1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
17 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
18 "Last-Translator: Transifex Bot\n"
19 "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
24 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
26 #: simulation/data/technologies/agoge.jsondescription
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
55 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
56 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
57 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
60 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
61 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
70 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
71 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
81 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
83 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
84 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
85 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
90 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
91 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
92 msgid "Unlocked in City Phase."
93 msgstr "Desbloqueado en la Fase de Ciudad."
95 #: simulation/data/technologies/agoge.jsontooltip
96 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
99 #: simulation/data/technologies/archer_attack_spread.jsondescription
100 msgid "Encouraging soldiers to practice archery improves their accuracy."
103 #: simulation/data/technologies/archer_attack_spread.jsongenericName
104 msgid "Archery Training"
107 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
108 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
110 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
115 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
125 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
126 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
127 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
137 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
138 msgid "Unlocked in Town Phase."
139 msgstr "Desbloqueado en la Fase de Pueblo"
141 #: simulation/data/technologies/archer_attack_spread.jsontooltip
142 msgid "Archers −20% ranged attack spread."
145 #: simulation/data/technologies/archery_tradition.jsondescription
147 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
148 " a penchant for using massed archers in battle."
151 #: simulation/data/technologies/archery_tradition.jsongenericName
152 msgid "Archery Tradition"
153 msgstr "Tradición de arqueros"
155 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
156 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
157 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
162 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
163 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
164 msgid "Unlocked in Village Phase."
165 msgstr "Desbloqueado en la Fase de Aldea."
167 #: simulation/data/technologies/archery_tradition.jsontooltip
168 msgid "Archers +10 attack range."
171 #: simulation/data/technologies/architecture_kush.jsongenericName
172 msgid "Monumental Architecture"
173 msgstr "Arquitectura monumentál"
175 #: simulation/data/technologies/architecture_kush.jsontooltip
177 "Civic Structures +20% build time, +20% health, and +20% capture points."
180 #: simulation/data/technologies/architecture_pers.jsondescription
182 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
183 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
184 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
185 "Elamite capital of Susa."
186 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
188 #: simulation/data/technologies/architecture_pers.jsongenericName
189 msgid "Persian Architecture"
190 msgstr "Arquitectura persa"
192 #: simulation/data/technologies/architecture_pers.jsontooltip
193 msgid "Structures +25% health and capture points, but also +20% build time."
196 #: simulation/data/technologies/art_of_war.jsondescription
198 "This famous and most important work of the Seven Military Classics teaches "
199 "Chinese commanders everything about planning battles, maintaining armies, "
200 "and defeating one's enemies."
203 #: simulation/data/technologies/art_of_war.jsongenericName
204 msgid "Sun Tzu's \"The Art of War\""
207 #: simulation/data/technologies/art_of_war.jsonspecificName.han
211 #: simulation/data/technologies/art_of_war.jsontooltip
212 msgid "All Citizen-Soldiers -25% required promotion experience."
215 #: simulation/data/technologies/attack_soldiers_will.jsondescription
217 "The will to fight is crucial to victory. Inspire your troops with higher "
221 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
222 msgid "Will to Fight"
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
229 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
233 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
234 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
237 #: simulation/data/technologies/barracks_batch_training.jsondescription
239 "Significantly increase training speed of infantry by training them in large "
240 "batches or companies."
243 #: simulation/data/technologies/barracks_batch_training.jsongenericName
244 #: simulation/data/technologies/stable_batch_training.jsongenericName
246 msgstr "Conscripción"
248 #: simulation/data/technologies/barracks_batch_training.jsontooltip
249 msgid "Barracks −10% batch training time."
252 #: simulation/data/technologies/cavalry_cost_time.jsondescription
254 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
258 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
260 msgstr "Savaranos (caballería sansánida)"
262 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
263 msgid "Cavalry −10% training time."
266 #: simulation/data/technologies/cavalry_health.jsondescription
267 msgid "Selectively breed better war horses."
270 #: simulation/data/technologies/cavalry_health.jsongenericName
271 msgid "Horse Breeding"
274 #: simulation/data/technologies/cavalry_health.jsontooltip
275 msgid "Cavalry +10% health."
278 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
279 msgid "Train your horses to move faster."
280 msgstr "Entrena a tus caballos para que se muevan más rápido."
282 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
286 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
287 msgid "Cavalry +10% walk speed."
290 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
292 "Carthaginians built their city walls in three concentric circuits. These "
293 "walls were never breached. Even when the city was taken by the Romans, it "
294 "was via the city's harbor, not by storming its walls."
297 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
299 msgstr "Muralla triple"
301 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
302 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
305 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
306 msgid "Celtic structures were mostly made of wood with rubble foundations."
309 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
310 msgid "Wooden Construction"
311 msgstr "Construcción de madera"
313 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
314 msgid "Structures −20% build time, −20% health, and −20% capture points."
317 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
319 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
320 "were in demand throughout the Mediterranean."
