1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-07-26 13:41+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:54+0000\n"
11 "Language-Team: Kyrgyz (http://app.transifex.com/wildfire-games/0ad/language/ky/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=1; plural=0;\n"
18 #: simulation/templates/structures/athen/arsenal.xml:5
19 #: simulation/templates/structures/mace/arsenal.xml:5
20 #: simulation/templates/structures/ptol/arsenal.xml:5
21 #: simulation/templates/structures/sele/arsenal.xml:5
22 #: simulation/templates/structures/spart/arsenal.xml:5
26 #: simulation/templates/structures/athen/barracks.xml:12
27 #: simulation/templates/structures/mace/barracks.xml:12
28 #: simulation/templates/structures/ptol/barracks.xml:11
29 #: simulation/templates/structures/sele/barracks.xml:12
30 #: simulation/templates/structures/spart/barracks.xml:12
34 #: simulation/templates/structures/athen/civil_centre.xml:8
35 #: simulation/templates/structures/mace/civil_centre.xml:8
36 #: simulation/templates/structures/ptol/civil_centre.xml:9
37 #: simulation/templates/structures/sele/civil_centre.xml:5
38 #: simulation/templates/structures/spart/civil_centre.xml:8
42 #: simulation/templates/structures/athen/corral.xml:5
43 #: simulation/templates/structures/mace/corral.xml:5
44 #: simulation/templates/structures/ptol/corral.xml:8
45 #: simulation/templates/structures/sele/corral.xml:5
46 #: simulation/templates/structures/spart/corral.xml:5
50 #: simulation/templates/structures/athen/defense_tower.xml:9
51 #: simulation/templates/structures/mace/defense_tower.xml:9
52 #: simulation/templates/structures/ptol/defense_tower.xml:9
53 #: simulation/templates/structures/sele/defense_tower.xml:9
54 #: simulation/templates/structures/spart/defense_tower.xml:9
58 #: simulation/templates/structures/athen/dock.xml:12
59 #: simulation/templates/structures/mace/dock.xml:12
60 #: simulation/templates/structures/ptol/dock.xml:9
61 #: simulation/templates/structures/sele/dock.xml:9
62 #: simulation/templates/structures/spart/dock.xml:12
66 #: simulation/templates/structures/athen/field.xml:5
67 #: simulation/templates/structures/mace/field.xml:5
68 #: simulation/templates/structures/ptol/field.xml:5
69 #: simulation/templates/structures/sele/field.xml:5
70 #: simulation/templates/structures/spart/field.xml:5
74 #: simulation/templates/structures/athen/forge.xml:5
75 #: simulation/templates/structures/mace/forge.xml:5
76 #: simulation/templates/structures/ptol/forge.xml:5
77 #: simulation/templates/structures/sele/forge.xml:5
78 #: simulation/templates/structures/spart/forge.xml:5
82 #: simulation/templates/structures/athen/fortress.xml:9
83 #: simulation/templates/structures/mace/fortress.xml:9
84 #: simulation/templates/structures/ptol/fortress.xml:9
85 #: simulation/templates/structures/sele/fortress.xml:9
86 #: simulation/templates/structures/spart/fortress.xml:9
90 #: simulation/templates/structures/athen/gymnasium.xml:22
91 #: simulation/templates/structures/athen/gymnasium.xml:26
95 #: simulation/templates/structures/athen/gymnasium.xml:23
99 #: simulation/templates/structures/athen/gymnasium.xml:24
100 msgid "Train Champions."
103 #: simulation/templates/structures/athen/house.xml:5
104 #: simulation/templates/structures/mace/house.xml:5
105 #: simulation/templates/structures/ptol/house.xml:11
106 #: simulation/templates/structures/sele/house.xml:8
107 #: simulation/templates/structures/spart/house.xml:5
111 #: simulation/templates/structures/athen/market.xml:5
112 #: simulation/templates/structures/mace/market.xml:5
113 #: simulation/templates/structures/ptol/market.xml:9
114 #: simulation/templates/structures/sele/market.xml:5
115 #: simulation/templates/structures/spart/market.xml:5
119 #: simulation/templates/structures/athen/outpost.xml:5
120 #: simulation/templates/structures/mace/outpost.xml:5
121 #: simulation/templates/structures/ptol/outpost.xml:5
122 #: simulation/templates/structures/sele/outpost.xml:5
123 #: simulation/templates/structures/spart/outpost.xml:5
127 #: simulation/templates/structures/athen/prytaneion.xml:25
128 msgid "Council Chamber"
131 #: simulation/templates/structures/athen/prytaneion.xml:26
135 #: simulation/templates/structures/athen/prytaneion.xml:27
136 msgid "Train Heroes and research technologies."
139 #: simulation/templates/structures/athen/prytaneion.xml:29
140 #: simulation/templates/structures/gaul/assembly.xml:31
141 #: simulation/templates/structures/spart/gerousia.xml:26
145 #: simulation/templates/structures/athen/range.xml:8
146 #: simulation/templates/structures/mace/range.xml:8
147 #: simulation/templates/structures/ptol/range.xml:8
148 #: simulation/templates/structures/sele/range.xml:8
149 #: simulation/templates/structures/spart/range.xml:5
150 msgid "Stratopedon tōn Psilōn"
153 #: simulation/templates/structures/athen/sentry_tower.xml:5
154 #: simulation/templates/structures/mace/sentry_tower.xml:5
155 #: simulation/templates/structures/ptol/sentry_tower.xml:5
156 #: simulation/templates/structures/sele/sentry_tower.xml:5
157 #: simulation/templates/structures/spart/sentry_tower.xml:5
161 #: simulation/templates/structures/athen/stable.xml:5
162 #: simulation/templates/structures/mace/stable.xml:5
163 #: simulation/templates/structures/ptol/stable.xml:5
164 #: simulation/templates/structures/sele/stable.xml:5
165 #: simulation/templates/structures/spart/stable.xml:5
169 #: simulation/templates/structures/athen/storehouse.xml:8
170 #: simulation/templates/structures/mace/storehouse.xml:8
171 #: simulation/templates/structures/ptol/storehouse.xml:11
172 #: simulation/templates/structures/sele/storehouse.xml:8
173 #: simulation/templates/structures/spart/storehouse.xml:8
177 #: simulation/templates/structures/athen/theater.xml:5
178 #: simulation/templates/structures/mace/theater.xml:5
179 #: simulation/templates/structures/ptol/theater.xml:5
180 #: simulation/templates/structures/sele/theater.xml:5
181 #: simulation/templates/structures/spart/theater.xml:5
185 #: simulation/templates/structures/athen/tower_artillery.xml:9
186 #: simulation/templates/structures/athen/tower_bolt.xml:9
187 #: simulation/templates/structures/mace/tower_artillery.xml:9
188 #: simulation/templates/structures/mace/tower_bolt.xml:9
189 #: simulation/templates/structures/ptol/tower_bolt.xml:9
190 #: simulation/templates/structures/sele/tower_artillery.xml:9
191 #: simulation/templates/structures/spart/tower_bolt.xml:9
195 #: simulation/templates/structures/athen/wall_gate.xml:9
196 #: simulation/templates/structures/mace/wall_gate.xml:9
197 #: simulation/templates/structures/ptol/wall_gate.xml:9
198 #: simulation/templates/structures/sele/wall_gate.xml:9
199 #: simulation/templates/structures/spart/wall_gate.xml:9
203 #: simulation/templates/structures/athen/wall_long.xml:9
204 #: simulation/templates/structures/athen/wall_medium.xml:9
205 #: simulation/templates/structures/athen/wall_short.xml:9
206 #: simulation/templates/structures/athen/wallset_stone.xml:5
207 #: simulation/templates/structures/mace/wall_long.xml:9
208 #: simulation/templates/structures/mace/wall_medium.xml:9
209 #: simulation/templates/structures/mace/wall_short.xml:9
210 #: simulation/templates/structures/mace/wallset_stone.xml:5
211 #: simulation/templates/structures/ptol/wall_long.xml:9
212 #: simulation/templates/structures/ptol/wall_medium.xml:9
213 #: simulation/templates/structures/ptol/wall_short.xml:9
214 #: simulation/templates/structures/ptol/wallset_stone.xml:5
215 #: simulation/templates/structures/sele/wall_long.xml:9
216 #: simulation/templates/structures/sele/wall_medium.xml:9
217 #: simulation/templates/structures/sele/wall_short.xml:9
218 #: simulation/templates/structures/sele/wallset_stone.xml:5
219 #: simulation/templates/structures/spart/wall_long.xml:9
220 #: simulation/templates/structures/spart/wall_medium.xml:9
221 #: simulation/templates/structures/spart/wall_short.xml:9
222 #: simulation/templates/structures/spart/wallset_stone.xml:5
226 #: simulation/templates/structures/athen/wall_tower.xml:9
227 #: simulation/templates/structures/mace/wall_tower.xml:9
228 #: simulation/templates/structures/ptol/wall_tower.xml:9
229 #: simulation/templates/structures/sele/wall_tower.xml:9
230 #: simulation/templates/structures/spart/wall_tower.xml:9
234 #: simulation/templates/structures/athen/wonder.xml:9
238 #: simulation/templates/structures/bench.xml:11
242 #: simulation/templates/structures/bench.xml:12
246 #: simulation/templates/structures/brit/arsenal.xml:5
247 #: simulation/templates/structures/gaul/arsenal.xml:5
251 #: simulation/templates/structures/brit/barracks.xml:18
255 #: simulation/templates/structures/brit/civil_centre.xml:12
259 #: simulation/templates/structures/brit/corral.xml:8
260 #: simulation/templates/structures/gaul/corral.xml:8
264 #: simulation/templates/structures/brit/crannog.xml:13
265 msgid "Island Settlement"
268 #: simulation/templates/structures/brit/crannog.xml:14
272 #: simulation/templates/structures/brit/crannog.xml:15
274 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
275 "tracts of territory. Territory root. Train Citizens, construct Ships, and "
276 "research technologies. Garrison Soldiers for additional arrows."
