1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2023 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2023-09-25 07:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
11 "Language-Team: Kyrgyz (http://app.transifex.com/wildfire-games/0ad/language/ky/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=1; plural=0;\n"
18 #: simulation/templates/structures/athen/arsenal.xml:5
19 #: simulation/templates/structures/mace/arsenal.xml:5
20 #: simulation/templates/structures/ptol/arsenal.xml:5
21 #: simulation/templates/structures/sele/arsenal.xml:5
22 #: simulation/templates/structures/spart/arsenal.xml:5
26 #: simulation/templates/structures/athen/barracks.xml:12
27 #: simulation/templates/structures/mace/barracks.xml:12
28 #: simulation/templates/structures/ptol/barracks.xml:11
29 #: simulation/templates/structures/sele/barracks.xml:12
30 #: simulation/templates/structures/spart/barracks.xml:12
34 #: simulation/templates/structures/athen/civil_centre.xml:8
35 #: simulation/templates/structures/mace/civil_centre.xml:8
36 #: simulation/templates/structures/ptol/civil_centre.xml:9
37 #: simulation/templates/structures/sele/civil_centre.xml:5
38 #: simulation/templates/structures/spart/civil_centre.xml:8
42 #: simulation/templates/structures/athen/corral.xml:5
43 #: simulation/templates/structures/mace/corral.xml:5
44 #: simulation/templates/structures/ptol/corral.xml:8
45 #: simulation/templates/structures/sele/corral.xml:5
46 #: simulation/templates/structures/spart/corral.xml:5
50 #: simulation/templates/structures/athen/defense_tower.xml:9
51 #: simulation/templates/structures/mace/defense_tower.xml:9
52 #: simulation/templates/structures/ptol/defense_tower.xml:9
53 #: simulation/templates/structures/sele/defense_tower.xml:9
54 #: simulation/templates/structures/spart/defense_tower.xml:9
58 #: simulation/templates/structures/athen/dock.xml:12
59 #: simulation/templates/structures/mace/dock.xml:12
60 #: simulation/templates/structures/ptol/dock.xml:9
61 #: simulation/templates/structures/sele/dock.xml:9
62 #: simulation/templates/structures/spart/dock.xml:12
66 #: simulation/templates/structures/athen/field.xml:5
67 #: simulation/templates/structures/mace/field.xml:5
68 #: simulation/templates/structures/ptol/field.xml:5
69 #: simulation/templates/structures/sele/field.xml:5
70 #: simulation/templates/structures/spart/field.xml:5
74 #: simulation/templates/structures/athen/forge.xml:5
75 #: simulation/templates/structures/mace/forge.xml:5
76 #: simulation/templates/structures/ptol/forge.xml:5
77 #: simulation/templates/structures/sele/forge.xml:5
78 #: simulation/templates/structures/spart/forge.xml:5
82 #: simulation/templates/structures/athen/fortress.xml:9
83 #: simulation/templates/structures/mace/fortress.xml:9
84 #: simulation/templates/structures/ptol/fortress.xml:9
85 #: simulation/templates/structures/sele/fortress.xml:9
86 #: simulation/templates/structures/spart/fortress.xml:9
90 #: simulation/templates/structures/athen/gymnasium.xml:22
91 #: simulation/templates/structures/athen/gymnasium.xml:26
95 #: simulation/templates/structures/athen/gymnasium.xml:23
99 #: simulation/templates/structures/athen/gymnasium.xml:24
100 msgid "Train Champions."
103 #: simulation/templates/structures/athen/house.xml:5
104 #: simulation/templates/structures/mace/house.xml:5
105 #: simulation/templates/structures/ptol/house.xml:11
106 #: simulation/templates/structures/sele/house.xml:8
107 #: simulation/templates/structures/spart/house.xml:5
111 #: simulation/templates/structures/athen/market.xml:5
112 #: simulation/templates/structures/mace/market.xml:5
113 #: simulation/templates/structures/ptol/market.xml:9
114 #: simulation/templates/structures/sele/market.xml:5
115 #: simulation/templates/structures/spart/market.xml:5
119 #: simulation/templates/structures/athen/outpost.xml:5
120 #: simulation/templates/structures/mace/outpost.xml:5
121 #: simulation/templates/structures/ptol/outpost.xml:5
122 #: simulation/templates/structures/sele/outpost.xml:5
123 #: simulation/templates/structures/spart/outpost.xml:5
127 #: simulation/templates/structures/athen/prytaneion.xml:25
128 msgid "Council Chamber"
131 #: simulation/templates/structures/athen/prytaneion.xml:26
135 #: simulation/templates/structures/athen/prytaneion.xml:27
136 msgid "Train Heroes and research technologies."
139 #: simulation/templates/structures/athen/prytaneion.xml:29
140 #: simulation/templates/structures/gaul/assembly.xml:31
141 #: simulation/templates/structures/spart/gerousia.xml:26
145 #: simulation/templates/structures/athen/range.xml:8
146 #: simulation/templates/structures/mace/range.xml:8
147 #: simulation/templates/structures/ptol/range.xml:8
148 #: simulation/templates/structures/sele/range.xml:8
149 #: simulation/templates/structures/spart/range.xml:5
150 msgid "Stratopedon tōn Psilōn"
153 #: simulation/templates/structures/athen/sentry_tower.xml:5
154 #: simulation/templates/structures/mace/sentry_tower.xml:5
155 #: simulation/templates/structures/ptol/sentry_tower.xml:5
156 #: simulation/templates/structures/sele/sentry_tower.xml:5
157 #: simulation/templates/structures/spart/sentry_tower.xml:5
161 #: simulation/templates/structures/athen/stable.xml:5
162 #: simulation/templates/structures/mace/stable.xml:5
163 #: simulation/templates/structures/ptol/stable.xml:5
164 #: simulation/templates/structures/sele/stable.xml:5
165 #: simulation/templates/structures/spart/stable.xml:5
169 #: simulation/templates/structures/athen/storehouse.xml:8
170 #: simulation/templates/structures/mace/storehouse.xml:8
171 #: simulation/templates/structures/ptol/storehouse.xml:11
172 #: simulation/templates/structures/sele/storehouse.xml:8
173 #: simulation/templates/structures/spart/storehouse.xml:8
177 #: simulation/templates/structures/athen/theater.xml:5
178 #: simulation/templates/structures/mace/theater.xml:5
179 #: simulation/templates/structures/ptol/theater.xml:5
180 #: simulation/templates/structures/sele/theater.xml:5
181 #: simulation/templates/structures/spart/theater.xml:5
185 #: simulation/templates/structures/athen/tower_artillery.xml:9
186 #: simulation/templates/structures/athen/tower_bolt.xml:9
187 #: simulation/templates/structures/mace/tower_artillery.xml:9
188 #: simulation/templates/structures/mace/tower_bolt.xml:9
189 #: simulation/templates/structures/ptol/tower_bolt.xml:9
190 #: simulation/templates/structures/sele/tower_artillery.xml:9
191 #: simulation/templates/structures/spart/tower_bolt.xml:9
195 #: simulation/templates/structures/athen/wall_gate.xml:9
196 #: simulation/templates/structures/mace/wall_gate.xml:9
197 #: simulation/templates/structures/ptol/wall_gate.xml:9
198 #: simulation/templates/structures/sele/wall_gate.xml:9
199 #: simulation/templates/structures/spart/wall_gate.xml:9
203 #: simulation/templates/structures/athen/wall_long.xml:9
204 #: simulation/templates/structures/athen/wall_medium.xml:9
205 #: simulation/templates/structures/athen/wall_short.xml:9
