2 * Direct3D wine internal public interface file
4 * Copyright 2002-2003 The wine-d3d team
5 * Copyright 2002-2003 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #ifndef __WINE_WINED3D_INTERFACE_H
25 #define __WINE_WINED3D_INTERFACE_H
27 #if !defined( __WINE_CONFIG_H )
28 # error You must include config.h to use this header
31 #if !defined( __WINE_D3D_H ) && !defined( __WINE_D3D8_H ) && !defined( __WINE_D3D9_H )
32 # error You must include d3d.h, d3d8.h or d3d9.h header to use this header
35 #if !defined( __WINE_DDRAW_H)
36 #error You must include ddraw.h to use this header
39 #include "wined3d_types.h"
40 /*****************************************************************
41 * THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES
42 * PLEASE USE wine/wined3d_gl.h INSTEAD
45 /*****************************************************************************
46 * #defines and error codes
48 #define _FACWINED3D 0x876
49 #define MAKE_WINED3DHRESULT( code ) MAKE_HRESULT( 1, _FACWINED3D, code )
50 #define MAKE_WINED3DSTATUS( code ) MAKE_HRESULT( 0, _FACWINED3D, code )
52 /*****************************************************************************
55 #define WINED3D_OK S_OK
56 #define WINED3DERR_WRONGTEXTUREFORMAT MAKE_WINED3DHRESULT(2072)
57 #define WINED3DERR_UNSUPPORTEDCOLOROPERATION MAKE_WINED3DHRESULT(2073)
58 #define WINED3DERR_UNSUPPORTEDCOLORARG MAKE_WINED3DHRESULT(2074)
59 #define WINED3DERR_UNSUPPORTEDALPHAOPERATION MAKE_WINED3DHRESULT(2075)
60 #define WINED3DERR_UNSUPPORTEDALPHAARG MAKE_WINED3DHRESULT(2076)
61 #define WINED3DERR_TOOMANYOPERATIONS MAKE_WINED3DHRESULT(2077)
62 #define WINED3DERR_CONFLICTINGTEXTUREFILTER MAKE_WINED3DHRESULT(2078)
63 #define WINED3DERR_UNSUPPORTEDFACTORVALUE MAKE_WINED3DHRESULT(2079)
64 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
65 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
66 #define WINED3DERR_CONFLICTINGTEXTUREPALETTE MAKE_WINED3DHRESULT(2086)
67 #define WINED3DERR_DRIVERINTERNALERROR MAKE_WINED3DHRESULT(2087)
68 #define WINED3DERR_NOTFOUND MAKE_WINED3DHRESULT(2150)
69 #define WINED3DERR_MOREDATA MAKE_WINED3DHRESULT(2151)
70 #define WINED3DERR_DEVICELOST MAKE_WINED3DHRESULT(2152)
71 #define WINED3DERR_DEVICENOTRESET MAKE_WINED3DHRESULT(2153)
72 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
73 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
74 #define WINED3DERR_INVALIDDEVICE MAKE_WINED3DHRESULT(2155)
75 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
76 #define WINED3DERR_DRIVERINVALIDCALL MAKE_WINED3DHRESULT(2157)
77 #define WINED3DERR_WASSTILLDRAWING MAKE_WINED3DHRESULT(540)
78 #define WINED3DOK_NOAUTOGEN MAKE_WINED3DSTATUS(2159)
80 /*****************************************************************************
81 * Predeclare the interfaces
86 struct IWineD3DDevice
;
87 struct IWineD3DPalette
;
88 struct IWineD3DResource
;
89 struct IWineD3DVertexBuffer
;
90 struct IWineD3DIndexBuffer
;
91 struct IWineD3DBaseTexture
;
92 struct IWineD3DTexture
;
93 struct IWineD3DCubeTexture
;
94 struct IWineD3DVolumeTexture
;
95 struct IWineD3DStateBlock
;
96 struct IWineD3DSurface
;
97 struct IWineD3DVolume
;
98 struct IWineD3DVertexDeclaration
;
99 struct IWineD3DBaseShader
;
100 struct IWineD3DVertexShader
;
101 struct IWineD3DPixelShader
;
102 struct IWineD3DQuery
;
103 struct IWineD3DSwapChain
;
106 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
107 DEFINE_GUID(IID_IWineD3D
,
108 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
110 DEFINE_GUID(IID_IWineD3DBase
,
111 0x46799311, 0x8e0e, 0x40ce, 0xb2, 0xec, 0xdd, 0xb9, 0x9f, 0x18, 0xfc, 0xb4);
113 /* {108F9C44-6F30-11d9-C687-00046142C14F} */
114 DEFINE_GUID(IID_IWineD3DDevice
,
115 0x108f9c44, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
117 /* {f756720c-32b9-4439-b5a3-1d6c97037d9e} */
118 DEFINE_GUID(IID_IWineD3DPalette
,
119 0xf756720c, 0x32b9, 0x4439, 0xb5, 0xa3, 0x1d, 0x6c, 0x97, 0x03, 0x7d, 0x9e);
121 /* {1F3BFB34-6F30-11d9-C687-00046142C14F} */
122 DEFINE_GUID(IID_IWineD3DResource
,
123 0x1f3bfb34, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
125 /* {217F671E-6F30-11d9-C687-00046142C14F} */
126 DEFINE_GUID(IID_IWineD3DVertexBuffer
,
127 0x217f671e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
129 /* {24769ED8-6F30-11d9-C687-00046142C14F} */
130 DEFINE_GUID(IID_IWineD3DVolume
,
131 0x24769ed8, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
134 /* {34D01B10-6F30-11d9-C687-00046142C14F} */
135 DEFINE_GUID(IID_IWineD3DSwapChain
,
136 0x34d01b10, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
138 /* {37CD5526-6F30-11d9-C687-00046142C14F} */
139 DEFINE_GUID(IID_IWineD3DSurface
,
140 0x37cd5526, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
143 /* {3A02A54E-6F30-11d9-C687-00046142C14F} */
144 DEFINE_GUID(IID_IWineD3DIndexBuffer
,
145 0x3a02a54e, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
147 /* {3C2AEBF6-6F30-11d9-C687-00046142C14F} */
148 DEFINE_GUID(IID_IWineD3DBaseTexture
,
149 0x3c2aebf6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
151 /* {3E72CC1C-6F30-11d9-C687-00046142C14F} */
152 DEFINE_GUID(IID_IWineD3DTexture
,
153 0x3e72cc1c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
155 /* {41752900-6F30-11d9-C687-00046142C14F} */
156 DEFINE_GUID(IID_IWineD3DCubeTexture
,
157 0x41752900, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
159 /* {7B39470C-6F30-11d9-C687-00046142C14F} */
160 DEFINE_GUID(IID_IWineD3DVolumeTexture
,
161 0x7b39470c, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
163 /* {7CD55BE6-6F30-11d9-C687-00046142C14F} */
164 DEFINE_GUID(IID_IWineD3DVertexDeclaration
,
165 0x7cd55be6, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
167 /* {EAC93065-A4DF-446F-86A1-9EF2BCA40A3C} */
168 DEFINE_GUID(IID_IWineD3DBaseShader
,
169 0xeac93065, 0xa4df, 0x446f, 0x86, 0xa1, 0x9e, 0xf2, 0xbc, 0xa4, 0x0a, 0x3c);
171 /* {7F7A2B60-6F30-11d9-C687-00046142C14F} */
172 DEFINE_GUID(IID_IWineD3DVertexShader
,
173 0x7f7a2b60, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
175 /* {818503DA-6F30-11d9-C687-00046142C14F} */
176 DEFINE_GUID(IID_IWineD3DPixelShader
,
177 0x818503da, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
179 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
180 DEFINE_GUID(IID_IWineD3DStateBlock
,
181 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
183 /* {905DDBAC-6F30-11d9-C687-00046142C14F} */
184 DEFINE_GUID(IID_IWineD3DQuery
,
185 0x905ddbac, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
188 /* The following have differing names, but actually are the same layout. */
189 /* Also, D3DCAPS8 is a subset of D3DCAPS9 so can be typecase as long as
190 none of the 9 fields are accessed when the device is d3d8 */
191 /* TODO: remove the d3d8/d3d9 dependencies by making a all inclusive WINED3D version */
192 #if defined( __WINE_D3D9_H )
194 # define WINED3DLIGHT D3DLIGHT9
195 # define WINED3DMATERIAL D3DMATERIAL9
196 # define WINED3DVIEWPORT D3DVIEWPORT9
197 # define WINED3DGAMMARAMP D3DGAMMARAMP
199 #elif defined( __WINE_D3D8_H )
201 # define WINED3DLIGHT D3DLIGHT8
202 # define WINED3DMATERIAL D3DMATERIAL8
203 # define WINED3DVIEWPORT D3DVIEWPORT8
204 # define WINED3DGAMMARAMP D3DGAMMARAMP
206 #else /* defined (__WINE_D3D_H ) */
208 # define WINED3DLIGHT D3DLIGHT7
209 # define WINED3DMATERIAL D3DMATERIAL7
210 # define WINED3DVIEWPORT D3DVIEWPORT7
211 # define WINED3DGAMMARAMP DDGAMMARAMP
215 /*****************************************************************************
216 * Callback functions required for predefining surfaces / stencils
218 typedef HRESULT
WINAPI (*D3DCB_CREATERENDERTARGETFN
) (IUnknown
*pDevice
,
221 WINED3DFORMAT Format
,
222 WINED3DMULTISAMPLE_TYPE MultiSample
,
223 DWORD MultisampleQuality
,
225 struct IWineD3DSurface
**ppSurface
,
226 HANDLE
*pSharedHandle
);
228 typedef HRESULT
WINAPI (*D3DCB_CREATESURFACEFN
) (IUnknown
*pDevice
,
231 WINED3DFORMAT Format
,
235 struct IWineD3DSurface
**ppSurface
,
236 HANDLE
*pSharedHandle
);
238 typedef HRESULT
WINAPI (*D3DCB_CREATEDEPTHSTENCILSURFACEFN
) (IUnknown
*pDevice
,
241 WINED3DFORMAT Format
,
242 WINED3DMULTISAMPLE_TYPE MultiSample
,
243 DWORD MultisampleQuality
,
245 struct IWineD3DSurface
**ppSurface
,
246 HANDLE
*pSharedHandle
);
249 typedef HRESULT
WINAPI (*D3DCB_CREATEVOLUMEFN
) (IUnknown
*pDevice
,
253 WINED3DFORMAT Format
,
256 struct IWineD3DVolume
**ppVolume
,
257 HANDLE
*pSharedHandle
);
259 typedef HRESULT
WINAPI (*D3DCB_CREATEADDITIONALSWAPCHAIN
) (IUnknown
*pDevice
,
260 WINED3DPRESENT_PARAMETERS
*pPresentationParameters
,
261 struct IWineD3DSwapChain
**pSwapChain
264 typedef HRESULT
WINAPI (*D3DCB_ENUMPIXELFORMATS
) (struct IUnknown
*pDevice
,
268 typedef HRESULT
WINAPI (*D3DCB_ENUMDISPLAYMODESCALLBACK
) (IUnknown
*pDevice
,
271 WINED3DFORMAT Pixelformat
,
275 /*****************************************************************************
276 * IWineD3DBase interface
279 #define INTERFACE IWineD3DBase
280 DECLARE_INTERFACE_(IWineD3DBase
, IUnknown
)
282 /*** IUnknown methods ***/
283 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
284 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
285 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
286 /*** IWineD3DBase methods ***/
287 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
291 #if !defined(__cplusplus) || defined(CINTERFACE)
292 /*** IUnknown methods ***/
293 #define IWineD3DBase_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
294 #define IWineD3DBase_AddRef(p) (p)->lpVtbl->AddRef(p)
295 #define IWineD3DBase_Release(p) (p)->lpVtbl->Release(p)
296 /*** IWineD3DBase methods ***/
297 #define IWineD3DBase_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
300 /*****************************************************************************
304 #define INTERFACE IWineD3D
305 DECLARE_INTERFACE_(IWineD3D
, IWineD3DBase
)
307 /*** IUnknown methods ***/
308 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
309 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
310 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
311 /*** IWineD3DBase methods ***/
312 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
313 /*** IWineD3D methods ***/
314 STDMETHOD_(UINT
,GetAdapterCount
)(THIS
) PURE
;
315 STDMETHOD(RegisterSoftwareDevice
)(THIS_
void * pInitializeFunction
) PURE
;
316 STDMETHOD_(HMONITOR
,GetAdapterMonitor
)(THIS_ UINT Adapter
) PURE
;
317 STDMETHOD_(UINT
,GetAdapterModeCount
)(THIS_ UINT Adapter
, WINED3DFORMAT Format
) PURE
;
318 STDMETHOD(EnumAdapterModes
)(THIS_ UINT Adapter
, UINT Mode
, WINED3DFORMAT Format
, WINED3DDISPLAYMODE
* pMode
) PURE
;
319 STDMETHOD(GetAdapterDisplayMode
)(THIS_ UINT Adapter
, WINED3DDISPLAYMODE
*pMode
) PURE
;
320 STDMETHOD(GetAdapterIdentifier
)(THIS_ UINT Adapter
, DWORD Flags
, WINED3DADAPTER_IDENTIFIER
* pIdentifier
) PURE
;
321 STDMETHOD(CheckDeviceMultiSampleType
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DFORMAT SurfaceFormat
, BOOL Windowed
, WINED3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
*pQuality
) PURE
;
322 STDMETHOD(CheckDepthStencilMatch
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DFORMAT AdapterFormat
, WINED3DFORMAT RenderTargetFormat
, WINED3DFORMAT DepthStencilFormat
) PURE
;
323 STDMETHOD(CheckDeviceType
)(THIS_ UINT Adapter
, WINED3DDEVTYPE CheckType
, WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) PURE
;
324 STDMETHOD(CheckDeviceFormat
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DFORMAT AdapterFormat
, DWORD Usage
, WINED3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) PURE
;
325 STDMETHOD(CheckDeviceFormatConversion
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) PURE
;
326 STDMETHOD(GetDeviceCaps
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
, WINED3DCAPS
*pCaps
) PURE
;
327 STDMETHOD(CreateDevice
)(THIS_ UINT Adapter
, WINED3DDEVTYPE DeviceType
,HWND hFocusWindow
, DWORD BehaviorFlags
, struct IWineD3DDevice
**ppReturnedDeviceInterface
, IUnknown
*parent
) PURE
;
332 #if !defined(__cplusplus) || defined(CINTERFACE)
333 /*** IUnknown methods ***/
334 #define IWineD3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
335 #define IWineD3D_AddRef(p) (p)->lpVtbl->AddRef(p)
336 #define IWineD3D_Release(p) (p)->lpVtbl->Release(p)
337 /*** IWineD3DBase methods ***/
338 #define IWineD3D_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
339 /*** IWineD3D methods ***/
340 #define IWineD3D_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
341 #define IWineD3D_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
342 #define IWineD3D_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
343 #define IWineD3D_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
344 #define IWineD3D_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
345 #define IWineD3D_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
346 #define IWineD3D_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
347 #define IWineD3D_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
348 #define IWineD3D_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
349 #define IWineD3D_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
350 #define IWineD3D_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
351 #define IWineD3D_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
352 #define IWineD3D_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
353 #define IWineD3D_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
356 /* Define the main WineD3D entrypoint */
357 IWineD3D
* WINAPI
WineDirect3DCreate(UINT SDKVersion
, UINT dxVersion
, IUnknown
*parent
);
359 /*****************************************************************************
360 * IWineD3DDevice interface
362 #define INTERFACE IWineD3DDevice
363 DECLARE_INTERFACE_(IWineD3DDevice
,IWineD3DBase
)
365 /*** IUnknown methods ***/
366 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
367 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
368 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
369 /*** IWineD3DBase methods ***/
370 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
371 /*** IWineD3DDevice methods ***/
372 STDMETHOD(CreateVertexBuffer
)(THIS_ UINT Length
,DWORD Usage
,DWORD FVF
,WINED3DPOOL Pool
,struct IWineD3DVertexBuffer
**ppVertexBuffer
, HANDLE
*sharedHandle
, IUnknown
*parent
) PURE
;
373 STDMETHOD(CreateIndexBuffer
)(THIS_ UINT Length
, DWORD Usage
, WINED3DFORMAT Format
, WINED3DPOOL Pool
, struct IWineD3DIndexBuffer
** ppIndexBuffer
, HANDLE
* pSharedHandle
, IUnknown
*parent
) PURE
;
374 STDMETHOD(CreateStateBlock
)(THIS_ WINED3DSTATEBLOCKTYPE Type
, struct IWineD3DStateBlock
**ppStateBlock
, IUnknown
*parent
) PURE
;
375 STDMETHOD(CreateSurface
)(THIS_ UINT Width
, UINT Height
, WINED3DFORMAT Format
, BOOL Lockable
, BOOL Discard
, UINT Level
, struct IWineD3DSurface
** ppSurface
, WINED3DRESOURCETYPE Type
, DWORD Usage
, WINED3DPOOL Pool
, WINED3DMULTISAMPLE_TYPE MultiSample
,DWORD MultisampleQuality
, HANDLE
* pSharedHandle
, WINED3DSURFTYPE Impl
, IUnknown
*parent
) PURE
;
376 STDMETHOD(CreateTexture
)(THIS_ UINT Width
, UINT Height
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, WINED3DPOOL Pool
, struct IWineD3DTexture
** ppTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATESURFACEFN pFn
) PURE
;
377 STDMETHOD(CreateVolumeTexture
)(THIS_ UINT Width
, UINT Height
, UINT Depth
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, WINED3DPOOL Pool
, struct IWineD3DVolumeTexture
** ppVolumeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATEVOLUMEFN pFn
) PURE
;
378 STDMETHOD(CreateVolume
)(THIS_ UINT Width
, UINT Height
, UINT Depth
, DWORD Usage
, WINED3DFORMAT Format
, WINED3DPOOL Pool
, struct IWineD3DVolume
** ppVolumeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
) PURE
;
379 STDMETHOD(CreateCubeTexture
)(THIS_ UINT EdgeLength
, UINT Levels
, DWORD Usage
, WINED3DFORMAT Format
, WINED3DPOOL Pool
, struct IWineD3DCubeTexture
** ppCubeTexture
, HANDLE
* pSharedHandle
, IUnknown
*parent
, D3DCB_CREATESURFACEFN pFn
) PURE
;
380 STDMETHOD(CreateQuery
)(THIS_ WINED3DQUERYTYPE Type
, struct IWineD3DQuery
**ppQuery
, IUnknown
*pParent
);
381 STDMETHOD(CreateAdditionalSwapChain
)(THIS_ WINED3DPRESENT_PARAMETERS
*pPresentationParameters
, struct IWineD3DSwapChain
**pSwapChain
, IUnknown
*pParent
, D3DCB_CREATERENDERTARGETFN pFn
, D3DCB_CREATEDEPTHSTENCILSURFACEFN pFn2
);
382 STDMETHOD(CreateVertexDeclaration
)(THIS_ CONST VOID
* pDeclaration
, struct IWineD3DVertexDeclaration
** ppDecl
, IUnknown
* pParent
) PURE
;
383 STDMETHOD(CreateVertexShader
)(THIS_ CONST DWORD
*pDeclaration
, CONST DWORD
* pFunction
, struct IWineD3DVertexShader
** ppShader
, IUnknown
*pParent
) PURE
;
384 STDMETHOD(CreatePixelShader
)(THIS_ CONST DWORD
* pFunction
, struct IWineD3DPixelShader
** ppShader
, IUnknown
*pParent
) PURE
;
385 STDMETHOD_(HRESULT
,CreatePalette
)(THIS_ DWORD Flags
, PALETTEENTRY
*PalEnt
, struct IWineD3DPalette
**Palette
, IUnknown
*Parent
);
386 STDMETHOD(Init3D
)(THIS_ WINED3DPRESENT_PARAMETERS
* pPresentationParameters
, D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
);
387 STDMETHOD(Uninit3D
)(THIS
);
388 STDMETHOD(EnumDisplayModes
)(THIS_ DWORD Flags
, UINT Width
, UINT Height
, WINED3DFORMAT Format
, void *context
, D3DCB_ENUMDISPLAYMODESCALLBACK cb
) PURE
;
389 STDMETHOD(EvictManagedResources
)(THIS
) PURE
;
390 STDMETHOD_(UINT
, GetAvailableTextureMem
)(THIS
) PURE
;
391 STDMETHOD(GetBackBuffer
)(THIS_ UINT iSwapChain
, UINT BackBuffer
, WINED3DBACKBUFFER_TYPE
, struct IWineD3DSurface
** ppBackBuffer
) PURE
;
392 STDMETHOD(GetCreationParameters
)(THIS_ WINED3DDEVICE_CREATION_PARAMETERS
*pParameters
) PURE
;
393 STDMETHOD(GetDeviceCaps
)(THIS_ WINED3DCAPS
* pCaps
) PURE
;
394 STDMETHOD(GetDirect3D
)(THIS_ IWineD3D
** ppD3D
) PURE
;
395 STDMETHOD(GetDisplayMode
)(THIS_ UINT iSwapChain
, WINED3DDISPLAYMODE
* pMode
) PURE
;
396 STDMETHOD(SetDisplayMode
)(THIS_ UINT iSwapChain
, WINED3DDISPLAYMODE
* pMode
) PURE
;
397 STDMETHOD(GetHWND
)(THIS_ HWND
*hwnd
) PURE
;
398 STDMETHOD(SetHWND
)(THIS_ HWND hwnd
) PURE
;
399 STDMETHOD_(UINT
, GetNumberOfSwapChains
)(THIS
) PURE
;
400 STDMETHOD(GetRasterStatus
)(THIS_ UINT iSwapChain
, WINED3DRASTER_STATUS
* pRasterStatus
) PURE
;
401 STDMETHOD(GetSwapChain
)(THIS_ UINT iSwapChain
, struct IWineD3DSwapChain
**pSwapChain
) PURE
;
402 STDMETHOD(Reset
)(THIS_ WINED3DPRESENT_PARAMETERS
* pPresentationParameters
) PURE
;
403 STDMETHOD(SetDialogBoxMode
)(THIS_ BOOL bEnableDialogs
) PURE
;
404 STDMETHOD(SetCursorProperties
)(THIS_ UINT XHotSpot
, UINT YHotSpot
, struct IWineD3DSurface
* pCursorBitmap
) PURE
;
405 STDMETHOD_(void, SetCursorPosition
)(THIS_
int XScreenSpace
, int YScreenSpace
, DWORD Flags
) PURE
;
406 STDMETHOD_(BOOL
, ShowCursor
)(THIS_ BOOL bShow
) PURE
;
407 STDMETHOD(TestCooperativeLevel
)(THIS
) PURE
;
408 STDMETHOD(EnumZBufferFormats
)(THIS_ D3DCB_ENUMPIXELFORMATS Callback
, void *Context
) PURE
;
409 STDMETHOD(EnumTextureFormats
)(THIS_ D3DCB_ENUMPIXELFORMATS Callback
, void *Context
) PURE
;
410 STDMETHOD(SetClipPlane
)(THIS_ DWORD Index
,CONST
float * pPlane
) PURE
;
411 STDMETHOD(GetClipPlane
)(THIS_ DWORD Index
,float * pPlane
) PURE
;
412 STDMETHOD(SetClipStatus
)(THIS_ CONST WINED3DCLIPSTATUS
* pClipStatus
) PURE
;
413 STDMETHOD(GetClipStatus
)(THIS_ WINED3DCLIPSTATUS
* pClipStatus
) PURE
;
414 STDMETHOD(SetCurrentTexturePalette
)(THIS_ UINT PaletteNumber
) PURE
;
415 STDMETHOD(GetCurrentTexturePalette
)(THIS_ UINT
*PaletteNumber
) PURE
;
416 STDMETHOD(SetDepthStencilSurface
)(THIS_
struct IWineD3DSurface
* pNewZStencil
) PURE
;
417 STDMETHOD(GetDepthStencilSurface
)(THIS_
struct IWineD3DSurface
** ppZStencilSurface
) PURE
;
418 STDMETHOD(SetFVF
)(THIS_ DWORD fvf
) PURE
;
419 STDMETHOD(GetFVF
)(THIS_ DWORD
* pfvf
) PURE
;
420 STDMETHOD_(void, SetGammaRamp
)(THIS_ UINT iSwapChain
, DWORD Flags
, CONST WINED3DGAMMARAMP
* pRamp
) PURE
;
421 STDMETHOD_(void, GetGammaRamp
)(THIS_ UINT iSwapChain
, WINED3DGAMMARAMP
* pRamp
) PURE
;
422 STDMETHOD(SetIndices
)(THIS_
struct IWineD3DIndexBuffer
* pIndexData
,UINT BaseVertexIndex
) PURE
;
423 STDMETHOD(GetIndices
)(THIS_
struct IWineD3DIndexBuffer
** ppIndexData
,UINT
* pBaseVertexIndex
) PURE
;
424 STDMETHOD(SetLight
)(THIS_ DWORD Index
,CONST WINED3DLIGHT
* pLight
) PURE
;
425 STDMETHOD(GetLight
)(THIS_ DWORD Index
,WINED3DLIGHT
* pLight
) PURE
;
426 STDMETHOD(SetLightEnable
)(THIS_ DWORD Index
,BOOL Enable
) PURE
;
427 STDMETHOD(GetLightEnable
)(THIS_ DWORD Index
,BOOL
* pEnable
) PURE
;
428 STDMETHOD(SetMaterial
)(THIS_ CONST WINED3DMATERIAL
* pMaterial
) PURE
;
429 STDMETHOD(GetMaterial
)(THIS_ WINED3DMATERIAL
*pMaterial
) PURE
;
430 STDMETHOD(SetNPatchMode
)(THIS_
float nSegments
) PURE
;
431 STDMETHOD_(float, GetNPatchMode
)(THIS
) PURE
;
432 STDMETHOD(SetPaletteEntries
)(THIS_ UINT PaletteNumber
, CONST PALETTEENTRY
* pEntries
) PURE
;
433 STDMETHOD(GetPaletteEntries
)(THIS_ UINT PaletteNumber
,PALETTEENTRY
* pEntries
) PURE
;
434 STDMETHOD(SetPixelShader
)(THIS_
struct IWineD3DPixelShader
*pShader
) PURE
;
435 STDMETHOD(GetPixelShader
)(THIS_
struct IWineD3DPixelShader
**ppShader
) PURE
;
436 STDMETHOD(SetPixelShaderConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
437 STDMETHOD(GetPixelShaderConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
438 STDMETHOD(SetPixelShaderConstantI
)(THIS_ UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
) PURE
;
439 STDMETHOD(GetPixelShaderConstantI
)(THIS_ UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
) PURE
;
440 STDMETHOD(SetPixelShaderConstantF
)(THIS_ UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
) PURE
;
441 STDMETHOD(GetPixelShaderConstantF
)(THIS_ UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
) PURE
;
442 STDMETHOD(SetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD Value
) PURE
;
443 STDMETHOD(GetRenderState
)(THIS_ D3DRENDERSTATETYPE State
,DWORD
* pValue
) PURE
;
444 STDMETHOD(SetRenderTarget
)(THIS_ DWORD RenderTargetIndex
, struct IWineD3DSurface
* pRenderTarget
) PURE
;
445 STDMETHOD(GetRenderTarget
)(THIS_ DWORD RenderTargetIndex
, struct IWineD3DSurface
** ppRenderTarget
) PURE
;
446 STDMETHOD(SetFrontBackBuffers
)(THIS_
struct IWineD3DSurface
*Front
, struct IWineD3DSurface
*Back
) PURE
;
447 STDMETHOD(SetSamplerState
)(THIS_ DWORD Sampler
, WINED3DSAMPLERSTATETYPE Type
, DWORD Value
) PURE
;
448 STDMETHOD(GetSamplerState
)(THIS_ DWORD Sampler
, WINED3DSAMPLERSTATETYPE Type
, DWORD
* Value
) PURE
;
449 STDMETHOD(SetScissorRect
)(THIS_ CONST RECT
* pRect
) PURE
;
450 STDMETHOD(GetScissorRect
)(THIS_ RECT
* pRect
) PURE
;
451 STDMETHOD(SetSoftwareVertexProcessing
)(THIS_ BOOL bSoftware
) PURE
;
452 STDMETHOD_(BOOL
, GetSoftwareVertexProcessing
)(THIS
) PURE
;
453 STDMETHOD(SetStreamSource
)(THIS_ UINT StreamNumber
,struct IWineD3DVertexBuffer
* pStreamData
,UINT Offset
,UINT Stride
) PURE
;
454 STDMETHOD(GetStreamSource
)(THIS_ UINT StreamNumber
,struct IWineD3DVertexBuffer
** ppStreamData
,UINT
*pOffset
, UINT
* pStride
) PURE
;
455 STDMETHOD(SetStreamSourceFreq
)(THIS_ UINT StreamNumber
, UINT Divider
) PURE
;
456 STDMETHOD(GetStreamSourceFreq
)(THIS_ UINT StreamNumber
, UINT
* Divider
) PURE
;
457 STDMETHOD(SetTexture
)(THIS_ DWORD Stage
, struct IWineD3DBaseTexture
* pTexture
) PURE
;
458 STDMETHOD(GetTexture
)(THIS_ DWORD Stage
, struct IWineD3DBaseTexture
** ppTexture
) PURE
;
459 STDMETHOD(SetTextureStageState
)(THIS_ DWORD Stage
, WINED3DTEXTURESTAGESTATETYPE Type
,DWORD Value
) PURE
;
460 STDMETHOD(GetTextureStageState
)(THIS_ DWORD Stage
, WINED3DTEXTURESTAGESTATETYPE Type
,DWORD
*pValue
) PURE
;
461 STDMETHOD(SetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,CONST D3DMATRIX
* pMatrix
) PURE
;
462 STDMETHOD(GetTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
,D3DMATRIX
* pMatrix
) PURE
;
463 STDMETHOD(SetVertexDeclaration
)(THIS_
struct IWineD3DVertexDeclaration
* pDecl
) PURE
;
464 STDMETHOD(GetVertexDeclaration
)(THIS_
struct IWineD3DVertexDeclaration
** ppDecl
) PURE
;
465 STDMETHOD(SetVertexShader
)(THIS_
struct IWineD3DVertexShader
* pShader
) PURE
;
466 STDMETHOD(GetVertexShader
)(THIS_
struct IWineD3DVertexShader
** ppShader
) PURE
;
467 STDMETHOD(SetVertexShaderConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
468 STDMETHOD(GetVertexShaderConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
469 STDMETHOD(SetVertexShaderConstantI
)(THIS_ UINT StartRegister
, CONST
int* pConstantData
, UINT Vector4iCount
) PURE
;
470 STDMETHOD(GetVertexShaderConstantI
)(THIS_ UINT StartRegister
, int* pConstantData
, UINT Vector4iCount
) PURE
;
471 STDMETHOD(SetVertexShaderConstantF
)(THIS_ UINT StartRegister
, CONST
float* pConstantData
, UINT Vector4fCount
) PURE
;
472 STDMETHOD(GetVertexShaderConstantF
)(THIS_ UINT StartRegister
, float* pConstantData
, UINT Vector4fCount
) PURE
;
473 STDMETHOD(SetViewport
)(THIS_ CONST WINED3DVIEWPORT
* pViewport
) PURE
;
474 STDMETHOD(GetViewport
)(THIS_ WINED3DVIEWPORT
* pViewport
) PURE
;
475 STDMETHOD(MultiplyTransform
)(THIS_ D3DTRANSFORMSTATETYPE State
, CONST D3DMATRIX
* pMatrix
) PURE
;
476 STDMETHOD(ValidateDevice
)(THIS_ DWORD
* pNumPasses
) PURE
;
477 STDMETHOD(ProcessVertices
)(THIS_ UINT SrcStartIndex
, UINT DestIndex
, UINT VertexCount
, struct IWineD3DVertexBuffer
* pDestBuffer
, struct IWineD3DVertexBuffer
* pVertexDecl
, DWORD Flags
) PURE
;
478 STDMETHOD(BeginStateBlock
)(THIS
) PURE
;
479 STDMETHOD(EndStateBlock
)(THIS_
struct IWineD3DStateBlock
** ppStateBlock
) PURE
;
480 STDMETHOD(BeginScene
)(THIS
) PURE
;
481 STDMETHOD(EndScene
)(THIS
) PURE
;
482 STDMETHOD(Present
)(THIS_ CONST RECT
* pSourceRect
,CONST RECT
* pDestRect
,HWND hDestWindowOverride
,CONST RGNDATA
* pDirtyRegion
) PURE
;
483 STDMETHOD(Clear
)(THIS_ DWORD Count
,CONST D3DRECT
* pRects
,DWORD Flags
,D3DCOLOR Color
,float Z
,DWORD Stencil
) PURE
;
484 STDMETHOD(DrawPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT StartVertex
,UINT PrimitiveCount
) PURE
;
485 STDMETHOD(DrawIndexedPrimitive
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,INT baseVIdx
, UINT minIndex
,UINT NumVertices
,UINT startIndex
,UINT primCount
) PURE
;
486 STDMETHOD(DrawPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT PrimitiveCount
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
487 STDMETHOD(DrawIndexedPrimitiveUP
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
,UINT MinVertexIndex
,UINT NumVertexIndices
,UINT PrimitiveCount
,CONST
void * pIndexData
,WINED3DFORMAT IndexDataFormat
,CONST
void * pVertexStreamZeroData
,UINT VertexStreamZeroStride
) PURE
;
488 STDMETHOD(DrawPrimitiveStrided
)(THIS_ D3DPRIMITIVETYPE PrimitiveType
, UINT PrimitiveCount
, WineDirect3DVertexStridedData
*DrawPrimStrideData
) PURE
;
489 STDMETHOD(DrawRectPatch
)(THIS_ UINT Handle
, CONST
float* pNumSegs
, CONST WINED3DRECTPATCH_INFO
* pRectPatchInfo
) PURE
;
490 STDMETHOD(DrawTriPatch
)(THIS_ UINT Handle
, CONST
float* pNumSegs
, CONST WINED3DTRIPATCH_INFO
* pTriPatchInfo
) PURE
;
491 STDMETHOD(DeletePatch
)(THIS_ UINT Handle
) PURE
;
492 STDMETHOD(ColorFill
)(THIS_
struct IWineD3DSurface
* pSurface
, CONST D3DRECT
* pRect
, D3DCOLOR color
) PURE
;
493 STDMETHOD(UpdateTexture
)(THIS_
struct IWineD3DBaseTexture
*pSourceTexture
, struct IWineD3DBaseTexture
*pDestinationTexture
) PURE
;
494 STDMETHOD(UpdateSurface
)(THIS_
struct IWineD3DSurface
* pSourceSurface
, CONST RECT
* pSourceRect
, struct IWineD3DSurface
* pDestinationSurface
, CONST POINT
* pDestPoint
) PURE
;
495 STDMETHOD(CopyRects
)(THIS_
struct IWineD3DSurface
* pSourceSurface
, CONST RECT
* pSourceRectsArray
, UINT cRects
, struct IWineD3DSurface
* pDestinationSurface
, CONST POINT
* pDestPointsArray
);
496 STDMETHOD(StretchRect
)(THIS_
struct IWineD3DSurface
* pSourceSurface
, CONST RECT
* pSourceRect
, struct IWineD3DSurface
* pDestinationSurface
, CONST RECT
* pDestRect
, WINED3DTEXTUREFILTERTYPE Filter
) PURE
;
497 STDMETHOD(GetRenderTargetData
)(THIS_
struct IWineD3DSurface
* pRenderTarget
, struct IWineD3DSurface
* pSurface
) PURE
;
498 STDMETHOD(GetFrontBufferData
)(THIS_ UINT iSwapChain
,struct IWineD3DSurface
* pSurface
) PURE
;
499 /*** Internal use IWineD3Device methods ***/
500 STDMETHOD_(void, SetupTextureStates
)(THIS_ DWORD Stage
, DWORD Flags
);
501 /*** object tracking ***/
502 STDMETHOD_(void, ResourceReleased
)(THIS_
struct IWineD3DResource
*resource
);
506 #if !defined(__cplusplus) || defined(CINTERFACE)
507 /*** IUnknown methods ***/
508 #define IWineD3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
509 #define IWineD3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
510 #define IWineD3DDevice_Release(p) (p)->lpVtbl->Release(p)
511 /*** IWineD3DBase methods ***/
512 #define IWineD3DDevice_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
513 /*** IWineD3DDevice methods ***/
514 #define IWineD3DDevice_CreateVertexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f,g)
515 #define IWineD3DDevice_CreateIndexBuffer(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f,g)
516 #define IWineD3DDevice_CreateStateBlock(p,a,b,c) (p)->lpVtbl->CreateStateBlock(p,a,b,c)
517 #define IWineD3DDevice_CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o) (p)->lpVtbl->CreateSurface(p,a,b,c,d,e,f,g,h,i,j,k,l,m,n,o)
518 #define IWineD3DDevice_CreateTexture(p,a,b,c,d,e,f,g,h,i,j) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h,i,j)
519 #define IWineD3DDevice_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i,j,k)
520 #define IWineD3DDevice_CreateVolume(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolume(p,a,b,c,d,e,f,g,h,i)
521 #define IWineD3DDevice_CreateCubeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g,h,i)
522 #define IWineD3DDevice_CreateQuery(p,a,b,c) (p)->lpVtbl->CreateQuery(p,a,b,c)
523 #define IWineD3DDevice_CreateAdditionalSwapChain(p,a,b,c,d,e) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b,c,d,e)
524 #define IWineD3DDevice_CreateVertexDeclaration(p,b,c,d) (p)->lpVtbl->CreateVertexDeclaration(p,b,c,d)
525 #define IWineD3DDevice_CreateVertexShader(p,a,b,c,d) (p)->lpVtbl->CreateVertexShader(p,a,b,c,d)
526 #define IWineD3DDevice_CreatePixelShader(p,a,b,c) (p)->lpVtbl->CreatePixelShader(p,a,b,c)
527 #define IWineD3DDevice_CreatePalette(p, a, b, c, d) (p)->lpVtbl->CreatePalette(p, a, b, c, d)
528 #define IWineD3DDevice_Init3D(p, a, b) (p)->lpVtbl->Init3D(p, a, b)
529 #define IWineD3DDevice_Uninit3D(p) (p)->lpVtbl->Uninit3D(p)
530 #define IWineD3DDevice_EnumDisplayModes(p,a,b,c,d,e,f) (p)->lpVtbl->EnumDisplayModes(p,a,b,c,d,e,f)
531 #define IWineD3DDevice_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
532 #define IWineD3DDevice_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
533 #define IWineD3DDevice_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
534 #define IWineD3DDevice_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
535 #define IWineD3DDevice_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
536 #define IWineD3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
537 #define IWineD3DDevice_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
538 #define IWineD3DDevice_SetDisplayMode(p,a,b) (p)->lpVtbl->SetDisplayMode(p,a,b)
539 #define IWineD3DDevice_GetHWND(p, a) (p)->lpVtbl->GetHWND(p, a)
540 #define IWineD3DDevice_SetHWND(p, a) (p)->lpVtbl->SetHWND(p, a)
541 #define IWineD3DDevice_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
542 #define IWineD3DDevice_Reset(p,a) (p)->lpVtbl->Reset(p,a)
543 #define IWineD3DDevice_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
544 #define IWineD3DDevice_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
545 #define IWineD3DDevice_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
546 #define IWineD3DDevice_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
547 #define IWineD3DDevice_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
548 #define IWineD3DDevice_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
549 #define IWineD3DDevice_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
550 #define IWineD3DDevice_EnumZBufferFormats(p, a, b) (p)->lpVtbl->EnumZBufferFormats(p, a, b)
551 #define IWineD3DDevice_EnumTextureFormats(p, a, b) (p)->lpVtbl->EnumTextureFormats(p, a, b)
552 #define IWineD3DDevice_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
553 #define IWineD3DDevice_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
554 #define IWineD3DDevice_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
555 #define IWineD3DDevice_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
556 #define IWineD3DDevice_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
557 #define IWineD3DDevice_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
558 #define IWineD3DDevice_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
559 #define IWineD3DDevice_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
560 #define IWineD3DDevice_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
561 #define IWineD3DDevice_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
562 #define IWineD3DDevice_SetIndices(p,a,b) (p)->lpVtbl->SetIndices(p,a,b)
563 #define IWineD3DDevice_GetIndices(p,a,b) (p)->lpVtbl->GetIndices(p,a,b)
564 #define IWineD3DDevice_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
565 #define IWineD3DDevice_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
566 #define IWineD3DDevice_SetLightEnable(p,a,b) (p)->lpVtbl->SetLightEnable(p,a,b)
567 #define IWineD3DDevice_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
568 #define IWineD3DDevice_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
569 #define IWineD3DDevice_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
570 #define IWineD3DDevice_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
571 #define IWineD3DDevice_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
572 #define IWineD3DDevice_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
573 #define IWineD3DDevice_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
574 #define IWineD3DDevice_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
575 #define IWineD3DDevice_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
576 #define IWineD3DDevice_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
577 #define IWineD3DDevice_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
578 #define IWineD3DDevice_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
579 #define IWineD3DDevice_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
580 #define IWineD3DDevice_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
581 #define IWineD3DDevice_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
582 #define IWineD3DDevice_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
583 #define IWineD3DDevice_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
584 #define IWineD3DDevice_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
585 #define IWineD3DDevice_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
586 #define IWineD3DDevice_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
587 #define IWineD3DDevice_SetFrontBackBuffers(p, a, b) (p)->lpVtbl->SetFrontBackBuffers(p,a,b);
588 #define IWineD3DDevice_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
589 #define IWineD3DDevice_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
590 #define IWineD3DDevice_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
591 #define IWineD3DDevice_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
592 #define IWineD3DDevice_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
593 #define IWineD3DDevice_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
594 #define IWineD3DDevice_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
595 #define IWineD3DDevice_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
596 #define IWineD3DDevice_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
597 #define IWineD3DDevice_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
598 #define IWineD3DDevice_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
599 #define IWineD3DDevice_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
600 #define IWineD3DDevice_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
601 #define IWineD3DDevice_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
602 #define IWineD3DDevice_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
603 #define IWineD3DDevice_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
604 #define IWineD3DDevice_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
605 #define IWineD3DDevice_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
606 #define IWineD3DDevice_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
607 #define IWineD3DDevice_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
608 #define IWineD3DDevice_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
609 #define IWineD3DDevice_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
610 #define IWineD3DDevice_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
611 #define IWineD3DDevice_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
612 #define IWineD3DDevice_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
613 #define IWineD3DDevice_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
614 #define IWineD3DDevice_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
615 #define IWineD3DDevice_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
616 #define IWineD3DDevice_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
617 #define IWineD3DDevice_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
618 #define IWineD3DDevice_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
619 #define IWineD3DDevice_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
620 #define IWineD3DDevice_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
621 #define IWineD3DDevice_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
622 #define IWineD3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
623 #define IWineD3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
624 #define IWineD3DDevice_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
625 #define IWineD3DDevice_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
626 #define IWineD3DDevice_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
627 #define IWineD3DDevice_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
628 #define IWineD3DDevice_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
629 #define IWineD3DDevice_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
630 #define IWineD3DDevice_DrawPrimitiveStrided(p,a,b,c) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c)
631 #define IWineD3DDevice_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
632 #define IWineD3DDevice_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
633 #define IWineD3DDevice_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
634 #define IWineD3DDevice_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
635 #define IWineD3DDevice_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
636 #define IWineD3DDevice_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
637 #define IWineD3DDevice_CopyRects(p,a,b,c,d,e) (p)->lpVtbl->CopyRects(p,a,b,c,d,e)
638 #define IWineD3DDevice_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
639 #define IWineD3DDevice_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
640 #define IWineD3DDevice_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
641 #define IWineD3DDevice_SetupTextureStates(p,a,b) (p)->lpVtbl->SetupTextureStates(p,a,b)
642 #define IWineD3DDevice_ResourceReleased(p,a) (p)->lpVtbl->ResourceReleased(p,a)
645 /*****************************************************************************
646 * WineD3DResource interface
648 #define INTERFACE IWineD3DResource
649 DECLARE_INTERFACE_(IWineD3DResource
,IWineD3DBase
)
651 /*** IUnknown methods ***/
652 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
653 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
654 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
655 /*** IWineD3DBase methods ***/
656 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
657 /*** IWineD3DResource methods ***/
658 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
659 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
660 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
661 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
662 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
663 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
664 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
665 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
669 #if !defined(__cplusplus) || defined(CINTERFACE)
670 /*** IUnknown methods ***/
671 #define IWineD3DResource_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
672 #define IWineD3DResource_AddRef(p) (p)->lpVtbl->AddRef(p)
673 #define IWineD3DResource_Release(p) (p)->lpVtbl->Release(p)
674 /*** IWineD3DBase methods ***/
675 #define IWineD3DResource_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
676 /*** IWineD3DResource methods ***/
677 #define IWineD3DResource_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
678 #define IWineD3DResource_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
679 #define IWineD3DResource_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
680 #define IWineD3DResource_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
681 #define IWineD3DResource_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
682 #define IWineD3DResource_GetPriority(p) (p)->lpVtbl->GetPriority(p)
683 #define IWineD3DResource_PreLoad(p) (p)->lpVtbl->PreLoad(p)
684 #define IWineD3DResource_GetType(p) (p)->lpVtbl->GetType(p)
687 /*****************************************************************************
688 * WineD3DVertexBuffer interface
690 #define INTERFACE IWineD3DVertexBuffer
691 DECLARE_INTERFACE_(IWineD3DVertexBuffer
,IWineD3DResource
)
693 /*** IUnknown methods ***/
694 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
695 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
696 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
697 /*** IWineD3DBase methods ***/
698 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
699 /*** IWineD3DResource methods ***/
700 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
701 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
702 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
703 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
704 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
705 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
706 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
707 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
708 /*** IWineD3DVertexBuffer methods ***/
709 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
710 STDMETHOD(Unlock
)(THIS
) PURE
;
711 STDMETHOD(GetDesc
)(THIS_ WINED3DVERTEXBUFFER_DESC
* pDesc
) PURE
;
715 #if !defined(__cplusplus) || defined(CINTERFACE)
716 /*** IUnknown methods ***/
717 #define IWineD3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
718 #define IWineD3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
719 #define IWineD3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
720 /*** IWineD3DBase methods ***/
721 #define IWineD3DVertexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
722 /*** IWineD3DResource methods ***/
723 #define IWineD3DVertexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
724 #define IWineD3DVertexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
725 #define IWineD3DVertexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
726 #define IWineD3DVertexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
727 #define IWineD3DVertexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
728 #define IWineD3DVertexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
729 #define IWineD3DVertexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
730 #define IWineD3DVertexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
731 /*** IWineD3DVertexBuffer methods ***/
732 #define IWineD3DVertexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
733 #define IWineD3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
734 #define IWineD3DVertexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
737 /*****************************************************************************
738 * WineD3DIndexBuffer interface
740 #define INTERFACE IWineD3DIndexBuffer
741 DECLARE_INTERFACE_(IWineD3DIndexBuffer
,IWineD3DResource
)
743 /*** IUnknown methods ***/
744 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
745 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
746 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
747 /*** IWineD3DBase methods ***/
748 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
749 /*** IWineD3DResource methods ***/
750 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
751 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
752 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
753 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
754 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
755 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
756 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
757 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
758 /*** IWineD3DIndexBuffer methods ***/
759 STDMETHOD(Lock
)(THIS_ UINT OffsetToLock
, UINT SizeToLock
, BYTE
** ppbData
, DWORD Flags
) PURE
;
760 STDMETHOD(Unlock
)(THIS
) PURE
;
761 STDMETHOD(GetDesc
)(THIS_ WINED3DINDEXBUFFER_DESC
* pDesc
) PURE
;
765 #if !defined(__cplusplus) || defined(CINTERFACE)
766 /*** IUnknown methods ***/
767 #define IWineD3DIndexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
768 #define IWineD3DIndexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
769 #define IWineD3DIndexBuffer_Release(p) (p)->lpVtbl->Release(p)
770 /*** IWineD3DBase methods ***/
771 #define IWineD3DIndexBuffer_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
772 /*** IWineD3DResource methods ***/
773 #define IWineD3DIndexBuffer_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
774 #define IWineD3DIndexBuffer_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
775 #define IWineD3DIndexBuffer_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
776 #define IWineD3DIndexBuffer_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
777 #define IWineD3DIndexBuffer_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
778 #define IWineD3DIndexBuffer_GetPriority(p) (p)->lpVtbl->GetPriority(p)
779 #define IWineD3DIndexBuffer_PreLoad(p) (p)->lpVtbl->PreLoad(p)
780 #define IWineD3DIndexBuffer_GetType(p) (p)->lpVtbl->GetType(p)
781 /*** IWineD3DIndexBuffer methods ***/
782 #define IWineD3DIndexBuffer_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
783 #define IWineD3DIndexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
784 #define IWineD3DIndexBuffer_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
787 /*****************************************************************************
788 * IWineD3DBaseTexture interface
789 * Note at d3d8 this does NOT extend Resource, but at d3d9 it does
790 * since most functions are common anyway, it makes sense to extend it
792 #define INTERFACE IWineD3DBaseTexture
793 DECLARE_INTERFACE_(IWineD3DBaseTexture
,IWineD3DResource
)
795 /*** IUnknown methods ***/
796 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
797 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
798 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
799 /*** IWineD3DBase methods ***/
800 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
801 /*** IWineD3DResource methods ***/
802 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
803 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
804 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
805 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
806 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
807 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
808 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
809 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
810 /*** IWineD3DBaseTexture methods ***/
811 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
812 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
813 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
814 STDMETHOD(SetAutoGenFilterType
)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType
) PURE
;
815 STDMETHOD_(WINED3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
816 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
817 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
818 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
819 STDMETHOD(BindTexture
)(THIS
) PURE
;
820 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
821 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
822 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
827 #if !defined(__cplusplus) || defined(CINTERFACE)
828 /*** IUnknown methods ***/
829 #define IWineD3DBaseTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
830 #define IWineD3DBaseTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
831 #define IWineD3DBaseTexture_Release(p) (p)->lpVtbl->Release(p)
832 /*** IWineD3DBase methods ***/
833 #define IWineD3DBaseTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
834 /*** IWineD3DBaseTexture methods: IWineD3DResource ***/
835 #define IWineD3DBaseTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
836 #define IWineD3DBaseTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
837 #define IWineD3DBaseTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
838 #define IWineD3DBaseTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
839 #define IWineD3DBaseTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
840 #define IWineD3DBaseTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
841 #define IWineD3DBaseTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
842 #define IWineD3DBaseTexture_GetType(p) (p)->lpVtbl->GetType(p)
843 /*** IWineD3DBaseTexture methods ***/
844 #define IWineD3DBaseTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
845 #define IWineD3DBaseTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
846 #define IWineD3DBaseTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
847 #define IWineD3DBaseTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
848 #define IWineD3DBaseTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
849 #define IWineD3DBaseTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
850 #define IWineD3DBaseTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
851 #define IWineD3DBaseTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
852 /*** internal methods ***/
853 #define IWineD3DBaseTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
854 #define IWineD3DBaseTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
855 #define IWineD3DBaseTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
856 #define IWineD3DBaseTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
859 /*****************************************************************************
860 * IWineD3DTexture interface
862 #define INTERFACE IWineD3DTexture
863 DECLARE_INTERFACE_(IWineD3DTexture
,IWineD3DBaseTexture
)
865 /*** IUnknown methods ***/
866 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
867 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
868 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
869 /*** IWineD3DBase methods ***/
870 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
871 /*** IWineD3DResource methods ***/
872 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
873 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
874 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
875 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
876 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
877 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
878 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
879 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
880 /*** IWineD3DBaseTexture methods ***/
881 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
882 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
883 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
884 STDMETHOD(SetAutoGenFilterType
)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType
) PURE
;
885 STDMETHOD_(WINED3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
886 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
887 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
888 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
889 STDMETHOD(BindTexture
)(THIS
) PURE
;
890 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
891 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
892 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
893 /*** IWineD3DTexture methods ***/
894 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
, WINED3DSURFACE_DESC
* pDesc
) PURE
;
895 STDMETHOD(GetSurfaceLevel
)(THIS_ UINT Level
, struct IWineD3DSurface
** ppSurfaceLevel
) PURE
;
896 STDMETHOD(LockRect
)(THIS_ UINT Level
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) PURE
;
897 STDMETHOD(UnlockRect
)(THIS_ UINT Level
) PURE
;
898 STDMETHOD(AddDirtyRect
)(THIS_ CONST RECT
* pDirtyRect
) PURE
;
902 #if !defined(__cplusplus) || defined(CINTERFACE)
903 /*** IUnknown methods ***/
904 #define IWineD3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
905 #define IWineD3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
906 #define IWineD3DTexture_Release(p) (p)->lpVtbl->Release(p)
907 /*** IWineD3DBase methods ***/
908 #define IWineD3DTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
909 /*** IWineD3DTexture methods: IWineD3DResource ***/
910 #define IWineD3DTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
911 #define IWineD3DTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
912 #define IWineD3DTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
913 #define IWineD3DTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
914 #define IWineD3DTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
915 #define IWineD3DTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
916 #define IWineD3DTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
917 #define IWineD3DTexture_GetType(p) (p)->lpVtbl->GetType(p)
918 /*** IWineD3DTexture methods: IWineD3DBaseTexture ***/
919 #define IWineD3DTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
920 #define IWineD3DTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
921 #define IWineD3DTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
922 #define IWineD3DTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
923 #define IWineD3DTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
924 #define IWineD3DTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
925 #define IWineD3DTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
926 #define IWineD3DTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
927 #define IWineD3DTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
928 #define IWineD3DTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
929 #define IWineD3DTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
930 #define IWineD3DTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
931 /*** IWineD3DTexture methods ***/
932 #define IWineD3DTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
933 #define IWineD3DTexture_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
934 #define IWineD3DTexture_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
935 #define IWineD3DTexture_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
936 #define IWineD3DTexture_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
939 /*****************************************************************************
940 * IWineD3DCubeTexture interface
942 #define INTERFACE IWineD3DCubeTexture
943 DECLARE_INTERFACE_(IWineD3DCubeTexture
,IWineD3DBaseTexture
)
945 /*** IUnknown methods ***/
946 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
947 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
948 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
949 /*** IWineD3DBase methods ***/
950 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
951 /*** IWineD3DResource methods ***/
952 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
953 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
954 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
955 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
956 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
957 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
958 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
959 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
960 /*** IWineD3DBaseTexture methods ***/
961 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
962 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
963 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
964 STDMETHOD(SetAutoGenFilterType
)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType
) PURE
;
965 STDMETHOD_(WINED3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
966 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
967 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
968 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
969 STDMETHOD(BindTexture
)(THIS
) PURE
;
970 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
971 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
972 STDMETHOD_(void, ApplyStateChanges
)(THIS_ DWORD
const textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
973 /*** IWineD3DCubeTexture methods ***/
974 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
,WINED3DSURFACE_DESC
* pDesc
) PURE
;
975 STDMETHOD(GetCubeMapSurface
)(THIS_ WINED3DCUBEMAP_FACES FaceType
, UINT Level
, struct IWineD3DSurface
** ppCubeMapSurface
) PURE
;
976 STDMETHOD(LockRect
)(THIS_ WINED3DCUBEMAP_FACES FaceType
, UINT Level
, WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
, DWORD Flags
) PURE
;
977 STDMETHOD(UnlockRect
)(THIS_ WINED3DCUBEMAP_FACES FaceType
, UINT Level
) PURE
;
978 STDMETHOD(AddDirtyRect
)(THIS_ WINED3DCUBEMAP_FACES FaceType
, CONST RECT
* pDirtyRect
) PURE
;
982 #if !defined(__cplusplus) || defined(CINTERFACE)
983 /*** IUnknown methods ***/
984 #define IWineD3DCubeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
985 #define IWineD3DCubeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
986 #define IWineD3DCubeTexture_Release(p) (p)->lpVtbl->Release(p)
987 /*** IWineD3DBase methods ***/
988 #define IWineD3DCubeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
989 /*** IWineD3DCubeTexture methods: IWineD3DResource ***/
990 #define IWineD3DCubeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
991 #define IWineD3DCubeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
992 #define IWineD3DCubeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
993 #define IWineD3DCubeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
994 #define IWineD3DCubeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
995 #define IWineD3DCubeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
996 #define IWineD3DCubeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
997 #define IWineD3DCubeTexture_GetType(p) (p)->lpVtbl->GetType(p)
998 /*** IWineD3DCubeTexture methods: IWineD3DBaseTexture ***/
999 #define IWineD3DCubeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1000 #define IWineD3DCubeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1001 #define IWineD3DCubeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1002 #define IWineD3DCubeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1003 #define IWineD3DCubeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1004 #define IWineD3DCubeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1005 #define IWineD3DCubeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1006 #define IWineD3DCubeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1007 #define IWineD3DCubeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1008 #define IWineD3DCubeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
1009 #define IWineD3DCubeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1010 #define IWineD3DCubeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1011 /*** IWineD3DCubeTexture methods ***/
1012 #define IWineD3DCubeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1013 #define IWineD3DCubeTexture_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
1014 #define IWineD3DCubeTexture_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
1015 #define IWineD3DCubeTexture_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
1016 #define IWineD3DCubeTexture_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
1020 /*****************************************************************************
1021 * IWineD3DVolumeTexture interface
1023 #define INTERFACE IWineD3DVolumeTexture
1024 DECLARE_INTERFACE_(IWineD3DVolumeTexture
,IWineD3DBaseTexture
)
1026 /*** IUnknown methods ***/
1027 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1028 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1029 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1030 /*** IWineD3DBase methods ***/
1031 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1032 /*** IWineD3DResource methods ***/
1033 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1034 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
1035 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
1036 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
1037 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
1038 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
1039 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
1040 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
1041 /*** IWineD3DBaseTexture methods ***/
1042 STDMETHOD_(DWORD
, SetLOD
)(THIS_ DWORD LODNew
) PURE
;
1043 STDMETHOD_(DWORD
, GetLOD
)(THIS
) PURE
;
1044 STDMETHOD_(DWORD
, GetLevelCount
)(THIS
) PURE
;
1045 STDMETHOD(SetAutoGenFilterType
)(THIS_ WINED3DTEXTUREFILTERTYPE FilterType
) PURE
;
1046 STDMETHOD_(WINED3DTEXTUREFILTERTYPE
, GetAutoGenFilterType
)(THIS
) PURE
;
1047 STDMETHOD_(void, GenerateMipSubLevels
)(THIS
) PURE
;
1048 STDMETHOD_(BOOL
, SetDirty
)(THIS_ BOOL
) PURE
;
1049 STDMETHOD_(BOOL
, GetDirty
)(THIS
) PURE
;
1050 STDMETHOD(BindTexture
)(THIS
) PURE
;
1051 STDMETHOD(UnBindTexture
)(THIS
) PURE
;
1052 STDMETHOD_(UINT
, GetTextureDimensions
)(THIS
) PURE
;
1053 STDMETHOD_(void, ApplyStateChanges
)(THIS_
const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1], const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) PURE
;
1054 /*** IWineD3DVolumeTexture methods ***/
1055 STDMETHOD(GetLevelDesc
)(THIS_ UINT Level
, WINED3DVOLUME_DESC
*pDesc
) PURE
;
1056 STDMETHOD(GetVolumeLevel
)(THIS_ UINT Level
, struct IWineD3DVolume
** ppVolumeLevel
) PURE
;
1057 STDMETHOD(LockBox
)(THIS_ UINT Level
, WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) PURE
;
1058 STDMETHOD(UnlockBox
)(THIS_ UINT Level
) PURE
;
1059 STDMETHOD(AddDirtyBox
)(THIS_ CONST WINED3DBOX
* pDirtyBox
) PURE
;
1063 #if !defined(__cplusplus) || defined(CINTERFACE)
1064 /*** IUnknown methods ***/
1065 #define IWineD3DVolumeTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1066 #define IWineD3DVolumeTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
1067 #define IWineD3DVolumeTexture_Release(p) (p)->lpVtbl->Release(p)
1068 /*** IWineD3DBase methods ***/
1069 #define IWineD3DVolumeTexture_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1070 /*** IWineD3DVolumeTexture methods: IWineD3DResource ***/
1071 #define IWineD3DVolumeTexture_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1072 #define IWineD3DVolumeTexture_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1073 #define IWineD3DVolumeTexture_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1074 #define IWineD3DVolumeTexture_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1075 #define IWineD3DVolumeTexture_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1076 #define IWineD3DVolumeTexture_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1077 #define IWineD3DVolumeTexture_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1078 #define IWineD3DVolumeTexture_GetType(p) (p)->lpVtbl->GetType(p)
1079 /*** IWineD3DVolumeTexture methods: IWineD3DBaseTexture ***/
1080 #define IWineD3DVolumeTexture_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
1081 #define IWineD3DVolumeTexture_GetLOD(p) (p)->lpVtbl->GetLOD(p)
1082 #define IWineD3DVolumeTexture_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
1083 #define IWineD3DVolumeTexture_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
1084 #define IWineD3DVolumeTexture_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
1085 #define IWineD3DVolumeTexture_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
1086 #define IWineD3DVolumeTexture_SetDirty(p,a) (p)->lpVtbl->SetDirty(p,a)
1087 #define IWineD3DVolumeTexture_GetDirty(p) (p)->lpVtbl->GetDirty(p)
1088 #define IWineD3DVolumeTexture_BindTexture(p) (p)->lpVtbl->BindTexture(p)
1089 #define IWineD3DVolumeTexture_UnBindTexture(p) (p)->lpVtbl->UnBindTexture(p)
1090 #define IWineD3DVolumeTexture_GetTextureDimensions(p) (p)->lpVtbl->GetTextureDimensions(p)
1091 #define IWineD3DVolumeTexture_ApplyStateChanges(p,a,b) (p)->lpVtbl->ApplyStateChanges(p,a,b)
1092 /*** IWineD3DVolumeTexture methods ***/
1093 #define IWineD3DVolumeTexture_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
1094 #define IWineD3DVolumeTexture_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
1095 #define IWineD3DVolumeTexture_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
1096 #define IWineD3DVolumeTexture_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
1097 #define IWineD3DVolumeTexture_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1100 /*****************************************************************************
1101 * IWineD3DSurface interface
1103 #define INTERFACE IWineD3DSurface
1104 DECLARE_INTERFACE_(IWineD3DSurface
,IWineD3DResource
)
1106 /*** IUnknown methods ***/
1107 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1108 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1109 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1110 /*** IWineD3DBase methods ***/
1111 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1112 /*** IWineD3DResource methods ***/
1113 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1114 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
1115 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
1116 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
1117 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
1118 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
1119 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
1120 STDMETHOD_(WINED3DRESOURCETYPE
,GetType
)(THIS
) PURE
;
1121 /*** IWineD3DSurface methods ***/
1122 STDMETHOD(GetContainerParent
)(THIS_ IUnknown
**ppContainerParent
) PURE
;
1123 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
1124 STDMETHOD(GetDesc
)(THIS_ WINED3DSURFACE_DESC
* pDesc
) PURE
;
1125 STDMETHOD(LockRect
)(THIS_ WINED3DLOCKED_RECT
* pLockedRect
, CONST RECT
* pRect
,DWORD Flags
) PURE
;
1126 STDMETHOD(UnlockRect
)(THIS
) PURE
;
1127 STDMETHOD(GetDC
)(THIS_ HDC
*pHdc
) PURE
;
1128 STDMETHOD(ReleaseDC
)(THIS_ HDC hdc
) PURE
;
1129 STDMETHOD(Flip
)(THIS_ IWineD3DSurface
*Override
, DWORD FLAGS
) PURE
;
1130 STDMETHOD(Blt
)(THIS_ RECT
*DestRect
, IWineD3DSurface
*SrcSurface
, RECT
*SrcRect
, DWORD Flags
, DDBLTFX
*DDBltFx
) PURE
;
1131 STDMETHOD(GetBltStatus
)(THIS_ DWORD Flags
) PURE
;
1132 STDMETHOD(GetFlipStatus
)(THIS_ DWORD Flags
) PURE
;
1133 STDMETHOD(IsLost
)(THIS
) PURE
;
1134 STDMETHOD(Restore
)(THIS
) PURE
;
1135 STDMETHOD(BltFast
)(THIS_ DWORD dstx
, DWORD dsty
, IWineD3DSurface
*src
, RECT
*rsrc
, DWORD trans
) PURE
;
1136 STDMETHOD(SetPixelFormat
)(THIS_ WINED3DFORMAT Format
, BYTE
*Surface
, DWORD Size
) PURE
;
1137 STDMETHOD(GetPalette
)(THIS_
struct IWineD3DPalette
**Palette
) PURE
;
1138 STDMETHOD(SetPalette
)(THIS_
struct IWineD3DPalette
*Palette
) PURE
;
1139 STDMETHOD(RealizePalette
)(THIS
) PURE
;
1140 STDMETHOD(SetColorKey
)(THIS_ DWORD Flags
, DDCOLORKEY
*CKey
) PURE
;
1141 STDMETHOD_(DWORD
,GetPitch
)(THIS
) PURE
;
1142 /* Internally used methods */
1143 STDMETHOD(CleanDirtyRect
)(THIS
) PURE
;
1144 STDMETHOD(AddDirtyRect
)(THIS_ CONST RECT
* pRect
) PURE
;
1145 STDMETHOD(LoadTexture
)(THIS
) PURE
;
1146 STDMETHOD(SaveSnapshot
)(THIS_
const char *filename
) PURE
;
1147 STDMETHOD(SetContainer
)(THIS_ IWineD3DBase
*container
) PURE
;
1148 STDMETHOD(SetPBufferState
)(THIS_ BOOL inPBuffer
, BOOL inTexture
) PURE
;
1149 STDMETHOD_(void,SetGlTextureDesc
)(THIS_ UINT textureName
, int target
) PURE
;
1150 STDMETHOD_(void,GetGlDesc
)(THIS_ glDescriptor
**glDescription
) PURE
;
1151 STDMETHOD_(CONST
void *, GetData
)(THIS
) PURE
;
1152 STDMETHOD(SetFormat
)(THIS_ WINED3DFORMAT format
) PURE
;
1153 STDMETHOD(PrivateSetup
)(THIS
) PURE
;
1157 #if !defined(__cplusplus) || defined(CINTERFACE)
1158 /*** IUnknown methods ***/
1159 #define IWineD3DSurface_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1160 #define IWineD3DSurface_AddRef(p) (p)->lpVtbl->AddRef(p)
1161 #define IWineD3DSurface_Release(p) (p)->lpVtbl->Release(p)
1162 /*** IWineD3DBase methods ***/
1163 #define IWineD3DSurface_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1164 /*** IWineD3DResource methods ***/
1165 #define IWineD3DSurface_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1166 #define IWineD3DSurface_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1167 #define IWineD3DSurface_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1168 #define IWineD3DSurface_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1169 #define IWineD3DSurface_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1170 #define IWineD3DSurface_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1171 #define IWineD3DSurface_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1172 #define IWineD3DSurface_GetType(p) (p)->lpVtbl->GetType(p)
1173 /*** IWineD3DSurface methods ***/
1174 #define IWineD3DSurface_GetContainerParent(p,a) (p)->lpVtbl->GetContainerParent(p,a)
1175 #define IWineD3DSurface_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1176 #define IWineD3DSurface_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1177 #define IWineD3DSurface_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
1178 #define IWineD3DSurface_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
1179 #define IWineD3DSurface_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
1180 #define IWineD3DSurface_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
1181 #define IWineD3DSurface_Flip(p,a,b) (p)->lpVtbl->Flip(p,a,b)
1182 #define IWineD3DSurface_Blt(p,a,b,c,d,e) (p)->lpVtbl->Blt(p,a,b,c,d,e)
1183 #define IWineD3DSurface_GetBltStatus(p,a) (p)->lpVtbl->GetBltStatus(p,a)
1184 #define IWineD3DSurface_GetFlipStatus(p,a) (p)->lpVtbl->GetFlipStatus(p,a)
1185 #define IWineD3DSurface_IsLost(p) (p)->lpVtbl->IsLost(p)
1186 #define IWineD3DSurface_Restore(p) (p)->lpVtbl->Restore(p)
1187 #define IWineD3DSurface_BltFast(p,a,b,c,d,e) (p)->lpVtbl->BltFast(p,a,b,c,d,e)
1188 #define IWineD3DSurface_SetPixelFormat(p,a,b,c) (p)->lpVtbl->SetPixelFormat(p,a,b,c)
1189 #define IWineD3DSurface_GetPalette(p, a) (p)->lpVtbl->GetPalette(p, a)
1190 #define IWineD3DSurface_SetPalette(p, a) (p)->lpVtbl->SetPalette(p, a)
1191 #define IWineD3DSurface_RealizePalette(p) (p)->lpVtbl->RealizePalette(p)
1192 #define IWineD3DSurface_SetColorKey(p, a, b) (p)->lpVtbl->SetColorKey(p, a, b)
1193 #define IWineD3DSurface_GetPitch(p) (p)->lpVtbl->GetPitch(p)
1194 /*** IWineD3DSurface (Internal, no d3d mapping) methods ***/
1195 #define IWineD3DSurface_CleanDirtyRect(p) (p)->lpVtbl->CleanDirtyRect(p)
1196 #define IWineD3DSurface_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
1197 #define IWineD3DSurface_LoadTexture(p) (p)->lpVtbl->LoadTexture(p)
1198 #define IWineD3DSurface_SaveSnapshot(p,a) (p)->lpVtbl->SaveSnapshot(p,a)
1199 #define IWineD3DSurface_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1200 #define IWineD3DSurface_SetPBufferState(p,a,b) (p)->lpVtbl->SetPBufferState(p,a,b)
1201 #define IWineD3DSurface_SetGlTextureDesc(p,a,b) (p)->lpVtbl->SetGlTextureDesc(p,a,b)
1202 #define IWineD3DSurface_GetGlDesc(p,a) (p)->lpVtbl->GetGlDesc(p,a)
1203 #define IWineD3DSurface_GetData(p) (p)->lpVtbl->GetData(p)
1204 #define IWineD3DSurface_SetFormat(p,a) (p)->lpVtbl->SetFormat(p,a)
1205 #define IWineD3DSurface_PrivateSetup(p) (p)->lpVtbl->PrivateSetup(p)
1208 /*****************************************************************************
1209 * IWineD3DVolume interface
1211 #define INTERFACE IWineD3DVolume
1212 DECLARE_INTERFACE_(IWineD3DVolume
,IWineD3DResource
)
1214 /*** IUnknown methods ***/
1215 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1216 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1217 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1218 /*** IWineD3DBase methods ***/
1219 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1220 /*** IWineD3DResource methods ***/
1221 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1222 STDMETHOD(SetPrivateData
)(THIS_ REFGUID refguid
, CONST
void * pData
, DWORD SizeOfData
, DWORD Flags
) PURE
;
1223 STDMETHOD(GetPrivateData
)(THIS_ REFGUID refguid
, void * pData
, DWORD
* pSizeOfData
) PURE
;
1224 STDMETHOD(FreePrivateData
)(THIS_ REFGUID refguid
) PURE
;
1225 STDMETHOD_(DWORD
,SetPriority
)(THIS_ DWORD PriorityNew
) PURE
;
1226 STDMETHOD_(DWORD
,GetPriority
)(THIS
) PURE
;
1227 STDMETHOD_(void,PreLoad
)(THIS
) PURE
;
1228 STDMETHOD_(WINED3DRESOURCETYPE
, GetType
)(THIS
) PURE
;
1229 /*** IWineD3DVolume methods ***/
1230 STDMETHOD(GetContainerParent
)(THIS_ IUnknown
**ppContainerParent
) PURE
;
1231 STDMETHOD(GetContainer
)(THIS_ REFIID riid
, void ** ppContainer
) PURE
;
1232 STDMETHOD(GetDesc
)(THIS_ WINED3DVOLUME_DESC
* pDesc
) PURE
;
1233 STDMETHOD(LockBox
)(THIS_ WINED3DLOCKED_BOX
* pLockedVolume
, CONST WINED3DBOX
* pBox
, DWORD Flags
) PURE
;
1234 STDMETHOD(UnlockBox
)(THIS
) PURE
;
1235 STDMETHOD(AddDirtyBox
)(THIS_ CONST WINED3DBOX
* pDirtyBox
) PURE
;
1236 STDMETHOD(CleanDirtyBox
)(THIS
) PURE
;
1237 STDMETHOD(LoadTexture
)(THIS_ UINT gl_level
) PURE
;
1238 STDMETHOD(SetContainer
)(THIS_ IWineD3DBase
*container
) PURE
;
1242 #if !defined(__cplusplus) || defined(CINTERFACE)
1243 /*** IUnknown methods ***/
1244 #define IWineD3DVolume_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1245 #define IWineD3DVolume_AddRef(p) (p)->lpVtbl->AddRef(p)
1246 #define IWineD3DVolume_Release(p) (p)->lpVtbl->Release(p)
1247 /*** IWineD3DBase methods ***/
1248 #define IWineD3DVolume_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1249 /*** IWineD3DResource methods ***/
1250 #define IWineD3DVolume_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1251 #define IWineD3DVolume_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
1252 #define IWineD3DVolume_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
1253 #define IWineD3DVolume_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
1254 #define IWineD3DVolume_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
1255 #define IWineD3DVolume_GetPriority(p) (p)->lpVtbl->GetPriority(p)
1256 #define IWineD3DVolume_PreLoad(p) (p)->lpVtbl->PreLoad(p)
1257 #define IWineD3DVolume_GetType(p) (p)->lpVtbl->GetType(p)
1258 /*** IWineD3DVolume methods ***/
1259 #define IWineD3DVolume_GetContainerParent(p,a) (p)->lpVtbl->GetContainerParent(p,a)
1260 #define IWineD3DVolume_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
1261 #define IWineD3DVolume_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
1262 #define IWineD3DVolume_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
1263 #define IWineD3DVolume_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
1264 #define IWineD3DVolume_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
1265 #define IWineD3DVolume_CleanDirtyBox(p) (p)->lpVtbl->CleanDirtyBox(p)
1266 #define IWineD3DVolume_LoadTexture(p,a) (p)->lpVtbl->LoadTexture(p,a)
1267 #define IWineD3DVolume_SetContainer(p,a) (p)->lpVtbl->SetContainer(p,a)
1270 /*****************************************************************************
1271 * IWineD3DVertexDeclaration interface
1273 #define INTERFACE IWineD3DVertexDeclaration
1274 DECLARE_INTERFACE_(IWineD3DVertexDeclaration
,IWineD3DBase
)
1276 /*** IUnknown methods ***/
1277 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1278 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1279 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1280 /*** IWineD3DBase methods ***/
1281 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1282 /*** IWineD3DVertexDeclaration methods ***/
1283 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1284 STDMETHOD(GetDeclaration
)(THIS_ VOID
*pDecl
, DWORD
*pSize
) PURE
;
1285 STDMETHOD(SetDeclaration
)(THIS_ VOID
*pDecl
) PURE
;
1289 #if !defined(__cplusplus) || defined(CINTERFACE)
1290 /*** IUnknown methods ***/
1291 #define IWineD3DVertexDeclaration_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1292 #define IWineD3DVertexDeclaration_AddRef(p) (p)->lpVtbl->AddRef(p)
1293 #define IWineD3DVertexDeclaration_Release(p) (p)->lpVtbl->Release(p)
1294 /*** IWineD3DBase methods ***/
1295 #define IWineD3DVertexDeclaration_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1296 /*** IWineD3DVertexDeclaration methods ***/
1297 #define IWineD3DVertexDeclaration_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1298 #define IWineD3DVertexDeclaration_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
1299 #define IWineD3DVertexDeclaration_SetDeclaration(p,b) (p)->lpVtbl->SetDeclaration(p,b)
1302 /*****************************************************************************
1303 * IWineD3DStateBlock interface
1305 #define INTERFACE IWineD3DStateBlock
1306 DECLARE_INTERFACE_(IWineD3DStateBlock
,IWineD3DBase
)
1308 /*** IUnknown methods ***/
1309 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1310 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1311 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1312 /*** IWineD3DBase methods ***/
1313 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1314 /*** IWineD3DStateBlock methods ***/
1315 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**pDevice
) PURE
;
1316 STDMETHOD(Capture
)(THIS
) PURE
;
1317 STDMETHOD(Apply
)(THIS
) PURE
;
1318 STDMETHOD(InitStartupStateBlock
)(THIS
) PURE
;
1322 #if !defined(__cplusplus) || defined(CINTERFACE)
1323 /*** IUnknown methods ***/
1324 #define IWineD3DStateBlock_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1325 #define IWineD3DStateBlock_AddRef(p) (p)->lpVtbl->AddRef(p)
1326 #define IWineD3DStateBlock_Release(p) (p)->lpVtbl->Release(p)
1327 /*** IWineD3DBase methods ***/
1328 #define IWineD3DStateBlock_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1329 /*** IWineD3DStateBlock methods ***/
1330 #define IWineD3DStateBlock_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1331 #define IWineD3DStateBlock_Capture(p) (p)->lpVtbl->Capture(p)
1332 #define IWineD3DStateBlock_Apply(p) (p)->lpVtbl->Apply(p)
1333 #define IWineD3DStateBlock_InitStartupStateBlock(p) (p)->lpVtbl->InitStartupStateBlock(p)
1336 /*****************************************************************************
1337 * WineD3DQuery interface
1339 #define INTERFACE IWineD3DQuery
1340 DECLARE_INTERFACE_(IWineD3DQuery
,IWineD3DBase
)
1342 /*** IUnknown methods ***/
1343 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1344 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1345 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1346 /*** IWineD3DBase methods ***/
1347 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1348 /*** IWineD3DQuery methods ***/
1349 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1350 STDMETHOD(GetData
)(THIS_
void *pData
, DWORD dwSize
, DWORD dwGetDataFlags
) PURE
;
1351 STDMETHOD_(DWORD
,GetDataSize
)(THIS
) PURE
;
1352 STDMETHOD_(WINED3DQUERYTYPE
, GetType
)(THIS
) PURE
;
1353 STDMETHOD(Issue
)(THIS_ DWORD dwIssueFlags
) PURE
;
1358 #if !defined(__cplusplus) || defined(CINTERFACE)
1359 /*** IUnknown methods ***/
1360 #define IWineD3DQuery_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1361 #define IWineD3DQuery_AddRef(p) (p)->lpVtbl->AddRef(p)
1362 #define IWineD3DQuery_Release(p) (p)->lpVtbl->Release(p)
1363 /*** IWineD3DBase methods ***/
1364 #define IWineD3DQuery_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1365 /*** IWineD3DQuery methods ***/
1366 #define IWineD3DQuery_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1367 #define IWineD3DQuery_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
1368 #define IWineD3DQuery_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
1369 #define IWineD3DQuery_GetType(p) (p)->lpVtbl->GetType(p)
1370 #define IWineD3DQuery_Issue(p,a) (p)->lpVtbl->Issue(p,a)
1374 /*****************************************************************************
1375 * IWineD3DSwapChain interface
1376 * TODO: add gamma-ramp setting functions to make life easier
1377 * (There kinda missing from Microsofts DirectX!)
1379 #define INTERFACE IWineD3DSwapChain
1380 DECLARE_INTERFACE_(IWineD3DSwapChain
,IWineD3DBase
)
1382 /*** IUnknown methods ***/
1383 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void **ppvObject
) PURE
;
1384 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1385 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1386 /*** IWineD3DBase methods ***/
1387 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1388 /*** IDirect3DSwapChain9 methods ***/
1389 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
**ppDevice
) PURE
;
1390 STDMETHOD(Present
)(THIS_ CONST RECT
*pSourceRect
, CONST RECT
*pDestRect
, HWND hDestWindowOverride
, CONST RGNDATA
*pDirtyRegion
, DWORD dwFlags
) PURE
;
1391 STDMETHOD(GetFrontBufferData
)(THIS_ IWineD3DSurface
*pDestSurface
) PURE
;
1392 STDMETHOD(GetBackBuffer
)(THIS_ UINT iBackBuffer
, WINED3DBACKBUFFER_TYPE Type
, IWineD3DSurface
**ppBackBuffer
) PURE
;
1393 STDMETHOD(GetRasterStatus
)(THIS_ WINED3DRASTER_STATUS
*pRasterStatus
) PURE
;
1394 STDMETHOD(GetDisplayMode
)(THIS_ WINED3DDISPLAYMODE
*pMode
) PURE
;
1395 STDMETHOD(GetPresentParameters
)(THIS_ WINED3DPRESENT_PARAMETERS
*pPresentationParameters
) PURE
;
1396 STDMETHOD(SetGammaRamp
)(THIS_ DWORD Flags
, const WINED3DGAMMARAMP
*pRamp
) PURE
;
1397 STDMETHOD(GetGammaRamp
)(THIS_ WINED3DGAMMARAMP
*pRamp
) PURE
;
1401 #if !defined(__cplusplus) || defined(CINTERFACE)
1402 /*** IUnknown methods ***/
1403 #define IWineD3DSwapChain_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1404 #define IWineD3DSwapChain_AddRef(p) (p)->lpVtbl->AddRef(p)
1405 #define IWineD3DSwapChain_Release(p) (p)->lpVtbl->Release(p)
1406 /*** IWineD3DBase methods ***/
1407 #define IWineD3DSwapChain_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1408 /*** IWineD3DSwapChain methods ***/
1410 #define IWineD3DSwapChain_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1411 #define IWineD3DSwapChain_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
1412 #define IWineD3DSwapChain_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
1413 #define IWineD3DSwapChain_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
1414 #define IWineD3DSwapChain_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
1415 #define IWineD3DSwapChain_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
1416 #define IWineD3DSwapChain_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
1417 #define IWineD3DSwapChain_SetGammaRamp(p,a,b) (p)->lpVtbl->SetGammaRamp(p,a,b)
1418 #define IWineD3DSwapChain_GetGammaRamp(p,a) (p)->lpVtbl->GetGammaRamp(p,a)
1421 /*****************************************************************************
1422 * IWineD3DBaseShader interface
1424 #define INTERFACE IWineD3DBaseShader
1425 DECLARE_INTERFACE_(IWineD3DBaseShader
,IWineD3DBase
)
1427 /*** IUnknown methods ***/
1428 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1429 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1430 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1431 /*** IWineD3DBase methods ***/
1432 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1433 /*** IWineD3DBaseShader methods ***/
1434 STDMETHOD(SetFunction
)(THIS_ CONST DWORD
*pFunction
) PURE
;
1438 #if !defined(__cplusplus) || defined(CINTERFACE)
1439 /*** IUnknown methods ***/
1440 #define IWineD3DBaseShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1441 #define IWineD3DBaseShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1442 #define IWineD3DBaseShader_Release(p) (p)->lpVtbl->Release(p)
1443 /*** IWineD3DBase methods ***/
1444 #define IWineD3DBaseShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1445 /*** IWineD3DBaseShader methods ***/
1446 #define IWineD3DBaseShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1449 /*****************************************************************************
1450 * IWineD3DVertexShader interface
1452 #define INTERFACE IWineD3DVertexShader
1453 DECLARE_INTERFACE_(IWineD3DVertexShader
,IWineD3DBaseShader
)
1455 /*** IUnknown methods ***/
1456 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1457 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1458 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1459 /*** IWineD3DBase methods ***/
1460 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1461 /*** IWineD3DBaseShader methods ***/
1462 STDMETHOD(SetFunction
)(THIS_ CONST DWORD
*pFunction
) PURE
;
1463 /*** IWineD3DVertexShader methods ***/
1464 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1465 STDMETHOD(GetFunction
)(THIS_ VOID
*pData
, UINT
*pSizeOfData
) PURE
;
1466 STDMETHOD(SetConstantB
)(THIS_ UINT StartRegister
, CONST BOOL
* pConstantData
, UINT BoolCount
) PURE
;
1467 STDMETHOD(SetConstantI
)(THIS_ UINT StartRegister
, CONST INT
* pConstantData
, UINT Vector4iCount
) PURE
;
1468 STDMETHOD(SetConstantF
)(THIS_ UINT StartRegister
, CONST FLOAT
* pConstantData
, UINT Vector4fCount
) PURE
;
1469 STDMETHOD(GetConstantB
)(THIS_ UINT StartRegister
, BOOL
* pConstantData
, UINT BoolCount
) PURE
;
1470 STDMETHOD(GetConstantI
)(THIS_ UINT StartRegister
, INT
* pConstantData
, UINT Vector4iCount
) PURE
;
1471 STDMETHOD(GetConstantF
)(THIS_ UINT StartRegister
, FLOAT
* pConstantData
, UINT Vector4fCount
) PURE
;
1472 /* Internal Interfaces */
1473 STDMETHOD_(DWORD
, GetVersion
)(THIS
) PURE
;
1477 #if !defined(__cplusplus) || defined(CINTERFACE)
1478 /*** IUnknown methods ***/
1479 #define IWineD3DVertexShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1480 #define IWineD3DVertexShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1481 #define IWineD3DVertexShader_Release(p) (p)->lpVtbl->Release(p)
1482 /*** IWineD3DBase methods ***/
1483 #define IWineD3DVertexShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1484 /*** IWineD3DBaseShader methods ***/
1485 #define IWineD3DVertexShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1486 /*** IWineD3DVertexShader methods ***/
1487 #define IWineD3DVertexShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1488 #define IWineD3DVertexShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1489 #define IWineD3DVertexShader_SetConstantB(p,a,b,c) (p)->lpVtbl->SetConstantB(p,a,b,c)
1490 #define IWineD3DVertexShader_SetConstantI(p,a,b,c) (p)->lpVtbl->SetConstantI(p,a,b,c)
1491 #define IWineD3DVertexShader_SetConstantF(p,a,b,c) (p)->lpVtbl->SetConstantF(p,a,b,c)
1492 #define IWineD3DVertexShader_GetConstantB(p,a,b,c) (p)->lpVtbl->GetConstantB(p,a,b,c)
1493 #define IWineD3DVertexShader_GetConstantI(p,a,b,c) (p)->lpVtbl->GetConstantI(p,a,b,c)
1494 #define IWineD3DVertexShader_GetConstantF(p,a,b,c) (p)->lpVtbl->GetConstantF(p,a,b,c)
1495 #define IWineD3DVertexShader_GetVersion(p) (p)->lpVtbl->GetVersion(p)
1498 /*****************************************************************************
1499 * IWineD3DPixelShader interface
1501 #define INTERFACE IWineD3DPixelShader
1502 DECLARE_INTERFACE_(IWineD3DPixelShader
,IWineD3DBaseShader
)
1504 /*** IUnknown methods ***/
1505 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1506 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1507 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1508 /*** IWineD3DBase methods ***/
1509 STDMETHOD(GetParent
)(THIS_ IUnknown
**pParent
) PURE
;
1510 /*** IWineD3DBaseShader methods ***/
1511 STDMETHOD(SetFunction
)(THIS_ CONST DWORD
*pFunction
) PURE
;
1512 /*** IWineD3DPixelShader methods ***/
1513 STDMETHOD(GetDevice
)(THIS_ IWineD3DDevice
** ppDevice
) PURE
;
1514 STDMETHOD(GetFunction
)(THIS_ VOID
* pData
, UINT
* pSizeOfData
) PURE
;
1518 #if !defined(__cplusplus) || defined(CINTERFACE)
1519 /*** IUnknown methods ***/
1520 #define IWineD3DPixelShader_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1521 #define IWineD3DPixelShader_AddRef(p) (p)->lpVtbl->AddRef(p)
1522 #define IWineD3DPixelShader_Release(p) (p)->lpVtbl->Release(p)
1523 /*** IWineD3DBase methods ***/
1524 #define IWineD3DPixelShader_GetParent(p,a) (p)->lpVtbl->GetParent(p,a)
1525 /*** IWineD3DBaseShader methods ***/
1526 #define IWineD3DPixelShader_SetFunction(p,a) (p)->lpVtbl->SetFunction(p,a)
1527 /*** IWineD3DPixelShader methods ***/
1528 #define IWineD3DPixelShader_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
1529 #define IWineD3DPixelShader_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
1532 /*****************************************************************************
1533 * IWineD3DPalette interface
1535 #define INTERFACE IWineD3DPalette
1536 DECLARE_INTERFACE_(IWineD3DPalette
,IUnknown
)
1538 /*** IUnknown methods ***/
1539 STDMETHOD_(HRESULT
,QueryInterface
)(THIS_ REFIID riid
, void** ppvObject
) PURE
;
1540 STDMETHOD_(ULONG
,AddRef
)(THIS
) PURE
;
1541 STDMETHOD_(ULONG
,Release
)(THIS
) PURE
;
1542 /*** IWineD3DPalette methods ***/
1543 STDMETHOD_(HRESULT
,GetParent
)(THIS_ IUnknown
**Parent
);
1544 STDMETHOD_(HRESULT
,GetEntries
)(THIS_ DWORD Flags
, DWORD Start
, DWORD Count
, PALETTEENTRY
*PalEnt
);
1545 STDMETHOD_(HRESULT
,GetCaps
)(THIS_ DWORD
*Caps
);
1546 STDMETHOD_(HRESULT
,SetEntries
)(THIS_ DWORD Flags
, DWORD Start
, DWORD Count
, PALETTEENTRY
*PalEnt
);
1550 #if !defined(__cplusplus) || defined(CINTERFACE)
1551 /*** IUnknown methods ***/
1552 #define IWineD3DPalette_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1553 #define IWineD3DPalette_AddRef(p) (p)->lpVtbl->AddRef(p)
1554 #define IWineD3DPalette_Release(p) (p)->lpVtbl->Release(p)
1555 /*** IWineD3DPalette methods ***/
1556 #define IWineD3DPalette_GetParent(p, a) (p)->lpVtbl->GetParent(p, a)
1557 #define IWineD3DPalette_GetEntries(p, a, b, c, d) (p)->lpVtbl->GetEntries(p, a, b, c, d)
1558 #define IWineD3DPalette_GetCaps(p, a) (p)->lpVtbl->GetCaps(p, a)
1559 #define IWineD3DPalette_SetEntries(p, a, b, c, d) (p)->lpVtbl->SetEntries(p, a, b, c, d)
1562 #if 0 /* FIXME: During porting in from d3d8 - the following will be used */
1563 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ParseProgram(IDirect3DVertexShaderImpl
* This
, CONST DWORD
* pFunction
);
1564 /* internal Interfaces */
1565 extern HRESULT WINAPI
IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl
* This
, VSHADERINPUTDATA
* input
, VSHADEROUTPUTDATA
* output
);
1566 #endif /* Temporary #if 0 */