Remove usages of `basic_spec` `basic_blend` `playercolor_spec` and `objectcolor_spec...
[0ad.git] / binaries / data / mods / public / art / actors / geology / metalmine_mediterranean.xml
blobc2c27606acd98f51400dec4daf12ebf35332dee1
1 <?xml version="1.0" encoding="utf-8"?>
2 <actor version="1">
3   <castshadow/>
4   <group>
5     <variant frequency="1" name="formation-01">
6       <mesh>gaia/geo_medit_01.dae</mesh>
7     </variant>
8     <variant frequency="1" name="formation-02">
9       <mesh>gaia/geo_medit_02.dae</mesh>
10     </variant>
11     <variant frequency="1" name="formation-03">
12       <mesh>gaia/geo_medit_03.dae</mesh>
13     </variant>
14     <variant frequency="1" name="formation-04">
15       <mesh>gaia/geo_medit_04.dae</mesh>
16     </variant>
17     <variant frequency="1" name="formation-05">
18       <mesh>gaia/geo_medit_05.dae</mesh>
19     </variant>
20     <variant frequency="1" name="formation-06">
21       <mesh>gaia/geo_medit_06.dae</mesh>
22     </variant>
23   </group>
24   <group>
25     <variant frequency="1" name="medit_stone_a">
26       <textures>
27         <texture file="gaia/metal_medit_a.dds" name="baseTex"/>
28         <texture name="specTex" file="null_white.dds"/>
29       </textures>
30     </variant>
31     <variant frequency="1" name="medit_stone_b">
32       <textures>
33         <texture file="gaia/metal_medit_b.dds" name="baseTex"/>
34         <texture name="specTex" file="null_white.dds"/>
35       </textures>
36     </variant>
37     <variant frequency="1" name="medit_stone_c">
38       <textures>
39         <texture file="gaia/metal_medit_c.dds" name="baseTex"/>
40         <texture name="specTex" file="null_white.dds"/>
41       </textures>
42     </variant>
43   </group>
44   <group>
45     <variant frequency="1" name="decal">
46       <props>
47         <prop actor="geology/decal_stone_medit_a.xml" attachpoint="root"/>
48       </props>
49     </variant>
50   </group>
51   <material>no_trans_spec.xml</material>
52 </actor>