Allow setting separate border color for focused windows
[wmaker-crm.git] / src / actions.c
bloba767072f61557e27d4e2f1fee62e698697589cf6
1 /* action.c- misc. window commands (miniaturize, hide etc.)
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
6 * Copyright (c) 1998-2003 Dan Pascu
8 * This program is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include "wconfig.h"
25 #include <X11/Xlib.h>
26 #include <X11/Xutil.h>
27 #include <stdlib.h>
28 #include <stdio.h>
29 #include <unistd.h>
30 #include <math.h>
31 #include <time.h>
33 #include "WindowMaker.h"
34 #include "framewin.h"
35 #include "window.h"
36 #include "client.h"
37 #include "icon.h"
38 #include "colormap.h"
39 #include "application.h"
40 #include "actions.h"
41 #include "stacking.h"
42 #include "appicon.h"
43 #include "dock.h"
44 #include "appmenu.h"
45 #include "winspector.h"
46 #include "workspace.h"
47 #include "xinerama.h"
48 #include "usermenu.h"
49 #include "placement.h"
50 #include "misc.h"
51 #include "event.h"
54 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
55 unsigned int *new_width, unsigned int *new_height);
56 static void save_old_geometry(WWindow *wwin, int directions);
58 /******* Local Variables *******/
59 static struct {
60 int steps;
61 int delay;
62 } shadePars[5] = {
64 SHADE_STEPS_UF, SHADE_DELAY_UF}, {
65 SHADE_STEPS_F, SHADE_DELAY_F}, {
66 SHADE_STEPS_M, SHADE_DELAY_M}, {
67 SHADE_STEPS_S, SHADE_DELAY_S}, {
68 SHADE_STEPS_US, SHADE_DELAY_US}};
70 #define UNSHADE 0
71 #define SHADE 1
72 #define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
73 #define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
75 static int compareTimes(Time t1, Time t2)
77 Time diff;
78 if (t1 == t2)
79 return 0;
80 diff = t1 - t2;
81 return (diff < 60000) ? 1 : -1;
84 #ifdef ANIMATIONS
85 static void shade_animate(WWindow *wwin, Bool what);
86 #else
87 static inline void shade_animate(WWindow *wwin, Bool what) {
89 * This function is empty on purpose, so tell the compiler
90 * to not warn about parameters being not used
92 (void) wwin;
93 (void) what;
95 #endif
98 *----------------------------------------------------------------------
99 * wSetFocusTo--
100 * Changes the window focus to the one passed as argument.
101 * If the window to focus is not already focused, it will be brought
102 * to the head of the list of windows. Previously focused window is
103 * unfocused.
105 * Side effects:
106 * Window list may be reordered and the window focus is changed.
108 *----------------------------------------------------------------------
110 void wSetFocusTo(WScreen *scr, WWindow *wwin)
112 static WScreen *old_scr = NULL;
114 WWindow *old_focused;
115 WWindow *focused = scr->focused_window;
116 Time timestamp = w_global.timestamp.last_event;
117 WApplication *oapp = NULL, *napp = NULL;
118 int wasfocused;
120 if (scr->flags.ignore_focus_events || compareTimes(w_global.timestamp.focus_change, timestamp) > 0)
121 return;
123 if (!old_scr)
124 old_scr = scr;
126 old_focused = old_scr->focused_window;
128 w_global.timestamp.focus_change = timestamp;
130 if (old_focused)
131 oapp = wApplicationOf(old_focused->main_window);
133 if (wwin == NULL) {
134 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
135 if (old_focused)
136 wWindowUnfocus(old_focused);
138 if (oapp) {
139 wAppMenuUnmap(oapp->menu);
140 if (wPreferences.highlight_active_app)
141 wApplicationDeactivate(oapp);
144 WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
145 return;
148 if (old_scr != scr && old_focused)
149 wWindowUnfocus(old_focused);
151 wasfocused = wwin->flags.focused;
152 napp = wApplicationOf(wwin->main_window);
154 /* remember last workspace where the app has been */
155 if (napp)
156 napp->last_workspace = wwin->frame->workspace;
158 if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
159 /* install colormap if colormap mode is lock mode */
160 if (wPreferences.colormap_mode == WCM_CLICK)
161 wColormapInstallForWindow(scr, wwin);
163 /* set input focus */
164 switch (wwin->focus_mode) {
165 case WFM_NO_INPUT:
166 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
167 break;
168 case WFM_PASSIVE:
169 case WFM_LOCALLY_ACTIVE:
170 XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
171 break;
172 case WFM_GLOBALLY_ACTIVE:
173 break;
176 XFlush(dpy);
177 if (wwin->protocols.TAKE_FOCUS)
178 wClientSendProtocol(wwin, w_global.atom.wm.take_focus, timestamp);
180 XSync(dpy, False);
181 } else {
182 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
185 if (WFLAGP(wwin, no_focusable))
186 return;
188 /* if this is not the focused window focus it */
189 if (focused != wwin) {
190 /* change the focus window list order */
191 if (wwin->prev)
192 wwin->prev->next = wwin->next;
194 if (wwin->next)
195 wwin->next->prev = wwin->prev;
197 wwin->prev = focused;
198 focused->next = wwin;
199 wwin->next = NULL;
200 scr->focused_window = wwin;
202 if (oapp && oapp != napp) {
203 wAppMenuUnmap(oapp->menu);
204 if (wPreferences.highlight_active_app)
205 wApplicationDeactivate(oapp);
209 wWindowFocus(wwin, focused);
211 if (napp && !wasfocused) {
212 #ifdef USER_MENU
213 wUserMenuRefreshInstances(napp->menu, wwin);
214 #endif /* USER_MENU */
216 if (wwin->flags.mapped)
217 wAppMenuMap(napp->menu, wwin);
219 if (napp && wPreferences.highlight_active_app)
220 wApplicationActivate(napp);
222 XFlush(dpy);
223 old_scr = scr;
226 void wShadeWindow(WWindow *wwin)
229 if (wwin->flags.shaded)
230 return;
232 XLowerWindow(dpy, wwin->client_win);
233 shade_animate(wwin, SHADE);
235 wwin->flags.skip_next_animation = 0;
236 wwin->flags.shaded = 1;
237 wwin->flags.mapped = 0;
238 /* prevent window withdrawal when getting UnmapNotify */
239 XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
240 XUnmapWindow(dpy, wwin->client_win);
241 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
243 /* for the client it's just like iconification */
244 wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
246 wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
247 wWindowSynthConfigureNotify(wwin);
250 wClientSetState(wwin, IconicState, None);
253 WMPostNotificationName(WMNChangedState, wwin, "shade");
255 #ifdef ANIMATIONS
256 if (!wwin->screen_ptr->flags.startup) {
257 /* Catch up with events not processed while animation was running */
258 ProcessPendingEvents();
260 #endif
263 void wUnshadeWindow(WWindow *wwin)
266 if (!wwin->flags.shaded)
267 return;
269 wwin->flags.shaded = 0;
270 wwin->flags.mapped = 1;
271 XMapWindow(dpy, wwin->client_win);
273 shade_animate(wwin, UNSHADE);
275 wwin->flags.skip_next_animation = 0;
276 wFrameWindowResize(wwin->frame, wwin->frame->core->width,
277 wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
279 wwin->client.y = wwin->frame_y + wwin->frame->top_width;
280 wWindowSynthConfigureNotify(wwin);
282 /* if the window is focused, set the focus again as it was disabled during
283 * shading */
284 if (wwin->flags.focused)
285 wSetFocusTo(wwin->screen_ptr, wwin);
287 WMPostNotificationName(WMNChangedState, wwin, "shade");
290 /* Set the old coordinates using the current values */
291 static void save_old_geometry(WWindow *wwin, int directions)
293 /* never been saved? */
294 if (! wwin->old_geometry.width)
295 directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
296 if (! wwin->old_geometry.height)
297 directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
299 if (directions & SAVE_GEOMETRY_X)
300 wwin->old_geometry.x = wwin->frame_x;
301 if (directions & SAVE_GEOMETRY_Y)
302 wwin->old_geometry.y = wwin->frame_y;
303 if (directions & SAVE_GEOMETRY_WIDTH)
304 wwin->old_geometry.width = wwin->client.width;
305 if (directions & SAVE_GEOMETRY_HEIGHT)
306 wwin->old_geometry.height = wwin->client.height;
309 static void remember_geometry(WWindow *wwin, int *x, int *y, int *w, int *h)
311 WMRect old_geom_rect;
312 int old_head;
313 Bool same_head;
315 old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
316 old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
317 same_head = (wGetHeadForWindow(wwin) == old_head);
318 *x = ((wwin->old_geometry.x || wwin->old_geometry.width) && same_head) ? wwin->old_geometry.x : wwin->frame_x;
319 *y = ((wwin->old_geometry.y || wwin->old_geometry.height) && same_head) ? wwin->old_geometry.y : wwin->frame_y;
320 *w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
321 *h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
324 /* Remember geometry for unmaximizing */
325 void update_saved_geometry(WWindow *wwin)
327 /* NOT if we aren't already maximized
328 * we'll save geometry when maximizing */
329 if (!wwin->flags.maximized)
330 return;
332 /* NOT if we are fully maximized */
333 if ((wwin->flags.maximized & MAX_MAXIMUS) ||
334 ((wwin->flags.maximized & MAX_HORIZONTAL) &&
335 (wwin->flags.maximized & MAX_VERTICAL)))
336 return;
338 /* save the co-ordinate in the axis in which we AREN'T maximized */
339 if (wwin->flags.maximized & MAX_HORIZONTAL)
340 save_old_geometry(wwin, SAVE_GEOMETRY_Y);
341 if (wwin->flags.maximized & MAX_VERTICAL)
342 save_old_geometry(wwin, SAVE_GEOMETRY_X);
345 void wMaximizeWindow(WWindow *wwin, int directions)
347 unsigned int new_width, new_height, half_scr_width, half_scr_height;
348 int new_x = 0;
349 int new_y = 0;
350 int maximus_x = 0;
351 int maximus_y = 0;
352 unsigned int maximus_width = 0;
353 unsigned int maximus_height = 0;
354 WArea usableArea, totalArea;
355 Bool has_border = 1;
356 int adj_size;
357 WScreen *scr = wwin->screen_ptr;
359 if (!IS_RESIZABLE(wwin))
360 return;
362 if (!HAS_BORDER(wwin))
363 has_border = 0;
365 /* the size to adjust the geometry */
366 adj_size = scr->frame_border_width * 2 * has_border;
368 /* save old coordinates before we change the current values */
369 if (!wwin->flags.maximized)
370 save_old_geometry(wwin, SAVE_GEOMETRY_ALL);
372 totalArea.x2 = scr->scr_width;
373 totalArea.y2 = scr->scr_height;
374 totalArea.x1 = 0;
375 totalArea.y1 = 0;
376 usableArea = totalArea;
378 if (!(directions & MAX_IGNORE_XINERAMA)) {
379 WScreen *scr = wwin->screen_ptr;
380 int head;
382 if (directions & MAX_KEYBOARD)
383 head = wGetHeadForWindow(wwin);
384 else
385 head = wGetHeadForPointerLocation(scr);
387 usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
391 /* Only save directions, not kbd or xinerama hints */
392 directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS);
394 if (WFLAGP(wwin, full_maximize)) {
395 usableArea = totalArea;
397 half_scr_width = (usableArea.x2 - usableArea.x1)/2;
398 half_scr_height = (usableArea.y2 - usableArea.y1)/2;
400 if (wwin->flags.shaded) {
401 wwin->flags.skip_next_animation = 1;
402 wUnshadeWindow(wwin);
405 if (directions & MAX_MAXIMUS) {
406 find_Maximus_geometry(wwin, usableArea, &maximus_x, &maximus_y, &maximus_width, &maximus_height);
407 new_width = maximus_width - adj_size;
408 new_height = maximus_height - adj_size;
409 new_x = maximus_x;
410 new_y = maximus_y;
411 if (WFLAGP(wwin, full_maximize) && (new_y == 0)) {
412 new_height += wwin->frame->bottom_width - 1;
413 new_y -= wwin->frame->top_width;
416 wwin->maximus_x = new_x;
417 wwin->maximus_y = new_y;
418 wwin->flags.old_maximized |= MAX_MAXIMUS;
419 } else {
420 /* set default values if no option set then */
421 if (!(directions & (MAX_HORIZONTAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS))) {
422 new_width = (wwin->old_geometry.width) ? wwin->old_geometry.width : wwin->frame->core->width;
423 new_x = (wwin->old_geometry.x) ? wwin->old_geometry.x : wwin->frame_x;
425 if (!(directions & (MAX_VERTICAL | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS))) {
426 new_height = (wwin->old_geometry.height) ? wwin->old_geometry.height : wwin->frame->core->height;
427 new_y = (wwin->old_geometry.y) ? wwin->old_geometry.y : wwin->frame_y;
430 /* left|right position */
431 if (directions & MAX_LEFTHALF) {
432 new_width = half_scr_width - adj_size;
433 new_x = usableArea.x1;
434 } else if (directions & MAX_RIGHTHALF) {
435 new_width = half_scr_width - adj_size;
436 new_x = usableArea.x1 + half_scr_width;
438 /* top|bottom position */
439 if (directions & MAX_TOPHALF) {
440 new_height = half_scr_height - adj_size;
441 new_y = usableArea.y1;
442 } else if (directions & MAX_BOTTOMHALF) {
443 new_height = half_scr_height - adj_size;
444 new_y = usableArea.y1 + half_scr_height;
447 /* vertical|horizontal position */
448 if (directions & MAX_HORIZONTAL) {
449 new_width = usableArea.x2 - usableArea.x1 - adj_size;
450 new_x = usableArea.x1;
452 if (directions & MAX_VERTICAL) {
453 new_height = usableArea.y2 - usableArea.y1 - adj_size;
454 new_y = usableArea.y1;
455 if (WFLAGP(wwin, full_maximize) && (new_y == 0))
456 new_y -= wwin->frame->top_width;
460 if (!WFLAGP(wwin, full_maximize) && !(directions == MAX_MAXIMUS || directions == MAX_HORIZONTAL))
461 new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
463 /* set maximization state */
464 wwin->flags.maximized = directions;
465 if ((wwin->flags.old_maximized & MAX_MAXIMUS) && !wwin->flags.maximized)
466 wwin->flags.maximized = MAX_MAXIMUS;
468 wWindowConstrainSize(wwin, &new_width, &new_height);
470 wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
471 usableArea.y2 - usableArea.y1, &new_width, &new_height);
473 wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
474 wWindowSynthConfigureNotify(wwin);
476 WMPostNotificationName(WMNChangedState, wwin, "maximize");
479 /* generic (un)maximizer */
480 void handleMaximize(WWindow *wwin, int directions)
482 int current = wwin->flags.maximized;
483 int requested = directions & (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS);
484 int effective = requested ^ current;
485 int flags = directions & ~requested;
487 if (!effective) {
488 /* allow wMaximizeWindow to restore the Maximusized size */
489 if ((wwin->flags.old_maximized & MAX_MAXIMUS) &&
490 !(requested & MAX_MAXIMUS))
491 wMaximizeWindow(wwin, MAX_MAXIMUS | flags);
492 else
493 wUnmaximizeWindow(wwin);
494 /* these alone mean vertical|horizontal toggle */
495 } else if ((effective == MAX_LEFTHALF) ||
496 (effective == MAX_RIGHTHALF) ||
497 (effective == MAX_TOPHALF) ||
498 (effective == MAX_BOTTOMHALF))
499 wUnmaximizeWindow(wwin);
500 else {
501 if ((requested == (MAX_HORIZONTAL | MAX_VERTICAL)) ||
502 (requested == MAX_MAXIMUS))
503 effective = requested;
504 else {
505 if (requested & MAX_LEFTHALF) {
506 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
507 effective |= MAX_VERTICAL;
508 else
509 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
510 effective |= MAX_LEFTHALF;
511 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
512 } else if (requested & MAX_RIGHTHALF) {
513 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
514 effective |= MAX_VERTICAL;
515 else
516 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
517 effective |= MAX_RIGHTHALF;
518 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
520 if (requested & MAX_TOPHALF) {
521 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
522 effective |= MAX_HORIZONTAL;
523 else
524 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
525 effective |= MAX_TOPHALF;
526 effective &= ~(MAX_VERTICAL | MAX_BOTTOMHALF);
527 } else if (requested & MAX_BOTTOMHALF) {
528 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
529 effective |= MAX_HORIZONTAL;
530 else
531 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
532 effective |= MAX_BOTTOMHALF;
533 effective &= ~(MAX_VERTICAL | MAX_TOPHALF);
535 if (requested & MAX_HORIZONTAL)
536 effective &= ~(MAX_LEFTHALF | MAX_RIGHTHALF);
537 if (requested & MAX_VERTICAL)
538 effective &= ~(MAX_TOPHALF | MAX_BOTTOMHALF);
539 effective &= ~MAX_MAXIMUS;
541 wMaximizeWindow(wwin, effective | flags);
545 /* the window boundary coordinates */
546 typedef struct {
547 int left;
548 int right;
549 int bottom;
550 int top;
551 int width;
552 int height;
553 } win_coords;
555 static void set_window_coords(WWindow *wwin, win_coords *obs)
557 obs->left = wwin->frame_x;
558 obs->top = wwin->frame_y;
559 obs->width = wwin->frame->core->width;
560 obs->height = wwin->frame->core->height;
561 obs->bottom = obs->top + obs->height;
562 obs->right = obs->left + obs->width;
566 * Maximus: tiled maximization (maximize without overlapping other windows)
568 * The original window 'orig' will be maximized to new coordinates 'new'.
569 * The windows obstructing the maximization of 'orig' are denoted 'obs'.
571 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
572 unsigned int *new_width, unsigned int *new_height)
574 WWindow *tmp;
575 short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
576 short int adjust_height;
577 int x_intsect, y_intsect;
578 /* the obstructing, original and new windows */
579 win_coords obs, orig, new;
581 /* set the original coordinate positions of the window to be Maximumized */
582 if (wwin->flags.maximized) {
583 /* window is already maximized; consider original geometry */
584 remember_geometry(wwin, &orig.left, &orig.top, &orig.width, &orig.height);
585 orig.bottom = orig.top + orig.height;
586 orig.right = orig.left + orig.width;
588 else
589 set_window_coords(wwin, &orig);
591 /* Try to fully maximize first, then readjust later */
592 new.left = usableArea.x1;
593 new.right = usableArea.x2;
594 new.top = usableArea.y1;
595 new.bottom = usableArea.y2;
597 if (HAS_TITLEBAR(wwin))
598 tbar_height_0 = TITLEBAR_HEIGHT;
599 if (HAS_RESIZEBAR(wwin))
600 rbar_height_0 = RESIZEBAR_HEIGHT;
601 if (HAS_BORDER(wwin))
602 bd_width_0 = wwin->screen_ptr->frame_border_width;
604 /* the length to be subtracted if the window has titlebar, etc */
605 adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
607 tmp = wwin;
608 /* The focused window is always the last in the list */
609 while (tmp->prev) {
610 /* ignore windows in other workspaces etc */
611 if (tmp->prev->frame->workspace != w_global.workspace.current ||
612 tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
613 tmp = tmp->prev;
614 continue;
616 tmp = tmp->prev;
618 /* Set the coordinates of obstructing window */
619 set_window_coords(tmp, &obs);
621 /* Try to maximize in the y direction first */
622 x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
623 if (x_intsect != 0) {
624 /* TODO: Consider the case when coords are equal */
625 if (obs.bottom < orig.top && obs.bottom > new.top) {
626 /* w_0 is below the bottom of w_j */
627 new.top = obs.bottom + 1;
629 if (orig.bottom < obs.top && obs.top < new.bottom) {
630 /* The bottom of w_0 is above the top of w_j */
631 new.bottom = obs.top - 1;
636 tmp = wwin;
637 while (tmp->prev) {
638 if (tmp->prev->frame->workspace != w_global.workspace.current ||
639 tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
640 tmp = tmp->prev;
641 continue;
643 tmp = tmp->prev;
645 set_window_coords(tmp, &obs);
648 * Use the new.top and new.height instead of original values
649 * as they may have different intersections with the obstructing windows
651 new.height = new.bottom - new.top - adjust_height;
652 y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
653 if (y_intsect != 0) {
654 if (obs.right < orig.left && obs.right > new.left) {
655 /* w_0 is completely to the right of w_j */
656 new.left = obs.right + 1;
658 if (orig.right < obs.left && obs.left < new.right) {
659 /* w_0 is completely to the left of w_j */
660 new.right = obs.left - 1;
665 *new_x = new.left;
666 *new_y = new.top;
667 /* xcalc needs -7 here, but other apps don't */
668 *new_height = new.bottom - new.top - adjust_height - 1;;
669 *new_width = new.right - new.left;
672 void wUnmaximizeWindow(WWindow *wwin)
674 int x, y, w, h;
676 if (!wwin->flags.maximized)
677 return;
679 if (wwin->flags.shaded) {
680 wwin->flags.skip_next_animation = 1;
681 wUnshadeWindow(wwin);
684 /* Use old coordinates if they are set, current values otherwise */
685 remember_geometry(wwin, &x, &y, &w, &h);
687 /* unMaximusize relative to original position */
688 if (wwin->flags.maximized & MAX_MAXIMUS) {
689 x += wwin->frame_x - wwin->maximus_x;
690 y += wwin->frame_y - wwin->maximus_y;
693 wwin->flags.maximized = 0;
694 wwin->flags.old_maximized = 0;
695 wWindowConfigure(wwin, x, y, w, h);
696 wWindowSynthConfigureNotify(wwin);
698 WMPostNotificationName(WMNChangedState, wwin, "maximize");
701 void wFullscreenWindow(WWindow *wwin)
703 int head;
704 WMRect rect;
706 if (wwin->flags.fullscreen)
707 return;
709 wwin->flags.fullscreen = True;
711 wWindowConfigureBorders(wwin);
713 ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
714 wRaiseFrame(wwin->frame->core);
716 wwin->bfs_geometry.x = wwin->frame_x;
717 wwin->bfs_geometry.y = wwin->frame_y;
718 wwin->bfs_geometry.width = wwin->frame->core->width;
719 wwin->bfs_geometry.height = wwin->frame->core->height;
721 head = wGetHeadForWindow(wwin);
722 rect = wGetRectForHead(wwin->screen_ptr, head);
723 wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
725 wwin->screen_ptr->bfs_focused_window = wwin->screen_ptr->focused_window;
726 wSetFocusTo(wwin->screen_ptr, wwin);
728 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
731 void wUnfullscreenWindow(WWindow *wwin)
733 if (!wwin->flags.fullscreen)
734 return;
736 wwin->flags.fullscreen = False;
738 if (WFLAGP(wwin, sunken)) {
739 ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
740 } else if (WFLAGP(wwin, floating)) {
741 ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
744 wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
745 wwin->bfs_geometry.width, wwin->bfs_geometry.height);
747 wWindowConfigureBorders(wwin);
749 // seems unnecessary, but also harmless (doesn't generate flicker) -Dan
750 wFrameWindowPaint(wwin->frame);
753 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
755 if (wwin->screen_ptr->bfs_focused_window) {
756 wSetFocusTo(wwin->screen_ptr, wwin->screen_ptr->bfs_focused_window);
757 wwin->screen_ptr->bfs_focused_window = NULL;
761 #ifdef ANIMATIONS
762 static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
764 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
765 float cx, cy, cw, ch;
766 float xstep, ystep, wstep, hstep;
767 XPoint points[5];
768 float dx, dch, midy;
769 float angle, final_angle, delta;
771 xstep = (float)(fx - x) / steps;
772 ystep = (float)(fy - y) / steps;
773 wstep = (float)(fw - w) / steps;
774 hstep = (float)(fh - h) / steps;
776 cx = (float)x;
777 cy = (float)y;
778 cw = (float)w;
779 ch = (float)h;
781 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
782 delta = (float)(final_angle / FRAMES);
783 for (angle = 0;; angle += delta) {
784 if (angle > final_angle)
785 angle = final_angle;
787 dx = (cw / 10) - ((cw / 5) * sin(angle));
788 dch = (ch / 2) * cos(angle);
789 midy = cy + (ch / 2);
791 points[0].x = cx + dx;
792 points[0].y = midy - dch;
793 points[1].x = cx + cw - dx;
794 points[1].y = points[0].y;
795 points[2].x = cx + cw + dx;
796 points[2].y = midy + dch;
797 points[3].x = cx - dx;
798 points[3].y = points[2].y;
799 points[4].x = points[0].x;
800 points[4].y = points[0].y;
802 XGrabServer(dpy);
803 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
804 XFlush(dpy);
805 wusleep(MINIATURIZE_ANIMATION_DELAY_F);
807 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
808 XUngrabServer(dpy);
809 cx += xstep;
810 cy += ystep;
811 cw += wstep;
812 ch += hstep;
813 if (angle >= final_angle)
814 break;
817 XFlush(dpy);
820 #undef FRAMES
822 static void
823 animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
825 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
826 float cx, cy, cw, ch;
827 float xstep, ystep, wstep, hstep;
828 XPoint points[5];
829 float angle, final_angle, a, d, delta;
831 x += w / 2;
832 y += h / 2;
833 fx += fw / 2;
834 fy += fh / 2;
836 xstep = (float)(fx - x) / steps;
837 ystep = (float)(fy - y) / steps;
838 wstep = (float)(fw - w) / steps;
839 hstep = (float)(fh - h) / steps;
841 cx = (float)x;
842 cy = (float)y;
843 cw = (float)w;
844 ch = (float)h;
846 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
847 delta = (float)(final_angle / FRAMES);
848 for (angle = 0;; angle += delta) {
849 if (angle > final_angle)
850 angle = final_angle;
852 a = atan(ch / cw);
853 d = sqrt((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
855 points[0].x = cx + cos(angle - a) * d;
856 points[0].y = cy + sin(angle - a) * d;
857 points[1].x = cx + cos(angle + a) * d;
858 points[1].y = cy + sin(angle + a) * d;
859 points[2].x = cx + cos(angle - a + WM_PI) * d;
860 points[2].y = cy + sin(angle - a + WM_PI) * d;
861 points[3].x = cx + cos(angle + a + WM_PI) * d;
862 points[3].y = cy + sin(angle + a + WM_PI) * d;
863 points[4].x = cx + cos(angle - a) * d;
864 points[4].y = cy + sin(angle - a) * d;
865 XGrabServer(dpy);
866 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
867 XFlush(dpy);
868 wusleep(MINIATURIZE_ANIMATION_DELAY_T);
870 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
871 XUngrabServer(dpy);
872 cx += xstep;
873 cy += ystep;
874 cw += wstep;
875 ch += hstep;
876 if (angle >= final_angle)
877 break;
880 XFlush(dpy);
883 #undef FRAMES
885 static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
887 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
888 float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
889 float xstep, ystep, wstep, hstep;
890 int i, j;
892 xstep = (float)(fx - x) / steps;
893 ystep = (float)(fy - y) / steps;
894 wstep = (float)(fw - w) / steps;
895 hstep = (float)(fh - h) / steps;
897 for (j = 0; j < FRAMES; j++) {
898 cx[j] = (float)x;
899 cy[j] = (float)y;
900 cw[j] = (float)w;
901 ch[j] = (float)h;
903 XGrabServer(dpy);
904 for (i = 0; i < steps; i++) {
905 for (j = 0; j < FRAMES; j++) {
906 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
907 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
909 XFlush(dpy);
910 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
912 for (j = 0; j < FRAMES; j++) {
913 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
914 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
915 if (j < FRAMES - 1) {
916 cx[j] = cx[j + 1];
917 cy[j] = cy[j + 1];
918 cw[j] = cw[j + 1];
919 ch[j] = ch[j + 1];
920 } else {
921 cx[j] += xstep;
922 cy[j] += ystep;
923 cw[j] += wstep;
924 ch[j] += hstep;
929 for (j = 0; j < FRAMES; j++) {
930 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
932 XFlush(dpy);
933 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
935 for (j = 0; j < FRAMES; j++) {
936 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
939 XUngrabServer(dpy);
942 #undef FRAMES
944 void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
946 int style = wPreferences.iconification_style; /* Catch the value */
947 int steps;
949 if (style == WIS_NONE)
950 return;
952 if (style == WIS_RANDOM) {
953 style = rand() % 3;
956 switch (style) {
957 case WIS_TWIST:
958 steps = MINIATURIZE_ANIMATION_STEPS_T;
959 if (steps > 0)
960 animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
961 break;
962 case WIS_FLIP:
963 steps = MINIATURIZE_ANIMATION_STEPS_F;
964 if (steps > 0)
965 animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
966 break;
967 case WIS_ZOOM:
968 default:
969 steps = MINIATURIZE_ANIMATION_STEPS_Z;
970 if (steps > 0)
971 animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
972 break;
975 #endif /* ANIMATIONS */
977 static void flushExpose(void)
979 XEvent tmpev;
981 while (XCheckTypedEvent(dpy, Expose, &tmpev))
982 WMHandleEvent(&tmpev);
983 XSync(dpy, 0);
986 static void unmapTransientsFor(WWindow *wwin)
988 WWindow *tmp;
990 tmp = wwin->screen_ptr->focused_window;
991 while (tmp) {
992 /* unmap the transients for this transient */
993 if (tmp != wwin && tmp->transient_for == wwin->client_win
994 && (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
995 unmapTransientsFor(tmp);
996 tmp->flags.miniaturized = 1;
997 if (!tmp->flags.shaded) {
998 wWindowUnmap(tmp);
999 } else {
1000 XUnmapWindow(dpy, tmp->frame->core->window);
1003 if (!tmp->flags.shaded)
1005 wClientSetState(tmp, IconicState, None);
1007 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1009 tmp = tmp->prev;
1013 static void mapTransientsFor(WWindow *wwin)
1015 WWindow *tmp;
1017 tmp = wwin->screen_ptr->focused_window;
1018 while (tmp) {
1019 /* recursively map the transients for this transient */
1020 if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
1021 && tmp->icon == NULL) {
1022 mapTransientsFor(tmp);
1023 tmp->flags.miniaturized = 0;
1024 if (!tmp->flags.shaded) {
1025 wWindowMap(tmp);
1026 } else {
1027 XMapWindow(dpy, tmp->frame->core->window);
1029 tmp->flags.semi_focused = 0;
1031 if (!tmp->flags.shaded)
1033 wClientSetState(tmp, NormalState, None);
1035 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1037 tmp = tmp->prev;
1041 static WWindow *recursiveTransientFor(WWindow * wwin)
1043 int i;
1045 if (!wwin)
1046 return None;
1048 /* hackish way to detect transient_for cycle */
1049 i = wwin->screen_ptr->window_count + 1;
1051 while (wwin && wwin->transient_for != None && i > 0) {
1052 wwin = wWindowFor(wwin->transient_for);
1053 i--;
1055 if (i == 0 && wwin) {
1056 wwarning("%s has a severely broken WM_TRANSIENT_FOR hint.", wwin->frame->title);
1057 return NULL;
1060 return wwin;
1063 void wIconifyWindow(WWindow * wwin)
1065 XWindowAttributes attribs;
1066 int present;
1068 if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs))
1069 return; /* the window doesn't exist anymore */
1071 if (wwin->flags.miniaturized)
1072 return; /* already miniaturized */
1074 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1075 WWindow *owner = wWindowFor(wwin->transient_for);
1077 if (owner && owner->flags.miniaturized)
1078 return;
1081 present = wwin->frame->workspace == w_global.workspace.current;
1083 /* if the window is in another workspace, simplify process */
1084 if (present) {
1085 /* icon creation may take a while */
1086 XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
1087 ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
1088 GrabModeAsync, None, None, CurrentTime);
1091 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1092 if (!wwin->flags.icon_moved)
1093 PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
1095 wwin->icon = icon_create_for_wwindow(wwin);
1096 wwin->icon->mapped = 1;
1099 wwin->flags.miniaturized = 1;
1100 wwin->flags.mapped = 0;
1102 /* unmap transients */
1103 unmapTransientsFor(wwin);
1105 if (present) {
1106 XUngrabPointer(dpy, CurrentTime);
1107 wWindowUnmap(wwin);
1108 /* let all Expose events arrive so that we can repaint
1109 * something before the animation starts (and the server is grabbed) */
1110 XSync(dpy, 0);
1112 if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
1113 wClientSetState(wwin, IconicState, None);
1114 else
1115 wClientSetState(wwin, IconicState, wwin->icon->icon_win);
1117 flushExpose();
1118 #ifdef ANIMATIONS
1119 if (!wwin->screen_ptr->flags.startup && !wwin->flags.skip_next_animation
1120 && !wPreferences.no_animations) {
1121 int ix, iy, iw, ih;
1123 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1124 ix = wwin->icon_x;
1125 iy = wwin->icon_y;
1126 iw = wwin->icon->core->width;
1127 ih = wwin->icon->core->height;
1128 } else {
1129 if (wwin->flags.net_handle_icon) {
1130 ix = wwin->icon_x;
1131 iy = wwin->icon_y;
1132 iw = wwin->icon_w;
1133 ih = wwin->icon_h;
1134 } else {
1135 ix = 0;
1136 iy = 0;
1137 iw = wwin->screen_ptr->scr_width;
1138 ih = wwin->screen_ptr->scr_height;
1141 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1142 wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
1144 #endif
1147 wwin->flags.skip_next_animation = 0;
1149 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1150 if (w_global.workspace.current == wwin->frame->workspace ||
1151 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
1152 XMapWindow(dpy, wwin->icon->core->window);
1154 AddToStackList(wwin->icon->core);
1155 wLowerFrame(wwin->icon->core);
1158 if (present) {
1159 WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
1162 * It doesn't seem to be working and causes button event hangup
1163 * when deiconifying a transient window.
1164 setupIconGrabs(wwin->icon);
1166 if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
1167 && wPreferences.focus_mode == WKF_CLICK) {
1168 WWindow *tmp;
1170 tmp = wwin->prev;
1171 while (tmp) {
1172 if (!WFLAGP(tmp, no_focusable)
1173 && !(tmp->flags.hidden || tmp->flags.miniaturized)
1174 && (wwin->frame->workspace == tmp->frame->workspace))
1175 break;
1176 tmp = tmp->prev;
1178 wSetFocusTo(wwin->screen_ptr, tmp);
1179 } else if (wPreferences.focus_mode != WKF_CLICK) {
1180 wSetFocusTo(wwin->screen_ptr, NULL);
1182 #ifdef ANIMATIONS
1183 if (!wwin->screen_ptr->flags.startup) {
1184 /* Catch up with events not processed while animation was running */
1185 Window clientwin = wwin->client_win;
1187 ProcessPendingEvents();
1189 /* the window can disappear while ProcessPendingEvents() runs */
1190 if (!wWindowFor(clientwin)) {
1191 return;
1194 #endif
1197 /* maybe we want to do this regardless of net_handle_icon
1198 * it seems to me we might break behaviour this way.
1200 if (wwin->flags.selected && !wPreferences.disable_miniwindows
1201 && !wwin->flags.net_handle_icon)
1202 wIconSelect(wwin->icon);
1204 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1206 if (wPreferences.auto_arrange_icons)
1207 wArrangeIcons(wwin->screen_ptr, True);
1210 void wDeiconifyWindow(WWindow *wwin)
1212 /* Let's avoid changing workspace while deiconifying */
1213 w_global.workspace.ignore_change = True;
1215 /* we're hiding for show_desktop */
1216 int netwm_hidden = wwin->flags.net_show_desktop &&
1217 wwin->frame->workspace != w_global.workspace.current;
1219 if (!netwm_hidden)
1220 wWindowChangeWorkspace(wwin, w_global.workspace.current);
1222 if (!wwin->flags.miniaturized) {
1223 w_global.workspace.ignore_change = False;
1224 return;
1227 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1228 WWindow *owner = recursiveTransientFor(wwin);
1230 if (owner && owner->flags.miniaturized) {
1231 wDeiconifyWindow(owner);
1232 wSetFocusTo(wwin->screen_ptr, wwin);
1233 wRaiseFrame(wwin->frame->core);
1234 w_global.workspace.ignore_change = False;
1235 return;
1239 wwin->flags.miniaturized = 0;
1241 if (!netwm_hidden && !wwin->flags.shaded)
1242 wwin->flags.mapped = 1;
1244 if (!netwm_hidden || wPreferences.sticky_icons) {
1245 /* maybe we want to do this regardless of net_handle_icon
1246 * it seems to me we might break behaviour this way.
1248 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
1249 && wwin->icon != NULL) {
1250 if (wwin->icon->selected)
1251 wIconSelect(wwin->icon);
1253 XUnmapWindow(dpy, wwin->icon->core->window);
1257 /* if the window is in another workspace, do it silently */
1258 if (!netwm_hidden) {
1259 #ifdef ANIMATIONS
1260 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations
1261 && !wwin->flags.skip_next_animation && wwin->icon != NULL) {
1262 int ix, iy, iw, ih;
1264 if (!wPreferences.disable_miniwindows
1265 && !wwin->flags.net_handle_icon) {
1266 ix = wwin->icon_x;
1267 iy = wwin->icon_y;
1268 iw = wwin->icon->core->width;
1269 ih = wwin->icon->core->height;
1270 } else {
1271 if (wwin->flags.net_handle_icon) {
1272 ix = wwin->icon_x;
1273 iy = wwin->icon_y;
1274 iw = wwin->icon_w;
1275 ih = wwin->icon_h;
1276 } else {
1277 ix = 0;
1278 iy = 0;
1279 iw = wwin->screen_ptr->scr_width;
1280 ih = wwin->screen_ptr->scr_height;
1283 animateResize(wwin->screen_ptr, ix, iy, iw, ih,
1284 wwin->frame_x, wwin->frame_y,
1285 wwin->frame->core->width, wwin->frame->core->height);
1287 #endif /* ANIMATIONS */
1288 wwin->flags.skip_next_animation = 0;
1289 XGrabServer(dpy);
1290 if (!wwin->flags.shaded)
1291 XMapWindow(dpy, wwin->client_win);
1293 XMapWindow(dpy, wwin->frame->core->window);
1294 wRaiseFrame(wwin->frame->core);
1295 if (!wwin->flags.shaded)
1296 wClientSetState(wwin, NormalState, None);
1298 mapTransientsFor(wwin);
1301 if (!wPreferences.disable_miniwindows && wwin->icon != NULL
1302 && !wwin->flags.net_handle_icon) {
1303 RemoveFromStackList(wwin->icon->core);
1304 /* removeIconGrabs(wwin->icon); */
1305 wIconDestroy(wwin->icon);
1306 wwin->icon = NULL;
1309 if (!netwm_hidden) {
1310 XUngrabServer(dpy);
1312 wSetFocusTo(wwin->screen_ptr, wwin);
1314 #ifdef ANIMATIONS
1315 if (!wwin->screen_ptr->flags.startup) {
1316 /* Catch up with events not processed while animation was running */
1317 Window clientwin = wwin->client_win;
1319 ProcessPendingEvents();
1321 /* the window can disappear while ProcessPendingEvents() runs */
1322 if (!wWindowFor(clientwin)) {
1323 w_global.workspace.ignore_change = False;
1324 return;
1327 #endif
1330 if (wPreferences.auto_arrange_icons)
1331 wArrangeIcons(wwin->screen_ptr, True);
1333 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1335 /* In case we were shaded and iconified, also unshade */
1336 if (!netwm_hidden)
1337 wUnshadeWindow(wwin);
1339 w_global.workspace.ignore_change = False;
1342 static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
1344 if (wwin->flags.miniaturized) {
1345 if (wwin->icon) {
1346 XUnmapWindow(dpy, wwin->icon->core->window);
1347 wwin->icon->mapped = 0;
1349 wwin->flags.hidden = 1;
1351 WMPostNotificationName(WMNChangedState, wwin, "hide");
1352 return;
1355 if (wwin->flags.inspector_open) {
1356 wHideInspectorForWindow(wwin);
1359 wwin->flags.hidden = 1;
1360 wWindowUnmap(wwin);
1362 wClientSetState(wwin, IconicState, icon->icon_win);
1363 flushExpose();
1365 #ifdef ANIMATIONS
1366 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
1367 !wwin->flags.skip_next_animation && animate) {
1368 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1369 wwin->frame->core->width, wwin->frame->core->height,
1370 icon_x, icon_y, icon->core->width, icon->core->height);
1372 #endif
1373 wwin->flags.skip_next_animation = 0;
1375 WMPostNotificationName(WMNChangedState, wwin, "hide");
1378 void wHideAll(WScreen *scr)
1380 WWindow *wwin;
1381 WWindow **windows;
1382 WMenu *menu;
1383 unsigned int wcount = 0;
1384 int i;
1386 if (!scr)
1387 return;
1389 menu = scr->switch_menu;
1391 windows = wmalloc(sizeof(WWindow *));
1393 if (menu != NULL) {
1394 for (i = 0; i < menu->entry_no; i++) {
1395 windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
1396 wcount++;
1397 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1399 } else {
1400 wwin = scr->focused_window;
1402 while (wwin) {
1403 windows[wcount] = wwin;
1404 wcount++;
1405 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1406 wwin = wwin->prev;
1411 for (i = 0; i < wcount; i++) {
1412 wwin = windows[i];
1413 if (wwin->frame->workspace == w_global.workspace.current
1414 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1415 && !wwin->flags.internal_window
1416 && !WFLAGP(wwin, no_miniaturizable)
1418 wwin->flags.skip_next_animation = 1;
1419 wIconifyWindow(wwin);
1423 wfree(windows);
1426 void wHideOtherApplications(WWindow *awin)
1428 WWindow *wwin;
1429 WApplication *tapp;
1431 if (!awin)
1432 return;
1433 wwin = awin->screen_ptr->focused_window;
1435 while (wwin) {
1436 if (wwin != awin
1437 && wwin->frame->workspace == w_global.workspace.current
1438 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1439 && !wwin->flags.internal_window
1440 && wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
1442 if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
1443 if (!WFLAGP(wwin, no_miniaturizable)) {
1444 wwin->flags.skip_next_animation = 1;
1445 wIconifyWindow(wwin);
1447 } else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
1448 tapp = wApplicationOf(wwin->main_window);
1449 if (tapp) {
1450 tapp->flags.skip_next_animation = 1;
1451 wHideApplication(tapp);
1452 } else {
1453 if (!WFLAGP(wwin, no_miniaturizable)) {
1454 wwin->flags.skip_next_animation = 1;
1455 wIconifyWindow(wwin);
1460 wwin = wwin->prev;
1463 wSetFocusTo(awin->screen_ptr, awin);
1467 void wHideApplication(WApplication *wapp)
1469 WScreen *scr;
1470 WWindow *wlist;
1471 int hadfocus;
1472 int animate;
1474 if (!wapp) {
1475 wwarning("trying to hide a non grouped window");
1476 return;
1478 if (!wapp->main_window_desc) {
1479 wwarning("group leader not found for window group");
1480 return;
1482 scr = wapp->main_window_desc->screen_ptr;
1483 hadfocus = 0;
1484 wlist = scr->focused_window;
1485 if (!wlist)
1486 return;
1488 if (wlist->main_window == wapp->main_window)
1489 wapp->last_focused = wlist;
1490 else
1491 wapp->last_focused = NULL;
1493 animate = !wapp->flags.skip_next_animation;
1495 while (wlist) {
1496 if (wlist->main_window == wapp->main_window) {
1497 if (wlist->flags.focused) {
1498 hadfocus = 1;
1500 if (wapp->app_icon) {
1501 hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1502 wapp->app_icon->y_pos, wlist, animate);
1503 animate = False;
1506 wlist = wlist->prev;
1509 wapp->flags.skip_next_animation = 0;
1511 if (hadfocus) {
1512 if (wPreferences.focus_mode == WKF_CLICK) {
1513 wlist = scr->focused_window;
1514 while (wlist) {
1515 if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
1516 && (wlist->flags.mapped || wlist->flags.shaded))
1517 break;
1518 wlist = wlist->prev;
1520 wSetFocusTo(scr, wlist);
1521 } else {
1522 wSetFocusTo(scr, NULL);
1526 wapp->flags.hidden = 1;
1528 if (wPreferences.auto_arrange_icons)
1529 wArrangeIcons(scr, True);
1531 #ifdef HIDDENDOT
1532 if (wapp->app_icon)
1533 wAppIconPaint(wapp->app_icon);
1534 #endif
1537 static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
1539 if (bringToCurrentWS)
1540 wWindowChangeWorkspace(wwin, w_global.workspace.current);
1542 wwin->flags.hidden = 0;
1544 #ifdef ANIMATIONS
1545 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
1546 animateResize(wwin->screen_ptr, icon_x, icon_y,
1547 icon->core->width, icon->core->height,
1548 wwin->frame_x, wwin->frame_y,
1549 wwin->frame->core->width, wwin->frame->core->height);
1551 #endif
1552 wwin->flags.skip_next_animation = 0;
1553 if (w_global.workspace.current == wwin->frame->workspace) {
1554 XMapWindow(dpy, wwin->client_win);
1555 XMapWindow(dpy, wwin->frame->core->window);
1556 wClientSetState(wwin, NormalState, None);
1557 wwin->flags.mapped = 1;
1558 wRaiseFrame(wwin->frame->core);
1560 if (wwin->flags.inspector_open) {
1561 wUnhideInspectorForWindow(wwin);
1564 WMPostNotificationName(WMNChangedState, wwin, "hide");
1567 void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
1569 WScreen *scr;
1570 WWindow *wlist, *next;
1571 WWindow *focused = NULL;
1572 int animate;
1574 if (!wapp)
1575 return;
1577 scr = wapp->main_window_desc->screen_ptr;
1578 wlist = scr->focused_window;
1579 if (!wlist)
1580 return;
1582 /* goto beginning of list */
1583 while (wlist->prev)
1584 wlist = wlist->prev;
1586 animate = !wapp->flags.skip_next_animation;
1588 while (wlist) {
1589 next = wlist->next;
1591 if (wlist->main_window == wapp->main_window) {
1592 if (wlist->flags.focused)
1593 focused = wlist;
1594 else if (!focused || !focused->flags.focused)
1595 focused = wlist;
1597 if (wlist->flags.miniaturized) {
1598 if ((bringToCurrentWS || wPreferences.sticky_icons ||
1599 wlist->frame->workspace == w_global.workspace.current) && wlist->icon) {
1600 if (!wlist->icon->mapped) {
1601 int x, y;
1603 PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
1604 if (wlist->icon_x != x || wlist->icon_y != y) {
1605 XMoveWindow(dpy, wlist->icon->core->window, x, y);
1607 wlist->icon_x = x;
1608 wlist->icon_y = y;
1609 XMapWindow(dpy, wlist->icon->core->window);
1610 wlist->icon->mapped = 1;
1612 wRaiseFrame(wlist->icon->core);
1614 if (bringToCurrentWS)
1615 wWindowChangeWorkspace(wlist, w_global.workspace.current);
1616 wlist->flags.hidden = 0;
1617 if (miniwindows && wlist->frame->workspace == w_global.workspace.current) {
1618 wDeiconifyWindow(wlist);
1620 WMPostNotificationName(WMNChangedState, wlist, "hide");
1621 } else if (wlist->flags.shaded) {
1622 if (bringToCurrentWS)
1623 wWindowChangeWorkspace(wlist, w_global.workspace.current);
1624 wlist->flags.hidden = 0;
1625 wRaiseFrame(wlist->frame->core);
1626 if (wlist->frame->workspace == w_global.workspace.current) {
1627 XMapWindow(dpy, wlist->frame->core->window);
1628 if (miniwindows) {
1629 wUnshadeWindow(wlist);
1632 WMPostNotificationName(WMNChangedState, wlist, "hide");
1633 } else if (wlist->flags.hidden) {
1634 unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1635 wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
1636 animate = False;
1637 } else {
1638 if (bringToCurrentWS && wlist->frame->workspace != w_global.workspace.current)
1639 wWindowChangeWorkspace(wlist, w_global.workspace.current);
1641 wRaiseFrame(wlist->frame->core);
1644 wlist = next;
1647 wapp->flags.skip_next_animation = 0;
1648 wapp->flags.hidden = 0;
1650 if (wapp->last_focused && wapp->last_focused->flags.mapped) {
1651 wRaiseFrame(wapp->last_focused->frame->core);
1652 wSetFocusTo(scr, wapp->last_focused);
1653 } else if (focused) {
1654 wSetFocusTo(scr, focused);
1656 wapp->last_focused = NULL;
1657 if (wPreferences.auto_arrange_icons)
1658 wArrangeIcons(scr, True);
1660 #ifdef HIDDENDOT
1661 wAppIconPaint(wapp->app_icon);
1662 #endif
1665 void wShowAllWindows(WScreen *scr)
1667 WWindow *wwin, *old_foc;
1668 WApplication *wapp;
1670 old_foc = wwin = scr->focused_window;
1671 while (wwin) {
1672 if (!wwin->flags.internal_window &&
1673 (w_global.workspace.current == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
1674 if (wwin->flags.miniaturized) {
1675 wwin->flags.skip_next_animation = 1;
1676 wDeiconifyWindow(wwin);
1677 } else if (wwin->flags.hidden) {
1678 wapp = wApplicationOf(wwin->main_window);
1679 if (wapp) {
1680 wUnhideApplication(wapp, False, False);
1681 } else {
1682 wwin->flags.skip_next_animation = 1;
1683 wDeiconifyWindow(wwin);
1687 wwin = wwin->prev;
1689 wSetFocusTo(scr, old_foc);
1690 /*wRaiseFrame(old_foc->frame->core); */
1693 void wRefreshDesktop(WScreen *scr)
1695 Window win;
1696 XSetWindowAttributes attr;
1698 attr.backing_store = NotUseful;
1699 attr.save_under = False;
1700 win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
1701 scr->scr_height, 0, CopyFromParent, CopyFromParent,
1702 (Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
1703 XMapRaised(dpy, win);
1704 XDestroyWindow(dpy, win);
1705 XFlush(dpy);
1708 void wArrangeIcons(WScreen *scr, Bool arrangeAll)
1710 WWindow *wwin;
1711 WAppIcon *aicon;
1713 int head;
1714 const int heads = wXineramaHeads(scr);
1716 struct HeadVars {
1717 int pf; /* primary axis */
1718 int sf; /* secondary axis */
1719 int fullW;
1720 int fullH;
1721 int pi, si;
1722 int sx1, sx2, sy1, sy2; /* screen boundary */
1723 int sw, sh;
1724 int xo, yo;
1725 int xs, ys;
1726 } *vars;
1728 int isize = wPreferences.icon_size;
1730 vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
1732 for (head = 0; head < heads; ++head) {
1733 WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
1734 WMRect rect;
1736 if (scr->dock) {
1737 int offset = wPreferences.icon_size + DOCK_EXTRA_SPACE;
1739 if (scr->dock->on_right_side)
1740 area.x2 -= offset;
1741 else
1742 area.x1 += offset;
1745 rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
1747 vars[head].pi = vars[head].si = 0;
1748 vars[head].sx1 = rect.pos.x;
1749 vars[head].sy1 = rect.pos.y;
1750 vars[head].sw = rect.size.width;
1751 vars[head].sh = rect.size.height;
1752 vars[head].sx2 = vars[head].sx1 + vars[head].sw;
1753 vars[head].sy2 = vars[head].sy1 + vars[head].sh;
1754 vars[head].sw = isize * (vars[head].sw / isize);
1755 vars[head].sh = isize * (vars[head].sh / isize);
1756 vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
1757 vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
1759 /* icon yard boundaries */
1760 if (wPreferences.icon_yard & IY_VERT) {
1761 vars[head].pf = vars[head].fullH;
1762 vars[head].sf = vars[head].fullW;
1763 } else {
1764 vars[head].pf = vars[head].fullW;
1765 vars[head].sf = vars[head].fullH;
1767 if (wPreferences.icon_yard & IY_RIGHT) {
1768 vars[head].xo = vars[head].sx2 - isize;
1769 vars[head].xs = -1;
1770 } else {
1771 vars[head].xo = vars[head].sx1;
1772 vars[head].xs = 1;
1774 if (wPreferences.icon_yard & IY_TOP) {
1775 vars[head].yo = vars[head].sy1;
1776 vars[head].ys = 1;
1777 } else {
1778 vars[head].yo = vars[head].sy2 - isize;
1779 vars[head].ys = -1;
1783 #define X ((wPreferences.icon_yard & IY_VERT) \
1784 ? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
1785 : vars[head].xo + vars[head].xs*(vars[head].pi*isize))
1787 #define Y ((wPreferences.icon_yard & IY_VERT) \
1788 ? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
1789 : vars[head].yo + vars[head].ys*(vars[head].si*isize))
1791 /* arrange application icons */
1792 aicon = w_global.app_icon_list;
1793 /* reverse them to avoid unnecessarily sliding of icons */
1794 while (aicon && aicon->next)
1795 aicon = aicon->next;
1797 while (aicon) {
1798 if (!aicon->docked) {
1799 /* CHECK: can icon be NULL here ? */
1800 /* The intention here is to place the AppIcon on the head that
1801 * contains most of the applications _main_ window. */
1802 head = wGetHeadForWindow(aicon->icon->owner);
1804 if (aicon->x_pos != X || aicon->y_pos != Y) {
1805 #ifdef ANIMATIONS
1806 if (!wPreferences.no_animations)
1807 SlideWindow(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
1808 #endif /* ANIMATIONS */
1810 wAppIconMove(aicon, X, Y);
1811 vars[head].pi++;
1812 if (vars[head].pi >= vars[head].pf) {
1813 vars[head].pi = 0;
1814 vars[head].si++;
1817 aicon = aicon->prev;
1820 /* arrange miniwindows */
1821 wwin = scr->focused_window;
1822 /* reverse them to avoid unnecessarily shuffling */
1823 while (wwin && wwin->prev)
1824 wwin = wwin->prev;
1826 while (wwin) {
1827 if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
1828 (wwin->frame->workspace == w_global.workspace.current ||
1829 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
1831 head = wGetHeadForWindow(wwin);
1833 if (arrangeAll || !wwin->flags.icon_moved) {
1834 if (wwin->icon_x != X || wwin->icon_y != Y)
1835 move_window(wwin->icon->core->window, wwin->icon_x, wwin->icon_y, X, Y);
1837 wwin->icon_x = X;
1838 wwin->icon_y = Y;
1840 vars[head].pi++;
1841 if (vars[head].pi >= vars[head].pf) {
1842 vars[head].pi = 0;
1843 vars[head].si++;
1847 if (arrangeAll) {
1848 wwin->flags.icon_moved = 0;
1850 /* we reversed the order, so we use next */
1851 wwin = wwin->next;
1854 wfree(vars);
1857 void wSelectWindow(WWindow *wwin, Bool flag)
1859 WScreen *scr = wwin->screen_ptr;
1861 if (flag) {
1862 wwin->flags.selected = 1;
1863 if (wwin->frame->selected_border_pixel)
1864 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->selected_border_pixel);
1865 else
1866 XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
1868 if (!HAS_BORDER(wwin)) {
1869 XSetWindowBorderWidth(dpy, wwin->frame->core->window, wwin->screen_ptr->frame_border_width);
1872 if (!scr->selected_windows)
1873 scr->selected_windows = WMCreateArray(4);
1874 WMAddToArray(scr->selected_windows, wwin);
1875 } else {
1876 wwin->flags.selected = 0;
1877 if (wwin->flags.focused) {
1878 if (wwin->frame->focused_border_pixel)
1879 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->focused_border_pixel);
1880 else
1881 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_focused_border_pixel);
1882 } else {
1883 if (wwin->frame->border_pixel)
1884 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->border_pixel);
1885 else
1886 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
1889 if (!HAS_BORDER(wwin)) {
1890 XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
1893 if (scr->selected_windows) {
1894 WMRemoveFromArray(scr->selected_windows, wwin);
1899 void wMakeWindowVisible(WWindow *wwin)
1901 if (wwin->frame->workspace != w_global.workspace.current)
1902 wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
1904 if (wwin->flags.shaded)
1905 wUnshadeWindow(wwin);
1907 if (wwin->flags.hidden) {
1908 WApplication *app;
1910 app = wApplicationOf(wwin->main_window);
1911 if (app) {
1912 /* trick to get focus to this window */
1913 app->last_focused = wwin;
1914 wUnhideApplication(app, False, False);
1917 if (wwin->flags.miniaturized) {
1918 wDeiconifyWindow(wwin);
1919 } else {
1920 if (!WFLAGP(wwin, no_focusable))
1921 wSetFocusTo(wwin->screen_ptr, wwin);
1922 wRaiseFrame(wwin->frame->core);
1927 * Do the animation while shading (called with what = SHADE)
1928 * or unshading (what = UNSHADE).
1930 #ifdef ANIMATIONS
1931 static void shade_animate(WWindow *wwin, Bool what)
1933 int y, s, w, h;
1934 time_t time0 = time(NULL);
1936 if (wwin->flags.skip_next_animation || wPreferences.no_animations)
1937 return;
1939 switch(what) {
1940 case SHADE:
1941 if (!wwin->screen_ptr->flags.startup) {
1942 /* do the shading animation */
1943 h = wwin->frame->core->height;
1944 s = h / SHADE_STEPS;
1945 if (s < 1)
1946 s = 1;
1947 w = wwin->frame->core->width;
1948 y = wwin->frame->top_width;
1949 while (h > wwin->frame->top_width + 1) {
1950 XMoveWindow(dpy, wwin->client_win, 0, y);
1951 XResizeWindow(dpy, wwin->frame->core->window, w, h);
1952 XFlush(dpy);
1954 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
1955 break;
1957 if (SHADE_DELAY > 0) {
1958 wusleep(SHADE_DELAY * 1000L);
1959 } else {
1960 wusleep(10);
1962 h -= s;
1963 y -= s;
1965 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
1967 break;
1969 case UNSHADE:
1970 h = wwin->frame->top_width + wwin->frame->bottom_width;
1971 y = wwin->frame->top_width - wwin->client.height;
1972 s = abs(y) / SHADE_STEPS;
1973 if (s < 1)
1974 s = 1;
1975 w = wwin->frame->core->width;
1976 XMoveWindow(dpy, wwin->client_win, 0, y);
1977 if (s > 0) {
1978 while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
1979 XResizeWindow(dpy, wwin->frame->core->window, w, h);
1980 XMoveWindow(dpy, wwin->client_win, 0, y);
1981 XFlush(dpy);
1982 if (SHADE_DELAY > 0) {
1983 wusleep(SHADE_DELAY * 2000L / 3);
1984 } else {
1985 wusleep(10);
1987 h += s;
1988 y += s;
1990 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
1991 break;
1994 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
1995 break;
1998 #endif