[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / es_AR.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Alejandro Avellaneda
7 # Facundo Abiega
8 # Franco Falleti
9 # Iván Pstyga
10 # Matías Gaglio
11 # Nicolás Vilurón
12 # PoinoComer
13 msgid ""
14 msgstr ""
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2022-04-04 07:08+0000\n"
17 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
18 "Last-Translator: Nicolás Vilurón <viluronnicolas@gmail.com>, 2019\n"
19 "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
20 "MIME-Version: 1.0\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
23 "Language: es_AR\n"
24 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
26 #: simulation/data/technologies/agoge.jsondescription
27 msgid ""
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
33 msgid "The Agoge"
34 msgstr "El Agogé"
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
69 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
70 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Desbloqueado en la Fase de Ciudad."
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
104 msgstr ""
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
126 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
127 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
137 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
138 msgid "Unlocked in Town Phase."
139 msgstr "Desbloqueado en la Fase de Pueblo"
141 #: simulation/data/technologies/archer_attack_spread.jsontooltip
142 msgid "Archers −20% ranged attack spread."
143 msgstr ""
145 #: simulation/data/technologies/archery_tradition.jsondescription
146 msgid ""
147 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
148 " a penchant for using massed archers in battle."
149 msgstr ""
151 #: simulation/data/technologies/archery_tradition.jsongenericName
152 msgid "Archery Tradition"
153 msgstr "Tradición de arqueros"
155 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
156 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
157 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
162 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
163 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
164 msgid "Unlocked in Village Phase."
165 msgstr "Desbloqueado en la Fase de Aldea."
167 #: simulation/data/technologies/archery_tradition.jsontooltip
168 msgid "Archers +10 attack range."
169 msgstr ""
171 #: simulation/data/technologies/architecture_kush.jsongenericName
172 msgid "Monumental Architecture"
173 msgstr "Arquitectura monumentál"
175 #: simulation/data/technologies/architecture_kush.jsontooltip
176 msgid ""
177 "Civic Structures +20% build time, +20% health, and +20% capture points."
178 msgstr ""
180 #: simulation/data/technologies/architecture_pers.jsondescription
181 msgid ""
182 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
183 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
184 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
185 "Elamite capital of Susa."
186 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
188 #: simulation/data/technologies/architecture_pers.jsongenericName
189 msgid "Persian Architecture"
190 msgstr "Arquitectura persa"
192 #: simulation/data/technologies/architecture_pers.jsontooltip
193 msgid "Structures +25% health and capture points, but also +20% build time."
194 msgstr ""
196 #: simulation/data/technologies/art_of_war.jsondescription
197 msgid ""
198 "This famous and most important work of the Seven Military Classics teaches "
199 "Chinese commanders everything about planning battles, maintaining armies, "
200 "and defeating one's enemies."
201 msgstr ""
203 #: simulation/data/technologies/art_of_war.jsongenericName
204 msgid "Sun Tzu's \"The Art of War\""
205 msgstr ""
207 #: simulation/data/technologies/art_of_war.jsonspecificName.han
208 msgid "Sūnzǐ BīngFǎ"
209 msgstr ""
211 #: simulation/data/technologies/art_of_war.jsontooltip
212 msgid "All Citizen-Soldiers −25% required promotion experience."
213 msgstr ""
215 #: simulation/data/technologies/attack_soldiers_will.jsondescription
216 msgid ""
217 "The will to fight is crucial to victory. Inspire your troops with higher "
218 "pay."
219 msgstr ""
221 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
222 msgid "Will to Fight"
223 msgstr ""
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
229 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
230 msgid "Dynamis"
231 msgstr ""
233 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
234 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
235 msgstr ""
237 #: simulation/data/technologies/barracks_batch_training.jsondescription
238 msgid ""
239 "Significantly increase training speed of infantry by training them in large "
240 "batches or companies."
241 msgstr ""
243 #: simulation/data/technologies/barracks_batch_training.jsongenericName
244 #: simulation/data/technologies/stable_batch_training.jsongenericName
245 msgid "Conscription"
246 msgstr "Conscripción"
248 #: simulation/data/technologies/barracks_batch_training.jsontooltip
249 msgid "Barracks −10% batch training time."
250 msgstr ""
252 #: simulation/data/technologies/cavalry_cost_time.jsondescription
253 msgid ""
254 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
255 " army."
256 msgstr ""
258 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
259 msgid "Levy Cavalry"
260 msgstr "Savaranos (caballería sansánida)"
262 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
263 msgid "Cavalry −10% training time."
264 msgstr ""
266 #: simulation/data/technologies/cavalry_health.jsondescription
267 msgid "Selectively breed better war horses."
268 msgstr ""
270 #: simulation/data/technologies/cavalry_health.jsongenericName
271 msgid "Horse Breeding"
272 msgstr ""
274 #: simulation/data/technologies/cavalry_health.jsontooltip
275 msgid "Cavalry +10% health."
276 msgstr ""
278 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
279 msgid "Train your horses to move faster."
280 msgstr "Entrena a tus caballos para que se muevan más rápido."
282 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
283 msgid "Horse Racing"
284 msgstr ""
286 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
287 msgid "Cavalry +10% walk speed."
288 msgstr ""
290 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
291 msgid ""
292 "Carthaginians built their city walls in three concentric circuits. These "
293 "walls were never breached. Even when the city was taken by the Romans, it "
294 "was via the city's harbor, not by storming its walls."
295 msgstr ""
297 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
298 msgid "Triple Walls"
299 msgstr "Muralla triple"
301 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
302 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
303 msgstr ""
305 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
306 msgid "Celtic structures were mostly made of wood with rubble foundations."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
310 msgid "Wooden Construction"
311 msgstr "Construcción de madera"
313 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
314 msgid "Structures −20% build time, −20% health, and −20% capture points."
315 msgstr ""
317 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
318 msgid ""
319 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
320 "were in demand throughout the Mediterranean."
321 msgstr ""
323 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
324 msgid "Superior Cavalry"
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
328 msgid "Cavalry +10% melee attack damage."
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
332 msgid "The Greeks used stone construction from early Mycenaean times."
333 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
335 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
336 msgid "Hellenic Architecture"
337 msgstr "Arquitectura Hellenica"
339 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
340 msgid "Structures +10% health and +10% capture points."
