Merge 'remotes/trunk'
[0ad.git] / binaries / data / mods / public / l10n / es_AR.public-simulation-technologies.po
blob77e34c9983ca4ee9ccb06bc757a9ba6222a12f08
1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Alejandro Avellaneda, 2018
7 # Facundo Abiega, 2018
8 # Franco Falleti, 2016
9 # Iván Pstyga, 2017
10 # Matías Gaglio, 2018
11 # Nicolás Vilurón, 2019
12 # PoinoComer, 2015
13 msgid ""
14 msgstr ""
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2024-06-17 07:08+0000\n"
17 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
18 "Last-Translator: Nicolás Vilurón, 2019\n"
19 "Language-Team: Spanish (Argentina) (http://app.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
20 "MIME-Version: 1.0\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
23 "Language: es_AR\n"
24 "Plural-Forms: nplurals=3; plural=n == 1 ? 0 : n != 0 && n % 1000000 == 0 ? 1 : 2;\n"
26 #: simulation/data/technologies/agoge.jsondescription
27 msgid ""
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
33 msgid "The Agoge"
34 msgstr "El Agogé"
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
55 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
56 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
57 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
58 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
60 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
61 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
62 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
63 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
65 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
66 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
71 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
72 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
73 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
80 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
83 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
84 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
90 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
91 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
92 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
93 msgid "Unlocked in City Phase."
94 msgstr "Desbloqueado en la Fase de Ciudad."
96 #: simulation/data/technologies/agoge.jsontooltip
97 msgid "Champion Hoplites +25% health, but +5% training time."
98 msgstr ""
100 #: simulation/data/technologies/archer_attack_spread.jsondescription
101 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 msgstr ""
104 #: simulation/data/technologies/archer_attack_spread.jsongenericName
105 msgid "Archery Training"
106 msgstr ""
108 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
109 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
110 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
114 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
115 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
116 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
123 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
125 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
126 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
127 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
128 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
129 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
130 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
132 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
133 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
140 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
141 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
142 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
143 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
144 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
145 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
146 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
147 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
148 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
149 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
150 msgid "Unlocked in Town Phase."
151 msgstr "Desbloqueado en la Fase de Pueblo"
153 #: simulation/data/technologies/archer_attack_spread.jsontooltip
154 msgid "Archers −20% ranged attack spread."
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.jsondescription
158 msgid ""
159 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
160 " a penchant for using massed archers in battle."
161 msgstr ""
163 #: simulation/data/technologies/archery_tradition.jsongenericName
164 msgid "Archery Tradition"
165 msgstr "Tradición de arqueros"
167 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
168 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
169 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
174 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
175 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
176 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
177 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
178 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
179 msgid "Unlocked in Village Phase."
180 msgstr "Desbloqueado en la Fase de Aldea."
182 #: simulation/data/technologies/archery_tradition.jsontooltip
183 msgid "Archers +10 attack range."
184 msgstr ""
186 #: simulation/data/technologies/architecture_kush.jsongenericName
187 msgid "Monumental Architecture"
188 msgstr "Arquitectura monumentál"
190 #: simulation/data/technologies/architecture_kush.jsontooltip
191 msgid ""
192 "Civic Structures +20% build time, +20% health, and +20% capture points."
193 msgstr ""
195 #: simulation/data/technologies/architecture_pers.jsondescription
196 msgid ""
197 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
198 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
199 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
200 "Elamite capital of Susa."
201 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
203 #: simulation/data/technologies/architecture_pers.jsongenericName
204 msgid "Achaemenid Architecture"
205 msgstr ""
207 #: simulation/data/technologies/architecture_pers.jsontooltip
208 msgid "Structures +25% health and capture points, but also +20% build time."
209 msgstr ""
211 #: simulation/data/technologies/arsenal_philon.jsondescription
212 msgid ""
213 "The arsenal was mainly used as a warehouse for materials and instruments for"
214 " the equipment of warships."
215 msgstr ""
217 #: simulation/data/technologies/arsenal_philon.jsongenericName
218 msgid "Arsenal of Philon"
219 msgstr ""
221 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
222 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
223 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
224 msgstr ""
226 #: simulation/data/technologies/arsenal_philon.jsontooltip
227 msgid "Warships +1 health/second self-repair rate."
228 msgstr ""
230 #: simulation/data/technologies/art_of_war.jsondescription
231 msgid ""
232 "This famous and most important work of the Seven Military Classics teaches "
233 "Han commanders everything about planning battles, maintaining armies, and "
234 "defeating one's enemies."
235 msgstr ""
237 #: simulation/data/technologies/art_of_war.jsongenericName
238 msgid "Sun Tzu's \"The Art of War\""
239 msgstr ""
241 #: simulation/data/technologies/art_of_war.jsonspecificName.han
242 msgid "Sūnzǐ BīngFǎ"
243 msgstr ""
245 #: simulation/data/technologies/art_of_war.jsontooltip
246 msgid "All Citizen-Soldiers −20% required promotion experience."
247 msgstr ""
249 #: simulation/data/technologies/attack_soldiers_will.jsondescription
250 msgid ""
251 "The will to fight is crucial to victory. Inspire your troops with higher "
252 "pay."
253 msgstr ""
255 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
256 msgid "Will to Fight"
257 msgstr ""
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
260 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
262 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
263 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
264 msgid "Dynamis"
265 msgstr ""
267 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
268 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
269 msgstr ""
271 #: simulation/data/technologies/barracks_batch_training.jsondescription
272 msgid ""
273 "Decreases training time of infantry if they are trained in batches or companies. Large batches will benefit more than small batches.\n"
274 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
275 msgstr ""
277 #: simulation/data/technologies/barracks_batch_training.jsongenericName
278 #: simulation/data/technologies/stable_batch_training.jsongenericName
279 msgid "Conscription"
280 msgstr "Conscripción"
282 #: simulation/data/technologies/barracks_batch_training.jsontooltip
283 msgid "Decreases batch training time of units trained in Barracks."
284 msgstr ""
286 #: simulation/data/technologies/cavalry_health.jsondescription
287 msgid "Selectively breed better war horses."
288 msgstr ""
290 #: simulation/data/technologies/cavalry_health.jsongenericName
291 msgid "Horse Breeding"
292 msgstr ""
294 #: simulation/data/technologies/cavalry_health.jsontooltip
295 msgid "Cavalry +10% health."
296 msgstr ""
298 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
299 msgid "Train your horses to move faster."
300 msgstr "Entrena a tus caballos para que se muevan más rápido."
302 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
303 msgid "Horse Racing"
304 msgstr ""
306 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
307 msgid "Cavalry +10% walk speed."
308 msgstr ""
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
311 msgid ""
312 "Britons paint their bodies with Woad, which produces a blue color and gives "
313 "them a fiercesome appearance in battle."
314 msgstr ""
316 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
317 msgid "Woad Warriors"
318 msgstr ""
320 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
321 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
322 msgstr ""
324 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
325 msgid ""
326 "Carthaginians built their city walls in three concentric circuits. These "
327 "walls were never breached. Even when the city was taken by the Romans, it "
328 "was via the city's harbor, not by storming its walls."
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
332 msgid "Triple Walls"
333 msgstr "Muralla triple"
335 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
336 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
337 msgstr ""
339 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
340 msgid "Celtic structures were mostly made of wood with rubble foundations."
341 msgstr ""
343 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
344 msgid "Wooden Construction"
345 msgstr "Construcción de madera"
347 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
348 msgid "Structures −20% build time, −20% health, and −20% capture points."
349 msgstr ""
351 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
352 msgid ""
353 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
354 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
355 "was to push the Persians out of the Aegean region. The allied states "
356 "contributed ships and money, while the Athenians offered their entire navy."
357 msgstr ""
359 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
360 msgid "Delian League"
361 msgstr "Liga de Delos"
363 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
364 msgid "Ships −25% construction time."
365 msgstr ""
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
368 msgid ""
369 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
370 "were in demand throughout the Mediterranean."
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
374 msgid "Superior Cavalry"
375 msgstr ""
377 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
378 msgid "Cavalry +10% melee attack damage."
379 msgstr ""
381 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
382 msgid "The Greeks used stone construction from early Mycenaean times."
383 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
385 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
386 msgid "Hellenic Architecture"
387 msgstr "Arquitectura Hellenica"
389 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
390 msgid "Structures +10% health and +10% capture points."
391 msgstr "Estructuras +10% salud y +10% puntos de captura"
393 #: simulation/data/technologies/civbonuses/han_population.jsondescription
394 msgid ""
395 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
396 "people, one of the largest empires of antiquity by population."
397 msgstr ""
399 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
400 msgid "Federated States"
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
404 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
405 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
406 msgid "+10% maximum population limit."
407 msgstr ""
409 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
410 msgid ""
411 "The Han built massive walls made from rammed earth. These were gigantic "
412 "fortifications several meters thick and stretching for kilometers."
413 msgstr ""
415 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
416 msgid "Great Wall"
417 msgstr ""
419 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
420 msgid "City Walls +50% health."
421 msgstr ""
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
424 msgid "The Macedonian economy relied greatly on their vast natural resources."
425 msgstr ""
427 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
428 msgid "Resource-Rich Economy"
429 msgstr ""
431 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
432 msgid "Storehouse technologies −100% research time."
433 msgstr ""
435 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
436 msgid ""
437 "India is the land of the elephants. Elephant warfare originated in India and"
438 " continued for millennia. It was also the source of elephants for the "
439 "eastern Mediterranean. Indian kings were able to field large numbers of war "
440 "elephants."
441 msgstr ""
443 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
444 msgid "Elephant Tradition"
445 msgstr "Tradición Elefante"
447 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
448 msgid "Elephants −30% training time."
449 msgstr "Elefantes -30% tiempo de entrenamiento."
451 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
452 msgid ""
453 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
454 "an area of 5 million square kilometers, with a population of close to 60 "
455 "million people. The Mauryan regents held the title Emperor of Emperors and "
456 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
457 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
458 "time."
459 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
461 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
462 msgid "Emperor of Emperors"
463 msgstr ""
465 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
466 msgid "Chakravarti Samrāt"
467 msgstr ""
469 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
470 msgid ""
471 "The Mauryas built their city walls out of wood, an abundant natural resource"
472 " in India."
473 msgstr ""
475 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
476 msgid "Wooden Walls"
477 msgstr "Muralla de Madera"
479 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
480 msgid "City Walls −20% build time and −20% health."
481 msgstr ""
483 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
484 msgid ""
485 "The Persians could and did levy a large number of infantry during wartime "
486 "due to the sheer size of the Achaemenid Empire and the way in which it was "
487 "set-up. In general the Persian infantry was well trained and fought with "
488 "great tenacity. However while this was true the infantry were poor hand-to-"
489 "hand, close combat fighters. Also, with the exception of the elite "
490 "regiments, the Persian infantry was not a standing professional force."
491 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
493 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
494 msgid "Great King's Levy"
495 msgstr "Leva del Gran rey"
497 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
498 msgid ""
499 "Sun-dried mud bricks were a common building material in hot and dry areas, "
500 "especially where wood was scarce. Although not as strong and durable as "
501 "fired bricks or natural stone and vulnerable to constant rains and heavy "
502 "floods, mud bricks have the advantage they are cheap and easy to produce."
503 msgstr ""
505 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
506 msgid "Sun-dried Mud Bricks"
507 msgstr ""
509 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
510 msgid ""
511 "Houses and Economic Structures −40% wood cost, health, and capture points as"
512 " well as +50% build time."
513 msgstr ""
515 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
516 msgid "Soldiers were well Trained to Operate Siege Engines."
517 msgstr ""
519 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
520 msgid "Legionary Engineers"
521 msgstr "Ingenieros Legionarios"
523 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
524 msgid ""
525 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
526 msgstr ""
528 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
529 msgid ""
530 "The Seleucid empire was located in a highly fertile region with productive "
531 "soils. Farms are cheaper and faster to build."
532 msgstr ""
534 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
535 msgid "Fertile Crescent"
536 msgstr ""
538 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
539 msgid "Farms −25% wood cost and −75% build time."
540 msgstr ""
542 #: simulation/data/technologies/civil_engineering_01.jsongenericName
543 msgid "Improved Construction"
544 msgstr ""
546 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
547 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
548 msgid "Gōngchéng"
549 msgstr ""
551 #: simulation/data/technologies/civil_engineering_01.jsontooltip
552 msgid "All structures −10% build time and −10% cost."
553 msgstr ""
555 #: simulation/data/technologies/civil_engineering_02.jsongenericName
556 msgid "Robust Architecture"
557 msgstr ""
559 #: simulation/data/technologies/civil_engineering_02.jsontooltip
560 msgid "All structures +20% health."
561 msgstr ""
563 #: simulation/data/technologies/civil_service_01.jsongenericName
564 msgid "Efficient Bureaucracy"
565 msgstr ""
567 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
568 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
569 msgid "Guānliáo"
570 msgstr ""
572 #: simulation/data/technologies/civil_service_01.jsontooltip
573 msgid "Ministers −50% train time."
574 msgstr ""
576 #: simulation/data/technologies/civil_service_02.jsongenericName
577 msgid "Intensive Training"
578 msgstr ""
580 #: simulation/data/technologies/civil_service_02.jsontooltip
581 msgid "Ministers +50% health."
582 msgstr ""
584 #: simulation/data/technologies/colonization.jsondescription
585 msgid ""
586 "Carthaginians established many trading centers as colonies and ultimately "
587 "held dominion over 300 cities and towns in North Africa alone."
588 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
590 #: simulation/data/technologies/colonization.jsongenericName
591 msgid "Colonization"
592 msgstr "Colonización"
594 #: simulation/data/technologies/colonization.jsontooltip
595 msgid ""
596 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
597 "resource costs."
598 msgstr ""
600 #: simulation/data/technologies/cost_healer.jsondescription
601 msgid ""
602 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
603 "the gods, calm natural disasters, or even improve harvests."
604 msgstr ""
606 #: simulation/data/technologies/cost_healer.jsongenericName
607 msgid "Sacrificial Ritual"
608 msgstr ""
610 #: simulation/data/technologies/cost_healer.jsontooltip
611 msgid "Healers –40% training time, and the metal cost is removed."
612 msgstr ""
614 #: simulation/data/technologies/crossbow_training.jsondescription
615 msgid "The Han had a penchant for using massed crossbowmen in battle."
616 msgstr ""
618 #: simulation/data/technologies/crossbow_training.jsongenericName
619 msgid "Crossbow Training"
620 msgstr ""
622 #: simulation/data/technologies/crossbow_training.jsontooltip
623 msgid "Crossbow Infantry −20% train time."
624 msgstr ""
626 #: simulation/data/technologies/dock_efficiency.jsondescription
627 #: simulation/data/technologies/ship_cost_time.jsondescription
628 msgid ""
629 "Employ skilled shipwrights with specialized tools to speed up ship "
630 "construction."
631 msgstr ""
633 #: simulation/data/technologies/dock_efficiency.jsongenericName
634 msgid "Shipwrights"
635 msgstr ""
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
638 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
640 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
641 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
642 msgid "Naupēgoi"
643 msgstr ""
645 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
646 msgid "Faber Navalis"
647 msgstr ""
649 #: simulation/data/technologies/dock_efficiency.jsontooltip
650 msgid ""
651 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
652 "time) and are built 20% faster."
653 msgstr ""
655 #: simulation/data/technologies/equine_transports.jsondescription
656 msgid ""
657 "Early Achaemenid rulers acted towards making Persia the first great Asian "
658 "empire to rule the seas. The Great King behaved favourably towards the "
659 "various sea peoples in order to secure their services, but also carried out "
660 "various marine initiatives. During the reign of Darius the Great, for "
661 "example, a canal was built in Egypt and a Persian navy was sent exploring "
662 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
663 "were retrofitted to carry horses and their riders."
664 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
666 #: simulation/data/technologies/equine_transports.jsongenericName
667 msgid "Equine Transports"
668 msgstr ""
670 #: simulation/data/technologies/equine_transports.jsontooltip
671 msgid "Phoenician Triremes gain the ability to train Cavalry."
672 msgstr ""
674 #: simulation/data/technologies/exploration.jsondescription
675 msgid ""
676 "Nobody knew better than the Carthaginians where in the ancient world they "
677 "were going and going to go; their merchant traders had missions to "
678 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
679 "into the Indian Ocean to expand their knowledge and open up new trade "
680 "routes."
681 msgstr ""
683 #: simulation/data/technologies/exploration.jsongenericName
684 msgid "Exploration"
685 msgstr "Exploración"
687 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
688 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
689 msgstr ""
691 #: simulation/data/technologies/exploration.jsontooltip
692 msgid "Traders and Ships +20% vision range."
693 msgstr ""
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
696 msgid "Salting allows to preserve fish longer."
697 msgstr ""
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
700 msgid "Salt Curing"
701 msgstr ""
703 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
704 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
705 msgstr ""
707 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
708 msgid "Fishing Boats +20 food capacity."
709 msgstr "+20 de capacidad de alimento en pesqueros "
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
712 msgid "Use nets to improve the productivity of fishing boats."
713 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
715 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
716 msgid "Fishing Nets"
717 msgstr ""
719 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
720 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
721 msgstr ""
723 #: simulation/data/technologies/garrison_heal.jsondescription
724 msgid "Units regain health over time while garrisoned."
725 msgstr ""
727 #: simulation/data/technologies/garrison_heal.jsongenericName
728 msgid "Living Conditions"
729 msgstr "Condiciones de vida"
731 #: simulation/data/technologies/garrison_heal.jsontooltip
732 msgid "Structures +1 garrison heal rate."
733 msgstr ""
735 #: simulation/data/technologies/gather_ahimsa.jsondescription
736 msgid ""
737 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
738 "actions towards all living beings. It is a key virtue in Indian religions "
739 "like Jainism, Buddhism, Hinduism, and Sikhism."
740 msgstr ""
742 #: simulation/data/technologies/gather_ahimsa.jsongenericName
743 msgid "Ahimsa"
744 msgstr ""
746 #: simulation/data/technologies/gather_ahimsa.jsontooltip
747 msgid "Units +100% fruit gather rate, but −80% meat and fish gather."
748 msgstr ""
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
751 msgid "Breed livestock to slaughter for meat."
752 msgstr ""
754 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
755 msgid "Stockbreeding"
756 msgstr "Ganadería"
758 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
759 msgid "Domestic Animals −25% breeding time."
760 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
762 #: simulation/data/technologies/gather_capacity_basket.jsondescription
763 msgid "Workers use baskets. Increases shuttling capacity for all resources."
764 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
766 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
767 msgid "Baskets"
768 msgstr "Canastas"
770 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
771 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
772 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
773 msgid "Workers +5 resource capacity."
774 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
776 #: simulation/data/technologies/gather_capacity_carts.jsondescription
777 msgid ""
778 "Workers use horse-drawn carts. Increases shuttling capacity for all "
779 "resources."
780 msgstr ""
782 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
783 msgid "Horse-drawn Carts"
784 msgstr "Carretas tiradas por caballos"
786 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
787 msgid ""
788 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
789 msgstr ""
791 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
792 msgid "Wheelbarrow"
793 msgstr "Carretilla"
795 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
796 msgid "Install a chain pump for improved irrigation."
797 msgstr ""
799 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
800 msgid "Chain Pump"
801 msgstr ""
803 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
804 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
805 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
806 #: simulation/data/technologies/gather_farming_plows.jsontooltip
807 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
808 #: simulation/data/technologies/gather_farming_training.jsontooltip
809 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
810 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
811 msgid "Workers +20% grain gather rate."
812 msgstr ""
814 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
815 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
816 msgid "Extra nutrients for farms."
817 msgstr "Nutrientes adicionales para tus cultivos."
819 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
820 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
821 msgid "Fertilizer"
822 msgstr "Fertilizante"
824 #: simulation/data/technologies/gather_farming_harvester.jsondescription
825 msgid ""
826 "The Gauls invented an harvesting machine, making it much easier to harvest "
827 "grain."
828 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
830 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
831 msgid "Harvesting Machine"
832 msgstr "Maquina de cosechar"
834 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
835 msgid "Workers +10% grain gather rate."
836 msgstr ""
838 #: simulation/data/technologies/gather_farming_plows.jsondescription
839 msgid ""
840 "Equip your workers with iron plows, animal-drawn instruments to turn the "
841 "sod."
842 msgstr ""
844 #: simulation/data/technologies/gather_farming_plows.jsongenericName
845 msgid "Iron Plow"
846 msgstr "Azada de hierro"
848 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
849 msgid "Equip your workers with seed drills."
850 msgstr ""
852 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
853 msgid "Seed Drill"
854 msgstr ""
856 #: simulation/data/technologies/gather_farming_training.jsondescription
857 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
858 msgid "Training for workers to increase farm gathering speed."
859 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
861 #: simulation/data/technologies/gather_farming_training.jsongenericName
862 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
863 msgid "Gather Training"
864 msgstr "Entrenamiento de recolección"
866 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
867 msgid "Remove water weeds to preserve nutrients for the rice plants."
868 msgstr ""
870 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
871 msgid "Water Weeding"
872 msgstr ""
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
875 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
876 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
877 msgid "Increases wood gathering rates for trees."
878 msgstr "Aumenta la velocidad de tala de árboles."
880 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
881 msgid "Iron Axe Heads"
882 msgstr ""
884 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
885 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
886 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
887 msgid "Workers +25% wood gather rate."
888 msgstr ""
890 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
891 msgid "Sharp Axe Heads"
892 msgstr ""
894 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
895 msgid "Stronger Axe"
896 msgstr ""
898 #: simulation/data/technologies/gather_mining_serfs.jsondescription
899 msgid ""
900 "Compel serfs to help your workers quarry stone. Increases stone gathering "
901 "rates."
902 msgstr ""
904 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
905 msgid "Serfs"
906 msgstr "Siervos"
908 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
909 msgid "Heilōtes"
910 msgstr ""
912 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
913 #: simulation/data/technologies/gather_mining_servants.jsontooltip
914 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
915 msgid "Workers +25% stone gather rate."
916 msgstr ""
918 #: simulation/data/technologies/gather_mining_servants.jsondescription
919 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
920 msgstr ""
922 #: simulation/data/technologies/gather_mining_servants.jsongenericName
923 msgid "Servants"
924 msgstr "Sirvientes"
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
927 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
929 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
930 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
931 msgid "Douloi"
932 msgstr ""
934 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
935 msgid "Develop shaft mining. Increases metal gathering rates."
936 msgstr ""
938 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
939 msgid "Shaft Mining"
940 msgstr "Pozos mineros"
942 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
943 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
944 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
945 msgid "Workers +25% metal gather rate."
946 msgstr ""
948 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
949 msgid "Strike a vein of precious silver. Increases metal gathering rates."
950 msgstr ""
952 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
953 msgid "Silver Mining"
954 msgstr "Minería de metal"
956 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
957 msgid "Mines of Laureion"
958 msgstr "Minas de Laureion"
960 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
961 msgid "Mines of Krenides"
962 msgstr "Minas de Krenides"
964 #: simulation/data/technologies/gather_mining_slaves.jsondescription
965 msgid ""
966 "Buy slaves to help your workers quarry stone. Increases stone gathering "
967 "rates."
968 msgstr ""
970 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
971 msgid "Slaves"
972 msgstr "Esclavos"
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
975 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
977 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
978 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
979 msgid "Andrapoda"
980 msgstr ""
982 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
983 msgid "Servi"
984 msgstr ""
986 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
987 msgid ""
988 "Equip your workers with helpful tools. Increases metal gathering rates."
989 msgstr ""
991 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
992 msgid "Wedge and Mallet"
993 msgstr "Cuña y mazo"
995 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
996 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
997 msgid "Equip your foragers with wicker baskets for foraging."
998 msgstr ""
1000 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1001 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1002 msgid "Wicker Baskets"
1003 msgstr "Canastas de mimbre"
1005 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1006 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1007 msgid "Workers +50% fruit gather rate."
