1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
6 # Donatas Kičas <donatas.kicas@outlook.com>, 2015
7 # Paulius Damaška <pauldam000@gmail.com>, 2016
10 "Project-Id-Version: 0 A.D.\n"
11 "POT-Creation-Date: 2016-09-30 09:01+0200\n"
12 "PO-Revision-Date: 2016-09-30 09:49+0000\n"
13 "Last-Translator: Adrián Chaves Fernández <adriyetichaves@gmail.com>\n"
14 "Language-Team: Lithuanian (http://www.transifex.com/wildfire-games/0ad/language/lt/)\n"
16 "Content-Type: text/plain; charset=UTF-8\n"
17 "Content-Transfer-Encoding: 8bit\n"
19 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
21 #: simulation/templates/template_structure_civic.xml:14
22 msgid "Civic Structure"
25 #: simulation/templates/template_structure_civic.xml:15
29 #: simulation/templates/template_structure_civic_civil_centre.xml:73
33 #: simulation/templates/template_structure_civic_civil_centre.xml:74
34 msgid "Build to acquire large tracts of territory. Train citizens."
37 #: simulation/templates/template_structure_civic_civil_centre.xml:76
38 #: simulation/templates/template_structure_civic_civil_centre.xml:38
42 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:12
46 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:33
47 #: simulation/templates/structures/ptol_military_colony.xml:9
48 msgid "Military Colony"
51 #: simulation/templates/template_structure_civic_civil_centre_military_colony.xml:34
55 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:25
59 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:26
60 msgid "Hellenic Royal Stoa"
63 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:28
64 msgid "Recruit special units."
67 #: simulation/templates/template_structure_civic_hellenic_royal_stoa.xml:31
68 #: simulation/templates/template_structure_civic_temple.xml:33
69 #: simulation/templates/template_structure_defense_defense_tower.xml:57
70 #: simulation/templates/template_structure_economic_market.xml:24
71 #: simulation/templates/template_structure_military_blacksmith.xml:32
72 #: simulation/templates/template_structure_military_embassy.xml:24
73 #: simulation/templates/structures/brit_blacksmith.xml:11
74 #: simulation/templates/structures/brit_kennel.xml:35
75 #: simulation/templates/structures/cart_super_dock.xml:37
76 #: simulation/templates/structures/gaul_blacksmith.xml:11
77 #: simulation/templates/structures/gaul_tavern.xml:29
78 #: simulation/templates/structures/maur_elephant_stables.xml:29
79 #: simulation/templates/structures/ptol_lighthouse.xml:20
83 #: simulation/templates/template_structure_civic_house.xml:34
84 msgid "Increase the population limit."
87 #: simulation/templates/template_structure_civic_house.xml:36
88 #: simulation/templates/template_structure_defense_outpost.xml:65
89 #: simulation/templates/template_structure_defense_wooden_tower.xml:42
90 #: simulation/templates/template_structure_economic_farmstead.xml:27
91 #: simulation/templates/template_structure_economic_storehouse.xml:27
92 #: simulation/templates/template_structure_military_barracks.xml:31
93 #: simulation/templates/template_structure_military_dock.xml:27
94 #: simulation/templates/template_structure_resource_corral.xml:20
98 #: simulation/templates/template_structure_civic_house.xml:36
99 #: simulation/templates/template_structure_civic_house.xml:33
103 #: simulation/templates/template_structure_civic_temple.xml:32
105 "Train healers. Garrison units to heal them at a quick rate (3 HP per "
106 "second). Research healing and religious improvements."
109 #: simulation/templates/template_structure_civic_temple.xml:33
110 #: simulation/templates/template_structure_civic_temple.xml:31
114 #: simulation/templates/template_structure_defense.xml:14
115 msgid "Defensive Structure"
116 msgstr "Gynybinis Pastatas"
118 #: simulation/templates/template_structure_defense_defense_tower.xml:54
119 msgid "Defense Tower"
120 msgstr "Gynybinis Bokštas"
122 #: simulation/templates/template_structure_defense_defense_tower.xml:55
124 "Shoots arrows. Garrison to provide extra defense. Needs the murder holes "
125 "tech to protect its foot."
128 #: simulation/templates/template_structure_defense_defense_tower.xml:57
129 #: simulation/templates/template_structure_defense_defense_tower.xml:26
133 #: simulation/templates/template_structure_defense_outpost.xml:63
135 "Build in neutral and own territories to scout areas of the map. Slowly "
136 "converts to Gaia while in neutral territory."
139 #: simulation/templates/template_structure_defense_outpost.xml:65
140 #: simulation/templates/template_structure_defense_outpost.xml:33
141 #: simulation/templates/template_structure_defense_outpost.xml:62
145 #: simulation/templates/template_structure_defense_wall.xml:24
147 msgstr "Akmeninė siena"
149 #: simulation/templates/template_structure_defense_wall.xml:25
150 #: simulation/templates/template_structure_defense_wallset.xml:11
151 msgid "Wall off your town for a stout defense."
154 #: simulation/templates/template_structure_defense_wall_gate.xml:9
156 msgstr "Miesto vartai"
158 #: simulation/templates/template_structure_defense_wall_gate.xml:10
160 "Allow units access through a city wall. Can be locked to prevent access."
163 #: simulation/templates/template_structure_defense_wall_long.xml:40
164 msgid "Long wall segments can be converted to gates."
165 msgstr "Ilgi sienų segmentai gali būti pakeisti į vartus."
167 #: simulation/templates/template_structure_defense_wall_long.xml:45
169 "This will allow you to let units circulate through your fortifications."
