1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
6 # Alejandro Avellaneda, 2018
11 # Nicolás Vilurón, 2019
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
17 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
18 "Last-Translator: Nicolás Vilurón, 2019\n"
19 "Language-Team: Spanish (Argentina) (http://app.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
24 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
26 #: simulation/data/technologies/agoge.jsondescription
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
57 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
58 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
60 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
61 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
62 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
63 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
65 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
71 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
72 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
73 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
80 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
90 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
91 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
92 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
93 msgid "Unlocked in City Phase."
94 msgstr "Desbloqueado en la Fase de Ciudad."
96 #: simulation/data/technologies/agoge.jsontooltip
97 msgid "Champion Hoplites +25% health, but +5% training time."
100 #: simulation/data/technologies/archer_attack_spread.jsondescription
101 msgid "Encouraging soldiers to practice archery improves their accuracy."
104 #: simulation/data/technologies/archer_attack_spread.jsongenericName
105 msgid "Archery Training"
108 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
109 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
110 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
114 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
115 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
116 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
125 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
126 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
127 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
128 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
129 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
130 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
132 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
133 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
140 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
142 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
143 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
144 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
145 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
146 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
147 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
148 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
149 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
150 msgid "Unlocked in Town Phase."
151 msgstr "Desbloqueado en la Fase de Pueblo"
153 #: simulation/data/technologies/archer_attack_spread.jsontooltip
154 msgid "Archers −20% ranged attack spread."
157 #: simulation/data/technologies/archery_tradition.jsondescription
159 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
160 " a penchant for using massed archers in battle."
163 #: simulation/data/technologies/archery_tradition.jsongenericName
164 msgid "Archery Tradition"
165 msgstr "Tradición de arqueros"
167 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
168 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
169 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
174 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
175 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
176 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
177 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
178 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
179 msgid "Unlocked in Village Phase."
180 msgstr "Desbloqueado en la Fase de Aldea."
182 #: simulation/data/technologies/archery_tradition.jsontooltip
183 msgid "Archers +10 attack range."
186 #: simulation/data/technologies/architecture_kush.jsongenericName
187 msgid "Monumental Architecture"
188 msgstr "Arquitectura monumentál"
190 #: simulation/data/technologies/architecture_kush.jsontooltip
192 "Civic Structures +20% build time, +20% health, and +20% capture points."
195 #: simulation/data/technologies/architecture_pers.jsondescription
197 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
198 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
199 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
200 "Elamite capital of Susa."
201 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
203 #: simulation/data/technologies/architecture_pers.jsongenericName
204 msgid "Achaemenid Architecture"
207 #: simulation/data/technologies/architecture_pers.jsontooltip
208 msgid "Structures +25% health and capture points, but also +20% build time."
211 #: simulation/data/technologies/arsenal_philon.jsondescription
213 "The arsenal was mainly used as a warehouse for materials and instruments for"
214 " the equipment of warships."
217 #: simulation/data/technologies/arsenal_philon.jsongenericName
218 msgid "Arsenal of Philon"
221 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
222 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
223 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
226 #: simulation/data/technologies/arsenal_philon.jsontooltip
227 msgid "Warships +1 health/second self-repair rate."
230 #: simulation/data/technologies/art_of_war.jsondescription
232 "This famous and most important work of the Seven Military Classics teaches "
233 "Han commanders everything about planning battles, maintaining armies, and "
234 "defeating one's enemies."
237 #: simulation/data/technologies/art_of_war.jsongenericName
238 msgid "Sun Tzu's \"The Art of War\""
241 #: simulation/data/technologies/art_of_war.jsonspecificName.han
245 #: simulation/data/technologies/art_of_war.jsontooltip
246 msgid "All Citizen-Soldiers −20% required promotion experience."
249 #: simulation/data/technologies/attack_soldiers_will.jsondescription
251 "The will to fight is crucial to victory. Inspire your troops with higher "
255 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
256 msgid "Will to Fight"
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
260 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
262 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
263 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
267 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
268 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
271 #: simulation/data/technologies/barracks_batch_training.jsondescription
273 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
274 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
277 #: simulation/data/technologies/barracks_batch_training.jsongenericName
278 #: simulation/data/technologies/stable_batch_training.jsongenericName
280 msgstr "Conscripción"
282 #: simulation/data/technologies/barracks_batch_training.jsontooltip
283 msgid "Decreases batch training time of units trained in Barracks."
286 #: simulation/data/technologies/cavalry_health.jsondescription
287 msgid "Selectively breed better war horses."
290 #: simulation/data/technologies/cavalry_health.jsongenericName
291 msgid "Horse Breeding"
294 #: simulation/data/technologies/cavalry_health.jsontooltip
295 msgid "Cavalry +10% health."
298 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
299 msgid "Train your horses to move faster."
300 msgstr "Entrena a tus caballos para que se muevan más rápido."
302 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
306 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
307 msgid "Cavalry +10% walk speed."
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
312 "Britons paint their bodies with Woad, which produces a blue color and gives "
313 "them a fiercesome appearance in battle."
316 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
317 msgid "Woad Warriors"
320 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
321 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
324 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
326 "Carthaginians built their city walls in three concentric circuits. These "
327 "walls were never breached. Even when the city was taken by the Romans, it "
328 "was via the city's harbor, not by storming its walls."
331 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
333 msgstr "Muralla triple"
335 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
336 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
339 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
340 msgid "Celtic structures were mostly made of wood with rubble foundations."
343 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
344 msgid "Wooden Construction"
345 msgstr "Construcción de madera"
347 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
348 msgid "Structures −20% build time, −20% health, and −20% capture points."
351 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
353 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
354 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
355 "was to push the Persians out of the Aegean region. The allied states "
356 "contributed ships and money, while the Athenians offered their entire navy."
359 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
360 msgid "Delian League"
361 msgstr "Liga de Delos"
363 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
364 msgid "Ships −25% construction time."
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
369 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
370 "were in demand throughout the Mediterranean."
373 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
374 msgid "Superior Cavalry"
377 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
378 msgid "Cavalry +10% melee attack damage."
