Remove usages of `basic_spec` `basic_blend` `playercolor_spec` and `objectcolor_spec...
[0ad.git] / binaries / data / mods / public / art / actors / props / units / helmets / rome_attic_bronze.xml
blob27b7b42b42de007e12291a3f48981f990eca7816
1 <?xml version="1.0" encoding="utf-8"?>\r
2 <actor version="1">\r
3   <castshadow/>\r
4   <group>\r
5     <variant frequency="1" name="Helmet-Attic-Crested_a">\r
6       <mesh>props/helmet/rome_hero_a.dae</mesh>\r
7     </variant>\r
8     <variant name="Helmet-Attic-Crested_b">\r
9       <mesh>props/helmet/rome_hero_b.dae</mesh>\r
10     </variant>\r
11   </group>\r
12   <group>\r
13     <variant frequency="1" name="yellow">\r
14       <textures>\r
15         <texture file="props/helmet/rome_hero_a.png" name="baseTex"/>\r
16         <texture name="specTex" file="null_white.dds"/>\r
17       </textures>\r
18     </variant>\r
19     <variant frequency="1" name="copper">\r
20       <textures>\r
21         <texture file="props/helmet/rome_hero_b.png" name="baseTex"/>\r
22         <texture name="specTex" file="null_white.dds"/>\r
23       </textures>\r
24     </variant>\r
25   </group>\r
26   <material>player_trans_spec.xml</material>\r
27 </actor>\r