172 #: simulation/templates/template_structure_defense_wall_tower.xml:50
176 #: simulation/templates/template_structure_defense_wall_tower.xml:51
177 msgid "Shoots arrows. Garrison to defend a city wall against attackers."
180 #: simulation/templates/template_structure_defense_wallset.xml:10
182 msgstr "Miesto siena"
184 #: simulation/templates/template_structure_defense_wooden_tower.xml:39
185 #: simulation/templates/template_structure_defense_wooden_tower.xml:38
189 #: simulation/templates/template_structure_defense_wooden_tower.xml:67
190 msgid "Reinforce with stone and upgrade to a defense tower."
193 #: simulation/templates/template_structure_economic.xml:14
194 msgid "Economic Structure"
197 #: simulation/templates/template_structure_economic.xml:15
198 #: simulation/templates/template_structure_military_dock.xml:27
202 #: simulation/templates/template_structure_economic_farmstead.xml:25
203 msgid "Dropsite for the food resource. Research food gathering improvements."
206 #: simulation/templates/template_structure_economic_farmstead.xml:27
207 #: simulation/templates/template_structure_economic_farmstead.xml:24
211 #: simulation/templates/template_structure_economic_market.xml:22
213 "Create trade units to trade between other markets. Barter resources. "
214 "Research trading and bartering improvements."
217 #: simulation/templates/template_structure_economic_market.xml:24
218 #: simulation/templates/template_structure_economic_market.xml:21
219 #: simulation/templates/template_structure_military_dock.xml:27
223 #: simulation/templates/template_structure_economic_storehouse.xml:25
225 "Dropsite for wood, stone, and metal resources. Research gathering "
226 "improvements for these resources."
229 #: simulation/templates/template_structure_economic_storehouse.xml:27
230 #: simulation/templates/template_structure_economic_storehouse.xml:24
234 #: simulation/templates/template_structure_gaia_settlement.xml:9
235 #: simulation/templates/template_structure_gaia_settlement.xml:10
239 #: simulation/templates/template_structure_gaia_settlement.xml:11
240 msgid "Build a Civic Center at this location to expand your territory."
243 #: simulation/templates/template_structure_military.xml:14
244 msgid "Military Structure"
245 msgstr "Karinis Pastatas"
247 #: simulation/templates/template_structure_military.xml:15
251 #: simulation/templates/template_structure_military_barracks.xml:30
252 msgid "Train citizen-soldiers. Research training improvements."
255 #: simulation/templates/template_structure_military_barracks.xml:31
256 #: simulation/templates/template_structure_military_barracks.xml:29
260 #: simulation/templates/template_structure_military_blacksmith.xml:30
261 msgid "Research weapons and armor improvements."
264 #: simulation/templates/template_structure_military_blacksmith.xml:32
265 #: simulation/templates/template_structure_military_blacksmith.xml:29
269 #: simulation/templates/template_structure_military_dock.xml:25
271 "Build upon a shoreline to construct naval vessels and to open sea trade. "
272 "Research naval improvements."
275 #: simulation/templates/template_structure_military_dock.xml:27
276 #: simulation/templates/template_structure_military_dock.xml:24
280 #: simulation/templates/template_structure_military_embassy.xml:24
281 #: simulation/templates/template_structure_military_embassy.xml:25
282 #: simulation/templates/structures/cart_embassy.xml:19
283 #: simulation/templates/structures/cart_embassy.xml:20
287 #: simulation/templates/template_structure_military_fortress.xml:29
288 #: simulation/templates/template_structure_military_fortress.xml:62
292 #: simulation/templates/template_structure_military_fortress.xml:63
294 "Train heroes, champions, and siege weapons. Research siege weapon "
298 #: simulation/templates/template_structure_military_fortress.xml:65
299 #: simulation/templates/template_structure_special.xml:45
300 #: simulation/templates/template_structure_wonder.xml:49
304 #: simulation/templates/template_structure_resource.xml:17
305 msgid "Resource Structure"
308 #: simulation/templates/template_structure_resource.xml:19
312 #: simulation/templates/template_structure_resource_corral.xml:19
314 "Raise herd animals for food. Task domestic animals here to gain a trickle of"
315 " food or other bonus (Not yet implemented)."
318 #: simulation/templates/template_structure_resource_corral.xml:20
319 #: simulation/templates/template_structure_resource_corral.xml:18
323 #: simulation/templates/template_structure_resource_field.xml:28
324 #: simulation/templates/template_structure_resource_field.xml:27
328 #: simulation/templates/template_structure_resource_field.xml:29
329 msgid "Harvest vegetables for food. Max gatherers: 5."
332 #: simulation/templates/template_structure_special.xml:42
333 #: simulation/templates/structures/brit_kennel.xml:32
334 msgid "Special Building"
335 msgstr "Specialus Pastatas"
337 #: simulation/templates/template_structure_special.xml:43
338 msgid "This is a special building unique to a particular civilization."
339 msgstr "Tai specialus, konkrečios civilizacijos unikalus pastatas."
341 #: simulation/templates/template_structure_special_library.xml:15
345 #: simulation/templates/template_structure_special_library.xml:17
346 msgid "Research special technologies."
349 #: simulation/templates/template_structure_special_rotarymill.xml:20
353 #: simulation/templates/template_structure_special_rotarymill.xml:21
357 #: simulation/templates/template_structure_special_theatron.xml:23
358 msgid "Greek Theater"
359 msgstr "Graikų teatras"
361 #: simulation/templates/template_structure_special_theatron.xml:24
365 #: simulation/templates/template_structure_wonder.xml:48
367 "Bring glory to your civilization and add large tracts of land to your "
371 #: simulation/templates/template_structure_wonder.xml:49
372 #: simulation/templates/template_structure_wonder.xml:47
376 #: simulation/templates/structures/athen_barracks.xml:18
377 #: simulation/templates/structures/mace_barracks.xml:18
378 #: simulation/templates/structures/spart_barracks.xml:18
382 #: simulation/templates/structures/athen_blacksmith.xml:5
383 #: simulation/templates/structures/spart_blacksmith.xml:5
387 #: simulation/templates/structures/athen_civil_centre.xml:8
388 #: simulation/templates/structures/mace_civil_centre.xml:8
389 #: simulation/templates/structures/spart_civil_centre.xml:8
393 #: simulation/templates/structures/athen_corral.xml:12
394 #: simulation/templates/structures/mace_corral.xml:12
395 #: simulation/templates/structures/sele_corral.xml:12
396 #: simulation/templates/structures/spart_corral.xml:12
400 #: simulation/templates/structures/athen_defense_tower.xml:9
401 #: simulation/templates/structures/mace_defense_tower.xml:9
402 #: simulation/templates/structures/sele_defense_tower.xml:9
403 #: simulation/templates/structures/spart_defense_tower.xml:9
407 #: simulation/templates/structures/athen_dock.xml:12
408 #: simulation/templates/structures/mace_dock.xml:12
409 #: simulation/templates/structures/spart_dock.xml:12
413 #: simulation/templates/structures/athen_farmstead.xml:12
414 #: simulation/templates/structures/mace_farmstead.xml:12
415 #: simulation/templates/structures/spart_farmstead.xml:12
419 #: simulation/templates/structures/athen_field.xml:5
420 #: simulation/templates/structures/mace_field.xml:5
421 #: simulation/templates/structures/sele_field.xml:5
422 #: simulation/templates/structures/spart_field.xml:5
426 #: simulation/templates/structures/athen_fortress.xml:9
430 #: simulation/templates/structures/athen_fortress.xml:10
431 msgid "Build siege engines. Garrison soldiers inside for stout defense."
434 #: simulation/templates/structures/athen_gymnasion.xml:20
438 #: simulation/templates/structures/athen_gymnasion.xml:21
442 #: simulation/templates/structures/athen_gymnasion.xml:22
443 msgid "Train champion units."
446 #: simulation/templates/structures/athen_house.xml:5
447 #: simulation/templates/structures/mace_house.xml:5
448 #: simulation/templates/structures/sele_house.xml:5
449 #: simulation/templates/structures/spart_house.xml:5
453 #: simulation/templates/structures/athen_market.xml:5
454 #: simulation/templates/structures/mace_market.xml:5
455 #: simulation/templates/structures/spart_market.xml:5
459 #: simulation/templates/structures/athen_outpost.xml:5
460 #: simulation/templates/structures/mace_outpost.xml:5
461 #: simulation/templates/structures/spart_outpost.xml:5
462 msgid "Greek Outpost"
465 #: simulation/templates/structures/athen_outpost.xml:6
466 #: simulation/templates/structures/mace_outpost.xml:6
467 #: simulation/templates/structures/spart_outpost.xml:6
471 #: simulation/templates/structures/athen_prytaneion.xml:24
472 msgid "Council Chamber"
475 #: simulation/templates/structures/athen_prytaneion.xml:25
479 #: simulation/templates/structures/athen_prytaneion.xml:26
480 msgid "Train heroes. Research special technologies."
483 #: simulation/templates/structures/athen_storehouse.xml:5
484 #: simulation/templates/structures/mace_storehouse.xml:5
485 #: simulation/templates/structures/sele_storehouse.xml:5
486 #: simulation/templates/structures/spart_storehouse.xml:5
490 #: simulation/templates/structures/athen_temple.xml:9
494 #: simulation/templates/structures/athen_wall_gate.xml:9
495 #: simulation/templates/structures/mace_wall_gate.xml:9
496 #: simulation/templates/structures/sele_wall_gate.xml:9
497 #: simulation/templates/structures/spart_wall_gate.xml:9
501 #: simulation/templates/structures/athen_wall_long.xml:10
502 #: simulation/templates/structures/athen_wall_medium.xml:10
503 #: simulation/templates/structures/athen_wall_short.xml:10
504 #: simulation/templates/structures/athen_wallset_stone.xml:5
505 #: simulation/templates/structures/mace_wall_long.xml:10
506 #: simulation/templates/structures/mace_wall_medium.xml:10
507 #: simulation/templates/structures/mace_wall_short.xml:10
508 #: simulation/templates/structures/mace_wallset_stone.xml:5
509 #: simulation/templates/structures/sele_wall_long.xml:10
510 #: simulation/templates/structures/sele_wall_medium.xml:10
511 #: simulation/templates/structures/sele_wall_short.xml:10
512 #: simulation/templates/structures/sele_wallset_stone.xml:5
513 #: simulation/templates/structures/spart_wall_long.xml:10
514 #: simulation/templates/structures/spart_wall_medium.xml:10
515 #: simulation/templates/structures/spart_wall_short.xml:10
516 #: simulation/templates/structures/spart_wallset_stone.xml:5
520 #: simulation/templates/structures/athen_wall_tower.xml:9
521 #: simulation/templates/structures/mace_wall_tower.xml:9
522 #: simulation/templates/structures/sele_wall_tower.xml:9
523 #: simulation/templates/structures/spart_wall_tower.xml:9
527 #: simulation/templates/structures/athen_wonder.xml:15
528 #: simulation/templates/structures/mace_wonder.xml:15
529 #: simulation/templates/structures/spart_wonder.xml:15
530 msgid "Naós Parthenṓn"
533 #: simulation/templates/structures/athen_wonder.xml:17
534 #: simulation/templates/structures/cart_wonder.xml:17
535 #: simulation/templates/structures/mace_wonder.xml:17
536 #: simulation/templates/structures/ptol_wonder.xml:17
537 #: simulation/templates/structures/rome_wonder.xml:16
539 "Bring glory to your civilization and add large tracts of land to your "
540 "empire. Garrison units to heal them at an extremely quick rate."
543 #: simulation/templates/structures/brit_barracks.xml:15
544 #: simulation/templates/structures/gaul_barracks.xml:15
548 #: simulation/templates/structures/brit_blacksmith.xml:8
549 #: simulation/templates/structures/gaul_blacksmith.xml:8
553 #: simulation/templates/structures/brit_civil_centre.xml:12
554 #: simulation/templates/structures/gaul_civil_centre.xml:12
558 #: simulation/templates/structures/brit_corral.xml:9
559 #: simulation/templates/structures/gaul_corral.xml:9
563 #: simulation/templates/structures/brit_crannog.xml:13
564 msgid "Island Settlement"
567 #: simulation/templates/structures/brit_crannog.xml:17
568 msgid "Increase population limit and defend waterways."
571 #: simulation/templates/structures/brit_crannog.xml:18
572 #: simulation/templates/structures/brit_dock.xml:15
573 #: simulation/templates/structures/gaul_dock.xml:15
577 #: simulation/templates/structures/brit_defense_tower.xml:9
578 #: simulation/templates/structures/brit_wall_tower.xml:11
579 #: simulation/templates/structures/gaul_defense_tower.xml:9
580 #: simulation/templates/structures/gaul_wall_tower.xml:11
584 #: simulation/templates/structures/brit_farmstead.xml:8
585 #: simulation/templates/structures/gaul_farmstead.xml:12
589 #: simulation/templates/structures/brit_field.xml:5
590 #: simulation/templates/structures/gaul_field.xml:5
594 #: simulation/templates/structures/brit_fortress.xml:21
595 msgid "Brythonic Broch"
598 #: simulation/templates/structures/brit_fortress.xml:22
599 msgid "Train Brythonic heroes and champions. Construct siege rams."
602 #: simulation/templates/structures/brit_house.xml:9
603 #: simulation/templates/structures/gaul_house.xml:9
607 #: simulation/templates/structures/brit_kennel.xml:33
611 #: simulation/templates/structures/brit_kennel.xml:36
612 msgid "Train Celtic war dogs."
615 #: simulation/templates/structures/brit_market.xml:15
616 #: simulation/templates/structures/gaul_market.xml:15
620 #: simulation/templates/structures/brit_outpost.xml:5
621 msgid "Brythonic Outpost"
624 #: simulation/templates/structures/brit_storehouse.xml:8
625 #: simulation/templates/structures/gaul_storehouse.xml:8
629 #: simulation/templates/structures/brit_temple.xml:19
630 #: simulation/templates/structures/gaul_temple.xml:19
634 #: simulation/templates/structures/brit_wall_gate.xml:9
638 #: simulation/templates/structures/brit_wall_long.xml:29
639 #: simulation/templates/structures/brit_wall_medium.xml:23
640 #: simulation/templates/structures/brit_wall_short.xml:10
641 #: simulation/templates/structures/brit_wallset_stone.xml:5
642 #: simulation/templates/structures/gaul_wall_long.xml:29
643 #: simulation/templates/structures/gaul_wall_medium.xml:23
644 #: simulation/templates/structures/gaul_wall_short.xml:10
645 #: simulation/templates/structures/gaul_wallset_stone.xml:5
649 #: simulation/templates/structures/brit_wall_tower.xml:13
650 #: simulation/templates/structures/gaul_wall_tower.xml:13
651 msgid "Does not shoot or garrison."
654 #: simulation/templates/structures/brit_wonder.xml:9
655 #: simulation/templates/structures/gaul_wonder.xml:9
659 #: simulation/templates/structures/cart_barracks.xml:18
663 #: simulation/templates/structures/cart_barracks.xml:20
665 "Train North African citizen-soldiers. Research improvements for North "
669 #: simulation/templates/structures/cart_blacksmith.xml:5
670 #: simulation/templates/structures/ptol_blacksmith.xml:5
671 #: simulation/templates/structures/ptol_field.xml:5
672 #: simulation/templates/structures/ptol_temple.xml:12
676 #: simulation/templates/structures/cart_civil_centre.xml:8
680 #: simulation/templates/structures/cart_corral.xml:12
684 #: simulation/templates/structures/cart_defense_tower.xml:9
685 #: simulation/templates/structures/cart_wall_tower.xml:12
689 #: simulation/templates/structures/cart_dock.xml:17
690 msgid "Commercial Port"
693 #: simulation/templates/structures/cart_dock.xml:18
697 #: simulation/templates/structures/cart_dock.xml:20
699 "Construct fishing boats to gather meat and merchant ships to trade with "
703 #: simulation/templates/structures/cart_embassy.xml:22
704 msgid "Hire mercenaries."
707 #: simulation/templates/structures/cart_embassy_celtic.xml:20
708 msgid "Celtic Embassy"
711 #: simulation/templates/structures/cart_embassy_celtic.xml:22
712 msgid "Hire Celtic mercenaries. Research improvements for these mercenaries."
715 #: simulation/templates/structures/cart_embassy_iberian.xml:13
716 msgid "Iberian Embassy"
719 #: simulation/templates/structures/cart_embassy_iberian.xml:15
720 msgid "Hire Iberian mercenaries. Research improvements for these mercenaries."
723 #: simulation/templates/structures/cart_embassy_italiote.xml:20
724 msgid "Italian Embassy"
727 #: simulation/templates/structures/cart_embassy_italiote.xml:22
728 msgid "Hire Italian mercenaries. Research improvements for these mercenaries."
731 #: simulation/templates/structures/cart_farmstead.xml:9
735 #: simulation/templates/structures/cart_field.xml:5
739 #: simulation/templates/structures/cart_fortress.xml:9
740 msgid "Blockhouse Fort"
743 #: simulation/templates/structures/cart_fortress.xml:10
747 #: simulation/templates/structures/cart_house.xml:9
751 #: simulation/templates/structures/cart_market.xml:12
755 #: simulation/templates/structures/cart_outpost.xml:5
756 msgid "Carthaginian Outpost"
759 #: simulation/templates/structures/cart_storehouse.xml:9
763 #: simulation/templates/structures/cart_super_dock.xml:35
764 msgid "Naval Shipyard"
765 msgstr "Karinių laivų statykla"
767 #: simulation/templates/structures/cart_super_dock.xml:36
771 #: simulation/templates/structures/cart_super_dock.xml:37
775 #: simulation/templates/structures/cart_super_dock.xml:39
776 msgid "Construct and repair mighty warships."
777 msgstr "Konstruoti ir taisyti galingus karo laivus."
779 #: simulation/templates/structures/cart_temple.xml:14
783 #: simulation/templates/structures/cart_temple.xml:16
785 "Train priestesses to heal your troops. Train Sacred Band pikemen. Garrison "
786 "units to heal them at a quick rate."
789 #: simulation/templates/structures/cart_wall.xml:9
790 #: simulation/templates/structures/cart_wallset_stone.xml:5
794 #: simulation/templates/structures/cart_wall_gate.xml:9
798 #: simulation/templates/structures/cart_wall_long.xml:29
799 #: simulation/templates/structures/cart_wall_medium.xml:23
800 #: simulation/templates/structures/cart_wall_short.xml:10
804 #: simulation/templates/structures/cart_wonder.xml:15
805 msgid "Temple of Ba'al Hammon"
808 #: simulation/templates/structures/gaul_fortress.xml:8
812 #: simulation/templates/structures/gaul_fortress.xml:9
813 msgid "Train Gallic heroes and champions. Construct siege rams."
814 msgstr "Ruošti galų herojus ir čempionus. Konstruoti apgulties taranus."
816 #: simulation/templates/structures/gaul_outpost.xml:5
817 msgid "Gallic Outpost"
820 #: simulation/templates/structures/gaul_tavern.xml:23
824 #: simulation/templates/structures/gaul_tavern.xml:24
828 #: simulation/templates/structures/gaul_tavern.xml:26
829 msgid "Recruit Naked Fanatics."
832 #: simulation/templates/structures/gaul_wall_gate.xml:9
836 #: simulation/templates/structures/iber_barracks.xml:11
840 #: simulation/templates/structures/iber_blacksmith.xml:5
844 #: simulation/templates/structures/iber_civil_centre.xml:8
848 #: simulation/templates/structures/iber_corral.xml:12
852 #: simulation/templates/structures/iber_defense_tower.xml:32
853 #: simulation/templates/structures/iber_wall_tower.xml:9
857 #: simulation/templates/structures/iber_dock.xml:12
861 #: simulation/templates/structures/iber_farmstead.xml:5
865 #: simulation/templates/structures/iber_field.xml:5
869 #: simulation/templates/structures/iber_fortress.xml:15
873 #: simulation/templates/structures/iber_house.xml:12
877 #: simulation/templates/structures/iber_market.xml:12
881 #: simulation/templates/structures/iber_monument.xml:28
882 msgid "Revered Monument"
885 #: simulation/templates/structures/iber_monument.xml:29
886 msgid "Gur Oroigarri"
889 #: simulation/templates/structures/iber_monument.xml:32
891 "All units within vision of this monument will fight harder. Buildings in the"
892 " territory of the monument do not decay."
895 #: simulation/templates/structures/iber_outpost.xml:5
896 msgid "Iberian Outpost"
899 #: simulation/templates/structures/iber_storehouse.xml:5
903 #: simulation/templates/structures/iber_temple.xml:12
907 #: simulation/templates/structures/iber_wall.xml:9
908 #: simulation/templates/structures/iber_wall_long.xml:29
909 #: simulation/templates/structures/iber_wall_medium.xml:23
910 #: simulation/templates/structures/iber_wall_short.xml:10
911 #: simulation/templates/structures/iber_wallset_stone.xml:5
915 #: simulation/templates/structures/iber_wall_gate.xml:9
919 #: simulation/templates/structures/iber_wonder.xml:9
923 #: simulation/templates/structures/mace_blacksmith.xml:5
924 msgid "Sidērourgeîon"
927 #: simulation/templates/structures/mace_fortress.xml:15
931 #: simulation/templates/structures/mace_fortress.xml:16
933 "Train Champions and Heroes. Garrison soldiers inside for stout defense."
936 #: simulation/templates/structures/mace_library.xml:5
937 #: simulation/templates/structures/ptol_library.xml:5
941 #: simulation/templates/structures/mace_siege_workshop.xml:17
942 msgid "Synergeîon Poliorkētṓn"
945 #: simulation/templates/structures/mace_siege_workshop.xml:18
946 msgid "Siege Workshop"
949 #: simulation/templates/structures/mace_siege_workshop.xml:20
950 msgid "Build siege engines. Research siege technologies."
953 #: simulation/templates/structures/mace_temple.xml:9
954 #: simulation/templates/structures/spart_temple.xml:9
958 #: simulation/templates/structures/maur_barracks.xml:9
962 #: simulation/templates/structures/maur_blacksmith.xml:5
966 #: simulation/templates/structures/maur_civil_centre.xml:12
970 #: simulation/templates/structures/maur_corral.xml:12
974 #: simulation/templates/structures/maur_defense_tower.xml:5
978 #: simulation/templates/structures/maur_dock.xml:9
979 msgid "Naukasthanaka"
982 #: simulation/templates/structures/maur_elephant_stables.xml:24
983 msgid "Elephant Stables"
984 msgstr "Dramblių tvartas"
986 #: simulation/templates/structures/maur_elephant_stables.xml:25
990 #: simulation/templates/structures/maur_elephant_stables.xml:28
991 msgid "Train elephant units."
994 #: simulation/templates/structures/maur_farmstead.xml:12
998 #: simulation/templates/structures/maur_field.xml:5
1002 #: simulation/templates/structures/maur_fortress.xml:5
1006 #: simulation/templates/structures/maur_fortress.xml:6
1007 msgid "Train heroes and champion units."
1010 #: simulation/templates/structures/maur_house.xml:9
1014 #: simulation/templates/structures/maur_market.xml:12
1018 #: simulation/templates/structures/maur_outpost.xml:5
1022 #: simulation/templates/structures/maur_pillar_ashoka.xml:27
1023 msgid "Edict Pillar of Ashoka"
1026 #: simulation/templates/structures/maur_pillar_ashoka.xml:28
1027 msgid "Śāsana Stambha Aśokā"
1030 #: simulation/templates/structures/maur_pillar_ashoka.xml:31
1032 "The famous pillar of Ashoka. Increases the walk speed of traders. Buildings "
1033 "in the territory of the monument do not decay."
1036 #: simulation/templates/structures/maur_storehouse.xml:5
1040 #: simulation/templates/structures/maur_temple.xml:12
1044 #: simulation/templates/structures/maur_wall.xml:9
1045 #: simulation/templates/structures/maur_wall_long.xml:35
1046 #: simulation/templates/structures/maur_wall_medium.xml:29
1047 #: simulation/templates/structures/maur_wall_short.xml:16
1048 #: simulation/templates/structures/maur_wallset_stone.xml:5
1052 #: simulation/templates/structures/maur_wall_gate.xml:9
1056 #: simulation/templates/structures/maur_wall_tower.xml:18
1060 #: simulation/templates/structures/maur_wonder.xml:9
1064 #: simulation/templates/structures/merc_camp_egyptian.xml:7
1065 #: simulation/templates/structures/ptol_mercenary_camp.xml:7
1066 msgid "MercenaryCamp"
1069 #: simulation/templates/structures/merc_camp_egyptian.xml:29
1070 msgid "Mercenary Camp (Egyptian)"
1073 #: simulation/templates/structures/merc_camp_egyptian.xml:30
1074 msgid "Stratópedo Misthophóron Aigyptiakós"
1077 #: simulation/templates/structures/merc_camp_egyptian.xml:33
1078 msgid "Capture this structure to train mercenaries from Hellenistic Egypt."
1081 #: simulation/templates/structures/pers_apadana.xml:26
1082 #: simulation/templates/structures/pers_palace.xml:23
1083 msgid "Persian Palace"
1086 #: simulation/templates/structures/pers_apadana.xml:27
1090 #: simulation/templates/structures/pers_apadana.xml:31
1092 "\"Satrapy Tribute\": Gain a trickle of food, wood, stone, and metal "
1093 "resources. Train Persian heroes and their \"Immortals\" bodyguards."
1096 #: simulation/templates/structures/pers_barracks.xml:5
1100 #: simulation/templates/structures/pers_barracks.xml:7
1101 msgid "Levy citizen-infantry units."
1104 #: simulation/templates/structures/pers_blacksmith.xml:5
1108 #: simulation/templates/structures/pers_civil_centre.xml:8
1109 msgid "Provincial Governor"
1112 #: simulation/templates/structures/pers_civil_centre.xml:9
1116 #: simulation/templates/structures/pers_corral.xml:12
1120 #: simulation/templates/structures/pers_defense_tower.xml:5
1121 #: simulation/templates/structures/pers_wall_tower.xml:9
1125 #: simulation/templates/structures/pers_dock.xml:12
1129 #: simulation/templates/structures/pers_farmstead.xml:12
1133 #: simulation/templates/structures/pers_field.xml:5
1137 #: simulation/templates/structures/pers_fortress.xml:5
1141 #: simulation/templates/structures/pers_fortress.xml:7
1142 msgid "Train Champion Cavalry and Construct Siege Rams."
1145 #: simulation/templates/structures/pers_hall.xml:25
1146 msgid "Persian Hall"
1149 #: simulation/templates/structures/pers_hall.xml:26
1150 msgid "Duvarthi Visadahyu"
1153 #: simulation/templates/structures/pers_hall.xml:28
1154 msgid "Train War Elephants and Kardakes mercenaries."
1157 #: simulation/templates/structures/pers_house.xml:9
1161 #: simulation/templates/structures/pers_ishtar_gate.xml:25
1162 msgid "Persian Special Building"
1163 msgstr "Persų Specialus Pastatas"
1165 #: simulation/templates/structures/pers_ishtar_gate.xml:26
1166 msgid "Ishtar Gate of Babylon"
1169 #: simulation/templates/structures/pers_ishtar_gate.xml:27
1171 "Increases the loyalty regeneration of nearby structures, making them harder "
1175 #: simulation/templates/structures/pers_market.xml:12
1179 #: simulation/templates/structures/pers_outpost.xml:5
1183 #: simulation/templates/structures/pers_palace.xml:24
1187 #: simulation/templates/structures/pers_stables.xml:18
1188 msgid "Cavalry Stables"
1191 #: simulation/templates/structures/pers_stables.xml:19
1195 #: simulation/templates/structures/pers_stables.xml:20
1199 #: simulation/templates/structures/pers_stables.xml:22
1200 msgid "Train citizen-cavalry units."
1203 #: simulation/templates/structures/pers_storehouse.xml:5
1207 #: simulation/templates/structures/pers_temple.xml:12
1211 #: simulation/templates/structures/pers_wall.xml:9
1212 #: simulation/templates/structures/pers_wall_long.xml:29
1213 #: simulation/templates/structures/pers_wall_medium.xml:23
1214 #: simulation/templates/structures/pers_wall_short.xml:10
1215 #: simulation/templates/structures/pers_wallset_stone.xml:5
1219 #: simulation/templates/structures/pers_wall_gate.xml:9
1220 msgid "Duvitaparnam"
1223 #: simulation/templates/structures/pers_wonder.xml:12
1224 msgid "Hanging Gardens of Babylon"
1227 #: simulation/templates/structures/ptol_barracks.xml:17
1231 #: simulation/templates/structures/ptol_barracks.xml:18
1233 "Train Egyptian and Middle-Eastern citizen-soldiers. Research training "
1237 #: simulation/templates/structures/ptol_civil_centre.xml:12
1241 #: simulation/templates/structures/ptol_corral.xml:19
1245 #: simulation/templates/structures/ptol_defense_tower.xml:9
1249 #: simulation/templates/structures/ptol_dock.xml:12
1253 #: simulation/templates/structures/ptol_farmstead.xml:19
1257 #: simulation/templates/structures/ptol_fortress.xml:9
1261 #: simulation/templates/structures/ptol_house.xml:19
1265 #: simulation/templates/structures/ptol_house.xml:20
1267 "Increase the population limit. Since they are made of mud brick, Egyptian "
1268 "houses are free of cost, but are very weak."
1271 #: simulation/templates/structures/ptol_lighthouse.xml:17
1275 #: simulation/templates/structures/ptol_lighthouse.xml:18
1279 #: simulation/templates/structures/ptol_lighthouse.xml:21
1281 "Build along the shore to reveal the shorelines over the entire map. Very "
1282 "large vision range: 180 meters."
1285 #: simulation/templates/structures/ptol_market.xml:9
1286 msgid "ḥwt-n-ḫt.w-wḫa.w"
1289 #: simulation/templates/structures/ptol_mercenary_camp.xml:29
1290 msgid "Mercenary Camp"
1293 #: simulation/templates/structures/ptol_mercenary_camp.xml:30
1294 msgid "Stratopedeía Misthophórōn"
1297 #: simulation/templates/structures/ptol_mercenary_camp.xml:33
1299 "Cheap barracks-like structure that is buildable in neutral territory, but "
1300 "casts no territory influence. Train Mercenaries."
1303 #: simulation/templates/structures/ptol_military_colony.xml:10
1307 #: simulation/templates/structures/ptol_military_colony.xml:12
1309 "This is the Ptolemaic expansion building, similar to Civic Centers for other"
1310 " factions. It is weaker and carries a smaller territory influence, but is "
1311 "cheaper and built faster. Train settler-soldiers of various nationalities."
1314 #: simulation/templates/structures/ptol_outpost.xml:5
1318 #: simulation/templates/structures/ptol_storehouse.xml:18
1322 #: simulation/templates/structures/ptol_wall_gate.xml:9
1326 #: simulation/templates/structures/ptol_wall_long.xml:30
1327 #: simulation/templates/structures/ptol_wall_medium.xml:24
1328 #: simulation/templates/structures/ptol_wall_short.xml:11
1329 #: simulation/templates/structures/ptol_wallset_stone.xml:5
1333 #: simulation/templates/structures/ptol_wall_tower.xml:9
1337 #: simulation/templates/structures/ptol_wonder.xml:15
1338 msgid "Temple of Edfu"
1341 #: simulation/templates/structures/rome_arch.xml:22
1342 msgid "Triumphal Arch"
1345 #: simulation/templates/structures/rome_arch.xml:23
1346 msgid "Special Imperial Roman building."
1349 #: simulation/templates/structures/rome_army_camp.xml:59
1350 msgid "Entrenched Army Camp"
1353 #: simulation/templates/structures/rome_army_camp.xml:60
1354 msgid "Castrum Vallum"
1357 #: simulation/templates/structures/rome_army_camp.xml:63
1359 "Build anywhere on the map, even in enemy territory. Construct siege weapons "
1360 "and train citizen-soldiers. Heal garrisoned units slowly."
1363 #: simulation/templates/structures/rome_barracks.xml:18
1367 #: simulation/templates/structures/rome_blacksmith.xml:5
1368 msgid "Armamentarium"
1371 #: simulation/templates/structures/rome_civil_centre.xml:12
1375 #: simulation/templates/structures/rome_corral.xml:12
1379 #: simulation/templates/structures/rome_defense_tower.xml:9
1380 msgid "Turris Lignea"
1383 #: simulation/templates/structures/rome_dock.xml:12
1387 #: simulation/templates/structures/rome_farmstead.xml:12
1391 #: simulation/templates/structures/rome_field.xml:5
1395 #: simulation/templates/structures/rome_fortress.xml:5
1399 #: simulation/templates/structures/rome_house.xml:5
1403 #: simulation/templates/structures/rome_market.xml:12
1407 #: simulation/templates/structures/rome_outpost.xml:5
1411 #: simulation/templates/structures/rome_siege_wall_gate.xml:25
1412 msgid "Siege Wall Gate"
1415 #: simulation/templates/structures/rome_siege_wall_gate.xml:26
1416 msgid "Porta Circummunitionis"
1419 #: simulation/templates/structures/rome_siege_wall_long.xml:51
1420 #: simulation/templates/structures/rome_siege_wall_medium.xml:45
1421 #: simulation/templates/structures/rome_siege_wall_short.xml:32
1422 #: simulation/templates/structures/rome_wallset_siege.xml:5
1426 #: simulation/templates/structures/rome_siege_wall_long.xml:52
1427 #: simulation/templates/structures/rome_siege_wall_medium.xml:46
1428 #: simulation/templates/structures/rome_siege_wall_short.xml:33
1429 msgid "Murus Circummunitionis"
1432 #: simulation/templates/structures/rome_siege_wall_long.xml:55
1433 #: simulation/templates/structures/rome_siege_wall_medium.xml:49
1434 #: simulation/templates/structures/rome_siege_wall_short.xml:36
1435 #: simulation/templates/structures/rome_wallset_siege.xml:8
1436 msgid "A wooden and turf palisade buildable in enemy and neutral territories."
1439 #: simulation/templates/structures/rome_siege_wall_tower.xml:31
1440 msgid "Siege Wall Tower"
1443 #: simulation/templates/structures/rome_siege_wall_tower.xml:32
1444 msgid "Turris Circummunitionis"
1447 #: simulation/templates/structures/rome_storehouse.xml:5
1448 msgid "Receptaculum"
1451 #: simulation/templates/structures/rome_temple.xml:9
1455 #: simulation/templates/structures/rome_temple_mars.xml:12
1456 msgid "Temple of Mars"
1459 #: simulation/templates/structures/rome_temple_mars.xml:13
1460 msgid "Aedes Martis"
1463 #: simulation/templates/structures/rome_temple_mars.xml:15
1464 msgid "Train healers. Garrison units to heal them at a quick rate."
1467 #: simulation/templates/structures/rome_temple_vesta.xml:15
1468 msgid "Temple of Vesta"
1471 #: simulation/templates/structures/rome_temple_vesta.xml:17
1472 msgid "Aedes Vestae"
1475 #: simulation/templates/structures/rome_tent.xml:29
1479 #: simulation/templates/structures/rome_tent.xml:30
1480 msgid "Tabernāculum"
1483 #: simulation/templates/structures/rome_tent.xml:32
1484 msgid "A temporary shelter for soldiers."
1487 #: simulation/templates/structures/rome_wall.xml:9
1488 #: simulation/templates/structures/rome_wall_long.xml:29
1489 #: simulation/templates/structures/rome_wall_medium.xml:23
1490 #: simulation/templates/structures/rome_wall_short.xml:10
1491 #: simulation/templates/structures/rome_wallset_stone.xml:5
1495 #: simulation/templates/structures/rome_wall_gate.xml:9
1499 #: simulation/templates/structures/rome_wall_tower.xml:9
1500 msgid "Turris Lapidea"
1503 #: simulation/templates/structures/rome_wallset_siege.xml:6
1504 msgid "Murus Latericius"
1507 #: simulation/templates/structures/rome_wonder.xml:15
1508 msgid "Aedes Iovis Optimi Maximi"
1511 #: simulation/templates/structures/sele_barracks.xml:18
1515 #: simulation/templates/structures/sele_blacksmith.xml:5
1516 msgid "Sidirourgeíon"
1519 #: simulation/templates/structures/sele_civil_centre.xml:8
1523 #: simulation/templates/structures/sele_dock.xml:12
1527 #: simulation/templates/structures/sele_farmstead.xml:12
1531 #: simulation/templates/structures/sele_fortress.xml:9
1535 #: simulation/templates/structures/sele_fortress.xml:10
1537 "Build siege engines and train Champions. Garrison soldiers inside for stout "
1541 #: simulation/templates/structures/sele_library.xml:9
1542 msgid "Bibliothikon"
1545 #: simulation/templates/structures/sele_market.xml:5
1549 #: simulation/templates/structures/sele_military_colony.xml:10
1551 "This is the Seleucid expansion building, similar to Civic Centers for other "
1552 "factions. It is weaker and carries a smaller territory influence, but is "
1553 "cheaper and built faster. Train settler-soldiers of various nationalities."
1556 #: simulation/templates/structures/sele_outpost.xml:5
1560 #: simulation/templates/structures/sele_temple.xml:9
1564 #: simulation/templates/structures/sele_wonder.xml:12
1565 msgid "Temple of Pythian Apollo"
1568 #: simulation/templates/structures/spart_fortress.xml:9
1572 #: simulation/templates/structures/spart_fortress.xml:10
1574 "Build siege engines. Garrison up to 20 soldiers inside for stout defense."
1577 #: simulation/templates/structures/spart_gerousia.xml:21
1578 msgid "Spartan Senate"
1581 #: simulation/templates/structures/spart_gerousia.xml:22
1585 #: simulation/templates/structures/spart_gerousia.xml:23
1586 msgid "Train heroes."
1587 msgstr "Treniruoti herojus."
1589 #: simulation/templates/structures/spart_syssiton.xml:21
1590 msgid "Military Mess Hall"
1593 #: simulation/templates/structures/spart_syssiton.xml:22
1597 #: simulation/templates/structures/spart_syssiton.xml:24
1598 msgid "Train Spartan heroes and Spartiate champion hoplites."
1601 #: simulation/templates/structures/spart_wonder.xml:17
1603 "Bring glory to your civilization and add large tracts of land to your "
1604 "empire. Garrison units to heal them at a quick rate."