Remove usages of `basic_spec` `basic_blend` `playercolor_spec` and `objectcolor_spec...
[0ad.git] / binaries / data / mods / public / art / actors / props / units / heads / maur_helmet_metal_plyr.xml
blob076af94a1717de722d91c8df4182e350d9e5eca4
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="Maur helmet a">
6       <textures>
7         <texture file="props/helmet/maur_helmet_metal_a.png" name="baseTex"/>
8         <texture name="specTex" file="null_white.dds"/>
9       </textures>
10     </variant>
11     <variant frequency="1" name="Maur helmet b">
12       <textures>
13         <texture file="props/helmet/maur_helmet_metal_b.png" name="baseTex"/>
14         <texture name="specTex" file="null_white.dds"/>
15       </textures>
16     </variant>
17   </group>
18   <group>
19     <variant frequency="1" name="metal plyr">
20       <mesh>props/helmet/maur_helmet_metal_plyr.dae</mesh>
21     </variant>
22   </group>
23   <material>player_trans_spec.xml</material>
24 </actor>