1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
7 "Project-Id-Version: 0 A.D. — Empires Ascendant\n"
8 "POT-Creation-Date: 2022-07-04 07:10+0000\n"
9 "PO-Revision-Date: 2022-07-04 07:10+0000\n"
10 "Plural-Forms: nplurals=2; plural=(n != 1)\n"
12 "Content-Type: text/plain; charset=utf-8\n"
13 "Content-Transfer-Encoding: 8bit"
15 #: simulation/data/technologies/agoge.json:description
17 "Spartans were housed and trained from a young age to be superlative warriors and to "
18 "endure any hardship a military life can give them."
21 #: simulation/data/technologies/agoge.json:genericName
25 #: simulation/data/technologies/agoge.json:requirementsTooltip
26 #: simulation/data/technologies/art_of_war.json:requirementsTooltip
27 #: simulation/data/technologies/attack_soldiers_will.json:requirementsTooltip
28 #: simulation/data/technologies/barracks_batch_training.json:requirementsTooltip
29 #: simulation/data/technologies/civil_engineering_02.json:requirementsTooltip
30 #: simulation/data/technologies/civil_service_02.json:requirementsTooltip
31 #: simulation/data/technologies/equine_transports.json:requirementsTooltip
32 #: simulation/data/technologies/gather_capacity_carts.json:requirementsTooltip
33 #: simulation/data/technologies/gather_farming_chain_pump.json:requirementsTooltip
34 #: simulation/data/technologies/gather_farming_fertilizer.json:requirementsTooltip
35 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:requirementsTooltip
36 #: simulation/data/technologies/gather_mining_silvermining.json:requirementsTooltip
37 #: simulation/data/technologies/gather_mining_slaves.json:requirementsTooltip
38 #: simulation/data/technologies/heal_range_2.json:requirementsTooltip
39 #: simulation/data/technologies/heal_rate_2.json:requirementsTooltip
40 #: simulation/data/technologies/health_regen_units.json:requirementsTooltip
41 #: simulation/data/technologies/hellenistic_metropolis.json:requirementsTooltip
42 #: simulation/data/technologies/immortals.json:requirementsTooltip
43 #: simulation/data/technologies/long_walls.json:requirementsTooltip
44 #: simulation/data/technologies/nisean_horses.json:requirementsTooltip
45 #: simulation/data/technologies/parade_of_daphne.json:requirementsTooltip
46 #: simulation/data/technologies/poison_arrows.json:requirementsTooltip
47 #: simulation/data/technologies/poison_blades.json:requirementsTooltip
48 #: simulation/data/technologies/pop_house_02.json:requirementsTooltip
49 #: simulation/data/technologies/reformed_army_sele.json:requirementsTooltip
50 #: simulation/data/technologies/ship_cost_time.json:requirementsTooltip
51 #: simulation/data/technologies/ship_health.json:requirementsTooltip
52 #: simulation/data/technologies/ship_movement_speed.json:requirementsTooltip
53 #: simulation/data/technologies/siege_attack.json:requirementsTooltip
54 #: simulation/data/technologies/siege_bolt_accuracy.json:requirementsTooltip
55 #: simulation/data/technologies/siege_cost_time.json:requirementsTooltip
56 #: simulation/data/technologies/siege_health.json:requirementsTooltip
57 #: simulation/data/technologies/siege_pack_unpack.json:requirementsTooltip
58 #: simulation/data/technologies/silk_road.json:requirementsTooltip
59 #: simulation/data/technologies/silvershields.json:requirementsTooltip
60 #: simulation/data/technologies/soldier_attack_melee_02.json:requirementsTooltip
61 #: simulation/data/technologies/soldier_attack_melee_03.json:requirementsTooltip
62 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:requirementsTooltip
63 #: simulation/data/technologies/soldier_attack_ranged_02.json:requirementsTooltip
64 #: simulation/data/technologies/soldier_attack_ranged_03.json:requirementsTooltip
65 #: simulation/data/technologies/soldier_resistance_hack_02.json:requirementsTooltip
66 #: simulation/data/technologies/soldier_resistance_hack_03.json:requirementsTooltip
67 #: simulation/data/technologies/soldier_resistance_pierce_02.json:requirementsTooltip
68 #: simulation/data/technologies/soldier_resistance_pierce_03.json:requirementsTooltip
69 #: simulation/data/technologies/stable_batch_training.json:requirementsTooltip
70 #: simulation/data/technologies/subterranean_aqueducts.json:requirementsTooltip
71 #: simulation/data/technologies/tower_health.json:requirementsTooltip
72 #: simulation/data/technologies/tower_murderholes.json:requirementsTooltip
73 #: simulation/data/technologies/trade_gain_02.json:requirementsTooltip
74 #: simulation/data/technologies/traditional_army_sele.json:requirementsTooltip
75 #: simulation/data/technologies/unlock_champion_cavalry.json:requirementsTooltip
76 #: simulation/data/technologies/unlock_champion_chariots.json:requirementsTooltip
77 #: simulation/data/technologies/unlock_champion_infantry.json:requirementsTooltip
78 #: simulation/data/technologies/unlock_spies.json:requirementsTooltip
79 #: simulation/data/technologies/wonder_population_cap.json:requirementsTooltip
80 msgid "Unlocked in City Phase."
83 #: simulation/data/technologies/agoge.json:tooltip
84 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
87 #: simulation/data/technologies/archer_attack_spread.json:description
88 msgid "Encouraging soldiers to practice archery improves their accuracy."
91 #: simulation/data/technologies/archer_attack_spread.json:genericName
92 msgid "Archery Training"
95 #: simulation/data/technologies/archer_attack_spread.json:requirementsTooltip
96 #: simulation/data/technologies/architecture_kush.json:requirementsTooltip
97 #: simulation/data/technologies/cavalry_health.json:requirementsTooltip
98 #: simulation/data/technologies/civil_engineering_01.json:requirementsTooltip
99 #: simulation/data/technologies/civil_service_01.json:requirementsTooltip
100 #: simulation/data/technologies/crossbow_training.json:requirementsTooltip
101 #: simulation/data/technologies/fishing_boat_gather_capacity.json:requirementsTooltip
102 #: simulation/data/technologies/garrison_heal.json:requirementsTooltip
103 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:requirementsTooltip
104 #: simulation/data/technologies/gather_farming_harvester.json:requirementsTooltip
105 #: simulation/data/technologies/gather_farming_training.json:requirementsTooltip
106 #: simulation/data/technologies/gather_farming_water_weeding.json:requirementsTooltip
107 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:requirementsTooltip
108 #: simulation/data/technologies/gather_mining_serfs.json:requirementsTooltip
109 #: simulation/data/technologies/gather_mining_shaftmining.json:requirementsTooltip
110 #: simulation/data/technologies/heal_range.json:requirementsTooltip
111 #: simulation/data/technologies/heal_rate.json:requirementsTooltip
112 #: simulation/data/technologies/hoplite_tradition.json:requirementsTooltip
113 #: simulation/data/technologies/iphicratean_reforms.json:requirementsTooltip
114 #: simulation/data/technologies/pop_house_01.json:requirementsTooltip
115 #: simulation/data/technologies/soldier_attack_melee_01.json:requirementsTooltip
116 #: simulation/data/technologies/soldier_attack_ranged_01.json:requirementsTooltip
117 #: simulation/data/technologies/soldier_resistance_hack_01.json:requirementsTooltip
118 #: simulation/data/technologies/soldier_resistance_pierce_01.json:requirementsTooltip
119 #: simulation/data/technologies/tower_crenellations.json:requirementsTooltip
120 #: simulation/data/technologies/tower_range.json:requirementsTooltip
121 #: simulation/data/technologies/trade_commercial_treaty.json:requirementsTooltip
122 #: simulation/data/technologies/trade_gain_01.json:requirementsTooltip
123 #: simulation/data/technologies/trader_health.json:requirementsTooltip
124 msgid "Unlocked in Town Phase."
127 #: simulation/data/technologies/archer_attack_spread.json:tooltip
128 msgid "Archers −20% ranged attack spread."
131 #: simulation/data/technologies/archery_tradition.json:description
133 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and a penchant"
134 " for using massed archers in battle."
137 #: simulation/data/technologies/archery_tradition.json:genericName
138 msgid "Archery Tradition"
141 #: simulation/data/technologies/archery_tradition.json:requirementsTooltip
142 #: simulation/data/technologies/cavalry_movement_speed.json:requirementsTooltip
143 #: simulation/data/technologies/fishing_boat_gather_rate.json:requirementsTooltip
144 #: simulation/data/technologies/gather_capacity_basket.json:requirementsTooltip
145 #: simulation/data/technologies/gather_farming_plows.json:requirementsTooltip
146 #: simulation/data/technologies/gather_farming_seed_drill.json:requirementsTooltip
147 #: simulation/data/technologies/gather_lumbering_ironaxes.json:requirementsTooltip
148 #: simulation/data/technologies/health_females_01.json:requirementsTooltip
149 #: simulation/data/technologies/tower_watch.json:requirementsTooltip
150 msgid "Unlocked in Village Phase."
153 #: simulation/data/technologies/archery_tradition.json:tooltip
154 msgid "Archers +10 attack range."
157 #: simulation/data/technologies/architecture_kush.json:genericName
158 msgid "Monumental Architecture"
161 #: simulation/data/technologies/architecture_kush.json:tooltip
162 msgid "Civic Structures +20% build time, +20% health, and +20% capture points."
165 #: simulation/data/technologies/architecture_pers.json:description
167 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to Susa; "
168 "Darius the Great and Xerxes also built the magnificent Persepolis; Cyrus the Great "
169 "greatly improved Ecbatana and virtually 'rebuilt' the old Elamite capital of Susa."
172 #: simulation/data/technologies/architecture_pers.json:genericName
173 msgid "Persian Architecture"
176 #: simulation/data/technologies/architecture_pers.json:tooltip
177 msgid "Structures +25% health and capture points, but also +20% build time."
180 #: simulation/data/technologies/art_of_war.json:description
182 "This famous and most important work of the Seven Military Classics teaches Han "
183 "commanders everything about planning battles, maintaining armies, and defeating one's "
187 #: simulation/data/technologies/art_of_war.json:genericName
188 msgid "Sun Tzu's \"The Art of War\""
191 #: simulation/data/technologies/art_of_war.json:specificName.han
195 #: simulation/data/technologies/art_of_war.json:tooltip
196 msgid "All Citizen-Soldiers −20% required promotion experience."
199 #: simulation/data/technologies/attack_soldiers_will.json:description
200 msgid "The will to fight is crucial to victory. Inspire your troops with higher pay."
203 #: simulation/data/technologies/attack_soldiers_will.json:genericName
204 msgid "Will to Fight"
207 #: simulation/data/technologies/attack_soldiers_will.json:specificName.athen
208 #: simulation/data/technologies/attack_soldiers_will.json:specificName.mace
209 #: simulation/data/technologies/attack_soldiers_will.json:specificName.ptol
210 #: simulation/data/technologies/attack_soldiers_will.json:specificName.sele
211 #: simulation/data/technologies/attack_soldiers_will.json:specificName.spart
215 #: simulation/data/technologies/attack_soldiers_will.json:tooltip
216 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
219 #: simulation/data/technologies/barracks_batch_training.json:description
221 "Significantly increase training speed of infantry by training them in large batches or "
225 #: simulation/data/technologies/barracks_batch_training.json:genericName
226 #: simulation/data/technologies/stable_batch_training.json:genericName
230 #: simulation/data/technologies/barracks_batch_training.json:tooltip
231 msgid "Barracks −10% batch training time."
234 #: simulation/data/technologies/cavalry_health.json:description
235 msgid "Selectively breed better war horses."
238 #: simulation/data/technologies/cavalry_health.json:genericName
239 msgid "Horse Breeding"
242 #: simulation/data/technologies/cavalry_health.json:tooltip
243 msgid "Cavalry +10% health."
246 #: simulation/data/technologies/cavalry_movement_speed.json:description
247 msgid "Train your horses to move faster."
250 #: simulation/data/technologies/cavalry_movement_speed.json:genericName
254 #: simulation/data/technologies/cavalry_movement_speed.json:tooltip
255 msgid "Cavalry +10% walk speed."
258 #: simulation/data/technologies/civbonuses/cart_walls.json:description
260 "Carthaginians built their city walls in three concentric circuits. These walls were "
261 "never breached. Even when the city was taken by the Romans, it was via the city's "
262 "harbor, not by storming its walls."
265 #: simulation/data/technologies/civbonuses/cart_walls.json:genericName
269 #: simulation/data/technologies/civbonuses/cart_walls.json:tooltip
270 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
273 #: simulation/data/technologies/civbonuses/celt_structures.json:description
274 msgid "Celtic structures were mostly made of wood with rubble foundations."
277 #: simulation/data/technologies/civbonuses/celt_structures.json:genericName
278 msgid "Wooden Construction"
281 #: simulation/data/technologies/civbonuses/celt_structures.json:tooltip
282 msgid "Structures −20% build time, −20% health, and −20% capture points."
285 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:description
287 "The Gauls were well-known for their effective cavalry. Celtic mercenaries were in "
288 "demand throughout the Mediterranean."
291 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:genericName
292 msgid "Superior Cavalry"
295 #: simulation/data/technologies/civbonuses/gaul_cavalry.json:tooltip
296 msgid "Cavalry +10% melee attack damage."
299 #: simulation/data/technologies/civbonuses/greek_structures.json:description
300 msgid "The Greeks used stone construction from early Mycenaean times."
303 #: simulation/data/technologies/civbonuses/greek_structures.json:genericName
304 msgid "Hellenic Architecture"
307 #: simulation/data/technologies/civbonuses/greek_structures.json:tooltip
308 msgid "Structures +10% health and +10% capture points."
311 #: simulation/data/technologies/civbonuses/han_population.json:description
313 "By uniting China under one emperor, the Han Dynasty ruled over 40 million people, one "
314 "of the largest empires of antiquity by population."
317 #: simulation/data/technologies/civbonuses/han_population.json:genericName
318 msgid "Federated States"
321 #: simulation/data/technologies/civbonuses/han_population.json:tooltip
322 #: simulation/data/technologies/civbonuses/maur_population.json:tooltip
323 #: simulation/data/technologies/civbonuses/pers_population.json:tooltip
324 msgid "+10% maximum population limit."
327 #: simulation/data/technologies/civbonuses/han_walls.json:description
329 "The Han built massive walls made from rammed earth. These were gigantic fortifications "
330 "several meters thick and stretching for kilometers."
333 #: simulation/data/technologies/civbonuses/han_walls.json:genericName
337 #: simulation/data/technologies/civbonuses/han_walls.json:tooltip
338 msgid "City Walls +50% health."
341 #: simulation/data/technologies/civbonuses/mace_storehouse.json:description
342 msgid "The Macedonian economy relied greatly on their vast natural resources."
345 #: simulation/data/technologies/civbonuses/mace_storehouse.json:genericName
346 msgid "Resource-Rich Economy"
349 #: simulation/data/technologies/civbonuses/mace_storehouse.json:tooltip
350 msgid "Storehouse technologies −100% research time."
353 #: simulation/data/technologies/civbonuses/maur_elephants.json:description
355 "India is the land of the elephants. Elephant warfare originated in India and continued "
356 "for millennia. It was also the source of elephants for the eastern Mediterranean. "
357 "Indian kings were able to field large numbers of war elephants."
360 #: simulation/data/technologies/civbonuses/maur_elephants.json:genericName
361 msgid "Elephant Tradition"
364 #: simulation/data/technologies/civbonuses/maur_elephants.json:tooltip
365 msgid "Elephants −30% training time."
368 #: simulation/data/technologies/civbonuses/maur_population.json:description
370 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over an area of "
371 "5 million square kilometers, with a population of close to 60 million people. The "
372 "Mauryan regents held the title Emperor of Emperors and commanded a standing army of "
373 "600,000 infantry, 9000 elephants, 8000 chariots, and 30,000 cavalry, making it arguably"
374 " the largest army of its time."
377 #: simulation/data/technologies/civbonuses/maur_population.json:genericName
378 msgid "Emperor of Emperors"
381 #: simulation/data/technologies/civbonuses/maur_population.json:specificName.maur
382 msgid "Chakravarti Samrāt"
385 #: simulation/data/technologies/civbonuses/maur_walls.json:description
386 msgid "The Mauryas built their city walls out of wood, an abundant natural resource in India."
389 #: simulation/data/technologies/civbonuses/maur_walls.json:genericName
393 #: simulation/data/technologies/civbonuses/maur_walls.json:tooltip
394 msgid "City Walls −20% build time and −20% health."
397 #: simulation/data/technologies/civbonuses/pers_population.json:description
399 "The Persians could and did levy a large number of infantry during wartime due to the "
400 "sheer size of the Achaemenid Empire and the way in which it was set-up. In general the "
401 "Persian infantry was well trained and fought with great tenacity. However while this "
402 "was true the infantry were poor hand-to-hand, close combat fighters. Also, with the "
403 "exception of the elite regiments, the Persian infantry was not a standing professional "
407 #: simulation/data/technologies/civbonuses/pers_population.json:genericName
408 msgid "Great King's Levy"
411 #: simulation/data/technologies/civbonuses/ptol_structures.json:description
413 "Sun-dried mud bricks were a common building material in hot and dry areas, especially "
414 "where wood was scarce. Although not as strong and durable as fired bricks or natural "
415 "stone and vulnerable to constant rains and heavy floods, mud bricks have the advantage "
416 "they are cheap and easy to produce."
419 #: simulation/data/technologies/civbonuses/ptol_structures.json:genericName
420 msgid "Sun-dried Mud Bricks"
423 #: simulation/data/technologies/civbonuses/ptol_structures.json:tooltip
424 msgid "Houses and Economic Structures −40% wood cost and health."
427 #: simulation/data/technologies/civil_engineering_01.json:genericName
428 msgid "Improved Construction"
431 #: simulation/data/technologies/civil_engineering_01.json:specificName.han
432 #: simulation/data/technologies/civil_engineering_02.json:specificName.han
436 #: simulation/data/technologies/civil_engineering_01.json:tooltip
437 msgid "All structures −10% build time and −10% cost."
440 #: simulation/data/technologies/civil_engineering_02.json:genericName
441 msgid "Robust Architecture"
444 #: simulation/data/technologies/civil_engineering_02.json:tooltip
445 msgid "All structures +20% health."
448 #: simulation/data/technologies/civil_service_01.json:genericName
449 msgid "Efficient Bureaucracy"
452 #: simulation/data/technologies/civil_service_01.json:specificName.han
453 #: simulation/data/technologies/civil_service_02.json:specificName.han
457 #: simulation/data/technologies/civil_service_01.json:tooltip
458 msgid "Ministers −50% train time."
461 #: simulation/data/technologies/civil_service_02.json:genericName
462 msgid "Intensive Training"
465 #: simulation/data/technologies/civil_service_02.json:tooltip
466 msgid "Ministers +50% health."
469 #: simulation/data/technologies/colonization.json:description
471 "Carthaginians established many trading centers as colonies and ultimately held dominion"
472 " over 300 cities and towns in North Africa alone."
475 #: simulation/data/technologies/colonization.json:genericName
479 #: simulation/data/technologies/colonization.json:tooltip
480 msgid "Civic Structures −25% build time and resources cost"
483 #: simulation/data/technologies/crossbow_training.json:description
484 msgid "The Han had a penchant for using massed crossbowmen in battle."
487 #: simulation/data/technologies/crossbow_training.json:genericName
488 msgid "Crossbow Training"
491 #: simulation/data/technologies/crossbow_training.json:tooltip
492 msgid "Crossbow Infantry and Cavalry −20% train time."
495 #: simulation/data/technologies/equine_transports.json:description
497 "Early Achaemenid rulers acted towards making Persia the first great Asian empire to "
498 "rule the seas. The Great King behaved favourably towards the various sea peoples in "
499 "order to secure their services, but also carried out various marine initiatives. During"
500 " the reign of Darius the Great, for example, a canal was built in Egypt and a Persian "
501 "navy was sent exploring the Indus river. According to Herodotus, some 300 ships in the "
502 "Persian navy were retrofitted to carry horses and their riders."
505 #: simulation/data/technologies/equine_transports.json:genericName
506 msgid "Equine Transports"
509 #: simulation/data/technologies/equine_transports.json:tooltip
510 msgid "Phoenician Triremes gain the ability to train Cavalry."
513 #: simulation/data/technologies/fishing_boat_gather_capacity.json:description
514 msgid "Salting allows to preserve fish longer."
517 #: simulation/data/technologies/fishing_boat_gather_capacity.json:genericName
521 #: simulation/data/technologies/fishing_boat_gather_capacity.json:tooltip
522 msgid "Fishing Boats +20 food capacity."
525 #: simulation/data/technologies/fishing_boat_gather_rate.json:description
526 msgid "Use nets to improve the productivity of fishing boats."
529 #: simulation/data/technologies/fishing_boat_gather_rate.json:genericName
533 #: simulation/data/technologies/fishing_boat_gather_rate.json:tooltip
534 msgid "Fishing Boats +30% fish gather rate."
537 #: simulation/data/technologies/garrison_heal.json:description
538 msgid "Units regain health over time while garrisoned."
541 #: simulation/data/technologies/garrison_heal.json:genericName
542 msgid "Living Conditions"
545 #: simulation/data/technologies/garrison_heal.json:tooltip
546 msgid "Structures +1 garrison heal rate."
549 #: simulation/data/technologies/gather_animals_stockbreeding.json:description
550 msgid "Breed livestock to slaughter for meat."
553 #: simulation/data/technologies/gather_animals_stockbreeding.json:genericName
554 msgid "Stockbreeding"
557 #: simulation/data/technologies/gather_animals_stockbreeding.json:tooltip
558 msgid "Domestic Animals −25% breeding time."
561 #: simulation/data/technologies/gather_capacity_basket.json:description
562 msgid "Workers use baskets. Increases shuttling capacity for all resources."
565 #: simulation/data/technologies/gather_capacity_basket.json:genericName
569 #: simulation/data/technologies/gather_capacity_basket.json:tooltip
570 #: simulation/data/technologies/gather_capacity_carts.json:tooltip
571 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:tooltip
572 msgid "Workers +5 resource capacity."
575 #: simulation/data/technologies/gather_capacity_carts.json:description
576 msgid "Workers use horse-drawn carts. Increases shuttling capacity for all resources."
579 #: simulation/data/technologies/gather_capacity_carts.json:genericName
580 msgid "Horse-drawn Carts"
583 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:description
584 msgid "Workers use wheelbarrows. Increases shuttling capacity for all resources."
587 #: simulation/data/technologies/gather_capacity_wheelbarrow.json:genericName
591 #: simulation/data/technologies/gather_farming_chain_pump.json:description
592 msgid "Install a chain pump for improved irrigation."
595 #: simulation/data/technologies/gather_farming_chain_pump.json:genericName
599 #: simulation/data/technologies/gather_farming_chain_pump.json:tooltip
600 #: simulation/data/technologies/gather_farming_seed_drill.json:tooltip
601 #: simulation/data/technologies/gather_farming_water_weeding.json:tooltip
602 msgid "Workers +20% rice gather rate."
605 #: simulation/data/technologies/gather_farming_fertilizer.json:description
606 msgid "Extra nutrients for farms."
609 #: simulation/data/technologies/gather_farming_fertilizer.json:genericName
613 #: simulation/data/technologies/gather_farming_fertilizer.json:tooltip
614 #: simulation/data/technologies/gather_farming_plows.json:tooltip
615 #: simulation/data/technologies/gather_farming_training.json:tooltip
616 msgid "Workers +20% grain gather rate."
619 #: simulation/data/technologies/gather_farming_harvester.json:description
620 msgid "The Gauls invented an harvesting machine, making it much easier to harvest grain."
623 #: simulation/data/technologies/gather_farming_harvester.json:genericName
624 msgid "Harvesting Machine"
627 #: simulation/data/technologies/gather_farming_harvester.json:tooltip
628 msgid "Workers +10% grain gather rate."
631 #: simulation/data/technologies/gather_farming_plows.json:description
632 msgid "Equip your workers with iron plows, animal-drawn instruments to turn the sod."
635 #: simulation/data/technologies/gather_farming_plows.json:genericName
639 #: simulation/data/technologies/gather_farming_seed_drill.json:description
640 msgid "Equip your workers with seed drills."
643 #: simulation/data/technologies/gather_farming_seed_drill.json:genericName
647 #: simulation/data/technologies/gather_farming_training.json:description
648 msgid "Training for workers to increase farm gathering speed."
651 #: simulation/data/technologies/gather_farming_training.json:genericName
652 msgid "Gather Training"
655 #: simulation/data/technologies/gather_farming_water_weeding.json:description
656 msgid "Remove water weeds to preserve nutrients for the rice plants."
659 #: simulation/data/technologies/gather_farming_water_weeding.json:genericName
660 msgid "Water Weeding"
663 #: simulation/data/technologies/gather_lumbering_ironaxes.json:description
664 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:description
665 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:description
666 msgid "Increases wood gathering rates for trees."
669 #: simulation/data/technologies/gather_lumbering_ironaxes.json:genericName
670 msgid "Iron Axe Heads"
673 #: simulation/data/technologies/gather_lumbering_ironaxes.json:tooltip
674 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:tooltip
675 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:tooltip
676 msgid "Workers +25% wood gather rate."
679 #: simulation/data/technologies/gather_lumbering_sharpaxes.json:genericName
680 msgid "Sharp Axe Heads"
683 #: simulation/data/technologies/gather_lumbering_strongeraxes.json:genericName
687 #: simulation/data/technologies/gather_mining_serfs.json:description
688 msgid "Compel serfs to help your workers quarry stone. Increases stone gathering rates."
691 #: simulation/data/technologies/gather_mining_serfs.json:genericName
695 #: simulation/data/technologies/gather_mining_serfs.json:specificName.spart
699 #: simulation/data/technologies/gather_mining_serfs.json:tooltip
700 #: simulation/data/technologies/gather_mining_servants.json:tooltip
701 #: simulation/data/technologies/gather_mining_slaves.json:tooltip
702 msgid "Workers +25% stone gather rate."
705 #: simulation/data/technologies/gather_mining_servants.json:description
706 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
709 #: simulation/data/technologies/gather_mining_servants.json:genericName
713 #: simulation/data/technologies/gather_mining_servants.json:specificName.athen
714 #: simulation/data/technologies/gather_mining_servants.json:specificName.mace
715 #: simulation/data/technologies/gather_mining_servants.json:specificName.ptol
716 #: simulation/data/technologies/gather_mining_servants.json:specificName.sele
717 #: simulation/data/technologies/gather_mining_servants.json:specificName.spart
721 #: simulation/data/technologies/gather_mining_shaftmining.json:description
722 msgid "Develop shaft mining. Increases metal gathering rates."
725 #: simulation/data/technologies/gather_mining_shaftmining.json:genericName
729 #: simulation/data/technologies/gather_mining_shaftmining.json:tooltip
730 #: simulation/data/technologies/gather_mining_silvermining.json:tooltip
731 #: simulation/data/technologies/gather_mining_wedgemallet.json:tooltip
732 msgid "Workers +25% metal gather rate."
735 #: simulation/data/technologies/gather_mining_silvermining.json:description
736 msgid "Strike a vein of precious silver. Increases metal gathering rates."
739 #: simulation/data/technologies/gather_mining_silvermining.json:genericName
740 msgid "Silver Mining"
743 #: simulation/data/technologies/gather_mining_silvermining.json:specificName.athen
744 msgid "Mines of Laureion"
747 #: simulation/data/technologies/gather_mining_silvermining.json:specificName.mace
748 msgid "Mines of Krenides"
751 #: simulation/data/technologies/gather_mining_slaves.json:description
752 msgid "Buy slaves to help your workers quarry stone. Increases stone gathering rates."
755 #: simulation/data/technologies/gather_mining_slaves.json:genericName
759 #: simulation/data/technologies/gather_mining_slaves.json:specificName.athen
760 #: simulation/data/technologies/gather_mining_slaves.json:specificName.mace
761 #: simulation/data/technologies/gather_mining_slaves.json:specificName.ptol
762 #: simulation/data/technologies/gather_mining_slaves.json:specificName.sele
763 #: simulation/data/technologies/gather_mining_slaves.json:specificName.spart
767 #: simulation/data/technologies/gather_mining_slaves.json:specificName.rome
771 #: simulation/data/technologies/gather_mining_wedgemallet.json:description
772 msgid "Equip your workers with helpful tools. Increases metal gathering rates."
775 #: simulation/data/technologies/gather_mining_wedgemallet.json:genericName
776 msgid "Wedge and Mallet"
779 #: simulation/data/technologies/gather_wicker_baskets.json:description
780 msgid "Equip your foragers with wicker baskets for foraging."
783 #: simulation/data/technologies/gather_wicker_baskets.json:genericName
784 msgid "Wicker Baskets"
787 #: simulation/data/technologies/gather_wicker_baskets.json:tooltip
788 msgid "Workers +50% fruit gather rate."
791 #: simulation/data/technologies/heal_range.json:description
792 #: simulation/data/technologies/heal_range_2.json:description
793 msgid "Increases the healing and vision range of all healers."
796 #: simulation/data/technologies/heal_range.json:genericName
797 msgid "Healing Range"
800 #: simulation/data/technologies/heal_range.json:specificName.athen
801 #: simulation/data/technologies/heal_range.json:specificName.mace
802 #: simulation/data/technologies/heal_range.json:specificName.ptol
803 #: simulation/data/technologies/heal_range.json:specificName.sele
804 #: simulation/data/technologies/heal_range.json:specificName.spart
805 msgid "Olympic Pantheon"
808 #: simulation/data/technologies/heal_range.json:tooltip
809 #: simulation/data/technologies/heal_range_2.json:tooltip
810 msgid "Healers +5 healing range."
813 #: simulation/data/technologies/heal_range_2.json:genericName
814 msgid "Healing Range 2"
817 #: simulation/data/technologies/heal_range_2.json:specificName.athen
821 #: simulation/data/technologies/heal_rate.json:description
822 #: simulation/data/technologies/heal_rate_2.json:description
823 msgid "Increases the healing rate of all healers."
826 #: simulation/data/technologies/heal_rate.json:genericName
830 #: simulation/data/technologies/heal_rate.json:specificName.athen
831 #: simulation/data/technologies/heal_rate.json:specificName.mace
832 #: simulation/data/technologies/heal_rate.json:specificName.ptol
833 #: simulation/data/technologies/heal_rate.json:specificName.sele
834 #: simulation/data/technologies/heal_rate.json:specificName.spart
838 #: simulation/data/technologies/heal_rate.json:tooltip
839 #: simulation/data/technologies/heal_rate_2.json:tooltip
840 msgid "Healers −20% healing time."
843 #: simulation/data/technologies/heal_rate_2.json:genericName
844 msgid "Healing Rate 2"
847 #: simulation/data/technologies/heal_rate_2.json:specificName.athen
848 #: simulation/data/technologies/heal_rate_2.json:specificName.mace
849 #: simulation/data/technologies/heal_rate_2.json:specificName.ptol
850 #: simulation/data/technologies/heal_rate_2.json:specificName.sele
851 #: simulation/data/technologies/heal_rate_2.json:specificName.spart
852 msgid "Hippocratic Oath"
855 #: simulation/data/technologies/health_females_01.json:description
857 "The loom allowed the creation of finer clothing for settlers. Women of the household "
858 "were taught from a young age how to weave on the loom, and subsequently spent a large "
859 "share of their lives working with it."
862 #: simulation/data/technologies/health_females_01.json:genericName
866 #: simulation/data/technologies/health_females_01.json:tooltip
867 msgid "Female Citizens +100% health."
870 #: simulation/data/technologies/health_regen_units.json:description
871 msgid "Organic units will slowly regenerate health over time when idle."
874 #: simulation/data/technologies/health_regen_units.json:genericName
875 msgid "Battlefield Medicine"
878 #: simulation/data/technologies/health_regen_units.json:tooltip
879 msgid "Idle Organic units +0.5 health regeneration rate."
882 #: simulation/data/technologies/hellenistic_metropolis.json:description
884 "Beginning with Alexander, the Hellenistic monarchs founded many cities throughout their"
885 " empires, where Greek culture and art blended with local customs to create the motley "
886 "Hellenistic civilization."
889 #: simulation/data/technologies/hellenistic_metropolis.json:genericName
890 msgid "Hellenistic Metropolis"
893 #: simulation/data/technologies/hellenistic_metropolis.json:tooltip
894 msgid "Civic Centers +100% health and capture points, double default arrows."
897 #: simulation/data/technologies/hoplite_tradition.json:description
898 msgid "Hoplite soldiers constituted most of the armies of Greece."
901 #: simulation/data/technologies/hoplite_tradition.json:genericName
902 msgid "Hoplite Tradition"
905 #: simulation/data/technologies/hoplite_tradition.json:tooltip
906 msgid "Hoplites −25% training time and −50% promotion experience."
909 #: simulation/data/technologies/immortals.json:description
911 "The Achaemenids maintained a 10,000-strong elite corps, referred to as Athanatoi "
912 "(“Immortals”) by Greek authors."
915 #: simulation/data/technologies/immortals.json:genericName
919 #: simulation/data/technologies/immortals.json:tooltip
920 msgid "Immortals −50% training time."
923 #: simulation/data/technologies/iphicratean_reforms.json:description
925 "Athenian gymnasium, docks and triremes can train Marines (Epibates Athenaikos) and "
926 "Cretan Mercenary Archers (Toxotes Kretikos)."
929 #: simulation/data/technologies/iphicratean_reforms.json:genericName
930 msgid "Iphicratean Reforms"
933 #: simulation/data/technologies/iphicratean_reforms.json:tooltip
934 msgid "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary Archers."
937 #: simulation/data/technologies/long_walls.json:description
939 "The Long Walls of Athens were constructed under the auspices of the wily Themistocles "
940 "and extended 6 km from the city to the port of Piraeus. This secured the city's sea "
941 "supply routes and prevented an enemy from starving out the city during a siege."
944 #: simulation/data/technologies/long_walls.json:genericName
945 msgid "Athenian Long Walls"
948 #: simulation/data/technologies/long_walls.json:tooltip
949 msgid "Build Walls in own or neutral territory."
952 #: simulation/data/technologies/nisean_horses.json:description
954 "The now-extinct Nisian breed of horse was one of the largest and robust horses of "
955 "ancient times. They were highly sought after by the Seleucids and Persians as both "
956 "rider and mount gained heavier armor as time progressed."
959 #: simulation/data/technologies/nisean_horses.json:genericName
960 msgid "Nisean War Horses"
963 #: simulation/data/technologies/nisean_horses.json:specificName.sele
967 #: simulation/data/technologies/nisean_horses.json:tooltip
968 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
971 #: simulation/data/technologies/outpost_vision.json:description
972 msgid "Increases outpost vision."
975 #: simulation/data/technologies/outpost_vision.json:genericName
976 msgid "Carrier Pigeons"
979 #: simulation/data/technologies/outpost_vision.json:tooltip
980 msgid "Outposts +33% vision range."
983 #: simulation/data/technologies/pair_unlock_champions_sele.json:genericName
984 msgid "Traditional Army vs Reform Army"
987 #: simulation/data/technologies/pair_unlock_civil_engineering_han.json:genericName
988 msgid "Civil Engineering"
991 #: simulation/data/technologies/pair_unlock_civil_service_han.json:genericName
992 msgid "Civil Service"
995 #: simulation/data/technologies/parade_of_daphne.json:description
997 "The festival at Daphne was a major event of the Seleucid Empire: tens of thousands of "
998 "well-equipped troops participated in the opening procession."
1001 #: simulation/data/technologies/parade_of_daphne.json:genericName
1002 msgid "Parade of Daphne"
1005 #: simulation/data/technologies/parade_of_daphne.json:tooltip
1006 msgid "Champions −20% training time."
1009 #: simulation/data/technologies/phase_city.json:description
1011 "Dummy technology for use in templates requirements, replaced by phase_city_generic or "
1015 #: simulation/data/technologies/phase_city.json:genericName
1016 #: simulation/data/technologies/phase_city_athen.json:genericName
1017 #: simulation/data/technologies/phase_city_generic.json:genericName
1018 #: simulation/data/technologies/phase_city_pers.json:genericName
1022 #: simulation/data/technologies/phase_city_athen.json:description
1024 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1025 "technology. This is the Athenian city phase, where metal gathering rates are boosted "
1026 "because of the 'Silver Owls' bonus."
1029 #: simulation/data/technologies/phase_city_athen.json:requirementsTooltip
1030 #: simulation/data/technologies/phase_city_generic.json:requirementsTooltip
1031 #: simulation/data/technologies/phase_city_pers.json:requirementsTooltip
1032 msgid "Requires three Town Structures."
1035 #: simulation/data/technologies/phase_city_athen.json:specificName.athen
1036 #: simulation/data/technologies/phase_city_generic.json:specificName.mace
1037 #: simulation/data/technologies/phase_city_generic.json:specificName.ptol
1038 #: simulation/data/technologies/phase_city_generic.json:specificName.sele
1039 #: simulation/data/technologies/phase_city_generic.json:specificName.spart
1043 #: simulation/data/technologies/phase_city_athen.json:tooltip
1045 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50%"
1046 " territory influence radius. Structures +9 capture points regeneration rate per "
1047 "garrisoned unit. Workers +10% metal gather rate."
1050 #: simulation/data/technologies/phase_city_generic.json:description
1052 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1056 #: simulation/data/technologies/phase_city_generic.json:specificName.han
1060 #: simulation/data/technologies/phase_city_generic.json:tooltip
1062 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50%"
1063 " territory influence radius. Structures +9 capture points regeneration rate per "
1067 #: simulation/data/technologies/phase_city_pers.json:description
1069 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern "
1070 "technology. This is the Persian city phase, where stable training rates are decreased "
1071 "because of the 'Times of War' bonus."
1074 #: simulation/data/technologies/phase_city_pers.json:tooltip
1076 "Advance to City Phase, which unlocks more entities and technologies. Civic Centers +50%"
1077 " territory influence radius. Structures +9 capture points regeneration rate per "
1078 "garrisoned unit. Stable −10% batch training time."
1081 #: simulation/data/technologies/phase_town.json:description
1083 "Dummy technology for use in templates requirements, replaced by phase_town_generic or "
1087 #: simulation/data/technologies/phase_town.json:genericName
1088 #: simulation/data/technologies/phase_town_athen.json:genericName
1089 #: simulation/data/technologies/phase_town_generic.json:genericName
1090 #: simulation/data/technologies/phase_town_pers.json:genericName
1094 #: simulation/data/technologies/phase_town_athen.json:description
1096 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1097 "Athenian town phase, where metal gathering rates are boosted because of the 'Silver "
1101 #: simulation/data/technologies/phase_town_athen.json:requirementsTooltip
1102 #: simulation/data/technologies/phase_town_generic.json:requirementsTooltip
1103 #: simulation/data/technologies/phase_town_pers.json:requirementsTooltip
1104 msgid "Requires five Village Structures."
1107 #: simulation/data/technologies/phase_town_athen.json:specificName.athen
1108 #: simulation/data/technologies/phase_town_generic.json:specificName.mace
1109 #: simulation/data/technologies/phase_town_generic.json:specificName.ptol
1110 #: simulation/data/technologies/phase_town_generic.json:specificName.sele
1111 #: simulation/data/technologies/phase_town_generic.json:specificName.spart
1115 #: simulation/data/technologies/phase_town_athen.json:tooltip
1117 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30%"
1118 " territory influence radius. Structures +7 capture points regeneration rate per "
1119 "garrisoned unit. Workers +10% metal gather rate."
1122 #: simulation/data/technologies/phase_town_generic.json:description
1123 msgid "Advances from a small village to a bustling town, ready to expand rapidly."
1126 #: simulation/data/technologies/phase_town_generic.json:specificName.han
1130 #: simulation/data/technologies/phase_town_generic.json:tooltip
1132 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30%"
1133 " territory influence radius. Structures +7 capture points regeneration rate per "
1137 #: simulation/data/technologies/phase_town_pers.json:description
1139 "Advances from a small village to a bustling town, ready to expand rapidly. This is the "
1140 "Persian town phase, where stable training rates are decreased because of the 'Times of "
1144 #: simulation/data/technologies/phase_town_pers.json:tooltip
1146 "Advance to Town Phase, which unlocks more entities and technologies. Civic Centers +30%"
1147 " territory influence radius. Structures +7 capture points regeneration rate per "
1148 "garrisoned unit. Stable −10% batch training time."
1151 #: simulation/data/technologies/phase_village.json:genericName
1152 msgid "Village Phase"
1155 #: simulation/data/technologies/poison_arrows.json:genericName
1156 msgid "Poison Arrows"
1159 #: simulation/data/technologies/poison_arrows.json:tooltip
1160 msgid "Ranged Soldiers +20% attack damage."
1163 #: simulation/data/technologies/poison_blades.json:genericName
1164 msgid "Poison Blades"
1167 #: simulation/data/technologies/poison_blades.json:tooltip
1168 msgid "Melee Soldiers +20% attack damage."
1171 #: simulation/data/technologies/pop_house_01.json:description
1173 "Home gardens ranged from simple fenced-in areas to large manicured and colonnaded "
1177 #: simulation/data/technologies/pop_house_01.json:genericName
1181 #: simulation/data/technologies/pop_house_01.json:specificName.athen
1182 #: simulation/data/technologies/pop_house_01.json:specificName.mace
1183 #: simulation/data/technologies/pop_house_01.json:specificName.ptol
1184 #: simulation/data/technologies/pop_house_01.json:specificName.sele
1185 #: simulation/data/technologies/pop_house_01.json:specificName.spart
1189 #: simulation/data/technologies/pop_house_01.json:specificName.pers
1193 #: simulation/data/technologies/pop_house_01.json:specificName.rome
1197 #: simulation/data/technologies/pop_house_01.json:tooltip
1198 #: simulation/data/technologies/pop_house_02.json:tooltip
1199 msgid "Houses +20% population bonus."
1202 #: simulation/data/technologies/pop_house_02.json:description
1203 msgid "Homes tended to expand as the wealth and population of a settlement grew."
1206 #: simulation/data/technologies/pop_house_02.json:genericName
1210 #: simulation/data/technologies/pop_house_02.json:specificName.rome
1214 #: simulation/data/technologies/reformed_army_sele.json:description
1215 msgid "The Roman-style core of the Seleucid army."
1218 #: simulation/data/technologies/reformed_army_sele.json:genericName
1222 #: simulation/data/technologies/reformed_army_sele.json:tooltip
1223 msgid "Unlock the Champion Infantry Swordsman."
1226 #: simulation/data/technologies/ship_cost_time.json:description
1227 msgid "Employ skilled shipwrights with specialized tools to speed up ship construction."
1230 #: simulation/data/technologies/ship_cost_time.json:genericName
1231 msgid "Naval Architects"
1234 #: simulation/data/technologies/ship_cost_time.json:tooltip
1235 msgid "Ships −20% construction time."
1238 #: simulation/data/technologies/ship_health.json:description
1239 msgid "Wooden reinforcement beams for ship hulls."
1242 #: simulation/data/technologies/ship_health.json:genericName
1243 msgid "Reinforced Hull"
1246 #: simulation/data/technologies/ship_health.json:tooltip
1247 msgid "Ships +25% health."
1250 #: simulation/data/technologies/ship_movement_speed.json:description
1251 msgid "Train your oarsmen and sailors to move more efficiently and speed up your ships."
1254 #: simulation/data/technologies/ship_movement_speed.json:genericName
1255 msgid "Experienced Crews"
1258 #: simulation/data/technologies/ship_movement_speed.json:tooltip
1259 msgid "Ships +10% movement speed."
1262 #: simulation/data/technologies/siege_attack.json:description
1263 msgid "Advanced technologies improve siege efficiency."
1266 #: simulation/data/technologies/siege_attack.json:genericName
1267 msgid "Advanced Siege"
1270 #: simulation/data/technologies/siege_attack.json:tooltip
1271 msgid "Siege Engines +25% attack crush damage."
1274 #: simulation/data/technologies/siege_bolt_accuracy.json:description
1275 msgid "Improvement to projectile accuracy."
1278 #: simulation/data/technologies/siege_bolt_accuracy.json:genericName
1279 msgid "Bolt Accuracy"
1282 #: simulation/data/technologies/siege_bolt_accuracy.json:tooltip
1283 msgid "Bolt Shooters −20% ranged attack spread."
1286 #: simulation/data/technologies/siege_cost_time.json:description
1287 msgid "The science or craft of laying or carrying out sieges."
1290 #: simulation/data/technologies/siege_cost_time.json:genericName
1294 #: simulation/data/technologies/siege_cost_time.json:tooltip
1295 msgid "Siege Engines −20% construction time."
1298 #: simulation/data/technologies/siege_health.json:description
1299 msgid "Cover the exterior with iron plates to protect against fire and projectiles."
1302 #: simulation/data/technologies/siege_health.json:genericName
1303 msgid "Armor Plating"
1306 #: simulation/data/technologies/siege_health.json:tooltip
1307 msgid "Battering Rams and Siege Towers +25% health."
1310 #: simulation/data/technologies/siege_pack_unpack.json:description
1311 msgid "Military engineers are responsible for improvements in siege engines."
1314 #: simulation/data/technologies/siege_pack_unpack.json:genericName
1315 msgid "Military Engineers"
1318 #: simulation/data/technologies/siege_pack_unpack.json:tooltip
1319 msgid "Siege Engines –40% pack and unpack time."
1322 #: simulation/data/technologies/silk_road.json:genericName
1326 #: simulation/data/technologies/silk_road.json:tooltip
1327 msgid "Traders +20% international trade bonus."
1330 #: simulation/data/technologies/silvershields.json:description
1332 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of the "
1336 #: simulation/data/technologies/silvershields.json:genericName
1337 msgid "Silver Shields Regiment"
1340 #: simulation/data/technologies/silvershields.json:tooltip
1342 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health and attack "
1346 #: simulation/data/technologies/soldier_attack_melee_01.json:description
1348 "Often, a soldier would carry a secondary weapon in addition to his primary weapon of "
1349 "choice, to be drawn when the primary weapon has failed or been broken."
1352 #: simulation/data/technologies/soldier_attack_melee_01.json:genericName
1356 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.athen
1357 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.mace
1358 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.ptol
1359 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.sele
1360 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.spart
1364 #: simulation/data/technologies/soldier_attack_melee_01.json:specificName.rome
1368 #: simulation/data/technologies/soldier_attack_melee_01.json:tooltip
1369 #: simulation/data/technologies/soldier_attack_melee_02.json:tooltip
1370 msgid "Soldiers +15% melee attack damage."
1373 #: simulation/data/technologies/soldier_attack_melee_02.json:description
1374 msgid "Using iron instead of bronze gave weapons additional power."
1377 #: simulation/data/technologies/soldier_attack_melee_02.json:genericName
1378 msgid "Iron Weapons"
1381 #: simulation/data/technologies/soldier_attack_melee_03.json:description
1383 "By adding a small amount of carbon during the iron smelting process, a stronger "
1384 "material, steel, can be forged."
1387 #: simulation/data/technologies/soldier_attack_melee_03.json:genericName
1388 msgid "Carburization"
1391 #: simulation/data/technologies/soldier_attack_melee_03.json:tooltip
1392 msgid "Soldiers +20% melee attack damage."
1395 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:description
1397 "Secret steel working techniques give sword blades distinctive and beautiful markings. "
1398 "Not only that, but the steel's hardness is unparalleled."
1401 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:genericName
1402 msgid "Steel Working"
1405 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:specificName.iber
1406 msgid "Toledo Steel"
1409 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:specificName.maur
1413 #: simulation/data/technologies/soldier_attack_melee_03_variant.json:tooltip
1414 msgid "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1417 #: simulation/data/technologies/soldier_attack_ranged_01.json:description
1419 "Improving the fletching of arrows increases their stability and speed, and thus their "
1423 #: simulation/data/technologies/soldier_attack_ranged_01.json:genericName
1424 msgid "Improved Fletching"
1427 #: simulation/data/technologies/soldier_attack_ranged_01.json:tooltip
1428 #: simulation/data/technologies/soldier_attack_ranged_02.json:tooltip
1429 msgid "Soldiers +15% ranged attack damage."
1432 #: simulation/data/technologies/soldier_attack_ranged_02.json:description
1433 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1436 #: simulation/data/technologies/soldier_attack_ranged_02.json:genericName
1437 msgid "Iron Arrowheads"
1440 #: simulation/data/technologies/soldier_attack_ranged_03.json:description
1441 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1444 #: simulation/data/technologies/soldier_attack_ranged_03.json:genericName
1445 msgid "Trilobate Arrowheads"
1448 #: simulation/data/technologies/soldier_attack_ranged_03.json:tooltip
1449 msgid "Soldiers +20% ranged attack damage."
1452 #: simulation/data/technologies/soldier_ranged_experience.json:tooltip
1453 msgid "Ranged Soldiers +25% promotion experience."
1456 #: simulation/data/technologies/soldier_resistance_hack_01.json:description
1457 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1460 #: simulation/data/technologies/soldier_resistance_hack_01.json:genericName
1461 msgid "Quilted Body Armor"
1464 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.athen
1465 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.mace
1466 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.ptol
1467 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.sele
1468 #: simulation/data/technologies/soldier_resistance_hack_01.json:specificName.spart
1472 #: simulation/data/technologies/soldier_resistance_hack_01.json:tooltip
1473 #: simulation/data/technologies/soldier_resistance_hack_02.json:tooltip
1474 msgid "Soldiers +1 hack resistance."
1477 #: simulation/data/technologies/soldier_resistance_hack_02.json:description
1478 msgid "Body armor made from laminated linen."
1481 #: simulation/data/technologies/soldier_resistance_hack_02.json:genericName
1482 msgid "Laminated Linen Body Armor"
1485 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.athen
1486 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.mace
1487 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.ptol
1488 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.sele
1489 #: simulation/data/technologies/soldier_resistance_hack_02.json:specificName.spart
1493 #: simulation/data/technologies/soldier_resistance_hack_03.json:description
1494 msgid "Body armor made of small metal rings linked together."
1497 #: simulation/data/technologies/soldier_resistance_hack_03.json:genericName
1498 msgid "Mail Body Armor"
1501 #: simulation/data/technologies/soldier_resistance_hack_03.json:tooltip
1502 msgid "Soldiers +2 hack resistance."
1505 #: simulation/data/technologies/soldier_resistance_pierce_01.json:description
1507 "Wooden shields are heavier but much better able to resist projectiles and blows than "
1508 "wicker-frame shields."
1511 #: simulation/data/technologies/soldier_resistance_pierce_01.json:genericName
1512 msgid "Wooden Shield"
1515 #: simulation/data/technologies/soldier_resistance_pierce_01.json:tooltip
1516 #: simulation/data/technologies/soldier_resistance_pierce_02.json:tooltip
1517 msgid "Soldiers +1 pierce resistance."
1520 #: simulation/data/technologies/soldier_resistance_pierce_02.json:description
1521 msgid "Strengthen shields with a metal rim or spine."
1524 #: simulation/data/technologies/soldier_resistance_pierce_02.json:genericName
1528 #: simulation/data/technologies/soldier_resistance_pierce_03.json:description
1529 msgid "Strengthen shields further with stronger metal alloys."
1532 #: simulation/data/technologies/soldier_resistance_pierce_03.json:genericName
1533 msgid "Improved Shield Alloys"
1536 #: simulation/data/technologies/soldier_resistance_pierce_03.json:tooltip
1537 msgid "Soldiers +2 pierce resistance."
1540 #: simulation/data/technologies/spy_counter.json:description
1541 msgid "Recruit a network of informants to watch over your people."
1544 #: simulation/data/technologies/spy_counter.json:genericName
1545 msgid "Counterintelligence"
1548 #: simulation/data/technologies/spy_counter.json:tooltip
1549 msgid "Make your units 50% more expensive to bribe."
1552 #: simulation/data/technologies/stable_batch_training.json:description
1554 "Significantly increase training speed of cavalry by training them in large batches or "
1558 #: simulation/data/technologies/stable_batch_training.json:tooltip
1559 msgid "Stables −10% batch training time."
1562 #: simulation/data/technologies/subterranean_aqueducts.json:description
1563 msgid "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal ice house."
1566 #: simulation/data/technologies/subterranean_aqueducts.json:genericName
1567 msgid "Subterranean Aqueducts"
1570 #: simulation/data/technologies/subterranean_aqueducts.json:specificName.pers
1574 #: simulation/data/technologies/subterranean_aqueducts.json:tooltip
1575 msgid "Ice House +1 trickle food rate per second."
1578 #: simulation/data/technologies/tower_crenellations.json:description
1579 msgid "Crenellations on the battlements allow soldiers wider range of fire in defending a keep."
1582 #: simulation/data/technologies/tower_crenellations.json:genericName
1583 msgid "Crenellations"
1586 #: simulation/data/technologies/tower_crenellations.json:tooltip
1587 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1590 #: simulation/data/technologies/tower_health.json:description
1591 msgid "Reinforce the foundations in preparation of an attack."
1594 #: simulation/data/technologies/tower_health.json:genericName
1595 msgid "Sturdy Foundations"
1598 #: simulation/data/technologies/tower_health.json:tooltip
1599 msgid "Towers +25% health."
1602 #: simulation/data/technologies/tower_murderholes.json:description
1603 msgid "Murder holes allow hitting enemies at the foot of the tower."
1606 #: simulation/data/technologies/tower_murderholes.json:genericName
1607 msgid "Murder Holes"
1610 #: simulation/data/technologies/tower_murderholes.json:tooltip
1611 msgid "Sentry and Stone Towers have 0 minimum attack range."
1614 #: simulation/data/technologies/tower_range.json:description
1615 msgid "Arrow shooters increase the maximum range of the fire arrows."
1618 #: simulation/data/technologies/tower_range.json:genericName
1619 msgid "Arrow Shooters"
1622 #: simulation/data/technologies/tower_range.json:tooltip
1623 msgid "Sentry and Stone Towers +8 attack range."
1626 #: simulation/data/technologies/tower_watch.json:description
1627 msgid "A night's watch increases vigilance."
1630 #: simulation/data/technologies/tower_watch.json:genericName
1634 #: simulation/data/technologies/tower_watch.json:specificName.athen
1635 #: simulation/data/technologies/tower_watch.json:specificName.mace
1636 #: simulation/data/technologies/tower_watch.json:specificName.ptol
1637 #: simulation/data/technologies/tower_watch.json:specificName.sele
1638 #: simulation/data/technologies/tower_watch.json:specificName.spart
1639 msgid "Nyktophylakes"
1642 #: simulation/data/technologies/tower_watch.json:specificName.han
1646 #: simulation/data/technologies/tower_watch.json:specificName.rome
1650 #: simulation/data/technologies/tower_watch.json:tooltip
1651 msgid "Sentry and Stone Towers +1 default arrow count."
1654 #: simulation/data/technologies/trade_commercial_treaty.json:description
1655 msgid "Improve the international trading profit."
1658 #: simulation/data/technologies/trade_commercial_treaty.json:genericName
1659 msgid "Commercial Treaty"
1662 #: simulation/data/technologies/trade_commercial_treaty.json:tooltip
1663 msgid "Traders +10% trade profit between allies."
1666 #: simulation/data/technologies/trade_gain_01.json:description
1667 #: simulation/data/technologies/trade_gain_02.json:description
1668 msgid "The progress in handicraft improves the trading profit."
1671 #: simulation/data/technologies/trade_gain_01.json:genericName
1675 #: simulation/data/technologies/trade_gain_01.json:tooltip
1676 #: simulation/data/technologies/trade_gain_02.json:tooltip
1677 msgid "Traders +15% trade gain."
1680 #: simulation/data/technologies/trade_gain_02.json:genericName
1681 msgid "Advanced Handicraft"
1684 #: simulation/data/technologies/trader_health.json:description
1685 msgid "Traders traveling together in caravans are less vulnerable."
1688 #: simulation/data/technologies/trader_health.json:genericName
1689 msgid "Trade Caravan"
1692 #: simulation/data/technologies/trader_health.json:tooltip
1693 msgid "Land Traders +50% health."
1696 #: simulation/data/technologies/traditional_army_sele.json:description
1697 msgid "The Macedonian-style core of the Seleucid army."
1700 #: simulation/data/technologies/traditional_army_sele.json:genericName
1701 msgid "Traditional Army"
1704 #: simulation/data/technologies/traditional_army_sele.json:tooltip
1705 msgid "Unlock the Champion Infantry Pikeman."
1708 #: simulation/data/technologies/unit_advanced.json:tooltip
1710 "Advanced and Elite units +20% training time, +25% health, +0.7 capture attack strength,"
1711 " +20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing range; "
1712 "Melee units +1 resistance and +20% attack damage; Ranged units −20% spread."
1715 #: simulation/data/technologies/unit_elephant_african.json:tooltip
1716 msgid "African Elephants −10% resource costs, training time, health, attack damage, and loot."
1719 #: simulation/data/technologies/unit_elephant_indian.json:tooltip
1720 msgid "Indian Elephants +10% resource costs, training time, health, attack damage, and loot."
1723 #: simulation/data/technologies/unit_elite.json:tooltip
1725 "Elite units +20% training time, +25% health, +0.8 capture attack strength, +20% loot, "
1726 "and −30% gather speed; Healers +5 healing strength and +3 healing range; Melee units +1"
1727 " resistance and +20% attack damage; Ranged units −20% spread."
1730 #: simulation/data/technologies/unlock_champion_cavalry.json:description
1731 #: simulation/data/technologies/unlock_champion_chariots.json:description
1732 #: simulation/data/technologies/unlock_champion_infantry.json:description
1734 "Guard units (Champions) are professionals who wield the best weapons and have the best "
1738 #: simulation/data/technologies/unlock_champion_cavalry.json:genericName
1739 msgid "Unlock Champion Cavalry"
1742 #: simulation/data/technologies/unlock_champion_cavalry.json:tooltip
1743 msgid "Unlock Champion Cavalry at the Stable."
1746 #: simulation/data/technologies/unlock_champion_chariots.json:genericName
1747 msgid "Unlock Champion Chariots"
1750 #: simulation/data/technologies/unlock_champion_chariots.json:tooltip
1751 msgid "Unlock Champion Chariots at the Stable."
1754 #: simulation/data/technologies/unlock_champion_infantry.json:genericName
1755 msgid "Unlock Champion Infantry"
1758 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.mace
1759 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.ptol
1763 #: simulation/data/technologies/unlock_champion_infantry.json:specificName.rome
1764 msgid "Regio Cohors"
1767 #: simulation/data/technologies/unlock_champion_infantry.json:tooltip
1768 msgid "Unlock Champions Infantry at the Barracks."
1771 #: simulation/data/technologies/unlock_females_house.json:description
1772 msgid "A festival attended by women-only, to celebrate female fertility."
1775 #: simulation/data/technologies/unlock_females_house.json:genericName
1776 msgid "Fertility Festival"
1779 #: simulation/data/technologies/unlock_females_house.json:specificName.athen
1780 #: simulation/data/technologies/unlock_females_house.json:specificName.mace
1781 #: simulation/data/technologies/unlock_females_house.json:specificName.ptol
1782 #: simulation/data/technologies/unlock_females_house.json:specificName.sele
1783 #: simulation/data/technologies/unlock_females_house.json:specificName.spart
1784 msgid "Thesmophoria"
1787 #: simulation/data/technologies/unlock_females_house.json:specificName.rome
1791 #: simulation/data/technologies/unlock_females_house.json:tooltip
1792 msgid "Unlock the ability to train women from houses."
1795 #: simulation/data/technologies/unlock_shared_dropsites.json:description
1797 "The extension of trade leads to the permanent establishment of storekeepers and their "
1798 "families in foreign countries, allowing them to exploit the wealth of these countries."
1801 #: simulation/data/technologies/unlock_shared_dropsites.json:genericName
1805 #: simulation/data/technologies/unlock_shared_dropsites.json:requirementsTooltip
1806 msgid "Requires three Traders"
1809 #: simulation/data/technologies/unlock_shared_dropsites.json:tooltip
1810 msgid "Allows using allied dropsites."
1813 #: simulation/data/technologies/unlock_shared_los.json:description
1815 "By means of trading and travelling people explored beyond the boundaries of their lands"
1816 " and drew maps of it in order to share and memorize their discoveries."
1819 #: simulation/data/technologies/unlock_shared_los.json:genericName
1823 #: simulation/data/technologies/unlock_shared_los.json:tooltip
1825 "See what your allies see, browse their summary and check their resources and population"
1826 " count in the top panel."
1829 #: simulation/data/technologies/unlock_spies.json:description
1831 "Merchants' first goal was trading, but they also gathered information about the "
1832 "countries they crossed."
1835 #: simulation/data/technologies/unlock_spies.json:genericName
1839 #: simulation/data/technologies/unlock_spies.json:tooltip
1840 msgid "Allows bribing the units of other players in order to share their vision."
1843 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:description
1844 msgid "Hire professional mercenaries to fight in your army."
1847 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:genericName
1848 msgid "Expertise In War"
1851 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.json:tooltip
1852 msgid "Mercenaries start at Advanced rank."
1855 #: simulation/data/technologies/wonder_population_cap.json:description
1856 msgid "The wonder attracts many more people to your civilization."
1859 #: simulation/data/technologies/wonder_population_cap.json:genericName
1860 msgid "Glorious Expansion"
1863 #: simulation/data/technologies/wonder_population_cap.json:specificName.athen
1864 #: simulation/data/technologies/wonder_population_cap.json:specificName.mace
1865 #: simulation/data/technologies/wonder_population_cap.json:specificName.ptol
1866 #: simulation/data/technologies/wonder_population_cap.json:specificName.sele
1867 #: simulation/data/technologies/wonder_population_cap.json:specificName.spart
1871 #: simulation/data/technologies/wonder_population_cap.json:tooltip
1872 msgid "Enable the “Glorious Expansion” aura: +20% maximum population limit per Wonder owned."