wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / odbccp32 / 
tree86e7e66fa52331998bd7066b2db8f1908a46ae31
drwxr-xr-x   ..
-rw-r--r-- 96 Makefile.in
-rw-r--r-- 28655 odbccp32.c
-rw-r--r-- 2740 odbccp32.spec
drwxr-xr-x - tests