wined3d: Allow surface flags to be passed to texture creation functions.
[wine/multimedia.git] / dlls / ddraw / ddraw.c
blobeded4306999b1051ff3f68a08c128ad465c68eed
1 /*
2 * Copyright 1997-2000 Marcus Meissner
3 * Copyright 1998-2000 Lionel Ulmer
4 * Copyright 2000-2001 TransGaming Technologies Inc.
5 * Copyright 2006 Stefan Dösinger
6 * Copyright 2008 Denver Gingerich
7 * Copyright 2007-2008, 2011, 2013 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "config.h"
25 #include "wine/port.h"
27 #include "ddraw_private.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(ddraw);
31 static struct wined3d_display_mode original_mode;
32 static const struct ddraw *exclusive_ddraw;
33 static BOOL restore_mode;
35 /* Device identifier. Don't relay it to WineD3D */
36 static const DDDEVICEIDENTIFIER2 deviceidentifier =
38 "display",
39 "DirectDraw HAL",
40 { { 0x00010001, 0x00010001 } },
41 0, 0, 0, 0,
42 /* a8373c10-7ac4-4deb-849a-009844d08b2d */
43 {0xa8373c10,0x7ac4,0x4deb, {0x84,0x9a,0x00,0x98,0x44,0xd0,0x8b,0x2d}},
47 static struct enum_device_entry
49 char interface_name[100];
50 char device_name[100];
51 const GUID *device_guid;
52 } device_list7[] =
54 /* T&L HAL device */
56 "WINE Direct3D7 Hardware Transform and Lighting acceleration using WineD3D",
57 "Wine D3D7 T&L HAL",
58 &IID_IDirect3DTnLHalDevice,
61 /* HAL device */
63 "WINE Direct3D7 Hardware acceleration using WineD3D",
64 "Direct3D HAL",
65 &IID_IDirect3DHALDevice,
68 /* RGB device */
70 "WINE Direct3D7 RGB Software Emulation using WineD3D",
71 "Wine D3D7 RGB",
72 &IID_IDirect3DRGBDevice,
76 static void STDMETHODCALLTYPE ddraw_null_wined3d_object_destroyed(void *parent) {}
78 const struct wined3d_parent_ops ddraw_null_wined3d_parent_ops =
80 ddraw_null_wined3d_object_destroyed,
83 static inline struct ddraw *impl_from_IDirectDraw(IDirectDraw *iface)
85 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw_iface);
88 static inline struct ddraw *impl_from_IDirectDraw2(IDirectDraw2 *iface)
90 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw2_iface);
93 static inline struct ddraw *impl_from_IDirectDraw4(IDirectDraw4 *iface)
95 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw4_iface);
98 static inline struct ddraw *impl_from_IDirectDraw7(IDirectDraw7 *iface)
100 return CONTAINING_RECORD(iface, struct ddraw, IDirectDraw7_iface);
103 static inline struct ddraw *impl_from_IDirect3D(IDirect3D *iface)
105 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D_iface);
108 static inline struct ddraw *impl_from_IDirect3D2(IDirect3D2 *iface)
110 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D2_iface);
113 static inline struct ddraw *impl_from_IDirect3D3(IDirect3D3 *iface)
115 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D3_iface);
118 static inline struct ddraw *impl_from_IDirect3D7(IDirect3D7 *iface)
120 return CONTAINING_RECORD(iface, struct ddraw, IDirect3D7_iface);
123 static HRESULT WINAPI ddraw7_QueryInterface(IDirectDraw7 *iface, REFIID riid, void **out)
125 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
127 TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
129 if (!riid)
131 *out = NULL;
132 return DDERR_INVALIDPARAMS;
135 /* The refcount unit test revealed that an IDirect3D7 interface can only
136 * be queried from a DirectDraw object that was created as an IDirectDraw7
137 * interface. The older interfaces can query any IDirect3D version except
138 * 7, because they are all initially created as IDirectDraw. This isn't
139 * really crucial behavior, and messy to implement with the common
140 * creation function, so it has been left out here. */
141 if (IsEqualGUID(&IID_IDirectDraw7, riid)
142 || IsEqualGUID(&IID_IUnknown, riid))
144 *out = &ddraw->IDirectDraw7_iface;
145 TRACE("Returning IDirectDraw7 interface %p.\n", *out);
147 else if (IsEqualGUID(&IID_IDirectDraw4, riid))
149 *out = &ddraw->IDirectDraw4_iface;
150 TRACE("Returning IDirectDraw4 interface %p.\n", *out);
152 else if (IsEqualGUID(&IID_IDirectDraw2, riid))
154 *out = &ddraw->IDirectDraw2_iface;
155 TRACE("Returning IDirectDraw2 interface %p.\n", *out);
157 else if (IsEqualGUID(&IID_IDirectDraw, riid))
159 *out = &ddraw->IDirectDraw_iface;
160 TRACE("Returning IDirectDraw interface %p.\n", *out);
162 else if (IsEqualGUID(&IID_IDirect3D7, riid))
164 ddraw->d3dversion = 7;
165 *out = &ddraw->IDirect3D7_iface;
166 TRACE("Returning Direct3D7 interface %p.\n", *out);
168 else if (IsEqualGUID(&IID_IDirect3D3, riid))
170 ddraw->d3dversion = 3;
171 *out = &ddraw->IDirect3D3_iface;
172 TRACE("Returning Direct3D3 interface %p.\n", *out);
174 else if (IsEqualGUID(&IID_IDirect3D2, riid))
176 ddraw->d3dversion = 2;
177 *out = &ddraw->IDirect3D2_iface;
178 TRACE("Returning Direct3D2 interface %p.\n", *out);
180 else if (IsEqualGUID(&IID_IDirect3D, riid))
182 ddraw->d3dversion = 1;
183 *out = &ddraw->IDirect3D_iface;
184 TRACE("Returning Direct3D interface %p.\n", *out);
186 /* Unknown interface */
187 else
189 WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
190 *out = NULL;
191 return E_NOINTERFACE;
194 IUnknown_AddRef((IUnknown *)*out);
195 return S_OK;
198 static HRESULT WINAPI ddraw4_QueryInterface(IDirectDraw4 *iface, REFIID riid, void **object)
200 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
202 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
204 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
207 static HRESULT WINAPI ddraw2_QueryInterface(IDirectDraw2 *iface, REFIID riid, void **object)
209 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
211 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
213 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
216 static HRESULT WINAPI ddraw1_QueryInterface(IDirectDraw *iface, REFIID riid, void **object)
218 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
220 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
222 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
225 static HRESULT WINAPI d3d7_QueryInterface(IDirect3D7 *iface, REFIID riid, void **object)
227 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
229 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
231 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
234 static HRESULT WINAPI d3d3_QueryInterface(IDirect3D3 *iface, REFIID riid, void **object)
236 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
238 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
240 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
243 static HRESULT WINAPI d3d2_QueryInterface(IDirect3D2 *iface, REFIID riid, void **object)
245 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
247 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
249 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
252 static HRESULT WINAPI d3d1_QueryInterface(IDirect3D *iface, REFIID riid, void **object)
254 struct ddraw *ddraw = impl_from_IDirect3D(iface);
256 TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
258 return ddraw7_QueryInterface(&ddraw->IDirectDraw7_iface, riid, object);
261 /*****************************************************************************
262 * IDirectDraw7::AddRef
264 * Increases the interfaces refcount, basically
266 * DDraw refcounting is a bit tricky. The different DirectDraw interface
267 * versions have individual refcounts, but the IDirect3D interfaces do not.
268 * All interfaces are from one object, that means calling QueryInterface on an
269 * IDirectDraw7 interface for an IDirectDraw4 interface does not create a new
270 * ddraw object.
272 * That means all AddRef and Release implementations of IDirectDrawX work
273 * with their own counter, and IDirect3DX::AddRef thunk to IDirectDraw (1),
274 * except of IDirect3D7 which thunks to IDirectDraw7
276 * Returns: The new refcount
278 *****************************************************************************/
279 static ULONG WINAPI ddraw7_AddRef(IDirectDraw7 *iface)
281 struct ddraw *This = impl_from_IDirectDraw7(iface);
282 ULONG ref = InterlockedIncrement(&This->ref7);
284 TRACE("%p increasing refcount to %u.\n", This, ref);
286 if(ref == 1) InterlockedIncrement(&This->numIfaces);
288 return ref;
291 static ULONG WINAPI ddraw4_AddRef(IDirectDraw4 *iface)
293 struct ddraw *This = impl_from_IDirectDraw4(iface);
294 ULONG ref = InterlockedIncrement(&This->ref4);
296 TRACE("%p increasing refcount to %u.\n", This, ref);
298 if (ref == 1) InterlockedIncrement(&This->numIfaces);
300 return ref;
303 static ULONG WINAPI ddraw2_AddRef(IDirectDraw2 *iface)
305 struct ddraw *This = impl_from_IDirectDraw2(iface);
306 ULONG ref = InterlockedIncrement(&This->ref2);
308 TRACE("%p increasing refcount to %u.\n", This, ref);
310 if (ref == 1) InterlockedIncrement(&This->numIfaces);
312 return ref;
315 static ULONG WINAPI ddraw1_AddRef(IDirectDraw *iface)
317 struct ddraw *This = impl_from_IDirectDraw(iface);
318 ULONG ref = InterlockedIncrement(&This->ref1);
320 TRACE("%p increasing refcount to %u.\n", This, ref);
322 if (ref == 1) InterlockedIncrement(&This->numIfaces);
324 return ref;
327 static ULONG WINAPI d3d7_AddRef(IDirect3D7 *iface)
329 struct ddraw *This = impl_from_IDirect3D7(iface);
331 TRACE("iface %p.\n", iface);
333 return ddraw7_AddRef(&This->IDirectDraw7_iface);
336 static ULONG WINAPI d3d3_AddRef(IDirect3D3 *iface)
338 struct ddraw *This = impl_from_IDirect3D3(iface);
340 TRACE("iface %p.\n", iface);
342 return ddraw1_AddRef(&This->IDirectDraw_iface);
345 static ULONG WINAPI d3d2_AddRef(IDirect3D2 *iface)
347 struct ddraw *This = impl_from_IDirect3D2(iface);
349 TRACE("iface %p.\n", iface);
351 return ddraw1_AddRef(&This->IDirectDraw_iface);
354 static ULONG WINAPI d3d1_AddRef(IDirect3D *iface)
356 struct ddraw *This = impl_from_IDirect3D(iface);
358 TRACE("iface %p.\n", iface);
360 return ddraw1_AddRef(&This->IDirectDraw_iface);
363 void ddraw_destroy_swapchain(struct ddraw *ddraw)
365 TRACE("Destroying the swapchain.\n");
367 wined3d_swapchain_decref(ddraw->wined3d_swapchain);
368 ddraw->wined3d_swapchain = NULL;
370 if (!(ddraw->flags & DDRAW_NO3D))
372 UINT i;
374 for (i = 0; i < ddraw->numConvertedDecls; ++i)
376 wined3d_vertex_declaration_decref(ddraw->decls[i].decl);
378 HeapFree(GetProcessHeap(), 0, ddraw->decls);
379 ddraw->numConvertedDecls = 0;
381 if (FAILED(wined3d_device_uninit_3d(ddraw->wined3d_device)))
383 ERR("Failed to uninit 3D.\n");
385 else
387 /* Free the d3d window if one was created. */
388 if (ddraw->d3d_window && ddraw->d3d_window != ddraw->dest_window)
390 TRACE("Destroying the hidden render window %p.\n", ddraw->d3d_window);
391 DestroyWindow(ddraw->d3d_window);
392 ddraw->d3d_window = 0;
396 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
398 else
400 wined3d_device_uninit_gdi(ddraw->wined3d_device);
403 ddraw_set_swapchain_window(ddraw, NULL);
405 TRACE("Swapchain destroyed.\n");
408 /*****************************************************************************
409 * ddraw_destroy
411 * Destroys a ddraw object if all refcounts are 0. This is to share code
412 * between the IDirectDrawX::Release functions
414 * Params:
415 * This: DirectDraw object to destroy
417 *****************************************************************************/
418 static void ddraw_destroy(struct ddraw *This)
420 IDirectDraw7_SetCooperativeLevel(&This->IDirectDraw7_iface, NULL, DDSCL_NORMAL);
421 IDirectDraw7_RestoreDisplayMode(&This->IDirectDraw7_iface);
423 /* Destroy the device window if we created one */
424 if(This->devicewindow != 0)
426 TRACE(" (%p) Destroying the device window %p\n", This, This->devicewindow);
427 DestroyWindow(This->devicewindow);
428 This->devicewindow = 0;
431 wined3d_mutex_lock();
432 list_remove(&This->ddraw_list_entry);
433 wined3d_mutex_unlock();
435 if (This->wined3d_swapchain)
436 ddraw_destroy_swapchain(This);
437 wined3d_device_decref(This->wined3d_device);
438 wined3d_decref(This->wined3d);
440 /* Now free the object */
441 HeapFree(GetProcessHeap(), 0, This);
444 /*****************************************************************************
445 * IDirectDraw7::Release
447 * Decreases the refcount. If the refcount falls to 0, the object is destroyed
449 * Returns: The new refcount
450 *****************************************************************************/
451 static ULONG WINAPI ddraw7_Release(IDirectDraw7 *iface)
453 struct ddraw *This = impl_from_IDirectDraw7(iface);
454 ULONG ref = InterlockedDecrement(&This->ref7);
456 TRACE("%p decreasing refcount to %u.\n", This, ref);
458 if (!ref && !InterlockedDecrement(&This->numIfaces))
459 ddraw_destroy(This);
461 return ref;
464 static ULONG WINAPI ddraw4_Release(IDirectDraw4 *iface)
466 struct ddraw *This = impl_from_IDirectDraw4(iface);
467 ULONG ref = InterlockedDecrement(&This->ref4);
469 TRACE("%p decreasing refcount to %u.\n", This, ref);
471 if (!ref && !InterlockedDecrement(&This->numIfaces))
472 ddraw_destroy(This);
474 return ref;
477 static ULONG WINAPI ddraw2_Release(IDirectDraw2 *iface)
479 struct ddraw *This = impl_from_IDirectDraw2(iface);
480 ULONG ref = InterlockedDecrement(&This->ref2);
482 TRACE("%p decreasing refcount to %u.\n", This, ref);
484 if (!ref && !InterlockedDecrement(&This->numIfaces))
485 ddraw_destroy(This);
487 return ref;
490 static ULONG WINAPI ddraw1_Release(IDirectDraw *iface)
492 struct ddraw *This = impl_from_IDirectDraw(iface);
493 ULONG ref = InterlockedDecrement(&This->ref1);
495 TRACE("%p decreasing refcount to %u.\n", This, ref);
497 if (!ref && !InterlockedDecrement(&This->numIfaces))
498 ddraw_destroy(This);
500 return ref;
503 static ULONG WINAPI d3d7_Release(IDirect3D7 *iface)
505 struct ddraw *This = impl_from_IDirect3D7(iface);
507 TRACE("iface %p.\n", iface);
509 return ddraw7_Release(&This->IDirectDraw7_iface);
512 static ULONG WINAPI d3d3_Release(IDirect3D3 *iface)
514 struct ddraw *This = impl_from_IDirect3D3(iface);
516 TRACE("iface %p.\n", iface);
518 return ddraw1_Release(&This->IDirectDraw_iface);
521 static ULONG WINAPI d3d2_Release(IDirect3D2 *iface)
523 struct ddraw *This = impl_from_IDirect3D2(iface);
525 TRACE("iface %p.\n", iface);
527 return ddraw1_Release(&This->IDirectDraw_iface);
530 static ULONG WINAPI d3d1_Release(IDirect3D *iface)
532 struct ddraw *This = impl_from_IDirect3D(iface);
534 TRACE("iface %p.\n", iface);
536 return ddraw1_Release(&This->IDirectDraw_iface);
539 /*****************************************************************************
540 * IDirectDraw methods
541 *****************************************************************************/
543 static HRESULT ddraw_set_focus_window(struct ddraw *ddraw, HWND window)
545 /* FIXME: This looks wrong, exclusive mode should imply a destination
546 * window. */
547 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE) && ddraw->dest_window)
549 TRACE("Setting DDSCL_SETFOCUSWINDOW with an already set window, returning DDERR_HWNDALREADYSET.\n");
550 return DDERR_HWNDALREADYSET;
553 ddraw->focuswindow = window;
555 return DD_OK;
558 static HRESULT ddraw_attach_d3d_device(struct ddraw *ddraw,
559 struct wined3d_swapchain_desc *swapchain_desc)
561 HWND window = swapchain_desc->device_window;
562 HRESULT hr;
564 TRACE("ddraw %p.\n", ddraw);
566 if (!window || window == GetDesktopWindow())
568 window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "Hidden D3D Window",
569 WS_DISABLED, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
570 NULL, NULL, NULL, NULL);
571 if (!window)
573 ERR("Failed to create window, last error %#x.\n", GetLastError());
574 return E_FAIL;
577 ShowWindow(window, SW_HIDE); /* Just to be sure */
578 WARN("No window for the Direct3DDevice, created hidden window %p.\n", window);
580 swapchain_desc->device_window = window;
582 else
584 TRACE("Using existing window %p for Direct3D rendering.\n", window);
586 ddraw->d3d_window = window;
588 /* Set this NOW, otherwise creating the depth stencil surface will cause a
589 * recursive loop until ram or emulated video memory is full. */
590 ddraw->flags |= DDRAW_D3D_INITIALIZED;
591 hr = wined3d_device_init_3d(ddraw->wined3d_device, swapchain_desc);
592 if (FAILED(hr))
594 ddraw->flags &= ~DDRAW_D3D_INITIALIZED;
595 return hr;
598 ddraw->declArraySize = 2;
599 ddraw->decls = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*ddraw->decls) * ddraw->declArraySize);
600 if (!ddraw->decls)
602 ERR("Error allocating an array for the converted vertex decls.\n");
603 ddraw->declArraySize = 0;
604 hr = wined3d_device_uninit_3d(ddraw->wined3d_device);
605 return E_OUTOFMEMORY;
608 TRACE("Successfully initialized 3D.\n");
610 return DD_OK;
613 static HRESULT ddraw_create_swapchain(struct ddraw *ddraw, HWND window, BOOL windowed)
615 struct wined3d_swapchain_desc swapchain_desc;
616 struct wined3d_display_mode mode;
617 HRESULT hr = WINED3D_OK;
619 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
621 ERR("Failed to get display mode.\n");
622 return hr;
625 memset(&swapchain_desc, 0, sizeof(swapchain_desc));
626 swapchain_desc.backbuffer_width = mode.width;
627 swapchain_desc.backbuffer_height = mode.height;
628 swapchain_desc.backbuffer_format = mode.format_id;
629 swapchain_desc.swap_effect = WINED3D_SWAP_EFFECT_COPY;
630 swapchain_desc.device_window = window;
631 swapchain_desc.windowed = windowed;
633 if (!(ddraw->flags & DDRAW_NO3D))
634 hr = ddraw_attach_d3d_device(ddraw, &swapchain_desc);
635 else
636 hr = wined3d_device_init_gdi(ddraw->wined3d_device, &swapchain_desc);
638 if (FAILED(hr))
640 ERR("Failed to create swapchain, hr %#x.\n", hr);
641 return hr;
644 if (!(ddraw->wined3d_swapchain = wined3d_device_get_swapchain(ddraw->wined3d_device, 0)))
646 ERR("Failed to get swapchain.\n");
647 return DDERR_INVALIDPARAMS;
650 wined3d_swapchain_incref(ddraw->wined3d_swapchain);
651 ddraw_set_swapchain_window(ddraw, window);
653 return DD_OK;
656 /*****************************************************************************
657 * IDirectDraw7::RestoreDisplayMode
659 * Restores the display mode to what it was at creation time. Basically.
661 * Returns
662 * DD_OK on success
663 * DDERR_NOEXCLUSIVE mode if the device isn't in fullscreen mode
665 *****************************************************************************/
666 static HRESULT WINAPI ddraw7_RestoreDisplayMode(IDirectDraw7 *iface)
668 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
669 HRESULT hr;
671 TRACE("iface %p.\n", iface);
673 wined3d_mutex_lock();
675 if (!(ddraw->flags & DDRAW_RESTORE_MODE))
677 wined3d_mutex_unlock();
678 return DD_OK;
681 if (exclusive_ddraw && exclusive_ddraw != ddraw)
683 wined3d_mutex_unlock();
684 return DDERR_NOEXCLUSIVEMODE;
687 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &original_mode)))
689 ddraw->flags &= ~DDRAW_RESTORE_MODE;
690 restore_mode = FALSE;
693 wined3d_mutex_unlock();
695 return hr;
698 static HRESULT WINAPI ddraw4_RestoreDisplayMode(IDirectDraw4 *iface)
700 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
702 TRACE("iface %p.\n", iface);
704 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
707 static HRESULT WINAPI ddraw2_RestoreDisplayMode(IDirectDraw2 *iface)
709 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
711 TRACE("iface %p.\n", iface);
713 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
716 static HRESULT WINAPI ddraw1_RestoreDisplayMode(IDirectDraw *iface)
718 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
720 TRACE("iface %p.\n", iface);
722 return ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
725 /*****************************************************************************
726 * IDirectDraw7::SetCooperativeLevel
728 * Sets the cooperative level for the DirectDraw object, and the window
729 * assigned to it. The cooperative level determines the general behavior
730 * of the DirectDraw application
732 * Warning: This is quite tricky, as it's not really documented which
733 * cooperative levels can be combined with each other. If a game fails
734 * after this function, try to check the cooperative levels passed on
735 * Windows, and if it returns something different.
737 * If you think that this function caused the failure because it writes a
738 * fixme, be sure to run again with a +ddraw trace.
740 * What is known about cooperative levels (See the ddraw modes test):
741 * DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN.
742 * DDSCL_NORMAL is not compatible with DDSCL_EXCLUSIVE.
743 * Unlike what msdn claims, DDSCL_NORMAL | DDSCL_FULLSCREEN is allowed.
744 * DDSCL_SETFOCUSWINDOW can be passed only in DDSCL_NORMAL mode, but after that
745 * DDSCL_EXCLUSIVE can be activated.
746 * DDSCL_SETFOCUSWINDOW may only be used with DDSCL_NOWINDOWCHANGES or
747 * DDSCL_CREATEDEVICEWINDOW.
749 * Handled flags: DDSCL_NORMAL, DDSCL_FULLSCREEN, DDSCL_EXCLUSIVE,
750 * DDSCL_CREATEDEVICEWINDOW, DDSCL_SETDEVICEWINDOW
751 * DDSCL_SETFOCUSWINDOW (partially),
752 * DDSCL_MULTITHREADED (work in progress)
753 * DDSCL_FPUPRESERVE (see device.c)
755 * Unsure about this: DDSCL_FPUSETUP
757 * These don't seem very important for wine:
758 * DDSCL_ALLOWREBOOT, DDSCL_NOWINDOWCHANGES, DDSCL_ALLOWMODEX
760 * Returns:
761 * DD_OK if the cooperative level was set successfully
762 * DDERR_INVALIDPARAMS if the passed cooperative level combination is invalid
763 * DDERR_HWNDALREADYSET if DDSCL_SETFOCUSWINDOW is passed in exclusive mode
764 * (Probably others too, have to investigate)
766 *****************************************************************************/
767 static HRESULT WINAPI ddraw_set_cooperative_level(struct ddraw *ddraw, HWND window,
768 DWORD cooplevel, BOOL restore_mode_on_normal)
770 struct wined3d_surface *rt = NULL, *ds = NULL;
771 struct wined3d_stateblock *stateblock;
772 BOOL restore_state = FALSE;
773 HRESULT hr;
775 TRACE("ddraw %p, window %p, flags %#x, restore_mode_on_normal %x.\n", ddraw, window, cooplevel,
776 restore_mode_on_normal);
777 DDRAW_dump_cooperativelevel(cooplevel);
779 wined3d_mutex_lock();
781 /* Tests suggest that we need one of them: */
782 if(!(cooplevel & (DDSCL_SETFOCUSWINDOW |
783 DDSCL_NORMAL |
784 DDSCL_EXCLUSIVE )))
786 TRACE("Incorrect cooplevel flags, returning DDERR_INVALIDPARAMS\n");
787 wined3d_mutex_unlock();
788 return DDERR_INVALIDPARAMS;
791 if ((cooplevel & DDSCL_CREATEDEVICEWINDOW) && !(cooplevel & DDSCL_EXCLUSIVE))
793 WARN("DDSCL_CREATEDEVICEWINDOW requires DDSCL_EXCLUSIVE.\n");
794 wined3d_mutex_unlock();
795 return DDERR_INVALIDPARAMS;
798 /* Handle those levels first which set various hwnds */
799 if ((cooplevel & DDSCL_SETFOCUSWINDOW) && !(cooplevel & DDSCL_CREATEDEVICEWINDOW))
801 /* This isn't compatible with a lot of flags */
802 if (cooplevel & (DDSCL_MULTITHREADED
803 | DDSCL_FPUSETUP
804 | DDSCL_FPUPRESERVE
805 | DDSCL_ALLOWREBOOT
806 | DDSCL_ALLOWMODEX
807 | DDSCL_SETDEVICEWINDOW
808 | DDSCL_NORMAL
809 | DDSCL_EXCLUSIVE
810 | DDSCL_FULLSCREEN))
812 WARN("Called with incompatible flags, returning DDERR_INVALIDPARAMS.\n");
813 wined3d_mutex_unlock();
814 return DDERR_INVALIDPARAMS;
817 hr = ddraw_set_focus_window(ddraw, window);
818 wined3d_mutex_unlock();
819 return hr;
822 if (cooplevel & DDSCL_EXCLUSIVE)
824 if (!(cooplevel & DDSCL_FULLSCREEN) || !(window || (cooplevel & DDSCL_CREATEDEVICEWINDOW)))
826 WARN("DDSCL_EXCLUSIVE requires DDSCL_FULLSCREEN and a window.\n");
827 wined3d_mutex_unlock();
828 return DDERR_INVALIDPARAMS;
831 if (cooplevel & DDSCL_CREATEDEVICEWINDOW)
833 HWND device_window;
835 if (!ddraw->focuswindow && !(cooplevel & DDSCL_SETFOCUSWINDOW))
837 WARN("No focus window set.\n");
838 wined3d_mutex_unlock();
839 return DDERR_NOFOCUSWINDOW;
842 device_window = CreateWindowExA(0, DDRAW_WINDOW_CLASS_NAME, "DirectDrawDeviceWnd",
843 WS_POPUP, 0, 0, GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
844 NULL, NULL, NULL, NULL);
845 if (!device_window)
847 ERR("Failed to create window, last error %#x.\n", GetLastError());
848 wined3d_mutex_unlock();
849 return E_FAIL;
852 ShowWindow(device_window, SW_SHOW);
853 TRACE("Created a device window %p.\n", device_window);
855 /* Native apparently leaks the created device window if setting the
856 * focus window below fails. */
857 ddraw->cooperative_level |= DDSCL_CREATEDEVICEWINDOW;
858 ddraw->devicewindow = device_window;
860 if (cooplevel & DDSCL_SETFOCUSWINDOW)
862 if (!window)
864 wined3d_mutex_unlock();
865 return DDERR_NOHWND;
868 if (FAILED(hr = ddraw_set_focus_window(ddraw, window)))
870 wined3d_mutex_unlock();
871 return hr;
875 window = device_window;
878 else
880 if (ddraw->cooperative_level & DDSCL_CREATEDEVICEWINDOW)
881 DestroyWindow(ddraw->devicewindow);
882 ddraw->devicewindow = NULL;
883 ddraw->focuswindow = NULL;
886 if ((cooplevel & DDSCL_FULLSCREEN) != (ddraw->cooperative_level & DDSCL_FULLSCREEN) || window != ddraw->dest_window)
888 if (ddraw->cooperative_level & DDSCL_FULLSCREEN)
889 wined3d_device_restore_fullscreen_window(ddraw->wined3d_device, ddraw->dest_window);
891 if (cooplevel & DDSCL_FULLSCREEN)
893 struct wined3d_display_mode display_mode;
895 wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &display_mode, NULL);
896 wined3d_device_setup_fullscreen_window(ddraw->wined3d_device, window,
897 display_mode.width, display_mode.height);
901 if (cooplevel & DDSCL_MULTITHREADED && !(ddraw->cooperative_level & DDSCL_MULTITHREADED))
902 wined3d_device_set_multithreaded(ddraw->wined3d_device);
904 if (ddraw->wined3d_swapchain)
906 if (!(ddraw->flags & DDRAW_NO3D))
908 restore_state = TRUE;
910 if (FAILED(hr = wined3d_stateblock_create(ddraw->wined3d_device, WINED3D_SBT_ALL, &stateblock)))
912 ERR("Failed to create stateblock, hr %#x.\n", hr);
913 wined3d_mutex_unlock();
914 return hr;
917 wined3d_stateblock_capture(stateblock);
918 rt = wined3d_device_get_render_target(ddraw->wined3d_device, 0);
919 if (rt == ddraw->wined3d_frontbuffer)
920 rt = NULL;
921 else if (rt)
922 wined3d_surface_incref(rt);
924 if ((ds = wined3d_device_get_depth_stencil(ddraw->wined3d_device)))
925 wined3d_surface_incref(ds);
928 ddraw_destroy_swapchain(ddraw);
931 if (FAILED(hr = ddraw_create_swapchain(ddraw, window, !(cooplevel & DDSCL_FULLSCREEN))))
932 ERR("Failed to create swapchain, hr %#x.\n", hr);
934 if (restore_state)
936 if (ds)
938 wined3d_device_set_depth_stencil(ddraw->wined3d_device, ds);
939 wined3d_surface_decref(ds);
942 if (rt)
944 wined3d_device_set_render_target(ddraw->wined3d_device, 0, rt, FALSE);
945 wined3d_surface_decref(rt);
948 wined3d_stateblock_apply(stateblock);
949 wined3d_stateblock_decref(stateblock);
952 if (!(cooplevel & DDSCL_EXCLUSIVE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE)
953 && restore_mode_on_normal)
955 hr = ddraw7_RestoreDisplayMode(&ddraw->IDirectDraw7_iface);
956 if (FAILED(hr))
957 ERR("RestoreDisplayMode failed\n");
960 if ((ddraw->cooperative_level & DDSCL_EXCLUSIVE)
961 && (window != ddraw->dest_window || !(cooplevel & DDSCL_EXCLUSIVE)))
962 wined3d_device_release_focus_window(ddraw->wined3d_device);
964 if ((cooplevel & DDSCL_EXCLUSIVE)
965 && (window != ddraw->dest_window || !(ddraw->cooperative_level & DDSCL_EXCLUSIVE)))
967 hr = wined3d_device_acquire_focus_window(ddraw->wined3d_device, window);
968 if (FAILED(hr))
970 ERR("Failed to acquire focus window, hr %#x.\n", hr);
971 wined3d_mutex_unlock();
972 return hr;
976 /* Unhandled flags */
977 if (cooplevel & DDSCL_ALLOWREBOOT)
978 WARN("Unhandled flag DDSCL_ALLOWREBOOT, harmless\n");
979 if (cooplevel & DDSCL_ALLOWMODEX)
980 WARN("Unhandled flag DDSCL_ALLOWMODEX, harmless\n");
981 if (cooplevel & DDSCL_FPUSETUP)
982 WARN("Unhandled flag DDSCL_FPUSETUP, harmless\n");
984 if (cooplevel & DDSCL_EXCLUSIVE)
985 exclusive_ddraw = ddraw;
986 else if (exclusive_ddraw == ddraw)
987 exclusive_ddraw = NULL;
989 /* Store the cooperative_level */
990 ddraw->cooperative_level = cooplevel;
991 ddraw->dest_window = window;
993 TRACE("SetCooperativeLevel retuning DD_OK\n");
994 wined3d_mutex_unlock();
996 return DD_OK;
999 static HRESULT WINAPI ddraw7_SetCooperativeLevel(IDirectDraw7 *iface, HWND window, DWORD flags)
1001 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1003 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1005 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1008 static HRESULT WINAPI ddraw4_SetCooperativeLevel(IDirectDraw4 *iface, HWND window, DWORD flags)
1010 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1012 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1014 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1017 static HRESULT WINAPI ddraw2_SetCooperativeLevel(IDirectDraw2 *iface, HWND window, DWORD flags)
1019 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1021 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1023 return ddraw_set_cooperative_level(ddraw, window, flags, !(ddraw->flags & DDRAW_SCL_DDRAW1));
1026 static HRESULT WINAPI ddraw1_SetCooperativeLevel(IDirectDraw *iface, HWND window, DWORD flags)
1028 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1029 HRESULT hr;
1031 TRACE("iface %p, window %p, flags %#x.\n", iface, window, flags);
1033 hr = ddraw_set_cooperative_level(ddraw, window, flags, FALSE);
1034 if (SUCCEEDED(hr))
1035 ddraw->flags |= DDRAW_SCL_DDRAW1;
1036 return hr;
1039 /*****************************************************************************
1040 * IDirectDraw7::SetDisplayMode
1042 * Sets the display screen resolution, color depth and refresh frequency
1043 * when in fullscreen mode (in theory).
1044 * Possible return values listed in the SDK suggest that this method fails
1045 * when not in fullscreen mode, but this is wrong. Windows 2000 happily sets
1046 * the display mode in DDSCL_NORMAL mode without an hwnd specified.
1047 * It seems to be valid to pass 0 for With and Height, this has to be tested
1048 * It could mean that the current video mode should be left as-is. (But why
1049 * call it then?)
1051 * Params:
1052 * Height, Width: Screen dimension
1053 * BPP: Color depth in Bits per pixel
1054 * Refreshrate: Screen refresh rate
1055 * Flags: Other stuff
1057 * Returns
1058 * DD_OK on success
1060 *****************************************************************************/
1061 static HRESULT WINAPI ddraw7_SetDisplayMode(IDirectDraw7 *iface, DWORD width, DWORD height,
1062 DWORD bpp, DWORD refresh_rate, DWORD flags)
1064 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1065 struct wined3d_display_mode mode;
1066 enum wined3d_format_id format;
1067 HRESULT hr;
1069 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1070 iface, width, height, bpp, refresh_rate, flags);
1072 if (force_refresh_rate != 0)
1074 TRACE("ForceRefreshRate overriding passed-in refresh rate (%u Hz) to %u Hz\n",
1075 refresh_rate, force_refresh_rate);
1076 refresh_rate = force_refresh_rate;
1079 wined3d_mutex_lock();
1081 if (exclusive_ddraw && exclusive_ddraw != ddraw)
1083 wined3d_mutex_unlock();
1084 return DDERR_NOEXCLUSIVEMODE;
1087 if (!width || !height)
1089 /* It looks like Need for Speed Porsche Unleashed expects DD_OK here. */
1090 wined3d_mutex_unlock();
1091 return DD_OK;
1094 if (!restore_mode && FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d,
1095 WINED3DADAPTER_DEFAULT, &original_mode, NULL)))
1096 ERR("Failed to get current display mode, hr %#x.\n", hr);
1098 switch (bpp)
1100 case 8: format = WINED3DFMT_P8_UINT; break;
1101 case 15: format = WINED3DFMT_B5G5R5X1_UNORM; break;
1102 case 16: format = WINED3DFMT_B5G6R5_UNORM; break;
1103 case 24: format = WINED3DFMT_B8G8R8_UNORM; break;
1104 case 32: format = WINED3DFMT_B8G8R8X8_UNORM; break;
1105 default: format = WINED3DFMT_UNKNOWN; break;
1108 mode.width = width;
1109 mode.height = height;
1110 mode.refresh_rate = refresh_rate;
1111 mode.format_id = format;
1112 mode.scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
1114 /* TODO: The possible return values from msdn suggest that the screen mode
1115 * can't be changed if a surface is locked or some drawing is in progress. */
1116 /* TODO: Lose the primary surface. */
1117 if (SUCCEEDED(hr = wined3d_set_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode)))
1119 ddraw->flags |= DDRAW_RESTORE_MODE;
1120 restore_mode = TRUE;
1123 wined3d_mutex_unlock();
1125 switch (hr)
1127 case WINED3DERR_NOTAVAILABLE: return DDERR_UNSUPPORTED;
1128 default: return hr;
1132 static HRESULT WINAPI ddraw4_SetDisplayMode(IDirectDraw4 *iface, DWORD width, DWORD height,
1133 DWORD bpp, DWORD refresh_rate, DWORD flags)
1135 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1137 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1138 iface, width, height, bpp, refresh_rate, flags);
1140 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1143 static HRESULT WINAPI ddraw2_SetDisplayMode(IDirectDraw2 *iface,
1144 DWORD width, DWORD height, DWORD bpp, DWORD refresh_rate, DWORD flags)
1146 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1148 TRACE("iface %p, width %u, height %u, bpp %u, refresh_rate %u, flags %#x.\n",
1149 iface, width, height, bpp, refresh_rate, flags);
1151 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, refresh_rate, flags);
1154 static HRESULT WINAPI ddraw1_SetDisplayMode(IDirectDraw *iface, DWORD width, DWORD height, DWORD bpp)
1156 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1158 TRACE("iface %p, width %u, height %u, bpp %u.\n", iface, width, height, bpp);
1160 return ddraw7_SetDisplayMode(&ddraw->IDirectDraw7_iface, width, height, bpp, 0, 0);
1163 /*****************************************************************************
1164 * IDirectDraw7::GetCaps
1166 * Returns the drives capabilities
1168 * Used for version 1, 2, 4 and 7
1170 * Params:
1171 * DriverCaps: Structure to write the Hardware accelerated caps to
1172 * HelCaps: Structure to write the emulation caps to
1174 * Returns
1175 * This implementation returns DD_OK only
1177 *****************************************************************************/
1178 static HRESULT WINAPI ddraw7_GetCaps(IDirectDraw7 *iface, DDCAPS *DriverCaps, DDCAPS *HELCaps)
1180 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1181 DDCAPS caps;
1182 WINED3DCAPS winecaps;
1183 HRESULT hr;
1184 DDSCAPS2 ddscaps = {0, 0, 0, 0};
1186 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, DriverCaps, HELCaps);
1188 /* One structure must be != NULL */
1189 if (!DriverCaps && !HELCaps)
1191 WARN("Invalid parameters.\n");
1192 return DDERR_INVALIDPARAMS;
1195 memset(&caps, 0, sizeof(caps));
1196 memset(&winecaps, 0, sizeof(winecaps));
1197 caps.dwSize = sizeof(caps);
1199 wined3d_mutex_lock();
1200 hr = wined3d_device_get_device_caps(ddraw->wined3d_device, &winecaps);
1201 if (FAILED(hr))
1203 WARN("IWineD3DDevice::GetDeviceCaps failed\n");
1204 wined3d_mutex_unlock();
1205 return hr;
1208 hr = IDirectDraw7_GetAvailableVidMem(iface, &ddscaps, &caps.dwVidMemTotal, &caps.dwVidMemFree);
1209 wined3d_mutex_unlock();
1210 if(FAILED(hr)) {
1211 WARN("IDirectDraw7::GetAvailableVidMem failed\n");
1212 return hr;
1215 caps.dwCaps = winecaps.ddraw_caps.caps;
1216 caps.dwCaps2 = winecaps.ddraw_caps.caps2;
1217 caps.dwCKeyCaps = winecaps.ddraw_caps.color_key_caps;
1218 caps.dwFXCaps = winecaps.ddraw_caps.fx_caps;
1219 caps.dwPalCaps = winecaps.ddraw_caps.pal_caps;
1220 caps.ddsCaps.dwCaps = winecaps.ddraw_caps.dds_caps;
1221 caps.dwSVBCaps = winecaps.ddraw_caps.svb_caps;
1222 caps.dwSVBCKeyCaps = winecaps.ddraw_caps.svb_color_key_caps;
1223 caps.dwSVBFXCaps = winecaps.ddraw_caps.svb_fx_caps;
1224 caps.dwVSBCaps = winecaps.ddraw_caps.vsb_caps;
1225 caps.dwVSBCKeyCaps = winecaps.ddraw_caps.vsb_color_key_caps;
1226 caps.dwVSBFXCaps = winecaps.ddraw_caps.vsb_fx_caps;
1227 caps.dwSSBCaps = winecaps.ddraw_caps.ssb_caps;
1228 caps.dwSSBCKeyCaps = winecaps.ddraw_caps.ssb_color_key_caps;
1229 caps.dwSSBFXCaps = winecaps.ddraw_caps.ssb_fx_caps;
1231 if (winecaps.ddraw_caps.stride_align)
1233 caps.dwCaps |= DDCAPS_ALIGNSTRIDE;
1234 caps.dwAlignStrideAlign = winecaps.ddraw_caps.stride_align;
1237 if(DriverCaps)
1239 DD_STRUCT_COPY_BYSIZE(DriverCaps, &caps);
1240 if (TRACE_ON(ddraw))
1242 TRACE("Driver Caps :\n");
1243 DDRAW_dump_DDCAPS(DriverCaps);
1247 if(HELCaps)
1249 DD_STRUCT_COPY_BYSIZE(HELCaps, &caps);
1250 if (TRACE_ON(ddraw))
1252 TRACE("HEL Caps :\n");
1253 DDRAW_dump_DDCAPS(HELCaps);
1257 return DD_OK;
1260 static HRESULT WINAPI ddraw4_GetCaps(IDirectDraw4 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1262 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1264 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1266 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1269 static HRESULT WINAPI ddraw2_GetCaps(IDirectDraw2 *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1271 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1273 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1275 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1278 static HRESULT WINAPI ddraw1_GetCaps(IDirectDraw *iface, DDCAPS *driver_caps, DDCAPS *hel_caps)
1280 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1282 TRACE("iface %p, driver_caps %p, hel_caps %p.\n", iface, driver_caps, hel_caps);
1284 return ddraw7_GetCaps(&ddraw->IDirectDraw7_iface, driver_caps, hel_caps);
1287 /*****************************************************************************
1288 * IDirectDraw7::Compact
1290 * No idea what it does, MSDN says it's not implemented.
1292 * Returns
1293 * DD_OK, but this is unchecked
1295 *****************************************************************************/
1296 static HRESULT WINAPI ddraw7_Compact(IDirectDraw7 *iface)
1298 TRACE("iface %p.\n", iface);
1300 return DD_OK;
1303 static HRESULT WINAPI ddraw4_Compact(IDirectDraw4 *iface)
1305 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1307 TRACE("iface %p.\n", iface);
1309 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1312 static HRESULT WINAPI ddraw2_Compact(IDirectDraw2 *iface)
1314 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1316 TRACE("iface %p.\n", iface);
1318 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1321 static HRESULT WINAPI ddraw1_Compact(IDirectDraw *iface)
1323 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1325 TRACE("iface %p.\n", iface);
1327 return ddraw7_Compact(&ddraw->IDirectDraw7_iface);
1330 /*****************************************************************************
1331 * IDirectDraw7::GetDisplayMode
1333 * Returns information about the current display mode
1335 * Exists in Version 1, 2, 4 and 7
1337 * Params:
1338 * DDSD: Address of a surface description structure to write the info to
1340 * Returns
1341 * DD_OK
1343 *****************************************************************************/
1344 static HRESULT WINAPI ddraw7_GetDisplayMode(IDirectDraw7 *iface, DDSURFACEDESC2 *DDSD)
1346 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1347 struct wined3d_display_mode mode;
1348 HRESULT hr;
1349 DWORD Size;
1351 TRACE("iface %p, surface_desc %p.\n", iface, DDSD);
1353 wined3d_mutex_lock();
1354 /* This seems sane */
1355 if (!DDSD)
1357 wined3d_mutex_unlock();
1358 return DDERR_INVALIDPARAMS;
1361 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1363 ERR("Failed to get display mode, hr %#x.\n", hr);
1364 wined3d_mutex_unlock();
1365 return hr;
1368 Size = DDSD->dwSize;
1369 memset(DDSD, 0, Size);
1371 DDSD->dwSize = Size;
1372 DDSD->dwFlags |= DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT | DDSD_PITCH | DDSD_REFRESHRATE;
1373 DDSD->dwWidth = mode.width;
1374 DDSD->dwHeight = mode.height;
1375 DDSD->u2.dwRefreshRate = 60;
1376 DDSD->ddsCaps.dwCaps = 0;
1377 DDSD->u4.ddpfPixelFormat.dwSize = sizeof(DDSD->u4.ddpfPixelFormat);
1378 PixelFormat_WineD3DtoDD(&DDSD->u4.ddpfPixelFormat, mode.format_id);
1379 DDSD->u1.lPitch = mode.width * DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount / 8;
1381 if(TRACE_ON(ddraw))
1383 TRACE("Returning surface desc :\n");
1384 DDRAW_dump_surface_desc(DDSD);
1387 wined3d_mutex_unlock();
1389 return DD_OK;
1392 static HRESULT WINAPI ddraw4_GetDisplayMode(IDirectDraw4 *iface, DDSURFACEDESC2 *surface_desc)
1394 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1396 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1398 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, surface_desc);
1401 static HRESULT WINAPI ddraw2_GetDisplayMode(IDirectDraw2 *iface, DDSURFACEDESC *surface_desc)
1403 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1405 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1407 /* FIXME: Test sizes, properly convert surface_desc */
1408 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1411 static HRESULT WINAPI ddraw1_GetDisplayMode(IDirectDraw *iface, DDSURFACEDESC *surface_desc)
1413 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1415 TRACE("iface %p, surface_desc %p.\n", iface, surface_desc);
1417 /* FIXME: Test sizes, properly convert surface_desc */
1418 return ddraw7_GetDisplayMode(&ddraw->IDirectDraw7_iface, (DDSURFACEDESC2 *)surface_desc);
1421 /*****************************************************************************
1422 * IDirectDraw7::GetFourCCCodes
1424 * Returns an array of supported FourCC codes.
1426 * Exists in Version 1, 2, 4 and 7
1428 * Params:
1429 * NumCodes: Contains the number of Codes that Codes can carry. Returns the number
1430 * of enumerated codes
1431 * Codes: Pointer to an array of DWORDs where the supported codes are written
1432 * to
1434 * Returns
1435 * Always returns DD_OK, as it's a stub for now
1437 *****************************************************************************/
1438 static HRESULT WINAPI ddraw7_GetFourCCCodes(IDirectDraw7 *iface, DWORD *NumCodes, DWORD *Codes)
1440 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1441 static const enum wined3d_format_id formats[] =
1443 WINED3DFMT_YUY2, WINED3DFMT_UYVY, WINED3DFMT_YV12,
1444 WINED3DFMT_DXT1, WINED3DFMT_DXT2, WINED3DFMT_DXT3, WINED3DFMT_DXT4, WINED3DFMT_DXT5,
1445 WINED3DFMT_ATI2N, WINED3DFMT_NVHU, WINED3DFMT_NVHS
1447 struct wined3d_display_mode mode;
1448 DWORD count = 0, i, outsize;
1449 HRESULT hr;
1451 TRACE("iface %p, codes_count %p, codes %p.\n", iface, NumCodes, Codes);
1453 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
1455 ERR("Failed to get display mode, hr %#x.\n", hr);
1456 return hr;
1459 outsize = NumCodes && Codes ? *NumCodes : 0;
1461 for (i = 0; i < (sizeof(formats) / sizeof(formats[0])); ++i)
1463 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, WINED3D_DEVICE_TYPE_HAL,
1464 mode.format_id, 0, WINED3D_RTYPE_SURFACE, formats[i])))
1466 if (count < outsize)
1467 Codes[count] = formats[i];
1468 ++count;
1471 if(NumCodes) {
1472 TRACE("Returning %u FourCC codes\n", count);
1473 *NumCodes = count;
1476 return DD_OK;
1479 static HRESULT WINAPI ddraw4_GetFourCCCodes(IDirectDraw4 *iface, DWORD *codes_count, DWORD *codes)
1481 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1483 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1485 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1488 static HRESULT WINAPI ddraw2_GetFourCCCodes(IDirectDraw2 *iface, DWORD *codes_count, DWORD *codes)
1490 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1492 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1494 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1497 static HRESULT WINAPI ddraw1_GetFourCCCodes(IDirectDraw *iface, DWORD *codes_count, DWORD *codes)
1499 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1501 TRACE("iface %p, codes_count %p, codes %p.\n", iface, codes_count, codes);
1503 return ddraw7_GetFourCCCodes(&ddraw->IDirectDraw7_iface, codes_count, codes);
1506 static HRESULT WINAPI ddraw7_GetMonitorFrequency(IDirectDraw7 *iface, DWORD *frequency)
1508 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1509 struct wined3d_display_mode mode;
1510 HRESULT hr;
1512 TRACE("iface %p, frequency %p.\n", iface, frequency);
1514 wined3d_mutex_lock();
1515 hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL);
1516 wined3d_mutex_unlock();
1517 if (FAILED(hr))
1519 WARN("Failed to get display mode, hr %#x.\n", hr);
1520 return hr;
1523 *frequency = mode.refresh_rate;
1525 return DD_OK;
1528 static HRESULT WINAPI ddraw4_GetMonitorFrequency(IDirectDraw4 *iface, DWORD *frequency)
1530 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1532 TRACE("iface %p, frequency %p.\n", iface, frequency);
1534 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1537 static HRESULT WINAPI ddraw2_GetMonitorFrequency(IDirectDraw2 *iface, DWORD *frequency)
1539 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1541 TRACE("iface %p, frequency %p.\n", iface, frequency);
1543 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1546 static HRESULT WINAPI ddraw1_GetMonitorFrequency(IDirectDraw *iface, DWORD *frequency)
1548 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1550 TRACE("iface %p, frequency %p.\n", iface, frequency);
1552 return ddraw7_GetMonitorFrequency(&ddraw->IDirectDraw7_iface, frequency);
1555 static HRESULT WINAPI ddraw7_GetVerticalBlankStatus(IDirectDraw7 *iface, BOOL *status)
1557 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1558 struct wined3d_raster_status raster_status;
1559 HRESULT hr;
1561 TRACE("iface %p, status %p.\n", iface, status);
1563 if(!status)
1564 return DDERR_INVALIDPARAMS;
1566 wined3d_mutex_lock();
1567 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1568 wined3d_mutex_unlock();
1569 if (FAILED(hr))
1571 WARN("Failed to get raster status, hr %#x.\n", hr);
1572 return hr;
1575 *status = raster_status.in_vblank;
1577 return DD_OK;
1580 static HRESULT WINAPI ddraw4_GetVerticalBlankStatus(IDirectDraw4 *iface, BOOL *status)
1582 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1584 TRACE("iface %p, status %p.\n", iface, status);
1586 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1589 static HRESULT WINAPI ddraw2_GetVerticalBlankStatus(IDirectDraw2 *iface, BOOL *status)
1591 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1593 TRACE("iface %p, status %p.\n", iface, status);
1595 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1598 static HRESULT WINAPI ddraw1_GetVerticalBlankStatus(IDirectDraw *iface, BOOL *status)
1600 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1602 TRACE("iface %p, status %p.\n", iface, status);
1604 return ddraw7_GetVerticalBlankStatus(&ddraw->IDirectDraw7_iface, status);
1607 /*****************************************************************************
1608 * IDirectDraw7::GetAvailableVidMem
1610 * Returns the total and free video memory
1612 * Params:
1613 * Caps: Specifies the memory type asked for
1614 * total: Pointer to a DWORD to be filled with the total memory
1615 * free: Pointer to a DWORD to be filled with the free memory
1617 * Returns
1618 * DD_OK on success
1619 * DDERR_INVALIDPARAMS of free and total are NULL
1621 *****************************************************************************/
1622 static HRESULT WINAPI ddraw7_GetAvailableVidMem(IDirectDraw7 *iface, DDSCAPS2 *Caps, DWORD *total,
1623 DWORD *free)
1625 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1626 HRESULT hr = DD_OK;
1628 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, Caps, total, free);
1630 if (TRACE_ON(ddraw))
1632 TRACE("Asked for memory with description: ");
1633 DDRAW_dump_DDSCAPS2(Caps);
1635 wined3d_mutex_lock();
1637 /* Todo: System memory vs local video memory vs non-local video memory
1638 * The MSDN also mentions differences between texture memory and other
1639 * resources, but that's not important
1642 if( (!total) && (!free) )
1644 wined3d_mutex_unlock();
1645 return DDERR_INVALIDPARAMS;
1648 if (free)
1649 *free = wined3d_device_get_available_texture_mem(ddraw->wined3d_device);
1650 if (total)
1652 struct wined3d_adapter_identifier desc = {0};
1654 hr = wined3d_get_adapter_identifier(ddraw->wined3d, WINED3DADAPTER_DEFAULT, 0, &desc);
1655 *total = desc.video_memory;
1658 wined3d_mutex_unlock();
1660 return hr;
1663 static HRESULT WINAPI ddraw4_GetAvailableVidMem(IDirectDraw4 *iface,
1664 DDSCAPS2 *caps, DWORD *total, DWORD *free)
1666 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1668 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1670 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, caps, total, free);
1673 static HRESULT WINAPI ddraw2_GetAvailableVidMem(IDirectDraw2 *iface,
1674 DDSCAPS *caps, DWORD *total, DWORD *free)
1676 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1677 DDSCAPS2 caps2;
1679 TRACE("iface %p, caps %p, total %p, free %p.\n", iface, caps, total, free);
1681 DDRAW_Convert_DDSCAPS_1_To_2(caps, &caps2);
1682 return ddraw7_GetAvailableVidMem(&ddraw->IDirectDraw7_iface, &caps2, total, free);
1685 /*****************************************************************************
1686 * IDirectDraw7::Initialize
1688 * Initializes a DirectDraw interface.
1690 * Params:
1691 * GUID: Interface identifier. Well, don't know what this is really good
1692 * for
1694 * Returns
1695 * Returns DD_OK on the first call,
1696 * DDERR_ALREADYINITIALIZED on repeated calls
1698 *****************************************************************************/
1699 static HRESULT WINAPI ddraw7_Initialize(IDirectDraw7 *iface, GUID *guid)
1701 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1703 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1705 if (ddraw->flags & DDRAW_INITIALIZED)
1706 return DDERR_ALREADYINITIALIZED;
1708 /* FIXME: To properly take the GUID into account we should call
1709 * ddraw_init() here instead of in DDRAW_Create(). */
1710 if (guid)
1711 FIXME("Ignoring guid %s.\n", debugstr_guid(guid));
1713 ddraw->flags |= DDRAW_INITIALIZED;
1714 return DD_OK;
1717 static HRESULT WINAPI ddraw4_Initialize(IDirectDraw4 *iface, GUID *guid)
1719 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1721 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1723 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1726 static HRESULT WINAPI ddraw2_Initialize(IDirectDraw2 *iface, GUID *guid)
1728 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1730 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1732 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1735 static HRESULT WINAPI ddraw1_Initialize(IDirectDraw *iface, GUID *guid)
1737 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1739 TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
1741 return ddraw7_Initialize(&ddraw->IDirectDraw7_iface, guid);
1744 static HRESULT WINAPI d3d1_Initialize(IDirect3D *iface, REFIID riid)
1746 TRACE("iface %p, riid %s.\n", iface, debugstr_guid(riid));
1748 return DDERR_ALREADYINITIALIZED;
1751 /*****************************************************************************
1752 * IDirectDraw7::FlipToGDISurface
1754 * "Makes the surface that the GDI writes to the primary surface"
1755 * Looks like some windows specific thing we don't have to care about.
1756 * According to MSDN it permits GDI dialog boxes in FULLSCREEN mode. Good to
1757 * show error boxes ;)
1758 * Well, just return DD_OK.
1760 * Returns:
1761 * Always returns DD_OK
1763 *****************************************************************************/
1764 static HRESULT WINAPI ddraw7_FlipToGDISurface(IDirectDraw7 *iface)
1766 FIXME("iface %p stub!\n", iface);
1768 return DD_OK;
1771 static HRESULT WINAPI ddraw4_FlipToGDISurface(IDirectDraw4 *iface)
1773 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1775 TRACE("iface %p.\n", iface);
1777 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1780 static HRESULT WINAPI ddraw2_FlipToGDISurface(IDirectDraw2 *iface)
1782 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1784 TRACE("iface %p.\n", iface);
1786 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1789 static HRESULT WINAPI ddraw1_FlipToGDISurface(IDirectDraw *iface)
1791 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1793 TRACE("iface %p.\n", iface);
1795 return ddraw7_FlipToGDISurface(&ddraw->IDirectDraw7_iface);
1798 /*****************************************************************************
1799 * IDirectDraw7::WaitForVerticalBlank
1801 * This method allows applications to get in sync with the vertical blank
1802 * interval.
1803 * The wormhole demo in the DirectX 7 sdk uses this call, and it doesn't
1804 * redraw the screen, most likely because of this stub
1806 * Parameters:
1807 * Flags: one of DDWAITVB_BLOCKBEGIN, DDWAITVB_BLOCKBEGINEVENT
1808 * or DDWAITVB_BLOCKEND
1809 * h: Not used, according to MSDN
1811 * Returns:
1812 * Always returns DD_OK
1814 *****************************************************************************/
1815 static HRESULT WINAPI ddraw7_WaitForVerticalBlank(IDirectDraw7 *iface, DWORD Flags, HANDLE event)
1817 static BOOL hide;
1819 TRACE("iface %p, flags %#x, event %p.\n", iface, Flags, event);
1821 /* This function is called often, so print the fixme only once */
1822 if(!hide)
1824 FIXME("iface %p, flags %#x, event %p stub!\n", iface, Flags, event);
1825 hide = TRUE;
1828 /* MSDN says DDWAITVB_BLOCKBEGINEVENT is not supported */
1829 if(Flags & DDWAITVB_BLOCKBEGINEVENT)
1830 return DDERR_UNSUPPORTED; /* unchecked */
1832 return DD_OK;
1835 static HRESULT WINAPI ddraw4_WaitForVerticalBlank(IDirectDraw4 *iface, DWORD flags, HANDLE event)
1837 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1839 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1841 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1844 static HRESULT WINAPI ddraw2_WaitForVerticalBlank(IDirectDraw2 *iface, DWORD flags, HANDLE event)
1846 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1848 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1850 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1853 static HRESULT WINAPI ddraw1_WaitForVerticalBlank(IDirectDraw *iface, DWORD flags, HANDLE event)
1855 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1857 TRACE("iface %p, flags %#x, event %p.\n", iface, flags, event);
1859 return ddraw7_WaitForVerticalBlank(&ddraw->IDirectDraw7_iface, flags, event);
1862 static HRESULT WINAPI ddraw7_GetScanLine(IDirectDraw7 *iface, DWORD *Scanline)
1864 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1865 struct wined3d_raster_status raster_status;
1866 HRESULT hr;
1868 TRACE("iface %p, line %p.\n", iface, Scanline);
1870 wined3d_mutex_lock();
1871 hr = wined3d_get_adapter_raster_status(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &raster_status);
1872 wined3d_mutex_unlock();
1873 if (FAILED(hr))
1875 WARN("Failed to get raster status, hr %#x.\n", hr);
1876 return hr;
1879 *Scanline = raster_status.scan_line;
1881 if (raster_status.in_vblank)
1882 return DDERR_VERTICALBLANKINPROGRESS;
1884 return DD_OK;
1887 static HRESULT WINAPI ddraw4_GetScanLine(IDirectDraw4 *iface, DWORD *line)
1889 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1891 TRACE("iface %p, line %p.\n", iface, line);
1893 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1896 static HRESULT WINAPI ddraw2_GetScanLine(IDirectDraw2 *iface, DWORD *line)
1898 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
1900 TRACE("iface %p, line %p.\n", iface, line);
1902 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1905 static HRESULT WINAPI ddraw1_GetScanLine(IDirectDraw *iface, DWORD *line)
1907 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
1909 TRACE("iface %p, line %p.\n", iface, line);
1911 return ddraw7_GetScanLine(&ddraw->IDirectDraw7_iface, line);
1914 /*****************************************************************************
1915 * IDirectDraw7::TestCooperativeLevel
1917 * Informs the application about the state of the video adapter, depending
1918 * on the cooperative level
1920 * Returns:
1921 * DD_OK if the device is in a sane state
1922 * DDERR_NOEXCLUSIVEMODE or DDERR_EXCLUSIVEMODEALREADYSET
1923 * if the state is not correct(See below)
1925 *****************************************************************************/
1926 static HRESULT WINAPI ddraw7_TestCooperativeLevel(IDirectDraw7 *iface)
1928 TRACE("iface %p.\n", iface);
1930 return DD_OK;
1933 static HRESULT WINAPI ddraw4_TestCooperativeLevel(IDirectDraw4 *iface)
1935 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1937 TRACE("iface %p.\n", iface);
1939 return ddraw7_TestCooperativeLevel(&ddraw->IDirectDraw7_iface);
1942 /*****************************************************************************
1943 * IDirectDraw7::GetGDISurface
1945 * Returns the surface that GDI is treating as the primary surface.
1946 * For Wine this is the front buffer
1948 * Params:
1949 * GDISurface: Address to write the surface pointer to
1951 * Returns:
1952 * DD_OK if the surface was found
1953 * DDERR_NOTFOUND if the GDI surface wasn't found
1955 *****************************************************************************/
1956 static HRESULT WINAPI ddraw7_GetGDISurface(IDirectDraw7 *iface, IDirectDrawSurface7 **GDISurface)
1958 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
1960 TRACE("iface %p, surface %p.\n", iface, GDISurface);
1962 wined3d_mutex_lock();
1964 if (!(*GDISurface = &ddraw->primary->IDirectDrawSurface7_iface))
1966 WARN("Primary not created yet.\n");
1967 wined3d_mutex_unlock();
1968 return DDERR_NOTFOUND;
1970 IDirectDrawSurface7_AddRef(*GDISurface);
1972 wined3d_mutex_unlock();
1974 return DD_OK;
1977 static HRESULT WINAPI ddraw4_GetGDISurface(IDirectDraw4 *iface, IDirectDrawSurface4 **surface)
1979 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
1980 struct ddraw_surface *surface_impl;
1981 IDirectDrawSurface7 *surface7;
1982 HRESULT hr;
1984 TRACE("iface %p, surface %p.\n", iface, surface);
1986 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
1987 if (FAILED(hr))
1989 *surface = NULL;
1990 return hr;
1992 surface_impl = impl_from_IDirectDrawSurface7(surface7);
1993 *surface = &surface_impl->IDirectDrawSurface4_iface;
1994 IDirectDrawSurface4_AddRef(*surface);
1995 IDirectDrawSurface7_Release(surface7);
1997 return hr;
2000 static HRESULT WINAPI ddraw2_GetGDISurface(IDirectDraw2 *iface, IDirectDrawSurface **surface)
2002 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2003 struct ddraw_surface *surface_impl;
2004 IDirectDrawSurface7 *surface7;
2005 HRESULT hr;
2007 TRACE("iface %p, surface %p.\n", iface, surface);
2009 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2010 if (FAILED(hr))
2012 *surface = NULL;
2013 return hr;
2015 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2016 *surface = &surface_impl->IDirectDrawSurface_iface;
2017 IDirectDrawSurface_AddRef(*surface);
2018 IDirectDrawSurface7_Release(surface7);
2020 return hr;
2023 static HRESULT WINAPI ddraw1_GetGDISurface(IDirectDraw *iface, IDirectDrawSurface **surface)
2025 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2026 struct ddraw_surface *surface_impl;
2027 IDirectDrawSurface7 *surface7;
2028 HRESULT hr;
2030 TRACE("iface %p, surface %p.\n", iface, surface);
2032 hr = ddraw7_GetGDISurface(&ddraw->IDirectDraw7_iface, &surface7);
2033 if (FAILED(hr))
2035 *surface = NULL;
2036 return hr;
2038 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2039 *surface = &surface_impl->IDirectDrawSurface_iface;
2040 IDirectDrawSurface_AddRef(*surface);
2041 IDirectDrawSurface7_Release(surface7);
2043 return hr;
2046 struct displaymodescallback_context
2048 LPDDENUMMODESCALLBACK func;
2049 void *context;
2052 static HRESULT CALLBACK EnumDisplayModesCallbackThunk(DDSURFACEDESC2 *surface_desc, void *context)
2054 struct displaymodescallback_context *cbcontext = context;
2055 DDSURFACEDESC desc;
2057 DDSD2_to_DDSD(surface_desc, &desc);
2058 return cbcontext->func(&desc, cbcontext->context);
2061 /*****************************************************************************
2062 * IDirectDraw7::EnumDisplayModes
2064 * Enumerates the supported Display modes. The modes can be filtered with
2065 * the DDSD parameter.
2067 * Params:
2068 * Flags: can be DDEDM_REFRESHRATES and DDEDM_STANDARDVGAMODES. For old ddraw
2069 * versions (3 and older?) this is reserved and must be 0.
2070 * DDSD: Surface description to filter the modes
2071 * Context: Pointer passed back to the callback function
2072 * cb: Application-provided callback function
2074 * Returns:
2075 * DD_OK on success
2076 * DDERR_INVALIDPARAMS if the callback wasn't set
2078 *****************************************************************************/
2079 static HRESULT WINAPI ddraw7_EnumDisplayModes(IDirectDraw7 *iface, DWORD Flags,
2080 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMMODESCALLBACK2 cb)
2082 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2083 struct wined3d_display_mode *enum_modes = NULL;
2084 struct wined3d_display_mode mode;
2085 unsigned int modenum, fmt;
2086 DDSURFACEDESC2 callback_sd;
2087 unsigned enum_mode_count = 0, enum_mode_array_size = 16;
2088 DDPIXELFORMAT pixelformat;
2090 static const enum wined3d_format_id checkFormatList[] =
2092 WINED3DFMT_B8G8R8X8_UNORM,
2093 WINED3DFMT_B5G6R5_UNORM,
2094 WINED3DFMT_P8_UINT,
2097 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2098 iface, Flags, DDSD, Context, cb);
2100 if (!cb)
2101 return DDERR_INVALIDPARAMS;
2103 enum_modes = HeapAlloc(GetProcessHeap(), 0, sizeof(*enum_modes) * enum_mode_array_size);
2104 if (!enum_modes) return DDERR_OUTOFMEMORY;
2106 wined3d_mutex_lock();
2108 pixelformat.dwSize = sizeof(pixelformat);
2109 for(fmt = 0; fmt < (sizeof(checkFormatList) / sizeof(checkFormatList[0])); fmt++)
2111 modenum = 0;
2112 while (wined3d_enum_adapter_modes(ddraw->wined3d, WINED3DADAPTER_DEFAULT, checkFormatList[fmt],
2113 WINED3D_SCANLINE_ORDERING_UNKNOWN, modenum++, &mode) == WINED3D_OK)
2115 BOOL found = FALSE;
2116 unsigned i;
2118 PixelFormat_WineD3DtoDD(&pixelformat, mode.format_id);
2119 if (DDSD)
2121 if (DDSD->dwFlags & DDSD_WIDTH && mode.width != DDSD->dwWidth)
2122 continue;
2123 if (DDSD->dwFlags & DDSD_HEIGHT && mode.height != DDSD->dwHeight)
2124 continue;
2125 if (DDSD->dwFlags & DDSD_REFRESHRATE && mode.refresh_rate != DDSD->u2.dwRefreshRate)
2126 continue;
2127 if (DDSD->dwFlags & DDSD_PIXELFORMAT
2128 && pixelformat.u1.dwRGBBitCount != DDSD->u4.ddpfPixelFormat.u1.dwRGBBitCount)
2129 continue;
2132 /* DX docs state EnumDisplayMode should return only unique modes */
2133 for (i = 0; i < enum_mode_count; i++)
2135 if (enum_modes[i].width == mode.width && enum_modes[i].height == mode.height
2136 && enum_modes[i].format_id == mode.format_id
2137 && (enum_modes[i].refresh_rate == mode.refresh_rate || !(Flags & DDEDM_REFRESHRATES)))
2139 found = TRUE;
2140 break;
2143 if(found) continue;
2145 memset(&callback_sd, 0, sizeof(callback_sd));
2146 callback_sd.dwSize = sizeof(callback_sd);
2147 callback_sd.u4.ddpfPixelFormat.dwSize = sizeof(DDPIXELFORMAT);
2149 callback_sd.dwFlags = DDSD_HEIGHT|DDSD_WIDTH|DDSD_PIXELFORMAT|DDSD_PITCH|DDSD_REFRESHRATE;
2150 if (Flags & DDEDM_REFRESHRATES)
2151 callback_sd.u2.dwRefreshRate = mode.refresh_rate;
2153 callback_sd.dwWidth = mode.width;
2154 callback_sd.dwHeight = mode.height;
2156 callback_sd.u4.ddpfPixelFormat=pixelformat;
2158 /* Calc pitch and DWORD align like MSDN says */
2159 callback_sd.u1.lPitch = (callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount / 8) * mode.width;
2160 callback_sd.u1.lPitch = (callback_sd.u1.lPitch + 3) & ~3;
2162 TRACE("Enumerating %dx%dx%d @%d\n", callback_sd.dwWidth, callback_sd.dwHeight, callback_sd.u4.ddpfPixelFormat.u1.dwRGBBitCount,
2163 callback_sd.u2.dwRefreshRate);
2165 if(cb(&callback_sd, Context) == DDENUMRET_CANCEL)
2167 TRACE("Application asked to terminate the enumeration\n");
2168 HeapFree(GetProcessHeap(), 0, enum_modes);
2169 wined3d_mutex_unlock();
2170 return DD_OK;
2173 if (enum_mode_count == enum_mode_array_size)
2175 struct wined3d_display_mode *new_enum_modes;
2177 enum_mode_array_size *= 2;
2178 new_enum_modes = HeapReAlloc(GetProcessHeap(), 0, enum_modes,
2179 sizeof(*new_enum_modes) * enum_mode_array_size);
2180 if (!new_enum_modes)
2182 HeapFree(GetProcessHeap(), 0, enum_modes);
2183 wined3d_mutex_unlock();
2184 return DDERR_OUTOFMEMORY;
2187 enum_modes = new_enum_modes;
2189 enum_modes[enum_mode_count++] = mode;
2193 TRACE("End of enumeration\n");
2194 HeapFree(GetProcessHeap(), 0, enum_modes);
2195 wined3d_mutex_unlock();
2197 return DD_OK;
2200 static HRESULT WINAPI ddraw4_EnumDisplayModes(IDirectDraw4 *iface, DWORD flags,
2201 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMMODESCALLBACK2 callback)
2203 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2205 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2206 iface, flags, surface_desc, context, callback);
2208 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags, surface_desc, context, callback);
2211 static HRESULT WINAPI ddraw2_EnumDisplayModes(IDirectDraw2 *iface, DWORD flags,
2212 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2214 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2215 struct displaymodescallback_context cbcontext;
2216 DDSURFACEDESC2 surface_desc2;
2218 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2219 iface, flags, surface_desc, context, callback);
2221 cbcontext.func = callback;
2222 cbcontext.context = context;
2224 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2225 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2226 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2229 static HRESULT WINAPI ddraw1_EnumDisplayModes(IDirectDraw *iface, DWORD flags,
2230 DDSURFACEDESC *surface_desc, void *context, LPDDENUMMODESCALLBACK callback)
2232 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
2233 struct displaymodescallback_context cbcontext;
2234 DDSURFACEDESC2 surface_desc2;
2236 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
2237 iface, flags, surface_desc, context, callback);
2239 cbcontext.func = callback;
2240 cbcontext.context = context;
2242 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
2243 return ddraw7_EnumDisplayModes(&ddraw->IDirectDraw7_iface, flags,
2244 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumDisplayModesCallbackThunk);
2247 /*****************************************************************************
2248 * IDirectDraw7::EvaluateMode
2250 * Used with IDirectDraw7::StartModeTest to test video modes.
2251 * EvaluateMode is used to pass or fail a mode, and continue with the next
2252 * mode
2254 * Params:
2255 * Flags: DDEM_MODEPASSED or DDEM_MODEFAILED
2256 * Timeout: Returns the amount of seconds left before the mode would have
2257 * been failed automatically
2259 * Returns:
2260 * This implementation always DD_OK, because it's a stub
2262 *****************************************************************************/
2263 static HRESULT WINAPI ddraw7_EvaluateMode(IDirectDraw7 *iface, DWORD Flags, DWORD *Timeout)
2265 FIXME("iface %p, flags %#x, timeout %p stub!\n", iface, Flags, Timeout);
2267 /* When implementing this, implement it in WineD3D */
2269 return DD_OK;
2272 /*****************************************************************************
2273 * IDirectDraw7::GetDeviceIdentifier
2275 * Returns the device identifier, which gives information about the driver
2276 * Our device identifier is defined at the beginning of this file.
2278 * Params:
2279 * DDDI: Address for the returned structure
2280 * Flags: Can be DDGDI_GETHOSTIDENTIFIER
2282 * Returns:
2283 * On success it returns DD_OK
2284 * DDERR_INVALIDPARAMS if DDDI is NULL
2286 *****************************************************************************/
2287 static HRESULT WINAPI ddraw7_GetDeviceIdentifier(IDirectDraw7 *iface,
2288 DDDEVICEIDENTIFIER2 *DDDI, DWORD Flags)
2290 TRACE("iface %p, device_identifier %p, flags %#x.\n", iface, DDDI, Flags);
2292 if(!DDDI)
2293 return DDERR_INVALIDPARAMS;
2295 /* The DDGDI_GETHOSTIDENTIFIER returns the information about the 2D
2296 * host adapter, if there's a secondary 3D adapter. This doesn't apply
2297 * to any modern hardware, nor is it interesting for Wine, so ignore it.
2298 * Size of DDDEVICEIDENTIFIER2 may be aligned to 8 bytes and thus 4
2299 * bytes too long. So only copy the relevant part of the structure
2302 memcpy(DDDI, &deviceidentifier, FIELD_OFFSET(DDDEVICEIDENTIFIER2, dwWHQLLevel) + sizeof(DWORD));
2303 return DD_OK;
2306 static HRESULT WINAPI ddraw4_GetDeviceIdentifier(IDirectDraw4 *iface,
2307 DDDEVICEIDENTIFIER *identifier, DWORD flags)
2309 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2310 DDDEVICEIDENTIFIER2 identifier2;
2311 HRESULT hr;
2313 TRACE("iface %p, identifier %p, flags %#x.\n", iface, identifier, flags);
2315 hr = ddraw7_GetDeviceIdentifier(&ddraw->IDirectDraw7_iface, &identifier2, flags);
2316 DDRAW_Convert_DDDEVICEIDENTIFIER_2_To_1(&identifier2, identifier);
2318 return hr;
2321 /*****************************************************************************
2322 * IDirectDraw7::GetSurfaceFromDC
2324 * Returns the Surface for a GDI device context handle.
2325 * Is this related to IDirectDrawSurface::GetDC ???
2327 * Params:
2328 * hdc: hdc to return the surface for
2329 * Surface: Address to write the surface pointer to
2331 * Returns:
2332 * Always returns DD_OK because it's a stub
2334 *****************************************************************************/
2335 static HRESULT WINAPI ddraw7_GetSurfaceFromDC(IDirectDraw7 *iface, HDC hdc,
2336 IDirectDrawSurface7 **Surface)
2338 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2339 struct wined3d_surface *wined3d_surface;
2340 struct ddraw_surface *surface_impl;
2342 TRACE("iface %p, dc %p, surface %p.\n", iface, hdc, Surface);
2344 if (!Surface) return E_INVALIDARG;
2346 if (!(wined3d_surface = wined3d_device_get_surface_from_dc(ddraw->wined3d_device, hdc)))
2348 TRACE("No surface found for dc %p.\n", hdc);
2349 *Surface = NULL;
2350 return DDERR_NOTFOUND;
2353 surface_impl = wined3d_surface_get_parent(wined3d_surface);
2354 *Surface = &surface_impl->IDirectDrawSurface7_iface;
2355 IDirectDrawSurface7_AddRef(*Surface);
2356 TRACE("Returning surface %p.\n", Surface);
2357 return DD_OK;
2360 static HRESULT WINAPI ddraw4_GetSurfaceFromDC(IDirectDraw4 *iface, HDC dc,
2361 IDirectDrawSurface4 **surface)
2363 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2364 struct ddraw_surface *surface_impl;
2365 IDirectDrawSurface7 *surface7;
2366 HRESULT hr;
2368 TRACE("iface %p, dc %p, surface %p.\n", iface, dc, surface);
2370 if (!surface) return E_INVALIDARG;
2372 hr = ddraw7_GetSurfaceFromDC(&ddraw->IDirectDraw7_iface, dc, &surface7);
2373 if (FAILED(hr))
2375 *surface = NULL;
2376 return hr;
2378 surface_impl = impl_from_IDirectDrawSurface7(surface7);
2379 /* Tests say this is true */
2380 *surface = (IDirectDrawSurface4 *)&surface_impl->IDirectDrawSurface_iface;
2381 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
2382 IDirectDrawSurface7_Release(surface7);
2384 return hr;
2387 /*****************************************************************************
2388 * IDirectDraw7::RestoreAllSurfaces
2390 * Calls the restore method of all surfaces
2392 * Params:
2394 * Returns:
2395 * Always returns DD_OK because it's a stub
2397 *****************************************************************************/
2398 static HRESULT WINAPI ddraw7_RestoreAllSurfaces(IDirectDraw7 *iface)
2400 FIXME("iface %p stub!\n", iface);
2402 /* This isn't hard to implement: Enumerate all WineD3D surfaces,
2403 * get their parent and call their restore method. Do not implement
2404 * it in WineD3D, as restoring a surface means re-creating the
2405 * WineD3DDSurface
2407 return DD_OK;
2410 static HRESULT WINAPI ddraw4_RestoreAllSurfaces(IDirectDraw4 *iface)
2412 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2414 TRACE("iface %p.\n", iface);
2416 return ddraw7_RestoreAllSurfaces(&ddraw->IDirectDraw7_iface);
2419 /*****************************************************************************
2420 * IDirectDraw7::StartModeTest
2422 * Tests the specified video modes to update the system registry with
2423 * refresh rate information. StartModeTest starts the mode test,
2424 * EvaluateMode is used to fail or pass a mode. If EvaluateMode
2425 * isn't called within 15 seconds, the mode is failed automatically
2427 * As refresh rates are handled by the X server, I don't think this
2428 * Method is important
2430 * Params:
2431 * Modes: An array of mode specifications
2432 * NumModes: The number of modes in Modes
2433 * Flags: Some flags...
2435 * Returns:
2436 * Returns DDERR_TESTFINISHED if flags contains DDSMT_ISTESTREQUIRED,
2437 * if no modes are passed, DDERR_INVALIDPARAMS is returned,
2438 * otherwise DD_OK
2440 *****************************************************************************/
2441 static HRESULT WINAPI ddraw7_StartModeTest(IDirectDraw7 *iface, SIZE *Modes, DWORD NumModes, DWORD Flags)
2443 FIXME("iface %p, modes %p, mode_count %u, flags %#x partial stub!\n",
2444 iface, Modes, NumModes, Flags);
2446 /* This looks sane */
2447 if( (!Modes) || (NumModes == 0) ) return DDERR_INVALIDPARAMS;
2449 /* DDSMT_ISTESTREQUIRED asks if a mode test is necessary.
2450 * As it is not, DDERR_TESTFINISHED is returned
2451 * (hopefully that's correct
2453 if(Flags & DDSMT_ISTESTREQUIRED) return DDERR_TESTFINISHED;
2454 * well, that value doesn't (yet) exist in the wine headers, so ignore it
2457 return DD_OK;
2460 /*****************************************************************************
2461 * ddraw_create_surface
2463 * A helper function for IDirectDraw7::CreateSurface. It creates a new surface
2464 * with the passed parameters.
2466 * Params:
2467 * DDSD: Description of the surface to create
2468 * Surf: Address to store the interface pointer at
2470 * Returns:
2471 * DD_OK on success
2473 *****************************************************************************/
2474 static HRESULT ddraw_create_surface(struct ddraw *ddraw, DDSURFACEDESC2 *desc,
2475 DWORD flags, struct ddraw_surface **surface, UINT version)
2477 HRESULT hr;
2479 TRACE("ddraw %p, desc %p, flags %#x, surface %p.\n", ddraw, desc, flags, surface);
2481 if (TRACE_ON(ddraw))
2483 TRACE("Requesting surface desc:\n");
2484 DDRAW_dump_surface_desc(desc);
2487 if ((desc->ddsCaps.dwCaps & DDSCAPS_3DDEVICE) && (ddraw->flags & DDRAW_NO3D))
2489 WARN("The application requests a 3D capable surface, but the ddraw object was created without 3D support.\n");
2490 /* Do not fail surface creation, only fail 3D device creation. */
2493 /* Create the Surface object */
2494 *surface = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(**surface));
2495 if (!*surface)
2497 ERR("Failed to allocate surface memory.\n");
2498 return DDERR_OUTOFVIDEOMEMORY;
2501 if (FAILED(hr = ddraw_surface_init(*surface, ddraw, desc, flags, version)))
2503 WARN("Failed to initialize surface, hr %#x.\n", hr);
2504 HeapFree(GetProcessHeap(), 0, *surface);
2505 return hr;
2508 /* Increase the surface counter, and attach the surface */
2509 list_add_head(&ddraw->surface_list, &(*surface)->surface_list_entry);
2511 TRACE("Created surface %p.\n", *surface);
2513 return DD_OK;
2516 static HRESULT CDECL ddraw_reset_enum_callback(struct wined3d_resource *resource)
2518 return DD_OK;
2521 /*****************************************************************************
2522 * IDirectDraw7::CreateSurface
2524 * Creates a new IDirectDrawSurface object and returns its interface.
2526 * The surface connections with wined3d are a bit tricky. Basically it works
2527 * like this:
2529 * |------------------------| |-----------------|
2530 * | DDraw surface | | WineD3DSurface |
2531 * | | | |
2532 * | WineD3DSurface |-------------->| |
2533 * | Child |<------------->| Parent |
2534 * |------------------------| |-----------------|
2536 * The DDraw surface is the parent of the wined3d surface, and it releases
2537 * the WineD3DSurface when the ddraw surface is destroyed.
2539 * However, for all surfaces which can be in a container in WineD3D,
2540 * we have to do this. These surfaces are usually complex surfaces,
2541 * so this concerns primary surfaces with a front and a back buffer,
2542 * and textures.
2544 * |------------------------| |-----------------|
2545 * | DDraw surface | | Container |
2546 * | | | |
2547 * | Child |<------------->| Parent |
2548 * | Texture |<------------->| |
2549 * | WineD3DSurface |<----| | Levels |<--|
2550 * | Complex connection | | | | |
2551 * |------------------------| | |-----------------| |
2552 * ^ | |
2553 * | | |
2554 * | | |
2555 * | |------------------| | |-----------------| |
2556 * | | IParent | |-------->| WineD3DSurface | |
2557 * | | | | | |
2558 * | | Child |<------------->| Parent | |
2559 * | | | | Container |<--|
2560 * | |------------------| |-----------------| |
2561 * | |
2562 * | |----------------------| |
2563 * | | DDraw surface 2 | |
2564 * | | | |
2565 * |<->| Complex root Child | |
2566 * | | Texture | |
2567 * | | WineD3DSurface |<----| |
2568 * | |----------------------| | |
2569 * | | |
2570 * | |---------------------| | |-----------------| |
2571 * | | IParent | |----->| WineD3DSurface | |
2572 * | | | | | |
2573 * | | Child |<---------->| Parent | |
2574 * | |---------------------| | Container |<--|
2575 * | |-----------------| |
2576 * | |
2577 * | ---More surfaces can follow--- |
2579 * The reason is that the IWineD3DSwapchain(render target container)
2580 * and the IWineD3DTexure(Texture container) release the parents
2581 * of their surface's children, but by releasing the complex root
2582 * the surfaces which are complexly attached to it are destroyed
2583 * too. See IDirectDrawSurface::Release for a more detailed
2584 * explanation.
2586 * Params:
2587 * DDSD: Description of the surface to create
2588 * Surf: Address to store the interface pointer at
2589 * UnkOuter: Basically for aggregation support, but ddraw doesn't support
2590 * aggregation, so it has to be NULL
2592 * Returns:
2593 * DD_OK on success
2594 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
2595 * DDERR_* if an error occurs
2597 *****************************************************************************/
2598 static HRESULT CreateSurface(struct ddraw *ddraw, DDSURFACEDESC2 *DDSD,
2599 struct ddraw_surface **surface, IUnknown *UnkOuter, UINT version)
2601 struct ddraw_surface *object = NULL;
2602 struct wined3d_display_mode mode;
2603 HRESULT hr;
2604 DDSURFACEDESC2 desc2;
2605 const DWORD sysvidmem = DDSCAPS_VIDEOMEMORY | DDSCAPS_SYSTEMMEMORY;
2606 /* Some applications assume surfaces will always be mapped at the same
2607 * address. Some of those also assume that this address is valid even when
2608 * the surface isn't mapped, and that updates done this way will be
2609 * visible on the screen. The game Nox is such an application,
2610 * Commandos: Behind Enemy Lines is another. */
2611 const DWORD flags = WINED3D_SURFACE_MAPPABLE | WINED3D_SURFACE_PIN_SYSMEM;
2613 TRACE("ddraw %p, surface_desc %p, surface %p, outer_unknown %p.\n", ddraw, DDSD, surface, UnkOuter);
2615 /* Some checks before we start */
2616 if (TRACE_ON(ddraw))
2618 TRACE(" (%p) Requesting surface desc :\n", ddraw);
2619 DDRAW_dump_surface_desc(DDSD);
2622 if (UnkOuter != NULL)
2624 FIXME("(%p) : outer != NULL?\n", ddraw);
2625 return CLASS_E_NOAGGREGATION; /* unchecked */
2628 if (!surface)
2630 FIXME("(%p) You want to get back a surface? Don't give NULL ptrs!\n", ddraw);
2631 return E_POINTER; /* unchecked */
2634 if (!(DDSD->dwFlags & DDSD_CAPS))
2636 /* DVIDEO.DLL does forget the DDSD_CAPS flag ... *sigh* */
2637 DDSD->dwFlags |= DDSD_CAPS;
2640 if (DDSD->ddsCaps.dwCaps & DDSCAPS_ALLOCONLOAD)
2642 /* If the surface is of the 'alloconload' type, ignore the LPSURFACE field */
2643 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2646 if ((DDSD->dwFlags & DDSD_LPSURFACE) && (DDSD->lpSurface == NULL))
2648 /* Frank Herbert's Dune specifies a null pointer for the surface, ignore the LPSURFACE field */
2649 WARN("(%p) Null surface pointer specified, ignore it!\n", ddraw);
2650 DDSD->dwFlags &= ~DDSD_LPSURFACE;
2653 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_FLIP | DDSCAPS_PRIMARYSURFACE) &&
2654 !(ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2656 TRACE("(%p): Attempt to create a flipable primary surface without DDSCL_EXCLUSIVE set\n",
2657 ddraw);
2658 *surface = NULL;
2659 return DDERR_NOEXCLUSIVEMODE;
2662 if((DDSD->ddsCaps.dwCaps & (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE)) == (DDSCAPS_BACKBUFFER | DDSCAPS_PRIMARYSURFACE))
2664 WARN("Application wanted to create back buffer primary surface\n");
2665 return DDERR_INVALIDCAPS;
2668 if((DDSD->ddsCaps.dwCaps & sysvidmem) == sysvidmem)
2670 /* This is a special switch in ddrawex.dll, but not allowed in ddraw.dll */
2671 WARN("Application tries to put the surface in both system and video memory\n");
2672 *surface = NULL;
2673 return DDERR_INVALIDCAPS;
2676 /* Check cube maps but only if the size includes them */
2677 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2679 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES &&
2680 !(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP))
2682 WARN("Cube map faces requested without cube map flag\n");
2683 return DDERR_INVALIDCAPS;
2685 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2686 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) == 0)
2688 WARN("Cube map without faces requested\n");
2689 return DDERR_INVALIDPARAMS;
2692 /* Quick tests confirm those can be created, but we don't do that yet */
2693 if(DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP &&
2694 (DDSD->ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP_ALLFACES) != DDSCAPS2_CUBEMAP_ALLFACES)
2696 FIXME("Partial cube maps not supported yet\n");
2700 /* According to the msdn this flag is ignored by CreateSurface */
2701 if (DDSD->dwSize >= sizeof(DDSURFACEDESC2))
2702 DDSD->ddsCaps.dwCaps2 &= ~DDSCAPS2_MIPMAPSUBLEVEL;
2704 /* Modify some flags */
2705 copy_to_surfacedesc2(&desc2, DDSD);
2706 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT); /* Just to be sure */
2708 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
2710 ERR("Failed to get display mode, hr %#x.\n", hr);
2711 return hr;
2714 /* No pixelformat given? Use the current screen format */
2715 if(!(desc2.dwFlags & DDSD_PIXELFORMAT))
2717 desc2.dwFlags |= DDSD_PIXELFORMAT;
2718 desc2.u4.ddpfPixelFormat.dwSize=sizeof(DDPIXELFORMAT);
2720 PixelFormat_WineD3DtoDD(&desc2.u4.ddpfPixelFormat, mode.format_id);
2723 /* No Width or no Height? Use the original screen size
2725 if(!(desc2.dwFlags & DDSD_WIDTH) ||
2726 !(desc2.dwFlags & DDSD_HEIGHT) )
2728 /* Invalid for non-render targets */
2729 if(!(desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE))
2731 WARN("Creating a non-Primary surface without Width or Height info, returning DDERR_INVALIDPARAMS\n");
2732 *surface = NULL;
2733 return DDERR_INVALIDPARAMS;
2736 desc2.dwFlags |= DDSD_WIDTH | DDSD_HEIGHT;
2737 desc2.dwWidth = mode.width;
2738 desc2.dwHeight = mode.height;
2741 if (!desc2.dwWidth || !desc2.dwHeight)
2742 return DDERR_INVALIDPARAMS;
2744 /* Mipmap count fixes */
2745 if(desc2.ddsCaps.dwCaps & DDSCAPS_MIPMAP)
2747 if(desc2.ddsCaps.dwCaps & DDSCAPS_COMPLEX)
2749 if(desc2.dwFlags & DDSD_MIPMAPCOUNT)
2751 /* Mipmap count is given, should not be 0 */
2752 if( desc2.u2.dwMipMapCount == 0 )
2753 return DDERR_INVALIDPARAMS;
2755 else
2757 /* Undocumented feature: Create sublevels until
2758 * either the width or the height is 1
2760 DWORD min = desc2.dwWidth < desc2.dwHeight ?
2761 desc2.dwWidth : desc2.dwHeight;
2762 desc2.u2.dwMipMapCount = 0;
2763 while( min )
2765 desc2.u2.dwMipMapCount += 1;
2766 min >>= 1;
2770 else
2772 /* Not-complex mipmap -> Mipmapcount = 1 */
2773 desc2.u2.dwMipMapCount = 1;
2776 /* There's a mipmap count in the created surface in any case */
2777 desc2.dwFlags |= DDSD_MIPMAPCOUNT;
2779 /* If no mipmap is given, the texture has only one level */
2781 /* The first surface is a front buffer, the back buffer is created afterwards */
2782 if( (desc2.dwFlags & DDSD_CAPS) && (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) )
2784 desc2.ddsCaps.dwCaps |= DDSCAPS_FRONTBUFFER;
2787 /* The root surface in a cube map is positive x */
2788 if(desc2.ddsCaps.dwCaps2 & DDSCAPS2_CUBEMAP)
2790 desc2.ddsCaps.dwCaps2 &= ~DDSCAPS2_CUBEMAP_ALLFACES;
2791 desc2.ddsCaps.dwCaps2 |= DDSCAPS2_CUBEMAP_POSITIVEX;
2794 if ((desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) && (ddraw->cooperative_level & DDSCL_EXCLUSIVE))
2796 struct wined3d_swapchain_desc swapchain_desc;
2798 wined3d_swapchain_get_desc(ddraw->wined3d_swapchain, &swapchain_desc);
2799 swapchain_desc.backbuffer_width = mode.width;
2800 swapchain_desc.backbuffer_height = mode.height;
2801 swapchain_desc.backbuffer_format = mode.format_id;
2803 hr = wined3d_device_reset(ddraw->wined3d_device,
2804 &swapchain_desc, NULL, ddraw_reset_enum_callback, TRUE);
2805 if (FAILED(hr))
2807 ERR("Failed to reset device.\n");
2808 return hr;
2812 /* Create the first surface */
2813 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object, version)))
2815 WARN("ddraw_create_surface failed, hr %#x.\n", hr);
2816 return hr;
2818 object->is_complex_root = TRUE;
2820 *surface = object;
2822 /* Create Additional surfaces if necessary
2823 * This applies to Primary surfaces which have a back buffer count
2824 * set, but not to mipmap textures. In case of Mipmap textures,
2825 * wineD3D takes care of the creation of additional surfaces
2827 if(DDSD->dwFlags & DDSD_BACKBUFFERCOUNT)
2829 struct ddraw_surface *last = object;
2830 UINT i;
2832 desc2.ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER; /* It's not a front buffer */
2833 desc2.ddsCaps.dwCaps |= DDSCAPS_BACKBUFFER;
2834 desc2.dwBackBufferCount = 0;
2836 for (i = 0; i < DDSD->dwBackBufferCount; ++i)
2838 struct ddraw_surface *object2 = NULL;
2840 if (FAILED(hr = ddraw_create_surface(ddraw, &desc2, flags, &object2, version)))
2842 if (version == 7)
2843 IDirectDrawSurface7_Release(&object->IDirectDrawSurface7_iface);
2844 else if (version == 4)
2845 IDirectDrawSurface4_Release(&object->IDirectDrawSurface4_iface);
2846 else
2847 IDirectDrawSurface_Release(&object->IDirectDrawSurface_iface);
2849 return hr;
2852 /* Add the new surface to the complex attachment array. */
2853 last->complex_array[0] = object2;
2854 last = object2;
2856 /* Remove the (possible) back buffer cap from the new surface
2857 * description, because only one surface in the flipping chain is a
2858 * back buffer, one is a front buffer, the others are just primary
2859 * surfaces. */
2860 desc2.ddsCaps.dwCaps &= ~DDSCAPS_BACKBUFFER;
2864 if (desc2.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE)
2865 ddraw->primary = object;
2867 /* Create a WineD3DTexture if a texture was requested */
2868 if (desc2.ddsCaps.dwCaps & DDSCAPS_TEXTURE)
2869 ddraw_surface_create_texture(object, flags);
2871 return hr;
2874 static HRESULT WINAPI ddraw7_CreateSurface(IDirectDraw7 *iface, DDSURFACEDESC2 *surface_desc,
2875 IDirectDrawSurface7 **surface, IUnknown *outer_unknown)
2877 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
2878 struct ddraw_surface *impl;
2879 HRESULT hr;
2881 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2882 iface, surface_desc, surface, outer_unknown);
2884 wined3d_mutex_lock();
2886 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2888 WARN("Cooperative level not set.\n");
2889 wined3d_mutex_unlock();
2890 return DDERR_NOCOOPERATIVELEVELSET;
2893 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2895 WARN("Application supplied invalid surface descriptor\n");
2896 wined3d_mutex_unlock();
2897 return DDERR_INVALIDPARAMS;
2900 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2902 if (TRACE_ON(ddraw))
2904 TRACE(" (%p) Requesting surface desc :\n", iface);
2905 DDRAW_dump_surface_desc(surface_desc);
2908 WARN("Application tried to create an explicit front or back buffer\n");
2909 wined3d_mutex_unlock();
2910 return DDERR_INVALIDCAPS;
2913 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 7);
2914 wined3d_mutex_unlock();
2915 if (FAILED(hr))
2917 *surface = NULL;
2918 return hr;
2921 *surface = &impl->IDirectDrawSurface7_iface;
2922 IDirectDraw7_AddRef(iface);
2923 impl->ifaceToRelease = (IUnknown *)iface;
2925 return hr;
2928 static HRESULT WINAPI ddraw4_CreateSurface(IDirectDraw4 *iface,
2929 DDSURFACEDESC2 *surface_desc, IDirectDrawSurface4 **surface, IUnknown *outer_unknown)
2931 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
2932 struct ddraw_surface *impl;
2933 HRESULT hr;
2935 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2936 iface, surface_desc, surface, outer_unknown);
2938 wined3d_mutex_lock();
2940 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2942 WARN("Cooperative level not set.\n");
2943 wined3d_mutex_unlock();
2944 return DDERR_NOCOOPERATIVELEVELSET;
2947 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC2))
2949 WARN("Application supplied invalid surface descriptor\n");
2950 wined3d_mutex_unlock();
2951 return DDERR_INVALIDPARAMS;
2954 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
2956 if (TRACE_ON(ddraw))
2958 TRACE(" (%p) Requesting surface desc :\n", iface);
2959 DDRAW_dump_surface_desc(surface_desc);
2962 WARN("Application tried to create an explicit front or back buffer\n");
2963 wined3d_mutex_unlock();
2964 return DDERR_INVALIDCAPS;
2967 hr = CreateSurface(ddraw, surface_desc, &impl, outer_unknown, 4);
2968 wined3d_mutex_unlock();
2969 if (FAILED(hr))
2971 *surface = NULL;
2972 return hr;
2975 *surface = &impl->IDirectDrawSurface4_iface;
2976 IDirectDraw4_AddRef(iface);
2977 impl->ifaceToRelease = (IUnknown *)iface;
2979 return hr;
2982 static HRESULT WINAPI ddraw2_CreateSurface(IDirectDraw2 *iface,
2983 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
2985 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
2986 struct ddraw_surface *impl;
2987 HRESULT hr;
2988 DDSURFACEDESC2 surface_desc2;
2990 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
2991 iface, surface_desc, surface, outer_unknown);
2993 wined3d_mutex_lock();
2995 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
2997 WARN("Cooperative level not set.\n");
2998 wined3d_mutex_unlock();
2999 return DDERR_NOCOOPERATIVELEVELSET;
3002 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3004 WARN("Application supplied invalid surface descriptor\n");
3005 wined3d_mutex_unlock();
3006 return DDERR_INVALIDPARAMS;
3009 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3010 if(surface_desc->ddsCaps.dwCaps & (DDSCAPS_FRONTBUFFER | DDSCAPS_BACKBUFFER))
3012 if (TRACE_ON(ddraw))
3014 TRACE(" (%p) Requesting surface desc :\n", iface);
3015 DDRAW_dump_surface_desc((DDSURFACEDESC2 *)surface_desc);
3018 WARN("Application tried to create an explicit front or back buffer\n");
3019 wined3d_mutex_unlock();
3020 return DDERR_INVALIDCAPS;
3023 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 2);
3024 wined3d_mutex_unlock();
3025 if (FAILED(hr))
3027 *surface = NULL;
3028 return hr;
3031 *surface = &impl->IDirectDrawSurface_iface;
3032 impl->ifaceToRelease = NULL;
3034 return hr;
3037 static HRESULT WINAPI ddraw1_CreateSurface(IDirectDraw *iface,
3038 DDSURFACEDESC *surface_desc, IDirectDrawSurface **surface, IUnknown *outer_unknown)
3040 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3041 struct ddraw_surface *impl;
3042 HRESULT hr;
3043 DDSURFACEDESC2 surface_desc2;
3045 TRACE("iface %p, surface_desc %p, surface %p, outer_unknown %p.\n",
3046 iface, surface_desc, surface, outer_unknown);
3048 wined3d_mutex_lock();
3050 if (!(ddraw->cooperative_level & (DDSCL_NORMAL | DDSCL_EXCLUSIVE)))
3052 WARN("Cooperative level not set.\n");
3053 wined3d_mutex_unlock();
3054 return DDERR_NOCOOPERATIVELEVELSET;
3057 if(surface_desc == NULL || surface_desc->dwSize != sizeof(DDSURFACEDESC))
3059 WARN("Application supplied invalid surface descriptor\n");
3060 wined3d_mutex_unlock();
3061 return DDERR_INVALIDPARAMS;
3064 /* Remove front buffer flag, this causes failure in v7, and its added to normal
3065 * primaries anyway. */
3066 surface_desc->ddsCaps.dwCaps &= ~DDSCAPS_FRONTBUFFER;
3067 DDSD_to_DDSD2(surface_desc, &surface_desc2);
3068 hr = CreateSurface(ddraw, &surface_desc2, &impl, outer_unknown, 1);
3069 wined3d_mutex_unlock();
3070 if (FAILED(hr))
3072 *surface = NULL;
3073 return hr;
3076 *surface = &impl->IDirectDrawSurface_iface;
3077 impl->ifaceToRelease = NULL;
3079 return hr;
3082 #define DDENUMSURFACES_SEARCHTYPE (DDENUMSURFACES_CANBECREATED|DDENUMSURFACES_DOESEXIST)
3083 #define DDENUMSURFACES_MATCHTYPE (DDENUMSURFACES_ALL|DDENUMSURFACES_MATCH|DDENUMSURFACES_NOMATCH)
3085 static BOOL
3086 Main_DirectDraw_DDPIXELFORMAT_Match(const DDPIXELFORMAT *requested,
3087 const DDPIXELFORMAT *provided)
3089 /* Some flags must be present in both or neither for a match. */
3090 static const DWORD must_match = DDPF_PALETTEINDEXED1 | DDPF_PALETTEINDEXED2
3091 | DDPF_PALETTEINDEXED4 | DDPF_PALETTEINDEXED8 | DDPF_FOURCC
3092 | DDPF_ZBUFFER | DDPF_STENCILBUFFER;
3094 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3095 return FALSE;
3097 if ((requested->dwFlags & must_match) != (provided->dwFlags & must_match))
3098 return FALSE;
3100 if (requested->dwFlags & DDPF_FOURCC)
3101 if (requested->dwFourCC != provided->dwFourCC)
3102 return FALSE;
3104 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_ALPHA
3105 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3106 if (requested->u1.dwRGBBitCount != provided->u1.dwRGBBitCount)
3107 return FALSE;
3109 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3110 |DDPF_LUMINANCE|DDPF_BUMPDUDV))
3111 if (requested->u2.dwRBitMask != provided->u2.dwRBitMask)
3112 return FALSE;
3114 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_ZBUFFER|DDPF_BUMPDUDV))
3115 if (requested->u3.dwGBitMask != provided->u3.dwGBitMask)
3116 return FALSE;
3118 /* I could be wrong about the bumpmapping. MSDN docs are vague. */
3119 if (requested->dwFlags & (DDPF_RGB|DDPF_YUV|DDPF_STENCILBUFFER
3120 |DDPF_BUMPDUDV))
3121 if (requested->u4.dwBBitMask != provided->u4.dwBBitMask)
3122 return FALSE;
3124 if (requested->dwFlags & (DDPF_ALPHAPIXELS|DDPF_ZPIXELS))
3125 if (requested->u5.dwRGBAlphaBitMask != provided->u5.dwRGBAlphaBitMask)
3126 return FALSE;
3128 return TRUE;
3131 static BOOL ddraw_match_surface_desc(const DDSURFACEDESC2 *requested, const DDSURFACEDESC2 *provided)
3133 struct compare_info
3135 DWORD flag;
3136 ptrdiff_t offset;
3137 size_t size;
3140 #define CMP(FLAG, FIELD) \
3141 { DDSD_##FLAG, offsetof(DDSURFACEDESC2, FIELD), \
3142 sizeof(((DDSURFACEDESC2 *)(NULL))->FIELD) }
3144 static const struct compare_info compare[] =
3146 CMP(ALPHABITDEPTH, dwAlphaBitDepth),
3147 CMP(BACKBUFFERCOUNT, dwBackBufferCount),
3148 CMP(CAPS, ddsCaps),
3149 CMP(CKDESTBLT, ddckCKDestBlt),
3150 CMP(CKDESTOVERLAY, u3 /* ddckCKDestOverlay */),
3151 CMP(CKSRCBLT, ddckCKSrcBlt),
3152 CMP(CKSRCOVERLAY, ddckCKSrcOverlay),
3153 CMP(HEIGHT, dwHeight),
3154 CMP(LINEARSIZE, u1 /* dwLinearSize */),
3155 CMP(LPSURFACE, lpSurface),
3156 CMP(MIPMAPCOUNT, u2 /* dwMipMapCount */),
3157 CMP(PITCH, u1 /* lPitch */),
3158 /* PIXELFORMAT: manual */
3159 CMP(REFRESHRATE, u2 /* dwRefreshRate */),
3160 CMP(TEXTURESTAGE, dwTextureStage),
3161 CMP(WIDTH, dwWidth),
3162 /* ZBUFFERBITDEPTH: "obsolete" */
3165 #undef CMP
3167 unsigned int i;
3169 if ((requested->dwFlags & provided->dwFlags) != requested->dwFlags)
3170 return FALSE;
3172 for (i=0; i < sizeof(compare)/sizeof(compare[0]); i++)
3174 if (requested->dwFlags & compare[i].flag
3175 && memcmp((const char *)provided + compare[i].offset,
3176 (const char *)requested + compare[i].offset,
3177 compare[i].size) != 0)
3178 return FALSE;
3181 if (requested->dwFlags & DDSD_PIXELFORMAT)
3183 if (!Main_DirectDraw_DDPIXELFORMAT_Match(&requested->u4.ddpfPixelFormat,
3184 &provided->u4.ddpfPixelFormat))
3185 return FALSE;
3188 return TRUE;
3191 #undef DDENUMSURFACES_SEARCHTYPE
3192 #undef DDENUMSURFACES_MATCHTYPE
3194 struct surfacescallback2_context
3196 LPDDENUMSURFACESCALLBACK2 func;
3197 void *context;
3200 struct surfacescallback_context
3202 LPDDENUMSURFACESCALLBACK func;
3203 void *context;
3206 static HRESULT CALLBACK EnumSurfacesCallback2Thunk(IDirectDrawSurface7 *surface,
3207 DDSURFACEDESC2 *surface_desc, void *context)
3209 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3210 struct surfacescallback2_context *cbcontext = context;
3212 IDirectDrawSurface4_AddRef(&surface_impl->IDirectDrawSurface4_iface);
3213 IDirectDrawSurface7_Release(surface);
3215 return cbcontext->func(&surface_impl->IDirectDrawSurface4_iface,
3216 surface_desc, cbcontext->context);
3219 static HRESULT CALLBACK EnumSurfacesCallbackThunk(IDirectDrawSurface7 *surface,
3220 DDSURFACEDESC2 *surface_desc, void *context)
3222 struct ddraw_surface *surface_impl = impl_from_IDirectDrawSurface7(surface);
3223 struct surfacescallback_context *cbcontext = context;
3225 IDirectDrawSurface_AddRef(&surface_impl->IDirectDrawSurface_iface);
3226 IDirectDrawSurface7_Release(surface);
3228 return cbcontext->func(&surface_impl->IDirectDrawSurface_iface,
3229 (DDSURFACEDESC *)surface_desc, cbcontext->context);
3232 /*****************************************************************************
3233 * IDirectDraw7::EnumSurfaces
3235 * Loops through all surfaces attached to this device and calls the
3236 * application callback. This can't be relayed to WineD3DDevice,
3237 * because some WineD3DSurfaces' parents are IParent objects
3239 * Params:
3240 * Flags: Some filtering flags. See IDirectDrawImpl_EnumSurfacesCallback
3241 * DDSD: Description to filter for
3242 * Context: Application-provided pointer, it's passed unmodified to the
3243 * Callback function
3244 * Callback: Address to call for each surface
3246 * Returns:
3247 * DDERR_INVALIDPARAMS if the callback is NULL
3248 * DD_OK on success
3250 *****************************************************************************/
3251 static HRESULT WINAPI ddraw7_EnumSurfaces(IDirectDraw7 *iface, DWORD Flags,
3252 DDSURFACEDESC2 *DDSD, void *Context, LPDDENUMSURFACESCALLBACK7 Callback)
3254 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3255 struct ddraw_surface *surf;
3256 BOOL all, nomatch;
3257 DDSURFACEDESC2 desc;
3258 struct list *entry, *entry2;
3260 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3261 iface, Flags, DDSD, Context, Callback);
3263 all = Flags & DDENUMSURFACES_ALL;
3264 nomatch = Flags & DDENUMSURFACES_NOMATCH;
3266 if (!Callback)
3267 return DDERR_INVALIDPARAMS;
3269 wined3d_mutex_lock();
3271 /* Use the _SAFE enumeration, the app may destroy enumerated surfaces */
3272 LIST_FOR_EACH_SAFE(entry, entry2, &ddraw->surface_list)
3274 surf = LIST_ENTRY(entry, struct ddraw_surface, surface_list_entry);
3276 if (!surf->iface_count)
3278 WARN("Not enumerating surface %p because it doesn't have any references.\n", surf);
3279 continue;
3282 if (all || (nomatch != ddraw_match_surface_desc(DDSD, &surf->surface_desc)))
3284 TRACE("Enumerating surface %p.\n", surf);
3285 desc = surf->surface_desc;
3286 IDirectDrawSurface7_AddRef(&surf->IDirectDrawSurface7_iface);
3287 if (Callback(&surf->IDirectDrawSurface7_iface, &desc, Context) != DDENUMRET_OK)
3289 wined3d_mutex_unlock();
3290 return DD_OK;
3295 wined3d_mutex_unlock();
3297 return DD_OK;
3300 static HRESULT WINAPI ddraw4_EnumSurfaces(IDirectDraw4 *iface, DWORD flags,
3301 DDSURFACEDESC2 *surface_desc, void *context, LPDDENUMSURFACESCALLBACK2 callback)
3303 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3304 struct surfacescallback2_context cbcontext;
3306 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3307 iface, flags, surface_desc, context, callback);
3309 cbcontext.func = callback;
3310 cbcontext.context = context;
3312 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags, surface_desc,
3313 &cbcontext, EnumSurfacesCallback2Thunk);
3316 static HRESULT WINAPI ddraw2_EnumSurfaces(IDirectDraw2 *iface, DWORD flags,
3317 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3319 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3320 struct surfacescallback_context cbcontext;
3321 DDSURFACEDESC2 surface_desc2;
3323 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3324 iface, flags, surface_desc, context, callback);
3326 cbcontext.func = callback;
3327 cbcontext.context = context;
3329 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3330 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3331 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3334 static HRESULT WINAPI ddraw1_EnumSurfaces(IDirectDraw *iface, DWORD flags,
3335 DDSURFACEDESC *surface_desc, void *context, LPDDENUMSURFACESCALLBACK callback)
3337 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3338 struct surfacescallback_context cbcontext;
3339 DDSURFACEDESC2 surface_desc2;
3341 TRACE("iface %p, flags %#x, surface_desc %p, context %p, callback %p.\n",
3342 iface, flags, surface_desc, context, callback);
3344 cbcontext.func = callback;
3345 cbcontext.context = context;
3347 if (surface_desc) DDSD_to_DDSD2(surface_desc, &surface_desc2);
3348 return ddraw7_EnumSurfaces(&ddraw->IDirectDraw7_iface, flags,
3349 surface_desc ? &surface_desc2 : NULL, &cbcontext, EnumSurfacesCallbackThunk);
3352 /*****************************************************************************
3353 * DirectDrawCreateClipper (DDRAW.@)
3355 * Creates a new IDirectDrawClipper object.
3357 * Params:
3358 * Clipper: Address to write the interface pointer to
3359 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3360 * NULL
3362 * Returns:
3363 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3364 * E_OUTOFMEMORY if allocating the object failed
3366 *****************************************************************************/
3367 HRESULT WINAPI DirectDrawCreateClipper(DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3369 struct ddraw_clipper *object;
3370 HRESULT hr;
3372 TRACE("flags %#x, clipper %p, outer_unknown %p.\n",
3373 flags, clipper, outer_unknown);
3375 if (outer_unknown)
3376 return CLASS_E_NOAGGREGATION;
3378 wined3d_mutex_lock();
3380 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3381 if (!object)
3383 wined3d_mutex_unlock();
3384 return E_OUTOFMEMORY;
3387 hr = ddraw_clipper_init(object);
3388 if (FAILED(hr))
3390 WARN("Failed to initialize clipper, hr %#x.\n", hr);
3391 HeapFree(GetProcessHeap(), 0, object);
3392 wined3d_mutex_unlock();
3393 return hr;
3396 TRACE("Created clipper %p.\n", object);
3397 *clipper = &object->IDirectDrawClipper_iface;
3398 wined3d_mutex_unlock();
3400 return DD_OK;
3403 /*****************************************************************************
3404 * IDirectDraw7::CreateClipper
3406 * Creates a DDraw clipper. See DirectDrawCreateClipper for details
3408 *****************************************************************************/
3409 static HRESULT WINAPI ddraw7_CreateClipper(IDirectDraw7 *iface, DWORD Flags,
3410 IDirectDrawClipper **Clipper, IUnknown *UnkOuter)
3412 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3413 iface, Flags, Clipper, UnkOuter);
3415 return DirectDrawCreateClipper(Flags, Clipper, UnkOuter);
3418 static HRESULT WINAPI ddraw4_CreateClipper(IDirectDraw4 *iface, DWORD flags,
3419 IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3421 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3423 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3424 iface, flags, clipper, outer_unknown);
3426 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3429 static HRESULT WINAPI ddraw2_CreateClipper(IDirectDraw2 *iface,
3430 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3432 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3434 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3435 iface, flags, clipper, outer_unknown);
3437 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3440 static HRESULT WINAPI ddraw1_CreateClipper(IDirectDraw *iface,
3441 DWORD flags, IDirectDrawClipper **clipper, IUnknown *outer_unknown)
3443 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3445 TRACE("iface %p, flags %#x, clipper %p, outer_unknown %p.\n",
3446 iface, flags, clipper, outer_unknown);
3448 return ddraw7_CreateClipper(&ddraw->IDirectDraw7_iface, flags, clipper, outer_unknown);
3451 /*****************************************************************************
3452 * IDirectDraw7::CreatePalette
3454 * Creates a new IDirectDrawPalette object
3456 * Params:
3457 * Flags: The flags for the new clipper
3458 * ColorTable: Color table to assign to the new clipper
3459 * Palette: Address to write the interface pointer to
3460 * UnkOuter: For aggregation support, which ddraw doesn't have. Has to be
3461 * NULL
3463 * Returns:
3464 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
3465 * E_OUTOFMEMORY if allocating the object failed
3467 *****************************************************************************/
3468 static HRESULT WINAPI ddraw7_CreatePalette(IDirectDraw7 *iface, DWORD Flags,
3469 PALETTEENTRY *ColorTable, IDirectDrawPalette **Palette, IUnknown *pUnkOuter)
3471 struct ddraw *ddraw = impl_from_IDirectDraw7(iface);
3472 struct ddraw_palette *object;
3473 HRESULT hr;
3475 TRACE("iface %p, flags %#x, color_table %p, palette %p, outer_unknown %p.\n",
3476 iface, Flags, ColorTable, Palette, pUnkOuter);
3478 if (pUnkOuter)
3479 return CLASS_E_NOAGGREGATION;
3481 wined3d_mutex_lock();
3483 /* The refcount test shows that a cooplevel is required for this */
3484 if (!ddraw->cooperative_level)
3486 WARN("No cooperative level set, returning DDERR_NOCOOPERATIVELEVELSET\n");
3487 wined3d_mutex_unlock();
3488 return DDERR_NOCOOPERATIVELEVELSET;
3491 object = HeapAlloc(GetProcessHeap(), 0, sizeof(*object));
3492 if (!object)
3494 ERR("Out of memory when allocating memory for a palette implementation\n");
3495 wined3d_mutex_unlock();
3496 return E_OUTOFMEMORY;
3499 hr = ddraw_palette_init(object, ddraw, Flags, ColorTable);
3500 if (FAILED(hr))
3502 WARN("Failed to initialize palette, hr %#x.\n", hr);
3503 HeapFree(GetProcessHeap(), 0, object);
3504 wined3d_mutex_unlock();
3505 return hr;
3508 TRACE("Created palette %p.\n", object);
3509 *Palette = &object->IDirectDrawPalette_iface;
3510 wined3d_mutex_unlock();
3512 return DD_OK;
3515 static HRESULT WINAPI ddraw4_CreatePalette(IDirectDraw4 *iface, DWORD flags, PALETTEENTRY *entries,
3516 IDirectDrawPalette **palette, IUnknown *outer_unknown)
3518 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3519 HRESULT hr;
3521 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3522 iface, flags, entries, palette, outer_unknown);
3524 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3525 if (SUCCEEDED(hr) && *palette)
3527 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3528 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3529 IDirectDraw4_AddRef(iface);
3530 impl->ifaceToRelease = (IUnknown *)iface;
3532 return hr;
3535 static HRESULT WINAPI ddraw2_CreatePalette(IDirectDraw2 *iface, DWORD flags,
3536 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3538 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3539 HRESULT hr;
3541 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3542 iface, flags, entries, palette, outer_unknown);
3544 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3545 if (SUCCEEDED(hr) && *palette)
3547 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3548 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3549 impl->ifaceToRelease = NULL;
3552 return hr;
3555 static HRESULT WINAPI ddraw1_CreatePalette(IDirectDraw *iface, DWORD flags,
3556 PALETTEENTRY *entries, IDirectDrawPalette **palette, IUnknown *outer_unknown)
3558 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3559 HRESULT hr;
3561 TRACE("iface %p, flags %#x, entries %p, palette %p, outer_unknown %p.\n",
3562 iface, flags, entries, palette, outer_unknown);
3564 hr = ddraw7_CreatePalette(&ddraw->IDirectDraw7_iface, flags, entries, palette, outer_unknown);
3565 if (SUCCEEDED(hr) && *palette)
3567 struct ddraw_palette *impl = impl_from_IDirectDrawPalette(*palette);
3568 IDirectDraw7_Release(&ddraw->IDirectDraw7_iface);
3569 impl->ifaceToRelease = NULL;
3572 return hr;
3575 /*****************************************************************************
3576 * IDirectDraw7::DuplicateSurface
3578 * Duplicates a surface. The surface memory points to the same memory as
3579 * the original surface, and it's released when the last surface referencing
3580 * it is released. I guess that's beyond Wine's surface management right now
3581 * (Idea: create a new DDraw surface with the same WineD3DSurface. I need a
3582 * test application to implement this)
3584 * Params:
3585 * Src: Address of the source surface
3586 * Dest: Address to write the new surface pointer to
3588 * Returns:
3589 * See IDirectDraw7::CreateSurface
3591 *****************************************************************************/
3592 static HRESULT WINAPI ddraw7_DuplicateSurface(IDirectDraw7 *iface,
3593 IDirectDrawSurface7 *Src, IDirectDrawSurface7 **Dest)
3595 struct ddraw_surface *src_surface = unsafe_impl_from_IDirectDrawSurface7(Src);
3597 FIXME("iface %p, src %p, dst %p partial stub!\n", iface, Src, Dest);
3599 /* For now, simply create a new, independent surface */
3600 return IDirectDraw7_CreateSurface(iface, &src_surface->surface_desc, Dest, NULL);
3603 static HRESULT WINAPI ddraw4_DuplicateSurface(IDirectDraw4 *iface, IDirectDrawSurface4 *src,
3604 IDirectDrawSurface4 **dst)
3606 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface4(src);
3607 struct ddraw *ddraw = impl_from_IDirectDraw4(iface);
3608 struct ddraw_surface *dst_impl;
3609 IDirectDrawSurface7 *dst7;
3610 HRESULT hr;
3612 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3614 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3615 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3616 if (FAILED(hr))
3618 *dst = NULL;
3619 return hr;
3621 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3622 *dst = &dst_impl->IDirectDrawSurface4_iface;
3623 IDirectDrawSurface4_AddRef(*dst);
3624 IDirectDrawSurface7_Release(dst7);
3626 return hr;
3629 static HRESULT WINAPI ddraw2_DuplicateSurface(IDirectDraw2 *iface,
3630 IDirectDrawSurface *src, IDirectDrawSurface **dst)
3632 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3633 struct ddraw *ddraw = impl_from_IDirectDraw2(iface);
3634 struct ddraw_surface *dst_impl;
3635 IDirectDrawSurface7 *dst7;
3636 HRESULT hr;
3638 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3640 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3641 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3642 if (FAILED(hr))
3643 return hr;
3644 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3645 *dst = &dst_impl->IDirectDrawSurface_iface;
3646 IDirectDrawSurface_AddRef(*dst);
3647 IDirectDrawSurface7_Release(dst7);
3649 return hr;
3652 static HRESULT WINAPI ddraw1_DuplicateSurface(IDirectDraw *iface, IDirectDrawSurface *src,
3653 IDirectDrawSurface **dst)
3655 struct ddraw_surface *src_impl = unsafe_impl_from_IDirectDrawSurface(src);
3656 struct ddraw *ddraw = impl_from_IDirectDraw(iface);
3657 struct ddraw_surface *dst_impl;
3658 IDirectDrawSurface7 *dst7;
3659 HRESULT hr;
3661 TRACE("iface %p, src %p, dst %p.\n", iface, src, dst);
3663 hr = ddraw7_DuplicateSurface(&ddraw->IDirectDraw7_iface,
3664 src_impl ? &src_impl->IDirectDrawSurface7_iface : NULL, &dst7);
3665 if (FAILED(hr))
3666 return hr;
3667 dst_impl = impl_from_IDirectDrawSurface7(dst7);
3668 *dst = &dst_impl->IDirectDrawSurface_iface;
3669 IDirectDrawSurface_AddRef(*dst);
3670 IDirectDrawSurface7_Release(dst7);
3672 return hr;
3675 /*****************************************************************************
3676 * IDirect3D7::EnumDevices
3678 * The EnumDevices method for IDirect3D7. It enumerates all supported
3679 * D3D7 devices. Currently the T&L, HAL and RGB devices are enumerated.
3681 * Params:
3682 * callback: Function to call for each enumerated device
3683 * context: Pointer to pass back to the app
3685 * Returns:
3686 * D3D_OK, or the return value of the GetCaps call
3688 *****************************************************************************/
3689 static HRESULT WINAPI d3d7_EnumDevices(IDirect3D7 *iface, LPD3DENUMDEVICESCALLBACK7 callback, void *context)
3691 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
3692 D3DDEVICEDESC7 device_desc7;
3693 D3DDEVICEDESC device_desc1;
3694 HRESULT hr;
3695 size_t i;
3697 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3699 if (!callback)
3700 return DDERR_INVALIDPARAMS;
3702 wined3d_mutex_lock();
3704 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3705 if (hr != D3D_OK)
3707 wined3d_mutex_unlock();
3708 return hr;
3711 for (i = 0; i < sizeof(device_list7)/sizeof(device_list7[0]); i++)
3713 HRESULT ret;
3715 device_desc7.deviceGUID = *device_list7[i].device_guid;
3716 ret = callback(device_list7[i].interface_name, device_list7[i].device_name, &device_desc7, context);
3717 if (ret != DDENUMRET_OK)
3719 TRACE("Application cancelled the enumeration.\n");
3720 wined3d_mutex_unlock();
3721 return D3D_OK;
3725 TRACE("End of enumeration.\n");
3727 wined3d_mutex_unlock();
3729 return D3D_OK;
3732 /*****************************************************************************
3733 * IDirect3D3::EnumDevices
3735 * Enumerates all supported Direct3DDevice interfaces. This is the
3736 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
3738 * Version 1, 2 and 3
3740 * Params:
3741 * callback: Application-provided routine to call for each enumerated device
3742 * Context: Pointer to pass to the callback
3744 * Returns:
3745 * D3D_OK on success,
3746 * The result of IDirect3DImpl_GetCaps if it failed
3748 *****************************************************************************/
3749 static HRESULT WINAPI d3d3_EnumDevices(IDirect3D3 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3751 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
3753 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3754 D3DDEVICEDESC device_desc1, hal_desc, hel_desc;
3755 D3DDEVICEDESC7 device_desc7;
3756 HRESULT hr;
3758 /* Some games (Motoracer 2 demo) have the bad idea to modify the device
3759 * name string. Let's put the string in a sufficiently sized array in
3760 * writable memory. */
3761 char device_name[50];
3762 strcpy(device_name,"Direct3D HEL");
3764 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3766 if (!callback)
3767 return DDERR_INVALIDPARAMS;
3769 wined3d_mutex_lock();
3771 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &device_desc1, &device_desc7);
3772 if (hr != D3D_OK)
3774 wined3d_mutex_unlock();
3775 return hr;
3778 /* Do I have to enumerate the reference id? Note from old d3d7:
3779 * "It seems that enumerating the reference IID on Direct3D 1 games
3780 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
3782 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers,
3783 * EnumReference which enables / disables enumerating the reference
3784 * rasterizer. It's a DWORD, 0 means disabled, 2 means enabled. The
3785 * enablerefrast.reg and disablerefrast.reg files in the DirectX 7.0 sdk
3786 * demo directory suggest this.
3788 * Some games(GTA 2) seem to use the second enumerated device, so I have
3789 * to enumerate at least 2 devices. So enumerate the reference device to
3790 * have 2 devices.
3792 * Other games (Rollcage) tell emulation and hal device apart by certain
3793 * flags. Rollcage expects D3DPTEXTURECAPS_POW2 to be set (yeah, it is a
3794 * limitation flag), and it refuses all devices that have the perspective
3795 * flag set. This way it refuses the emulation device, and HAL devices
3796 * never have POW2 unset in d3d7 on windows. */
3797 if (ddraw->d3dversion != 1)
3799 static CHAR reference_description[] = "RGB Direct3D emulation";
3801 TRACE("Enumerating WineD3D D3DDevice interface.\n");
3802 hal_desc = device_desc1;
3803 hel_desc = device_desc1;
3804 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps. */
3805 hal_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3806 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3807 hal_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3808 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3809 /* RGB, RAMP and MMX devices have a HAL dcmColorModel of 0 */
3810 hal_desc.dcmColorModel = 0;
3812 hr = callback((GUID *)&IID_IDirect3DRGBDevice, reference_description,
3813 device_name, &hal_desc, &hel_desc, context);
3814 if (hr != D3DENUMRET_OK)
3816 TRACE("Application cancelled the enumeration.\n");
3817 wined3d_mutex_unlock();
3818 return D3D_OK;
3822 strcpy(device_name,"Direct3D HAL");
3824 TRACE("Enumerating HAL Direct3D device.\n");
3825 hal_desc = device_desc1;
3826 hel_desc = device_desc1;
3828 /* The hal device does not have the pow2 flag set in hel, but in hal. */
3829 hel_desc.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3830 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3831 hel_desc.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2
3832 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
3833 /* HAL devices have a HEL dcmColorModel of 0 */
3834 hel_desc.dcmColorModel = 0;
3836 hr = callback((GUID *)&IID_IDirect3DHALDevice, wined3d_description,
3837 device_name, &hal_desc, &hel_desc, context);
3838 if (hr != D3DENUMRET_OK)
3840 TRACE("Application cancelled the enumeration.\n");
3841 wined3d_mutex_unlock();
3842 return D3D_OK;
3845 TRACE("End of enumeration.\n");
3847 wined3d_mutex_unlock();
3849 return D3D_OK;
3852 static HRESULT WINAPI d3d2_EnumDevices(IDirect3D2 *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3854 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3856 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3858 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3861 static HRESULT WINAPI d3d1_EnumDevices(IDirect3D *iface, LPD3DENUMDEVICESCALLBACK callback, void *context)
3863 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3865 TRACE("iface %p, callback %p, context %p.\n", iface, callback, context);
3867 return d3d3_EnumDevices(&ddraw->IDirect3D3_iface, callback, context);
3870 /*****************************************************************************
3871 * IDirect3D3::CreateLight
3873 * Creates an IDirect3DLight interface. This interface is used in
3874 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
3875 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
3876 * uses the IDirect3DDevice7 interface with D3D7 lights.
3878 * Version 1, 2 and 3
3880 * Params:
3881 * light: Address to store the new interface pointer
3882 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3883 * Must be NULL
3885 * Returns:
3886 * D3D_OK on success
3887 * DDERR_OUTOFMEMORY if memory allocation failed
3888 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3890 *****************************************************************************/
3891 static HRESULT WINAPI d3d3_CreateLight(IDirect3D3 *iface, IDirect3DLight **light,
3892 IUnknown *outer_unknown)
3894 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3895 struct d3d_light *object;
3897 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3899 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3901 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
3902 if (!object)
3904 ERR("Failed to allocate light memory.\n");
3905 return DDERR_OUTOFMEMORY;
3908 d3d_light_init(object, ddraw);
3910 TRACE("Created light %p.\n", object);
3911 *light = &object->IDirect3DLight_iface;
3913 return D3D_OK;
3916 static HRESULT WINAPI d3d2_CreateLight(IDirect3D2 *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3918 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3920 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3922 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3925 static HRESULT WINAPI d3d1_CreateLight(IDirect3D *iface, IDirect3DLight **light, IUnknown *outer_unknown)
3927 struct ddraw *ddraw = impl_from_IDirect3D(iface);
3929 TRACE("iface %p, light %p, outer_unknown %p.\n", iface, light, outer_unknown);
3931 return d3d3_CreateLight(&ddraw->IDirect3D3_iface, light, outer_unknown);
3934 /*****************************************************************************
3935 * IDirect3D3::CreateMaterial
3937 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
3938 * and older versions. The IDirect3DMaterial implementation wraps its
3939 * functionality to IDirect3DDevice7::SetMaterial and friends.
3941 * Version 1, 2 and 3
3943 * Params:
3944 * material: Address to store the new interface's pointer to
3945 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
3946 * Must be NULL
3948 * Returns:
3949 * D3D_OK on success
3950 * DDERR_OUTOFMEMORY if memory allocation failed
3951 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
3953 *****************************************************************************/
3954 static HRESULT WINAPI d3d3_CreateMaterial(IDirect3D3 *iface, IDirect3DMaterial3 **material,
3955 IUnknown *outer_unknown)
3957 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
3958 struct d3d_material *object;
3960 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3962 if (outer_unknown) return CLASS_E_NOAGGREGATION;
3964 object = d3d_material_create(ddraw);
3965 if (!object)
3967 ERR("Failed to allocate material memory.\n");
3968 return DDERR_OUTOFMEMORY;
3971 TRACE("Created material %p.\n", object);
3972 *material = &object->IDirect3DMaterial3_iface;
3974 return D3D_OK;
3977 static HRESULT WINAPI d3d2_CreateMaterial(IDirect3D2 *iface, IDirect3DMaterial2 **material,
3978 IUnknown *outer_unknown)
3980 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
3981 struct d3d_material *object;
3983 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
3985 object = d3d_material_create(ddraw);
3986 if (!object)
3988 ERR("Failed to allocate material memory.\n");
3989 return DDERR_OUTOFMEMORY;
3992 TRACE("Created material %p.\n", object);
3993 *material = &object->IDirect3DMaterial2_iface;
3995 return D3D_OK;
3998 static HRESULT WINAPI d3d1_CreateMaterial(IDirect3D *iface, IDirect3DMaterial **material,
3999 IUnknown *outer_unknown)
4001 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4002 struct d3d_material *object;
4004 TRACE("iface %p, material %p, outer_unknown %p.\n", iface, material, outer_unknown);
4006 object = d3d_material_create(ddraw);
4007 if (!object)
4009 ERR("Failed to allocate material memory.\n");
4010 return DDERR_OUTOFMEMORY;
4013 TRACE("Created material %p.\n", object);
4014 *material = &object->IDirect3DMaterial_iface;
4016 return D3D_OK;
4019 /*****************************************************************************
4020 * IDirect3D3::CreateViewport
4022 * Creates an IDirect3DViewport interface. This interface is used
4023 * by Direct3D and earlier versions for Viewport management. In Direct3D7
4024 * it has been replaced by a viewport structure and
4025 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
4026 * uses the IDirect3DDevice7 methods for its functionality
4028 * Params:
4029 * Viewport: Address to store the new interface pointer
4030 * outer_unknown: Basically for aggregation, but ddraw doesn't support it.
4031 * Must be NULL
4033 * Returns:
4034 * D3D_OK on success
4035 * DDERR_OUTOFMEMORY if memory allocation failed
4036 * CLASS_E_NOAGGREGATION if outer_unknown != NULL
4038 *****************************************************************************/
4039 static HRESULT WINAPI d3d3_CreateViewport(IDirect3D3 *iface, IDirect3DViewport3 **viewport,
4040 IUnknown *outer_unknown)
4042 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4043 struct d3d_viewport *object;
4045 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4047 if (outer_unknown) return CLASS_E_NOAGGREGATION;
4049 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
4050 if (!object)
4052 ERR("Failed to allocate viewport memory.\n");
4053 return DDERR_OUTOFMEMORY;
4056 d3d_viewport_init(object, ddraw);
4058 TRACE("Created viewport %p.\n", object);
4059 *viewport = &object->IDirect3DViewport3_iface;
4061 return D3D_OK;
4064 static HRESULT WINAPI d3d2_CreateViewport(IDirect3D2 *iface, IDirect3DViewport2 **viewport, IUnknown *outer_unknown)
4066 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4068 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4070 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4071 outer_unknown);
4074 static HRESULT WINAPI d3d1_CreateViewport(IDirect3D *iface, IDirect3DViewport **viewport, IUnknown *outer_unknown)
4076 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4078 TRACE("iface %p, viewport %p, outer_unknown %p.\n", iface, viewport, outer_unknown);
4080 return d3d3_CreateViewport(&ddraw->IDirect3D3_iface, (IDirect3DViewport3 **)viewport,
4081 outer_unknown);
4084 /*****************************************************************************
4085 * IDirect3D3::FindDevice
4087 * This method finds a device with the requested properties and returns a
4088 * device description
4090 * Verion 1, 2 and 3
4091 * Params:
4092 * fds: Describes the requested device characteristics
4093 * fdr: Returns the device description
4095 * Returns:
4096 * D3D_OK on success
4097 * DDERR_INVALIDPARAMS if no device was found
4099 *****************************************************************************/
4100 static HRESULT WINAPI d3d3_FindDevice(IDirect3D3 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4102 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4103 D3DDEVICEDESC7 desc7;
4104 D3DDEVICEDESC desc1;
4105 HRESULT hr;
4107 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4109 if (!fds || !fdr) return DDERR_INVALIDPARAMS;
4111 if (fds->dwSize != sizeof(D3DFINDDEVICESEARCH)
4112 || fdr->dwSize != sizeof(D3DFINDDEVICERESULT))
4113 return DDERR_INVALIDPARAMS;
4115 if ((fds->dwFlags & D3DFDS_COLORMODEL)
4116 && fds->dcmColorModel != D3DCOLOR_RGB)
4118 WARN("Trying to request a non-RGB D3D color model. Not supported.\n");
4119 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
4122 if (fds->dwFlags & D3DFDS_GUID)
4124 TRACE("Trying to match guid %s.\n", debugstr_guid(&(fds->guid)));
4125 if (!IsEqualGUID(&IID_D3DDEVICE_WineD3D, &fds->guid)
4126 && !IsEqualGUID(&IID_IDirect3DHALDevice, &fds->guid)
4127 && !IsEqualGUID(&IID_IDirect3DRGBDevice, &fds->guid))
4129 WARN("No match for this GUID.\n");
4130 return DDERR_NOTFOUND;
4134 /* Get the caps */
4135 hr = IDirect3DImpl_GetCaps(ddraw->wined3d, &desc1, &desc7);
4136 if (hr != D3D_OK) return hr;
4138 /* Now return our own GUID */
4139 fdr->guid = IID_D3DDEVICE_WineD3D;
4140 fdr->ddHwDesc = desc1;
4141 fdr->ddSwDesc = desc1;
4143 TRACE("Returning Wine's wined3d device with (undumped) capabilities.\n");
4145 return D3D_OK;
4148 static HRESULT WINAPI d3d2_FindDevice(IDirect3D2 *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4150 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4152 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4154 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4157 static HRESULT WINAPI d3d1_FindDevice(IDirect3D *iface, D3DFINDDEVICESEARCH *fds, D3DFINDDEVICERESULT *fdr)
4159 struct ddraw *ddraw = impl_from_IDirect3D(iface);
4161 TRACE("iface %p, fds %p, fdr %p.\n", iface, fds, fdr);
4163 return d3d3_FindDevice(&ddraw->IDirect3D3_iface, fds, fdr);
4166 /*****************************************************************************
4167 * IDirect3D7::CreateDevice
4169 * Creates an IDirect3DDevice7 interface.
4171 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
4172 * DirectDraw surfaces and are created with
4173 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
4174 * create the device object and QueryInterfaces for IDirect3DDevice
4176 * Params:
4177 * refiid: IID of the device to create
4178 * Surface: Initial rendertarget
4179 * Device: Address to return the interface pointer
4181 * Returns:
4182 * D3D_OK on success
4183 * DDERR_OUTOFMEMORY if memory allocation failed
4184 * DDERR_INVALIDPARAMS if a device exists already
4186 *****************************************************************************/
4187 static HRESULT WINAPI d3d7_CreateDevice(IDirect3D7 *iface, REFCLSID riid,
4188 IDirectDrawSurface7 *surface, IDirect3DDevice7 **device)
4190 struct ddraw_surface *target = unsafe_impl_from_IDirectDrawSurface7(surface);
4191 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4192 struct d3d_device *object;
4193 HRESULT hr;
4195 TRACE("iface %p, riid %s, surface %p, device %p.\n", iface, debugstr_guid(riid), surface, device);
4197 wined3d_mutex_lock();
4198 hr = d3d_device_create(ddraw, target, 7, &object, NULL);
4199 if (SUCCEEDED(hr))
4200 *device = &object->IDirect3DDevice7_iface;
4201 else
4203 WARN("Failed to create device, hr %#x.\n", hr);
4204 *device = NULL;
4206 wined3d_mutex_unlock();
4208 return hr;
4211 static HRESULT WINAPI d3d3_CreateDevice(IDirect3D3 *iface, REFCLSID riid,
4212 IDirectDrawSurface4 *surface, IDirect3DDevice3 **device, IUnknown *outer_unknown)
4214 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface4(surface);
4215 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4216 struct d3d_device *device_impl;
4217 HRESULT hr;
4219 TRACE("iface %p, riid %s, surface %p, device %p, outer_unknown %p.\n",
4220 iface, debugstr_guid(riid), surface, device, outer_unknown);
4222 if (outer_unknown)
4223 return CLASS_E_NOAGGREGATION;
4225 wined3d_mutex_lock();
4226 hr = d3d_device_create(ddraw, surface_impl, 3, &device_impl, NULL);
4227 if (SUCCEEDED(hr))
4228 *device = &device_impl->IDirect3DDevice3_iface;
4229 else
4231 WARN("Failed to create device, hr %#x.\n", hr);
4232 *device = NULL;
4234 wined3d_mutex_unlock();
4236 return hr;
4239 static HRESULT WINAPI d3d2_CreateDevice(IDirect3D2 *iface, REFCLSID riid,
4240 IDirectDrawSurface *surface, IDirect3DDevice2 **device)
4242 struct ddraw_surface *surface_impl = unsafe_impl_from_IDirectDrawSurface(surface);
4243 struct ddraw *ddraw = impl_from_IDirect3D2(iface);
4244 struct d3d_device *device_impl;
4245 HRESULT hr;
4247 TRACE("iface %p, riid %s, surface %p, device %p.\n",
4248 iface, debugstr_guid(riid), surface, device);
4250 wined3d_mutex_lock();
4251 hr = d3d_device_create(ddraw, surface_impl, 2, &device_impl, NULL);
4252 if (SUCCEEDED(hr))
4253 *device = &device_impl->IDirect3DDevice2_iface;
4254 else
4256 WARN("Failed to create device, hr %#x.\n", hr);
4257 *device = NULL;
4259 wined3d_mutex_unlock();
4261 return hr;
4264 /*****************************************************************************
4265 * IDirect3D7::CreateVertexBuffer
4267 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
4268 * interface.
4270 * Version 3 and 7
4272 * Params:
4273 * desc: Requested Vertex buffer properties
4274 * vertex_buffer: Address to return the interface pointer at
4275 * flags: Some flags, should be 0
4277 * Returns
4278 * D3D_OK on success
4279 * DDERR_OUTOFMEMORY if memory allocation failed
4280 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
4281 * DDERR_INVALIDPARAMS if desc or vertex_buffer are NULL
4283 *****************************************************************************/
4284 static HRESULT WINAPI d3d7_CreateVertexBuffer(IDirect3D7 *iface, D3DVERTEXBUFFERDESC *desc,
4285 IDirect3DVertexBuffer7 **vertex_buffer, DWORD flags)
4287 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4288 struct d3d_vertex_buffer *object;
4289 HRESULT hr;
4291 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x.\n",
4292 iface, desc, vertex_buffer, flags);
4294 if (!vertex_buffer || !desc) return DDERR_INVALIDPARAMS;
4296 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4297 if (hr == D3D_OK)
4299 TRACE("Created vertex buffer %p.\n", object);
4300 *vertex_buffer = &object->IDirect3DVertexBuffer7_iface;
4302 else
4303 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4305 return hr;
4308 static HRESULT WINAPI d3d3_CreateVertexBuffer(IDirect3D3 *iface, D3DVERTEXBUFFERDESC *desc,
4309 IDirect3DVertexBuffer **vertex_buffer, DWORD flags, IUnknown *outer_unknown)
4311 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4312 struct d3d_vertex_buffer *object;
4313 HRESULT hr;
4315 TRACE("iface %p, desc %p, vertex_buffer %p, flags %#x, outer_unknown %p.\n",
4316 iface, desc, vertex_buffer, flags, outer_unknown);
4318 if (outer_unknown)
4319 return CLASS_E_NOAGGREGATION;
4320 if (!vertex_buffer || !desc)
4321 return DDERR_INVALIDPARAMS;
4323 hr = d3d_vertex_buffer_create(&object, ddraw, desc);
4324 if (hr == D3D_OK)
4326 TRACE("Created vertex buffer %p.\n", object);
4327 *vertex_buffer = &object->IDirect3DVertexBuffer_iface;
4329 else
4330 WARN("Failed to create vertex buffer, hr %#x.\n", hr);
4332 return hr;
4335 /*****************************************************************************
4336 * IDirect3D7::EnumZBufferFormats
4338 * Enumerates all supported Z buffer pixel formats
4340 * Version 3 and 7
4342 * Params:
4343 * device_iid:
4344 * callback: callback to call for each pixel format
4345 * context: Pointer to pass back to the callback
4347 * Returns:
4348 * D3D_OK on success
4349 * DDERR_INVALIDPARAMS if callback is NULL
4350 * For details, see IWineD3DDevice::EnumZBufferFormats
4352 *****************************************************************************/
4353 static HRESULT WINAPI d3d7_EnumZBufferFormats(IDirect3D7 *iface, REFCLSID device_iid,
4354 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4356 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4357 struct wined3d_display_mode mode;
4358 enum wined3d_device_type type;
4359 unsigned int i;
4360 HRESULT hr;
4362 /* Order matters. Specifically, BattleZone II (full version) expects the
4363 * 16-bit depth formats to be listed before the 24 and 32 ones. */
4364 static const enum wined3d_format_id formats[] =
4366 WINED3DFMT_S1_UINT_D15_UNORM,
4367 WINED3DFMT_D16_UNORM,
4368 WINED3DFMT_X8D24_UNORM,
4369 WINED3DFMT_S4X4_UINT_D24_UNORM,
4370 WINED3DFMT_D24_UNORM_S8_UINT,
4371 WINED3DFMT_D32_UNORM,
4374 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4375 iface, debugstr_guid(device_iid), callback, context);
4377 if (!callback) return DDERR_INVALIDPARAMS;
4379 if (IsEqualGUID(device_iid, &IID_IDirect3DHALDevice)
4380 || IsEqualGUID(device_iid, &IID_IDirect3DTnLHalDevice)
4381 || IsEqualGUID(device_iid, &IID_D3DDEVICE_WineD3D))
4383 TRACE("Asked for HAL device.\n");
4384 type = WINED3D_DEVICE_TYPE_HAL;
4386 else if (IsEqualGUID(device_iid, &IID_IDirect3DRGBDevice)
4387 || IsEqualGUID(device_iid, &IID_IDirect3DMMXDevice))
4389 TRACE("Asked for SW device.\n");
4390 type = WINED3D_DEVICE_TYPE_SW;
4392 else if (IsEqualGUID(device_iid, &IID_IDirect3DRefDevice))
4394 TRACE("Asked for REF device.\n");
4395 type = WINED3D_DEVICE_TYPE_REF;
4397 else if (IsEqualGUID(device_iid, &IID_IDirect3DNullDevice))
4399 TRACE("Asked for NULLREF device.\n");
4400 type = WINED3D_DEVICE_TYPE_NULLREF;
4402 else
4404 FIXME("Unexpected device GUID %s.\n", debugstr_guid(device_iid));
4405 type = WINED3D_DEVICE_TYPE_HAL;
4408 wined3d_mutex_lock();
4409 /* We need an adapter format from somewhere to please wined3d and WGL.
4410 * Use the current display mode. So far all cards offer the same depth
4411 * stencil format for all modes, but if some do not and applications do
4412 * not like that we'll have to find some workaround, like iterating over
4413 * all imaginable formats and collecting all the depth stencil formats we
4414 * can get. */
4415 if (FAILED(hr = wined3d_get_adapter_display_mode(ddraw->wined3d, WINED3DADAPTER_DEFAULT, &mode, NULL)))
4417 ERR("Failed to get display mode, hr %#x.\n", hr);
4418 wined3d_mutex_unlock();
4419 return hr;
4422 for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i)
4424 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4425 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, formats[i])))
4427 DDPIXELFORMAT pformat;
4429 memset(&pformat, 0, sizeof(pformat));
4430 pformat.dwSize = sizeof(pformat);
4431 PixelFormat_WineD3DtoDD(&pformat, formats[i]);
4433 TRACE("Enumerating wined3d format %#x.\n", formats[i]);
4434 hr = callback(&pformat, context);
4435 if (hr != DDENUMRET_OK)
4437 TRACE("Format enumeration cancelled by application.\n");
4438 wined3d_mutex_unlock();
4439 return D3D_OK;
4444 /* Historically some windows drivers used dwZBufferBitDepth=24 for WINED3DFMT_X8D24_UNORM,
4445 * while others used dwZBufferBitDepth=32. In either case the pitch matches a 32 bits per
4446 * pixel format, so we use dwZBufferBitDepth=32. Some games expect 24. Windows Vista and
4447 * newer enumerate both versions, so we do the same(bug 22434) */
4448 if (SUCCEEDED(wined3d_check_device_format(ddraw->wined3d, WINED3DADAPTER_DEFAULT, type, mode.format_id,
4449 WINED3DUSAGE_DEPTHSTENCIL, WINED3D_RTYPE_SURFACE, WINED3DFMT_X8D24_UNORM)))
4451 DDPIXELFORMAT x8d24 =
4453 sizeof(x8d24), DDPF_ZBUFFER, 0,
4454 {24}, {0x00000000}, {0x00ffffff}, {0x00000000}
4456 TRACE("Enumerating WINED3DFMT_X8D24_UNORM, dwZBufferBitDepth=24 version\n");
4457 callback(&x8d24, context);
4460 TRACE("End of enumeration.\n");
4462 wined3d_mutex_unlock();
4464 return D3D_OK;
4467 static HRESULT WINAPI d3d3_EnumZBufferFormats(IDirect3D3 *iface, REFCLSID device_iid,
4468 LPD3DENUMPIXELFORMATSCALLBACK callback, void *context)
4470 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4472 TRACE("iface %p, device_iid %s, callback %p, context %p.\n",
4473 iface, debugstr_guid(device_iid), callback, context);
4475 return d3d7_EnumZBufferFormats(&ddraw->IDirect3D7_iface, device_iid, callback, context);
4478 /*****************************************************************************
4479 * IDirect3D7::EvictManagedTextures
4481 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
4482 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
4484 * Version 3 and 7
4486 * Returns:
4487 * D3D_OK, because it's a stub
4489 *****************************************************************************/
4490 static HRESULT WINAPI d3d7_EvictManagedTextures(IDirect3D7 *iface)
4492 struct ddraw *ddraw = impl_from_IDirect3D7(iface);
4494 TRACE("iface %p!\n", iface);
4496 wined3d_mutex_lock();
4497 if (ddraw->flags & DDRAW_D3D_INITIALIZED)
4498 wined3d_device_evict_managed_resources(ddraw->wined3d_device);
4499 wined3d_mutex_unlock();
4501 return D3D_OK;
4504 static HRESULT WINAPI d3d3_EvictManagedTextures(IDirect3D3 *iface)
4506 struct ddraw *ddraw = impl_from_IDirect3D3(iface);
4508 TRACE("iface %p.\n", iface);
4510 return d3d7_EvictManagedTextures(&ddraw->IDirect3D7_iface);
4513 /*****************************************************************************
4514 * IDirect3DImpl_GetCaps
4516 * This function retrieves the device caps from wined3d
4517 * and converts it into a D3D7 and D3D - D3D3 structure
4518 * This is a helper function called from various places in ddraw
4520 * Params:
4521 * wined3d: The interface to get the caps from
4522 * desc1: Old D3D <3 structure to fill (needed)
4523 * desc7: D3D7 device desc structure to fill (needed)
4525 * Returns
4526 * D3D_OK on success, or the return value of IWineD3D::GetCaps
4528 *****************************************************************************/
4529 HRESULT IDirect3DImpl_GetCaps(const struct wined3d *wined3d, D3DDEVICEDESC *desc1, D3DDEVICEDESC7 *desc7)
4531 WINED3DCAPS wined3d_caps;
4532 HRESULT hr;
4534 TRACE("wined3d %p, desc1 %p, desc7 %p.\n", wined3d, desc1, desc7);
4536 memset(&wined3d_caps, 0, sizeof(wined3d_caps));
4538 wined3d_mutex_lock();
4539 hr = wined3d_get_device_caps(wined3d, 0, WINED3D_DEVICE_TYPE_HAL, &wined3d_caps);
4540 wined3d_mutex_unlock();
4541 if (FAILED(hr))
4543 WARN("Failed to get device caps, hr %#x.\n", hr);
4544 return hr;
4547 /* Copy the results into the d3d7 and d3d3 structures */
4548 desc7->dwDevCaps = wined3d_caps.DevCaps;
4549 desc7->dpcLineCaps.dwMiscCaps = wined3d_caps.PrimitiveMiscCaps;
4550 desc7->dpcLineCaps.dwRasterCaps = wined3d_caps.RasterCaps;
4551 desc7->dpcLineCaps.dwZCmpCaps = wined3d_caps.ZCmpCaps;
4552 desc7->dpcLineCaps.dwSrcBlendCaps = wined3d_caps.SrcBlendCaps;
4553 desc7->dpcLineCaps.dwDestBlendCaps = wined3d_caps.DestBlendCaps;
4554 desc7->dpcLineCaps.dwAlphaCmpCaps = wined3d_caps.AlphaCmpCaps;
4555 desc7->dpcLineCaps.dwShadeCaps = wined3d_caps.ShadeCaps;
4556 desc7->dpcLineCaps.dwTextureCaps = wined3d_caps.TextureCaps;
4557 desc7->dpcLineCaps.dwTextureFilterCaps = wined3d_caps.TextureFilterCaps;
4558 desc7->dpcLineCaps.dwTextureAddressCaps = wined3d_caps.TextureAddressCaps;
4560 desc7->dwMaxTextureWidth = wined3d_caps.MaxTextureWidth;
4561 desc7->dwMaxTextureHeight = wined3d_caps.MaxTextureHeight;
4563 desc7->dwMaxTextureRepeat = wined3d_caps.MaxTextureRepeat;
4564 desc7->dwMaxTextureAspectRatio = wined3d_caps.MaxTextureAspectRatio;
4565 desc7->dwMaxAnisotropy = wined3d_caps.MaxAnisotropy;
4566 desc7->dvMaxVertexW = wined3d_caps.MaxVertexW;
4568 desc7->dvGuardBandLeft = wined3d_caps.GuardBandLeft;
4569 desc7->dvGuardBandTop = wined3d_caps.GuardBandTop;
4570 desc7->dvGuardBandRight = wined3d_caps.GuardBandRight;
4571 desc7->dvGuardBandBottom = wined3d_caps.GuardBandBottom;
4573 desc7->dvExtentsAdjust = wined3d_caps.ExtentsAdjust;
4574 desc7->dwStencilCaps = wined3d_caps.StencilCaps;
4576 desc7->dwFVFCaps = wined3d_caps.FVFCaps;
4577 desc7->dwTextureOpCaps = wined3d_caps.TextureOpCaps;
4579 desc7->dwVertexProcessingCaps = wined3d_caps.VertexProcessingCaps;
4580 desc7->dwMaxActiveLights = wined3d_caps.MaxActiveLights;
4582 /* Remove all non-d3d7 caps */
4583 desc7->dwDevCaps &= (
4584 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
4585 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
4586 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
4587 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
4588 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
4589 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
4590 D3DDEVCAPS_HWRASTERIZATION);
4592 desc7->dwStencilCaps &= (
4593 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
4594 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
4595 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR);
4597 /* FVF caps ?*/
4599 desc7->dwTextureOpCaps &= (
4600 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
4601 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
4602 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
4603 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
4604 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
4605 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
4606 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
4607 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
4609 desc7->dwVertexProcessingCaps &= (
4610 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
4611 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
4613 desc7->dpcLineCaps.dwMiscCaps &= (
4614 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
4615 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
4616 D3DPMISCCAPS_CULLCCW);
4618 desc7->dpcLineCaps.dwRasterCaps &= (
4619 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
4620 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
4621 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
4622 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
4623 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
4624 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
4625 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
4626 D3DPRASTERCAPS_ZFOG);
4628 desc7->dpcLineCaps.dwZCmpCaps &= (
4629 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4630 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4631 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4633 desc7->dpcLineCaps.dwSrcBlendCaps &= (
4634 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4635 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4636 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4637 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4638 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4640 desc7->dpcLineCaps.dwDestBlendCaps &= (
4641 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
4642 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
4643 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
4644 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
4645 D3DPBLENDCAPS_BOTHINVSRCALPHA);
4647 desc7->dpcLineCaps.dwAlphaCmpCaps &= (
4648 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
4649 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
4650 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
4652 desc7->dpcLineCaps.dwShadeCaps &= (
4653 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
4654 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
4655 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
4656 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
4657 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
4658 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
4659 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
4661 desc7->dpcLineCaps.dwTextureCaps &= (
4662 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
4663 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
4664 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
4665 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
4667 desc7->dpcLineCaps.dwTextureFilterCaps &= (
4668 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
4669 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
4670 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
4671 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
4672 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
4673 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
4675 desc7->dpcLineCaps.dwTextureAddressCaps &= (
4676 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
4677 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
4679 if (!(desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2))
4681 /* DirectX7 always has the np2 flag set, no matter what the card
4682 * supports. Some old games (Rollcage) check the caps incorrectly.
4683 * If wined3d supports nonpow2 textures it also has np2 conditional
4684 * support. */
4685 desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
4688 /* Fill the missing members, and do some fixup */
4689 desc7->dpcLineCaps.dwSize = sizeof(desc7->dpcLineCaps);
4690 desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
4691 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
4692 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
4693 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
4694 desc7->dpcLineCaps.dwStippleWidth = 32;
4695 desc7->dpcLineCaps.dwStippleHeight = 32;
4696 /* Use the same for the TriCaps */
4697 desc7->dpcTriCaps = desc7->dpcLineCaps;
4699 desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
4700 desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
4701 desc7->dwMinTextureWidth = 1;
4702 desc7->dwMinTextureHeight = 1;
4704 /* Convert DWORDs safely to WORDs */
4705 if (wined3d_caps.MaxTextureBlendStages > 0xffff) desc7->wMaxTextureBlendStages = 0xffff;
4706 else desc7->wMaxTextureBlendStages = (WORD)wined3d_caps.MaxTextureBlendStages;
4707 if (wined3d_caps.MaxSimultaneousTextures > 0xffff) desc7->wMaxSimultaneousTextures = 0xffff;
4708 else desc7->wMaxSimultaneousTextures = (WORD)wined3d_caps.MaxSimultaneousTextures;
4710 if (wined3d_caps.MaxUserClipPlanes > 0xffff) desc7->wMaxUserClipPlanes = 0xffff;
4711 else desc7->wMaxUserClipPlanes = (WORD)wined3d_caps.MaxUserClipPlanes;
4712 if (wined3d_caps.MaxVertexBlendMatrices > 0xffff) desc7->wMaxVertexBlendMatrices = 0xffff;
4713 else desc7->wMaxVertexBlendMatrices = (WORD)wined3d_caps.MaxVertexBlendMatrices;
4715 desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
4717 desc7->dwReserved1 = 0;
4718 desc7->dwReserved2 = 0;
4719 desc7->dwReserved3 = 0;
4720 desc7->dwReserved4 = 0;
4722 /* Fill the old structure */
4723 memset(desc1, 0, sizeof(*desc1));
4724 desc1->dwSize = sizeof(D3DDEVICEDESC);
4725 desc1->dwFlags = D3DDD_COLORMODEL
4726 | D3DDD_DEVCAPS
4727 | D3DDD_TRANSFORMCAPS
4728 | D3DDD_BCLIPPING
4729 | D3DDD_LIGHTINGCAPS
4730 | D3DDD_LINECAPS
4731 | D3DDD_TRICAPS
4732 | D3DDD_DEVICERENDERBITDEPTH
4733 | D3DDD_DEVICEZBUFFERBITDEPTH
4734 | D3DDD_MAXBUFFERSIZE
4735 | D3DDD_MAXVERTEXCOUNT;
4737 desc1->dcmColorModel = D3DCOLOR_RGB;
4738 desc1->dwDevCaps = desc7->dwDevCaps;
4739 desc1->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
4740 desc1->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
4741 desc1->bClipping = TRUE;
4742 desc1->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
4743 desc1->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL
4744 | D3DLIGHTCAPS_PARALLELPOINT
4745 | D3DLIGHTCAPS_POINT
4746 | D3DLIGHTCAPS_SPOT;
4748 desc1->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
4749 desc1->dlcLightingCaps.dwNumLights = desc7->dwMaxActiveLights;
4751 desc1->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
4752 desc1->dpcLineCaps.dwMiscCaps = desc7->dpcLineCaps.dwMiscCaps;
4753 desc1->dpcLineCaps.dwRasterCaps = desc7->dpcLineCaps.dwRasterCaps;
4754 desc1->dpcLineCaps.dwZCmpCaps = desc7->dpcLineCaps.dwZCmpCaps;
4755 desc1->dpcLineCaps.dwSrcBlendCaps = desc7->dpcLineCaps.dwSrcBlendCaps;
4756 desc1->dpcLineCaps.dwDestBlendCaps = desc7->dpcLineCaps.dwDestBlendCaps;
4757 desc1->dpcLineCaps.dwShadeCaps = desc7->dpcLineCaps.dwShadeCaps;
4758 desc1->dpcLineCaps.dwTextureCaps = desc7->dpcLineCaps.dwTextureCaps;
4759 desc1->dpcLineCaps.dwTextureFilterCaps = desc7->dpcLineCaps.dwTextureFilterCaps;
4760 desc1->dpcLineCaps.dwTextureBlendCaps = desc7->dpcLineCaps.dwTextureBlendCaps;
4761 desc1->dpcLineCaps.dwTextureAddressCaps = desc7->dpcLineCaps.dwTextureAddressCaps;
4762 desc1->dpcLineCaps.dwStippleWidth = desc7->dpcLineCaps.dwStippleWidth;
4763 desc1->dpcLineCaps.dwAlphaCmpCaps = desc7->dpcLineCaps.dwAlphaCmpCaps;
4765 desc1->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
4766 desc1->dpcTriCaps.dwMiscCaps = desc7->dpcTriCaps.dwMiscCaps;
4767 desc1->dpcTriCaps.dwRasterCaps = desc7->dpcTriCaps.dwRasterCaps;
4768 desc1->dpcTriCaps.dwZCmpCaps = desc7->dpcTriCaps.dwZCmpCaps;
4769 desc1->dpcTriCaps.dwSrcBlendCaps = desc7->dpcTriCaps.dwSrcBlendCaps;
4770 desc1->dpcTriCaps.dwDestBlendCaps = desc7->dpcTriCaps.dwDestBlendCaps;
4771 desc1->dpcTriCaps.dwShadeCaps = desc7->dpcTriCaps.dwShadeCaps;
4772 desc1->dpcTriCaps.dwTextureCaps = desc7->dpcTriCaps.dwTextureCaps;
4773 desc1->dpcTriCaps.dwTextureFilterCaps = desc7->dpcTriCaps.dwTextureFilterCaps;
4774 desc1->dpcTriCaps.dwTextureBlendCaps = desc7->dpcTriCaps.dwTextureBlendCaps;
4775 desc1->dpcTriCaps.dwTextureAddressCaps = desc7->dpcTriCaps.dwTextureAddressCaps;
4776 desc1->dpcTriCaps.dwStippleWidth = desc7->dpcTriCaps.dwStippleWidth;
4777 desc1->dpcTriCaps.dwAlphaCmpCaps = desc7->dpcTriCaps.dwAlphaCmpCaps;
4779 desc1->dwDeviceRenderBitDepth = desc7->dwDeviceRenderBitDepth;
4780 desc1->dwDeviceZBufferBitDepth = desc7->dwDeviceZBufferBitDepth;
4781 desc1->dwMaxBufferSize = 0;
4782 desc1->dwMaxVertexCount = 65536;
4783 desc1->dwMinTextureWidth = desc7->dwMinTextureWidth;
4784 desc1->dwMinTextureHeight = desc7->dwMinTextureHeight;
4785 desc1->dwMaxTextureWidth = desc7->dwMaxTextureWidth;
4786 desc1->dwMaxTextureHeight = desc7->dwMaxTextureHeight;
4787 desc1->dwMinStippleWidth = 1;
4788 desc1->dwMinStippleHeight = 1;
4789 desc1->dwMaxStippleWidth = 32;
4790 desc1->dwMaxStippleHeight = 32;
4791 desc1->dwMaxTextureRepeat = desc7->dwMaxTextureRepeat;
4792 desc1->dwMaxTextureAspectRatio = desc7->dwMaxTextureAspectRatio;
4793 desc1->dwMaxAnisotropy = desc7->dwMaxAnisotropy;
4794 desc1->dvGuardBandLeft = desc7->dvGuardBandLeft;
4795 desc1->dvGuardBandRight = desc7->dvGuardBandRight;
4796 desc1->dvGuardBandTop = desc7->dvGuardBandTop;
4797 desc1->dvGuardBandBottom = desc7->dvGuardBandBottom;
4798 desc1->dvExtentsAdjust = desc7->dvExtentsAdjust;
4799 desc1->dwStencilCaps = desc7->dwStencilCaps;
4800 desc1->dwFVFCaps = desc7->dwFVFCaps;
4801 desc1->dwTextureOpCaps = desc7->dwTextureOpCaps;
4802 desc1->wMaxTextureBlendStages = desc7->wMaxTextureBlendStages;
4803 desc1->wMaxSimultaneousTextures = desc7->wMaxSimultaneousTextures;
4805 return DD_OK;
4808 /*****************************************************************************
4809 * IDirectDraw7 VTable
4810 *****************************************************************************/
4811 static const struct IDirectDraw7Vtbl ddraw7_vtbl =
4813 /* IUnknown */
4814 ddraw7_QueryInterface,
4815 ddraw7_AddRef,
4816 ddraw7_Release,
4817 /* IDirectDraw */
4818 ddraw7_Compact,
4819 ddraw7_CreateClipper,
4820 ddraw7_CreatePalette,
4821 ddraw7_CreateSurface,
4822 ddraw7_DuplicateSurface,
4823 ddraw7_EnumDisplayModes,
4824 ddraw7_EnumSurfaces,
4825 ddraw7_FlipToGDISurface,
4826 ddraw7_GetCaps,
4827 ddraw7_GetDisplayMode,
4828 ddraw7_GetFourCCCodes,
4829 ddraw7_GetGDISurface,
4830 ddraw7_GetMonitorFrequency,
4831 ddraw7_GetScanLine,
4832 ddraw7_GetVerticalBlankStatus,
4833 ddraw7_Initialize,
4834 ddraw7_RestoreDisplayMode,
4835 ddraw7_SetCooperativeLevel,
4836 ddraw7_SetDisplayMode,
4837 ddraw7_WaitForVerticalBlank,
4838 /* IDirectDraw2 */
4839 ddraw7_GetAvailableVidMem,
4840 /* IDirectDraw3 */
4841 ddraw7_GetSurfaceFromDC,
4842 /* IDirectDraw4 */
4843 ddraw7_RestoreAllSurfaces,
4844 ddraw7_TestCooperativeLevel,
4845 ddraw7_GetDeviceIdentifier,
4846 /* IDirectDraw7 */
4847 ddraw7_StartModeTest,
4848 ddraw7_EvaluateMode
4851 static const struct IDirectDraw4Vtbl ddraw4_vtbl =
4853 /* IUnknown */
4854 ddraw4_QueryInterface,
4855 ddraw4_AddRef,
4856 ddraw4_Release,
4857 /* IDirectDraw */
4858 ddraw4_Compact,
4859 ddraw4_CreateClipper,
4860 ddraw4_CreatePalette,
4861 ddraw4_CreateSurface,
4862 ddraw4_DuplicateSurface,
4863 ddraw4_EnumDisplayModes,
4864 ddraw4_EnumSurfaces,
4865 ddraw4_FlipToGDISurface,
4866 ddraw4_GetCaps,
4867 ddraw4_GetDisplayMode,
4868 ddraw4_GetFourCCCodes,
4869 ddraw4_GetGDISurface,
4870 ddraw4_GetMonitorFrequency,
4871 ddraw4_GetScanLine,
4872 ddraw4_GetVerticalBlankStatus,
4873 ddraw4_Initialize,
4874 ddraw4_RestoreDisplayMode,
4875 ddraw4_SetCooperativeLevel,
4876 ddraw4_SetDisplayMode,
4877 ddraw4_WaitForVerticalBlank,
4878 /* IDirectDraw2 */
4879 ddraw4_GetAvailableVidMem,
4880 /* IDirectDraw3 */
4881 ddraw4_GetSurfaceFromDC,
4882 /* IDirectDraw4 */
4883 ddraw4_RestoreAllSurfaces,
4884 ddraw4_TestCooperativeLevel,
4885 ddraw4_GetDeviceIdentifier,
4888 static const struct IDirectDraw2Vtbl ddraw2_vtbl =
4890 /* IUnknown */
4891 ddraw2_QueryInterface,
4892 ddraw2_AddRef,
4893 ddraw2_Release,
4894 /* IDirectDraw */
4895 ddraw2_Compact,
4896 ddraw2_CreateClipper,
4897 ddraw2_CreatePalette,
4898 ddraw2_CreateSurface,
4899 ddraw2_DuplicateSurface,
4900 ddraw2_EnumDisplayModes,
4901 ddraw2_EnumSurfaces,
4902 ddraw2_FlipToGDISurface,
4903 ddraw2_GetCaps,
4904 ddraw2_GetDisplayMode,
4905 ddraw2_GetFourCCCodes,
4906 ddraw2_GetGDISurface,
4907 ddraw2_GetMonitorFrequency,
4908 ddraw2_GetScanLine,
4909 ddraw2_GetVerticalBlankStatus,
4910 ddraw2_Initialize,
4911 ddraw2_RestoreDisplayMode,
4912 ddraw2_SetCooperativeLevel,
4913 ddraw2_SetDisplayMode,
4914 ddraw2_WaitForVerticalBlank,
4915 /* IDirectDraw2 */
4916 ddraw2_GetAvailableVidMem,
4919 static const struct IDirectDrawVtbl ddraw1_vtbl =
4921 /* IUnknown */
4922 ddraw1_QueryInterface,
4923 ddraw1_AddRef,
4924 ddraw1_Release,
4925 /* IDirectDraw */
4926 ddraw1_Compact,
4927 ddraw1_CreateClipper,
4928 ddraw1_CreatePalette,
4929 ddraw1_CreateSurface,
4930 ddraw1_DuplicateSurface,
4931 ddraw1_EnumDisplayModes,
4932 ddraw1_EnumSurfaces,
4933 ddraw1_FlipToGDISurface,
4934 ddraw1_GetCaps,
4935 ddraw1_GetDisplayMode,
4936 ddraw1_GetFourCCCodes,
4937 ddraw1_GetGDISurface,
4938 ddraw1_GetMonitorFrequency,
4939 ddraw1_GetScanLine,
4940 ddraw1_GetVerticalBlankStatus,
4941 ddraw1_Initialize,
4942 ddraw1_RestoreDisplayMode,
4943 ddraw1_SetCooperativeLevel,
4944 ddraw1_SetDisplayMode,
4945 ddraw1_WaitForVerticalBlank,
4948 static const struct IDirect3D7Vtbl d3d7_vtbl =
4950 /* IUnknown methods */
4951 d3d7_QueryInterface,
4952 d3d7_AddRef,
4953 d3d7_Release,
4954 /* IDirect3D7 methods */
4955 d3d7_EnumDevices,
4956 d3d7_CreateDevice,
4957 d3d7_CreateVertexBuffer,
4958 d3d7_EnumZBufferFormats,
4959 d3d7_EvictManagedTextures
4962 static const struct IDirect3D3Vtbl d3d3_vtbl =
4964 /* IUnknown methods */
4965 d3d3_QueryInterface,
4966 d3d3_AddRef,
4967 d3d3_Release,
4968 /* IDirect3D3 methods */
4969 d3d3_EnumDevices,
4970 d3d3_CreateLight,
4971 d3d3_CreateMaterial,
4972 d3d3_CreateViewport,
4973 d3d3_FindDevice,
4974 d3d3_CreateDevice,
4975 d3d3_CreateVertexBuffer,
4976 d3d3_EnumZBufferFormats,
4977 d3d3_EvictManagedTextures
4980 static const struct IDirect3D2Vtbl d3d2_vtbl =
4982 /* IUnknown methods */
4983 d3d2_QueryInterface,
4984 d3d2_AddRef,
4985 d3d2_Release,
4986 /* IDirect3D2 methods */
4987 d3d2_EnumDevices,
4988 d3d2_CreateLight,
4989 d3d2_CreateMaterial,
4990 d3d2_CreateViewport,
4991 d3d2_FindDevice,
4992 d3d2_CreateDevice
4995 static const struct IDirect3DVtbl d3d1_vtbl =
4997 /* IUnknown methods */
4998 d3d1_QueryInterface,
4999 d3d1_AddRef,
5000 d3d1_Release,
5001 /* IDirect3D methods */
5002 d3d1_Initialize,
5003 d3d1_EnumDevices,
5004 d3d1_CreateLight,
5005 d3d1_CreateMaterial,
5006 d3d1_CreateViewport,
5007 d3d1_FindDevice
5010 /*****************************************************************************
5011 * ddraw_find_decl
5013 * Finds the WineD3D vertex declaration for a specific fvf, and creates one
5014 * if none was found.
5016 * This function is in ddraw.c and the DDraw object space because D3D7
5017 * vertex buffers are created using the IDirect3D interface to the ddraw
5018 * object, so they can be valid across D3D devices(theoretically. The ddraw
5019 * object also owns the wined3d device
5021 * Parameters:
5022 * This: Device
5023 * fvf: Fvf to find the decl for
5025 * Returns:
5026 * NULL in case of an error, the vertex declaration for the FVF otherwise.
5028 *****************************************************************************/
5029 struct wined3d_vertex_declaration *ddraw_find_decl(struct ddraw *This, DWORD fvf)
5031 struct wined3d_vertex_declaration *pDecl = NULL;
5032 HRESULT hr;
5033 int p, low, high; /* deliberately signed */
5034 struct FvfToDecl *convertedDecls = This->decls;
5036 TRACE("Searching for declaration for fvf %08x... ", fvf);
5038 low = 0;
5039 high = This->numConvertedDecls - 1;
5040 while(low <= high) {
5041 p = (low + high) >> 1;
5042 TRACE("%d ", p);
5043 if(convertedDecls[p].fvf == fvf) {
5044 TRACE("found %p\n", convertedDecls[p].decl);
5045 return convertedDecls[p].decl;
5046 } else if(convertedDecls[p].fvf < fvf) {
5047 low = p + 1;
5048 } else {
5049 high = p - 1;
5052 TRACE("not found. Creating and inserting at position %d.\n", low);
5054 hr = wined3d_vertex_declaration_create_from_fvf(This->wined3d_device,
5055 fvf, This, &ddraw_null_wined3d_parent_ops, &pDecl);
5056 if (hr != S_OK) return NULL;
5058 if(This->declArraySize == This->numConvertedDecls) {
5059 int grow = max(This->declArraySize / 2, 8);
5060 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
5061 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
5062 if (!convertedDecls)
5064 wined3d_vertex_declaration_decref(pDecl);
5065 return NULL;
5067 This->decls = convertedDecls;
5068 This->declArraySize += grow;
5071 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
5072 convertedDecls[low].decl = pDecl;
5073 convertedDecls[low].fvf = fvf;
5074 This->numConvertedDecls++;
5076 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
5077 return pDecl;
5080 static inline struct ddraw *ddraw_from_device_parent(struct wined3d_device_parent *device_parent)
5082 return CONTAINING_RECORD(device_parent, struct ddraw, device_parent);
5085 static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
5086 struct wined3d_device *device)
5088 TRACE("device_parent %p, device %p.\n", device_parent, device);
5091 /* This is run from device_process_message() in wined3d, we can't take the
5092 * wined3d mutex. */
5093 static void CDECL device_parent_mode_changed(struct wined3d_device_parent *device_parent)
5095 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5096 MONITORINFO monitor_info;
5097 HMONITOR monitor;
5098 RECT *r;
5100 TRACE("device_parent %p.\n", device_parent);
5102 if (!(ddraw->cooperative_level & DDSCL_EXCLUSIVE) || !ddraw->swapchain_window)
5104 TRACE("Nothing to resize.\n");
5105 return;
5108 monitor = MonitorFromWindow(ddraw->swapchain_window, MONITOR_DEFAULTTOPRIMARY);
5109 monitor_info.cbSize = sizeof(monitor_info);
5110 if (!GetMonitorInfoW(monitor, &monitor_info))
5112 ERR("Failed to get monitor info.\n");
5113 return;
5116 r = &monitor_info.rcMonitor;
5117 TRACE("Resizing window %p to %s.\n", ddraw->swapchain_window, wine_dbgstr_rect(r));
5119 if (!SetWindowPos(ddraw->swapchain_window, HWND_TOP, r->left, r->top,
5120 r->right - r->left, r->bottom - r->top, SWP_SHOWWINDOW | SWP_NOACTIVATE))
5121 ERR("Failed to resize window.\n");
5124 static HRESULT CDECL device_parent_create_texture_surface(struct wined3d_device_parent *device_parent,
5125 void *container_parent, const struct wined3d_resource_desc *wined3d_desc, UINT sub_resource_idx,
5126 DWORD flags, struct wined3d_surface **surface)
5128 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5129 struct ddraw_surface *tex_root = container_parent;
5130 DDSURFACEDESC2 desc = tex_root->surface_desc;
5131 struct ddraw_surface *ddraw_surface;
5132 HRESULT hr;
5134 TRACE("device_parent %p, container_parent %p, wined3d_desc %p, sub_resource_idx %u, flags %#x, surface %p.\n",
5135 device_parent, container_parent, wined3d_desc, sub_resource_idx, flags, surface);
5137 /* The ddraw root surface is created before the wined3d texture. */
5138 if (!sub_resource_idx)
5140 ddraw_surface = tex_root;
5141 goto done;
5144 desc.dwWidth = wined3d_desc->width;
5145 desc.dwHeight = wined3d_desc->height;
5147 /* FIXME: Validate that format, usage, pool, etc. really make sense. */
5148 if (FAILED(hr = ddraw_create_surface(ddraw, &desc, flags, &ddraw_surface, tex_root->version)))
5149 return hr;
5151 done:
5152 *surface = ddraw_surface->wined3d_surface;
5153 wined3d_surface_incref(*surface);
5155 return DD_OK;
5158 static void STDMETHODCALLTYPE ddraw_frontbuffer_destroyed(void *parent)
5160 struct ddraw *ddraw = parent;
5161 ddraw->wined3d_frontbuffer = NULL;
5164 static const struct wined3d_parent_ops ddraw_frontbuffer_parent_ops =
5166 ddraw_frontbuffer_destroyed,
5169 static HRESULT CDECL device_parent_create_swapchain_surface(struct wined3d_device_parent *device_parent,
5170 void *container_parent, const struct wined3d_resource_desc *desc, struct wined3d_surface **surface)
5172 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5173 HRESULT hr;
5175 TRACE("device_parent %p, container_parent %p, desc %p, surface %p.\n",
5176 device_parent, container_parent, desc, surface);
5178 if (ddraw->wined3d_frontbuffer)
5180 ERR("Frontbuffer already created.\n");
5181 return E_FAIL;
5184 if (SUCCEEDED(hr = wined3d_surface_create(ddraw->wined3d_device, desc->width, desc->height, desc->format,
5185 desc->usage, desc->pool, desc->multisample_type, desc->multisample_quality, WINED3D_SURFACE_MAPPABLE,
5186 ddraw, &ddraw_frontbuffer_parent_ops, surface)))
5187 ddraw->wined3d_frontbuffer = *surface;
5189 return hr;
5192 static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
5193 void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
5194 enum wined3d_pool pool, DWORD usage, struct wined3d_volume **volume)
5196 TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
5197 "format %#x, pool %#x, usage %#x, volume %p.\n",
5198 device_parent, container_parent, width, height, depth,
5199 format, pool, usage, volume);
5201 ERR("Not implemented!\n");
5203 return E_NOTIMPL;
5206 static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
5207 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain)
5209 struct ddraw *ddraw = ddraw_from_device_parent(device_parent);
5210 HRESULT hr;
5212 TRACE("device_parent %p, desc %p, swapchain %p.\n", device_parent, desc, swapchain);
5214 if (ddraw->wined3d_swapchain)
5216 ERR("Swapchain already created.\n");
5217 return E_FAIL;
5220 if (FAILED(hr = wined3d_swapchain_create(ddraw->wined3d_device, desc, NULL,
5221 &ddraw_null_wined3d_parent_ops, swapchain)))
5222 WARN("Failed to create swapchain, hr %#x.\n", hr);
5224 return hr;
5227 static const struct wined3d_device_parent_ops ddraw_wined3d_device_parent_ops =
5229 device_parent_wined3d_device_created,
5230 device_parent_mode_changed,
5231 device_parent_create_swapchain_surface,
5232 device_parent_create_texture_surface,
5233 device_parent_create_volume,
5234 device_parent_create_swapchain,
5237 HRESULT ddraw_init(struct ddraw *ddraw, enum wined3d_device_type device_type)
5239 WINED3DCAPS caps;
5240 DWORD flags;
5241 HRESULT hr;
5243 ddraw->IDirectDraw7_iface.lpVtbl = &ddraw7_vtbl;
5244 ddraw->IDirectDraw_iface.lpVtbl = &ddraw1_vtbl;
5245 ddraw->IDirectDraw2_iface.lpVtbl = &ddraw2_vtbl;
5246 ddraw->IDirectDraw4_iface.lpVtbl = &ddraw4_vtbl;
5247 ddraw->IDirect3D_iface.lpVtbl = &d3d1_vtbl;
5248 ddraw->IDirect3D2_iface.lpVtbl = &d3d2_vtbl;
5249 ddraw->IDirect3D3_iface.lpVtbl = &d3d3_vtbl;
5250 ddraw->IDirect3D7_iface.lpVtbl = &d3d7_vtbl;
5251 ddraw->device_parent.ops = &ddraw_wined3d_device_parent_ops;
5252 ddraw->numIfaces = 1;
5253 ddraw->ref7 = 1;
5255 flags = WINED3D_LEGACY_DEPTH_BIAS | WINED3D_VIDMEM_ACCOUNTING;
5256 if (!(ddraw->wined3d = wined3d_create(7, flags)))
5258 if (!(ddraw->wined3d = wined3d_create(7, flags | WINED3D_NO3D)))
5260 WARN("Failed to create a wined3d object.\n");
5261 return E_FAIL;
5265 if (FAILED(hr = wined3d_get_device_caps(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type, &caps)))
5267 ERR("Failed to get device caps, hr %#x.\n", hr);
5268 wined3d_decref(ddraw->wined3d);
5269 return E_FAIL;
5272 if (!(caps.ddraw_caps.caps & WINEDDCAPS_3D))
5274 WARN("Created a wined3d object without 3D support.\n");
5275 ddraw->flags |= DDRAW_NO3D;
5278 hr = wined3d_device_create(ddraw->wined3d, WINED3DADAPTER_DEFAULT, device_type,
5279 NULL, 0, 8, &ddraw->device_parent, &ddraw->wined3d_device);
5280 if (FAILED(hr))
5282 WARN("Failed to create a wined3d device, hr %#x.\n", hr);
5283 wined3d_decref(ddraw->wined3d);
5284 return hr;
5287 list_init(&ddraw->surface_list);
5289 return DD_OK;