wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / schedsvc / Makefile.in
blob32ee4e33f823f866eed5828c4cd09ee4855871bf
1 MODULE = schedsvc.dll
2 IMPORTS = rpcrt4 advapi32 ole32
4 C_SRCS = \
5 schedsvc.c \
6 svc_main.c
8 IDL_SRCS = schrpc.idl