1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:52+0000\n"
12 "Last-Translator: Vahe Avagyan, 2019\n"
13 "Language-Team: Armenian (http://app.transifex.com/wildfire-games/0ad/language/hy/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: maps/random/aegean_sea.jsonsettings.Description
21 msgid "Players start on two sides of a sea with scattered islands."
24 #: maps/random/aegean_sea.jsonsettings.Name
28 #: maps/random/african_plains.jsonsettings.Description
30 "The central region of the vast continent of Africa, birthplace of humanity. "
31 "Players start in a lush area teeming with vegetation and wildlife."
34 #: maps/random/african_plains.jsonsettings.Name
35 msgid "African Plains"
38 #: maps/random/alpine_lakes.jsonsettings.Description
40 "High Alpine mountains surrounding deep valleys strung with mountain streams "
41 "and finger-like lakes."
44 #: maps/random/alpine_lakes.jsonsettings.Name
48 #: maps/random/alpine_valley.jsonsettings.Description
49 msgid "High Alpine mountains bordering deep valleys."
52 #: maps/random/alpine_valley.jsonsettings.Name
56 #: maps/random/ambush.jsonsettings.Description
58 "High bluffs overlook the terrain below. Bountiful resources await on the "
59 "cliffs, but beware of enemies planning an ambush."
62 #: maps/random/ambush.jsonsettings.Name
66 #: maps/random/anatolian_plateau.jsonsettings.Description
68 "An indefensible open land with little wood and stone, representing the "
69 "central basin of Asia Minor."
72 #: maps/random/anatolian_plateau.jsonsettings.Name
73 msgid "Anatolian Plateau"
76 #: maps/random/archipelago.jsonsettings.Description
78 "A maze of islands of different sizes and shapes. Players start with more "
82 #: maps/random/archipelago.jsonsettings.Name
86 #: maps/random/arctic_summer.jsonsettings.Description
88 "Summer has arrived to the cold regions of the north and with it have many "
89 "animals, profiting from its milder climate. Wolves, ever present, have shed "
90 "their winter clothes; deer, hares and muskox populate the plains. The last "
91 "traces of winter are rapidly disappearing, only to reappear very soon."
94 #: maps/random/arctic_summer.jsonsettings.Name
98 #: maps/random/ardennes_forest.jsonsettings.Description
100 "Each player starts deep in the forest.\n"
102 "The Ardennes is a region of extensive forests, rolling hills and ridges formed within the Givetian Ardennes mountain range, primarily in modern day Belgium and Luxembourg. The region took its name from the ancient Silva, a vast forest in Roman times called Arduenna Silva."
105 #: maps/random/ardennes_forest.jsonsettings.Name
106 msgid "Ardennes Forest"
109 #: maps/random/atlas_mountains.jsonsettings.Description
111 "A rugged land with small room for buildings with scarce wood. Represents the"
112 " mountain range in the Northwest Africa."
115 #: maps/random/atlas_mountains.jsonsettings.Name
116 msgid "Atlas Mountains"
119 #: maps/random/bahrain.jsonsettings.Description
121 "Bahrain, centre of the Dilmun civilization which fell in 800 BC, was in turn"
122 " controlled by Sumerians, Assyrians, Babylonians, Persians and other later "
123 "peoples. An island strategically placed in the Sinus Persicus (Persian Gulf)"
124 " and also centre of pearl trading due to its magnificent pearl fisheries, "
125 "Bahrain is never left unoccupied for long. But now, with the previous "
126 "occupants gone, the land prepares for war. Will you be the next Ruler of "
130 #: maps/random/bahrain.jsonsettings.Name
134 #: maps/random/belgian_uplands.jsonsettings.Description
136 "An experimental map with its heightmap generated by erosion to look more "
137 "natural. Not all seeds will be fair though! Tiny maps with 8 players may "
138 "take a while to generate."
141 #: maps/random/belgian_uplands.jsonsettings.Name
142 msgid "Belgian Uplands"
145 #: maps/random/botswanan_haven.jsonsettings.Description
147 "Botswanan Africa during the wet season, a land which was arid and "
148 "inhospitable just weeks before has come to life totally transformed. Herds "
149 "of zebras graze amid the tall, lush grasses in which lions lie waiting, "
150 "while in the shallow pools lurk fearsome crocodiles."
153 #: maps/random/botswanan_haven.jsonsettings.Name
154 msgid "Botswanan Haven"
157 #: maps/random/caledonian_meadows.jsonsettings.Description
159 "Fertile lands surrounded by harsh terrain.\n"
160 "Remains of recent snowfalls still haunt the forests, and torrential rivers from the snowmelt have barely died away.\n"
161 "Aiming at a realistic terrain, this map might not always be balanced."
164 #: maps/random/caledonian_meadows.jsonsettings.Name
165 msgid "Caledonian Meadows"
168 #: maps/random/cantabrian_highlands.jsonsettings.Description
170 "Each player starts on a hill surrounded by steep cliffs. Inspired by "
171 "Cantabria, a mountainous region in the north of the Iberian peninsula."
174 #: maps/random/cantabrian_highlands.jsonsettings.Name
175 msgid "Cantabrian Highlands"
178 #: maps/random/canyon.jsonsettings.Description
179 msgid "Players start around the map in deep canyons."
182 #: maps/random/canyon.jsonsettings.Name
186 #: maps/random/continent.jsonsettings.Description
187 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Description
188 msgid "All players starts on a continent surrounded by water."
191 #: maps/random/continent.jsonsettings.Name
192 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[0].Name
196 #: maps/random/corinthian_isthmus.jsonsettings.Description
198 "Two land masses connected by a narrow spit of land, called an 'Isthmus', "
199 "inspired by the eponymous area in Greece. Most of the stone on the map is in"
200 " the isthmus itself, making it vital to fight for its control."
203 #: maps/random/corinthian_isthmus.jsonsettings.Name
204 msgid "Corinthian Isthmus"
207 #: maps/random/corsica.jsonsettings.Description
209 "The players start on two opposing islands, both with a very jagged relief "
210 "that will make landing difficult."
213 #: maps/random/corsica.jsonsettings.Name
214 msgid "Corsica vs Sardinia"
217 #: maps/random/cycladic_archipelago.jsonsettings.Description
219 "Each player starts on an island surrounded by water.\n"
221 "The Cyclades is an island group in the Aegean Sea, south-east of the mainland of Greece. They are one of the island groups which constitute the Aegean archipelago. The name refers to the islands around the sacred island of Delos. The Cyclades comprise about 220 islands. The islands are peaks of a submerged mountainous terrain, with the exception of two volcanic islands, Milos and Santorini. The climate is generally dry and mild, but with the exception of Naxos the soil is not very fertile."
224 #: maps/random/cycladic_archipelago.jsonsettings.Name
225 msgid "Cycladic Archipelago"
228 #: maps/random/danubius.jsonsettings.Daytime[0].Description
229 msgid "Bright daylight illuminates the scene."
232 #: maps/random/danubius.jsonsettings.Daytime[0].Name
236 #: maps/random/danubius.jsonsettings.Daytime[1].Description
237 msgid "Attackers are covered by the darkness of the night."
240 #: maps/random/danubius.jsonsettings.Daytime[1].Name
244 #: maps/random/danubius.jsonsettings.Description
246 "Players start along the banks of the river Danube in the period following "
247 "the expansion into Pannonia by the Celtic Boii tribe. Seeking to consolidate"
248 " their hold on this land, celtic reinforcements have been sent to root out "
249 "the remaining foreign cultures. Players not only have to vie for power "
250 "amongst themselves, but also beat back these ruthless invaders. Ultimately, "
251 "the Boii were defeated by the rising power of the Dacians, hence leading to "
252 "the reemergence of the Geto-Dacian Confederation under King Burebista."
255 #: maps/random/danubius.jsonsettings.Name
259 #: maps/random/deep_forest.jsonsettings.Description
260 msgid "A deep dark forest in Germania."
263 #: maps/random/deep_forest.jsonsettings.Name
267 #: maps/random/dodecanese.jsonsettings.Description
269 "Controlling access to the Aegean Sea from the east, the Dodecanese have been"
270 " subject to numerous yet short-lived invasions. Ultimately consolidating "
271 "power with Rhodes at their lead, these islands developed into great "
272 "maritime, commercial and cultural centers. Will you achieve the same?"
275 #: maps/random/dodecanese.jsonsettings.Name
279 #: maps/random/elephantine.jsonsettings.Description
281 "Forming the traditional frontier between ancient Kush and Egypt, the "
282 "fortified Island of Elephantine was situated on the Nile River at the first "
283 "cataract. As the border between Upper Egypt and Lower Nubia, Elephantine "
284 "became an important way-station for the trade in ivory and other goods. It "
285 "was considered to be the home of the god Khnum, guardian of the source of "
286 "the Nile, and boasted an impressive temple complex."
289 #: maps/random/elephantine.jsonsettings.Name
293 #: maps/random/empire.jsonsettings.Description
295 "A neighboring province has pledged alegiance to your rule. It's up to you to command them to victory.\n"
296 "[color=\"yellow\"]Caution! If nomad mode is disabled, each player will start with two civic centers.[/color]"
299 #: maps/random/empire.jsonsettings.Name
301 msgstr "Կայսրություն"
303 #: maps/random/english_channel.jsonsettings.Description
305 "Players start in either northern France or southern Britain while the "
306 "English channel separates them."
309 #: maps/random/english_channel.jsonsettings.Name
310 msgid "English Channel"
311 msgstr "Անգլիական նեղուց"
313 #: maps/random/extinct_volcano.jsonsettings.Description
315 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
317 "A once fertile valley, desolated by the eruption of the long-dormant volcano in the heart of the region. Following years of empty, scorched deadness, signs of life started reappearing and spreading. Now the land is half-way to the full lushness of its former era. Alas, it is not to be: following a long stretch of drought, interminable rains have set in in the higher regions to the north. Water levels are rising at drastic levels, slowly forcing players to seek the high ground of the lesser, extinct volcanoes or the now again dormant great cone."
320 #: maps/random/extinct_volcano.jsonsettings.Name
321 msgid "Extinct Volcano"
322 msgstr "Հանգած հրաբուխ"
324 #: maps/random/extinct_volcano_triggers.js:59
325 msgid "It keeps on raining, we will have to evacuate soon!"
328 #: maps/random/extinct_volcano_triggers.js:60
329 msgid "The rivers are standing high, we need to find a safe place!"
332 #: maps/random/extinct_volcano_triggers.js:61
333 msgid "We have to find dry ground, our lands will drown soon!"
336 #: maps/random/extinct_volcano_triggers.js:62
337 msgid "The lakes start swallowing the land, we have to find shelter!"
340 #: maps/random/fields_of_meroe.jsonsettings.Description
342 "The “Island of Meroë”, a vast peninsula flanked by the Nile and Atbarah "
343 "rivers, formed the heartland of ancient Kush. Where the harsh deserts start "
344 "making way for the semi-arid savannahs and small acacia forests dot the "
345 "landscape. The area is rich in resources and the ever-present Nile brings "
346 "life, but grave threats loom on the opposite riverbank."
349 #: maps/random/fields_of_meroe.jsonsettings.Name
350 msgid "Fields of Meroë"
353 #: maps/random/flood.jsonsettings.Description
355 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DON'T WORK WITH RISING WATER[/color]\n"
357 "A great flood moves across the valley. At some point you have to evacuate your units and use ships to reach the mainland and the other players."
360 #: maps/random/flood.jsonsettings.Name
364 #: maps/random/flood.jsonsettings.WaterLevels[0].Description
365 msgid "The water rises. The homeislands will become uninhabitable."
368 #: maps/random/flood.jsonsettings.WaterLevels[0].Name
372 #: maps/random/flood.jsonsettings.WaterLevels[1].Description
374 "The water doesn't rise. Ships and troops can battle in chest deep waters."
377 #: maps/random/flood.jsonsettings.WaterLevels[1].Name
381 #: maps/random/flood.jsonsettings.WaterLevels[2].Description
383 "The water doesn't rise. You have to use ships to travel to the mainland."
386 #: maps/random/flood.jsonsettings.WaterLevels[2].Name
390 #: maps/random/flood_triggers.js:11
392 "The flood continues. Soon the waters will swallow the land. You should "
393 "evacuate the units."
396 #: maps/random/fortress.jsonsettings.Description
397 msgid "Players start in a ready-made fortress with piles of resources."
400 #: maps/random/fortress.jsonsettings.Name
404 #: maps/random/frontier.jsonsettings.Description
405 msgid "A wild, unknown landscape awaits rival explorers."
408 #: maps/random/frontier.jsonsettings.Name
412 #: maps/random/gear.jsonsettings.Description
413 msgid "A land with waterways decorated in a manner similar to spider web."
416 #: maps/random/gear.jsonsettings.Name
420 #: maps/random/guadalquivir_river.jsonsettings.Description
422 "Players start in the shores of the Mediterranean Sea with a river flowing between them.\n"
424 "The Guadalquivir is the fifth longest river in the Iberian peninsula and the second longest river with its entire length in Spain. The Guadalquivir river is the only great navigable river in Spain. Currently it is navigable to Seville, but in Roman times it was navigable to Cordoba. The ancient city of Tartessos was said to have been located at the mouth of the Guadalquivir, although its site has not yet been found."
427 #: maps/random/guadalquivir_river.jsonsettings.Name
428 msgid "Guadalquivir River"
431 #: maps/random/gulf_of_bothnia.jsonsettings.Description
433 "Players start around a gulf dotted with small islands.\n"
435 "The Gulf of Bothnia is the northernmost arm of the Baltic Sea."
438 #: maps/random/gulf_of_bothnia.jsonsettings.Name
439 msgid "Gulf of Bothnia"
442 #: maps/random/harbor.jsonsettings.Description
444 "Players start with some light fishing opportunities in the calm waters of a "
445 "sheltered harbor. A large bounty of seafood lays beyond the protective "
446 "cliffs in the deep ocean. Small passages at the base of the cliffs make for "
447 "tight fighting and easy fortification. Will you fight your way through the "
448 "narrow passageways or take to the sea?"
451 #: maps/random/harbor.jsonsettings.Name
455 #: maps/random/hellas.jsonsettings.Description
457 "Hellas, home to the Greeks and through them birthplace to the foundation of "
458 "western civilization. Yet the land lacks unity, countless city-states vie "
459 "for dominance. Will you lead your polis to glory and greatness or see it "
460 "fall into oblivion, erased from the histories?"
463 #: maps/random/hellas.jsonsettings.Name
467 #: maps/random/hells_pass.jsonsettings.Description
469 "A narrow pass between steep mountains promotes tight, defensive combat. With"
470 " bountiful resources far from the front lines, teams may choose to support "
471 "their exposed teammates financially, or retreat to more fertile, but less "
475 #: maps/random/hells_pass.jsonsettings.Name
479 #: maps/random/hyrcanian_shores.jsonsettings.Description
481 "Each player starts in a coastal area between forested hills and the Sea. "
482 "Inspired by the southern regions of the Caspian Sea known in Antiquity as "
486 #: maps/random/hyrcanian_shores.jsonsettings.Name
487 msgid "Hyrcanian Shores"
490 #: maps/random/india.jsonsettings.Description
492 "Central India just before the monsoon season - a parched land awaits the "
493 "life-bringing rain which is already two months late. Due to the extended "
494 "dryness and scorching heat, only the largest lake remains. The hardy trees "
495 "which have survived the climate are spread out, yet not too scarce."
498 #: maps/random/india.jsonsettings.Name
502 #: maps/random/island_stronghold.jsonsettings.Description
504 "Teams start off with nearly adjacent civic centers on a small island, "
505 "offering a fortified base from which to expand."
508 #: maps/random/island_stronghold.jsonsettings.Name
509 msgid "Island Stronghold"
512 #: maps/random/islands.jsonsettings.Description
513 msgid "Players start in small islands while there are many others around."
516 #: maps/random/islands.jsonsettings.Name
520 #: maps/random/jebel_barkal.jsonsettings.Description
522 "Starting near the fertile banks of the Nile, the players besiege the heavily"
523 " defended city Napata, which lies at the foot of the hill Jebel Barkal, the "
524 "“Pure Mountain”. It is the southern home of Amun and, according to Kushites "
525 "and Egyptians alike, the birthplace of man. Known as the “Throne of the Two "
526 "Lands”, the ancient religious capital of Napata lay in its shadow. This is "
527 "where kings were made – and unmade! Abutting a rich floodplain downstream "
528 "from the Fourth Cataract, this area became the breadbasket of ancient Kush."
531 #: maps/random/jebel_barkal.jsonsettings.Name
535 #: maps/random/jebel_barkal_triggers.js:605
536 msgid "Napata is attacking!"
539 #: maps/random/jebel_barkal_triggers.js:615
541 msgid "Napata will attack in %(time)s!"
544 #: maps/random/kerala.jsonsettings.Description
546 "Players start in the southwestern shores of India between a sea and "
550 #: maps/random/kerala.jsonsettings.Name
554 #: maps/random/lake.jsonsettings.Description
555 msgid "Players start around a lake in the center of the map."
558 #: maps/random/lake.jsonsettings.Name
562 #: maps/random/latium.jsonsettings.Description
564 "The Italian peninsula \n"
566 " Latium is the region of central western Italy in which the city of Rome was founded and grew to be the capital city of the Roman Empire. Latium was originally a small triangle of fertile, volcanic soil on which resided the tribe of the Latins. It was located on the left bank (east and south) of the Tiber river, extending northward to the Anio river (a left-bank tributary of the Tiber) and southeastward to the Pomptina Palus (Pontine Marshes, now the Pontine Fields) as far south as the Circeian promontory. The right bank of the Tiber was occupied by the Etruscan city of Veii, and the other borders were occupied by Italic tribes. Subsequently Rome defeated Veii and then its Italic neighbors, expanding Latium to the Apennine Mountains in the northeast and to the opposite end of the marsh in the southeast. The modern descendant, the Italian Regione of Lazio, also called Latium in Latin, and occasionally in modern English, is somewhat larger still, but not as much as double the original Latium."
569 #: maps/random/latium.jsonsettings.Name
573 #: maps/random/lions_den.jsonsettings.Description
575 "High cliffs protect each player's main base. Venturing into the unknown can "
576 "be risky, but necessary."
579 #: maps/random/lions_den.jsonsettings.Name
583 #: maps/random/lorraine_plain.jsonsettings.Description
585 "Players start in a nearly flat Gallic plain divided by a river and its "
589 #: maps/random/lorraine_plain.jsonsettings.Name
590 msgid "Lorraine Plain"
593 #: maps/random/lower_nubia.jsonsettings.Description
595 "Known in the Greco-Roman world as the Triakontaschoinos, Lower Nubia was the"
596 " area between the first and second cataracts of the Nile and formed the "
597 "traditional border region between Kush and Egypt. The scorching desert, "
598 "steep valleys and towering cliffs of the area make this an inhospitable "
599 "place to live, but the control of this ancient corridor was vital for any "
600 "power seeking to control the lucrative trade routes on the Nile and affords "
601 "access to the rich goldfields of the Nubian desert."
604 #: maps/random/lower_nubia.jsonsettings.Name
608 #: maps/random/mainland.jsonsettings.Description
609 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Description
610 msgid "A typical map without any water."
613 #: maps/random/mainland.jsonsettings.Name
614 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[8].Name
618 #: maps/random/marmara.jsonsettings.Description
620 "The Propontis (Sea of Marmara) connects the Pontus Euxinus (Black Sea) to "
621 "the Aegean Sea, and seperates Asia Minor from Thrace. To the south-west lies"
622 " the Hellespont (Dardanelles), at the entrance of which the ancient city of "
623 "Ilium (Troy) once stood. To the north-east lies the Bosporus Thraciae "
624 "(Bosporus strait) where in time the Greek city of Byzantium would be "
625 "founded, later to become the capital of the great Byzantine Empire under the"
626 " new name of Constantinople. Players start on fertile land with adequate "
630 #: maps/random/marmara.jsonsettings.Name
634 #: maps/random/mediterranean.jsonsettings.Description
636 "The Mediterranean, home to the Phoenicians, Greeks, Egyptians and later on "
637 "Romans. They took the rudimentary knowledge and principles of organisation "
638 "from Mesopotamia and forged it into something more, thereby shifting the "
639 "centre of learning and knowledge to the Mediterranean Coast, thus laying the"
640 " foundations of civilization as we know it today. The Mediterranean Sea is "
641 "almost completely enclosed by land: on the north by Gallia Transalpina "
642 "(Transalpine Gaul), Italia, Greece (Graecia) and Anatolia, on the east by "
643 "Syria, on the south by Libya and Mauritania, and on the west by Iberia. The "
644 "name Mediterranean is derived from Latin, but the Romans themselves "
645 "preferred the term 'Mare Internum' or even 'Mare Nostrum'."
648 #: maps/random/mediterranean.jsonsettings.Name
649 msgid "Mediterranean"
650 msgstr "Միջերկրական ծով"
652 #: maps/random/migration.jsonsettings.Description
654 "Players start in small islands in the eastern part of the map. There is a "
655 "big continent in the west ready for expansion."
658 #: maps/random/migration.jsonsettings.Name
659 #: maps/scenarios/migration.xml:Name:26
663 #: maps/random/neareastern_badlands.jsonsettings.Description
665 "A jumbled maze of cliffs, canyons, and rugged terrain with an oasis in the center\n"
667 "Cappadocia is a historical region in Central Anatolia. In the time of Herodotus, the Cappadocians were reported as occupying the whole region from Mount Taurus to the vicinity of the the Black Sea. Cappadocia, in this sense, was bounded in the south by the chain of the Taurus Mountains that separate it from Cilicia, to the east by the upper Euphrates and the Armenian Highland, to the north by Pontus, and to the west by Lycaonia and eastern Galatia. Cappadocia lies in eastern Anatolia. The relief consists of a high plateau over 1000 m in altitude that is pierced by volcanic peaks. Due to its inland location and high altitude, Cappadocia has a markedly continental climate, with hot dry summers and cold snowy winters. Rainfall is sparse and the region is largely semi-arid."
670 #: maps/random/neareastern_badlands.jsonsettings.Name
671 msgid "Neareastern Badlands"
674 #: maps/random/new_rms_test.jsonsettings.Description
675 msgid "A basic test of the random map generator - not playable."
678 #: maps/random/new_rms_test.jsonsettings.Name
682 #: maps/random/ngorongoro.jsonsettings.Description
684 "Ngorongoro Crater is the world's largest intact volcanic caldera and is one "
685 "of the Seven Natural Wonders of Africa. Due to it's climate, biodiversity "
686 "and history, Ngorongoro is believed by some to be Africa's Garden of Eden "
687 "and the birthplace of mankind."
690 #: maps/random/ngorongoro.jsonsettings.Name
694 #: maps/random/northern_lights.jsonsettings.Description
696 "Players start in a tough map to play with scarce wood and dangerous polar "
700 #: maps/random/northern_lights.jsonsettings.Name
701 msgid "Northern Lights"
704 #: maps/random/oasis.jsonsettings.Description
706 "Players start around a small oasis in the center of the map which holds much"
707 " of the available wood on the map."
710 #: maps/random/oasis.jsonsettings.Name
714 #: maps/random/persian_highlands.jsonsettings.Description
716 "A dry central plateau rich in minerals surrounded by rocky hills\n"
718 "The southern parts of Zagros Mountains were the heart of the Persian empires and population. Although the altitude is high, the southern parts are drier that the northern Zagros, leading to a semi-arid climate. Still there are some sparse oak forests in the higher grounds."
721 #: maps/random/persian_highlands.jsonsettings.Name
722 msgid "Persian Highlands"
725 #: maps/random/phoenician_levant.jsonsettings.Description
727 "Players start in the eastern part of the map while a great sea is located to"
731 #: maps/random/phoenician_levant.jsonsettings.Name
732 msgid "Phoenician Levant"
735 #: maps/random/polar_sea.jsonsettings.Daytime[0].Description
736 msgid "Scattered sunlight illuminates the scenery in a vivid red tone."
739 #: maps/random/polar_sea.jsonsettings.Daytime[0].Name
743 #: maps/random/polar_sea.jsonsettings.Daytime[1].Description
744 msgid "The scenery is illuminated by direct or indirect sunlight."
747 #: maps/random/polar_sea.jsonsettings.Daytime[1].Name
751 #: maps/random/polar_sea.jsonsettings.Description
753 "Players start in a cold polar region barren of vegetation. In the sea fish "
754 "and whales abound, while the fragile icy land teems with huntable walruses "
755 "and deadly wolves. These wolves, made ravenous by the harsh and forbidding "
756 "climate, drawn by the scent of prey, have started appearing in terrifying "
757 "numbers. A wise and strong ruler will not only achieve victory over his "
758 "enemies, but also keep the number of these beasts at bay, lest they "
759 "undermine his economy and cause his downfall. [color=\"red\"]Warning: It is "
760 "inadvisable to disable treasures, since there is no gatherable wood. Not "
761 "recommended for inexperienced players.[/color]"
764 #: maps/random/polar_sea.jsonsettings.Name
768 #: maps/random/pompeii.jsonsettings.Description
770 "Pompeii was an ancient Roman coastal city, in the Campania region of Italy. "
771 "Pompeii, along with much of the surrounding area, was mostly destroyed and "
772 "buried under 4 to 6 meters of volcanic ash and pumice in the eruption of "
773 "Mount Vesuvius in AD 79."
776 #: maps/random/pompeii.jsonsettings.Name
780 #: maps/random/pyrenean_sierra.jsonsettings.Description
782 "High mountains separating the enemies.\n"
784 "The Pyrenees is a great mountain range located between modern France and Spain."
787 #: maps/random/pyrenean_sierra.jsonsettings.Name
788 msgid "Pyrenean Sierra"
791 #: maps/random/ratumacos.jsonsettings.Description
793 "Players start on the banks of the River Sequana (Seine) in Northern Gaul "
794 "near the settlement of Ratumacos. Destined to become one of the largest and "
795 "most prosperous cities of Medieval Europe and one of the Anglo-Norman "
796 "dynasty capitals under the new name of Rouen, Ratumacos is still a peaceful "
797 "land - but not for long."
800 #: maps/random/ratumacos.jsonsettings.Name
804 #: maps/random/red_sea.jsonsettings.Description
806 "Historically, the Red Sea was a sea of many nations. Ideally situated for "
807 "trade with the Far East, it was coveted by all. Although dry, this land is "
808 "by no means inhospitable, and is amply provided with all resources."
811 #: maps/random/red_sea.jsonsettings.Name
815 #: maps/random/rhine_marshlands.jsonsettings.Description
817 "Shallow, passable wetlands with little room for building. Represents the "
818 "lowlands of the Rhine basin in Europe."
821 #: maps/random/rhine_marshlands.jsonsettings.Name
822 msgid "Rhine Marshlands"
825 #: maps/random/river_archipelago.jsonsettings.Description
827 "Narrow strips of lands are separated by waterways, leaving few and shallow "
828 "landbridges between them. Tropical wetlands provide plenty of game, but "
829 "beware of Mauryan tribesmen when exploring the outermost islands."
832 #: maps/random/river_archipelago.jsonsettings.Name
833 msgid "River Archipelago"
836 #: maps/random/rivers.jsonsettings.Description
838 "Rivers flow between players and join each other in the center of the map."
841 #: maps/random/rivers.jsonsettings.Name
845 #: maps/random/rmbiome/alpine/late_spring.jsonDescription.Description
846 msgctxt "biome definition"
848 "A blend of lingering snow and emerging grass, marking a quiet transition "
849 "from winter to summer."
852 #: maps/random/rmbiome/alpine/late_spring.jsonDescription.Title
853 msgctxt "biome definition"
857 #: maps/random/rmbiome/alpine/winter.jsonDescription.Description
858 msgctxt "biome definition"
860 "Snow-capped trees loom through the mist. The ground is blanketed in a layer "
864 #: maps/random/rmbiome/alpine/winter.jsonDescription.Title
865 #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Title
866 msgctxt "biome definition"
870 #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Description
871 msgctxt "biome definition"
873 "The vitalizing waters of the Nile sustain life along its banks, while the "
874 "long dry season scorches the land."
877 #: maps/random/rmbiome/fields_of_meroe/dry.jsonDescription.Title
878 msgctxt "biome definition"
882 #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Description
883 msgctxt "biome definition"
885 "Revelling in the much awaited rain, the baked land transforms into a lush "
886 "haven for both man and beast."
889 #: maps/random/rmbiome/fields_of_meroe/rainy.jsonDescription.Title
890 msgctxt "biome definition"
894 #: maps/random/rmbiome/generic/aegean.jsonDescription.Description
895 msgctxt "biome definition"
897 "Start in a region blessed with the Mediterranean climate, a warm and "
898 "inviting land. The cypresses are in a perpetual struggle with the dominant "
899 "fan palms while deer graze in their shadows, blissfully unaware."
902 #: maps/random/rmbiome/generic/aegean.jsonDescription.Title
903 msgctxt "biome definition"
904 msgid "Aegean-Anatolian"
907 #: maps/random/rmbiome/generic/alpine.jsonDescription.Description
908 msgctxt "biome definition"
910 "Between the high summits of the Alps, the valleys are filled with fog in the"
911 " early morning. The ground is full of gravel and rocks, but silver fir and "
912 "spruce trees grow between them and provide shelter for deer and mountain "
916 #: maps/random/rmbiome/generic/alpine.jsonDescription.Title
917 msgctxt "biome definition"
921 #: maps/random/rmbiome/generic/arctic.jsonDescription.Description
922 msgctxt "biome definition"
924 "A region in the high snowy mountains. Biting winds sweep through the "
925 "abundant conifer forests, making even the more resilient deer and mountain "
929 #: maps/random/rmbiome/generic/arctic.jsonDescription.Title
930 msgctxt "biome definition"
934 #: maps/random/rmbiome/generic/autumn.jsonDescription.Description
935 msgctxt "biome definition"
937 "The first leaves have fallen. The landscape is a dazzling dash of colors "
938 "irrevocably intertwined. The native beech and oak trees of this temperate "
939 "zone display a multi-colored foliage while animals try to prepare for the "
940 "approaching winter."
943 #: maps/random/rmbiome/generic/autumn.jsonDescription.Title
944 msgctxt "biome definition"
945 msgid "Rhine Valley (Fall)"
948 #: maps/random/rmbiome/generic/india.jsonDescription.Description
949 msgctxt "biome definition"
951 "Explore the mysterious tropics. An extremely green, but also extremely humid"
952 " environment awaits. The tall Toona trees look on disapprovingly at this "
953 "invasion of their privacy and ferocious tigers are determined to defend "
954 "their territory at all costs."
957 #: maps/random/rmbiome/generic/india.jsonDescription.Title
958 msgctxt "biome definition"
962 #: maps/random/rmbiome/generic/nubia.jsonDescription.Description
963 msgctxt "biome definition"
965 "Nubia, a dry climate in which only the hardy Baobab trees thrive. Solitary "
966 "gazelles graze the sparse grass, while herds of zebras, wildebeest, giraffes"
967 " or elephants roam the wild in search of food."
970 #: maps/random/rmbiome/generic/nubia.jsonDescription.Title
971 msgctxt "biome definition"
975 #: maps/random/rmbiome/generic/sahara.jsonDescription.Description
976 msgctxt "biome definition"
978 "A semi-desert area that boasts numerous clumps of date palms and acacia "
979 "trees. Herds of camels roam the wild and the occasional gazelle jumps up in "
980 "fright at being disturbed."
983 #: maps/random/rmbiome/generic/sahara.jsonDescription.Title
984 msgctxt "biome definition"
988 #: maps/random/rmbiome/generic/savanna.jsonDescription.Description
989 msgctxt "biome definition"
991 "The transition between the dry Sahara to the north and the tropical forests "
992 "to the south. The sunlight floods through the open canopy and lights the "
993 "grassland between the trees, where herds of zebras, wildebeest, giraffes and"
997 #: maps/random/rmbiome/generic/savanna.jsonDescription.Title
998 msgctxt "biome definition"
999 msgid "Sudanian Savanna"
1002 #: maps/random/rmbiome/generic/steppe.jsonDescription.Description
1003 msgctxt "biome definition"
1005 "Wide grasslands stretching to the horizon, without any trees blocking the "
1006 "view. The Steppe is home to large herds of wild horses, which graze "
1007 "peacefully on the empty land, but flee quickly if you try to catch them."
1010 #: maps/random/rmbiome/generic/steppe.jsonDescription.Title
1011 msgctxt "biome definition"
1012 msgid "Eurasian Steppe"
1015 #: maps/random/rmbiome/generic/temperate.jsonDescription.Description
1016 msgctxt "biome definition"
1018 "Lush grasslands carpet the land, in places giving way to magnificent and "
1019 "diverse broadleaf forests. Poplars, pines, beeches and oaks all vie for "
1020 "supremacy but this root-war is a neverending struggle. Numerous apple trees "
1021 "dot the land, deer and sheep gorge themselves on this years fallen fruit."
1024 #: maps/random/rmbiome/generic/temperate.jsonDescription.Title
1025 msgctxt "biome definition"
1029 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Description
1030 msgctxt "biome definition"
1032 "Thick ice has formed on the gulf which is capable of withstanding any "
1033 "weight. All plants are covered in snow, but there are large herds of "
1034 "migrating deer who try to find some food under the snow."
1037 #: maps/random/rmbiome/gulf_of_bothnia/frozen_lake.jsonDescription.Title
1038 msgctxt "biome definition"
1042 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Description
1043 msgctxt "biome definition"
1045 "A late spring breeze ripples through the conifer forests of the Gulf of "
1046 "Bothnia. At this time of the year the gulf offers great fishing "
1050 #: maps/random/rmbiome/gulf_of_bothnia/late_spring.jsonDescription.Title
1051 #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Title
1052 msgctxt "biome definition"
1056 #: maps/random/rmbiome/gulf_of_bothnia/winter.jsonDescription.Description
1057 msgctxt "biome definition"
1059 "Winter has set in, carpeting the land with its first snow, but the landscape"
1060 " is still dotted with colorful berry bushes."
1063 #: maps/random/rmbiome/persian_highlands/spring.jsonDescription.Description
1064 msgctxt "biome definition"
1066 "Spring in the highlands, yet the heat has already begun making itself felt. "
1067 "The short-lived green grasses are on the retreat, paving the way for "
1071 #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Description
1072 msgctxt "biome definition"
1074 "An arid, hostile land. The blistering heat has baked the ground to a sickly "
1075 "brown and the remaining trees struggle for survival."
1078 #: maps/random/rmbiome/persian_highlands/summer.jsonDescription.Title
1079 msgctxt "biome definition"
1083 #: maps/random/saharan_oases.jsonsettings.Description
1084 msgid "Each players starts near a lush oasis in a large, desolate desert."
1087 #: maps/random/saharan_oases.jsonsettings.Name
1088 #: maps/scenarios/saharan_oases.xml:Name:39
1089 msgid "Saharan Oases"
1092 #: maps/random/sahel.jsonsettings.Description
1094 "A somewhat open map with an abundance of food and mineral resources, while "
1095 "wood is somewhat scarce."
1098 #: maps/random/sahel.jsonsettings.Name maps/scenarios/sahel.xml:Name:38
1102 #: maps/random/sahel_watering_holes.jsonsettings.Description
1104 "Players start around the map with lines of water between them\n"
1106 "The African savanna is chocked full of animal life for hunting, while the nearby mineral deposits are plentiful. The dry season is approaching and the watering holes are drying up."
1109 #: maps/random/sahel_watering_holes.jsonsettings.Name
1110 msgid "Sahel Watering Holes"
1113 #: maps/random/schwarzwald.jsonsettings.Description
1114 msgid "A forest heavy map with a lake in the middle and plenty of resources."
1117 #: maps/random/schwarzwald.jsonsettings.Name
1121 #: maps/random/scythian_rivulet.jsonsettings.Description
1123 "Carpeted in snow, the land slumbers in repose, but this fragile peace is "
1124 "destined to be shattered - and not by spring. Large packs of wolves lurk in "
1125 "the wild searching for prey, a lone arctic fox scurries away to hide. "
1126 "Starting in this seemingly hostile terrain, players must conquer - or be "
1130 #: maps/random/scythian_rivulet.jsonsettings.Name
1131 msgid "Scythian Rivulet"
1134 #: maps/random/snowflake_searocks.jsonsettings.Description
1135 msgid "Many small islands connected to each other by narrow passages."
1138 #: maps/random/snowflake_searocks.jsonsettings.Name
1139 msgid "Snowflake Searocks"
1142 #: maps/random/stronghold.jsonsettings.Description
1144 "Teams start off with nearly adjacent civic centers, offering easy military "
1145 "and construction cooperation. With slivers of personal territory, teammates "
1146 "must rely on each other to defend their rear."
1149 #: maps/random/stronghold.jsonsettings.Name
1153 #: maps/random/survivalofthefittest.jsonsettings.Description
1155 "[color=\"red\"]IMPORTANT NOTE: AI PLAYERS DO NOT WORK WITH THIS MAP[/color]\n"
1157 "Protect your base against endless waves of enemies. Use your woman citizen to collect the treasures at the center of the map before others do, and try to build your base up. The last player remaining will be the winner!"
1160 #: maps/random/survivalofthefittest.jsonsettings.Name
1161 msgid "Survival of the Fittest"
1164 #: maps/random/survivalofthefittest_triggers.js:160
1165 #, javascript-format
1166 msgid "The first wave will start in %(time)s!"
1169 #: maps/random/survivalofthefittest_triggers.js:265
1170 msgid "An enemy wave is attacking!"
1173 #: maps/random/survivalofthefittest_triggers.js:289
1174 #, javascript-format
1175 msgid "%(player)s has been defeated (lost civic center)."
1178 #: maps/random/syria.jsonsettings.Description
1179 msgid "Players start in a plains with slightly rolling highlands."
1182 #: maps/random/syria.jsonsettings.Name
1186 #: maps/random/the_nile.jsonsettings.Description
1188 "A calm wide river, representing the Nile River in Egypt, divides the map "
1189 "into western and eastern parts."
1192 #: maps/random/the_nile.jsonsettings.Name
1196 #: maps/random/unknown.jsonsettings.Description
1197 msgid "The unknown."
1200 #: maps/random/unknown.jsonsettings.Landscapes[0].Description
1201 msgid "Choose a random land landscape"
1204 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Description
1205 #: maps/skirmishes/corinthian_isthmus_2p.xml:Description:39
1206 #: maps/skirmishes/corinthian_isthmus_4p.xml:Description:39
1208 "Two Mediterranean land masses connected by a narrow spit of land, called an "
1212 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[1].Name
1216 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Description
1217 msgid "A small central river."
1220 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[2].Name
1221 msgid "Central River"
1224 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Description
1226 "Players are aligned on a strip of land with seas bordering on one or both "
1227 "sides that may hold islands."
1230 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[3].Name
1234 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Description
1235 msgid "Land shaped like a concrescent moon around a central lake."
1238 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[4].Name
1242 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Description
1243 msgid "Mainland style with some small random lakes."
1246 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[5].Name
1250 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Description
1252 "A large hill encompasses the map and leaves players only a small passage to "
1253 "the two neighboring players."
1256 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[6].Name
1260 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Description
1262 "The land is enclosed by a hill that leaves a small area per player connected"
1263 " to the large central place."
1266 #: maps/random/unknown.jsonsettings.Landscapes[0].Items[7].Name
1270 #: maps/random/unknown.jsonsettings.Landscapes[0].Name
1274 #: maps/random/unknown.jsonsettings.Landscapes[1].Description
1275 msgid "Choose a random naval landscape"
1278 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Description
1279 msgid "A huge sea is dividing the map into two halves."
1282 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[0].Name
1283 msgid "Naval: Central Sea"
1286 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Description
1287 msgid "Players are scattered across island chains and disconnected islands."
1290 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[1].Name
1291 msgid "Naval: Archipelago"
1294 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Description
1295 msgid "A central lake with rivers possibly separating neighboring players."
1298 #: maps/random/unknown.jsonsettings.Landscapes[1].Items[2].Name
1299 msgid "Naval: Lake and rivers"
1302 #: maps/random/unknown.jsonsettings.Landscapes[1].Name
1303 msgid "Random Naval"
1306 #: maps/random/unknown.jsonsettings.Name
1310 #: maps/random/volcanic_lands.jsonsettings.Description
1311 msgid "A charred dead land where players start around a smoking volcano."
1314 #: maps/random/volcanic_lands.jsonsettings.Name
1315 msgid "Volcanic Lands"
1318 #: maps/random/wall_demo.jsonsettings.Description
1320 "A demonstration of wall placement methods/code in random maps. Giant map "
1321 "size is recommended!"
1324 #: maps/random/wall_demo.jsonsettings.Name
1328 #: maps/random/wild_lake.jsonsettings.Description
1329 msgid "A lake surrounded by hills."
1332 #: maps/random/wild_lake.jsonsettings.Name
1336 #: maps/scenarios/Ship Combat Demo.xml:Description:39
1337 msgid "Ship Combat Demo."
1340 #: maps/scenarios/Ship Combat Demo.xml:Name:39
1341 msgid "Ship Combat Demo"
1344 #: maps/scenarios/_default.xml:Description:27
1345 #: maps/scenarios/temperate_map.xml:Description:26
1346 #: maps/scenarios/walltest.xml:Description:26
1347 msgid "Give an interesting description of your map."
1350 #: maps/scenarios/_default.xml:Name:27
1354 #: maps/scenarios/arcadia.xml:Description:38
1356 "Springtime in Arcadia, Greece. Spring rains have gorged what would otherwise be dry creek beds throughout the rest of the year, dividing the lands between two warring tribes. \n"
1358 "Players start on either side of a mountainous region rich in resources. Extra starting buildings help players jumpstart building their new colonies."
1361 #: maps/scenarios/arcadia.xml:Name:38
1365 #: maps/scenarios/arcadia.xml:PlayerData[0].Name:38
1366 #: maps/scenarios/belgian_bog_night.xml:PlayerData[0].Name:38
1367 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[0].Name:38
1368 #: maps/scenarios/demo_trading.xml:PlayerData[0].Name:26
1369 #: maps/scenarios/eire_and_albion.xml:PlayerData[0].Name:26
1370 #: maps/scenarios/fast_oasis.xml:PlayerData[0].Name:26
1371 #: maps/scenarios/flight_demo.xml:PlayerData[1].Name:39
1372 #: maps/scenarios/gold_rush.xml:PlayerData[0].Name:26
1373 #: maps/scenarios/laconia.xml:PlayerData[0].Name:26
1374 #: maps/scenarios/migration.xml:PlayerData[0].Name:26
1375 #: maps/scenarios/necropolis.xml:PlayerData[0].Name:38
1376 #: maps/scenarios/reservoir.xml:PlayerData[0].Name:26
1377 #: maps/scenarios/saharan_oases.xml:PlayerData[1].Name:39
1378 #: maps/scenarios/sandbox_britons.xml:PlayerData[1].Name:39
1379 #: maps/scenarios/sandbox_gauls.xml:PlayerData[1].Name:39
1380 #: maps/scenarios/sandbox_iberians.xml:PlayerData[0].Name:38
1381 #: maps/scenarios/siwa_oasis.xml:PlayerData[0].Name:26
1382 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[0].Name:38
1383 #: maps/scenarios/treasure_islands.xml:PlayerData[0].Name:38
1384 #: maps/scenarios/tropical_island.xml:PlayerData[0].Name:38
1385 #: maps/scenarios/walls.xml:PlayerData[0].Name:26
1386 #: maps/scenarios/walltest.xml:PlayerData[0].Name:26
1387 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[1].Name:39
1388 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[1].Name:39
1389 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[1].Name:39
1390 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[1].Name:39
1391 #: maps/skirmishes/sporades_islands_2p.xml:PlayerData[1].Name:39
1392 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[1].Name:39
1396 #: maps/scenarios/arcadia.xml:PlayerData[1].Name:38
1397 #: maps/scenarios/belgian_bog_night.xml:PlayerData[1].Name:38
1398 #: maps/scenarios/demo_trading.xml:PlayerData[1].Name:26
1399 #: maps/scenarios/eire_and_albion.xml:PlayerData[1].Name:26
1400 #: maps/scenarios/fast_oasis.xml:PlayerData[1].Name:26
1401 #: maps/scenarios/flight_demo.xml:PlayerData[2].Name:39
1402 #: maps/scenarios/gold_rush.xml:PlayerData[1].Name:26
1403 #: maps/scenarios/laconia.xml:PlayerData[1].Name:26
1404 #: maps/scenarios/migration.xml:PlayerData[1].Name:26
1405 #: maps/scenarios/necropolis.xml:PlayerData[1].Name:38
1406 #: maps/scenarios/saharan_oases.xml:PlayerData[2].Name:39
1407 #: maps/scenarios/sandbox_britons.xml:PlayerData[2].Name:39
1408 #: maps/scenarios/sandbox_gauls.xml:PlayerData[2].Name:39
1409 #: maps/scenarios/sandbox_iberians.xml:PlayerData[1].Name:38
1410 #: maps/scenarios/siwa_oasis.xml:PlayerData[1].Name:26
1411 #: maps/scenarios/the_massacre_of_delphi.xml:PlayerData[1].Name:38
1412 #: maps/scenarios/treasure_islands.xml:PlayerData[1].Name:38
1413 #: maps/scenarios/tropical_island.xml:PlayerData[1].Name:38
1414 #: maps/scenarios/walls.xml:PlayerData[1].Name:26
1415 #: maps/scenarios/walltest.xml:PlayerData[1].Name:26
1416 #: maps/skirmishes/acropolis_bay_2p.xml:PlayerData[2].Name:39
1417 #: maps/skirmishes/cycladic_archipelago_2p.xml:PlayerData[2].Name:39
1418 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[2].Name:39
1419 #: maps/skirmishes/deccan_plateau_2p.xml:PlayerData[2].Name:39
1420 #: maps/skirmishes/sporades_islands_2p.xml:PlayerData[2].Name:39
1421 #: maps/skirmishes/zagros_mountains_2p.xml:PlayerData[2].Name:39
1425 #: maps/scenarios/azure_coast_2p.xml:Description:26
1426 #: maps/scenarios/azure_coast_4p.xml:Description:26
1427 #: maps/scenarios/azure_coast_8p.xml:Description:38
1428 msgid "Help the young Massilia to settle or expel the Greeks from Gaul."
1431 #: maps/scenarios/azure_coast_2p.xml:Name:26
1432 msgid "Azure Coast 2"
1435 #: maps/scenarios/azure_coast_2p.xml:PlayerData[0].Name:26
1439 #: maps/scenarios/azure_coast_2p.xml:PlayerData[1].Name:26
1443 #: maps/scenarios/azure_coast_4p.xml:Name:26
1444 msgid "Azure Coast 3"
1447 #: maps/scenarios/azure_coast_4p.xml:PlayerData[0].Name:26
1451 #: maps/scenarios/azure_coast_4p.xml:PlayerData[1].Name:26
1455 #: maps/scenarios/azure_coast_4p.xml:PlayerData[2].Name:26
1459 #: maps/scenarios/azure_coast_4p.xml:PlayerData[3].Name:26
1463 #: maps/scenarios/azure_coast_8p.xml:Name:38
1464 msgid "Azure Coast 1"
1467 #: maps/scenarios/azure_coast_8p.xml:PlayerData[0].Name:38
1471 #: maps/scenarios/azure_coast_8p.xml:PlayerData[1].Name:38
1475 #: maps/scenarios/azure_coast_8p.xml:PlayerData[2].Name:38
1479 #: maps/scenarios/azure_coast_8p.xml:PlayerData[3].Name:38
1483 #: maps/scenarios/azure_coast_8p.xml:PlayerData[4].Name:38
1487 #: maps/scenarios/azure_coast_8p.xml:PlayerData[5].Name:38
1491 #: maps/scenarios/azure_coast_8p.xml:PlayerData[6].Name:38
1495 #: maps/scenarios/azure_coast_8p.xml:PlayerData[7].Name:38
1499 #: maps/scenarios/battle_for_the_tiber.xml:Description:26
1501 "Rome battles against the Etruscan city of Veii for control of the Tiber "
1505 #: maps/scenarios/battle_for_the_tiber.xml:Name:26
1506 msgid "Battle for the Tiber"
1509 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[0].Name:26
1513 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[1].Name:26
1517 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[2].Name:26
1518 #: maps/scenarios/battle_for_the_tiber.xml:PlayerData[3].Name:26
1519 msgid "Gallic Invaders"
1522 #: maps/scenarios/belgian_bog_night.xml:Description:38
1523 msgid "Two Celtic tribes face off across a large bog at night."
1526 #: maps/scenarios/belgian_bog_night.xml:Name:38
1527 msgid "Belgian Bog Night"
1530 #: maps/scenarios/bridge_demo.xml:Description:26
1531 msgid "Demo map showing how to simulate bridges in the Atlas map editor."
1534 #: maps/scenarios/bridge_demo.xml:Name:26
1538 #: maps/scenarios/bridge_demo.xml:PlayerData[0].Name:26
1542 #: maps/scenarios/bridge_demo.xml:PlayerData[1].Name:26
1546 #: maps/scenarios/campaign_test_map.xml:Description:38
1547 msgid "A test map for potential Strategic Campaigns."
1550 #: maps/scenarios/campaign_test_map.xml:Name:38
1551 msgid "Strategic Campaign Proof of Concept"
1554 #: maps/scenarios/campaign_test_map.xml:PlayerData[0].Name:38
1555 msgid "Delian League"
1556 msgstr "Աթենական ծովային միություն"
1558 #: maps/scenarios/campaign_test_map.xml:PlayerData[1].Name:38
1559 #: maps/scenarios/peloponnese.xml:PlayerData[4].Name:39
1560 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[1].Name:39
1564 #: maps/scenarios/campaign_test_map.xml:PlayerData[2].Name:38
1565 #: maps/scenarios/peloponnese.xml:PlayerData[6].Name:39
1569 #: maps/scenarios/campaign_test_map.xml:PlayerData[3].Name:38
1573 #: maps/scenarios/campaign_test_map.xml:PlayerData[4].Name:38
1577 #: maps/scenarios/campaign_test_map.xml:PlayerData[5].Name:38
1581 #: maps/scenarios/campaign_test_map.xml:PlayerData[6].Name:38
1582 msgid "Peloponnesian League"
1583 msgstr "Պելոպոնեսյան միություն"
1585 #: maps/scenarios/campaign_test_map.xml:PlayerData[7].Name:38
1586 msgid "Religious Institutions"
1589 #: maps/scenarios/campaign_test_map_2_heightmap.xml:Name:38
1590 msgid "Campaign Map - Test"
1593 #: maps/scenarios/cinema_demo.js:6
1594 msgid "Cutscene starts after 5 seconds"
1597 #: maps/scenarios/cinema_demo.xml:Description:39
1598 msgid "Demo map for cinematic camera movements."
1601 #: maps/scenarios/cinema_demo.xml:Name:39
1605 #: maps/scenarios/cinema_demo.xml:PlayerData[1].Name:39
1609 #: maps/scenarios/cinema_demo.xml:PlayerData[2].Name:39
1613 #: maps/scenarios/combat_demo.xml:Description:26
1615 "A combat demonstration between a small number of ranged and melee infantry "
1619 #: maps/scenarios/combat_demo.xml:Name:26
1623 #: maps/scenarios/combat_demo_huge.xml:Description:73
1624 msgid "1296 units. Extremely slow (we need more optimisation)."
1627 #: maps/scenarios/combat_demo_huge.xml:Name:73
1628 msgid "Combat Demo (Huge)"
1631 #: maps/scenarios/death_canyon_invasion_force.xml:Description:38
1633 "A deep rocky canyon slicing through the desert. Good for multiplayer.\n"
1635 "2 teams of 2 players. 1 player on each team starts with a base and resources. The other player starts with only a large army to assist their teammate."
1638 #: maps/scenarios/death_canyon_invasion_force.xml:Name:38
1639 msgid "Death Canyon - Invasion Force"
1642 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[1].Name:38
1643 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[3].Name:38
1644 msgid "Invasion Force"
1647 #: maps/scenarios/death_canyon_invasion_force.xml:PlayerData[2].Name:38
1648 #: maps/scenarios/demo_trading.xml:PlayerData[2].Name:26
1649 #: maps/scenarios/fast_oasis.xml:PlayerData[2].Name:26
1650 #: maps/scenarios/gold_rush.xml:PlayerData[2].Name:26
1651 #: maps/scenarios/migration.xml:PlayerData[2].Name:26
1652 #: maps/scenarios/necropolis.xml:PlayerData[2].Name:38
1653 #: maps/scenarios/saharan_oases.xml:PlayerData[3].Name:39
1654 #: maps/scenarios/sandbox_britons.xml:PlayerData[3].Name:39
1655 #: maps/scenarios/sandbox_gauls.xml:PlayerData[3].Name:39
1656 #: maps/scenarios/siwa_oasis.xml:PlayerData[2].Name:26
1657 #: maps/skirmishes/cycladic_archipelago_3p.xml:PlayerData[3].Name:39
1661 #: maps/scenarios/demo_trading.xml:Description:26
1662 msgid "A demonstration of the new trading feature."
1665 #: maps/scenarios/demo_trading.xml:Name:26
1666 msgid "Trading Demo"
1669 #: maps/scenarios/eire_and_albion.xml:Description:26
1671 "A demo map of the British Isles, created with the assistance of a height "
1675 #: maps/scenarios/eire_and_albion.xml:Name:26
1676 msgid "Eire and Albion (British Isles)"
1679 #: maps/scenarios/fast_oasis.xml:Description:26
1681 "A small desert map. Each player starts near an oasis spotted about an otherwise bleak and sandy desert that is wide open to assault and depredation.\n"
1683 "Gameplay is tight and fast, with no time to stop and smell the roses."
1686 #: maps/scenarios/fast_oasis.xml:Name:26
1690 #: maps/scenarios/fast_oasis.xml:PlayerData[3].Name:26
1691 #: maps/scenarios/gold_rush.xml:PlayerData[3].Name:26
1692 #: maps/scenarios/necropolis.xml:PlayerData[3].Name:38
1693 #: maps/scenarios/saharan_oases.xml:PlayerData[4].Name:39
1694 #: maps/scenarios/siwa_oasis.xml:PlayerData[3].Name:26
1698 #: maps/scenarios/fishing_demo.xml:Description:26
1699 msgid "Test out fishing with a fishing boat. Still in development."
1702 #: maps/scenarios/fishing_demo.xml:Name:26
1703 msgid "Fishing Demo"
1706 #: maps/scenarios/flight_demo.xml:Description:39
1707 msgid "Fly some Mustangs."
1710 #: maps/scenarios/flight_demo.xml:Name:39
1714 #: maps/scenarios/gold_rush.xml:Description:26
1716 "A wide-open map with a central rocky region rich in Minerals (Metal "
1717 "Resource). This map may be played if the other more detailed maps cause "
1718 "uncomfortable lag."
1721 #: maps/scenarios/gold_rush.xml:Name:26
1725 #: maps/scenarios/gorge.xml:Description:26
1726 msgid "A riparian gorge meanders its way through the South lands of Gaul."
1729 #: maps/scenarios/gorge.xml:Name:26
1733 #: maps/scenarios/laconia.xml:Description:26
1735 "The Peloponnesian valley of Laconia, homeland of the Spartans.\n"
1737 "The Macedonians are encroaching into Spartan lands. After losing a pitched battle against the invaders, the Spartans must rebuild their army quickly before the Macedonians overrun the entire valley."
1740 #: maps/scenarios/laconia.xml:Name:26
1744 #: maps/scenarios/migration.xml:Description:26
1746 "Multiplayer map. Each player starts out on a small island with minimal resources situated off the coast of a large land mass.\n"
1748 "This is a WFG community-designed map by: SMST, NOXAS1, and Yodaspirine."
1751 #: maps/scenarios/miletus.xml:Description:39
1752 msgid "A sandbox scenario for one player."
1755 #: maps/scenarios/miletus.xml:Name:39
1756 #: maps/scenarios/miletus.xml:PlayerData[0].Name:39
1760 #: maps/scenarios/miletus.xml:PlayerData[1].Name:39
1761 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[1].Name:38
1763 msgstr "Հռոմեացիներ"
1765 #: maps/scenarios/multiplayer_demo.xml:Description:26
1767 "Small map with lots of resources and some water, for testing gameplay in "
1768 "non-competitive multiplayer matches."
1771 #: maps/scenarios/multiplayer_demo.xml:Name:26
1772 msgid "Multiplayer Demo"
1775 #: maps/scenarios/napata_reconstruction.xml:Description:39
1777 "This map displays a reconstruction of the ancient city Napata. "
1778 "[color=\"red\"]Note:[/color] The map is not intended to be playable."
1781 #: maps/scenarios/napata_reconstruction.xml:Name:39
1782 msgid "Napata Reconstruction"
1785 #: maps/scenarios/necropolis.xml:Description:38
1787 "Four players duke it out over the vast Nile Delta. Each city starts out nestled atop a large plateau, but resources are scarce, forcing each player to expand their resource operations into the surrounding lands.\n"
1789 "Scouts say the nearby branches of the Nile River are shallow and fordable in multiple locations, so should only serve as a minor barrier between enemy factions."
1792 #: maps/scenarios/necropolis.xml:Name:38
1796 #: maps/scenarios/pathfinding_demo.xml:Description:38
1797 msgid "A map for testing unit movement algorithms."
1800 #: maps/scenarios/pathfinding_demo.xml:Name:38
1801 msgid "Pathfinding Demo"
1804 #: maps/scenarios/pathfinding_terrain_demo.xml:Description:26
1806 "A map for testing movement costs and terrain properties in the A* "
1810 #: maps/scenarios/pathfinding_terrain_demo.xml:Name:26
1811 msgid "Pathfinding Terrain Demo"
1814 #: maps/scenarios/peloponnese.xml:Description:39
1815 msgid "A real-world map of the Greek homeland."
1818 #: maps/scenarios/peloponnese.xml:Name:39
1819 msgid "Peloponnesian Wars"
1822 #: maps/scenarios/peloponnese.xml:PlayerData[1].Name:39
1826 #: maps/scenarios/peloponnese.xml:PlayerData[2].Name:39
1830 #: maps/scenarios/peloponnese.xml:PlayerData[3].Name:39
1834 #: maps/scenarios/peloponnese.xml:PlayerData[5].Name:39
1838 #: maps/scenarios/pickup_test_map.xml:Description:39
1840 "Test map for picking units up, with sea and two islands. Trigger points are "
1844 #: maps/scenarios/pickup_test_map.xml:Name:39
1845 msgid "Pickup test map"
1848 #: maps/scenarios/polynesia.xml:Description:39
1849 msgid "Demo map for new fancy water effects."
1852 #: maps/scenarios/polynesia.xml:Name:39
1856 #: maps/scenarios/polynesia.xml:PlayerData[0].Name:39
1860 #: maps/scenarios/polynesia.xml:PlayerData[1].Name:39
1864 #: maps/scenarios/reservoir.xml:Description:26
1865 msgid "A demo showing water planes."
1868 #: maps/scenarios/reservoir.xml:Name:26
1872 #: maps/scenarios/resource_demo.xml:Description:26
1873 msgid "Demo map for resource gathering."
1876 #: maps/scenarios/resource_demo.xml:Name:26
1877 msgid "Resource demo"
1880 #: maps/scenarios/road_demo.xml:Description:26
1881 msgid "Demo map showcasing Temperate Road decals."
1884 #: maps/scenarios/road_demo.xml:Name:26
1885 msgid "Road Decals Demo"
1888 #: maps/scenarios/saharan_oases.xml:Description:39
1890 "A desert biome map where each player has founded their colony at their own "
1891 "lush oasis. The rest of the map is generally wide-open and barren."
1894 #: maps/scenarios/sahel.xml:Description:38
1896 "Situated Southside of the Atlas mountain range in North Africa.\n"
1898 "A somewhat open map with an abundance of food and mineral resources, while wood is somewhat scarce."
1901 #: maps/scenarios/sahel.xml:PlayerData[0].Name:38
1902 msgid "Aulus Manlius Capitolinus"
1903 msgstr "Աուլոս Մանլիոս Կապիտոլինոս"
1905 #: maps/scenarios/sahel.xml:PlayerData[1].Name:38
1906 msgid "Hasdrubal the Fair"
1907 msgstr "Հասդրուբալ Արդար"
1909 #: maps/scenarios/sahel.xml:PlayerData[2].Name:38
1910 msgid "Artaxshacha II"
1911 msgstr "Արտաքշաշա II"
1913 #: maps/scenarios/sahel.xml:PlayerData[3].Name:38
1917 #: maps/scenarios/sandbox_athenians.xml:Description:38
1919 "Play with the Athenians faction in a non-threatening sandbox environment."
1922 #: maps/scenarios/sandbox_athenians.xml:Name:38
1923 msgid "Sandbox - The Athenians"
1926 #: maps/scenarios/sandbox_athenians.xml:PlayerData[0].Name:38
1927 msgid "The Athenians"
1928 msgstr "Աթենացիները"
1930 #: maps/scenarios/sandbox_athenians.xml:PlayerData[1].Name:38
1931 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[1].Name:38
1932 msgid "The Spartans"
1933 msgstr "Սպարտացիները"
1935 #: maps/scenarios/sandbox_athenians.xml:PlayerData[2].Name:38
1936 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[2].Name:38
1937 msgid "The Persians"
1940 #: maps/scenarios/sandbox_athenians.xml:PlayerData[3].Name:38
1941 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[3].Name:38
1945 #: maps/scenarios/sandbox_britons.xml:Description:39
1946 #: maps/scenarios/sandbox_gauls.xml:Description:39
1947 msgid "Play around with the Gallic faction in an idyllic sandbox setting."
1950 #: maps/scenarios/sandbox_britons.xml:Name:39
1951 msgid "Sandbox - The Britons"
1954 #: maps/scenarios/sandbox_britons.xml:PlayerData[4].Name:39
1955 #: maps/scenarios/sandbox_gauls.xml:PlayerData[4].Name:39
1956 msgid "Roman Interlopers"
1959 #: maps/scenarios/sandbox_carthaginians.xml:Description:38
1960 msgid "Explore the Carthaginian Buildings and Units."
1963 #: maps/scenarios/sandbox_carthaginians.xml:Name:38
1964 msgid "Sandbox - The Carthaginians"
1967 #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[0].Name:38
1968 #: maps/scenarios/serengeti.xml:PlayerData[0].Name:26
1972 #: maps/scenarios/sandbox_carthaginians.xml:PlayerData[1].Name:38
1976 #: maps/scenarios/sandbox_gauls.xml:Name:39
1977 msgid "Sandbox - The Gauls"
1980 #: maps/scenarios/sandbox_han.xml:Description:39
1981 msgid "A simple map showcasing the Han civilization's assets in the game."
1984 #: maps/scenarios/sandbox_han.xml:Name:39
1985 msgid "Sandbox - The Han"
1988 #: maps/scenarios/sandbox_iberians.xml:Description:38
1989 msgid "A demo map for the Iberians."
1992 #: maps/scenarios/sandbox_iberians.xml:Name:38
1993 msgid "Sandbox - The Iberians"
1996 #: maps/scenarios/sandbox_kushites.xml:Description:39
1997 msgid "A simple map showcasing the Kushite civilization's assets in the game."
2000 #: maps/scenarios/sandbox_kushites.xml:Name:39
2001 msgid "Sandbox - The Kushites"
2004 #: maps/scenarios/sandbox_macedonians.xml:Description:38
2006 "Play with the Macedonians faction in a non-threatening sandbox environment."
2009 #: maps/scenarios/sandbox_macedonians.xml:Name:38
2010 msgid "Sandbox - The Macedonians"
2013 #: maps/scenarios/sandbox_macedonians.xml:PlayerData[0].Name:38
2014 msgid "The Macedonians"
2015 msgstr "Մակեդոնացիները"
2017 #: maps/scenarios/sandbox_mauryas.xml:Description:39
2018 msgid "A simple map showcasing the Maurya civilization's assets in the game."
2021 #: maps/scenarios/sandbox_mauryas.xml:Name:39
2022 msgid "Sandbox - The Maurya Indians"
2025 #: maps/scenarios/sandbox_persians.xml:Description:39
2026 msgid "A simple map showcasing the Persian civilization's assets in the game."
2029 #: maps/scenarios/sandbox_persians.xml:Name:39
2030 msgid "Sandbox - The Achaemenid Persians"
2033 #: maps/scenarios/sandbox_ptolemies.xml:Description:38
2034 msgid "An islands map good for intense naval combat."
2037 #: maps/scenarios/sandbox_ptolemies.xml:Name:38
2038 msgid "Sandbox - The Ptolemaic Egyptians"
2041 #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[0].Name:38
2042 msgid "Ptolemaios A' Soter"
2043 msgstr "Ptolemaios A' Soter"
2045 #: maps/scenarios/sandbox_ptolemies.xml:PlayerData[1].Name:38
2049 #: maps/scenarios/sandbox_ptolemies_02.xml:Description:38
2051 "Play with the Ptolemaic Egyptians in a non-threatening sandbox setting."
2054 #: maps/scenarios/sandbox_ptolemies_02.xml:Name:38
2055 msgid "Sandbox - The Ptolemaic Egyptians 2"
2058 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[0].Name:38
2059 msgid "Ptolemy \"Savior\""
2062 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[2].Name:38
2064 msgstr "Սելևկյաններ"
2066 #: maps/scenarios/sandbox_ptolemies_02.xml:PlayerData[3].Name:38
2070 #: maps/scenarios/sandbox_romans.xml:Description:39
2072 "A simple map showcasing the Republican Roman civilization's assets in the "
2076 #: maps/scenarios/sandbox_romans.xml:Name:39
2077 msgid "Sandbox - The Romans"
2080 #: maps/scenarios/sandbox_seleucids.xml:Description:38
2081 msgid "A sandbox scenario for players to try out the Seleucid civilisation."
2084 #: maps/scenarios/sandbox_seleucids.xml:Name:38
2085 msgid "Sandbox - The Seleucids"
2088 #: maps/scenarios/sandbox_seleucids.xml:PlayerData[0].Name:38
2089 msgid "The Seleucids"
2090 msgstr "Սելևկյանները"
2092 #: maps/scenarios/sandbox_seleucids.xml:PlayerData[1].Name:38
2093 msgid "The Ptolemies"
2094 msgstr "Պտղոմեոսները"
2096 #: maps/scenarios/sandbox_spartans.xml:Description:39
2097 msgid "A simple map showcasing the Spartan civilization's assets in the game."
2100 #: maps/scenarios/sandbox_spartans.xml:Name:39
2101 msgid "Sandbox - The Spartans"
2104 #: maps/scenarios/savanna_ravine.xml:Description:38
2106 "A wide-open Savanna map with a small ravine running down the center, which "
2110 #: maps/scenarios/savanna_ravine.xml:Name:38
2111 msgid "Savanna Ravine"
2114 #: maps/scenarios/serengeti.xml:Description:26
2116 "The African serengeti has herds of animals criss crossing the plain. Mineral"
2117 " wealth is bountiful and wood is in full supply."
2120 #: maps/scenarios/serengeti.xml:Name:26
2124 #: maps/scenarios/serengeti.xml:PlayerData[1].Name:26
2128 #: maps/scenarios/serengeti.xml:PlayerData[2].Name:26
2132 #: maps/scenarios/serengeti.xml:PlayerData[3].Name:26
2136 #: maps/scenarios/ship_formations.xml:Description:26
2137 msgid "Ship formations mockup."
2140 #: maps/scenarios/ship_formations.xml:Name:26
2141 msgid "Ship Formations"
2144 #: maps/scenarios/ship_formations.xml:PlayerData[0].Name:26
2148 #: maps/scenarios/shipattacks.xml:Description:26
2149 msgid "Move ships around. Attack other ships."
2152 #: maps/scenarios/shipattacks.xml:Name:26
2156 #: maps/scenarios/siwa_oasis.xml:Description:26
2158 "Carthage vs. Macedon vs. Persia vs. Iberia! A large oasis acts as the hub of"
2159 " mountainous spokes that divide the home territories of each player."
2162 #: maps/scenarios/siwa_oasis.xml:Name:26
2166 #: maps/scenarios/temperate_map.xml:Name:26
2167 msgid "Base Temperate Map"
2170 #: maps/scenarios/territory_demo.xml:Description:26
2171 msgid "A demo map showing the territory effects of each type of structure."
2174 #: maps/scenarios/territory_demo.xml:Name:26
2175 msgid "Territory Demo"
2178 #: maps/scenarios/test_foundation.xml:Description:39
2180 "This map is designed to help artists and modders find the adequate "
2181 "foundation for a specific building. This map is not meant to be playable."
2184 #: maps/scenarios/test_foundation.xml:Name:39
2185 msgid "Foundation Testing Map"
2188 #: maps/scenarios/the_massacre_of_delphi.xml:Description:38
2190 "The Celts invade Greece. Fight through the central valley or cut through the"
2191 " rich highlands in order to secure the lands around Delphi!"
2194 #: maps/scenarios/the_massacre_of_delphi.xml:Name:38
2195 msgid "Massacre of Delphi"
2198 #: maps/scenarios/the_persian_gates.xml:Description:26
2200 "\"It has always been the Greek Dream to go East.\"\n"
2202 "\"Beware such pride. The East has a way of swallowing men and their dreams.\"\n"
2204 "Will Alexander push his way through The Persian Gates and fulfill his destiny, or will Ariobarzanes defend the rugged ancient land of Persis against a foreign invader?"
2207 #: maps/scenarios/the_persian_gates.xml:Name:26
2208 msgid "The Persian Gates"
2211 #: maps/scenarios/the_persian_gates.xml:PlayerData[0].Name:26
2212 msgid "Alexandros Megas"
2213 msgstr "Ալեքսանդրոս Մեգաս"
2215 #: maps/scenarios/the_persian_gates.xml:PlayerData[1].Name:26
2219 #: maps/scenarios/the_persian_gates.xml:PlayerData[2].Name:26
2220 msgid "Ariobarzanes"
2221 msgstr "Արիոբարզանես"
2223 #: maps/scenarios/the_persian_gates.xml:PlayerData[3].Name:26
2227 #: maps/scenarios/third_macedonian_war.xml:Description:26
2229 "The Romans encroach upon Macedonian lands for the third and final time. Can "
2230 "the once-proud Macedonians prevail against the Roman juggernaut?"
2233 #: maps/scenarios/third_macedonian_war.xml:Name:26
2234 msgid "Third Macedonian War"
2237 #: maps/scenarios/third_macedonian_war.xml:PlayerData[0].Name:26
2238 msgid "Lucius Aemilius Paullus"
2239 msgstr "Լուկիոս Աեմիլիոս Մաուլոս"
2241 #: maps/scenarios/third_macedonian_war.xml:PlayerData[1].Name:26
2242 msgid "Perseus of Macedon"
2245 #: maps/scenarios/third_macedonian_war.xml:PlayerData[2].Name:26
2246 msgid "Greek Allies"
2249 #: maps/scenarios/treasure_islands.js:9
2250 msgid "Collect the treasures before your enemy does! May the better win!"
2253 #: maps/scenarios/treasure_islands.js:28
2254 msgid "No winner yet, prepare for battle!"
2257 #: maps/scenarios/treasure_islands.js:43
2258 msgid "Your enemy's treasury is filled to the brim, you lose!"
2261 #: maps/scenarios/treasure_islands.js:48
2262 msgid "Your treasury is filled to the brim, you are victorious!"
2265 #: maps/scenarios/treasure_islands.js:60
2266 msgid "Hurry up! Your enemy is close to victory!"
2269 #: maps/scenarios/treasure_islands.js:71
2270 #, javascript-format
2271 msgid "Treasures remaining to collect for victory: %(remainingTreasures)s!"
2274 #: maps/scenarios/treasure_islands.js:79
2275 msgid "You have collected a treasure!"
2276 msgstr "Դուք գանձ եք հավաքել !"
2278 #: maps/scenarios/treasure_islands.js:91
2279 msgid "Defeat your enemy to win!"
2282 #: maps/scenarios/treasure_islands.js:100
2283 #, javascript-format
2284 msgid "%(lastPlayer)s has won (treasure collected)."
2285 msgid_plural "%(players)s and %(lastPlayer)s have won (treasure collected)."
2289 #: maps/scenarios/treasure_islands.js:104
2290 #, javascript-format
2291 msgid "%(lastPlayer)s has been defeated (treasure collected)."
2293 "%(players)s and %(lastPlayer)s have been defeated (treasure collected)."
2297 #: maps/scenarios/treasure_islands.xml:Description:38
2299 "Search treasures on small islands and on the water. Collect more treasures "
2300 "than your opponent to win."
2303 #: maps/scenarios/treasure_islands.xml:Name:38
2304 msgid "Treasure Islands"
2307 #: maps/scenarios/triggers_demo.js:73
2308 msgid "Testing the yes-no dialog. Do you want to say sure or rather not?"
2311 #: maps/scenarios/triggers_demo.js:79
2315 #: maps/scenarios/triggers_demo.js:83
2317 msgstr "Ասել իհարկե"
2319 #: maps/scenarios/triggers_demo.js:89
2323 #: maps/scenarios/triggers_demo.js:93
2324 msgid "Say rather not"
2325 msgstr "Ասել այլ ոչ թե"
2327 #: maps/scenarios/triggers_demo.xml:Description:38
2329 "Demo map listening to various triggers and printing warning messages about "
2333 #: maps/scenarios/triggers_demo.xml:Name:38
2334 msgid "Triggers Demo"
2337 #: maps/scenarios/tropical_island.xml:Description:38
2338 msgid "Multiplayer map. A tropical paradise."
2341 #: maps/scenarios/tropical_island.xml:Name:38
2342 msgid "Tropical Island"
2345 #: maps/scenarios/unit_chasing_test.xml:Description:40
2347 "This map is designed to test a few different cases of units chasing each "
2351 #: maps/scenarios/unit_chasing_test.xml:Name:40
2352 msgid "Unit Chasing test"
2355 #: maps/scenarios/unit_dancing_test.xml:Description:40
2356 msgid "This map is designed to test a few different cases of 'Dancing'."
2359 #: maps/scenarios/unit_dancing_test.xml:Name:40
2360 msgid "Unit Dancing test"
2363 #: maps/scenarios/unit_motion_integration_test.xml:Description:39
2365 "This map is designed to test some basic unit movement cases. It will involve"
2366 " unitAI, unitMotion and the relevant pathfinders and thus acts as an "
2367 "integrated test map. Look for things such as stuck units, wrong animations, "
2368 "and weird pathing."
2371 #: maps/scenarios/unit_motion_integration_test.xml:Name:39
2372 msgid "Unit Motion Integration Test"
2375 #: maps/scenarios/unit_pushing_test.xml:Description:40
2377 "This map is designed to test the performance & functionality of unit "
2381 #: maps/scenarios/unit_pushing_test.xml:Name:40
2382 msgid "Unit Pushing test"
2385 #: maps/scenarios/units_demo.xml:Description:27
2386 msgid "Every unit in the game."
2389 #: maps/scenarios/units_demo.xml:Name:27
2393 #: maps/scenarios/walls.xml:Description:26
2397 #: maps/scenarios/walls.xml:Name:26
2401 #: maps/scenarios/walltest.xml:Name:26
2405 #: maps/scenarios/we_are_legion.xml:Description:26
2406 msgid "A quick battle demo map using Roman legionaries."
2409 #: maps/scenarios/we_are_legion.xml:Name:26
2410 msgid "We Are Legion"
2413 #: maps/scripts/CaptureTheRelic.js:144
2414 #, javascript-format
2416 "%(_player_)s and their allies have captured all relics and will win in "
2420 #: maps/scripts/CaptureTheRelic.js:145
2421 #, javascript-format
2422 msgid "%(_player_)s has captured all relics and will win in %(time)s."
2425 #: maps/scripts/CaptureTheRelic.js:156
2426 #, javascript-format
2427 msgid "You and your allies have captured all relics and will win in %(time)s."
2430 #: maps/scripts/CaptureTheRelic.js:157
2431 #, javascript-format
2432 msgid "You have captured all relics and will win in %(time)s."
2435 #: maps/scripts/CaptureTheRelic.js:171
2436 #, javascript-format
2437 msgid "%(lastPlayer)s has won (Capture the Relic)."
2438 msgid_plural "%(players)s and %(lastPlayer)s have won (Capture the Relic)."
2442 #: maps/scripts/CaptureTheRelic.js:175
2443 #, javascript-format
2444 msgid "%(lastPlayer)s has been defeated (Capture the Relic)."
2446 "%(players)s and %(lastPlayer)s have been defeated (Capture the Relic)."
2450 #: maps/scripts/Conquest.js:5
2451 #, javascript-format
2452 msgid "%(player)s has been defeated (lost all critical units and structures)."
2455 #: maps/scripts/ConquestCivicCentres.js:5
2456 #, javascript-format
2457 msgid "%(player)s has been defeated (lost all civic centres)."
2460 #: maps/scripts/ConquestCivicCentres.js:9
2461 #, javascript-format
2463 "%(player)s has been defeated (lost all civic centres and critical units and "
2467 #: maps/scripts/ConquestStructures.js:5
2468 #, javascript-format
2469 msgid "%(player)s has been defeated (lost all structures)."
2472 #: maps/scripts/ConquestStructures.js:9
2473 #, javascript-format
2474 msgid "%(player)s has been defeated (lost all structures and critical units)."
2477 #: maps/scripts/ConquestUnits.js:5
2478 #, javascript-format
2479 msgid "%(player)s has been defeated (lost all units)."
2482 #: maps/scripts/ConquestUnits.js:9
2483 #, javascript-format
2484 msgid "%(player)s has been defeated (lost all units and critical structures)."
2487 #: maps/scripts/Regicide.js:130
2488 #, javascript-format
2489 msgid "%(player)s has been defeated (lost hero)."
2492 #: maps/scripts/WonderVictory.js:80
2493 #, javascript-format
2495 "%(_player_)s owns a Wonder and %(_player_)s and their allies will win in "
2499 #: maps/scripts/WonderVictory.js:81
2500 #, javascript-format
2501 msgid "%(_player_)s owns a Wonder and will win in %(time)s."
2504 #: maps/scripts/WonderVictory.js:92
2505 #, javascript-format
2506 msgid "%(_player_)s owns a Wonder and you will win in %(time)s."
2509 #: maps/scripts/WonderVictory.js:104
2510 #, javascript-format
2511 msgid "You own a Wonder and you and your allies will win in %(time)s."
2514 #: maps/scripts/WonderVictory.js:105
2515 #, javascript-format
2516 msgid "You own a Wonder and will win in %(time)s."
2519 #: maps/scripts/WonderVictory.js:139
2520 #, javascript-format
2521 msgid "%(lastPlayer)s has won (wonder victory)."
2522 msgid_plural "%(players)s and %(lastPlayer)s have won (wonder victory)."
2526 #: maps/scripts/WonderVictory.js:143
2527 #, javascript-format
2528 msgid "%(lastPlayer)s has been defeated (wonder victory)."
2530 "%(players)s and %(lastPlayer)s have been defeated (wonder victory)."
2534 #: maps/skirmishes/acropolis_bay_2p.xml:Description:39
2536 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2538 "To the East lies a large bay with fishing opportunities. To the West is a rugged hinterland with an unclaimed acropolis commanding the valley below."
2541 #: maps/skirmishes/acropolis_bay_2p.xml:Name:39
2542 msgid "Acropolis Bay (2)"
2545 #: maps/skirmishes/alpine_mountains_3p.xml:Description:39
2547 "A map filled with impassable mountains and a great number of natural "
2551 #: maps/skirmishes/alpine_mountains_3p.xml:Name:39
2552 msgid "Alpine Mountains (3)"
2555 #: maps/skirmishes/alpine_valleys_2p.xml:Description:39
2557 "The high peaks and valleys of the Alps.\n"
2559 "Each player starts the match nestled in a safe green valley. Between lies the treacherous Alps mountain range."
2562 #: maps/skirmishes/alpine_valleys_2p.xml:Name:39
2563 msgid "Alpine Valleys (2)"
2566 #: maps/skirmishes/arabian_oases_2p.xml:Description:39
2568 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2570 "This represents the Arabian Desert, South of Mesopotamia."
2573 #: maps/skirmishes/arabian_oases_2p.xml:Name:39
2574 msgid "Arabian Oases (2 players)"
2577 #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[1].Name:39
2578 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[1].Name:39
2579 msgid "Northeast Player"
2582 #: maps/skirmishes/arabian_oases_2p.xml:PlayerData[2].Name:39
2583 #: maps/skirmishes/libyan_oasis_2p.xml:PlayerData[2].Name:39
2584 msgid "Southwest Player"
2587 #: maps/skirmishes/atlas_valleys_8p.xml:Description:39
2589 "Skirmish high in the Atlas mountains, where snowcapped mountains loom over "
2590 "desert oases. A wild landscape awaits; every player will experience "
2591 "different advantages and challenges based on their location."
2594 #: maps/skirmishes/atlas_valleys_8p.xml:Name:39
2595 msgid "Atlas Valleys (8)"
2598 #: maps/skirmishes/bactria_2p.xml:Description:39
2600 "In the Eastern land of Bactria lies the rich valley carved by the Oxus River.\n"
2602 "South of the river are rich arable lands and plentiful wood and forage. North of the river lie a mountain range pierced by wide mountain passes and guarded by natural defensive positions.\n"
2604 "Within the mountains can be found riches as well as danger. The player who can exploit the mountainous area the best will have a significant advantage over their adversary."
2607 #: maps/skirmishes/bactria_2p.xml:Name:39
2608 msgid "Bactriana (2)"
2611 #: maps/skirmishes/barcania_3p.xml:Description:26
2613 "A wild and wooded isle, full of forests, gold, and mystery. Mountains, seas,"
2614 " and thick forests make for a very dynamic and fast-paced 3-player map with "
2615 "lots of potential for skirmishing and guerilla warfare as well as tough "
2616 "defensive fighting or aggressive maneuvers."
2619 #: maps/skirmishes/barcania_3p.xml:Name:26
2620 msgid "Barcania (3)"
2623 #: maps/skirmishes/belgian_bog_2p.xml:Description:39
2625 "Two players face off across a large bog somewhere in the Rhine lowlands.\n"
2627 "Wood is abundant, but Metal and Stone are hard to find and extract. Hunting and foraging is plentiful."
2630 #: maps/skirmishes/belgian_bog_2p.xml:Name:39
2631 msgid "Belgian Bog (2)"
2634 #: maps/skirmishes/butana_steppe_2p.xml:Description:39
2636 "South of the Sahara, East of the Nile, lies a semi-arid region today known "
2637 "as the Butana Steppe."
2640 #: maps/skirmishes/butana_steppe_2p.xml:Name:39
2641 msgid "Island of Meroë (2)"
2644 #: maps/skirmishes/caspian_sea_2pv2p.xml:Description:39
2646 "Two teams face off across a long, very large saltwater lake.\n"
2648 "Fishing can be had in the central lake. The map is also well-endowed with Stone and Metal deposits."
2651 #: maps/skirmishes/caspian_sea_2pv2p.xml:Name:39
2652 msgid "Caspian Sea (2v2)"
2655 #: maps/skirmishes/cisalpine_winter_2p.xml:Description:39
2657 "Northern Italy near the Alps is called Cisalpine Gaul by the Romans. It's a fertile area contested by the Gauls, Etruscans, and Romans alike. \n"
2659 "CAUTION: Map has a lot of snow particles that could affect graphics performance on low-end hardware."
2662 #: maps/skirmishes/cisalpine_winter_2p.xml:Name:39
2663 msgid "Cisalpine Winter (2)"
2666 #: maps/skirmishes/corinthian_isthmus_2p.xml:Name:39
2667 msgid "Corinthian Isthmus (2)"
2670 #: maps/skirmishes/corinthian_isthmus_4p.xml:Name:39
2671 msgid "Corinthian Isthmus (4)"
2674 #: maps/skirmishes/corsica_and_sardinia_4p.xml:Description:38
2676 "The players start on two opposing islands, both with a very jagged relief that will make landing difficult.\n"
2678 "Originally occupied by the Torreans, then marginally settled by Etruscans, Phocaeans and Syracusans. Rome conquered these two islands from Carthage during the First Punic War and in 238 BC created the \"Corsica et Sardinia\" province. The Corsicans regularly revolted and over the course of a century, the island lost two thirds of its Corsican population."
2681 #: maps/skirmishes/corsica_and_sardinia_4p.xml:Name:38
2682 msgid "Corsica and Sardinia (4)"
2685 #: maps/skirmishes/crocodilopolis_4p.xml:Description:39
2687 "The ancient lake of Moeris near the Nile River in the Libyan Desert has been settled and used by the Egyptians since prehistoric times. \n"
2689 "The surrounding lands are dotted with ancient and new monuments and temples, while the lake itself is stocked full of Tilapia, ready for fishing. "
2692 #: maps/skirmishes/crocodilopolis_4p.xml:Name:39
2693 msgid "Crocodilopolis (4)"
2696 #: maps/skirmishes/cycladic_archipelago_2p.xml:Description:39
2697 #: maps/skirmishes/cycladic_archipelago_3p.xml:Description:39
2698 msgid "A \"small island\"-style map set in the Aegean Sea."
2701 #: maps/skirmishes/cycladic_archipelago_2p.xml:Name:39
2702 msgid "Cycladic Archipelago (2 players)"
2705 #: maps/skirmishes/cycladic_archipelago_3p.xml:Name:39
2706 msgid "Cycladic Archipelago (3 players)"
2709 #: maps/skirmishes/death_canyon_2p.xml:Description:38
2711 "A deep rocky canyon slicing through the desert.\n"
2713 "Each player starts their colony on a plateau on either side of the ravine."
2716 #: maps/skirmishes/death_canyon_2p.xml:Name:38
2717 msgid "Death Canyon (2)"
2720 #: maps/skirmishes/deccan_plateau_2p.xml:Description:39
2722 "Two players square off across the heavily forested Deccan Plateau of central India.\n"
2724 "Each player starts the match with a free farmstead and free storehouse.\n"
2726 "Virgin resources lie to the lowlands on either side of the plateau. The lowlands also offer opportunity for expansion and strategic maneuvering."
2729 #: maps/skirmishes/deccan_plateau_2p.xml:Name:39
2730 msgid "Deccan Plateau (2)"
2733 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Description:39
2735 "A foggy alpine landscape becomes a battleground as each team has an ally "
2736 "squashed precariously between two enemies. Two forest cliffs overlook the "
2737 "center lake, accessible from the sides of the map."
2740 #: maps/skirmishes/dueling_cliffs_3pv3p.xml:Name:39
2741 msgid "Dueling Cliffs (3v3)"
2744 #: maps/skirmishes/egypt_3pv3p.xml:Description:39
2746 "Fight for the remains of ancient Egypt!\n"
2748 "Players start with full grown cities and small armies, each having distinct advantages and drawbacks. Take care, there are 7 mighty forts and marauding bandids!\n"
2750 "It is the last century before 0 A.D. Egypt is internally divided between hellenistic (Alexandria, represented by Seleucids) and traditional influences (Memphis, represented by Ptolemies). Thebes in the southern clime of river Nile has already been taken over by the Kush. In the north western Al-Dschabal al-Achdar, where the mediterranean city of Cyrene is located the Romans are preparing their invasion. From the eastern desert at-Tih and mount Sinai enemies (represented by Persians) are pushing forward and the oasis Siwa. Charga (represented by Carthage) in the south western desert are trying to get a share of the pie as well.\n"
2752 "- Alexandria: library, harbor\n"
2753 "- Memphis: Necropolis, pyramids, Apis shrine\n"
2754 "- Thebes: temple district, Valley of the Kings \n"
2755 "- Cyrene: mediterranean Macchie, olive groves\n"
2756 "- Fayyum: crocodile shrine, nile dam\n"
2757 "- Eastern desert: mount Sinai, deep Wadi, Red Sea reefs\n"
2758 "- Western desert: Oasis Charga and Siwa, Qattara Depression\n"
2761 #: maps/skirmishes/egypt_3pv3p.xml:Name:39
2765 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[0].Name:39
2767 msgstr "Ալեքսանդրիա"
2769 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[2].Name:39
2773 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[3].Name:39
2777 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[4].Name:39
2781 #: maps/skirmishes/egypt_3pv3p.xml:PlayerData[5].Name:39
2785 #: maps/skirmishes/farmland_2p.xml:Description:39
2786 msgid "Farmland in Eastern Europe."
2789 #: maps/skirmishes/farmland_2p.xml:Name:39
2790 msgid "Farmland (2)"
2793 #: maps/skirmishes/forest_battle_4p.xml:Description:39
2795 "A forest battle map where all players fight for supremacy and control over "
2799 #: maps/skirmishes/forest_battle_4p.xml:Name:39
2800 msgid "Forest Battle (4)"
2803 #: maps/skirmishes/gallic_fields_3p.xml:Description:39
2805 "Defend your Gallic outpost against attacks from your treacherous neighbors!\n"
2807 "Each player begins the match with a wooden palisade and some guard towers atop a low embankment.\n"
2809 "Watch out for Romans passing by!"
2812 #: maps/skirmishes/gallic_fields_3p.xml:Name:39
2813 msgid "Gallic Fields (3)"
2816 #: maps/skirmishes/gallic_highlands_2p.xml:Description:39
2817 msgid "The Highlands of central Gaul."
2820 #: maps/skirmishes/gallic_highlands_2p.xml:Name:39
2821 msgid "Gallic Highlands (2)"
2824 #: maps/skirmishes/gambia_river_3p.xml:Description:39
2826 "All players start on one bank of the river, with minimal harvestable metal. Across the Gambia River is a savanna with many deposits of metal to be claimed. \n"
2828 "(Warning: Large map. Good computer specs recommended)"
2831 #: maps/skirmishes/gambia_river_3p.xml:Name:39
2832 msgid "Gambia River (3)"
2835 #: maps/skirmishes/golden_island_2p.xml:Description:39
2837 "A ring of land borders a resource-rich island in the Mediterranean. Players "
2838 "can access the center via a narrow strip of shallow water or via boat."
2841 #: maps/skirmishes/golden_island_2p.xml:Name:39
2842 msgid "Golden Island (2)"
2845 #: maps/skirmishes/golden_oasis_2p.xml:Description:38
2847 "Players start around a small oasis in the center of the map which holds much of the available wood on the map.\n"
2849 "Elsewhere, in the hinterlands, lies great riches, in the form of large deposits of gold and other metals."
2852 #: maps/skirmishes/golden_oasis_2p.xml:Name:38
2853 msgid "Gold Oasis (2)"
2856 #: maps/skirmishes/greek_acropolis_2p.xml:Description:38
2857 #: maps/skirmishes/greek_acropolis_night_2p.xml:Description:38
2859 "Two factions find themselves perched safely atop large rocky plateaus.\n"
2861 "Scout the lands to find free treasures and to secure new resources."
2864 #: maps/skirmishes/greek_acropolis_2p.xml:Name:38
2865 msgid "Greek Acropolis (2)"
2868 #: maps/skirmishes/greek_acropolis_4p.xml:Description:39
2870 "Three factions find themselves perched safely atop large rocky plateaus, whereas the fourth one is separated from their foes by a river branch.\n"
2872 "Scout the lands to find free treasures and to secure new resources.."
2875 #: maps/skirmishes/greek_acropolis_4p.xml:Name:39
2876 msgid "Greek Acropolis (4)"
2879 #: maps/skirmishes/greek_acropolis_night_2p.xml:Name:38
2880 msgid "Greek Acropolis Night (2)"
2883 #: maps/skirmishes/hindu_kush_2p.xml:Description:39
2885 "The Hindu Kush mountains separate India from Bactria (modern day Afghanistan) and form a frontier between the Seleucid and Mauryan realms. This area was later under the control of the Greco-Bactrian and Indo-Greek kingdoms of the later Hellenistic period. \n"
2887 "The area is low on wood resources, but high on stone and metal. A trade route runs through the center of the map with Trade Depots that can be captured and used to gather resources via trade. "
2890 #: maps/skirmishes/hindu_kush_2p.xml:Name:39
2891 msgid "Hindu Kush (2)"
2894 #: maps/skirmishes/hydaspes_river_4p.xml:Description:39
2896 "The Hydaspes, aka Jhelum, River in the Punjab of India. Here was the site of"
2897 " the great battle between the Macedonian forces under Alexander the Great "
2898 "and the Indian forces of the king Porus of Paurava."
2901 #: maps/skirmishes/hydaspes_river_4p.xml:Name:39
2902 msgid "Hydaspes River (4)"
2905 #: maps/skirmishes/isthmus_of_corinth_2p.xml:Description:39
2910 "a narrow strip of land with sea on either side, forming a link between two larger areas of land.\n"
2912 "This is the Ithmus at Corinth in Greece. The land is rich in raw resources and treasure, and the seas on either side of the isthmus are stocked with fish. Mercenary Camps can be found as well as large Metal Mine deposits.\n"
2914 "Watch out for pirate ships and brigands, though, as war-torn Greece is not without its share of dangers. And the enemy, marshalling their forces across the isthmus on the opposing landmass, will be looking for opportunities to invade your lands and take the strategic Corinthian Isthmus for themselves!"
2917 #: maps/skirmishes/isthmus_of_corinth_2p.xml:Name:39
2918 msgid "Isthmus of Corinth (2)"
2921 #: maps/skirmishes/libyan_oases_4p.xml:Description:38
2923 "An otherwise wide-open, flat desert map is pierced in the center by two lush oases.\n"
2925 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2928 #: maps/skirmishes/libyan_oases_4p.xml:Name:38
2929 msgid "Libyan Oases (4)"
2932 #: maps/skirmishes/libyan_oasis_2p.xml:Description:39
2934 "An old favorite. An otherwise wide-open, flat desert map is pierced in the center by a lush oasis.\n"
2936 "This represents the Libyan Desert, part of the Saharan Desert, West of the Nile River in Egypt."
2939 #: maps/skirmishes/libyan_oasis_2p.xml:Name:39
2940 msgid "Libyan Oasis (2 players)"
2943 #: maps/skirmishes/lorraine_plain_2p.xml:Description:39
2945 "The map is cut through the center by a river traversing east-west with some shallows.\n"
2947 "Fairly open-wooded and basically flat. Plenty of building room. Well balanced resources.\n"
2949 "Civ Territories are divided by main river and tributaries (with necessary shallows for crossings)."
2952 #: maps/skirmishes/lorraine_plain_2p.xml:Name:39
2953 msgid "Lorraine Plain (2)"
2956 #: maps/skirmishes/magadha_2p.xml:Description:39
2958 "Two of India's greatest empires, the Maurya Empire and Gupta Empire, originated in Magadha, a region in Northern India near the sacred River Ganges.\n"
2960 "This map was designed as a 1v1 map suitable for rated and tournament play."
2963 #: maps/skirmishes/magadha_2p.xml:Name:39
2967 #: maps/skirmishes/median_oasis_2p.xml:Description:39
2968 #: maps/skirmishes/median_oasis_4p.xml:Description:38
2970 "A large oasis acts as the hub of mountainous spokes that divide the home "
2971 "territories of each player."
2974 #: maps/skirmishes/median_oasis_2p.xml:Name:39
2975 msgid "Median Oasis (2)"
2978 #: maps/skirmishes/median_oasis_4p.xml:Name:38
2979 msgid "Median Oasis (4)"
2982 #: maps/skirmishes/mediterranean_cove_2p.xml:Description:38
2984 "A sheltered natural harbour on the Mediterranean coast provides the "
2985 "resources for battle."
2988 #: maps/skirmishes/mediterranean_cove_2p.xml:Name:38
2989 msgid "Mediterranean Coves (2)"
2992 #: maps/skirmishes/miletus_peninsula_2p.xml:Description:39
2994 "Each player starts the match atop a large flat plateau, otherwise known as an acropolis.\n"
2996 "To the East lies a large bay with fishing opportunities. To the West is an unclaimed acropolis overlooking the Aegean Sea."
2999 #: maps/skirmishes/miletus_peninsula_2p.xml:Name:39
3000 msgid "Miletus Peninsula (2)"
3003 #: maps/skirmishes/neareastern_badlands_2p.xml:Description:38
3004 #: maps/skirmishes/neareastern_badlands_4p.xml:Description:38
3006 "The 'Cappadocia' region of Central-Eastern Anatolia.\n"
3008 "All players start on the Western end of the map, with a vast unclaimed wilderness lying open before them ripe for conquest and depredation.\n"
3010 "Stone and Metal resources are in abundance, especially Stone, but Wood is somewhat scarce."
3013 #: maps/skirmishes/neareastern_badlands_2p.xml:Name:38
3014 msgid "Neareastern Badlands (2)"
3017 #: maps/skirmishes/neareastern_badlands_4p.xml:Name:38
3018 msgid "Neareastern Badlands (4)"
3021 #: maps/skirmishes/nile_river_4p.xml:Description:38
3023 "An Egyptian desert map bisected by the broad Nile River. Organic resources "
3024 "cluster near the river, while mineral resources can be found in the desert "
3028 #: maps/skirmishes/nile_river_4p.xml:Name:38
3029 msgid "Nile River (4)"
3032 #: maps/skirmishes/north_african_savanna_2p.xml:Description:39
3034 "The Savanna is open and foreboding, chock full of animal, both huntable and hunter. \n"
3036 "Here we have an example of the two seasons prevelant on the savanna: The wet season and the dry season."
3039 #: maps/skirmishes/north_african_savanna_2p.xml:Name:39
3040 msgid "North African Savanna (2 players)"
3043 #: maps/skirmishes/northern_island_2p.xml:Description:39
3045 "Stranded in the cold North, 2 players fight for supremacy over the Island. "
3046 "One player starts in the Mountains to the West, the other player starts near"
3047 " the Bay in the East."
3050 #: maps/skirmishes/northern_island_2p.xml:Name:39
3051 msgid "Northern Island (2)"
3054 #: maps/skirmishes/nubian_frontier_2p.xml:Description:39
3055 msgid "The arid and treacherous frontier between Nubia and Egypt."
3058 #: maps/skirmishes/nubian_frontier_2p.xml:Name:39
3059 msgid "Nubian Frontier (2)"
3062 #: maps/skirmishes/obedska_bog_4p.xml:Description:39
3063 #: maps/skirmishes/obedska_bog_night_4p.xml:Description:39
3065 "A lazy river meanders through these Serbian wetlands. Stone is scarce, but many lumps of bog iron sit waiting to be found.\n"
3067 "*This map makes heavy use of grass actors which may adversely affect performance."
3070 #: maps/skirmishes/obedska_bog_4p.xml:Name:39
3071 msgid "Obedska Bog (4)"
3074 #: maps/skirmishes/obedska_bog_night_4p.xml:Name:39
3075 msgid "Obedska Bog Night (4)"
3078 #: maps/skirmishes/oceanside_2p.xml:Description:39
3079 msgid "A Lush temperate biome along an ocean. "
3082 #: maps/skirmishes/oceanside_2p.xml:Name:39
3083 msgid "Oceanside (2)"
3086 #: maps/skirmishes/persian_highlands_4p.xml:Description:38
3088 "A dry central basin rich in minerals surrounded by rocky hills and "
3092 #: maps/skirmishes/persian_highlands_4p.xml:Name:38
3093 msgid "Persian Highlands (4)"
3096 #: maps/skirmishes/punjab_2p.xml:Description:39
3098 "Northwest India. Nearby rivers swell with monsoon rains, allowing for only a few treacherous crossings.\n"
3100 "The rivers are heavily forested, while grasslands carpet the surrounding countryside. Watch out for Tigers in the tall grass! Asian elephants are also a common sight."
3103 #: maps/skirmishes/punjab_2p.xml:Name:39
3107 #: maps/skirmishes/saharan_oases_2p.xml:Description:39
3108 #: maps/skirmishes/saharan_oases_4p.xml:Description:39
3110 "In the deep Sahara Desert of Africa lies an area of rocky outcrops and small oases. \n"
3112 "Large stone quarries can be found in the cliffs, while wood and animal resources can be found near the oases dotting the landscape. Nearby fruiting Date Palms give an nice initial burst of food."
3115 #: maps/skirmishes/saharan_oases_2p.xml:Name:39
3116 msgid "Saharan Oases (2)"
3119 #: maps/skirmishes/saharan_oases_4p.xml:Name:39
3120 msgid "Saharan Oases (4)"
3123 #: maps/skirmishes/sahel_4p.xml:Description:38
3125 "Situated Southside of the Atlas mountain range in North Africa.\n"
3127 "A somewhat open map with an abundance of animals and mineral resources, while wood is scarce."
3130 #: maps/skirmishes/sahel_4p.xml:Name:38
3134 #: maps/skirmishes/sahyadri_buttes_5p.xml:Description:39
3136 "The diverse rainforests nestled in the Sahyadri mountain range of the west coast of India. It goes without saying, wood is abundant.\n"
3138 "Iberian players do not get full circuit walls, but 5 strategically placed wall towers.\n"
3140 "WARNING: This map uses a lot of floral actors on account of being a rainforest. Expect a drop in framerate, this is taxing on most mid range computers."
3143 #: maps/skirmishes/sahyadri_buttes_5p.xml:Name:39
3144 msgid "Sahyadri Buttes (5)"
3147 #: maps/skirmishes/savanna_river_2p.xml:Description:38
3148 msgid "A large savanna is bisected by a narrow jungle stream."
3151 #: maps/skirmishes/savanna_river_2p.xml:Name:38
3152 msgid "Savanna River (2)"
3155 #: maps/skirmishes/scythia_4p.xml:Description:39
3157 "The steppes of central Asia. A wide open grassland with few trees (about 90%"
3158 " fewer trees than on a temperate or Aegean map). Animal life is plentiful "
3159 "though, so take advantage of the hunting available. "
3162 #: maps/skirmishes/scythia_4p.xml:Name:39
3163 msgid "Scythian Steppes (4)"
3166 #: maps/skirmishes/sicilia_2p.xml:Description:39
3167 msgid "The large Mediterranean island of Sicily is open for conquest."
3170 #: maps/skirmishes/sicilia_2p.xml:Name:39
3174 #: maps/skirmishes/sicilia_nomad_2p.xml:Description:34
3176 "The large Mediterranean island of Sicily is open for conquest.\n"
3177 "[color=\"orange\"]Tip: docks are useful dropsite when you have no territory yet.[/color]"
3180 #: maps/skirmishes/sicilia_nomad_2p.xml:Name:34
3181 msgid "Sicilia Nomad (2)"
3184 #: maps/skirmishes/skirmish_demo_2p.xml:Description:38
3185 msgid "A demo Skirmish map."
3188 #: maps/skirmishes/skirmish_demo_2p.xml:Name:38
3189 msgid "Skirmish Demo (2)"
3192 #: maps/skirmishes/sporades_islands_2p.xml:Description:39
3193 msgid "An islands map designed for intense naval combat."
3196 #: maps/skirmishes/sporades_islands_2p.xml:Name:39
3197 msgid "Sporades Islands (2 player)"
3200 #: maps/skirmishes/syria_2p.xml:Description:39
3202 "A barren land with little wood and few animals. Treasures dot the landscape and will be essential to early growth.\n"
3204 "The player who sets up a profitable trade caravan earliest may gain a decisive advantage."
3207 #: maps/skirmishes/syria_2p.xml:Name:39
3208 msgid "Coele-Syria (2)"
3211 #: maps/skirmishes/tarim_basin_2p.xml:Description:39
3212 #: maps/skirmishes/tarim_basin_4p.xml:Description:39
3214 "A barren desert basin surrounded by mountainous valleys, the Tarim Basin is also called \"The Western Regions\" by the Han, and represents the furthest extent of their power.\n"
3216 "The basin itself is bereft of life and offers little in the way of defensibility. The rugged mountain valleys harbor the only life, in the form of hearty shrub and tree species and some goats."
3219 #: maps/skirmishes/tarim_basin_2p.xml:Name:39
3220 msgid "Tarim Basin (2)"
3223 #: maps/skirmishes/tarim_basin_4p.xml:Name:39
3224 msgid "Tarim Basin (4)"
3227 #: maps/skirmishes/team_oasis_2pv2p.xml:Description:38
3229 "An oasis surrounded by mountains and desert. Farmlands near the water's edge"
3230 " provide much-needed boost in farming, but foraging and hunting are in short"
3234 #: maps/skirmishes/team_oasis_2pv2p.xml:Name:38
3235 msgid "Team Oasis (2v2)"
3238 #: maps/skirmishes/temperate_roadway_2p.xml:Description:39
3239 msgid "Temperate zone map with plentiful resources. Map Size: Small"
3242 #: maps/skirmishes/temperate_roadway_2p.xml:Name:39
3243 msgid "Temperate Roadway (2)"
3246 #: maps/skirmishes/thessalian_plains_4p.xml:Description:38
3248 "The rolling Thessalian plain is traversed with narrow streams, easily "
3249 "forded. Wide-open spaces allow for massive expansion, while each player "
3250 "starts the match safe atop a large plateau."
3253 #: maps/skirmishes/thessalian_plains_4p.xml:Name:38
3254 msgid "Thessalian Plains (4)"
3257 #: maps/skirmishes/tuscan_acropolis_4p.xml:Description:39
3259 "Four factions find themselves perched safely atop large rocky plateaus.\n"
3261 "Scout the lands to find free treasures and to secure new resources."
3264 #: maps/skirmishes/tuscan_acropolis_4p.xml:Name:39
3265 msgid "Tuscan Acropolis (4)"
3268 #: maps/skirmishes/two_seas_6p.xml:Description:39
3270 "A large tropic map with two seas to the East and to the West. Good for two "
3271 "teams of three players or three teams of two players."
3274 #: maps/skirmishes/two_seas_6p.xml:Name:39
3275 msgid "Two Seas (6)"
3278 #: maps/skirmishes/vesuvius_6p.xml:Description:39
3280 "Skirmish as ash lightly falls around this recently erupted volcano. The "
3281 "scorched landscape offers little food, though the blasted forests are still "
3282 "laden with useful wood."
3285 #: maps/skirmishes/vesuvius_6p.xml:Name:39
3286 msgid "Vesuvius (6)"
3289 #: maps/skirmishes/via_augusta_4p.xml:Description:39
3290 msgid "All Roads Lead To Rome. Via Julia Augusta a Roman road built in 13 BC."
3293 #: maps/skirmishes/via_augusta_4p.xml:Name:39
3294 msgid "Via Augusta (4)"
3297 #: maps/skirmishes/watering_holes_4p.xml:Description:39
3299 "A small Savanna map with 4 watering holes. \n"
3301 "As with all Savanna maps, huntable animals foragable plants are abundant, but there are no farmlands on the entire map, so farming is difficult.\n"
3303 "Wood is scattered, but comes in high-yield Baobab trees. The watering holes give life to clusters of trees and life to dangerous fauna, such as crocodiles and elephants."
3306 #: maps/skirmishes/watering_holes_4p.xml:Name:39
3307 msgid "Watering Holes (4 players)"
3310 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Description:39
3312 "Foreigners are invading Britannia. The native Britons must fight against a massive enemy invasion force to secure their homeland for the next generation!\n"
3314 "Player 1 is the Britons. Players 2-5 are the invasion force, garrisoned aboard their stout ships in the channel off the White Cliffs of Dover. \n"
3316 "Teams are set by the map script, but can be altered by the players in setup if they wish to play the map contrary to the scenario defined by the designer. In that case, the game host should set a ceasefire so that the players in the boats can land peacefully and attempt to find a suitable place to plant their first settlements.\n"
3318 "Assigned civilizations are merely suggestions, and the host should set starting resources to 1000 so that Civic Centers can be built at the start."
3321 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:Name:39
3322 msgid "White Cliffs of Dover (5)"
3325 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[2].Name:39
3329 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[3].Name:39
3333 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[4].Name:39
3337 #: maps/skirmishes/white_cliffs_of_dover_5p.xml:PlayerData[5].Name:39
3341 #: maps/skirmishes/yangtze_2p.xml:Description:39
3342 msgid "The Yangtze River in China. "
3345 #: maps/skirmishes/yangtze_2p.xml:Name:39
3346 msgid "Chang Jiang (2)"
3349 #: maps/skirmishes/zagros_mountains_2p.xml:Description:39
3351 "The mountains buffering the Persian homeland, straddling Persis, Susiana, and Media. This map simulates the many valleys and choke points that criss cross the mountain range. \n"
3353 "Players start the match nestled in their own province with 1 free Persian temple. Access to untapped resources and territories can be found through the rugged hinterlands, but is also chock full of dangerous animals, such as Asian bears and Caspian tigers.\n"
3355 "The central valley is wide open for expansion, with an unclaimed Civic Center, farms, and Trading Posts. Cliffs along the valley's edge may offer vantage points for defensive or offensive fortifications."
3358 #: maps/skirmishes/zagros_mountains_2p.xml:Name:39
3359 msgid "Zagros Mountains (2 players)"