Moves polygon mode handling to PipelineState and CDeviceCommandContext.
commit162fed8f7d71801b0a77968c2c6d0d3e97e7cc62
authorvladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Fri, 25 Feb 2022 22:05:06 +0000 (25 22:05 +0000)
committervladislavbelov <vladislavbelov@3db68df2-c116-0410-a063-a993310a9797>
Fri, 25 Feb 2022 22:05:06 +0000 (25 22:05 +0000)
tree5f60f2ec904131d9bd8eefc23dca23795eb970bb
parent568ef99295857c290d6cbac11d9c539f8843f896
Moves polygon mode handling to PipelineState and CDeviceCommandContext.

git-svn-id: https://svn.wildfiregames.com/public/ps/trunk@26486 3db68df2-c116-0410-a063-a993310a9797
24 files changed:
binaries/data/mods/public/shaders/effects/model.xml
binaries/data/mods/public/shaders/effects/model_transparent.xml
binaries/data/mods/public/shaders/effects/particle_solid.xml [copied from binaries/data/mods/public/shaders/effects/terrain_blend.xml with 53% similarity]
binaries/data/mods/public/shaders/effects/terrain_base.xml
binaries/data/mods/public/shaders/effects/terrain_blend.xml
binaries/data/mods/public/shaders/effects/terrain_decal.xml
binaries/data/mods/public/shaders/effects/terrain_solid.xml
binaries/data/mods/public/shaders/effects/water_simple.xml
source/graphics/ShaderManager.cpp
source/ps/CStrInternStatic.h
source/renderer/DebugRenderer.cpp
source/renderer/DebugRenderer.h
source/renderer/DecalRData.cpp
source/renderer/OverlayRenderer.cpp
source/renderer/ParticleRenderer.cpp
source/renderer/ParticleRenderer.h
source/renderer/PatchRData.cpp
source/renderer/SceneRenderer.cpp
source/renderer/TerrainOverlay.cpp
source/renderer/TerrainRenderer.cpp
source/renderer/TerrainRenderer.h
source/renderer/backend/PipelineState.cpp
source/renderer/backend/PipelineState.h
source/renderer/backend/gl/DeviceCommandContext.cpp