Fix two broken models causing black glitches.
[0ad.git] / binaries / data / mods / public / l10n / sl.public-simulation-technologies.po
blob13929a6159b77b1249f8076c0259bbf7f65ece6f
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # bb2bbe51ae9c098f8fd4e724658828da_da8f605
7 msgid ""
8 msgstr ""
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2022-10-22 14:55+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015\n"
13 "Language-Team: Slovenian (http://www.transifex.com/wildfire-games/0ad/language/sl/)\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Language: sl\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/agoge.jsondescription
21 msgid ""
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
24 msgstr ""
26 #: simulation/data/technologies/agoge.jsongenericName
27 msgid "The Agoge"
28 msgstr ""
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
63 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
64 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
75 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
86 msgstr ""
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
90 msgstr ""
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
94 msgstr ""
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
106 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
107 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
117 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
118 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
119 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
120 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
126 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
129 msgid "Unlocked in Town Phase."
130 msgstr ""
132 #: simulation/data/technologies/archer_attack_spread.jsontooltip
133 msgid "Archers −20% ranged attack spread."
134 msgstr ""
136 #: simulation/data/technologies/archery_tradition.jsondescription
137 msgid ""
138 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
139 " a penchant for using massed archers in battle."
140 msgstr ""
142 #: simulation/data/technologies/archery_tradition.jsongenericName
143 msgid "Archery Tradition"
144 msgstr "Lokostrelska tradicija"
146 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
147 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
148 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
149 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
150 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
153 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
154 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
155 msgid "Unlocked in Village Phase."
156 msgstr ""
158 #: simulation/data/technologies/archery_tradition.jsontooltip
159 msgid "Archers +10 attack range."
160 msgstr ""
162 #: simulation/data/technologies/architecture_kush.jsongenericName
163 msgid "Monumental Architecture"
164 msgstr ""
166 #: simulation/data/technologies/architecture_kush.jsontooltip
167 msgid ""
168 "Civic Structures +20% build time, +20% health, and +20% capture points."
169 msgstr ""
171 #: simulation/data/technologies/architecture_pers.jsondescription
172 msgid ""
173 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
174 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
175 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
176 "Elamite capital of Susa."
177 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo.  "
179 #: simulation/data/technologies/architecture_pers.jsongenericName
180 msgid "Persian Architecture"
181 msgstr "Perzijska arhitektura"
183 #: simulation/data/technologies/architecture_pers.jsontooltip
184 msgid "Structures +25% health and capture points, but also +20% build time."
185 msgstr ""
187 #: simulation/data/technologies/art_of_war.jsondescription
188 msgid ""
189 "This famous and most important work of the Seven Military Classics teaches "
190 "Han commanders everything about planning battles, maintaining armies, and "
191 "defeating one's enemies."
192 msgstr ""
194 #: simulation/data/technologies/art_of_war.jsongenericName
195 msgid "Sun Tzu's \"The Art of War\""
196 msgstr ""
198 #: simulation/data/technologies/art_of_war.jsonspecificName.han
199 msgid "Sūnzǐ BīngFǎ"
200 msgstr ""
202 #: simulation/data/technologies/art_of_war.jsontooltip
203 msgid "All Citizen-Soldiers −20% required promotion experience."
204 msgstr ""
206 #: simulation/data/technologies/attack_soldiers_will.jsondescription
207 msgid ""
208 "The will to fight is crucial to victory. Inspire your troops with higher "
209 "pay."
210 msgstr ""
212 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
213 msgid "Will to Fight"
214 msgstr ""
216 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
217 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
221 msgid "Dynamis"
222 msgstr ""
224 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
225 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
226 msgstr ""
228 #: simulation/data/technologies/barracks_batch_training.jsondescription
229 msgid ""
230 "Significantly increase training speed of infantry by training them in large "
231 "batches or companies."
232 msgstr ""
234 #: simulation/data/technologies/barracks_batch_training.jsongenericName
235 #: simulation/data/technologies/stable_batch_training.jsongenericName
236 msgid "Conscription"
237 msgstr "Vpoklic"
239 #: simulation/data/technologies/barracks_batch_training.jsontooltip
240 msgid "Barracks −10% batch training time."
241 msgstr ""
243 #: simulation/data/technologies/cavalry_health.jsondescription
244 msgid "Selectively breed better war horses."
245 msgstr ""
247 #: simulation/data/technologies/cavalry_health.jsongenericName
248 msgid "Horse Breeding"
249 msgstr ""
251 #: simulation/data/technologies/cavalry_health.jsontooltip
252 msgid "Cavalry +10% health."
253 msgstr ""
255 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
256 msgid "Train your horses to move faster."
257 msgstr ""
259 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
260 msgid "Horse Racing"
261 msgstr ""
263 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
264 msgid "Cavalry +10% walk speed."
265 msgstr ""
267 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
268 msgid ""
269 "Carthaginians built their city walls in three concentric circuits. These "
270 "walls were never breached. Even when the city was taken by the Romans, it "
271 "was via the city's harbor, not by storming its walls."
272 msgstr ""
274 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
275 msgid "Triple Walls"
276 msgstr "Trojno obzidje"
278 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
279 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
280 msgstr ""
282 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
283 msgid "Celtic structures were mostly made of wood with rubble foundations."
284 msgstr ""
286 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
287 msgid "Wooden Construction"
288 msgstr ""
290 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
291 msgid "Structures −20% build time, −20% health, and −20% capture points."
292 msgstr ""
294 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
295 msgid ""
296 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
297 "were in demand throughout the Mediterranean."
298 msgstr ""
300 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
301 msgid "Superior Cavalry"
302 msgstr ""
304 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
305 msgid "Cavalry +10% melee attack damage."
306 msgstr ""
308 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
309 msgid "The Greeks used stone construction from early Mycenaean times."
310 msgstr ""
312 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
313 msgid "Hellenic Architecture"
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
317 msgid "Structures +10% health and +10% capture points."
318 msgstr ""
320 #: simulation/data/technologies/civbonuses/han_population.jsondescription
321 msgid ""
322 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
323 "people, one of the largest empires of antiquity by population."
324 msgstr ""
326 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
327 msgid "Federated States"
328 msgstr ""
330 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
331 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
332 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
333 msgid "+10% maximum population limit."
