites +10% movement speed."
2105 #: simulation/data/technologies/unit_advanced.json:tooltip
2107 "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength,"
2108 " +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; "
2109 "Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
2112 #: simulation/data/technologies/unit_elite.json:tooltip
2114 "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, "
2115 "and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1"
2116 " resistance and +20% attack damage; Ranged units −20% spread."
2119 #: simulation/data/technologies/unlock_champion_cavalry.json:description
2120 #: simulation/data/technologies/unlock_champion_chariots.json:description
2121 #: simulation/data/technologies/unlock_champion_infantry.json:description
2123 "Guard units (Champions) are professionals who wield the best weapons and have the best "
2127 #: simulation/data/technologies/unlock_champion_cavalry.json:genericName
2128 msgid "Unlock Champion Cavalry"
2131 #: simulation/data/technologies/unlock_champion_cavalry.json:tooltip
2132 msgid "Unlock Champion Cavalry at the Stable."
2135 #: simulation/data/technologies/unlock_champion_chariots.json:genericName
2136 msgid "Unlock Champion Chariots"
2139 #: simulation/data/technologies/unlock_champion_chariots.json:tooltip
2140 msgid "Unlock Champion Chariots at the Stable."
2143 #: simulation/data/technologies/unlock_champion_infantry.json:genericName
2144 msgid "Unlock Champion Infantry"
2147 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.mace
2148 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.ptol
2152 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.rome
2153 msgid "Regio Cohors"
2156 #: simulation/data/technologies/unlock_champion_infantry.json:tooltip
2157 msgid "Unlock Champions Infantry at the Barracks."
2160 #: simulation/data/technologies/unlock_females_house.json:description
2161 msgid "A festival attended by women-only, to celebrate female fertility."
2164 #: simulation/data/technologies/unlock_females_house.json:genericName
2165 msgid "Fertility Festival"
2168 #: simulation/data/technologies/unlock_females_house.json:specificName.athen
2169 #: simulation/data/technologies/unlock_females_house.json:specificName.mace
2170 #: simulation/data/technologies/unlock_females_house.json:specificName.ptol
2171 #: simulation/data/technologies/unlock_females_house.json:specificName.sele
2172 #: simulation/data/technologies/unlock_females_house.json:specificName.spart
2173 msgid "Thesmophoria"
2176 #: simulation/data/technologies/unlock_females_house.json:specificName.rome
2180 #: simulation/data/technologies/unlock_females_house.json:tooltip
2181 msgid "Unlock the ability to train women from houses."
2184 #: simulation/data/technologies/unlock_neodamodes.json:description
2186 "In ancient Sparta, the Helots who were freed by the state in reward for military "
2187 "service were known as Neodamodes."
2190 #: simulation/data/technologies/unlock_neodamodes.json:genericName
2191 msgid "Unlock Neodamodes"
2194 #: simulation/data/technologies/unlock_neodamodes.json:tooltip
2195 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2198 #: simulation/data/technologies/unlock_shared_dropsites.json:description
2200 "The extension of trade leads to the permanent establishment of storekeepers and their "
2201 "families in foreign countries, allowing them to exploit the wealth of these countries."
2204 #: simulation/data/technologies/unlock_shared_dropsites.json:genericName
2208 #: simulation/data/technologies/unlock_shared_dropsites.json:requirementsTooltip
2209 msgid "Requires three Traders"
2212 #: simulation/data/technologies/unlock_shared_dropsites.json:tooltip
2213 msgid "Allows using allied dropsites."
2216 #: simulation/data/technologies/unlock_shared_los.json:description
2218 "By means of trading and travelling people explored beyond the boundaries of their lands"
2219 " and drew maps of it in order to share and memorize their discoveries."
2222 #: simulation/data/technologies/unlock_shared_los.json:genericName
2226 #: simulation/data/technologies/unlock_shared_los.json:tooltip
2228 "See what your allies see, browse their summary and check their resources and population"
2229 " count in the top panel."
2232 #: simulation/data/technologies/unlock_spies.json:description
2234 "Merchants' first goal was trading, but they also gathered information about the "
2235 "countries they crossed."
2238 #: simulation/data/technologies/unlock_spies.json:genericName
2242 #: simulation/data/technologies/unlock_spies.json:tooltip
2243 msgid "Allows bribing the units of other players in order to share their vision."
2246 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:description
2247 msgid "Hire professional mercenaries to fight in your army."
2250 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:genericName
2251 msgid "Expertise In War"
2254 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:tooltip
2255 msgid "Mercenaries start at Advanced rank."
2258 #: simulation/data/technologies/warship_arrow_attack.json:description
2259 msgid "Mounting bolt shooters onto ships helped give added firepower."
2262 #: simulation/data/technologies/warship_arrow_attack.json:genericName
2263 msgid "Naval Oxybeles"
2266 #: simulation/data/technologies/warship_arrow_attack.json:tooltip
2267 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2270 #: simulation/data/technologies/warship_fireship_attack.json:description
2272 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to help seal "
2273 "the hulls of boats as well as assist in igniting enemy ships."