279 #: simulation/templates/structures/brit/defense_tower.xml:9
280 #: simulation/templates/structures/brit/sentry_tower.xml:5
281 #: simulation/templates/structures/brit/wall_tower.xml:9
282 #: simulation/templates/structures/gaul/defense_tower.xml:9
283 #: simulation/templates/structures/gaul/sentry_tower.xml:5
284 #: simulation/templates/structures/gaul/wall_tower.xml:9
288 #: simulation/templates/structures/brit/dock.xml:12
289 #: simulation/templates/structures/gaul/dock.xml:12
293 #: simulation/templates/structures/brit/farmstead.xml:11
294 #: simulation/templates/structures/gaul/farmstead.xml:8
298 #: simulation/templates/structures/brit/field.xml:5
299 #: simulation/templates/structures/gaul/field.xml:5
303 #: simulation/templates/structures/brit/forge.xml:5
304 #: simulation/templates/structures/gaul/forge.xml:5
308 #: simulation/templates/structures/brit/fortress.xml:12
309 #: simulation/templates/structures/gaul/fortress.xml:5
313 #: simulation/templates/structures/brit/fortress.xml:13
314 #: simulation/templates/structures/cart/fortress.xml:10
315 #: simulation/templates/structures/iber/fortress.xml:6
316 #: simulation/templates/structures/kush/fortress.xml:10
317 #: simulation/templates/structures/mace/fortress.xml:10
318 #: simulation/templates/structures/ptol/fortress.xml:10
319 #: simulation/templates/structures/rome/fortress.xml:6
320 msgid "Train Heroes. Garrison Soldiers for additional arrows."
323 #: simulation/templates/structures/brit/house.xml:9
324 #: simulation/templates/structures/gaul/house.xml:5
328 #: simulation/templates/structures/brit/kennel.xml:5
332 #: simulation/templates/structures/brit/market.xml:12
333 #: simulation/templates/structures/gaul/market.xml:12
337 #: simulation/templates/structures/brit/outpost.xml:5
338 #: simulation/templates/structures/gaul/outpost.xml:5
342 #: simulation/templates/structures/brit/range.xml:5
343 #: simulation/templates/structures/gaul/range.xml:8
347 #: simulation/templates/structures/brit/stable.xml:11
348 #: simulation/templates/structures/gaul/stable.xml:11
352 #: simulation/templates/structures/brit/storehouse.xml:8
353 #: simulation/templates/structures/gaul/storehouse.xml:8
357 #: simulation/templates/structures/brit/temple.xml:18
358 #: simulation/templates/structures/gaul/temple.xml:18
362 #: simulation/templates/structures/brit/wall_gate.xml:9
363 #: simulation/templates/structures/gaul/wall_gate.xml:9
367 #: simulation/templates/structures/brit/wall_long.xml:9
368 #: simulation/templates/structures/brit/wall_medium.xml:9
369 #: simulation/templates/structures/brit/wall_short.xml:9
370 #: simulation/templates/structures/brit/wallset_stone.xml:5
371 #: simulation/templates/structures/gaul/wall_long.xml:9
372 #: simulation/templates/structures/gaul/wall_medium.xml:9
373 #: simulation/templates/structures/gaul/wall_short.xml:9
374 #: simulation/templates/structures/gaul/wallset_stone.xml:5
378 #: simulation/templates/structures/brit/wonder.xml:9
382 #: simulation/templates/structures/cart/apartment.xml:23
383 msgid "Apartment Building"
386 #: simulation/templates/structures/cart/apartment.xml:24
387 #: simulation/templates/structures/cart/house.xml:8
391 #: simulation/templates/structures/cart/barracks.xml:12
395 #: simulation/templates/structures/cart/civil_centre.xml:8
399 #: simulation/templates/structures/cart/corral.xml:8
403 #: simulation/templates/structures/cart/defense_tower.xml:9
404 #: simulation/templates/structures/cart/tower_artillery.xml:9
405 #: simulation/templates/structures/cart/tower_bolt.xml:9
406 #: simulation/templates/structures/cart/wall_tower.xml:12
410 #: simulation/templates/structures/cart/dock.xml:17
411 msgid "Commercial Port"
414 #: simulation/templates/structures/cart/dock.xml:18
418 #: simulation/templates/structures/cart/embassy.xml:19
419 msgid "Train Mercenaries."
422 #: simulation/templates/structures/cart/embassy_celtic.xml:17
423 msgid "Celtic Embassy"
426 #: simulation/templates/structures/cart/embassy_celtic.xml:18
427 msgid "Train Celtic Mercenaries."
430 #: simulation/templates/structures/cart/embassy_iberian.xml:10
431 msgid "Iberian Embassy"
434 #: simulation/templates/structures/cart/embassy_iberian.xml:11
435 msgid "Train Iberian Mercenaries."
438 #: simulation/templates/structures/cart/embassy_italic.xml:17
439 msgid "Italic Embassy"
442 #: simulation/templates/structures/cart/embassy_italic.xml:18
443 msgid "Train Italic Mercenaries."
446 #: simulation/templates/structures/cart/farmstead.xml:8
450 #: simulation/templates/structures/cart/field.xml:5
454 #: simulation/templates/structures/cart/fortress.xml:9
458 #: simulation/templates/structures/cart/house.xml:16
460 "Add a second story to make an Apartment with a greater population bonus."
463 #: simulation/templates/structures/cart/market.xml:12
467 #: simulation/templates/structures/cart/s_wall_long.xml:10
468 #: simulation/templates/structures/cart/s_wall_medium.xml:10
469 #: simulation/templates/structures/cart/s_wall_short.xml:10
470 #: simulation/templates/structures/cart/s_wall_tower.xml:10
471 #: simulation/templates/structures/cart/wallset_short.xml:5
475 #: simulation/templates/structures/cart/s_wall_long.xml:11
476 #: simulation/templates/structures/cart/s_wall_medium.xml:11
477 #: simulation/templates/structures/cart/s_wall_short.xml:11
478 #: simulation/templates/structures/cart/s_wall_tower.xml:11
482 #: simulation/templates/structures/cart/storehouse.xml:8
486 #: simulation/templates/structures/cart/super_dock.xml:39
487 msgid "Naval Shipyard"
490 #: simulation/templates/structures/cart/super_dock.xml:40
494 #: simulation/templates/structures/cart/super_dock.xml:41
496 "Build upon a shoreline in own, neutral, or allied territory. Acquire large "
497 "tracts of territory. Territory root. Construct Warships and research "
501 #: simulation/templates/structures/cart/super_dock.xml:43
505 #: simulation/templates/structures/cart/temple.xml:9
509 #: simulation/templates/structures/cart/temple.xml:10
510 msgid "Train Healers and Champions, and research healing technologies."
513 #: simulation/templates/structures/cart/tophet.xml:18
514 msgid "Sacrificial Temple"
517 #: simulation/templates/structures/cart/tophet.xml:19
521 #: simulation/templates/structures/cart/wall_gate.xml:9
525 #: simulation/templates/structures/cart/wall_long.xml:9
526 #: simulation/templates/structures/cart/wall_medium.xml:9
527 #: simulation/templates/structures/cart/wall_short.xml:9
531 #: simulation/templates/structures/cart/wallset_stone.xml:5
535 #: simulation/templates/structures/cart/wonder.xml:9
536 msgid "Temple of Ba'al Hammon"
539 #: simulation/templates/structures/celt_hut.xml:20
543 #: simulation/templates/structures/celt_longhouse.xml:20
547 #: simulation/templates/structures/column_doric.xml:12
548 #: simulation/templates/structures/column_doric_fallen.xml:12
549 #: simulation/templates/structures/column_doric_fallen_b.xml:12
553 #: simulation/templates/structures/column_doric.xml:13
557 #: simulation/templates/structures/column_doric_fallen.xml:13
558 #: simulation/templates/structures/column_doric_fallen_b.xml:13
559 msgid "Fallen Doric Column"
562 #: simulation/templates/structures/fence_long.xml:14
563 #: simulation/templates/structures/fence_short.xml:14
567 #: simulation/templates/structures/fence_long.xml:15
568 msgid "Long Wooden Fence"
571 #: simulation/templates/structures/fence_rock_long.xml:12
572 #: simulation/templates/structures/fence_rock_long.xml:13
573 #: simulation/templates/structures/fence_rock_medium.xml:12
574 #: simulation/templates/structures/fence_rock_medium.xml:13
575 #: simulation/templates/structures/fence_rock_short.xml:12
576 #: simulation/templates/structures/fence_rock_short.xml:13
577 #: simulation/templates/structures/fence_rock_stub.xml:12
578 #: simulation/templates/structures/fence_rock_stub.xml:13
582 #: simulation/templates/structures/fence_short.xml:15
583 msgid "Short Wooden Fence"
586 #: simulation/templates/structures/fence_stone.xml:14
587 #: simulation/templates/structures/fence_stone.xml:15
588 #: simulation/templates/structures/fence_stone_long.xml:12
589 #: simulation/templates/structures/fence_stone_long.xml:13
590 #: simulation/templates/structures/fence_stone_medium.xml:12
591 #: simulation/templates/structures/fence_stone_medium.xml:13
592 #: simulation/templates/structures/fence_stone_short.xml:12
593 #: simulation/templates/structures/fence_stone_short.xml:13
594 #: simulation/templates/structures/fence_stone_stub.xml:12
595 #: simulation/templates/structures/fence_stone_stub.xml:13
599 #: simulation/templates/structures/gaul/assembly.xml:27
600 msgid "Assembly of Princes"
603 #: simulation/templates/structures/gaul/assembly.xml:28
607 #: simulation/templates/structures/gaul/assembly.xml:29
608 msgid "Train Champion Trumpeters and Heroes."
611 #: simulation/templates/structures/gaul/barracks.xml:18
615 #: simulation/templates/structures/gaul/civil_centre.xml:12
619 #: simulation/templates/structures/gaul/rotarymill.xml:5
623 #: simulation/templates/structures/gaul/tavern.xml:20
627 #: simulation/templates/structures/gaul/tavern.xml:21
631 #: simulation/templates/structures/gaul/wonder.xml:9
632 msgid "Sanctuary of Corent"
635 #: simulation/templates/structures/gaul/wonder.xml:10
639 #: simulation/templates/structures/generic_field.xml:8
640 #: simulation/templates/structures/mill_field_wheat.xml:6
644 #: simulation/templates/structures/han/academy.xml:27
645 msgid "Imperial Academy"
648 #: simulation/templates/structures/han/academy.xml:28
649 msgid "Dìguó Xuéyuàn"
652 #: simulation/templates/structures/han/academy.xml:30
653 msgid "Train Champions and research their technologies."
656 #: simulation/templates/structures/han/academy.xml:31
660 #: simulation/templates/structures/han/arsenal.xml:8
661 msgid "Bīnggōng Chǎng"
664 #: simulation/templates/structures/han/barracks.xml:12
668 #: simulation/templates/structures/han/civil_centre.xml:12
672 #: simulation/templates/structures/han/civil_centre.xml:33
674 "Enable training of heroes, reduce the batch training times and greatly "
675 "increase the health, capture resistance and garrison capacity of this "
676 "specific Civic Center."
679 #: simulation/templates/structures/han/civil_centre_court.xml:17
680 msgid "Imperial Court"
683 #: simulation/templates/structures/han/civil_centre_court.xml:18
687 #: simulation/templates/structures/han/civil_centre_court.xml:19
688 msgid "ImperialCourt"
691 #: simulation/templates/structures/han/corral.xml:12
695 #: simulation/templates/structures/han/defense_tower.xml:12
699 #: simulation/templates/structures/han/defense_tower.xml:23
701 "This tower has greater range, greater attack, greater health, and is twice "
702 "as difficult to capture."
705 #: simulation/templates/structures/han/defense_tower_great.xml:31
709 #: simulation/templates/structures/han/defense_tower_great.xml:32
713 #: simulation/templates/structures/han/defense_tower_great.xml:34
717 #: simulation/templates/structures/han/dock.xml:9
721 #: simulation/templates/structures/han/farmstead.xml:17
725 #: simulation/templates/structures/han/field.xml:18
729 #: simulation/templates/structures/han/field.xml:19
733 #: simulation/templates/structures/han/field_grain.xml:5
737 #: simulation/templates/structures/han/forge.xml:12
738 msgid "Duànzào Chǎng"
741 #: simulation/templates/structures/han/fortress.xml:12
742 #: simulation/templates/structures/han/fortress_old.xml:12
746 #: simulation/templates/structures/han/house.xml:12
750 #: simulation/templates/structures/han/laozigate.xml:21
751 #: simulation/templates/structures/han/laozigate.xml:24
755 #: simulation/templates/structures/han/laozigate.xml:22
759 #: simulation/templates/structures/han/market.xml:9
763 #: simulation/templates/structures/han/ministry.xml:36
764 msgid "Imperial Ministry"
767 #: simulation/templates/structures/han/ministry.xml:37
771 #: simulation/templates/structures/han/ministry.xml:39
772 msgid "ImperialMinistry"
775 #: simulation/templates/structures/han/ministry.xml:40
777 "Train the Nine Ministers. Territory root. Research a powerful suite of "
778 "Administrative technologies."
781 #: simulation/templates/structures/han/outpost.xml:5
785 #: simulation/templates/structures/han/palisades_curve.xml:10
786 #: simulation/templates/structures/han/palisades_long.xml:4
787 #: simulation/templates/structures/han/palisades_medium.xml:4
788 #: simulation/templates/structures/han/palisades_short.xml:4
789 #: simulation/templates/structures/han/wallset_palisade.xml:5
790 msgid "Bamboo Stockade"
793 #: simulation/templates/structures/han/palisades_gate.xml:4
794 msgid "Bamboo Stockade Gate"
797 #: simulation/templates/structures/han/palisades_tower.xml:4
798 msgid "Bamboo Stockade Tower"
801 #: simulation/templates/structures/han/range.xml:12
805 #: simulation/templates/structures/han/sentry_tower.xml:5
809 #: simulation/templates/structures/han/stable.xml:12
813 #: simulation/templates/structures/han/storehouse.xml:17
817 #: simulation/templates/structures/han/temple.xml:12
821 #: simulation/templates/structures/han/wall_gate.xml:9
825 #: simulation/templates/structures/han/wall_long.xml:9
826 #: simulation/templates/structures/han/wall_medium.xml:9
827 #: simulation/templates/structures/han/wall_short.xml:9
831 #: simulation/templates/structures/han/wall_tower.xml:9
835 #: simulation/templates/structures/han/wallset_stone.xml:5
839 #: simulation/templates/structures/han/wonder.xml:12
840 msgid "Míngtáng Bìyōng"
843 #: simulation/templates/structures/hellenic_epic_temple.xml:23
847 #: simulation/templates/structures/hellenic_epic_temple.xml:24
848 msgid "Naos Parthenos"
851 #: simulation/templates/structures/hellenic_epic_temple.xml:25
852 msgid "Garrison units to heal them at a quick rate."
855 #: simulation/templates/structures/hellenic_propylaea.xml:20
859 #: simulation/templates/structures/hellenic_propylaea.xml:21
863 #: simulation/templates/structures/hellenic_stoa.xml:24
864 msgid "Hellenic Stoa"
867 #: simulation/templates/structures/iber/barracks.xml:5
871 #: simulation/templates/structures/iber/civil_centre.xml:8
875 #: simulation/templates/structures/iber/corral.xml:8
879 #: simulation/templates/structures/iber/defense_tower.xml:31
880 #: simulation/templates/structures/iber/wall_tower.xml:9
884 #: simulation/templates/structures/iber/dock.xml:12
888 #: simulation/templates/structures/iber/farmstead.xml:11
892 #: simulation/templates/structures/iber/field.xml:5
896 #: simulation/templates/structures/iber/forge.xml:5
900 #: simulation/templates/structures/iber/fortress.xml:5
904 #: simulation/templates/structures/iber/house.xml:5
908 #: simulation/templates/structures/iber/market.xml:12
912 #: simulation/templates/structures/iber/monument.xml:31
913 msgid "Revered Monument"
916 #: simulation/templates/structures/iber/monument.xml:32
917 msgid "Gur Oroigarri"
920 #: simulation/templates/structures/iber/monument.xml:9
921 #: simulation/templates/structures/iber/monument.xml:34
925 #: simulation/templates/structures/iber/storehouse.xml:5
929 #: simulation/templates/structures/iber/temple.xml:12
933 #: simulation/templates/structures/iber/wall_gate.xml:9
937 #: simulation/templates/structures/iber/wall_long.xml:9
938 #: simulation/templates/structures/iber/wall_medium.xml:9
939 #: simulation/templates/structures/iber/wall_short.xml:9
940 #: simulation/templates/structures/iber/wallset_stone.xml:5
944 #: simulation/templates/structures/iber/wonder.xml:9
948 #: simulation/templates/structures/ishtar_gate.xml:25
949 msgid "Ishtar Gate of Babylon"
952 #: simulation/templates/structures/ishtar_gate.xml:26
953 msgid "Territory root."
956 #: simulation/templates/structures/kush/arsenal.xml:5
960 #: simulation/templates/structures/kush/barracks.xml:9
964 #: simulation/templates/structures/kush/camp_blemmye.xml:22
968 #: simulation/templates/structures/kush/camp_blemmye.xml:23
969 msgid "Train Blemmye Mercenaries."
972 #: simulation/templates/structures/kush/camp_noba.xml:22
976 #: simulation/templates/structures/kush/camp_noba.xml:23
977 msgid "Train Noba Mercenaries."
980 #: simulation/templates/structures/kush/civil_centre.xml:9
984 #: simulation/templates/structures/kush/corral.xml:9
988 #: simulation/templates/structures/kush/defense_tower.xml:5
992 #: simulation/templates/structures/kush/dock.xml:9
996 #: simulation/templates/structures/kush/elephant_stable.xml:5
1000 #: simulation/templates/structures/kush/field.xml:5
1004 #: simulation/templates/structures/kush/forge.xml:5
1005 msgid "hmw hʿy n rȝ-ʿ"
1008 #: simulation/templates/structures/kush/fortress.xml:9
1012 #: simulation/templates/structures/kush/house.xml:5
1016 #: simulation/templates/structures/kush/market.xml:9
1020 #: simulation/templates/structures/kush/outpost.xml:5
1024 #: simulation/templates/structures/kush/pyramid_large.xml:26
1025 msgid "Large Pyramid"
1028 #: simulation/templates/structures/kush/pyramid_large.xml:27
1032 #: simulation/templates/structures/kush/pyramid_large.xml:29
1033 #: simulation/templates/structures/kush/pyramid_small.xml:26
1037 #: simulation/templates/structures/kush/pyramid_small.xml:23
1038 msgid "Small Pyramid"
1041 #: simulation/templates/structures/kush/pyramid_small.xml:24
1045 #: simulation/templates/structures/kush/range.xml:8
1049 #: simulation/templates/structures/kush/sentry_tower.xml:5
1053 #: simulation/templates/structures/kush/shrine.xml:12
1057 #: simulation/templates/structures/kush/shrine.xml:13
1061 #: simulation/templates/structures/kush/stable.xml:9
1065 #: simulation/templates/structures/kush/storehouse.xml:5
1069 #: simulation/templates/structures/kush/temple.xml:8
1070 msgid "Temple of Apedemak"
1073 #: simulation/templates/structures/kush/temple.xml:9
1077 #: simulation/templates/structures/kush/temple.xml:10
1079 "Train Healers and Apedemak Champions and research healing technologies."
1082 #: simulation/templates/structures/kush/temple.xml:11
1083 msgid "TempleOfApedemak"
1086 #: simulation/templates/structures/kush/temple_amun.xml:30
1087 msgid "Grand Temple of Amun"
1090 #: simulation/templates/structures/kush/temple_amun.xml:31
1094 #: simulation/templates/structures/kush/temple_amun.xml:32
1095 msgid "Train Amun Champions and Elite Healers. Research healing technologies."
1098 #: simulation/templates/structures/kush/temple_amun.xml:34
1099 msgid "TempleOfAmun"
1102 #: simulation/templates/structures/kush/wall_gate.xml:9
1106 #: simulation/templates/structures/kush/wall_long.xml:9
1107 #: simulation/templates/structures/kush/wall_medium.xml:9
1108 #: simulation/templates/structures/kush/wall_short.xml:9
1109 #: simulation/templates/structures/kush/wallset_stone.xml:5
1113 #: simulation/templates/structures/kush/wall_tower.xml:9
1117 #: simulation/templates/structures/kush/wonder.xml:9
1121 #: simulation/templates/structures/mace/library.xml:5
1122 #: simulation/templates/structures/ptol/library.xml:5
1123 #: simulation/templates/structures/sele/library.xml:9
1127 #: simulation/templates/structures/mace/wonder.xml:9
1128 msgid "Anaktoron ton Aigai"
1131 #: simulation/templates/structures/maur/barracks.xml:15
1135 #: simulation/templates/structures/maur/civil_centre.xml:12
1139 #: simulation/templates/structures/maur/corral.xml:8
1143 #: simulation/templates/structures/maur/defense_tower.xml:5
1144 #: simulation/templates/structures/maur/tower_double.xml:20
1148 #: simulation/templates/structures/maur/dock.xml:9
1149 msgid "Naukasthanaka"
1152 #: simulation/templates/structures/maur/elephant_stable.xml:5
1156 #: simulation/templates/structures/maur/field.xml:5
1160 #: simulation/templates/structures/maur/forge.xml:5
1164 #: simulation/templates/structures/maur/fortress.xml:5
1168 #: simulation/templates/structures/maur/house.xml:8
1172 #: simulation/templates/structures/maur/market.xml:12
1176 #: simulation/templates/structures/maur/outpost.xml:5
1180 #: simulation/templates/structures/maur/palace.xml:20
1181 #: simulation/templates/structures/maur/palace.xml:26
1182 #: simulation/templates/structures/pers/tachara.xml:33
1186 #: simulation/templates/structures/maur/palace.xml:21
1190 #: simulation/templates/structures/maur/palace.xml:30
1191 msgid "Train Heroes and their Poison Maiden Guards. Territory root."
1194 #: simulation/templates/structures/maur/pillar_ashoka.xml:32
1195 msgid "Edict Pillar of Ashoka"
1198 #: simulation/templates/structures/maur/pillar_ashoka.xml:33
1199 msgid "Śāsana Stambha Aśokā"
1202 #: simulation/templates/structures/maur/pillar_ashoka.xml:9
1203 #: simulation/templates/structures/maur/pillar_ashoka.xml:35
1207 #: simulation/templates/structures/maur/storehouse.xml:5
1211 #: simulation/templates/structures/maur/temple.xml:12
1215 #: simulation/templates/structures/maur/tower_double.xml:16
1216 msgid "Rampart Tower"
1219 #: simulation/templates/structures/maur/tower_double.xml:18
1221 "Higher health tower with ramparts for up to 16 archers. Visibly garrisoned "
1222 "archers recieve a range and armor bonus. Only archers can garrison. Needs "
1223 "the murder holes tech to protect its foot."
1226 #: simulation/templates/structures/maur/wall_gate.xml:15
1230 #: simulation/templates/structures/maur/wall_long.xml:15
1231 #: simulation/templates/structures/maur/wall_medium.xml:15
1232 #: simulation/templates/structures/maur/wall_short.xml:15
1233 #: simulation/templates/structures/maur/wallset_stone.xml:5
1237 #: simulation/templates/structures/maur/wall_tower.xml:18
1241 #: simulation/templates/structures/maur/wonder.xml:9
1245 #: simulation/templates/structures/mausoleum.xml:8
1246 msgid "Mausoleum at Halicarnassus"
1249 #: simulation/templates/structures/mausoleum.xml:9
1253 #: simulation/templates/structures/merc_camp_egyptian.xml:6
1254 #: simulation/templates/structures/ptol/mercenary_camp.xml:6
1255 msgid "MercenaryCamp"
1258 #: simulation/templates/structures/merc_camp_egyptian.xml:28
1259 msgid "Egyptian Mercenary Camp"
1262 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1263 #: simulation/templates/structures/ptol/mercenary_camp.xml:28
1264 msgid "Stratopedeia Misthophorōn"
1267 #: simulation/templates/structures/merc_camp_egyptian.xml:32
1268 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1271 #: simulation/templates/structures/kush/farmstead.xml:9
1272 #: simulation/templates/structures/mill_desert.xml:8
1273 #: simulation/templates/structures/mill_saharan.xml:8
1277 #: simulation/templates/structures/athen/farmstead.xml:11
1278 #: simulation/templates/structures/mace/farmstead.xml:11
1279 #: simulation/templates/structures/mill_greek.xml:8
1280 #: simulation/templates/structures/ptol/farmstead.xml:8
1281 #: simulation/templates/structures/sele/farmstead.xml:8
1282 #: simulation/templates/structures/spart/farmstead.xml:11
1286 #: simulation/templates/structures/maur/farmstead.xml:11
1287 #: simulation/templates/structures/mill_indian.xml:8
1291 #: simulation/templates/structures/mill_italian.xml:8
1295 #: simulation/templates/structures/mill_middle_eastern.xml:8
1296 #: simulation/templates/structures/pers/farmstead.xml:8
1300 #: simulation/templates/structures/brit/rotarymill.xml:5
1301 #: simulation/templates/structures/mill_temperate_europe.xml:4
1305 #: simulation/templates/structures/obelisk.xml:11
1309 #: simulation/templates/structures/obelisk.xml:12
1310 msgid "Egyptian Obelisk"
1313 #: simulation/templates/structures/palisades_fort.xml:9
1314 msgid "Wooden Tower"
1317 #: simulation/templates/structures/palisades_gate.xml:20
1318 msgid "Palisade Gate"
1321 #: simulation/templates/structures/han/palisades_long.xml:9
1322 #: simulation/templates/structures/palisades_gate.xml:22
1323 #: simulation/templates/structures/palisades_long.xml:31
1324 msgid "Allow units access through Palisades. Can be locked to prevent access."
1327 #: simulation/templates/structures/palisades_long.xml:17
1328 msgid "Can be converted into a Palisade Gate."
1331 #: simulation/templates/structures/palisades_spike_angle.xml:17
1335 #: simulation/templates/structures/palisades_spikes_small.xml:17
1336 msgid "Small Spikes"
1339 #: simulation/templates/structures/palisades_spikes_tall.xml:17
1343 #: simulation/templates/structures/palisades_watchtower.xml:14
1347 #: simulation/templates/structures/pers/apartment_block.xml:12
1348 msgid "Apartment Block"
1351 #: simulation/templates/structures/pers/barracks.xml:5
1355 #: simulation/templates/structures/pers/civil_centre.xml:12
1356 msgid "Provincial Governor"
1359 #: simulation/templates/structures/pers/civil_centre.xml:13
1363 #: simulation/templates/structures/pers/corral.xml:11
1367 #: simulation/templates/structures/pers/defense_tower.xml:5
1368 #: simulation/templates/structures/pers/tower_babylon.xml:5
1369 #: simulation/templates/structures/pers/wall_tower.xml:9
1373 #: simulation/templates/structures/pers/dock.xml:12
1377 #: simulation/templates/structures/pers/field.xml:5
1381 #: simulation/templates/structures/pers/forge.xml:5
1385 #: simulation/templates/structures/pers/fortress.xml:5
1389 #: simulation/templates/structures/pers/hall.xml:23
1390 msgid "Gate of All Nations"
1393 #: simulation/templates/structures/pers/hall.xml:24
1394 msgid "Duvarθi Visadahyu"
1397 #: simulation/templates/structures/pers/hall.xml:25
1401 #: simulation/templates/structures/pers/house.xml:8
1405 #: simulation/templates/structures/pers/house_b.xml:12
1406 #: simulation/templates/structures/pers/inn.xml:12
1410 #: simulation/templates/structures/pers/ice_house.xml:25
1414 #: simulation/templates/structures/pers/ice_house.xml:26
1418 #: simulation/templates/structures/pers/ice_house.xml:27
1422 #: simulation/templates/structures/pers/market.xml:12
1426 #: simulation/templates/structures/pers/outpost.xml:5
1430 #: simulation/templates/structures/pers/stable.xml:9
1434 #: simulation/templates/structures/pers/storehouse.xml:5
1438 #: simulation/templates/structures/pers/tachara.xml:29
1439 msgid "Winter Palace"
1442 #: simulation/templates/structures/pers/tachara.xml:30
1446 #: simulation/templates/structures/pers/tachara.xml:31
1447 msgid "Train Heroes and make use of the “Satrapy Tribute” feature."
1450 #: simulation/templates/structures/pers/tachara.xml:81
1451 msgid "Receive free Food tribute to your treasury from your subject peoples."
1454 #: simulation/templates/structures/pers/tachara.xml:86
1455 msgid "Receive free Wood tribute to your treasury from your subject peoples."
1458 #: simulation/templates/structures/pers/tachara.xml:91
1459 msgid "Receive free Stone tribute to your treasury from your subject peoples."
1462 #: simulation/templates/structures/pers/tachara.xml:96
1463 msgid "Receive free Metal tribute to your treasury from your subject peoples."
1466 #: simulation/templates/structures/pers/temple.xml:12
1470 #: simulation/templates/structures/pers/wall_gate.xml:9
1474 #: simulation/templates/structures/pers/wall_long.xml:9
1475 #: simulation/templates/structures/pers/wall_medium.xml:9
1476 #: simulation/templates/structures/pers/wall_short.xml:9
1477 #: simulation/templates/structures/pers/wallset_stone.xml:5
1481 #: simulation/templates/structures/pers/warehouse.xml:12
1485 #: simulation/templates/structures/pers/wonder.xml:9
1486 msgid "Hanging Gardens of Babylon"
1489 #: simulation/templates/structures/pirates/dock.xml:8
1493 #: simulation/templates/structures/ptol/elephant_stable.xml:5
1494 #: simulation/templates/structures/sele/elephant_stable.xml:5
1495 msgid "Stathmos tōn Elepantōn"
1498 #: simulation/templates/structures/ptol/lighthouse.xml:25
1499 #: simulation/templates/structures/ptol/lighthouse.xml:29
1503 #: simulation/templates/structures/ptol/lighthouse.xml:26
1507 #: simulation/templates/structures/ptol/lighthouse.xml:27
1509 "Build upon a shoreline in own, neutral, or allied territory. Very large "
1513 #: simulation/templates/structures/ptol/mercenary_camp.xml:27
1514 msgid "Mercenary Camp"
1517 #: simulation/templates/structures/ptol/mercenary_camp.xml:30
1519 "Cheap Barracks-like structure that is buildable in neutral territory, but "
1520 "casts no territory influence. Train Mercenaries."
1523 #: simulation/templates/structures/ptol/military_colony.xml:9
1524 #: simulation/templates/structures/sele/military_colony.xml:9
1528 #: simulation/templates/structures/ptol/temple_2.xml:24
1529 msgid "Temple of Isis"
1532 #: simulation/templates/structures/ptol/temple_2.xml:26
1533 msgid "Train Heroes and Healers. Research special technologies."
1536 #: simulation/templates/structures/ptol/temple_2.xml:28
1537 msgid "TempleOfIsis"
1540 #: simulation/templates/structures/ptol/tower_artillery.xml:9
1544 #: simulation/templates/structures/ptol/wonder.xml:9
1545 msgid "Hieron tou Hōrou"
1548 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:6
1549 msgid "Amphitheātrum"
1552 #: simulation/templates/structures/rome/arch.xml:22
1553 msgid "Triumphal Arch"
1556 #: simulation/templates/structures/rome/arch.xml:23
1557 msgid "Arcus Triumphālis"
1560 #: simulation/templates/structures/rome/arch.xml:24
1561 msgid "TriumphalArch"
1564 #: simulation/templates/structures/rome/army_camp.xml:71
1568 #: simulation/templates/structures/rome/army_camp.xml:72
1572 #: simulation/templates/structures/rome/army_camp.xml:73
1574 "Build in neutral or enemy territory. Train Advanced Melee Infantry and "
1575 "Marian Legionaries. Construct Rams. Garrison Soldiers for additional arrows."
