wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / schedsvc / 
tree4c2e31964ab3fb17ec5540b0126cb33142356945
drwxr-xr-x   ..
-rw-r--r-- 120 Makefile.in
-rw-r--r-- 18761 schedsvc.c
-rw-r--r-- 41 schedsvc.spec
-rw-r--r-- 1824 schedsvc_private.h
-rw-r--r-- 51 schrpc.idl
-rw-r--r-- 5791 svc_main.c
drwxr-xr-x - tests