341 msgstr "Estructuras +10% salud y +10% puntos de captura"
343 #: simulation/data/technologies/civbonuses/han_population.jsondescription
344 msgid ""
345 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
346 "people, one of the largest empires of antiquity by population."
347 msgstr ""
349 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
350 msgid "Federated States"
351 msgstr ""
353 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
354 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
355 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
356 msgid "+10% maximum population limit."
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
360 msgid ""
361 "The Han built massive walls made from rammed earth. These were gigantic "
362 "fortifications several meters thick and stretching for kilometers."
363 msgstr ""
365 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
366 msgid "Great Wall"
367 msgstr ""
369 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
370 msgid "City Walls +50% health."
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
374 msgid "The Macedonian economy relied greatly on their vast natural resources."
375 msgstr ""
377 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
378 msgid "Resource-Rich Economy"
379 msgstr ""
381 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
382 msgid "Storehouse technologies −100% research time."
383 msgstr ""
385 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
386 msgid ""
387 "India is the land of the elephants. Elephant warfare originated in India and"
388 " continued for millennia. It was also the source of elephants for the "
389 "eastern Mediterranean. Indian kings were able to field large numbers of war "
390 "elephants."
391 msgstr ""
393 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
394 msgid "Elephant Tradition"
395 msgstr "Tradición Elefante"
397 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
398 msgid "Elephants −30% training time."
399 msgstr "Elefantes -30% tiempo de entrenamiento."
401 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
402 msgid ""
403 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
404 "an area of 5 million square kilometers, with a population of close to 60 "
405 "million people. The Mauryan regents held the title Emperor of Emperors and "
406 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
407 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
408 "time."
409 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
411 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
412 msgid "Emperor of Emperors"
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
416 msgid "Chakravarti Samrāt"
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
420 msgid ""
421 "The Mauryas built their city walls out of wood, an abundant natural resource"
422 " in India."
423 msgstr ""
425 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
426 msgid "Wooden Walls"
427 msgstr "Muralla de Madera"
429 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
430 msgid "City Walls −20% build time and −20% health."
431 msgstr ""
433 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
434 msgid ""
435 "The Persians could and did levy a large number of infantry during wartime "
436 "due to the sheer size of the Achaemenid Empire and the way in which it was "
437 "set-up. In general the Persian infantry was well trained and fought with "
438 "great tenacity. However while this was true the infantry were poor hand-to-"
439 "hand, close combat fighters. Also, with the exception of the elite "
440 "regiments, the Persian infantry was not a standing professional force."
441 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
443 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
444 msgid "Great King's Levy"
445 msgstr "Leva del Gran rey"
447 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
448 msgid ""
449 "Sun-dried mud bricks were a common building material in hot and dry areas, "
450 "especially where wood was scarce. Although not as strong and durable as "
451 "fired bricks or natural stone and vulnerable to constant rains and heavy "
452 "floods, mud bricks have the advantage they are cheap and easy to produce."
453 msgstr ""
455 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
456 msgid "Sun-dried Mud Bricks"
457 msgstr ""
459 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
460 msgid "Houses and Economic Structures −40% wood cost and health."
461 msgstr ""
463 #: simulation/data/technologies/civil_engineering_01.jsongenericName
464 msgid "Civil Engineering − Level 1"
465 msgstr ""
467 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
468 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
469 msgid "Gōngchéng"
470 msgstr ""
472 #: simulation/data/technologies/civil_engineering_01.jsontooltip
473 msgid "All structures −15% build time, +10% health and −5% cost."
474 msgstr ""
476 #: simulation/data/technologies/civil_engineering_02.jsongenericName
477 msgid "Civil Engineering − Level 2"
478 msgstr ""
480 #: simulation/data/technologies/civil_engineering_02.jsontooltip
481 msgid "All structures −25% build time, +20% health and −5% cost."
482 msgstr ""
484 #: simulation/data/technologies/civil_service_01.jsongenericName
485 msgid "Civil Service − Level 1"
486 msgstr ""
488 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
489 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
490 msgid "Guānliáo"
491 msgstr ""
493 #: simulation/data/technologies/civil_service_01.jsontooltip
494 #: simulation/data/technologies/civil_service_02.jsontooltip
495 msgid ""
496 "Technologies at all buildings, except the Forge, −15% cost and −15% research"
497 " time."
498 msgstr ""
500 #: simulation/data/technologies/civil_service_02.jsongenericName
501 msgid "Civil Service − Level 2"
502 msgstr ""
504 #: simulation/data/technologies/colonization.jsondescription
505 msgid ""
506 "Carthaginians established many trading centers as colonies and ultimately "
507 "held dominion over 300 cities and towns in North Africa alone."
508 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
510 #: simulation/data/technologies/colonization.jsongenericName
511 msgid "Colonization"
512 msgstr "Colonización"
514 #: simulation/data/technologies/colonization.jsontooltip
515 msgid "Civic Structures −25% build time and resources cost"
516 msgstr ""
518 #: simulation/data/technologies/crossbow_training.jsondescription
519 msgid ""
520 "The Chinese had a tradition of fine archery and a penchant for using massed "
521 "crossbowmen in battle."
522 msgstr ""
524 #: simulation/data/technologies/crossbow_training.jsongenericName
525 msgid "Crossbow Training"
526 msgstr ""
528 #: simulation/data/technologies/crossbow_training.jsontooltip
529 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
530 msgstr ""
532 #: simulation/data/technologies/equine_transports.jsondescription
533 msgid ""
534 "Early Achaemenid rulers acted towards making Persia the first great Asian "
535 "empire to rule the seas. The Great King behaved favourably towards the "
536 "various sea peoples in order to secure their services, but also carried out "
537 "various marine initiatives. During the reign of Darius the Great, for "
538 "example, a canal was built in Egypt and a Persian navy was sent exploring "
539 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
540 "were retrofitted to carry horses and their riders."
541 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
543 #: simulation/data/technologies/equine_transports.jsongenericName
544 msgid "Equine Transports"
545 msgstr ""
547 #: simulation/data/technologies/equine_transports.jsontooltip
548 msgid "Phoenician Triremes gain the ability to train Cavalry."
549 msgstr ""
551 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
552 msgid "Salting allows to preserve fish longer."
553 msgstr ""
555 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
556 msgid "Salting Fish"
557 msgstr ""
559 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
560 msgid "Fishing Boats +20 food capacity."
561 msgstr "+20 de capacidad de alimento en pesqueros "
563 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
564 msgid "Use nets to improve the productivity of fishing boats."
565 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
567 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
568 msgid "Fishing Net"
569 msgstr "Red de pesca"
571 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
572 msgid "Fishing Boats +30% fish gather rate."
573 msgstr ""
575 #: simulation/data/technologies/garrison_heal.jsondescription
576 msgid "Units regain health over time while garrisoned."
577 msgstr ""
579 #: simulation/data/technologies/garrison_heal.jsongenericName
580 msgid "Living Conditions"
581 msgstr "Condiciones de vida"
583 #: simulation/data/technologies/garrison_heal.jsontooltip
584 msgid "Structures +1 garrison heal rate."
585 msgstr ""
587 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
588 msgid "Breed livestock to slaughter for meat."
589 msgstr ""
591 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
592 msgid "Stockbreeding"
593 msgstr "Ganadería"
595 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
596 msgid "Domestic Animals −25% breeding time."
597 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
599 #: simulation/data/technologies/gather_capacity_basket.jsondescription
600 msgid "Workers use baskets. Increases shuttling capacity for all resources."
601 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
603 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
604 msgid "Baskets"
605 msgstr "Canastas"
607 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
608 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
609 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
610 msgid "Workers +5 resource capacity."
611 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
613 #: simulation/data/technologies/gather_capacity_carts.jsondescription
614 msgid ""
615 "Workers use horse-drawn carts. Increases shuttling capacity for all "
616 "resources."
617 msgstr ""
619 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
620 msgid "Horse-drawn Carts"
621 msgstr "Carretas tiradas por caballos"
623 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
624 msgid ""
625 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
626 msgstr ""
628 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
629 msgid "Wheelbarrow"
630 msgstr "Carretilla"
632 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
633 msgid "Install a chain pump for improved irrigation."
634 msgstr ""
636 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
637 msgid "Chain Pump"
638 msgstr ""
640 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
641 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
642 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
643 msgid "Workers +25% rice gather rate."
644 msgstr ""
646 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
647 msgid "Extra nutrients for farms."
648 msgstr "Nutrientes adicionales para tus cultivos."
650 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
651 msgid "Fertilizer"
652 msgstr "Fertilizante"
654 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
655 #: simulation/data/technologies/gather_farming_plows.jsontooltip
656 #: simulation/data/technologies/gather_farming_training.jsontooltip
657 msgid "Workers +20% grain gather rate."
658 msgstr ""
660 #: simulation/data/technologies/gather_farming_harvester.jsondescription
661 msgid ""
662 "The Gauls invented an harvesting machine, making it much easier to harvest "
663 "grain."
664 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
666 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
667 msgid "Harvesting Machine"
668 msgstr "Maquina de cosechar"
670 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
671 msgid "Workers +10% grain gather rate."
672 msgstr ""
674 #: simulation/data/technologies/gather_farming_plows.jsondescription
675 msgid ""
676 "Equip your workers with iron plows, animal-drawn instruments to turn the "
677 "sod."
678 msgstr ""
680 #: simulation/data/technologies/gather_farming_plows.jsongenericName
681 msgid "Iron Plow"
682 msgstr "Azada de hierro"
684 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
685 msgid "Equip your workers with seed drills."
686 msgstr ""
688 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
689 msgid "Seed Drill"
690 msgstr ""
692 #: simulation/data/technologies/gather_farming_training.jsondescription
693 msgid "Training for workers to increase farm gathering speed."
694 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
696 #: simulation/data/technologies/gather_farming_training.jsongenericName
697 msgid "Gather Training"
698 msgstr "Entrenamiento de recolección"
700 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
701 msgid "Grow water weeds to to supply rice plants with nutricients."
702 msgstr ""
704 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
705 msgid "Water Weeding"
706 msgstr ""
708 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
710 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
711 msgid "Increases wood gathering rates for trees."
712 msgstr "Aumenta la velocidad de tala de árboles."
714 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
715 msgid "Iron Axe Heads"
716 msgstr ""
718 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
719 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
720 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
721 msgid "Workers +25% wood gather rate."
722 msgstr ""
724 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
725 msgid "Sharp Axe Heads"
726 msgstr ""
728 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
729 msgid "Stronger Axe"
730 msgstr ""
732 #: simulation/data/technologies/gather_mining_serfs.jsondescription
733 msgid ""
734 "Compel serfs to help your workers quarry stone. Increases stone gathering "
735 "rates."
736 msgstr ""
738 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
739 msgid "Serfs"
740 msgstr "Siervos"
742 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
743 msgid "Heilōtes"
744 msgstr ""
746 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
747 #: simulation/data/technologies/gather_mining_servants.jsontooltip
748 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
749 msgid "Workers +25% stone gather rate."
750 msgstr ""
752 #: simulation/data/technologies/gather_mining_servants.jsondescription
753 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
754 msgstr ""
756 #: simulation/data/technologies/gather_mining_servants.jsongenericName
757 msgid "Servants"
758 msgstr "Sirvientes"
760 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
761 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
762 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
763 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
764 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
765 msgid "Douloi"
766 msgstr ""
768 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
769 msgid "Develop shaft mining. Increases metal gathering rates."
770 msgstr ""
772 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
773 msgid "Shaft Mining"
774 msgstr "Pozos mineros"
776 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
777 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
778 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
779 msgid "Workers +25% metal gather rate."
780 msgstr ""
782 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
783 msgid "Strike a vein of precious silver. Increases metal gathering rates."
784 msgstr ""
786 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
787 msgid "Silver Mining"
788 msgstr "Minería de metal"
790 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
791 msgid "Mines of Laureion"
792 msgstr "Minas de Laureion"
794 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
795 msgid "Mines of Krenides"
796 msgstr "Minas de Krenides"
798 #: simulation/data/technologies/gather_mining_slaves.jsondescription
799 msgid ""
800 "Buy slaves to help your workers quarry stone. Increases stone gathering "
801 "rates."
802 msgstr ""
804 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
805 msgid "Slaves"
806 msgstr "Esclavos"
808 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
809 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
810 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
811 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
812 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
813 msgid "Andrapoda"
814 msgstr ""
816 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
817 msgid "Servi"
818 msgstr ""
820 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
821 msgid ""
822 "Equip your workers with helpful tools. Increases metal gathering rates."
823 msgstr ""
825 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
826 msgid "Wedge and Mallet"
827 msgstr "Cuña y mazo"
829 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
830 msgid "Equip your foragers with wicker baskets for foraging."
831 msgstr ""
833 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
834 msgid "Wicker Baskets"
835 msgstr "Canastas de mimbre"
837 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
838 msgid "Workers +50% fruit gather rate."
839 msgstr ""
841 #: simulation/data/technologies/heal_range.jsondescription
842 #: simulation/data/technologies/heal_range_2.jsondescription
843 msgid "Increases the healing and vision range of all healers."
844 msgstr ""
846 #: simulation/data/technologies/heal_range.jsongenericName
847 msgid "Healing Range"
848 msgstr "Rango de curación"
850 #: simulation/data/technologies/heal_range.jsonspecificName.athen
851 #: simulation/data/technologies/heal_range.jsonspecificName.mace
852 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
853 #: simulation/data/technologies/heal_range.jsonspecificName.sele
854 #: simulation/data/technologies/heal_range.jsonspecificName.spart
855 msgid "Olympic Pantheon"
856 msgstr "Panteón Olímpico"
858 #: simulation/data/technologies/heal_range.jsontooltip
859 #: simulation/data/technologies/heal_range_2.jsontooltip
860 msgid "Healers +5 healing range."
861 msgstr ""
863 #: simulation/data/technologies/heal_range_2.jsongenericName
864 msgid "Healing Range 2"
865 msgstr "Rango de curación 2"
867 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
868 msgid "Akadēmeia"
869 msgstr ""
871 #: simulation/data/technologies/heal_rate.jsondescription
872 #: simulation/data/technologies/heal_rate_2.jsondescription
873 msgid "Increases the healing rate of all healers."
874 msgstr ""
876 #: simulation/data/technologies/heal_rate.jsongenericName
877 msgid "Healing Rate"
878 msgstr "Velocidad de curación"
880 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
881 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
882 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
883 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
884 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
885 msgid "Sphagia"
886 msgstr ""
888 #: simulation/data/technologies/heal_rate.jsontooltip
889 #: simulation/data/technologies/heal_rate_2.jsontooltip
890 msgid "Healers −20% healing time."
891 msgstr ""
893 #: simulation/data/technologies/heal_rate_2.jsongenericName
894 msgid "Healing Rate 2"
895 msgstr "Velocidad de curación 2"
897 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
898 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
899 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
900 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
901 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
902 msgid "Hippocratic Oath"
903 msgstr "Juramento hipocrático"
905 #: simulation/data/technologies/health_females_01.jsondescription
906 msgid ""
907 "The loom allowed the creation of finer clothing for settlers. Women of the "
908 "household were taught from a young age how to weave on the loom, and "
909 "subsequently spent a large share of their lives working with it."
910 msgstr ""
912 #: simulation/data/technologies/health_females_01.jsongenericName
913 msgid "The Loom"
914 msgstr "El telar"
916 #: simulation/data/technologies/health_females_01.jsontooltip
917 msgid "Female Citizens +100% health."
918 msgstr ""
920 #: simulation/data/technologies/health_regen_units.jsondescription
921 msgid "Organic units will slowly regenerate health over time when idle."
922 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
924 #: simulation/data/technologies/health_regen_units.jsongenericName
925 msgid "Battlefield Medicine"
926 msgstr "Medicina de campaña"
928 #: simulation/data/technologies/health_regen_units.jsontooltip
929 msgid "Idle Organic units +0.5 health regeneration rate."
930 msgstr ""
932 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
933 msgid ""
934 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
935 "throughout their empires, where Greek culture and art blended with local "
936 "customs to create the motley Hellenistic civilization."
937 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
939 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
940 msgid "Hellenistic Metropolis"
941 msgstr "Metrópolis helenística"
943 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
944 msgid "Civic Centers +100% health and capture points, double default arrows."
945 msgstr ""
947 #: simulation/data/technologies/hoplite_tradition.jsondescription
948 msgid "Hoplite soldiers constituted most of the armies of Greece."
949 msgstr ""
951 #: simulation/data/technologies/hoplite_tradition.jsongenericName
952 msgid "Hoplite Tradition"
953 msgstr ""
955 #: simulation/data/technologies/hoplite_tradition.jsontooltip
956 msgid "Hoplites −25% training time and −50% promotion experience."
957 msgstr ""
959 #: simulation/data/technologies/immortals.jsondescription
960 msgid ""
961 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
962 "Athanatoi (“Immortals”) by Greek authors."
963 msgstr ""
965 #: simulation/data/technologies/immortals.jsongenericName
966 msgid "Immortals"
967 msgstr "Inmortales"
969 #: simulation/data/technologies/immortals.jsontooltip
970 msgid "Immortals −50% training time, but −10% health."
971 msgstr ""
973 #: simulation/data/technologies/infantry_cost_time.jsondescription
974 msgid ""
975 "Calling up infantry levies in time of war helps bolster the ranks of a "
976 "king's army."
977 msgstr ""
979 #: simulation/data/technologies/infantry_cost_time.jsongenericName
980 msgid "Levy Infantry"
981 msgstr ""
983 #: simulation/data/technologies/infantry_cost_time.jsontooltip
984 msgid "Infantry −10% training time."
985 msgstr ""
987 #: simulation/data/technologies/iphicratean_reforms.jsondescription
988 msgid ""
989 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
990 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
991 msgstr ""
993 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
994 msgid "Iphicratean Reforms"
995 msgstr "Reformas Ificráteas"
997 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
998 msgid ""
999 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
1000 " Archers."
1001 msgstr ""
1003 #: simulation/data/technologies/long_walls.jsondescription
1004 msgid ""
1005 "The Long Walls of Athens were constructed under the auspices of the wily "
1006 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1007 "secured the city's sea supply routes and prevented an enemy from starving "
1008 "out the city during a siege."
1009 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
1011 #: simulation/data/technologies/long_walls.jsongenericName
1012 msgid "Athenian Long Walls"
1013 msgstr ""
1015 #: simulation/data/technologies/long_walls.jsontooltip
1016 msgid "Build Walls in own or neutral territory."
1017 msgstr ""
1019 #: simulation/data/technologies/nisean_horses.jsondescription
1020 msgid ""
1021 "The now-extinct Nisian breed of horse was one of the largest and robust "
1022 "horses of ancient times. They were highly sought after by the Seleucids and "
1023 "Persians as both rider and mount gained heavier armor as time progressed."
1024 msgstr ""
1026 #: simulation/data/technologies/nisean_horses.jsongenericName
1027 msgid "Nisean War Horses"
1028 msgstr "Caballos de guerra niceanos"
1030 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1031 msgid "Nisioi"
1032 msgstr "Nisioi"
1034 #: simulation/data/technologies/nisean_horses.jsontooltip
1035 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1036 msgstr ""
1038 #: simulation/data/technologies/outpost_vision.jsondescription
1039 msgid "Increases outpost vision."
1040 msgstr ""
1042 #: simulation/data/technologies/outpost_vision.jsongenericName
1043 msgid "Carrier Pigeons"
1044 msgstr ""
1046 #: simulation/data/technologies/outpost_vision.jsontooltip
1047 msgid "Outposts +33% vision range."
1048 msgstr ""
1050 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1051 msgid "Fire Arrows vs Poison Arrows"
1052 msgstr ""
1054 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1055 msgid "Traditional Army vs Reform Army"
1056 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1058 #: simulation/data/technologies/parade_of_daphne.jsondescription
1059 msgid ""
1060 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1061 "thousands of well-equipped troops participated in the opening procession."
1062 msgstr ""
1064 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1065 msgid "Parade of Daphne"
1066 msgstr ""
1068 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1069 msgid "Champions −20% training time."
1070 msgstr ""
1072 #: simulation/data/technologies/phase_city.jsondescription
1073 msgid ""
1074 "Dummy technology for use in templates requirements, replaced by "
1075 "phase_city_generic or phase_city_{civ}."
1076 msgstr ""
1078 #: simulation/data/technologies/phase_city.jsongenericName
1079 #: simulation/data/technologies/phase_city_athen.jsongenericName
1080 #: simulation/data/technologies/phase_city_generic.jsongenericName
1081 msgid "City Phase"
1082 msgstr "Fase de ciudad"
1084 #: simulation/data/technologies/phase_city_athen.jsondescription
1085 msgid ""
1086 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1087 " of modern technology. This is the Athenian city phase, where metal "
1088 "gathering rates are boosted because of the 'Silver Owls' bonus."
1089 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1091 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1092 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1093 msgid "Requires three Town Structures."
1094 msgstr ""
1096 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1097 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1098 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1099 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1100 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1101 msgid "Megalopolis"
1102 msgstr ""
1104 #: simulation/data/technologies/phase_city_athen.jsontooltip
1105 msgid ""
1106 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1107 "Centers +50% territory influence radius. Structures +9 capture points "
1108 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1109 msgstr ""
1111 #: simulation/data/technologies/phase_city_generic.jsondescription
1112 msgid ""
1113 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1114 " of modern technology."
1115 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1117 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1118 msgid "Jùn"
1119 msgstr ""
1121 #: simulation/data/technologies/phase_city_generic.jsontooltip
1122 msgid ""
1123 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1124 "Centers +50% territory influence radius. Structures +9 capture points "
1125 "regeneration rate per garrisoned unit."
1126 msgstr ""
1128 #: simulation/data/technologies/phase_town.jsondescription
1129 msgid ""
1130 "Dummy technology for use in templates requirements, replaced by "
1131 "phase_town_generic or phase_town_{civ}."
1132 msgstr ""
1134 #: simulation/data/technologies/phase_town.jsongenericName
1135 #: simulation/data/technologies/phase_town_athen.jsongenericName
1136 #: simulation/data/technologies/phase_town_generic.jsongenericName
1137 msgid "Town Phase"
1138 msgstr "Fase de Pueblo"
1140 #: simulation/data/technologies/phase_town_athen.jsondescription
1141 msgid ""
1142 "Advances from a small village to a bustling town, ready to expand rapidly. "
1143 "This is the Athenian town phase, where metal gathering rates are boosted "
1144 "because of the 'Silver Owls' bonus."
1145 msgstr ""
1147 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1148 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1149 msgid "Requires five Village Structures."
1150 msgstr ""
1152 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1153 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1154 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1155 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1156 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1157 msgid "Kōmopolis"
1158 msgstr ""
1160 #: simulation/data/technologies/phase_town_athen.jsontooltip
1161 msgid ""
1162 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1163 "Centers +30% territory influence radius. Structures +7 capture points "
1164 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1165 msgstr ""
1167 #: simulation/data/technologies/phase_town_generic.jsondescription
1168 msgid ""
1169 "Advances from a small village to a bustling town, ready to expand rapidly."
1170 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1172 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1173 msgid "Xìan"
1174 msgstr ""
1176 #: simulation/data/technologies/phase_town_generic.jsontooltip
1177 msgid ""
1178 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1179 "Centers +30% territory influence radius. Structures +7 capture points "
1180 "regeneration rate per garrisoned unit."
1181 msgstr ""
1183 #: simulation/data/technologies/phase_village.jsongenericName
1184 msgid "Village Phase"
1185 msgstr "Fase de Aldea"
1187 #: simulation/data/technologies/poison_arrows.jsongenericName
1188 msgid "Poison Arrows"
1189 msgstr ""
1191 #: simulation/data/technologies/poison_arrows.jsontooltip
1192 msgid "Ranged Soldiers +20% attack damage."
1193 msgstr ""
1195 #: simulation/data/technologies/poison_blades.jsongenericName
1196 msgid "Poison Blades"
1197 msgstr ""
1199 #: simulation/data/technologies/poison_blades.jsontooltip
1200 msgid "Melee Soldiers +20% attack damage."
1201 msgstr ""
1203 #: simulation/data/technologies/pop_house_01.jsondescription
1204 msgid ""
1205 "Home gardens ranged from simple fenced-in areas to large manicured and "
1206 "colonnaded enclosures."
1207 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1209 #: simulation/data/technologies/pop_house_01.jsongenericName
1210 msgid "Home Garden"
1211 msgstr "Jardín hogareño"
1213 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1214 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1215 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1216 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1218 msgid "Peristylon"
1219 msgstr ""
1221 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1222 msgid "Paradaidām"
1223 msgstr ""
1225 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1226 msgid "Peristylium"
1227 msgstr ""
1229 #: simulation/data/technologies/pop_house_01.jsontooltip
1230 #: simulation/data/technologies/pop_house_02.jsontooltip
1231 msgid "Houses +20% population bonus."
1232 msgstr ""
1234 #: simulation/data/technologies/pop_house_02.jsondescription
1235 msgid ""
1236 "Homes tended to expand as the wealth and population of a settlement grew."
1237 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1239 #: simulation/data/technologies/pop_house_02.jsongenericName
1240 msgid "Manors"
1241 msgstr "Fincas"
1243 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1244 msgid "Insulae"
1245 msgstr "Insulae"
1247 #: simulation/data/technologies/reformed_army_sele.jsondescription
1248 msgid "The Roman-style core of the Seleucid army."
1249 msgstr ""
1251 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1252 msgid "Reform Army"
1253 msgstr "reforma tu ejército"
1255 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1256 msgid "Unlock the Champion Infantry Swordsman."
1257 msgstr ""
1259 #: simulation/data/technologies/ship_cost_time.jsondescription
1260 msgid ""
1261 "Employ skilled shipwrights with specialized tools to speed up ship "
1262 "construction."
1263 msgstr ""
1265 #: simulation/data/technologies/ship_cost_time.jsongenericName
1266 msgid "Naval Architects"
1267 msgstr ""
1269 #: simulation/data/technologies/ship_cost_time.jsontooltip
1270 msgid "Ships −20% construction time."
1271 msgstr ""
1273 #: simulation/data/technologies/ship_health.jsondescription
1274 msgid "Wooden reinforcement beams for ship hulls."
1275 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1277 #: simulation/data/technologies/ship_health.jsongenericName
1278 msgid "Reinforced hull"
1279 msgstr "Casco reforzado"
1281 #: simulation/data/technologies/ship_health.jsontooltip
1282 msgid "Ships +25% health."
1283 msgstr ""
1285 #: simulation/data/technologies/ship_movement_speed.jsondescription
1286 msgid ""
1287 "Train your oarsmen and sailors to move more efficiently and speed up your "
1288 "ships."
1289 msgstr ""
1291 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1292 msgid "Experienced Crews"
1293 msgstr ""
1295 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1296 msgid "Ships +10% movement speed."
1297 msgstr ""
1299 #: simulation/data/technologies/siege_attack.jsondescription
1300 msgid "Advanced technologies improve siege efficiency."
1301 msgstr ""
1303 #: simulation/data/technologies/siege_attack.jsongenericName
1304 msgid "Advanced Siege"
1305 msgstr "Armas de asedio avanzadas"
1307 #: simulation/data/technologies/siege_attack.jsontooltip
1308 msgid "Siege Engines +25% attack crush damage."
1309 msgstr ""
1311 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1312 msgid "Improvement to projectile accuracy."
1313 msgstr ""
1315 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1316 msgid "Bolt Accuracy"
1317 msgstr "Los tornillos son mas precisos"
1319 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1320 msgid "Bolt Shooters −20% ranged attack spread."
1321 msgstr ""
1323 #: simulation/data/technologies/siege_cost_time.jsondescription
1324 msgid "The science or craft of laying or carrying out sieges."
1325 msgstr ""
1327 #: simulation/data/technologies/siege_cost_time.jsongenericName
1328 msgid "Siegecraft"
1329 msgstr ""
1331 #: simulation/data/technologies/siege_cost_time.jsontooltip
1332 msgid "Siege Engines −20% construction time."
1333 msgstr ""
1335 #: simulation/data/technologies/siege_health.jsondescription
1336 msgid ""
1337 "Cover the exterior with iron plates to protect against fire and projectiles."
1338 msgstr ""
1340 #: simulation/data/technologies/siege_health.jsongenericName
1341 msgid "Armor Plating"
1342 msgstr ""
1344 #: simulation/data/technologies/siege_health.jsontooltip
1345 msgid "Battering Rams and Siege Towers +25% health."
1346 msgstr ""
1348 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1349 msgid "Military engineers are responsible for improvements in siege engines."
1350 msgstr ""
1352 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1353 msgid "Military Engineers"
1354 msgstr ""
1356 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1357 msgid "Siege Engines –40% pack and unpack time."
1358 msgstr ""
1360 #: simulation/data/technologies/silk_road.jsongenericName
1361 msgid "Silk Road"
1362 msgstr ""
1364 #: simulation/data/technologies/silk_road.jsontooltip
1365 msgid "Traders +20% international trade bonus."
1366 msgstr ""
1368 #: simulation/data/technologies/silvershields.jsondescription
1369 msgid ""
1370 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1371 "the Macedonian army."
1372 msgstr ""
1374 #: simulation/data/technologies/silvershields.jsongenericName
1375 msgid "Silver Shields Regiment"
1376 msgstr ""
1378 #: simulation/data/technologies/silvershields.jsontooltip
1379 msgid ""
1380 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1381 "and attack damage."
1382 msgstr ""
1384 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1385 msgid ""
1386 "Often, a soldier would carry a secondary weapon in addition to his primary "
1387 "weapon of choice, to be drawn when the primary weapon has failed or been "
1388 "broken."
1389 msgstr ""
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1392 msgid "Side Arms"
1393 msgstr "Arma de bolsillo"
1395 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1396 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1397 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1398 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1400 msgid "Xiphos"
1401 msgstr ""
1403 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1404 msgid "Pugio"
1405 msgstr "Pugio"
1407 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1408 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1409 msgid "Soldiers +15% melee attack damage."
1410 msgstr ""
1412 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1413 msgid "Using iron instead of bronze gave weapons additional power."
1414 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1416 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1417 msgid "Iron Weapons"
1418 msgstr "Armas de hierro"
1420 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1421 msgid ""
1422 "By adding a small amount of carbon during the iron smelting process, a "
1423 "stronger material, steel, can be forged."
1424 msgstr ""
1426 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1427 msgid "Carburization"
1428 msgstr ""
1430 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1431 msgid "Soldiers +20% melee attack damage."
1432 msgstr ""
1434 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1435 msgid ""
1436 "Secret steel working techniques give sword blades distinctive and beautiful "
1437 "markings. Not only that, but the steel's hardness is unparalleled."
1438 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1440 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1441 msgid "Steel Working"
1442 msgstr "Trabajo del acero"
1444 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1445 msgid "Toledo Steel"
1446 msgstr "Acero toledano"
1448 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1449 msgid "Wootz Steel"
1450 msgstr "Acero wootz"
1452 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1453 msgid ""
1454 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1455 msgstr ""
1457 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1458 msgid ""
1459 "Improving the fletching of arrows increases their stability and speed, and "
1460 "thus their penetration."
1461 msgstr ""
1463 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1464 msgid "Improved Fletching"
1465 msgstr ""
1467 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1468 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1469 msgid "Soldiers +15% ranged attack damage."
1470 msgstr ""
1472 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1473 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1474 msgstr ""
1476 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1477 msgid "Iron Arrowheads"
1478 msgstr ""
1480 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1481 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1482 msgstr ""
1484 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1485 msgid "Trilobate Arrowheads"
1486 msgstr ""
1488 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1489 msgid "Soldiers +20% ranged attack damage."
1490 msgstr ""
1492 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1493 msgid "Ranged Soldiers +25% promotion experience."
1494 msgstr ""
1496 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1497 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1498 msgstr ""
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1501 msgid "Quilted Body Armor"
1502 msgstr "Armadura de cuero"
1504 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1505 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1506 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1507 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1508 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1509 msgid "Spolas"
1510 msgstr "Spolas"
1512 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1513 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1514 msgid "Soldiers +1 hack resistance."
1515 msgstr ""
1517 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1518 msgid "Body armor made from laminated linen."
1519 msgstr ""
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1522 msgid "Laminated Linen Body Armor"
1523 msgstr "Armadura de cuero fino"
1525 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1526 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1527 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1528 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1529 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1530 msgid "Linothōrax"
1531 msgstr ""
1533 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1534 msgid "Body armor made of small metal rings linked together."
1535 msgstr ""
1537 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1538 msgid "Mail Body Armor"
1539 msgstr ""
1541 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1542 msgid "Soldiers +2 hack resistance."
1543 msgstr ""
1545 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1546 msgid ""
1547 "Wooden shields are heavier but much better able to resist projectiles and "
1548 "blows than wicker-frame shields."
1549 msgstr ""
1551 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1552 msgid "Wooden Shield"
1553 msgstr ""
1555 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1556 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1557 msgid "Soldiers +1 pierce resistance."
1558 msgstr ""
1560 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1561 msgid "Strengthen shields with a metal rim or spine."
1562 msgstr ""
1564 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1565 msgid "Metal Rim"
1566 msgstr ""
1568 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1569 msgid "Strengthen shields further with stronger metal alloys."
1570 msgstr ""
1572 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1573 msgid "Improved Shield Alloys"
1574 msgstr ""
1576 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1577 msgid "Soldiers +2 pierce resistance."
1578 msgstr ""
1580 #: simulation/data/technologies/spy_counter.jsondescription
1581 msgid "Recruit a network of informants to watch over your people."
1582 msgstr ""
1584 #: simulation/data/technologies/spy_counter.jsongenericName
1585 msgid "Counterintelligence"
1586 msgstr ""
1588 #: simulation/data/technologies/spy_counter.jsontooltip
1589 msgid "Make your units 50% more expensive to bribe."
1590 msgstr ""
1592 #: simulation/data/technologies/stable_batch_training.jsondescription
1593 msgid ""
1594 "Significantly increase training speed of cavalry by training them in large "
1595 "batches or squadrons."
1596 msgstr ""
1598 #: simulation/data/technologies/stable_batch_training.jsontooltip
1599 msgid "Stables −10% batch training time."
1600 msgstr ""
1602 #: simulation/data/technologies/tower_crenellations.jsondescription
1603 msgid ""
1604 "Crenellations on the battlements allow soldiers wider range of fire in "
1605 "defending a keep."
1606 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
1608 #: simulation/data/technologies/tower_crenellations.jsongenericName
1609 msgid "Crenellations"
1610 msgstr "Aspilleras"
1612 #: simulation/data/technologies/tower_crenellations.jsontooltip
1613 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1614 msgstr ""
1616 #: simulation/data/technologies/tower_health.jsondescription
1617 msgid "Reinforce the foundations in preparation of an attack."
1618 msgstr "Refuerza los cimientos en preparación de un ataque."
1620 #: simulation/data/technologies/tower_health.jsongenericName
1621 msgid "Sturdy Foundations"
1622 msgstr "Cimientos sólidos"
1624 #: simulation/data/technologies/tower_health.jsontooltip
1625 msgid "Towers +25% health."
1626 msgstr ""
1628 #: simulation/data/technologies/tower_murderholes.jsondescription
1629 msgid "Murder holes allow hitting enemies at the foot of the tower."
1630 msgstr ""
1632 #: simulation/data/technologies/tower_murderholes.jsongenericName
1633 msgid "Murder Holes"
1634 msgstr ""
1636 #: simulation/data/technologies/tower_murderholes.jsontooltip
1637 msgid "Sentry and Stone Towers have 0 minimum attack range."
1638 msgstr ""
1640 #: simulation/data/technologies/tower_range.jsondescription
1641 msgid "Arrow shooters increase the maximum range of the fire arrows."
1642 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
1644 #: simulation/data/technologies/tower_range.jsongenericName
1645 msgid "Arrow Shooters"
1646 msgstr "Tiradores"
1648 #: simulation/data/technologies/tower_range.jsontooltip
1649 msgid "Sentry and Stone Towers +8 attack range."
1650 msgstr ""
1652 #: simulation/data/technologies/tower_watch.jsondescription
1653 msgid "A night's watch increases vigilance."
1654 msgstr "Un vigía nocturno aumenta la vigilancia."
1656 #: simulation/data/technologies/tower_watch.jsongenericName
1657 msgid "Sentries"
1658 msgstr "Centinelas"
1660 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1661 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1662 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1663 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1664 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1665 msgid "Nyktophylakes"
1666 msgstr ""
1668 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1669 msgid "Shàobīng"
1670 msgstr ""
1672 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1673 msgid "Vigiles"
1674 msgstr "Vigiles"
1676 #: simulation/data/technologies/tower_watch.jsontooltip
1677 msgid "Sentry and Stone Towers +1 default arrow count."
1678 msgstr ""
1680 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1681 msgid "Improve the international trading profit."
1682 msgstr ""
1684 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1685 msgid "Commercial Treaty"
1686 msgstr ""
1688 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1689 msgid "Traders +10% trade profit between allies."
1690 msgstr ""
1692 #: simulation/data/technologies/trade_gain_01.jsondescription
1693 #: simulation/data/technologies/trade_gain_02.jsondescription
1694 msgid "The progress in handicraft improves the trading profit."
1695 msgstr ""
1697 #: simulation/data/technologies/trade_gain_01.jsongenericName
1698 msgid "Handicraft"
1699 msgstr "artesanía "
1701 #: simulation/data/technologies/trade_gain_01.jsontooltip
1702 #: simulation/data/technologies/trade_gain_02.jsontooltip
1703 msgid "Traders +15% trade gain."
1704 msgstr ""
1706 #: simulation/data/technologies/trade_gain_02.jsongenericName
1707 msgid "Advanced Handicraft"
1708 msgstr "artesanía avanzada"
1710 #: simulation/data/technologies/trader_health.jsondescription
1711 msgid "Traders traveling together in caravans are less vulnerable."
1712 msgstr ""
1714 #: simulation/data/technologies/trader_health.jsongenericName
1715 msgid "Trade Caravan"
1716 msgstr ""
1718 #: simulation/data/technologies/trader_health.jsontooltip
1719 msgid "Land Traders +50% health."
1720 msgstr ""
1722 #: simulation/data/technologies/traditional_army_sele.jsondescription
1723 msgid "The Macedonian-style core of the Seleucid army."
1724 msgstr ""
1726 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1727 msgid "Traditional Army"
1728 msgstr "Ejército tradicional"
1730 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1731 msgid "Unlock the Champion Infantry Pikeman."
1732 msgstr ""
1734 #: simulation/data/technologies/unit_advanced.jsontooltip
1735 msgid ""
1736 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1737 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1738 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1739 "damage; Ranged units −20% spread."
1740 msgstr ""
1742 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1743 msgid ""
1744 "African Elephants −10% resource costs, training time, health, attack damage,"
1745 " and loot."
1746 msgstr ""
1748 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1749 msgid ""
1750 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1751 "and loot."
1752 msgstr ""
1754 #: simulation/data/technologies/unit_elite.jsontooltip
1755 msgid ""
1756 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1757 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1758 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1759 "spread."
1760 msgstr ""
1762 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1763 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1764 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1765 msgid ""
1766 "Guard units (Champions) are professionals who wield the best weapons and "
1767 "have the best training."
1768 msgstr ""
1770 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1771 msgid "Unlock Champion Cavalry"
1772 msgstr ""
1774 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1775 msgid "Unlock Champion Cavalry at the Stable."
1776 msgstr ""
1778 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1779 msgid "Unlock Champion Chariots"
1780 msgstr ""
1782 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1783 msgid "Unlock Champion Chariots at the Stable."
1784 msgstr ""
1786 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1787 msgid "Unlock Champion Infantry"
1788 msgstr ""
1790 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1791 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1792 msgid "Agēma"
1793 msgstr ""
1795 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1796 msgid "Regio Cohors"
1797 msgstr ""
1799 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1800 msgid "Unlock Champions Infantry at the Barracks."
1801 msgstr ""
1803 #: simulation/data/technologies/unlock_females_house.jsondescription
1804 msgid "A festival attended by women-only, to celebrate female fertility."
1805 msgstr ""
1807 #: simulation/data/technologies/unlock_females_house.jsongenericName
1808 msgid "Fertility Festival"
1809 msgstr ""
1811 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1812 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1813 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1814 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1815 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1816 msgid "Thesmophoria"
1817 msgstr ""
1819 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1820 msgid "Bona Dea"
1821 msgstr ""
1823 #: simulation/data/technologies/unlock_females_house.jsontooltip
1824 msgid "Unlock the ability to train women from houses."
1825 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
1827 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1828 msgid ""
1829 "The extension of trade leads to the permanent establishment of storekeepers "
1830 "and their families in foreign countries, allowing them to exploit the wealth"
1831 " of these countries."
1832 msgstr ""
1834 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1835 msgid "Diaspora"
1836 msgstr ""
1838 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1839 msgid "Requires three Traders"
1840 msgstr ""
1842 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1843 msgid "Allows using allied dropsites."
1844 msgstr ""
1846 #: simulation/data/technologies/unlock_shared_los.jsondescription
1847 msgid ""
1848 "By means of trading and travelling people explored beyond the boundaries of "
1849 "their lands and drew maps of it in order to share and memorize their "
1850 "discoveries."
1851 msgstr ""
1853 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1854 msgid "Cartography"
1855 msgstr ""
1857 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1858 msgid ""
1859 "See what your allies see, browse their summary and check their resources and"
1860 " population count in the top panel."
1861 msgstr ""
1863 #: simulation/data/technologies/unlock_spies.jsondescription
1864 msgid ""
1865 "Merchants' first goal was trading, but they also gathered information about "
1866 "the countries they crossed."
1867 msgstr ""
1869 #: simulation/data/technologies/unlock_spies.jsongenericName
1870 msgid "Espionage"
1871 msgstr ""
1873 #: simulation/data/technologies/unlock_spies.jsontooltip
1874 msgid ""
1875 "Allows bribing the units of other players in order to share their vision."
1876 msgstr ""
1878 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1879 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1880 msgstr ""
1882 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1883 msgid "Advanced Crossbow Infantry and Cavalry"
1884 msgstr ""
1886 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1887 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1888 msgstr ""
1890 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1891 msgid "Hire professional mercenaries to fight in your army."
1892 msgstr ""
1894 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1895 msgid "Expertise In War"
1896 msgstr ""
1898 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1899 msgid "Mercenaries start at Advanced rank."
1900 msgstr ""
1902 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1903 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1904 msgstr ""
1906 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1907 msgid "Elite Crossbow Infantry and Cavalry"
1908 msgstr ""
1910 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1911 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1912 msgstr ""
1914 #: simulation/data/technologies/wonder_population_cap.jsondescription
1915 msgid "The wonder attracts many more people to your civilization."
1916 msgstr "Las maravillas atraen mucha más gente a tu civilización."
1918 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1919 msgid "Glorious Expansion"
1920 msgstr "Expansión gloriosa"
1922 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1923 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1924 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1925 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1926 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1927 msgid "Peristasis"
1928 msgstr ""
1930 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1931 msgid ""
1932 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1933 "Wonder owned."
1934 msgstr ""