381 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
382 msgid "The Greeks used stone construction from early Mycenaean times."
383 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
385 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
386 msgid "Hellenic Architecture"
387 msgstr "Arquitectura Hellenica"
389 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
390 msgid "Structures +10% health and +10% capture points."
391 msgstr "Estructuras +10% salud y +10% puntos de captura"
393 #: simulation/data/technologies/civbonuses/han_population.jsondescription
395 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
396 "people, one of the largest empires of antiquity by population."
399 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
400 msgid "Federated States"
403 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
404 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
405 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
406 msgid "+10% maximum population limit."
409 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
411 "The Han built massive walls made from rammed earth. These were gigantic "
412 "fortifications several meters thick and stretching for kilometers."
415 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
419 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
420 msgid "City Walls +50% health."
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
424 msgid "The Macedonian economy relied greatly on their vast natural resources."
427 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
428 msgid "Resource-Rich Economy"
431 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
432 msgid "Storehouse technologies −100% research time."
435 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
437 "India is the land of the elephants. Elephant warfare originated in India and"
438 " continued for millennia. It was also the source of elephants for the "
439 "eastern Mediterranean. Indian kings were able to field large numbers of war "
443 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
444 msgid "Elephant Tradition"
445 msgstr "Tradición Elefante"
447 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
448 msgid "Elephants −30% training time."
449 msgstr "Elefantes -30% tiempo de entrenamiento."
451 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
453 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
454 "an area of 5 million square kilometers, with a population of close to 60 "
455 "million people. The Mauryan regents held the title Emperor of Emperors and "
456 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
457 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
459 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
461 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
462 msgid "Emperor of Emperors"
465 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
466 msgid "Chakravarti Samrāt"
469 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
471 "The Mauryas built their city walls out of wood, an abundant natural resource"
475 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
477 msgstr "Muralla de Madera"
479 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
480 msgid "City Walls −20% build time and −20% health."
483 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
485 "The Persians could and did levy a large number of infantry during wartime "
486 "due to the sheer size of the Achaemenid Empire and the way in which it was "
487 "set-up. In general the Persian infantry was well trained and fought with "
488 "great tenacity. However while this was true the infantry were poor hand-to-"
489 "hand, close combat fighters. Also, with the exception of the elite "
490 "regiments, the Persian infantry was not a standing professional force."
491 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
493 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
494 msgid "Great King's Levy"
495 msgstr "Leva del Gran rey"
497 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
499 "Sun-dried mud bricks were a common building material in hot and dry areas, "
500 "especially where wood was scarce. Although not as strong and durable as "
501 "fired bricks or natural stone and vulnerable to constant rains and heavy "
502 "floods, mud bricks have the advantage they are cheap and easy to produce."
505 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
506 msgid "Sun-dried Mud Bricks"
509 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
511 "Houses and Economic Structures −40% wood cost, health, and capture points as"
512 " well as +50% build time."
515 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
516 msgid "Soldiers were well Trained to Operate Siege Engines."
519 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
520 msgid "Legionary Engineers"
521 msgstr "Ingenieros Legionarios"
523 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
525 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
528 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
530 "The Seleucid empire was located in a highly fertile region with productive "
531 "soils. Farms are cheaper and faster to build."
534 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
535 msgid "Fertile Crescent"
538 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
539 msgid "Farms −25% wood cost and −75% build time."
542 #: simulation/data/technologies/civil_engineering_01.jsongenericName
543 msgid "Improved Construction"
546 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
547 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
551 #: simulation/data/technologies/civil_engineering_01.jsontooltip
552 msgid "All structures −10% build time and −10% cost."
555 #: simulation/data/technologies/civil_engineering_02.jsongenericName
556 msgid "Robust Architecture"
559 #: simulation/data/technologies/civil_engineering_02.jsontooltip
560 msgid "All structures +20% health."
563 #: simulation/data/technologies/civil_service_01.jsongenericName
564 msgid "Efficient Bureaucracy"
567 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
568 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
572 #: simulation/data/technologies/civil_service_01.jsontooltip
573 msgid "Ministers −50% train time."
576 #: simulation/data/technologies/civil_service_02.jsongenericName
577 msgid "Intensive Training"
580 #: simulation/data/technologies/civil_service_02.jsontooltip
581 msgid "Ministers +50% health."
584 #: simulation/data/technologies/colonization.jsondescription
586 "Carthaginians established many trading centers as colonies and ultimately "
587 "held dominion over 300 cities and towns in North Africa alone."
588 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
590 #: simulation/data/technologies/colonization.jsongenericName
592 msgstr "Colonización"
594 #: simulation/data/technologies/colonization.jsontooltip
596 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
600 #: simulation/data/technologies/cost_healer.jsondescription
602 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
603 "the gods, calm natural disasters, or even improve harvests."
606 #: simulation/data/technologies/cost_healer.jsongenericName
607 msgid "Sacrificial Ritual"
610 #: simulation/data/technologies/cost_healer.jsontooltip
611 msgid "Healers –40% training time, and the metal cost is removed."
614 #: simulation/data/technologies/crossbow_training.jsondescription
615 msgid "The Han had a penchant for using massed crossbowmen in battle."
618 #: simulation/data/technologies/crossbow_training.jsongenericName
619 msgid "Crossbow Training"
622 #: simulation/data/technologies/crossbow_training.jsontooltip
623 msgid "Crossbow Infantry −20% train time."
626 #: simulation/data/technologies/dock_efficiency.jsondescription
627 #: simulation/data/technologies/ship_cost_time.jsondescription
629 "Employ skilled shipwrights with specialized tools to speed up ship "
633 #: simulation/data/technologies/dock_efficiency.jsongenericName
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
638 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
640 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
641 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
645 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
646 msgid "Faber Navalis"
649 #: simulation/data/technologies/dock_efficiency.jsontooltip
651 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
652 "time) and are built 20% faster."
655 #: simulation/data/technologies/equine_transports.jsondescription
657 "Early Achaemenid rulers acted towards making Persia the first great Asian "
658 "empire to rule the seas. The Great King behaved favourably towards the "
659 "various sea peoples in order to secure their services, but also carried out "
660 "various marine initiatives. During the reign of Darius the Great, for "
661 "example, a canal was built in Egypt and a Persian navy was sent exploring "
662 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
663 "were retrofitted to carry horses and their riders."
664 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
666 #: simulation/data/technologies/equine_transports.jsongenericName
667 msgid "Equine Transports"
670 #: simulation/data/technologies/equine_transports.jsontooltip
671 msgid "Phoenician Triremes gain the ability to train Cavalry."
674 #: simulation/data/technologies/exploration.jsondescription
676 "Nobody knew better than the Carthaginians where in the ancient world they "
677 "were going and going to go; their merchant traders had missions to "
678 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
679 "into the Indian Ocean to expand their knowledge and open up new trade "
683 #: simulation/data/technologies/exploration.jsongenericName
687 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
688 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
691 #: simulation/data/technologies/exploration.jsontooltip
692 msgid "Traders and Ships +20% vision range."
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
696 msgid "Salting allows to preserve fish longer."
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
703 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
704 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
707 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
708 msgid "Fishing Boats +20 food capacity."
709 msgstr "+20 de capacidad de alimento en pesqueros "
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
712 msgid "Use nets to improve the productivity of fishing boats."
713 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
715 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
719 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
720 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
723 #: simulation/data/technologies/garrison_heal.jsondescription
724 msgid "Units regain health over time while garrisoned."
727 #: simulation/data/technologies/garrison_heal.jsongenericName
728 msgid "Living Conditions"
729 msgstr "Condiciones de vida"
731 #: simulation/data/technologies/garrison_heal.jsontooltip
732 msgid "Structures +1 garrison heal rate."
735 #: simulation/data/technologies/gather_ahimsa.jsondescription
737 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
738 "actions towards all living beings. It is a key virtue in Indian religions "
739 "like Jainism, Buddhism, Hinduism, and Sikhism."
742 #: simulation/data/technologies/gather_ahimsa.jsongenericName
746 #: simulation/data/technologies/gather_ahimsa.jsontooltip
747 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
751 msgid "Breed livestock to slaughter for meat."
754 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
755 msgid "Stockbreeding"
758 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
759 msgid "Domestic Animals −25% breeding time."
760 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
762 #: simulation/data/technologies/gather_capacity_basket.jsondescription
763 msgid "Workers use baskets. Increases shuttling capacity for all resources."
764 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
766 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
770 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
771 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
772 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
773 msgid "Workers +5 resource capacity."
774 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
776 #: simulation/data/technologies/gather_capacity_carts.jsondescription
778 "Workers use horse-drawn carts. Increases shuttling capacity for all "
782 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
783 msgid "Horse-drawn Carts"
784 msgstr "Carretas tiradas por caballos"
786 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
788 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
791 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
795 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
796 msgid "Install a chain pump for improved irrigation."
799 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
803 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
804 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
805 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
806 #: simulation/data/technologies/gather_farming_plows.jsontooltip
807 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
808 #: simulation/data/technologies/gather_farming_training.jsontooltip
809 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
810 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
811 msgid "Workers +20% grain gather rate."
814 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
815 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
816 msgid "Extra nutrients for farms."
817 msgstr "Nutrientes adicionales para tus cultivos."
819 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
820 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
822 msgstr "Fertilizante"
824 #: simulation/data/technologies/gather_farming_harvester.jsondescription
826 "The Gauls invented an harvesting machine, making it much easier to harvest "
828 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
830 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
831 msgid "Harvesting Machine"
832 msgstr "Maquina de cosechar"
834 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
835 msgid "Workers +10% grain gather rate."
838 #: simulation/data/technologies/gather_farming_plows.jsondescription
840 "Equip your workers with iron plows, animal-drawn instruments to turn the "
844 #: simulation/data/technologies/gather_farming_plows.jsongenericName
846 msgstr "Azada de hierro"
848 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
849 msgid "Equip your workers with seed drills."
852 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
856 #: simulation/data/technologies/gather_farming_training.jsondescription
857 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
858 msgid "Training for workers to increase farm gathering speed."
859 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
861 #: simulation/data/technologies/gather_farming_training.jsongenericName
862 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
863 msgid "Gather Training"
864 msgstr "Entrenamiento de recolección"
866 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
867 msgid "Remove water weeds to preserve nutrients for the rice plants."
870 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
871 msgid "Water Weeding"
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
875 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
876 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
877 msgid "Increases wood gathering rates for trees."
878 msgstr "Aumenta la velocidad de tala de árboles."
880 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
881 msgid "Iron Axe Heads"
884 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
885 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
886 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
887 msgid "Workers +25% wood gather rate."
890 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
891 msgid "Sharp Axe Heads"
894 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
898 #: simulation/data/technologies/gather_mining_serfs.jsondescription
900 "Compel serfs to help your workers quarry stone. Increases stone gathering "
904 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
908 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
912 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
913 #: simulation/data/technologies/gather_mining_servants.jsontooltip
914 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
915 msgid "Workers +25% stone gather rate."
918 #: simulation/data/technologies/gather_mining_servants.jsondescription
919 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
922 #: simulation/data/technologies/gather_mining_servants.jsongenericName
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
927 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
929 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
930 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
934 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
935 msgid "Develop shaft mining. Increases metal gathering rates."
938 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
940 msgstr "Pozos mineros"
942 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
943 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
944 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
945 msgid "Workers +25% metal gather rate."
948 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
949 msgid "Strike a vein of precious silver. Increases metal gathering rates."
952 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
953 msgid "Silver Mining"
954 msgstr "Minería de metal"
956 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
957 msgid "Mines of Laureion"
958 msgstr "Minas de Laureion"
960 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
961 msgid "Mines of Krenides"
962 msgstr "Minas de Krenides"
964 #: simulation/data/technologies/gather_mining_slaves.jsondescription
966 "Buy slaves to help your workers quarry stone. Increases stone gathering "
970 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
975 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
977 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
978 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
982 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
986 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
988 "Equip your workers with helpful tools. Increases metal gathering rates."
991 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
992 msgid "Wedge and Mallet"
995 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
996 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
997 msgid "Equip your foragers with wicker baskets for foraging."
1000 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1001 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1002 msgid "Wicker Baskets"
1003 msgstr "Canastas de mimbre"
1005 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1006 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1007 msgid "Workers +50% fruit gather rate."
1010 #: simulation/data/technologies/heal_range.jsondescription
1011 #: simulation/data/technologies/heal_range_2.jsondescription
1012 msgid "Increases the healing and vision range of all healers."
1015 #: simulation/data/technologies/heal_range.jsongenericName
1016 msgid "Healing Range"
1017 msgstr "Rango de curación"
1019 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1020 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1021 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1022 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1023 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1024 msgid "Olympic Pantheon"
1025 msgstr "Panteón Olímpico"
1027 #: simulation/data/technologies/heal_range.jsontooltip
1028 #: simulation/data/technologies/heal_range_2.jsontooltip
1029 msgid "Healers +5 healing range."
1032 #: simulation/data/technologies/heal_range_2.jsongenericName
1033 msgid "Healing Range 2"
1034 msgstr "Rango de curación 2"
1036 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1040 #: simulation/data/technologies/heal_rate.jsondescription
1041 #: simulation/data/technologies/heal_rate_2.jsondescription
1042 msgid "Increases the healing rate of all healers."
1045 #: simulation/data/technologies/heal_rate.jsongenericName
1046 msgid "Healing Rate"
1047 msgstr "Velocidad de curación"
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1050 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1052 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1053 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1057 #: simulation/data/technologies/heal_rate.jsontooltip
1058 #: simulation/data/technologies/heal_rate_2.jsontooltip
1059 msgid "Healers −20% healing time."
1062 #: simulation/data/technologies/heal_rate_2.jsongenericName
1063 msgid "Healing Rate 2"
1064 msgstr "Velocidad de curación 2"
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1067 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1069 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1070 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1071 msgid "Hippocratic Oath"
1072 msgstr "Juramento hipocrático"
1074 #: simulation/data/technologies/health_females_01.jsondescription
1076 "The loom allowed the creation of finer clothing for settlers. Women of the "
1077 "household were taught from a young age how to weave on the loom, and "
1078 "subsequently spent a large share of their lives working with it."
1081 #: simulation/data/technologies/health_females_01.jsongenericName
1085 #: simulation/data/technologies/health_females_01.jsontooltip
1086 msgid "Female Citizens +100% health."
1089 #: simulation/data/technologies/health_regen_units.jsondescription
1090 msgid "Organic units will slowly regenerate health over time when idle."
1091 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
1093 #: simulation/data/technologies/health_regen_units.jsongenericName
1094 msgid "Battlefield Medicine"
1095 msgstr "Medicina de campaña"
1097 #: simulation/data/technologies/health_regen_units.jsontooltip
1098 msgid "Idle Organic units +0.5 health regeneration rate."
1101 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1103 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1104 "throughout their empires, where Greek culture and art blended with local "
1105 "customs to create the motley Hellenistic civilization."
1106 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
1108 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1109 msgid "Hellenistic Metropolis"
1110 msgstr "Metrópolis helenística"
1112 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1113 msgid "Civic Centers +100% health and capture points, double default arrows."
1116 #: simulation/data/technologies/helot_economy.jsondescription
1118 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1119 "state, which managed economic production. Helots must give a reasonable "
1120 "portion of their harvest to support a warrior and his family or widow."
1123 #: simulation/data/technologies/helot_economy.jsongenericName
1124 msgid "Helot Economy"
1127 #: simulation/data/technologies/helot_economy.jsontooltip
1129 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1133 #: simulation/data/technologies/hoplite_tradition.jsondescription
1134 msgid "Hoplite soldiers constituted most of the armies of Greece."
1137 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1138 msgid "Hoplite Tradition"
1141 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1143 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1146 #: simulation/data/technologies/immortals.jsondescription
1148 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1149 "Athanatoi (“Immortals”) by Greek authors."
1152 #: simulation/data/technologies/immortals.jsongenericName
1156 #: simulation/data/technologies/immortals.jsontooltip
1157 msgid "Immortals −50% training time."
1160 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1162 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1166 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1167 msgid "Iphicratean Reforms"
1168 msgstr "Reformas Ificráteas"
1170 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1172 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1175 #: simulation/data/technologies/juggernauts.jsongenericName
1179 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1180 msgid "Tessarakonterēs"
1181 msgstr "Tessarakonterēs"
1183 #: simulation/data/technologies/juggernauts.jsontooltip
1184 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1187 #: simulation/data/technologies/krypteia.jsondescription
1189 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1190 "camouflage themselves and gained combat experience. The Spartans declared "
1191 "war on the Helots annually, with no problem or guilt in murdering them. "
1192 "During this initiation, the youths slept during the day and roamed at night,"
1193 " murdering any Helot they encountered along the way."
1196 #: simulation/data/technologies/krypteia.jsongenericName
1200 #: simulation/data/technologies/krypteia.jsontooltip
1202 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1203 " +30% training time."
1206 #: simulation/data/technologies/long_walls.jsondescription
1208 "The Long Walls of Athens were constructed under the auspices of the wily "
1209 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1210 "secured the city's sea supply routes and prevented an enemy from starving "
1211 "out the city during a siege."
1212 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
1214 #: simulation/data/technologies/long_walls.jsongenericName
1215 msgid "Athenian Long Walls"
1218 #: simulation/data/technologies/long_walls.jsontooltip
1219 msgid "Build Walls in own or neutral territory."
1222 #: simulation/data/technologies/nisean_horses.jsondescription
1224 "The now-extinct Nisian breed of horse was one of the largest and robust "
1225 "horses of ancient times. They were highly sought after by the Seleucids and "
1226 "Persians as both rider and mount gained heavier armor as time progressed."
