1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2022-04-04 07:08+0000\n"
17 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
18 "Last-Translator: Nicolás Vilurón <viluronnicolas@gmail.com>, 2019\n"
19 "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
24 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
26 #: simulation/data/technologies/agoge.jsondescription
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
69 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
70 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
80 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Desbloqueado en la Fase de Ciudad."
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
126 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
127 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
137 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
138 msgid "Unlocked in Town Phase."
139 msgstr "Desbloqueado en la Fase de Pueblo"
141 #: simulation/data/technologies/archer_attack_spread.jsontooltip
142 msgid "Archers −20% ranged attack spread."
145 #: simulation/data/technologies/archery_tradition.jsondescription
147 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
148 " a penchant for using massed archers in battle."
151 #: simulation/data/technologies/archery_tradition.jsongenericName
152 msgid "Archery Tradition"
153 msgstr "Tradición de arqueros"
155 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
156 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
157 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
162 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
163 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
164 msgid "Unlocked in Village Phase."
165 msgstr "Desbloqueado en la Fase de Aldea."
167 #: simulation/data/technologies/archery_tradition.jsontooltip
168 msgid "Archers +10 attack range."
171 #: simulation/data/technologies/architecture_kush.jsongenericName
172 msgid "Monumental Architecture"
173 msgstr "Arquitectura monumentál"
175 #: simulation/data/technologies/architecture_kush.jsontooltip
177 "Civic Structures +20% build time, +20% health, and +20% capture points."
180 #: simulation/data/technologies/architecture_pers.jsondescription
182 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
183 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
184 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
185 "Elamite capital of Susa."
186 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
188 #: simulation/data/technologies/architecture_pers.jsongenericName
189 msgid "Persian Architecture"
190 msgstr "Arquitectura persa"
192 #: simulation/data/technologies/architecture_pers.jsontooltip
193 msgid "Structures +25% health and capture points, but also +20% build time."
196 #: simulation/data/technologies/art_of_war.jsondescription
198 "This famous and most important work of the Seven Military Classics teaches "
199 "Chinese commanders everything about planning battles, maintaining armies, "
200 "and defeating one's enemies."
203 #: simulation/data/technologies/art_of_war.jsongenericName
204 msgid "Sun Tzu's \"The Art of War\""
207 #: simulation/data/technologies/art_of_war.jsonspecificName.han
211 #: simulation/data/technologies/art_of_war.jsontooltip
212 msgid "All Citizen-Soldiers −25% required promotion experience."
215 #: simulation/data/technologies/attack_soldiers_will.jsondescription
217 "The will to fight is crucial to victory. Inspire your troops with higher "
221 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
222 msgid "Will to Fight"
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
229 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
233 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
234 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
237 #: simulation/data/technologies/barracks_batch_training.jsondescription
239 "Significantly increase training speed of infantry by training them in large "
240 "batches or companies."
243 #: simulation/data/technologies/barracks_batch_training.jsongenericName
244 #: simulation/data/technologies/stable_batch_training.jsongenericName
246 msgstr "Conscripción"
248 #: simulation/data/technologies/barracks_batch_training.jsontooltip
249 msgid "Barracks −10% batch training time."
252 #: simulation/data/technologies/cavalry_cost_time.jsondescription
254 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
258 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
260 msgstr "Savaranos (caballería sansánida)"
262 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
263 msgid "Cavalry −10% training time."
266 #: simulation/data/technologies/cavalry_health.jsondescription
267 msgid "Selectively breed better war horses."
270 #: simulation/data/technologies/cavalry_health.jsongenericName
271 msgid "Horse Breeding"
274 #: simulation/data/technologies/cavalry_health.jsontooltip
275 msgid "Cavalry +10% health."
278 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
279 msgid "Train your horses to move faster."
280 msgstr "Entrena a tus caballos para que se muevan más rápido."
282 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
286 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
287 msgid "Cavalry +10% walk speed."
290 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
292 "Carthaginians built their city walls in three concentric circuits. These "
293 "walls were never breached. Even when the city was taken by the Romans, it "
294 "was via the city's harbor, not by storming its walls."
297 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
299 msgstr "Muralla triple"
301 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
302 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
305 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
306 msgid "Celtic structures were mostly made of wood with rubble foundations."
309 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
310 msgid "Wooden Construction"
311 msgstr "Construcción de madera"
313 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
314 msgid "Structures −20% build time, −20% health, and −20% capture points."
317 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
319 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
320 "were in demand throughout the Mediterranean."
323 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
324 msgid "Superior Cavalry"
327 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
328 msgid "Cavalry +10% melee attack damage."
331 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
332 msgid "The Greeks used stone construction from early Mycenaean times."
333 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
335 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
336 msgid "Hellenic Architecture"
337 msgstr "Arquitectura Hellenica"
339 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
340 msgid "Structures +10% health and +10% capture points."
341 msgstr "Estructuras +10% salud y +10% puntos de captura"
343 #: simulation/data/technologies/civbonuses/han_population.jsondescription
345 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
346 "people, one of the largest empires of antiquity by population."
349 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
350 msgid "Federated States"
353 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
354 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
355 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
356 msgid "+10% maximum population limit."
359 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
361 "The Han built massive walls made from rammed earth. These were gigantic "
362 "fortifications several meters thick and stretching for kilometers."
365 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
369 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
370 msgid "City Walls +50% health."
373 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
374 msgid "The Macedonian economy relied greatly on their vast natural resources."
377 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
378 msgid "Resource-Rich Economy"
381 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
382 msgid "Storehouse technologies −100% research time."
385 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
387 "India is the land of the elephants. Elephant warfare originated in India and"
388 " continued for millennia. It was also the source of elephants for the "
389 "eastern Mediterranean. Indian kings were able to field large numbers of war "
393 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
394 msgid "Elephant Tradition"
395 msgstr "Tradición Elefante"
397 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
398 msgid "Elephants −30% training time."
399 msgstr "Elefantes -30% tiempo de entrenamiento."
401 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
403 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
404 "an area of 5 million square kilometers, with a population of close to 60 "
405 "million people. The Mauryan regents held the title Emperor of Emperors and "
406 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
407 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
409 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
411 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
412 msgid "Emperor of Emperors"
415 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
416 msgid "Chakravarti Samrāt"
419 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
421 "The Mauryas built their city walls out of wood, an abundant natural resource"
425 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
427 msgstr "Muralla de Madera"
429 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
430 msgid "City Walls −20% build time and −20% health."
433 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
435 "The Persians could and did levy a large number of infantry during wartime "
436 "due to the sheer size of the Achaemenid Empire and the way in which it was "
437 "set-up. In general the Persian infantry was well trained and fought with "
438 "great tenacity. However while this was true the infantry were poor hand-to-"
439 "hand, close combat fighters. Also, with the exception of the elite "
440 "regiments, the Persian infantry was not a standing professional force."
441 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
443 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
444 msgid "Great King's Levy"
445 msgstr "Leva del Gran rey"
447 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
449 "Sun-dried mud bricks were a common building material in hot and dry areas, "
450 "especially where wood was scarce. Although not as strong and durable as "
451 "fired bricks or natural stone and vulnerable to constant rains and heavy "
452 "floods, mud bricks have the advantage they are cheap and easy to produce."
455 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
456 msgid "Sun-dried Mud Bricks"
459 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
460 msgid "Houses and Economic Structures −40% wood cost and health."
463 #: simulation/data/technologies/civil_engineering_01.jsongenericName
464 msgid "Civil Engineering − Level 1"
467 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
468 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
472 #: simulation/data/technologies/civil_engineering_01.jsontooltip
473 msgid "All structures −15% build time, +10% health and −5% cost."
476 #: simulation/data/technologies/civil_engineering_02.jsongenericName
477 msgid "Civil Engineering − Level 2"
480 #: simulation/data/technologies/civil_engineering_02.jsontooltip
481 msgid "All structures −25% build time, +20% health and −5% cost."
484 #: simulation/data/technologies/civil_service_01.jsongenericName
485 msgid "Civil Service − Level 1"
488 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
489 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
493 #: simulation/data/technologies/civil_service_01.jsontooltip
494 #: simulation/data/technologies/civil_service_02.jsontooltip
496 "Technologies at all buildings, except the Forge, −15% cost and −15% research"
500 #: simulation/data/technologies/civil_service_02.jsongenericName
501 msgid "Civil Service − Level 2"
504 #: simulation/data/technologies/colonization.jsondescription
506 "Carthaginians established many trading centers as colonies and ultimately "
507 "held dominion over 300 cities and towns in North Africa alone."
508 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
510 #: simulation/data/technologies/colonization.jsongenericName
512 msgstr "Colonización"
514 #: simulation/data/technologies/colonization.jsontooltip
515 msgid "Civic Structures −25% build time and resources cost"
518 #: simulation/data/technologies/crossbow_training.jsondescription
520 "The Chinese had a tradition of fine archery and a penchant for using massed "
521 "crossbowmen in battle."
524 #: simulation/data/technologies/crossbow_training.jsongenericName
525 msgid "Crossbow Training"
528 #: simulation/data/technologies/crossbow_training.jsontooltip
529 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
532 #: simulation/data/technologies/equine_transports.jsondescription
534 "Early Achaemenid rulers acted towards making Persia the first great Asian "
535 "empire to rule the seas. The Great King behaved favourably towards the "
536 "various sea peoples in order to secure their services, but also carried out "
537 "various marine initiatives. During the reign of Darius the Great, for "
538 "example, a canal was built in Egypt and a Persian navy was sent exploring "
539 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
540 "were retrofitted to carry horses and their riders."
541 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
543 #: simulation/data/technologies/equine_transports.jsongenericName
544 msgid "Equine Transports"
547 #: simulation/data/technologies/equine_transports.jsontooltip
548 msgid "Phoenician Triremes gain the ability to train Cavalry."
