states: make debug output more consistent
[smatch.git] / smatch_slist.h
blob3a11e035c7d8d564820f7bcb0004a4f483b28355
1 struct stree;
3 DECLARE_PTR_LIST(state_list, struct sm_state);
4 DECLARE_PTR_LIST(state_list_stack, struct state_list);
6 struct named_stree {
7 char *name;
8 struct stree *stree;
9 };
10 DECLARE_ALLOCATOR(named_stree);
11 DECLARE_PTR_LIST(named_stree_stack, struct named_stree);
14 extern struct state_list_stack *implied_pools;
15 extern int __stree_id;
17 char *show_sm(struct sm_state *sm);
18 void __print_stree(struct stree *stree);
19 void add_history(struct sm_state *sm);
20 int cmp_tracker(const struct sm_state *a, const struct sm_state *b);
21 char *alloc_sname(const char *str);
22 struct sm_state *alloc_sm_state(int owner, const char *name,
23 struct symbol *sym, struct smatch_state *state);
25 void free_every_single_sm_state(void);
26 struct sm_state *clone_sm(struct sm_state *s);
27 int is_merged(struct sm_state *sm);
28 int is_implied(struct sm_state *sm);
29 struct state_list *clone_slist(struct state_list *from_slist);
31 int slist_has_state(struct state_list *slist, struct smatch_state *state);
32 struct smatch_state *merge_states(int owner, const char *name,
33 struct symbol *sym,
34 struct smatch_state *state1,
35 struct smatch_state *state2);
37 int too_many_possible(struct sm_state *sm);
38 struct sm_state *merge_sm_states(struct sm_state *one, struct sm_state *two);
39 struct smatch_state *get_state_stree(struct stree *stree, int owner, const char *name,
40 struct symbol *sym);
42 struct sm_state *get_sm_state_stree(struct stree *stree, int owner, const char *name,
43 struct symbol *sym);
45 void overwrite_sm_state_stree(struct stree **stree, struct sm_state *sm);
46 void overwrite_sm_state_stree_stack(struct stree_stack **stack, struct sm_state *sm);
47 void set_sm_state_stree_stack_if_not_already_set(struct stree_stack **stack,
48 struct sm_state *sm);
49 struct sm_state *set_state_stree(struct stree **stree, int owner, const char *name,
50 struct symbol *sym, struct smatch_state *state);
51 void set_state_stree_perm(struct stree **stree, int owner, const char *name,
52 struct symbol *sym, struct smatch_state *state);
53 void delete_state_stree(struct stree **stree, int owner, const char *name,
54 struct symbol *sym);
56 void delete_state_stree_stack(struct stree_stack **stack, int owner, const char *name,
57 struct symbol *sym);
59 void push_stree(struct stree_stack **list_stack, struct stree *stree);
60 struct stree *pop_stree(struct stree_stack **list_stack);
61 struct stree *top_stree(struct stree_stack *stack);
63 void free_slist(struct state_list **slist);
64 void free_stree_stack(struct stree_stack **stack);
65 void free_stack_and_strees(struct stree_stack **stree_stack);
67 struct sm_state *set_state_stree_stack(struct stree_stack **stack, int owner, const char *name,
68 struct symbol *sym, struct smatch_state *state);
70 struct sm_state *get_sm_state_stree_stack(struct stree_stack *stack,
71 int owner, const char *name,
72 struct symbol *sym);
73 struct smatch_state *get_state_stree_stack(struct stree_stack *stack, int owner,
74 const char *name, struct symbol *sym);
76 int out_of_memory(void);
77 int low_on_memory(void);
78 void merge_stree(struct stree **to, struct stree *stree);
79 void merge_stree_no_pools(struct stree **to, struct stree *stree);
80 void merge_stree(struct stree **to, struct stree *right);
81 void merge_fake_stree(struct stree **to, struct stree *stree);
82 void filter_stree(struct stree **stree, struct stree *filter);
83 void and_stree_stack(struct stree_stack **stree_stack);
85 void or_stree_stack(struct stree_stack **pre_conds,
86 struct stree *cur_stree,
87 struct stree_stack **stack);
89 struct stree **get_named_stree(struct named_stree_stack *stack,
90 const char *name);
92 void overwrite_stree(struct stree *from, struct stree **to);
94 /* add stuff smatch_returns.c here */
96 void all_return_states_hook(void (*callback)(struct stree *slist));