Added different textures for each ptolemaic camel rank
[0ad.git] / source / network / NetMessages.h
blobe38919b99131ed94c5d62b66396dbfb0965cd32d
1 /* Copyright (C) 2011 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 /**
19 * @file
20 * The list of messages used by the network subsystem.
23 #ifndef NETMESSAGES_H
24 #define NETMESSAGES_H
26 #include "ps/CStr.h"
27 #include "scriptinterface/ScriptVal.h"
29 #define PS_PROTOCOL_MAGIC 0x5073013f // 'P', 's', 0x01, '?'
30 #define PS_PROTOCOL_MAGIC_RESPONSE 0x50630121 // 'P', 'c', 0x01, '!'
31 #define PS_PROTOCOL_VERSION 0x01010005 // Arbitrary protocol
32 #define PS_DEFAULT_PORT 0x5073 // 'P', 's'
34 // Defines the list of message types. The order of the list must not change.
35 // The message types having a negative value are used internally and not sent
36 // over the network. The message types used for network communication have
37 // positive values.
38 enum NetMessageType
40 NMT_CONNECT_COMPLETE = -256, // Connection is complete
41 NMT_CONNECTION_LOST,
42 NMT_INVALID = 0, // Invalid message
43 NMT_SERVER_HANDSHAKE, // Handshake stage
44 NMT_CLIENT_HANDSHAKE,
45 NMT_SERVER_HANDSHAKE_RESPONSE,
46 NMT_AUTHENTICATE, // Authentication stage
47 NMT_AUTHENTICATE_RESULT,
48 NMT_CHAT, // Common chat message
49 NMT_GAME_SETUP,
50 NMT_PLAYER_ASSIGNMENT,
52 NMT_FILE_TRANSFER_REQUEST,
53 NMT_FILE_TRANSFER_RESPONSE,
54 NMT_FILE_TRANSFER_DATA,
55 NMT_FILE_TRANSFER_ACK,
57 NMT_JOIN_SYNC_START,
59 NMT_LOADED_GAME,
60 NMT_GAME_START,
61 NMT_END_COMMAND_BATCH,
62 NMT_SYNC_CHECK, // OOS-detection hash checking
63 NMT_SYNC_ERROR, // OOS-detection error
64 NMT_SIMULATION_COMMAND,
65 NMT_LAST // Last message in the list
68 // Authentication result codes
69 enum AuthenticateResultCode
71 ARC_OK,
72 ARC_OK_REJOINING,
73 ARC_PASSWORD_INVALID,
76 #endif // NETMESSAGES_H
78 #ifdef CREATING_NMT
80 #define ALLNETMSGS_DONT_CREATE_NMTS
81 #define START_NMT_CLASS_(_nm, _message) START_NMT_CLASS(C##_nm##Message, _message)
82 #define DERIVE_NMT_CLASS_(_base, _nm, _message) START_NMT_CLASS_DERIVED(C ## _base ## Message, C ## _nm ## Message, _message)
84 START_NMTS()
86 START_NMT_CLASS_(SrvHandshake, NMT_SERVER_HANDSHAKE)
87 NMT_FIELD_INT(m_Magic, u32, 4)
88 NMT_FIELD_INT(m_ProtocolVersion, u32, 4)
89 NMT_FIELD_INT(m_SoftwareVersion, u32, 4)
90 END_NMT_CLASS()
92 START_NMT_CLASS_(CliHandshake, NMT_CLIENT_HANDSHAKE)
93 NMT_FIELD_INT(m_MagicResponse, u32, 4)
94 NMT_FIELD_INT(m_ProtocolVersion, u32, 4)
95 NMT_FIELD_INT(m_SoftwareVersion, u32, 4)
96 END_NMT_CLASS()
98 START_NMT_CLASS_(SrvHandshakeResponse, NMT_SERVER_HANDSHAKE_RESPONSE)
99 NMT_FIELD_INT(m_UseProtocolVersion, u32, 4)
100 NMT_FIELD_INT(m_Flags, u32, 4)
101 NMT_FIELD(CStrW, m_Message)
102 END_NMT_CLASS()
104 START_NMT_CLASS_(Authenticate, NMT_AUTHENTICATE)
105 NMT_FIELD(CStr8, m_GUID)
106 NMT_FIELD(CStrW, m_Name)
107 NMT_FIELD(CStrW, m_Password)
108 END_NMT_CLASS()
110 START_NMT_CLASS_(AuthenticateResult, NMT_AUTHENTICATE_RESULT)
111 NMT_FIELD_INT(m_Code, u32, 4)
112 NMT_FIELD_INT(m_HostID, u32, 2)
113 NMT_FIELD(CStrW, m_Message)
114 END_NMT_CLASS()
116 START_NMT_CLASS_(Chat, NMT_CHAT)
117 NMT_FIELD(CStr8, m_GUID) // ignored when client->server, valid when server->client
118 NMT_FIELD(CStrW, m_Message)
119 END_NMT_CLASS()
121 START_NMT_CLASS_(PlayerAssignment, NMT_PLAYER_ASSIGNMENT)
122 NMT_START_ARRAY(m_Hosts)
123 NMT_FIELD(CStr8, m_GUID)
124 NMT_FIELD(CStrW, m_Name)
125 NMT_FIELD_INT(m_PlayerID, u8, 1)
126 NMT_END_ARRAY()
127 END_NMT_CLASS()
129 START_NMT_CLASS_(FileTransferRequest, NMT_FILE_TRANSFER_REQUEST)
130 NMT_FIELD_INT(m_RequestID, u32, 4)
131 END_NMT_CLASS()
133 START_NMT_CLASS_(FileTransferResponse, NMT_FILE_TRANSFER_RESPONSE)
134 NMT_FIELD_INT(m_RequestID, u32, 4)
135 NMT_FIELD_INT(m_Length, u32, 4)
136 END_NMT_CLASS()
138 START_NMT_CLASS_(FileTransferData, NMT_FILE_TRANSFER_DATA)
139 NMT_FIELD_INT(m_RequestID, u32, 4)
140 NMT_FIELD(CStr8, m_Data)
141 END_NMT_CLASS()
143 START_NMT_CLASS_(FileTransferAck, NMT_FILE_TRANSFER_ACK)
144 NMT_FIELD_INT(m_RequestID, u32, 4)
145 NMT_FIELD_INT(m_NumPackets, u32, 4)
146 END_NMT_CLASS()
148 START_NMT_CLASS_(JoinSyncStart, NMT_JOIN_SYNC_START)
149 END_NMT_CLASS()
151 START_NMT_CLASS_(LoadedGame, NMT_LOADED_GAME)
152 NMT_FIELD_INT(m_CurrentTurn, u32, 4)
153 END_NMT_CLASS()
155 START_NMT_CLASS_(GameStart, NMT_GAME_START)
156 END_NMT_CLASS()
158 START_NMT_CLASS_(EndCommandBatch, NMT_END_COMMAND_BATCH)
159 NMT_FIELD_INT(m_Turn, u32, 4)
160 NMT_FIELD_INT(m_TurnLength, u32, 2)
161 END_NMT_CLASS()
163 START_NMT_CLASS_(SyncCheck, NMT_SYNC_CHECK)
164 NMT_FIELD_INT(m_Turn, u32, 4)
165 NMT_FIELD(CStr, m_Hash)
166 END_NMT_CLASS()
168 START_NMT_CLASS_(SyncError, NMT_SYNC_ERROR)
169 NMT_FIELD_INT(m_Turn, u32, 4)
170 NMT_FIELD(CStr, m_HashExpected)
171 END_NMT_CLASS()
173 END_NMTS()
175 #else
176 #ifndef ALLNETMSGS_DONT_CREATE_NMTS
178 # ifdef ALLNETMSGS_IMPLEMENT
179 # define NMT_CREATOR_IMPLEMENT
180 # endif
182 # define NMT_CREATE_HEADER_NAME "NetMessages.h"
183 # include "NMTCreator.h"
185 #endif // #ifndef ALLNETMSGS_DONT_CREATE_NMTS
186 #endif // #ifdef CREATING_NMT