New Adwaita style which approximates the look of the default GTK theme.
[wmaker-crm.git] / src / actions.c
blob337c2ab9520370f5cc26eba3fa7442ab53da830f
1 /* action.c- misc. window commands (miniaturize, hide etc.)
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
6 * Copyright (c) 1998-2003 Dan Pascu
7 * Copyright (c) 2014 Window Maker Team
9 * This program is free software; you can redistribute it and/or modify
10 * it under the terms of the GNU General Public License as published by
11 * the Free Software Foundation; either version 2 of the License, or
12 * (at your option) any later version.
14 * This program is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
17 * GNU General Public License for more details.
19 * You should have received a copy of the GNU General Public License
20 * along with this program; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
24 #include "wconfig.h"
26 #include <X11/Xlib.h>
27 #include <X11/Xutil.h>
28 #include <stdlib.h>
29 #include <stdio.h>
30 #include <unistd.h>
31 #include <math.h>
32 #include <time.h>
34 #include "WindowMaker.h"
35 #include "framewin.h"
36 #include "window.h"
37 #include "client.h"
38 #include "icon.h"
39 #include "colormap.h"
40 #include "application.h"
41 #include "actions.h"
42 #include "stacking.h"
43 #include "appicon.h"
44 #include "dock.h"
45 #include "appmenu.h"
46 #include "winspector.h"
47 #include "workspace.h"
48 #include "xinerama.h"
49 #include "usermenu.h"
50 #include "placement.h"
51 #include "misc.h"
52 #include "event.h"
55 #ifndef HAVE_FLOAT_MATHFUNC
56 #define sinf(x) ((float)sin((double)(x)))
57 #define cosf(x) ((float)cos((double)(x)))
58 #define sqrtf(x) ((float)sqrt((double)(x)))
59 #define atan2f(y, x) ((float)atan((double)(y) / (double)(x)))
60 #endif
62 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
63 unsigned int *new_width, unsigned int *new_height);
64 static void save_old_geometry(WWindow *wwin, int directions);
66 /******* Local Variables *******/
67 #ifdef USE_ANIMATIONS
68 static struct {
69 int steps;
70 int delay;
71 } shadePars[5] = {
72 { SHADE_STEPS_UF, SHADE_DELAY_UF },
73 { SHADE_STEPS_F, SHADE_DELAY_F },
74 { SHADE_STEPS_M, SHADE_DELAY_M },
75 { SHADE_STEPS_S, SHADE_DELAY_S },
76 { SHADE_STEPS_US, SHADE_DELAY_US }
79 #define SHADE_STEPS shadePars[(int)wPreferences.shade_speed].steps
80 #define SHADE_DELAY shadePars[(int)wPreferences.shade_speed].delay
81 #endif
83 #define UNSHADE 0
84 #define SHADE 1
86 static int compareTimes(Time t1, Time t2)
88 Time diff;
89 if (t1 == t2)
90 return 0;
91 diff = t1 - t2;
92 return (diff < 60000) ? 1 : -1;
95 #ifdef USE_ANIMATIONS
96 static void shade_animate(WWindow *wwin, Bool what);
97 #else
98 static inline void shade_animate(WWindow *wwin, Bool what)
101 * This function is empty on purpose, so tell the compiler
102 * to not warn about parameters being not used
104 (void) wwin;
105 (void) what;
107 #endif
110 *----------------------------------------------------------------------
111 * wSetFocusTo--
112 * Changes the window focus to the one passed as argument.
113 * If the window to focus is not already focused, it will be brought
114 * to the head of the list of windows. Previously focused window is
115 * unfocused.
117 * Side effects:
118 * Window list may be reordered and the window focus is changed.
120 *----------------------------------------------------------------------
122 void wSetFocusTo(WScreen *scr, WWindow *wwin)
124 static WScreen *old_scr = NULL;
126 WWindow *old_focused;
127 WWindow *focused = scr->focused_window;
128 Time timestamp = w_global.timestamp.last_event;
129 WApplication *oapp = NULL, *napp = NULL;
130 int wasfocused;
132 if (scr->flags.ignore_focus_events || compareTimes(w_global.timestamp.focus_change, timestamp) > 0)
133 return;
135 if (!old_scr)
136 old_scr = scr;
138 old_focused = old_scr->focused_window;
140 w_global.timestamp.focus_change = timestamp;
142 if (old_focused)
143 oapp = wApplicationOf(old_focused->main_window);
145 if (wwin == NULL) {
146 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
147 if (old_focused)
148 wWindowUnfocus(old_focused);
150 if (oapp) {
151 wAppMenuUnmap(oapp->menu);
152 if (wPreferences.highlight_active_app)
153 wApplicationDeactivate(oapp);
156 WMPostNotificationName(WMNChangedFocus, NULL, (void *)True);
157 return;
160 if (old_scr != scr && old_focused)
161 wWindowUnfocus(old_focused);
163 wasfocused = wwin->flags.focused;
164 napp = wApplicationOf(wwin->main_window);
166 /* remember last workspace where the app has been */
167 if (napp)
168 napp->last_workspace = wwin->frame->workspace;
170 if (wwin->flags.mapped && !WFLAGP(wwin, no_focusable)) {
171 /* install colormap if colormap mode is lock mode */
172 if (wPreferences.colormap_mode == WCM_CLICK)
173 wColormapInstallForWindow(scr, wwin);
175 /* set input focus */
176 switch (wwin->focus_mode) {
177 case WFM_NO_INPUT:
178 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
179 break;
180 case WFM_PASSIVE:
181 case WFM_LOCALLY_ACTIVE:
182 XSetInputFocus(dpy, wwin->client_win, RevertToParent, CurrentTime);
183 break;
184 case WFM_GLOBALLY_ACTIVE:
185 break;
188 XFlush(dpy);
189 if (wwin->protocols.TAKE_FOCUS)
190 wClientSendProtocol(wwin, w_global.atom.wm.take_focus, timestamp);
192 XSync(dpy, False);
193 } else {
194 XSetInputFocus(dpy, scr->no_focus_win, RevertToParent, CurrentTime);
197 if (WFLAGP(wwin, no_focusable))
198 return;
200 /* if this is not the focused window focus it */
201 if (focused != wwin) {
202 /* change the focus window list order */
203 if (wwin->prev)
204 wwin->prev->next = wwin->next;
206 if (wwin->next)
207 wwin->next->prev = wwin->prev;
209 wwin->prev = focused;
210 focused->next = wwin;
211 wwin->next = NULL;
212 scr->focused_window = wwin;
214 if (oapp && oapp != napp) {
215 wAppMenuUnmap(oapp->menu);
216 if (wPreferences.highlight_active_app)
217 wApplicationDeactivate(oapp);
220 /* reset fullscreen if temporarily removed due to lost focus*/
221 if (wwin->flags.fullscreen)
222 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
225 wWindowFocus(wwin, focused);
227 if (napp && !wasfocused) {
228 #ifdef USER_MENU
229 wUserMenuRefreshInstances(napp->menu, wwin);
230 #endif /* USER_MENU */
232 /* kix: Only menu map with mouse, not alt+tab! */
233 if (wwin->flags.mapped)
234 wAppMenuMap(napp->menu, wwin);
236 if (napp && wPreferences.highlight_active_app)
237 wApplicationActivate(napp);
239 XFlush(dpy);
240 old_scr = scr;
243 void wShadeWindow(WWindow *wwin)
246 if (wwin->flags.shaded)
247 return;
249 XLowerWindow(dpy, wwin->client_win);
250 shade_animate(wwin, SHADE);
252 wwin->flags.skip_next_animation = 0;
253 wwin->flags.shaded = 1;
254 wwin->flags.mapped = 0;
255 /* prevent window withdrawal when getting UnmapNotify */
256 XSelectInput(dpy, wwin->client_win, wwin->event_mask & ~StructureNotifyMask);
257 XUnmapWindow(dpy, wwin->client_win);
258 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
260 /* for the client it's just like iconification */
261 wFrameWindowResize(wwin->frame, wwin->frame->core->width, wwin->frame->top_width - 1);
263 wwin->client.y = wwin->frame_y - wwin->client.height + wwin->frame->top_width;
264 wWindowSynthConfigureNotify(wwin);
267 wClientSetState(wwin, IconicState, None);
270 WMPostNotificationName(WMNChangedState, wwin, "shade");
272 #ifdef USE_ANIMATIONS
273 if (!wwin->screen_ptr->flags.startup) {
274 /* Catch up with events not processed while animation was running */
275 ProcessPendingEvents();
277 #endif
280 void wUnshadeWindow(WWindow *wwin)
283 if (!wwin->flags.shaded)
284 return;
286 wwin->flags.shaded = 0;
