1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # bb2bbe51ae9c098f8fd4e724658828da_da8f605
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2022-10-22 14:55+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: bb2bbe51ae9c098f8fd4e724658828da_da8f605, 2015\n"
13 "Language-Team: Slovenian (http://www.transifex.com/wildfire-games/0ad/language/sl/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=4; plural=(n%100==1 ? 0 : n%100==2 ? 1 : n%100==3 || n%100==4 ? 2 : 3);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
58 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
63 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
64 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
65 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
75 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
77 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
78 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
106 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
107 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
108 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
115 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
117 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
118 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
119 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
120 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
122 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
124 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
125 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
126 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
127 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
129 msgid "Unlocked in Town Phase."
132 #: simulation/data/technologies/archer_attack_spread.jsontooltip
133 msgid "Archers −20% ranged attack spread."
136 #: simulation/data/technologies/archery_tradition.jsondescription
138 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
139 " a penchant for using massed archers in battle."
142 #: simulation/data/technologies/archery_tradition.jsongenericName
143 msgid "Archery Tradition"
144 msgstr "Lokostrelska tradicija"
146 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
147 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
148 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
149 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
150 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
151 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
152 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
153 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
154 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
155 msgid "Unlocked in Village Phase."
158 #: simulation/data/technologies/archery_tradition.jsontooltip
159 msgid "Archers +10 attack range."
162 #: simulation/data/technologies/architecture_kush.jsongenericName
163 msgid "Monumental Architecture"
166 #: simulation/data/technologies/architecture_kush.jsontooltip
168 "Civic Structures +20% build time, +20% health, and +20% capture points."
171 #: simulation/data/technologies/architecture_pers.jsondescription
173 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
174 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
175 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
176 "Elamite capital of Susa."
177 msgstr "Perzijci so zgradili čudovito 2700 kilometrov dolgo Kraljevsko cesto med mestoma Sard in Suza. Darej Veliki in Kserkses sta dala zgraditi veličastni Perzepolis, Kir Veliki pa je močno izboljšal mesto Ekbatana in praktično ponovno zgradil staro elamitsko prestolnico Suzo. "
179 #: simulation/data/technologies/architecture_pers.jsongenericName
180 msgid "Persian Architecture"
181 msgstr "Perzijska arhitektura"
183 #: simulation/data/technologies/architecture_pers.jsontooltip
184 msgid "Structures +25% health and capture points, but also +20% build time."
187 #: simulation/data/technologies/art_of_war.jsondescription
189 "This famous and most important work of the Seven Military Classics teaches "
190 "Han commanders everything about planning battles, maintaining armies, and "
191 "defeating one's enemies."
194 #: simulation/data/technologies/art_of_war.jsongenericName
195 msgid "Sun Tzu's \"The Art of War\""
198 #: simulation/data/technologies/art_of_war.jsonspecificName.han
202 #: simulation/data/technologies/art_of_war.jsontooltip
203 msgid "All Citizen-Soldiers −20% required promotion experience."
206 #: simulation/data/technologies/attack_soldiers_will.jsondescription
208 "The will to fight is crucial to victory. Inspire your troops with higher "
212 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
213 msgid "Will to Fight"
216 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
217 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
218 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
219 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
220 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
224 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
225 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
228 #: simulation/data/technologies/barracks_batch_training.jsondescription
230 "Significantly increase training speed of infantry by training them in large "
231 "batches or companies."
234 #: simulation/data/technologies/barracks_batch_training.jsongenericName
235 #: simulation/data/technologies/stable_batch_training.jsongenericName
239 #: simulation/data/technologies/barracks_batch_training.jsontooltip
240 msgid "Barracks −10% batch training time."
243 #: simulation/data/technologies/cavalry_health.jsondescription
244 msgid "Selectively breed better war horses."
247 #: simulation/data/technologies/cavalry_health.jsongenericName
248 msgid "Horse Breeding"
251 #: simulation/data/technologies/cavalry_health.jsontooltip
252 msgid "Cavalry +10% health."
255 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
256 msgid "Train your horses to move faster."
259 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
263 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
264 msgid "Cavalry +10% walk speed."
267 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
269 "Carthaginians built their city walls in three concentric circuits. These "
270 "walls were never breached. Even when the city was taken by the Romans, it "
271 "was via the city's harbor, not by storming its walls."
274 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
276 msgstr "Trojno obzidje"
278 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
279 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
282 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
283 msgid "Celtic structures were mostly made of wood with rubble foundations."
286 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
287 msgid "Wooden Construction"
290 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
291 msgid "Structures −20% build time, −20% health, and −20% capture points."
294 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
296 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
297 "were in demand throughout the Mediterranean."
300 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
301 msgid "Superior Cavalry"
304 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
305 msgid "Cavalry +10% melee attack damage."
308 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
309 msgid "The Greeks used stone construction from early Mycenaean times."
312 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
313 msgid "Hellenic Architecture"
316 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
317 msgid "Structures +10% health and +10% capture points."
320 #: simulation/data/technologies/civbonuses/han_population.jsondescription
322 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
323 "people, one of the largest empires of antiquity by population."
326 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
327 msgid "Federated States"
330 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
331 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
332 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
333 msgid "+10% maximum population limit."
336 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
338 "The Han built massive walls made from rammed earth. These were gigantic "
339 "fortifications several meters thick and stretching for kilometers."
342 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
346 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
347 msgid "City Walls +50% health."
350 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
351 msgid "The Macedonian economy relied greatly on their vast natural resources."
354 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
355 msgid "Resource-Rich Economy"
358 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
359 msgid "Storehouse technologies −100% research time."
362 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
364 "India is the land of the elephants. Elephant warfare originated in India and"
365 " continued for millennia. It was also the source of elephants for the "
366 "eastern Mediterranean. Indian kings were able to field large numbers of war "
370 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
371 msgid "Elephant Tradition"
374 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
375 msgid "Elephants −30% training time."
378 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
380 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
381 "an area of 5 million square kilometers, with a population of close to 60 "
382 "million people. The Mauryan regents held the title Emperor of Emperors and "
383 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
384 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
388 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
389 msgid "Emperor of Emperors"
392 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
393 msgid "Chakravarti Samrāt"
396 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
398 "The Mauryas built their city walls out of wood, an abundant natural resource"
402 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
406 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
407 msgid "City Walls −20% build time and −20% health."
410 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
412 "The Persians could and did levy a large number of infantry during wartime "
413 "due to the sheer size of the Achaemenid Empire and the way in which it was "
414 "set-up. In general the Persian infantry was well trained and fought with "
415 "great tenacity. However while this was true the infantry were poor hand-to-"
416 "hand, close combat fighters. Also, with the exception of the elite "
417 "regiments, the Persian infantry was not a standing professional force."
420 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
421 msgid "Great King's Levy"
424 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
426 "Sun-dried mud bricks were a common building material in hot and dry areas, "
427 "especially where wood was scarce. Although not as strong and durable as "
428 "fired bricks or natural stone and vulnerable to constant rains and heavy "
429 "floods, mud bricks have the advantage they are cheap and easy to produce."
432 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
433 msgid "Sun-dried Mud Bricks"
436 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
437 msgid "Houses and Economic Structures −40% wood cost and health."
440 #: simulation/data/technologies/civil_engineering_01.jsongenericName
441 msgid "Improved Construction"
444 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
445 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
449 #: simulation/data/technologies/civil_engineering_01.jsontooltip
450 msgid "All structures −10% build time and −10% cost."
453 #: simulation/data/technologies/civil_engineering_02.jsongenericName
454 msgid "Robust Architecture"
457 #: simulation/data/technologies/civil_engineering_02.jsontooltip
458 msgid "All structures +20% health."
461 #: simulation/data/technologies/civil_service_01.jsongenericName
462 msgid "Efficient Bureaucracy"
465 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
466 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
470 #: simulation/data/technologies/civil_service_01.jsontooltip
471 msgid "Ministers −50% train time."
474 #: simulation/data/technologies/civil_service_02.jsongenericName
475 msgid "Intensive Training"
478 #: simulation/data/technologies/civil_service_02.jsontooltip
479 msgid "Ministers +50% health."
482 #: simulation/data/technologies/colonization.jsondescription
484 "Carthaginians established many trading centers as colonies and ultimately "
485 "held dominion over 300 cities and towns in North Africa alone."
486 msgstr "Kartažani so vzpostavili številna trgovska središča v obliki kolonij, na svojem vrhuncu so samo v severni Afriki obvladovali več kot 300 mest."
488 #: simulation/data/technologies/colonization.jsongenericName
490 msgstr "Kolonizacija"
492 #: simulation/data/technologies/colonization.jsontooltip
493 msgid "Civic Structures −25% build time and resources cost"
496 #: simulation/data/technologies/crossbow_training.jsondescription
497 msgid "The Han had a penchant for using massed crossbowmen in battle."
500 #: simulation/data/technologies/crossbow_training.jsongenericName
501 msgid "Crossbow Training"
504 #: simulation/data/technologies/crossbow_training.jsontooltip
505 msgid "Crossbow Infantry and Cavalry −20% train time."
508 #: simulation/data/technologies/equine_transports.jsondescription
510 "Early Achaemenid rulers acted towards making Persia the first great Asian "
511 "empire to rule the seas. The Great King behaved favourably towards the "
512 "various sea peoples in order to secure their services, but also carried out "
513 "various marine initiatives. During the reign of Darius the Great, for "
514 "example, a canal was built in Egypt and a Persian navy was sent exploring "
515 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
516 "were retrofitted to carry horses and their riders."
519 #: simulation/data/technologies/equine_transports.jsongenericName
520 msgid "Equine Transports"
523 #: simulation/data/technologies/equine_transports.jsontooltip
524 msgid "Phoenician Triremes gain the ability to train Cavalry."
527 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
528 msgid "Salting allows to preserve fish longer."
531 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
533 msgstr "Soljenje rib"
535 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
536 msgid "Fishing Boats +20 food capacity."
539 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
540 msgid "Use nets to improve the productivity of fishing boats."
543 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
545 msgstr "Ribiška mreža"
547 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
548 msgid "Fishing Boats +30% fish gather rate."
551 #: simulation/data/technologies/garrison_heal.jsondescription
552 msgid "Units regain health over time while garrisoned."
555 #: simulation/data/technologies/garrison_heal.jsongenericName
556 msgid "Living Conditions"
557 msgstr "Življenjski pogoji"
559 #: simulation/data/technologies/garrison_heal.jsontooltip
560 msgid "Structures +1 garrison heal rate."
563 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
564 msgid "Breed livestock to slaughter for meat."
567 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
568 msgid "Stockbreeding"
569 msgstr "Vzreja živine."
571 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
572 msgid "Domestic Animals −25% breeding time."
575 #: simulation/data/technologies/gather_capacity_basket.jsondescription
576 msgid "Workers use baskets. Increases shuttling capacity for all resources."
579 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
583 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
584 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
585 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
586 msgid "Workers +5 resource capacity."
589 #: simulation/data/technologies/gather_capacity_carts.jsondescription
591 "Workers use horse-drawn carts. Increases shuttling capacity for all "
595 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
596 msgid "Horse-drawn Carts"
597 msgstr "Konjski vozovi"
599 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
601 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
604 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
608 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
609 msgid "Install a chain pump for improved irrigation."
612 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
616 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
617 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
618 #: simulation/data/technologies/gather_farming_plows.jsontooltip
619 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
620 #: simulation/data/technologies/gather_farming_training.jsontooltip
621 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
622 msgid "Workers +20% grain gather rate."
625 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
626 msgid "Extra nutrients for farms."
627 msgstr "Dodatna hranila za kmetije."
629 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
633 #: simulation/data/technologies/gather_farming_harvester.jsondescription
635 "The Gauls invented an harvesting machine, making it much easier to harvest "
639 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
640 msgid "Harvesting Machine"
643 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
644 msgid "Workers +10% grain gather rate."
647 #: simulation/data/technologies/gather_farming_plows.jsondescription
649 "Equip your workers with iron plows, animal-drawn instruments to turn the "
653 #: simulation/data/technologies/gather_farming_plows.jsongenericName
655 msgstr "Železni plug"
657 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
658 msgid "Equip your workers with seed drills."
661 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
665 #: simulation/data/technologies/gather_farming_training.jsondescription
666 msgid "Training for workers to increase farm gathering speed."
667 msgstr "Izuri delavce za hitrejše nabiranje pridelka."
669 #: simulation/data/technologies/gather_farming_training.jsongenericName
670 msgid "Gather Training"
673 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
674 msgid "Remove water weeds to preserve nutrients for the rice plants."
677 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
678 msgid "Water Weeding"
681 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
682 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
683 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
684 msgid "Increases wood gathering rates for trees."
687 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
688 msgid "Iron Axe Heads"
691 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
692 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
693 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
694 msgid "Workers +25% wood gather rate."
697 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
698 msgid "Sharp Axe Heads"
701 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
705 #: simulation/data/technologies/gather_mining_serfs.jsondescription
707 "Compel serfs to help your workers quarry stone. Increases stone gathering "
711 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
715 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
719 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
720 #: simulation/data/technologies/gather_mining_servants.jsontooltip
721 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
722 msgid "Workers +25% stone gather rate."
725 #: simulation/data/technologies/gather_mining_servants.jsondescription
726 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
729 #: simulation/data/technologies/gather_mining_servants.jsongenericName
733 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
734 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
735 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
736 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
737 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
741 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
742 msgid "Develop shaft mining. Increases metal gathering rates."
745 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
749 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
750 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
751 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
752 msgid "Workers +25% metal gather rate."
755 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
756 msgid "Strike a vein of precious silver. Increases metal gathering rates."
759 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
760 msgid "Silver Mining"
763 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
764 msgid "Mines of Laureion"
767 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
768 msgid "Mines of Krenides"
771 #: simulation/data/technologies/gather_mining_slaves.jsondescription
773 "Buy slaves to help your workers quarry stone. Increases stone gathering "
777 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
781 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
782 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
783 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
784 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
785 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
789 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
793 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
795 "Equip your workers with helpful tools. Increases metal gathering rates."
798 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
799 msgid "Wedge and Mallet"
800 msgstr "Klin in kladivo"
802 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
803 msgid "Equip your foragers with wicker baskets for foraging."
806 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
807 msgid "Wicker Baskets"
808 msgstr "Pletene košare"
810 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
811 msgid "Workers +50% fruit gather rate."
814 #: simulation/data/technologies/heal_range.jsondescription
815 #: simulation/data/technologies/heal_range_2.jsondescription
816 msgid "Increases the healing and vision range of all healers."
819 #: simulation/data/technologies/heal_range.jsongenericName
820 msgid "Healing Range"
823 #: simulation/data/technologies/heal_range.jsonspecificName.athen
824 #: simulation/data/technologies/heal_range.jsonspecificName.mace
825 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
826 #: simulation/data/technologies/heal_range.jsonspecificName.sele
827 #: simulation/data/technologies/heal_range.jsonspecificName.spart
828 msgid "Olympic Pantheon"
831 #: simulation/data/technologies/heal_range.jsontooltip
832 #: simulation/data/technologies/heal_range_2.jsontooltip
833 msgid "Healers +5 healing range."
836 #: simulation/data/technologies/heal_range_2.jsongenericName
837 msgid "Healing Range 2"
840 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
844 #: simulation/data/technologies/heal_rate.jsondescription
845 #: simulation/data/technologies/heal_rate_2.jsondescription
846 msgid "Increases the healing rate of all healers."
849 #: simulation/data/technologies/heal_rate.jsongenericName
851 msgstr "Hitrost zdravljenja"
853 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
854 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
855 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
856 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
857 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
861 #: simulation/data/technologies/heal_rate.jsontooltip
862 #: simulation/data/technologies/heal_rate_2.jsontooltip
863 msgid "Healers −20% healing time."
866 #: simulation/data/technologies/heal_rate_2.jsongenericName
867 msgid "Healing Rate 2"
868 msgstr "Hitrost zdravljenja 2"
870 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
871 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
872 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
873 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
874 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
875 msgid "Hippocratic Oath"
876 msgstr "Hipokratova prisega"
878 #: simulation/data/technologies/health_females_01.jsondescription
880 "The loom allowed the creation of finer clothing for settlers. Women of the "
881 "household were taught from a young age how to weave on the loom, and "
882 "subsequently spent a large share of their lives working with it."
885 #: simulation/data/technologies/health_females_01.jsongenericName
889 #: simulation/data/technologies/health_females_01.jsontooltip
890 msgid "Female Citizens +100% health."
893 #: simulation/data/technologies/health_regen_units.jsondescription
894 msgid "Organic units will slowly regenerate health over time when idle."
897 #: simulation/data/technologies/health_regen_units.jsongenericName
898 msgid "Battlefield Medicine"
901 #: simulation/data/technologies/health_regen_units.jsontooltip
902 msgid "Idle Organic units +0.5 health regeneration rate."
905 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
907 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
908 "throughout their empires, where Greek culture and art blended with local "
909 "customs to create the motley Hellenistic civilization."
912 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
913 msgid "Hellenistic Metropolis"
916 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
917 msgid "Civic Centers +100% health and capture points, double default arrows."
920 #: simulation/data/technologies/hoplite_tradition.jsondescription
921 msgid "Hoplite soldiers constituted most of the armies of Greece."
924 #: simulation/data/technologies/hoplite_tradition.jsongenericName
925 msgid "Hoplite Tradition"
928 #: simulation/data/technologies/hoplite_tradition.jsontooltip
929 msgid "Hoplites −25% training time and −50% promotion experience."
932 #: simulation/data/technologies/immortals.jsondescription
934 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
935 "Athanatoi (“Immortals”) by Greek authors."
938 #: simulation/data/technologies/immortals.jsongenericName
942 #: simulation/data/technologies/immortals.jsontooltip
943 msgid "Immortals −50% training time."
946 #: simulation/data/technologies/iphicratean_reforms.jsondescription
948 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
949 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
952 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
953 msgid "Iphicratean Reforms"
954 msgstr "Ifikratove reforme"
956 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
958 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
962 #: simulation/data/technologies/long_walls.jsondescription
964 "The Long Walls of Athens were constructed under the auspices of the wily "
965 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
966 "secured the city's sea supply routes and prevented an enemy from starving "
967 "out the city during a siege."
968 msgstr "Atenski \"dolgi zid\" je bil zgrajen pod pokroviteljstvom premetenega Temistokleja in se je raztezal 6 km od mesta do pirejskega pristanišča. Z njim so zavarovali morske oskrbovalne poti in preprečili, da bi med obleganjem zaradi lakote morali mesto zapustiti."
970 #: simulation/data/technologies/long_walls.jsongenericName
971 msgid "Athenian Long Walls"
972 msgstr "Atensko Dolgo obzidje"
974 #: simulation/data/technologies/long_walls.jsontooltip
975 msgid "Build Walls in own or neutral territory."
978 #: simulation/data/technologies/nisean_horses.jsondescription
980 "The now-extinct Nisian breed of horse was one of the largest and robust "
981 "horses of ancient times. They were highly sought after by the Seleucids and "
982 "Persians as both rider and mount gained heavier armor as time progressed."
985 #: simulation/data/technologies/nisean_horses.jsongenericName
986 msgid "Nisean War Horses"
989 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
993 #: simulation/data/technologies/nisean_horses.jsontooltip
994 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
997 #: simulation/data/technologies/outpost_vision.jsondescription
998 msgid "Increases outpost vision."
1001 #: simulation/data/technologies/outpost_vision.jsongenericName
1002 msgid "Carrier Pigeons"
1003 msgstr "Poštni golobi"
1005 #: simulation/data/technologies/outpost_vision.jsontooltip
1006 msgid "Outposts +33% vision range."
1009 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1010 msgid "Traditional Army vs Reform Army"
1013 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1014 msgid "Civil Engineering"
1017 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1018 msgid "Civil Service"
1021 #: simulation/data/technologies/parade_of_daphne.jsondescription
1023 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1024 "thousands of well-equipped troops participated in the opening procession."
1027 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1028 msgid "Parade of Daphne"
1031 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1032 msgid "Champions −20% training time."
1035 #: simulation/data/technologies/phase_city.jsondescription
1037 "Dummy technology for use in templates requirements, replaced by "
1038 "phase_city_generic or phase_city_{civ}."
1041 #: simulation/data/technologies/phase_city.jsongenericName
1042 #: simulation/data/technologies/phase_city_athen.jsongenericName
1043 #: simulation/data/technologies/phase_city_generic.jsongenericName
1044 #: simulation/data/technologies/phase_city_pers.jsongenericName
1048 #: simulation/data/technologies/phase_city_athen.jsondescription
1050 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1051 " of modern technology. This is the Athenian city phase, where metal "
1052 "gathering rates are boosted because of the 'Silver Owls' bonus."
1055 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1056 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1057 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1058 msgid "Requires three Town Structures."
1061 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1062 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1063 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1064 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1065 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1069 #: simulation/data/technologies/phase_city_athen.jsontooltip
1071 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1072 "Centers +50% territory influence radius. Structures +1 capture points "
1073 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1076 #: simulation/data/technologies/phase_city_generic.jsondescription
1078 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1079 " of modern technology."
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1086 #: simulation/data/technologies/phase_city_generic.jsontooltip
1088 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1089 "Centers +50% territory influence radius. Structures +1 capture points "
1090 "regeneration rate for garrisoned units."
1093 #: simulation/data/technologies/phase_city_pers.jsondescription
1095 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1096 " of modern technology. This is the Persian city phase, where stable training"
1097 " rates are decreased because of the 'Times of War' bonus."
1100 #: simulation/data/technologies/phase_city_pers.jsontooltip
1102 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1103 "Centers +50% territory influence radius. Structures +1 capture points "
1104 "regeneration rate for garrisoned units. Stable −10% batch training time."
1107 #: simulation/data/technologies/phase_town.jsondescription
1109 "Dummy technology for use in templates requirements, replaced by "
1110 "phase_town_generic or phase_town_{civ}."
1113 #: simulation/data/technologies/phase_town.jsongenericName
1114 #: simulation/data/technologies/phase_town_athen.jsongenericName
1115 #: simulation/data/technologies/phase_town_generic.jsongenericName
1116 #: simulation/data/technologies/phase_town_pers.jsongenericName
1120 #: simulation/data/technologies/phase_town_athen.jsondescription
1122 "Advances from a small village to a bustling town, ready to expand rapidly. "
1123 "This is the Athenian town phase, where metal gathering rates are boosted "
1124 "because of the 'Silver Owls' bonus."
1127 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1128 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1129 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1130 msgid "Requires five Village Structures."
1133 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1136 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1137 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1141 #: simulation/data/technologies/phase_town_athen.jsontooltip
1143 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1144 "Centers +30% territory influence radius. Structures +0.5 capture points "
1145 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1148 #: simulation/data/technologies/phase_town_generic.jsondescription
1150 "Advances from a small village to a bustling town, ready to expand rapidly."
1153 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1157 #: simulation/data/technologies/phase_town_generic.jsontooltip
1159 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1160 "Centers +30% territory influence radius. Structures +0.5 capture points "
1161 "regeneration rate for garrisoned units."
1164 #: simulation/data/technologies/phase_town_pers.jsondescription
1166 "Advances from a small village to a bustling town, ready to expand rapidly. "
1167 "This is the Persian town phase, where stable training rates are decreased "
1168 "because of the 'Times of War' bonus."
1171 #: simulation/data/technologies/phase_town_pers.jsontooltip
1173 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1174 "Centers +30% territory influence radius. Structures +0.5 capture points "
1175 "regeneration rate for garrisoned units. Stable −10% batch training time."
1178 #: simulation/data/technologies/phase_village.jsongenericName
1179 msgid "Village Phase"
1182 #: simulation/data/technologies/poison_arrows.jsongenericName
1183 msgid "Poison Arrows"
1186 #: simulation/data/technologies/poison_arrows.jsontooltip
1187 msgid "Ranged Soldiers +20% attack damage."
1190 #: simulation/data/technologies/poison_blades.jsongenericName
1191 msgid "Poison Blades"
1194 #: simulation/data/technologies/poison_blades.jsontooltip
1195 msgid "Melee Soldiers +20% attack damage."
1198 #: simulation/data/technologies/pop_house_01.jsondescription
1200 "Home gardens ranged from simple fenced-in areas to large manicured and "
1201 "colonnaded enclosures."
1204 #: simulation/data/technologies/pop_house_01.jsongenericName
1208 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1209 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1210 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1211 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1212 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1216 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1220 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1224 #: simulation/data/technologies/pop_house_01.jsontooltip
1225 #: simulation/data/technologies/pop_house_02.jsontooltip
1226 msgid "Houses +20% population bonus."
1229 #: simulation/data/technologies/pop_house_02.jsondescription
1231 "Homes tended to expand as the wealth and population of a settlement grew."
1234 #: simulation/data/technologies/pop_house_02.jsongenericName
1238 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1242 #: simulation/data/technologies/reformed_army_sele.jsondescription
1243 msgid "The Roman-style core of the Seleucid army."
1246 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1250 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1251 msgid "Unlock the Champion Infantry Swordsman."
1254 #: simulation/data/technologies/ship_cost_time.jsondescription
1256 "Employ skilled shipwrights with specialized tools to speed up ship "
1260 #: simulation/data/technologies/ship_cost_time.jsongenericName
1261 msgid "Naval Architects"
1264 #: simulation/data/technologies/ship_cost_time.jsontooltip
1265 msgid "Ships −20% construction time."
1268 #: simulation/data/technologies/ship_health.jsondescription
1269 msgid "Wooden reinforcement beams for ship hulls."
1272 #: simulation/data/technologies/ship_health.jsongenericName
1273 msgid "Reinforced Hull"
1276 #: simulation/data/technologies/ship_health.jsontooltip
1277 msgid "Ships +25% health."
1280 #: simulation/data/technologies/ship_movement_speed.jsondescription
1282 "Train your oarsmen and sailors to move more efficiently and speed up your "
1286 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1287 msgid "Experienced Crews"
1290 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1291 msgid "Ships +10% movement speed."
1294 #: simulation/data/technologies/siege_attack.jsondescription
1295 msgid "Advanced technologies improve siege efficiency."
1298 #: simulation/data/technologies/siege_attack.jsongenericName
1299 msgid "Advanced Siege"
1302 #: simulation/data/technologies/siege_attack.jsontooltip
1303 msgid "Siege Engines +25% attack crush damage."
1306 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1307 msgid "Improvement to projectile accuracy."
1310 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1311 msgid "Bolt Accuracy"
1314 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1315 msgid "Bolt Shooters −20% ranged attack spread."
1318 #: simulation/data/technologies/siege_cost_time.jsondescription
1319 msgid "The science or craft of laying or carrying out sieges."
1322 #: simulation/data/technologies/siege_cost_time.jsongenericName
1326 #: simulation/data/technologies/siege_cost_time.jsontooltip
1327 msgid "Siege Engines −20% construction time."
1330 #: simulation/data/technologies/siege_health.jsondescription
1332 "Cover the exterior with iron plates to protect against fire and projectiles."
1335 #: simulation/data/technologies/siege_health.jsongenericName
1336 msgid "Armor Plating"
1339 #: simulation/data/technologies/siege_health.jsontooltip
1340 msgid "Battering Rams and Siege Towers +25% health."
1343 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1344 msgid "Military engineers are responsible for improvements in siege engines."
1347 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1348 msgid "Military Engineers"
1351 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1352 msgid "Siege Engines –40% pack and unpack time."
1355 #: simulation/data/technologies/silk_road.jsongenericName
1359 #: simulation/data/technologies/silk_road.jsontooltip
1360 msgid "Traders +20% international trade bonus."
1363 #: simulation/data/technologies/silvershields.jsondescription
1365 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1366 "the Macedonian army."
1369 #: simulation/data/technologies/silvershields.jsongenericName
1370 msgid "Silver Shields Regiment"
1373 #: simulation/data/technologies/silvershields.jsontooltip
1375 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1376 "and attack damage."
1379 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1381 "Often, a soldier would carry a secondary weapon in addition to his primary "
1382 "weapon of choice, to be drawn when the primary weapon has failed or been "
1386 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1390 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1392 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1393 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1394 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1398 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1402 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1403 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1404 msgid "Soldiers +15% melee attack damage."
1407 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1408 msgid "Using iron instead of bronze gave weapons additional power."
1411 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1412 msgid "Iron Weapons"
1413 msgstr "Železno orožje"
1415 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1417 "By adding a small amount of carbon during the iron smelting process, a "
1418 "stronger material, steel, can be forged."
1421 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1422 msgid "Carburization"
1425 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1426 msgid "Soldiers +20% melee attack damage."
1429 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1431 "Secret steel working techniques give sword blades distinctive and beautiful "
1432 "markings. Not only that, but the steel's hardness is unparalleled."
1435 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1436 msgid "Steel Working"
1437 msgstr "Obdelava jekla"
1439 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1440 msgid "Toledo Steel"
1441 msgstr "Toledsko jeklo"
1443 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1447 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1449 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1452 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1454 "Improving the fletching of arrows increases their stability and speed, and "
1455 "thus their penetration."
1458 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1459 msgid "Improved Fletching"
1462 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1463 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1464 msgid "Soldiers +15% ranged attack damage."
1467 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1468 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1471 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1472 msgid "Iron Arrowheads"
1475 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1476 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1479 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1480 msgid "Trilobate Arrowheads"
1483 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1484 msgid "Soldiers +20% ranged attack damage."
1487 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1488 msgid "Ranged Soldiers +25% promotion experience."
1491 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1492 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1495 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1496 msgid "Quilted Body Armor"
1499 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1501 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1502 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1503 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1507 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1508 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1509 msgid "Soldiers +1 hack resistance."
1512 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1513 msgid "Body armor made from laminated linen."
1516 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1517 msgid "Laminated Linen Body Armor"
1520 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1522 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1523 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1524 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1528 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1529 msgid "Body armor made of small metal rings linked together."
1532 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1533 msgid "Mail Body Armor"
1536 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1537 msgid "Soldiers +2 hack resistance."
1540 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1542 "Wooden shields are heavier but much better able to resist projectiles and "
1543 "blows than wicker-frame shields."
1546 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1547 msgid "Wooden Shield"
1550 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1551 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1552 msgid "Soldiers +1 pierce resistance."
1555 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1556 msgid "Strengthen shields with a metal rim or spine."
1559 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1563 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1564 msgid "Strengthen shields further with stronger metal alloys."
1567 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1568 msgid "Improved Shield Alloys"
1571 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1572 msgid "Soldiers +2 pierce resistance."
1575 #: simulation/data/technologies/spy_counter.jsondescription
1576 msgid "Recruit a network of informants to watch over your people."
1579 #: simulation/data/technologies/spy_counter.jsongenericName
1580 msgid "Counterintelligence"
1583 #: simulation/data/technologies/spy_counter.jsontooltip
1584 msgid "Make your units 50% more expensive to bribe."
1587 #: simulation/data/technologies/stable_batch_training.jsondescription
1589 "Significantly increase training speed of cavalry by training them in large "
1590 "batches or squadrons."
1593 #: simulation/data/technologies/stable_batch_training.jsontooltip
1594 msgid "Stables −10% batch training time."
1597 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1599 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1603 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1604 msgid "Subterranean Aqueducts"
1607 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1611 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
1612 msgid "Ice House +1 trickle food rate per second."
1615 #: simulation/data/technologies/tower_crenellations.jsondescription
1617 "Crenellations on the battlements allow soldiers wider range of fire in "
1621 #: simulation/data/technologies/tower_crenellations.jsongenericName
1622 msgid "Crenellations"
1625 #: simulation/data/technologies/tower_crenellations.jsontooltip
1626 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1629 #: simulation/data/technologies/tower_health.jsondescription
1630 msgid "Reinforce the foundations in preparation of an attack."
1633 #: simulation/data/technologies/tower_health.jsongenericName
1634 msgid "Sturdy Foundations"
1635 msgstr "Trdni temelji"
1637 #: simulation/data/technologies/tower_health.jsontooltip
1638 msgid "Towers +25% health."
1641 #: simulation/data/technologies/tower_murderholes.jsondescription
1642 msgid "Murder holes allow hitting enemies at the foot of the tower."
1643 msgstr "Strelne line omogočajo streljanje sovražnikov ob vznožju stolpa."
1645 #: simulation/data/technologies/tower_murderholes.jsongenericName
1646 msgid "Murder Holes"
1647 msgstr "Strelne line"
1649 #: simulation/data/technologies/tower_murderholes.jsontooltip
1650 msgid "Sentry and Stone Towers have 0 minimum attack range."
1653 #: simulation/data/technologies/tower_range.jsondescription
1654 msgid "Arrow shooters increase the maximum range of the fire arrows."
1657 #: simulation/data/technologies/tower_range.jsongenericName
1658 msgid "Arrow Shooters"
1661 #: simulation/data/technologies/tower_range.jsontooltip
1662 msgid "Sentry and Stone Towers +8 attack range."
1665 #: simulation/data/technologies/tower_watch.jsondescription
1666 msgid "A night's watch increases vigilance."
1669 #: simulation/data/technologies/tower_watch.jsongenericName
1673 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1674 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1675 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1676 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1677 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1678 msgid "Nyktophylakes"
1681 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1685 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1689 #: simulation/data/technologies/tower_watch.jsontooltip
1690 msgid "Sentry and Stone Towers +1 default arrow count."
1693 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1694 msgid "Improve the international trading profit."
1697 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1698 msgid "Commercial Treaty"
1701 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1702 msgid "Traders +10% trade profit between allies."
1705 #: simulation/data/technologies/trade_gain_01.jsondescription
1706 #: simulation/data/technologies/trade_gain_02.jsondescription
1707 msgid "The progress in handicraft improves the trading profit."
1710 #: simulation/data/technologies/trade_gain_01.jsongenericName
1714 #: simulation/data/technologies/trade_gain_01.jsontooltip
1715 #: simulation/data/technologies/trade_gain_02.jsontooltip
1716 msgid "Traders +15% trade gain."
1719 #: simulation/data/technologies/trade_gain_02.jsongenericName
1720 msgid "Advanced Handicraft"
1723 #: simulation/data/technologies/trader_health.jsondescription
1724 msgid "Traders traveling together in caravans are less vulnerable."
1727 #: simulation/data/technologies/trader_health.jsongenericName
1728 msgid "Trade Caravan"
1731 #: simulation/data/technologies/trader_health.jsontooltip
1732 msgid "Land Traders +50% health."
1735 #: simulation/data/technologies/traditional_army_sele.jsondescription
1736 msgid "The Macedonian-style core of the Seleucid army."
1739 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1740 msgid "Traditional Army"
1743 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1744 msgid "Unlock the Champion Infantry Pikeman."
1747 #: simulation/data/technologies/unit_advanced.jsontooltip
1749 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1750 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1751 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1752 "damage; Ranged units −20% spread."
1755 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1757 "African Elephants −10% resource costs, training time, health, attack damage,"
1761 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1763 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1767 #: simulation/data/technologies/unit_elite.jsontooltip
1769 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1770 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1771 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1775 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1776 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1777 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1779 "Guard units (Champions) are professionals who wield the best weapons and "
1780 "have the best training."
1783 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1784 msgid "Unlock Champion Cavalry"
1787 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1788 msgid "Unlock Champion Cavalry at the Stable."
1791 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1792 msgid "Unlock Champion Chariots"
1795 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1796 msgid "Unlock Champion Chariots at the Stable."
1799 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1800 msgid "Unlock Champion Infantry"
1803 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1804 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1808 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1809 msgid "Regio Cohors"
1812 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1813 msgid "Unlock Champions Infantry at the Barracks."
1816 #: simulation/data/technologies/unlock_females_house.jsondescription
1817 msgid "A festival attended by women-only, to celebrate female fertility."
1820 #: simulation/data/technologies/unlock_females_house.jsongenericName
1821 msgid "Fertility Festival"
1824 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1825 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1826 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1827 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1828 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1829 msgid "Thesmophoria"
1832 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1836 #: simulation/data/technologies/unlock_females_house.jsontooltip
1837 msgid "Unlock the ability to train women from houses."
1840 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1842 "The extension of trade leads to the permanent establishment of storekeepers "
1843 "and their families in foreign countries, allowing them to exploit the wealth"
1844 " of these countries."
1847 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1851 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1852 msgid "Requires three Traders"
1855 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1856 msgid "Allows using allied dropsites."
1859 #: simulation/data/technologies/unlock_shared_los.jsondescription
1861 "By means of trading and travelling people explored beyond the boundaries of "
1862 "their lands and drew maps of it in order to share and memorize their "
1866 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1868 msgstr "Kartografija"
1870 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1872 "See what your allies see, browse their summary and check their resources and"
1873 " population count in the top panel."
1876 #: simulation/data/technologies/unlock_spies.jsondescription
1878 "Merchants' first goal was trading, but they also gathered information about "
1879 "the countries they crossed."
1882 #: simulation/data/technologies/unlock_spies.jsongenericName
1886 #: simulation/data/technologies/unlock_spies.jsontooltip
1888 "Allows bribing the units of other players in order to share their vision."
1891 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1892 msgid "Hire professional mercenaries to fight in your army."
1895 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1896 msgid "Expertise In War"
1899 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1900 msgid "Mercenaries start at Advanced rank."
1903 #: simulation/data/technologies/wonder_population_cap.jsondescription
1904 msgid "The wonder attracts many more people to your civilization."
1907 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1908 msgid "Glorious Expansion"
1909 msgstr "Veličastna ekspanzija"
1911 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1912 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1913 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1914 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1915 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1919 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1921 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "