1 /* Copyright (C) 2011 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
20 * The list of messages used by the network subsystem.
27 #include "scriptinterface/ScriptVal.h"
29 #define PS_PROTOCOL_MAGIC 0x5073013f // 'P', 's', 0x01, '?'
30 #define PS_PROTOCOL_MAGIC_RESPONSE 0x50630121 // 'P', 'c', 0x01, '!'
31 #define PS_PROTOCOL_VERSION 0x01010005 // Arbitrary protocol
32 #define PS_DEFAULT_PORT 0x5073 // 'P', 's'
34 // Defines the list of message types. The order of the list must not change.
35 // The message types having a negative value are used internally and not sent
36 // over the network. The message types used for network communication have
40 NMT_CONNECT_COMPLETE
= -256, // Connection is complete
42 NMT_INVALID
= 0, // Invalid message
43 NMT_SERVER_HANDSHAKE
, // Handshake stage
45 NMT_SERVER_HANDSHAKE_RESPONSE
,
46 NMT_AUTHENTICATE
, // Authentication stage
47 NMT_AUTHENTICATE_RESULT
,
48 NMT_CHAT
, // Common chat message
50 NMT_PLAYER_ASSIGNMENT
,
52 NMT_FILE_TRANSFER_REQUEST
,
53 NMT_FILE_TRANSFER_RESPONSE
,
54 NMT_FILE_TRANSFER_DATA
,
55 NMT_FILE_TRANSFER_ACK
,
61 NMT_END_COMMAND_BATCH
,
62 NMT_SYNC_CHECK
, // OOS-detection hash checking
63 NMT_SYNC_ERROR
, // OOS-detection error
64 NMT_SIMULATION_COMMAND
,
65 NMT_LAST
// Last message in the list
68 // Authentication result codes
69 enum AuthenticateResultCode
76 #endif // NETMESSAGES_H
80 #define ALLNETMSGS_DONT_CREATE_NMTS
81 #define START_NMT_CLASS_(_nm, _message) START_NMT_CLASS(C##_nm##Message, _message)
82 #define DERIVE_NMT_CLASS_(_base, _nm, _message) START_NMT_CLASS_DERIVED(C ## _base ## Message, C ## _nm ## Message, _message)
86 START_NMT_CLASS_(SrvHandshake
, NMT_SERVER_HANDSHAKE
)
87 NMT_FIELD_INT(m_Magic
, u32
, 4)
88 NMT_FIELD_INT(m_ProtocolVersion
, u32
, 4)
89 NMT_FIELD_INT(m_SoftwareVersion
, u32
, 4)
92 START_NMT_CLASS_(CliHandshake
, NMT_CLIENT_HANDSHAKE
)
93 NMT_FIELD_INT(m_MagicResponse
, u32
, 4)
94 NMT_FIELD_INT(m_ProtocolVersion
, u32
, 4)
95 NMT_FIELD_INT(m_SoftwareVersion
, u32
, 4)
98 START_NMT_CLASS_(SrvHandshakeResponse
, NMT_SERVER_HANDSHAKE_RESPONSE
)
99 NMT_FIELD_INT(m_UseProtocolVersion
, u32
, 4)
100 NMT_FIELD_INT(m_Flags
, u32
, 4)
101 NMT_FIELD(CStrW
, m_Message
)
104 START_NMT_CLASS_(Authenticate
, NMT_AUTHENTICATE
)
105 NMT_FIELD(CStr8
, m_GUID
)
106 NMT_FIELD(CStrW
, m_Name
)
107 NMT_FIELD(CStrW
, m_Password
)
110 START_NMT_CLASS_(AuthenticateResult
, NMT_AUTHENTICATE_RESULT
)
111 NMT_FIELD_INT(m_Code
, u32
, 4)
112 NMT_FIELD_INT(m_HostID
, u32
, 2)
113 NMT_FIELD(CStrW
, m_Message
)
116 START_NMT_CLASS_(Chat
, NMT_CHAT
)
117 NMT_FIELD(CStr8
, m_GUID
) // ignored when client->server, valid when server->client
118 NMT_FIELD(CStrW
, m_Message
)
121 START_NMT_CLASS_(PlayerAssignment
, NMT_PLAYER_ASSIGNMENT
)
122 NMT_START_ARRAY(m_Hosts
)
123 NMT_FIELD(CStr8
, m_GUID
)
124 NMT_FIELD(CStrW
, m_Name
)
125 NMT_FIELD_INT(m_PlayerID
, u8
, 1)
129 START_NMT_CLASS_(FileTransferRequest
, NMT_FILE_TRANSFER_REQUEST
)
130 NMT_FIELD_INT(m_RequestID
, u32
, 4)
133 START_NMT_CLASS_(FileTransferResponse
, NMT_FILE_TRANSFER_RESPONSE
)
134 NMT_FIELD_INT(m_RequestID
, u32
, 4)
135 NMT_FIELD_INT(m_Length
, u32
, 4)
138 START_NMT_CLASS_(FileTransferData
, NMT_FILE_TRANSFER_DATA
)
139 NMT_FIELD_INT(m_RequestID
, u32
, 4)
140 NMT_FIELD(CStr8
, m_Data
)
143 START_NMT_CLASS_(FileTransferAck
, NMT_FILE_TRANSFER_ACK
)
144 NMT_FIELD_INT(m_RequestID
, u32
, 4)
145 NMT_FIELD_INT(m_NumPackets
, u32
, 4)
148 START_NMT_CLASS_(JoinSyncStart
, NMT_JOIN_SYNC_START
)
151 START_NMT_CLASS_(LoadedGame
, NMT_LOADED_GAME
)
152 NMT_FIELD_INT(m_CurrentTurn
, u32
, 4)
155 START_NMT_CLASS_(GameStart
, NMT_GAME_START
)
158 START_NMT_CLASS_(EndCommandBatch
, NMT_END_COMMAND_BATCH
)
159 NMT_FIELD_INT(m_Turn
, u32
, 4)
160 NMT_FIELD_INT(m_TurnLength
, u32
, 2)
163 START_NMT_CLASS_(SyncCheck
, NMT_SYNC_CHECK
)
164 NMT_FIELD_INT(m_Turn
, u32
, 4)
165 NMT_FIELD(CStr
, m_Hash
)
168 START_NMT_CLASS_(SyncError
, NMT_SYNC_ERROR
)
169 NMT_FIELD_INT(m_Turn
, u32
, 4)
170 NMT_FIELD(CStr
, m_HashExpected
)
176 #ifndef ALLNETMSGS_DONT_CREATE_NMTS
178 # ifdef ALLNETMSGS_IMPLEMENT
179 # define NMT_CREATOR_IMPLEMENT
182 # define NMT_CREATE_HEADER_NAME "NetMessages.h"
183 # include "NMTCreator.h"
185 #endif // #ifndef ALLNETMSGS_DONT_CREATE_NMTS
186 #endif // #ifdef CREATING_NMT