206 #: simulation/templates/structures/athen/wallset_stone.xml:5
207 #: simulation/templates/structures/mace/wall_long.xml:9
208 #: simulation/templates/structures/mace/wall_medium.xml:9
209 #: simulation/templates/structures/mace/wall_short.xml:9
210 #: simulation/templates/structures/mace/wallset_stone.xml:5
211 #: simulation/templates/structures/ptol/wall_long.xml:9
212 #: simulation/templates/structures/ptol/wall_medium.xml:9
213 #: simulation/templates/structures/ptol/wall_short.xml:9
214 #: simulation/templates/structures/ptol/wallset_stone.xml:5
215 #: simulation/templates/structures/sele/wall_long.xml:9
216 #: simulation/templates/structures/sele/wall_medium.xml:9
217 #: simulation/templates/structures/sele/wall_short.xml:9
218 #: simulation/templates/structures/sele/wallset_stone.xml:5
219 #: simulation/templates/structures/spart/wall_long.xml:9
220 #: simulation/templates/structures/spart/wall_medium.xml:9
221 #: simulation/templates/structures/spart/wall_short.xml:9
222 #: simulation/templates/structures/spart/wallset_stone.xml:5
226 #: simulation/templates/structures/athen/wall_tower.xml:9
227 #: simulation/templates/structures/mace/wall_tower.xml:9
228 #: simulation/templates/structures/ptol/wall_tower.xml:9
229 #: simulation/templates/structures/sele/wall_tower.xml:9
230 #: simulation/templates/structures/spart/wall_tower.xml:9
234 #: simulation/templates/structures/athen/wonder.xml:9
238 #: simulation/templates/structures/bench.xml:11
242 #: simulation/templates/structures/bench.xml:12
246 #: simulation/templates/structures/brit/arsenal.xml:5
247 #: simulation/templates/structures/gaul/arsenal.xml:5
251 #: simulation/templates/structures/brit/barracks.xml:18
255 #: simulation/templates/structures/brit/civil_centre.xml:12
259 #: simulation/templates/structures/brit/corral.xml:8
260 #: simulation/templates/structures/gaul/corral.xml:8
264 #: simulation/templates/structures/brit/crannog.xml:13
265 msgid "Island Settlement"
268 #: simulation/templates/structures/brit/crannog.xml:14
272 #: simulation/templates/structures/brit/crannog.xml:15
274 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
275 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
276 "research technologies. Garrison Soldiers for additional arrows."
279 #: simulation/templates/structures/brit/defense_tower.xml:9
280 #: simulation/templates/structures/brit/sentry_tower.xml:5
281 #: simulation/templates/structures/brit/wall_tower.xml:9
282 #: simulation/templates/structures/gaul/defense_tower.xml:9
283 #: simulation/templates/structures/gaul/sentry_tower.xml:5
284 #: simulation/templates/structures/gaul/wall_tower.xml:9
288 #: simulation/templates/structures/brit/dock.xml:12
289 #: simulation/templates/structures/gaul/dock.xml:12
293 #: simulation/templates/structures/brit/farmstead.xml:11
294 #: simulation/templates/structures/gaul/farmstead.xml:8
298 #: simulation/templates/structures/brit/field.xml:5
299 #: simulation/templates/structures/gaul/field.xml:5
303 #: simulation/templates/structures/brit/forge.xml:5
304 #: simulation/templates/structures/gaul/forge.xml:5
308 #: simulation/templates/structures/brit/fortress.xml:12
309 #: simulation/templates/structures/gaul/fortress.xml:5
313 #: simulation/templates/structures/brit/fortress.xml:13
314 #: simulation/templates/structures/cart/fortress.xml:10
315 #: simulation/templates/structures/iber/fortress.xml:6
316 #: simulation/templates/structures/kush/fortress.xml:10
317 #: simulation/templates/structures/mace/fortress.xml:10
318 #: simulation/templates/structures/ptol/fortress.xml:10
319 #: simulation/templates/structures/rome/fortress.xml:6
320 msgid "Train Heroes. Garrison Soldiers for additional arrows."
323 #: simulation/templates/structures/brit/house.xml:9
324 #: simulation/templates/structures/gaul/house.xml:5
328 #: simulation/templates/structures/brit/market.xml:12
329 #: simulation/templates/structures/gaul/market.xml:12
333 #: simulation/templates/structures/brit/outpost.xml:5
334 #: simulation/templates/structures/gaul/outpost.xml:5
338 #: simulation/templates/structures/brit/range.xml:5
339 #: simulation/templates/structures/gaul/range.xml:8
343 #: simulation/templates/structures/brit/stable.xml:11
344 #: simulation/templates/structures/gaul/stable.xml:11
348 #: simulation/templates/structures/brit/storehouse.xml:8
349 #: simulation/templates/structures/gaul/storehouse.xml:8
353 #: simulation/templates/structures/brit/temple.xml:18
354 #: simulation/templates/structures/gaul/temple.xml:18
358 #: simulation/templates/structures/brit/wall_gate.xml:9
359 #: simulation/templates/structures/gaul/wall_gate.xml:9
363 #: simulation/templates/structures/brit/wall_long.xml:9
364 #: simulation/templates/structures/brit/wall_medium.xml:9
365 #: simulation/templates/structures/brit/wall_short.xml:9
366 #: simulation/templates/structures/brit/wallset_stone.xml:5
367 #: simulation/templates/structures/gaul/wall_long.xml:9
368 #: simulation/templates/structures/gaul/wall_medium.xml:9
369 #: simulation/templates/structures/gaul/wall_short.xml:9
370 #: simulation/templates/structures/gaul/wallset_stone.xml:5
374 #: simulation/templates/structures/brit/wonder.xml:9
378 #: simulation/templates/structures/cart/apartment.xml:23
379 msgid "Apartment Building"
382 #: simulation/templates/structures/cart/apartment.xml:24
383 #: simulation/templates/structures/cart/house.xml:8
387 #: simulation/templates/structures/cart/barracks.xml:12
391 #: simulation/templates/structures/cart/civil_centre.xml:8
395 #: simulation/templates/structures/cart/corral.xml:8
399 #: simulation/templates/structures/cart/defense_tower.xml:9
400 #: simulation/templates/structures/cart/tower_artillery.xml:9
401 #: simulation/templates/structures/cart/tower_bolt.xml:9
402 #: simulation/templates/structures/cart/wall_tower.xml:12
406 #: simulation/templates/structures/cart/dock.xml:17
407 msgid "Commercial Port"
410 #: simulation/templates/structures/cart/dock.xml:18
414 #: simulation/templates/structures/cart/embassy.xml:19
415 msgid "Train Mercenaries."
418 #: simulation/templates/structures/cart/embassy_celtic.xml:17
419 msgid "Celtic Embassy"
422 #: simulation/templates/structures/cart/embassy_celtic.xml:18
423 msgid "Train Celtic Mercenaries."
426 #: simulation/templates/structures/cart/embassy_iberian.xml:10
427 msgid "Iberian Embassy"
430 #: simulation/templates/structures/cart/embassy_iberian.xml:11
431 msgid "Train Iberian Mercenaries."
434 #: simulation/templates/structures/cart/embassy_italic.xml:17
435 msgid "Italic Embassy"
438 #: simulation/templates/structures/cart/embassy_italic.xml:18
439 msgid "Train Italic Mercenaries."
442 #: simulation/templates/structures/cart/farmstead.xml:8
446 #: simulation/templates/structures/cart/field.xml:5
450 #: simulation/templates/structures/cart/fortress.xml:9
454 #: simulation/templates/structures/cart/house.xml:16
456 "Add a second story to make an Apartment with a greater population bonus."
459 #: simulation/templates/structures/cart/market.xml:12
463 #: simulation/templates/structures/cart/s_wall_long.xml:10
464 #: simulation/templates/structures/cart/s_wall_medium.xml:10
465 #: simulation/templates/structures/cart/s_wall_short.xml:10
466 #: simulation/templates/structures/cart/s_wall_tower.xml:10
467 #: simulation/templates/structures/cart/wallset_short.xml:5
471 #: simulation/templates/structures/cart/s_wall_long.xml:11
472 #: simulation/templates/structures/cart/s_wall_medium.xml:11
473 #: simulation/templates/structures/cart/s_wall_short.xml:11
474 #: simulation/templates/structures/cart/s_wall_tower.xml:11
478 #: simulation/templates/structures/cart/storehouse.xml:8
482 #: simulation/templates/structures/cart/super_dock.xml:39
483 msgid "Naval Shipyard"
486 #: simulation/templates/structures/cart/super_dock.xml:40
490 #: simulation/templates/structures/cart/super_dock.xml:41
492 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
493 "tracts of territory. Territory root. Construct Warships and research "
497 #: simulation/templates/structures/cart/super_dock.xml:43
501 #: simulation/templates/structures/cart/temple.xml:9
505 #: simulation/templates/structures/cart/temple.xml:10
506 msgid "Train Healers and Champions, and research healing technologies."
509 #: simulation/templates/structures/cart/tophet.xml:18
510 msgid "Sacrificial Temple"
513 #: simulation/templates/structures/cart/tophet.xml:19
517 #: simulation/templates/structures/cart/wall_gate.xml:9
521 #: simulation/templates/structures/cart/wall_long.xml:9
522 #: simulation/templates/structures/cart/wall_medium.xml:9
523 #: simulation/templates/structures/cart/wall_short.xml:9
527 #: simulation/templates/structures/cart/wallset_stone.xml:5
531 #: simulation/templates/structures/cart/wonder.xml:9
532 msgid "Temple of Ba'al Hammon"
535 #: simulation/templates/structures/celt_hut.xml:20
539 #: simulation/templates/structures/celt_longhouse.xml:20
543 #: simulation/templates/structures/column_doric.xml:12
544 #: simulation/templates/structures/column_doric_fallen.xml:12
545 #: simulation/templates/structures/column_doric_fallen_b.xml:12
549 #: simulation/templates/structures/column_doric.xml:13
553 #: simulation/templates/structures/column_doric_fallen.xml:13
554 #: simulation/templates/structures/column_doric_fallen_b.xml:13
555 msgid "Fallen Doric Column"
558 #: simulation/templates/structures/fence_long.xml:14
559 #: simulation/templates/structures/fence_short.xml:14
563 #: simulation/templates/structures/fence_long.xml:15
564 msgid "Long Wooden Fence"
567 #: simulation/templates/structures/fence_rock_long.xml:12
568 #: simulation/templates/structures/fence_rock_long.xml:13
569 #: simulation/templates/structures/fence_rock_medium.xml:12
570 #: simulation/templates/structures/fence_rock_medium.xml:13
571 #: simulation/templates/structures/fence_rock_short.xml:12
572 #: simulation/templates/structures/fence_rock_short.xml:13
573 #: simulation/templates/structures/fence_rock_stub.xml:12
574 #: simulation/templates/structures/fence_rock_stub.xml:13
578 #: simulation/templates/structures/fence_short.xml:15
579 msgid "Short Wooden Fence"
582 #: simulation/templates/structures/fence_stone.xml:14
583 #: simulation/templates/structures/fence_stone.xml:15
584 #: simulation/templates/structures/fence_stone_long.xml:12
585 #: simulation/templates/structures/fence_stone_long.xml:13
586 #: simulation/templates/structures/fence_stone_medium.xml:12
587 #: simulation/templates/structures/fence_stone_medium.xml:13
588 #: simulation/templates/structures/fence_stone_short.xml:12
589 #: simulation/templates/structures/fence_stone_short.xml:13
590 #: simulation/templates/structures/fence_stone_stub.xml:12
591 #: simulation/templates/structures/fence_stone_stub.xml:13
595 #: simulation/templates/structures/gaul/assembly.xml:27
596 msgid "Assembly of Princes"
599 #: simulation/templates/structures/gaul/assembly.xml:28
603 #: simulation/templates/structures/gaul/assembly.xml:29
604 msgid "Train Champion Trumpeters and Heroes."
607 #: simulation/templates/structures/gaul/barracks.xml:18
611 #: simulation/templates/structures/gaul/civil_centre.xml:12
615 #: simulation/templates/structures/gaul/rotarymill.xml:5
619 #: simulation/templates/structures/gaul/tavern.xml:20
623 #: simulation/templates/structures/gaul/tavern.xml:21
627 #: simulation/templates/structures/gaul/wonder.xml:9
628 msgid "Sanctuary of Corent"
631 #: simulation/templates/structures/gaul/wonder.xml:10
635 #: simulation/templates/structures/generic_field.xml:8
636 #: simulation/templates/structures/mill_field_wheat.xml:6
640 #: simulation/templates/structures/han/academy.xml:27
641 msgid "Imperial Academy"
644 #: simulation/templates/structures/han/academy.xml:28
645 msgid "Dìguó Xuéyuàn"
648 #: simulation/templates/structures/han/academy.xml:30
649 msgid "Train Champions and research their technologies."
652 #: simulation/templates/structures/han/academy.xml:31
656 #: simulation/templates/structures/han/arsenal.xml:8
657 msgid "Bīnggōng Chǎng"
660 #: simulation/templates/structures/han/barracks.xml:12
664 #: simulation/templates/structures/han/civil_centre.xml:12
668 #: simulation/templates/structures/han/civil_centre.xml:33
670 "Enable training of heroes, reduce the batch training times and greatly "
671 "increase the health, capture resistance and garrison capacity of this "
672 "specific Civic Center."
675 #: simulation/templates/structures/han/civil_centre_court.xml:17
676 msgid "Imperial Court"
679 #: simulation/templates/structures/han/civil_centre_court.xml:18
683 #: simulation/templates/structures/han/civil_centre_court.xml:19
684 msgid "ImperialCourt"
687 #: simulation/templates/structures/han/corral.xml:12
691 #: simulation/templates/structures/han/defense_tower.xml:12
695 #: simulation/templates/structures/han/defense_tower.xml:23
697 "This tower has greater range, greater attack, greater health, and is twice "
698 "as difficult to capture."
701 #: simulation/templates/structures/han/defense_tower_great.xml:31
705 #: simulation/templates/structures/han/defense_tower_great.xml:32
709 #: simulation/templates/structures/han/defense_tower_great.xml:34
713 #: simulation/templates/structures/han/dock.xml:9
717 #: simulation/templates/structures/han/farmstead.xml:17
721 #: simulation/templates/structures/han/field.xml:15
725 #: simulation/templates/structures/han/field.xml:16
729 #: simulation/templates/structures/han/field_grain.xml:5
733 #: simulation/templates/structures/han/forge.xml:12
734 msgid "Duànzào Chǎng"
737 #: simulation/templates/structures/han/fortress.xml:12
738 #: simulation/templates/structures/han/fortress_old.xml:12
742 #: simulation/templates/structures/han/house.xml:12
746 #: simulation/templates/structures/han/laozigate.xml:21
747 #: simulation/templates/structures/han/laozigate.xml:24
751 #: simulation/templates/structures/han/laozigate.xml:22
755 #: simulation/templates/structures/han/market.xml:9
759 #: simulation/templates/structures/han/ministry.xml:36
760 msgid "Imperial Ministry"
763 #: simulation/templates/structures/han/ministry.xml:37
767 #: simulation/templates/structures/han/ministry.xml:39
768 msgid "ImperialMinistry"
771 #: simulation/templates/structures/han/ministry.xml:40
773 "Train the Nine Ministers. Territory root. Research a powerful suite of "
774 "Administrative technologies."
777 #: simulation/templates/structures/han/outpost.xml:5
781 #: simulation/templates/structures/han/palisades_curve.xml:10
782 #: simulation/templates/structures/han/palisades_long.xml:4
783 #: simulation/templates/structures/han/palisades_medium.xml:4
784 #: simulation/templates/structures/han/palisades_short.xml:4
785 #: simulation/templates/structures/han/wallset_palisade.xml:5
786 msgid "Bamboo Stockade"
789 #: simulation/templates/structures/han/palisades_gate.xml:4
790 msgid "Bamboo Stockade Gate"
793 #: simulation/templates/structures/han/palisades_tower.xml:4
794 msgid "Bamboo Stockade Tower"
797 #: simulation/templates/structures/han/range.xml:12
801 #: simulation/templates/structures/han/sentry_tower.xml:5
805 #: simulation/templates/structures/han/stable.xml:12
809 #: simulation/templates/structures/han/storehouse.xml:17
813 #: simulation/templates/structures/han/temple.xml:12
817 #: simulation/templates/structures/han/wall_gate.xml:9
821 #: simulation/templates/structures/han/wall_long.xml:9
822 #: simulation/templates/structures/han/wall_medium.xml:9
823 #: simulation/templates/structures/han/wall_short.xml:9
827 #: simulation/templates/structures/han/wall_tower.xml:9
831 #: simulation/templates/structures/han/wallset_stone.xml:5
835 #: simulation/templates/structures/han/wonder.xml:12
836 msgid "Míngtáng Bìyōng"
839 #: simulation/templates/structures/hellenic_epic_temple.xml:23
843 #: simulation/templates/structures/hellenic_epic_temple.xml:24
844 msgid "Naos Parthenos"
847 #: simulation/templates/structures/hellenic_epic_temple.xml:25
848 msgid "Garrison units to heal them at a quick rate."
851 #: simulation/templates/structures/hellenic_propylaea.xml:20
855 #: simulation/templates/structures/hellenic_propylaea.xml:21
859 #: simulation/templates/structures/hellenic_stoa.xml:24
860 msgid "Hellenic Stoa"
863 #: simulation/templates/structures/iber/barracks.xml:5
867 #: simulation/templates/structures/iber/civil_centre.xml:8
871 #: simulation/templates/structures/iber/corral.xml:8
875 #: simulation/templates/structures/iber/defense_tower.xml:31
876 #: simulation/templates/structures/iber/wall_tower.xml:9
880 #: simulation/templates/structures/iber/dock.xml:12
884 #: simulation/templates/structures/iber/farmstead.xml:11
888 #: simulation/templates/structures/iber/field.xml:5
892 #: simulation/templates/structures/iber/forge.xml:5
896 #: simulation/templates/structures/iber/fortress.xml:5
900 #: simulation/templates/structures/iber/house.xml:5
904 #: simulation/templates/structures/iber/market.xml:12
908 #: simulation/templates/structures/iber/monument.xml:31
909 msgid "Revered Monument"
912 #: simulation/templates/structures/iber/monument.xml:32
913 msgid "Gur Oroigarri"
916 #: simulation/templates/structures/iber/monument.xml:9
917 #: simulation/templates/structures/iber/monument.xml:34
921 #: simulation/templates/structures/iber/storehouse.xml:5
925 #: simulation/templates/structures/iber/temple.xml:12
929 #: simulation/templates/structures/iber/wall_gate.xml:9
933 #: simulation/templates/structures/iber/wall_long.xml:9
934 #: simulation/templates/structures/iber/wall_medium.xml:9
935 #: simulation/templates/structures/iber/wall_short.xml:9
936 #: simulation/templates/structures/iber/wallset_stone.xml:5
940 #: simulation/templates/structures/iber/wonder.xml:9
944 #: simulation/templates/structures/ishtar_gate.xml:25
945 msgid "Ishtar Gate of Babylon"
948 #: simulation/templates/structures/ishtar_gate.xml:26
949 msgid "Territory root."
952 #: simulation/templates/structures/kush/arsenal.xml:5
956 #: simulation/templates/structures/kush/barracks.xml:9
960 #: simulation/templates/structures/kush/camp_blemmye.xml:22
964 #: simulation/templates/structures/kush/camp_blemmye.xml:23
965 msgid "Train Blemmye Mercenaries."
968 #: simulation/templates/structures/kush/camp_noba.xml:22
972 #: simulation/templates/structures/kush/camp_noba.xml:23
973 msgid "Train Noba Mercenaries."
976 #: simulation/templates/structures/kush/civil_centre.xml:9
980 #: simulation/templates/structures/kush/corral.xml:9
984 #: simulation/templates/structures/kush/defense_tower.xml:5
988 #: simulation/templates/structures/kush/dock.xml:9
992 #: simulation/templates/structures/kush/elephant_stable.xml:5
996 #: simulation/templates/structures/kush/field.xml:5
1000 #: simulation/templates/structures/kush/forge.xml:5
1001 msgid "hmw hʿy n rȝ-ʿ"
1004 #: simulation/templates/structures/kush/fortress.xml:9
1008 #: simulation/templates/structures/kush/house.xml:5
1012 #: simulation/templates/structures/kush/market.xml:9
1016 #: simulation/templates/structures/kush/outpost.xml:5
1020 #: simulation/templates/structures/kush/pyramid_large.xml:26
1021 msgid "Large Pyramid"
1024 #: simulation/templates/structures/kush/pyramid_large.xml:27
1028 #: simulation/templates/structures/kush/pyramid_large.xml:29
1029 #: simulation/templates/structures/kush/pyramid_small.xml:26
1033 #: simulation/templates/structures/kush/pyramid_small.xml:23
1034 msgid "Small Pyramid"
1037 #: simulation/templates/structures/kush/pyramid_small.xml:24
1041 #: simulation/templates/structures/kush/range.xml:8
1045 #: simulation/templates/structures/kush/sentry_tower.xml:5
1049 #: simulation/templates/structures/kush/shrine.xml:12
1053 #: simulation/templates/structures/kush/shrine.xml:13
1057 #: simulation/templates/structures/kush/stable.xml:9
1061 #: simulation/templates/structures/kush/storehouse.xml:5
1065 #: simulation/templates/structures/kush/temple.xml:8
1066 msgid "Temple of Apedemak"
1069 #: simulation/templates/structures/kush/temple.xml:9
1073 #: simulation/templates/structures/kush/temple.xml:10
1075 "Train Healers and Apedemak Champions and research healing technologies."
1078 #: simulation/templates/structures/kush/temple.xml:11
1079 msgid "TempleOfApedemak"
1082 #: simulation/templates/structures/kush/temple_amun.xml:27
1083 msgid "Grand Temple of Amun"
1086 #: simulation/templates/structures/kush/temple_amun.xml:28
1090 #: simulation/templates/structures/kush/temple_amun.xml:29
1091 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1094 #: simulation/templates/structures/kush/temple_amun.xml:31
1095 msgid "TempleOfAmun"
1098 #: simulation/templates/structures/kush/wall_gate.xml:9
1102 #: simulation/templates/structures/kush/wall_long.xml:9
1103 #: simulation/templates/structures/kush/wall_medium.xml:9
1104 #: simulation/templates/structures/kush/wall_short.xml:9
1105 #: simulation/templates/structures/kush/wallset_stone.xml:5
1109 #: simulation/templates/structures/kush/wall_tower.xml:9
1113 #: simulation/templates/structures/kush/wonder.xml:9
1117 #: simulation/templates/structures/mace/library.xml:5
1118 #: simulation/templates/structures/ptol/library.xml:5
1119 #: simulation/templates/structures/sele/library.xml:9
1123 #: simulation/templates/structures/mace/wonder.xml:9
1124 msgid "Anaktoron ton Aigai"
1127 #: simulation/templates/structures/maur/barracks.xml:15
1131 #: simulation/templates/structures/maur/civil_centre.xml:12
1135 #: simulation/templates/structures/maur/corral.xml:8
1139 #: simulation/templates/structures/maur/defense_tower.xml:5
1140 #: simulation/templates/structures/maur/tower_double.xml:20
1144 #: simulation/templates/structures/maur/dock.xml:9
1145 msgid "Naukasthanaka"
1148 #: simulation/templates/structures/maur/elephant_stable.xml:5
1152 #: simulation/templates/structures/maur/field.xml:5
1156 #: simulation/templates/structures/maur/forge.xml:5
1160 #: simulation/templates/structures/maur/fortress.xml:5
1164 #: simulation/templates/structures/maur/house.xml:8
1168 #: simulation/templates/structures/maur/market.xml:12
1172 #: simulation/templates/structures/maur/outpost.xml:5
1176 #: simulation/templates/structures/maur/palace.xml:20
1177 #: simulation/templates/structures/maur/palace.xml:26
1178 #: simulation/templates/structures/pers/apadana.xml:30
1179 #: simulation/templates/structures/pers/tacara.xml:23
1180 #: simulation/templates/structures/pers/tacara.xml:26
1184 #: simulation/templates/structures/maur/palace.xml:21
1188 #: simulation/templates/structures/maur/palace.xml:30
1189 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1192 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1193 msgid "Edict Pillar of Ashoka"
1196 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1197 msgid "Śāsana Stambha Aśokā"
1200 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1201 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1205 #: simulation/templates/structures/maur/storehouse.xml:5
1209 #: simulation/templates/structures/maur/temple.xml:12
1213 #: simulation/templates/structures/maur/tower_double.xml:16
1214 msgid "Rampart Tower"
1217 #: simulation/templates/structures/maur/tower_double.xml:18
1219 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1220 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1221 "the murder holes tech to protect its foot."
1224 #: simulation/templates/structures/maur/wall_gate.xml:15
1228 #: simulation/templates/structures/maur/wall_long.xml:15
1229 #: simulation/templates/structures/maur/wall_medium.xml:15
1230 #: simulation/templates/structures/maur/wall_short.xml:15
1231 #: simulation/templates/structures/maur/wallset_stone.xml:5
1235 #: simulation/templates/structures/maur/wall_tower.xml:18
1239 #: simulation/templates/structures/maur/wonder.xml:9
1243 #: simulation/templates/structures/mausoleum.xml:8
1244 msgid "Mausoleum at Halicarnassus"
1247 #: simulation/templates/structures/mausoleum.xml:9
1251 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1252 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1253 msgid "MercenaryCamp"
1256 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1257 msgid "Egyptian Mercenary Camp"
1260 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1261 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1262 msgid "Stratopedeia Misthophorōn"
1265 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1266 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1269 #: simulation/templates/structures/kush/farmstead.xml:9
1270 #: simulation/templates/structures/mill_desert.xml:8
1271 #: simulation/templates/structures/mill_saharan.xml:8
1275 #: simulation/templates/structures/athen/farmstead.xml:11
1276 #: simulation/templates/structures/mace/farmstead.xml:11
1277 #: simulation/templates/structures/mill_greek.xml:8
1278 #: simulation/templates/structures/ptol/farmstead.xml:8
1279 #: simulation/templates/structures/sele/farmstead.xml:8
1280 #: simulation/templates/structures/spart/farmstead.xml:11
1284 #: simulation/templates/structures/maur/farmstead.xml:11
1285 #: simulation/templates/structures/mill_indian.xml:8
1289 #: simulation/templates/structures/mill_italian.xml:8
1293 #: simulation/templates/structures/mill_middle_eastern.xml:8
1294 #: simulation/templates/structures/pers/farmstead.xml:8
1298 #: simulation/templates/structures/brit/rotarymill.xml:5
1299 #: simulation/templates/structures/mill_temperate_europe.xml:4
1303 #: simulation/templates/structures/obelisk.xml:11
1307 #: simulation/templates/structures/obelisk.xml:12
1308 msgid "Egyptian Obelisk"
1311 #: simulation/templates/structures/palisades_fort.xml:9
1312 msgid "Wooden Tower"
1315 #: simulation/templates/structures/palisades_gate.xml:20
1316 msgid "Palisade Gate"
1319 #: simulation/templates/structures/han/palisades_long.xml:9
1320 #: simulation/templates/structures/palisades_gate.xml:22
1321 #: simulation/templates/structures/palisades_long.xml:31
1322 msgid "Allow units access through Palisades. Can be locked to prevent access."
1325 #: simulation/templates/structures/palisades_long.xml:17
1326 msgid "Can be converted into a Palisade Gate."
1329 #: simulation/templates/structures/palisades_spike_angle.xml:17
1333 #: simulation/templates/structures/palisades_spikes_small.xml:17
1334 msgid "Small Spikes"
1337 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1341 #: simulation/templates/structures/palisades_watchtower.xml:14
1345 #: simulation/templates/structures/pers/apadana.xml:26
1349 #: simulation/templates/structures/pers/apadana.xml:27
1353 #: simulation/templates/structures/pers/apadana.xml:28
1354 #: simulation/templates/structures/spart/syssiton.xml:25
1355 msgid "Train Champions and Heroes."
1358 #: simulation/templates/structures/pers/apartment_block.xml:12
1359 msgid "Apartment Block"
1362 #: simulation/templates/structures/pers/barracks.xml:5
1366 #: simulation/templates/structures/pers/civil_centre.xml:8
1367 msgid "Provincial Governor"
1370 #: simulation/templates/structures/pers/civil_centre.xml:9
1374 #: simulation/templates/structures/pers/corral.xml:11
1378 #: simulation/templates/structures/pers/defense_tower.xml:5
1379 #: simulation/templates/structures/pers/tower_babylon.xml:5
1380 #: simulation/templates/structures/pers/wall_tower.xml:9
1384 #: simulation/templates/structures/pers/dock.xml:12
1388 #: simulation/templates/structures/pers/field.xml:5
1392 #: simulation/templates/structures/pers/forge.xml:5
1396 #: simulation/templates/structures/pers/fortress.xml:5
1400 #: simulation/templates/structures/pers/hall.xml:23
1401 msgid "Gate of All Nations"
1404 #: simulation/templates/structures/pers/hall.xml:24
1405 msgid "Duvarθi Visadahyu"
1408 #: simulation/templates/structures/pers/hall.xml:25
1412 #: simulation/templates/structures/pers/house.xml:8
1416 #: simulation/templates/structures/pers/house_b.xml:12
1417 #: simulation/templates/structures/pers/inn.xml:12
1421 #: simulation/templates/structures/pers/ice_house.xml:25
1425 #: simulation/templates/structures/pers/ice_house.xml:26
1429 #: simulation/templates/structures/pers/ice_house.xml:27
1433 #: simulation/templates/structures/pers/market.xml:12
1437 #: simulation/templates/structures/pers/outpost.xml:5
1441 #: simulation/templates/structures/pers/stable.xml:9
1445 #: simulation/templates/structures/pers/storehouse.xml:5
1449 #: simulation/templates/structures/pers/tacara.xml:24
1453 #: simulation/templates/structures/pers/temple.xml:12
1457 #: simulation/templates/structures/pers/wall_gate.xml:9
1461 #: simulation/templates/structures/pers/wall_long.xml:9
1462 #: simulation/templates/structures/pers/wall_medium.xml:9
1463 #: simulation/templates/structures/pers/wall_short.xml:9
1464 #: simulation/templates/structures/pers/wallset_stone.xml:5
1468 #: simulation/templates/structures/pers/warehouse.xml:12
1472 #: simulation/templates/structures/pers/wonder.xml:9
1473 msgid "Hanging Gardens of Babylon"
1476 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1477 #: simulation/templates/structures/sele/elephant_stable.xml:5
1478 msgid "Stathmos tōn Elepantōn"
1481 #: simulation/templates/structures/ptol/lighthouse.xml:25
1482 #: simulation/templates/structures/ptol/lighthouse.xml:29
1486 #: simulation/templates/structures/ptol/lighthouse.xml:26
1490 #: simulation/templates/structures/ptol/lighthouse.xml:27
1492 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1496 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1497 msgid "Mercenary Camp"
1500 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1502 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1503 "casts no territory influence. Train Mercenaries."
1506 #: simulation/templates/structures/ptol/military_colony.xml:9
1507 #: simulation/templates/structures/sele/military_colony.xml:9
1511 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1515 #: simulation/templates/structures/ptol/wonder.xml:9
1516 msgid "Hieron tou Hōrou"
1519 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1520 msgid "Amphitheātrum"
1523 #: simulation/templates/structures/rome/arch.xml:22
1524 msgid "Triumphal Arch"
1527 #: simulation/templates/structures/rome/arch.xml:23
1528 msgid "Arcus Triumphālis"
1531 #: simulation/templates/structures/rome/arch.xml:24
1532 msgid "TriumphalArch"
1535 #: simulation/templates/structures/rome/army_camp.xml:71
1539 #: simulation/templates/structures/rome/army_camp.xml:72
1543 #: simulation/templates/structures/rome/army_camp.xml:73
1545 "Build in neutral or enemy territory. Train Advanced Melee Infantry. "
1546 "Construct Rams. Garrison Soldiers for additional arrows."
1549 #: simulation/templates/structures/rome/army_camp.xml:31
1550 #: simulation/templates/structures/rome/army_camp.xml:75
1554 #: simulation/templates/structures/rome/arsenal.xml:5
1555 msgid "Ballistārium"
1558 #: simulation/templates/structures/rome/barracks.xml:12
1562 #: simulation/templates/structures/rome/civil_centre.xml:12
1566 #: simulation/templates/structures/rome/corral.xml:8
1570 #: simulation/templates/structures/rome/defense_tower.xml:9
1571 #: simulation/templates/structures/rome/tower_artillery.xml:9
1572 #: simulation/templates/structures/rome/tower_bolt.xml:9
1573 msgid "Turris Laterīcia"
1576 #: simulation/templates/structures/rome/dock.xml:12
1580 #: simulation/templates/structures/rome/farmstead.xml:8
1584 #: simulation/templates/structures/rome/field.xml:5
1588 #: simulation/templates/structures/rome/forge.xml:5
1589 msgid "Armāmentārium"
1592 #: simulation/templates/structures/rome/fortress.xml:5
1596 #: simulation/templates/structures/rome/house.xml:5
1600 #: simulation/templates/structures/rome/market.xml:12
1604 #: simulation/templates/structures/rome/outpost.xml:5
1608 #: simulation/templates/structures/rome/sentry_tower.xml:5
1609 msgid "Turris Līgnea"
1612 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1613 msgid "Siege Wall Gate"
1616 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1617 msgid "Porta Circummūnītiōnis"
1620 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1621 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1622 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1623 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1624 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1625 #: simulation/templates/structures/rome/wallset_siege.xml:9
1629 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1630 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1631 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1632 #: simulation/templates/structures/rome/wallset_siege.xml:5
1636 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1637 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1638 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1639 #: simulation/templates/structures/rome/wallset_siege.xml:6
1640 msgid "Mūrus Circummūnītiōnis"
1643 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1644 msgid "Siege Wall Tower"
1647 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1648 msgid "Turris Circummūnītiōnis"
1651 #: simulation/templates/structures/rome/stable.xml:5
1655 #: simulation/templates/structures/rome/storehouse.xml:8
1656 msgid "Receptāculum"
1659 #: simulation/templates/structures/rome/temple.xml:9
1663 #: simulation/templates/structures/rome/temple_mars.xml:12
1664 msgid "Temple of Mars"
1667 #: simulation/templates/structures/rome/temple_mars.xml:13
1668 msgid "Aedēs Mārtiālis"
1671 #: simulation/templates/structures/rome/temple_mars.xml:14
1672 msgid "TempleOfMars"
1675 #: simulation/templates/structures/rome/temple_vesta.xml:18
1676 msgid "Temple of Vesta"
1679 #: simulation/templates/structures/rome/temple_vesta.xml:19
1680 msgid "Aedēs Vestālis"
1683 #: simulation/templates/structures/rome/temple_vesta.xml:21
1684 msgid "TempleOfVesta"
1687 #: simulation/templates/structures/rome/tent.xml:25
1688 msgid "Tabernāculum"
1691 #: simulation/templates/structures/rome/tent.xml:27
1692 msgid "A temporary shelter for soldiers."
1695 #: simulation/templates/structures/rome/wall_gate.xml:9
1699 #: simulation/templates/structures/rome/wall_long.xml:9
1700 #: simulation/templates/structures/rome/wall_medium.xml:9
1701 #: simulation/templates/structures/rome/wall_short.xml:9
1702 #: simulation/templates/structures/rome/wallset_stone.xml:5
1706 #: simulation/templates/structures/rome/wall_tower.xml:9
1707 msgid "Turris Lapidea"
1710 #: simulation/templates/structures/rome/wallset_siege.xml:7
1711 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1714 #: simulation/templates/structures/rome/wonder.xml:9
1715 msgid "Aedēs Iovis Optimi Maximi"
1718 #: simulation/templates/structures/sele/wonder.xml:9
1719 msgid "Hieron tou Apollōnos Pythiou"
1722 #: simulation/templates/structures/sele_colonnade.xml:12
1726 #: simulation/templates/structures/sele_colonnade.xml:13
1727 msgid "Corinthian Colonnade"
1730 #: simulation/templates/structures/shrine_celtic.xml:9
1734 #: simulation/templates/structures/shrine_chinese.xml:9
1738 #: simulation/templates/structures/shrine_egyptian.xml:5
1739 #: simulation/templates/structures/shrine_kushite.xml:5
1740 msgid "Sanctuary Kiosk"
1743 #: simulation/templates/structures/athen/temple.xml:9
1744 #: simulation/templates/structures/mace/temple.xml:9
1745 #: simulation/templates/structures/ptol/temple.xml:12
1746 #: simulation/templates/structures/ptol/temple_2.xml:11
1747 #: simulation/templates/structures/sele/temple.xml:9
1748 #: simulation/templates/structures/shrine_greek_01.xml:9
1749 #: simulation/templates/structures/shrine_greek_02.xml:9
1750 #: simulation/templates/structures/spart/temple.xml:9
1754 #: simulation/templates/structures/shrine_italian.xml:9
1755 msgid "Aedēs Sanitatem"
1758 #: simulation/templates/structures/spart/gerousia.xml:22
1759 msgid "Spartan Senate"
1762 #: simulation/templates/structures/spart/gerousia.xml:23
1766 #: simulation/templates/structures/spart/gerousia.xml:24
1767 msgid "Research technologies."
1770 #: simulation/templates/structures/spart/persian_stoa.xml:9
1771 msgid "\\\"Persian\\\" Stoa"
1774 #: simulation/templates/structures/spart/persian_stoa.xml:10
1775 msgid "Stoa Persikē"
1778 #: simulation/templates/structures/spart/syssiton.xml:23
1779 msgid "Military Mess Hall"
1782 #: simulation/templates/structures/spart/syssiton.xml:24
1786 #: simulation/templates/structures/spart/syssiton.xml:27
1790 #: simulation/templates/structures/spart/wonder.xml:9
1791 msgid "Hieron tēs Artemidos Orthias"
1794 #: simulation/templates/structures/stall_big.xml:11
1798 #: simulation/templates/structures/stall_med.xml:11
1799 msgid "Medium stall"
1802 #: simulation/templates/structures/stall_small_a.xml:11
1803 #: simulation/templates/structures/stall_small_b.xml:11
1807 #: simulation/templates/structures/stonehenge.xml:8
1811 #: simulation/templates/structures/table_rectangle.xml:11
1812 #: simulation/templates/structures/table_square.xml:11
1816 #: simulation/templates/structures/table_rectangle.xml:12
1817 msgid "Rectangle Table"
1820 #: simulation/templates/structures/table_square.xml:12
1821 msgid "Square Table"
1824 #: simulation/templates/structures/tent_arab.xml:35
1825 msgid "Arab Army Tent"
1828 #: simulation/templates/structures/rome/tent.xml:24
1829 #: simulation/templates/structures/tent_arab.xml:36
1830 #: simulation/templates/structures/tent_arab.xml:38
1831 #: simulation/templates/structures/tent_bedouin.xml:36
1832 #: simulation/templates/structures/tent_bedouin.xml:38
1833 #: simulation/templates/structures/tent_desert.xml:36
1834 #: simulation/templates/structures/tent_desert.xml:38
1835 #: simulation/templates/structures/tent_mace.xml:36
1836 #: simulation/templates/structures/tent_mace.xml:38
1837 #: simulation/templates/structures/tent_rome.xml:36
1838 #: simulation/templates/structures/tent_rome.xml:38
1842 #: simulation/templates/structures/tent_arab.xml:39
1843 #: simulation/templates/structures/tent_bedouin.xml:39
1844 #: simulation/templates/structures/tent_desert.xml:39
1845 #: simulation/templates/structures/tent_mace.xml:39
1846 #: simulation/templates/structures/tent_rome.xml:39
1847 msgid "A temporary shelter for soldiers. +5 population bonus."
1850 #: simulation/templates/structures/tent_bedouin.xml:35
1851 msgid "Bedouin Tent"
1854 #: simulation/templates/structures/tent_desert.xml:35
1855 msgid "Desert Army Tent"
1858 #: simulation/templates/structures/tent_mace.xml:35
1859 msgid "Macedonian Army Tent"
1862 #: simulation/templates/structures/tent_rome.xml:35
1863 msgid "Roman Army Tent"
1866 #: simulation/templates/structures/trading_post_celtic.xml:9
1867 msgid "Celtic Tavern"
1870 #: simulation/templates/structures/trading_post_desert.xml:9
1871 msgid "Desert Bazaar"
1874 #: simulation/templates/structures/uffington_horse.xml:10
1875 msgid "Uffington White Horse"
1878 #: simulation/templates/template_structure_civic.xml:5
1879 msgid "Civic Structure"
1882 #: simulation/templates/template_structure_civic.xml:6
1886 #: simulation/templates/structures/rome/army_camp.xml:5
1887 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1888 #: simulation/templates/template_structure_defensive_tower.xml:5
1889 #: simulation/templates/template_structure_military_fortress.xml:5
1890 msgctxt "Name of an attack, usually the weapon."
1894 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1895 msgid "Civic Center"
1898 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1900 "Build in own or neutral territory. Acquire large tracts of territory. "
1901 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1902 "for additional arrows."
1905 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1906 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1907 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1911 #: simulation/templates/structures/han/civil_centre_court.xml:19
1912 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1913 #: simulation/templates/template_structure_defensive.xml:5
1914 #: simulation/templates/template_structure_military_fortress.xml:69
1918 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1919 msgid "Military Colony"
1922 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1926 #: simulation/templates/structures/pers/house_a.xml:12
1927 #: simulation/templates/template_structure_civic_house.xml:26
1928 #: simulation/templates/template_structure_civic_house.xml:28
1932 #: simulation/templates/structures/kush/pyramid_small.xml:26
1933 #: simulation/templates/structures/pers/ice_house.xml:27
1934 #: simulation/templates/structures/spart/syssiton.xml:27
1935 #: simulation/templates/template_structure_civic_house.xml:28
1936 #: simulation/templates/template_structure_economic_farmstead.xml:30
1937 #: simulation/templates/template_structure_economic_storehouse.xml:28
1938 #: simulation/templates/template_structure_military_barracks.xml:29
1939 #: simulation/templates/template_structure_military_dock.xml:27
1940 #: simulation/templates/template_structure_military_range.xml:25
1941 #: simulation/templates/template_structure_military_stable.xml:29
1942 #: simulation/templates/template_structure_resource_corral.xml:29
1946 #: simulation/templates/structures/athen/royal_stoa.xml:5
1947 #: simulation/templates/structures/hellenic_stoa.xml:23
1948 #: simulation/templates/structures/mace/royal_stoa.xml:5
1949 #: simulation/templates/structures/spart/royal_stoa.xml:12
1950 #: simulation/templates/template_structure_civic_stoa.xml:27
1951 #: simulation/templates/template_structure_civic_stoa.xml:30
1955 #: simulation/templates/structures/athen/gymnasium.xml:26
1956 #: simulation/templates/structures/gaul/tavern.xml:22
1957 #: simulation/templates/structures/han/laozigate.xml:24
1958 #: simulation/templates/structures/han/ministry.xml:39
1959 #: simulation/templates/structures/iber/monument.xml:34
1960 #: simulation/templates/structures/mace/arsenal.xml:6
1961 #: simulation/templates/structures/maur/elephant_stable.xml:7
1962 #: simulation/templates/structures/merc_camp_egyptian.xml:31
1963 #: simulation/templates/structures/rome/army_camp.xml:75
1964 #: simulation/templates/structures/spart/gerousia.xml:26
1965 #: simulation/templates/template_structure_civic_stoa.xml:30
1966 #: simulation/templates/template_structure_civic_temple.xml:32
1967 #: simulation/templates/template_structure_economic_market.xml:28
1968 #: simulation/templates/template_structure_military_embassy.xml:24
1969 #: simulation/templates/template_structure_military_forge.xml:26
1973 #: simulation/templates/template_structure_civic_temple.xml:29
1974 #: simulation/templates/template_structure_civic_temple.xml:32
1978 #: simulation/templates/template_structure_civic_temple.xml:31
1979 msgid "Train Healers and research healing technologies."
1982 #: simulation/templates/template_structure_defensive.xml:4
1983 msgid "Defensive Structure"
1986 #: simulation/templates/structures/palisades_outpost.xml:17
1987 #: simulation/templates/template_structure_defensive_outpost.xml:9
1988 #: simulation/templates/template_structure_defensive_outpost.xml:28
1989 #: simulation/templates/template_structure_defensive_outpost.xml:31
1993 #: simulation/templates/template_structure_defensive_outpost.xml:30
1994 msgid "Build in own or neutral territory."
1997 #: simulation/templates/structures/han/wallset_palisade.xml:7
1998 #: simulation/templates/structures/wallset_palisade.xml:4
1999 #: simulation/templates/structures/wallset_palisade.xml:6
2000 #: simulation/templates/template_structure_defensive_palisade.xml:13
2001 #: simulation/templates/template_structure_defensive_palisade.xml:16
2005 #: simulation/templates/structures/han/wallset_palisade.xml:6
2006 #: simulation/templates/structures/wallset_palisade.xml:5
2007 #: simulation/templates/template_structure_defensive_palisade.xml:15
2008 msgid "Wall off an area. Build in own or neutral territory."
2011 #: simulation/templates/template_structure_defensive_tower.xml:36
2012 #: simulation/templates/template_structure_defensive_tower.xml:52
2013 #: simulation/templates/template_structure_defensive_tower.xml:53
2017 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2018 msgctxt "Name of an attack, usually the weapon."
2022 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2023 msgid "Artillery Tower"
2026 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2027 msgid "ArtilleryTower"
2030 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2031 msgctxt "Name of an attack, usually the weapon."
2035 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2039 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2043 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2044 msgid "Sentry Tower"
2047 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2048 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2050 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2051 " to protect its foot."
2054 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2058 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2059 msgid "Reinforce with stone and upgrade to a defense tower."
2062 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2066 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2070 #: simulation/templates/template_structure_defensive_wall.xml:12
2071 #: simulation/templates/template_structure_defensive_wall.xml:15
2075 #: simulation/templates/template_structure_defensive_wall.xml:14
2076 msgid "Wall off your town for a stout defense."
2079 #: simulation/templates/structures/palisades_gate.xml:23
2080 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2081 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2085 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2086 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2087 msgid "Allow units access through Walls. Can be locked to prevent access."
2090 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2091 msgid "Can be converted into a Gate."
2094 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2098 #: simulation/templates/template_structure_economic.xml:4
2099 msgid "Economic Structure"
2102 #: simulation/templates/template_structure_economic.xml:5
2103 #: simulation/templates/template_structure_military_dock.xml:27
2104 #: simulation/templates/template_structure_resource_corral.xml:29
2108 #: simulation/templates/template_structure_economic_farmstead.xml:26
2109 #: simulation/templates/template_structure_economic_farmstead.xml:30
2113 #: simulation/templates/template_structure_economic_farmstead.xml:28
2114 msgid "Research food gathering technologies."
2117 #: simulation/templates/template_structure_economic_market.xml:24
2118 #: simulation/templates/template_structure_economic_market.xml:28
2122 #: simulation/templates/template_structure_economic_market.xml:26
2124 "Barter resources. Establish trade routes. Train Traders and research trade "
2125 "and barter technologies."
2128 #: simulation/templates/template_structure_economic_market.xml:28
2129 #: simulation/templates/template_structure_military_dock.xml:27
2133 #: simulation/templates/template_structure_economic_storehouse.xml:24
2134 #: simulation/templates/template_structure_economic_storehouse.xml:28
2138 #: simulation/templates/template_structure_economic_storehouse.xml:26
2139 msgid "Research gathering technologies."
2142 #: simulation/templates/template_structure_military.xml:10
2143 msgid "Military Structure"
2146 #: simulation/templates/template_structure_military.xml:12
2150 #: simulation/templates/template_structure_military_arsenal.xml:25
2151 #: simulation/templates/template_structure_military_arsenal.xml:28
2155 #: simulation/templates/template_structure_military_arsenal.xml:27
2157 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2158 "Siege Engine technologies."
2161 #: simulation/templates/structures/gaul/assembly.xml:31
2162 #: simulation/templates/structures/han/academy.xml:31
2163 #: simulation/templates/structures/han/civil_centre_court.xml:19
2164 #: simulation/templates/structures/kush/pyramid_large.xml:29
2165 #: simulation/templates/structures/kush/temple_amun.xml:31
2166 #: simulation/templates/structures/rome/temple_mars.xml:14
2167 #: simulation/templates/template_structure_military_arsenal.xml:28
2168 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2169 #: simulation/templates/template_structure_special.xml:20
2170 #: simulation/templates/template_structure_wonder.xml:41
2174 #: simulation/templates/template_structure_military_barracks.xml:26
2175 #: simulation/templates/template_structure_military_barracks.xml:29
2179 #: simulation/templates/template_structure_military_barracks.xml:28
2180 msgid "Train Infantry and research Infantry technologies."
2183 #: simulation/templates/template_structure_military_dock.xml:24
2184 #: simulation/templates/template_structure_military_dock.xml:27
2188 #: simulation/templates/template_structure_military_dock.xml:26
2190 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2191 " routes. Construct Ships and research Ship technologies."
2194 #: simulation/templates/structures/brit/crannog.xml:17
2195 #: simulation/templates/structures/cart/super_dock.xml:43
2196 #: simulation/templates/template_structure_military_dock.xml:27
2200 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2201 msgid "Elephant Stable"
2204 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2205 msgid "Train Elephants and research Elephant technologies."
2208 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2209 msgid "ElephantStable"
2212 #: simulation/templates/structures/cart/embassy.xml:18
2213 #: simulation/templates/template_structure_military_embassy.xml:22
2214 #: simulation/templates/template_structure_military_embassy.xml:24
2218 #: simulation/templates/template_structure_military_forge.xml:22
2219 #: simulation/templates/template_structure_military_forge.xml:26
2223 #: simulation/templates/template_structure_military_forge.xml:24
2224 msgid "Research attack damage and damage resistance technologies."
2227 #: simulation/templates/template_structure_military_fortress.xml:30
2228 #: simulation/templates/template_structure_military_fortress.xml:65
2229 #: simulation/templates/template_structure_military_fortress.xml:69
2233 #: simulation/templates/template_structure_military_fortress.xml:67
2234 msgid "Garrison Soldiers for additional arrows."
2237 #: simulation/templates/template_structure_military_range.xml:22
2238 msgid "Practice Range"
2241 #: simulation/templates/template_structure_military_range.xml:24
2242 msgid "Train Ranged Infantry and research technologies."
2245 #: simulation/templates/template_structure_military_range.xml:25
2249 #: simulation/templates/template_structure_military_stable.xml:26
2250 #: simulation/templates/template_structure_military_stable.xml:29
2254 #: simulation/templates/template_structure_military_stable.xml:28
2255 msgid "Train Cavalry and research Cavalry technologies."
2258 #: simulation/templates/template_structure_resource.xml:4
2259 msgid "Resource Structure"
2262 #: simulation/templates/template_structure_resource.xml:5
2266 #: simulation/templates/template_structure_resource_corral.xml:26
2267 #: simulation/templates/template_structure_resource_corral.xml:29
2271 #: simulation/templates/template_structure_resource_corral.xml:28
2273 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2276 #: simulation/templates/template_structure_resource_field.xml:18
2277 #: simulation/templates/template_structure_resource_field.xml:20
2281 #: simulation/templates/template_structure_resource_field.xml:21
2283 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2286 #: simulation/templates/template_structure_special.xml:19
2287 msgid "Special Structure"
2290 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2291 #: simulation/templates/template_structure_special_amphitheater.xml:18
2292 #: simulation/templates/template_structure_special_amphitheater.xml:20
2293 msgid "Amphitheater"
2296 #: simulation/templates/template_structure_special_library.xml:25
2297 #: simulation/templates/template_structure_special_library.xml:27
2301 #: simulation/templates/template_structure_special_theater.xml:25
2302 #: simulation/templates/template_structure_special_theater.xml:27
2306 #: simulation/templates/template_structure_wonder.xml:37
2307 #: simulation/templates/template_structure_wonder.xml:41
2311 #: simulation/templates/template_structure_wonder.xml:39
2313 "Bring glory to your civilization and add large tracts of land to your "