1229 #: simulation/data/technologies/nisean_horses.jsongenericName
1230 msgid "Nisean War Horses"
1231 msgstr "Caballos de guerra niceanos"
1233 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1237 #: simulation/data/technologies/nisean_horses.jsontooltip
1238 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1241 #: simulation/data/technologies/ostracism.jsondescription
1243 "In ancient Athens, ostracism was the process by which any citizen, including"
1244 " political leaders, could be expelled from the city-state for 10 years."
1247 #: simulation/data/technologies/ostracism.jsongenericName
1251 #: simulation/data/technologies/ostracism.jsontooltip
1252 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1255 #: simulation/data/technologies/outpost_vision.jsondescription
1256 msgid "Increases outpost vision."
1259 #: simulation/data/technologies/outpost_vision.jsongenericName
1260 msgid "Carrier Pigeons"
1263 #: simulation/data/technologies/outpost_vision.jsontooltip
1264 msgid "Outposts +33% vision range."
1267 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1268 msgid "Wicker Basket vs Ahimsa"
1271 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1272 msgid "Traditional Army vs Reform Army"
1273 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1275 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1276 msgid "Civil Engineering"
1279 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1280 msgid "Civil Service"
1283 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1287 #: simulation/data/technologies/parade_of_daphne.jsondescription
1289 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1290 "thousands of well-equipped troops participated in the opening procession."
1293 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1294 msgid "Parade of Daphne"
1297 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1298 msgid "Champions −20% training time."
1301 #: simulation/data/technologies/pharaonic_cult.jsondescription
1303 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1304 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1305 "certainly took advantage of this ancient custom to the fullest, to varying "
1306 "degrees of success."
1309 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1310 msgid "Pharaonic Cult"
1313 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1314 msgid "Heroes +2 health/second self-regen rate."
1317 #: simulation/data/technologies/phase_city.jsondescription
1319 "Dummy technology for use in templates requirements, replaced by "
1320 "phase_city_generic or phase_city_{civ}."
1323 #: simulation/data/technologies/phase_city.jsongenericName
1324 #: simulation/data/technologies/phase_city_athen.jsongenericName
1325 #: simulation/data/technologies/phase_city_generic.jsongenericName
1326 #: simulation/data/technologies/phase_city_pers.jsongenericName
1328 msgstr "Fase de ciudad"
1330 #: simulation/data/technologies/phase_city_athen.jsondescription
1332 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1333 " of modern technology. This is the Athenian city phase, where metal "
1334 "gathering rates are boosted because of the 'Silver Owls' bonus."
1335 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1337 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1338 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1339 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1340 msgid "Requires three Town Structures."
1343 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1344 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1345 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1346 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1347 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1351 #: simulation/data/technologies/phase_city_athen.jsontooltip
1353 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1354 "Centers +25% territory influence radius. Structures +1 capture points "
1355 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1358 #: simulation/data/technologies/phase_city_generic.jsondescription
1360 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1361 " of modern technology."
1362 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1364 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1368 #: simulation/data/technologies/phase_city_generic.jsontooltip
1370 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1371 "Centers +25% territory influence radius. Structures +1 capture points "
1372 "regeneration rate for garrisoned units."
1375 #: simulation/data/technologies/phase_city_pers.jsondescription
1377 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1378 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1379 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1382 #: simulation/data/technologies/phase_city_pers.jsontooltip
1384 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1385 "Centers +25% territory influence radius. Structures +1 capture points "
1386 "regeneration rate for garrisoned units. Decrease batch training time of "
1387 "units trained in Stables."
1390 #: simulation/data/technologies/phase_town.jsondescription
1392 "Dummy technology for use in templates requirements, replaced by "
1393 "phase_town_generic or phase_town_{civ}."
1396 #: simulation/data/technologies/phase_town.jsongenericName
1397 #: simulation/data/technologies/phase_town_athen.jsongenericName
1398 #: simulation/data/technologies/phase_town_generic.jsongenericName
1399 #: simulation/data/technologies/phase_town_pers.jsongenericName
1401 msgstr "Fase de Pueblo"
1403 #: simulation/data/technologies/phase_town_athen.jsondescription
1405 "Advances from a small village to a bustling town, ready to expand rapidly. "
1406 "This is the Athenian town phase, where metal gathering rates are boosted "
1407 "because of the 'Silver Owls' bonus."
1410 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1411 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1412 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1413 msgid "Requires five Village Structures."
1416 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1417 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1418 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1419 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1420 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1424 #: simulation/data/technologies/phase_town_athen.jsontooltip
1426 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1427 "Centers +25% territory influence radius. Structures +0.5 capture points "
1428 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1431 #: simulation/data/technologies/phase_town_generic.jsondescription
1433 "Advances from a small village to a bustling town, ready to expand rapidly."
1434 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1436 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1440 #: simulation/data/technologies/phase_town_generic.jsontooltip
1442 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1443 "Centers +25% territory influence radius. Structures +0.5 capture points "
1444 "regeneration rate for garrisoned units."
1447 #: simulation/data/technologies/phase_town_pers.jsondescription
1449 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1450 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1451 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1454 #: simulation/data/technologies/phase_town_pers.jsontooltip
1456 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1457 "Centers +25% territory influence radius. Structures +0.5 capture points "
1458 "regeneration rate for garrisoned units. Decrease batch training time of "
1459 "units trained in Stables."
1462 #: simulation/data/technologies/phase_village.jsongenericName
1463 msgid "Village Phase"
1464 msgstr "Fase de Aldea"
1466 #: simulation/data/technologies/pheidian_workshop.jsondescription
1468 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1469 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1470 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1471 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1472 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1473 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1474 "which stood between it and the Propylaea, a monumental gateway that served "
1475 "as the entrance to the Acropolis in Athens."
1478 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1479 msgid "Pheidian Workshop"
1482 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1483 msgid "Temples and Wonder −50% stone cost and build time."
1486 #: simulation/data/technologies/poison_arrows.jsongenericName
1487 msgid "Poison Arrows"
1490 #: simulation/data/technologies/poison_arrows.jsontooltip
1491 msgid "Ranged Soldiers +20% attack damage."
1494 #: simulation/data/technologies/poison_blades.jsongenericName
1495 msgid "Poison Blades"
1498 #: simulation/data/technologies/poison_blades.jsontooltip
1499 msgid "Melee Soldiers +20% attack damage."
1502 #: simulation/data/technologies/pop_house_01.jsondescription
1504 "Home gardens ranged from simple fenced-in areas to large manicured and "
1505 "colonnaded enclosures."
1506 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1508 #: simulation/data/technologies/pop_house_01.jsongenericName
1510 msgstr "Jardín hogareño"
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1513 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1515 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1524 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1528 #: simulation/data/technologies/pop_house_01.jsontooltip
1529 #: simulation/data/technologies/pop_house_02.jsontooltip
1530 msgid "Houses +20% population bonus."
1533 #: simulation/data/technologies/pop_house_02.jsondescription
1535 "Homes tended to expand as the wealth and population of a settlement grew."
1536 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1538 #: simulation/data/technologies/pop_house_02.jsongenericName
1542 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1546 #: simulation/data/technologies/reformed_army_sele.jsondescription
1547 msgid "The Roman-style core of the Seleucid army."
1550 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1552 msgstr "reforma tu ejército"
1554 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1555 msgid "Unlock the Champion Infantry Swordsman."
1558 #: simulation/data/technologies/roman_reforms.jsondescription
1560 "Regularize the army into a professional, organized force. The Marian reforms"
1561 " were a series of military reforms in the last century BC attributed to "
1562 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1563 "and standardization of the heavy infantry unit: the Legionary."
1566 #: simulation/data/technologies/roman_reforms.jsongenericName
1567 msgid "Marian Reforms"
1570 #: simulation/data/technologies/roman_reforms.jsontooltip
1572 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1573 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1577 #: simulation/data/technologies/roman_roads.jsondescription
1578 msgid "All roads lead to Rome."
1581 #: simulation/data/technologies/roman_roads.jsongenericName
1585 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1586 msgid "Viae Romanum"
1589 #: simulation/data/technologies/roman_roads.jsontooltip
1590 msgid "All Land Units +5% movement speed."
1593 #: simulation/data/technologies/serapis_cult.jsondescription
1595 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1596 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1597 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1598 "trappings, and combined iconography from a great many cults, signifying both"
1599 " abundance and resurrection. A serapeion was any temple or religious "
1600 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1601 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1605 #: simulation/data/technologies/serapis_cult.jsongenericName
1606 msgid "Serapis Cult"
1609 #: simulation/data/technologies/serapis_cult.jsontooltip
1610 msgid "+2.0 metal trickle per second."
1613 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1614 msgid "Marines were a vital part of ship defense and offense."
1617 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1624 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1625 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1626 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1627 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1631 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1632 msgid "All Warships +40% capture resistance."
1635 #: simulation/data/technologies/ship_cost_time.jsongenericName
1636 msgid "Naval Architects"
1639 #: simulation/data/technologies/ship_cost_time.jsontooltip
1640 msgid "Ships −20% construction time."
1643 #: simulation/data/technologies/ship_health.jsondescription
1644 msgid "Wooden reinforcement beams for ship hulls."
1645 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1647 #: simulation/data/technologies/ship_health.jsongenericName
1648 msgid "Reinforced Hull"
1651 #: simulation/data/technologies/ship_health.jsontooltip
1652 msgid "Ships +25% health, but −10% speed."
1655 #: simulation/data/technologies/ship_movement_speed.jsondescription
1657 "Train your oarsmen and sailors to move more efficiently and speed up your "
1661 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1662 msgid "Experienced Crews"
1665 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1666 msgid "Ships +10% movement speed."
1669 #: simulation/data/technologies/ship_vision.jsondescription
1671 "Lookouts aboard ship were important for sighting land, spotting navigational"
1672 " hazards, and directing fire in battle."
1675 #: simulation/data/technologies/ship_vision.jsongenericName
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1680 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1681 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1682 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1683 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1687 #: simulation/data/technologies/ship_vision.jsontooltip
1689 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1690 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1693 #: simulation/data/technologies/siege_attack.jsondescription
1694 msgid "Advanced technologies improve siege efficiency."
1697 #: simulation/data/technologies/siege_attack.jsongenericName
1698 msgid "Advanced Siege"
1699 msgstr "Armas de asedio avanzadas"
1701 #: simulation/data/technologies/siege_attack.jsontooltip
1702 msgid "Siege Engines +25% attack crush damage."
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1706 msgid "Improvement to projectile accuracy."
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1710 msgid "Bolt Accuracy"
1711 msgstr "Los tornillos son mas precisos"
1713 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1714 msgid "Bolt Shooters −20% ranged attack spread."
1717 #: simulation/data/technologies/siege_cost_time.jsondescription
1718 msgid "The science or craft of laying or carrying out sieges."
1721 #: simulation/data/technologies/siege_cost_time.jsongenericName
1725 #: simulation/data/technologies/siege_cost_time.jsontooltip
1726 msgid "Siege Engines −20% construction time."
1729 #: simulation/data/technologies/siege_health.jsondescription
1731 "Cover the exterior with iron plates to protect against fire and projectiles."
1734 #: simulation/data/technologies/siege_health.jsongenericName
1735 msgid "Armor Plating"
1738 #: simulation/data/technologies/siege_health.jsontooltip
1739 msgid "Battering Rams and Siege Towers +25% health."
1742 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1743 msgid "Military engineers are responsible for improvements in siege engines."
1746 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1747 msgid "Military Engineers"
1750 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1751 msgid "Siege Engines –40% pack and unpack time."
1754 #: simulation/data/technologies/silk_road.jsongenericName
1758 #: simulation/data/technologies/silk_road.jsontooltip
1759 msgid "Traders +20% international trade bonus."
1762 #: simulation/data/technologies/silvershields.jsondescription
1764 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1765 "the Macedonian army."
1768 #: simulation/data/technologies/silvershields.jsongenericName
1769 msgid "Silver Shields Regiment"
1772 #: simulation/data/technologies/silvershields.jsontooltip
1774 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1775 "and attack damage."
1778 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1780 "Often, a soldier would carry a secondary weapon in addition to his primary "
1781 "weapon of choice, to be drawn when the primary weapon has failed or been "
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1787 msgstr "Arma de bolsillo"
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1790 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1792 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1801 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1803 msgid "Soldiers +15% melee attack damage."
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1807 msgid "Using iron instead of bronze gave weapons additional power."
1808 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1810 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1811 msgid "Iron Weapons"
1812 msgstr "Armas de hierro"
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1816 "By adding a small amount of carbon during the iron smelting process, a "
1817 "stronger material, steel, can be forged."
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1821 msgid "Carburization"
1824 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1825 msgid "Soldiers +20% melee attack damage."
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1830 "Secret steel working techniques give sword blades distinctive and beautiful "
1831 "markings. Not only that, but the steel's hardness is unparalleled."
1832 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1835 msgid "Steel Working"
1836 msgstr "Trabajo del acero"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1839 msgid "Toledo Steel"
1840 msgstr "Acero toledano"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1844 msgstr "Acero wootz"
1846 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1848 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1853 "Improving the fletching of arrows increases their stability and speed, and "
1854 "thus their penetration."
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1858 msgid "Improved Fletching"
1861 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1863 msgid "Soldiers +15% ranged attack damage."
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1867 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1870 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1871 msgid "Iron Arrowheads"
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1875 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1879 msgid "Trilobate Arrowheads"
1882 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1883 msgid "Soldiers +20% ranged attack damage."
1886 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1887 msgid "Ranged Soldiers +25% promotion experience."
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1891 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1895 msgid "Quilted Body Armor"
1896 msgstr "Armadura de cuero"
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1900 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1901 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1906 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1908 msgid "Soldiers +1 hack resistance."
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1912 msgid "Body armor made from laminated linen."
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1916 msgid "Laminated Linen Body Armor"
1917 msgstr "Armadura de cuero fino"
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1921 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1922 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1923 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1928 msgid "Body armor made of small metal rings linked together."
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1932 msgid "Mail Body Armor"
1935 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1936 msgid "Soldiers +2 hack resistance."
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1941 "Wooden shields are heavier but much better able to resist projectiles and "
1942 "blows than wicker-frame shields."
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1946 msgid "Wooden Shield"
1949 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1951 msgid "Soldiers +1 pierce resistance."
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1955 msgid "Strengthen shields with a metal rim or spine."
1958 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1963 msgid "Strengthen shields further with stronger metal alloys."
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1967 msgid "Improved Shield Alloys"
1970 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1971 msgid "Soldiers +2 pierce resistance."
1974 #: simulation/data/technologies/spy_counter.jsondescription
1975 msgid "Recruit a network of informants to watch over your people."
1978 #: simulation/data/technologies/spy_counter.jsongenericName
1979 msgid "Counterintelligence"
1982 #: simulation/data/technologies/spy_counter.jsontooltip
1983 msgid "Make your units 50% more expensive to bribe."
1986 #: simulation/data/technologies/stable_batch_training.jsondescription
1988 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1989 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1992 #: simulation/data/technologies/stable_batch_training.jsontooltip
1993 msgid "Decrease batch training time of units trained in Stables."
1996 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1998 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
2002 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2003 msgid "Subterranean Aqueducts"
2006 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2010 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2011 msgid "Ice House +1 trickle food rate per second."
2014 #: simulation/data/technologies/tower_crenellations.jsondescription
2016 "Crenellations on the battlements allow soldiers wider range of fire in "
2018 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
2020 #: simulation/data/technologies/tower_crenellations.jsongenericName
2021 msgid "Crenellations"
2024 #: simulation/data/technologies/tower_crenellations.jsontooltip
2025 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2028 #: simulation/data/technologies/tower_health.jsondescription
2029 msgid "Reinforce the foundations in preparation of an attack."
2030 msgstr "Refuerza los cimientos en preparación de un ataque."
2032 #: simulation/data/technologies/tower_health.jsongenericName
2033 msgid "Sturdy Foundations"
2034 msgstr "Cimientos sólidos"
2036 #: simulation/data/technologies/tower_health.jsontooltip
2037 msgid "Towers +25% health."
2040 #: simulation/data/technologies/tower_murderholes.jsondescription
2041 msgid "Murder holes allow hitting enemies at the foot of the tower."
2044 #: simulation/data/technologies/tower_murderholes.jsongenericName
2045 msgid "Murder Holes"
2048 #: simulation/data/technologies/tower_murderholes.jsontooltip
2049 msgid "Sentry and Stone Towers have 0 minimum attack range."
2052 #: simulation/data/technologies/tower_range.jsondescription
2053 msgid "Arrow shooters increase the maximum range of the fire arrows."
2054 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
2056 #: simulation/data/technologies/tower_range.jsongenericName
2057 msgid "Arrow Shooters"
2060 #: simulation/data/technologies/tower_range.jsontooltip
2061 msgid "Sentry and Stone Towers +8 attack range."
2064 #: simulation/data/technologies/tower_watch.jsondescription
2065 msgid "A night's watch increases vigilance."
2066 msgstr "Un vigía nocturno aumenta la vigilancia."
2068 #: simulation/data/technologies/tower_watch.jsongenericName
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2073 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2075 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2077 msgid "Nyktophylakes"
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2084 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2088 #: simulation/data/technologies/tower_watch.jsontooltip
2089 msgid "Sentry and Stone Towers +1 default arrow count."
2092 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2093 msgid "Improve the international trading profit."
2096 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2097 msgid "Commercial Treaty"
2100 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2101 msgid "Traders +10% trade profit between allies."
2104 #: simulation/data/technologies/trade_gain_01.jsondescription
2105 #: simulation/data/technologies/trade_gain_02.jsondescription
2106 msgid "The progress in handicraft improves the trading profit."
2109 #: simulation/data/technologies/trade_gain_01.jsongenericName
2113 #: simulation/data/technologies/trade_gain_01.jsontooltip
2114 #: simulation/data/technologies/trade_gain_02.jsontooltip
2115 msgid "Traders +15% trade gain."
2118 #: simulation/data/technologies/trade_gain_02.jsongenericName
2119 msgid "Advanced Handicraft"
2120 msgstr "artesanía avanzada"
2122 #: simulation/data/technologies/trader_health.jsondescription
2123 msgid "Traders traveling together in caravans are less vulnerable."
2126 #: simulation/data/technologies/trader_health.jsongenericName
2127 msgid "Trade Caravan"
2130 #: simulation/data/technologies/trader_health.jsontooltip
2131 msgid "Land Traders +50% health."
2134 #: simulation/data/technologies/traditional_army_sele.jsondescription
2135 msgid "The Macedonian-style core of the Seleucid army."
2138 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2139 msgid "Traditional Army"
2140 msgstr "Ejército tradicional"
2142 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2143 msgid "Unlock the Champion Infantry Pikeman."
2146 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2148 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2149 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2150 "warrior poet of Sparta, during the First Messenian War."
2153 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2154 msgid "Tyrtean Paeans"
2155 msgstr "Peán de Tirteo"
2157 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2158 msgid "Champion Hoplites +10% movement speed."
2161 #: simulation/data/technologies/unit_advanced.jsontooltip
2163 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2164 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2165 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2166 "damage; Ranged units −20% spread."
2169 #: simulation/data/technologies/unit_elite.jsontooltip
2171 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2172 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2173 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2178 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2179 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2181 "Guard units (Champions) are professionals who wield the best weapons and "
2182 "have the best training."
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2186 msgid "Unlock Champion Cavalry"
2189 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2190 msgid "Unlock Champion Cavalry at the Stable."
2193 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2194 msgid "Unlock Champion Chariots"
2197 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2198 msgid "Unlock Champion Chariots at the Stable."
2201 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2202 msgid "Unlock Champion Infantry"
2205 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2210 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2211 msgid "Regio Cohors"
2214 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2215 msgid "Unlock Champions Infantry at the Barracks."
2218 #: simulation/data/technologies/unlock_females_house.jsondescription
2219 msgid "A festival attended by women-only, to celebrate female fertility."
2222 #: simulation/data/technologies/unlock_females_house.jsongenericName
2223 msgid "Fertility Festival"
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2227 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2228 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2229 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2231 msgid "Thesmophoria"
2234 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2238 #: simulation/data/technologies/unlock_females_house.jsontooltip
2239 msgid "Unlock the ability to train women from houses."
2240 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
2242 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2244 "In ancient Sparta, the Helots who were freed by the state in reward for "
2245 "military service were known as Neodamodes."
2248 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2249 msgid "Unlock Neodamodes"
2252 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2253 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2256 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2258 "The extension of trade leads to the permanent establishment of storekeepers "
2259 "and their families in foreign countries, allowing them to exploit the wealth"
2260 " of these countries."
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2268 msgid "Requires three Traders"
2271 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2272 msgid "Allows using allied dropsites."
2275 #: simulation/data/technologies/unlock_shared_los.jsondescription
2277 "By means of trading and travelling people explored beyond the boundaries of "
2278 "their lands and drew maps of it in order to share and memorize their "
2282 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2286 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2288 "See what your allies see, browse their summary and check their resources and"
2289 " population count in the top panel."
2292 #: simulation/data/technologies/unlock_spies.jsondescription
2294 "Merchants' first goal was trading, but they also gathered information about "
2295 "the countries they crossed."
2298 #: simulation/data/technologies/unlock_spies.jsongenericName
2302 #: simulation/data/technologies/unlock_spies.jsontooltip
2304 "Allows bribing the units of other players in order to share their vision."
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2308 msgid "Hire professional mercenaries to fight in your army."
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2312 msgid "Expertise In War"
2315 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2316 msgid "Mercenaries start at Advanced rank."
2319 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2320 msgid "Mounting bolt shooters onto ships helped give added firepower."
2323 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2324 msgid "Naval Oxybeles"
2327 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2328 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2331 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2333 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2334 "help seal the hulls of boats as well as assist in igniting enemy ships."
2337 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2338 msgid "Burning Pitch"
2341 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2342 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2345 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2346 msgid "Fire Ships +25% health and +25% attack damage."
2349 #: simulation/data/technologies/warship_health.jsondescription
2350 msgid "The hypozomata brace the structure of a ship."
2353 #: simulation/data/technologies/warship_health.jsongenericName
2354 msgid "Undergirding Cables"
2357 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2358 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2361 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2362 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2363 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2364 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2365 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2366 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2367 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2371 #: simulation/data/technologies/warship_health.jsontooltip
2372 msgid "Arrow Ships and Ramming Ships +25% health."
2375 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2376 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2379 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2383 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2384 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2390 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2391 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2392 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2393 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2397 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2398 msgid "Ramming Ships +30% attack damage."
2401 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2403 "The flanking maneuver was attempted in order to position the ship for a "
2404 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2405 " needed to be highly trained and well-motivated."
2408 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2409 msgid "Flanking Maneuvers"
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2415 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2416 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2417 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2418 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2422 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2423 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2426 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2428 "Flaming munitions were very useful against wooden targets such as ships."
2431 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2432 msgid "Flaming Projectiles"
2435 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2436 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2439 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2440 msgid "Ranged Warships +10% attack damage."
2443 #: simulation/data/technologies/warship_resistance.jsondescription
2444 msgid "Armor for the flanks of a warship."
2447 #: simulation/data/technologies/warship_resistance.jsongenericName
2448 msgid "Ship Cladding"
2451 #: simulation/data/technologies/warship_resistance.jsontooltip
2453 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2457 #: simulation/data/technologies/warship_siege_attack.jsondescription
2458 msgid "Mounting stronger catapults onto ships helped give added firepower."
2461 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2462 msgid "Naval Ballistae"
2465 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2466 msgid "Siege Ships +20% attack range and vision range."
2469 #: simulation/data/technologies/wonder_population_cap.jsondescription
2470 msgid "The wonder attracts many more people to your civilization."
2471 msgstr "Las maravillas atraen mucha más gente a tu civilización."
2473 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2474 msgid "Glorious Expansion"
2475 msgstr "Expansión gloriosa"
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2478 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2479 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2480 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2481 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2485 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2487 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "