wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / pstorec / 
tree427252ea99f0193a1078c19d8b8df8ec22ce5cca
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-rw-r--r-- 92 Makefile.in
-rw-r--r-- 11368 pstorec.c
-rw-r--r-- 268 pstorec.spec
-rw-r--r-- 860 pstorec_tlb.idl