Merge 'remotes/trunk'
[0ad.git] / source / network / NetMessages.h
blobf2259d0a7ef078794484fb75bb7d3a405eeccf1d
1 /* Copyright (C) 2021 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 /**
19 * @file
20 * The list of messages used by the network subsystem.
23 #ifndef NETMESSAGES_H
24 #define NETMESSAGES_H
26 #include "ps/CStr.h"
27 #include "scriptinterface/ScriptTypes.h"
29 #define PS_PROTOCOL_MAGIC 0x5073013f // 'P', 's', 0x01, '?'
30 #define PS_PROTOCOL_MAGIC_RESPONSE 0x50630121 // 'P', 'c', 0x01, '!'
31 #define PS_PROTOCOL_VERSION 0x01010018 // Arbitrary protocol
32 #define PS_DEFAULT_PORT 0x5073 // 'P', 's'
34 // Set when lobby authentication is required. Used in the SrvHandshakeResponseMessage.
35 #define PS_NETWORK_FLAG_REQUIRE_LOBBYAUTH 0x1
37 // Defines the list of message types. The order of the list must not change.
38 // The message types having a negative value are used internally and not sent
39 // over the network. The message types used for network communication have
40 // positive values.
41 enum NetMessageType
43 NMT_CONNECT_COMPLETE = -256,
44 NMT_CONNECTION_LOST,
45 NMT_INVALID = 0,
47 NMT_SERVER_HANDSHAKE,
48 NMT_CLIENT_HANDSHAKE,
49 NMT_SERVER_HANDSHAKE_RESPONSE,
51 NMT_AUTHENTICATE,
52 NMT_AUTHENTICATE_RESULT,
54 NMT_CHAT,
55 NMT_READY,
56 NMT_CLEAR_ALL_READY,
57 NMT_GAME_SETUP,
58 NMT_ASSIGN_PLAYER,
59 NMT_PLAYER_ASSIGNMENT,
61 NMT_FILE_TRANSFER_REQUEST,
62 NMT_FILE_TRANSFER_RESPONSE,
63 NMT_FILE_TRANSFER_DATA,
64 NMT_FILE_TRANSFER_ACK,
66 NMT_JOIN_SYNC_START,
68 NMT_REJOINED,
69 NMT_KICKED,
71 NMT_CLIENT_TIMEOUT,
72 NMT_CLIENT_PERFORMANCE,
73 NMT_CLIENTS_LOADING,
74 NMT_CLIENT_PAUSED,
76 NMT_LOADED_GAME,
77 NMT_GAME_START,
78 NMT_END_COMMAND_BATCH,
80 NMT_SYNC_CHECK, // OOS-detection hash checking
81 NMT_SYNC_ERROR, // OOS-detection error
83 NMT_SIMULATION_COMMAND
86 // Authentication result codes
87 enum AuthenticateResultCode
89 ARC_OK,
90 ARC_OK_REJOINING,
91 ARC_PASSWORD_INVALID,
94 #endif // NETMESSAGES_H
96 #ifdef CREATING_NMT
98 #define ALLNETMSGS_DONT_CREATE_NMTS
99 #define START_NMT_CLASS_(_nm, _message) START_NMT_CLASS(C##_nm##Message, _message)
100 #define DERIVE_NMT_CLASS_(_base, _nm, _message) START_NMT_CLASS_DERIVED(C ## _base ## Message, C ## _nm ## Message, _message)
102 START_NMTS()
104 START_NMT_CLASS_(SrvHandshake, NMT_SERVER_HANDSHAKE)
105 NMT_FIELD_INT(m_Magic, u32, 4)
106 NMT_FIELD_INT(m_ProtocolVersion, u32, 4)
107 NMT_FIELD_INT(m_SoftwareVersion, u32, 4)
108 END_NMT_CLASS()
110 START_NMT_CLASS_(CliHandshake, NMT_CLIENT_HANDSHAKE)
111 NMT_FIELD_INT(m_MagicResponse, u32, 4)
112 NMT_FIELD_INT(m_ProtocolVersion, u32, 4)
113 NMT_FIELD_INT(m_SoftwareVersion, u32, 4)
114 END_NMT_CLASS()
116 START_NMT_CLASS_(SrvHandshakeResponse, NMT_SERVER_HANDSHAKE_RESPONSE)
117 NMT_FIELD_INT(m_UseProtocolVersion, u32, 4)
118 NMT_FIELD_INT(m_Flags, u32, 4)
119 NMT_FIELD(CStr, m_GUID)
120 END_NMT_CLASS()
122 START_NMT_CLASS_(Authenticate, NMT_AUTHENTICATE)
123 NMT_FIELD(CStrW, m_Name)
124 NMT_FIELD_SECRET(CStr, m_Password)
125 NMT_FIELD_SECRET(CStr, m_ControllerSecret)
126 END_NMT_CLASS()
128 START_NMT_CLASS_(AuthenticateResult, NMT_AUTHENTICATE_RESULT)
129 NMT_FIELD_INT(m_Code, u32, 4)
130 NMT_FIELD_INT(m_HostID, u32, 2)
131 NMT_FIELD_INT(m_IsController, u8, 1)
132 NMT_FIELD(CStrW, m_Message)
133 END_NMT_CLASS()
135 START_NMT_CLASS_(Chat, NMT_CHAT)
136 NMT_FIELD(CStr, m_GUID) // ignored when client->server, valid when server->client
137 NMT_FIELD(CStrW, m_Message)
138 END_NMT_CLASS()
140 START_NMT_CLASS_(Ready, NMT_READY)
141 NMT_FIELD(CStr, m_GUID)
142 NMT_FIELD_INT(m_Status, u8, 1)
143 END_NMT_CLASS()
145 START_NMT_CLASS_(ClearAllReady, NMT_CLEAR_ALL_READY)
146 END_NMT_CLASS()
148 START_NMT_CLASS_(PlayerAssignment, NMT_PLAYER_ASSIGNMENT)
149 NMT_START_ARRAY(m_Hosts)
150 NMT_FIELD(CStr, m_GUID)
151 NMT_FIELD(CStrW, m_Name)
152 NMT_FIELD_INT(m_PlayerID, i8, 1)
153 NMT_FIELD_INT(m_Status, u8, 1)
154 NMT_END_ARRAY()
155 END_NMT_CLASS()
157 START_NMT_CLASS_(FileTransferRequest, NMT_FILE_TRANSFER_REQUEST)
158 NMT_FIELD_INT(m_RequestID, u32, 4)
159 END_NMT_CLASS()
161 START_NMT_CLASS_(FileTransferResponse, NMT_FILE_TRANSFER_RESPONSE)
162 NMT_FIELD_INT(m_RequestID, u32, 4)
163 NMT_FIELD_INT(m_Length, u32, 4)
164 END_NMT_CLASS()
166 START_NMT_CLASS_(FileTransferData, NMT_FILE_TRANSFER_DATA)
167 NMT_FIELD_INT(m_RequestID, u32, 4)
168 NMT_FIELD(CStr, m_Data)
169 END_NMT_CLASS()
171 START_NMT_CLASS_(FileTransferAck, NMT_FILE_TRANSFER_ACK)
172 NMT_FIELD_INT(m_RequestID, u32, 4)
173 NMT_FIELD_INT(m_NumPackets, u32, 4)
174 END_NMT_CLASS()
176 START_NMT_CLASS_(JoinSyncStart, NMT_JOIN_SYNC_START)
177 NMT_FIELD(CStr, m_InitAttributes)
178 END_NMT_CLASS()
180 START_NMT_CLASS_(Rejoined, NMT_REJOINED)
181 NMT_FIELD(CStr, m_GUID)
182 END_NMT_CLASS()
184 START_NMT_CLASS_(Kicked, NMT_KICKED)
185 NMT_FIELD(CStrW, m_Name)
186 NMT_FIELD_INT(m_Ban, u8, 1)
187 END_NMT_CLASS()
189 START_NMT_CLASS_(ClientTimeout, NMT_CLIENT_TIMEOUT)
190 NMT_FIELD(CStr, m_GUID)
191 NMT_FIELD_INT(m_LastReceivedTime, u32, 4)
192 END_NMT_CLASS()
194 START_NMT_CLASS_(ClientPerformance, NMT_CLIENT_PERFORMANCE)
195 NMT_START_ARRAY(m_Clients)
196 NMT_FIELD(CStr, m_GUID)
197 NMT_FIELD_INT(m_MeanRTT, u32, 4)
198 NMT_END_ARRAY()
199 END_NMT_CLASS()
201 START_NMT_CLASS_(ClientsLoading, NMT_CLIENTS_LOADING)
202 NMT_START_ARRAY(m_Clients)
203 NMT_FIELD(CStr, m_GUID)
204 NMT_END_ARRAY()
205 END_NMT_CLASS()
207 START_NMT_CLASS_(ClientPaused, NMT_CLIENT_PAUSED)
208 NMT_FIELD(CStr, m_GUID)
209 NMT_FIELD_INT(m_Pause, u8, 1)
210 END_NMT_CLASS()
212 START_NMT_CLASS_(LoadedGame, NMT_LOADED_GAME)
213 NMT_FIELD_INT(m_CurrentTurn, u32, 4)
214 END_NMT_CLASS()
216 START_NMT_CLASS_(GameStart, NMT_GAME_START)
217 NMT_FIELD(CStr, m_InitAttributes)
218 END_NMT_CLASS()
220 START_NMT_CLASS_(EndCommandBatch, NMT_END_COMMAND_BATCH)
221 NMT_FIELD_INT(m_Turn, u32, 4)
222 NMT_FIELD_INT(m_TurnLength, u32, 2)
223 END_NMT_CLASS()
225 START_NMT_CLASS_(SyncCheck, NMT_SYNC_CHECK)
226 NMT_FIELD_INT(m_Turn, u32, 4)
227 NMT_FIELD(CStr, m_Hash)
228 END_NMT_CLASS()
230 START_NMT_CLASS_(SyncError, NMT_SYNC_ERROR)
231 NMT_FIELD_INT(m_Turn, u32, 4)
232 NMT_FIELD(CStr, m_HashExpected)
233 NMT_START_ARRAY(m_PlayerNames)
234 NMT_FIELD(CStrW, m_Name)
235 NMT_END_ARRAY()
236 END_NMT_CLASS()
238 START_NMT_CLASS_(AssignPlayer, NMT_ASSIGN_PLAYER)
239 NMT_FIELD_INT(m_PlayerID, i8, 1)
240 NMT_FIELD(CStr, m_GUID)
241 END_NMT_CLASS()
243 END_NMTS()
245 #else
246 #ifndef ALLNETMSGS_DONT_CREATE_NMTS
248 # ifdef ALLNETMSGS_IMPLEMENT
249 # define NMT_CREATOR_IMPLEMENT
250 # endif
252 # define NMT_CREATE_HEADER_NAME "NetMessages.h"
253 # include "NMTCreator.h"
255 #endif // #ifndef ALLNETMSGS_DONT_CREATE_NMTS
256 #endif // #ifdef CREATING_NMT