323 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
324 msgid "Superior Cavalry"
327 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
328 msgid "Cavalry +10% melee attack damage."
331 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
332 msgid "The Greeks used stone construction from early Mycenaean times."
333 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
335 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
336 msgid "Hellenic Architecture"
337 msgstr "Arquitectura Hellenica"
339 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
340 msgid "Structures +10% health and +10% capture points."
341 msgstr "Estructuras +10% salud y +10% puntos de captura"
343 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
345 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
346 "people, one of the largest empires of antiquity by population."
349 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
350 msgid "Federated States"
353 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
354 msgid "Han built massive walls, the great wall."
357 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
361 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
362 msgid "City Walls +50% health."
365 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
367 "India is the land of the elephants. Elephant warfare originated in India and"
368 " continued for millennia. It was also the source of elephants for the "
369 "eastern Mediterranean. Indian kings were able to field large numbers of war "
373 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
374 msgid "Elephant Tradition"
375 msgstr "Tradición Elefante"
377 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
378 msgid "Elephants −30% training time."
379 msgstr "Elefantes -30% tiempo de entrenamiento."
381 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
383 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
384 "an area of 5 million square kilometers, with a population of close to 60 "
385 "million people. The Mauryan regents held the title Emperor of Emperors and "
386 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
387 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
389 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
391 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
392 msgid "Emperor of Emperors"
395 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
396 msgid "Chakravarti Samrāt"
399 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
400 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
401 msgid "+10% maximum population limit."
404 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
406 "The Mauryas built their city walls out of wood, an abundant natural resource"
410 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
412 msgstr "Muralla de Madera"
414 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
415 msgid "City Walls −20% build time and −20% health."
418 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
420 "The Persians could and did levy a large number of infantry during wartime "
421 "due to the sheer size of the Achaemenid Empire and the way in which it was "
422 "set-up. In general the Persian infantry was well trained and fought with "
423 "great tenacity. However while this was true the infantry were poor hand-to-"
424 "hand, close combat fighters. Also, with the exception of the elite "
425 "regiments, the Persian infantry was not a standing professional force."
426 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
428 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
429 msgid "Great King's Levy"
430 msgstr "Leva del Gran rey"
432 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
434 "Sun-dried mud bricks were a common building material in hot and dry areas, "
435 "especially where wood was scarce. Although not as strong and durable as "
436 "fired bricks or natural stone and vulnerable to constant rains and heavy "
437 "floods, mud bricks have the advantage they are cheap and easy to produce."
440 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
441 msgid "Sun-dried Mud Bricks"
444 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
445 msgid "Houses and Economic Structures −40% wood cost and health."
448 #: simulation/data/technologies/civil_engineering_01.jsongenericName
449 msgid "Civil Engineering - Level 1"
452 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
453 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
457 #: simulation/data/technologies/civil_engineering_01.jsontooltip
458 msgid "All structures -15% build time, +10% health and -5% cost."
461 #: simulation/data/technologies/civil_engineering_02.jsongenericName
462 msgid "Civil Engineering - Level 2"
465 #: simulation/data/technologies/civil_engineering_02.jsontooltip
466 msgid "All structures -25% build time, +20% health and -5% cost."
469 #: simulation/data/technologies/civil_service_01.jsongenericName
470 msgid "Civil Service - Level 1"
473 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
474 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
478 #: simulation/data/technologies/civil_service_01.jsontooltip
479 #: simulation/data/technologies/civil_service_02.jsontooltip
481 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
485 #: simulation/data/technologies/civil_service_02.jsongenericName
486 msgid "Civil Service - Level 2"
489 #: simulation/data/technologies/colonization.jsondescription
491 "Carthaginians established many trading centers as colonies and ultimately "
492 "held dominion over 300 cities and towns in North Africa alone."
493 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
495 #: simulation/data/technologies/colonization.jsongenericName
497 msgstr "Colonización"
499 #: simulation/data/technologies/colonization.jsontooltip
500 msgid "Civic Structures −25% build time and resources cost"
503 #: simulation/data/technologies/crossbow_training.jsondescription
505 "The Chinese had a tradition of fine archery and a penchant for using massed "
506 "crossbowmen in battle."
509 #: simulation/data/technologies/crossbow_training.jsongenericName
510 msgid "Crossbow Training"
513 #: simulation/data/technologies/crossbow_training.jsontooltip
514 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
517 #: simulation/data/technologies/equine_transports.jsondescription
519 "Early Achaemenid rulers acted towards making Persia the first great Asian "
520 "empire to rule the seas. The Great King behaved favourably towards the "
521 "various sea peoples in order to secure their services, but also carried out "
522 "various marine initiatives. During the reign of Darius the Great, for "
523 "example, a canal was built in Egypt and a Persian navy was sent exploring "
524 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
525 "were retrofitted to carry horses and their riders."
