1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Aksidion Kreimben <aksidionkreimben@gmail.com>, 2016
7 # dalrae jin <greenpolidol@gmail.com>, 2014
8 # Gu Hong Min <placidmoon1@gmail.com>, 2015
9 # jjj <triplej03@nate.com>, 2014
10 # jun lee <sulriun@gmail.com>, 2016
11 # Gu Hong Min <placidmoon1@gmail.com>, 2015
14 # jjj <triplej03@nate.com>, 2014
15 # YongNam Kim <darkgem11@gmail.com>, 2016
16 # zen kiss <gxaryu456@gmail.com>, 2017
19 "Project-Id-Version: 0 A.D.\n"
20 "POT-Creation-Date: 2017-06-21 09:03+0200\n"
21 "PO-Revision-Date: 2017-09-23 04:10+0000\n"
22 "Last-Translator: ks k\n"
23 "Language-Team: Korean (http://www.transifex.com/wildfire-games/0ad/language/ko/)\n"
25 "Content-Type: text/plain; charset=UTF-8\n"
26 "Content-Transfer-Encoding: 8bit\n"
28 "Plural-Forms: nplurals=1; plural=0;\n"
30 #: simulation/templates/template_structure_civic.xml:14
31 msgid "Civic Structure"
34 #: simulation/templates/template_structure_civic.xml:15
38 #: simulation/templates/template_structure_civic_civil_centre.xml:73
42 #: simulation/templates/template_structure_civic_civil_centre.xml:74
43 msgid "Build to acquire large tracts of territory. Train citizens."
44 msgstr "넓은 지역을 확보하기 위해 건설하십시오. 시민들을 훈련 시키십시오."
46 #: simulation/templates/template_structure_civic_civil_centre.xml:76
47 #: simulation/templates/template_structure_civic_civil_centre.xml:38
48 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
52 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
53 #: simulation/templates/structures/ptol_military_colony.xml:9
54 msgid "Military Colony"
57 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
61 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:33
65 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:34
66 msgid "Hellenic Royal Stoa"
69 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:36
70 msgid "Recruit special units."
73 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:39
74 #: simulation/templates/template_structure_civic_temple.xml:35
75 #: simulation/templates/template_structure_defense_defense_tower.xml:57
76 #: simulation/templates/template_structure_economic_market.xml:24
77 #: simulation/templates/template_structure_military_blacksmith.xml:32
78 #: simulation/templates/template_structure_military_embassy.xml:26
79 #: simulation/templates/structures/brit_blacksmith.xml:11
80 #: simulation/templates/structures/brit_kennel.xml:39
81 #: simulation/templates/structures/cart_super_dock.xml:39
82 #: simulation/templates/structures/gaul_blacksmith.xml:11
83 #: simulation/templates/structures/gaul_tavern.xml:29
84 #: simulation/templates/structures/maur_elephant_stables.xml:29
85 #: simulation/templates/structures/ptol_lighthouse.xml:20
89 #: simulation/templates/template_structure_civic_house.xml:35
90 msgid "Increase the population limit."
93 #: simulation/templates/template_structure_civic_house.xml:37
94 #: simulation/templates/template_structure_defense_outpost.xml:65
95 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
96 #: simulation/templates/template_structure_economic_farmstead.xml:27
97 #: simulation/templates/template_structure_economic_storehouse.xml:27
98 #: simulation/templates/template_structure_military_barracks.xml:31
99 #: simulation/templates/template_structure_military_dock.xml:27
100 #: simulation/templates/template_structure_resource_corral.xml:20
104 #: simulation/templates/template_structure_civic_house.xml:37
105 #: simulation/templates/template_structure_civic_house.xml:34
109 #: simulation/templates/template_structure_civic_temple.xml:34
111 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
112 "second). Research healing and religious improvements."
115 #: simulation/templates/template_structure_civic_temple.xml:35
116 #: simulation/templates/template_structure_civic_temple.xml:33
120 #: simulation/templates/template_structure_defense.xml:14
121 msgid "Defensive Structure"
124 #: simulation/templates/template_structure_defense_defense_tower.xml:54
125 msgid "Defense Tower"
128 #: simulation/templates/template_structure_defense_defense_tower.xml:55
130 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
131 "tech to protect its foot."
134 #: simulation/templates/template_structure_defense_defense_tower.xml:57
135 #: simulation/templates/template_structure_defense_defense_tower.xml:26
139 #: simulation/templates/template_structure_defense_outpost.xml:63
141 "Build in neutral and own territories to scout areas of the map. Slowly "
142 "converts to Gaia while in neutral territory."
145 #: simulation/templates/template_structure_defense_outpost.xml:65
146 #: simulation/templates/template_structure_defense_outpost.xml:33
147 #: simulation/templates/template_structure_defense_outpost.xml:62
151 #: simulation/templates/template_structure_defense_sentry_tower.xml:40
152 #: simulation/templates/template_structure_defense_sentry_tower.xml:39
156 #: simulation/templates/template_structure_defense_sentry_tower.xml:42
160 #: simulation/templates/template_structure_defense_sentry_tower.xml:69
161 msgid "Reinforce with stone and upgrade to a defense tower."
164 #: simulation/templates/template_structure_defense_wall.xml:26
165 #: simulation/templates/structures/cart_s_wall_long.xml:7
166 #: simulation/templates/structures/cart_s_wall_medium.xml:7
167 #: simulation/templates/structures/cart_s_wall_short.xml:7
168 #: simulation/templates/structures/cart_s_wall_tower.xml:7
172 #: simulation/templates/template_structure_defense_wall.xml:27
173 #: simulation/templates/template_structure_defense_wallset.xml:11
174 msgid "Wall off your town for a stout defense."
177 #: simulation/templates/template_structure_defense_wall_gate.xml:10
181 #: simulation/templates/template_structure_defense_wall_gate.xml:11
183 "Allow units access through a city wall. Can be locked to prevent access."
184 msgstr "성벽을 통해 사람들이 접근할 수 있게 합니다. 접근을 막기 위해 잠글 수도 있습니다."
186 #: simulation/templates/template_structure_defense_wall_long.xml:42
187 msgid "Long wall segments can be converted to gates."
188 msgstr "긴 성벽 조각은 문으로 변환될 수 있습니다."
190 #: simulation/templates/template_structure_defense_wall_long.xml:47
192 "This will allow you to let units circulate through your fortifications."
195 #: simulation/templates/template_structure_defense_wall_tower.xml:52
199 #: simulation/templates/template_structure_defense_wall_tower.xml:53
200 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
201 msgstr "화살을 쏩니다. 적으로부터 성벽을 보호하기 위해 군인들을 주둔시킵니다."
203 #: simulation/templates/template_structure_defense_wallset.xml:10
207 #: simulation/templates/template_structure_economic.xml:14
208 msgid "Economic Structure"
211 #: simulation/templates/template_structure_economic.xml:15
212 #: simulation/templates/template_structure_military_dock.xml:27
216 #: simulation/templates/template_structure_economic_farmstead.xml:25
217 msgid "Dropsite for the food resource. Research food gathering improvements."
218 msgstr "식량을 놓는 곳입니다. 식량 증산을 위한 연구를 합니다."
220 #: simulation/templates/template_structure_economic_farmstead.xml:27
221 #: simulation/templates/template_structure_economic_farmstead.xml:24
225 #: simulation/templates/template_structure_economic_market.xml:22
227 "Create trade units to trade between other markets. Barter resources. "
228 "Research trading and bartering improvements."
229 msgstr "무역가들을 만들어 다른 시장과 교역하게 합니다. 자원을 물물교환하고 무역과 교환 증가를 위한 연구를 합니다."
231 #: simulation/templates/template_structure_economic_market.xml:24
232 #: simulation/templates/template_structure_economic_market.xml:21
233 #: simulation/templates/template_structure_military_dock.xml:27
237 #: simulation/templates/template_structure_economic_storehouse.xml:25
239 "Dropsite for wood, stone, and metal resources. Research gathering "
240 "improvements for these resources."
241 msgstr "목재, 돌, 금속을 모으는 곳입니다. 채취 증가를 위해 연구합니다."
243 #: simulation/templates/template_structure_economic_storehouse.xml:27
244 #: simulation/templates/template_structure_economic_storehouse.xml:24
248 #: simulation/templates/template_structure_gaia_settlement.xml:9
249 #: simulation/templates/template_structure_gaia_settlement.xml:10
253 #: simulation/templates/template_structure_gaia_settlement.xml:11
254 msgid "Build a Civic Center at this location to expand your territory."
255 msgstr "이 지역에 시청을 지어 영토를 넓히세요"
257 #: simulation/templates/template_structure_military.xml:14
258 msgid "Military Structure"
261 #: simulation/templates/template_structure_military.xml:15
265 #: simulation/templates/template_structure_military_barracks.xml:30
266 msgid "Train citizen-soldiers. Research training improvements."
269 #: simulation/templates/template_structure_military_barracks.xml:31
270 #: simulation/templates/template_structure_military_barracks.xml:29
274 #: simulation/templates/template_structure_military_blacksmith.xml:30
275 msgid "Research weapons and armor improvements."
278 #: simulation/templates/template_structure_military_blacksmith.xml:32
279 #: simulation/templates/template_structure_military_blacksmith.xml:29
283 #: simulation/templates/template_structure_military_dock.xml:25
285 "Build upon a shoreline to construct naval vessels and to open sea trade. "
286 "Research naval improvements."
289 #: simulation/templates/template_structure_military_dock.xml:27
290 #: simulation/templates/template_structure_military_dock.xml:24
294 #: simulation/templates/template_structure_military_embassy.xml:26
295 #: simulation/templates/template_structure_military_embassy.xml:27
296 #: simulation/templates/structures/cart_embassy.xml:19
297 #: simulation/templates/structures/cart_embassy.xml:20
301 #: simulation/templates/template_structure_military_fortress.xml:29
302 #: simulation/templates/template_structure_military_fortress.xml:62
306 #: simulation/templates/template_structure_military_fortress.xml:63
308 "Train heroes, champions, and siege weapons. Research siege weapon "
312 #: simulation/templates/template_structure_military_fortress.xml:65
313 #: simulation/templates/template_structure_special.xml:45
314 #: simulation/templates/template_structure_wonder.xml:52
318 #: simulation/templates/template_structure_resource.xml:17
319 msgid "Resource Structure"
322 #: simulation/templates/template_structure_resource.xml:19
326 #: simulation/templates/template_structure_resource_corral.xml:19
328 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
329 " food or other bonus (Not yet implemented)."
332 #: simulation/templates/template_structure_resource_corral.xml:20
333 #: simulation/templates/template_structure_resource_corral.xml:18
337 #: simulation/templates/template_structure_resource_field.xml:27
338 #: simulation/templates/template_structure_resource_field.xml:26
342 #: simulation/templates/template_structure_resource_field.xml:28
343 msgid "Harvest vegetables for food. Max gatherers: 5."
346 #: simulation/templates/template_structure_special.xml:42
347 #: simulation/templates/structures/brit_kennel.xml:36
348 msgid "Special Building"
351 #: simulation/templates/template_structure_special.xml:43
352 msgid "This is a special building unique to a particular civilization."
355 #: simulation/templates/template_structure_special_library.xml:17
359 #: simulation/templates/template_structure_special_library.xml:19
360 msgid "Research special technologies."
363 #: simulation/templates/template_structure_special_rotarymill.xml:22
367 #: simulation/templates/template_structure_special_rotarymill.xml:23
371 #: simulation/templates/template_structure_special_theatron.xml:25
372 msgid "Greek Theater"
375 #: simulation/templates/template_structure_special_theatron.xml:26
379 #: simulation/templates/template_structure_wonder.xml:51
381 "Bring glory to your civilization and add large tracts of land to your "
385 #: simulation/templates/template_structure_wonder.xml:52
386 #: simulation/templates/template_structure_wonder.xml:50
390 #: simulation/templates/structures/athen_barracks.xml:18
391 #: simulation/templates/structures/mace_barracks.xml:18
392 #: simulation/templates/structures/spart_barracks.xml:18
396 #: simulation/templates/structures/athen_blacksmith.xml:5
397 #: simulation/templates/structures/spart_blacksmith.xml:5
401 #: simulation/templates/structures/athen_civil_centre.xml:8
402 #: simulation/templates/structures/mace_civil_centre.xml:8
403 #: simulation/templates/structures/spart_civil_centre.xml:8
407 #: simulation/templates/structures/athen_corral.xml:12
408 #: simulation/templates/structures/mace_corral.xml:12
409 #: simulation/templates/structures/sele_corral.xml:12
410 #: simulation/templates/structures/spart_corral.xml:12
414 #: simulation/templates/structures/athen_defense_tower.xml:9
415 #: simulation/templates/structures/mace_defense_tower.xml:9
416 #: simulation/templates/structures/sele_defense_tower.xml:9
417 #: simulation/templates/structures/spart_defense_tower.xml:9
421 #: simulation/templates/structures/athen_dock.xml:12
422 #: simulation/templates/structures/mace_dock.xml:12
423 #: simulation/templates/structures/spart_dock.xml:12
427 #: simulation/templates/structures/athen_farmstead.xml:12
428 #: simulation/templates/structures/mace_farmstead.xml:12
429 #: simulation/templates/structures/spart_farmstead.xml:12
433 #: simulation/templates/structures/athen_field.xml:5
434 #: simulation/templates/structures/mace_field.xml:5
435 #: simulation/templates/structures/sele_field.xml:5
436 #: simulation/templates/structures/spart_field.xml:5
440 #: simulation/templates/structures/athen_fortress.xml:9
444 #: simulation/templates/structures/athen_fortress.xml:10
445 msgid "Build siege engines. Garrison soldiers inside for stout defense."
448 #: simulation/templates/structures/athen_gymnasion.xml:23
452 #: simulation/templates/structures/athen_gymnasion.xml:24
456 #: simulation/templates/structures/athen_gymnasion.xml:25
457 msgid "Train champion units."
460 #: simulation/templates/structures/athen_house.xml:5
461 #: simulation/templates/structures/mace_house.xml:5
462 #: simulation/templates/structures/sele_house.xml:5
463 #: simulation/templates/structures/spart_house.xml:5
467 #: simulation/templates/structures/athen_market.xml:5
468 #: simulation/templates/structures/mace_market.xml:5
469 #: simulation/templates/structures/spart_market.xml:5
473 #: simulation/templates/structures/athen_outpost.xml:5
474 #: simulation/templates/structures/mace_outpost.xml:5
475 #: simulation/templates/structures/spart_outpost.xml:5
476 msgid "Greek Outpost"
479 #: simulation/templates/structures/athen_outpost.xml:6
480 #: simulation/templates/structures/mace_outpost.xml:6
481 #: simulation/templates/structures/spart_outpost.xml:6
485 #: simulation/templates/structures/athen_prytaneion.xml:24
486 msgid "Council Chamber"
489 #: simulation/templates/structures/athen_prytaneion.xml:25
493 #: simulation/templates/structures/athen_prytaneion.xml:26
494 msgid "Train heroes. Research special technologies."
497 #: simulation/templates/structures/athen_storehouse.xml:5
498 #: simulation/templates/structures/mace_storehouse.xml:5
499 #: simulation/templates/structures/sele_storehouse.xml:5
500 #: simulation/templates/structures/spart_storehouse.xml:5
504 #: simulation/templates/structures/athen_temple.xml:9
508 #: simulation/templates/structures/athen_wall_gate.xml:9
509 #: simulation/templates/structures/mace_wall_gate.xml:9
510 #: simulation/templates/structures/sele_wall_gate.xml:9
511 #: simulation/templates/structures/spart_wall_gate.xml:9
515 #: simulation/templates/structures/athen_wall_long.xml:10
516 #: simulation/templates/structures/athen_wall_medium.xml:10
517 #: simulation/templates/structures/athen_wall_short.xml:10
518 #: simulation/templates/structures/athen_wallset_stone.xml:5
519 #: simulation/templates/structures/mace_wall_long.xml:10
520 #: simulation/templates/structures/mace_wall_medium.xml:10
521 #: simulation/templates/structures/mace_wall_short.xml:10
522 #: simulation/templates/structures/mace_wallset_stone.xml:5
523 #: simulation/templates/structures/sele_wall_long.xml:10
524 #: simulation/templates/structures/sele_wall_medium.xml:10
525 #: simulation/templates/structures/sele_wall_short.xml:10
526 #: simulation/templates/structures/sele_wallset_stone.xml:5
527 #: simulation/templates/structures/spart_wall_long.xml:10
528 #: simulation/templates/structures/spart_wall_medium.xml:10
529 #: simulation/templates/structures/spart_wall_short.xml:10
530 #: simulation/templates/structures/spart_wallset_stone.xml:5
534 #: simulation/templates/structures/athen_wall_tower.xml:9
535 #: simulation/templates/structures/mace_wall_tower.xml:9
536 #: simulation/templates/structures/sele_wall_tower.xml:9
537 #: simulation/templates/structures/spart_wall_tower.xml:9
541 #: simulation/templates/structures/athen_wonder.xml:15
542 #: simulation/templates/structures/mace_wonder.xml:15
543 #: simulation/templates/structures/spart_wonder.xml:15
544 msgid "Naós Parthenṓn"
547 #: simulation/templates/structures/athen_wonder.xml:17
548 #: simulation/templates/structures/cart_wonder.xml:17
549 #: simulation/templates/structures/mace_wonder.xml:17
550 #: simulation/templates/structures/ptol_wonder.xml:17
551 #: simulation/templates/structures/rome_wonder.xml:16
553 "Bring glory to your civilization and add large tracts of land to your "
554 "empire. Garrison units to heal them at an extremely quick rate."
557 #: simulation/templates/structures/brit_barracks.xml:15
558 #: simulation/templates/structures/gaul_barracks.xml:15
562 #: simulation/templates/structures/brit_blacksmith.xml:8
563 #: simulation/templates/structures/gaul_blacksmith.xml:8
567 #: simulation/templates/structures/brit_civil_centre.xml:12
568 #: simulation/templates/structures/gaul_civil_centre.xml:12
572 #: simulation/templates/structures/brit_corral.xml:9
573 #: simulation/templates/structures/gaul_corral.xml:9
577 #: simulation/templates/structures/brit_crannog.xml:13
578 msgid "Island Settlement"
581 #: simulation/templates/structures/brit_crannog.xml:17
582 msgid "Increase population limit and defend waterways."
583 msgstr "최대 인구수가 증가하고 수로를 방어."
585 #: simulation/templates/structures/brit_crannog.xml:18
586 #: simulation/templates/structures/brit_dock.xml:15
587 #: simulation/templates/structures/gaul_dock.xml:15
591 #: simulation/templates/structures/brit_defense_tower.xml:9
592 #: simulation/templates/structures/brit_wall_tower.xml:11
593 #: simulation/templates/structures/gaul_defense_tower.xml:9
594 #: simulation/templates/structures/gaul_wall_tower.xml:11
598 #: simulation/templates/structures/brit_farmstead.xml:8
599 #: simulation/templates/structures/gaul_farmstead.xml:12
603 #: simulation/templates/structures/brit_field.xml:5
604 #: simulation/templates/structures/gaul_field.xml:5
608 #: simulation/templates/structures/brit_fortress.xml:21
609 msgid "Brythonic Broch"
612 #: simulation/templates/structures/brit_fortress.xml:22
613 msgid "Train Brythonic heroes and champions. Construct siege rams."
616 #: simulation/templates/structures/brit_house.xml:9
617 #: simulation/templates/structures/gaul_house.xml:9
621 #: simulation/templates/structures/brit_kennel.xml:37
625 #: simulation/templates/structures/brit_kennel.xml:40
626 msgid "Train Celtic war dogs."
629 #: simulation/templates/structures/brit_market.xml:15
630 #: simulation/templates/structures/gaul_market.xml:15
634 #: simulation/templates/structures/brit_outpost.xml:5
635 msgid "Brythonic Outpost"
638 #: simulation/templates/structures/brit_storehouse.xml:8
639 #: simulation/templates/structures/gaul_storehouse.xml:8
643 #: simulation/templates/structures/brit_temple.xml:18
644 #: simulation/templates/structures/gaul_temple.xml:18
648 #: simulation/templates/structures/brit_wall_gate.xml:9
652 #: simulation/templates/structures/brit_wall_long.xml:29
653 #: simulation/templates/structures/brit_wall_medium.xml:23
654 #: simulation/templates/structures/brit_wall_short.xml:10
655 #: simulation/templates/structures/brit_wallset_stone.xml:5
656 #: simulation/templates/structures/gaul_wall_long.xml:29
657 #: simulation/templates/structures/gaul_wall_medium.xml:23
658 #: simulation/templates/structures/gaul_wall_short.xml:10
659 #: simulation/templates/structures/gaul_wallset_stone.xml:5
663 #: simulation/templates/structures/brit_wall_tower.xml:13
664 #: simulation/templates/structures/gaul_wall_tower.xml:13
665 msgid "Does not shoot or garrison."
668 #: simulation/templates/structures/brit_wonder.xml:9
669 #: simulation/templates/structures/gaul_wonder.xml:9
673 #: simulation/templates/structures/cart_apartment.xml:17
674 msgid "Apartment Building"
677 #: simulation/templates/structures/cart_barracks.xml:18
681 #: simulation/templates/structures/cart_barracks.xml:20
683 "Train North African citizen-soldiers. Research improvements for North "
687 #: simulation/templates/structures/cart_civil_centre.xml:8
691 #: simulation/templates/structures/cart_corral.xml:12
695 #: simulation/templates/structures/cart_defense_tower.xml:9
696 #: simulation/templates/structures/cart_wall_tower.xml:12
700 #: simulation/templates/structures/cart_dock.xml:17
701 msgid "Commercial Port"
704 #: simulation/templates/structures/cart_dock.xml:18
708 #: simulation/templates/structures/cart_dock.xml:20
710 "Construct fishing boats to gather meat and merchant ships to trade with "
714 #: simulation/templates/structures/cart_embassy.xml:22
715 msgid "Hire mercenaries."
718 #: simulation/templates/structures/cart_embassy_celtic.xml:20
719 msgid "Celtic Embassy"
722 #: simulation/templates/structures/cart_embassy_celtic.xml:22
723 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
726 #: simulation/templates/structures/cart_embassy_iberian.xml:13
727 msgid "Iberian Embassy"
730 #: simulation/templates/structures/cart_embassy_iberian.xml:15
731 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
734 #: simulation/templates/structures/cart_embassy_italiote.xml:20
735 msgid "Italian Embassy"
738 #: simulation/templates/structures/cart_embassy_italiote.xml:22
739 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
742 #: simulation/templates/structures/cart_farmstead.xml:9
746 #: simulation/templates/structures/cart_field.xml:5
750 #: simulation/templates/structures/cart_fortress.xml:9
751 msgid "Blockhouse Fort"
754 #: simulation/templates/structures/cart_fortress.xml:10
758 #: simulation/templates/structures/cart_house.xml:9
762 #: simulation/templates/structures/cart_market.xml:12
766 #: simulation/templates/structures/cart_outpost.xml:5
767 msgid "Carthaginian Outpost"
770 #: simulation/templates/structures/cart_s_wall_long.xml:6
771 #: simulation/templates/structures/cart_s_wall_medium.xml:6
772 #: simulation/templates/structures/cart_s_wall_short.xml:6
773 #: simulation/templates/structures/cart_s_wall_tower.xml:6
774 #: simulation/templates/structures/cart_wallset_short.xml:5
778 #: simulation/templates/structures/cart_storehouse.xml:9
782 #: simulation/templates/structures/cart_super_dock.xml:37
783 msgid "Naval Shipyard"
786 #: simulation/templates/structures/cart_super_dock.xml:38
790 #: simulation/templates/structures/cart_super_dock.xml:39
794 #: simulation/templates/structures/cart_super_dock.xml:41
795 msgid "Construct and repair mighty warships."
796 msgstr "강력한 전함을 구축 및 복구."
798 #: simulation/templates/structures/cart_temple.xml:14
802 #: simulation/templates/structures/cart_temple.xml:16
804 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
805 "units to heal them at a quick rate."
808 #: simulation/templates/structures/cart_wall_gate.xml:9
812 #: simulation/templates/structures/cart_wall_long.xml:29
813 #: simulation/templates/structures/cart_wall_medium.xml:23
814 #: simulation/templates/structures/cart_wall_short.xml:10
818 #: simulation/templates/structures/cart_wallset_stone.xml:5
822 #: simulation/templates/structures/cart_wonder.xml:15
823 msgid "Temple of Ba'al Hammon"
826 #: simulation/templates/structures/gaul_fortress.xml:8
830 #: simulation/templates/structures/gaul_fortress.xml:9
831 msgid "Train Gallic heroes and champions. Construct siege rams."
834 #: simulation/templates/structures/gaul_outpost.xml:5
835 msgid "Gallic Outpost"
838 #: simulation/templates/structures/gaul_tavern.xml:23
842 #: simulation/templates/structures/gaul_tavern.xml:24
846 #: simulation/templates/structures/gaul_tavern.xml:26
847 msgid "Recruit Naked Fanatics."
850 #: simulation/templates/structures/gaul_wall_gate.xml:9
854 #: simulation/templates/structures/iber_barracks.xml:11
858 #: simulation/templates/structures/iber_blacksmith.xml:5
862 #: simulation/templates/structures/iber_civil_centre.xml:8
866 #: simulation/templates/structures/iber_corral.xml:12
870 #: simulation/templates/structures/iber_defense_tower.xml:32
871 #: simulation/templates/structures/iber_wall_tower.xml:9
875 #: simulation/templates/structures/iber_dock.xml:12
879 #: simulation/templates/structures/iber_farmstead.xml:5
883 #: simulation/templates/structures/iber_field.xml:5
887 #: simulation/templates/structures/iber_fortress.xml:15
891 #: simulation/templates/structures/iber_house.xml:12
895 #: simulation/templates/structures/iber_market.xml:12
899 #: simulation/templates/structures/iber_monument.xml:9
903 #: simulation/templates/structures/iber_monument.xml:34
904 msgid "Revered Monument"
907 #: simulation/templates/structures/iber_monument.xml:35
908 msgid "Gur Oroigarri"
911 #: simulation/templates/structures/iber_monument.xml:38
913 "All units within vision of this monument will fight harder. Buildings in the"
914 " territory of the monument do not decay."
917 #: simulation/templates/structures/iber_outpost.xml:5
918 msgid "Iberian Outpost"
921 #: simulation/templates/structures/iber_storehouse.xml:5
925 #: simulation/templates/structures/iber_temple.xml:12
929 #: simulation/templates/structures/iber_wall_gate.xml:9
933 #: simulation/templates/structures/iber_wall_long.xml:29
934 #: simulation/templates/structures/iber_wall_medium.xml:23
935 #: simulation/templates/structures/iber_wall_short.xml:10
936 #: simulation/templates/structures/iber_wallset_stone.xml:5
940 #: simulation/templates/structures/iber_wonder.xml:9
944 #: simulation/templates/structures/mace_blacksmith.xml:5
945 msgid "Sidērourgeîon"
948 #: simulation/templates/structures/mace_fortress.xml:9
952 #: simulation/templates/structures/mace_fortress.xml:10
954 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
957 #: simulation/templates/structures/mace_library.xml:5
958 #: simulation/templates/structures/ptol_library.xml:5
962 #: simulation/templates/structures/mace_siege_workshop.xml:17
963 msgid "Synergeîon Poliorkētṓn"
966 #: simulation/templates/structures/mace_siege_workshop.xml:18
967 msgid "Siege Workshop"
970 #: simulation/templates/structures/mace_siege_workshop.xml:20
971 msgid "Build siege engines. Research siege technologies."
974 #: simulation/templates/structures/mace_temple.xml:9
975 #: simulation/templates/structures/spart_temple.xml:9
979 #: simulation/templates/structures/maur_barracks.xml:9
983 #: simulation/templates/structures/maur_blacksmith.xml:5
987 #: simulation/templates/structures/maur_civil_centre.xml:12
991 #: simulation/templates/structures/maur_corral.xml:12
995 #: simulation/templates/structures/maur_defense_tower.xml:5
999 #: simulation/templates/structures/maur_dock.xml:9
1000 msgid "Naukasthanaka"
1003 #: simulation/templates/structures/maur_elephant_stables.xml:24
1004 msgid "Elephant Stables"
1007 #: simulation/templates/structures/maur_elephant_stables.xml:25
1011 #: simulation/templates/structures/maur_elephant_stables.xml:28
1012 msgid "Train elephant units."
1015 #: simulation/templates/structures/maur_farmstead.xml:12
1019 #: simulation/templates/structures/maur_field.xml:5
1023 #: simulation/templates/structures/maur_fortress.xml:5
1027 #: simulation/templates/structures/maur_fortress.xml:6
1028 msgid "Train heroes and champion units."
1031 #: simulation/templates/structures/maur_house.xml:9
1035 #: simulation/templates/structures/maur_market.xml:12
1039 #: simulation/templates/structures/maur_outpost.xml:5
1043 #: simulation/templates/structures/maur_pillar_ashoka.xml:9
1047 #: simulation/templates/structures/maur_pillar_ashoka.xml:34
1048 msgid "Edict Pillar of Ashoka"
1051 #: simulation/templates/structures/maur_pillar_ashoka.xml:35
1052 msgid "Śāsana Stambha Aśokā"
1055 #: simulation/templates/structures/maur_pillar_ashoka.xml:38
1057 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1058 "in the territory of the monument do not decay."
1061 #: simulation/templates/structures/maur_storehouse.xml:5
1065 #: simulation/templates/structures/maur_temple.xml:12
1069 #: simulation/templates/structures/maur_wall_gate.xml:9
1073 #: simulation/templates/structures/maur_wall_long.xml:35
1074 #: simulation/templates/structures/maur_wall_medium.xml:29
1075 #: simulation/templates/structures/maur_wall_short.xml:16
1076 #: simulation/templates/structures/maur_wallset_stone.xml:5
1080 #: simulation/templates/structures/maur_wall_tower.xml:18
1084 #: simulation/templates/structures/maur_wonder.xml:9
1088 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1089 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1090 msgid "MercenaryCamp"
1093 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1094 msgid "Mercenary Camp (Egyptian)"
1095 msgstr "용병대의 기지 (이집트인)"
1097 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1098 msgid "Stratópedo Misthophóron Aigyptiakós"
1101 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1102 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1105 #: simulation/templates/structures/pers_apadana.xml:29
1106 #: simulation/templates/structures/pers_tacara.xml:26
1107 msgid "Persian Palace"
1110 #: simulation/templates/structures/pers_apadana.xml:30
1114 #: simulation/templates/structures/pers_apadana.xml:34
1116 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1117 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1120 #: simulation/templates/structures/pers_barracks.xml:5
1124 #: simulation/templates/structures/pers_barracks.xml:7
1125 msgid "Levy citizen-infantry units."
1128 #: simulation/templates/structures/pers_blacksmith.xml:5
1132 #: simulation/templates/structures/pers_civil_centre.xml:8
1133 msgid "Provincial Governor"
1136 #: simulation/templates/structures/pers_civil_centre.xml:9
1140 #: simulation/templates/structures/pers_corral.xml:12
1144 #: simulation/templates/structures/pers_defense_tower.xml:5
1145 #: simulation/templates/structures/pers_wall_tower.xml:9
1149 #: simulation/templates/structures/pers_dock.xml:12
1153 #: simulation/templates/structures/pers_farmstead.xml:12
1157 #: simulation/templates/structures/pers_field.xml:5
1161 #: simulation/templates/structures/pers_fortress.xml:5
1165 #: simulation/templates/structures/pers_fortress.xml:7
1166 msgid "Train Champion Cavalry and Construct Siege Rams."
1169 #: simulation/templates/structures/pers_hall.xml:28
1170 msgid "Persian Hall"
1173 #: simulation/templates/structures/pers_hall.xml:29
1174 msgid "Duvarthi Visadahyu"
1177 #: simulation/templates/structures/pers_hall.xml:31
1178 msgid "Train War Elephants and Kardakes mercenaries."
1181 #: simulation/templates/structures/pers_house.xml:9
1185 #: simulation/templates/structures/pers_ishtar_gate.xml:30
1186 msgid "Persian Special Building"
1189 #: simulation/templates/structures/pers_ishtar_gate.xml:31
1190 msgid "Ishtar Gate of Babylon"
1193 #: simulation/templates/structures/pers_ishtar_gate.xml:32
1195 "Increases the loyalty regeneration of nearby structures, making them harder "
1199 #: simulation/templates/structures/pers_market.xml:12
1203 #: simulation/templates/structures/pers_outpost.xml:5
1207 #: simulation/templates/structures/pers_stables.xml:18
1208 msgid "Cavalry Stables"
1211 #: simulation/templates/structures/pers_stables.xml:19
1215 #: simulation/templates/structures/pers_stables.xml:20
1219 #: simulation/templates/structures/pers_stables.xml:22
1220 msgid "Train citizen-cavalry units."
1223 #: simulation/templates/structures/pers_storehouse.xml:5
1227 #: simulation/templates/structures/pers_tacara.xml:27
1231 #: simulation/templates/structures/pers_temple.xml:12
1235 #: simulation/templates/structures/pers_wall_gate.xml:9
1236 msgid "Duvitaparnam"
1239 #: simulation/templates/structures/pers_wall_long.xml:29
1240 #: simulation/templates/structures/pers_wall_medium.xml:23
1241 #: simulation/templates/structures/pers_wall_short.xml:10
1242 #: simulation/templates/structures/pers_wallset_stone.xml:5
1246 #: simulation/templates/structures/pers_wonder.xml:12
1247 msgid "Hanging Gardens of Babylon"
1250 #: simulation/templates/structures/ptol_barracks.xml:17
1254 #: simulation/templates/structures/ptol_barracks.xml:18
1256 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1260 #: simulation/templates/structures/ptol_civil_centre.xml:12
1264 #: simulation/templates/structures/ptol_corral.xml:19
1268 #: simulation/templates/structures/ptol_defense_tower.xml:9
1272 #: simulation/templates/structures/ptol_dock.xml:12
1276 #: simulation/templates/structures/ptol_farmstead.xml:19
1280 #: simulation/templates/structures/ptol_fortress.xml:9
1284 #: simulation/templates/structures/ptol_house.xml:19
1288 #: simulation/templates/structures/ptol_house.xml:20
1290 "Increase the population limit. Since they are made of mud brick, Egyptian "
1291 "houses are free of cost, but are very weak."
1294 #: simulation/templates/structures/ptol_lighthouse.xml:17
1298 #: simulation/templates/structures/ptol_lighthouse.xml:18
1302 #: simulation/templates/structures/ptol_lighthouse.xml:21
1304 "Build along the shore to reveal the shorelines over the entire map. Very "
1305 "large vision range: 180 meters."
1308 #: simulation/templates/structures/ptol_market.xml:9
1309 msgid "ḥwt-n-ḫt.w-wḫa.w"
1312 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1313 msgid "Mercenary Camp"
1316 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1317 msgid "Stratopedeía Misthophórōn"
1320 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1322 "Cheap barracks-like structure that is buildable in neutral territory, but "
1323 "casts no territory influence. Train Mercenaries."
1326 #: simulation/templates/structures/ptol_military_colony.xml:10
1330 #: simulation/templates/structures/ptol_military_colony.xml:12
1332 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1333 " factions. It is weaker and carries a smaller territory influence, but is "
1334 "cheaper and built faster. Train settler-soldiers of various nationalities."
1337 #: simulation/templates/structures/ptol_outpost.xml:5
1341 #: simulation/templates/structures/ptol_storehouse.xml:18
1345 #: simulation/templates/structures/ptol_wall_gate.xml:9
1349 #: simulation/templates/structures/ptol_wall_long.xml:30
1350 #: simulation/templates/structures/ptol_wall_medium.xml:24
1351 #: simulation/templates/structures/ptol_wall_short.xml:11
1352 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1356 #: simulation/templates/structures/ptol_wall_tower.xml:9
1360 #: simulation/templates/structures/ptol_wonder.xml:15
1361 msgid "Temple of Edfu"
1364 #: simulation/templates/structures/rome_arch.xml:22
1365 msgid "Triumphal Arch"
1368 #: simulation/templates/structures/rome_arch.xml:23
1369 msgid "Special Imperial Roman building."
1372 #: simulation/templates/structures/rome_army_camp.xml:35
1376 #: simulation/templates/structures/rome_army_camp.xml:68
1377 msgid "Entrenched Army Camp"
1380 #: simulation/templates/structures/rome_army_camp.xml:69
1381 msgid "Castrum Vallum"
1384 #: simulation/templates/structures/rome_army_camp.xml:72
1386 "Build in neutral or enemy territory. Construct siege weapons and train "
1387 "citizen-soldiers. Heal garrisoned units slowly."
1390 #: simulation/templates/structures/rome_barracks.xml:18
1394 #: simulation/templates/structures/rome_blacksmith.xml:5
1395 msgid "Armamentarium"
1398 #: simulation/templates/structures/rome_civil_centre.xml:12
1402 #: simulation/templates/structures/rome_corral.xml:12
1406 #: simulation/templates/structures/rome_defense_tower.xml:9
1407 msgid "Turris Lignea"
1410 #: simulation/templates/structures/rome_dock.xml:12
1414 #: simulation/templates/structures/rome_farmstead.xml:12
1418 #: simulation/templates/structures/rome_field.xml:5
1422 #: simulation/templates/structures/rome_fortress.xml:5
1426 #: simulation/templates/structures/rome_house.xml:5
1430 #: simulation/templates/structures/rome_market.xml:12
1434 #: simulation/templates/structures/rome_outpost.xml:5
1438 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1439 msgid "Siege Wall Gate"
1442 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1443 msgid "Porta Circummunitionis"
1446 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1447 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1448 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1449 #: simulation/templates/structures/rome_wallset_siege.xml:5
1453 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1454 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1455 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1456 msgid "Murus Circummunitionis"
1459 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1460 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1461 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1462 #: simulation/templates/structures/rome_wallset_siege.xml:8
1463 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1466 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1467 msgid "Siege Wall Tower"
1470 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1471 msgid "Turris Circummunitionis"
1474 #: simulation/templates/structures/rome_storehouse.xml:5
1475 msgid "Receptaculum"
1478 #: simulation/templates/structures/rome_temple.xml:9
1482 #: simulation/templates/structures/rome_temple_mars.xml:12
1483 msgid "Temple of Mars"
1486 #: simulation/templates/structures/rome_temple_mars.xml:13
1487 msgid "Aedes Martis"
1490 #: simulation/templates/structures/rome_temple_mars.xml:15
1491 msgid "Train healers. Garrison units to heal them at a quick rate."
1494 #: simulation/templates/structures/rome_temple_vesta.xml:17
1495 msgid "Temple of Vesta"
1498 #: simulation/templates/structures/rome_temple_vesta.xml:19
1499 msgid "Aedes Vestae"
1502 #: simulation/templates/structures/rome_tent.xml:29
1506 #: simulation/templates/structures/rome_tent.xml:30
1507 msgid "Tabernāculum"
1510 #: simulation/templates/structures/rome_tent.xml:32
1511 msgid "A temporary shelter for soldiers."
1514 #: simulation/templates/structures/rome_wall_gate.xml:9
1518 #: simulation/templates/structures/rome_wall_long.xml:29
1519 #: simulation/templates/structures/rome_wall_medium.xml:23
1520 #: simulation/templates/structures/rome_wall_short.xml:10
1521 #: simulation/templates/structures/rome_wallset_stone.xml:5
1525 #: simulation/templates/structures/rome_wall_tower.xml:9
1526 msgid "Turris Lapidea"
1529 #: simulation/templates/structures/rome_wallset_siege.xml:6
1530 msgid "Murus Latericius"
1533 #: simulation/templates/structures/rome_wonder.xml:15
1534 msgid "Aedes Iovis Optimi Maximi"
1537 #: simulation/templates/structures/sele_barracks.xml:18
1541 #: simulation/templates/structures/sele_blacksmith.xml:5
1542 msgid "Sidirourgeíon"
1545 #: simulation/templates/structures/sele_civil_centre.xml:8
1549 #: simulation/templates/structures/sele_dock.xml:12
1553 #: simulation/templates/structures/sele_farmstead.xml:12
1557 #: simulation/templates/structures/sele_fortress.xml:9
1561 #: simulation/templates/structures/sele_fortress.xml:10
1563 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1567 #: simulation/templates/structures/sele_library.xml:9
1568 msgid "Bibliothikon"
1571 #: simulation/templates/structures/sele_market.xml:5
1575 #: simulation/templates/structures/sele_military_colony.xml:10
1577 "This is the Seleucid expansion building, similar to Civic Centers for other "
1578 "factions. It is weaker and carries a smaller territory influence, but is "
1579 "cheaper and built faster. Train settler-soldiers of various nationalities."
1582 #: simulation/templates/structures/sele_outpost.xml:5
1586 #: simulation/templates/structures/sele_temple.xml:9
1590 #: simulation/templates/structures/sele_wonder.xml:12
1591 msgid "Temple of Pythian Apollo"
1594 #: simulation/templates/structures/spart_fortress.xml:9
1598 #: simulation/templates/structures/spart_fortress.xml:10
1600 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1603 #: simulation/templates/structures/spart_gerousia.xml:21
1604 msgid "Spartan Senate"
1607 #: simulation/templates/structures/spart_gerousia.xml:22
1611 #: simulation/templates/structures/spart_gerousia.xml:23
1612 msgid "Train heroes."
1615 #: simulation/templates/structures/spart_syssiton.xml:24
1616 msgid "Military Mess Hall"
1619 #: simulation/templates/structures/spart_syssiton.xml:25
1623 #: simulation/templates/structures/spart_syssiton.xml:27
1624 msgid "Train Spartan heroes and Spartiate champion hoplites."
1627 #: simulation/templates/structures/spart_wonder.xml:17
1629 "Bring glory to your civilization and add large tracts of land to your "
1630 "empire. Garrison units to heal them at a quick rate."