1 <?xml version="1.0" encoding="utf-8"?>
5 <require context="PASS_REFLECTIONS"/>
6 <require shaders="arb"/>
7 <pass shader="arb/model_common">
13 <require context="PASS_REFLECTIONS"/>
14 <require shaders="glsl"/>
15 <pass shader="glsl/model_common">
21 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
22 <require shaders="arb"/>
23 <pass shader="arb/model_solid">
24 <color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
29 <require context="MODE_SHADOWCAST || MODE_SILHOUETTEOCCLUDER"/>
30 <require shaders="glsl"/>
31 <pass shader="glsl/model_solid">
32 <color mask_red="FALSE" mask_green="FALSE" mask_blue="FALSE" mask_alpha="FALSE"/>
38 <require context="MODE_WIREFRAME"/>
39 <require shaders="arb"/>
40 <pass shader="arb/model_common">
41 <polygon mode="LINE"/>
46 <require context="MODE_WIREFRAME"/>
47 <require shaders="glsl"/>
48 <pass shader="glsl/model_common">
49 <polygon mode="LINE"/>
55 <require context="MODE_WIREFRAME_SOLID"/>
56 <require shaders="arb"/>
57 <pass shader="arb/model_solid_player">
58 <polygon mode="LINE"/>
63 <require context="MODE_WIREFRAME_SOLID"/>
64 <require shaders="glsl"/>
65 <pass shader="glsl/model_solid_player">
66 <polygon mode="LINE"/>
72 <require context="MODE_SILHOUETTEDISPLAY"/>
73 <require shaders="arb"/>
74 <pass shader="arb/model_solid_player">
75 <depth func="gequal"/>
76 <stencil test="TRUE" compare="notequal" reference="1" mask_read="-1" pass="REPLACE"/>
77 <blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
82 <require context="MODE_SILHOUETTEDISPLAY"/>
83 <require shaders="glsl"/>
84 <pass shader="glsl/model_solid_player">
85 <depth func="gequal"/>
86 <stencil test="TRUE" compare="notequal" reference="1" mask_read="-1" pass="REPLACE"/>
87 <blend src="constant_alpha" dst="one_minus_constant_alpha" constant="0 0 0 191"/>
93 <require shaders="arb"/>
94 <pass shader="arb/model_common"/>
98 <require shaders="glsl"/>
99 <pass shader="glsl/model_common"/>