2276 #: simulation/data/technologies/warship_fireship_attack.json:genericName
2277 msgid "Burning Pitch"
2280 #: simulation/data/technologies/warship_fireship_attack.json:requirementsTooltip
2281 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2284 #: simulation/data/technologies/warship_fireship_attack.json:tooltip
2285 msgid "Fire Ships +25% health and +25% attack damage."
2288 #: simulation/data/technologies/warship_health.json:description
2289 msgid "The hypozomata brace the structure of a ship."
2292 #: simulation/data/technologies/warship_health.json:genericName
2293 msgid "Undergirding Cables"
2296 #: simulation/data/technologies/warship_health.json:requirementsTooltip
2297 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2300 #: simulation/data/technologies/warship_health.json:specificName.athen
2301 #: simulation/data/technologies/warship_health.json:specificName.cart
2302 #: simulation/data/technologies/warship_health.json:specificName.mace
2303 #: simulation/data/technologies/warship_health.json:specificName.pers
2304 #: simulation/data/technologies/warship_health.json:specificName.ptol
2305 #: simulation/data/technologies/warship_health.json:specificName.sele
2306 #: simulation/data/technologies/warship_health.json:specificName.spart
2310 #: simulation/data/technologies/warship_health.json:tooltip
2311 msgid "Arrow Ships and Ramming Ships +25% health."
2314 #: simulation/data/technologies/warship_ramming_attack.json:description
2315 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2318 #: simulation/data/technologies/warship_ramming_attack.json:genericName
2322 #: simulation/data/technologies/warship_ramming_attack.json:requirementsTooltip
2323 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2326 #: simulation/data/technologies/warship_ramming_attack.json:specificName.athen
2327 #: simulation/data/technologies/warship_ramming_attack.json:specificName.cart
2328 #: simulation/data/technologies/warship_ramming_attack.json:specificName.mace
2329 #: simulation/data/technologies/warship_ramming_attack.json:specificName.pers
2330 #: simulation/data/technologies/warship_ramming_attack.json:specificName.ptol
2331 #: simulation/data/technologies/warship_ramming_attack.json:specificName.sele
2332 #: simulation/data/technologies/warship_ramming_attack.json:specificName.spart
2336 #: simulation/data/technologies/warship_ramming_attack.json:tooltip
2337 msgid "Ramming Ships +30% attack damage."
2340 #: simulation/data/technologies/warship_ramming_speed.json:description
2342 "The flanking maneuver was attempted in order to position the ship for a successful ram."
2343 " To pull this off in the chaos of a sea battle, a ship's crew needed to be highly "
2344 "trained and well-motivated."
2347 #: simulation/data/technologies/warship_ramming_speed.json:genericName
2348 msgid "Flanking Maneuvers"
2351 #: simulation/data/technologies/warship_ramming_speed.json:specificName.athen
2352 #: simulation/data/technologies/warship_ramming_speed.json:specificName.cart
2353 #: simulation/data/technologies/warship_ramming_speed.json:specificName.mace
2354 #: simulation/data/technologies/warship_ramming_speed.json:specificName.pers
2355 #: simulation/data/technologies/warship_ramming_speed.json:specificName.ptol
2356 #: simulation/data/technologies/warship_ramming_speed.json:specificName.sele
2357 #: simulation/data/technologies/warship_ramming_speed.json:specificName.spart
2361 #: simulation/data/technologies/warship_ramming_speed.json:tooltip
2362 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2365 #: simulation/data/technologies/warship_ranged_attack.json:description
2366 msgid "Flaming munitions were very useful against wooden targets such as ships."
2369 #: simulation/data/technologies/warship_ranged_attack.json:genericName
2370 msgid "Flaming Projectiles"
2373 #: simulation/data/technologies/warship_ranged_attack.json:requirementsTooltip
2374 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2377 #: simulation/data/technologies/warship_ranged_attack.json:tooltip
2378 msgid "Ranged Warships +10% attack damage."
2381 #: simulation/data/technologies/warship_resistance.json:description
2382 msgid "Armor for the flanks of a warship."
2385 #: simulation/data/technologies/warship_resistance.json:genericName
2386 msgid "Ship Cladding"
2389 #: simulation/data/technologies/warship_resistance.json:tooltip
2391 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2395 #: simulation/data/technologies/warship_siege_attack.json:description
2396 msgid "Mounting stronger catapults onto ships helped give added firepower."
2399 #: simulation/data/technologies/warship_siege_attack.json:genericName
2400 msgid "Naval Ballistae"
2403 #: simulation/data/technologies/warship_siege_attack.json:tooltip
2404 msgid "Siege Ships +20% attack range and vision range."
2407 #: simulation/data/technologies/wonder_population_cap.json:description
2408 msgid "The wonder attracts many more people to your civilization."
2411 #: simulation/data/technologies/wonder_population_cap.json:genericName
2412 msgid "Glorious Expansion"
2415 #: simulation/data/technologies/wonder_population_cap.json:specificName.athen
2416 #: simulation/data/technologies/wonder_population_cap.json:specificName.mace
2417 #: simulation/data/technologies/wonder_population_cap.json:specificName.ptol
2418 #: simulation/data/technologies/wonder_population_cap.json:specificName.sele
2419 #: simulation/data/technologies/wonder_population_cap.json:specificName.spart
2423 #: simulation/data/technologies/wonder_population_cap.json:tooltip
2424 msgid "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned."