wined3d: Use a separate STATE_VDECL state handler in the GLSL pipeline.
[wine/multimedia.git] / dlls / msvidc32 / Makefile.in
blob2fc8f907541838442814f73719cf8dbaad607a5d
1 MODULE = msvidc32.dll
2 IMPORTS = user32
4 C_SRCS = \
5 msvideo1.c
7 RC_SRCS = msvidc32.rc