1578 #: simulation/templates/structures/rome/army_camp.xml:31
1579 #: simulation/templates/structures/rome/army_camp.xml:75
1583 #: simulation/templates/structures/rome/arsenal.xml:5
1584 msgid "Ballistārium"
1587 #: simulation/templates/structures/rome/barracks.xml:12
1591 #: simulation/templates/structures/rome/civil_centre.xml:12
1595 #: simulation/templates/structures/rome/corral.xml:8
1599 #: simulation/templates/structures/rome/defense_tower.xml:9
1600 #: simulation/templates/structures/rome/tower_artillery.xml:9
1601 #: simulation/templates/structures/rome/tower_bolt.xml:9
1602 msgid "Turris Laterīcia"
1605 #: simulation/templates/structures/rome/dock.xml:12
1609 #: simulation/templates/structures/rome/farmstead.xml:8
1613 #: simulation/templates/structures/rome/field.xml:5
1617 #: simulation/templates/structures/rome/forge.xml:5
1618 msgid "Armāmentārium"
1621 #: simulation/templates/structures/rome/fortress.xml:5
1625 #: simulation/templates/structures/rome/house.xml:5
1629 #: simulation/templates/structures/rome/market.xml:12
1633 #: simulation/templates/structures/rome/outpost.xml:5
1637 #: simulation/templates/structures/rome/sentry_tower.xml:5
1638 msgid "Turris Līgnea"
1641 #: simulation/templates/structures/rome/siege_wall_gate.xml:22
1642 msgid "Siege Wall Gate"
1645 #: simulation/templates/structures/rome/siege_wall_gate.xml:23
1646 msgid "Porta Circummūnītiōnis"
1649 #: simulation/templates/structures/rome/siege_wall_gate.xml:24
1650 #: simulation/templates/structures/rome/siege_wall_long.xml:25
1651 #: simulation/templates/structures/rome/siege_wall_medium.xml:25
1652 #: simulation/templates/structures/rome/siege_wall_short.xml:25
1653 #: simulation/templates/structures/rome/siege_wall_tower.xml:29
1654 #: simulation/templates/structures/rome/wallset_siege.xml:9
1658 #: simulation/templates/structures/rome/siege_wall_long.xml:23
1659 #: simulation/templates/structures/rome/siege_wall_medium.xml:23
1660 #: simulation/templates/structures/rome/siege_wall_short.xml:23
1661 #: simulation/templates/structures/rome/wallset_siege.xml:5
1665 #: simulation/templates/structures/rome/siege_wall_long.xml:24
1666 #: simulation/templates/structures/rome/siege_wall_medium.xml:24
1667 #: simulation/templates/structures/rome/siege_wall_short.xml:24
1668 #: simulation/templates/structures/rome/wallset_siege.xml:6
1669 msgid "Mūrus Circummūnītiōnis"
1672 #: simulation/templates/structures/rome/siege_wall_tower.xml:26
1673 msgid "Siege Wall Tower"
1676 #: simulation/templates/structures/rome/siege_wall_tower.xml:27
1677 msgid "Turris Circummūnītiōnis"
1680 #: simulation/templates/structures/rome/stable.xml:5
1684 #: simulation/templates/structures/rome/storehouse.xml:8
1685 msgid "Receptāculum"
1688 #: simulation/templates/structures/rome/temple.xml:9
1692 #: simulation/templates/structures/rome/temple_mars.xml:12
1693 msgid "Temple of Mars"
1696 #: simulation/templates/structures/rome/temple_mars.xml:13
1697 msgid "Aedēs Mārtiālis"
1700 #: simulation/templates/structures/rome/temple_mars.xml:14
1701 msgid "TempleOfMars"
1704 #: simulation/templates/structures/rome/temple_vesta.xml:18
1705 msgid "Temple of Vesta"
1708 #: simulation/templates/structures/rome/temple_vesta.xml:19
1709 msgid "Aedēs Vestālis"
1712 #: simulation/templates/structures/rome/temple_vesta.xml:21
1713 msgid "TempleOfVesta"
1716 #: simulation/templates/structures/rome/tent.xml:25
1717 msgid "Tabernāculum"
1720 #: simulation/templates/structures/rome/tent.xml:27
1721 msgid "A temporary shelter for soldiers."
1724 #: simulation/templates/structures/rome/wall_gate.xml:9
1728 #: simulation/templates/structures/rome/wall_long.xml:9
1729 #: simulation/templates/structures/rome/wall_medium.xml:9
1730 #: simulation/templates/structures/rome/wall_short.xml:9
1731 #: simulation/templates/structures/rome/wallset_stone.xml:5
1735 #: simulation/templates/structures/rome/wall_tower.xml:9
1736 msgid "Turris Lapidea"
1739 #: simulation/templates/structures/rome/wallset_siege.xml:7
1740 msgid "Wall off an area. Build in own, neutral, or enemy territory."
1743 #: simulation/templates/structures/rome/wonder.xml:9
1744 msgid "Aedēs Iovis Optimi Maximi"
1747 #: simulation/templates/structures/sele/wonder.xml:9
1748 msgid "Hieron tou Apollōnos Pythiou"
1751 #: simulation/templates/structures/sele_colonnade.xml:12
1755 #: simulation/templates/structures/sele_colonnade.xml:13
1756 msgid "Corinthian Colonnade"
1759 #: simulation/templates/structures/shrine_celtic.xml:9
1763 #: simulation/templates/structures/shrine_chinese.xml:9
1767 #: simulation/templates/structures/shrine_egyptian.xml:5
1768 #: simulation/templates/structures/shrine_kushite.xml:5
1769 msgid "Sanctuary Kiosk"
1772 #: simulation/templates/structures/athen/temple.xml:9
1773 #: simulation/templates/structures/mace/temple.xml:9
1774 #: simulation/templates/structures/ptol/temple.xml:12
1775 #: simulation/templates/structures/ptol/temple_2.xml:25
1776 #: simulation/templates/structures/sele/temple.xml:9
1777 #: simulation/templates/structures/shrine_greek_01.xml:9
1778 #: simulation/templates/structures/shrine_greek_02.xml:9
1779 #: simulation/templates/structures/spart/temple.xml:9
1783 #: simulation/templates/structures/shrine_italian.xml:9
1784 msgid "Aedēs Sanitatem"
1787 #: simulation/templates/structures/shrine_persian.xml:9
1791 #: simulation/templates/structures/spart/gerousia.xml:22
1792 msgid "Spartan Senate"
1795 #: simulation/templates/structures/spart/gerousia.xml:23
1799 #: simulation/templates/structures/spart/gerousia.xml:24
1800 msgid "Research technologies."
1803 #: simulation/templates/structures/spart/persian_stoa.xml:9
1804 msgid "\\\"Persian\\\" Stoa"
1807 #: simulation/templates/structures/spart/persian_stoa.xml:10
1808 msgid "Stoa Persikē"
1811 #: simulation/templates/structures/spart/syssiton.xml:23
1812 msgid "Military Mess Hall"
1815 #: simulation/templates/structures/spart/syssiton.xml:24
1819 #: simulation/templates/structures/spart/syssiton.xml:25
1820 msgid "Train Champions and Heroes."
1823 #: simulation/templates/structures/spart/syssiton.xml:27
1827 #: simulation/templates/structures/spart/wonder.xml:9
1828 msgid "Hieron tēs Artemidos Orthias"
1831 #: simulation/templates/structures/stall_big.xml:11
1835 #: simulation/templates/structures/stall_med.xml:11
1836 msgid "Medium stall"
1839 #: simulation/templates/structures/stall_small_a.xml:11
1840 #: simulation/templates/structures/stall_small_b.xml:11
1844 #: simulation/templates/structures/stonehenge.xml:8
1848 #: simulation/templates/structures/table_rectangle.xml:11
1849 #: simulation/templates/structures/table_square.xml:11
1853 #: simulation/templates/structures/table_rectangle.xml:12
1854 msgid "Rectangle Table"
1857 #: simulation/templates/structures/table_square.xml:12
1858 msgid "Square Table"
1861 #: simulation/templates/structures/tent_arab.xml:35
1862 msgid "Arab Army Tent"
1865 #: simulation/templates/structures/rome/tent.xml:24
1866 #: simulation/templates/structures/tent_arab.xml:36
1867 #: simulation/templates/structures/tent_arab.xml:38
1868 #: simulation/templates/structures/tent_bedouin.xml:36
1869 #: simulation/templates/structures/tent_bedouin.xml:38
1870 #: simulation/templates/structures/tent_desert.xml:36
1871 #: simulation/templates/structures/tent_desert.xml:38
1872 #: simulation/templates/structures/tent_mace.xml:36
1873 #: simulation/templates/structures/tent_mace.xml:38
1874 #: simulation/templates/structures/tent_rome.xml:36
1875 #: simulation/templates/structures/tent_rome.xml:38
1879 #: simulation/templates/structures/tent_arab.xml:39
1880 #: simulation/templates/structures/tent_bedouin.xml:39
1881 #: simulation/templates/structures/tent_desert.xml:39
1882 #: simulation/templates/structures/tent_mace.xml:39
1883 #: simulation/templates/structures/tent_rome.xml:39
1884 msgid "A temporary shelter for soldiers. +5 population bonus."
1887 #: simulation/templates/structures/tent_bedouin.xml:35
1888 msgid "Bedouin Tent"
1891 #: simulation/templates/structures/tent_desert.xml:35
1892 msgid "Desert Army Tent"
1895 #: simulation/templates/structures/tent_mace.xml:35
1896 msgid "Macedonian Army Tent"
1899 #: simulation/templates/structures/tent_rome.xml:35
1900 msgid "Roman Army Tent"
1903 #: simulation/templates/structures/trading_post_celtic.xml:9
1904 msgid "Celtic Tavern"
1907 #: simulation/templates/structures/trading_post_desert.xml:9
1908 msgid "Desert Bazaar"
1911 #: simulation/templates/structures/uffington_horse.xml:10
1912 msgid "Uffington White Horse"
1915 #: simulation/templates/template_structure_civic.xml:5
1916 msgid "Civic Structure"
1919 #: simulation/templates/template_structure_civic.xml:6
1923 #: simulation/templates/structures/rome/army_camp.xml:5
1924 #: simulation/templates/template_structure_civic_civil_centre.xml:11
1925 #: simulation/templates/template_structure_defensive_tower.xml:5
1926 #: simulation/templates/template_structure_military_fortress.xml:5
1927 msgctxt "Name of an attack, usually the weapon."
1931 #: simulation/templates/template_structure_civic_civil_centre.xml:75
1932 msgid "Civic Center"
1935 #: simulation/templates/template_structure_civic_civil_centre.xml:77
1937 "Build in own or neutral territory. Acquire large tracts of territory. "
1938 "Territory root. Train Citizens and research technologies. Garrison Soldiers "
1939 "for additional arrows."
1942 #: simulation/templates/template_structure_civic_civil_centre.xml:37
1943 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1944 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:7
1948 #: simulation/templates/structures/han/civil_centre_court.xml:19
1949 #: simulation/templates/template_structure_civic_civil_centre.xml:79
1950 #: simulation/templates/template_structure_defensive.xml:5
1951 #: simulation/templates/template_structure_military_fortress.xml:69
1955 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:27
1956 msgid "Military Colony"
1959 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:29
1963 #: simulation/templates/structures/pers/house_a.xml:12
1964 #: simulation/templates/template_structure_civic_house.xml:26
1965 #: simulation/templates/template_structure_civic_house.xml:28
1969 #: simulation/templates/structures/kush/pyramid_small.xml:26
1970 #: simulation/templates/structures/pers/ice_house.xml:27
1971 #: simulation/templates/structures/spart/syssiton.xml:27
1972 #: simulation/templates/template_structure_civic_house.xml:28
1973 #: simulation/templates/template_structure_economic_farmstead.xml:30
1974 #: simulation/templates/template_structure_economic_storehouse.xml:28
1975 #: simulation/templates/template_structure_military_barracks.xml:29
1976 #: simulation/templates/template_structure_military_dock.xml:27
1977 #: simulation/templates/template_structure_military_kennel.xml:30
1978 #: simulation/templates/template_structure_military_range.xml:25
1979 #: simulation/templates/template_structure_military_stable.xml:29
1980 #: simulation/templates/template_structure_resource_corral.xml:29
1984 #: simulation/templates/structures/athen/royal_stoa.xml:5
1985 #: simulation/templates/structures/hellenic_stoa.xml:23
1986 #: simulation/templates/structures/mace/royal_stoa.xml:5
1987 #: simulation/templates/structures/spart/royal_stoa.xml:12
1988 #: simulation/templates/template_structure_civic_stoa.xml:27
1989 #: simulation/templates/template_structure_civic_stoa.xml:30
1993 #: simulation/templates/structures/athen/gymnasium.xml:26
1994 #: simulation/templates/structures/gaul/tavern.xml:22
1995 #: simulation/templates/structures/han/laozigate.xml:24
1996 #: simulation/templates/structures/han/ministry.xml:39
1997 #: simulation/templates/structures/iber/monument.xml:34
1998 #: simulation/templates/structures/mace/arsenal.xml:6
1999 #: simulation/templates/structures/maur/elephant_stable.xml:7
2000 #: simulation/templates/structures/merc_camp_egyptian.xml:31
2001 #: simulation/templates/structures/rome/army_camp.xml:75
2002 #: simulation/templates/structures/spart/gerousia.xml:26
2003 #: simulation/templates/template_structure_civic_stoa.xml:30
2004 #: simulation/templates/template_structure_civic_temple.xml:32
2005 #: simulation/templates/template_structure_economic_market.xml:28
2006 #: simulation/templates/template_structure_military_embassy.xml:24
2007 #: simulation/templates/template_structure_military_forge.xml:26
2011 #: simulation/templates/template_structure_civic_temple.xml:29
2012 #: simulation/templates/template_structure_civic_temple.xml:32
2016 #: simulation/templates/template_structure_civic_temple.xml:31
2017 msgid "Train Healers and research healing technologies."
2020 #: simulation/templates/template_structure_defensive.xml:4
2021 msgid "Defensive Structure"
2024 #: simulation/templates/structures/palisades_outpost.xml:17
2025 #: simulation/templates/template_structure_defensive_outpost.xml:9
2026 #: simulation/templates/template_structure_defensive_outpost.xml:28
2027 #: simulation/templates/template_structure_defensive_outpost.xml:31
2031 #: simulation/templates/template_structure_defensive_outpost.xml:30
2032 msgid "Build in own or neutral territory."
2035 #: simulation/templates/structures/han/wallset_palisade.xml:7
2036 #: simulation/templates/structures/wallset_palisade.xml:4
2037 #: simulation/templates/structures/wallset_palisade.xml:6
2038 #: simulation/templates/template_structure_defensive_palisade.xml:13
2039 #: simulation/templates/template_structure_defensive_palisade.xml:16
2043 #: simulation/templates/structures/han/wallset_palisade.xml:6
2044 #: simulation/templates/structures/wallset_palisade.xml:5
2045 #: simulation/templates/template_structure_defensive_palisade.xml:15
2046 msgid "Wall off an area. Build in own or neutral territory."
2049 #: simulation/templates/template_structure_defensive_tower.xml:36
2050 #: simulation/templates/template_structure_defensive_tower.xml:52
2051 #: simulation/templates/template_structure_defensive_tower.xml:53
2055 #: simulation/templates/template_structure_defensive_tower_artillery.xml:5
2056 msgctxt "Name of an attack, usually the weapon."
2060 #: simulation/templates/template_structure_defensive_tower_artillery.xml:54
2061 msgid "Artillery Tower"
2064 #: simulation/templates/template_structure_defensive_tower_artillery.xml:56
2065 msgid "ArtilleryTower"
2068 #: simulation/templates/template_structure_defensive_tower_bolt.xml:5
2069 msgctxt "Name of an attack, usually the weapon."
2073 #: simulation/templates/template_structure_defensive_tower_bolt.xml:51
2077 #: simulation/templates/template_structure_defensive_tower_bolt.xml:53
2081 #: simulation/templates/template_structure_defensive_tower_sentry.xml:32
2082 msgid "Sentry Tower"
2085 #: simulation/templates/template_structure_defensive_tower_sentry.xml:34
2086 #: simulation/templates/template_structure_defensive_tower_stone.xml:32
2088 "Garrison Infantry for additional arrows. Needs the “Murder Holes” technology"
2089 " to protect its foot."
2092 #: simulation/templates/template_structure_defensive_tower_sentry.xml:35
2096 #: simulation/templates/template_structure_defensive_tower_sentry.xml:61
2097 msgid "Reinforce with stone and upgrade to a defense tower."
2100 #: simulation/templates/template_structure_defensive_tower_stone.xml:30
2104 #: simulation/templates/template_structure_defensive_tower_stone.xml:33
2108 #: simulation/templates/template_structure_defensive_wall.xml:12
2109 #: simulation/templates/template_structure_defensive_wall.xml:15
2113 #: simulation/templates/template_structure_defensive_wall.xml:14
2114 msgid "Wall off your town for a stout defense."
2117 #: simulation/templates/structures/palisades_gate.xml:23
2118 #: simulation/templates/template_structure_defensive_wall_gate.xml:22
2119 #: simulation/templates/template_structure_defensive_wall_gate.xml:25
2123 #: simulation/templates/template_structure_defensive_wall_gate.xml:24
2124 #: simulation/templates/template_structure_defensive_wall_long.xml:26
2125 msgid "Allow units access through Walls. Can be locked to prevent access."
2128 #: simulation/templates/template_structure_defensive_wall_long.xml:17
2129 msgid "Can be converted into a Gate."
2132 #: simulation/templates/template_structure_defensive_wall_tower.xml:22
2136 #: simulation/templates/template_structure_economic.xml:4
2137 msgid "Economic Structure"
2140 #: simulation/templates/template_structure_economic.xml:5
2141 #: simulation/templates/template_structure_military_dock.xml:27
2142 #: simulation/templates/template_structure_resource_corral.xml:29
2146 #: simulation/templates/template_structure_economic_farmstead.xml:26
2147 #: simulation/templates/template_structure_economic_farmstead.xml:30
2151 #: simulation/templates/template_structure_economic_farmstead.xml:28
2152 msgid "Research food gathering technologies."
2155 #: simulation/templates/template_structure_economic_market.xml:24
2156 #: simulation/templates/template_structure_economic_market.xml:28
2160 #: simulation/templates/template_structure_economic_market.xml:26
2162 "Barter resources. Establish trade routes. Train Traders and research trade "
2163 "and barter technologies."
2166 #: simulation/templates/template_structure_economic_market.xml:28
2167 #: simulation/templates/template_structure_military_dock.xml:27
2171 #: simulation/templates/template_structure_economic_storehouse.xml:24
2172 #: simulation/templates/template_structure_economic_storehouse.xml:28
2176 #: simulation/templates/template_structure_economic_storehouse.xml:26
2177 msgid "Research gathering technologies."
2180 #: simulation/templates/template_structure_military.xml:10
2181 msgid "Military Structure"
2184 #: simulation/templates/template_structure_military.xml:12
2188 #: simulation/templates/template_structure_military_arsenal.xml:25
2189 #: simulation/templates/template_structure_military_arsenal.xml:28
2193 #: simulation/templates/template_structure_military_arsenal.xml:27
2195 "Train Champion Infantry Crossbowmen, construct Siege Engines, and research "
2196 "Siege Engine technologies."
2199 #: simulation/templates/structures/gaul/assembly.xml:31
2200 #: simulation/templates/structures/han/academy.xml:31
2201 #: simulation/templates/structures/han/civil_centre_court.xml:19
2202 #: simulation/templates/structures/kush/pyramid_large.xml:29
2203 #: simulation/templates/structures/kush/temple_amun.xml:34
2204 #: simulation/templates/structures/ptol/temple_2.xml:28
2205 #: simulation/templates/structures/rome/temple_mars.xml:14
2206 #: simulation/templates/template_structure_military_arsenal.xml:28
2207 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2208 #: simulation/templates/template_structure_special.xml:20
2209 #: simulation/templates/template_structure_wonder.xml:41
2213 #: simulation/templates/template_structure_military_barracks.xml:26
2214 #: simulation/templates/template_structure_military_barracks.xml:29
2218 #: simulation/templates/template_structure_military_barracks.xml:28
2219 msgid "Train Infantry and research Infantry technologies."
2222 #: simulation/templates/template_structure_military_dock.xml:24
2223 #: simulation/templates/template_structure_military_dock.xml:27
2227 #: simulation/templates/template_structure_military_dock.xml:26
2229 "Build upon a shoreline in own, neutral, or allied territory. Establish trade"
2230 " routes. Construct Ships and research Ship technologies."
2233 #: simulation/templates/structures/brit/crannog.xml:17
2234 #: simulation/templates/structures/cart/super_dock.xml:43
2235 #: simulation/templates/template_structure_military_dock.xml:27
2239 #: simulation/templates/template_structure_military_elephant_stable.xml:26
2240 msgid "Elephant Stable"
2243 #: simulation/templates/template_structure_military_elephant_stable.xml:28
2244 msgid "Train Elephants and research Elephant technologies."
2247 #: simulation/templates/template_structure_military_elephant_stable.xml:29
2248 msgid "ElephantStable"
2251 #: simulation/templates/structures/cart/embassy.xml:18
2252 #: simulation/templates/template_structure_military_embassy.xml:22
2253 #: simulation/templates/template_structure_military_embassy.xml:24
2257 #: simulation/templates/template_structure_military_forge.xml:22
2258 #: simulation/templates/template_structure_military_forge.xml:26
2262 #: simulation/templates/template_structure_military_forge.xml:24
2263 msgid "Research attack damage and damage resistance technologies."
2266 #: simulation/templates/template_structure_military_fortress.xml:30
2267 #: simulation/templates/template_structure_military_fortress.xml:65
2268 #: simulation/templates/template_structure_military_fortress.xml:69
2272 #: simulation/templates/template_structure_military_fortress.xml:67
2273 msgid "Garrison Soldiers for additional arrows."
2276 #: simulation/templates/template_structure_military_kennel.xml:28
2277 #: simulation/templates/template_structure_military_kennel.xml:29
2278 #: simulation/templates/template_structure_military_kennel.xml:30
2282 #: simulation/templates/template_structure_military_kennel.xml:38
2283 msgid "Train War Dogs."
2286 #: simulation/templates/template_structure_military_range.xml:22
2287 msgid "Practice Range"
2290 #: simulation/templates/template_structure_military_range.xml:24
2291 msgid "Train Ranged Infantry and research technologies."
2294 #: simulation/templates/template_structure_military_range.xml:25
2298 #: simulation/templates/template_structure_military_stable.xml:26
2299 #: simulation/templates/template_structure_military_stable.xml:29
2303 #: simulation/templates/template_structure_military_stable.xml:28
2304 msgid "Train Cavalry and research Cavalry technologies."
2307 #: simulation/templates/template_structure_resource.xml:4
2308 msgid "Resource Structure"
2311 #: simulation/templates/template_structure_resource.xml:5
2315 #: simulation/templates/template_structure_resource_corral.xml:26
2316 #: simulation/templates/template_structure_resource_corral.xml:29
2320 #: simulation/templates/template_structure_resource_corral.xml:28
2322 "Raise Domestic Animals for food. Garrison animals to gain a trickle of food."
2325 #: simulation/templates/template_structure_resource_field.xml:18
2326 #: simulation/templates/template_structure_resource_field.xml:20
2330 #: simulation/templates/template_structure_resource_field.xml:21
2332 "Harvest grain for food. Each subsequent gatherer works less efficiently."
2335 #: simulation/templates/template_structure_special.xml:19
2336 msgid "Special Structure"
2339 #: simulation/templates/structures/rome/amphitheater_pompeii.xml:5
2340 #: simulation/templates/template_structure_special_amphitheater.xml:18
2341 #: simulation/templates/template_structure_special_amphitheater.xml:20
2342 msgid "Amphitheater"
2345 #: simulation/templates/template_structure_special_library.xml:25
2346 #: simulation/templates/template_structure_special_library.xml:27
2350 #: simulation/templates/template_structure_special_theater.xml:25
2351 #: simulation/templates/template_structure_special_theater.xml:27
2355 #: simulation/templates/template_structure_wonder.xml:37
2356 #: simulation/templates/template_structure_wonder.xml:41
2360 #: simulation/templates/template_structure_wonder.xml:39
2362 "Bring glory to your civilization and add large tracts of land to your "