Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / public-simulation-technologies.pot
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 msgid ""
6 msgstr ""
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
9 "PO-Revision-Date: 2024-07-26 13:41+0000\n"
10 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
11 "MIME-Version: 1.0\n"
12 "Content-Type: text/plain; charset=utf-8\n"
13 "Content-Transfer-Encoding: 8bit"
15 #: simulation/data/technologies/agoge.json
16 msgid "The Agoge"
17 msgstr ""
19 #: simulation/data/technologies/agoge.json
20 msgid ""
21 "Spartans were housed and trained from a young age to be superlative warriors and to "
22 "endure any hardship a military life can give them."
23 msgstr ""
25 #: simulation/data/technologies/agoge.json
26 msgid "Champion Hoplites +25% health, but +5% training time."
27 msgstr ""
29 #: simulation/data/technologies/agoge.json simulation/data/technologies/art_of_war.json
30 #: simulation/data/technologies/attack_soldiers_will.json
31 #: simulation/data/technologies/barracks_batch_training.json
32 #: simulation/data/technologies/civil_engineering_02.json
33 #: simulation/data/technologies/civil_service_02.json
34 #: simulation/data/technologies/equine_transports.json
35 #: simulation/data/technologies/gather_capacity_carts.json
36 #: simulation/data/technologies/gather_farming_chain_pump.json
37 #: simulation/data/technologies/gather_farming_fertilizer.json
38 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
39 #: simulation/data/technologies/gather_mining_silvermining.json
40 #: simulation/data/technologies/gather_mining_slaves.json
41 #: simulation/data/technologies/heal_range_2.json
42 #: simulation/data/technologies/heal_rate_2.json
43 #: simulation/data/technologies/health_regen_units.json
44 #: simulation/data/technologies/hellenistic_metropolis.json
45 #: simulation/data/technologies/immortals.json simulation/data/technologies/long_walls.json
46 #: simulation/data/technologies/nisean_horses.json
47 #: simulation/data/technologies/ostracism.json
48 #: simulation/data/technologies/parade_of_daphne.json
49 #: simulation/data/technologies/pharaonic_cult.json
50 #: simulation/data/technologies/poison_arrows.json
51 #: simulation/data/technologies/poison_blades.json
52 #: simulation/data/technologies/pop_house_02.json
53 #: simulation/data/technologies/reformed_army_sele.json
54 #: simulation/data/technologies/roman_reforms.json
55 #: simulation/data/technologies/ship_capture_resistance.json
56 #: simulation/data/technologies/ship_cost_time.json
57 #: simulation/data/technologies/ship_movement_speed.json
58 #: simulation/data/technologies/siege_attack.json
59 #: simulation/data/technologies/siege_bolt_accuracy.json
60 #: simulation/data/technologies/siege_cost_time.json
61 #: simulation/data/technologies/siege_health.json
62 #: simulation/data/technologies/siege_pack_unpack.json
63 #: simulation/data/technologies/silk_road.json
64 #: simulation/data/technologies/silvershields.json
65 #: simulation/data/technologies/soldier_attack_melee_03.json
66 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
67 #: simulation/data/technologies/soldier_attack_ranged_03.json
68 #: simulation/data/technologies/soldier_resistance_hack_03.json
69 #: simulation/data/technologies/soldier_resistance_pierce_03.json
70 #: simulation/data/technologies/stable_batch_training.json
71 #: simulation/data/technologies/subterranean_aqueducts.json
72 #: simulation/data/technologies/tower_health.json
73 #: simulation/data/technologies/tower_murderholes.json
74 #: simulation/data/technologies/trade_gain_02.json
75 #: simulation/data/technologies/traditional_army_sele.json
76 #: simulation/data/technologies/unlock_champion_cavalry.json
77 #: simulation/data/technologies/unlock_champion_chariots.json
78 #: simulation/data/technologies/unlock_champion_infantry.json
79 #: simulation/data/technologies/unlock_neodamodes.json
80 #: simulation/data/technologies/unlock_spies.json
81 #: simulation/data/technologies/warship_arrow_attack.json
82 #: simulation/data/technologies/warship_siege_attack.json
83 #: simulation/data/technologies/wonder_population_cap.json
84 msgid "Unlocked in City Phase."
85 msgstr ""
87 #: simulation/data/technologies/archer_attack_spread.json
88 msgid "Archery Training"
89 msgstr ""
91 #: simulation/data/technologies/archer_attack_spread.json
92 msgid "Encouraging soldiers to practice archery improves their accuracy."
93 msgstr ""
95 #: simulation/data/technologies/archer_attack_spread.json
96 msgid "Archers −20% ranged attack spread."
97 msgstr ""
99 #: simulation/data/technologies/archer_attack_spread.json
100 #: simulation/data/technologies/architecture_kush.json
101 #: simulation/data/technologies/cavalry_health.json
102 #: simulation/data/technologies/civil_engineering_01.json
103 #: simulation/data/technologies/civil_service_01.json
104 #: simulation/data/technologies/cost_healer.json
105 #: simulation/data/technologies/crossbow_training.json
106 #: simulation/data/technologies/dock_efficiency.json
107 #: simulation/data/technologies/garrison_heal.json
108 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
109 #: simulation/data/technologies/gather_farming_harvester.json
110 #: simulation/data/technologies/gather_farming_training.json
111 #: simulation/data/technologies/gather_farming_water_weeding.json
112 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
113 #: simulation/data/technologies/gather_mining_serfs.json
114 #: simulation/data/technologies/gather_mining_shaftmining.json
115 #: simulation/data/technologies/heal_range.json simulation/data/technologies/heal_rate.json
116 #: simulation/data/technologies/hoplite_tradition.json
117 #: simulation/data/technologies/iphicratean_reforms.json
118 #: simulation/data/technologies/krypteia.json
119 #: simulation/data/technologies/pheidian_workshop.json
120 #: simulation/data/technologies/pop_house_01.json
121 #: simulation/data/technologies/roman_roads.json
122 #: simulation/data/technologies/serapis_cult.json
123 #: simulation/data/technologies/ship_health.json
124 #: simulation/data/technologies/soldier_attack_melee_01.json
125 #: simulation/data/technologies/soldier_attack_melee_02.json
126 #: simulation/data/technologies/soldier_attack_ranged_01.json
127 #: simulation/data/technologies/soldier_attack_ranged_02.json
128 #: simulation/data/technologies/soldier_resistance_hack_01.json
129 #: simulation/data/technologies/soldier_resistance_hack_02.json
130 #: simulation/data/technologies/soldier_resistance_pierce_01.json
131 #: simulation/data/technologies/soldier_resistance_pierce_02.json
132 #: simulation/data/technologies/tower_crenellations.json
133 #: simulation/data/technologies/tower_range.json
134 #: simulation/data/technologies/trade_commercial_treaty.json
135 #: simulation/data/technologies/trade_gain_01.json
136 #: simulation/data/technologies/trader_health.json
137 #: simulation/data/technologies/tyrtean_paeans.json
138 #: simulation/data/technologies/warship_ramming_speed.json
139 #: simulation/data/technologies/warship_resistance.json
140 msgid "Unlocked in Town Phase."
141 msgstr ""
143 #: simulation/data/technologies/archery_tradition.json
144 msgid "Archery Tradition"
145 msgstr ""
147 #: simulation/data/technologies/archery_tradition.json
148 msgid ""
149 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant"
150 " for using massed archers in battle."
151 msgstr ""
153 #: simulation/data/technologies/archery_tradition.json
154 msgid "Archers +10 attack range."
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.json
158 #: simulation/data/technologies/cavalry_movement_speed.json
159 #: simulation/data/technologies/fishing_boat_gather_rate.json
160 #: simulation/data/technologies/gather_capacity_basket.json
161 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
162 #: simulation/data/technologies/gather_farming_plows.json
163 #: simulation/data/technologies/gather_farming_seed_drill.json
164 #: simulation/data/technologies/gather_farming_training_ptol.json
165 #: simulation/data/technologies/gather_lumbering_ironaxes.json
166 #: simulation/data/technologies/health_females_01.json
167 #: simulation/data/technologies/ship_vision.json
168 #: simulation/data/technologies/tower_watch.json
169 msgid "Unlocked in Village Phase."
170 msgstr ""
172 #: simulation/data/technologies/architecture_kush.json
173 msgid "Monumental Architecture"
174 msgstr ""
176 #: simulation/data/technologies/architecture_kush.json
177 msgid "Civic Structures +20% build time, +20% health, and +20% capture points."
178 msgstr ""
180 #: simulation/data/technologies/architecture_pers.json
181 msgid "Achaemenid Architecture"
182 msgstr ""
184 #: simulation/data/technologies/architecture_pers.json
185 msgid ""
186 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; "
187 "Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great "
188 "greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa."
189 msgstr ""
191 #: simulation/data/technologies/architecture_pers.json
192 msgid "Structures +25% health and capture points, but also +20% build time."
193 msgstr ""
195 #: simulation/data/technologies/arsenal_philon.json
196 msgid "Arsenal of Philon"
197 msgstr ""
199 #: simulation/data/technologies/arsenal_philon.json
200 msgid ""
201 "The arsenal was mainly used as a warehouse for materials and instruments for the "
202 "equipment of warships."
203 msgstr ""
205 #: simulation/data/technologies/arsenal_philon.json
206 msgid "Warships +1 health/second self-repair rate."
207 msgstr ""
209 #: simulation/data/technologies/arsenal_philon.json
210 #: simulation/data/technologies/juggernauts.json
211 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
212 msgstr ""
214 #: simulation/data/technologies/art_of_war.json
215 msgid "Sun Tzu's \"The Art of War\""
216 msgstr ""
218 #: simulation/data/technologies/art_of_war.json
219 msgid "Sūnzǐ BīngFǎ"
220 msgstr ""
222 #: simulation/data/technologies/art_of_war.json
223 msgid ""
224 "This famous and most important work of the Seven Military Classics teaches Han "
225 "commanders everything about planning battles, maintaining armies, and defeating one's "
226 "enemies."
227 msgstr ""
229 #: simulation/data/technologies/art_of_war.json
230 msgid "All Citizen-Soldiers −20% required promotion experience."
231 msgstr ""
233 #: simulation/data/technologies/attack_soldiers_will.json
234 msgid "Will to Fight"
235 msgstr ""
237 #: simulation/data/technologies/attack_soldiers_will.json
238 msgid "The will to fight is crucial to victory. Inspire your troops with higher pay."
239 msgstr ""
241 #: simulation/data/technologies/attack_soldiers_will.json
242 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
243 msgstr ""
245 #: simulation/data/technologies/attack_soldiers_will.json
246 msgid "Dynamis"
247 msgstr ""
249 #: simulation/data/technologies/barracks_batch_training.json
250 msgid ""
251 "Decreases training time of infantry if they are trained in batches or companies. Large "
252 "batches will benefit more than small batches.\n"
253 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
254 msgstr ""
256 #: simulation/data/technologies/barracks_batch_training.json
257 msgid "Decreases batch training time of units trained in Barracks."
258 msgstr ""
260 #: simulation/data/technologies/barracks_batch_training.json
261 #: simulation/data/technologies/stable_batch_training.json
262 msgid "Conscription"
263 msgstr ""
265 #: simulation/data/technologies/cavalry_health.json
266 msgid "Horse Breeding"
267 msgstr ""
269 #: simulation/data/technologies/cavalry_health.json
270 msgid "Selectively breed better war horses."
271 msgstr ""
273 #: simulation/data/technologies/cavalry_health.json
274 msgid "Cavalry +10% health."
275 msgstr ""
277 #: simulation/data/technologies/cavalry_movement_speed.json
278 msgid "Horse Racing"
279 msgstr ""
281 #: simulation/data/technologies/cavalry_movement_speed.json
282 msgid "Train your horses to move faster."
283 msgstr ""
285 #: simulation/data/technologies/cavalry_movement_speed.json
286 msgid "Cavalry +10% walk speed."
287 msgstr ""
289 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
290 msgid "Woad Warriors"
291 msgstr ""
293 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
294 msgid ""
295 "Britons paint their bodies with Woad, which produces a blue color and gives them a "
296 "fiercesome appearance in battle."
297 msgstr ""
299 #: simulation/data/technologies/civbonuses/brit_woad_warriors.json
300 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
301 msgstr ""
303 #: simulation/data/technologies/civbonuses/cart_walls.json
304 msgid "Triple Walls"
305 msgstr ""
307 #: simulation/data/technologies/civbonuses/cart_walls.json
308 msgid ""
309 "Carthaginians built their city walls in three concentric circuits. These walls were "
310 "never breached. Even when the city was taken by the Romans, it was via the city's "
311 "harbor, not by storming its walls."
312 msgstr ""
314 #: simulation/data/technologies/civbonuses/cart_walls.json
315 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
316 msgstr ""
318 #: simulation/data/technologies/civbonuses/celt_structures.json
319 msgid "Wooden Construction"
320 msgstr ""
322 #: simulation/data/technologies/civbonuses/celt_structures.json
323 msgid "Celtic structures were mostly made of wood with rubble foundations."
324 msgstr ""
326 #: simulation/data/technologies/civbonuses/celt_structures.json
327 msgid "Structures −20% build time, −20% health, and −20% capture points."
328 msgstr ""
330 #: simulation/data/technologies/civbonuses/delian_league.json
331 msgid "Delian League"
332 msgstr ""
334 #: simulation/data/technologies/civbonuses/delian_league.json
335 msgid ""
336 "Shortly after the great naval victories at Salamis and Mykale, the Greek city-states "
337 "instituted the so-called Delian League in 478 BC, whose purpose was to push the "
338 "Persians out of the Aegean region. The allied states contributed ships and money, while"
339 " the Athenians offered their entire navy."
340 msgstr ""
342 #: simulation/data/technologies/civbonuses/delian_league.json
343 msgid "Ships −25% construction time."
344 msgstr ""
346 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
347 msgid "Superior Cavalry"
348 msgstr ""
350 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
351 msgid ""
352 "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in "
353 "demand throughout the Mediterranean."
354 msgstr ""
356 #: simulation/data/technologies/civbonuses/gaul_cavalry.json
357 msgid "Cavalry +10% melee attack damage."
358 msgstr ""
360 #: simulation/data/technologies/civbonuses/greek_structures.json
361 msgid "Hellenic Architecture"
362 msgstr ""
364 #: simulation/data/technologies/civbonuses/greek_structures.json
365 msgid "The Greeks used stone construction from early Mycenaean times."
366 msgstr ""
368 #: simulation/data/technologies/civbonuses/greek_structures.json
369 msgid "Structures +10% health and +10% capture points."
370 msgstr ""
372 #: simulation/data/technologies/civbonuses/han_population.json
373 msgid "Federated States"
374 msgstr ""
376 #: simulation/data/technologies/civbonuses/han_population.json
377 msgid ""
378 "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one "
379 "of the largest empires of antiquity by population."
380 msgstr ""
382 #: simulation/data/technologies/civbonuses/han_population.json
383 #: simulation/data/technologies/civbonuses/maur_population.json
384 #: simulation/data/technologies/civbonuses/pers_population.json
385 msgid "+10% maximum population limit."
386 msgstr ""
388 #: simulation/data/technologies/civbonuses/han_walls.json
389 msgid "Great Wall"
390 msgstr ""
392 #: simulation/data/technologies/civbonuses/han_walls.json
393 msgid ""
394 "The Han built massive walls made from rammed earth. These were gigantic fortifications "
395 "several meters thick and stretching for kilometers."
396 msgstr ""
398 #: simulation/data/technologies/civbonuses/han_walls.json
399 msgid "City Walls +50% health."
400 msgstr ""
402 #: simulation/data/technologies/civbonuses/mace_storehouse.json
403 msgid "Resource-Rich Economy"
404 msgstr ""
406 #: simulation/data/technologies/civbonuses/mace_storehouse.json
407 msgid "The Macedonian economy relied greatly on their vast natural resources."
408 msgstr ""
410 #: simulation/data/technologies/civbonuses/mace_storehouse.json
411 msgid "Storehouse technologies −100% research time."
412 msgstr ""
414 #: simulation/data/technologies/civbonuses/maur_elephants.json
415 msgid "Elephant Tradition"
416 msgstr ""
418 #: simulation/data/technologies/civbonuses/maur_elephants.json
419 msgid ""
420 "India is the land of the elephants. Elephant warfare originated in India and continued "
421 "for millennia. It was also the source of elephants for the eastern Mediterranean. "
422 "Indian kings were able to field large numbers of war elephants."
423 msgstr ""
425 #: simulation/data/technologies/civbonuses/maur_elephants.json
426 msgid "Elephants −30% training time."
427 msgstr ""
429 #: simulation/data/technologies/civbonuses/maur_population.json
430 msgid "Emperor of Emperors"
431 msgstr ""
433 #: simulation/data/technologies/civbonuses/maur_population.json
434 msgid "Chakravarti Samrāt"
435 msgstr ""
437 #: simulation/data/technologies/civbonuses/maur_population.json
438 msgid ""
439 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of "
440 "5 million square kilometers, with a population of close to 60 million people. The "
441 "Mauryan regents held the title Emperor of Emperors and commanded a standing army of "
442 "600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably"
443 " the largest army of its time."
444 msgstr ""
446 #: simulation/data/technologies/civbonuses/maur_walls.json
447 msgid "Wooden Walls"
448 msgstr ""
450 #: simulation/data/technologies/civbonuses/maur_walls.json
451 msgid "The Mauryas built their city walls out of wood, an abundant natural resource in India."
452 msgstr ""
454 #: simulation/data/technologies/civbonuses/maur_walls.json
455 msgid "City Walls −20% build time and −20% health."
456 msgstr ""
458 #: simulation/data/technologies/civbonuses/pers_population.json
459 msgid "Great King's Levy"
460 msgstr ""
462 #: simulation/data/technologies/civbonuses/pers_population.json
463 msgid ""
464 "The Persians could and did levy a large number of infantry during wartime due to the "
465 "sheer size of the Achaemenid Empire and the way in which it was set-up. In general the "
466 "Persian infantry was well trained and fought with great tenacity. However while this "
467 "was true the infantry were poor hand-to-hand, close combat fighters. Also, with the "
468 "exception of the elite regiments, the Persian infantry was not a standing professional "
469 "force."
470 msgstr ""
472 #: simulation/data/technologies/civbonuses/ptol_structures.json
473 msgid "Sun-dried Mud Bricks"
474 msgstr ""
476 #: simulation/data/technologies/civbonuses/ptol_structures.json
477 msgid ""
478 "Sun-dried mud bricks were a common building material in hot and dry areas, especially "
479 "where wood was scarce. Although not as strong and durable as fired bricks or natural "
480 "stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage "
481 "they are cheap and easy to produce."
482 msgstr ""
484 #: simulation/data/technologies/civbonuses/ptol_structures.json
485 msgid ""
486 "Houses and Economic Structures −40% wood cost, health, and capture points as well as "
487 "+50% build time."
488 msgstr ""
490 #: simulation/data/technologies/civbonuses/rome_siege.json
491 msgid "Legionary Engineers"
492 msgstr ""
494 #: simulation/data/technologies/civbonuses/rome_siege.json
495 msgid "Soldiers were well Trained to Operate Siege Engines."
496 msgstr ""
498 #: simulation/data/technologies/civbonuses/rome_siege.json
499 msgid "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
500 msgstr ""
502 #: simulation/data/technologies/civbonuses/sele_farms.json
503 msgid "Fertile Crescent"
504 msgstr ""
506 #: simulation/data/technologies/civbonuses/sele_farms.json
507 msgid ""
508 "The Seleucid empire was located in a highly fertile region with productive soils. Farms"
509 " are cheaper and faster to build."
510 msgstr ""
512 #: simulation/data/technologies/civbonuses/sele_farms.json
513 msgid "Farms −25% wood cost and −75% build time."
514 msgstr ""
516 #: simulation/data/technologies/civil_engineering_01.json
517 msgid "Improved Construction"
518 msgstr ""
520 #: simulation/data/technologies/civil_engineering_01.json
521 msgid "All structures −10% build time and −10% cost."
522 msgstr ""
524 #: simulation/data/technologies/civil_engineering_01.json
525 #: simulation/data/technologies/civil_engineering_02.json
526 msgid "Gōngchéng"
527 msgstr ""
529 #: simulation/data/technologies/civil_engineering_02.json
530 msgid "Robust Architecture"
531 msgstr ""
533 #: simulation/data/technologies/civil_engineering_02.json
534 msgid "All structures +20% health."