334 msgstr ""
336 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
337 msgid ""
338 "The Han built massive walls made from rammed earth. These were gigantic "
339 "fortifications several meters thick and stretching for kilometers."
340 msgstr ""
342 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
343 msgid "Great Wall"
344 msgstr ""
346 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
347 msgid "City Walls +50% health."
348 msgstr ""
350 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
351 msgid "The Macedonian economy relied greatly on their vast natural resources."
352 msgstr ""
354 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
355 msgid "Resource-Rich Economy"
356 msgstr ""
358 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
359 msgid "Storehouse technologies −100% research time."
360 msgstr ""
362 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
363 msgid ""
364 "India is the land of the elephants. Elephant warfare originated in India and"
365 " continued for millennia. It was also the source of elephants for the "
366 "eastern Mediterranean. Indian kings were able to field large numbers of war "
367 "elephants."
368 msgstr ""
370 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
371 msgid "Elephant Tradition"
372 msgstr ""
374 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
375 msgid "Elephants −30% training time."
376 msgstr ""
378 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
379 msgid ""
380 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
381 "an area of 5 million square kilometers, with a population of close to 60 "
382 "million people. The Mauryan regents held the title Emperor of Emperors and "
383 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
384 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
385 "time."
386 msgstr ""
388 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
389 msgid "Emperor of Emperors"
390 msgstr ""
392 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
393 msgid "Chakravarti Samrāt"
394 msgstr ""
396 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
397 msgid ""
398 "The Mauryas built their city walls out of wood, an abundant natural resource"
399 " in India."
400 msgstr ""
402 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
403 msgid "Wooden Walls"
404 msgstr ""
406 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
407 msgid "City Walls −20% build time and −20% health."
408 msgstr ""
410 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
411 msgid ""
412 "The Persians could and did levy a large number of infantry during wartime "
413 "due to the sheer size of the Achaemenid Empire and the way in which it was "
414 "set-up. In general the Persian infantry was well trained and fought with "
415 "great tenacity. However while this was true the infantry were poor hand-to-"
416 "hand, close combat fighters. Also, with the exception of the elite "
417 "regiments, the Persian infantry was not a standing professional force."
418 msgstr ""
420 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
421 msgid "Great King's Levy"
422 msgstr ""
424 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
425 msgid ""
426 "Sun-dried mud bricks were a common building material in hot and dry areas, "
427 "especially where wood was scarce. Although not as strong and durable as "
428 "fired bricks or natural stone and vulnerable to constant rains and heavy "
429 "floods, mud bricks have the advantage they are cheap and easy to produce."
430 msgstr ""
432 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
433 msgid "Sun-dried Mud Bricks"
434 msgstr ""
436 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
437 msgid "Houses and Economic Structures −40% wood cost and health."
438 msgstr ""
440 #: simulation/data/technologies/civil_engineering_01.jsongenericName
441 msgid "Improved Construction"
442 msgstr ""
444 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
445 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
446 msgid "Gōngchéng"
447 msgstr ""
449 #: simulation/data/technologies/civil_engineering_01.jsontooltip
450 msgid "All structures −10% build time and −10% cost."
451 msgstr ""
453 #: simulation/data/technologies/civil_engineering_02.jsongenericName
454 msgid "Robust Architecture"
455 msgstr ""
457 #: simulation/data/technologies/civil_engineering_02.jsontooltip
458 msgid "All structures +20% health."
459 msgstr ""
461 #: simulation/data/technologies/civil_service_01.jsongenericName
462 msgid "Efficient Bureaucracy"
463 msgstr ""
465 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
466 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
467 msgid "Guānliáo"
468 msgstr ""
470 #: simulation/data/technologies/civil_service_01.jsontooltip
471 msgid "Ministers −50% train time."
472 msgstr ""
474 #: simulation/data/technologies/civil_service_02.jsongenericName
475 msgid "Intensive Training"
476 msgstr ""
478 #: simulation/data/technologies/civil_service_02.jsontooltip
479 msgid "Ministers +50% health."
480 msgstr ""
482 #: simulation/data/technologies/colonization.jsondescription
483 msgid ""
484 "Carthaginians established many trading centers as colonies and ultimately "
485 "held dominion over 300 cities and towns in North Africa alone."
486 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
488 #: simulation/data/technologies/colonization.jsongenericName
489 msgid "Colonization"
490 msgstr "Kolonizacija"
492 #: simulation/data/technologies/colonization.jsontooltip
493 msgid "Civic Structures −25% build time and resources cost"
494 msgstr ""
496 #: simulation/data/technologies/crossbow_training.jsondescription
497 msgid "The Han had a penchant for using massed crossbowmen in battle."
498 msgstr ""
500 #: simulation/data/technologies/crossbow_training.jsongenericName
501 msgid "Crossbow Training"
502 msgstr ""
504 #: simulation/data/technologies/crossbow_training.jsontooltip
505 msgid "Crossbow Infantry and Cavalry −20% train time."
506 msgstr ""
508 #: simulation/data/technologies/equine_transports.jsondescription
509 msgid ""
510 "Early Achaemenid rulers acted towards making Persia the first great Asian "
511 "empire to rule the seas. The Great King behaved favourably towards the "
512 "various sea peoples in order to secure their services, but also carried out "
513 "various marine initiatives. During the reign of Darius the Great, for "
514 "example, a canal was built in Egypt and a Persian navy was sent exploring "
515 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
516 "were retrofitted to carry horses and their riders."
517 msgstr ""
519 #: simulation/data/technologies/equine_transports.jsongenericName
520 msgid "Equine Transports"
521 msgstr ""
523 #: simulation/data/technologies/equine_transports.jsontooltip
524 msgid "Phoenician Triremes gain the ability to train Cavalry."
525 msgstr ""
527 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
528 msgid "Salting allows to preserve fish longer."
529 msgstr ""
531 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
532 msgid "Salting Fish"
533 msgstr "Soljenje rib"
535 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
536 msgid "Fishing Boats +20 food capacity."
537 msgstr ""
539 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
540 msgid "Use nets to improve the productivity of fishing boats."
541 msgstr ""
543 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
544 msgid "Fishing Net"
545 msgstr "Ribiška mreža"
547 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
548 msgid "Fishing Boats +30% fish gather rate."
