Update Serbian translation from master branch
[wmaker-crm.git] / src / actions.c
blobd013d0a2c0faf6e3a4718665c1bbab28554ac3b4
1 /* action.c- misc. window commands (miniaturize, hide etc.)
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
6 * Copyright (c) 1998-2003 Dan Pascu
7 * Copyright (c) 2014-2023 Window Maker Team
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "wconfig.h"
26 #include <X11/Xlib.h>
27 #include <X11/Xutil.h>
28 #include <stdlib.h>
29 #include <stdio.h>
30 #include <unistd.h>
31 #include <math.h>
32 #include <time.h>
34 #include "WindowMaker.h"
35 #include "framewin.h"
36 #include "window.h"
37 #include "client.h"
38 #include "icon.h"
39 #include "colormap.h"
40 #include "application.h"
41 #include "actions.h"
42 #include "stacking.h"
43 #include "appicon.h"
44 #include "dock.h"
45 #include "appmenu.h"
46 #include "winspector.h"
47 #include "workspace.h"
48 #include "xinerama.h"
49 #include "usermenu.h"
50 #include "placement.h"
51 #include "misc.h"
52 #include "event.h"
55 #ifndef HAVE_FLOAT_MATHFUNC
56 #define sinf(x) ((float)sin((double)(x)))
57 #define cosf(x) ((float)cos((double)(x)))
58 #define sqrtf(x) ((float)sqrt((double)(x)))
59 #define atan2f(y, x) ((float)atan((double)(y) / (double)(x)))
60 #endif
62 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
63 unsigned int *new_width, unsigned int *new_height);
64 static void save_old_geometry(WWindow *wwin, int directions);
66 /******* Local Variables *******/
67 #ifdef USE_ANIMATIONS
68 static struct {
69 int steps;
70 int delay;
71 } shadePars[5] = {
72 { SHADE_STEPS_UF, SHADE_DELAY_UF },
73 { SHADE_STEPS_F, SHADE_DELAY_F },
74 { SHADE_STEPS_M, SHADE_DELAY_M },
75 { SHADE_STEPS_S, SHADE_DELAY_S },
76 { SHADE_STEPS_US, SHADE_DELAY_US }
79 #define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
80 #define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
81 #endif
83 #define UNSHADE 0
84 #define SHADE 1
86 static int compareTimes(Time t1, Time t2)
88 Time diff;
89 if (t1 == t2)
90 return 0;
91 diff = t1 - t2;
92 return (diff < 60000) ? 1 : -1;
95 #ifdef USE_ANIMATIONS
96 static void shade_animate(WWindow *wwin, Bool what);
97 #else
98 static inline void shade_animate(WWindow *wwin, Bool what)
101 * This function is empty on purpose, so tell the compiler
102 * to not warn about parameters being not used
104 (void) wwin;
105 (void) what;
107 #endif
110 *----------------------------------------------------------------------
111 * wSetFocusTo--
112 * Changes the window focus to the one passed as argument.
113 * If the window to focus is not already focused, it will be brought
114 * to the head of the list of windows. Previously focused window is
115 * unfocused.
117 * Side effects:
118 * Window list may be reordered and the window focus is changed.
120 *----------------------------------------------------------------------
122 void wSetFocusTo(WScreen *scr, WWindow *wwin)
124 static WScreen *old_scr = NULL;
126 WWindow *old_focused;
127 WWindow *focused = scr->focused_window;
128 Time timestamp = w_global.timestamp.last_event;
129 WApplication *oapp = NULL, *napp = NULL;
130 int wasfocused;
132 if (scr->flags.ignore_focus_events || compareTimes(w_global.timestamp.focus_change, timestamp) > 0)
133 return;
135 if (!old_scr)
136 old_scr = scr;
138 old_focused = old_scr->focused_window;
140 w_global.timestamp.focus_change = timestamp;
142 if (old_focused)
143 oapp = wApplicationOf(old_focused->main_window);
145 if (wwin == NULL) {
146 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
147 if (old_focused)
148 wWindowUnfocus(old_focused);
150 if (oapp) {
151 wAppMenuUnmap(oapp->menu);
152 if (wPreferences.highlight_active_app)
153 wApplicationDeactivate(oapp);
156 WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
157 return;
160 if (old_scr != scr && old_focused)
161 wWindowUnfocus(old_focused);
163 wasfocused = wwin->flags.focused;
164 napp = wApplicationOf(wwin->main_window);
166 /* remember last workspace where the app has been */
167 if (napp)
168 napp->last_workspace = wwin->frame->workspace;
170 if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
171 /* install colormap if colormap mode is lock mode */
172 if (wPreferences.colormap_mode == WCM_CLICK)
173 wColormapInstallForWindow(scr, wwin);
175 /* set input focus */
176 switch (wwin->focus_mode) {
177 case WFM_NO_INPUT:
178 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
179 break;
180 case WFM_PASSIVE:
181 case WFM_LOCALLY_ACTIVE:
182 XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
183 break;
184 case WFM_GLOBALLY_ACTIVE:
185 break;
188 XFlush(dpy);
189 if (wwin->protocols.TAKE_FOCUS)
190 wClientSendProtocol(wwin, w_global.atom.wm.take_focus, timestamp);
192 XSync(dpy, False);
193 } else {
194 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
197 if (WFLAGP(wwin, no_focusable))
198 return;
200 /* if this is not the focused window focus it */
201 if (focused != wwin) {
202 /* change the focus window list order */
203 if (wwin->prev)
204 wwin->prev->next = wwin->next;
206 if (wwin->next)
207 wwin->next->prev = wwin->prev;
209 wwin->prev = focused;
210 focused->next = wwin;
211 wwin->next = NULL;
212 scr->focused_window = wwin;
214 if (oapp && oapp != napp) {
215 wAppMenuUnmap(oapp->menu);
216 if (wPreferences.highlight_active_app)
217 wApplicationDeactivate(oapp);
220 /* reset fullscreen if temporarily removed due to lost focus*/
221 if (wwin->flags.fullscreen)
222 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
225 wWindowFocus(wwin, focused);
227 if (napp && !wasfocused) {
228 #ifdef USER_MENU
229 wUserMenuRefreshInstances(napp->menu, wwin);
230 #endif /* USER_MENU */
232 /* kix: Only menu map with mouse, not alt+tab! */
233 if (wwin->flags.mapped)
234 wAppMenuMap(napp->menu, wwin);
236 if (napp && wPreferences.highlight_active_app)
237 wApplicationActivate(napp);
239 XFlush(dpy);
240 old_scr = scr;
243 void wShadeWindow(WWindow *wwin)
246 if (wwin->flags.shaded)
247 return;
249 XLowerWindow(dpy, wwin->client_win);
250 shade_animate(wwin, SHADE);
252 wwin->flags.skip_next_animation = 0;
253 wwin->flags.shaded = 1;
254 wwin->flags.mapped = 0;
255 /* prevent window withdrawal when getting UnmapNotify */
256 XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
257 XUnmapWindow(dpy, wwin->client_win);
258 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
260 /* for the client it's just like iconification */
261 wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
263 wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
264 wWindowSynthConfigureNotify(wwin);
267 wClientSetState(wwin, IconicState, None);
270 WMPostNotificationName(WMNChangedState, wwin, "shade");
272 #ifdef USE_ANIMATIONS
273 if (!wwin->screen_ptr->flags.startup) {
274 /* Catch up with events not processed while animation was running */
275 ProcessPendingEvents();
277 #endif
280 void wUnshadeWindow(WWindow *wwin)
283 if (!wwin->flags.shaded)
284 return;
286 wwin->flags.shaded = 0;
287 wwin->flags.mapped = 1;
288 XMapWindow(dpy, wwin->client_win);
290 shade_animate(wwin, UNSHADE);
292 wwin->flags.skip_next_animation = 0;
293 wFrameWindowResize(wwin->frame, wwin->frame->core->width,
294 wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
296 wwin->client.y = wwin->frame_y + wwin->frame->top_width;
297 wWindowSynthConfigureNotify(wwin);
299 /* if the window is focused, set the focus again as it was disabled during
300 * shading */
301 if (wwin->flags.focused)
302 wSetFocusTo(wwin->screen_ptr, wwin);
304 WMPostNotificationName(WMNChangedState, wwin, "shade");
307 /* Set the old coordinates using the current values */
308 static void save_old_geometry(WWindow *wwin, int directions)
310 /* never been saved? */
311 if (!wwin->old_geometry.width)
312 directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
313 if (!wwin->old_geometry.height)
314 directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
316 if (directions & SAVE_GEOMETRY_X)
317 wwin->old_geometry.x = wwin->frame_x;
318 if (directions & SAVE_GEOMETRY_Y)
319 wwin->old_geometry.y = wwin->frame_y;
320 if (directions & SAVE_GEOMETRY_WIDTH)
321 wwin->old_geometry.width = wwin->client.width;
322 if (directions & SAVE_GEOMETRY_HEIGHT)
323 wwin->old_geometry.height = wwin->client.height;
326 static void remember_geometry(WWindow *wwin, int *x, int *y, int *w, int *h)
328 WMRect old_geom_rect;
329 int old_head;
330 Bool same_head;
332 old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
333 old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
334 same_head = (wGetHeadForWindow(wwin) == old_head);
335 *x = ((wwin->old_geometry.x || wwin->old_geometry.width) && same_head) ? wwin->old_geometry.x : wwin->frame_x;
336 *y = ((wwin->old_geometry.y || wwin->old_geometry.height) && same_head) ? wwin->old_geometry.y : wwin->frame_y;
337 *w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
338 *h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
341 /* Remember geometry for unmaximizing */
342 void update_saved_geometry(WWindow *wwin)
344 /* NOT if we aren't already maximized
345 * we'll save geometry when maximizing */
346 if (!wwin->flags.maximized)
347 return;
349 /* NOT if we are fully maximized */
350 if ((wwin->flags.maximized & MAX_MAXIMUS) ||
351 ((wwin->flags.maximized & MAX_HORIZONTAL) &&
352 (wwin->flags.maximized & MAX_VERTICAL)))
353 return;
355 /* save the co-ordinate in the axis in which we AREN'T maximized */
356 if (wwin->flags.maximized & MAX_HORIZONTAL)
357 save_old_geometry(wwin, SAVE_GEOMETRY_Y);
358 if (wwin->flags.maximized & MAX_VERTICAL)
359 save_old_geometry(wwin, SAVE_GEOMETRY_X);
362 void wMaximizeWindow(WWindow *wwin, int directions, int head)
364 unsigned int new_width, new_height, half_scr_width, half_scr_height;
365 int new_x = 0;
366 int new_y = 0;
367 int maximus_x = 0;
368 int maximus_y = 0;
369 unsigned int maximus_width = 0;
370 unsigned int maximus_height = 0;
371 WArea usableArea, totalArea;
372 Bool has_border = 1;
373 int adj_size;
374 WScreen *scr = wwin->screen_ptr;
376 if (!IS_RESIZABLE(wwin))
377 return;
379 if (!HAS_BORDER(wwin))
380 has_border = 0;
382 if (wPreferences.drag_maximized_window == DRAGMAX_NOMOVE)
383 wwin->client_flags.no_movable = 1;
385 /* the size to adjust the geometry */
386 adj_size = scr->frame_border_width * 2 * has_border;
388 /* save old coordinates before we change the current values */
389 if (!wwin->flags.maximized)
390 save_old_geometry(wwin, SAVE_GEOMETRY_ALL);
392 totalArea.x2 = scr->scr_width;
393 totalArea.y2 = scr->scr_height;
394 totalArea.x1 = 0;
395 totalArea.y1 = 0;
397 /* In case of mouse initiated maximize, use the head in which pointer is
398 located, rather than window position, which is passed to the function */
399 if (!(directions & MAX_IGNORE_XINERAMA) && !(directions & MAX_KEYBOARD)) {
400 WScreen *scr = wwin->screen_ptr;
401 head = wGetHeadForPointerLocation(scr);
404 usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
406 /* Only save directions, not kbd or xinerama hints */
407 directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS | MAX_CENTRAL);
409 if (WFLAGP(wwin, full_maximize))
410 usableArea = totalArea;
411 half_scr_width = (usableArea.x2 - usableArea.x1)/2;
412 half_scr_height = (usableArea.y2 - usableArea.y1)/2;
414 if (wwin->flags.shaded) {
415 wwin->flags.skip_next_animation = 1;
416 wUnshadeWindow(wwin);
419 if (directions & MAX_MAXIMUS) {
420 find_Maximus_geometry(wwin, usableArea, &maximus_x, &maximus_y, &maximus_width, &maximus_height);
421 new_width = maximus_width - adj_size;
422 new_height = maximus_height - adj_size;
423 new_x = maximus_x;
424 new_y = maximus_y;
425 if (WFLAGP(wwin, full_maximize) && (new_y == 0)) {
426 new_height += wwin->frame->bottom_width - 1;
427 new_y -= wwin->frame->top_width;
430 wwin->maximus_x = new_x;
431 wwin->maximus_y = new_y;
432 wwin->flags.old_maximized |= MAX_MAXIMUS;
433 } else {
434 /* center the window if can fit, if not sticking it to the screen edges */
435 if (directions & MAX_CENTRAL) {
436 if (wwin->frame->core->height > (usableArea.y2 - usableArea.y1)) {
437 new_y = usableArea.y1;
438 new_height = usableArea.y2 - usableArea.y1 - adj_size;
439 } else {
440 new_height = (wwin->old_geometry.height) ? wwin->old_geometry.height : wwin->frame->core->height;
441 new_height += wwin->frame->top_width + wwin->frame->bottom_width;
442 new_y = half_scr_height - new_height / 2;
444 if (wwin->frame->core->width > (usableArea.x2 - usableArea.x1)) {
445 new_x = usableArea.x1;
446 new_width = usableArea.x2 - usableArea.x1 - adj_size;
448 else {
449 new_width = (wwin->old_geometry.width) ? wwin->old_geometry.width : wwin->frame->core->width;
450 new_x = half_scr_width - new_width / 2;
453 /* set default values if no option set then */
454 if (!(directions & (MAX_HORIZONTAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS | MAX_CENTRAL))) {
455 new_width = (wwin->old_geometry.width) ? wwin->old_geometry.width : wwin->frame->core->width;
456 new_x = (wwin->old_geometry.x) ? wwin->old_geometry.x : wwin->frame_x;
458 if (!(directions & (MAX_VERTICAL | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS| MAX_CENTRAL))) {
459 new_height = (wwin->old_geometry.height) ? wwin->old_geometry.height : wwin->frame->core->height;
460 new_y = (wwin->old_geometry.y) ? wwin->old_geometry.y : wwin->frame_y;
463 /* left|right position */
464 if (directions & MAX_LEFTHALF) {
465 new_width = half_scr_width - adj_size;
466 new_x = usableArea.x1;
467 if (directions & MAX_CENTRAL) {
468 new_y = half_scr_height - wwin->old_geometry.height / 2;
470 } else if (directions & MAX_RIGHTHALF) {
471 new_width = half_scr_width - adj_size;
472 new_x = usableArea.x1 + half_scr_width;
473 if (directions & MAX_CENTRAL)
474 new_y = half_scr_height - wwin->old_geometry.height / 2;
476 /* top|bottom position */
477 if (directions & MAX_TOPHALF) {
478 new_height = half_scr_height - adj_size;
479 new_y = usableArea.y1;
480 if (directions & MAX_CENTRAL)
481 new_x = half_scr_width - wwin->old_geometry.width / 2;
482 } else if (directions & MAX_BOTTOMHALF) {
483 new_height = half_scr_height - adj_size;
484 new_y = usableArea.y1 + half_scr_height;
485 if (directions & MAX_CENTRAL)
486 new_x = half_scr_width - wwin->old_geometry.width / 2;
489 /* vertical|horizontal position */
490 if (directions & MAX_HORIZONTAL) {
491 new_width = usableArea.x2 - usableArea.x1 - adj_size;
492 new_x = usableArea.x1;
494 if (directions & MAX_VERTICAL) {
495 new_height = usableArea.y2 - usableArea.y1 - adj_size;
496 new_y = usableArea.y1;
497 if (WFLAGP(wwin, full_maximize) && (new_y == 0))
498 new_y -= wwin->frame->top_width;
502 if (!WFLAGP(wwin, full_maximize) && !(directions == MAX_MAXIMUS || directions == MAX_HORIZONTAL))
503 new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
505 /* set maximization state */
506 wwin->flags.maximized = directions;
507 if ((wwin->flags.old_maximized & MAX_MAXIMUS) && !wwin->flags.maximized)
508 wwin->flags.maximized = MAX_MAXIMUS;
510 wWindowConstrainSize(wwin, &new_width, &new_height);
512 wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
513 usableArea.y2 - usableArea.y1, &new_width, &new_height);
515 wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
516 wWindowSynthConfigureNotify(wwin);
518 WMPostNotificationName(WMNChangedState, wwin, "maximize");
521 /* generic (un)maximizer */
522 void handleMaximize(WWindow *wwin, int directions)
524 int current = wwin->flags.maximized;
525 int requested = directions & (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS | MAX_CENTRAL);
526 int effective = requested ^ current;
527 int flags = directions & ~requested;
528 int head = wGetHeadForWindow(wwin);
529 int dest_head = -1;
531 if (!effective) {
532 /* allow wMaximizeWindow to restore the Maximusized size */
533 if ((wwin->flags.old_maximized & MAX_MAXIMUS) &&
534 !(requested & MAX_MAXIMUS))
535 wMaximizeWindow(wwin, MAX_MAXIMUS | flags, head);
537 else if (wPreferences.alt_half_maximize &&
538 current & MAX_HORIZONTAL && current & MAX_VERTICAL &&
539 requested & MAX_HORIZONTAL && requested & MAX_VERTICAL)
540 wUnmaximizeWindow(wwin);
542 /* Apply for window state, which is only horizontally or vertically
543 * maximized. Quarters cannot be handled here, since there is not clear
544 * on which direction user intend to move such window. */
545 else if (wPreferences.move_half_max_between_heads &&
546 current & (MAX_VERTICAL | MAX_HORIZONTAL)) {
547 if (requested & MAX_LEFTHALF && current & MAX_LEFTHALF) {
548 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
549 head, DIRECTION_LEFT);
550 if (dest_head != -1) {
551 effective |= MAX_RIGHTHALF;
552 effective |= MAX_VERTICAL;
553 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
555 } else if (requested & MAX_RIGHTHALF &&
556 current & MAX_RIGHTHALF) {
557 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
558 head, DIRECTION_RIGHT);
559 if (dest_head != -1) {
560 effective |= MAX_LEFTHALF;
561 effective |= MAX_VERTICAL;
562 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
564 } else if (requested & MAX_TOPHALF && current & MAX_TOPHALF) {
565 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
566 head, DIRECTION_UP);
567 if (dest_head != -1) {
568 effective |= MAX_BOTTOMHALF;
569 effective |= MAX_HORIZONTAL;
570 effective &= ~(MAX_VERTICAL | MAX_TOPHALF);
572 } else if (requested & MAX_BOTTOMHALF &&
573 current & MAX_BOTTOMHALF) {
574 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
575 head, DIRECTION_DOWN);
576 if (dest_head != -1) {
577 effective |= MAX_TOPHALF;
578 effective |= MAX_HORIZONTAL;
579 effective &= ~(MAX_VERTICAL | MAX_BOTTOMHALF);
584 if (dest_head != -1)
585 /* tell wMaximizeWindow that we were using keyboard, not mouse,
586 * so that it will use calculated head as destination for
587 * move_half_max_between_heads feature, not from mouse pointer */
588 wMaximizeWindow(wwin, (effective | flags | MAX_KEYBOARD),
589 dest_head);
590 else if (!wPreferences.alt_half_maximize)
591 wUnmaximizeWindow(wwin);
593 return;
596 /* these alone mean vertical|horizontal toggle */
597 if ((effective == MAX_LEFTHALF) ||
598 (effective == MAX_RIGHTHALF) ||
599 (effective == MAX_TOPHALF) ||
600 (effective == MAX_BOTTOMHALF))
601 wUnmaximizeWindow(wwin);
603 /* Following conditions might look complicated, but they are really simple:
604 * allow fullscreen transition only for half maximized state (and not
605 * corners) and only when requested state is also half maximized, but on
606 * opposite side of the screen. As for corners, it is similar, but
607 * expected is that only quarter maximized windows on corner can change
608 * its state to half maximized window, depending on direction. Note, that
609 * MAX_KEYBOARD is passed to the wMaximizeWindow function, to preserve the
610 * head, even if mouse was used for triggering the action. */
612 /* Quarters alternative transition. */
613 else if (wPreferences.alt_half_maximize &&
614 ((requested & MAX_LEFTHALF && requested & MAX_TOPHALF &&
615 current & MAX_RIGHTHALF && current & MAX_TOPHALF) ||
616 (requested & MAX_RIGHTHALF && requested & MAX_TOPHALF &&
617 current & MAX_LEFTHALF && current & MAX_TOPHALF)))
618 wMaximizeWindow(wwin, (MAX_TOPHALF | MAX_HORIZONTAL | MAX_KEYBOARD),
619 head);
620 else if (wPreferences.alt_half_maximize &&
621 ((requested & MAX_LEFTHALF && requested & MAX_BOTTOMHALF &&
622 current & MAX_RIGHTHALF && current & MAX_BOTTOMHALF) ||
623 (requested & MAX_RIGHTHALF && requested & MAX_BOTTOMHALF &&
624 current & MAX_LEFTHALF && current & MAX_BOTTOMHALF)))
625 wMaximizeWindow(wwin, (MAX_BOTTOMHALF | MAX_HORIZONTAL | MAX_KEYBOARD),
626 head);
627 else if (wPreferences.alt_half_maximize &&
628 ((requested & MAX_LEFTHALF && requested & MAX_BOTTOMHALF &&
629 current & MAX_LEFTHALF && current & MAX_TOPHALF) ||
630 (requested & MAX_LEFTHALF && requested & MAX_TOPHALF &&
631 current & MAX_LEFTHALF && current & MAX_BOTTOMHALF)))
632 wMaximizeWindow(wwin, (MAX_LEFTHALF | MAX_VERTICAL| MAX_KEYBOARD),
633 head);
634 else if (wPreferences.alt_half_maximize &&
635 ((requested & MAX_RIGHTHALF && requested & MAX_BOTTOMHALF &&
636 current & MAX_RIGHTHALF && current & MAX_TOPHALF) ||
637 (requested & MAX_RIGHTHALF && requested & MAX_TOPHALF &&
638 current & MAX_RIGHTHALF && current & MAX_BOTTOMHALF)))
639 wMaximizeWindow(wwin, (MAX_RIGHTHALF | MAX_VERTICAL| MAX_KEYBOARD),
640 head);
642 /* Half-maximized alternative transition */
643 else if (wPreferences.alt_half_maximize && (
644 (requested & MAX_LEFTHALF && requested & MAX_VERTICAL &&
645 current & MAX_RIGHTHALF && current & MAX_VERTICAL) ||
646 (requested & MAX_RIGHTHALF && requested & MAX_VERTICAL &&
647 current & MAX_LEFTHALF && current & MAX_VERTICAL) ||
648 (requested & MAX_TOPHALF && requested & MAX_HORIZONTAL &&
649 current & MAX_BOTTOMHALF && current & MAX_HORIZONTAL) ||
650 (requested & MAX_BOTTOMHALF && requested & MAX_HORIZONTAL &&
651 current & MAX_TOPHALF && current & MAX_HORIZONTAL)))
652 wMaximizeWindow(wwin, (MAX_HORIZONTAL|MAX_VERTICAL|MAX_KEYBOARD),
653 head);
655 else {
657 if ((requested == (MAX_HORIZONTAL | MAX_VERTICAL)) ||
658 (requested == MAX_MAXIMUS))
659 effective = requested;
660 else {
661 if (requested & MAX_CENTRAL) {
662 effective |= MAX_CENTRAL;
663 if (current & (MAX_HORIZONTAL | MAX_VERTICAL))
664 effective &= ~(MAX_HORIZONTAL | MAX_VERTICAL);
665 else if (current & MAX_TOPHALF && current & MAX_LEFTHALF)
666 effective &= ~(MAX_TOPHALF | MAX_LEFTHALF);
667 else if (current & MAX_TOPHALF && current & MAX_RIGHTHALF)
668 effective &= ~(MAX_TOPHALF | MAX_RIGHTHALF);
669 else if (current & MAX_BOTTOMHALF && current & MAX_LEFTHALF)
670 effective &= ~(MAX_BOTTOMHALF | MAX_LEFTHALF);
671 else if (current & MAX_BOTTOMHALF && current & MAX_RIGHTHALF)
672 effective &= ~(MAX_BOTTOMHALF | MAX_RIGHTHALF);
673 } else if (requested & MAX_LEFTHALF) {
674 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
675 effective |= MAX_VERTICAL;
676 else
677 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
678 effective |= MAX_LEFTHALF;
679 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
680 } else if (requested & MAX_RIGHTHALF) {
681 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
682 effective |= MAX_VERTICAL;
683 else
684 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
685 effective |= MAX_RIGHTHALF;
686 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
688 if (requested & MAX_TOPHALF) {
689 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
690 effective |= MAX_HORIZONTAL;
691 else
692 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
693 effective |= MAX_TOPHALF;
694 effective &= ~(MAX_VERTICAL | MAX_BOTTOMHALF);
695 } else if (requested & MAX_BOTTOMHALF) {
696 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
697 effective |= MAX_HORIZONTAL;
698 else
699 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
700 effective |= MAX_BOTTOMHALF;
701 effective &= ~(MAX_VERTICAL | MAX_TOPHALF);
703 if (requested & MAX_HORIZONTAL)
704 effective &= ~(MAX_LEFTHALF | MAX_RIGHTHALF);
705 if (requested & MAX_VERTICAL)
706 effective &= ~(MAX_TOPHALF | MAX_BOTTOMHALF);
707 effective &= ~MAX_MAXIMUS;
709 wMaximizeWindow(wwin, effective | flags, head);
713 /* Moving window between heads
715 * Window is moved between all avaiable heads for current screen in
716 * requested direction.
718 * If heads have different sizes, window position will be adjusted to be inside
719 * screen. Window will be unmaximized on move, so that it can be immediately be
720 * maximixed by another shortcut.
723 * direction = 0 means move clock-wise from 12h position to 6h
724 * (first try moving right, then bottom, then left, then up)
725 * direction = 1 means move clock-wise from 6h position to 12h
726 * (first try moving left, then up, then right, then bottom)
729 * As side effect this mean if you have 9 monitors - you will not be able to
730 * move window into central cell without mouse.
732 * For common cases with 1 or 2 extra monitors this should work just fine.
734 * */
736 void moveBetweenHeads(WWindow *wwin, int direction)
738 int head = wGetHeadForWindow(wwin);
739 int destHead = -1;
741 unsigned int new_width, new_height;
742 int offsetX, newX = 0;
743 int offsetY, newY = 0;
744 WArea totalArea, oldHeadArea, destHeadArea;
745 WScreen *scr = wwin->screen_ptr;
747 int try_movements[2][4] = {
748 {DIRECTION_RIGHT, DIRECTION_DOWN, DIRECTION_LEFT, DIRECTION_UP},
749 {DIRECTION_LEFT, DIRECTION_UP, DIRECTION_RIGHT, DIRECTION_DOWN}
752 /* loop through directions array and try movements until one works */
753 for (int try_movement_idx = 0;
754 destHead == -1 && try_movement_idx < 4; try_movement_idx++) {
755 destHead = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
756 head, try_movements[direction][try_movement_idx]);
759 if (destHead != -1) {
760 totalArea.x1 = 0;
761 totalArea.y1 = 0;
762 totalArea.x2 = scr->scr_width;
763 totalArea.y2 = scr->scr_height;
765 oldHeadArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
766 destHeadArea = wGetUsableAreaForHead(scr, destHead, &totalArea, True);
768 offsetX = wwin->frame_x - oldHeadArea.x1;
769 offsetY = wwin->frame_y - oldHeadArea.y1;
771 newX = destHeadArea.x1 + offsetX;
772 newY = destHeadArea.y1 + offsetY;
774 new_width = wwin->client.width;
775 new_height = wwin->client.height;
777 /* try to brind window inside head coordinates */
778 if (newX > destHeadArea.x2)
779 newX = destHeadArea.x2 - wwin->client.width;
781 if (newX < destHeadArea.x1)
782 newX = destHeadArea.x1;
784 if (newY > destHeadArea.y2)
785 newY = destHeadArea.y2 - wwin->client.height;
787 if (newY < destHeadArea.y1)
788 newY = destHeadArea.y1;
790 /* unset maximization state */
791 wwin->flags.maximized = 0;
792 wWindowConfigure(wwin, newX, newY, new_width, new_height);
795 return;
798 /* the window boundary coordinates */
799 typedef struct {
800 int left;
801 int right;
802 int bottom;
803 int top;
804 int width;
805 int height;
806 } win_coords;
808 static void set_window_coords(WWindow *wwin, win_coords *obs)
810 obs->left = wwin->frame_x;
811 obs->top = wwin->frame_y;
812 obs->width = wwin->frame->core->width;
813 obs->height = wwin->frame->core->height;
814 obs->bottom = obs->top + obs->height;
815 obs->right = obs->left + obs->width;
819 * Maximus: tiled maximization (maximize without overlapping other windows)
821 * The original window 'orig' will be maximized to new coordinates 'new'.
822 * The windows obstructing the maximization of 'orig' are denoted 'obs'.
824 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
825 unsigned int *new_width, unsigned int *new_height)
827 WWindow *tmp;
828 short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
829 short int adjust_height;
830 int x_intsect, y_intsect;
831 /* the obstructing, original and new windows */
832 win_coords obs, orig, new;
834 /* set the original coordinate positions of the window to be Maximumized */
835 if (wwin->flags.maximized) {
836 /* window is already maximized; consider original geometry */
837 remember_geometry(wwin, &orig.left, &orig.top, &orig.width, &orig.height);
838 orig.bottom = orig.top + orig.height;
839 orig.right = orig.left + orig.width;
840 } else
841 set_window_coords(wwin, &orig);
843 /* Try to fully maximize first, then readjust later */
844 new.left = usableArea.x1;
845 new.right = usableArea.x2;
846 new.top = usableArea.y1;
847 new.bottom = usableArea.y2;
849 if (HAS_TITLEBAR(wwin))
850 tbar_height_0 = TITLEBAR_HEIGHT;
851 if (HAS_RESIZEBAR(wwin))
852 rbar_height_0 = RESIZEBAR_HEIGHT;
853 if (HAS_BORDER(wwin))
854 bd_width_0 = wwin->screen_ptr->frame_border_width;
856 /* the length to be subtracted if the window has titlebar, etc */
857 adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
859 tmp = wwin;
860 /* The focused window is always the last in the list */
861 while (tmp->prev) {
862 /* ignore windows in other workspaces etc */
863 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
864 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
865 tmp = tmp->prev;
866 continue;
868 tmp = tmp->prev;
870 /* Set the coordinates of obstructing window */
871 set_window_coords(tmp, &obs);
873 /* Try to maximize in the y direction first */
874 x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
875 if (x_intsect != 0) {
876 /* TODO: Consider the case when coords are equal */
877 if (obs.bottom < orig.top && obs.bottom > new.top) {
878 /* w_0 is below the bottom of w_j */
879 new.top = obs.bottom + 1;
881 if (orig.bottom < obs.top && obs.top < new.bottom) {
882 /* The bottom of w_0 is above the top of w_j */
883 new.bottom = obs.top - 1;
888 tmp = wwin;
889 while (tmp->prev) {
890 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
891 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
892 tmp = tmp->prev;
893 continue;
895 tmp = tmp->prev;
897 set_window_coords(tmp, &obs);
900 * Use the new.top and new.height instead of original values
901 * as they may have different intersections with the obstructing windows
903 new.height = new.bottom - new.top - adjust_height;
904 y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
905 if (y_intsect != 0) {
906 if (obs.right < orig.left && obs.right > new.left) {
907 /* w_0 is completely to the right of w_j */
908 new.left = obs.right + 1;
910 if (orig.right < obs.left && obs.left < new.right) {
911 /* w_0 is completely to the left of w_j */
912 new.right = obs.left - 1;
917 *new_x = new.left;
918 *new_y = new.top;
919 /* xcalc needs -7 here, but other apps don't */
920 *new_height = new.bottom - new.top - adjust_height - 1;
921 *new_width = new.right - new.left;
924 void wUnmaximizeWindow(WWindow *wwin)
926 int x, y, w, h;
928 if (!wwin->flags.maximized)
929 return;
931 if (wwin->flags.shaded) {
932 wwin->flags.skip_next_animation = 1;
933 wUnshadeWindow(wwin);
936 if (wPreferences.drag_maximized_window == DRAGMAX_NOMOVE)
937 wwin->client_flags.no_movable = 0;
939 /* Use old coordinates if they are set, current values otherwise */
940 remember_geometry(wwin, &x, &y, &w, &h);
942 /* unMaximusize relative to original position */
943 if (wwin->flags.maximized & MAX_MAXIMUS) {
944 x += wwin->frame_x - wwin->maximus_x;
945 y += wwin->frame_y - wwin->maximus_y;
948 wwin->flags.maximized = 0;
949 wwin->flags.old_maximized = 0;
950 wWindowConfigure(wwin, x, y, w, h);
951 wWindowSynthConfigureNotify(wwin);
953 WMPostNotificationName(WMNChangedState, wwin, "maximize");
956 #ifdef USE_XINERAMA
957 void wFullscreenMonitorsWindow(WWindow *wwin, unsigned long top, unsigned long bottom,
958 unsigned long left, unsigned long right)
960 int i;
961 long monitor;
962 WMRect rect1, rect2;
964 if ((int)top < wwin->screen_ptr->xine_info.count &&
965 (int)bottom < wwin->screen_ptr->xine_info.count &&
966 (int)left < wwin->screen_ptr->xine_info.count &&
967 (int)right < wwin->screen_ptr->xine_info.count) {
968 wwin->flags.fullscreen_monitors[0] = top;
969 wwin->flags.fullscreen_monitors[1] = bottom;
970 wwin->flags.fullscreen_monitors[2] = left;
971 wwin->flags.fullscreen_monitors[3] = right;
972 } else {
973 wwin->flags.fullscreen_monitors[0] = -1;
974 return;
977 wwin->flags.fullscreen = True;
978 wWindowConfigureBorders(wwin);
979 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
981 wwin->bfs_geometry.x = wwin->frame_x;
982 wwin->bfs_geometry.y = wwin->frame_y;
983 wwin->bfs_geometry.width = wwin->frame->core->width;
984 wwin->bfs_geometry.height = wwin->frame->core->height;
986 i = 0;
987 monitor = wwin->flags.fullscreen_monitors[i];
988 rect1 = wwin->screen_ptr->xine_info.screens[monitor];
990 for (i = 1; i <= 3; i++) {
991 monitor = wwin->flags.fullscreen_monitors[i];
992 rect2 = wwin->screen_ptr->xine_info.screens[monitor];
993 wGetRectUnion(&rect1, &rect2, &rect1);
995 wWindowConfigure(wwin, rect1.pos.x, rect1.pos.y, rect1.size.width, rect1.size.height);
997 wwin->screen_ptr->bfs_focused_window = wwin->screen_ptr->focused_window;
998 wSetFocusTo(wwin->screen_ptr, wwin);
1000 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
1002 #endif
1004 void wFullscreenWindow(WWindow *wwin)
1006 int head;
1007 WMRect rect;
1009 if (wwin->flags.fullscreen)
1010 return;
1012 wwin->flags.fullscreen = True;
1014 wWindowConfigureBorders(wwin);
1016 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
1018 wwin->bfs_geometry.x = wwin->frame_x;
1019 wwin->bfs_geometry.y = wwin->frame_y;
1020 wwin->bfs_geometry.width = wwin->frame->core->width;
1021 wwin->bfs_geometry.height = wwin->frame->core->height;
1023 head = wGetHeadForWindow(wwin);
1024 rect = wGetRectForHead(wwin->screen_ptr, head);
1025 wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
1027 wwin->screen_ptr->bfs_focused_window = wwin->screen_ptr->focused_window;
1028 wSetFocusTo(wwin->screen_ptr, wwin);
1030 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
1033 void wUnfullscreenWindow(WWindow *wwin)
1035 if (!wwin->flags.fullscreen)
1036 return;
1038 wwin->flags.fullscreen = False;
1040 if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
1041 if (WFLAGP(wwin, sunken)) {
1042 ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
1043 } else if (WFLAGP(wwin, floating)) {
1044 ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
1045 } else {
1046 ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
1050 wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
1051 wwin->bfs_geometry.width, wwin->bfs_geometry.height);
1053 wWindowConfigureBorders(wwin);
1055 // seems unnecessary, but also harmless (doesn't generate flicker) -Dan
1056 wFrameWindowPaint(wwin->frame);
1059 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
1061 if (wwin->screen_ptr->bfs_focused_window) {
1062 wSetFocusTo(wwin->screen_ptr, wwin->screen_ptr->bfs_focused_window);
1063 wwin->screen_ptr->bfs_focused_window = NULL;
1067 #ifdef USE_ANIMATIONS
1068 static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
1070 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
1071 float cx, cy, cw, ch;
1072 float xstep, ystep, wstep, hstep;
1073 XPoint points[5];
1074 float dx, dch, midy;
1075 float angle, final_angle, delta;
1077 xstep = (float)(fx - x) / steps;
1078 ystep = (float)(fy - y) / steps;
1079 wstep = (float)(fw - w) / steps;
1080 hstep = (float)(fh - h) / steps;
1082 cx = (float)x;
1083 cy = (float)y;
1084 cw = (float)w;
1085 ch = (float)h;
1087 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
1088 delta = (float)(final_angle / FRAMES);
1089 for (angle = 0;; angle += delta) {
1090 if (angle > final_angle)
1091 angle = final_angle;
1093 dx = (cw / 10) - ((cw / 5) * sinf(angle));
1094 dch = (ch / 2) * cosf(angle);
1095 midy = cy + (ch / 2);
1097 points[0].x = cx + dx;
1098 points[0].y = midy - dch;
1099 points[1].x = cx + cw - dx;
1100 points[1].y = points[0].y;
1101 points[2].x = cx + cw + dx;
1102 points[2].y = midy + dch;
1103 points[3].x = cx - dx;
1104 points[3].y = points[2].y;
1105 points[4].x = points[0].x;
1106 points[4].y = points[0].y;
1108 XGrabServer(dpy);
1109 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
1110 XFlush(dpy);
1111 wusleep(MINIATURIZE_ANIMATION_DELAY_F);
1113 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
1114 XUngrabServer(dpy);
1115 cx += xstep;
1116 cy += ystep;
1117 cw += wstep;
1118 ch += hstep;
1119 if (angle >= final_angle)
1120 break;
1123 XFlush(dpy);
1126 #undef FRAMES
1128 static void
1129 animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
1131 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
1132 float cx, cy, cw, ch;
1133 float xstep, ystep, wstep, hstep;
1134 XPoint points[5];
1135 float angle, final_angle, a, d, delta;
1137 x += w / 2;
1138 y += h / 2;
1139 fx += fw / 2;
1140 fy += fh / 2;
1142 xstep = (float)(fx - x) / steps;
1143 ystep = (float)(fy - y) / steps;
1144 wstep = (float)(fw - w) / steps;
1145 hstep = (float)(fh - h) / steps;
1147 cx = (float)x;
1148 cy = (float)y;
1149 cw = (float)w;
1150 ch = (float)h;
1152 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
1153 delta = (float)(final_angle / FRAMES);
1154 for (angle = 0;; angle += delta) {
1155 if (angle > final_angle)
1156 angle = final_angle;
1158 a = atan2f(ch, cw);
1159 d = sqrtf((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
1161 points[0].x = cx + cosf(angle - a) * d;
1162 points[0].y = cy + sinf(angle - a) * d;
1163 points[1].x = cx + cosf(angle + a) * d;
1164 points[1].y = cy + sinf(angle + a) * d;
1165 points[2].x = cx + cosf(angle - a + (float)WM_PI) * d;
1166 points[2].y = cy + sinf(angle - a + (float)WM_PI) * d;
1167 points[3].x = cx + cosf(angle + a + (float)WM_PI) * d;
1168 points[3].y = cy + sinf(angle + a + (float)WM_PI) * d;
1169 points[4].x = cx + cosf(angle - a) * d;
1170 points[4].y = cy + sinf(angle - a) * d;
1171 XGrabServer(dpy);
1172 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
1173 XFlush(dpy);
1174 wusleep(MINIATURIZE_ANIMATION_DELAY_T);
1176 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
1177 XUngrabServer(dpy);
1178 cx += xstep;
1179 cy += ystep;
1180 cw += wstep;
1181 ch += hstep;
1182 if (angle >= final_angle)
1183 break;
1186 XFlush(dpy);
1189 #undef FRAMES
1191 static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
1193 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
1194 float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
1195 float xstep, ystep, wstep, hstep;
1196 int i, j;
1198 xstep = (float)(fx - x) / steps;
1199 ystep = (float)(fy - y) / steps;
1200 wstep = (float)(fw - w) / steps;
1201 hstep = (float)(fh - h) / steps;
1203 for (j = 0; j < FRAMES; j++) {
1204 cx[j] = (float)x;
1205 cy[j] = (float)y;
1206 cw[j] = (float)w;
1207 ch[j] = (float)h;
1209 XGrabServer(dpy);
1210 for (i = 0; i < steps; i++) {
1211 for (j = 0; j < FRAMES; j++) {
1212 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
1213 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1215 XFlush(dpy);
1216 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
1218 for (j = 0; j < FRAMES; j++) {
1219 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
1220 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1221 if (j < FRAMES - 1) {
1222 cx[j] = cx[j + 1];
1223 cy[j] = cy[j + 1];
1224 cw[j] = cw[j + 1];
1225 ch[j] = ch[j + 1];
1226 } else {
1227 cx[j] += xstep;
1228 cy[j] += ystep;
1229 cw[j] += wstep;
1230 ch[j] += hstep;
1235 for (j = 0; j < FRAMES; j++)
1236 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1237 XFlush(dpy);
1238 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
1240 for (j = 0; j < FRAMES; j++)
1241 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1243 XUngrabServer(dpy);
1246 #undef FRAMES
1248 void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
1250 int style = wPreferences.iconification_style; /* Catch the value */
1251 int steps;
1253 if (style == WIS_NONE)
1254 return;
1256 if (style == WIS_RANDOM)
1257 style = rand() % 3;
1259 switch (style) {
1260 case WIS_TWIST:
1261 steps = MINIATURIZE_ANIMATION_STEPS_T;
1262 if (steps > 0)
1263 animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
1264 break;
1265 case WIS_FLIP:
1266 steps = MINIATURIZE_ANIMATION_STEPS_F;
1267 if (steps > 0)
1268 animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
1269 break;
1270 case WIS_ZOOM:
1271 default:
1272 steps = MINIATURIZE_ANIMATION_STEPS_Z;
1273 if (steps > 0)
1274 animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
1275 break;
1278 #endif /* USE_ANIMATIONS */
1280 static void flushExpose(void)
1282 XEvent tmpev;
1284 while (XCheckTypedEvent(dpy, Expose, &tmpev))
1285 WMHandleEvent(&tmpev);
1286 XSync(dpy, 0);
1289 static void unmapTransientsFor(WWindow *wwin)
1291 WWindow *tmp;
1293 tmp = wwin->screen_ptr->focused_window;
1294 while (tmp) {
1295 /* unmap the transients for this transient */
1296 if (tmp != wwin && tmp->transient_for == wwin->client_win
1297 && (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
1298 unmapTransientsFor(tmp);
1299 tmp->flags.miniaturized = 1;
1300 if (!tmp->flags.shaded)
1301 wWindowUnmap(tmp);
1302 else
1303 XUnmapWindow(dpy, tmp->frame->core->window);
1305 if (!tmp->flags.shaded)
1307 wClientSetState(tmp, IconicState, None);
1309 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1311 tmp = tmp->prev;
1315 static void mapTransientsFor(WWindow *wwin)
1317 WWindow *tmp;
1319 tmp = wwin->screen_ptr->focused_window;
1320 while (tmp) {
1321 /* recursively map the transients for this transient */
1322 if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
1323 && tmp->icon == NULL) {
1324 mapTransientsFor(tmp);
1325 tmp->flags.miniaturized = 0;
1326 if (!tmp->flags.shaded)
1327 wWindowMap(tmp);
1328 else
1329 XMapWindow(dpy, tmp->frame->core->window);
1330 tmp->flags.semi_focused = 0;
1332 if (!tmp->flags.shaded)
1334 wClientSetState(tmp, NormalState, None);
1336 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1338 tmp = tmp->prev;
1342 static WWindow *recursiveTransientFor(WWindow *wwin)
1344 int i;
1346 if (!wwin)
1347 return None;
1349 /* hackish way to detect transient_for cycle */
1350 i = wwin->screen_ptr->window_count + 1;
1352 while (wwin && wwin->transient_for != None && i > 0) {
1353 wwin = wWindowFor(wwin->transient_for);
1354 i--;
1356 if (i == 0 && wwin) {
1357 wwarning(_("window \"%s\" has a severely broken WM_TRANSIENT_FOR hint"),
1358 wwin->frame->title);
1359 return NULL;
1362 return wwin;
1365 #ifdef USE_ANIMATIONS
1366 static int getAnimationGeometry(WWindow *wwin, int *ix, int *iy, int *iw, int *ih)
1368 if (wwin->screen_ptr->flags.startup || wPreferences.no_animations
1369 || wwin->flags.skip_next_animation || wwin->icon == NULL)
1370 return 0;
1372 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1373 *ix = wwin->icon_x;
1374 *iy = wwin->icon_y;
1375 *iw = wwin->icon->core->width;
1376 *ih = wwin->icon->core->height;
1377 } else {
1378 if (wwin->flags.net_handle_icon) {
1379 *ix = wwin->icon_x;
1380 *iy = wwin->icon_y;
1381 *iw = wwin->icon_w;
1382 *ih = wwin->icon_h;
1383 } else {
1384 *ix = 0;
1385 *iy = 0;
1386 *iw = wwin->screen_ptr->scr_width;
1387 *ih = wwin->screen_ptr->scr_height;
1390 return 1;
1392 #endif /* USE_ANIMATIONS */
1394 void wIconifyWindow(WWindow *wwin)
1396 XWindowAttributes attribs;
1397 int present;
1399 if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs))
1400 return; /* the window doesn't exist anymore */
1402 if (wwin->flags.miniaturized)
1403 return; /* already miniaturized */
1405 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1406 WWindow *owner = wWindowFor(wwin->transient_for);
1408 if (owner && owner->flags.miniaturized)
1409 return;
1412 present = wwin->frame->workspace == wwin->screen_ptr->current_workspace;
1414 /* if the window is in another workspace, simplify process */
1415 if (present) {
1416 /* icon creation may take a while */
1417 XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
1418 ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
1419 GrabModeAsync, None, None, CurrentTime);
1422 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1423 if (!wwin->flags.icon_moved)
1424 PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
1426 wwin->icon = icon_create_for_wwindow(wwin);
1427 wwin->icon->mapped = 1;
1429 /* extract the window screenshot every time, as the option can be enable anytime */
1430 if (wwin->client_win && wwin->flags.mapped) {
1431 RImage *mini_preview;
1432 XImage *pimg;
1433 unsigned int w, h;
1434 int x, y;
1435 Window baz;
1437 XRaiseWindow(dpy, wwin->frame->core->window);
1438 XTranslateCoordinates(dpy, wwin->client_win, wwin->screen_ptr->root_win, 0, 0, &x, &y, &baz);
1440 w = attribs.width;
1441 h = attribs.height;
1443 if (x - attribs.x + attribs.width > wwin->screen_ptr->scr_width)
1444 w = wwin->screen_ptr->scr_width - x + attribs.x;
1446 if (y - attribs.y + attribs.height > wwin->screen_ptr->scr_height)
1447 h = wwin->screen_ptr->scr_height - y + attribs.y;
1449 pimg = XGetImage(dpy, wwin->client_win, 0, 0, w, h, AllPlanes, ZPixmap);
1450 if (pimg) {
1451 mini_preview = RCreateImageFromXImage(wwin->screen_ptr->rcontext, pimg, NULL);
1452 XDestroyImage(pimg);
1454 if (mini_preview) {
1455 set_icon_minipreview(wwin->icon, mini_preview);
1456 RReleaseImage(mini_preview);
1457 } else {
1458 const char *title;
1459 char title_buf[32];
1461 if (wwin->frame->title) {
1462 title = wwin->frame->title;
1463 } else {
1464 snprintf(title_buf, sizeof(title_buf), "(id=0x%lx)", wwin->client_win);
1465 title = title_buf;
1467 wwarning(_("creation of mini-preview failed for window \"%s\""), title);
1473 wwin->flags.miniaturized = 1;
1474 wwin->flags.mapped = 0;
1476 /* unmap transients */
1477 unmapTransientsFor(wwin);
1479 if (present) {
1480 #ifdef USE_ANIMATIONS
1481 int ix, iy, iw, ih;
1482 #endif
1483 XUngrabPointer(dpy, CurrentTime);
1484 wWindowUnmap(wwin);
1485 /* let all Expose events arrive so that we can repaint
1486 * something before the animation starts (and the server is grabbed) */
1487 XSync(dpy, 0);
1489 if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
1490 wClientSetState(wwin, IconicState, None);
1491 else
1492 wClientSetState(wwin, IconicState, wwin->icon->icon_win);
1494 flushExpose();
1495 #ifdef USE_ANIMATIONS
1496 if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
1497 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1498 wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
1499 #endif
1502 wwin->flags.skip_next_animation = 0;
1504 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1505 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace ||
1506 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
1507 XMapWindow(dpy, wwin->icon->core->window);
1509 AddToStackList(wwin->icon->core);
1510 wLowerFrame(wwin->icon->core);
1513 if (present) {
1514 WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
1517 * It doesn't seem to be working and causes button event hangup
1518 * when deiconifying a transient window.
1519 setupIconGrabs(wwin->icon);
1521 if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
1522 && wPreferences.focus_mode == WKF_CLICK) {
1523 WWindow *tmp;
1525 tmp = wwin->prev;
1526 while (tmp) {
1527 if (!WFLAGP(tmp, no_focusable)
1528 && !(tmp->flags.hidden || tmp->flags.miniaturized)
1529 && (wwin->frame->workspace == tmp->frame->workspace))
1530 break;
1531 tmp = tmp->prev;
1533 wSetFocusTo(wwin->screen_ptr, tmp);
1534 } else if (wPreferences.focus_mode != WKF_CLICK) {
1535 wSetFocusTo(wwin->screen_ptr, NULL);
1537 #ifdef USE_ANIMATIONS
1538 if (!wwin->screen_ptr->flags.startup) {
1539 /* Catch up with events not processed while animation was running */
1540 Window clientwin = wwin->client_win;
1542 ProcessPendingEvents();
1544 /* the window can disappear while ProcessPendingEvents() runs */
1545 if (!wWindowFor(clientwin))
1546 return;
1548 #endif
1551 /* maybe we want to do this regardless of net_handle_icon
1552 * it seems to me we might break behaviour this way.
1554 if (wwin->flags.selected && !wPreferences.disable_miniwindows
1555 && !wwin->flags.net_handle_icon)
1556 wIconSelect(wwin->icon);
1558 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1560 if (wPreferences.auto_arrange_icons)
1561 wArrangeIcons(wwin->screen_ptr, True);
1564 void wDeiconifyWindow(WWindow *wwin)
1566 /* Let's avoid changing workspace while deiconifying */
1567 w_global.ignore_workspace_change = True;
1569 /* we're hiding for show_desktop */
1570 int netwm_hidden = wwin->flags.net_show_desktop &&
1571 wwin->frame->workspace != wwin->screen_ptr->current_workspace;
1573 if (!netwm_hidden)
1574 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1576 if (!wwin->flags.miniaturized) {
1577 w_global.ignore_workspace_change = False;
1578 return;
1581 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1582 WWindow *owner = recursiveTransientFor(wwin);
1584 if (owner && owner->flags.miniaturized) {
1585 wDeiconifyWindow(owner);
1586 wSetFocusTo(wwin->screen_ptr, wwin);
1587 wRaiseFrame(wwin->frame->core);
1588 w_global.ignore_workspace_change = False;
1589 return;
1593 wwin->flags.miniaturized = 0;
1595 if (!netwm_hidden && !wwin->flags.shaded)
1596 wwin->flags.mapped = 1;
1598 if (!netwm_hidden || wPreferences.sticky_icons) {
1599 /* maybe we want to do this regardless of net_handle_icon
1600 * it seems to me we might break behaviour this way.
1602 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
1603 && wwin->icon != NULL) {
1604 if (wwin->icon->selected)
1605 wIconSelect(wwin->icon);
1607 XUnmapWindow(dpy, wwin->icon->core->window);
1611 /* if the window is in another workspace, do it silently */
1612 if (!netwm_hidden) {
1613 #ifdef USE_ANIMATIONS
1614 int ix, iy, iw, ih;
1615 if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
1616 animateResize(wwin->screen_ptr, ix, iy, iw, ih,
1617 wwin->frame_x, wwin->frame_y,
1618 wwin->frame->core->width, wwin->frame->core->height);
1619 #endif
1620 wwin->flags.skip_next_animation = 0;
1621 XGrabServer(dpy);
1622 if (!wwin->flags.shaded)
1623 XMapWindow(dpy, wwin->client_win);
1625 XMapWindow(dpy, wwin->frame->core->window);
1626 wRaiseFrame(wwin->frame->core);
1627 if (!wwin->flags.shaded)
1628 wClientSetState(wwin, NormalState, None);
1630 mapTransientsFor(wwin);
1633 if (!wPreferences.disable_miniwindows && wwin->icon != NULL
1634 && !wwin->flags.net_handle_icon) {
1635 RemoveFromStackList(wwin->icon->core);
1636 wSetFocusTo(wwin->screen_ptr, wwin);
1637 wIconDestroy(wwin->icon);
1638 wwin->icon = NULL;
1641 if (!netwm_hidden) {
1642 XUngrabServer(dpy);
1644 wSetFocusTo(wwin->screen_ptr, wwin);
1646 #ifdef USE_ANIMATIONS
1647 if (!wwin->screen_ptr->flags.startup) {
1648 /* Catch up with events not processed while animation was running */
1649 Window clientwin = wwin->client_win;
1651 ProcessPendingEvents();
1653 /* the window can disappear while ProcessPendingEvents() runs */
1654 if (!wWindowFor(clientwin)) {
1655 w_global.ignore_workspace_change = False;
1656 return;
1659 #endif
1662 if (wPreferences.auto_arrange_icons)
1663 wArrangeIcons(wwin->screen_ptr, True);
1665 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1667 /* In case we were shaded and iconified, also unshade */
1668 if (!netwm_hidden)
1669 wUnshadeWindow(wwin);
1671 w_global.ignore_workspace_change = False;
1674 static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
1676 if (wwin->flags.miniaturized) {
1677 if (wwin->icon) {
1678 XUnmapWindow(dpy, wwin->icon->core->window);
1679 wwin->icon->mapped = 0;
1681 wwin->flags.hidden = 1;
1683 WMPostNotificationName(WMNChangedState, wwin, "hide");
1684 return;
1687 if (wwin->flags.inspector_open)
1688 wHideInspectorForWindow(wwin);
1690 wwin->flags.hidden = 1;
1691 wWindowUnmap(wwin);
1693 wClientSetState(wwin, IconicState, icon->icon_win);
1694 flushExpose();
1696 #ifdef USE_ANIMATIONS
1697 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
1698 !wwin->flags.skip_next_animation && animate) {
1699 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1700 wwin->frame->core->width, wwin->frame->core->height,
1701 icon_x, icon_y, icon->core->width, icon->core->height);
1703 #else
1704 /* Tell the compiler it is normal that those parameters are not used in this case */
1705 (void) icon_x;
1706 (void) icon_y;
1707 (void) animate;
1708 #endif
1709 wwin->flags.skip_next_animation = 0;
1711 WMPostNotificationName(WMNChangedState, wwin, "hide");
1714 void wHideAll(WScreen *scr)
1716 WWindow *wwin;
1717 WWindow **windows;
1718 WMenu *menu;
1719 unsigned int wcount = 0;
1720 int i;
1722 if (!scr)
1723 return;
1725 menu = scr->switch_menu;
1727 windows = wmalloc(sizeof(WWindow *));
1729 if (menu != NULL) {
1730 for (i = 0; i < menu->entry_no; i++) {
1731 windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
1732 wcount++;
1733 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1735 } else {
1736 wwin = scr->focused_window;
1738 while (wwin) {
1739 windows[wcount] = wwin;
1740 wcount++;
1741 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1742 wwin = wwin->prev;
1747 for (i = 0; i < wcount; i++) {
1748 wwin = windows[i];
1749 if (wwin->frame->workspace == scr->current_workspace
1750 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1751 && !wwin->flags.internal_window
1752 && !WFLAGP(wwin, no_miniaturizable)
1754 wwin->flags.skip_next_animation = 1;
1755 wIconifyWindow(wwin);
1759 wfree(windows);
1762 void wHideOtherApplications(WWindow *awin)
1764 WWindow *wwin;
1765 WApplication *tapp;
1767 if (!awin)
1768 return;
1769 wwin = awin->screen_ptr->focused_window;
1771 while (wwin) {
1772 if (wwin != awin
1773 && wwin->frame->workspace == awin->screen_ptr->current_workspace
1774 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1775 && !wwin->flags.internal_window
1776 && wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
1778 if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
1779 if (!WFLAGP(wwin, no_miniaturizable)) {
1780 wwin->flags.skip_next_animation = 1;
1781 wIconifyWindow(wwin);
1783 } else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
1784 tapp = wApplicationOf(wwin->main_window);
1785 if (tapp) {
1786 tapp->flags.skip_next_animation = 1;
1787 wHideApplication(tapp);
1788 } else {
1789 if (!WFLAGP(wwin, no_miniaturizable)) {
1790 wwin->flags.skip_next_animation = 1;
1791 wIconifyWindow(wwin);
1796 wwin = wwin->prev;
1799 wSetFocusTo(awin->screen_ptr, awin);
1803 void wHideApplication(WApplication *wapp)
1805 WScreen *scr;
1806 WWindow *wlist;
1807 int hadfocus;
1808 int animate;
1810 if (!wapp) {
1811 wwarning("trying to hide a non grouped window");
1812 return;
1814 if (!wapp->main_window_desc) {
1815 wwarning("group leader not found for window group");
1816 return;
1818 scr = wapp->main_window_desc->screen_ptr;
1819 hadfocus = 0;
1820 wlist = scr->focused_window;
1821 if (!wlist)
1822 return;
1824 if (wlist->main_window == wapp->main_window)
1825 wapp->last_focused = wlist;
1826 else
1827 wapp->last_focused = NULL;
1829 animate = !wapp->flags.skip_next_animation;
1831 while (wlist) {
1832 if (wlist->main_window == wapp->main_window) {
1833 if (wlist->flags.focused)
1834 hadfocus = 1;
1835 if (wapp->app_icon) {
1836 hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1837 wapp->app_icon->y_pos, wlist, animate);
1838 animate = False;
1841 wlist = wlist->prev;
1844 wapp->flags.skip_next_animation = 0;
1846 if (hadfocus) {
1847 if (wPreferences.focus_mode == WKF_CLICK) {
1848 wlist = scr->focused_window;
1849 while (wlist) {
1850 if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
1851 && (wlist->flags.mapped || wlist->flags.shaded))
1852 break;
1853 wlist = wlist->prev;
1855 wSetFocusTo(scr, wlist);
1856 } else {
1857 wSetFocusTo(scr, NULL);
1861 wapp->flags.hidden = 1;
1863 if (wPreferences.auto_arrange_icons)
1864 wArrangeIcons(scr, True);
1866 #ifdef HIDDENDOT
1867 if (wapp->app_icon)
1868 wAppIconPaint(wapp->app_icon);
1869 #endif
1872 static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
1874 if (bringToCurrentWS)
1875 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1877 wwin->flags.hidden = 0;
1879 #ifdef USE_ANIMATIONS
1880 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
1881 animateResize(wwin->screen_ptr, icon_x, icon_y,
1882 icon->core->width, icon->core->height,
1883 wwin->frame_x, wwin->frame_y,
1884 wwin->frame->core->width, wwin->frame->core->height);
1886 #else
1887 /* Tell the compiler it is normal that those parameters are not used in this case */
1888 (void) icon;
1889 (void) icon_x;
1890 (void) icon_y;
1891 (void) animate;
1892 #endif
1893 wwin->flags.skip_next_animation = 0;
1894 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
1895 XMapWindow(dpy, wwin->client_win);
1896 XMapWindow(dpy, wwin->frame->core->window);
1897 wClientSetState(wwin, NormalState, None);
1898 wwin->flags.mapped = 1;
1899 wRaiseFrame(wwin->frame->core);
1901 if (wwin->flags.inspector_open)
1902 wUnhideInspectorForWindow(wwin);
1904 WMPostNotificationName(WMNChangedState, wwin, "hide");
1907 void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
1909 WScreen *scr;
1910 WWindow *wlist, *next;
1911 WWindow *focused = NULL;
1912 int animate;
1914 if (!wapp)
1915 return;
1917 scr = wapp->main_window_desc->screen_ptr;
1918 wlist = scr->focused_window;
1919 if (!wlist)
1920 return;
1922 /* goto beginning of list */
1923 while (wlist->prev)
1924 wlist = wlist->prev;
1926 animate = !wapp->flags.skip_next_animation;
1928 while (wlist) {
1929 next = wlist->next;
1931 if (wlist->main_window == wapp->main_window) {
1932 if (wlist->flags.focused)
1933 focused = wlist;
1934 else if (!focused || !focused->flags.focused)
1935 focused = wlist;
1937 if (wlist->flags.miniaturized) {
1938 if ((bringToCurrentWS || wPreferences.sticky_icons ||
1939 wlist->frame->workspace == scr->current_workspace) && wlist->icon) {
1940 if (!wlist->icon->mapped) {
1941 int x, y;
1943 PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
1944 if (wlist->icon_x != x || wlist->icon_y != y)
1945 XMoveWindow(dpy, wlist->icon->core->window, x, y);
1946 wlist->icon_x = x;
1947 wlist->icon_y = y;
1948 XMapWindow(dpy, wlist->icon->core->window);
1949 wlist->icon->mapped = 1;
1951 wRaiseFrame(wlist->icon->core);
1953 if (bringToCurrentWS)
1954 wWindowChangeWorkspace(wlist, scr->current_workspace);
1955 wlist->flags.hidden = 0;
1956 if (miniwindows && wlist->frame->workspace == scr->current_workspace)
1957 wDeiconifyWindow(wlist);
1958 WMPostNotificationName(WMNChangedState, wlist, "hide");
1959 } else if (wlist->flags.shaded) {
1960 if (bringToCurrentWS)
1961 wWindowChangeWorkspace(wlist, scr->current_workspace);
1962 wlist->flags.hidden = 0;
1963 wRaiseFrame(wlist->frame->core);
1964 if (wlist->frame->workspace == scr->current_workspace) {
1965 XMapWindow(dpy, wlist->frame->core->window);
1966 if (miniwindows)
1967 wUnshadeWindow(wlist);
1969 WMPostNotificationName(WMNChangedState, wlist, "hide");
1970 } else if (wlist->flags.hidden) {
1971 unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1972 wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
1973 animate = False;
1974 } else {
1975 if (bringToCurrentWS && wlist->frame->workspace != scr->current_workspace)
1976 wWindowChangeWorkspace(wlist, scr->current_workspace);
1978 wRaiseFrame(wlist->frame->core);
1981 wlist = next;
1984 wapp->flags.skip_next_animation = 0;
1985 wapp->flags.hidden = 0;
1987 if (wapp->last_focused && wapp->last_focused->flags.mapped) {
1988 wRaiseFrame(wapp->last_focused->frame->core);
1989 wSetFocusTo(scr, wapp->last_focused);
1990 } else if (focused) {
1991 wSetFocusTo(scr, focused);
1993 wapp->last_focused = NULL;
1994 if (wPreferences.auto_arrange_icons)
1995 wArrangeIcons(scr, True);
1997 #ifdef HIDDENDOT
1998 wAppIconPaint(wapp->app_icon);
1999 #endif
2002 void wShowAllWindows(WScreen *scr)
2004 WWindow *wwin, *old_foc;
2005 WApplication *wapp;
2007 old_foc = wwin = scr->focused_window;
2008 while (wwin) {
2009 if (!wwin->flags.internal_window &&
2010 (scr->current_workspace == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
2011 if (wwin->flags.miniaturized) {
2012 wwin->flags.skip_next_animation = 1;
2013 wDeiconifyWindow(wwin);
2014 } else if (wwin->flags.hidden) {
2015 wapp = wApplicationOf(wwin->main_window);
2016 if (wapp) {
2017 wUnhideApplication(wapp, False, False);
2018 } else {
2019 wwin->flags.skip_next_animation = 1;
2020 wDeiconifyWindow(wwin);
2024 wwin = wwin->prev;
2026 wSetFocusTo(scr, old_foc);
2027 /*wRaiseFrame(old_foc->frame->core); */
2030 void wRefreshDesktop(WScreen *scr)
2032 Window win;
2033 XSetWindowAttributes attr;
2035 attr.backing_store = NotUseful;
2036 attr.save_under = False;
2037 win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
2038 scr->scr_height, 0, CopyFromParent, CopyFromParent,
2039 (Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
2040 XMapRaised(dpy, win);
2041 XDestroyWindow(dpy, win);
2042 XFlush(dpy);
2045 void wArrangeIcons(WScreen *scr, Bool arrangeAll)
2047 WWindow *wwin;
2048 WAppIcon *aicon;
2050 int head;
2051 const int heads = wXineramaHeads(scr);
2053 struct HeadVars {
2054 int pf; /* primary axis */
2055 int sf; /* secondary axis */
2056 int fullW;
2057 int fullH;
2058 int pi, si;
2059 int sx1, sx2, sy1, sy2; /* screen boundary */
2060 int sw, sh;
2061 int xo, yo;
2062 int xs, ys;
2063 } *vars;
2065 int isize = wPreferences.icon_size;
2067 vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
2069 for (head = 0; head < heads; ++head) {
2070 WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
2071 WMRect rect;
2073 if (scr->dock) {
2074 int offset = wPreferences.icon_size + DOCK_EXTRA_SPACE;
2076 if (scr->dock->on_right_side)
2077 area.x2 -= offset;
2078 else
2079 area.x1 += offset;
2082 rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
2084 vars[head].pi = vars[head].si = 0;
2085 vars[head].sx1 = rect.pos.x;
2086 vars[head].sy1 = rect.pos.y;
2087 vars[head].sw = rect.size.width;
2088 vars[head].sh = rect.size.height;
2089 vars[head].sx2 = vars[head].sx1 + vars[head].sw;
2090 vars[head].sy2 = vars[head].sy1 + vars[head].sh;
2091 vars[head].sw = isize * (vars[head].sw / isize);
2092 vars[head].sh = isize * (vars[head].sh / isize);
2093 vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
2094 vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
2096 /* icon yard boundaries */
2097 if (wPreferences.icon_yard & IY_VERT) {
2098 vars[head].pf = vars[head].fullH;
2099 vars[head].sf = vars[head].fullW;
2100 } else {
2101 vars[head].pf = vars[head].fullW;
2102 vars[head].sf = vars[head].fullH;
2104 if (wPreferences.icon_yard & IY_RIGHT) {
2105 vars[head].xo = vars[head].sx2 - isize;
2106 vars[head].xs = -1;
2107 } else {
2108 vars[head].xo = vars[head].sx1;
2109 vars[head].xs = 1;
2111 if (wPreferences.icon_yard & IY_TOP) {
2112 vars[head].yo = vars[head].sy1;
2113 vars[head].ys = 1;
2114 } else {
2115 vars[head].yo = vars[head].sy2 - isize;
2116 vars[head].ys = -1;
2120 #define X ((wPreferences.icon_yard & IY_VERT) \
2121 ? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
2122 : vars[head].xo + vars[head].xs*(vars[head].pi*isize))
2124 #define Y ((wPreferences.icon_yard & IY_VERT) \
2125 ? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
2126 : vars[head].yo + vars[head].ys*(vars[head].si*isize))
2128 /* arrange application icons */
2129 aicon = scr->app_icon_list;
2130 /* reverse them to avoid unnecessarily sliding of icons */
2131 while (aicon && aicon->next)
2132 aicon = aicon->next;
2134 while (aicon) {
2135 if (!aicon->docked) {
2136 /* CHECK: can icon be NULL here ? */
2137 /* The intention here is to place the AppIcon on the head that
2138 * contains most of the applications _main_ window. */
2139 head = wGetHeadForWindow(aicon->icon->owner);
2141 if (aicon->x_pos != X || aicon->y_pos != Y) {
2142 #ifdef USE_ANIMATIONS
2143 if (!wPreferences.no_animations)
2144 slide_window(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
2145 #endif /* USE_ANIMATIONS */
2147 wAppIconMove(aicon, X, Y);
2148 vars[head].pi++;
2149 if (vars[head].pi >= vars[head].pf) {
2150 vars[head].pi = 0;
2151 vars[head].si++;
2154 aicon = aicon->prev;
2157 /* arrange miniwindows */
2158 wwin = scr->focused_window;
2159 /* reverse them to avoid unnecessarily shuffling */
2160 while (wwin && wwin->prev)
2161 wwin = wwin->prev;
2163 while (wwin) {
2164 if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
2165 (wwin->frame->workspace == scr->current_workspace ||
2166 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
2168 head = wGetHeadForWindow(wwin);
2170 if (arrangeAll || !wwin->flags.icon_moved) {
2171 if (wwin->icon_x != X || wwin->icon_y != Y)
2172 move_window(wwin->icon->core->window, wwin->icon_x, wwin->icon_y, X, Y);
2174 wwin->icon_x = X;
2175 wwin->icon_y = Y;
2177 vars[head].pi++;
2178 if (vars[head].pi >= vars[head].pf) {
2179 vars[head].pi = 0;
2180 vars[head].si++;
2184 if (arrangeAll)
2185 wwin->flags.icon_moved = 0;
2186 /* we reversed the order, so we use next */
2187 wwin = wwin->next;
2190 wfree(vars);
2193 void wSelectWindow(WWindow *wwin, Bool flag)
2195 WScreen *scr = wwin->screen_ptr;
2197 if (flag) {
2198 wwin->flags.selected = 1;
2199 if (wwin->frame->selected_border_pixel)
2200 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->selected_border_pixel);
2201 else
2202 XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
2204 if (!HAS_BORDER(wwin))
2205 XSetWindowBorderWidth(dpy, wwin->frame->core->window, wwin->screen_ptr->frame_border_width);
2207 if (!scr->selected_windows)
2208 scr->selected_windows = WMCreateArray(4);
2209 WMAddToArray(scr->selected_windows, wwin);
2210 } else {
2211 wwin->flags.selected = 0;
2212 if (wwin->flags.focused) {
2213 if (wwin->frame->focused_border_pixel)
2214 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->focused_border_pixel);
2215 else
2216 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_focused_border_pixel);
2217 } else {
2218 if (wwin->frame->border_pixel)
2219 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->border_pixel);
2220 else
2221 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
2224 if (!HAS_BORDER(wwin))
2225 XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
2227 if (scr->selected_windows)
2228 WMRemoveFromArray(scr->selected_windows, wwin);
2232 void wMakeWindowVisible(WWindow *wwin)
2234 if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
2235 wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
2237 if (wwin->flags.shaded)
2238 wUnshadeWindow(wwin);
2240 if (wwin->flags.hidden) {
2241 WApplication *app;
2243 app = wApplicationOf(wwin->main_window);
2244 if (app) {
2245 /* trick to get focus to this window */
2246 app->last_focused = wwin;
2247 wUnhideApplication(app, False, False);
2250 if (wwin->flags.miniaturized) {
2251 wDeiconifyWindow(wwin);
2252 } else {
2253 if (!WFLAGP(wwin, no_focusable))
2254 wSetFocusTo(wwin->screen_ptr, wwin);
2255 wRaiseFrame(wwin->frame->core);
2259 void movePointerToWindowCenter(WWindow *wwin)
2261 if (!wPreferences.pointer_with_half_max_windows)
2262 return;
2264 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
2265 XWarpPointer(dpy, None, wwin->screen_ptr->root_win, 0, 0, 0, 0,
2266 wwin->frame_x + wwin->client.width / 2,
2267 wwin->frame_y + wwin->client.height / 2);
2268 XFlush(dpy);
2272 * Do the animation while shading (called with what = SHADE)
2273 * or unshading (what = UNSHADE).
2275 #ifdef USE_ANIMATIONS
2276 static void shade_animate(WWindow *wwin, Bool what)
2278 int y, s, w, h;
2279 time_t time0 = time(NULL);
2281 if (wwin->flags.skip_next_animation || wPreferences.no_animations)
2282 return;
2284 switch (what) {
2285 case SHADE:
2286 if (!wwin->screen_ptr->flags.startup) {
2287 /* do the shading animation */
2288 h = wwin->frame->core->height;
2289 s = h / SHADE_STEPS;
2290 if (s < 1)
2291 s = 1;
2292 w = wwin->frame->core->width;
2293 y = wwin->frame->top_width;
2294 while (h > wwin->frame->top_width + 1) {
2295 XMoveWindow(dpy, wwin->client_win, 0, y);
2296 XResizeWindow(dpy, wwin->frame->core->window, w, h);
2297 XFlush(dpy);
2299 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
2300 break;
2302 if (SHADE_DELAY > 0)
2303 wusleep(SHADE_DELAY * 1000L);
2304 else
2305 wusleep(10);
2306 h -= s;
2307 y -= s;
2309 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
2311 break;
2313 case UNSHADE:
2314 h = wwin->frame->top_width + wwin->frame->bottom_width;
2315 y = wwin->frame->top_width - wwin->client.height;
2316 s = abs(y) / SHADE_STEPS;
2317 if (s < 1)
2318 s = 1;
2319 w = wwin->frame->core->width;
2320 XMoveWindow(dpy, wwin->client_win, 0, y);
2321 if (s > 0) {
2322 while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
2323 XResizeWindow(dpy, wwin->frame->core->window, w, h);
2324 XMoveWindow(dpy, wwin->client_win, 0, y);
2325 XFlush(dpy);
2326 if (SHADE_DELAY > 0)
2327 wusleep(SHADE_DELAY * 2000L / 3);
2328 else
2329 wusleep(10);
2330 h += s;
2331 y += s;
2333 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
2334 break;
2337 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
2338 break;
2341 #endif