535 msgstr ""
537 #: simulation/data/technologies/civil_service_01.json
538 msgid "Efficient Bureaucracy"
539 msgstr ""
541 #: simulation/data/technologies/civil_service_01.json
542 msgid "Ministers −50% train time."
543 msgstr ""
545 #: simulation/data/technologies/civil_service_01.json
546 #: simulation/data/technologies/civil_service_02.json
547 msgid "Guānliáo"
548 msgstr ""
550 #: simulation/data/technologies/civil_service_02.json
551 msgid "Intensive Training"
552 msgstr ""
554 #: simulation/data/technologies/civil_service_02.json
555 msgid "Ministers +50% health."
556 msgstr ""
558 #: simulation/data/technologies/colonization.json
559 msgid "Colonization"
560 msgstr ""
562 #: simulation/data/technologies/colonization.json
563 msgid ""
564 "Carthaginians established many trading centers as colonies and ultimately held dominion"
565 " over 300 cities and towns in North Africa alone."
566 msgstr ""
568 #: simulation/data/technologies/colonization.json
569 msgid "Civic Structures (Civic Center, Temples, and Houses) −25% build time and resource costs."
570 msgstr ""
572 #: simulation/data/technologies/cost_healer.json
573 msgid "Sacrificial Ritual"
574 msgstr ""
576 #: simulation/data/technologies/cost_healer.json
577 msgid ""
578 "Sacrificial rituals were quite common in ancient times, whether to satisfy the gods, "
579 "calm natural disasters, or even improve harvests."
580 msgstr ""
582 #: simulation/data/technologies/cost_healer.json
583 msgid "Healers –40% training time, and the metal cost is removed."
584 msgstr ""
586 #: simulation/data/technologies/crossbow_training.json
587 msgid "Crossbow Training"
588 msgstr ""
590 #: simulation/data/technologies/crossbow_training.json
591 msgid "The Han had a penchant for using massed crossbowmen in battle."
592 msgstr ""
594 #: simulation/data/technologies/crossbow_training.json
595 msgid "Crossbow Infantry −20% train time."
596 msgstr ""
598 #: simulation/data/technologies/dock_efficiency.json
599 msgid "Shipwrights"
600 msgstr ""
602 #: simulation/data/technologies/dock_efficiency.json
603 msgid "Faber Navalis"
604 msgstr ""
606 #: simulation/data/technologies/dock_efficiency.json
607 msgid ""
608 "Docks work 20% faster (Ships −20% build time; Technologies −20% research time) and are "
609 "built 20% faster."
610 msgstr ""
612 #: simulation/data/technologies/dock_efficiency.json
613 msgid "Naupēgoi"
614 msgstr ""
616 #: simulation/data/technologies/dock_efficiency.json
617 #: simulation/data/technologies/ship_cost_time.json
618 msgid "Employ skilled shipwrights with specialized tools to speed up ship construction."
619 msgstr ""
621 #: simulation/data/technologies/equine_transports.json
622 msgid "Equine Transports"
623 msgstr ""
625 #: simulation/data/technologies/equine_transports.json
626 msgid ""
627 "Early Achaemenid rulers acted towards making Persia the first great Asian empire to "
628 "rule the seas. The Great King behaved favourably towards the various sea peoples in "
629 "order to secure their services, but also carried out various marine initiatives. During"
630 " the reign of Darius the Great, for example, a canal was built in Egypt and a Persian "
631 "navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the "
632 "Persian navy were retrofitted to carry horses and their riders."
633 msgstr ""
635 #: simulation/data/technologies/equine_transports.json
636 msgid "Phoenician Triremes gain the ability to train Cavalry."
637 msgstr ""
639 #: simulation/data/technologies/exploration.json
640 msgid "Exploration"
641 msgstr ""
643 #: simulation/data/technologies/exploration.json
644 msgid ""
645 "Nobody knew better than the Carthaginians where in the ancient world they were going "
646 "and going to go; their merchant traders had missions to everywhere. The Chinese were "
647 "noted explorers, once sending a fleet of ships into the Indian Ocean to expand their "
648 "knowledge and open up new trade routes."
649 msgstr ""
651 #: simulation/data/technologies/exploration.json
652 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
653 msgstr ""
655 #: simulation/data/technologies/exploration.json
656 msgid "Traders and Ships +20% vision range."
657 msgstr ""
659 #: simulation/data/technologies/fishing_boat_gather_capacity.json
660 msgid "Salt Curing"
661 msgstr ""
663 #: simulation/data/technologies/fishing_boat_gather_capacity.json
664 msgid "Salting allows to preserve fish longer."
665 msgstr ""
667 #: simulation/data/technologies/fishing_boat_gather_capacity.json
668 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
669 msgstr ""
671 #: simulation/data/technologies/fishing_boat_gather_capacity.json
672 msgid "Fishing Boats +20 food capacity."
673 msgstr ""
675 #: simulation/data/technologies/fishing_boat_gather_rate.json
676 msgid "Fishing Nets"
677 msgstr ""
679 #: simulation/data/technologies/fishing_boat_gather_rate.json
680 msgid "Use nets to improve the productivity of fishing boats."
681 msgstr ""
683 #: simulation/data/technologies/fishing_boat_gather_rate.json
684 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
685 msgstr ""
687 #: simulation/data/technologies/garrison_heal.json
688 msgid "Living Conditions"
689 msgstr ""
691 #: simulation/data/technologies/garrison_heal.json
692 msgid "Units regain health over time while garrisoned."
693 msgstr ""
695 #: simulation/data/technologies/garrison_heal.json
696 msgid "Structures +1 garrison heal rate."
697 msgstr ""
699 #: simulation/data/technologies/gather_ahimsa.json
700 msgid "Ahimsa"
701 msgstr ""
703 #: simulation/data/technologies/gather_ahimsa.json
704 msgid ""
705 "Ahimsa is the ancient Indian principle of nonviolence which applies to actions towards "
706 "all living beings. It is a key virtue in Indian religions like Jainism, Buddhism, "
707 "Hinduism, and Sikhism."
708 msgstr ""
710 #: simulation/data/technologies/gather_ahimsa.json
711 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
712 msgstr ""
714 #: simulation/data/technologies/gather_animals_stockbreeding.json
715 msgid "Stockbreeding"
716 msgstr ""
718 #: simulation/data/technologies/gather_animals_stockbreeding.json
719 msgid "Breed livestock to slaughter for meat."
720 msgstr ""
722 #: simulation/data/technologies/gather_animals_stockbreeding.json
723 msgid "Domestic Animals −25% breeding time."
724 msgstr ""
726 #: simulation/data/technologies/gather_capacity_basket.json
727 msgid "Baskets"
728 msgstr ""
730 #: simulation/data/technologies/gather_capacity_basket.json
731 msgid "Workers use baskets. Increases shuttling capacity for all resources."
732 msgstr ""
734 #: simulation/data/technologies/gather_capacity_basket.json
735 #: simulation/data/technologies/gather_capacity_carts.json
736 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
737 msgid "Workers +5 resource capacity."
738 msgstr ""
740 #: simulation/data/technologies/gather_capacity_carts.json
741 msgid "Horse-drawn Carts"
742 msgstr ""
744 #: simulation/data/technologies/gather_capacity_carts.json
745 msgid "Workers use horse-drawn carts. Increases shuttling capacity for all resources."
746 msgstr ""
748 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
749 msgid "Wheelbarrow"
750 msgstr ""
752 #: simulation/data/technologies/gather_capacity_wheelbarrow.json
753 msgid "Workers use wheelbarrows. Increases shuttling capacity for all resources."
754 msgstr ""
756 #: simulation/data/technologies/gather_farming_chain_pump.json
757 msgid "Chain Pump"
758 msgstr ""
760 #: simulation/data/technologies/gather_farming_chain_pump.json
761 msgid "Install a chain pump for improved irrigation."
762 msgstr ""
764 #: simulation/data/technologies/gather_farming_chain_pump.json
765 #: simulation/data/technologies/gather_farming_fertilizer.json
766 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
767 #: simulation/data/technologies/gather_farming_plows.json
768 #: simulation/data/technologies/gather_farming_seed_drill.json
769 #: simulation/data/technologies/gather_farming_training.json
770 #: simulation/data/technologies/gather_farming_training_ptol.json
771 #: simulation/data/technologies/gather_farming_water_weeding.json
772 msgid "Workers +20% grain gather rate."
773 msgstr ""
775 #: simulation/data/technologies/gather_farming_fertilizer.json
776 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
777 msgid "Fertilizer"
778 msgstr ""
780 #: simulation/data/technologies/gather_farming_fertilizer.json
781 #: simulation/data/technologies/gather_farming_fertilizer_ptol.json
782 msgid "Extra nutrients for farms."
783 msgstr ""
785 #: simulation/data/technologies/gather_farming_harvester.json
786 msgid "Harvesting Machine"
787 msgstr ""
789 #: simulation/data/technologies/gather_farming_harvester.json
790 msgid "The Gauls invented an harvesting machine, making it much easier to harvest grain."
791 msgstr ""
793 #: simulation/data/technologies/gather_farming_harvester.json
794 msgid "Workers +10% grain gather rate."
795 msgstr ""
797 #: simulation/data/technologies/gather_farming_plows.json
798 msgid "Iron Plow"
799 msgstr ""
801 #: simulation/data/technologies/gather_farming_plows.json
802 msgid "Equip your workers with iron plows, animal-drawn instruments to turn the sod."
803 msgstr ""
805 #: simulation/data/technologies/gather_farming_seed_drill.json
806 msgid "Seed Drill"
807 msgstr ""
809 #: simulation/data/technologies/gather_farming_seed_drill.json
810 msgid "Equip your workers with seed drills."
811 msgstr ""
813 #: simulation/data/technologies/gather_farming_training.json
814 #: simulation/data/technologies/gather_farming_training_ptol.json
815 msgid "Gather Training"
816 msgstr ""
818 #: simulation/data/technologies/gather_farming_training.json
819 #: simulation/data/technologies/gather_farming_training_ptol.json
820 msgid "Training for workers to increase farm gathering speed."
821 msgstr ""
823 #: simulation/data/technologies/gather_farming_water_weeding.json
824 msgid "Water Weeding"
825 msgstr ""
827 #: simulation/data/technologies/gather_farming_water_weeding.json
828 msgid "Remove water weeds to preserve nutrients for the rice plants."