1008 msgstr ""
1010 #: simulation/data/technologies/heal_range.jsondescription
1011 #: simulation/data/technologies/heal_range_2.jsondescription
1012 msgid "Increases the healing and vision range of all healers."
1013 msgstr ""
1015 #: simulation/data/technologies/heal_range.jsongenericName
1016 msgid "Healing Range"
1017 msgstr "Rango de curación"
1019 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1020 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1021 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1022 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1023 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1024 msgid "Olympic Pantheon"
1025 msgstr "Panteón Olímpico"
1027 #: simulation/data/technologies/heal_range.jsontooltip
1028 #: simulation/data/technologies/heal_range_2.jsontooltip
1029 msgid "Healers +5 healing range."
1030 msgstr ""
1032 #: simulation/data/technologies/heal_range_2.jsongenericName
1033 msgid "Healing Range 2"
1034 msgstr "Rango de curación 2"
1036 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1037 msgid "Akadēmeia"
1038 msgstr ""
1040 #: simulation/data/technologies/heal_rate.jsondescription
1041 #: simulation/data/technologies/heal_rate_2.jsondescription
1042 msgid "Increases the healing rate of all healers."
1043 msgstr ""
1045 #: simulation/data/technologies/heal_rate.jsongenericName
1046 msgid "Healing Rate"
1047 msgstr "Velocidad de curación"
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1050 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1052 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1053 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1054 msgid "Sphagia"
1055 msgstr ""
1057 #: simulation/data/technologies/heal_rate.jsontooltip
1058 #: simulation/data/technologies/heal_rate_2.jsontooltip
1059 msgid "Healers −20% healing time."
1060 msgstr ""
1062 #: simulation/data/technologies/heal_rate_2.jsongenericName
1063 msgid "Healing Rate 2"
1064 msgstr "Velocidad de curación 2"
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1067 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1069 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1070 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1071 msgid "Hippocratic Oath"
1072 msgstr "Juramento hipocrático"
1074 #: simulation/data/technologies/health_females_01.jsondescription
1075 msgid ""
1076 "The loom allowed the creation of finer clothing for settlers. Women of the "
1077 "household were taught from a young age how to weave on the loom, and "
1078 "subsequently spent a large share of their lives working with it."
1079 msgstr ""
1081 #: simulation/data/technologies/health_females_01.jsongenericName
1082 msgid "The Loom"
1083 msgstr "El telar"
1085 #: simulation/data/technologies/health_females_01.jsontooltip
1086 msgid "Female Citizens +100% health."
1087 msgstr ""
1089 #: simulation/data/technologies/health_regen_units.jsondescription
1090 msgid "Organic units will slowly regenerate health over time when idle."
1091 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
1093 #: simulation/data/technologies/health_regen_units.jsongenericName
1094 msgid "Battlefield Medicine"
1095 msgstr "Medicina de campaña"
1097 #: simulation/data/technologies/health_regen_units.jsontooltip
1098 msgid "Idle Organic units +0.5 health regeneration rate."
1099 msgstr ""
1101 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1102 msgid ""
1103 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1104 "throughout their empires, where Greek culture and art blended with local "
1105 "customs to create the motley Hellenistic civilization."
1106 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
1108 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1109 msgid "Hellenistic Metropolis"
1110 msgstr "Metrópolis helenística"
1112 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1113 msgid "Civic Centers +100% health and capture points, double default arrows."
1114 msgstr ""
1116 #: simulation/data/technologies/helot_economy.jsondescription
1117 msgid ""
1118 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1119 "state, which managed economic production. Helots must give a reasonable "
1120 "portion of their harvest to support a warrior and his family or widow."
1121 msgstr ""
1123 #: simulation/data/technologies/helot_economy.jsongenericName
1124 msgid "Helot Economy"
1125 msgstr ""
1127 #: simulation/data/technologies/helot_economy.jsontooltip
1128 msgid ""
1129 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1130 "damage."
1131 msgstr ""
1133 #: simulation/data/technologies/hoplite_tradition.jsondescription
1134 msgid "Hoplite soldiers constituted most of the armies of Greece."
1135 msgstr ""
1137 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1138 msgid "Hoplite Tradition"
1139 msgstr ""
1141 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1142 msgid ""
1143 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1144 msgstr ""
1146 #: simulation/data/technologies/immortals.jsondescription
1147 msgid ""
1148 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1149 "Athanatoi (“Immortals”) by Greek authors."
1150 msgstr ""
1152 #: simulation/data/technologies/immortals.jsongenericName
1153 msgid "Immortals"
1154 msgstr "Inmortales"
1156 #: simulation/data/technologies/immortals.jsontooltip
1157 msgid "Immortals −50% training time."
1158 msgstr ""
1160 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1161 msgid ""
1162 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1163 "Athenaikos)."
1164 msgstr ""
1166 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1167 msgid "Iphicratean Reforms"
1168 msgstr "Reformas Ificráteas"
1170 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1171 msgid ""
1172 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1173 msgstr ""
1175 #: simulation/data/technologies/juggernauts.jsongenericName
1176 msgid "Juggernauts"
1177 msgstr ""
1179 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1180 msgid "Tessarakonterēs"
1181 msgstr "Tessarakonterēs"
1183 #: simulation/data/technologies/juggernauts.jsontooltip
1184 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1185 msgstr ""
1187 #: simulation/data/technologies/krypteia.jsondescription
1188 msgid ""
1189 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1190 "camouflage themselves and gained combat experience. The Spartans declared "
1191 "war on the Helots annually, with no problem or guilt in murdering them. "
1192 "During this initiation, the youths slept during the day and roamed at night,"
1193 " murdering any Helot they encountered along the way."
1194 msgstr ""
1196 #: simulation/data/technologies/krypteia.jsongenericName
1197 msgid "Krypteia"
1198 msgstr ""
1200 #: simulation/data/technologies/krypteia.jsontooltip
1201 msgid ""
1202 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1203 " +30% training time."
1204 msgstr ""
1206 #: simulation/data/technologies/long_walls.jsondescription
1207 msgid ""
1208 "The Long Walls of Athens were constructed under the auspices of the wily "
1209 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1210 "secured the city's sea supply routes and prevented an enemy from starving "
1211 "out the city during a siege."
1212 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
1214 #: simulation/data/technologies/long_walls.jsongenericName
1215 msgid "Athenian Long Walls"
1216 msgstr ""
1218 #: simulation/data/technologies/long_walls.jsontooltip
1219 msgid "Build Walls in own or neutral territory."
1220 msgstr ""
1222 #: simulation/data/technologies/nisean_horses.jsondescription
1223 msgid ""
1224 "The now-extinct Nisian breed of horse was one of the largest and robust "
1225 "horses of ancient times. They were highly sought after by the Seleucids and "
1226 "Persians as both rider and mount gained heavier armor as time progressed."
1227 msgstr ""
1229 #: simulation/data/technologies/nisean_horses.jsongenericName
1230 msgid "Nisean War Horses"
1231 msgstr "Caballos de guerra niceanos"
1233 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1234 msgid "Nisioi"
1235 msgstr "Nisioi"
1237 #: simulation/data/technologies/nisean_horses.jsontooltip
1238 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1239 msgstr ""
1241 #: simulation/data/technologies/ostracism.jsondescription
1242 msgid ""
1243 "In ancient Athens, ostracism was the process by which any citizen, including"
1244 " political leaders, could be expelled from the city-state for 10 years."
1245 msgstr ""
1247 #: simulation/data/technologies/ostracism.jsongenericName
1248 msgid "Ostracism"
1249 msgstr ""
1251 #: simulation/data/technologies/ostracism.jsontooltip
1252 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1253 msgstr ""
1255 #: simulation/data/technologies/outpost_vision.jsondescription
1256 msgid "Increases outpost vision."
1257 msgstr ""
1259 #: simulation/data/technologies/outpost_vision.jsongenericName
1260 msgid "Carrier Pigeons"
1261 msgstr ""
1263 #: simulation/data/technologies/outpost_vision.jsontooltip
1264 msgid "Outposts +33% vision range."
1265 msgstr ""
1267 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1268 msgid "Wicker Basket vs Ahimsa"
1269 msgstr ""
1271 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1272 msgid "Traditional Army vs Reform Army"
1273 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1275 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1276 msgid "Civil Engineering"
1277 msgstr ""
1279 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1280 msgid "Civil Service"
1281 msgstr ""
1283 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1284 msgid "Cult"
1285 msgstr ""
1287 #: simulation/data/technologies/parade_of_daphne.jsondescription
1288 msgid ""
1289 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1290 "thousands of well-equipped troops participated in the opening procession."
1291 msgstr ""
1293 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1294 msgid "Parade of Daphne"
1295 msgstr ""
1297 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1298 msgid "Champions −20% training time."
1299 msgstr ""
1301 #: simulation/data/technologies/pharaonic_cult.jsondescription
1302 msgid ""
1303 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1304 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1305 "certainly took advantage of this ancient custom to the fullest, to varying "
1306 "degrees of success."
1307 msgstr ""
1309 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1310 msgid "Pharaonic Cult"
1311 msgstr ""
1313 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1314 msgid "Heroes +2 health/second self-regen rate."
1315 msgstr ""
1317 #: simulation/data/technologies/phase_city.jsondescription
1318 msgid ""
1319 "Dummy technology for use in templates requirements, replaced by "
1320 "phase_city_generic or phase_city_{civ}."
1321 msgstr ""
1323 #: simulation/data/technologies/phase_city.jsongenericName
1324 #: simulation/data/technologies/phase_city_athen.jsongenericName
1325 #: simulation/data/technologies/phase_city_generic.jsongenericName
1326 #: simulation/data/technologies/phase_city_pers.jsongenericName
1327 msgid "City Phase"
1328 msgstr "Fase de ciudad"
1330 #: simulation/data/technologies/phase_city_athen.jsondescription
1331 msgid ""
1332 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1333 " of modern technology. This is the Athenian city phase, where metal "
1334 "gathering rates are boosted because of the 'Silver Owls' bonus."
1335 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1337 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1338 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1339 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1340 msgid "Requires three Town Structures."
1341 msgstr ""
1343 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1344 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1345 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1346 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1347 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1348 msgid "Megalopolis"
1349 msgstr ""
1351 #: simulation/data/technologies/phase_city_athen.jsontooltip
1352 msgid ""
1353 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1354 "Centers +25% territory influence radius. Structures +1 capture points "
1355 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1356 msgstr ""
1358 #: simulation/data/technologies/phase_city_generic.jsondescription
1359 msgid ""
1360 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1361 " of modern technology."
1362 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1364 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1365 msgid "Jùn"
1366 msgstr ""
1368 #: simulation/data/technologies/phase_city_generic.jsontooltip
1369 msgid ""
1370 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1371 "Centers +25% territory influence radius. Structures +1 capture points "
1372 "regeneration rate for garrisoned units."
1373 msgstr ""
1375 #: simulation/data/technologies/phase_city_pers.jsondescription
1376 msgid ""
1377 "Advances from a bustling town to a veritable metropolis, full of the wonders of modern technology. This is the Persian city phase.\n"
1378 "The 'Times of War' bonus decreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1379 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1380 msgstr ""
1382 #: simulation/data/technologies/phase_city_pers.jsontooltip
1383 msgid ""
1384 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1385 "Centers +25% territory influence radius. Structures +1 capture points "
1386 "regeneration rate for garrisoned units. Decrease batch training time of "
1387 "units trained in Stables."
1388 msgstr ""
1390 #: simulation/data/technologies/phase_town.jsondescription
1391 msgid ""
1392 "Dummy technology for use in templates requirements, replaced by "
1393 "phase_town_generic or phase_town_{civ}."
1394 msgstr ""
1396 #: simulation/data/technologies/phase_town.jsongenericName
1397 #: simulation/data/technologies/phase_town_athen.jsongenericName
1398 #: simulation/data/technologies/phase_town_generic.jsongenericName
1399 #: simulation/data/technologies/phase_town_pers.jsongenericName
1400 msgid "Town Phase"
1401 msgstr "Fase de Pueblo"
1403 #: simulation/data/technologies/phase_town_athen.jsondescription
1404 msgid ""
1405 "Advances from a small village to a bustling town, ready to expand rapidly. "
1406 "This is the Athenian town phase, where metal gathering rates are boosted "
1407 "because of the 'Silver Owls' bonus."
1408 msgstr ""
1410 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1411 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1412 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1413 msgid "Requires five Village Structures."
1414 msgstr ""
1416 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1417 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1418 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1419 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1420 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1421 msgid "Kōmopolis"
1422 msgstr ""
1424 #: simulation/data/technologies/phase_town_athen.jsontooltip
1425 msgid ""
1426 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1427 "Centers +25% territory influence radius. Structures +0.5 capture points "
1428 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1429 msgstr ""
1431 #: simulation/data/technologies/phase_town_generic.jsondescription
1432 msgid ""
1433 "Advances from a small village to a bustling town, ready to expand rapidly."
1434 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1436 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1437 msgid "Xìan"
1438 msgstr ""
1440 #: simulation/data/technologies/phase_town_generic.jsontooltip
1441 msgid ""
1442 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1443 "Centers +25% territory influence radius. Structures +0.5 capture points "
1444 "regeneration rate for garrisoned units."
1445 msgstr ""
1447 #: simulation/data/technologies/phase_town_pers.jsondescription
1448 msgid ""
1449 "Advances from a small village to a bustling town, ready to expand rapidly. This is the Persian town phase.\n"
1450 "The 'Times of War' bonus dercreases the batch training time in Stables. Large batches will benefit more than small batches.\n"
1451 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1452 msgstr ""
1454 #: simulation/data/technologies/phase_town_pers.jsontooltip
1455 msgid ""
1456 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1457 "Centers +25% territory influence radius. Structures +0.5 capture points "
1458 "regeneration rate for garrisoned units. Decrease batch training time of "
1459 "units trained in Stables."
1460 msgstr ""
1462 #: simulation/data/technologies/phase_village.jsongenericName
1463 msgid "Village Phase"
1464 msgstr "Fase de Aldea"
1466 #: simulation/data/technologies/pheidian_workshop.jsondescription
1467 msgid ""
1468 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1469 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1470 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1471 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1472 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1473 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1474 "which stood between it and the Propylaea, a monumental gateway that served "
1475 "as the entrance to the Acropolis in Athens."
1476 msgstr ""
1478 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1479 msgid "Pheidian Workshop"
1480 msgstr ""
1482 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1483 msgid "Temples and Wonder −50% stone cost and build time."
1484 msgstr ""
1486 #: simulation/data/technologies/poison_arrows.jsongenericName
1487 msgid "Poison Arrows"
1488 msgstr ""
1490 #: simulation/data/technologies/poison_arrows.jsontooltip
1491 msgid "Ranged Soldiers +20% attack damage."
1492 msgstr ""
1494 #: simulation/data/technologies/poison_blades.jsongenericName
1495 msgid "Poison Blades"
1496 msgstr ""
1498 #: simulation/data/technologies/poison_blades.jsontooltip
1499 msgid "Melee Soldiers +20% attack damage."
1500 msgstr ""
1502 #: simulation/data/technologies/pop_house_01.jsondescription
1503 msgid ""
1504 "Home gardens ranged from simple fenced-in areas to large manicured and "
1505 "colonnaded enclosures."
1506 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1508 #: simulation/data/technologies/pop_house_01.jsongenericName
1509 msgid "Home Garden"
1510 msgstr "Jardín hogareño"
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1513 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1515 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1517 msgid "Peristylon"
1518 msgstr ""
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1521 msgid "Paradaidām"
1522 msgstr ""
1524 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1525 msgid "Peristylium"
1526 msgstr ""
1528 #: simulation/data/technologies/pop_house_01.jsontooltip
1529 #: simulation/data/technologies/pop_house_02.jsontooltip
1530 msgid "Houses +20% population bonus."
1531 msgstr ""
1533 #: simulation/data/technologies/pop_house_02.jsondescription
1534 msgid ""
1535 "Homes tended to expand as the wealth and population of a settlement grew."
1536 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1538 #: simulation/data/technologies/pop_house_02.jsongenericName
1539 msgid "Manors"
1540 msgstr "Fincas"
1542 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1543 msgid "Insulae"
1544 msgstr "Insulae"
1546 #: simulation/data/technologies/reformed_army_sele.jsondescription
1547 msgid "The Roman-style core of the Seleucid army."
1548 msgstr ""
1550 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1551 msgid "Reform Army"
1552 msgstr "reforma tu ejército"
1554 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1555 msgid "Unlock the Champion Infantry Swordsman."
1556 msgstr ""
1558 #: simulation/data/technologies/roman_reforms.jsondescription
1559 msgid ""
1560 "Regularize the army into a professional, organized force. The Marian reforms"
1561 " were a series of military reforms in the last century BC attributed to "
1562 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1563 "and standardization of the heavy infantry unit: the Legionary."
1564 msgstr ""
1566 #: simulation/data/technologies/roman_reforms.jsongenericName
1567 msgid "Marian Reforms"
1568 msgstr ""
1570 #: simulation/data/technologies/roman_reforms.jsontooltip
1571 msgid ""
1572 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1573 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1574 "Infantry."
1575 msgstr ""
1577 #: simulation/data/technologies/roman_roads.jsondescription
1578 msgid "All roads lead to Rome."
1579 msgstr ""
1581 #: simulation/data/technologies/roman_roads.jsongenericName
1582 msgid "Roman Roads"
1583 msgstr ""
1585 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1586 msgid "Viae Romanum"
1587 msgstr ""
1589 #: simulation/data/technologies/roman_roads.jsontooltip
1590 msgid "All Land Units +5% movement speed."
1591 msgstr ""
1593 #: simulation/data/technologies/serapis_cult.jsondescription
1594 msgid ""
1595 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1596 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1597 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1598 "trappings, and combined iconography from a great many cults, signifying both"
1599 " abundance and resurrection. A serapeion was any temple or religious "
1600 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1601 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1602 " in Alexandria."
1603 msgstr ""
1605 #: simulation/data/technologies/serapis_cult.jsongenericName
1606 msgid "Serapis Cult"
1607 msgstr ""
1609 #: simulation/data/technologies/serapis_cult.jsontooltip
1610 msgid "+2.0 metal trickle per second."
1611 msgstr ""
1613 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1614 msgid "Marines were a vital part of ship defense and offense."
1615 msgstr ""
1617 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1618 msgid "Marines"
1619 msgstr ""
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1624 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1625 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1626 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1627 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1628 msgid "Epibatai"
1629 msgstr ""
1631 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1632 msgid "All Warships +40% capture resistance."
1633 msgstr ""
1635 #: simulation/data/technologies/ship_cost_time.jsongenericName
1636 msgid "Naval Architects"
1637 msgstr ""
1639 #: simulation/data/technologies/ship_cost_time.jsontooltip
1640 msgid "Ships −20% construction time."
1641 msgstr ""
1643 #: simulation/data/technologies/ship_health.jsondescription
1644 msgid "Wooden reinforcement beams for ship hulls."
1645 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1647 #: simulation/data/technologies/ship_health.jsongenericName
1648 msgid "Reinforced Hull"
1649 msgstr ""
1651 #: simulation/data/technologies/ship_health.jsontooltip
1652 msgid "Ships +25% health, but −10% speed."
1653 msgstr ""
1655 #: simulation/data/technologies/ship_movement_speed.jsondescription
1656 msgid ""
1657 "Train your oarsmen and sailors to move more efficiently and speed up your "
1658 "ships."
1659 msgstr ""
1661 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1662 msgid "Experienced Crews"
1663 msgstr ""
1665 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1666 msgid "Ships +10% movement speed."
1667 msgstr ""
1669 #: simulation/data/technologies/ship_vision.jsondescription
1670 msgid ""
1671 "Lookouts aboard ship were important for sighting land, spotting navigational"
1672 " hazards, and directing fire in battle."
1673 msgstr ""
1675 #: simulation/data/technologies/ship_vision.jsongenericName
1676 msgid "Lookouts"
1677 msgstr ""
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1680 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1681 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1682 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1683 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1684 msgid "Prōratēs"
1685 msgstr ""
1687 #: simulation/data/technologies/ship_vision.jsontooltip
1688 msgid ""
1689 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1690 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1691 msgstr ""
1693 #: simulation/data/technologies/siege_attack.jsondescription
1694 msgid "Advanced technologies improve siege efficiency."
1695 msgstr ""
1697 #: simulation/data/technologies/siege_attack.jsongenericName
1698 msgid "Advanced Siege"
1699 msgstr "Armas de asedio avanzadas"
1701 #: simulation/data/technologies/siege_attack.jsontooltip
1702 msgid "Siege Engines +25% attack crush damage."
1703 msgstr ""
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1706 msgid "Improvement to projectile accuracy."
1707 msgstr ""
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1710 msgid "Bolt Accuracy"
1711 msgstr "Los tornillos son mas precisos"
1713 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1714 msgid "Bolt Shooters −20% ranged attack spread."
1715 msgstr ""
1717 #: simulation/data/technologies/siege_cost_time.jsondescription
1718 msgid "The science or craft of laying or carrying out sieges."
1719 msgstr ""
1721 #: simulation/data/technologies/siege_cost_time.jsongenericName
1722 msgid "Siegecraft"
1723 msgstr ""
1725 #: simulation/data/technologies/siege_cost_time.jsontooltip
1726 msgid "Siege Engines −20% construction time."
1727 msgstr ""
1729 #: simulation/data/technologies/siege_health.jsondescription
1730 msgid ""
1731 "Cover the exterior with iron plates to protect against fire and projectiles."
1732 msgstr ""
1734 #: simulation/data/technologies/siege_health.jsongenericName
1735 msgid "Armor Plating"
1736 msgstr ""
1738 #: simulation/data/technologies/siege_health.jsontooltip
1739 msgid "Battering Rams and Siege Towers +25% health."
1740 msgstr ""
1742 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1743 msgid "Military engineers are responsible for improvements in siege engines."
1744 msgstr ""
1746 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1747 msgid "Military Engineers"
1748 msgstr ""
1750 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1751 msgid "Siege Engines –40% pack and unpack time."
1752 msgstr ""
1754 #: simulation/data/technologies/silk_road.jsongenericName
1755 msgid "Silk Road"
1756 msgstr ""
1758 #: simulation/data/technologies/silk_road.jsontooltip
1759 msgid "Traders +20% international trade bonus."
1760 msgstr ""
1762 #: simulation/data/technologies/silvershields.jsondescription
1763 msgid ""
1764 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1765 "the Macedonian army."
1766 msgstr ""
1768 #: simulation/data/technologies/silvershields.jsongenericName
1769 msgid "Silver Shields Regiment"
1770 msgstr ""
1772 #: simulation/data/technologies/silvershields.jsontooltip
1773 msgid ""
1774 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1775 "and attack damage."
1776 msgstr ""
1778 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1779 msgid ""
1780 "Often, a soldier would carry a secondary weapon in addition to his primary "
1781 "weapon of choice, to be drawn when the primary weapon has failed or been "
1782 "broken."
1783 msgstr ""
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1786 msgid "Side Arms"
1787 msgstr "Arma de bolsillo"
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1790 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1792 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1794 msgid "Xiphos"
1795 msgstr ""
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1798 msgid "Pugio"
1799 msgstr "Pugio"
1801 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1803 msgid "Soldiers +15% melee attack damage."
1804 msgstr ""
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1807 msgid "Using iron instead of bronze gave weapons additional power."
1808 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1810 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1811 msgid "Iron Weapons"
1812 msgstr "Armas de hierro"
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1815 msgid ""
1816 "By adding a small amount of carbon during the iron smelting process, a "
1817 "stronger material, steel, can be forged."
1818 msgstr ""
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1821 msgid "Carburization"
1822 msgstr ""
1824 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1825 msgid "Soldiers +20% melee attack damage."
1826 msgstr ""
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1829 msgid ""
1830 "Secret steel working techniques give sword blades distinctive and beautiful "
1831 "markings. Not only that, but the steel's hardness is unparalleled."
1832 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1835 msgid "Steel Working"
1836 msgstr "Trabajo del acero"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1839 msgid "Toledo Steel"
1840 msgstr "Acero toledano"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1843 msgid "Wootz Steel"
1844 msgstr "Acero wootz"
1846 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1847 msgid ""
1848 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1849 msgstr ""
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1852 msgid ""
1853 "Improving the fletching of arrows increases their stability and speed, and "
1854 "thus their penetration."
1855 msgstr ""
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1858 msgid "Improved Fletching"
1859 msgstr ""
1861 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1863 msgid "Soldiers +15% ranged attack damage."
1864 msgstr ""
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1867 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1868 msgstr ""
1870 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1871 msgid "Iron Arrowheads"
1872 msgstr ""
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1875 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1876 msgstr ""
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1879 msgid "Trilobate Arrowheads"
1880 msgstr ""
1882 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1883 msgid "Soldiers +20% ranged attack damage."
1884 msgstr ""
1886 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1887 msgid "Ranged Soldiers +25% promotion experience."
1888 msgstr ""
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1891 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1892 msgstr ""
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1895 msgid "Quilted Body Armor"
1896 msgstr "Armadura de cuero"
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1900 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1901 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1903 msgid "Spolas"
1904 msgstr "Spolas"
1906 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1908 msgid "Soldiers +1 hack resistance."
1909 msgstr ""
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1912 msgid "Body armor made from laminated linen."
1913 msgstr ""
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1916 msgid "Laminated Linen Body Armor"
1917 msgstr "Armadura de cuero fino"
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1921 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1922 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1923 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1924 msgid "Linothōrax"
1925 msgstr ""
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1928 msgid "Body armor made of small metal rings linked together."
1929 msgstr ""
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1932 msgid "Mail Body Armor"
1933 msgstr ""
1935 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1936 msgid "Soldiers +2 hack resistance."
1937 msgstr ""
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1940 msgid ""
1941 "Wooden shields are heavier but much better able to resist projectiles and "
1942 "blows than wicker-frame shields."
1943 msgstr ""
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1946 msgid "Wooden Shield"
1947 msgstr ""
1949 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1951 msgid "Soldiers +1 pierce resistance."
1952 msgstr ""
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1955 msgid "Strengthen shields with a metal rim or spine."
1956 msgstr ""
1958 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1959 msgid "Metal Rim"
1960 msgstr ""
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1963 msgid "Strengthen shields further with stronger metal alloys."
1964 msgstr ""
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1967 msgid "Improved Shield Alloys"
1968 msgstr ""
1970 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1971 msgid "Soldiers +2 pierce resistance."
1972 msgstr ""
1974 #: simulation/data/technologies/spy_counter.jsondescription
1975 msgid "Recruit a network of informants to watch over your people."
1976 msgstr ""
1978 #: simulation/data/technologies/spy_counter.jsongenericName
1979 msgid "Counterintelligence"
1980 msgstr ""
1982 #: simulation/data/technologies/spy_counter.jsontooltip
1983 msgid "Make your units 50% more expensive to bribe."
1984 msgstr ""
1986 #: simulation/data/technologies/stable_batch_training.jsondescription
1987 msgid ""
1988 "Decreases training time of cavalry if they are trained in batches or squadrons. Large batches will benefit more than small batches.\n"
1989 "In mathematical terms: The training time of one batch gets divided by `batchSize^0.1`."
1990 msgstr ""
1992 #: simulation/data/technologies/stable_batch_training.jsontooltip
1993 msgid "Decrease batch training time of units trained in Stables."
1994 msgstr ""
1996 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1997 msgid ""
1998 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1999 " ice house."
2000 msgstr ""
2002 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2003 msgid "Subterranean Aqueducts"
2004 msgstr ""
2006 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2007 msgid "Kārēz"
2008 msgstr ""
2010 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2011 msgid "Ice House +1 trickle food rate per second."
2012 msgstr ""
2014 #: simulation/data/technologies/tower_crenellations.jsondescription
2015 msgid ""
2016 "Crenellations on the battlements allow soldiers wider range of fire in "
2017 "defending a keep."
2018 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
2020 #: simulation/data/technologies/tower_crenellations.jsongenericName
2021 msgid "Crenellations"
2022 msgstr "Aspilleras"
2024 #: simulation/data/technologies/tower_crenellations.jsontooltip
2025 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2026 msgstr ""
2028 #: simulation/data/technologies/tower_health.jsondescription
2029 msgid "Reinforce the foundations in preparation of an attack."
2030 msgstr "Refuerza los cimientos en preparación de un ataque."
2032 #: simulation/data/technologies/tower_health.jsongenericName
2033 msgid "Sturdy Foundations"
2034 msgstr "Cimientos sólidos"
2036 #: simulation/data/technologies/tower_health.jsontooltip
2037 msgid "Towers +25% health."
2038 msgstr ""
2040 #: simulation/data/technologies/tower_murderholes.jsondescription
2041 msgid "Murder holes allow hitting enemies at the foot of the tower."
2042 msgstr ""
2044 #: simulation/data/technologies/tower_murderholes.jsongenericName
2045 msgid "Murder Holes"
2046 msgstr ""
2048 #: simulation/data/technologies/tower_murderholes.jsontooltip
2049 msgid "Sentry and Stone Towers have 0 minimum attack range."
2050 msgstr ""
2052 #: simulation/data/technologies/tower_range.jsondescription
2053 msgid "Arrow shooters increase the maximum range of the fire arrows."
2054 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
2056 #: simulation/data/technologies/tower_range.jsongenericName
2057 msgid "Arrow Shooters"
2058 msgstr "Tiradores"
2060 #: simulation/data/technologies/tower_range.jsontooltip
2061 msgid "Sentry and Stone Towers +8 attack range."
2062 msgstr ""
2064 #: simulation/data/technologies/tower_watch.jsondescription
2065 msgid "A night's watch increases vigilance."
2066 msgstr "Un vigía nocturno aumenta la vigilancia."
2068 #: simulation/data/technologies/tower_watch.jsongenericName
2069 msgid "Sentries"
2070 msgstr "Centinelas"
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2073 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2075 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2077 msgid "Nyktophylakes"
2078 msgstr ""
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2081 msgid "Shàobīng"
2082 msgstr ""
2084 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2085 msgid "Vigiles"
2086 msgstr "Vigiles"
2088 #: simulation/data/technologies/tower_watch.jsontooltip
2089 msgid "Sentry and Stone Towers +1 default arrow count."
2090 msgstr ""
2092 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2093 msgid "Improve the international trading profit."
2094 msgstr ""
2096 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2097 msgid "Commercial Treaty"
2098 msgstr ""
2100 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2101 msgid "Traders +10% trade profit between allies."
2102 msgstr ""
2104 #: simulation/data/technologies/trade_gain_01.jsondescription
2105 #: simulation/data/technologies/trade_gain_02.jsondescription
2106 msgid "The progress in handicraft improves the trading profit."
2107 msgstr ""
2109 #: simulation/data/technologies/trade_gain_01.jsongenericName
2110 msgid "Handicraft"
2111 msgstr "artesanía "
2113 #: simulation/data/technologies/trade_gain_01.jsontooltip
2114 #: simulation/data/technologies/trade_gain_02.jsontooltip
2115 msgid "Traders +15% trade gain."
2116 msgstr ""
2118 #: simulation/data/technologies/trade_gain_02.jsongenericName
2119 msgid "Advanced Handicraft"
2120 msgstr "artesanía avanzada"
2122 #: simulation/data/technologies/trader_health.jsondescription
2123 msgid "Traders traveling together in caravans are less vulnerable."
2124 msgstr ""
2126 #: simulation/data/technologies/trader_health.jsongenericName
2127 msgid "Trade Caravan"
2128 msgstr ""
2130 #: simulation/data/technologies/trader_health.jsontooltip
2131 msgid "Land Traders +50% health."
2132 msgstr ""
2134 #: simulation/data/technologies/traditional_army_sele.jsondescription
2135 msgid "The Macedonian-style core of the Seleucid army."
2136 msgstr ""
2138 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2139 msgid "Traditional Army"
2140 msgstr "Ejército tradicional"
2142 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2143 msgid "Unlock the Champion Infantry Pikeman."
2144 msgstr ""
2146 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2147 msgid ""
2148 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2149 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2150 "warrior poet of Sparta, during the First Messenian War."
2151 msgstr ""
2153 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2154 msgid "Tyrtean Paeans"
2155 msgstr "Peán de Tirteo"
2157 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2158 msgid "Champion Hoplites +10% movement speed."
2159 msgstr ""
2161 #: simulation/data/technologies/unit_advanced.jsontooltip
2162 msgid ""
2163 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2164 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2165 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2166 "damage; Ranged units −20% spread."
2167 msgstr ""
2169 #: simulation/data/technologies/unit_elite.jsontooltip
2170 msgid ""
2171 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2172 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2173 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2174 "spread."
2175 msgstr ""
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2178 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2179 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2180 msgid ""
2181 "Guard units (Champions) are professionals who wield the best weapons and "
2182 "have the best training."
2183 msgstr ""
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2186 msgid "Unlock Champion Cavalry"
2187 msgstr ""
2189 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2190 msgid "Unlock Champion Cavalry at the Stable."
2191 msgstr ""
2193 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2194 msgid "Unlock Champion Chariots"
2195 msgstr ""
2197 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2198 msgid "Unlock Champion Chariots at the Stable."
2199 msgstr ""
2201 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2202 msgid "Unlock Champion Infantry"
2203 msgstr ""
2205 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2207 msgid "Agēma"
2208 msgstr ""
2210 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2211 msgid "Regio Cohors"
2212 msgstr ""
2214 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2215 msgid "Unlock Champions Infantry at the Barracks."
2216 msgstr ""
2218 #: simulation/data/technologies/unlock_females_house.jsondescription
2219 msgid "A festival attended by women-only, to celebrate female fertility."
2220 msgstr ""
2222 #: simulation/data/technologies/unlock_females_house.jsongenericName
2223 msgid "Fertility Festival"
2224 msgstr ""
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2227 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2228 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2229 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2231 msgid "Thesmophoria"
2232 msgstr ""
2234 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2235 msgid "Bona Dea"
2236 msgstr ""
2238 #: simulation/data/technologies/unlock_females_house.jsontooltip
2239 msgid "Unlock the ability to train women from houses."
2240 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
2242 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2243 msgid ""
2244 "In ancient Sparta, the Helots who were freed by the state in reward for "
2245 "military service were known as Neodamodes."
2246 msgstr ""
2248 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2249 msgid "Unlock Neodamodes"
2250 msgstr ""
2252 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2253 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2254 msgstr ""
2256 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2257 msgid ""
2258 "The extension of trade leads to the permanent establishment of storekeepers "
2259 "and their families in foreign countries, allowing them to exploit the wealth"
2260 " of these countries."
2261 msgstr ""
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2264 msgid "Diaspora"
2265 msgstr ""
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2268 msgid "Requires three Traders"
2269 msgstr ""
2271 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2272 msgid "Allows using allied dropsites."
2273 msgstr ""
2275 #: simulation/data/technologies/unlock_shared_los.jsondescription
2276 msgid ""
2277 "By means of trading and travelling people explored beyond the boundaries of "
2278 "their lands and drew maps of it in order to share and memorize their "
2279 "discoveries."
2280 msgstr ""
2282 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2283 msgid "Cartography"
2284 msgstr ""
2286 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2287 msgid ""
2288 "See what your allies see, browse their summary and check their resources and"
2289 " population count in the top panel."
2290 msgstr ""
2292 #: simulation/data/technologies/unlock_spies.jsondescription
2293 msgid ""
2294 "Merchants' first goal was trading, but they also gathered information about "
2295 "the countries they crossed."
2296 msgstr ""
2298 #: simulation/data/technologies/unlock_spies.jsongenericName
2299 msgid "Espionage"
2300 msgstr ""
2302 #: simulation/data/technologies/unlock_spies.jsontooltip
2303 msgid ""
2304 "Allows bribing the units of other players in order to share their vision."
2305 msgstr ""
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2308 msgid "Hire professional mercenaries to fight in your army."
2309 msgstr ""
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2312 msgid "Expertise In War"
2313 msgstr ""
2315 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2316 msgid "Mercenaries start at Advanced rank."
2317 msgstr ""
2319 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2320 msgid "Mounting bolt shooters onto ships helped give added firepower."
2321 msgstr ""
2323 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2324 msgid "Naval Oxybeles"
2325 msgstr ""
2327 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2328 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2329 msgstr ""
2331 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2332 msgid ""
2333 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2334 "help seal the hulls of boats as well as assist in igniting enemy ships."
2335 msgstr ""
2337 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2338 msgid "Burning Pitch"
2339 msgstr ""
2341 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2342 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2343 msgstr ""
2345 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2346 msgid "Fire Ships +25% health and +25% attack damage."
2347 msgstr ""
2349 #: simulation/data/technologies/warship_health.jsondescription
2350 msgid "The hypozomata brace the structure of a ship."
2351 msgstr ""
2353 #: simulation/data/technologies/warship_health.jsongenericName
2354 msgid "Undergirding Cables"
2355 msgstr ""
2357 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2358 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2359 msgstr ""
2361 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2362 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2363 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2364 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2365 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2366 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2367 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2368 msgid "Hypozomata"
2369 msgstr ""
2371 #: simulation/data/technologies/warship_health.jsontooltip
2372 msgid "Arrow Ships and Ramming Ships +25% health."
2373 msgstr ""
2375 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2376 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2377 msgstr ""
2379 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2380 msgid "Bronze Ram"
2381 msgstr ""
2383 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2384 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2385 msgstr ""
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2390 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2391 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2392 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2393 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2394 msgid "Embolon"
2395 msgstr ""
2397 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2398 msgid "Ramming Ships +30% attack damage."
2399 msgstr ""
2401 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2402 msgid ""
2403 "The flanking maneuver was attempted in order to position the ship for a "
2404 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2405 " needed to be highly trained and well-motivated."
2406 msgstr ""
2408 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2409 msgid "Flanking Maneuvers"
2410 msgstr ""
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2415 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2416 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2417 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2418 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2419 msgid "Periplous"
2420 msgstr ""
2422 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2423 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2424 msgstr ""
2426 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2427 msgid ""
2428 "Flaming munitions were very useful against wooden targets such as ships."
2429 msgstr ""
2431 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2432 msgid "Flaming Projectiles"
2433 msgstr ""
2435 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2436 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2437 msgstr ""
2439 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2440 msgid "Ranged Warships +10% attack damage."
2441 msgstr ""
2443 #: simulation/data/technologies/warship_resistance.jsondescription
2444 msgid "Armor for the flanks of a warship."
2445 msgstr ""
2447 #: simulation/data/technologies/warship_resistance.jsongenericName
2448 msgid "Ship Cladding"
2449 msgstr ""
2451 #: simulation/data/technologies/warship_resistance.jsontooltip
2452 msgid ""
2453 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2454 "civilizations."
2455 msgstr ""
2457 #: simulation/data/technologies/warship_siege_attack.jsondescription
2458 msgid "Mounting stronger catapults onto ships helped give added firepower."
2459 msgstr ""
2461 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2462 msgid "Naval Ballistae"
2463 msgstr ""
2465 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2466 msgid "Siege Ships +20% attack range and vision range."
2467 msgstr ""
2469 #: simulation/data/technologies/wonder_population_cap.jsondescription
2470 msgid "The wonder attracts many more people to your civilization."
2471 msgstr "Las maravillas atraen mucha más gente a tu civilización."
2473 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2474 msgid "Glorious Expansion"
2475 msgstr "Expansión gloriosa"
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2478 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2479 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2480 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2481 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2482 msgid "Peristasis"
2483 msgstr ""
2485 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2486 msgid ""
2487 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2488 "Wonder owned."
2489 msgstr ""