551 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
552 msgid "Salting allows to preserve fish longer."
555 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
559 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
560 msgid "Fishing Boats +20 food capacity."
561 msgstr "+20 de capacidad de alimento en pesqueros "
563 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
564 msgid "Use nets to improve the productivity of fishing boats."
565 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
567 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
569 msgstr "Red de pesca"
571 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
572 msgid "Fishing Boats +30% fish gather rate."
575 #: simulation/data/technologies/garrison_heal.jsondescription
576 msgid "Units regain health over time while garrisoned."
579 #: simulation/data/technologies/garrison_heal.jsongenericName
580 msgid "Living Conditions"
581 msgstr "Condiciones de vida"
583 #: simulation/data/technologies/garrison_heal.jsontooltip
584 msgid "Structures +1 garrison heal rate."
587 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
588 msgid "Breed livestock to slaughter for meat."
591 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
592 msgid "Stockbreeding"
595 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
596 msgid "Domestic Animals −25% breeding time."
597 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
599 #: simulation/data/technologies/gather_capacity_basket.jsondescription
600 msgid "Workers use baskets. Increases shuttling capacity for all resources."
601 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
603 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
607 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
608 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
609 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
610 msgid "Workers +5 resource capacity."
611 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
613 #: simulation/data/technologies/gather_capacity_carts.jsondescription
615 "Workers use horse-drawn carts. Increases shuttling capacity for all "
619 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
620 msgid "Horse-drawn Carts"
621 msgstr "Carretas tiradas por caballos"
623 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
625 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
628 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
632 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
633 msgid "Install a chain pump for improved irrigation."
636 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
640 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
641 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
642 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
643 msgid "Workers +25% rice gather rate."
646 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
647 msgid "Extra nutrients for farms."
648 msgstr "Nutrientes adicionales para tus cultivos."
650 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
652 msgstr "Fertilizante"
654 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
655 #: simulation/data/technologies/gather_farming_plows.jsontooltip
656 #: simulation/data/technologies/gather_farming_training.jsontooltip
657 msgid "Workers +20% grain gather rate."
660 #: simulation/data/technologies/gather_farming_harvester.jsondescription
662 "The Gauls invented an harvesting machine, making it much easier to harvest "
664 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
666 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
667 msgid "Harvesting Machine"
668 msgstr "Maquina de cosechar"
670 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
671 msgid "Workers +10% grain gather rate."
674 #: simulation/data/technologies/gather_farming_plows.jsondescription
676 "Equip your workers with iron plows, animal-drawn instruments to turn the "
680 #: simulation/data/technologies/gather_farming_plows.jsongenericName
682 msgstr "Azada de hierro"
684 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
685 msgid "Equip your workers with seed drills."
688 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
692 #: simulation/data/technologies/gather_farming_training.jsondescription
693 msgid "Training for workers to increase farm gathering speed."
694 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
696 #: simulation/data/technologies/gather_farming_training.jsongenericName
697 msgid "Gather Training"
698 msgstr "Entrenamiento de recolección"
700 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
701 msgid "Grow water weeds to to supply rice plants with nutricients."
704 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
705 msgid "Water Weeding"
708 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
710 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
711 msgid "Increases wood gathering rates for trees."
712 msgstr "Aumenta la velocidad de tala de árboles."
714 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
715 msgid "Iron Axe Heads"
718 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
719 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
720 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
721 msgid "Workers +25% wood gather rate."
724 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
725 msgid "Sharp Axe Heads"
728 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
732 #: simulation/data/technologies/gather_mining_serfs.jsondescription
734 "Compel serfs to help your workers quarry stone. Increases stone gathering "
738 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
742 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
746 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
747 #: simulation/data/technologies/gather_mining_servants.jsontooltip
748 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
749 msgid "Workers +25% stone gather rate."
752 #: simulation/data/technologies/gather_mining_servants.jsondescription
753 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
756 #: simulation/data/technologies/gather_mining_servants.jsongenericName
760 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
761 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
762 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
763 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
764 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
768 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
769 msgid "Develop shaft mining. Increases metal gathering rates."
772 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
774 msgstr "Pozos mineros"
776 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
777 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
778 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
779 msgid "Workers +25% metal gather rate."
782 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
783 msgid "Strike a vein of precious silver. Increases metal gathering rates."
786 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
787 msgid "Silver Mining"
788 msgstr "Minería de metal"
790 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
791 msgid "Mines of Laureion"
792 msgstr "Minas de Laureion"
794 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
795 msgid "Mines of Krenides"
796 msgstr "Minas de Krenides"
798 #: simulation/data/technologies/gather_mining_slaves.jsondescription
800 "Buy slaves to help your workers quarry stone. Increases stone gathering "
804 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
808 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
809 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
810 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
811 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
812 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
816 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
820 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
822 "Equip your workers with helpful tools. Increases metal gathering rates."
825 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
826 msgid "Wedge and Mallet"
829 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
830 msgid "Equip your foragers with wicker baskets for foraging."
833 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
834 msgid "Wicker Baskets"
835 msgstr "Canastas de mimbre"
837 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
838 msgid "Workers +50% fruit gather rate."
841 #: simulation/data/technologies/heal_range.jsondescription
842 #: simulation/data/technologies/heal_range_2.jsondescription
843 msgid "Increases the healing and vision range of all healers."
846 #: simulation/data/technologies/heal_range.jsongenericName
847 msgid "Healing Range"
848 msgstr "Rango de curación"
850 #: simulation/data/technologies/heal_range.jsonspecificName.athen
851 #: simulation/data/technologies/heal_range.jsonspecificName.mace
852 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
853 #: simulation/data/technologies/heal_range.jsonspecificName.sele
854 #: simulation/data/technologies/heal_range.jsonspecificName.spart
855 msgid "Olympic Pantheon"
856 msgstr "Panteón Olímpico"
858 #: simulation/data/technologies/heal_range.jsontooltip
859 #: simulation/data/technologies/heal_range_2.jsontooltip
860 msgid "Healers +5 healing range."
863 #: simulation/data/technologies/heal_range_2.jsongenericName
864 msgid "Healing Range 2"
865 msgstr "Rango de curación 2"
867 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
871 #: simulation/data/technologies/heal_rate.jsondescription
872 #: simulation/data/technologies/heal_rate_2.jsondescription
873 msgid "Increases the healing rate of all healers."
876 #: simulation/data/technologies/heal_rate.jsongenericName
878 msgstr "Velocidad de curación"
880 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
881 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
882 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
883 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
884 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
888 #: simulation/data/technologies/heal_rate.jsontooltip
889 #: simulation/data/technologies/heal_rate_2.jsontooltip
890 msgid "Healers −20% healing time."
893 #: simulation/data/technologies/heal_rate_2.jsongenericName
894 msgid "Healing Rate 2"
895 msgstr "Velocidad de curación 2"
897 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
898 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
899 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
900 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
901 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
902 msgid "Hippocratic Oath"
903 msgstr "Juramento hipocrático"
905 #: simulation/data/technologies/health_females_01.jsondescription
907 "The loom allowed the creation of finer clothing for settlers. Women of the "
908 "household were taught from a young age how to weave on the loom, and "
909 "subsequently spent a large share of their lives working with it."
912 #: simulation/data/technologies/health_females_01.jsongenericName
916 #: simulation/data/technologies/health_females_01.jsontooltip
917 msgid "Female Citizens +100% health."
920 #: simulation/data/technologies/health_regen_units.jsondescription
921 msgid "Organic units will slowly regenerate health over time when idle."
922 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
924 #: simulation/data/technologies/health_regen_units.jsongenericName
925 msgid "Battlefield Medicine"
926 msgstr "Medicina de campaña"
928 #: simulation/data/technologies/health_regen_units.jsontooltip
929 msgid "Idle Organic units +0.5 health regeneration rate."
932 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
934 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
935 "throughout their empires, where Greek culture and art blended with local "
936 "customs to create the motley Hellenistic civilization."
937 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
939 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
940 msgid "Hellenistic Metropolis"
941 msgstr "Metrópolis helenística"
943 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
944 msgid "Civic Centers +100% health and capture points, double default arrows."
947 #: simulation/data/technologies/hoplite_tradition.jsondescription
948 msgid "Hoplite soldiers constituted most of the armies of Greece."
951 #: simulation/data/technologies/hoplite_tradition.jsongenericName
952 msgid "Hoplite Tradition"
955 #: simulation/data/technologies/hoplite_tradition.jsontooltip
956 msgid "Hoplites −25% training time and −50% promotion experience."
959 #: simulation/data/technologies/immortals.jsondescription
961 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
962 "Athanatoi (“Immortals”) by Greek authors."
965 #: simulation/data/technologies/immortals.jsongenericName
969 #: simulation/data/technologies/immortals.jsontooltip
970 msgid "Immortals −50% training time, but −10% health."
973 #: simulation/data/technologies/infantry_cost_time.jsondescription
975 "Calling up infantry levies in time of war helps bolster the ranks of a "
979 #: simulation/data/technologies/infantry_cost_time.jsongenericName
980 msgid "Levy Infantry"
983 #: simulation/data/technologies/infantry_cost_time.jsontooltip
984 msgid "Infantry −10% training time."
987 #: simulation/data/technologies/iphicratean_reforms.jsondescription
989 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
990 "Athenaikos) and Cretan Mercenary Archers (Toxotes Kretikos)."
993 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
994 msgid "Iphicratean Reforms"
995 msgstr "Reformas Ificráteas"
997 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
999 "Athenian Gymnasia, Docks and Triremes can train Marines and Cretan Mercenary"
1003 #: simulation/data/technologies/long_walls.jsondescription
1005 "The Long Walls of Athens were constructed under the auspices of the wily "
1006 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1007 "secured the city's sea supply routes and prevented an enemy from starving "
1008 "out the city during a siege."
1009 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
1011 #: simulation/data/technologies/long_walls.jsongenericName
1012 msgid "Athenian Long Walls"
1015 #: simulation/data/technologies/long_walls.jsontooltip
1016 msgid "Build Walls in own or neutral territory."
1019 #: simulation/data/technologies/nisean_horses.jsondescription
1021 "The now-extinct Nisian breed of horse was one of the largest and robust "
1022 "horses of ancient times. They were highly sought after by the Seleucids and "
1023 "Persians as both rider and mount gained heavier armor as time progressed."
1026 #: simulation/data/technologies/nisean_horses.jsongenericName
1027 msgid "Nisean War Horses"
1028 msgstr "Caballos de guerra niceanos"
1030 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1034 #: simulation/data/technologies/nisean_horses.jsontooltip
1035 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1038 #: simulation/data/technologies/outpost_vision.jsondescription
1039 msgid "Increases outpost vision."
1042 #: simulation/data/technologies/outpost_vision.jsongenericName
1043 msgid "Carrier Pigeons"
1046 #: simulation/data/technologies/outpost_vision.jsontooltip
1047 msgid "Outposts +33% vision range."
1050 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1051 msgid "Fire Arrows vs Poison Arrows"
1054 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1055 msgid "Traditional Army vs Reform Army"
1056 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1058 #: simulation/data/technologies/parade_of_daphne.jsondescription
1060 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1061 "thousands of well-equipped troops participated in the opening procession."
1064 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1065 msgid "Parade of Daphne"
1068 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1069 msgid "Champions −20% training time."
1072 #: simulation/data/technologies/phase_city.jsondescription
1074 "Dummy technology for use in templates requirements, replaced by "
1075 "phase_city_generic or phase_city_{civ}."
1078 #: simulation/data/technologies/phase_city.jsongenericName
1079 #: simulation/data/technologies/phase_city_athen.jsongenericName
1080 #: simulation/data/technologies/phase_city_generic.jsongenericName
1082 msgstr "Fase de ciudad"
1084 #: simulation/data/technologies/phase_city_athen.jsondescription
1086 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1087 " of modern technology. This is the Athenian city phase, where metal "
1088 "gathering rates are boosted because of the 'Silver Owls' bonus."
1089 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1091 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1092 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1093 msgid "Requires three Town Structures."
1096 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1097 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1098 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1099 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1100 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1104 #: simulation/data/technologies/phase_city_athen.jsontooltip
1106 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1107 "Centers +50% territory influence radius. Structures +9 capture points "
1108 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1111 #: simulation/data/technologies/phase_city_generic.jsondescription
1113 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1114 " of modern technology."
1115 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1117 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1121 #: simulation/data/technologies/phase_city_generic.jsontooltip
1123 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1124 "Centers +50% territory influence radius. Structures +9 capture points "
1125 "regeneration rate per garrisoned unit."
1128 #: simulation/data/technologies/phase_town.jsondescription
1130 "Dummy technology for use in templates requirements, replaced by "
1131 "phase_town_generic or phase_town_{civ}."
1134 #: simulation/data/technologies/phase_town.jsongenericName
1135 #: simulation/data/technologies/phase_town_athen.jsongenericName
1136 #: simulation/data/technologies/phase_town_generic.jsongenericName
1138 msgstr "Fase de Pueblo"
1140 #: simulation/data/technologies/phase_town_athen.jsondescription
1142 "Advances from a small village to a bustling town, ready to expand rapidly. "
1143 "This is the Athenian town phase, where metal gathering rates are boosted "
1144 "because of the 'Silver Owls' bonus."
1147 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1148 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1149 msgid "Requires five Village Structures."
1152 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1153 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1154 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1155 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1156 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1160 #: simulation/data/technologies/phase_town_athen.jsontooltip
1162 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1163 "Centers +30% territory influence radius. Structures +7 capture points "
1164 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1167 #: simulation/data/technologies/phase_town_generic.jsondescription
1169 "Advances from a small village to a bustling town, ready to expand rapidly."
1170 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1172 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1176 #: simulation/data/technologies/phase_town_generic.jsontooltip
1178 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1179 "Centers +30% territory influence radius. Structures +7 capture points "
1180 "regeneration rate per garrisoned unit."
1183 #: simulation/data/technologies/phase_village.jsongenericName
1184 msgid "Village Phase"
1185 msgstr "Fase de Aldea"
1187 #: simulation/data/technologies/poison_arrows.jsongenericName
1188 msgid "Poison Arrows"
1191 #: simulation/data/technologies/poison_arrows.jsontooltip
1192 msgid "Ranged Soldiers +20% attack damage."
1195 #: simulation/data/technologies/poison_blades.jsongenericName
1196 msgid "Poison Blades"
1199 #: simulation/data/technologies/poison_blades.jsontooltip
1200 msgid "Melee Soldiers +20% attack damage."
1203 #: simulation/data/technologies/pop_house_01.jsondescription
1205 "Home gardens ranged from simple fenced-in areas to large manicured and "
1206 "colonnaded enclosures."
1207 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1209 #: simulation/data/technologies/pop_house_01.jsongenericName
1211 msgstr "Jardín hogareño"
1213 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1214 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1215 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1216 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1217 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1221 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1225 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1229 #: simulation/data/technologies/pop_house_01.jsontooltip
1230 #: simulation/data/technologies/pop_house_02.jsontooltip
1231 msgid "Houses +20% population bonus."
1234 #: simulation/data/technologies/pop_house_02.jsondescription
1236 "Homes tended to expand as the wealth and population of a settlement grew."
1237 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1239 #: simulation/data/technologies/pop_house_02.jsongenericName
1243 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1247 #: simulation/data/technologies/reformed_army_sele.jsondescription
1248 msgid "The Roman-style core of the Seleucid army."
1251 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1253 msgstr "reforma tu ejército"
1255 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1256 msgid "Unlock the Champion Infantry Swordsman."
1259 #: simulation/data/technologies/ship_cost_time.jsondescription
1261 "Employ skilled shipwrights with specialized tools to speed up ship "
1265 #: simulation/data/technologies/ship_cost_time.jsongenericName
1266 msgid "Naval Architects"
1269 #: simulation/data/technologies/ship_cost_time.jsontooltip
1270 msgid "Ships −20% construction time."
1273 #: simulation/data/technologies/ship_health.jsondescription
1274 msgid "Wooden reinforcement beams for ship hulls."
1275 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1277 #: simulation/data/technologies/ship_health.jsongenericName
1278 msgid "Reinforced hull"
1279 msgstr "Casco reforzado"
1281 #: simulation/data/technologies/ship_health.jsontooltip
1282 msgid "Ships +25% health."
1285 #: simulation/data/technologies/ship_movement_speed.jsondescription
1287 "Train your oarsmen and sailors to move more efficiently and speed up your "
1291 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1292 msgid "Experienced Crews"
1295 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1296 msgid "Ships +10% movement speed."
1299 #: simulation/data/technologies/siege_attack.jsondescription
1300 msgid "Advanced technologies improve siege efficiency."
1303 #: simulation/data/technologies/siege_attack.jsongenericName
1304 msgid "Advanced Siege"
1305 msgstr "Armas de asedio avanzadas"
1307 #: simulation/data/technologies/siege_attack.jsontooltip
1308 msgid "Siege Engines +25% attack crush damage."
1311 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1312 msgid "Improvement to projectile accuracy."
1315 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1316 msgid "Bolt Accuracy"
1317 msgstr "Los tornillos son mas precisos"
1319 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1320 msgid "Bolt Shooters −20% ranged attack spread."
1323 #: simulation/data/technologies/siege_cost_time.jsondescription
1324 msgid "The science or craft of laying or carrying out sieges."
1327 #: simulation/data/technologies/siege_cost_time.jsongenericName
1331 #: simulation/data/technologies/siege_cost_time.jsontooltip
1332 msgid "Siege Engines −20% construction time."
1335 #: simulation/data/technologies/siege_health.jsondescription
1337 "Cover the exterior with iron plates to protect against fire and projectiles."
1340 #: simulation/data/technologies/siege_health.jsongenericName
1341 msgid "Armor Plating"
1344 #: simulation/data/technologies/siege_health.jsontooltip
1345 msgid "Battering Rams and Siege Towers +25% health."
1348 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1349 msgid "Military engineers are responsible for improvements in siege engines."
1352 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1353 msgid "Military Engineers"
1356 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1357 msgid "Siege Engines –40% pack and unpack time."
1360 #: simulation/data/technologies/silk_road.jsongenericName
1364 #: simulation/data/technologies/silk_road.jsontooltip
1365 msgid "Traders +20% international trade bonus."
1368 #: simulation/data/technologies/silvershields.jsondescription
1370 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1371 "the Macedonian army."
1374 #: simulation/data/technologies/silvershields.jsongenericName
1375 msgid "Silver Shields Regiment"
1378 #: simulation/data/technologies/silvershields.jsontooltip
1380 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1381 "and attack damage."
1384 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1386 "Often, a soldier would carry a secondary weapon in addition to his primary "
1387 "weapon of choice, to be drawn when the primary weapon has failed or been "
1391 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1393 msgstr "Arma de bolsillo"
1395 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1396 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1397 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1398 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1399 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1403 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1407 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1408 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1409 msgid "Soldiers +15% melee attack damage."
1412 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1413 msgid "Using iron instead of bronze gave weapons additional power."
1414 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1416 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1417 msgid "Iron Weapons"
1418 msgstr "Armas de hierro"
1420 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1422 "By adding a small amount of carbon during the iron smelting process, a "
1423 "stronger material, steel, can be forged."
1426 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1427 msgid "Carburization"
1430 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1431 msgid "Soldiers +20% melee attack damage."
1434 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1436 "Secret steel working techniques give sword blades distinctive and beautiful "
1437 "markings. Not only that, but the steel's hardness is unparalleled."
1438 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1440 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1441 msgid "Steel Working"
1442 msgstr "Trabajo del acero"
1444 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1445 msgid "Toledo Steel"
1446 msgstr "Acero toledano"
1448 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1450 msgstr "Acero wootz"
1452 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1454 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1457 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1459 "Improving the fletching of arrows increases their stability and speed, and "
1460 "thus their penetration."
1463 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1464 msgid "Improved Fletching"
1467 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1468 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1469 msgid "Soldiers +15% ranged attack damage."
1472 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1473 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1476 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1477 msgid "Iron Arrowheads"
1480 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1481 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1484 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1485 msgid "Trilobate Arrowheads"
1488 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1489 msgid "Soldiers +20% ranged attack damage."
1492 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1493 msgid "Ranged Soldiers +25% promotion experience."
1496 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1497 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1500 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1501 msgid "Quilted Body Armor"
1502 msgstr "Armadura de cuero"
1504 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1505 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1506 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1507 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1508 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1512 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1513 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1514 msgid "Soldiers +1 hack resistance."
1517 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1518 msgid "Body armor made from laminated linen."
1521 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1522 msgid "Laminated Linen Body Armor"
1523 msgstr "Armadura de cuero fino"
1525 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1526 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1527 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1528 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1529 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1533 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1534 msgid "Body armor made of small metal rings linked together."
1537 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1538 msgid "Mail Body Armor"
1541 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1542 msgid "Soldiers +2 hack resistance."
1545 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1547 "Wooden shields are heavier but much better able to resist projectiles and "
1548 "blows than wicker-frame shields."
1551 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1552 msgid "Wooden Shield"
1555 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1556 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1557 msgid "Soldiers +1 pierce resistance."
1560 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1561 msgid "Strengthen shields with a metal rim or spine."
1564 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1568 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1569 msgid "Strengthen shields further with stronger metal alloys."
1572 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1573 msgid "Improved Shield Alloys"
1576 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1577 msgid "Soldiers +2 pierce resistance."
1580 #: simulation/data/technologies/spy_counter.jsondescription
1581 msgid "Recruit a network of informants to watch over your people."
1584 #: simulation/data/technologies/spy_counter.jsongenericName
1585 msgid "Counterintelligence"
1588 #: simulation/data/technologies/spy_counter.jsontooltip
1589 msgid "Make your units 50% more expensive to bribe."
1592 #: simulation/data/technologies/stable_batch_training.jsondescription
1594 "Significantly increase training speed of cavalry by training them in large "
1595 "batches or squadrons."
1598 #: simulation/data/technologies/stable_batch_training.jsontooltip
1599 msgid "Stables −10% batch training time."
1602 #: simulation/data/technologies/tower_crenellations.jsondescription
1604 "Crenellations on the battlements allow soldiers wider range of fire in "
1606 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
1608 #: simulation/data/technologies/tower_crenellations.jsongenericName
1609 msgid "Crenellations"
1612 #: simulation/data/technologies/tower_crenellations.jsontooltip
1613 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1616 #: simulation/data/technologies/tower_health.jsondescription
1617 msgid "Reinforce the foundations in preparation of an attack."
1618 msgstr "Refuerza los cimientos en preparación de un ataque."
1620 #: simulation/data/technologies/tower_health.jsongenericName
1621 msgid "Sturdy Foundations"
1622 msgstr "Cimientos sólidos"
1624 #: simulation/data/technologies/tower_health.jsontooltip
1625 msgid "Towers +25% health."
1628 #: simulation/data/technologies/tower_murderholes.jsondescription
1629 msgid "Murder holes allow hitting enemies at the foot of the tower."
1632 #: simulation/data/technologies/tower_murderholes.jsongenericName
1633 msgid "Murder Holes"
1636 #: simulation/data/technologies/tower_murderholes.jsontooltip
1637 msgid "Sentry and Stone Towers have 0 minimum attack range."
1640 #: simulation/data/technologies/tower_range.jsondescription
1641 msgid "Arrow shooters increase the maximum range of the fire arrows."
1642 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
1644 #: simulation/data/technologies/tower_range.jsongenericName
1645 msgid "Arrow Shooters"
1648 #: simulation/data/technologies/tower_range.jsontooltip
1649 msgid "Sentry and Stone Towers +8 attack range."
1652 #: simulation/data/technologies/tower_watch.jsondescription
1653 msgid "A night's watch increases vigilance."
1654 msgstr "Un vigía nocturno aumenta la vigilancia."
1656 #: simulation/data/technologies/tower_watch.jsongenericName
1660 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1661 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1662 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1663 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1664 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1665 msgid "Nyktophylakes"
1668 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1672 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1676 #: simulation/data/technologies/tower_watch.jsontooltip
1677 msgid "Sentry and Stone Towers +1 default arrow count."
1680 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1681 msgid "Improve the international trading profit."
1684 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1685 msgid "Commercial Treaty"
1688 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1689 msgid "Traders +10% trade profit between allies."
1692 #: simulation/data/technologies/trade_gain_01.jsondescription
1693 #: simulation/data/technologies/trade_gain_02.jsondescription
1694 msgid "The progress in handicraft improves the trading profit."
1697 #: simulation/data/technologies/trade_gain_01.jsongenericName
1701 #: simulation/data/technologies/trade_gain_01.jsontooltip
1702 #: simulation/data/technologies/trade_gain_02.jsontooltip
1703 msgid "Traders +15% trade gain."
1706 #: simulation/data/technologies/trade_gain_02.jsongenericName
1707 msgid "Advanced Handicraft"
1708 msgstr "artesanía avanzada"
1710 #: simulation/data/technologies/trader_health.jsondescription
1711 msgid "Traders traveling together in caravans are less vulnerable."
1714 #: simulation/data/technologies/trader_health.jsongenericName
1715 msgid "Trade Caravan"
1718 #: simulation/data/technologies/trader_health.jsontooltip
1719 msgid "Land Traders +50% health."
1722 #: simulation/data/technologies/traditional_army_sele.jsondescription
1723 msgid "The Macedonian-style core of the Seleucid army."
1726 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1727 msgid "Traditional Army"
1728 msgstr "Ejército tradicional"
1730 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1731 msgid "Unlock the Champion Infantry Pikeman."
1734 #: simulation/data/technologies/unit_advanced.jsontooltip
1736 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1737 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1738 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1739 "damage; Ranged units −20% spread."
1742 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1744 "African Elephants −10% resource costs, training time, health, attack damage,"
1748 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1750 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1754 #: simulation/data/technologies/unit_elite.jsontooltip
1756 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1757 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1758 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1762 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1763 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1764 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1766 "Guard units (Champions) are professionals who wield the best weapons and "
1767 "have the best training."
1770 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1771 msgid "Unlock Champion Cavalry"
1774 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1775 msgid "Unlock Champion Cavalry at the Stable."
1778 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1779 msgid "Unlock Champion Chariots"
1782 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1783 msgid "Unlock Champion Chariots at the Stable."
1786 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1787 msgid "Unlock Champion Infantry"
1790 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1791 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1795 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1796 msgid "Regio Cohors"
1799 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1800 msgid "Unlock Champions Infantry at the Barracks."
1803 #: simulation/data/technologies/unlock_females_house.jsondescription
1804 msgid "A festival attended by women-only, to celebrate female fertility."
1807 #: simulation/data/technologies/unlock_females_house.jsongenericName
1808 msgid "Fertility Festival"
1811 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1812 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1813 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1814 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1815 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1816 msgid "Thesmophoria"
1819 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1823 #: simulation/data/technologies/unlock_females_house.jsontooltip
1824 msgid "Unlock the ability to train women from houses."
1825 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
1827 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1829 "The extension of trade leads to the permanent establishment of storekeepers "
1830 "and their families in foreign countries, allowing them to exploit the wealth"
1831 " of these countries."
1834 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1838 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1839 msgid "Requires three Traders"
1842 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1843 msgid "Allows using allied dropsites."
1846 #: simulation/data/technologies/unlock_shared_los.jsondescription
1848 "By means of trading and travelling people explored beyond the boundaries of "
1849 "their lands and drew maps of it in order to share and memorize their "
1853 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1857 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1859 "See what your allies see, browse their summary and check their resources and"
1860 " population count in the top panel."
1863 #: simulation/data/technologies/unlock_spies.jsondescription
1865 "Merchants' first goal was trading, but they also gathered information about "
1866 "the countries they crossed."
1869 #: simulation/data/technologies/unlock_spies.jsongenericName
1873 #: simulation/data/technologies/unlock_spies.jsontooltip
1875 "Allows bribing the units of other players in order to share their vision."
1878 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1879 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1882 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1883 msgid "Advanced Crossbow Infantry and Cavalry"
1886 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1887 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1890 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1891 msgid "Hire professional mercenaries to fight in your army."
1894 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1895 msgid "Expertise In War"
1898 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1899 msgid "Mercenaries start at Advanced rank."
1902 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1903 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1906 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1907 msgid "Elite Crossbow Infantry and Cavalry"
1910 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1911 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1914 #: simulation/data/technologies/wonder_population_cap.jsondescription
1915 msgid "The wonder attracts many more people to your civilization."
1916 msgstr "Las maravillas atraen mucha más gente a tu civilización."
1918 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1919 msgid "Glorious Expansion"
1920 msgstr "Expansión gloriosa"
1922 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1923 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1924 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1925 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1926 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1930 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1932 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "