[i18n] Updated POT and PO files.
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2022 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Alejandro Avellaneda
7 # Facundo Abiega
8 # Franco Falleti
9 # Iván Pstyga
10 # Matías Gaglio
11 # Nicolás Vilurón
12 # PoinoComer
13 msgid ""
14 msgstr ""
15 "Project-Id-Version: 0 A.D.\n"
16 "POT-Creation-Date: 2022-03-04 08:09+0000\n"
17 "PO-Revision-Date: 2022-03-04 08:18+0000\n"
18 "Last-Translator: Transifex Bot\n"
19 "Language-Team: Spanish (Argentina) (http://www.transifex.com/wildfire-games/0ad/language/es_AR/)\n"
20 "MIME-Version: 1.0\n"
21 "Content-Type: text/plain; charset=UTF-8\n"
22 "Content-Transfer-Encoding: 8bit\n"
23 "Language: es_AR\n"
24 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
26 #: simulation/data/technologies/agoge.jsondescription
27 msgid ""
28 "Spartans were housed and trained from a young age to be superlative warriors"
29 " and to endure any hardship a military life can give them."
30 msgstr "Los espartanos se entrenaban desde chicos para ser guerreros formidables y soportar cualquier dificultad que la vida militar pueda presentarles."
32 #: simulation/data/technologies/agoge.jsongenericName
33 msgid "The Agoge"
34 msgstr "El Agogé"
36 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
37 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
38 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
39 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
42 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
48 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
51 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
52 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
53 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
54 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
55 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
56 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
57 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
60 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
61 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
70 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
71 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
79 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
80 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
81 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
82 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
83 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
84 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
85 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
89 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
90 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsonrequirementsTooltip
91 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
92 msgid "Unlocked in City Phase."
93 msgstr "Desbloqueado en la Fase de Ciudad."
95 #: simulation/data/technologies/agoge.jsontooltip
96 msgid "Champion Infantry Spearmen +25% health, but +5% training time."
97 msgstr ""
99 #: simulation/data/technologies/archer_attack_spread.jsondescription
100 msgid "Encouraging soldiers to practice archery improves their accuracy."
101 msgstr ""
103 #: simulation/data/technologies/archer_attack_spread.jsongenericName
104 msgid "Archery Training"
105 msgstr ""
107 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
108 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_cost_time.jsonrequirementsTooltip
110 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
113 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
115 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
125 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
126 #: simulation/data/technologies/infantry_cost_time.jsonrequirementsTooltip
127 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
132 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
133 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
134 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
135 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
137 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsonrequirementsTooltip
138 msgid "Unlocked in Town Phase."
139 msgstr "Desbloqueado en la Fase de Pueblo"
141 #: simulation/data/technologies/archer_attack_spread.jsontooltip
142 msgid "Archers −20% ranged attack spread."
143 msgstr ""
145 #: simulation/data/technologies/archery_tradition.jsondescription
146 msgid ""
147 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
148 " a penchant for using massed archers in battle."
149 msgstr ""
151 #: simulation/data/technologies/archery_tradition.jsongenericName
152 msgid "Archery Tradition"
153 msgstr "Tradición de arqueros"
155 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
156 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
157 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
158 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
159 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
160 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
161 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
162 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
163 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
164 msgid "Unlocked in Village Phase."
165 msgstr "Desbloqueado en la Fase de Aldea."
167 #: simulation/data/technologies/archery_tradition.jsontooltip
168 msgid "Archers +10 attack range."
169 msgstr ""
171 #: simulation/data/technologies/architecture_kush.jsongenericName
172 msgid "Monumental Architecture"
173 msgstr "Arquitectura monumentál"
175 #: simulation/data/technologies/architecture_kush.jsontooltip
176 msgid ""
177 "Civic Structures +20% build time, +20% health, and +20% capture points."
178 msgstr ""
180 #: simulation/data/technologies/architecture_pers.jsondescription
181 msgid ""
182 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
183 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
184 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
185 "Elamite capital of Susa."
186 msgstr "Los persas construyeron el maravilloso Camino Real Persa de 2699 desde Sarde hasta Susa; Darío I el Grande y Jerjes I también construyeron la magnífica Persépolis; Ciro II el Grande mejoró Ecbatana y virtualmente \"reconstruyó\" la vieja capial elamita de Susa."
188 #: simulation/data/technologies/architecture_pers.jsongenericName
189 msgid "Persian Architecture"
190 msgstr "Arquitectura persa"
192 #: simulation/data/technologies/architecture_pers.jsontooltip
193 msgid "Structures +25% health and capture points, but also +20% build time."
194 msgstr ""
196 #: simulation/data/technologies/art_of_war.jsondescription
197 msgid ""
198 "This famous and most important work of the Seven Military Classics teaches "
199 "Chinese commanders everything about planning battles, maintaining armies, "
200 "and defeating one's enemies."
201 msgstr ""
203 #: simulation/data/technologies/art_of_war.jsongenericName
204 msgid "Sun Tzu's \"The Art of War\""
205 msgstr ""
207 #: simulation/data/technologies/art_of_war.jsonspecificName.han
208 msgid "Sūnzǐ BīngFǎ"
209 msgstr ""
211 #: simulation/data/technologies/art_of_war.jsontooltip
212 msgid "All Citizen-Soldiers -25% required promotion experience."
213 msgstr ""
215 #: simulation/data/technologies/attack_soldiers_will.jsondescription
216 msgid ""
217 "The will to fight is crucial to victory. Inspire your troops with higher "
218 "pay."
219 msgstr ""
221 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
222 msgid "Will to Fight"
223 msgstr ""
225 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
226 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
227 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
228 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
229 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
230 msgid "Dynamis"
231 msgstr ""
233 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
234 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
235 msgstr ""
237 #: simulation/data/technologies/barracks_batch_training.jsondescription
238 msgid ""
239 "Significantly increase training speed of infantry by training them in large "
240 "batches or companies."
241 msgstr ""
243 #: simulation/data/technologies/barracks_batch_training.jsongenericName
244 #: simulation/data/technologies/stable_batch_training.jsongenericName
245 msgid "Conscription"
246 msgstr "Conscripción"
248 #: simulation/data/technologies/barracks_batch_training.jsontooltip
249 msgid "Barracks −10% batch training time."
250 msgstr ""
252 #: simulation/data/technologies/cavalry_cost_time.jsondescription
253 msgid ""
254 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
255 " army."
256 msgstr ""
258 #: simulation/data/technologies/cavalry_cost_time.jsongenericName
259 msgid "Levy Cavalry"
260 msgstr "Savaranos (caballería sansánida)"
262 #: simulation/data/technologies/cavalry_cost_time.jsontooltip
263 msgid "Cavalry −10% training time."
264 msgstr ""
266 #: simulation/data/technologies/cavalry_health.jsondescription
267 msgid "Selectively breed better war horses."
268 msgstr ""
270 #: simulation/data/technologies/cavalry_health.jsongenericName
271 msgid "Horse Breeding"
272 msgstr ""
274 #: simulation/data/technologies/cavalry_health.jsontooltip
275 msgid "Cavalry +10% health."
276 msgstr ""
278 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
279 msgid "Train your horses to move faster."
280 msgstr "Entrena a tus caballos para que se muevan más rápido."
282 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
283 msgid "Horse Racing"
284 msgstr ""
286 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
287 msgid "Cavalry +10% walk speed."
288 msgstr ""
290 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
291 msgid ""
292 "Carthaginians built their city walls in three concentric circuits. These "
293 "walls were never breached. Even when the city was taken by the Romans, it "
294 "was via the city's harbor, not by storming its walls."
295 msgstr ""
297 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
298 msgid "Triple Walls"
299 msgstr "Muralla triple"
301 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
302 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
303 msgstr ""
305 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
306 msgid "Celtic structures were mostly made of wood with rubble foundations."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
310 msgid "Wooden Construction"
311 msgstr "Construcción de madera"
313 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
314 msgid "Structures −20% build time, −20% health, and −20% capture points."
315 msgstr ""
317 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
318 msgid ""
319 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
320 "were in demand throughout the Mediterranean."
321 msgstr ""
323 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
324 msgid "Superior Cavalry"
325 msgstr ""
327 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
328 msgid "Cavalry +10% melee attack damage."
329 msgstr ""
331 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
332 msgid "The Greeks used stone construction from early Mycenaean times."
333 msgstr "Los Griegos usaron construccion en roca desde tiempos Myceaneos tempranos"
335 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
336 msgid "Hellenic Architecture"
337 msgstr "Arquitectura Hellenica"
339 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
340 msgid "Structures +10% health and +10% capture points."
341 msgstr "Estructuras +10% salud y +10% puntos de captura"
343 #: simulation/data/technologies/civbonuses/han_popcap.jsondescription
344 msgid ""
345 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
346 "people, one of the largest empires of antiquity by population."
347 msgstr ""
349 #: simulation/data/technologies/civbonuses/han_popcap.jsongenericName
350 msgid "Federated States"
351 msgstr ""
353 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
354 msgid "Han built massive walls, the great wall."
355 msgstr ""
357 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
358 msgid "Great Wall"
359 msgstr ""
361 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
362 msgid "City Walls +50% health."
363 msgstr ""
365 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
366 msgid ""
367 "India is the land of the elephants. Elephant warfare originated in India and"
368 " continued for millennia. It was also the source of elephants for the "
369 "eastern Mediterranean. Indian kings were able to field large numbers of war "
370 "elephants."
371 msgstr ""
373 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
374 msgid "Elephant Tradition"
375 msgstr "Tradición Elefante"
377 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
378 msgid "Elephants −30% training time."
379 msgstr "Elefantes -30% tiempo de entrenamiento."
381 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
382 msgid ""
383 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
384 "an area of 5 million square kilometers, with a population of close to 60 "
385 "million people. The Mauryan regents held the title Emperor of Emperors and "
386 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
387 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
388 "time."
389 msgstr "El imperio Maurya abarcaba decenas de reinos que habían sido independientes sobre unos 5 millones de kilómetros cuadrados, con una población cercana a los 60 millones de personas. Los regentes maurya tenían el título de Emperador de emperadores y comandaban un ejército de 600000 tropas de infantería, 9000 elefantes de guerra, 8000 carros de guerra, y 30,000 unidades de caballería, lo que los hacía el mayor ejército de su época."
391 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
392 msgid "Emperor of Emperors"
393 msgstr ""
395 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
396 msgid "Chakravarti Samrāt"
397 msgstr ""
399 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
400 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
401 msgid "+10% maximum population limit."
402 msgstr ""
404 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
405 msgid ""
406 "The Mauryas built their city walls out of wood, an abundant natural resource"
407 " in India."
408 msgstr ""
410 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
411 msgid "Wooden Walls"
412 msgstr "Muralla de Madera"
414 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
415 msgid "City Walls −20% build time and −20% health."
416 msgstr ""
418 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
419 msgid ""
420 "The Persians could and did levy a large number of infantry during wartime "
421 "due to the sheer size of the Achaemenid Empire and the way in which it was "
422 "set-up. In general the Persian infantry was well trained and fought with "
423 "great tenacity. However while this was true the infantry were poor hand-to-"
424 "hand, close combat fighters. Also, with the exception of the elite "
425 "regiments, the Persian infantry was not a standing professional force."
426 msgstr "Los persas reclutaban mucha infantería durante tiempos de guerra debido al gran tamaño del imperio aqueménida y la forma en que estaba compuesto. En general la infantería persa estaba bien entrenada y peleaba con mucha tenacidad. Sin embargo, eran pobres combatientes melé y mano a mano. Con excepción de los regimientos de elite, la infantería persa no era una fuerza profesional permanente."
428 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
429 msgid "Great King's Levy"
430 msgstr "Leva del Gran rey"
432 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
433 msgid ""
434 "Sun-dried mud bricks were a common building material in hot and dry areas, "
435 "especially where wood was scarce. Although not as strong and durable as "
436 "fired bricks or natural stone and vulnerable to constant rains and heavy "
437 "floods, mud bricks have the advantage they are cheap and easy to produce."
438 msgstr ""
440 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
441 msgid "Sun-dried Mud Bricks"
442 msgstr ""
444 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
445 msgid "Houses and Economic Structures −40% wood cost and health."
446 msgstr ""
448 #: simulation/data/technologies/civil_engineering_01.jsongenericName
449 msgid "Civil Engineering - Level 1"
450 msgstr ""
452 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
453 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
454 msgid "Gōngchéng"
455 msgstr ""
457 #: simulation/data/technologies/civil_engineering_01.jsontooltip
458 msgid "All structures -15% build time, +10% health and -5% cost."
459 msgstr ""
461 #: simulation/data/technologies/civil_engineering_02.jsongenericName
462 msgid "Civil Engineering - Level 2"
463 msgstr ""
465 #: simulation/data/technologies/civil_engineering_02.jsontooltip
466 msgid "All structures -25% build time, +20% health and -5% cost."
467 msgstr ""
469 #: simulation/data/technologies/civil_service_01.jsongenericName
470 msgid "Civil Service - Level 1"
471 msgstr ""
473 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
474 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
475 msgid "Guānliáo"
476 msgstr ""
478 #: simulation/data/technologies/civil_service_01.jsontooltip
479 #: simulation/data/technologies/civil_service_02.jsontooltip
480 msgid ""
481 "Technologies at all buildings, except the Blacksmith, -15% cost and -15% "
482 "research time."
483 msgstr ""
485 #: simulation/data/technologies/civil_service_02.jsongenericName
486 msgid "Civil Service - Level 2"
487 msgstr ""
489 #: simulation/data/technologies/colonization.jsondescription
490 msgid ""
491 "Carthaginians established many trading centers as colonies and ultimately "
492 "held dominion over 300 cities and towns in North Africa alone."
493 msgstr "Los Cartagineses establecieron muchos puntos de comercio y colonias y llegaron a tener dominio por sobre 300 ciudades y pueblos en el norte de África."
495 #: simulation/data/technologies/colonization.jsongenericName
496 msgid "Colonization"
497 msgstr "Colonización"
499 #: simulation/data/technologies/colonization.jsontooltip
500 msgid "Civic Structures −25% build time and resources cost"
501 msgstr ""
503 #: simulation/data/technologies/crossbow_training.jsondescription
504 msgid ""
505 "The Chinese had a tradition of fine archery and a penchant for using massed "
506 "crossbowmen in battle."
507 msgstr ""
509 #: simulation/data/technologies/crossbow_training.jsongenericName
510 msgid "Crossbow Training"
511 msgstr ""
513 #: simulation/data/technologies/crossbow_training.jsontooltip
514 msgid "Crossbow Infantry and Cavalry −20% firing time −20% train time."
515 msgstr ""
517 #: simulation/data/technologies/equine_transports.jsondescription
518 msgid ""
519 "Early Achaemenid rulers acted towards making Persia the first great Asian "
520 "empire to rule the seas. The Great King behaved favourably towards the "
521 "various sea peoples in order to secure their services, but also carried out "
522 "various marine initiatives. During the reign of Darius the Great, for "
523 "example, a canal was built in Egypt and a Persian navy was sent exploring "
524 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
525 "were retrofitted to carry horses and their riders."
526 msgstr "Los primeros reyes aqueménidas trabajaron para hacer de Persia el primer gran imperio asiático en dominar los mares. El gran rey se comportaba de forma favorable con los pueblos marinos para asegurar sus servicios, aunque también llevaron a cabo varias iniciativas marítimas. Durante el reinado de Darío I el Grande, por ejemplo, se construyó un canal en Egipto y una flota persa fue enviada para explorar el río Indo. De acuerdo con Herótodo, se modificaron unos 300 barcos en la marina persa para transportar caballos y sus jinetes."
528 #: simulation/data/technologies/equine_transports.jsongenericName
529 msgid "Equine Transports"
530 msgstr ""
532 #: simulation/data/technologies/equine_transports.jsontooltip
533 msgid "Phoenician Triremes gain the ability to train Cavalry."
534 msgstr ""
536 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
537 msgid "Salting allows to preserve fish longer."
538 msgstr ""
540 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
541 msgid "Salting Fish"
542 msgstr ""
544 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
545 msgid "Fishing Boats +20 food capacity."
546 msgstr "+20 de capacidad de alimento en pesqueros "
548 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
549 msgid "Use nets to improve the productivity of fishing boats."
550 msgstr "Usa redes para perfeccionar la productividad de los botes de pesca"
552 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
553 msgid "Fishing Net"
554 msgstr "Red de pesca"
556 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
557 msgid "Fishing Boats +30% fish gather rate."
558 msgstr ""
560 #: simulation/data/technologies/garrison_heal.jsondescription
561 msgid "Units regain health over time while garrisoned."
562 msgstr ""
564 #: simulation/data/technologies/garrison_heal.jsongenericName
565 msgid "Living Conditions"
566 msgstr "Condiciones de vida"
568 #: simulation/data/technologies/garrison_heal.jsontooltip
569 msgid "Structures +1 garrison heal rate."
570 msgstr ""
572 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
573 msgid "Breed livestock to slaughter for meat."
574 msgstr ""
576 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
577 msgid "Stockbreeding"
578 msgstr "Ganadería"
580 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
581 msgid "Domestic Animals −25% breeding time."
582 msgstr "-25% al tiempo de desarrollo de Animales Domesticos"
584 #: simulation/data/technologies/gather_capacity_basket.jsondescription
585 msgid "Workers use baskets. Increases shuttling capacity for all resources."
586 msgstr "Los trabajadores usan cestas, incrementa la capacidad de carga para todos los recursos"
588 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
589 msgid "Baskets"
590 msgstr "Canastas"
592 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
593 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
594 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
595 msgid "Workers +5 resource capacity."
596 msgstr "Aumenta +5 la capacidad de recolección de los trabajadores"
598 #: simulation/data/technologies/gather_capacity_carts.jsondescription
599 msgid ""
600 "Workers use horse-drawn carts. Increases shuttling capacity for all "
601 "resources."
602 msgstr ""
604 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
605 msgid "Horse-drawn Carts"
606 msgstr "Carretas tiradas por caballos"
608 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
609 msgid ""
610 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
611 msgstr ""
613 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
614 msgid "Wheelbarrow"
615 msgstr "Carretilla"
617 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
618 msgid "Install a chain pump for improved irrigation."
619 msgstr ""
621 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
622 msgid "Chain Pump"
623 msgstr ""
625 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
626 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
627 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
628 msgid "Workers +25% rice gather rate."
629 msgstr ""
631 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
632 msgid "Extra nutrients for farms."
633 msgstr "Nutrientes adicionales para tus cultivos."
635 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
636 msgid "Fertilizer"
637 msgstr "Fertilizante"
639 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
640 #: simulation/data/technologies/gather_farming_plows.jsontooltip
641 #: simulation/data/technologies/gather_farming_training.jsontooltip
642 msgid "Workers +20% grain gather rate."
643 msgstr ""
645 #: simulation/data/technologies/gather_farming_harvester.jsondescription
646 msgid ""
647 "The Gauls invented an harvesting machine, making it much easier to harvest "
648 "grain."
649 msgstr "Los Gaulos inventaron una maquina de cosechado, haciendo mucho mas fácil cosechar grano."
651 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
652 msgid "Harvesting Machine"
653 msgstr "Maquina de cosechar"
655 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
656 msgid "Workers +10% grain gather rate."
657 msgstr ""
659 #: simulation/data/technologies/gather_farming_plows.jsondescription
660 msgid ""
661 "Equip your workers with iron plows, animal-drawn instruments to turn the "
662 "sod."
663 msgstr ""
665 #: simulation/data/technologies/gather_farming_plows.jsongenericName
666 msgid "Iron Plow"
667 msgstr "Azada de hierro"
669 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
670 msgid "Equip your workers with seed drills."
671 msgstr ""
673 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
674 msgid "Seed Drill"
675 msgstr ""
677 #: simulation/data/technologies/gather_farming_training.jsondescription
678 msgid "Training for workers to increase farm gathering speed."
679 msgstr "Entrena a los trabajadores para que recolecten más rápido los frutos de la tierra."
681 #: simulation/data/technologies/gather_farming_training.jsongenericName
682 msgid "Gather Training"
683 msgstr "Entrenamiento de recolección"
685 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
686 msgid "Grow water weeds to to supply rice plants with nutricients."
687 msgstr ""
689 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
690 msgid "Water Weeding"
691 msgstr ""
693 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
694 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
695 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
696 msgid "Increases wood gathering rates for trees."
697 msgstr "Aumenta la velocidad de tala de árboles."
699 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
700 msgid "Iron Axe Heads"
701 msgstr ""
703 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
704 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
705 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
706 msgid "Workers +25% wood gather rate."
707 msgstr ""
709 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
710 msgid "Sharp Axe Heads"
711 msgstr ""
713 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
714 msgid "Stronger Axe"
715 msgstr ""
717 #: simulation/data/technologies/gather_mining_serfs.jsondescription
718 msgid ""
719 "Compel serfs to help your workers quarry stone. Increases stone gathering "
720 "rates."
721 msgstr ""
723 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
724 msgid "Serfs"
725 msgstr "Siervos"
727 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
728 msgid "Heilōtes"
729 msgstr ""
731 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
732 #: simulation/data/technologies/gather_mining_servants.jsontooltip
733 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
734 msgid "Workers +25% stone gather rate."
735 msgstr ""
737 #: simulation/data/technologies/gather_mining_servants.jsondescription
738 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
739 msgstr ""
741 #: simulation/data/technologies/gather_mining_servants.jsongenericName
742 msgid "Servants"
743 msgstr "Sirvientes"
745 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
746 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
747 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
748 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
749 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
750 msgid "Douloi"
751 msgstr ""
753 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
754 msgid "Develop shaft mining. Increases metal gathering rates."
755 msgstr ""
757 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
758 msgid "Shaft Mining"
759 msgstr "Pozos mineros"
761 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
762 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
763 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
764 msgid "Workers +25% metal gather rate."
765 msgstr ""
767 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
768 msgid "Strike a vein of precious silver. Increases metal gathering rates."
769 msgstr ""
771 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
772 msgid "Silver Mining"
773 msgstr "Minería de metal"
775 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
776 msgid "Mines of Laureion"
777 msgstr "Minas de Laureion"
779 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
780 msgid "Mines of Krenides"
781 msgstr "Minas de Krenides"
783 #: simulation/data/technologies/gather_mining_slaves.jsondescription
784 msgid ""
785 "Buy slaves to help your workers quarry stone. Increases stone gathering "
786 "rates."
787 msgstr ""
789 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
790 msgid "Slaves"
791 msgstr "Esclavos"
793 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
794 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
795 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
796 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
797 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
798 msgid "Andrapoda"
799 msgstr ""
801 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
802 msgid "Servi"
803 msgstr ""
805 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
806 msgid ""
807 "Equip your workers with helpful tools. Increases metal gathering rates."
808 msgstr ""
810 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
811 msgid "Wedge and Mallet"
812 msgstr "Cuña y mazo"
814 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
815 msgid "Equip your foragers with wicker baskets for foraging."
816 msgstr ""
818 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
819 msgid "Wicker Baskets"
820 msgstr "Canastas de mimbre"
822 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
823 msgid "Workers +50% fruit gather rate."
824 msgstr ""
826 #: simulation/data/technologies/heal_range.jsondescription
827 #: simulation/data/technologies/heal_range_2.jsondescription
828 msgid "Increases the healing and vision range of all healers."
829 msgstr ""
831 #: simulation/data/technologies/heal_range.jsongenericName
832 msgid "Healing Range"
833 msgstr "Rango de curación"
835 #: simulation/data/technologies/heal_range.jsonspecificName.athen
836 #: simulation/data/technologies/heal_range.jsonspecificName.mace
837 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
838 #: simulation/data/technologies/heal_range.jsonspecificName.sele
839 #: simulation/data/technologies/heal_range.jsonspecificName.spart
840 msgid "Olympic Pantheon"
841 msgstr "Panteón Olímpico"
843 #: simulation/data/technologies/heal_range.jsontooltip
844 #: simulation/data/technologies/heal_range_2.jsontooltip
845 msgid "Healers +5 healing range."
846 msgstr ""
848 #: simulation/data/technologies/heal_range_2.jsongenericName
849 msgid "Healing Range 2"
850 msgstr "Rango de curación 2"
852 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
853 msgid "Akadēmeia"
854 msgstr ""
856 #: simulation/data/technologies/heal_rate.jsondescription
857 #: simulation/data/technologies/heal_rate_2.jsondescription
858 msgid "Increases the healing rate of all healers."
859 msgstr ""
861 #: simulation/data/technologies/heal_rate.jsongenericName
862 msgid "Healing Rate"
863 msgstr "Velocidad de curación"
865 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
866 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
867 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
868 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
869 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
870 msgid "Sphagia"
871 msgstr ""
873 #: simulation/data/technologies/heal_rate.jsontooltip
874 #: simulation/data/technologies/heal_rate_2.jsontooltip
875 msgid "Healers −20% healing time."
876 msgstr ""
878 #: simulation/data/technologies/heal_rate_2.jsongenericName
879 msgid "Healing Rate 2"
880 msgstr "Velocidad de curación 2"
882 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
883 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
884 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
885 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
886 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
887 msgid "Hippocratic Oath"
888 msgstr "Juramento hipocrático"
890 #: simulation/data/technologies/health_females_01.jsondescription
891 msgid ""
892 "The loom allowed the creation of finer clothing for settlers. Women of the "
893 "household were taught from a young age how to weave on the loom, and "
894 "subsequently spent a large share of their lives working with it."
895 msgstr ""
897 #: simulation/data/technologies/health_females_01.jsongenericName
898 msgid "The Loom"
899 msgstr "El telar"
901 #: simulation/data/technologies/health_females_01.jsontooltip
902 msgid "Female Citizens +100% health."
903 msgstr ""
905 #: simulation/data/technologies/health_regen_units.jsondescription
906 msgid "Organic units will slowly regenerate health over time when idle."
907 msgstr "Tus unidades se regenerarán lentamente cuando no estén en batalla."
909 #: simulation/data/technologies/health_regen_units.jsongenericName
910 msgid "Battlefield Medicine"
911 msgstr "Medicina de campaña"
913 #: simulation/data/technologies/health_regen_units.jsontooltip
914 msgid "Idle Organic units +0.5 health regeneration rate."
915 msgstr ""
917 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
918 msgid ""
919 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
920 "throughout their empires, where Greek culture and art blended with local "
921 "customs to create the motley Hellenistic civilization."
922 msgstr "A partir de Alejandro, los monarcas helénicos fundaron muchas ciudades a través de todos sus imperios, donde la cultura y el arte griegos se mezclaron con las costumbres locales para crear al colorida civilización helenística."
924 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
925 msgid "Hellenistic Metropolis"
926 msgstr "Metrópolis helenística"
928 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
929 msgid "Civic Centers +100% health and capture points, double default arrows."
930 msgstr ""
932 #: simulation/data/technologies/hoplite_tradition.jsondescription
933 msgid "Hoplite soldiers constituted most of the armies of Greece."
934 msgstr ""
936 #: simulation/data/technologies/hoplite_tradition.jsongenericName
937 msgid "Hoplite Tradition"
938 msgstr ""
940 #: simulation/data/technologies/hoplite_tradition.jsontooltip
941 msgid "Hoplites −25% training time and −50% promotion experience."
942 msgstr ""
944 #: simulation/data/technologies/immortals.jsondescription
945 msgid ""
946 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
947 "Athanatoi (“Immortals”) by Greek authors."
948 msgstr ""
950 #: simulation/data/technologies/immortals.jsongenericName
951 msgid "Immortals"
952 msgstr "Inmortales"
954 #: simulation/data/technologies/immortals.jsontooltip
955 msgid "Immortals −50% training time, but −10% health."
956 msgstr ""
958 #: simulation/data/technologies/infantry_cost_time.jsondescription
959 msgid ""
960 "Calling up infantry levies in time of war helps bolster the ranks of a "
961 "king's army."
962 msgstr ""
964 #: simulation/data/technologies/infantry_cost_time.jsongenericName
965 msgid "Levy Infantry"
966 msgstr ""
968 #: simulation/data/technologies/infantry_cost_time.jsontooltip
969 msgid "Infantry −10% training time."
970 msgstr ""
972 #: simulation/data/technologies/iphicratean_reforms.jsondescription
973 msgid ""
974 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
975 "Mercenary Archers (Toxotes Kretikos)."
976 msgstr ""
978 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
979 msgid "Iphicratean Reforms"
980 msgstr "Reformas Ificráteas"
982 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
983 msgid "Athenian Triremes can train Marines and Cretan Mercenary Archers."
984 msgstr ""
986 #: simulation/data/technologies/long_walls.jsondescription
987 msgid ""
988 "The Long Walls of Athens were constructed under the auspices of the wily "
989 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
990 "secured the city's sea supply routes and prevented an enemy from starving "
991 "out the city during a siege."
992 msgstr "Las murallas de Atenas fueron construídas bajo los auspicios del astuto Temístocles y se extendía 6 km desde la ciudad hasta el puerto de El Pireo. Esto protegía las rutas navales de la ciudad y prevenía que un enemigo que asediara corte el suministro de alimentos."
994 #: simulation/data/technologies/long_walls.jsongenericName
995 msgid "Athenian Long Walls"
996 msgstr ""
998 #: simulation/data/technologies/long_walls.jsontooltip
999 msgid "Build Walls in own or neutral territory."
1000 msgstr ""
1002 #: simulation/data/technologies/nisean_horses.jsondescription
1003 msgid ""
1004 "The now-extinct Nisian breed of horse was one of the largest and robust "
1005 "horses of ancient times. They were highly sought after by the Seleucids and "
1006 "Persians as both rider and mount gained heavier armor as time progressed."
1007 msgstr ""
1009 #: simulation/data/technologies/nisean_horses.jsongenericName
1010 msgid "Nisean War Horses"
1011 msgstr "Caballos de guerra niceanos"
1013 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1014 msgid "Nisioi"
1015 msgstr "Nisioi"
1017 #: simulation/data/technologies/nisean_horses.jsontooltip
1018 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1019 msgstr ""
1021 #: simulation/data/technologies/outpost_vision.jsondescription
1022 msgid "Increases outpost vision."
1023 msgstr ""
1025 #: simulation/data/technologies/outpost_vision.jsongenericName
1026 msgid "Carrier Pigeons"
1027 msgstr ""
1029 #: simulation/data/technologies/outpost_vision.jsontooltip
1030 msgid "Outposts +33% vision range."
1031 msgstr ""
1033 #: simulation/data/technologies/pair_unlock_arrows_type.jsongenericName
1034 msgid "Fire Arrows vs Poison Arrows"
1035 msgstr ""
1037 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1038 msgid "Traditional Army vs Reform Army"
1039 msgstr "Ejercito Tradicional vs Ejercito de la Reforma"
1041 #: simulation/data/technologies/parade_of_daphne.jsondescription
1042 msgid ""
1043 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1044 "thousands of well-equipped troops participated in the opening procession."
1045 msgstr ""
1047 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1048 msgid "Parade of Daphne"
1049 msgstr ""
1051 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1052 msgid "Champions −20% training time."
1053 msgstr ""
1055 #: simulation/data/technologies/phase_city.jsondescription
1056 msgid ""
1057 "Dummy technology for use in templates requirements, replaced by "
1058 "phase_city_generic or phase_city_{civ}."
1059 msgstr ""
1061 #: simulation/data/technologies/phase_city.jsongenericName
1062 #: simulation/data/technologies/phase_city_athen.jsongenericName
1063 #: simulation/data/technologies/phase_city_generic.jsongenericName
1064 msgid "City Phase"
1065 msgstr "Fase de ciudad"
1067 #: simulation/data/technologies/phase_city_athen.jsondescription
1068 msgid ""
1069 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1070 " of modern technology. This is the Athenian city phase, where metal "
1071 "gathering rates are boosted because of the 'Silver Owls' bonus."
1072 msgstr "Avanza de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna. Esta es la fase de Ciudad de Atenas, en la cual la recolección de metal aumenta debido a el bonus de las \"Lechuzas de Plata\"."
1074 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1075 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1076 msgid "Requires three Town Structures."
1077 msgstr ""
1079 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1080 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1081 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1082 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1083 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1084 msgid "Megalopolis"
1085 msgstr ""
1087 #: simulation/data/technologies/phase_city_athen.jsontooltip
1088 msgid ""
1089 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1090 "Centers +50% territory influence radius. Structures +9 capture points "
1091 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1092 msgstr ""
1094 #: simulation/data/technologies/phase_city_generic.jsondescription
1095 msgid ""
1096 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1097 " of modern technology."
1098 msgstr "Avancar de una bulliciosa ciudad a una verdadera metrópolis, llena de las maravillas de la tecnología moderna."
1100 #: simulation/data/technologies/phase_city_generic.jsontooltip
1101 msgid ""
1102 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1103 "Centers +50% territory influence radius. Structures +9 capture points "
1104 "regeneration rate per garrisoned unit."
1105 msgstr ""
1107 #: simulation/data/technologies/phase_town.jsondescription
1108 msgid ""
1109 "Dummy technology for use in templates requirements, replaced by "
1110 "phase_town_generic or phase_town_{civ}."
1111 msgstr ""
1113 #: simulation/data/technologies/phase_town.jsongenericName
1114 #: simulation/data/technologies/phase_town_athen.jsongenericName
1115 #: simulation/data/technologies/phase_town_generic.jsongenericName
1116 msgid "Town Phase"
1117 msgstr "Fase de Pueblo"
1119 #: simulation/data/technologies/phase_town_athen.jsondescription
1120 msgid ""
1121 "Advances from a small village to a bustling town, ready to expand rapidly. "
1122 "This is the Athenian town phase, where metal gathering rates are boosted "
1123 "because of the 'Silver Owls' bonus."
1124 msgstr ""
1126 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1127 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1128 msgid "Requires five Village Structures."
1129 msgstr ""
1131 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1132 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1133 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1134 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1135 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1136 msgid "Kōmopolis"
1137 msgstr ""
1139 #: simulation/data/technologies/phase_town_athen.jsontooltip
1140 msgid ""
1141 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1142 "Centers +30% territory influence radius. Structures +7 capture points "
1143 "regeneration rate per garrisoned unit. Workers +10% metal gather rate."
1144 msgstr ""
1146 #: simulation/data/technologies/phase_town_generic.jsondescription
1147 msgid ""
1148 "Advances from a small village to a bustling town, ready to expand rapidly."
1149 msgstr "Avanca de una pequeña aldea a una población bulliciosa, lista para expandirse."
1151 #: simulation/data/technologies/phase_town_generic.jsontooltip
1152 msgid ""
1153 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1154 "Centers +30% territory influence radius. Structures +7 capture points "
1155 "regeneration rate per garrisoned unit."
1156 msgstr ""
1158 #: simulation/data/technologies/phase_village.jsongenericName
1159 msgid "Village Phase"
1160 msgstr "Fase de Aldea"
1162 #: simulation/data/technologies/poison_arrows.jsongenericName
1163 msgid "Poison Arrows"
1164 msgstr ""
1166 #: simulation/data/technologies/poison_arrows.jsontooltip
1167 msgid "Ranged Soldiers +20% attack damage."
1168 msgstr ""
1170 #: simulation/data/technologies/poison_blades.jsongenericName
1171 msgid "Poison Blades"
1172 msgstr ""
1174 #: simulation/data/technologies/poison_blades.jsontooltip
1175 msgid "Melee Soldiers +20% attack damage."
1176 msgstr ""
1178 #: simulation/data/technologies/pop_house_01.jsondescription
1179 msgid ""
1180 "Home gardens ranged from simple fenced-in areas to large manicured and "
1181 "colonnaded enclosures."
1182 msgstr "Los jardines de las casas variaban desde pequeños lugares cercados hasta jardines inmensos cuidados y adornados."
1184 #: simulation/data/technologies/pop_house_01.jsongenericName
1185 msgid "Home Garden"
1186 msgstr "Jardín hogareño"
1188 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1189 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1190 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1191 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1192 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1193 msgid "Peristylon"
1194 msgstr ""
1196 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1197 msgid "Paradaidām"
1198 msgstr ""
1200 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1201 msgid "Peristylium"
1202 msgstr ""
1204 #: simulation/data/technologies/pop_house_01.jsontooltip
1205 #: simulation/data/technologies/pop_house_02.jsontooltip
1206 msgid "Houses +20% population bonus."
1207 msgstr ""
1209 #: simulation/data/technologies/pop_house_02.jsondescription
1210 msgid ""
1211 "Homes tended to expand as the wealth and population of a settlement grew."
1212 msgstr "Las casas tendían a ampliarse a medida que crecía la riqueza y la población."
1214 #: simulation/data/technologies/pop_house_02.jsongenericName
1215 msgid "Manors"
1216 msgstr "Fincas"
1218 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1219 msgid "Insulae"
1220 msgstr "Insulae"
1222 #: simulation/data/technologies/reformed_army_sele.jsondescription
1223 msgid "The Roman-style core of the Seleucid army."
1224 msgstr ""
1226 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1227 msgid "Reform Army"
1228 msgstr "reforma tu ejército"
1230 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1231 msgid "Unlock the Champion Infantry Swordsman."
1232 msgstr ""
1234 #: simulation/data/technologies/ship_cost_time.jsondescription
1235 msgid ""
1236 "Employ skilled shipwrights with specialized tools to speed up ship "
1237 "construction."
1238 msgstr ""
1240 #: simulation/data/technologies/ship_cost_time.jsongenericName
1241 msgid "Naval Architects"
1242 msgstr ""
1244 #: simulation/data/technologies/ship_cost_time.jsontooltip
1245 msgid "Ships −20% construction time."
1246 msgstr ""
1248 #: simulation/data/technologies/ship_health.jsondescription
1249 msgid "Wooden reinforcement beams for ship hulls."
1250 msgstr "Refuerzos de cuadernas de madera para los cascos de tus barcos. "
1252 #: simulation/data/technologies/ship_health.jsongenericName
1253 msgid "Reinforced hull"
1254 msgstr "Casco reforzado"
1256 #: simulation/data/technologies/ship_health.jsontooltip
1257 msgid "Ships +25% health."
1258 msgstr ""
1260 #: simulation/data/technologies/ship_movement_speed.jsondescription
1261 msgid ""
1262 "Train your oarsmen and sailors to move more efficiently and speed up your "
1263 "ships."
1264 msgstr ""
1266 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1267 msgid "Experienced Crews"
1268 msgstr ""
1270 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1271 msgid "Ships +10% movement speed."
1272 msgstr ""
1274 #: simulation/data/technologies/siege_attack.jsondescription
1275 msgid "Advanced technologies improve siege efficiency."
1276 msgstr ""
1278 #: simulation/data/technologies/siege_attack.jsongenericName
1279 msgid "Advanced Siege"
1280 msgstr "Armas de asedio avanzadas"
1282 #: simulation/data/technologies/siege_attack.jsontooltip
1283 msgid "Siege Engines +25% attack crush damage."
1284 msgstr ""
1286 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1287 msgid "Improvement to projectile accuracy."
1288 msgstr ""
1290 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1291 msgid "Bolt Accuracy"
1292 msgstr "Los tornillos son mas precisos"
1294 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1295 msgid "Bolt Shooters −20% ranged attack spread."
1296 msgstr ""
1298 #: simulation/data/technologies/siege_cost_time.jsondescription
1299 msgid "The science or craft of laying or carrying out sieges."
1300 msgstr ""
1302 #: simulation/data/technologies/siege_cost_time.jsongenericName
1303 msgid "Siegecraft"
1304 msgstr ""
1306 #: simulation/data/technologies/siege_cost_time.jsontooltip
1307 msgid "Siege Engines −20% construction time."
1308 msgstr ""
1310 #: simulation/data/technologies/siege_health.jsondescription
1311 msgid ""
1312 "Cover the exterior with iron plates to protect against fire and projectiles."
1313 msgstr ""
1315 #: simulation/data/technologies/siege_health.jsongenericName
1316 msgid "Armor Plating"
1317 msgstr ""
1319 #: simulation/data/technologies/siege_health.jsontooltip
1320 msgid "Battering Rams and Siege Towers +25% health."
1321 msgstr ""
1323 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1324 msgid "Military engineers are responsible for improvements in siege engines."
1325 msgstr ""
1327 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1328 msgid "Military Engineers"
1329 msgstr ""
1331 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1332 msgid "Siege Engines –40% pack and unpack time."
1333 msgstr ""
1335 #: simulation/data/technologies/silk_road.jsongenericName
1336 msgid "Silk Road"
1337 msgstr ""
1339 #: simulation/data/technologies/silk_road.jsontooltip
1340 msgid "Traders +20% international trade bonus."
1341 msgstr ""
1343 #: simulation/data/technologies/silvershields.jsondescription
1344 msgid ""
1345 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1346 "the Macedonian army."
1347 msgstr ""
1349 #: simulation/data/technologies/silvershields.jsongenericName
1350 msgid "Silver Shields Regiment"
1351 msgstr ""
1353 #: simulation/data/technologies/silvershields.jsontooltip
1354 msgid ""
1355 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1356 "and attack damage."
1357 msgstr ""
1359 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1360 msgid ""
1361 "Often, a soldier would carry a secondary weapon in addition to his primary "
1362 "weapon of choice, to be drawn when the primary weapon has failed or been "
1363 "broken."
1364 msgstr ""
1366 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1367 msgid "Side Arms"
1368 msgstr "Arma de bolsillo"
1370 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1371 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1372 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1373 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1374 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1375 msgid "Xiphos"
1376 msgstr ""
1378 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1379 msgid "Pugio"
1380 msgstr "Pugio"
1382 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1383 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1384 msgid "Soldiers +15% melee attack damage."
1385 msgstr ""
1387 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1388 msgid "Using iron instead of bronze gave weapons additional power."
1389 msgstr "Usar hierro en vez de bronce hacía las armas más potentes."
1391 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1392 msgid "Iron Weapons"
1393 msgstr "Armas de hierro"
1395 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1396 msgid ""
1397 "By adding a small amount of carbon during the iron smelting process, a "
1398 "stronger material, steel, can be forged."
1399 msgstr ""
1401 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1402 msgid "Carburization"
1403 msgstr ""
1405 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1406 msgid "Soldiers +20% melee attack damage."
1407 msgstr ""
1409 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1410 msgid ""
1411 "Secret steel working techniques give sword blades distinctive and beautiful "
1412 "markings. Not only that, but the steel's hardness is unparalleled."
1413 msgstr "Las técnicas de artesanía secretas proporcionan a las espadas unas preciosas y distintivas marcas. No solo eso, sino que la dureza del metal es incomparable."
1415 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1416 msgid "Steel Working"
1417 msgstr "Trabajo del acero"
1419 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1420 msgid "Toledo Steel"
1421 msgstr "Acero toledano"
1423 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1424 msgid "Wootz Steel"
1425 msgstr "Acero wootz"
1427 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1428 msgid ""
1429 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1430 msgstr ""
1432 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1433 msgid ""
1434 "Improving the fletching of arrows increases their stability and speed, and "
1435 "thus their penetration."
1436 msgstr ""
1438 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1439 msgid "Improved Fletching"
1440 msgstr ""
1442 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1443 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1444 msgid "Soldiers +15% ranged attack damage."
1445 msgstr ""
1447 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1448 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1449 msgstr ""
1451 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1452 msgid "Iron Arrowheads"
1453 msgstr ""
1455 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1456 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1457 msgstr ""
1459 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1460 msgid "Trilobate Arrowheads"
1461 msgstr ""
1463 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1464 msgid "Soldiers +20% ranged attack damage."
1465 msgstr ""
1467 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1468 msgid "Ranged Soldiers +25% promotion experience."
1469 msgstr ""
1471 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1472 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1473 msgstr ""
1475 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1476 msgid "Quilted Body Armor"
1477 msgstr "Armadura de cuero"
1479 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1480 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1481 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1482 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1483 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1484 msgid "Spolas"
1485 msgstr "Spolas"
1487 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1488 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1489 msgid "Soldiers +1 hack resistance."
1490 msgstr ""
1492 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1493 msgid "Body armor made from laminated linen."
1494 msgstr ""
1496 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1497 msgid "Laminated Linen Body Armor"
1498 msgstr "Armadura de cuero fino"
1500 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1501 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1502 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1503 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1504 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1505 msgid "Linothōrax"
1506 msgstr ""
1508 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1509 msgid "Body armor made of small metal rings linked together."
1510 msgstr ""
1512 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1513 msgid "Mail Body Armor"
1514 msgstr ""
1516 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1517 msgid "Soldiers +2 hack resistance."
1518 msgstr ""
1520 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1521 msgid ""
1522 "Wooden shields are heavier but much better able to resist projectiles and "
1523 "blows than wicker-frame shields."
1524 msgstr ""
1526 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1527 msgid "Wooden Shield"
1528 msgstr ""
1530 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1531 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1532 msgid "Soldiers +1 pierce resistance."
1533 msgstr ""
1535 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1536 msgid "Strengthen shields with a metal rim or spine."
1537 msgstr ""
1539 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1540 msgid "Metal Rim"
1541 msgstr ""
1543 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1544 msgid "Strengthen shields further with stronger metal alloys."
1545 msgstr ""
1547 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1548 msgid "Improved Shield Alloys"
1549 msgstr ""
1551 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1552 msgid "Soldiers +2 pierce resistance."
1553 msgstr ""
1555 #: simulation/data/technologies/spy_counter.jsondescription
1556 msgid "Recruit a network of informants to watch over your people."
1557 msgstr ""
1559 #: simulation/data/technologies/spy_counter.jsongenericName
1560 msgid "Counterintelligence"
1561 msgstr ""
1563 #: simulation/data/technologies/spy_counter.jsontooltip
1564 msgid "Make your units 50% more expensive to bribe."
1565 msgstr ""
1567 #: simulation/data/technologies/stable_batch_training.jsondescription
1568 msgid ""
1569 "Significantly increase training speed of cavalry by training them in large "
1570 "batches or squadrons."
1571 msgstr ""
1573 #: simulation/data/technologies/stable_batch_training.jsontooltip
1574 msgid "Stables −10% batch training time."
1575 msgstr ""
1577 #: simulation/data/technologies/tower_crenellations.jsondescription
1578 msgid ""
1579 "Crenellations on the battlements allow soldiers wider range of fire in "
1580 "defending a keep."
1581 msgstr "Las almenas y aspilleras en las fortificaciones permiten disparar más flechas al defender."
1583 #: simulation/data/technologies/tower_crenellations.jsongenericName
1584 msgid "Crenellations"
1585 msgstr "Aspilleras"
1587 #: simulation/data/technologies/tower_crenellations.jsontooltip
1588 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
1589 msgstr ""
1591 #: simulation/data/technologies/tower_health.jsondescription
1592 msgid "Reinforce the foundations in preparation of an attack."
1593 msgstr "Refuerza los cimientos en preparación de un ataque."
1595 #: simulation/data/technologies/tower_health.jsongenericName
1596 msgid "Sturdy Foundations"
1597 msgstr "Cimientos sólidos"
1599 #: simulation/data/technologies/tower_health.jsontooltip
1600 msgid "Towers +25% health."
1601 msgstr ""
1603 #: simulation/data/technologies/tower_murderholes.jsondescription
1604 msgid "Murder holes allow hitting enemies at the foot of the tower."
1605 msgstr ""
1607 #: simulation/data/technologies/tower_murderholes.jsongenericName
1608 msgid "Murder Holes"
1609 msgstr ""
1611 #: simulation/data/technologies/tower_murderholes.jsontooltip
1612 msgid "Sentry and Stone Towers have 0 minimum attack range."
1613 msgstr ""
1615 #: simulation/data/technologies/tower_range.jsondescription
1616 msgid "Arrow shooters increase the maximum range of the fire arrows."
1617 msgstr "Permite ampliar la distancia de tiro de las flechas prendidas fuego."
1619 #: simulation/data/technologies/tower_range.jsongenericName
1620 msgid "Arrow Shooters"
1621 msgstr "Tiradores"
1623 #: simulation/data/technologies/tower_range.jsontooltip
1624 msgid "Sentry and Stone Towers +8 attack range."
1625 msgstr ""
1627 #: simulation/data/technologies/tower_watch.jsondescription
1628 msgid "A night's watch increases vigilance."
1629 msgstr "Un vigía nocturno aumenta la vigilancia."
1631 #: simulation/data/technologies/tower_watch.jsongenericName
1632 msgid "Sentries"
1633 msgstr "Centinelas"
1635 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
1636 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
1637 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
1638 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
1639 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
1640 msgid "Nyktophylakes"
1641 msgstr ""
1643 #: simulation/data/technologies/tower_watch.jsonspecificName.han
1644 msgid "Shàobīng"
1645 msgstr ""
1647 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
1648 msgid "Vigiles"
1649 msgstr "Vigiles"
1651 #: simulation/data/technologies/tower_watch.jsontooltip
1652 msgid "Sentry and Stone Towers +1 default arrow count."
1653 msgstr ""
1655 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
1656 msgid "Improve the international trading profit."
1657 msgstr ""
1659 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
1660 msgid "Commercial Treaty"
1661 msgstr ""
1663 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
1664 msgid "Traders +10% trade profit between allies."
1665 msgstr ""
1667 #: simulation/data/technologies/trade_gain_01.jsondescription
1668 #: simulation/data/technologies/trade_gain_02.jsondescription
1669 msgid "The progress in handicraft improves the trading profit."
1670 msgstr ""
1672 #: simulation/data/technologies/trade_gain_01.jsongenericName
1673 msgid "Handicraft"
1674 msgstr "artesanía "
1676 #: simulation/data/technologies/trade_gain_01.jsontooltip
1677 #: simulation/data/technologies/trade_gain_02.jsontooltip
1678 msgid "Traders +15% trade gain."
1679 msgstr ""
1681 #: simulation/data/technologies/trade_gain_02.jsongenericName
1682 msgid "Advanced Handicraft"
1683 msgstr "artesanía avanzada"
1685 #: simulation/data/technologies/trader_health.jsondescription
1686 msgid "Traders traveling together in caravans are less vulnerable."
1687 msgstr ""
1689 #: simulation/data/technologies/trader_health.jsongenericName
1690 msgid "Trade Caravan"
1691 msgstr ""
1693 #: simulation/data/technologies/trader_health.jsontooltip
1694 msgid "Land Traders +50% health."
1695 msgstr ""
1697 #: simulation/data/technologies/traditional_army_sele.jsondescription
1698 msgid "The Macedonian-style core of the Seleucid army."
1699 msgstr ""
1701 #: simulation/data/technologies/traditional_army_sele.jsongenericName
1702 msgid "Traditional Army"
1703 msgstr "Ejército tradicional"
1705 #: simulation/data/technologies/traditional_army_sele.jsontooltip
1706 msgid "Unlock the Champion Infantry Pikeman."
1707 msgstr ""
1709 #: simulation/data/technologies/unit_advanced.jsontooltip
1710 msgid ""
1711 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
1712 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
1713 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
1714 "damage; Ranged units −20% spread."
1715 msgstr ""
1717 #: simulation/data/technologies/unit_elephant_african.jsontooltip
1718 msgid ""
1719 "African Elephants −10% resource costs, training time, health, attack damage,"
1720 " and loot."
1721 msgstr ""
1723 #: simulation/data/technologies/unit_elephant_indian.jsontooltip
1724 msgid ""
1725 "Indian Elephants +10% resource costs, training time, health, attack damage, "
1726 "and loot."
1727 msgstr ""
1729 #: simulation/data/technologies/unit_elite.jsontooltip
1730 msgid ""
1731 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
1732 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
1733 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
1734 "spread."
1735 msgstr ""
1737 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
1738 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
1739 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
1740 msgid ""
1741 "Guard units (Champions) are professionals who wield the best weapons and "
1742 "have the best training."
1743 msgstr ""
1745 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
1746 msgid "Unlock Champion Cavalry"
1747 msgstr ""
1749 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
1750 msgid "Unlock Champion Cavalry at the Stable."
1751 msgstr ""
1753 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
1754 msgid "Unlock Champion Chariots"
1755 msgstr ""
1757 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
1758 msgid "Unlock Champion Chariots at the Stable."
1759 msgstr ""
1761 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
1762 msgid "Unlock Champion Infantry"
1763 msgstr ""
1765 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
1766 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
1767 msgid "Agēma"
1768 msgstr ""
1770 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
1771 msgid "Regio Cohors"
1772 msgstr ""
1774 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
1775 msgid "Unlock Champions Infantry at the Barracks."
1776 msgstr ""
1778 #: simulation/data/technologies/unlock_females_house.jsondescription
1779 msgid "A festival attended by women-only, to celebrate female fertility."
1780 msgstr ""
1782 #: simulation/data/technologies/unlock_females_house.jsongenericName
1783 msgid "Fertility Festival"
1784 msgstr ""
1786 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1787 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1788 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
1789 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
1790 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1791 msgid "Thesmophoria"
1792 msgstr ""
1794 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1795 msgid "Bona Dea"
1796 msgstr ""
1798 #: simulation/data/technologies/unlock_females_house.jsontooltip
1799 msgid "Unlock the ability to train women from houses."
1800 msgstr "Desbloquea la habilidad de formar mujeres desde las casas."
1802 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1803 msgid ""
1804 "The extension of trade leads to the permanent establishment of storekeepers "
1805 "and their families in foreign countries, allowing them to exploit the wealth"
1806 " of these countries."
1807 msgstr ""
1809 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1810 msgid "Diaspora"
1811 msgstr ""
1813 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1814 msgid "Requires three Traders"
1815 msgstr ""
1817 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1818 msgid "Allows using allied dropsites."
1819 msgstr ""
1821 #: simulation/data/technologies/unlock_shared_los.jsondescription
1822 msgid ""
1823 "By means of trading and travelling people explored beyond the boundaries of "
1824 "their lands and drew maps of it in order to share and memorize their "
1825 "discoveries."
1826 msgstr ""
1828 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1829 msgid "Cartography"
1830 msgstr ""
1832 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1833 msgid ""
1834 "See what your allies see, browse their summary and check their resources and"
1835 " population count in the top panel."
1836 msgstr ""
1838 #: simulation/data/technologies/unlock_spies.jsondescription
1839 msgid ""
1840 "Merchants' first goal was trading, but they also gathered information about "
1841 "the countries they crossed."
1842 msgstr ""
1844 #: simulation/data/technologies/unlock_spies.jsongenericName
1845 msgid "Espionage"
1846 msgstr ""
1848 #: simulation/data/technologies/unlock_spies.jsontooltip
1849 msgid ""
1850 "Allows bribing the units of other players in order to share their vision."
1851 msgstr ""
1853 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsondescription
1854 msgid "Upgrade all of your citizen crossbowmen to Advanced rank."
1855 msgstr ""
1857 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsongenericName
1858 msgid "Advanced Crossbow Infantry and Cavalry"
1859 msgstr ""
1861 #: simulation/data/technologies/upgrade_rank_advanced_crossbow.jsontooltip
1862 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Advanced rank."
1863 msgstr ""
1865 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
1866 msgid "Hire professional mercenaries to fight in your army."
1867 msgstr ""
1869 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
1870 msgid "Expertise In War"
1871 msgstr ""
1873 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
1874 msgid "Mercenaries start at Advanced rank."
1875 msgstr ""
1877 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsondescription
1878 msgid "Upgrade all of your citizen crossbowmen to Elite rank."
1879 msgstr ""
1881 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsongenericName
1882 msgid "Elite Crossbow Infantry and Cavalry"
1883 msgstr ""
1885 #: simulation/data/technologies/upgrade_rank_elite_crossbow.jsontooltip
1886 msgid "Upgrade all of your Crossbow Infantry and Cavalry to Elite rank."
1887 msgstr ""
1889 #: simulation/data/technologies/wonder_population_cap.jsondescription
1890 msgid "The wonder attracts many more people to your civilization."
1891 msgstr "Las maravillas atraen mucha más gente a tu civilización."
1893 #: simulation/data/technologies/wonder_population_cap.jsongenericName
1894 msgid "Glorious Expansion"
1895 msgstr "Expansión gloriosa"
1897 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
1898 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
1899 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
1900 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
1901 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
1902 msgid "Peristasis"
1903 msgstr ""
1905 #: simulation/data/technologies/wonder_population_cap.jsontooltip
1906 msgid ""
1907 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
1908 "Wonder owned."
1909 msgstr ""