829 msgstr ""
831 #: simulation/data/technologies/gather_lumbering_ironaxes.json
832 msgid "Iron Axe Heads"
833 msgstr ""
835 #: simulation/data/technologies/gather_lumbering_ironaxes.json
836 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
837 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
838 msgid "Increases wood gathering rates for trees."
839 msgstr ""
841 #: simulation/data/technologies/gather_lumbering_ironaxes.json
842 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
843 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
844 msgid "Workers +25% wood gather rate."
845 msgstr ""
847 #: simulation/data/technologies/gather_lumbering_sharpaxes.json
848 msgid "Sharp Axe Heads"
849 msgstr ""
851 #: simulation/data/technologies/gather_lumbering_strongeraxes.json
852 msgid "Stronger Axe"
853 msgstr ""
855 #: simulation/data/technologies/gather_mining_serfs.json
856 msgid "Serfs"
857 msgstr ""
859 #: simulation/data/technologies/gather_mining_serfs.json
860 msgid "Heilōtes"
861 msgstr ""
863 #: simulation/data/technologies/gather_mining_serfs.json
864 msgid "Compel serfs to help your workers quarry stone. Increases stone gathering rates."
865 msgstr ""
867 #: simulation/data/technologies/gather_mining_serfs.json
868 #: simulation/data/technologies/gather_mining_servants.json
869 #: simulation/data/technologies/gather_mining_slaves.json
870 msgid "Workers +25% stone gather rate."
871 msgstr ""
873 #: simulation/data/technologies/gather_mining_servants.json
874 msgid "Servants"
875 msgstr ""
877 #: simulation/data/technologies/gather_mining_servants.json
878 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
879 msgstr ""
881 #: simulation/data/technologies/gather_mining_servants.json
882 msgid "Douloi"
883 msgstr ""
885 #: simulation/data/technologies/gather_mining_shaftmining.json
886 msgid "Shaft Mining"
887 msgstr ""
889 #: simulation/data/technologies/gather_mining_shaftmining.json
890 msgid "Develop shaft mining. Increases metal gathering rates."
891 msgstr ""
893 #: simulation/data/technologies/gather_mining_shaftmining.json
894 #: simulation/data/technologies/gather_mining_silvermining.json
895 #: simulation/data/technologies/gather_mining_wedgemallet.json
896 msgid "Workers +25% metal gather rate."
897 msgstr ""
899 #: simulation/data/technologies/gather_mining_silvermining.json
900 msgid "Silver Mining"
901 msgstr ""
903 #: simulation/data/technologies/gather_mining_silvermining.json
904 msgid "Mines of Laureion"
905 msgstr ""
907 #: simulation/data/technologies/gather_mining_silvermining.json
908 msgid "Mines of Krenides"
909 msgstr ""
911 #: simulation/data/technologies/gather_mining_silvermining.json
912 msgid "Strike a vein of precious silver. Increases metal gathering rates."
913 msgstr ""
915 #: simulation/data/technologies/gather_mining_slaves.json
916 msgid "Slaves"
917 msgstr ""
919 #: simulation/data/technologies/gather_mining_slaves.json
920 msgid "Servi"
921 msgstr ""
923 #: simulation/data/technologies/gather_mining_slaves.json
924 msgid "Buy slaves to help your workers quarry stone. Increases stone gathering rates."
925 msgstr ""
927 #: simulation/data/technologies/gather_mining_slaves.json
928 msgid "Andrapoda"
929 msgstr ""
931 #: simulation/data/technologies/gather_mining_wedgemallet.json
932 msgid "Wedge and Mallet"
933 msgstr ""
935 #: simulation/data/technologies/gather_mining_wedgemallet.json
936 msgid "Equip your workers with helpful tools. Increases metal gathering rates."
937 msgstr ""
939 #: simulation/data/technologies/gather_wicker_baskets.json
940 #: simulation/data/technologies/gather_wicker_baskets_maur.json
941 msgid "Wicker Baskets"
942 msgstr ""
944 #: simulation/data/technologies/gather_wicker_baskets.json
945 #: simulation/data/technologies/gather_wicker_baskets_maur.json
946 msgid "Equip your foragers with wicker baskets for foraging."
947 msgstr ""
949 #: simulation/data/technologies/gather_wicker_baskets.json
950 #: simulation/data/technologies/gather_wicker_baskets_maur.json
951 msgid "Workers +50% fruit gather rate."
952 msgstr ""
954 #: simulation/data/technologies/heal_range.json
955 msgid "Healing Range"
956 msgstr ""
958 #: simulation/data/technologies/heal_range.json
959 msgid "Olympic Pantheon"
960 msgstr ""
962 #: simulation/data/technologies/heal_range.json
963 #: simulation/data/technologies/heal_range_2.json
964 msgid "Increases the healing and vision range of all healers."
965 msgstr ""
967 #: simulation/data/technologies/heal_range.json
968 #: simulation/data/technologies/heal_range_2.json
969 msgid "Healers +5 healing range."
970 msgstr ""
972 #: simulation/data/technologies/heal_range_2.json
973 msgid "Healing Range 2"
974 msgstr ""
976 #: simulation/data/technologies/heal_range_2.json
977 msgid "Akadēmeia"
978 msgstr ""
980 #: simulation/data/technologies/heal_rate.json
981 msgid "Healing Rate"
982 msgstr ""
984 #: simulation/data/technologies/heal_rate.json
985 msgid "Sphagia"
986 msgstr ""
988 #: simulation/data/technologies/heal_rate.json simulation/data/technologies/heal_rate_2.json
989 msgid "Increases the healing rate of all healers."
990 msgstr ""
992 #: simulation/data/technologies/heal_rate.json simulation/data/technologies/heal_rate_2.json
993 msgid "Healers −20% healing time."
994 msgstr ""
996 #: simulation/data/technologies/heal_rate_2.json
997 msgid "Healing Rate 2"
998 msgstr ""
1000 #: simulation/data/technologies/heal_rate_2.json
1001 msgid "Hippocratic Oath"
1002 msgstr ""
1004 #: simulation/data/technologies/health_females_01.json
1005 msgid "The Loom"
1006 msgstr ""
1008 #: simulation/data/technologies/health_females_01.json
1009 msgid ""
1010 "The loom allowed the creation of finer clothing for settlers. Women of the household "
1011 "were taught from a young age how to weave on the loom, and subsequently spent a large "
1012 "share of their lives working with it."
1013 msgstr ""
1015 #: simulation/data/technologies/health_females_01.json
1016 msgid "Female Citizens +100% health."
1017 msgstr ""
1019 #: simulation/data/technologies/health_regen_units.json
1020 msgid "Battlefield Medicine"
1021 msgstr ""
1023 #: simulation/data/technologies/health_regen_units.json
1024 msgid "Organic units will slowly regenerate health over time when idle."
1025 msgstr ""
1027 #: simulation/data/technologies/health_regen_units.json
1028 msgid "Idle Organic units +0.5 health regeneration rate."
1029 msgstr ""
1031 #: simulation/data/technologies/hellenistic_metropolis.json
1032 msgid "Hellenistic Metropolis"
1033 msgstr ""
1035 #: simulation/data/technologies/hellenistic_metropolis.json
1036 msgid ""
1037 "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their"
1038 " empires, where Greek culture and art blended with local customs to create the motley "
1039 "Hellenistic civilization."
1040 msgstr ""
1042 #: simulation/data/technologies/hellenistic_metropolis.json
1043 msgid "Civic Centers +100% health and capture points, double default arrows."
1044 msgstr ""
1046 #: simulation/data/technologies/helot_economy.json
1047 msgid "Helot Economy"
1048 msgstr ""
1050 #: simulation/data/technologies/helot_economy.json
1051 msgid ""
1052 "Helots were the servants of Greece. Unlike slaves, helots were owned by the state, "
1053 "which managed economic production. Helots must give a reasonable portion of their "
1054 "harvest to support a warrior and his family or widow."
1055 msgstr ""
1057 #: simulation/data/technologies/helot_economy.json
1058 msgid "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce damage."
1059 msgstr ""
1061 #: simulation/data/technologies/hoplite_tradition.json
1062 msgid "Hoplite Tradition"
1063 msgstr ""
1065 #: simulation/data/technologies/hoplite_tradition.json
1066 msgid "Hoplite soldiers constituted most of the armies of Greece."
1067 msgstr ""
1069 #: simulation/data/technologies/hoplite_tradition.json
1070 msgid "Hoplites −25% training time, −50% promotion experience, and +10% health."
1071 msgstr ""
1073 #: simulation/data/technologies/immortals.json
1074 msgid "Immortals"
1075 msgstr ""
1077 #: simulation/data/technologies/immortals.json
1078 msgid ""
1079 "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi "
1080 "(“Immortals”) by Greek authors."
1081 msgstr ""
1083 #: simulation/data/technologies/immortals.json
1084 msgid "Immortals −50% training time."
1085 msgstr ""
1087 #: simulation/data/technologies/iphicratean_reforms.json
1088 msgid "Iphicratean Reforms"
1089 msgstr ""
1091 #: simulation/data/technologies/iphicratean_reforms.json
1092 msgid "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos)."
1093 msgstr ""
1095 #: simulation/data/technologies/iphicratean_reforms.json
1096 msgid "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1097 msgstr ""
1099 #: simulation/data/technologies/juggernauts.json
1100 msgid "Juggernauts"
1101 msgstr ""
1103 #: simulation/data/technologies/juggernauts.json
1104 msgid "Tessarakonterēs"
1105 msgstr ""
1107 #: simulation/data/technologies/juggernauts.json
1108 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1109 msgstr ""
1111 #: simulation/data/technologies/krypteia.json
1112 msgid "Krypteia"
1113 msgstr ""
1115 #: simulation/data/technologies/krypteia.json
1116 msgid ""
1117 "Krypteia was an Agoge rite of passage, during which soldiers learned how to camouflage "
1118 "themselves and gained combat experience. The Spartans declared war on the Helots "
1119 "annually, with no problem or guilt in murdering them. During this initiation, the "
1120 "youths slept during the day and roamed at night, murdering any Helot they encountered "
1121 "along the way."
1122 msgstr ""
1124 #: simulation/data/technologies/krypteia.json
1125 msgid ""
1126 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers +30% "
1127 "training time."
1128 msgstr ""
1130 #: simulation/data/technologies/long_walls.json
1131 msgid "Athenian Long Walls"
1132 msgstr ""
1134 #: simulation/data/technologies/long_walls.json
1135 msgid ""
1136 "The Long Walls of Athens were constructed under the auspices of the wily Themistocles "
1137 "and extended 6 km from the city to the port of Piraeus. This secured the city's sea "
1138 "supply routes and prevented an enemy from starving out the city during a siege."
1139 msgstr ""
1141 #: simulation/data/technologies/long_walls.json
1142 msgid "Build Walls in own or neutral territory."
1143 msgstr ""
1145 #: simulation/data/technologies/nisean_horses.json
1146 msgid "Nisean War Horses"
1147 msgstr ""
1149 #: simulation/data/technologies/nisean_horses.json
1150 msgid "Nisioi"
1151 msgstr ""
1153 #: simulation/data/technologies/nisean_horses.json
1154 msgid ""
1155 "The now-extinct Nisian breed of horse was one of the largest and robust horses of "
1156 "ancient times. They were highly sought after by the Seleucids and Persians as both "
1157 "rider and mount gained heavier armor as time progressed."
1158 msgstr ""
1160 #: simulation/data/technologies/nisean_horses.json
1161 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1162 msgstr ""
1164 #: simulation/data/technologies/ostracism.json
1165 msgid "Ostracism"
1166 msgstr ""
1168 #: simulation/data/technologies/ostracism.json
1169 msgid ""
1170 "In ancient Athens, ostracism was the process by which any citizen, including political "
1171 "leaders, could be expelled from the city-state for 10 years."
1172 msgstr ""
1174 #: simulation/data/technologies/ostracism.json
1175 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1176 msgstr ""
1178 #: simulation/data/technologies/outpost_vision.json
1179 msgid "Carrier Pigeons"
1180 msgstr ""
1182 #: simulation/data/technologies/outpost_vision.json
1183 msgid "Increases outpost vision."
1184 msgstr ""
1186 #: simulation/data/technologies/outpost_vision.json
1187 msgid "Outposts +33% vision range."
1188 msgstr ""
1190 #: simulation/data/technologies/pair_gather_food_maur.json
1191 msgid "Wicker Basket vs Ahimsa"
1192 msgstr ""
1194 #: simulation/data/technologies/pair_unlock_champions_sele.json
1195 msgid "Traditional Army vs Reform Army"
1196 msgstr ""
1198 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json
1199 msgid "Civil Engineering"
1200 msgstr ""
1202 #: simulation/data/technologies/pair_unlock_civil_service_han.json
1203 msgid "Civil Service"
1204 msgstr ""
1206 #: simulation/data/technologies/pair_unlock_cult_ptol.json
1207 msgid "Cult"
1208 msgstr ""
1210 #: simulation/data/technologies/parade_of_daphne.json
1211 msgid "Parade of Daphne"
1212 msgstr ""
1214 #: simulation/data/technologies/parade_of_daphne.json
1215 msgid ""
1216 "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of "
1217 "well-equipped troops participated in the opening procession."
1218 msgstr ""
1220 #: simulation/data/technologies/parade_of_daphne.json
1221 msgid "Champions −20% training time."
1222 msgstr ""
1224 #: simulation/data/technologies/pharaonic_cult.json
1225 msgid "Pharaonic Cult"
1226 msgstr ""
1228 #: simulation/data/technologies/pharaonic_cult.json
1229 msgid ""
1230 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and beyond "
1231 "reproach, at least among the common people. The Ptolemaic dynasts certainly took "
1232 "advantage of this ancient custom to the fullest, to varying degrees of success."
1233 msgstr ""
1235 #: simulation/data/technologies/pharaonic_cult.json
1236 msgid "Heroes +2 health/second self-regen rate."
1237 msgstr ""
1239 #: simulation/data/technologies/phase_city.json
1240 msgid ""
1241 "Dummy technology for use in templates requirements, replaced by phase_city_generic or "
1242 "phase_city_{civ}."
1243 msgstr ""
1245 #: simulation/data/technologies/phase_city.json
1246 #: simulation/data/technologies/phase_city_athen.json
1247 #: simulation/data/technologies/phase_city_generic.json
1248 #: simulation/data/technologies/phase_city_pers.json
1249 msgid "City Phase"
1250 msgstr ""
1252 #: simulation/data/technologies/phase_city_athen.json
1253 msgid ""
1254 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1255 "technology. This is the Athenian city phase, where metal gathering rates are boosted "
1256 "because of the 'Silver Owls' bonus."
1257 msgstr ""
1259 #: simulation/data/technologies/phase_city_athen.json
1260 msgid ""
1261 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1262 " territory influence radius. Structures +1 capture points regeneration rate for "
1263 "garrisoned units. Workers +10% metal gather rate."
1264 msgstr ""
1266 #: simulation/data/technologies/phase_city_athen.json
1267 #: simulation/data/technologies/phase_city_generic.json
1268 msgid "Megalopolis"
1269 msgstr ""
1271 #: simulation/data/technologies/phase_city_athen.json
1272 #: simulation/data/technologies/phase_city_generic.json
1273 #: simulation/data/technologies/phase_city_pers.json
1274 msgid "Requires three Town Structures."
1275 msgstr ""
1277 #: simulation/data/technologies/phase_city_generic.json
1278 msgid "Jùn"
1279 msgstr ""
1281 #: simulation/data/technologies/phase_city_generic.json
1282 msgid ""
1283 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1284 "technology."
1285 msgstr ""
1287 #: simulation/data/technologies/phase_city_generic.json
1288 msgid ""
1289 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1290 " territory influence radius. Structures +1 capture points regeneration rate for "
1291 "garrisoned units."
1292 msgstr ""
1294 #: simulation/data/technologies/phase_city_pers.json
1295 msgid ""
1296 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1297 "technology. This is the Persian city phase.\n"
1298 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches "
1299 "will benefit more than small batches.\n"
1300 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1301 msgstr ""
1303 #: simulation/data/technologies/phase_city_pers.json
1304 msgid ""
1305 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +25%"
1306 " territory influence radius. Structures +1 capture points regeneration rate for "
1307 "garrisoned units. Decrease batch training time of units trained in Stables."
1308 msgstr ""
1310 #: simulation/data/technologies/phase_town.json
1311 msgid ""
1312 "Dummy technology for use in templates requirements, replaced by phase_town_generic or "
1313 "phase_town_{civ}."
1314 msgstr ""
1316 #: simulation/data/technologies/phase_town.json
1317 #: simulation/data/technologies/phase_town_athen.json
1318 #: simulation/data/technologies/phase_town_generic.json
1319 #: simulation/data/technologies/phase_town_pers.json
1320 msgid "Town Phase"
1321 msgstr ""
1323 #: simulation/data/technologies/phase_town_athen.json
1324 msgid ""
1325 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1326 "Athenian town phase, where metal gathering rates are boosted because of the 'Silver "
1327 "Owls' bonus."
1328 msgstr ""
1330 #: simulation/data/technologies/phase_town_athen.json
1331 msgid ""
1332 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1333 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1334 "garrisoned units. Workers +10% metal gather rate."
1335 msgstr ""
1337 #: simulation/data/technologies/phase_town_athen.json
1338 #: simulation/data/technologies/phase_town_generic.json
1339 msgid "Kōmopolis"
1340 msgstr ""
1342 #: simulation/data/technologies/phase_town_athen.json
1343 #: simulation/data/technologies/phase_town_generic.json
1344 #: simulation/data/technologies/phase_town_pers.json
1345 msgid "Requires five Village Structures."
1346 msgstr ""
1348 #: simulation/data/technologies/phase_town_generic.json
1349 msgid "Xìan"
1350 msgstr ""
1352 #: simulation/data/technologies/phase_town_generic.json
1353 msgid "Advances from a small village to a bustling town, ready to expand rapidly."
1354 msgstr ""
1356 #: simulation/data/technologies/phase_town_generic.json
1357 msgid ""
1358 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1359 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1360 "garrisoned units."
1361 msgstr ""
1363 #: simulation/data/technologies/phase_town_pers.json
1364 msgid ""
1365 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1366 "Persian town phase.\n"
1367 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches "
1368 "will benefit more than small batches.\n"
1369 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1370 msgstr ""
1372 #: simulation/data/technologies/phase_town_pers.json
1373 msgid ""
1374 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +25%"
1375 " territory influence radius. Structures +0.5 capture points regeneration rate for "
1376 "garrisoned units. Decrease batch training time of units trained in Stables."
1377 msgstr ""
1379 #: simulation/data/technologies/phase_village.json
1380 msgid "Village Phase"
1381 msgstr ""
1383 #: simulation/data/technologies/pheidian_workshop.json
1384 msgid "Pheidian Workshop"
1385 msgstr ""
1387 #: simulation/data/technologies/pheidian_workshop.json
1388 msgid ""
1389 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th century BC, "
1390 "and is commonly regarded as one of the greatest of all sculptors of Classical Greece: "
1391 "Phidias' Statue of Zeus at Olympia was one of the Seven Wonders of the Ancient World. "
1392 "Phidias designed the statues of the goddess Athena on the Athenian Acropolis, namely "
1393 "the Athena Parthenos inside the Parthenon and the Athena Promachos, a colossal bronze "
1394 "statue of Athena which stood between it and the Propylaea, a monumental gateway that "
1395 "served as the entrance to the Acropolis in Athens."
1396 msgstr ""
1398 #: simulation/data/technologies/pheidian_workshop.json
1399 msgid "Temples and Wonder −50% stone cost and build time."
1400 msgstr ""
1402 #: simulation/data/technologies/poison_arrows.json
1403 msgid "Poison Arrows"
1404 msgstr ""
1406 #: simulation/data/technologies/poison_arrows.json
1407 msgid "Ranged Soldiers +20% attack damage."
1408 msgstr ""
1410 #: simulation/data/technologies/poison_blades.json
1411 msgid "Poison Blades"
1412 msgstr ""
1414 #: simulation/data/technologies/poison_blades.json
1415 msgid "Melee Soldiers +20% attack damage."
1416 msgstr ""
1418 #: simulation/data/technologies/pop_house_01.json
1419 msgid "Home Garden"
1420 msgstr ""
1422 #: simulation/data/technologies/pop_house_01.json
1423 msgid "Paradaidām"
1424 msgstr ""
1426 #: simulation/data/technologies/pop_house_01.json
1427 msgid "Peristylium"
1428 msgstr ""
1430 #: simulation/data/technologies/pop_house_01.json
1431 msgid ""
1432 "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded "
1433 "enclosures."
1434 msgstr ""
1436 #: simulation/data/technologies/pop_house_01.json
1437 msgid "Peristylon"
1438 msgstr ""
1440 #: simulation/data/technologies/pop_house_01.json
1441 #: simulation/data/technologies/pop_house_02.json
1442 msgid "Houses +20% population bonus."
1443 msgstr ""
1445 #: simulation/data/technologies/pop_house_02.json
1446 msgid "Manors"
1447 msgstr ""
1449 #: simulation/data/technologies/pop_house_02.json
1450 msgid "Insulae"
1451 msgstr ""
1453 #: simulation/data/technologies/pop_house_02.json
1454 msgid "Homes tended to expand as the wealth and population of a settlement grew."
1455 msgstr ""
1457 #: simulation/data/technologies/reformed_army_sele.json
1458 msgid "Reform Army"
1459 msgstr ""
1461 #: simulation/data/technologies/reformed_army_sele.json
1462 msgid "The Roman-style core of the Seleucid army."
1463 msgstr ""
1465 #: simulation/data/technologies/reformed_army_sele.json
1466 msgid "Unlock the Champion Infantry Swordsman."
1467 msgstr ""
1469 #: simulation/data/technologies/roman_reforms.json
1470 msgid "Marian Reforms"
1471 msgstr ""
1473 #: simulation/data/technologies/roman_reforms.json
1474 msgid ""
1475 "Regularize the army into a professional, organized force. The Marian reforms were a "
1476 "series of military reforms in the last century BC attributed to Gaius Marius involving "
1477 "the abolition of citzen cavalry, equipment changes, and standardization of the heavy "
1478 "infantry unit: the Legionary."
1479 msgstr ""
1481 #: simulation/data/technologies/roman_reforms.json
1482 msgid ""
1483 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock Onagers "
1484 "and Centurions, but lose access to Spear Cavalry and Italic Heavy Infantry."
1485 msgstr ""
1487 #: simulation/data/technologies/roman_roads.json
1488 msgid "Roman Roads"
1489 msgstr ""
1491 #: simulation/data/technologies/roman_roads.json
1492 msgid "Viae Romanum"
1493 msgstr ""
1495 #: simulation/data/technologies/roman_roads.json
1496 msgid "All roads lead to Rome."
1497 msgstr ""
1499 #: simulation/data/technologies/roman_roads.json
1500 msgid "All Land Units +5% movement speed."
1501 msgstr ""
1503 #: simulation/data/technologies/serapis_cult.json
1504 msgid "Serapis Cult"
1505 msgstr ""
1507 #: simulation/data/technologies/serapis_cult.json
1508 msgid ""
1509 "The cult of Serapis was introduced during the 3rd century BC on the orders of Ptolemy I"
1510 " of Egypt as a means to unify the Greeks and Egyptians in his realm. The god was "
1511 "depicted as Greek in appearance, but with Egyptian trappings, and combined iconography "
1512 "from a great many cults, signifying both abundance and resurrection. A serapeion was "
1513 "any temple or religious precinct devoted to Serapis. The cult of Serapis was spread as "
1514 "a matter of deliberate policy by the Ptolemaic kings, who also built an immense "
1515 "serapeum in Alexandria."
1516 msgstr ""
1518 #: simulation/data/technologies/serapis_cult.json
1519 msgid "+2.0 metal trickle per second."
1520 msgstr ""
1522 #: simulation/data/technologies/ship_capture_resistance.json
1523 msgid "Marines"
1524 msgstr ""
1526 #: simulation/data/technologies/ship_capture_resistance.json
1527 msgid "Marines were a vital part of ship defense and offense."
1528 msgstr ""
1530 #: simulation/data/technologies/ship_capture_resistance.json
1531 msgid "All Warships +40% capture resistance."
1532 msgstr ""
1534 #: simulation/data/technologies/ship_capture_resistance.json
1535 msgid "Epibatai"
1536 msgstr ""
1538 #: simulation/data/technologies/ship_cost_time.json
1539 msgid "Naval Architects"
1540 msgstr ""
1542 #: simulation/data/technologies/ship_cost_time.json
1543 msgid "Ships −20% construction time."
1544 msgstr ""
1546 #: simulation/data/technologies/ship_health.json
1547 msgid "Reinforced Hull"
1548 msgstr ""
1550 #: simulation/data/technologies/ship_health.json
1551 msgid "Wooden reinforcement beams for ship hulls."
1552 msgstr ""
1554 #: simulation/data/technologies/ship_health.json
1555 msgid "Ships +25% health, but −10% speed."
1556 msgstr ""
1558 #: simulation/data/technologies/ship_movement_speed.json
1559 msgid "Experienced Crews"
1560 msgstr ""
1562 #: simulation/data/technologies/ship_movement_speed.json
1563 msgid "Train your oarsmen and sailors to move more efficiently and speed up your ships."
1564 msgstr ""
1566 #: simulation/data/technologies/ship_movement_speed.json
1567 msgid "Ships +10% movement speed."
1568 msgstr ""
1570 #: simulation/data/technologies/ship_vision.json
1571 msgid "Lookouts"
1572 msgstr ""
1574 #: simulation/data/technologies/ship_vision.json
1575 msgid ""
1576 "Lookouts aboard ship were important for sighting land, spotting navigational hazards, "
1577 "and directing fire in battle."
1578 msgstr ""
1580 #: simulation/data/technologies/ship_vision.json
1581 msgid ""
1582 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision range. Unlocks"
1583 " “Exploration” for the Carthaginians and Han Chinese."
1584 msgstr ""
1586 #: simulation/data/technologies/ship_vision.json
1587 msgid "Prōratēs"
1588 msgstr ""
1590 #: simulation/data/technologies/siege_attack.json
1591 msgid "Advanced Siege"
1592 msgstr ""
1594 #: simulation/data/technologies/siege_attack.json
1595 msgid "Advanced technologies improve siege efficiency."
1596 msgstr ""
1598 #: simulation/data/technologies/siege_attack.json
1599 msgid "Siege Engines +25% attack crush damage."
1600 msgstr ""
1602 #: simulation/data/technologies/siege_bolt_accuracy.json
1603 msgid "Bolt Accuracy"
1604 msgstr ""
1606 #: simulation/data/technologies/siege_bolt_accuracy.json
1607 msgid "Improvement to projectile accuracy."
1608 msgstr ""
1610 #: simulation/data/technologies/siege_bolt_accuracy.json
1611 msgid "Bolt Shooters −20% ranged attack spread."
1612 msgstr ""
1614 #: simulation/data/technologies/siege_cost_time.json
1615 msgid "Siegecraft"
1616 msgstr ""
1618 #: simulation/data/technologies/siege_cost_time.json
1619 msgid "The science or craft of laying or carrying out sieges."
1620 msgstr ""
1622 #: simulation/data/technologies/siege_cost_time.json
1623 msgid "Siege Engines −20% construction time."
1624 msgstr ""
1626 #: simulation/data/technologies/siege_health.json
1627 msgid "Armor Plating"
1628 msgstr ""
1630 #: simulation/data/technologies/siege_health.json
1631 msgid "Cover the exterior with iron plates to protect against fire and projectiles."
1632 msgstr ""
1634 #: simulation/data/technologies/siege_health.json
1635 msgid "Battering Rams and Siege Towers +25% health."
1636 msgstr ""
1638 #: simulation/data/technologies/siege_pack_unpack.json
1639 msgid "Military Engineers"
1640 msgstr ""
1642 #: simulation/data/technologies/siege_pack_unpack.json
1643 msgid "Military engineers are responsible for improvements in siege engines."
1644 msgstr ""
1646 #: simulation/data/technologies/siege_pack_unpack.json
1647 msgid "Siege Engines –40% pack and unpack time."
1648 msgstr ""
1650 #: simulation/data/technologies/silk_road.json
1651 msgid "Silk Road"
1652 msgstr ""
1654 #: simulation/data/technologies/silk_road.json
1655 msgid "Traders +20% international trade bonus."
1656 msgstr ""
1658 #: simulation/data/technologies/silvershields.json
1659 msgid "Silver Shields Regiment"
1660 msgstr ""
1662 #: simulation/data/technologies/silvershields.json
1663 msgid ""
1664 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the "
1665 "Macedonian army."
1666 msgstr ""
1668 #: simulation/data/technologies/silvershields.json
1669 msgid ""
1670 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack "
1671 "damage."
1672 msgstr ""
1674 #: simulation/data/technologies/soldier_attack_melee_01.json
1675 msgid "Side Arms"
1676 msgstr ""
1678 #: simulation/data/technologies/soldier_attack_melee_01.json
1679 msgid "Pugio"
1680 msgstr ""
1682 #: simulation/data/technologies/soldier_attack_melee_01.json
1683 msgid ""
1684 "Often, a soldier would carry a secondary weapon in addition to his primary weapon of "
1685 "choice, to be drawn when the primary weapon has failed or been broken."
1686 msgstr ""
1688 #: simulation/data/technologies/soldier_attack_melee_01.json
1689 msgid "Xiphos"
1690 msgstr ""
1692 #: simulation/data/technologies/soldier_attack_melee_01.json
1693 #: simulation/data/technologies/soldier_attack_melee_02.json
1694 msgid "Soldiers +15% melee attack damage."
1695 msgstr ""
1697 #: simulation/data/technologies/soldier_attack_melee_02.json
1698 msgid "Iron Weapons"
1699 msgstr ""
1701 #: simulation/data/technologies/soldier_attack_melee_02.json
1702 msgid "Using iron instead of bronze gave weapons additional power."
1703 msgstr ""
1705 #: simulation/data/technologies/soldier_attack_melee_03.json
1706 msgid "Carburization"
1707 msgstr ""
1709 #: simulation/data/technologies/soldier_attack_melee_03.json
1710 msgid ""
1711 "By adding a small amount of carbon during the iron smelting process, a stronger "
1712 "material, steel, can be forged."
1713 msgstr ""
1715 #: simulation/data/technologies/soldier_attack_melee_03.json
1716 msgid "Soldiers +20% melee attack damage."
1717 msgstr ""
1719 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1720 msgid "Steel Working"
1721 msgstr ""
1723 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1724 msgid "Wootz Steel"
1725 msgstr ""
1727 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1728 msgid "Toledo Steel"
1729 msgstr ""
1731 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1732 msgid ""
1733 "Secret steel working techniques give sword blades distinctive and beautiful markings. "
1734 "Not only that, but the steel's hardness is unparalleled."
1735 msgstr ""
1737 #: simulation/data/technologies/soldier_attack_melee_03_variant.json
1738 msgid "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1739 msgstr ""
1741 #: simulation/data/technologies/soldier_attack_ranged_01.json
1742 msgid "Improved Fletching"
1743 msgstr ""
1745 #: simulation/data/technologies/soldier_attack_ranged_01.json
1746 msgid ""
1747 "Improving the fletching of arrows increases their stability and speed, and thus their "
1748 "penetration."
1749 msgstr ""
1751 #: simulation/data/technologies/soldier_attack_ranged_01.json
1752 #: simulation/data/technologies/soldier_attack_ranged_02.json
1753 msgid "Soldiers +15% ranged attack damage."
1754 msgstr ""
1756 #: simulation/data/technologies/soldier_attack_ranged_02.json
1757 msgid "Iron Arrowheads"
1758 msgstr ""
1760 #: simulation/data/technologies/soldier_attack_ranged_02.json
1761 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1762 msgstr ""
1764 #: simulation/data/technologies/soldier_attack_ranged_03.json
1765 msgid "Trilobate Arrowheads"
1766 msgstr ""
1768 #: simulation/data/technologies/soldier_attack_ranged_03.json
1769 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1770 msgstr ""
1772 #: simulation/data/technologies/soldier_attack_ranged_03.json
1773 msgid "Soldiers +20% ranged attack damage."
1774 msgstr ""
1776 #: simulation/data/technologies/soldier_ranged_experience.json
1777 msgid "Ranged Soldiers +25% promotion experience."
1778 msgstr ""
1780 #: simulation/data/technologies/soldier_resistance_hack_01.json
1781 msgid "Quilted Body Armor"
1782 msgstr ""
1784 #: simulation/data/technologies/soldier_resistance_hack_01.json
1785 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1786 msgstr ""
1788 #: simulation/data/technologies/soldier_resistance_hack_01.json
1789 msgid "Spolas"
1790 msgstr ""
1792 #: simulation/data/technologies/soldier_resistance_hack_01.json
1793 #: simulation/data/technologies/soldier_resistance_hack_02.json
1794 msgid "Soldiers +1 hack resistance."
1795 msgstr ""
1797 #: simulation/data/technologies/soldier_resistance_hack_02.json
1798 msgid "Laminated Linen Body Armor"
1799 msgstr ""
1801 #: simulation/data/technologies/soldier_resistance_hack_02.json
1802 msgid "Body armor made from laminated linen."
1803 msgstr ""
1805 #: simulation/data/technologies/soldier_resistance_hack_02.json
1806 msgid "Linothōrax"
1807 msgstr ""
1809 #: simulation/data/technologies/soldier_resistance_hack_03.json
1810 msgid "Mail Body Armor"
1811 msgstr ""
1813 #: simulation/data/technologies/soldier_resistance_hack_03.json
1814 msgid "Body armor made of small metal rings linked together."
1815 msgstr ""
1817 #: simulation/data/technologies/soldier_resistance_hack_03.json
1818 msgid "Soldiers +2 hack resistance."
1819 msgstr ""
1821 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1822 msgid "Wooden Shield"
1823 msgstr ""
1825 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1826 msgid ""
1827 "Wooden shields are heavier but much better able to resist projectiles and blows than "
1828 "wicker-frame shields."
1829 msgstr ""
1831 #: simulation/data/technologies/soldier_resistance_pierce_01.json
1832 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1833 msgid "Soldiers +1 pierce resistance."
1834 msgstr ""
1836 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1837 msgid "Metal Rim"
1838 msgstr ""
1840 #: simulation/data/technologies/soldier_resistance_pierce_02.json
1841 msgid "Strengthen shields with a metal rim or spine."
1842 msgstr ""
1844 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1845 msgid "Improved Shield Alloys"
1846 msgstr ""
1848 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1849 msgid "Strengthen shields further with stronger metal alloys."
1850 msgstr ""
1852 #: simulation/data/technologies/soldier_resistance_pierce_03.json
1853 msgid "Soldiers +2 pierce resistance."
1854 msgstr ""
1856 #: simulation/data/technologies/spy_counter.json
1857 msgid "Counterintelligence"
1858 msgstr ""
1860 #: simulation/data/technologies/spy_counter.json
1861 msgid "Recruit a network of informants to watch over your people."
1862 msgstr ""
1864 #: simulation/data/technologies/spy_counter.json
1865 msgid "Make your units 50% more expensive to bribe."
1866 msgstr ""
1868 #: simulation/data/technologies/stable_batch_training.json
1869 msgid ""
1870 "Decreases training time of cavalry if they are trained in batches or squadrons. Large "
1871 "batches will benefit more than small batches.\n"
1872 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1873 msgstr ""
1875 #: simulation/data/technologies/stable_batch_training.json
1876 msgid "Decrease batch training time of units trained in Stables."
1877 msgstr ""
1879 #: simulation/data/technologies/subterranean_aqueducts.json
1880 msgid "Subterranean Aqueducts"
1881 msgstr ""
1883 #: simulation/data/technologies/subterranean_aqueducts.json
1884 msgid "Kārēz"
1885 msgstr ""
1887 #: simulation/data/technologies/subterranean_aqueducts.json
1888 msgid "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house."
1889 msgstr ""
1891 #: simulation/data/technologies/subterranean_aqueducts.json
1892 msgid "Ice House +1 trickle food rate per second."
1893 msgstr ""
1895 #: simulation/data/technologies/tower_crenellations.json
1896 msgid "Crenellations"
1897 msgstr ""
1899 #: simulation/data/technologies/tower_crenellations.json
1900 msgid "Crenellations on the battlements allow soldiers wider range of fire in defending a keep."
1901 msgstr ""
1903 #: simulation/data/technologies/tower_crenellations.json
1904 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1905 msgstr ""
1907 #: simulation/data/technologies/tower_health.json
1908 msgid "Sturdy Foundations"
1909 msgstr ""
1911 #: simulation/data/technologies/tower_health.json
1912 msgid "Reinforce the foundations in preparation of an attack."
1913 msgstr ""
1915 #: simulation/data/technologies/tower_health.json
1916 msgid "Towers +25% health."
1917 msgstr ""
1919 #: simulation/data/technologies/tower_murderholes.json
1920 msgid "Murder Holes"
1921 msgstr ""
1923 #: simulation/data/technologies/tower_murderholes.json
1924 msgid "Murder holes allow hitting enemies at the foot of the tower."
1925 msgstr ""
1927 #: simulation/data/technologies/tower_murderholes.json
1928 msgid "Sentry and Stone Towers have 0 minimum attack range."
1929 msgstr ""
1931 #: simulation/data/technologies/tower_range.json
1932 msgid "Arrow Shooters"
1933 msgstr ""
1935 #: simulation/data/technologies/tower_range.json
1936 msgid "Arrow shooters increase the maximum range of the fire arrows."
1937 msgstr ""
1939 #: simulation/data/technologies/tower_range.json
1940 msgid "Sentry and Stone Towers +8 attack range."
1941 msgstr ""
1943 #: simulation/data/technologies/tower_watch.json
1944 msgid "Sentries"
1945 msgstr ""
1947 #: simulation/data/technologies/tower_watch.json
1948 msgid "Shàobīng"
1949 msgstr ""
1951 #: simulation/data/technologies/tower_watch.json
1952 msgid "Vigiles"
1953 msgstr ""
1955 #: simulation/data/technologies/tower_watch.json
1956 msgid "A night's watch increases vigilance."
1957 msgstr ""
1959 #: simulation/data/technologies/tower_watch.json
1960 msgid "Sentry and Stone Towers +1 default arrow count."
1961 msgstr ""
1963 #: simulation/data/technologies/tower_watch.json
1964 msgid "Nyktophylakes"
1965 msgstr ""
1967 #: simulation/data/technologies/trade_commercial_treaty.json
1968 msgid "Commercial Treaty"
1969 msgstr ""
1971 #: simulation/data/technologies/trade_commercial_treaty.json
1972 msgid "Improve the international trading profit."
1973 msgstr ""
1975 #: simulation/data/technologies/trade_commercial_treaty.json
1976 msgid "Traders +10% trade profit between allies."
1977 msgstr ""
1979 #: simulation/data/technologies/trade_gain_01.json
1980 msgid "Handicraft"
1981 msgstr ""
1983 #: simulation/data/technologies/trade_gain_01.json
1984 #: simulation/data/technologies/trade_gain_02.json
1985 msgid "The progress in handicraft improves the trading profit."
1986 msgstr ""
1988 #: simulation/data/technologies/trade_gain_01.json
1989 #: simulation/data/technologies/trade_gain_02.json
1990 msgid "Traders +15% trade gain."
1991 msgstr ""
1993 #: simulation/data/technologies/trade_gain_02.json
1994 msgid "Advanced Handicraft"
1995 msgstr ""
1997 #: simulation/data/technologies/trader_health.json
1998 msgid "Trade Caravan"
1999 msgstr ""
2001 #: simulation/data/technologies/trader_health.json
2002 msgid "Traders traveling together in caravans are less vulnerable."
2003 msgstr ""
2005 #: simulation/data/technologies/trader_health.json
2006 msgid "Land Traders +50% health."
2007 msgstr ""
2009 #: simulation/data/technologies/traditional_army_sele.json
2010 msgid "Traditional Army"
2011 msgstr ""
2013 #: simulation/data/technologies/traditional_army_sele.json
2014 msgid "The Macedonian-style core of the Seleucid army."
2015 msgstr ""
2017 #: simulation/data/technologies/traditional_army_sele.json
2018 msgid "Unlock the Champion Infantry Pikeman."
2019 msgstr ""
2021 #: simulation/data/technologies/tyrtean_paeans.json
2022 msgid "Tyrtean Paeans"
2023 msgstr ""
2025 #: simulation/data/technologies/tyrtean_paeans.json
2026 msgid ""
2027 "Paeans were battle hymns that were sung by the Hoplites when they charged the enemy "
2028 "lines. One of the first known Paeans was composed by Tirteus, a warrior poet of Sparta,"
2029 " during the First Messenian War."
2030 msgstr ""
2032 #: simulation/data/technologies/tyrtean_paeans.json
2033 msgid "Champion Hoplites +10% movement speed."
2034 msgstr ""
2036 #: simulation/data/technologies/unit_advanced.json
2037 msgid ""
2038 "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength,"
2039 " +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; "
2040 "Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
2041 msgstr ""
2043 #: simulation/data/technologies/unit_elite.json
2044 msgid ""
2045 "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, "
2046 "and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1"
2047 " resistance and +20% attack damage; Ranged units −20% spread."
2048 msgstr ""
2050 #: simulation/data/technologies/unlock_champion_cavalry.json
2051 msgid "Unlock Champion Cavalry"
2052 msgstr ""
2054 #: simulation/data/technologies/unlock_champion_cavalry.json
2055 msgid "Unlock Champion Cavalry at the Stable."
2056 msgstr ""
2058 #: simulation/data/technologies/unlock_champion_cavalry.json
2059 #: simulation/data/technologies/unlock_champion_chariots.json
2060 #: simulation/data/technologies/unlock_champion_infantry.json
2061 msgid ""
2062 "Guard units (Champions) are professionals who wield the best weapons and have the best "
2063 "training."
2064 msgstr ""
2066 #: simulation/data/technologies/unlock_champion_chariots.json
2067 msgid "Unlock Champion Chariots"
2068 msgstr ""
2070 #: simulation/data/technologies/unlock_champion_chariots.json
2071 msgid "Unlock Champion Chariots at the Stable."
2072 msgstr ""
2074 #: simulation/data/technologies/unlock_champion_infantry.json
2075 msgid "Unlock Champion Infantry"
2076 msgstr ""
2078 #: simulation/data/technologies/unlock_champion_infantry.json
2079 msgid "Regio Cohors"
2080 msgstr ""
2082 #: simulation/data/technologies/unlock_champion_infantry.json
2083 msgid "Unlock Champions Infantry at the Barracks."
2084 msgstr ""
2086 #: simulation/data/technologies/unlock_champion_infantry.json
2087 msgid "Agēma"
2088 msgstr ""
2090 #: simulation/data/technologies/unlock_females_house.json
2091 msgid "Fertility Festival"
2092 msgstr ""
2094 #: simulation/data/technologies/unlock_females_house.json
2095 msgid "Bona Dea"
2096 msgstr ""
2098 #: simulation/data/technologies/unlock_females_house.json
2099 msgid "A festival attended by women-only, to celebrate female fertility."
2100 msgstr ""
2102 #: simulation/data/technologies/unlock_females_house.json
2103 msgid "Unlock the ability to train women from houses."
2104 msgstr ""
2106 #: simulation/data/technologies/unlock_females_house.json
2107 msgid "Thesmophoria"
2108 msgstr ""
2110 #: simulation/data/technologies/unlock_neodamodes.json
2111 msgid "Unlock Neodamodes"
2112 msgstr ""
2114 #: simulation/data/technologies/unlock_neodamodes.json
2115 msgid ""
2116 "In ancient Sparta, the Helots who were freed by the state in reward for military "
2117 "service were known as Neodamodes."
2118 msgstr ""
2120 #: simulation/data/technologies/unlock_neodamodes.json
2121 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2122 msgstr ""
2124 #: simulation/data/technologies/unlock_shared_dropsites.json
2125 msgid "Diaspora"
2126 msgstr ""
2128 #: simulation/data/technologies/unlock_shared_dropsites.json
2129 msgid ""
2130 "The extension of trade leads to the permanent establishment of storekeepers and their "
2131 "families in foreign countries, allowing them to exploit the wealth of these countries."
2132 msgstr ""
2134 #: simulation/data/technologies/unlock_shared_dropsites.json
2135 msgid "Requires three Traders"
2136 msgstr ""
2138 #: simulation/data/technologies/unlock_shared_dropsites.json
2139 msgid "Allows using allied dropsites."
2140 msgstr ""
2142 #: simulation/data/technologies/unlock_shared_los.json
2143 msgid "Cartography"
2144 msgstr ""
2146 #: simulation/data/technologies/unlock_shared_los.json
2147 msgid ""
2148 "By means of trading and travelling people explored beyond the boundaries of their lands"
2149 " and drew maps of it in order to share and memorize their discoveries."
2150 msgstr ""
2152 #: simulation/data/technologies/unlock_shared_los.json
2153 msgid ""
2154 "See what your allies see, browse their summary and check their resources and population"
2155 " count in the top panel."
2156 msgstr ""
2158 #: simulation/data/technologies/unlock_spies.json
2159 msgid "Espionage"
2160 msgstr ""
2162 #: simulation/data/technologies/unlock_spies.json
2163 msgid ""
2164 "Merchants' first goal was trading, but they also gathered information about the "
2165 "countries they crossed."
2166 msgstr ""
2168 #: simulation/data/technologies/unlock_spies.json
2169 msgid "Allows bribing the units of other players in order to share their vision."
2170 msgstr ""
2172 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2173 msgid "Expertise In War"
2174 msgstr ""
2176 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2177 msgid "Hire professional mercenaries to fight in your army."
2178 msgstr ""
2180 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json
2181 msgid "Mercenaries start at Advanced rank."
2182 msgstr ""
2184 #: simulation/data/technologies/warship_arrow_attack.json
2185 msgid "Naval Oxybeles"
2186 msgstr ""
2188 #: simulation/data/technologies/warship_arrow_attack.json
2189 msgid "Mounting bolt shooters onto ships helped give added firepower."
2190 msgstr ""
2192 #: simulation/data/technologies/warship_arrow_attack.json
2193 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2194 msgstr ""
2196 #: simulation/data/technologies/warship_fireship_attack.json
2197 msgid "Burning Pitch"
2198 msgstr ""
2200 #: simulation/data/technologies/warship_fireship_attack.json
2201 msgid ""
2202 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to help seal "
2203 "the hulls of boats as well as assist in igniting enemy ships."
2204 msgstr ""
2206 #: simulation/data/technologies/warship_fireship_attack.json
2207 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2208 msgstr ""
2210 #: simulation/data/technologies/warship_fireship_attack.json
2211 msgid "Fire Ships +25% health and +25% attack damage."
2212 msgstr ""
2214 #: simulation/data/technologies/warship_health.json
2215 msgid "Undergirding Cables"
2216 msgstr ""
2218 #: simulation/data/technologies/warship_health.json
2219 msgid "The hypozomata brace the structure of a ship."
2220 msgstr ""
2222 #: simulation/data/technologies/warship_health.json
2223 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2224 msgstr ""
2226 #: simulation/data/technologies/warship_health.json
2227 msgid "Arrow Ships and Ramming Ships +25% health."
2228 msgstr ""
2230 #: simulation/data/technologies/warship_health.json
2231 msgid "Hypozomata"
2232 msgstr ""
2234 #: simulation/data/technologies/warship_ramming_attack.json
2235 msgid "Bronze Ram"
2236 msgstr ""
2238 #: simulation/data/technologies/warship_ramming_attack.json
2239 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2240 msgstr ""
2242 #: simulation/data/technologies/warship_ramming_attack.json
2243 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2244 msgstr ""
2246 #: simulation/data/technologies/warship_ramming_attack.json
2247 msgid "Ramming Ships +30% attack damage."
2248 msgstr ""
2250 #: simulation/data/technologies/warship_ramming_attack.json
2251 msgid "Embolon"
2252 msgstr ""
2254 #: simulation/data/technologies/warship_ramming_speed.json
2255 msgid "Flanking Maneuvers"
2256 msgstr ""
2258 #: simulation/data/technologies/warship_ramming_speed.json
2259 msgid ""
2260 "The flanking maneuver was attempted in order to position the ship for a successful ram."
2261 " To pull this off in the chaos of a sea battle, a ship's crew needed to be highly "
2262 "trained and well-motivated."
2263 msgstr ""
2265 #: simulation/data/technologies/warship_ramming_speed.json
2266 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2267 msgstr ""
2269 #: simulation/data/technologies/warship_ramming_speed.json
2270 msgid "Periplous"
2271 msgstr ""
2273 #: simulation/data/technologies/warship_ranged_attack.json
2274 msgid "Flaming Projectiles"
2275 msgstr ""
2277 #: simulation/data/technologies/warship_ranged_attack.json
2278 msgid "Flaming munitions were very useful against wooden targets such as ships."
2279 msgstr ""
2281 #: simulation/data/technologies/warship_ranged_attack.json
2282 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2283 msgstr ""
2285 #: simulation/data/technologies/warship_ranged_attack.json
2286 msgid "Ranged Warships +10% attack damage."
2287 msgstr ""
2289 #: simulation/data/technologies/warship_resistance.json
2290 msgid "Ship Cladding"
2291 msgstr ""
2293 #: simulation/data/technologies/warship_resistance.json
2294 msgid "Armor for the flanks of a warship."
2295 msgstr ""
2297 #: simulation/data/technologies/warship_resistance.json
2298 msgid ""
2299 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2300 "civilizations."
2301 msgstr ""
2303 #: simulation/data/technologies/warship_siege_attack.json
2304 msgid "Naval Ballistae"
2305 msgstr ""
2307 #: simulation/data/technologies/warship_siege_attack.json
2308 msgid "Mounting stronger catapults onto ships helped give added firepower."
2309 msgstr ""
2311 #: simulation/data/technologies/warship_siege_attack.json
2312 msgid "Siege Ships +20% attack range and vision range."
2313 msgstr ""
2315 #: simulation/data/technologies/wonder_population_cap.json
2316 msgid "Glorious Expansion"
2317 msgstr ""
2319 #: simulation/data/technologies/wonder_population_cap.json
2320 msgid "The wonder attracts many more people to your civilization."
2321 msgstr ""
2323 #: simulation/data/technologies/wonder_population_cap.json
2324 msgid "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned."
2325 msgstr ""
2327 #: simulation/data/technologies/wonder_population_cap.json
2328 msgid "Peristasis"
2329 msgstr ""