1 <?xml version="1.0" encoding="utf-8"?>
5 <variant frequency="1" name="Cape medium">
6 <mesh>props/new/capes/cape_hd_medium.dae</mesh>
8 <variant frequency="1" name="Cape long ragged">
9 <mesh>props/new/capes/cape_hd_ragged.dae</mesh>
13 <variant frequency="1" name="Pelt Brown">
15 <texture file="props/cape_hd_pelt_brown.png" name="baseTex"/>
18 <variant frequency="1" name="Pelt Gray">
20 <texture file="props/cape_hd_pelt_gray.png" name="baseTex"/>
25 <variant file="biped/base_spearman_shield_relax_ptol.xml" name="Spearman-Shield-Relax-Ptol" frequency="1"/>
26 <variant file="biped/base_spearman_shield_ready.xml" name="Spearman-Shield-Ready" frequency="1"/>
27 <variant file="biped/base_spearman_shield_relax.xml" name="Spearman-Shield-Relax" frequency="1"/>
28 <variant file="biped/base_spearman_shield_relax_fast.xml" name="Spearman-Shield-Relax-Fast" frequency="1"/>
29 <variant file="biped/base_swordsman_2hand_ready.xml" name="Swordsman-2h-Ready" frequency="1"/>
30 <variant file="biped/base_swordsman_2hand_relax.xml" name="Swordsman-2h-Relax" frequency="1"/>
31 <variant file="biped/base_swordsman_shield_ready.xml" name="Swordsman-Shield-Ready" frequency="1"/>
32 <variant file="biped/base_swordsman_shield_relax.xml" name="Swordsman-Shield-Relax" frequency="1"/>
33 <variant file="biped/base_swordsman_shieldarm_ready.xml" name="Swordsman-Shieldarm-Ready" frequency="1"/>
34 <variant file="biped/base_swordsman_shieldarm_relax.xml" name="Swordsman-Shieldarm-Relax" frequency="1"/>
35 <variant file="biped/base_swordsman_shield_fast.xml" name="Swordsman-Shield-Relax-Fast" frequency="1"/>
36 <variant file="biped/base_rhomphaia_shield_fast.xml" name="Swordsman-Rhomphaia-Fast" frequency="1"/>
37 <variant file="biped/base_rhomphaia_shield_ready.xml" name="Swordsman-Rhomphaia-Ready" frequency="1"/>
38 <variant file="biped/base_rhomphaia_shield_relax.xml" name="Swordsman-Rhomphaia-Relax" frequency="1"/>
39 <variant file="biped/base_pikeman_ready.xml" name="Pikeman-Shield-Ready" frequency="1"/>
40 <variant file="biped/base_pikeman_relax.xml" name="Pikeman-Shield-Relax" frequency="1"/>
41 <variant file="biped/base_hoplite_fast.xml" name="Hoplite-Fast" frequency="1"/>
42 <variant file="biped/base_hoplite.xml" name="Hoplite-Relax" frequency="1"/>
43 <variant file="biped/base_driver_chariot.xml" name="Chariot-Driver-Celt" frequency="1"/>
44 <variant file="biped/base_driver_chariot_celt.xml" name="Chariot-Driver" frequency="1"/>
45 <variant file="biped/base_citizen_soldier.xml" name="Citizen-Soldier" frequency="1"/>
46 <variant file="biped/base_healer.xml" name="Healer" frequency="1"/>
47 <variant file="biped/base_healer_male.xml" name="Healer-Male" frequency="1"/>
48 <variant file="biped/base_healer_female.xml" name="Healer-Female" frequency="1"/>
49 <variant file="biped/cape_carry_food.xml"/>
50 <variant file="biped/cape_carry_meat.xml"/>
51 <variant file="biped/cape_carry_wood.xml"/>
52 <variant file="biped/cape_carry_stone.xml"/>
53 <variant file="biped/cape_carry_metal.xml"/>
54 <variant file="capes/approach_tree.xml"/>
55 <variant file="capes/approach_grain.xml"/>
56 <variant file="capes/approach_fruit.xml"/>
57 <variant file="capes/approach_meat.xml"/>
58 <variant file="capes/approach_rock.xml"/>
59 <variant file="capes/approach_ore.xml"/>
60 <variant file="capes/approach_ruins.xml"/>
61 <variant file="capes/approach_praise.xml"/>
62 <variant file="biped/formations/phalanx_front.xml"/>
63 <variant file="biped/formations/phalanx_mid.xml"/>
64 <variant file="biped/formations/phalanx_back.xml"/>
65 <variant file="biped/formations/syntagma_front.xml"/>
66 <variant file="biped/formations/syntagma_01.xml"/>
67 <variant file="biped/formations/syntagma_02.xml"/>
68 <variant file="biped/formations/syntagma_03.xml"/>
69 <variant file="biped/formations/syntagma_04.xml"/>
70 <variant file="biped/formations/syntagma_back.xml"/>
71 <variant file="biped/formations/testudo_top.xml"/>
72 <variant file="biped/formations/testudo_front.xml"/>
73 <variant file="biped/formations/testudo_front_left.xml"/>
74 <variant file="biped/formations/testudo_front_right.xml"/>
75 <variant file="biped/formations/testudo_left.xml"/>
76 <variant file="biped/formations/testudo_right.xml"/>
79 <variant frequency="1" name="Idle"/>
80 <variant file="biped/attack_capture.xml"/>
81 <variant file="biped/cape_attack_slaughter.xml"/>
82 <variant file="biped/cape_gather_tree.xml"/>
83 <variant file="biped/cape_gather_grain.xml"/>
84 <variant file="biped/cape_gather_fruit.xml"/>
85 <variant file="biped/cape_gather_meat.xml"/>
86 <variant file="biped/cape_gather_rock.xml"/>
87 <variant file="biped/cape_gather_ore.xml"/>
88 <variant file="biped/cape_gather_ruins.xml"/>
89 <variant file="biped/cape_gather_praise.xml"/>
90 <variant file="biped/cape_build.xml"/>
91 <variant file="biped/cape_build_farm.xml"/>
92 <variant file="biped/death_cape.xml"/>
94 <material>basic_trans.xml</material>