287 wwin->flags.mapped = 1;
288 XMapWindow(dpy, wwin->client_win);
290 shade_animate(wwin, UNSHADE);
292 wwin->flags.skip_next_animation = 0;
293 wFrameWindowResize(wwin->frame, wwin->frame->core->width,
294 wwin->frame->top_width + wwin->client.height + wwin->frame->bottom_width);
296 wwin->client.y = wwin->frame_y + wwin->frame->top_width;
297 wWindowSynthConfigureNotify(wwin);
299 /* if the window is focused, set the focus again as it was disabled during
300 * shading */
301 if (wwin->flags.focused)
302 wSetFocusTo(wwin->screen_ptr, wwin);
304 WMPostNotificationName(WMNChangedState, wwin, "shade");
307 /* Set the old coordinates using the current values */
308 static void save_old_geometry(WWindow *wwin, int directions)
310 /* never been saved? */
311 if (!wwin->old_geometry.width)
312 directions |= SAVE_GEOMETRY_X | SAVE_GEOMETRY_WIDTH;
313 if (!wwin->old_geometry.height)
314 directions |= SAVE_GEOMETRY_Y | SAVE_GEOMETRY_HEIGHT;
316 if (directions & SAVE_GEOMETRY_X)
317 wwin->old_geometry.x = wwin->frame_x;
318 if (directions & SAVE_GEOMETRY_Y)
319 wwin->old_geometry.y = wwin->frame_y;
320 if (directions & SAVE_GEOMETRY_WIDTH)
321 wwin->old_geometry.width = wwin->client.width;
322 if (directions & SAVE_GEOMETRY_HEIGHT)
323 wwin->old_geometry.height = wwin->client.height;
326 static void remember_geometry(WWindow *wwin, int *x, int *y, int *w, int *h)
328 WMRect old_geom_rect;
329 int old_head;
330 Bool same_head;
332 old_geom_rect = wmkrect(wwin->old_geometry.x, wwin->old_geometry.y, wwin->old_geometry.width, wwin->old_geometry.height);
333 old_head = wGetHeadForRect(wwin->screen_ptr, old_geom_rect);
334 same_head = (wGetHeadForWindow(wwin) == old_head);
335 *x = ((wwin->old_geometry.x || wwin->old_geometry.width) && same_head) ? wwin->old_geometry.x : wwin->frame_x;
336 *y = ((wwin->old_geometry.y || wwin->old_geometry.height) && same_head) ? wwin->old_geometry.y : wwin->frame_y;
337 *w = wwin->old_geometry.width ? wwin->old_geometry.width : wwin->client.width;
338 *h = wwin->old_geometry.height ? wwin->old_geometry.height : wwin->client.height;
341 /* Remember geometry for unmaximizing */
342 void update_saved_geometry(WWindow *wwin)
344 /* NOT if we aren't already maximized
345 * we'll save geometry when maximizing */
346 if (!wwin->flags.maximized)
347 return;
349 /* NOT if we are fully maximized */
350 if ((wwin->flags.maximized & MAX_MAXIMUS) ||
351 ((wwin->flags.maximized & MAX_HORIZONTAL) &&
352 (wwin->flags.maximized & MAX_VERTICAL)))
353 return;
355 /* save the co-ordinate in the axis in which we AREN'T maximized */
356 if (wwin->flags.maximized & MAX_HORIZONTAL)
357 save_old_geometry(wwin, SAVE_GEOMETRY_Y);
358 if (wwin->flags.maximized & MAX_VERTICAL)
359 save_old_geometry(wwin, SAVE_GEOMETRY_X);
362 void wMaximizeWindow(WWindow *wwin, int directions, int head)
364 unsigned int new_width, new_height, half_scr_width, half_scr_height;
365 int new_x = 0;
366 int new_y = 0;
367 int maximus_x = 0;
368 int maximus_y = 0;
369 unsigned int maximus_width = 0;
370 unsigned int maximus_height = 0;
371 WArea usableArea, totalArea;
372 Bool has_border = 1;
373 int adj_size;
374 WScreen *scr = wwin->screen_ptr;
376 if (!IS_RESIZABLE(wwin))
377 return;
379 if (!HAS_BORDER(wwin))
380 has_border = 0;
382 if (wPreferences.drag_maximized_window == DRAGMAX_NOMOVE)
383 wwin->client_flags.no_movable = 1;
385 /* the size to adjust the geometry */
386 adj_size = scr->frame_border_width * 2 * has_border;
388 /* save old coordinates before we change the current values */
389 if (!wwin->flags.maximized)
390 save_old_geometry(wwin, SAVE_GEOMETRY_ALL);
392 totalArea.x2 = scr->scr_width;
393 totalArea.y2 = scr->scr_height;
394 totalArea.x1 = 0;
395 totalArea.y1 = 0;
397 /* In case of mouse initiated maximize, use the head in which pointer is
398 located, rather than window position, which is passed to the function */
399 if (!(directions & MAX_IGNORE_XINERAMA) && !(directions & MAX_KEYBOARD)) {
400 WScreen *scr = wwin->screen_ptr;
401 head = wGetHeadForPointerLocation(scr);
404 usableArea = wGetUsableAreaForHead(scr, head, &totalArea, True);
406 /* Only save directions, not kbd or xinerama hints */
407 directions &= (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS);
409 if (WFLAGP(wwin, full_maximize))
410 usableArea = totalArea;
411 half_scr_width = (usableArea.x2 - usableArea.x1)/2;
412 half_scr_height = (usableArea.y2 - usableArea.y1)/2;
414 if (wwin->flags.shaded) {
415 wwin->flags.skip_next_animation = 1;
416 wUnshadeWindow(wwin);
419 if (directions & MAX_MAXIMUS) {
420 find_Maximus_geometry(wwin, usableArea, &maximus_x, &maximus_y, &maximus_width, &maximus_height);
421 new_width = maximus_width - adj_size;
422 new_height = maximus_height - adj_size;
423 new_x = maximus_x;
424 new_y = maximus_y;
425 if (WFLAGP(wwin, full_maximize) && (new_y == 0)) {
426 new_height += wwin->frame->bottom_width - 1;
427 new_y -= wwin->frame->top_width;
430 wwin->maximus_x = new_x;
431 wwin->maximus_y = new_y;
432 wwin->flags.old_maximized |= MAX_MAXIMUS;
433 } else {
434 /* set default values if no option set then */
435 if (!(directions & (MAX_HORIZONTAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_MAXIMUS))) {
436 new_width = (wwin->old_geometry.width) ? wwin->old_geometry.width : wwin->frame->core->width;
437 new_x = (wwin->old_geometry.x) ? wwin->old_geometry.x : wwin->frame_x;
439 if (!(directions & (MAX_VERTICAL | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS))) {
440 new_height = (wwin->old_geometry.height) ? wwin->old_geometry.height : wwin->frame->core->height;
441 new_y = (wwin->old_geometry.y) ? wwin->old_geometry.y : wwin->frame_y;
444 /* left|right position */
445 if (directions & MAX_LEFTHALF) {
446 new_width = half_scr_width - adj_size;
447 new_x = usableArea.x1;
448 } else if (directions & MAX_RIGHTHALF) {
449 new_width = half_scr_width - adj_size;
450 new_x = usableArea.x1 + half_scr_width;
452 /* top|bottom position */
453 if (directions & MAX_TOPHALF) {
454 new_height = half_scr_height - adj_size;
455 new_y = usableArea.y1;
456 } else if (directions & MAX_BOTTOMHALF) {
457 new_height = half_scr_height - adj_size;
458 new_y = usableArea.y1 + half_scr_height;
461 /* vertical|horizontal position */
462 if (directions & MAX_HORIZONTAL) {
463 new_width = usableArea.x2 - usableArea.x1 - adj_size;
464 new_x = usableArea.x1;
466 if (directions & MAX_VERTICAL) {
467 new_height = usableArea.y2 - usableArea.y1 - adj_size;
468 new_y = usableArea.y1;
469 if (WFLAGP(wwin, full_maximize) && (new_y == 0))
470 new_y -= wwin->frame->top_width;
474 if (!WFLAGP(wwin, full_maximize) && !(directions == MAX_MAXIMUS || directions == MAX_HORIZONTAL))
475 new_height -= wwin->frame->top_width + wwin->frame->bottom_width;
477 /* set maximization state */
478 wwin->flags.maximized = directions;
479 if ((wwin->flags.old_maximized & MAX_MAXIMUS) && !wwin->flags.maximized)
480 wwin->flags.maximized = MAX_MAXIMUS;
482 wWindowConstrainSize(wwin, &new_width, &new_height);
484 wWindowCropSize(wwin, usableArea.x2 - usableArea.x1,
485 usableArea.y2 - usableArea.y1, &new_width, &new_height);
487 wWindowConfigure(wwin, new_x, new_y, new_width, new_height);
488 wWindowSynthConfigureNotify(wwin);
490 WMPostNotificationName(WMNChangedState, wwin, "maximize");
493 /* generic (un)maximizer */
494 void handleMaximize(WWindow *wwin, int directions)
496 int current = wwin->flags.maximized;
497 int requested = directions & (MAX_HORIZONTAL | MAX_VERTICAL | MAX_LEFTHALF | MAX_RIGHTHALF | MAX_TOPHALF | MAX_BOTTOMHALF | MAX_MAXIMUS);
498 int effective = requested ^ current;
499 int flags = directions & ~requested;
500 int head = wGetHeadForWindow(wwin);
501 int dest_head = -1;
503 if (!effective) {
504 /* allow wMaximizeWindow to restore the Maximusized size */
505 if ((wwin->flags.old_maximized & MAX_MAXIMUS) &&
506 !(requested & MAX_MAXIMUS))
507 wMaximizeWindow(wwin, MAX_MAXIMUS | flags, head);
509 else if (wPreferences.alt_half_maximize &&
510 current & MAX_HORIZONTAL && current & MAX_VERTICAL &&
511 requested & MAX_HORIZONTAL && requested & MAX_VERTICAL)
512 wUnmaximizeWindow(wwin);
514 /* Apply for window state, which is only horizontally or vertically
515 * maximized. Quarters cannot be handled here, since there is not clear
516 * on which direction user intend to move such window. */
517 else if (wPreferences.move_half_max_between_heads &&
518 current & (MAX_VERTICAL | MAX_HORIZONTAL)) {
519 if (requested & MAX_LEFTHALF && current & MAX_LEFTHALF) {
520 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
521 head, DIRECTION_LEFT);
522 if (dest_head != -1) {
523 effective |= MAX_RIGHTHALF;
524 effective |= MAX_VERTICAL;
525 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
527 } else if (requested & MAX_RIGHTHALF &&
528 current & MAX_RIGHTHALF) {
529 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
530 head, DIRECTION_RIGHT);
531 if (dest_head != -1) {
532 effective |= MAX_LEFTHALF;
533 effective |= MAX_VERTICAL;
534 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
536 } else if (requested & MAX_TOPHALF && current & MAX_TOPHALF) {
537 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
538 head, DIRECTION_UP);
539 if (dest_head != -1) {
540 effective |= MAX_BOTTOMHALF;
541 effective |= MAX_HORIZONTAL;
542 effective &= ~(MAX_VERTICAL | MAX_TOPHALF);
544 } else if (requested & MAX_BOTTOMHALF &&
545 current & MAX_BOTTOMHALF) {
546 dest_head = wGetHeadRelativeToCurrentHead(wwin->screen_ptr,
547 head, DIRECTION_DOWN);
548 if (dest_head != -1) {
549 effective |= MAX_TOPHALF;
550 effective |= MAX_HORIZONTAL;
551 effective &= ~(MAX_VERTICAL | MAX_BOTTOMHALF);
556 if (dest_head != -1)
557 /* tell wMaximizeWindow that we were using keyboard, not mouse,
558 * so that it will use calculated head as destination for
559 * move_half_max_between_heads feature, not from mouse pointer */
560 wMaximizeWindow(wwin, (effective | flags | MAX_KEYBOARD),
561 dest_head);
562 else if (!wPreferences.alt_half_maximize)
563 wUnmaximizeWindow(wwin);
565 return;
568 /* these alone mean vertical|horizontal toggle */
569 if ((effective == MAX_LEFTHALF) ||
570 (effective == MAX_RIGHTHALF) ||
571 (effective == MAX_TOPHALF) ||
572 (effective == MAX_BOTTOMHALF))
573 wUnmaximizeWindow(wwin);
575 /* Following conditions might look complicated, but they are really simple:
576 * allow fullscreen transition only for half maximized state (and not
577 * corners) and only when requested state is also half maximized, but on
578 * opposite side of the screen. As for corners, it is similar, but
579 * expected is that only quarter maximized windows on corner can change
580 * it's state to half maximized window, depending on direction. Note, that
581 * MAX_KEYBOARD is passed to the wMaximizeWindow function, to preserve the
582 * head, even if mouse was used for triggering the action. */
584 /* Quarters alternative transition. */
585 else if (wPreferences.alt_half_maximize &&
586 ((requested & MAX_LEFTHALF && requested & MAX_TOPHALF &&
587 current & MAX_RIGHTHALF && current & MAX_TOPHALF) ||
588 (requested & MAX_RIGHTHALF && requested & MAX_TOPHALF &&
589 current & MAX_LEFTHALF && current & MAX_TOPHALF)))
590 wMaximizeWindow(wwin, (MAX_TOPHALF | MAX_HORIZONTAL | MAX_KEYBOARD),
591 head);
592 else if (wPreferences.alt_half_maximize &&
593 ((requested & MAX_LEFTHALF && requested & MAX_BOTTOMHALF &&
594 current & MAX_RIGHTHALF && current & MAX_BOTTOMHALF) ||
595 (requested & MAX_RIGHTHALF && requested & MAX_BOTTOMHALF &&
596 current & MAX_LEFTHALF && current & MAX_BOTTOMHALF)))
597 wMaximizeWindow(wwin, (MAX_BOTTOMHALF | MAX_HORIZONTAL | MAX_KEYBOARD),
598 head);
599 else if (wPreferences.alt_half_maximize &&
600 ((requested & MAX_LEFTHALF && requested & MAX_BOTTOMHALF &&
601 current & MAX_LEFTHALF && current & MAX_TOPHALF) ||
602 (requested & MAX_LEFTHALF && requested & MAX_TOPHALF &&
603 current & MAX_LEFTHALF && current & MAX_BOTTOMHALF)))
604 wMaximizeWindow(wwin, (MAX_LEFTHALF | MAX_VERTICAL| MAX_KEYBOARD),
605 head);
606 else if (wPreferences.alt_half_maximize &&
607 ((requested & MAX_RIGHTHALF && requested & MAX_BOTTOMHALF &&
608 current & MAX_RIGHTHALF && current & MAX_TOPHALF) ||
609 (requested & MAX_RIGHTHALF && requested & MAX_TOPHALF &&
610 current & MAX_RIGHTHALF && current & MAX_BOTTOMHALF)))
611 wMaximizeWindow(wwin, (MAX_RIGHTHALF | MAX_VERTICAL| MAX_KEYBOARD),
612 head);
614 /* Half-maximized alternative transition */
615 else if (wPreferences.alt_half_maximize && (
616 (requested & MAX_LEFTHALF && requested & MAX_VERTICAL &&
617 current & MAX_RIGHTHALF && current & MAX_VERTICAL) ||
618 (requested & MAX_RIGHTHALF && requested & MAX_VERTICAL &&
619 current & MAX_LEFTHALF && current & MAX_VERTICAL) ||
620 (requested & MAX_TOPHALF && requested & MAX_HORIZONTAL &&
621 current & MAX_BOTTOMHALF && current & MAX_HORIZONTAL) ||
622 (requested & MAX_BOTTOMHALF && requested & MAX_HORIZONTAL &&
623 current & MAX_TOPHALF && current & MAX_HORIZONTAL)))
624 wMaximizeWindow(wwin, (MAX_HORIZONTAL|MAX_VERTICAL|MAX_KEYBOARD),
625 head);
627 else {
628 if ((requested == (MAX_HORIZONTAL | MAX_VERTICAL)) ||
629 (requested == MAX_MAXIMUS))
630 effective = requested;
631 else {
632 if (requested & MAX_LEFTHALF) {
633 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
634 effective |= MAX_VERTICAL;
635 else
636 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
637 effective |= MAX_LEFTHALF;
638 effective &= ~(MAX_HORIZONTAL | MAX_RIGHTHALF);
639 } else if (requested & MAX_RIGHTHALF) {
640 if (!(requested & (MAX_TOPHALF | MAX_BOTTOMHALF)))
641 effective |= MAX_VERTICAL;
642 else
643 effective |= requested & (MAX_TOPHALF | MAX_BOTTOMHALF);
644 effective |= MAX_RIGHTHALF;
645 effective &= ~(MAX_HORIZONTAL | MAX_LEFTHALF);
647 if (requested & MAX_TOPHALF) {
648 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
649 effective |= MAX_HORIZONTAL;
650 else
651 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
652 effective |= MAX_TOPHALF;
653 effective &= ~(MAX_VERTICAL | MAX_BOTTOMHALF);
654 } else if (requested & MAX_BOTTOMHALF) {
655 if (!(requested & (MAX_LEFTHALF | MAX_RIGHTHALF)))
656 effective |= MAX_HORIZONTAL;
657 else
658 effective |= requested & (MAX_LEFTHALF | MAX_RIGHTHALF);
659 effective |= MAX_BOTTOMHALF;
660 effective &= ~(MAX_VERTICAL | MAX_TOPHALF);
662 if (requested & MAX_HORIZONTAL)
663 effective &= ~(MAX_LEFTHALF | MAX_RIGHTHALF);
664 if (requested & MAX_VERTICAL)
665 effective &= ~(MAX_TOPHALF | MAX_BOTTOMHALF);
666 effective &= ~MAX_MAXIMUS;
668 wMaximizeWindow(wwin, effective | flags, head);
672 /* the window boundary coordinates */
673 typedef struct {
674 int left;
675 int right;
676 int bottom;
677 int top;
678 int width;
679 int height;
680 } win_coords;
682 static void set_window_coords(WWindow *wwin, win_coords *obs)
684 obs->left = wwin->frame_x;
685 obs->top = wwin->frame_y;
686 obs->width = wwin->frame->core->width;
687 obs->height = wwin->frame->core->height;
688 obs->bottom = obs->top + obs->height;
689 obs->right = obs->left + obs->width;
693 * Maximus: tiled maximization (maximize without overlapping other windows)
695 * The original window 'orig' will be maximized to new coordinates 'new'.
696 * The windows obstructing the maximization of 'orig' are denoted 'obs'.
698 static void find_Maximus_geometry(WWindow *wwin, WArea usableArea, int *new_x, int *new_y,
699 unsigned int *new_width, unsigned int *new_height)
701 WWindow *tmp;
702 short int tbar_height_0 = 0, rbar_height_0 = 0, bd_width_0 = 0;
703 short int adjust_height;
704 int x_intsect, y_intsect;
705 /* the obstructing, original and new windows */
706 win_coords obs, orig, new;
708 /* set the original coordinate positions of the window to be Maximumized */
709 if (wwin->flags.maximized) {
710 /* window is already maximized; consider original geometry */
711 remember_geometry(wwin, &orig.left, &orig.top, &orig.width, &orig.height);
712 orig.bottom = orig.top + orig.height;
713 orig.right = orig.left + orig.width;
714 } else
715 set_window_coords(wwin, &orig);
717 /* Try to fully maximize first, then readjust later */
718 new.left = usableArea.x1;
719 new.right = usableArea.x2;
720 new.top = usableArea.y1;
721 new.bottom = usableArea.y2;
723 if (HAS_TITLEBAR(wwin))
724 tbar_height_0 = TITLEBAR_HEIGHT;
725 if (HAS_RESIZEBAR(wwin))
726 rbar_height_0 = RESIZEBAR_HEIGHT;
727 if (HAS_BORDER(wwin))
728 bd_width_0 = wwin->screen_ptr->frame_border_width;
730 /* the length to be subtracted if the window has titlebar, etc */
731 adjust_height = tbar_height_0 + 2 * bd_width_0 + rbar_height_0;
733 tmp = wwin;
734 /* The focused window is always the last in the list */
735 while (tmp->prev) {
736 /* ignore windows in other workspaces etc */
737 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
738 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
739 tmp = tmp->prev;
740 continue;
742 tmp = tmp->prev;
744 /* Set the coordinates of obstructing window */
745 set_window_coords(tmp, &obs);
747 /* Try to maximize in the y direction first */
748 x_intsect = calcIntersectionLength(orig.left, orig.width, obs.left, obs.width);
749 if (x_intsect != 0) {
750 /* TODO: Consider the case when coords are equal */
751 if (obs.bottom < orig.top && obs.bottom > new.top) {
752 /* w_0 is below the bottom of w_j */
753 new.top = obs.bottom + 1;
755 if (orig.bottom < obs.top && obs.top < new.bottom) {
756 /* The bottom of w_0 is above the top of w_j */
757 new.bottom = obs.top - 1;
762 tmp = wwin;
763 while (tmp->prev) {
764 if (tmp->prev->frame->workspace != wwin->screen_ptr->current_workspace
765 || tmp->prev->flags.miniaturized || tmp->prev->flags.hidden) {
766 tmp = tmp->prev;
767 continue;
769 tmp = tmp->prev;
771 set_window_coords(tmp, &obs);
774 * Use the new.top and new.height instead of original values
775 * as they may have different intersections with the obstructing windows
777 new.height = new.bottom - new.top - adjust_height;
778 y_intsect = calcIntersectionLength(new.top, new.height, obs.top, obs.height);
779 if (y_intsect != 0) {
780 if (obs.right < orig.left && obs.right > new.left) {
781 /* w_0 is completely to the right of w_j */
782 new.left = obs.right + 1;
784 if (orig.right < obs.left && obs.left < new.right) {
785 /* w_0 is completely to the left of w_j */
786 new.right = obs.left - 1;
791 *new_x = new.left;
792 *new_y = new.top;
793 /* xcalc needs -7 here, but other apps don't */
794 *new_height = new.bottom - new.top - adjust_height - 1;
795 *new_width = new.right - new.left;
798 void wUnmaximizeWindow(WWindow *wwin)
800 int x, y, w, h;
802 if (!wwin->flags.maximized)
803 return;
805 if (wwin->flags.shaded) {
806 wwin->flags.skip_next_animation = 1;
807 wUnshadeWindow(wwin);
810 if (wPreferences.drag_maximized_window == DRAGMAX_NOMOVE)
811 wwin->client_flags.no_movable = 0;
813 /* Use old coordinates if they are set, current values otherwise */
814 remember_geometry(wwin, &x, &y, &w, &h);
816 /* unMaximusize relative to original position */
817 if (wwin->flags.maximized & MAX_MAXIMUS) {
818 x += wwin->frame_x - wwin->maximus_x;
819 y += wwin->frame_y - wwin->maximus_y;
822 wwin->flags.maximized = 0;
823 wwin->flags.old_maximized = 0;
824 wWindowConfigure(wwin, x, y, w, h);
825 wWindowSynthConfigureNotify(wwin);
827 WMPostNotificationName(WMNChangedState, wwin, "maximize");
830 void wFullscreenWindow(WWindow *wwin)
832 int head;
833 WMRect rect;
835 if (wwin->flags.fullscreen)
836 return;
838 wwin->flags.fullscreen = True;
840 wWindowConfigureBorders(wwin);
842 ChangeStackingLevel(wwin->frame->core, WMFullscreenLevel);
844 wwin->bfs_geometry.x = wwin->frame_x;
845 wwin->bfs_geometry.y = wwin->frame_y;
846 wwin->bfs_geometry.width = wwin->frame->core->width;
847 wwin->bfs_geometry.height = wwin->frame->core->height;
849 head = wGetHeadForWindow(wwin);
850 rect = wGetRectForHead(wwin->screen_ptr, head);
851 wWindowConfigure(wwin, rect.pos.x, rect.pos.y, rect.size.width, rect.size.height);
853 wwin->screen_ptr->bfs_focused_window = wwin->screen_ptr->focused_window;
854 wSetFocusTo(wwin->screen_ptr, wwin);
856 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
859 void wUnfullscreenWindow(WWindow *wwin)
861 if (!wwin->flags.fullscreen)
862 return;
864 wwin->flags.fullscreen = False;
866 if (wwin->frame->core->stacking->window_level == WMFullscreenLevel) {
867 if (WFLAGP(wwin, sunken)) {
868 ChangeStackingLevel(wwin->frame->core, WMSunkenLevel);
869 } else if (WFLAGP(wwin, floating)) {
870 ChangeStackingLevel(wwin->frame->core, WMFloatingLevel);
871 } else {
872 ChangeStackingLevel(wwin->frame->core, WMNormalLevel);
876 wWindowConfigure(wwin, wwin->bfs_geometry.x, wwin->bfs_geometry.y,
877 wwin->bfs_geometry.width, wwin->bfs_geometry.height);
879 wWindowConfigureBorders(wwin);
881 // seems unnecessary, but also harmless (doesn't generate flicker) -Dan
882 wFrameWindowPaint(wwin->frame);
885 WMPostNotificationName(WMNChangedState, wwin, "fullscreen");
887 if (wwin->screen_ptr->bfs_focused_window) {
888 wSetFocusTo(wwin->screen_ptr, wwin->screen_ptr->bfs_focused_window);
889 wwin->screen_ptr->bfs_focused_window = NULL;
893 #ifdef USE_ANIMATIONS
894 static void animateResizeFlip(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
896 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_F)
897 float cx, cy, cw, ch;
898 float xstep, ystep, wstep, hstep;
899 XPoint points[5];
900 float dx, dch, midy;
901 float angle, final_angle, delta;
903 xstep = (float)(fx - x) / steps;
904 ystep = (float)(fy - y) / steps;
905 wstep = (float)(fw - w) / steps;
906 hstep = (float)(fh - h) / steps;
908 cx = (float)x;
909 cy = (float)y;
910 cw = (float)w;
911 ch = (float)h;
913 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_F;
914 delta = (float)(final_angle / FRAMES);
915 for (angle = 0;; angle += delta) {
916 if (angle > final_angle)
917 angle = final_angle;
919 dx = (cw / 10) - ((cw / 5) * sinf(angle));
920 dch = (ch / 2) * cosf(angle);
921 midy = cy + (ch / 2);
923 points[0].x = cx + dx;
924 points[0].y = midy - dch;
925 points[1].x = cx + cw - dx;
926 points[1].y = points[0].y;
927 points[2].x = cx + cw + dx;
928 points[2].y = midy + dch;
929 points[3].x = cx - dx;
930 points[3].y = points[2].y;
931 points[4].x = points[0].x;
932 points[4].y = points[0].y;
934 XGrabServer(dpy);
935 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
936 XFlush(dpy);
937 wusleep(MINIATURIZE_ANIMATION_DELAY_F);
939 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
940 XUngrabServer(dpy);
941 cx += xstep;
942 cy += ystep;
943 cw += wstep;
944 ch += hstep;
945 if (angle >= final_angle)
946 break;
949 XFlush(dpy);
952 #undef FRAMES
954 static void
955 animateResizeTwist(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
957 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_T)
958 float cx, cy, cw, ch;
959 float xstep, ystep, wstep, hstep;
960 XPoint points[5];
961 float angle, final_angle, a, d, delta;
963 x += w / 2;
964 y += h / 2;
965 fx += fw / 2;
966 fy += fh / 2;
968 xstep = (float)(fx - x) / steps;
969 ystep = (float)(fy - y) / steps;
970 wstep = (float)(fw - w) / steps;
971 hstep = (float)(fh - h) / steps;
973 cx = (float)x;
974 cy = (float)y;
975 cw = (float)w;
976 ch = (float)h;
978 final_angle = 2 * WM_PI * MINIATURIZE_ANIMATION_TWIST_T;
979 delta = (float)(final_angle / FRAMES);
980 for (angle = 0;; angle += delta) {
981 if (angle > final_angle)
982 angle = final_angle;
984 a = atan2f(ch, cw);
985 d = sqrtf((cw / 2) * (cw / 2) + (ch / 2) * (ch / 2));
987 points[0].x = cx + cosf(angle - a) * d;
988 points[0].y = cy + sinf(angle - a) * d;
989 points[1].x = cx + cosf(angle + a) * d;
990 points[1].y = cy + sinf(angle + a) * d;
991 points[2].x = cx + cosf(angle - a + (float)WM_PI) * d;
992 points[2].y = cy + sinf(angle - a + (float)WM_PI) * d;
993 points[3].x = cx + cosf(angle + a + (float)WM_PI) * d;
994 points[3].y = cy + sinf(angle + a + (float)WM_PI) * d;
995 points[4].x = cx + cosf(angle - a) * d;
996 points[4].y = cy + sinf(angle - a) * d;
997 XGrabServer(dpy);
998 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
999 XFlush(dpy);
1000 wusleep(MINIATURIZE_ANIMATION_DELAY_T);
1002 XDrawLines(dpy, scr->root_win, scr->frame_gc, points, 5, CoordModeOrigin);
1003 XUngrabServer(dpy);
1004 cx += xstep;
1005 cy += ystep;
1006 cw += wstep;
1007 ch += hstep;
1008 if (angle >= final_angle)
1009 break;
1012 XFlush(dpy);
1015 #undef FRAMES
1017 static void animateResizeZoom(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh, int steps)
1019 #define FRAMES (MINIATURIZE_ANIMATION_FRAMES_Z)
1020 float cx[FRAMES], cy[FRAMES], cw[FRAMES], ch[FRAMES];
1021 float xstep, ystep, wstep, hstep;
1022 int i, j;
1024 xstep = (float)(fx - x) / steps;
1025 ystep = (float)(fy - y) / steps;
1026 wstep = (float)(fw - w) / steps;
1027 hstep = (float)(fh - h) / steps;
1029 for (j = 0; j < FRAMES; j++) {
1030 cx[j] = (float)x;
1031 cy[j] = (float)y;
1032 cw[j] = (float)w;
1033 ch[j] = (float)h;
1035 XGrabServer(dpy);
1036 for (i = 0; i < steps; i++) {
1037 for (j = 0; j < FRAMES; j++) {
1038 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
1039 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1041 XFlush(dpy);
1042 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
1044 for (j = 0; j < FRAMES; j++) {
1045 XDrawRectangle(dpy, scr->root_win, scr->frame_gc,
1046 (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1047 if (j < FRAMES - 1) {
1048 cx[j] = cx[j + 1];
1049 cy[j] = cy[j + 1];
1050 cw[j] = cw[j + 1];
1051 ch[j] = ch[j + 1];
1052 } else {
1053 cx[j] += xstep;
1054 cy[j] += ystep;
1055 cw[j] += wstep;
1056 ch[j] += hstep;
1061 for (j = 0; j < FRAMES; j++)
1062 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1063 XFlush(dpy);
1064 wusleep(MINIATURIZE_ANIMATION_DELAY_Z);
1066 for (j = 0; j < FRAMES; j++)
1067 XDrawRectangle(dpy, scr->root_win, scr->frame_gc, (int)cx[j], (int)cy[j], (int)cw[j], (int)ch[j]);
1069 XUngrabServer(dpy);
1072 #undef FRAMES
1074 void animateResize(WScreen *scr, int x, int y, int w, int h, int fx, int fy, int fw, int fh)
1076 int style = wPreferences.iconification_style; /* Catch the value */
1077 int steps;
1079 if (style == WIS_NONE)
1080 return;
1082 if (style == WIS_RANDOM)
1083 style = rand() % 3;
1085 switch (style) {
1086 case WIS_TWIST:
1087 steps = MINIATURIZE_ANIMATION_STEPS_T;
1088 if (steps > 0)
1089 animateResizeTwist(scr, x, y, w, h, fx, fy, fw, fh, steps);
1090 break;
1091 case WIS_FLIP:
1092 steps = MINIATURIZE_ANIMATION_STEPS_F;
1093 if (steps > 0)
1094 animateResizeFlip(scr, x, y, w, h, fx, fy, fw, fh, steps);
1095 break;
1096 case WIS_ZOOM:
1097 default:
1098 steps = MINIATURIZE_ANIMATION_STEPS_Z;
1099 if (steps > 0)
1100 animateResizeZoom(scr, x, y, w, h, fx, fy, fw, fh, steps);
1101 break;
1104 #endif /* USE_ANIMATIONS */
1106 static void flushExpose(void)
1108 XEvent tmpev;
1110 while (XCheckTypedEvent(dpy, Expose, &tmpev))
1111 WMHandleEvent(&tmpev);
1112 XSync(dpy, 0);
1115 static void unmapTransientsFor(WWindow *wwin)
1117 WWindow *tmp;
1119 tmp = wwin->screen_ptr->focused_window;
1120 while (tmp) {
1121 /* unmap the transients for this transient */
1122 if (tmp != wwin && tmp->transient_for == wwin->client_win
1123 && (tmp->flags.mapped || wwin->screen_ptr->flags.startup || tmp->flags.shaded)) {
1124 unmapTransientsFor(tmp);
1125 tmp->flags.miniaturized = 1;
1126 if (!tmp->flags.shaded)
1127 wWindowUnmap(tmp);
1128 else
1129 XUnmapWindow(dpy, tmp->frame->core->window);
1131 if (!tmp->flags.shaded)
1133 wClientSetState(tmp, IconicState, None);
1135 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1137 tmp = tmp->prev;
1141 static void mapTransientsFor(WWindow *wwin)
1143 WWindow *tmp;
1145 tmp = wwin->screen_ptr->focused_window;
1146 while (tmp) {
1147 /* recursively map the transients for this transient */
1148 if (tmp != wwin && tmp->transient_for == wwin->client_win && /*!tmp->flags.mapped */ tmp->flags.miniaturized
1149 && tmp->icon == NULL) {
1150 mapTransientsFor(tmp);
1151 tmp->flags.miniaturized = 0;
1152 if (!tmp->flags.shaded)
1153 wWindowMap(tmp);
1154 else
1155 XMapWindow(dpy, tmp->frame->core->window);
1156 tmp->flags.semi_focused = 0;
1158 if (!tmp->flags.shaded)
1160 wClientSetState(tmp, NormalState, None);
1162 WMPostNotificationName(WMNChangedState, tmp, "iconify-transient");
1164 tmp = tmp->prev;
1168 static WWindow *recursiveTransientFor(WWindow *wwin)
1170 int i;
1172 if (!wwin)
1173 return None;
1175 /* hackish way to detect transient_for cycle */
1176 i = wwin->screen_ptr->window_count + 1;
1178 while (wwin && wwin->transient_for != None && i > 0) {
1179 wwin = wWindowFor(wwin->transient_for);
1180 i--;
1182 if (i == 0 && wwin) {
1183 wwarning(_("window \"%s\" has a severely broken WM_TRANSIENT_FOR hint"),
1184 wwin->frame->title);
1185 return NULL;
1188 return wwin;
1191 #ifdef USE_ANIMATIONS
1192 static int getAnimationGeometry(WWindow *wwin, int *ix, int *iy, int *iw, int *ih)
1194 if (wwin->screen_ptr->flags.startup || wPreferences.no_animations
1195 || wwin->flags.skip_next_animation || wwin->icon == NULL)
1196 return 0;
1198 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1199 *ix = wwin->icon_x;
1200 *iy = wwin->icon_y;
1201 *iw = wwin->icon->core->width;
1202 *ih = wwin->icon->core->height;
1203 } else {
1204 if (wwin->flags.net_handle_icon) {
1205 *ix = wwin->icon_x;
1206 *iy = wwin->icon_y;
1207 *iw = wwin->icon_w;
1208 *ih = wwin->icon_h;
1209 } else {
1210 *ix = 0;
1211 *iy = 0;
1212 *iw = wwin->screen_ptr->scr_width;
1213 *ih = wwin->screen_ptr->scr_height;
1216 return 1;
1218 #endif /* USE_ANIMATIONS */
1220 void wIconifyWindow(WWindow *wwin)
1222 XWindowAttributes attribs;
1223 int present;
1225 if (!XGetWindowAttributes(dpy, wwin->client_win, &attribs))
1226 return; /* the window doesn't exist anymore */
1228 if (wwin->flags.miniaturized)
1229 return; /* already miniaturized */
1231 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1232 WWindow *owner = wWindowFor(wwin->transient_for);
1234 if (owner && owner->flags.miniaturized)
1235 return;
1238 present = wwin->frame->workspace == wwin->screen_ptr->current_workspace;
1240 /* if the window is in another workspace, simplify process */
1241 if (present) {
1242 /* icon creation may take a while */
1243 XGrabPointer(dpy, wwin->screen_ptr->root_win, False,
1244 ButtonMotionMask | ButtonReleaseMask, GrabModeAsync,
1245 GrabModeAsync, None, None, CurrentTime);
1248 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1249 if (!wwin->flags.icon_moved)
1250 PlaceIcon(wwin->screen_ptr, &wwin->icon_x, &wwin->icon_y, wGetHeadForWindow(wwin));
1252 wwin->icon = icon_create_for_wwindow(wwin);
1253 wwin->icon->mapped = 1;
1255 /* extract the window screenshot every time, as the option can be enable anytime */
1256 if (wwin->client_win && wwin->flags.mapped) {
1257 RImage *mini_preview;
1258 XImage *pimg;
1259 unsigned int w, h;
1260 int x, y;
1261 Window baz;
1263 XRaiseWindow(dpy, wwin->frame->core->window);
1264 XTranslateCoordinates(dpy, wwin->client_win, wwin->screen_ptr->root_win, 0, 0, &x, &y, &baz);
1266 w = attribs.width;
1267 h = attribs.height;
1269 if (x - attribs.x + attribs.width > wwin->screen_ptr->scr_width)
1270 w = wwin->screen_ptr->scr_width - x + attribs.x;
1272 if (y - attribs.y + attribs.height > wwin->screen_ptr->scr_height)
1273 h = wwin->screen_ptr->scr_height - y + attribs.y;
1275 pimg = XGetImage(dpy, wwin->client_win, 0, 0, w, h, AllPlanes, ZPixmap);
1276 if (pimg) {
1277 mini_preview = RCreateImageFromXImage(wwin->screen_ptr->rcontext, pimg, NULL);
1278 XDestroyImage(pimg);
1280 if (mini_preview) {
1281 set_icon_minipreview(wwin->icon, mini_preview);
1282 RReleaseImage(mini_preview);
1283 } else {
1284 const char *title;
1285 char title_buf[32];
1287 if (wwin->frame->title) {
1288 title = wwin->frame->title;
1289 } else {
1290 snprintf(title_buf, sizeof(title_buf), "(id=0x%lx)", wwin->client_win);
1291 title = title_buf;
1293 wwarning(_("creation of mini-preview failed for window \"%s\""), title);
1299 wwin->flags.miniaturized = 1;
1300 wwin->flags.mapped = 0;
1302 /* unmap transients */
1303 unmapTransientsFor(wwin);
1305 if (present) {
1306 #ifdef USE_ANIMATIONS
1307 int ix, iy, iw, ih;
1308 #endif
1309 XUngrabPointer(dpy, CurrentTime);
1310 wWindowUnmap(wwin);
1311 /* let all Expose events arrive so that we can repaint
1312 * something before the animation starts (and the server is grabbed) */
1313 XSync(dpy, 0);
1315 if (wPreferences.disable_miniwindows || wwin->flags.net_handle_icon)
1316 wClientSetState(wwin, IconicState, None);
1317 else
1318 wClientSetState(wwin, IconicState, wwin->icon->icon_win);
1320 flushExpose();
1321 #ifdef USE_ANIMATIONS
1322 if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
1323 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1324 wwin->frame->core->width, wwin->frame->core->height, ix, iy, iw, ih);
1325 #endif
1328 wwin->flags.skip_next_animation = 0;
1330 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon) {
1331 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace ||
1332 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)
1333 XMapWindow(dpy, wwin->icon->core->window);
1335 AddToStackList(wwin->icon->core);
1336 wLowerFrame(wwin->icon->core);
1339 if (present) {
1340 WWindow *owner = recursiveTransientFor(wwin->screen_ptr->focused_window);
1343 * It doesn't seem to be working and causes button event hangup
1344 * when deiconifying a transient window.
1345 setupIconGrabs(wwin->icon);
1347 if ((wwin->flags.focused || (owner && wwin->client_win == owner->client_win))
1348 && wPreferences.focus_mode == WKF_CLICK) {
1349 WWindow *tmp;
1351 tmp = wwin->prev;
1352 while (tmp) {
1353 if (!WFLAGP(tmp, no_focusable)
1354 && !(tmp->flags.hidden || tmp->flags.miniaturized)
1355 && (wwin->frame->workspace == tmp->frame->workspace))
1356 break;
1357 tmp = tmp->prev;
1359 wSetFocusTo(wwin->screen_ptr, tmp);
1360 } else if (wPreferences.focus_mode != WKF_CLICK) {
1361 wSetFocusTo(wwin->screen_ptr, NULL);
1363 #ifdef USE_ANIMATIONS
1364 if (!wwin->screen_ptr->flags.startup) {
1365 /* Catch up with events not processed while animation was running */
1366 Window clientwin = wwin->client_win;
1368 ProcessPendingEvents();
1370 /* the window can disappear while ProcessPendingEvents() runs */
1371 if (!wWindowFor(clientwin))
1372 return;
1374 #endif
1377 /* maybe we want to do this regardless of net_handle_icon
1378 * it seems to me we might break behaviour this way.
1380 if (wwin->flags.selected && !wPreferences.disable_miniwindows
1381 && !wwin->flags.net_handle_icon)
1382 wIconSelect(wwin->icon);
1384 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1386 if (wPreferences.auto_arrange_icons)
1387 wArrangeIcons(wwin->screen_ptr, True);
1390 void wDeiconifyWindow(WWindow *wwin)
1392 /* Let's avoid changing workspace while deiconifying */
1393 w_global.ignore_workspace_change = True;
1395 /* we're hiding for show_desktop */
1396 int netwm_hidden = wwin->flags.net_show_desktop &&
1397 wwin->frame->workspace != wwin->screen_ptr->current_workspace;
1399 if (!netwm_hidden)
1400 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1402 if (!wwin->flags.miniaturized) {
1403 w_global.ignore_workspace_change = False;
1404 return;
1407 if (wwin->transient_for != None && wwin->transient_for != wwin->screen_ptr->root_win) {
1408 WWindow *owner = recursiveTransientFor(wwin);
1410 if (owner && owner->flags.miniaturized) {
1411 wDeiconifyWindow(owner);
1412 wSetFocusTo(wwin->screen_ptr, wwin);
1413 wRaiseFrame(wwin->frame->core);
1414 w_global.ignore_workspace_change = False;
1415 return;
1419 wwin->flags.miniaturized = 0;
1421 if (!netwm_hidden && !wwin->flags.shaded)
1422 wwin->flags.mapped = 1;
1424 if (!netwm_hidden || wPreferences.sticky_icons) {
1425 /* maybe we want to do this regardless of net_handle_icon
1426 * it seems to me we might break behaviour this way.
1428 if (!wPreferences.disable_miniwindows && !wwin->flags.net_handle_icon
1429 && wwin->icon != NULL) {
1430 if (wwin->icon->selected)
1431 wIconSelect(wwin->icon);
1433 XUnmapWindow(dpy, wwin->icon->core->window);
1437 /* if the window is in another workspace, do it silently */
1438 if (!netwm_hidden) {
1439 #ifdef USE_ANIMATIONS
1440 int ix, iy, iw, ih;
1441 if (getAnimationGeometry(wwin, &ix, &iy, &iw, &ih))
1442 animateResize(wwin->screen_ptr, ix, iy, iw, ih,
1443 wwin->frame_x, wwin->frame_y,
1444 wwin->frame->core->width, wwin->frame->core->height);
1445 #endif
1446 wwin->flags.skip_next_animation = 0;
1447 XGrabServer(dpy);
1448 if (!wwin->flags.shaded)
1449 XMapWindow(dpy, wwin->client_win);
1451 XMapWindow(dpy, wwin->frame->core->window);
1452 wRaiseFrame(wwin->frame->core);
1453 if (!wwin->flags.shaded)
1454 wClientSetState(wwin, NormalState, None);
1456 mapTransientsFor(wwin);
1459 if (!wPreferences.disable_miniwindows && wwin->icon != NULL
1460 && !wwin->flags.net_handle_icon) {
1461 RemoveFromStackList(wwin->icon->core);
1462 wSetFocusTo(wwin->screen_ptr, wwin);
1463 wIconDestroy(wwin->icon);
1464 wwin->icon = NULL;
1467 if (!netwm_hidden) {
1468 XUngrabServer(dpy);
1470 wSetFocusTo(wwin->screen_ptr, wwin);
1472 #ifdef USE_ANIMATIONS
1473 if (!wwin->screen_ptr->flags.startup) {
1474 /* Catch up with events not processed while animation was running */
1475 Window clientwin = wwin->client_win;
1477 ProcessPendingEvents();
1479 /* the window can disappear while ProcessPendingEvents() runs */
1480 if (!wWindowFor(clientwin)) {
1481 w_global.ignore_workspace_change = False;
1482 return;
1485 #endif
1488 if (wPreferences.auto_arrange_icons)
1489 wArrangeIcons(wwin->screen_ptr, True);
1491 WMPostNotificationName(WMNChangedState, wwin, "iconify");
1493 /* In case we were shaded and iconified, also unshade */
1494 if (!netwm_hidden)
1495 wUnshadeWindow(wwin);
1497 w_global.ignore_workspace_change = False;
1500 static void hideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate)
1502 if (wwin->flags.miniaturized) {
1503 if (wwin->icon) {
1504 XUnmapWindow(dpy, wwin->icon->core->window);
1505 wwin->icon->mapped = 0;
1507 wwin->flags.hidden = 1;
1509 WMPostNotificationName(WMNChangedState, wwin, "hide");
1510 return;
1513 if (wwin->flags.inspector_open)
1514 wHideInspectorForWindow(wwin);
1516 wwin->flags.hidden = 1;
1517 wWindowUnmap(wwin);
1519 wClientSetState(wwin, IconicState, icon->icon_win);
1520 flushExpose();
1522 #ifdef USE_ANIMATIONS
1523 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations &&
1524 !wwin->flags.skip_next_animation && animate) {
1525 animateResize(wwin->screen_ptr, wwin->frame_x, wwin->frame_y,
1526 wwin->frame->core->width, wwin->frame->core->height,
1527 icon_x, icon_y, icon->core->width, icon->core->height);
1529 #else
1530 /* Tell the compiler it is normal that those parameters are not used in this case */
1531 (void) icon_x;
1532 (void) icon_y;
1533 (void) animate;
1534 #endif
1535 wwin->flags.skip_next_animation = 0;
1537 WMPostNotificationName(WMNChangedState, wwin, "hide");
1540 void wHideAll(WScreen *scr)
1542 WWindow *wwin;
1543 WWindow **windows;
1544 WMenu *menu;
1545 unsigned int wcount = 0;
1546 int i;
1548 if (!scr)
1549 return;
1551 menu = scr->switch_menu;
1553 windows = wmalloc(sizeof(WWindow *));
1555 if (menu != NULL) {
1556 for (i = 0; i < menu->entry_no; i++) {
1557 windows[wcount] = (WWindow *) menu->entries[i]->clientdata;
1558 wcount++;
1559 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1561 } else {
1562 wwin = scr->focused_window;
1564 while (wwin) {
1565 windows[wcount] = wwin;
1566 wcount++;
1567 windows = wrealloc(windows, sizeof(WWindow *) * (wcount + 1));
1568 wwin = wwin->prev;
1573 for (i = 0; i < wcount; i++) {
1574 wwin = windows[i];
1575 if (wwin->frame->workspace == scr->current_workspace
1576 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1577 && !wwin->flags.internal_window
1578 && !WFLAGP(wwin, no_miniaturizable)
1580 wwin->flags.skip_next_animation = 1;
1581 wIconifyWindow(wwin);
1585 wfree(windows);
1588 void wHideOtherApplications(WWindow *awin)
1590 WWindow *wwin;
1591 WApplication *tapp;
1593 if (!awin)
1594 return;
1595 wwin = awin->screen_ptr->focused_window;
1597 while (wwin) {
1598 if (wwin != awin
1599 && wwin->frame->workspace == awin->screen_ptr->current_workspace
1600 && !(wwin->flags.miniaturized || wwin->flags.hidden)
1601 && !wwin->flags.internal_window
1602 && wGetWindowOfInspectorForWindow(wwin) != awin && !WFLAGP(wwin, no_hide_others)) {
1604 if (wwin->main_window == None || WFLAGP(wwin, no_appicon)) {
1605 if (!WFLAGP(wwin, no_miniaturizable)) {
1606 wwin->flags.skip_next_animation = 1;
1607 wIconifyWindow(wwin);
1609 } else if (wwin->main_window != None && awin->main_window != wwin->main_window) {
1610 tapp = wApplicationOf(wwin->main_window);
1611 if (tapp) {
1612 tapp->flags.skip_next_animation = 1;
1613 wHideApplication(tapp);
1614 } else {
1615 if (!WFLAGP(wwin, no_miniaturizable)) {
1616 wwin->flags.skip_next_animation = 1;
1617 wIconifyWindow(wwin);
1622 wwin = wwin->prev;
1625 wSetFocusTo(awin->screen_ptr, awin);
1629 void wHideApplication(WApplication *wapp)
1631 WScreen *scr;
1632 WWindow *wlist;
1633 int hadfocus;
1634 int animate;
1636 if (!wapp) {
1637 wwarning("trying to hide a non grouped window");
1638 return;
1640 if (!wapp->main_window_desc) {
1641 wwarning("group leader not found for window group");
1642 return;
1644 scr = wapp->main_window_desc->screen_ptr;
1645 hadfocus = 0;
1646 wlist = scr->focused_window;
1647 if (!wlist)
1648 return;
1650 if (wlist->main_window == wapp->main_window)
1651 wapp->last_focused = wlist;
1652 else
1653 wapp->last_focused = NULL;
1655 animate = !wapp->flags.skip_next_animation;
1657 while (wlist) {
1658 if (wlist->main_window == wapp->main_window) {
1659 if (wlist->flags.focused)
1660 hadfocus = 1;
1661 if (wapp->app_icon) {
1662 hideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1663 wapp->app_icon->y_pos, wlist, animate);
1664 animate = False;
1667 wlist = wlist->prev;
1670 wapp->flags.skip_next_animation = 0;
1672 if (hadfocus) {
1673 if (wPreferences.focus_mode == WKF_CLICK) {
1674 wlist = scr->focused_window;
1675 while (wlist) {
1676 if (!WFLAGP(wlist, no_focusable) && !wlist->flags.hidden
1677 && (wlist->flags.mapped || wlist->flags.shaded))
1678 break;
1679 wlist = wlist->prev;
1681 wSetFocusTo(scr, wlist);
1682 } else {
1683 wSetFocusTo(scr, NULL);
1687 wapp->flags.hidden = 1;
1689 if (wPreferences.auto_arrange_icons)
1690 wArrangeIcons(scr, True);
1692 #ifdef HIDDENDOT
1693 if (wapp->app_icon)
1694 wAppIconPaint(wapp->app_icon);
1695 #endif
1698 static void unhideWindow(WIcon *icon, int icon_x, int icon_y, WWindow *wwin, int animate, int bringToCurrentWS)
1700 if (bringToCurrentWS)
1701 wWindowChangeWorkspace(wwin, wwin->screen_ptr->current_workspace);
1703 wwin->flags.hidden = 0;
1705 #ifdef USE_ANIMATIONS
1706 if (!wwin->screen_ptr->flags.startup && !wPreferences.no_animations && animate) {
1707 animateResize(wwin->screen_ptr, icon_x, icon_y,
1708 icon->core->width, icon->core->height,
1709 wwin->frame_x, wwin->frame_y,
1710 wwin->frame->core->width, wwin->frame->core->height);
1712 #else
1713 /* Tell the compiler it is normal that those parameters are not used in this case */
1714 (void) icon;
1715 (void) icon_x;
1716 (void) icon_y;
1717 (void) animate;
1718 #endif
1719 wwin->flags.skip_next_animation = 0;
1720 if (wwin->screen_ptr->current_workspace == wwin->frame->workspace) {
1721 XMapWindow(dpy, wwin->client_win);
1722 XMapWindow(dpy, wwin->frame->core->window);
1723 wClientSetState(wwin, NormalState, None);
1724 wwin->flags.mapped = 1;
1725 wRaiseFrame(wwin->frame->core);
1727 if (wwin->flags.inspector_open)
1728 wUnhideInspectorForWindow(wwin);
1730 WMPostNotificationName(WMNChangedState, wwin, "hide");
1733 void wUnhideApplication(WApplication *wapp, Bool miniwindows, Bool bringToCurrentWS)
1735 WScreen *scr;
1736 WWindow *wlist, *next;
1737 WWindow *focused = NULL;
1738 int animate;
1740 if (!wapp)
1741 return;
1743 scr = wapp->main_window_desc->screen_ptr;
1744 wlist = scr->focused_window;
1745 if (!wlist)
1746 return;
1748 /* goto beginning of list */
1749 while (wlist->prev)
1750 wlist = wlist->prev;
1752 animate = !wapp->flags.skip_next_animation;
1754 while (wlist) {
1755 next = wlist->next;
1757 if (wlist->main_window == wapp->main_window) {
1758 if (wlist->flags.focused)
1759 focused = wlist;
1760 else if (!focused || !focused->flags.focused)
1761 focused = wlist;
1763 if (wlist->flags.miniaturized) {
1764 if ((bringToCurrentWS || wPreferences.sticky_icons ||
1765 wlist->frame->workspace == scr->current_workspace) && wlist->icon) {
1766 if (!wlist->icon->mapped) {
1767 int x, y;
1769 PlaceIcon(scr, &x, &y, wGetHeadForWindow(wlist));
1770 if (wlist->icon_x != x || wlist->icon_y != y)
1771 XMoveWindow(dpy, wlist->icon->core->window, x, y);
1772 wlist->icon_x = x;
1773 wlist->icon_y = y;
1774 XMapWindow(dpy, wlist->icon->core->window);
1775 wlist->icon->mapped = 1;
1777 wRaiseFrame(wlist->icon->core);
1779 if (bringToCurrentWS)
1780 wWindowChangeWorkspace(wlist, scr->current_workspace);
1781 wlist->flags.hidden = 0;
1782 if (miniwindows && wlist->frame->workspace == scr->current_workspace)
1783 wDeiconifyWindow(wlist);
1784 WMPostNotificationName(WMNChangedState, wlist, "hide");
1785 } else if (wlist->flags.shaded) {
1786 if (bringToCurrentWS)
1787 wWindowChangeWorkspace(wlist, scr->current_workspace);
1788 wlist->flags.hidden = 0;
1789 wRaiseFrame(wlist->frame->core);
1790 if (wlist->frame->workspace == scr->current_workspace) {
1791 XMapWindow(dpy, wlist->frame->core->window);
1792 if (miniwindows)
1793 wUnshadeWindow(wlist);
1795 WMPostNotificationName(WMNChangedState, wlist, "hide");
1796 } else if (wlist->flags.hidden) {
1797 unhideWindow(wapp->app_icon->icon, wapp->app_icon->x_pos,
1798 wapp->app_icon->y_pos, wlist, animate, bringToCurrentWS);
1799 animate = False;
1800 } else {
1801 if (bringToCurrentWS && wlist->frame->workspace != scr->current_workspace)
1802 wWindowChangeWorkspace(wlist, scr->current_workspace);
1804 wRaiseFrame(wlist->frame->core);
1807 wlist = next;
1810 wapp->flags.skip_next_animation = 0;
1811 wapp->flags.hidden = 0;
1813 if (wapp->last_focused && wapp->last_focused->flags.mapped) {
1814 wRaiseFrame(wapp->last_focused->frame->core);
1815 wSetFocusTo(scr, wapp->last_focused);
1816 } else if (focused) {
1817 wSetFocusTo(scr, focused);
1819 wapp->last_focused = NULL;
1820 if (wPreferences.auto_arrange_icons)
1821 wArrangeIcons(scr, True);
1823 #ifdef HIDDENDOT
1824 wAppIconPaint(wapp->app_icon);
1825 #endif
1828 void wShowAllWindows(WScreen *scr)
1830 WWindow *wwin, *old_foc;
1831 WApplication *wapp;
1833 old_foc = wwin = scr->focused_window;
1834 while (wwin) {
1835 if (!wwin->flags.internal_window &&
1836 (scr->current_workspace == wwin->frame->workspace || IS_OMNIPRESENT(wwin))) {
1837 if (wwin->flags.miniaturized) {
1838 wwin->flags.skip_next_animation = 1;
1839 wDeiconifyWindow(wwin);
1840 } else if (wwin->flags.hidden) {
1841 wapp = wApplicationOf(wwin->main_window);
1842 if (wapp) {
1843 wUnhideApplication(wapp, False, False);
1844 } else {
1845 wwin->flags.skip_next_animation = 1;
1846 wDeiconifyWindow(wwin);
1850 wwin = wwin->prev;
1852 wSetFocusTo(scr, old_foc);
1853 /*wRaiseFrame(old_foc->frame->core); */
1856 void wRefreshDesktop(WScreen *scr)
1858 Window win;
1859 XSetWindowAttributes attr;
1861 attr.backing_store = NotUseful;
1862 attr.save_under = False;
1863 win = XCreateWindow(dpy, scr->root_win, 0, 0, scr->scr_width,
1864 scr->scr_height, 0, CopyFromParent, CopyFromParent,
1865 (Visual *) CopyFromParent, CWBackingStore | CWSaveUnder, &attr);
1866 XMapRaised(dpy, win);
1867 XDestroyWindow(dpy, win);
1868 XFlush(dpy);
1871 void wArrangeIcons(WScreen *scr, Bool arrangeAll)
1873 WWindow *wwin;
1874 WAppIcon *aicon;
1876 int head;
1877 const int heads = wXineramaHeads(scr);
1879 struct HeadVars {
1880 int pf; /* primary axis */
1881 int sf; /* secondary axis */
1882 int fullW;
1883 int fullH;
1884 int pi, si;
1885 int sx1, sx2, sy1, sy2; /* screen boundary */
1886 int sw, sh;
1887 int xo, yo;
1888 int xs, ys;
1889 } *vars;
1891 int isize = wPreferences.icon_size;
1893 vars = (struct HeadVars *)wmalloc(sizeof(struct HeadVars) * heads);
1895 for (head = 0; head < heads; ++head) {
1896 WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
1897 WMRect rect;
1899 if (scr->dock) {
1900 int offset = wPreferences.icon_size + DOCK_EXTRA_SPACE;
1902 if (scr->dock->on_right_side)
1903 area.x2 -= offset;
1904 else
1905 area.x1 += offset;
1908 rect = wmkrect(area.x1, area.y1, area.x2 - area.x1, area.y2 - area.y1);
1910 vars[head].pi = vars[head].si = 0;
1911 vars[head].sx1 = rect.pos.x;
1912 vars[head].sy1 = rect.pos.y;
1913 vars[head].sw = rect.size.width;
1914 vars[head].sh = rect.size.height;
1915 vars[head].sx2 = vars[head].sx1 + vars[head].sw;
1916 vars[head].sy2 = vars[head].sy1 + vars[head].sh;
1917 vars[head].sw = isize * (vars[head].sw / isize);
1918 vars[head].sh = isize * (vars[head].sh / isize);
1919 vars[head].fullW = (vars[head].sx2 - vars[head].sx1) / isize;
1920 vars[head].fullH = (vars[head].sy2 - vars[head].sy1) / isize;
1922 /* icon yard boundaries */
1923 if (wPreferences.icon_yard & IY_VERT) {
1924 vars[head].pf = vars[head].fullH;
1925 vars[head].sf = vars[head].fullW;
1926 } else {
1927 vars[head].pf = vars[head].fullW;
1928 vars[head].sf = vars[head].fullH;
1930 if (wPreferences.icon_yard & IY_RIGHT) {
1931 vars[head].xo = vars[head].sx2 - isize;
1932 vars[head].xs = -1;
1933 } else {
1934 vars[head].xo = vars[head].sx1;
1935 vars[head].xs = 1;
1937 if (wPreferences.icon_yard & IY_TOP) {
1938 vars[head].yo = vars[head].sy1;
1939 vars[head].ys = 1;
1940 } else {
1941 vars[head].yo = vars[head].sy2 - isize;
1942 vars[head].ys = -1;
1946 #define X ((wPreferences.icon_yard & IY_VERT) \
1947 ? vars[head].xo + vars[head].xs*(vars[head].si*isize) \
1948 : vars[head].xo + vars[head].xs*(vars[head].pi*isize))
1950 #define Y ((wPreferences.icon_yard & IY_VERT) \
1951 ? vars[head].yo + vars[head].ys*(vars[head].pi*isize) \
1952 : vars[head].yo + vars[head].ys*(vars[head].si*isize))
1954 /* arrange application icons */
1955 aicon = scr->app_icon_list;
1956 /* reverse them to avoid unnecessarily sliding of icons */
1957 while (aicon && aicon->next)
1958 aicon = aicon->next;
1960 while (aicon) {
1961 if (!aicon->docked) {
1962 /* CHECK: can icon be NULL here ? */
1963 /* The intention here is to place the AppIcon on the head that
1964 * contains most of the applications _main_ window. */
1965 head = wGetHeadForWindow(aicon->icon->owner);
1967 if (aicon->x_pos != X || aicon->y_pos != Y) {
1968 #ifdef USE_ANIMATIONS
1969 if (!wPreferences.no_animations)
1970 slide_window(aicon->icon->core->window, aicon->x_pos, aicon->y_pos, X, Y);
1971 #endif /* USE_ANIMATIONS */
1973 wAppIconMove(aicon, X, Y);
1974 vars[head].pi++;
1975 if (vars[head].pi >= vars[head].pf) {
1976 vars[head].pi = 0;
1977 vars[head].si++;
1980 aicon = aicon->prev;
1983 /* arrange miniwindows */
1984 wwin = scr->focused_window;
1985 /* reverse them to avoid unnecessarily shuffling */
1986 while (wwin && wwin->prev)
1987 wwin = wwin->prev;
1989 while (wwin) {
1990 if (wwin->icon && wwin->flags.miniaturized && !wwin->flags.hidden &&
1991 (wwin->frame->workspace == scr->current_workspace ||
1992 IS_OMNIPRESENT(wwin) || wPreferences.sticky_icons)) {
1994 head = wGetHeadForWindow(wwin);
1996 if (arrangeAll || !wwin->flags.icon_moved) {
1997 if (wwin->icon_x != X || wwin->icon_y != Y)
1998 move_window(wwin->icon->core->window, wwin->icon_x, wwin->icon_y, X, Y);
2000 wwin->icon_x = X;
2001 wwin->icon_y = Y;
2003 vars[head].pi++;
2004 if (vars[head].pi >= vars[head].pf) {
2005 vars[head].pi = 0;
2006 vars[head].si++;
2010 if (arrangeAll)
2011 wwin->flags.icon_moved = 0;
2012 /* we reversed the order, so we use next */
2013 wwin = wwin->next;
2016 wfree(vars);
2019 void wSelectWindow(WWindow *wwin, Bool flag)
2021 WScreen *scr = wwin->screen_ptr;
2023 if (flag) {
2024 wwin->flags.selected = 1;
2025 if (wwin->frame->selected_border_pixel)
2026 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->selected_border_pixel);
2027 else
2028 XSetWindowBorder(dpy, wwin->frame->core->window, scr->white_pixel);
2030 if (!HAS_BORDER(wwin))
2031 XSetWindowBorderWidth(dpy, wwin->frame->core->window, wwin->screen_ptr->frame_border_width);
2033 if (!scr->selected_windows)
2034 scr->selected_windows = WMCreateArray(4);
2035 WMAddToArray(scr->selected_windows, wwin);
2036 } else {
2037 wwin->flags.selected = 0;
2038 if (wwin->flags.focused) {
2039 if (wwin->frame->focused_border_pixel)
2040 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->focused_border_pixel);
2041 else
2042 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_focused_border_pixel);
2043 } else {
2044 if (wwin->frame->border_pixel)
2045 XSetWindowBorder(dpy, wwin->frame->core->window, *wwin->frame->border_pixel);
2046 else
2047 XSetWindowBorder(dpy, wwin->frame->core->window, scr->frame_border_pixel);
2050 if (!HAS_BORDER(wwin))
2051 XSetWindowBorderWidth(dpy, wwin->frame->core->window, 0);
2053 if (scr->selected_windows)
2054 WMRemoveFromArray(scr->selected_windows, wwin);
2058 void wMakeWindowVisible(WWindow *wwin)
2060 if (wwin->frame->workspace != wwin->screen_ptr->current_workspace)
2061 wWorkspaceChange(wwin->screen_ptr, wwin->frame->workspace);
2063 if (wwin->flags.shaded)
2064 wUnshadeWindow(wwin);
2066 if (wwin->flags.hidden) {
2067 WApplication *app;
2069 app = wApplicationOf(wwin->main_window);
2070 if (app) {
2071 /* trick to get focus to this window */
2072 app->last_focused = wwin;
2073 wUnhideApplication(app, False, False);
2076 if (wwin->flags.miniaturized) {
2077 wDeiconifyWindow(wwin);
2078 } else {
2079 if (!WFLAGP(wwin, no_focusable))
2080 wSetFocusTo(wwin->screen_ptr, wwin);
2081 wRaiseFrame(wwin->frame->core);
2085 void movePionterToWindowCenter(WWindow *wwin)
2087 if (!wPreferences.pointer_with_half_max_windows)
2088 return;
2090 XSelectInput(dpy, wwin->client_win, wwin->event_mask);
2091 XWarpPointer(dpy, None, wwin->screen_ptr->root_win, 0, 0, 0, 0,
2092 wwin->frame_x + wwin->client.width / 2,
2093 wwin->frame_y + wwin->client.height / 2);
2094 XFlush(dpy);
2098 * Do the animation while shading (called with what = SHADE)
2099 * or unshading (what = UNSHADE).
2101 #ifdef USE_ANIMATIONS
2102 static void shade_animate(WWindow *wwin, Bool what)
2104 int y, s, w, h;
2105 time_t time0 = time(NULL);
2107 if (wwin->flags.skip_next_animation || wPreferences.no_animations)
2108 return;
2110 switch (what) {
2111 case SHADE:
2112 if (!wwin->screen_ptr->flags.startup) {
2113 /* do the shading animation */
2114 h = wwin->frame->core->height;
2115 s = h / SHADE_STEPS;
2116 if (s < 1)
2117 s = 1;
2118 w = wwin->frame->core->width;
2119 y = wwin->frame->top_width;
2120 while (h > wwin->frame->top_width + 1) {
2121 XMoveWindow(dpy, wwin->client_win, 0, y);
2122 XResizeWindow(dpy, wwin->frame->core->window, w, h);
2123 XFlush(dpy);
2125 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
2126 break;
2128 if (SHADE_DELAY > 0)
2129 wusleep(SHADE_DELAY * 1000L);
2130 else
2131 wusleep(10);
2132 h -= s;
2133 y -= s;
2135 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
2137 break;
2139 case UNSHADE:
2140 h = wwin->frame->top_width + wwin->frame->bottom_width;
2141 y = wwin->frame->top_width - wwin->client.height;
2142 s = abs(y) / SHADE_STEPS;
2143 if (s < 1)
2144 s = 1;
2145 w = wwin->frame->core->width;
2146 XMoveWindow(dpy, wwin->client_win, 0, y);
2147 if (s > 0) {
2148 while (h < wwin->client.height + wwin->frame->top_width + wwin->frame->bottom_width) {
2149 XResizeWindow(dpy, wwin->frame->core->window, w, h);
2150 XMoveWindow(dpy, wwin->client_win, 0, y);
2151 XFlush(dpy);
2152 if (SHADE_DELAY > 0)
2153 wusleep(SHADE_DELAY * 2000L / 3);
2154 else
2155 wusleep(10);
2156 h += s;
2157 y += s;
2159 if (time(NULL) - time0 > MAX_ANIMATION_TIME)
2160 break;
2163 XMoveWindow(dpy, wwin->client_win, 0, wwin->frame->top_width);
2164 break;
2167 #endif