549 msgstr ""
551 #: simulation/data/technologies/garrison_heal.jsondescription
552 msgid "Units regain health over time while garrisoned."
553 msgstr ""
555 #: simulation/data/technologies/garrison_heal.jsongenericName
556 msgid "Living Conditions"
557 msgstr "Življenjski pogoji"
559 #: simulation/data/technologies/garrison_heal.jsontooltip
560 msgid "Structures +1 garrison heal rate."
561 msgstr ""
563 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
564 msgid "Breed livestock to slaughter for meat."
565 msgstr ""
567 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
568 msgid "Stockbreeding"
569 msgstr "Vzreja živine."
571 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
572 msgid "Domestic Animals −25% breeding time."
573 msgstr ""
575 #: simulation/data/technologies/gather_capacity_basket.jsondescription
576 msgid "Workers use baskets. Increases shuttling capacity for all resources."
577 msgstr ""
579 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
580 msgid "Baskets"
581 msgstr "Košare"
583 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
584 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
585 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
586 msgid "Workers +5 resource capacity."
587 msgstr ""
589 #: simulation/data/technologies/gather_capacity_carts.jsondescription
590 msgid ""
591 "Workers use horse-drawn carts. Increases shuttling capacity for all "
592 "resources."
593 msgstr ""
595 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
596 msgid "Horse-drawn Carts"
597 msgstr "Konjski vozovi"
599 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
600 msgid ""
601 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
602 msgstr ""
604 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
605 msgid "Wheelbarrow"
606 msgstr "Samokolnica"
608 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
609 msgid "Install a chain pump for improved irrigation."
610 msgstr ""
612 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
613 msgid "Chain Pump"
614 msgstr ""
616 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
617 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
618 #: simulation/data/technologies/gather_farming_plows.jsontooltip
619 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
620 #: simulation/data/technologies/gather_farming_training.jsontooltip
621 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
622 msgid "Workers +20% grain gather rate."
623 msgstr ""
625 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
626 msgid "Extra nutrients for farms."
627 msgstr "Dodatna hranila za kmetije."
629 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
630 msgid "Fertilizer"
631 msgstr "Gnojila"
633 #: simulation/data/technologies/gather_farming_harvester.jsondescription
634 msgid ""
635 "The Gauls invented an harvesting machine, making it much easier to harvest "
636 "grain."
637 msgstr ""
639 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
640 msgid "Harvesting Machine"
641 msgstr ""
643 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
644 msgid "Workers +10% grain gather rate."
645 msgstr ""
647 #: simulation/data/technologies/gather_farming_plows.jsondescription
648 msgid ""
649 "Equip your workers with iron plows, animal-drawn instruments to turn the "
650 "sod."
651 msgstr ""
653 #: simulation/data/technologies/gather_farming_plows.jsongenericName
654 msgid "Iron Plow"
655 msgstr "Železni plug"
657 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
658 msgid "Equip your workers with seed drills."
659 msgstr ""
661 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
662 msgid "Seed Drill"
663 msgstr ""
665 #: simulation/data/technologies/gather_farming_training.jsondescription
666 msgid "Training for workers to increase farm gathering speed."
667 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
669 #: simulation/data/technologies/gather_farming_training.jsongenericName
670 msgid "Gather Training"
671 msgstr ""
673 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
674 msgid "Remove water weeds to preserve nutrients for the rice plants."
675 msgstr ""
677 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
678 msgid "Water Weeding"
679 msgstr ""
681 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
682 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
683 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
684 msgid "Increases wood gathering rates for trees."
685 msgstr ""
687 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
688 msgid "Iron Axe Heads"
689 msgstr ""
691 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
692 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
693 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
694 msgid "Workers +25% wood gather rate."
695 msgstr ""
697 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
698 msgid "Sharp Axe Heads"
699 msgstr ""
701 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
702 msgid "Stronger Axe"
703 msgstr ""
705 #: simulation/data/technologies/gather_mining_serfs.jsondescription
706 msgid ""
707 "Compel serfs to help your workers quarry stone. Increases stone gathering "
708 "rates."
709 msgstr ""
711 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
712 msgid "Serfs"
713 msgstr "Tlačani"
715 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
716 msgid "Heilōtes"
717 msgstr ""
719 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
720 #: simulation/data/technologies/gather_mining_servants.jsontooltip
721 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
722 msgid "Workers +25% stone gather rate."
723 msgstr ""
725 #: simulation/data/technologies/gather_mining_servants.jsondescription
726 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
727 msgstr ""
729 #: simulation/data/technologies/gather_mining_servants.jsongenericName
730 msgid "Servants"
731 msgstr "Služabniki"
733 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
734 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
735 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
736 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
737 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
738 msgid "Douloi"
739 msgstr ""
741 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
742 msgid "Develop shaft mining. Increases metal gathering rates."
743 msgstr ""
745 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
746 msgid "Shaft Mining"
747 msgstr ""
749 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
750 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
751 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
752 msgid "Workers +25% metal gather rate."
753 msgstr ""
755 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
756 msgid "Strike a vein of precious silver. Increases metal gathering rates."
757 msgstr ""
759 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
760 msgid "Silver Mining"
761 msgstr ""
763 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
764 msgid "Mines of Laureion"
765 msgstr ""
767 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
768 msgid "Mines of Krenides"
769 msgstr ""
771 #: simulation/data/technologies/gather_mining_slaves.jsondescription
772 msgid ""
773 "Buy slaves to help your workers quarry stone. Increases stone gathering "
774 "rates."
775 msgstr ""
777 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
778 msgid "Slaves"
779 msgstr "Sužnji"
781 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
782 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
783 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
784 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
785 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
786 msgid "Andrapoda"
787 msgstr ""
789 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
790 msgid "Servi"
791 msgstr ""
793 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
794 msgid ""
795 "Equip your workers with helpful tools. Increases metal gathering rates."
796 msgstr ""
798 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
799 msgid "Wedge and Mallet"
800 msgstr "Klin in kladivo"
802 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
803 msgid "Equip your foragers with wicker baskets for foraging."
804 msgstr ""
806 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
807 msgid "Wicker Baskets"
808 msgstr "Pletene košare"
810 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
811 msgid "Workers +50% fruit gather rate."
812 msgstr ""
814 #: simulation/data/technologies/heal_range.jsondescription
815 #: simulation/data/technologies/heal_range_2.jsondescription
816 msgid "Increases the healing and vision range of all healers."
817 msgstr ""
819 #: simulation/data/technologies/heal_range.jsongenericName
820 msgid "Healing Range"
821 msgstr ""
823 #: simulation/data/technologies/heal_range.jsonspecificName.athen
824 #: simulation/data/technologies/heal_range.jsonspecificName.mace
825 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
826 #: simulation/data/technologies/heal_range.jsonspecificName.sele
827 #: simulation/data/technologies/heal_range.jsonspecificName.spart
828 msgid "Olympic Pantheon"
829 msgstr ""
831 #: simulation/data/technologies/heal_range.jsontooltip
832 #: simulation/data/technologies/heal_range_2.jsontooltip
833 msgid "Healers +5 healing range."
834 msgstr ""
836 #: simulation/data/technologies/heal_range_2.jsongenericName
837 msgid "Healing Range 2"
838 msgstr ""
840 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
841 msgid "Akadēmeia"
842 msgstr ""
844 #: simulation/data/technologies/heal_rate.jsondescription
845 #: simulation/data/technologies/heal_rate_2.jsondescription
846 msgid "Increases the healing rate of all healers."
847 msgstr ""
849 #: simulation/data/technologies/heal_rate.jsongenericName
850 msgid "Healing Rate"
851 msgstr "Hitrost zdravljenja"
853 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
854 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
855 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
856 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
857 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
858 msgid "Sphagia"
859 msgstr ""
861 #: simulation/data/technologies/heal_rate.jsontooltip
862 #: simulation/data/technologies/heal_rate_2.jsontooltip
863 msgid "Healers −20% healing time."
864 msgstr ""
866 #: simulation/data/technologies/heal_rate_2.jsongenericName
867 msgid "Healing Rate 2"
868 msgstr "Hitrost zdravljenja 2"
870 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
871 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
872 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
873 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
874 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
875 msgid "Hippocratic Oath"
876 msgstr "Hipokratova prisega"
878 #: simulation/data/technologies/health_females_01.jsondescription
879 msgid ""
880 "The loom allowed the creation of finer clothing for settlers. Women of the "
881 "household were taught from a young age how to weave on the loom, and "
882 "subsequently spent a large share of their lives working with it."
883 msgstr ""
885 #: simulation/data/technologies/health_females_01.jsongenericName
886 msgid "The Loom"
887 msgstr "Statve"
889 #: simulation/data/technologies/health_females_01.jsontooltip
890 msgid "Female Citizens +100% health."
891 msgstr ""
893 #: simulation/data/technologies/health_regen_units.jsondescription
894 msgid "Organic units will slowly regenerate health over time when idle."
895 msgstr ""
897 #: simulation/data/technologies/health_regen_units.jsongenericName
898 msgid "Battlefield Medicine"
899 msgstr ""
901 #: simulation/data/technologies/health_regen_units.jsontooltip
902 msgid "Idle Organic units +0.5 health regeneration rate."
903 msgstr ""
905 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
906 msgid ""
907 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
908 "throughout their empires, where Greek culture and art blended with local "
909 "customs to create the motley Hellenistic civilization."
910 msgstr ""
912 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
913 msgid "Hellenistic Metropolis"
914 msgstr ""
916 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
917 msgid "Civic Centers +100% health and capture points, double default arrows."
918 msgstr ""
920 #: simulation/data/technologies/hoplite_tradition.jsondescription
921 msgid "Hoplite soldiers constituted most of the armies of Greece."
922 msgstr ""
924 #: simulation/data/technologies/hoplite_tradition.jsongenericName
925 msgid "Hoplite Tradition"
926 msgstr ""
928 #: simulation/data/technologies/hoplite_tradition.jsontooltip
929 msgid "Hoplites −25% training time and −50% promotion experience."
930 msgstr ""
932 #: simulation/data/technologies/immortals.jsondescription
933 msgid ""
934 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
935 "Athanatoi (“Immortals”) by Greek authors."
936 msgstr ""
938 #: simulation/data/technologies/immortals.jsongenericName
939 msgid "Immortals"
940 msgstr "Nesmrtniki"
942 #: simulation/data/technologies/immortals.jsontooltip
943 msgid "Immortals −50% training time."
944 msgstr ""
946 #: simulation/data/technologies/iphicratean_reforms.jsondescription
947 msgid ""
948 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
949 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
950 msgstr ""
952 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
953 msgid "Iphicratean Reforms"
954 msgstr "Ifikratove reforme"
956 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
957 msgid ""
958 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
959 " Archers."
960 msgstr ""
962 #: simulation/data/technologies/long_walls.jsondescription
963 msgid ""
964 "The Long Walls of Athens were constructed under the auspices of the wily "
965 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
966 "secured the city's sea supply routes and prevented an enemy from starving "
967 "out the city during a siege."
968 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
970 #: simulation/data/technologies/long_walls.jsongenericName
971 msgid "Athenian Long Walls"
972 msgstr "Atensko Dolgo obzidje"
974 #: simulation/data/technologies/long_walls.jsontooltip
975 msgid "Build Walls in own or neutral territory."
976 msgstr ""
978 #: simulation/data/technologies/nisean_horses.jsondescription
979 msgid ""
980 "The now-extinct Nisian breed of horse was one of the largest and robust "
981 "horses of ancient times. They were highly sought after by the Seleucids and "
982 "Persians as both rider and mount gained heavier armor as time progressed."
983 msgstr ""
985 #: simulation/data/technologies/nisean_horses.jsongenericName
986 msgid "Nisean War Horses"
987 msgstr ""
989 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
990 msgid "Nisioi"
991 msgstr ""
993 #: simulation/data/technologies/nisean_horses.jsontooltip
994 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
995 msgstr ""
997 #: simulation/data/technologies/outpost_vision.jsondescription
998 msgid "Increases outpost vision."
999 msgstr ""
1001 #: simulation/data/technologies/outpost_vision.jsongenericName
1002 msgid "Carrier Pigeons"
1003 msgstr "Poštni golobi"
1005 #: simulation/data/technologies/outpost_vision.jsontooltip
1006 msgid "Outposts +33% vision range."
1007 msgstr ""
1009 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1010 msgid "Traditional Army vs Reform Army"
1011 msgstr ""
1013 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1014 msgid "Civil Engineering"
1015 msgstr ""
1017 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1018 msgid "Civil Service"
1019 msgstr ""
1021 #: simulation/data/technologies/parade_of_daphne.jsondescription
1022 msgid ""
1023 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1024 "thousands of well-equipped troops participated in the opening procession."
1025 msgstr ""
1027 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1028 msgid "Parade of Daphne"
1029 msgstr ""
1031 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1032 msgid "Champions −20% training time."
1033 msgstr ""
1035 #: simulation/data/technologies/phase_city.jsondescription
1036 msgid ""
1037 "Dummy technology for use in templates requirements, replaced by "
1038 "phase_city_generic or phase_city_{civ}."
1039 msgstr ""
1041 #: simulation/data/technologies/phase_city.jsongenericName
1042 #: simulation/data/technologies/phase_city_athen.jsongenericName
1043 #: simulation/data/technologies/phase_city_generic.jsongenericName
1044 #: simulation/data/technologies/phase_city_pers.jsongenericName
1045 msgid "City Phase"
1046 msgstr ""
1048 #: simulation/data/technologies/phase_city_athen.jsondescription
1049 msgid ""
1050 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1051 " of modern technology. This is the Athenian city phase, where metal "
1052 "gathering rates are boosted because of the 'Silver Owls' bonus."
1053 msgstr ""
1055 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1056 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1057 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1058 msgid "Requires three Town Structures."
1059 msgstr ""
1061 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1062 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1063 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1064 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1065 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1066 msgid "Megalopolis"
1067 msgstr ""
1069 #: simulation/data/technologies/phase_city_athen.jsontooltip
1070 msgid ""
1071 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1072 "Centers +50% territory influence radius. Structures +1 capture points "
1073 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1074 msgstr ""
1076 #: simulation/data/technologies/phase_city_generic.jsondescription
1077 msgid ""
1078 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1079 " of modern technology."
1080 msgstr ""
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1083 msgid "Jùn"
1084 msgstr ""
1086 #: simulation/data/technologies/phase_city_generic.jsontooltip
1087 msgid ""
1088 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1089 "Centers +50% territory influence radius. Structures +1 capture points "
1090 "regeneration rate for garrisoned units."
1091 msgstr ""
1093 #: simulation/data/technologies/phase_city_pers.jsondescription
1094 msgid ""
1095 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1096 " of modern technology. This is the Persian city phase, where stable training"
1097 " rates are decreased because of the 'Times of War' bonus."
1098 msgstr ""
1100 #: simulation/data/technologies/phase_city_pers.jsontooltip
1101 msgid ""
1102 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1103 "Centers +50% territory influence radius. Structures +1 capture points "
1104 "regeneration rate for garrisoned units. Stable −10% batch training time."
1105 msgstr ""
1107 #: simulation/data/technologies/phase_town.jsondescription
1108 msgid ""
1109 "Dummy technology for use in templates requirements, replaced by "
1110 "phase_town_generic or phase_town_{civ}."
1111 msgstr ""
1113 #: simulation/data/technologies/phase_town.jsongenericName
1114 #: simulation/data/technologies/phase_town_athen.jsongenericName
1115 #: simulation/data/technologies/phase_town_generic.jsongenericName
1116 #: simulation/data/technologies/phase_town_pers.jsongenericName
1117 msgid "Town Phase"
1118 msgstr ""
1120 #: simulation/data/technologies/phase_town_athen.jsondescription
1121 msgid ""
1122 "Advances from a small village to a bustling town, ready to expand rapidly. "
1123 "This is the Athenian town phase, where metal gathering rates are boosted "
1124 "because of the 'Silver Owls' bonus."
1125 msgstr ""
1127 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1128 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1129 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1130 msgid "Requires five Village Structures."
1131 msgstr ""
1133 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1136 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1138 msgid "Kōmopolis"
1139 msgstr ""
1141 #: simulation/data/technologies/phase_town_athen.jsontooltip
1142 msgid ""
1143 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1144 "Centers +30% territory influence radius. Structures +0.5 capture points "
1145 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1146 msgstr ""
1148 #: simulation/data/technologies/phase_town_generic.jsondescription
1149 msgid ""
1150 "Advances from a small village to a bustling town, ready to expand rapidly."
1151 msgstr ""
1153 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1154 msgid "Xìan"
1155 msgstr ""
1157 #: simulation/data/technologies/phase_town_generic.jsontooltip
1158 msgid ""
1159 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1160 "Centers +30% territory influence radius. Structures +0.5 capture points "
1161 "regeneration rate for garrisoned units."
1162 msgstr ""
1164 #: simulation/data/technologies/phase_town_pers.jsondescription
1165 msgid ""
1166 "Advances from a small village to a bustling town, ready to expand rapidly. "
1167 "This is the Persian town phase, where stable training rates are decreased "
1168 "because of the 'Times of War' bonus."
1169 msgstr ""
1171 #: simulation/data/technologies/phase_town_pers.jsontooltip
1172 msgid ""
1173 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1174 "Centers +30% territory influence radius. Structures +0.5 capture points "
1175 "regeneration rate for garrisoned units. Stable −10% batch training time."
1176 msgstr ""
1178 #: simulation/data/technologies/phase_village.jsongenericName
1179 msgid "Village Phase"
1180 msgstr ""
1182 #: simulation/data/technologies/poison_arrows.jsongenericName
1183 msgid "Poison Arrows"
1184 msgstr ""
1186 #: simulation/data/technologies/poison_arrows.jsontooltip
1187 msgid "Ranged Soldiers +20% attack damage."
1188 msgstr ""
1190 #: simulation/data/technologies/poison_blades.jsongenericName
1191 msgid "Poison Blades"
1192 msgstr ""
1194 #: simulation/data/technologies/poison_blades.jsontooltip
1195 msgid "Melee Soldiers +20% attack damage."
1196 msgstr ""
1198 #: simulation/data/technologies/pop_house_01.jsondescription
1199 msgid ""
1200 "Home gardens ranged from simple fenced-in areas to large manicured and "
1201 "colonnaded enclosures."
1202 msgstr ""
1204 #: simulation/data/technologies/pop_house_01.jsongenericName
1205 msgid "Home Garden"
1206 msgstr ""
1208 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1210 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1211 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1212 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1213 msgid "Peristylon"
1214 msgstr ""
1216 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1217 msgid "Paradaidām"
1218 msgstr ""
1220 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1221 msgid "Peristylium"
1222 msgstr ""
1224 #: simulation/data/technologies/pop_house_01.jsontooltip
1225 #: simulation/data/technologies/pop_house_02.jsontooltip
1226 msgid "Houses +20% population bonus."
1227 msgstr ""
1229 #: simulation/data/technologies/pop_house_02.jsondescription
1230 msgid ""
1231 "Homes tended to expand as the wealth and population of a settlement grew."
1232 msgstr ""
1234 #: simulation/data/technologies/pop_house_02.jsongenericName
1235 msgid "Manors"
1236 msgstr ""
1238 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1239 msgid "Insulae"
1240 msgstr ""
1242 #: simulation/data/technologies/reformed_army_sele.jsondescription
1243 msgid "The Roman-style core of the Seleucid army."
1244 msgstr ""
1246 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1247 msgid "Reform Army"
1248 msgstr ""
1250 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1251 msgid "Unlock the Champion Infantry Swordsman."
1252 msgstr ""
1254 #: simulation/data/technologies/ship_cost_time.jsondescription
1255 msgid ""
1256 "Employ skilled shipwrights with specialized tools to speed up ship "
1257 "construction."
1258 msgstr ""
1260 #: simulation/data/technologies/ship_cost_time.jsongenericName
1261 msgid "Naval Architects"
1262 msgstr ""
1264 #: simulation/data/technologies/ship_cost_time.jsontooltip
1265 msgid "Ships −20% construction time."
1266 msgstr ""
1268 #: simulation/data/technologies/ship_health.jsondescription
1269 msgid "Wooden reinforcement beams for ship hulls."
1270 msgstr ""
1272 #: simulation/data/technologies/ship_health.jsongenericName
1273 msgid "Reinforced Hull"
1274 msgstr ""
1276 #: simulation/data/technologies/ship_health.jsontooltip
1277 msgid "Ships +25% health."
1278 msgstr ""
1280 #: simulation/data/technologies/ship_movement_speed.jsondescription
1281 msgid ""
1282 "Train your oarsmen and sailors to move more efficiently and speed up your "
1283 "ships."
1284 msgstr ""
1286 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1287 msgid "Experienced Crews"
1288 msgstr ""
1290 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1291 msgid "Ships +10% movement speed."
1292 msgstr ""
1294 #: simulation/data/technologies/siege_attack.jsondescription
1295 msgid "Advanced technologies improve siege efficiency."
1296 msgstr ""
1298 #: simulation/data/technologies/siege_attack.jsongenericName
1299 msgid "Advanced Siege"
1300 msgstr ""
1302 #: simulation/data/technologies/siege_attack.jsontooltip
1303 msgid "Siege Engines +25% attack crush damage."
1304 msgstr ""
1306 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1307 msgid "Improvement to projectile accuracy."
1308 msgstr ""
1310 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1311 msgid "Bolt Accuracy"
1312 msgstr ""
1314 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1315 msgid "Bolt Shooters −20% ranged attack spread."
1316 msgstr ""
1318 #: simulation/data/technologies/siege_cost_time.jsondescription
1319 msgid "The science or craft of laying or carrying out sieges."
1320 msgstr ""
1322 #: simulation/data/technologies/siege_cost_time.jsongenericName
1323 msgid "Siegecraft"
1324 msgstr ""
1326 #: simulation/data/technologies/siege_cost_time.jsontooltip
1327 msgid "Siege Engines −20% construction time."
1328 msgstr ""
1330 #: simulation/data/technologies/siege_health.jsondescription
1331 msgid ""
1332 "Cover the exterior with iron plates to protect against fire and projectiles."
1333 msgstr ""
1335 #: simulation/data/technologies/siege_health.jsongenericName
1336 msgid "Armor Plating"
1337 msgstr ""
1339 #: simulation/data/technologies/siege_health.jsontooltip
1340 msgid "Battering Rams and Siege Towers +25% health."
1341 msgstr ""
1343 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1344 msgid "Military engineers are responsible for improvements in siege engines."
1345 msgstr ""
1347 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1348 msgid "Military Engineers"
1349 msgstr ""
1351 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1352 msgid "Siege Engines –40% pack and unpack time."
1353 msgstr ""
1355 #: simulation/data/technologies/silk_road.jsongenericName
1356 msgid "Silk Road"
1357 msgstr ""
1359 #: simulation/data/technologies/silk_road.jsontooltip
1360 msgid "Traders +20% international trade bonus."
1361 msgstr ""
1363 #: simulation/data/technologies/silvershields.jsondescription
1364 msgid ""
1365 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1366 "the Macedonian army."
1367 msgstr ""
1369 #: simulation/data/technologies/silvershields.jsongenericName
1370 msgid "Silver Shields Regiment"
1371 msgstr ""
1373 #: simulation/data/technologies/silvershields.jsontooltip
1374 msgid ""
1375 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1376 "and attack damage."
1377 msgstr ""
1379 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1380 msgid ""
1381 "Often, a soldier would carry a secondary weapon in addition to his primary "
1382 "weapon of choice, to be drawn when the primary weapon has failed or been "
1383 "broken."
1384 msgstr ""
1386 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1387 msgid "Side Arms"
1388 msgstr ""
1390 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1392 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1394 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1395 msgid "Xiphos"
1396 msgstr ""
1398 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1399 msgid "Pugio"
1400 msgstr ""
1402 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1403 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1404 msgid "Soldiers +15% melee attack damage."
1405 msgstr ""
1407 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1408 msgid "Using iron instead of bronze gave weapons additional power."
1409 msgstr ""
1411 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1412 msgid "Iron Weapons"
1413 msgstr "Železno orožje"
1415 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1416 msgid ""
1417 "By adding a small amount of carbon during the iron smelting process, a "
1418 "stronger material, steel, can be forged."
1419 msgstr ""
1421 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1422 msgid "Carburization"
1423 msgstr ""
1425 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1426 msgid "Soldiers +20% melee attack damage."
1427 msgstr ""
1429 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1430 msgid ""
1431 "Secret steel working techniques give sword blades distinctive and beautiful "
1432 "markings. Not only that, but the steel's hardness is unparalleled."
