wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / odbccp32 / Makefile.in
blob773082707289e0d9a476a7fa441370c34762bde2
1 MODULE = odbccp32.dll
2 IMPORTLIB = odbccp32
3 IMPORTS = uuid advapi32
5 C_SRCS = \
6 odbccp32.c