wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / pstorec / Makefile.in
blobd09f82cbf2be16b9fb16d1ec7b7dfd38f71262d8
1 MODULE = pstorec.dll
2 IMPORTS = uuid
4 C_SRCS = \
5 pstorec.c
7 IDL_SRCS = pstorec_tlb.idl