1433 msgstr ""
1435 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1436 msgid "Steel Working"
1437 msgstr "Obdelava jekla"
1439 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1440 msgid "Toledo Steel"
1441 msgstr "Toledsko jeklo"
1443 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1444 msgid "Wootz Steel"
1445 msgstr ""
1447 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1448 msgid ""
1449 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1450 msgstr ""
1452 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1453 msgid ""
1454 "Improving the fletching of arrows increases their stability and speed, and "
1455 "thus their penetration."
1456 msgstr ""
1458 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1459 msgid "Improved Fletching"
1460 msgstr ""
1462 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1463 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1464 msgid "Soldiers +15% ranged attack damage."
1465 msgstr ""
1467 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1468 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1469 msgstr ""
1471 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1472 msgid "Iron Arrowheads"
1473 msgstr ""
1475 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1476 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1477 msgstr ""
1479 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1480 msgid "Trilobate Arrowheads"
1481 msgstr ""
1483 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1484 msgid "Soldiers +20% ranged attack damage."
1485 msgstr ""
1487 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1488 msgid "Ranged Soldiers +25% promotion experience."
1489 msgstr ""
1491 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1492 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1493 msgstr ""
1495 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1496 msgid "Quilted Body Armor"
1497 msgstr ""
1499 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1501 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1503 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1504 msgid "Spolas"
1505 msgstr ""
1507 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1508 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1509 msgid "Soldiers +1 hack resistance."
1510 msgstr ""
1512 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1513 msgid "Body armor made from laminated linen."
1514 msgstr ""
1516 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1517 msgid "Laminated Linen Body Armor"
1518 msgstr ""
1520 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1522 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1524 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1525 msgid "Linothōrax"
1526 msgstr ""
1528 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1529 msgid "Body armor made of small metal rings linked together."
1530 msgstr ""
1532 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1533 msgid "Mail Body Armor"
1534 msgstr ""
1536 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1537 msgid "Soldiers +2 hack resistance."
1538 msgstr ""
1540 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1541 msgid ""
1542 "Wooden shields are heavier but much better able to resist projectiles and "
1543 "blows than wicker-frame shields."
1544 msgstr ""
1546 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1547 msgid "Wooden Shield"
1548 msgstr ""
1550 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1551 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1552 msgid "Soldiers +1 pierce resistance."
1553 msgstr ""
1555 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1556 msgid "Strengthen shields with a metal rim or spine."
1557 msgstr ""
1559 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1560 msgid "Metal Rim"
1561 msgstr ""
1563 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1564 msgid "Strengthen shields further with stronger metal alloys."
1565 msgstr ""
1567 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1568 msgid "Improved Shield Alloys"
1569 msgstr ""
1571 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1572 msgid "Soldiers +2 pierce resistance."
1573 msgstr ""
1575 #: simulation/data/technologies/spy_counter.jsondescription
1576 msgid "Recruit a network of informants to watch over your people."
1577 msgstr ""
1579 #: simulation/data/technologies/spy_counter.jsongenericName
1580 msgid "Counterintelligence"
1581 msgstr ""
1583 #: simulation/data/technologies/spy_counter.jsontooltip
1584 msgid "Make your units 50% more expensive to bribe."
1585 msgstr ""
1587 #: simulation/data/technologies/stable_batch_training.jsondescription
1588 msgid ""
1589 "Significantly increase training speed of cavalry by training them in large "
1590 "batches or squadrons."
1591 msgstr ""
1593 #: simulation/data/technologies/stable_batch_training.jsontooltip
1594 msgid "Stables −10% batch training time."
1595 msgstr ""
1597 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1598 msgid ""
1599 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1600 " ice house."
1601 msgstr ""
1603 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1604 msgid "Subterranean Aqueducts"
1605 msgstr ""
1607 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1608 msgid "Kārēz"
1609 msgstr ""
1611 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1612 msgid "Ice House +1 trickle food rate per second."
1613 msgstr ""
1615 #: simulation/data/technologies/tower_crenellations.jsondescription
1616 msgid ""
1617 "Crenellations on the battlements allow soldiers wider range of fire in "
1618 "defending a keep."
1619 msgstr ""
1621 #: simulation/data/technologies/tower_crenellations.jsongenericName
1622 msgid "Crenellations"
1623 msgstr ""
1625 #: simulation/data/technologies/tower_crenellations.jsontooltip
1626 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1627 msgstr ""
1629 #: simulation/data/technologies/tower_health.jsondescription
1630 msgid "Reinforce the foundations in preparation of an attack."
1631 msgstr ""
1633 #: simulation/data/technologies/tower_health.jsongenericName
1634 msgid "Sturdy Foundations"
1635 msgstr "Trdni temelji"
1637 #: simulation/data/technologies/tower_health.jsontooltip
1638 msgid "Towers +25% health."
1639 msgstr ""
1641 #: simulation/data/technologies/tower_murderholes.jsondescription
1642 msgid "Murder holes allow hitting enemies at the foot of the tower."
1643 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
1645 #: simulation/data/technologies/tower_murderholes.jsongenericName
1646 msgid "Murder Holes"
1647 msgstr "Strelne line"
1649 #: simulation/data/technologies/tower_murderholes.jsontooltip
1650 msgid "Sentry and Stone Towers have 0 minimum attack range."
1651 msgstr ""
1653 #: simulation/data/technologies/tower_range.jsondescription
1654 msgid "Arrow shooters increase the maximum range of the fire arrows."
1655 msgstr ""
1657 #: simulation/data/technologies/tower_range.jsongenericName
1658 msgid "Arrow Shooters"
1659 msgstr ""
1661 #: simulation/data/technologies/tower_range.jsontooltip
1662 msgid "Sentry and Stone Towers +8 attack range."
1663 msgstr ""
1665 #: simulation/data/technologies/tower_watch.jsondescription
1666 msgid "A night's watch increases vigilance."
1667 msgstr ""
1669 #: simulation/data/technologies/tower_watch.jsongenericName
1670 msgid "Sentries"
1671 msgstr ""
1673 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1674 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1675 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1676 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1677 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1678 msgid "Nyktophylakes"
1679 msgstr ""
1681 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1682 msgid "Shàobīng"
1683 msgstr ""
1685 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1686 msgid "Vigiles"
1687 msgstr ""
1689 #: simulation/data/technologies/tower_watch.jsontooltip
1690 msgid "Sentry and Stone Towers +1 default arrow count."
1691 msgstr ""
1693 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1694 msgid "Improve the international trading profit."
1695 msgstr ""
1697 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1698 msgid "Commercial Treaty"
1699 msgstr ""
1701 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1702 msgid "Traders +10% trade profit between allies."
1703 msgstr ""
1705 #: simulation/data/technologies/trade_gain_01.jsondescription
1706 #: simulation/data/technologies/trade_gain_02.jsondescription
1707 msgid "The progress in handicraft improves the trading profit."
1708 msgstr ""
1710 #: simulation/data/technologies/trade_gain_01.jsongenericName
1711 msgid "Handicraft"
1712 msgstr ""
1714 #: simulation/data/technologies/trade_gain_01.jsontooltip
1715 #: simulation/data/technologies/trade_gain_02.jsontooltip
1716 msgid "Traders +15% trade gain."
1717 msgstr ""
1719 #: simulation/data/technologies/trade_gain_02.jsongenericName
1720 msgid "Advanced Handicraft"
1721 msgstr ""
1723 #: simulation/data/technologies/trader_health.jsondescription
1724 msgid "Traders traveling together in caravans are less vulnerable."
1725 msgstr ""
1727 #: simulation/data/technologies/trader_health.jsongenericName
1728 msgid "Trade Caravan"
1729 msgstr ""
1731 #: simulation/data/technologies/trader_health.jsontooltip
1732 msgid "Land Traders +50% health."
1733 msgstr ""
1735 #: simulation/data/technologies/traditional_army_sele.jsondescription
1736 msgid "The Macedonian-style core of the Seleucid army."
1737 msgstr ""
1739 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1740 msgid "Traditional Army"
1741 msgstr ""
1743 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1744 msgid "Unlock the Champion Infantry Pikeman."
1745 msgstr ""
1747 #: simulation/data/technologies/unit_advanced.jsontooltip
1748 msgid ""
1749 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1750 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1751 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1752 "damage; Ranged units −20% spread."
1753 msgstr ""
1755 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1756 msgid ""
1757 "African Elephants −10% resource costs, training time, health, attack damage,"
1758 " and loot."
1759 msgstr ""
1761 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1762 msgid ""
1763 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1764 "and loot."
1765 msgstr ""
1767 #: simulation/data/technologies/unit_elite.jsontooltip
1768 msgid ""
1769 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1770 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1771 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1772 "spread."
1773 msgstr ""
1775 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1776 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1777 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1778 msgid ""
1779 "Guard units (Champions) are professionals who wield the best weapons and "
1780 "have the best training."
1781 msgstr ""
1783 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1784 msgid "Unlock Champion Cavalry"
1785 msgstr ""
1787 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1788 msgid "Unlock Champion Cavalry at the Stable."
1789 msgstr ""
1791 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1792 msgid "Unlock Champion Chariots"
1793 msgstr ""
1795 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1796 msgid "Unlock Champion Chariots at the Stable."
1797 msgstr ""
1799 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1800 msgid "Unlock Champion Infantry"
1801 msgstr ""
1803 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1804 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1805 msgid "Agēma"
1806 msgstr ""
1808 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1809 msgid "Regio Cohors"
1810 msgstr ""
1812 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1813 msgid "Unlock Champions Infantry at the Barracks."
1814 msgstr ""
1816 #: simulation/data/technologies/unlock_females_house.jsondescription
1817 msgid "A festival attended by women-only, to celebrate female fertility."
1818 msgstr ""
1820 #: simulation/data/technologies/unlock_females_house.jsongenericName
1821 msgid "Fertility Festival"
1822 msgstr ""
1824 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1825 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1826 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1827 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1828 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1829 msgid "Thesmophoria"
1830 msgstr ""
1832 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1833 msgid "Bona Dea"
1834 msgstr ""
1836 #: simulation/data/technologies/unlock_females_house.jsontooltip
1837 msgid "Unlock the ability to train women from houses."
1838 msgstr ""
1840 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1841 msgid ""
1842 "The extension of trade leads to the permanent establishment of storekeepers "
1843 "and their families in foreign countries, allowing them to exploit the wealth"
1844 " of these countries."
1845 msgstr ""
1847 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1848 msgid "Diaspora"
1849 msgstr ""
1851 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1852 msgid "Requires three Traders"
1853 msgstr ""
1855 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1856 msgid "Allows using allied dropsites."
1857 msgstr ""
1859 #: simulation/data/technologies/unlock_shared_los.jsondescription
1860 msgid ""
1861 "By means of trading and travelling people explored beyond the boundaries of "
1862 "their lands and drew maps of it in order to share and memorize their "
1863 "discoveries."
1864 msgstr ""
1866 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1867 msgid "Cartography"
1868 msgstr "Kartografija"
1870 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1871 msgid ""
1872 "See what your allies see, browse their summary and check their resources and"
1873 " population count in the top panel."
1874 msgstr ""
1876 #: simulation/data/technologies/unlock_spies.jsondescription
1877 msgid ""
1878 "Merchants' first goal was trading, but they also gathered information about "
1879 "the countries they crossed."
1880 msgstr ""
1882 #: simulation/data/technologies/unlock_spies.jsongenericName
1883 msgid "Espionage"
1884 msgstr ""
1886 #: simulation/data/technologies/unlock_spies.jsontooltip
1887 msgid ""
1888 "Allows bribing the units of other players in order to share their vision."
1889 msgstr ""
1891 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1892 msgid "Hire professional mercenaries to fight in your army."
1893 msgstr ""
1895 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1896 msgid "Expertise In War"
1897 msgstr ""
1899 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1900 msgid "Mercenaries start at Advanced rank."
1901 msgstr ""
1903 #: simulation/data/technologies/wonder_population_cap.jsondescription
1904 msgid "The wonder attracts many more people to your civilization."
1905 msgstr ""
1907 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1908 msgid "Glorious Expansion"
1909 msgstr "Veličastna ekspanzija"
1911 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1912 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1913 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1914 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1915 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1916 msgid "Peristasis"
1917 msgstr ""
1919 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1920 msgid ""
1921 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1922 "Wonder owned."
1923 msgstr ""