1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2018-01-07 00:34+0100\n"
10 "PO-Revision-Date: 2018-01-07 02:55+0000\n"
11 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
12 "Language-Team: Armenian (http://www.transifex.com/wildfire-games/0ad/language/hy/)\n"
14 "Content-Type: text/plain; charset=UTF-8\n"
15 "Content-Transfer-Encoding: 8bit\n"
17 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
19 #: maps/random/aegean_sea.jsonsettings.Description
20 msgid "Players start on two sides of a sea with scattered islands."
23 #: maps/random/aegean_sea.jsonsettings.Name
27 #: maps/random/african_plains.jsonsettings.Description
29 "The central region of the vast continent of Africa, birthplace of humanity. "
30 "Players start in a lush area teeming with vegetation and wildlife."
33 #: maps/random/african_plains.jsonsettings.Name
34 msgid "African Plains"
37 #: maps/random/alpine_lakes.jsonsettings.Description
39 "High Alpine mountains surrounding deep valleys strung with mountain streams "
40 "and finger-like lakes."
43 #: maps/random/alpine_lakes.jsonsettings.Name
47 #: maps/random/alpine_valley.jsonsettings.Description
48 msgid "High Alpine mountains bordering deep valleys."
51 #: maps/random/alpine_valley.jsonsettings.Name
55 #: maps/random/ambush.jsonsettings.Description
57 "High bluffs overlook the terrain below. Bountiful resources await on the "
58 "cliffs, but beware of enemies planning an ambush."
61 #: maps/random/ambush.jsonsettings.Name
65 #: maps/random/anatolian_plateau.jsonsettings.Description
67 "An indefensible open land with little wood and stone, representing the "
68 "central basin of Asia Minor."
71 #: maps/random/anatolian_plateau.jsonsettings.Name
72 msgid "Anatolian Plateau"
75 #: maps/random/archipelago.jsonsettings.Description
77 "A maze of islands of different sizes and shapes. Players start with more "
81 #: maps/random/archipelago.jsonsettings.Name
85 #: maps/random/arctic_summer.jsonsettings.Description
87 "Summer has arrived to the cold regions of the north and with it have many "
88 "animals, profiting from its milder climate. Wolves, ever present, have shed "
89 "their winter clothes; deer, hares and muskox populate the plains. The last "
90 "traces of winter are rapidly disappearing, only to reappear very soon."
93 #: maps/random/arctic_summer.jsonsettings.Name
97 #: maps/random/ardennes_forest.jsonsettings.Description
99 "Each player starts deep in the forest.\n"
101 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
104 #: maps/random/ardennes_forest.jsonsettings.Name
105 msgid "Ardennes Forest"
108 #: maps/random/atlas_mountains.jsonsettings.Description
110 "A rugged land with small room for buildings with scarce wood. Represents the"
111 " mountain range in the north-west africa."
114 #: maps/random/atlas_mountains.jsonsettings.Name
115 msgid "Atlas Mountains"
118 #: maps/random/belgian_uplands.jsonsettings.Description
120 "An experimental map with its heightmap generated by erosion to look more "
121 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
122 "take a while to generate."
125 #: maps/random/belgian_uplands.jsonsettings.Name
126 msgid "Belgian Uplands"
129 #: maps/random/botswanan_haven.jsonsettings.Description
131 "Botswanan Africa during the wet season, a land which was arid and "
132 "inhospitable just weeks before has come to life totally transformed. Herds "
133 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
134 "while in the shallow pools lurk fearsome crocodiles."
137 #: maps/random/botswanan_haven.jsonsettings.Name
138 msgid "Botswanan Haven"
141 #: maps/random/caledonian_meadows.jsonsettings.Description
143 "Fertile lands surrounded by harsh terrain.\n"
144 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n"
145 "Aiming at a realistic terrain, this map might not always be balanced."
148 #: maps/random/caledonian_meadows.jsonsettings.Name
149 msgid "Caledonian Meadows"
152 #: maps/random/cantabrian_highlands.jsonsettings.Description
154 "Each player starts on a hill surrounded by steep cliffs. Represents "
155 "Cantabria, a mountainous region in the North of the Iberian peninsula."
158 #: maps/random/cantabrian_highlands.jsonsettings.Name
159 msgid "Cantabrian Highlands"
162 #: maps/random/canyon.jsonsettings.Description
163 msgid "Players start around the map in deep canyons."
166 #: maps/random/canyon.jsonsettings.Name
170 #: maps/random/continent.jsonsettings.Description
171 msgid "All players starts on a continent surrounded by water."
174 #: maps/random/continent.jsonsettings.Name
178 #: maps/random/corinthian_isthmus.jsonsettings.Description
179 #: maps/skirmishes/Corinthian Isthmus (2).xml:Description:39
180 #: maps/skirmishes/Corinthian Isthmus (4).xml:Description:40
182 "Two Mediterranean land masses connected by a narrow spit of land, called an "
186 #: maps/random/corinthian_isthmus.jsonsettings.Name
187 msgid "Corinthian Isthmus"
190 #: maps/random/corsica.jsonsettings.Description
192 "The players start on two opposing islands, both with a very jagged relief "
193 "that will make landing difficult."
196 #: maps/random/corsica.jsonsettings.Name
197 msgid "Corsica vs Sardinia"
200 #: maps/random/cycladic_archipelago.jsonsettings.Description
202 "Each player starts on an island surrounded by water.\n"
204 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
207 #: maps/random/cycladic_archipelago.jsonsettings.Name
208 msgid "Cycladic Archipelago"
211 #: maps/random/danubius.jsonsettings.Description
213 "Players start along the banks of the river Danube in the period following "
214 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate"
215 " their hold on this land, celtic reinforcements have been sent to root out "
216 "the remaining foreign cultures. Players not only have to vie for power "
217 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
218 "the Boii were defeated by the rising power of the Dacians, hence leading to "
219 "the reemergence of the Geto-Dacian Confederation under King Burebista."
222 #: maps/random/danubius.jsonsettings.Name
226 #: maps/random/deep_forest.jsonsettings.Description
227 msgid "A deep dark forest in Germania."
230 #: maps/random/deep_forest.jsonsettings.Name
234 #: maps/random/empire.jsonsettings.Description
236 "A neighboring province has pledged alegiance to your rule. It's up to you to"
237 " command them to victory."
240 #: maps/random/empire.jsonsettings.Name
244 #: maps/random/english_channel.jsonsettings.Description
246 "Players start in either northern France or southern Britain while the "
247 "English channel separates them."
250 #: maps/random/english_channel.jsonsettings.Name
251 msgid "English Channel"
254 #: maps/random/extinct_volcano.jsonsettings.Description
256 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
258 "A once fertile valley… desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone."
261 #: maps/random/extinct_volcano.jsonsettings.Name
262 msgid "Extinct Volcano"
265 #: maps/random/flood.jsonsettings.Description
267 "A great flood has moved across the valley enabling ships and troops to "
268 "battle in chest deep waters."
271 #: maps/random/flood.jsonsettings.Name
275 #: maps/random/fortress.jsonsettings.Description
276 msgid "Players start in a ready-made fortress with piles of resources."
279 #: maps/random/fortress.jsonsettings.Name
283 #: maps/random/frontier.jsonsettings.Description
284 msgid "A wild, unknown landscape awaits rival explorers."
287 #: maps/random/frontier.jsonsettings.Name
291 #: maps/random/gear.jsonsettings.Description
292 msgid "A land with waterways decorated in a manner similar to spider web."
295 #: maps/random/gear.jsonsettings.Name
299 #: maps/random/guadalquivir_river.jsonsettings.Description
301 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
303 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
306 #: maps/random/guadalquivir_river.jsonsettings.Name
307 msgid "Guadalquivir River"
310 #: maps/random/gulf_of_bothnia.jsonsettings.Description
312 "Players start around a gulf dotted with small islands.\n"
314 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
317 #: maps/random/gulf_of_bothnia.jsonsettings.Name
318 msgid "Gulf of Bothnia"
321 #: maps/random/harbor.jsonsettings.Description
323 "Players start with some light fishing opportunities in the calm waters of a "
324 "sheltered harbor. A large bounty of seafood lays beyond the protective "
325 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
326 "tight fighting and easy fortification. Will you fight your way through the "
327 "narrow passageways or take to the sea?"
330 #: maps/random/harbor.jsonsettings.Name
334 #: maps/random/hells_pass.jsonsettings.Description
336 "A narrow pass between steep mountains promotes tight, defensive combat. With"
337 " bountiful resources far from the front lines, teams may choose to support "
338 "their exposed teammates financially, or retreat to more fertile, but less "
342 #: maps/random/hells_pass.jsonsettings.Name
346 #: maps/random/hyrcanian_shores.jsonsettings.Description
348 "Each player starts in a coastal area between forested hills and the Caspian "
352 #: maps/random/hyrcanian_shores.jsonsettings.Name
353 msgid "Hyrcanian Shores"
356 #: maps/random/india.jsonsettings.Description
358 "Central India just before the monsoon season - a parched land awaits the "
359 "life-bringing rain which is already two months late. Due to the extended "
360 "dryness and scorching heat, only the largest lake remains. The hardy trees "
361 "which have survived the climate are spread out, yet not too scarce."
364 #: maps/random/india.jsonsettings.Name
368 #: maps/random/island_stronghold.jsonsettings.Description
370 "Teams start off with nearly adjacent civic centers on a small island, "
371 "offering a fortified base from which to expand."
374 #: maps/random/island_stronghold.jsonsettings.Name
375 msgid "Island Stronghold"
378 #: maps/random/islands.jsonsettings.Description
379 msgid "Players start in small islands while there are many others around."
382 #: maps/random/islands.jsonsettings.Name
386 #: maps/random/kerala.jsonsettings.Description
388 "Players start in the southwestern shores of India between a sea and "
392 #: maps/random/kerala.jsonsettings.Name
396 #: maps/random/lake.jsonsettings.Description
397 msgid "Players start around a lake in the center of the map."
400 #: maps/random/lake.jsonsettings.Name
404 #: maps/random/latium.jsonsettings.Description
406 "The Italian peninsula \n"
408 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
411 #: maps/random/latium.jsonsettings.Name
415 #: maps/random/lions_den.jsonsettings.Description
417 "High cliffs protect each player's main base. Venturing into the unknown can "
418 "be risky, but necessary."
421 #: maps/random/lions_den.jsonsettings.Name
425 #: maps/random/lorraine_plain.jsonsettings.Description
427 "Players start in a nearly flat Gallic plain divided by a river and its "
431 #: maps/random/lorraine_plain.jsonsettings.Name
432 msgid "Lorraine Plain"
435 #: maps/random/mainland.jsonsettings.Description
436 msgid "A typical map without any water."
439 #: maps/random/mainland.jsonsettings.Name
443 #: maps/random/migration.jsonsettings.Description
445 "Players start in small islands in the eastern part of the map. There is a "
446 "big continent in the west ready for expansion."
449 #: maps/random/migration.jsonsettings.Name
450 #: maps/scenarios/Migration.xml:Name:27
454 #: maps/random/neareastern_badlands.jsonsettings.Description
456 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
458 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
461 #: maps/random/neareastern_badlands.jsonsettings.Name
462 msgid "Neareastern Badlands"
465 #: maps/random/new_rms_test.jsonsettings.Description
466 msgid "A basic test of the random map generator - not playable."
469 #: maps/random/new_rms_test.jsonsettings.Name
473 #: maps/random/northern_lights.jsonsettings.Description
475 "Players start in a tough map to play with scarce wood and dangerous polar "
479 #: maps/random/northern_lights.jsonsettings.Name
480 msgid "Northern Lights"
483 #: maps/random/oasis.jsonsettings.Description
485 "Players start around a small oasis in the center of the map which holds much"
486 " of the available wood on the map."
489 #: maps/random/oasis.jsonsettings.Name
493 #: maps/random/persian_highlands.jsonsettings.Description
495 "A dry central plateau rich in minerals surrounded by rocky hills\n"
497 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
500 #: maps/random/persian_highlands.jsonsettings.Name
501 msgid "Persian Highlands"
504 #: maps/random/phoenician_levant.jsonsettings.Description
506 "Players start in the eastern part of the map while a great sea is located to"
510 #: maps/random/phoenician_levant.jsonsettings.Name
511 msgid "Phoenician Levant"
514 #: maps/random/polar_sea.jsonsettings.Description
516 "Players start in a cold polar region barren of vegetation. In the sea fish "
517 "and whales abound, while the fragile icy land teems with huntable walruses "
518 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
519 "climate, drawn by the scent of prey, have started appearing in terrifying "
520 "numbers. A wise and strong ruler will not only achieve victory over his "
521 "enemies, but also keep the number of these beasts at bay, lest they "
522 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
523 "inadvisable to disable treasures, since there is no gatherable wood. Not "
524 "recommended for inexperienced players.[/color]"
527 #: maps/random/polar_sea.jsonsettings.Name
531 #: maps/random/pyrenean_sierra.jsonsettings.Description
533 "High mountains separating the enemies.\n"
535 "The Pyrenees is a great mountain range located between modern France and Spain."
538 #: maps/random/pyrenean_sierra.jsonsettings.Name
539 msgid "Pyrenean Sierra"
542 #: maps/random/rhine_marshlands.jsonsettings.Description
544 "Shallow, passable wetlands with little room for building. Represents the "
545 "lowlands of the Rhine basin in Europe."
548 #: maps/random/rhine_marshlands.jsonsettings.Name
549 msgid "Rhine Marshlands"
552 #: maps/random/river_archipelago.jsonsettings.Description
554 "Narrow strips of lands are separated by waterways, leaving few and shallow "
555 "landbridges between them. Tropical wetlands provide plenty of game, but "
556 "beware of Mauryan tribesmen when exploring the outermost islands."
559 #: maps/random/river_archipelago.jsonsettings.Name
560 msgid "River Archipelago"
563 #: maps/random/rivers.jsonsettings.Description
565 "Rivers flow between players and join each other in the center of the map."
568 #: maps/random/rivers.jsonsettings.Name
572 #: maps/random/saharan_oases.jsonsettings.Description
573 msgid "Each players starts near a lush oasis in a large, desolate desert."
576 #: maps/random/saharan_oases.jsonsettings.Name maps/scenarios/Saharan
578 msgid "Saharan Oases"
581 #: maps/random/sahel.jsonsettings.Description
583 "A somewhat open map with an abundance of food and mineral resources, while "
584 "wood is somewhat scarce."
587 #: maps/random/sahel.jsonsettings.Name maps/scenarios/Sahel.xml:Name:39
591 #: maps/random/sahel_watering_holes.jsonsettings.Description
593 "Players start around the map with lines of water between them\n"
595 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
598 #: maps/random/sahel_watering_holes.jsonsettings.Name
599 msgid "Sahel Watering Holes"
602 #: maps/random/schwarzwald.jsonsettings.Description
603 msgid "A forest heavy map with a lake in the middle and plenty of resources."
606 #: maps/random/schwarzwald.jsonsettings.Name
610 #: maps/random/snowflake_searocks.jsonsettings.Description
611 msgid "Many small islands connected to each other by narrow passages."
614 #: maps/random/snowflake_searocks.jsonsettings.Name
615 msgid "Snowflake Searocks"
618 #: maps/random/stronghold.jsonsettings.Description
620 "Teams start off with nearly adjacent civic centers, offering easy military "
621 "and construction cooperation. With slivers of personal territory, teammates "
622 "must rely on each other to defend their rear."
625 #: maps/random/stronghold.jsonsettings.Name
629 #: maps/random/survivalofthefittest.jsonsettings.Description
631 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
633 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
636 #: maps/random/survivalofthefittest.jsonsettings.Name
637 msgid "Survival of the Fittest"
640 #: maps/random/syria.jsonsettings.Description
641 msgid "Players start in a plains with slightly rolling highlands."
644 #: maps/random/syria.jsonsettings.Name
648 #: maps/random/the_nile.jsonsettings.Description
650 "A calm wide river, representing the Nile River in Egypt, divides the map "
651 "into western and eastern parts."
654 #: maps/random/the_nile.jsonsettings.Name
658 #: maps/random/unknown.jsonsettings.Description
659 msgid "The unknown… Warning: May be a naval map."
662 #: maps/random/unknown.jsonsettings.Name
666 #: maps/random/unknown_land.jsonsettings.Description
670 #: maps/random/unknown_land.jsonsettings.Name
674 #: maps/random/unknown_nomad.jsonsettings.Description
676 "The unknown… Players start with only some citizen soldiers and female "
677 "citizens. [color=\"red\"]Warning: The starting resources should be set at "
678 "least at Medium.[/color]"
681 #: maps/random/unknown_nomad.jsonsettings.Name
682 msgid "Unknown Nomad"
685 #: maps/random/volcanic_lands.jsonsettings.Description
686 msgid "A charred dead land where players start around a smoking volcano."
689 #: maps/random/volcanic_lands.jsonsettings.Name
690 msgid "Volcanic Lands"
693 #: maps/random/wall_demo.jsonsettings.Description
695 "A demonstration of wall placement methods/code in random maps. Giant map "
696 "size is recommended!"
699 #: maps/random/wall_demo.jsonsettings.Name
703 #: maps/random/wild_lake.jsonsettings.Description
704 msgid "A lake surrounded by hills."
707 #: maps/random/wild_lake.jsonsettings.Name
711 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Description
713 "A region in the high snowy mountains. Biting winds sweep through the "
714 "abundant conifer forests, making even the more resilient deer and mountain "
718 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Description
719 msgctxt "biome definition"
721 "A region in the high snowy mountains. Biting winds sweep through the "
722 "abundant conifer forests, making even the more resilient deer and mountain "
726 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Title
730 #: maps/random/rmbiome/biomes/alpine.jsonDescription.Title
731 msgctxt "biome definition"
735 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Description
737 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
738 "intertwined. The native beech and oak trees of this temperate zone display a"
739 " multi-coloured foliage while the evergreen pines look on with indifference "
740 "at the approaching winter."
743 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Description
744 msgctxt "biome definition"
746 "Autumn at its peak. The landscape is a dazzling dash of colors irrevocably "
747 "intertwined. The native beech and oak trees of this temperate zone display a"
748 " multi-coloured foliage while the evergreen pines look on with indifference "
749 "at the approaching winter."
752 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Title
756 #: maps/random/rmbiome/biomes/autumn.jsonDescription.Title
757 msgctxt "biome definition"
761 #: maps/random/rmbiome/biomes/desert.jsonDescription.Description
763 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
764 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
765 "fright at being disturbed."
768 #: maps/random/rmbiome/biomes/desert.jsonDescription.Description
769 msgctxt "biome definition"
771 "A semi-desert area that boasts numerous clumps of date palms and tamarix "
772 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
773 "fright at being disturbed."
776 #: maps/random/rmbiome/biomes/desert.jsonDescription.Title
780 #: maps/random/rmbiome/biomes/desert.jsonDescription.Title
781 msgctxt "biome definition"
785 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Description
787 "Start in a region blessed with the Mediterranean climate, a warm and "
788 "inviting land. The cypresses are in a perpetual struggle with the dominant "
789 "fan palms while deer graze in their shadows, blissfully unaware."
792 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Description
793 msgctxt "biome definition"
795 "Start in a region blessed with the Mediterranean climate, a warm and "
796 "inviting land. The cypresses are in a perpetual struggle with the dominant "
797 "fan palms while deer graze in their shadows, blissfully unaware."
800 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Title
801 msgid "Mediterranean"
804 #: maps/random/rmbiome/biomes/mediterranean.jsonDescription.Title
805 msgctxt "biome definition"
806 msgid "Mediterranean"
809 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Description
811 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
812 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest,"
813 " giraffes or elephants roam the wild in search of food."
816 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Description
817 msgctxt "biome definition"
819 "The savanna, a dry climate in which only the hardy Baobab trees thrive. "
820 "Solitary gazelles graze the sparse grass, while herds of zebras, wildebeest,"
821 " giraffes or elephants roam the wild in search of food."
824 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Title
828 #: maps/random/rmbiome/biomes/savanna.jsonDescription.Title
829 msgctxt "biome definition"
833 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Description
835 "Settle in the cold regions of the North, the native habitat of the wooly "
836 "muskox. Here you can pine away to your content and also hunt the occasional "
840 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Description
841 msgctxt "biome definition"
843 "Settle in the cold regions of the North, the native habitat of the wooly "
844 "muskox. Here you can pine away to your content and also hunt the occasional "
848 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Title
852 #: maps/random/rmbiome/biomes/snowy.jsonDescription.Title
853 msgctxt "biome definition"
857 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Description
859 "Lush grasslands carpet the land, in places giving way to magnificent and "
860 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
861 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
862 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
865 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Description
866 msgctxt "biome definition"
868 "Lush grasslands carpet the land, in places giving way to magnificent and "
869 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
870 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
871 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
874 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Title
878 #: maps/random/rmbiome/biomes/temperate.jsonDescription.Title
879 msgctxt "biome definition"
883 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Description
885 "Explore the mysterious tropics. An extremely green, but also extremely humid"
886 " environment awaits. The tall Toona trees look on disapprovingly at this "
887 "invasion of their privacy and ferocious tigers are determined to defend "
888 "their territory at all costs."
891 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Description
892 msgctxt "biome definition"
894 "Explore the mysterious tropics. An extremely green, but also extremely humid"
895 " environment awaits. The tall Toona trees look on disapprovingly at this "
896 "invasion of their privacy and ferocious tigers are determined to defend "
897 "their territory at all costs."
900 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Title
904 #: maps/random/rmbiome/biomes/tropic.jsonDescription.Title
905 msgctxt "biome definition"
909 #: maps/random/extinct_volcano_triggers.js:65
910 msgid "It keeps on raining, we will have to evacuate soon!"
913 #: maps/random/extinct_volcano_triggers.js:66
914 msgid "The rivers are standing high, we need to find a safe place!"
917 #: maps/random/extinct_volcano_triggers.js:67
918 msgid "We have to find dry ground, our lands will drown soon!"
921 #: maps/random/extinct_volcano_triggers.js:68
922 msgid "The lakes start swallowing the land, we have to find shelter!"
925 #: maps/random/survivalofthefittest_triggers.js:190
927 msgid "The first wave will start in %(time)s!"
930 #: maps/random/survivalofthefittest_triggers.js:325
931 msgid "An enemy wave is attacking!"
934 #: maps/random/survivalofthefittest_triggers.js:349
936 msgid "%(player)s has been defeated (lost civic center)."
939 #: maps/scenarios/Cinema_Demo.js:6
940 msgid "Cutscene starts after 5 seconds"
943 #: maps/scenarios/Triggers_demo.js:73
944 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
947 #: maps/scenarios/Triggers_demo.js:79
951 #: maps/scenarios/Triggers_demo.js:83
955 #: maps/scenarios/Triggers_demo.js:89
959 #: maps/scenarios/Triggers_demo.js:93
960 msgid "Say rather not"
963 #: maps/scenarios/treasure_islands.js:10
964 msgid "Collect the treasures before your enemy does! May the better win!"
967 #: maps/scenarios/treasure_islands.js:29
968 msgid "No winner yet, prepare for battle!"
971 #: maps/scenarios/treasure_islands.js:44
972 msgid "Your enemy's treasury is filled to the brim, you lose!"
975 #: maps/scenarios/treasure_islands.js:49
976 msgid "Your treasury is filled to the brim, you are victorious!"
979 #: maps/scenarios/treasure_islands.js:61
980 msgid "Hurry up! Your enemy is close to victory!"
983 #: maps/scenarios/treasure_islands.js:72
985 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
988 #: maps/scenarios/treasure_islands.js:80
989 msgid "You have collected a treasure!"
992 #: maps/scenarios/treasure_islands.js:92
993 msgid "Defeat your enemy to win!"
996 #: maps/scenarios/treasure_islands.js:101
998 msgid "%(lastPlayer)s has won (treasure collected)."
999 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
1003 #: maps/scenarios/treasure_islands.js:105
1004 #, javascript-format
1005 msgid "%(lastPlayer)s has been defeated (treasure collected)."
1007 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
1011 #: maps/scenarios/Arcadia.xml:Description:39
1013 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
1015 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
1018 #: maps/scenarios/Arcadia.xml:PlayerData[0].Name:39
1019 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[0].Name:39
1020 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[0].Name:39
1021 #: maps/scenarios/Demo_Trading.xml:PlayerData[0].Name:27 maps/scenarios/Eire
1022 #: and Albion.xml:PlayerData[0].Name:27 maps/scenarios/Fast
1023 #: Oasis.xml:PlayerData[0].Name:27
1024 #: maps/scenarios/Flight_demo_2.xml:PlayerData[0].Name:27
1025 #: maps/scenarios/Gold_Rush.xml:PlayerData[0].Name:27 maps/scenarios/Laconia
1026 #: 01.xml:PlayerData[0].Name:27
1027 #: maps/scenarios/Migration.xml:PlayerData[0].Name:27
1028 #: maps/scenarios/Necropolis.xml:PlayerData[0].Name:39 maps/scenarios/Saharan
1029 #: Oases.xml:PlayerData[0].Name:27 maps/scenarios/Sandbox -
1030 #: Britons.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1031 #: Gauls.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1032 #: Iberians.xml:PlayerData[0].Name:39 maps/scenarios/Sandbox -
1033 #: Romans.xml:PlayerData[0].Name:39 maps/scenarios/Siwa
1034 #: Oasis.xml:PlayerData[0].Name:27 maps/scenarios/The Massacre of
1035 #: Delphi.xml:PlayerData[0].Name:39 maps/scenarios/Treasure
1036 #: Islands.xml:PlayerData[0].Name:39 maps/scenarios/Tropical
1037 #: Island.xml:PlayerData[0].Name:39
1038 #: maps/scenarios/WallTest.xml:PlayerData[0].Name:27
1039 #: maps/scenarios/Walls.xml:PlayerData[0].Name:27
1040 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:27
1041 #: maps/skirmishes/Acropolis Bay (2).xml:PlayerData[0].Name:39
1042 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[0].Name:39
1043 #: maps/skirmishes/Bactria (2).xml:PlayerData[0].Name:39
1044 #: maps/skirmishes/Barcania (3).xml:PlayerData[0].Name:27
1045 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[0].Name:39
1046 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[0].Name:39
1047 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[0].Name:39
1048 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[0].Name:40
1049 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[0].Name:39
1050 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[0].Name:39
1051 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[0].Name:39
1052 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[0].Name:39
1053 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[0].Name:39
1054 #: maps/skirmishes/Gambia River (3).xml:PlayerData[0].Name:39
1055 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[0].Name:39
1056 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[0].Name:39
1057 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[0].Name:39
1058 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[0].Name:39
1059 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[0].Name:39
1060 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[0].Name:39
1061 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[0].Name:40
1062 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[0].Name:39
1063 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[0].Name:39
1064 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[0].Name:39
1065 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[0].Name:39
1066 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[0].Name:39
1067 #: maps/skirmishes/Nile River (4).xml:PlayerData[0].Name:39
1068 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[0].Name:39
1069 #: maps/skirmishes/Punjab (2).xml:PlayerData[0].Name:40
1070 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[0].Name:39
1071 #: maps/skirmishes/Sahel (4).xml:PlayerData[0].Name:39 maps/skirmishes/Savanna
1072 #: River.xml:PlayerData[0].Name:39 maps/skirmishes/Sicilia
1073 #: (2).xml:PlayerData[0].Name:39
1074 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[0].Name:35
1075 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[0].Name:40
1076 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[1].Name:39
1077 #: maps/skirmishes/Syria (2).xml:PlayerData[0].Name:39 maps/skirmishes/Team
1078 #: Oasis - 2v2.xml:PlayerData[0].Name:39 maps/skirmishes/Thessalian Plains
1079 #: (4).xml:PlayerData[0].Name:39 maps/skirmishes/Tuscan Acropolis
1080 #: (4).xml:PlayerData[0].Name:40 maps/skirmishes/Watering Holes
1081 #: (4).xml:PlayerData[0].Name:39 maps/skirmishes/Zagros Mountains
1082 #: (2).xml:PlayerData[0].Name:39
1086 #: maps/scenarios/Arcadia.xml:PlayerData[1].Name:39
1087 #: maps/scenarios/Belgian_Bog_night.xml:PlayerData[1].Name:39
1088 #: maps/scenarios/Demo_Trading.xml:PlayerData[1].Name:27 maps/scenarios/Eire
1089 #: and Albion.xml:PlayerData[1].Name:27 maps/scenarios/Fast
1090 #: Oasis.xml:PlayerData[1].Name:27
1091 #: maps/scenarios/Flight_demo_2.xml:PlayerData[1].Name:27
1092 #: maps/scenarios/Gold_Rush.xml:PlayerData[1].Name:27 maps/scenarios/Laconia
1093 #: 01.xml:PlayerData[1].Name:27
1094 #: maps/scenarios/Migration.xml:PlayerData[1].Name:27
1095 #: maps/scenarios/Necropolis.xml:PlayerData[1].Name:39 maps/scenarios/Saharan
1096 #: Oases.xml:PlayerData[1].Name:27 maps/scenarios/Sandbox -
1097 #: Britons.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1098 #: Gauls.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1099 #: Iberians.xml:PlayerData[1].Name:39 maps/scenarios/Sandbox -
1100 #: Romans.xml:PlayerData[1].Name:39 maps/scenarios/Siwa
1101 #: Oasis.xml:PlayerData[1].Name:27 maps/scenarios/The Massacre of
1102 #: Delphi.xml:PlayerData[1].Name:39 maps/scenarios/Treasure
1103 #: Islands.xml:PlayerData[1].Name:39 maps/scenarios/Tropical
1104 #: Island.xml:PlayerData[1].Name:39
1105 #: maps/scenarios/WallTest.xml:PlayerData[1].Name:27
1106 #: maps/scenarios/Walls.xml:PlayerData[1].Name:27 maps/skirmishes/Acropolis
1107 #: Bay (2).xml:PlayerData[1].Name:39
1108 #: maps/skirmishes/Alpine_Valleys_(2).xml:PlayerData[1].Name:39
1109 #: maps/skirmishes/Bactria (2).xml:PlayerData[1].Name:39
1110 #: maps/skirmishes/Barcania (3).xml:PlayerData[1].Name:27
1111 #: maps/skirmishes/Belgian Bog (2).xml:PlayerData[1].Name:39
1112 #: maps/skirmishes/Caspian Sea (2v2).xml:PlayerData[1].Name:39
1113 #: maps/skirmishes/Corinthian Isthmus (2).xml:PlayerData[1].Name:39
1114 #: maps/skirmishes/Corinthian Isthmus (4).xml:PlayerData[1].Name:40
1115 #: maps/skirmishes/Corsica and Sardinia (4).xml:PlayerData[1].Name:39
1116 #: maps/skirmishes/Cycladic Archipelago (2).xml:PlayerData[1].Name:39
1117 #: maps/skirmishes/Death Canyon (2).xml:PlayerData[1].Name:39
1118 #: maps/skirmishes/Deccan Plateau (2).xml:PlayerData[1].Name:39
1119 #: maps/skirmishes/Gallic Fields (3).xml:PlayerData[1].Name:39
1120 #: maps/skirmishes/Gambia River (3).xml:PlayerData[1].Name:39
1121 #: maps/skirmishes/Golden Oasis (2).xml:PlayerData[1].Name:39
1122 #: maps/skirmishes/Greek Acropolis (2).xml:PlayerData[1].Name:39
1123 #: maps/skirmishes/Greek Acropolis (4).xml:PlayerData[1].Name:39
1124 #: maps/skirmishes/Greek Acropolis Night (2).xml:PlayerData[1].Name:39
1125 #: maps/skirmishes/Libyan Oases (4).xml:PlayerData[1].Name:39
1126 #: maps/skirmishes/Libyan Oasis (2).xml:PlayerData[1].Name:39
1127 #: maps/skirmishes/Lorraine Plain (2).xml:PlayerData[1].Name:40
1128 #: maps/skirmishes/Median Oasis (2).xml:PlayerData[1].Name:39
1129 #: maps/skirmishes/Median Oasis (4).xml:PlayerData[1].Name:39
1130 #: maps/skirmishes/Mediterranean Cove (2).xml:PlayerData[1].Name:39
1131 #: maps/skirmishes/Neareastern Badlands (2).xml:PlayerData[1].Name:39
1132 #: maps/skirmishes/Neareastern Badlands (4).xml:PlayerData[1].Name:39
1133 #: maps/skirmishes/Nile River (4).xml:PlayerData[1].Name:39
1134 #: maps/skirmishes/Persian Highlands (4).xml:PlayerData[1].Name:39
1135 #: maps/skirmishes/Punjab (2).xml:PlayerData[1].Name:40
1136 #: maps/skirmishes/Saharan Oases (4).xml:PlayerData[1].Name:39
1137 #: maps/skirmishes/Sahel (4).xml:PlayerData[1].Name:39 maps/skirmishes/Savanna
1138 #: River.xml:PlayerData[1].Name:39 maps/skirmishes/Sicilia
1139 #: (2).xml:PlayerData[1].Name:39
1140 #: maps/skirmishes/Sicilia_Nomad.xml:PlayerData[1].Name:35
1141 #: maps/skirmishes/Siwa Oasis (2).xml:PlayerData[1].Name:40
1142 #: maps/skirmishes/Sporades Islands (2).xml:PlayerData[2].Name:39
1143 #: maps/skirmishes/Syria (2).xml:PlayerData[1].Name:39 maps/skirmishes/Team
1144 #: Oasis - 2v2.xml:PlayerData[1].Name:39 maps/skirmishes/Thessalian Plains
1145 #: (4).xml:PlayerData[1].Name:39 maps/skirmishes/Tuscan Acropolis
1146 #: (4).xml:PlayerData[1].Name:40 maps/skirmishes/Watering Holes
1147 #: (4).xml:PlayerData[1].Name:39 maps/skirmishes/Zagros Mountains
1148 #: (2).xml:PlayerData[1].Name:39
1152 #: maps/scenarios/Arcadia.xml:Name:39
1156 #: maps/scenarios/Azure Coast(2).xml:Description:27 maps/scenarios/Azure
1157 #: Coast(4).xml:Description:27 maps/scenarios/Azure Coast.xml:Description:39
1158 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1161 #: maps/scenarios/Azure Coast(2).xml:PlayerData[0].Name:27
1165 #: maps/scenarios/Azure Coast(2).xml:PlayerData[1].Name:27
1169 #: maps/scenarios/Azure Coast(2).xml:Name:27
1170 msgid "Azure Coast 2"
1173 #: maps/scenarios/Azure Coast(4).xml:PlayerData[0].Name:27
1177 #: maps/scenarios/Azure Coast(4).xml:PlayerData[1].Name:27
1181 #: maps/scenarios/Azure Coast(4).xml:PlayerData[2].Name:27
1185 #: maps/scenarios/Azure Coast(4).xml:PlayerData[3].Name:27
1189 #: maps/scenarios/Azure Coast(4).xml:Name:27
1190 msgid "Azure Coast 3"
1193 #: maps/scenarios/Azure Coast.xml:PlayerData[0].Name:39
1197 #: maps/scenarios/Azure Coast.xml:PlayerData[1].Name:39
1201 #: maps/scenarios/Azure Coast.xml:PlayerData[2].Name:39
1205 #: maps/scenarios/Azure Coast.xml:PlayerData[3].Name:39
1209 #: maps/scenarios/Azure Coast.xml:PlayerData[4].Name:39
1213 #: maps/scenarios/Azure Coast.xml:PlayerData[5].Name:39
1217 #: maps/scenarios/Azure Coast.xml:PlayerData[6].Name:39
1221 #: maps/scenarios/Azure Coast.xml:PlayerData[7].Name:39
1225 #: maps/scenarios/Azure Coast.xml:Name:39
1226 msgid "Azure Coast 1"
1229 #: maps/scenarios/Battle for the Tiber.xml:Description:27
1231 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1235 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[0].Name:27
1239 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[1].Name:27
1243 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[2].Name:27
1244 #: maps/scenarios/Battle for the Tiber.xml:PlayerData[3].Name:27
1245 msgid "Gallic Invaders"
1248 #: maps/scenarios/Battle for the Tiber.xml:Name:27
1249 msgid "Battle for the Tiber"
1252 #: maps/scenarios/Belgian_Bog_night.xml:Description:39
1253 msgid "Two Celtic tribes face off across a large bog at night."
1256 #: maps/scenarios/Belgian_Bog_night.xml:Name:39
1257 msgid "Belgian Bog Night"
1260 #: maps/scenarios/Bridge_demo.xml:PlayerData[0].Name:27
1264 #: maps/scenarios/Bridge_demo.xml:PlayerData[1].Name:27
1268 #: maps/scenarios/Bridge_demo.xml:Description:27
1269 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1272 #: maps/scenarios/Bridge_demo.xml:Name:27
1276 #: maps/scenarios/Campaign Test Map 2 - heightmap.xml:Name:39
1277 msgid "Campaign Map - Test"
1280 #: maps/scenarios/Campaign Test Map.xml:Description:39
1281 msgid "A test map for potential Strategic Campaigns."
1284 #: maps/scenarios/Campaign Test Map.xml:PlayerData[0].Name:39
1285 msgid "Delian League"
1288 #: maps/scenarios/Campaign Test Map.xml:PlayerData[1].Name:39
1289 #: maps/scenarios/Peloponnese.xml:PlayerData[3].Name:39
1293 #: maps/scenarios/Campaign Test Map.xml:PlayerData[2].Name:39
1294 #: maps/scenarios/Peloponnese.xml:PlayerData[5].Name:39
1298 #: maps/scenarios/Campaign Test Map.xml:PlayerData[3].Name:39
1302 #: maps/scenarios/Campaign Test Map.xml:PlayerData[4].Name:39
1306 #: maps/scenarios/Campaign Test Map.xml:PlayerData[5].Name:39
1310 #: maps/scenarios/Campaign Test Map.xml:PlayerData[6].Name:39
1311 msgid "Peloponnesian League"
1314 #: maps/scenarios/Campaign Test Map.xml:PlayerData[7].Name:39
1315 msgid "Religious Institutions"
1318 #: maps/scenarios/Campaign Test Map.xml:Name:39
1319 msgid "Strategic Campaign Proof of Concept"
1322 #: maps/scenarios/Cinema_Demo.xml:Description:40
1323 msgid "Demo map for cinematic camera movements."
1326 #: maps/scenarios/Cinema_Demo.xml:PlayerData[1].Name:40
1330 #: maps/scenarios/Cinema_Demo.xml:PlayerData[2].Name:40
1334 #: maps/scenarios/Cinema_Demo.xml:Name:40
1338 #: maps/scenarios/Combat_demo.xml:Name:27
1342 #: maps/scenarios/Combat_demo.xml:Description:27
1344 "A combat demonstration between a small number of ranged and melee infantry "
1348 #: maps/scenarios/Combat_demo_(huge).xml:Name:74
1349 msgid "Combat Demo (Huge)"
1352 #: maps/scenarios/Combat_demo_(huge).xml:Description:74
1353 msgid "1296 units. Extremely slow (we need more optimisation)."
1356 #: maps/scenarios/Death Canyon - Invasion Force.xml:Description:39
1358 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1360 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1363 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[1].Name:39
1364 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[3].Name:39
1365 msgid "Invasion Force"
1368 #: maps/scenarios/Death Canyon - Invasion Force.xml:PlayerData[2].Name:39
1369 #: maps/scenarios/Demo_Trading.xml:PlayerData[2].Name:27 maps/scenarios/Fast
1370 #: Oasis.xml:PlayerData[2].Name:27
1371 #: maps/scenarios/Gold_Rush.xml:PlayerData[2].Name:27
1372 #: maps/scenarios/Migration.xml:PlayerData[2].Name:27
1373 #: maps/scenarios/Necropolis.xml:PlayerData[2].Name:39 maps/scenarios/Saharan
1374 #: Oases.xml:PlayerData[2].Name:27 maps/scenarios/Sandbox -
1375 #: Britons.xml:PlayerData[2].Name:39 maps/scenarios/Sandbox -
1376 #: Gauls.xml:PlayerData[2].Name:39 maps/scenarios/Siwa
1377 #: Oasis.xml:PlayerData[2].Name:27 maps/skirmishes/Barcania
1378 #: (3).xml:PlayerData[2].Name:27 maps/skirmishes/Caspian Sea
1379 #: (2v2).xml:PlayerData[2].Name:39 maps/skirmishes/Corinthian Isthmus
1380 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Corsica and Sardinia
1381 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Gallic Fields
1382 #: (3).xml:PlayerData[2].Name:39 maps/skirmishes/Gambia River
1383 #: (3).xml:PlayerData[2].Name:39 maps/skirmishes/Greek Acropolis
1384 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Libyan Oases
1385 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Median Oasis
1386 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Neareastern Badlands
1387 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Nile River
1388 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Persian Highlands
1389 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Saharan Oases
1390 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Sahel
1391 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Team Oasis -
1392 #: 2v2.xml:PlayerData[2].Name:39 maps/skirmishes/Thessalian Plains
1393 #: (4).xml:PlayerData[2].Name:39 maps/skirmishes/Tuscan Acropolis
1394 #: (4).xml:PlayerData[2].Name:40 maps/skirmishes/Watering Holes
1395 #: (4).xml:PlayerData[2].Name:39
1399 #: maps/scenarios/Death Canyon - Invasion Force.xml:Name:39
1400 msgid "Death Canyon - Invasion Force"
1403 #: maps/scenarios/Demo_Trading.xml:Description:27
1404 msgid "A demonstration of the new trading feature."
1407 #: maps/scenarios/Demo_Trading.xml:Name:27
1408 msgid "Trading Demo"
1411 #: maps/scenarios/Eire and Albion.xml:Description:27
1413 "A demo map of the British Isles, created with the assistance of a height "
1417 #: maps/scenarios/Eire and Albion.xml:Name:27
1418 msgid "Eire and Albion (British Isles)"
1421 #: maps/scenarios/Fast Oasis.xml:Description:27
1423 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1425 "Gameplay is tight and fast, with no time to stop and smell the roses."
1428 #: maps/scenarios/Fast Oasis.xml:PlayerData[3].Name:27
1429 #: maps/scenarios/Gold_Rush.xml:PlayerData[3].Name:27
1430 #: maps/scenarios/Necropolis.xml:PlayerData[3].Name:39 maps/scenarios/Saharan
1431 #: Oases.xml:PlayerData[3].Name:27 maps/scenarios/Siwa
1432 #: Oasis.xml:PlayerData[3].Name:27 maps/skirmishes/Caspian Sea
1433 #: (2v2).xml:PlayerData[3].Name:39 maps/skirmishes/Corinthian Isthmus
1434 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Corsica and Sardinia
1435 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Greek Acropolis
1436 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Libyan Oases
1437 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Median Oasis
1438 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Neareastern Badlands
1439 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Nile River
1440 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Persian Highlands
1441 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Saharan Oases
1442 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Sahel
1443 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Team Oasis -
1444 #: 2v2.xml:PlayerData[3].Name:39 maps/skirmishes/Thessalian Plains
1445 #: (4).xml:PlayerData[3].Name:39 maps/skirmishes/Tuscan Acropolis
1446 #: (4).xml:PlayerData[3].Name:40 maps/skirmishes/Watering Holes
1447 #: (4).xml:PlayerData[3].Name:39
1451 #: maps/scenarios/Fast Oasis.xml:Name:27
1455 #: maps/scenarios/Fishing_demo.xml:Name:27
1456 msgid "Fishing Demo"
1459 #: maps/scenarios/Fishing_demo.xml:Description:27
1460 msgid "Test out fishing with a fishing boat. Still in development."
1463 #: maps/scenarios/Flight_demo.xml:Description:27
1464 msgid "Has some experimental fighter plane prototypes."
1467 #: maps/scenarios/Flight_demo.xml:Name:27
1471 #: maps/scenarios/Flight_demo_2.xml:Description:27
1472 msgid "Fly some Mustangs."
1475 #: maps/scenarios/Flight_demo_2.xml:Name:27
1476 msgid "Flight Demo 2"
1479 #: maps/scenarios/Gold_Rush.xml:Description:27
1481 "A wide-open map with a central rocky region rich in Minerals (Metal "
1482 "Resource). This map may be played if the other more detailed maps cause "
1483 "uncomfortable lag."
1486 #: maps/scenarios/Gold_Rush.xml:Name:27
1490 #: maps/scenarios/Gorge.xml:Description:27
1491 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1494 #: maps/scenarios/Gorge.xml:Name:27
1498 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Description:27
1499 msgid "Importation of a height map created with fractals."
1502 #: maps/scenarios/Height Map Import - Demo (Fractal).xml:Name:27
1503 msgid "Height Map Import Demo - Fractal"
1506 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Description:27
1508 "An example of height map importation. Image was 1000x1000 grayscale PNG. This image can be found in the scenarios folder.\n"
1510 "(Smaller images are recommended, as the importer scales the scenario size by the resolution of the imported image.)"
1513 #: maps/scenarios/Height Map Import - Demo (Greece).xml:Name:27
1514 msgid "Height Map Import Demo - Greece"
1517 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Description:27
1519 "An example of height map importation. Image was 512x512 grayscale PNG. This "
1520 "image can be found in the scenarios folder, but can be placed anywhere."
1523 #: maps/scenarios/Height Map Import - Demo (Greece-Small).xml:Name:27
1524 msgid "Height Map Import Demo - Greece (small)"
1527 #: maps/scenarios/Laconia 01.xml:Description:27
1529 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1531 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1534 #: maps/scenarios/Laconia 01.xml:Name:27
1538 #: maps/scenarios/Migration.xml:Description:27
1540 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1542 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1545 #: maps/scenarios/Miletus.xml:PlayerData[0].Name:27
1546 #: maps/scenarios/Miletus.xml:Name:27
1550 #: maps/scenarios/Miletus.xml:PlayerData[1].Name:27 maps/scenarios/Sandbox -
1551 #: Ptolemies 2.xml:PlayerData[1].Name:39
1555 #: maps/scenarios/Miletus.xml:Description:27
1556 msgid "A sandbox scenario for one player."
1559 #: maps/scenarios/Multiplayer_demo.xml:Name:27
1560 msgid "Multiplayer Demo"
1563 #: maps/scenarios/Multiplayer_demo.xml:Description:27
1565 "Small map with lots of resources and some water, for testing gameplay in "
1566 "non-competitive multiplayer matches."
1569 #: maps/scenarios/Necropolis.xml:Description:39
1571 "4 players duke it out over the vast Nile Delta. Each city starts out nestled atop a large acropolis, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1573 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1576 #: maps/scenarios/Necropolis.xml:Name:39
1580 #: maps/scenarios/Pathfinding_demo.xml:Description:39
1581 msgid "A map for testing unit movement algorithms."
1584 #: maps/scenarios/Pathfinding_demo.xml:Name:39
1585 msgid "Pathfinding Demo"
1588 #: maps/scenarios/Pathfinding_terrain_demo.xml:Name:27
1589 msgid "Pathfinding Terrain Demo"
1592 #: maps/scenarios/Pathfinding_terrain_demo.xml:Description:27
1594 "A map for testing movement costs and terrain properties in the A* "
1598 #: maps/scenarios/Peloponnese.xml:Description:39
1599 msgid "A real-world map of the Greek homeland."
1602 #: maps/scenarios/Peloponnese.xml:PlayerData[0].Name:39
1606 #: maps/scenarios/Peloponnese.xml:PlayerData[1].Name:39
1610 #: maps/scenarios/Peloponnese.xml:PlayerData[2].Name:39
1614 #: maps/scenarios/Peloponnese.xml:PlayerData[4].Name:39
1618 #: maps/scenarios/Peloponnese.xml:Name:39
1619 msgid "Peloponnesian Wars"
1622 #: maps/scenarios/Polynesia.xml:Description:39
1623 msgid "Demo map for new fancy water effects."
1626 #: maps/scenarios/Polynesia.xml:PlayerData[0].Name:39
1630 #: maps/scenarios/Polynesia.xml:PlayerData[1].Name:39
1634 #: maps/scenarios/Polynesia.xml:Name:39
1638 #: maps/scenarios/Resource_demo.xml:Name:27
1639 msgid "Resource demo"
1642 #: maps/scenarios/Resource_demo.xml:Description:27
1643 msgid "Demo map for resource gathering."
1646 #: maps/scenarios/Saharan Oases.xml:Description:27
1648 "A desert biome map where each player has founded their colony at their own "
1649 "lush oasis. The rest of the map is generally wide-open and barren."
1652 #: maps/scenarios/Sahel.xml:Description:39
1654 "Situated Southside of the Atlas mountain range in North Africa.\n"
1656 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1659 #: maps/scenarios/Sahel.xml:PlayerData[0].Name:39
1660 msgid "Aulus Manlius Capitolinus"
1663 #: maps/scenarios/Sahel.xml:PlayerData[1].Name:39
1664 msgid "Hasdrubal the Fair"
1667 #: maps/scenarios/Sahel.xml:PlayerData[2].Name:39
1668 msgid "Artaxshacha II"
1671 #: maps/scenarios/Sahel.xml:PlayerData[3].Name:39
1675 #: maps/scenarios/Sandbox - Athenians.xml:Description:39
1677 "Play with the Athenians faction in a non-threatening sandbox environment."
1680 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[0].Name:39
1681 msgid "The Athenians"
1684 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[1].Name:39
1685 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[1].Name:39
1686 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[0].Name:39
1687 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[1].Name:39
1688 msgid "The Spartans"
1691 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[2].Name:39
1692 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[2].Name:39
1693 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[2].Name:39
1694 msgid "The Persians"
1697 #: maps/scenarios/Sandbox - Athenians.xml:PlayerData[3].Name:39
1698 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[3].Name:39
1699 #: maps/scenarios/Sandbox - Spartans.xml:PlayerData[3].Name:39
1703 #: maps/scenarios/Sandbox - Athenians.xml:Name:39
1704 msgid "Sandbox - The Athenians"
1707 #: maps/scenarios/Sandbox - Britons.xml:Description:39 maps/scenarios/Sandbox
1708 #: - Gauls.xml:Description:39
1709 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1712 #: maps/scenarios/Sandbox - Britons.xml:PlayerData[3].Name:39
1713 #: maps/scenarios/Sandbox - Gauls.xml:PlayerData[3].Name:39
1714 msgid "Roman Interlopers"
1717 #: maps/scenarios/Sandbox - Britons.xml:Name:39
1718 msgid "Sandbox - The Britons"
1721 #: maps/scenarios/Sandbox - Carthaginians.xml:Description:39
1722 msgid "Explore the Carthaginian Buildings and Units."
1725 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[0].Name:39
1726 #: maps/scenarios/Serengeti.xml:PlayerData[0].Name:27
1730 #: maps/scenarios/Sandbox - Carthaginians.xml:PlayerData[1].Name:39
1731 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[1].Name:39
1735 #: maps/scenarios/Sandbox - Carthaginians.xml:Name:39
1736 msgid "Sandbox - The Carthaginians"
1739 #: maps/scenarios/Sandbox - Gauls.xml:Name:39
1740 msgid "Sandbox - The Gauls"
1743 #: maps/scenarios/Sandbox - Iberians.xml:Description:39
1744 msgid "A demo map for the Iberians."
1747 #: maps/scenarios/Sandbox - Iberians.xml:Name:39
1748 msgid "Sandbox - The Iberians"
1751 #: maps/scenarios/Sandbox - Macedonians.xml:Description:39
1753 "Play with the Macedonians faction in a non-threatening sandbox environment."
1756 #: maps/scenarios/Sandbox - Macedonians.xml:PlayerData[0].Name:39
1757 msgid "The Macedonians"
1760 #: maps/scenarios/Sandbox - Macedonians.xml:Name:39
1761 msgid "Sandbox - The Macedonians"
1764 #: maps/scenarios/Sandbox - Mauryans.xml:Description:39
1765 msgid "Mauryan Indian faction showcase map."
1768 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[0].Name:39
1769 msgid "Mauryan Indians"
1772 #: maps/scenarios/Sandbox - Mauryans.xml:PlayerData[1].Name:39
1776 #: maps/scenarios/Sandbox - Mauryans.xml:Name:39
1777 msgid "Sandbox - The Mauryans"
1780 #: maps/scenarios/Sandbox - Persians.xml:Description:39
1781 msgid "Demo Map. Play with the Persian civilisation in a sandbox setting."
1784 #: maps/scenarios/Sandbox - Persians.xml:PlayerData[0].Name:39
1788 #: maps/scenarios/Sandbox - Persians.xml:Name:39
1789 msgid "Sandbox - The Persians"
1792 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Description:39
1794 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
1797 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[0].Name:39
1798 msgid "Ptolemy \"Savior\""
1801 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[2].Name:39
1805 #: maps/scenarios/Sandbox - Ptolemies 2.xml:PlayerData[3].Name:39
1809 #: maps/scenarios/Sandbox - Ptolemies 2.xml:Name:39
1810 msgid "Sandbox - The Ptolemaic Egyptians 2"
1813 #: maps/scenarios/Sandbox - Ptolemies.xml:Description:39
1814 #: maps/skirmishes/Sporades Islands (2).xml:Description:39
1815 msgid "An islands map good for intense naval combat."
1818 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[0].Name:39
1819 msgid "Ptolemaios A' Soter"
1822 #: maps/scenarios/Sandbox - Ptolemies.xml:PlayerData[1].Name:39
1826 #: maps/scenarios/Sandbox - Ptolemies.xml:Name:39
1827 msgid "Sandbox - The Ptolemaic Egyptians"
1830 #: maps/scenarios/Sandbox - Romans.xml:Description:39
1831 msgid "A sandbox scenario for players to try out the Roman civilisation."
1834 #: maps/scenarios/Sandbox - Romans.xml:Name:39
1835 msgid "Sandbox - The Republican Romans"
1838 #: maps/scenarios/Sandbox - Seleucids.xml:Description:39
1839 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
1842 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[0].Name:39
1843 msgid "The Seleucids"
1846 #: maps/scenarios/Sandbox - Seleucids.xml:PlayerData[1].Name:39
1847 msgid "The Ptolemies"
1850 #: maps/scenarios/Sandbox - Seleucids.xml:Name:39
1851 msgid "Sandbox - The Seleucids"
1854 #: maps/scenarios/Sandbox - Spartans.xml:Description:39
1856 "Play with the Spartans faction in a non-threatening sandbox environment."
1859 #: maps/scenarios/Sandbox - Spartans.xml:Name:39
1860 msgid "Sandbox - The Spartans"
1863 #: maps/scenarios/Savanna Ravine.xml:Name:39
1864 msgid "Savanna Ravine"
1867 #: maps/scenarios/Savanna Ravine.xml:Description:39
1869 "A wide-open Savanna map with a small ravine running down the center, which "
1873 #: maps/scenarios/Serengeti.xml:PlayerData[1].Name:27
1877 #: maps/scenarios/Serengeti.xml:PlayerData[2].Name:27
1881 #: maps/scenarios/Serengeti.xml:PlayerData[3].Name:27
1885 #: maps/scenarios/Serengeti.xml:Description:27
1887 "The African serengeti has herds of animals criss crossing the plain. Mineral"
1888 " wealth is bountiful and wood is in full supply."
1891 #: maps/scenarios/Serengeti.xml:Name:27
1895 #: maps/scenarios/Ship Formations.xml:Description:27
1896 msgid "Ship formations mockup."
1899 #: maps/scenarios/Ship Formations.xml:PlayerData[0].Name:27
1903 #: maps/scenarios/Ship Formations.xml:Name:27
1904 msgid "Ship Formations"
1907 #: maps/scenarios/Siwa Oasis.xml:Description:27
1909 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
1910 " mountainous spokes that divide the home territories of each player."
1913 #: maps/scenarios/Siwa Oasis.xml:Name:27
1917 #: maps/scenarios/Territory Demo.xml:Description:27
1918 msgid "A demo map showing the territory effects of each type of structure."
1921 #: maps/scenarios/Territory Demo.xml:Name:27
1922 msgid "Territory Demo"
1925 #: maps/scenarios/The Massacre of Delphi.xml:Description:39
1927 "The Celts invade Greece. Fight through the central valley or cut through the"
1928 " rich highlands in order to secure the lands around Delphi!"
1931 #: maps/scenarios/The Massacre of Delphi.xml:Name:39
1932 msgid "Massacre of Delphi"
1935 #: maps/scenarios/The Persian Gates.xml:Description:27
1937 "\"It has always been the Greek Dream to go East.\"\n"
1939 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
1941 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
1944 #: maps/scenarios/The Persian Gates.xml:PlayerData[0].Name:27
1945 msgid "Alexandros Megas"
1948 #: maps/scenarios/The Persian Gates.xml:PlayerData[1].Name:27
1952 #: maps/scenarios/The Persian Gates.xml:PlayerData[2].Name:27
1953 msgid "Ariobarzanes"
1956 #: maps/scenarios/The Persian Gates.xml:PlayerData[3].Name:27
1960 #: maps/scenarios/The Persian Gates.xml:Name:27
1961 msgid "The Persian Gates"
1964 #: maps/scenarios/Third Macedonian War.xml:Description:27
1966 "The Romans encroach upon Macedonian lands for the third and final time. Can "
1967 "the once-proud Macedonians prevail against the Roman juggernaut?"
1970 #: maps/scenarios/Third Macedonian War.xml:PlayerData[0].Name:27
1971 msgid "Lucius Aemilius Paullus"
1974 #: maps/scenarios/Third Macedonian War.xml:PlayerData[1].Name:27
1975 msgid "Perseus of Macedon"
1978 #: maps/scenarios/Third Macedonian War.xml:PlayerData[2].Name:27
1979 msgid "Greek Allies"
1982 #: maps/scenarios/Third Macedonian War.xml:Name:27
1983 msgid "Third Macedonian War"
1986 #: maps/scenarios/Treasure Islands.xml:Description:39
1988 "Search treasures on small islands and on the water. Collect more treasures "
1989 "than your opponent to win."
1992 #: maps/scenarios/Treasure Islands.xml:Name:39
1993 msgid "Treasure Islands"
1996 #: maps/scenarios/Triggers_demo.xml:Description:39
1998 "Demo map listening to various triggers and printing warning messages about "
2002 #: maps/scenarios/Triggers_demo.xml:Name:39
2003 msgid "Triggers Demo"
2006 #: maps/scenarios/Tropical Island.xml:Description:39
2007 msgid "Multiplayer map. A tropical paradise."
2010 #: maps/scenarios/Tropical Island.xml:Name:39
2011 msgid "Tropical Island"
2014 #: maps/scenarios/Units_demo.xml:Name:28
2018 #: maps/scenarios/Units_demo.xml:Description:28
2019 msgid "Every unit in the game."
2022 #: maps/scenarios/WallTest.xml:Description:27
2023 #: maps/scenarios/_default.xml:Description:28 maps/scenarios/temperate
2024 #: map.xml:Description:27
2025 msgid "Give an interesting description of your map."
2028 #: maps/scenarios/WallTest.xml:Name:27
2032 #: maps/scenarios/Walls.xml:Description:27
2036 #: maps/scenarios/Walls.xml:Name:27
2040 #: maps/scenarios/We are Legion.xml:Name:27
2041 msgid "We Are Legion"
2044 #: maps/scenarios/We are Legion.xml:Description:27
2045 msgid "A quick battle demo map using Roman legionnaires."
2048 #: maps/scenarios/_default.xml:Name:28
2052 #: maps/scenarios/reservoir.xml:Description:27
2053 msgid "A demo showing water planes."
2056 #: maps/scenarios/reservoir.xml:Name:27
2060 #: maps/scenarios/road demo.xml:Description:27
2061 msgid "Demo map showcasing Temperate Road decals."
2064 #: maps/scenarios/road demo.xml:Name:27
2065 msgid "Road Decals Demo"
2068 #: maps/scenarios/shipattacks.xml:Description:27
2069 msgid "Move ships around. Attack other ships."
2072 #: maps/scenarios/shipattacks.xml:Name:27
2076 #: maps/scenarios/temperate map.xml:Name:27
2077 msgid "Base Temperate Map"
2080 #: maps/skirmishes/Acropolis Bay (2).xml:Description:39
2082 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2084 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
2087 #: maps/skirmishes/Acropolis Bay (2).xml:Name:39
2088 msgid "Acropolis Bay (2)"
2091 #: maps/skirmishes/Alpine_Mountains_(3).xml:Description:40
2093 "A map filled with impassable mountains and a great number of natural "
2097 #: maps/skirmishes/Alpine_Mountains_(3).xml:Name:40
2098 msgid "Alpine Mountains (3)"
2101 #: maps/skirmishes/Alpine_Valleys_(2).xml:Description:39
2103 "The high peaks and valleys of the Alps.\n"
2105 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
2108 #: maps/skirmishes/Alpine_Valleys_(2).xml:Name:39
2109 msgid "Alpine Valleys (2)"
2112 #: maps/skirmishes/Bactria (2).xml:Description:39
2114 "The arid and mineral-rich lands of Bactria (modern-day Afghanistan) at the foot of the Hindu Kush mountains.\n"
2116 "The center of the map is a dried up mountain. On either side are mountains and foothills pierced by treacherous passes and old trade routes."
2119 #: maps/skirmishes/Bactria (2).xml:Name:39
2123 #: maps/skirmishes/Barcania (3).xml:Name:27
2124 msgid "Barcania (3)"
2127 #: maps/skirmishes/Barcania (3).xml:Description:27
2129 "A wild and wooded isle, full of forests, gold, and mystery… mountains, "
2130 "seas, and thick forests make for a very dynamic and fast-paced 3-player map "
2131 "with lots of potential for skirmishing and guerilla warfare as well as tough"
2132 " defensive fighting or aggressive maneuvers."
2135 #: maps/skirmishes/Belgian Bog (2).xml:Description:39
2137 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2139 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
2142 #: maps/skirmishes/Belgian Bog (2).xml:Name:39
2143 msgid "Belgian Bog (2)"
2146 #: maps/skirmishes/Caspian Sea (2v2).xml:Description:39
2148 "Two teams face off across a long, very large saltwater lake.\n"
2150 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
2153 #: maps/skirmishes/Caspian Sea (2v2).xml:Name:39
2154 msgid "Caspian Sea (2v2)"
2157 #: maps/skirmishes/Corinthian Isthmus (2).xml:Name:39
2158 msgid "Corinthian Isthmus (2)"
2161 #: maps/skirmishes/Corinthian Isthmus (4).xml:Name:40
2162 msgid "Corinthian Isthmus (4)"
2165 #: maps/skirmishes/Corsica and Sardinia (4).xml:Description:39
2167 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
2169 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
2172 #: maps/skirmishes/Corsica and Sardinia (4).xml:Name:39
2173 msgid "Corsica and Sardinia (4)"
2176 #: maps/skirmishes/Cycladic Archipelago (2).xml:Description:39
2177 msgid "A \"small island\"-style map set in the Aegean Sea."
2180 #: maps/skirmishes/Cycladic Archipelago (2).xml:Name:39
2181 msgid "Cycladic Archipelago (2)"
2184 #: maps/skirmishes/Cycladic Archipelago (3).xml:Description:39
2186 "A \"small island\"-style map set in the Aegean Sea.\n"
2188 "Map size: Very Large"
2191 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[0].Name:39
2195 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[1].Name:39
2199 #: maps/skirmishes/Cycladic Archipelago (3).xml:PlayerData[2].Name:39
2203 #: maps/skirmishes/Cycladic Archipelago (3).xml:Name:39
2204 msgid "Cycladic Archipelago (3)"
2207 #: maps/skirmishes/Death Canyon (2).xml:Description:39
2209 "A deep rocky canyon slicing through the desert.\n"
2211 "Each player starts their colony on a plateau on either side of the ravine."
2214 #: maps/skirmishes/Death Canyon (2).xml:Name:39
2215 msgid "Death Canyon (2)"
2218 #: maps/skirmishes/Deccan Plateau (2).xml:Description:39
2220 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2222 "Each player starts the match with a free farmstead and free storehouse.\n"
2224 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2227 #: maps/skirmishes/Deccan Plateau (2).xml:Name:39
2228 msgid "Deccan Plateau (2)"
2231 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Description:40
2233 "A foggy alpine landscape becomes a battleground as each team has an ally "
2234 "squashed precariously between two enemies. Two forest cliffs overlook the "
2235 "center lake, accessible from the sides of the map."
2238 #: maps/skirmishes/Dueling Cliffs (3v3).xml:Name:40
2239 msgid "Dueling Cliffs (3v3)"
2242 #: maps/skirmishes/Forest Battle (4).xml:Description:40
2244 "A forest battle map where all players fight for supremacy and control over "
2248 #: maps/skirmishes/Forest Battle (4).xml:Name:40
2249 msgid "Forest Battle (4)"
2252 #: maps/skirmishes/Gallic Fields (3).xml:Description:39
2254 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2256 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2258 "Watch out for Romans passing by!"
2261 #: maps/skirmishes/Gallic Fields (3).xml:Name:39
2262 msgid "Gallic Fields (3)"
2265 #: maps/skirmishes/Gambia River (3).xml:Description:39
2267 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2269 "(Warning: Large map. Good computer specs recommended)"
2272 #: maps/skirmishes/Gambia River (3).xml:Name:39
2273 msgid "Gambia River (3)"
2276 #: maps/skirmishes/Golden Island (2).xml:Description:40
2278 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2279 "can access the center via a narrow strip of land or via boat."
2282 #: maps/skirmishes/Golden Island (2).xml:Name:40
2283 msgid "Golden Island (2)"
2286 #: maps/skirmishes/Golden Oasis (2).xml:Description:39
2288 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2290 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2293 #: maps/skirmishes/Golden Oasis (2).xml:Name:39
2294 msgid "Gold Oasis (2)"
2297 #: maps/skirmishes/Greek Acropolis (2).xml:Description:39
2298 #: maps/skirmishes/Greek Acropolis Night (2).xml:Description:39
2300 "Two factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2302 "Scout the lands to find free treasures and to secure new resources."
2305 #: maps/skirmishes/Greek Acropolis (2).xml:Name:39
2306 msgid "Greek Acropolis (2)"
2309 #: maps/skirmishes/Greek Acropolis (4).xml:Description:39
2311 "Three factions find themselves perched safely atop large rocky plateaus, or acropolises, whereas the fourth one is separated from their foes by a river branch.\n"
2313 "Scout the lands to find free treasures and to secure new resources.."
2316 #: maps/skirmishes/Greek Acropolis (4).xml:Name:39
2317 msgid "Greek Acropolis (4)"
2320 #: maps/skirmishes/Greek Acropolis Night (2).xml:Name:39
2321 msgid "Greek Acropolis Night (2)"
2324 #: maps/skirmishes/Libyan Oases (4).xml:Description:39
2326 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2328 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2331 #: maps/skirmishes/Libyan Oases (4).xml:Name:39
2332 msgid "Libyan Oases (4)"
2335 #: maps/skirmishes/Libyan Oasis (2).xml:Description:39
2337 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2339 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt.\n"
2341 "Iberians do not receive their circuit walls here. Instead, all factions receive 4 free Defense Towers."
2344 #: maps/skirmishes/Libyan Oasis (2).xml:Name:39
2345 msgid "Libyan Oasis (2)"
2348 #: maps/skirmishes/Lorraine Plain (2).xml:Description:40
2350 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2352 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2354 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2357 #: maps/skirmishes/Lorraine Plain (2).xml:Name:40
2358 msgid "Lorraine Plain (2)"
2361 #: maps/skirmishes/Median Oasis (2).xml:Description:39 maps/skirmishes/Median
2362 #: Oasis (4).xml:Description:39
2364 "A large oasis acts as the hub of mountainous spokes that divide the home "
2365 "territories of each player."
2368 #: maps/skirmishes/Median Oasis (2).xml:Name:39
2369 msgid "Median Oasis (2)"
2372 #: maps/skirmishes/Median Oasis (4).xml:Name:39
2373 msgid "Median Oasis (4)"
2376 #: maps/skirmishes/Mediterranean Cove (2).xml:Description:39
2378 "A sheltered natural harbour on the Mediterranean coast provides the "
2379 "resources for battle."
2382 #: maps/skirmishes/Mediterranean Cove (2).xml:Name:39
2383 msgid "Mediterranean Coves (2)"
2386 #: maps/skirmishes/Neareastern Badlands (2).xml:Description:39
2387 #: maps/skirmishes/Neareastern Badlands (4).xml:Description:39
2389 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
2391 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
2393 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
2396 #: maps/skirmishes/Neareastern Badlands (2).xml:Name:39
2397 msgid "Neareastern Badlands (2)"
2400 #: maps/skirmishes/Neareastern Badlands (4).xml:Name:39
2401 msgid "Neareastern Badlands (4)"
2404 #: maps/skirmishes/Nile River (4).xml:Description:39
2406 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
2407 "cluster near the river, while mineral resources can be found in the desert "
2411 #: maps/skirmishes/Nile River (4).xml:Name:39
2412 msgid "Nile River (4)"
2415 #: maps/skirmishes/Northern Island (2).xml:Description:40
2417 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
2418 "One player starts in the Mountains to the West, the other player starts near"
2419 " the Bay in the East."
2422 #: maps/skirmishes/Northern Island (2).xml:Name:40
2423 msgid "Northern Island (2)"
2426 #: maps/skirmishes/Persian Highlands (4).xml:Description:39
2428 "A dry central basin rich in minerals surrounded by rocky hills and "
2432 #: maps/skirmishes/Persian Highlands (4).xml:Name:39
2433 msgid "Persian Highlands (4)"
2436 #: maps/skirmishes/Punjab (2).xml:Description:40
2438 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
2440 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
2443 #: maps/skirmishes/Punjab (2).xml:Name:40
2447 #: maps/skirmishes/Saharan Oases (4).xml:Description:39
2449 "A desert biome map where each player has founded their colony at their own lush oasis.\n"
2451 "The rest of the map is generally wide-open and barren."
2454 #: maps/skirmishes/Saharan Oases (4).xml:Name:39
2455 msgid "Saharan Oases (4)"
2458 #: maps/skirmishes/Sahel (4).xml:Description:39
2460 "Situated Southside of the Atlas mountain range in North Africa.\n"
2462 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
2465 #: maps/skirmishes/Sahel (4).xml:Name:39
2469 #: maps/skirmishes/Savanna River.xml:Description:39
2470 msgid "A large savanna is bisected by a narrow jungle stream."
2473 #: maps/skirmishes/Savanna River.xml:Name:39
2474 msgid "Savanna River (2)"
2477 #: maps/skirmishes/Sicilia (2).xml:Description:39
2478 msgid "The large Mediterranean island of Sicily is open for conquest."
2481 #: maps/skirmishes/Sicilia (2).xml:Name:39
2485 #: maps/skirmishes/Sicilia_Nomad.xml:Description:35
2487 "The large Mediterranean island of Sicily is open for conquest.\n"
2488 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
2491 #: maps/skirmishes/Sicilia_Nomad.xml:Name:35
2492 msgid "Sicilia Nomad (2)"
2495 #: maps/skirmishes/Siwa Oasis (2).xml:Description:40
2497 "A dual oasis map with nearly all of the wood and animal resources concentrated in the middle of the map. Farmlands ring the oases sucking up what little moisture can be had.\n"
2499 "Stone and Metal can only be found in the rocky hinterlands. Treasures, if enabled, can be found scattered in the nearby deserts."
2502 #: maps/skirmishes/Siwa Oasis (2).xml:Name:40
2503 msgid "Siwa Oasis (2)"
2506 #: maps/skirmishes/Skirmish Demo.xml:Description:39
2507 msgid "A demo Skirmish map."
2510 #: maps/skirmishes/Skirmish Demo.xml:Name:39
2511 msgid "Skirmish Demo"
2514 #: maps/skirmishes/Sporades Islands (2).xml:Name:39
2515 msgid "Sporades Islands (2)"
2518 #: maps/skirmishes/Syria (2).xml:Description:39
2520 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
2522 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
2525 #: maps/skirmishes/Syria (2).xml:Name:39
2529 #: maps/skirmishes/Team Oasis - 2v2.xml:Description:39
2531 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
2532 " provide much-needed boost in farming, but foraging and hunting are in short"
2536 #: maps/skirmishes/Team Oasis - 2v2.xml:Name:39
2537 msgid "Team Oasis (2v2)"
2540 #: maps/skirmishes/Thessalian Plains (4).xml:Description:39
2542 "The rolling Thessalian plain is traversed with narrow streams, easily "
2543 "forded. Wide-open spaces allow for massive expansion, while each player "
2544 "starts the match safe atop a large acropolis."
2547 #: maps/skirmishes/Thessalian Plains (4).xml:Name:39
2548 msgid "Thessalian Plains (4)"
2551 #: maps/skirmishes/Tuscan Acropolis (4).xml:Description:40
2553 "Four factions find themselves perched safely atop large rocky plateaus, or acropolises.\n"
2555 "Scout the lands to find free treasures and to secure new resources."
2558 #: maps/skirmishes/Tuscan Acropolis (4).xml:Name:40
2559 msgid "Tuscan Acropolis (4)"
2562 #: maps/skirmishes/Two Seas (6).xml:Description:40
2564 "A large tropic map with two seas to the East and to the West. Good for two "
2565 "teams of three players or three teams of two players."
2568 #: maps/skirmishes/Two Seas (6).xml:Name:40
2569 msgid "Two Seas (6)"
2572 #: maps/skirmishes/Watering Holes (4).xml:Description:39
2574 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up.\n"
2576 "Note: This is a very small \"fast and furious\" map. Iberians do not start with their custom circuit walls."
2579 #: maps/skirmishes/Watering Holes (4).xml:Name:39
2580 msgid "Watering Holes (4)"
2583 #: maps/skirmishes/Zagros Mountains (2).xml:Description:39
2585 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media.\n"
2587 "Players start the match near the Persian Gulf in their own province with 1 free Temple. \n"
2589 "Access to untapped resources and territories can be found through the rugged hinterlands."
2592 #: maps/skirmishes/Zagros Mountains (2).xml:Name:39
2593 msgid "Zagros Mountains (2)"