526 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
528 #: simulation/data/technologies/equine_transports.jsongenericName
529 msgid "Equine Transports"
532 #: simulation/data/technologies/equine_transports.jsontooltip
533 msgid "Phoenician Triremes gain the ability to train Cavalry."
536 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
537 msgid "Salting allows to preserve fish longer."
540 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
544 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
545 msgid "Fishing Boats +20 food capacity."
546 msgstr "+20 de capacidad de alimento en pesqueros "
548 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
549 msgid "Use nets to improve the productivity of fishing boats."
550 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
552 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
554 msgstr "Red de pesca"
556 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
557 msgid "Fishing Boats +30% fish gather rate."
560 #: simulation/data/technologies/garrison_heal.jsondescription
561 msgid "Units regain health over time while garrisoned."
564 #: simulation/data/technologies/garrison_heal.jsongenericName
565 msgid "Living Conditions"
566 msgstr "Condiciones de vida"
568 #: simulation/data/technologies/garrison_heal.jsontooltip
569 msgid "Structures +1 garrison heal rate."
572 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
573 msgid "Breed livestock to slaughter for meat."
576 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
577 msgid "Stockbreeding"
580 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
581 msgid "Domestic Animals −25% breeding time."
582 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
584 #: simulation/data/technologies/gather_capacity_basket.jsondescription
585 msgid "Workers use baskets. Increases shuttling capacity for all resources."
586 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
588 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
592 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
593 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
594 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
595 msgid "Workers +5 resource capacity."
596 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
598 #: simulation/data/technologies/gather_capacity_carts.jsondescription
600 "Workers use horse-drawn carts. Increases shuttling capacity for all "
604 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
605 msgid "Horse-drawn Carts"
606 msgstr "Carretas tiradas por caballos"
608 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
610 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
613 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
617 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
618 msgid "Install a chain pump for improved irrigation."
621 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
625 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
626 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
627 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
628 msgid "Workers +25% rice gather rate."
631 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
632 msgid "Extra nutrients for farms."
633 msgstr "Nutrientes adicionales para tus cultivos."
635 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
637 msgstr "Fertilizante"
639 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
640 #: simulation/data/technologies/gather_farming_plows.jsontooltip
641 #: simulation/data/technologies/gather_farming_training.jsontooltip
642 msgid "Workers +20% grain gather rate."
645 #: simulation/data/technologies/gather_farming_harvester.jsondescription
647 "The Gauls invented an harvesting machine, making it much easier to harvest "
649 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
651 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
652 msgid "Harvesting Machine"
653 msgstr "Maquina de cosechar"
655 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
656 msgid "Workers +10% grain gather rate."
659 #: simulation/data/technologies/gather_farming_plows.jsondescription
661 "Equip your workers with iron plows, animal-drawn instruments to turn the "
665 #: simulation/data/technologies/gather_farming_plows.jsongenericName
667 msgstr "Azada de hierro"
669 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
670 msgid "Equip your workers with seed drills."
673 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
677 #: simulation/data/technologies/gather_farming_training.jsondescription
678 msgid "Training for workers to increase farm gathering speed."
679 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
681 #: simulation/data/technologies/gather_farming_training.jsongenericName
682 msgid "Gather Training"
683 msgstr "Entrenamiento de recolección"
685 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
686 msgid "Grow water weeds to to supply rice plants with nutricients."
689 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
690 msgid "Water Weeding"
693 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
694 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
695 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
696 msgid "Increases wood gathering rates for trees."
697 msgstr "Aumenta la velocidad de tala de árboles."
699 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
700 msgid "Iron Axe Heads"
703 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
704 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
705 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
706 msgid "Workers +25% wood gather rate."
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
710 msgid "Sharp Axe Heads"
713 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
717 #: simulation/data/technologies/gather_mining_serfs.jsondescription
719 "Compel serfs to help your workers quarry stone. Increases stone gathering "
723 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
727 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
731 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
732 #: simulation/data/technologies/gather_mining_servants.jsontooltip
733 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
734 msgid "Workers +25% stone gather rate."
737 #: simulation/data/technologies/gather_mining_servants.jsondescription
738 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
741 #: simulation/data/technologies/gather_mining_servants.jsongenericName
745 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
746 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
747 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
748 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
749 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
753 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
754 msgid "Develop shaft mining. Increases metal gathering rates."
757 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
759 msgstr "Pozos mineros"
761 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
762 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
763 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
764 msgid "Workers +25% metal gather rate."
767 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
768 msgid "Strike a vein of precious silver. Increases metal gathering rates."
771 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
772 msgid "Silver Mining"
773 msgstr "Minería de metal"
775 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
776 msgid "Mines of Laureion"
777 msgstr "Minas de Laureion"
779 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
780 msgid "Mines of Krenides"
781 msgstr "Minas de Krenides"
783 #: simulation/data/technologies/gather_mining_slaves.jsondescription
785 "Buy slaves to help your workers quarry stone. Increases stone gathering "
789 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
793 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
795 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
796 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
797 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
801 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
805 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
807 "Equip your workers with helpful tools. Increases metal gathering rates."
810 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
811 msgid "Wedge and Mallet"
814 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
815 msgid "Equip your foragers with wicker baskets for foraging."
818 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
819 msgid "Wicker Baskets"
820 msgstr "Canastas de mimbre"
822 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
823 msgid "Workers +50% fruit gather rate."
826 #: simulation/data/technologies/heal_range.jsondescription
827 #: simulation/data/technologies/heal_range_2.jsondescription
828 msgid "Increases the healing and vision range of all healers."
831 #: simulation/data/technologies/heal_range.jsongenericName
832 msgid "Healing Range"
833 msgstr "Rango de curación"
835 #: simulation/data/technologies/heal_range.jsonspecificName.athen
836 #: simulation/data/technologies/heal_range.jsonspecificName.mace
837 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
838 #: simulation/data/technologies/heal_range.jsonspecificName.sele
839 #: simulation/data/technologies/heal_range.jsonspecificName.spart
840 msgid "Olympic Pantheon"
841 msgstr "Panteón Olímpico"
843 #: simulation/data/technologies/heal_range.jsontooltip
844 #: simulation/data/technologies/heal_range_2.jsontooltip
845 msgid "Healers +5 healing range."
848 #: simulation/data/technologies/heal_range_2.jsongenericName
849 msgid "Healing Range 2"
850 msgstr "Rango de curación 2"
852 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
856 #: simulation/data/technologies/heal_rate.jsondescription
857 #: simulation/data/technologies/heal_rate_2.jsondescription
858 msgid "Increases the healing rate of all healers."
861 #: simulation/data/technologies/heal_rate.jsongenericName
863 msgstr "Velocidad de curación"
865 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
866 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
867 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
868 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
869 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
873 #: simulation/data/technologies/heal_rate.jsontooltip
874 #: simulation/data/technologies/heal_rate_2.jsontooltip
875 msgid "Healers −20% healing time."
878 #: simulation/data/technologies/heal_rate_2.jsongenericName
879 msgid "Healing Rate 2"
880 msgstr "Velocidad de curación 2"
882 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
883 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
884 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
885 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
886 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
887 msgid "Hippocratic Oath"
888 msgstr "Juramento hipocrático"
890 #: simulation/data/technologies/health_females_01.jsondescription
892 "The loom allowed the creation of finer clothing for settlers. Women of the "
893 "household were taught from a young age how to weave on the loom, and "
894 "subsequently spent a large share of their lives working with it."
897 #: simulation/data/technologies/health_females_01.jsongenericName
901 #: simulation/data/technologies/health_females_01.jsontooltip
902 msgid "Female Citizens +100% health."
905 #: simulation/data/technologies/health_regen_units.jsondescription
906 msgid "Organic units will slowly regenerate health over time when idle."
907 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
909 #: simulation/data/technologies/health_regen_units.jsongenericName
910 msgid "Battlefield Medicine"
911 msgstr "Medicina de campaña"
913 #: simulation/data/technologies/health_regen_units.jsontooltip
914 msgid "Idle Organic units +0.5 health regeneration rate."
917 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
919 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
920 "throughout their empires, where Greek culture and art blended with local "
921 "customs to create the motley Hellenistic civilization."
922 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
924 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
925 msgid "Hellenistic Metropolis"
926 msgstr "Metrópolis helenística"
928 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
929 msgid "Civic Centers +100% health and capture points, double default arrows."
932 #: simulation/data/technologies/hoplite_tradition.jsondescription
933 msgid "Hoplite soldiers constituted most of the armies of Greece."
936 #: simulation/data/technologies/hoplite_tradition.jsongenericName
937 msgid "Hoplite Tradition"
940 #: simulation/data/technologies/hoplite_tradition.jsontooltip
941 msgid "Hoplites −25% training time and −50% promotion experience."
944 #: simulation/data/technologies/immortals.jsondescription
946 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
947 "Athanatoi (“Immortals”) by Greek authors."
950 #: simulation/data/technologies/immortals.jsongenericName
954 #: simulation/data/technologies/immortals.jsontooltip
955 msgid "Immortals −50% training time, but −10% health."
958 #: simulation/data/technologies/infantry_cost_time.jsondescription
960 "Calling up infantry levies in time of war helps bolster the ranks of a "
964 #: simulation/data/technologies/infantry_cost_time.jsongenericName
965 msgid "Levy Infantry"
968 #: simulation/data/technologies/infantry_cost_time.jsontooltip
969 msgid "Infantry −10% training time."
972 #: simulation/data/technologies/iphicratean_reforms.jsondescription
974 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
975 "Mercenary Archers (Toxotes Kretikos)."
978 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
979 msgid "Iphicratean Reforms"
980 msgstr "Reformas Ificráteas"
982 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
983 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
986 #: simulation/data/technologies/long_walls.jsondescription
988 "The Long Walls of Athens were constructed under the auspices of the wily "
989 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
990 "secured the city's sea supply routes and prevented an enemy from starving "
991 "out the city during a siege."
992 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
994 #: simulation/data/technologies/long_walls.jsongenericName
995 msgid "Athenian Long Walls"
998 #: simulation/data/technologies/long_walls.jsontooltip
999 msgid "Build Walls in own or neutral territory."
1002 #: simulation/data/technologies/nisean_horses.jsondescription
1004 "The now-extinct Nisian breed of horse was one of the largest and robust "
1005 "horses of ancient times. They were highly sought after by the Seleucids and "
1006 "Persians as both rider and mount gained heavier armor as time progressed."
1009 #: simulation/data/technologies/nisean_horses.jsongenericName
1010 msgid "Nisean War Horses"
1011 msgstr "Caballos de guerra niceanos"
1013 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1017 #: simulation/data/technologies/nisean_horses.jsontooltip
1018 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1021 #: simulation/data/technologies/outpost_vision.jsondescription
1022 msgid "Increases outpost vision."
1025 #: simulation/data/technologies/outpost_vision.jsongenericName
1026 msgid "Carrier Pigeons"
1029 #: simulation/data/technologies/outpost_vision.jsontooltip
1030 msgid "Outposts +33% vision range."
1033 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1034 msgid "Fire Arrows vs Poison Arrows"
1037 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1038 msgid "Traditional Army vs Reform Army"
1039 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1041 #: simulation/data/technologies/parade_of_daphne.jsondescription
1043 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1044 "thousands of well-equipped troops participated in the opening procession."
1047 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1048 msgid "Parade of Daphne"
1051 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1052 msgid "Champions −20% training time."
1055 #: simulation/data/technologies/phase_city.jsondescription
1057 "Dummy technology for use in templates requirements, replaced by "
1058 "phase_city_generic or phase_city_{civ}."
1061 #: simulation/data/technologies/phase_city.jsongenericName
1062 #: simulation/data/technologies/phase_city_athen.jsongenericName
1063 #: simulation/data/technologies/phase_city_generic.jsongenericName
1065 msgstr "Fase de ciudad"
1067 #: simulation/data/technologies/phase_city_athen.jsondescription
1069 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1070 " of modern technology. This is the Athenian city phase, where metal "
1071 "gathering rates are boosted because of the 'Silver Owls' bonus."
1072 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1074 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1075 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1076 msgid "Requires three Town Structures."
1079 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1080 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1081 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1083 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1087 #: simulation/data/technologies/phase_city_athen.jsontooltip
1089 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1090 "Centers +50% territory influence radius. Structures +9 capture points "
1091 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1094 #: simulation/data/technologies/phase_city_generic.jsondescription
1096 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1097 " of modern technology."
1098 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1100 #: simulation/data/technologies/phase_city_generic.jsontooltip
1102 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1103 "Centers +50% territory influence radius. Structures +9 capture points "
1104 "regeneration rate per garrisoned unit."
1107 #: simulation/data/technologies/phase_town.jsondescription
1109 "Dummy technology for use in templates requirements, replaced by "
1110 "phase_town_generic or phase_town_{civ}."
1113 #: simulation/data/technologies/phase_town.jsongenericName
1114 #: simulation/data/technologies/phase_town_athen.jsongenericName
1115 #: simulation/data/technologies/phase_town_generic.jsongenericName
1117 msgstr "Fase de Pueblo"
1119 #: simulation/data/technologies/phase_town_athen.jsondescription
1121 "Advances from a small village to a bustling town, ready to expand rapidly. "
1122 "This is the Athenian town phase, where metal gathering rates are boosted "
1123 "because of the 'Silver Owls' bonus."
1126 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1127 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1128 msgid "Requires five Village Structures."
1131 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1132 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1133 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1139 #: simulation/data/technologies/phase_town_athen.jsontooltip
1141 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1142 "Centers +30% territory influence radius. Structures +7 capture points "
1143 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1146 #: simulation/data/technologies/phase_town_generic.jsondescription
1148 "Advances from a small village to a bustling town, ready to expand rapidly."
1149 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1151 #: simulation/data/technologies/phase_town_generic.jsontooltip
1153 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1154 "Centers +30% territory influence radius. Structures +7 capture points "
1155 "regeneration rate per garrisoned unit."
1158 #: simulation/data/technologies/phase_village.jsongenericName
1159 msgid "Village Phase"
1160 msgstr "Fase de Aldea"
1162 #: simulation/data/technologies/poison_arrows.jsongenericName
1163 msgid "Poison Arrows"
1166 #: simulation/data/technologies/poison_arrows.jsontooltip
1167 msgid "Ranged Soldiers +20% attack damage."
1170 #: simulation/data/technologies/poison_blades.jsongenericName
1171 msgid "Poison Blades"
1174 #: simulation/data/technologies/poison_blades.jsontooltip
1175 msgid "Melee Soldiers +20% attack damage."
1178 #: simulation/data/technologies/pop_house_01.jsondescription
1180 "Home gardens ranged from simple fenced-in areas to large manicured and "
1181 "colonnaded enclosures."
1182 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1184 #: simulation/data/technologies/pop_house_01.jsongenericName
1186 msgstr "Jardín hogareño"
1188 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1190 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1191 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1192 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1196 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1200 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1204 #: simulation/data/technologies/pop_house_01.jsontooltip
1205 #: simulation/data/technologies/pop_house_02.jsontooltip
1206 msgid "Houses +20% population bonus."
1209 #: simulation/data/technologies/pop_house_02.jsondescription
1211 "Homes tended to expand as the wealth and population of a settlement grew."
1212 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1214 #: simulation/data/technologies/pop_house_02.jsongenericName
1218 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1222 #: simulation/data/technologies/reformed_army_sele.jsondescription
1223 msgid "The Roman-style core of the Seleucid army."
1226 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1228 msgstr "reforma tu ejército"
1230 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1231 msgid "Unlock the Champion Infantry Swordsman."
1234 #: simulation/data/technologies/ship_cost_time.jsondescription
1236 "Employ skilled shipwrights with specialized tools to speed up ship "
1240 #: simulation/data/technologies/ship_cost_time.jsongenericName
1241 msgid "Naval Architects"
1244 #: simulation/data/technologies/ship_cost_time.jsontooltip
1245 msgid "Ships −20% construction time."
1248 #: simulation/data/technologies/ship_health.jsondescription
1249 msgid "Wooden reinforcement beams for ship hulls."
1250 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1252 #: simulation/data/technologies/ship_health.jsongenericName
1253 msgid "Reinforced hull"
1254 msgstr "Casco reforzado"
1256 #: simulation/data/technologies/ship_health.jsontooltip
1257 msgid "Ships +25% health."
1260 #: simulation/data/technologies/ship_movement_speed.jsondescription
1262 "Train your oarsmen and sailors to move more efficiently and speed up your "
1266 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1267 msgid "Experienced Crews"
1270 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1271 msgid "Ships +10% movement speed."
1274 #: simulation/data/technologies/siege_attack.jsondescription
1275 msgid "Advanced technologies improve siege efficiency."
1278 #: simulation/data/technologies/siege_attack.jsongenericName
1279 msgid "Advanced Siege"
1280 msgstr "Armas de asedio avanzadas"
1282 #: simulation/data/technologies/siege_attack.jsontooltip
1283 msgid "Siege Engines +25% attack crush damage."
1286 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1287 msgid "Improvement to projectile accuracy."
1290 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1291 msgid "Bolt Accuracy"
1292 msgstr "Los tornillos son mas precisos"
1294 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1295 msgid "Bolt Shooters −20% ranged attack spread."
1298 #: simulation/data/technologies/siege_cost_time.jsondescription
1299 msgid "The science or craft of laying or carrying out sieges."
1302 #: simulation/data/technologies/siege_cost_time.jsongenericName
1306 #: simulation/data/technologies/siege_cost_time.jsontooltip
1307 msgid "Siege Engines −20% construction time."
1310 #: simulation/data/technologies/siege_health.jsondescription
1312 "Cover the exterior with iron plates to protect against fire and projectiles."
1315 #: simulation/data/technologies/siege_health.jsongenericName
1316 msgid "Armor Plating"
1319 #: simulation/data/technologies/siege_health.jsontooltip
1320 msgid "Battering Rams and Siege Towers +25% health."
1323 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1324 msgid "Military engineers are responsible for improvements in siege engines."
1327 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1328 msgid "Military Engineers"
1331 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1332 msgid "Siege Engines –40% pack and unpack time."
1335 #: simulation/data/technologies/silk_road.jsongenericName
1339 #: simulation/data/technologies/silk_road.jsontooltip
1340 msgid "Traders +20% international trade bonus."
1343 #: simulation/data/technologies/silvershields.jsondescription
1345 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1346 "the Macedonian army."
1349 #: simulation/data/technologies/silvershields.jsongenericName
1350 msgid "Silver Shields Regiment"
1353 #: simulation/data/technologies/silvershields.jsontooltip
1355 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1356 "and attack damage."
1359 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1361 "Often, a soldier would carry a secondary weapon in addition to his primary "
1362 "weapon of choice, to be drawn when the primary weapon has failed or been "
1366 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1368 msgstr "Arma de bolsillo"
1370 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1372 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1373 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1374 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1378 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1382 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1383 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1384 msgid "Soldiers +15% melee attack damage."
1387 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1388 msgid "Using iron instead of bronze gave weapons additional power."
1389 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1391 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1392 msgid "Iron Weapons"
1393 msgstr "Armas de hierro"
1395 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1397 "By adding a small amount of carbon during the iron smelting process, a "
1398 "stronger material, steel, can be forged."
1401 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1402 msgid "Carburization"
1405 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1406 msgid "Soldiers +20% melee attack damage."
1409 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1411 "Secret steel working techniques give sword blades distinctive and beautiful "
1412 "markings. Not only that, but the steel's hardness is unparalleled."
1413 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1415 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1416 msgid "Steel Working"
1417 msgstr "Trabajo del acero"
1419 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1420 msgid "Toledo Steel"
1421 msgstr "Acero toledano"
1423 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1425 msgstr "Acero wootz"
1427 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1429 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1432 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1434 "Improving the fletching of arrows increases their stability and speed, and "
1435 "thus their penetration."
1438 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1439 msgid "Improved Fletching"
1442 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1443 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1444 msgid "Soldiers +15% ranged attack damage."
1447 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1448 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1451 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1452 msgid "Iron Arrowheads"
1455 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1456 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1459 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1460 msgid "Trilobate Arrowheads"
1463 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1464 msgid "Soldiers +20% ranged attack damage."
1467 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1468 msgid "Ranged Soldiers +25% promotion experience."
1471 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1472 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1475 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1476 msgid "Quilted Body Armor"
1477 msgstr "Armadura de cuero"
1479 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1481 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1482 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1483 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1487 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1488 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1489 msgid "Soldiers +1 hack resistance."
1492 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1493 msgid "Body armor made from laminated linen."
1496 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1497 msgid "Laminated Linen Body Armor"
1498 msgstr "Armadura de cuero fino"
1500 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1502 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1503 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1504 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1508 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1509 msgid "Body armor made of small metal rings linked together."
1512 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1513 msgid "Mail Body Armor"
1516 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1517 msgid "Soldiers +2 hack resistance."
1520 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1522 "Wooden shields are heavier but much better able to resist projectiles and "
1523 "blows than wicker-frame shields."
1526 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1527 msgid "Wooden Shield"
1530 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1531 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1532 msgid "Soldiers +1 pierce resistance."
1535 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1536 msgid "Strengthen shields with a metal rim or spine."
1539 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1543 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1544 msgid "Strengthen shields further with stronger metal alloys."
1547 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1548 msgid "Improved Shield Alloys"
1551 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1552 msgid "Soldiers +2 pierce resistance."
1555 #: simulation/data/technologies/spy_counter.jsondescription
1556 msgid "Recruit a network of informants to watch over your people."
1559 #: simulation/data/technologies/spy_counter.jsongenericName
1560 msgid "Counterintelligence"
1563 #: simulation/data/technologies/spy_counter.jsontooltip
1564 msgid "Make your units 50% more expensive to bribe."
1567 #: simulation/data/technologies/stable_batch_training.jsondescription
1569 "Significantly increase training speed of cavalry by training them in large "
1570 "batches or squadrons."
1573 #: simulation/data/technologies/stable_batch_training.jsontooltip
1574 msgid "Stables −10% batch training time."
1577 #: simulation/data/technologies/tower_crenellations.jsondescription
1579 "Crenellations on the battlements allow soldiers wider range of fire in "
1581 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
1583 #: simulation/data/technologies/tower_crenellations.jsongenericName
1584 msgid "Crenellations"
1587 #: simulation/data/technologies/tower_crenellations.jsontooltip
1588 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1591 #: simulation/data/technologies/tower_health.jsondescription
1592 msgid "Reinforce the foundations in preparation of an attack."
1593 msgstr "Refuerza los cimientos en preparación de un ataque."
1595 #: simulation/data/technologies/tower_health.jsongenericName
1596 msgid "Sturdy Foundations"
1597 msgstr "Cimientos sólidos"
1599 #: simulation/data/technologies/tower_health.jsontooltip
1600 msgid "Towers +25% health."
1603 #: simulation/data/technologies/tower_murderholes.jsondescription
1604 msgid "Murder holes allow hitting enemies at the foot of the tower."
1607 #: simulation/data/technologies/tower_murderholes.jsongenericName
1608 msgid "Murder Holes"
1611 #: simulation/data/technologies/tower_murderholes.jsontooltip
1612 msgid "Sentry and Stone Towers have 0 minimum attack range."
1615 #: simulation/data/technologies/tower_range.jsondescription
1616 msgid "Arrow shooters increase the maximum range of the fire arrows."
1617 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
1619 #: simulation/data/technologies/tower_range.jsongenericName
1620 msgid "Arrow Shooters"
1623 #: simulation/data/technologies/tower_range.jsontooltip
1624 msgid "Sentry and Stone Towers +8 attack range."
1627 #: simulation/data/technologies/tower_watch.jsondescription
1628 msgid "A night's watch increases vigilance."
1629 msgstr "Un vigía nocturno aumenta la vigilancia."
1631 #: simulation/data/technologies/tower_watch.jsongenericName
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1639 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1640 msgid "Nyktophylakes"
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1647 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1651 #: simulation/data/technologies/tower_watch.jsontooltip
1652 msgid "Sentry and Stone Towers +1 default arrow count."
1655 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1656 msgid "Improve the international trading profit."
1659 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1660 msgid "Commercial Treaty"
1663 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1664 msgid "Traders +10% trade profit between allies."
1667 #: simulation/data/technologies/trade_gain_01.jsondescription
1668 #: simulation/data/technologies/trade_gain_02.jsondescription
1669 msgid "The progress in handicraft improves the trading profit."
1672 #: simulation/data/technologies/trade_gain_01.jsongenericName
1676 #: simulation/data/technologies/trade_gain_01.jsontooltip
1677 #: simulation/data/technologies/trade_gain_02.jsontooltip
1678 msgid "Traders +15% trade gain."
1681 #: simulation/data/technologies/trade_gain_02.jsongenericName
1682 msgid "Advanced Handicraft"
1683 msgstr "artesanía avanzada"
1685 #: simulation/data/technologies/trader_health.jsondescription
1686 msgid "Traders traveling together in caravans are less vulnerable."
1689 #: simulation/data/technologies/trader_health.jsongenericName
1690 msgid "Trade Caravan"
1693 #: simulation/data/technologies/trader_health.jsontooltip
1694 msgid "Land Traders +50% health."
1697 #: simulation/data/technologies/traditional_army_sele.jsondescription
1698 msgid "The Macedonian-style core of the Seleucid army."
1701 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1702 msgid "Traditional Army"
1703 msgstr "Ejército tradicional"
1705 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1706 msgid "Unlock the Champion Infantry Pikeman."
1709 #: simulation/data/technologies/unit_advanced.jsontooltip
1711 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1712 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1713 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1714 "damage; Ranged units −20% spread."
1717 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1719 "African Elephants −10% resource costs, training time, health, attack damage,"
1723 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1725 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1729 #: simulation/data/technologies/unit_elite.jsontooltip
1731 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1732 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1733 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1737 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1738 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1739 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1741 "Guard units (Champions) are professionals who wield the best weapons and "
1742 "have the best training."
1745 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1746 msgid "Unlock Champion Cavalry"
1749 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1750 msgid "Unlock Champion Cavalry at the Stable."
1753 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1754 msgid "Unlock Champion Chariots"
1757 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1758 msgid "Unlock Champion Chariots at the Stable."
1761 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1762 msgid "Unlock Champion Infantry"
1765 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1766 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1770 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1771 msgid "Regio Cohors"
1774 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1775 msgid "Unlock Champions Infantry at the Barracks."
1778 #: simulation/data/technologies/unlock_females_house.jsondescription
1779 msgid "A festival attended by women-only, to celebrate female fertility."
1782 #: simulation/data/technologies/unlock_females_house.jsongenericName
1783 msgid "Fertility Festival"
1786 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1788 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1789 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1790 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1791 msgid "Thesmophoria"
1794 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1798 #: simulation/data/technologies/unlock_females_house.jsontooltip
1799 msgid "Unlock the ability to train women from houses."
1800 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
1802 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1804 "The extension of trade leads to the permanent establishment of storekeepers "
1805 "and their families in foreign countries, allowing them to exploit the wealth"
1806 " of these countries."
1809 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1813 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1814 msgid "Requires three Traders"
1817 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1818 msgid "Allows using allied dropsites."
1821 #: simulation/data/technologies/unlock_shared_los.jsondescription
1823 "By means of trading and travelling people explored beyond the boundaries of "
1824 "their lands and drew maps of it in order to share and memorize their "
1828 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1832 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1834 "See what your allies see, browse their summary and check their resources and"
1835 " population count in the top panel."
1838 #: simulation/data/technologies/unlock_spies.jsondescription
1840 "Merchants' first goal was trading, but they also gathered information about "
1841 "the countries they crossed."
1844 #: simulation/data/technologies/unlock_spies.jsongenericName
1848 #: simulation/data/technologies/unlock_spies.jsontooltip
1850 "Allows bribing the units of other players in order to share their vision."
1853 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1854 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1857 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1858 msgid "Advanced Crossbow Infantry and Cavalry"
1861 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1862 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1865 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1866 msgid "Hire professional mercenaries to fight in your army."
1869 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1870 msgid "Expertise In War"
1873 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1874 msgid "Mercenaries start at Advanced rank."
1877 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1878 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1881 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1882 msgid "Elite Crossbow Infantry and Cavalry"
1885 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1886 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1889 #: simulation/data/technologies/wonder_population_cap.jsondescription
1890 msgid "The wonder attracts many more people to your civilization."
1891 msgstr "Las maravillas atraen mucha más gente a tu civilización."
1893 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1894 msgid "Glorious Expansion"
1895 msgstr "Expansión gloriosa"
1897 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1898 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1899 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1900 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1901 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1905 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1907 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "