UCT: set default expand_p=8, crit_rave=1.1
[pachi.git] / uct / uct.c
blob1e32b3324783fdb356a190b88cd011a05de0ae4b
1 #include <assert.h>
2 #include <math.h>
3 #include <stdio.h>
4 #include <stdlib.h>
5 #include <string.h>
6 #include <time.h>
8 #define DEBUG
10 #include "debug.h"
11 #include "board.h"
12 #include "gtp.h"
13 #include "move.h"
14 #include "mq.h"
15 #include "joseki/base.h"
16 #include "playout.h"
17 #include "playout/moggy.h"
18 #include "playout/light.h"
19 #include "tactics/util.h"
20 #include "timeinfo.h"
21 #include "uct/dynkomi.h"
22 #include "uct/internal.h"
23 #include "uct/plugins.h"
24 #include "uct/prior.h"
25 #include "uct/search.h"
26 #include "uct/slave.h"
27 #include "uct/tree.h"
28 #include "uct/uct.h"
29 #include "uct/walk.h"
31 struct uct_policy *policy_ucb1_init(struct uct *u, char *arg);
32 struct uct_policy *policy_ucb1amaf_init(struct uct *u, char *arg);
33 static void uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color);
35 /* Maximal simulation length. */
36 #define MC_GAMELEN MAX_GAMELEN
39 static void
40 setup_state(struct uct *u, struct board *b, enum stone color)
42 u->t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
43 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, u->stats_hbits);
44 if (u->force_seed)
45 fast_srandom(u->force_seed);
46 if (UDEBUGL(0))
47 fprintf(stderr, "Fresh board with random seed %lu\n", fast_getseed());
48 //board_print(b, stderr);
49 if (!u->no_tbook && b->moves == 0) {
50 assert(color == S_BLACK);
51 tree_load(u->t, b);
55 static void
56 reset_state(struct uct *u)
58 assert(u->t);
59 tree_done(u->t); u->t = NULL;
62 static void
63 setup_dynkomi(struct uct *u, struct board *b, enum stone to_play)
65 if (u->t->use_extra_komi && !u->pondering && u->dynkomi->permove)
66 u->t->extra_komi = u->dynkomi->permove(u->dynkomi, b, u->t);
67 else if (!u->t->use_extra_komi)
68 u->t->extra_komi = 0;
71 void
72 uct_prepare_move(struct uct *u, struct board *b, enum stone color)
74 if (u->t) {
75 /* Verify that we have sane state. */
76 assert(b->es == u);
77 assert(u->t && b->moves);
78 if (color != stone_other(u->t->root_color)) {
79 fprintf(stderr, "Fatal: Non-alternating play detected %d %d\n",
80 color, u->t->root_color);
81 exit(1);
83 uct_htable_reset(u->t);
85 } else {
86 /* We need fresh state. */
87 b->es = u;
88 setup_state(u, b, color);
91 u->ownermap.playouts = 0;
92 memset(u->ownermap.map, 0, board_size2(b) * sizeof(u->ownermap.map[0]));
93 u->played_own = u->played_all = 0;
96 static void
97 dead_group_list(struct uct *u, struct board *b, struct move_queue *mq)
99 struct group_judgement gj;
100 gj.thres = GJ_THRES;
101 gj.gs = alloca(board_size2(b) * sizeof(gj.gs[0]));
102 board_ownermap_judge_group(b, &u->ownermap, &gj);
103 groups_of_status(b, &gj, GS_DEAD, mq);
106 bool
107 uct_pass_is_safe(struct uct *u, struct board *b, enum stone color, bool pass_all_alive)
109 /* Make sure enough playouts are simulated to get a reasonable dead group list. */
110 while (u->ownermap.playouts < GJ_MINGAMES)
111 uct_playout(u, b, color, u->t);
113 struct move_queue mq = { .moves = 0 };
114 dead_group_list(u, b, &mq);
115 if (pass_all_alive && mq.moves > 0)
116 return false; // We need to remove some dead groups first.
117 return pass_is_safe(b, color, &mq);
120 static char *
121 uct_printhook_ownermap(struct board *board, coord_t c, char *s, char *end)
123 struct uct *u = board->es;
124 if (!u) {
125 strcat(s, ". ");
126 return s + 2;
128 const char chr[] = ":XO,"; // dame, black, white, unclear
129 const char chm[] = ":xo,";
130 char ch = chr[board_ownermap_judge_point(&u->ownermap, c, GJ_THRES)];
131 if (ch == ',') { // less precise estimate then?
132 ch = chm[board_ownermap_judge_point(&u->ownermap, c, 0.67)];
134 s += snprintf(s, end - s, "%c ", ch);
135 return s;
138 static char *
139 uct_notify_play(struct engine *e, struct board *b, struct move *m)
141 struct uct *u = e->data;
142 if (!u->t) {
143 /* No state, create one - this is probably game beginning
144 * and we need to load the opening tbook right now. */
145 uct_prepare_move(u, b, m->color);
146 assert(u->t);
149 /* Stop pondering, required by tree_promote_at() */
150 uct_pondering_stop(u);
151 if (UDEBUGL(2) && u->slave)
152 tree_dump(u->t, u->dumpthres);
154 if (is_resign(m->coord)) {
155 /* Reset state. */
156 reset_state(u);
157 return NULL;
160 /* Promote node of the appropriate move to the tree root. */
161 assert(u->t->root);
162 if (!tree_promote_at(u->t, b, m->coord)) {
163 if (UDEBUGL(0))
164 fprintf(stderr, "Warning: Cannot promote move node! Several play commands in row?\n");
165 reset_state(u);
166 return NULL;
169 /* If we are a slave in a distributed engine, start pondering once
170 * we know which move we actually played. See uct_genmove() about
171 * the check for pass. */
172 if (u->pondering_opt && u->slave && m->color == u->my_color && !is_pass(m->coord))
173 uct_pondering_start(u, b, u->t, stone_other(m->color));
175 return NULL;
178 static char *
179 uct_undo(struct engine *e, struct board *b)
181 struct uct *u = e->data;
183 if (!u->t) return NULL;
184 uct_pondering_stop(u);
185 reset_state(u);
186 return NULL;
189 static char *
190 uct_result(struct engine *e, struct board *b)
192 struct uct *u = e->data;
193 static char reply[1024];
195 if (!u->t)
196 return NULL;
197 enum stone color = u->t->root_color;
198 struct tree_node *n = u->t->root;
199 snprintf(reply, 1024, "%s %s %d %.2f %.1f",
200 stone2str(color), coord2sstr(node_coord(n), b),
201 n->u.playouts, tree_node_get_value(u->t, -1, n->u.value),
202 u->t->use_extra_komi ? u->t->extra_komi : 0);
203 return reply;
206 static char *
207 uct_chat(struct engine *e, struct board *b, char *cmd)
209 struct uct *u = e->data;
210 static char reply[1024];
212 cmd += strspn(cmd, " \n\t");
213 if (!strncasecmp(cmd, "winrate", 7)) {
214 if (!u->t)
215 return "no game context (yet?)";
216 enum stone color = u->t->root_color;
217 struct tree_node *n = u->t->root;
218 snprintf(reply, 1024, "In %d playouts at %d threads, %s %s can win with %.2f%% probability",
219 n->u.playouts, u->threads, stone2str(color), coord2sstr(node_coord(n), b),
220 tree_node_get_value(u->t, -1, n->u.value) * 100);
221 if (u->t->use_extra_komi && abs(u->t->extra_komi) >= 0.5) {
222 sprintf(reply + strlen(reply), ", while self-imposing extra komi %.1f",
223 u->t->extra_komi);
225 strcat(reply, ".");
226 return reply;
228 return NULL;
231 static void
232 uct_dead_group_list(struct engine *e, struct board *b, struct move_queue *mq)
234 struct uct *u = e->data;
236 /* This means the game is probably over, no use pondering on. */
237 uct_pondering_stop(u);
239 if (u->pass_all_alive)
240 return; // no dead groups
242 bool mock_state = false;
244 if (!u->t) {
245 /* No state, but we cannot just back out - we might
246 * have passed earlier, only assuming some stones are
247 * dead, and then re-connected, only to lose counting
248 * when all stones are assumed alive. */
249 uct_prepare_move(u, b, S_BLACK); assert(u->t);
250 mock_state = true;
252 /* Make sure the ownermap is well-seeded. */
253 while (u->ownermap.playouts < GJ_MINGAMES)
254 uct_playout(u, b, S_BLACK, u->t);
255 /* Show the ownermap: */
256 if (DEBUGL(2))
257 board_print_custom(b, stderr, uct_printhook_ownermap);
259 dead_group_list(u, b, mq);
261 if (mock_state) {
262 /* Clean up the mock state in case we will receive
263 * a genmove; we could get a non-alternating-move
264 * error from uct_prepare_move() in that case otherwise. */
265 reset_state(u);
269 static void
270 playout_policy_done(struct playout_policy *p)
272 if (p->done) p->done(p);
273 if (p->data) free(p->data);
274 free(p);
277 static void
278 uct_done(struct engine *e)
280 /* This is called on engine reset, especially when clear_board
281 * is received and new game should begin. */
282 struct uct *u = e->data;
283 uct_pondering_stop(u);
284 if (u->t) reset_state(u);
285 free(u->ownermap.map);
287 free(u->policy);
288 free(u->random_policy);
289 playout_policy_done(u->playout);
290 uct_prior_done(u->prior);
291 joseki_done(u->jdict);
292 pluginset_done(u->plugins);
297 /* Run time-limited MCTS search on foreground. */
298 static int
299 uct_search(struct uct *u, struct board *b, struct time_info *ti, enum stone color, struct tree *t)
301 struct uct_search_state s;
302 uct_search_start(u, b, color, t, ti, &s);
303 if (UDEBUGL(2) && s.base_playouts > 0)
304 fprintf(stderr, "<pre-simulated %d games>\n", s.base_playouts);
306 /* The search tree is ctx->t. This is currently == . It is important
307 * to reference ctx->t directly since the
308 * thread manager will swap the tree pointer asynchronously. */
310 /* Now, just periodically poll the search tree. */
311 /* Note that in case of TD_GAMES, threads will not wait for
312 * the uct_search_check_stop() signalization. */
313 while (1) {
314 time_sleep(TREE_BUSYWAIT_INTERVAL);
315 /* TREE_BUSYWAIT_INTERVAL should never be less than desired time, or the
316 * time control is broken. But if it happens to be less, we still search
317 * at least 100ms otherwise the move is completely random. */
319 int i = uct_search_games(&s);
320 /* Print notifications etc. */
321 uct_search_progress(u, b, color, t, ti, &s, i);
322 /* Check if we should stop the search. */
323 if (uct_search_check_stop(u, b, color, t, ti, &s, i))
324 break;
327 struct uct_thread_ctx *ctx = uct_search_stop();
328 if (UDEBUGL(2)) tree_dump(t, u->dumpthres);
329 if (UDEBUGL(2))
330 fprintf(stderr, "(avg score %f/%d value %f/%d)\n",
331 u->dynkomi->score.value, u->dynkomi->score.playouts,
332 u->dynkomi->value.value, u->dynkomi->value.playouts);
333 if (UDEBUGL(0))
334 uct_progress_status(u, t, color, ctx->games);
336 u->played_own += ctx->games;
337 return ctx->games;
340 /* Start pondering background with @color to play. */
341 static void
342 uct_pondering_start(struct uct *u, struct board *b0, struct tree *t, enum stone color)
344 if (UDEBUGL(1))
345 fprintf(stderr, "Starting to ponder with color %s\n", stone2str(stone_other(color)));
346 u->pondering = true;
348 /* We need a local board copy to ponder upon. */
349 struct board *b = malloc2(sizeof(*b)); board_copy(b, b0);
351 /* *b0 did not have the genmove'd move played yet. */
352 struct move m = { node_coord(t->root), t->root_color };
353 int res = board_play(b, &m);
354 assert(res >= 0);
355 setup_dynkomi(u, b, stone_other(m.color));
357 /* Start MCTS manager thread "headless". */
358 static struct uct_search_state s;
359 uct_search_start(u, b, color, t, NULL, &s);
362 /* uct_search_stop() frontend for the pondering (non-genmove) mode, and
363 * to stop the background search for a slave in the distributed engine. */
364 void
365 uct_pondering_stop(struct uct *u)
367 if (!thread_manager_running)
368 return;
370 /* Stop the thread manager. */
371 struct uct_thread_ctx *ctx = uct_search_stop();
372 if (UDEBUGL(1)) {
373 if (u->pondering) fprintf(stderr, "(pondering) ");
374 uct_progress_status(u, ctx->t, ctx->color, ctx->games);
376 if (u->pondering) {
377 free(ctx->b);
378 u->pondering = false;
383 void
384 uct_genmove_setup(struct uct *u, struct board *b, enum stone color)
386 if (b->superko_violation) {
387 fprintf(stderr, "!!! WARNING: SUPERKO VIOLATION OCCURED BEFORE THIS MOVE\n");
388 fprintf(stderr, "Maybe you play with situational instead of positional superko?\n");
389 fprintf(stderr, "I'm going to ignore the violation, but note that I may miss\n");
390 fprintf(stderr, "some moves valid under this ruleset because of this.\n");
391 b->superko_violation = false;
394 uct_prepare_move(u, b, color);
396 assert(u->t);
397 u->my_color = color;
399 /* How to decide whether to use dynkomi in this game? Since we use
400 * pondering, it's not simple "who-to-play" matter. Decide based on
401 * the last genmove issued. */
402 u->t->use_extra_komi = !!(u->dynkomi_mask & color);
403 setup_dynkomi(u, b, color);
405 if (b->rules == RULES_JAPANESE)
406 u->territory_scoring = true;
408 /* Make pessimistic assumption about komi for Japanese rules to
409 * avoid losing by 0.5 when winning by 0.5 with Chinese rules.
410 * The rules usually give the same winner if the integer part of komi
411 * is odd so we adjust the komi only if it is even (for a board of
412 * odd size). We are not trying to get an exact evaluation for rare
413 * cases of seki. For details see http://home.snafu.de/jasiek/parity.html */
414 if (u->territory_scoring && (((int)floor(b->komi) + board_size(b)) & 1)) {
415 b->komi += (color == S_BLACK ? 1.0 : -1.0);
416 if (UDEBUGL(0))
417 fprintf(stderr, "Setting komi to %.1f assuming Japanese rules\n",
418 b->komi);
422 static coord_t *
423 uct_genmove(struct engine *e, struct board *b, struct time_info *ti, enum stone color, bool pass_all_alive)
425 double start_time = time_now();
426 struct uct *u = e->data;
427 u->pass_all_alive |= pass_all_alive;
428 uct_pondering_stop(u);
429 uct_genmove_setup(u, b, color);
431 /* Start the Monte Carlo Tree Search! */
432 int base_playouts = u->t->root->u.playouts;
433 int played_games = uct_search(u, b, ti, color, u->t);
435 coord_t best_coord;
436 struct tree_node *best;
437 best = uct_search_result(u, b, color, u->pass_all_alive, played_games, base_playouts, &best_coord);
439 if (UDEBUGL(2)) {
440 double time = time_now() - start_time + 0.000001; /* avoid divide by zero */
441 fprintf(stderr, "genmove in %0.2fs (%d games/s, %d games/s/thread)\n",
442 time, (int)(played_games/time), (int)(played_games/time/u->threads));
445 if (!best) {
446 /* Pass or resign. */
447 reset_state(u);
448 return coord_copy(best_coord);
450 tree_promote_node(u->t, &best);
452 /* After a pass, pondering is harmful for two reasons:
453 * (i) We might keep pondering even when the game is over.
454 * Of course this is the case for opponent resign as well.
455 * (ii) More importantly, the ownermap will get skewed since
456 * the UCT will start cutting off any playouts. */
457 if (u->pondering_opt && !is_pass(node_coord(best))) {
458 uct_pondering_start(u, b, u->t, stone_other(color));
460 return coord_copy(best_coord);
464 bool
465 uct_gentbook(struct engine *e, struct board *b, struct time_info *ti, enum stone color)
467 struct uct *u = e->data;
468 if (!u->t) uct_prepare_move(u, b, color);
469 assert(u->t);
471 if (ti->dim == TD_GAMES) {
472 /* Don't count in games that already went into the tbook. */
473 ti->len.games += u->t->root->u.playouts;
475 uct_search(u, b, ti, color, u->t);
477 assert(ti->dim == TD_GAMES);
478 tree_save(u->t, b, ti->len.games / 100);
480 return true;
483 void
484 uct_dumptbook(struct engine *e, struct board *b, enum stone color)
486 struct uct *u = e->data;
487 struct tree *t = tree_init(b, color, u->fast_alloc ? u->max_tree_size : 0,
488 u->max_pruned_size, u->pruning_threshold, u->local_tree_aging, 0);
489 tree_load(t, b);
490 tree_dump(t, 0);
491 tree_done(t);
495 floating_t
496 uct_evaluate(struct engine *e, struct board *b, struct time_info *ti, coord_t c, enum stone color)
498 struct uct *u = e->data;
500 struct board b2;
501 board_copy(&b2, b);
502 struct move m = { c, color };
503 int res = board_play(&b2, &m);
504 if (res < 0)
505 return NAN;
506 color = stone_other(color);
508 if (u->t) reset_state(u);
509 uct_prepare_move(u, &b2, color);
510 assert(u->t);
512 floating_t bestval;
513 uct_search(u, &b2, ti, color, u->t);
514 struct tree_node *best = u->policy->choose(u->policy, u->t->root, &b2, color, resign);
515 if (!best) {
516 bestval = NAN; // the opponent has no reply!
517 } else {
518 bestval = tree_node_get_value(u->t, 1, best->u.value);
521 reset_state(u); // clean our junk
523 return isnan(bestval) ? NAN : 1.0f - bestval;
527 struct uct *
528 uct_state_init(char *arg, struct board *b)
530 struct uct *u = calloc2(1, sizeof(struct uct));
532 u->debug_level = debug_level;
533 u->gamelen = MC_GAMELEN;
534 u->resign_threshold = 0.2;
535 u->sure_win_threshold = 0.85;
536 u->mercymin = 0;
537 u->significant_threshold = 50;
538 u->expand_p = 8;
539 u->dumpthres = 1000;
540 u->playout_amaf = true;
541 u->playout_amaf_nakade = false;
542 u->amaf_prior = false;
543 u->max_tree_size = 1408ULL * 1048576;
544 u->fast_alloc = true;
545 u->pruning_threshold = 0;
547 u->threads = 1;
548 u->thread_model = TM_TREEVL;
549 u->virtual_loss = 1;
551 u->fuseki_end = 20; // max time at 361*20% = 72 moves (our 36th move, still 99 to play)
552 u->yose_start = 40; // (100-40-25)*361/100/2 = 63 moves still to play by us then
553 u->bestr_ratio = 0.02;
554 // 2.5 is clearly too much, but seems to compensate well for overly stern time allocations.
555 // TODO: Further tuning and experiments with better time allocation schemes.
556 u->best2_ratio = 2.5;
557 u->max_maintime_ratio = 3.0;
559 u->val_scale = 0.04; u->val_points = 40;
560 u->dynkomi_interval = 1000;
561 u->dynkomi_mask = S_BLACK | S_WHITE;
563 u->tenuki_d = 4;
564 u->local_tree_aging = 80;
565 u->local_tree_depth_decay = 1.5;
566 u->local_tree_rootgoal = true;
567 u->local_tree_neival = true;
569 u->stats_delay = 0.01; // 10 ms
571 u->plugins = pluginset_init(b);
573 u->jdict = joseki_load(b->size);
575 if (arg) {
576 char *optspec, *next = arg;
577 while (*next) {
578 optspec = next;
579 next += strcspn(next, ",");
580 if (*next) { *next++ = 0; } else { *next = 0; }
582 char *optname = optspec;
583 char *optval = strchr(optspec, '=');
584 if (optval) *optval++ = 0;
586 /** Basic options */
588 if (!strcasecmp(optname, "debug")) {
589 if (optval)
590 u->debug_level = atoi(optval);
591 else
592 u->debug_level++;
593 } else if (!strcasecmp(optname, "dumpthres") && optval) {
594 /* When dumping the UCT tree on output, include
595 * nodes with at least this many playouts.
596 * (This value is re-scaled "intelligently"
597 * in case of very large trees.) */
598 u->dumpthres = atoi(optval);
599 } else if (!strcasecmp(optname, "resign_threshold") && optval) {
600 /* Resign when this ratio of games is lost
601 * after GJ_MINGAMES sample is taken. */
602 u->resign_threshold = atof(optval);
603 } else if (!strcasecmp(optname, "sure_win_threshold") && optval) {
604 /* Stop reading when this ratio of games is won
605 * after PLAYOUT_EARLY_BREAK_MIN sample is
606 * taken. (Prevents stupid time losses,
607 * friendly to human opponents.) */
608 u->sure_win_threshold = atof(optval);
609 } else if (!strcasecmp(optname, "force_seed") && optval) {
610 /* Set RNG seed at the tree setup. */
611 u->force_seed = atoi(optval);
612 } else if (!strcasecmp(optname, "no_tbook")) {
613 /* Disable UCT opening tbook. */
614 u->no_tbook = true;
615 } else if (!strcasecmp(optname, "pass_all_alive")) {
616 /* Whether to consider passing only after all
617 * dead groups were removed from the board;
618 * this is like all genmoves are in fact
619 * kgs-genmove_cleanup. */
620 u->pass_all_alive_opt = !optval || atoi(optval);
621 } else if (!strcasecmp(optname, "territory_scoring")) {
622 /* Use territory scoring (default is area scoring).
623 * An explicit kgs-rules command overrides this. */
624 u->territory_scoring = !optval || atoi(optval);
625 } else if (!strcasecmp(optname, "stones_only")) {
626 /* Do not count eyes. Nice to teach go to kids.
627 * http://strasbourg.jeudego.org/regle_strasbourgeoise.htm */
628 b->rules = RULES_STONES_ONLY;
629 u->pass_all_alive_opt = true;
630 } else if (!strcasecmp(optname, "banner") && optval) {
631 /* Additional banner string. This must come as the
632 * last engine parameter. */
633 if (*next) *--next = ',';
634 u->banner = strdup(optval);
635 break;
636 } else if (!strcasecmp(optname, "plugin") && optval) {
637 /* Load an external plugin; filename goes before the colon,
638 * extra arguments after the colon. */
639 char *pluginarg = strchr(optval, ':');
640 if (pluginarg)
641 *pluginarg++ = 0;
642 plugin_load(u->plugins, optval, pluginarg);
644 /** UCT behavior and policies */
646 } else if ((!strcasecmp(optname, "policy")
647 /* Node selection policy. ucb1amaf is the
648 * default policy implementing RAVE, while
649 * ucb1 is the simple exploration/exploitation
650 * policy. Policies can take further extra
651 * options. */
652 || !strcasecmp(optname, "random_policy")) && optval) {
653 /* A policy to be used randomly with small
654 * chance instead of the default policy. */
655 char *policyarg = strchr(optval, ':');
656 struct uct_policy **p = !strcasecmp(optname, "policy") ? &u->policy : &u->random_policy;
657 if (policyarg)
658 *policyarg++ = 0;
659 if (!strcasecmp(optval, "ucb1")) {
660 *p = policy_ucb1_init(u, policyarg);
661 } else if (!strcasecmp(optval, "ucb1amaf")) {
662 *p = policy_ucb1amaf_init(u, policyarg);
663 } else {
664 fprintf(stderr, "UCT: Invalid tree policy %s\n", optval);
665 exit(1);
667 } else if (!strcasecmp(optname, "playout") && optval) {
668 /* Random simulation (playout) policy.
669 * moggy is the default policy with large
670 * amount of domain-specific knowledge and
671 * heuristics. light is a simple uniformly
672 * random move selection policy. */
673 char *playoutarg = strchr(optval, ':');
674 if (playoutarg)
675 *playoutarg++ = 0;
676 if (!strcasecmp(optval, "moggy")) {
677 u->playout = playout_moggy_init(playoutarg, b, u->jdict);
678 } else if (!strcasecmp(optval, "light")) {
679 u->playout = playout_light_init(playoutarg, b);
680 } else {
681 fprintf(stderr, "UCT: Invalid playout policy %s\n", optval);
682 exit(1);
684 } else if (!strcasecmp(optname, "prior") && optval) {
685 /* Node priors policy. When expanding a node,
686 * it will seed node values heuristically
687 * (most importantly, based on playout policy
688 * opinion, but also with regard to other
689 * things). See uct/prior.c for details.
690 * Use prior=eqex=0 to disable priors. */
691 u->prior = uct_prior_init(optval, b);
692 } else if (!strcasecmp(optname, "mercy") && optval) {
693 /* Minimal difference of black/white captures
694 * to stop playout - "Mercy Rule". Speeds up
695 * hopeless playouts at the expense of some
696 * accuracy. */
697 u->mercymin = atoi(optval);
698 } else if (!strcasecmp(optname, "gamelen") && optval) {
699 /* Maximum length of single simulation
700 * in moves. */
701 u->gamelen = atoi(optval);
702 } else if (!strcasecmp(optname, "expand_p") && optval) {
703 /* Expand UCT nodes after it has been
704 * visited this many times. */
705 u->expand_p = atoi(optval);
706 } else if (!strcasecmp(optname, "random_policy_chance") && optval) {
707 /* If specified (N), with probability 1/N, random_policy policy
708 * descend is used instead of main policy descend; useful
709 * if specified policy (e.g. UCB1AMAF) can make unduly biased
710 * choices sometimes, you can fall back to e.g.
711 * random_policy=UCB1. */
712 u->random_policy_chance = atoi(optval);
714 /** General AMAF behavior */
715 /* (Only relevant if the policy supports AMAF.
716 * More variables can be tuned as policy
717 * parameters.) */
719 } else if (!strcasecmp(optname, "playout_amaf")) {
720 /* Whether to include random playout moves in
721 * AMAF as well. (Otherwise, only tree moves
722 * are included in AMAF. Of course makes sense
723 * only in connection with an AMAF policy.) */
724 /* with-without: 55.5% (+-4.1) */
725 if (optval && *optval == '0')
726 u->playout_amaf = false;
727 else
728 u->playout_amaf = true;
729 } else if (!strcasecmp(optname, "playout_amaf_nakade")) {
730 /* Whether to include nakade moves from playouts
731 * in the AMAF statistics; this tends to nullify
732 * the playout_amaf effect by adding too much
733 * noise. */
734 if (optval && *optval == '0')
735 u->playout_amaf_nakade = false;
736 else
737 u->playout_amaf_nakade = true;
738 } else if (!strcasecmp(optname, "playout_amaf_cutoff") && optval) {
739 /* Keep only first N% of playout stage AMAF
740 * information. */
741 u->playout_amaf_cutoff = atoi(optval);
742 } else if (!strcasecmp(optname, "amaf_prior") && optval) {
743 /* In node policy, consider prior values
744 * part of the real result term or part
745 * of the AMAF term? */
746 u->amaf_prior = atoi(optval);
748 /** Performance and memory management */
750 } else if (!strcasecmp(optname, "threads") && optval) {
751 /* By default, Pachi will run with only single
752 * tree search thread! */
753 u->threads = atoi(optval);
754 } else if (!strcasecmp(optname, "thread_model") && optval) {
755 if (!strcasecmp(optval, "tree")) {
756 /* Tree parallelization - all threads
757 * grind on the same tree. */
758 u->thread_model = TM_TREE;
759 u->virtual_loss = 0;
760 } else if (!strcasecmp(optval, "treevl")) {
761 /* Tree parallelization, but also
762 * with virtual losses - this discou-
763 * rages most threads choosing the
764 * same tree branches to read. */
765 u->thread_model = TM_TREEVL;
766 } else {
767 fprintf(stderr, "UCT: Invalid thread model %s\n", optval);
768 exit(1);
770 } else if (!strcasecmp(optname, "virtual_loss")) {
771 /* Number of virtual losses added before evaluating a node. */
772 u->virtual_loss = !optval || atoi(optval);
773 } else if (!strcasecmp(optname, "pondering")) {
774 /* Keep searching even during opponent's turn. */
775 u->pondering_opt = !optval || atoi(optval);
776 } else if (!strcasecmp(optname, "max_tree_size") && optval) {
777 /* Maximum amount of memory [MiB] consumed by the move tree.
778 * For fast_alloc it includes the temp tree used for pruning.
779 * Default is 3072 (3 GiB). */
780 u->max_tree_size = atol(optval) * 1048576;
781 } else if (!strcasecmp(optname, "fast_alloc")) {
782 u->fast_alloc = !optval || atoi(optval);
783 } else if (!strcasecmp(optname, "pruning_threshold") && optval) {
784 /* Force pruning at beginning of a move if the tree consumes
785 * more than this [MiB]. Default is 10% of max_tree_size.
786 * Increase to reduce pruning time overhead if memory is plentiful.
787 * This option is meaningful only for fast_alloc. */
788 u->pruning_threshold = atol(optval) * 1048576;
790 /** Time control */
792 } else if (!strcasecmp(optname, "best2_ratio") && optval) {
793 /* If set, prolong simulating while
794 * first_best/second_best playouts ratio
795 * is less than best2_ratio. */
796 u->best2_ratio = atof(optval);
797 } else if (!strcasecmp(optname, "bestr_ratio") && optval) {
798 /* If set, prolong simulating while
799 * best,best_best_child values delta
800 * is more than bestr_ratio. */
801 u->bestr_ratio = atof(optval);
802 } else if (!strcasecmp(optname, "max_maintime_ratio") && optval) {
803 /* If set and while not in byoyomi, prolong simulating no more than
804 * max_maintime_ratio times the normal desired thinking time. */
805 u->max_maintime_ratio = atof(optval);
806 } else if (!strcasecmp(optname, "fuseki_end") && optval) {
807 /* At the very beginning it's not worth thinking
808 * too long because the playout evaluations are
809 * very noisy. So gradually increase the thinking
810 * time up to maximum when fuseki_end percent
811 * of the board has been played.
812 * This only applies if we are not in byoyomi. */
813 u->fuseki_end = atoi(optval);
814 } else if (!strcasecmp(optname, "yose_start") && optval) {
815 /* When yose_start percent of the board has been
816 * played, or if we are in byoyomi, stop spending
817 * more time and spread the remaining time
818 * uniformly.
819 * Between fuseki_end and yose_start, we spend
820 * a constant proportion of the remaining time
821 * on each move. (yose_start should actually
822 * be much earlier than when real yose start,
823 * but "yose" is a good short name to convey
824 * the idea.) */
825 u->yose_start = atoi(optval);
827 /** Dynamic komi */
829 } else if (!strcasecmp(optname, "dynkomi") && optval) {
830 /* Dynamic komi approach; there are multiple
831 * ways to adjust komi dynamically throughout
832 * play. We currently support two: */
833 char *dynkomiarg = strchr(optval, ':');
834 if (dynkomiarg)
835 *dynkomiarg++ = 0;
836 if (!strcasecmp(optval, "none")) {
837 u->dynkomi = uct_dynkomi_init_none(u, dynkomiarg, b);
838 } else if (!strcasecmp(optval, "linear")) {
839 /* You should set dynkomi_mask=1
840 * since this doesn't work well
841 * for white handicaps! */
842 u->dynkomi = uct_dynkomi_init_linear(u, dynkomiarg, b);
843 } else if (!strcasecmp(optval, "adaptive")) {
844 /* There are many more knobs to
845 * crank - see uct/dynkomi.c. */
846 u->dynkomi = uct_dynkomi_init_adaptive(u, dynkomiarg, b);
847 } else {
848 fprintf(stderr, "UCT: Invalid dynkomi mode %s\n", optval);
849 exit(1);
851 } else if (!strcasecmp(optname, "dynkomi_mask") && optval) {
852 /* Bitmask of colors the player must be
853 * for dynkomi be applied; you may want
854 * to use dynkomi_mask=3 to allow dynkomi
855 * even in games where Pachi is white. */
856 u->dynkomi_mask = atoi(optval);
857 } else if (!strcasecmp(optname, "dynkomi_interval") && optval) {
858 /* If non-zero, re-adjust dynamic komi
859 * throughout a single genmove reading,
860 * roughly every N simulations. */
861 /* XXX: Does not work with tree
862 * parallelization. */
863 u->dynkomi_interval = atoi(optval);
865 /** Node value result scaling */
867 } else if (!strcasecmp(optname, "val_scale") && optval) {
868 /* How much of the game result value should be
869 * influenced by win size. Zero means it isn't. */
870 u->val_scale = atof(optval);
871 } else if (!strcasecmp(optname, "val_points") && optval) {
872 /* Maximum size of win to be scaled into game
873 * result value. Zero means boardsize^2. */
874 u->val_points = atoi(optval) * 2; // result values are doubled
875 } else if (!strcasecmp(optname, "val_extra")) {
876 /* If false, the score coefficient will be simply
877 * added to the value, instead of scaling the result
878 * coefficient because of it. */
879 u->val_extra = !optval || atoi(optval);
881 /** Local trees */
882 /* (Purely experimental. Does not work - yet!) */
884 } else if (!strcasecmp(optname, "local_tree")) {
885 /* Whether to bias exploration by local tree values. */
886 u->local_tree = !optval || atoi(optval);
887 } else if (!strcasecmp(optname, "tenuki_d") && optval) {
888 /* Tenuki distance at which to break the local tree. */
889 u->tenuki_d = atoi(optval);
890 if (u->tenuki_d > TREE_NODE_D_MAX + 1) {
891 fprintf(stderr, "uct: tenuki_d must not be larger than TREE_NODE_D_MAX+1 %d\n", TREE_NODE_D_MAX + 1);
892 exit(1);
894 } else if (!strcasecmp(optname, "local_tree_aging") && optval) {
895 /* How much to reduce local tree values between moves. */
896 u->local_tree_aging = atof(optval);
897 } else if (!strcasecmp(optname, "local_tree_depth_decay") && optval) {
898 /* With value x>0, during the descent the node
899 * contributes 1/x^depth playouts in
900 * the local tree. I.e., with x>1, nodes more
901 * distant from local situation contribute more
902 * than nodes near the root. */
903 u->local_tree_depth_decay = atof(optval);
904 } else if (!strcasecmp(optname, "local_tree_allseq")) {
905 /* If disabled, only complete sequences are stored
906 * in the local tree. If this is on, also
907 * subsequences starting at each move are stored. */
908 u->local_tree_allseq = !optval || atoi(optval);
909 } else if (!strcasecmp(optname, "local_tree_neival")) {
910 /* If disabled, local node value is not
911 * computed just based on terminal status
912 * of the coordinate, but also its neighbors. */
913 u->local_tree_neival = !optval || atoi(optval);
914 } else if (!strcasecmp(optname, "local_tree_rootgoal")) {
915 /* If enabled, all moves within a tree branch
916 * are considered wrt. their merit reaching
917 * tachtical goal of making the first move
918 * in the branch survive. */
919 u->local_tree_rootgoal = !optval || atoi(optval);
920 } else if (!strcasecmp(optname, "local_tree_rootchoose")) {
921 /* If disabled, only moves within the local
922 * tree branch are considered; the values
923 * of the branch roots (i.e. root children)
924 * are ignored. This may make sense together
925 * with "rootgoal", we consider only moves
926 * that influence the goal, not the "rating"
927 * of the goal itself. (The real solution
928 * will be probably using criticality to pick
929 * local tree branches.) */
930 u->local_tree_rootchoose = !optval || atoi(optval);
932 /** Other heuristics */
933 } else if (!strcasecmp(optname, "significant_threshold") && optval) {
934 /* Some heuristics (XXX: none in mainline) rely
935 * on the knowledge of the last "significant"
936 * node in the descent. Such a node is
937 * considered reasonably trustworthy to carry
938 * some meaningful information in the values
939 * of the node and its children. */
940 u->significant_threshold = atoi(optval);
942 /** Distributed engine slaves setup */
944 } else if (!strcasecmp(optname, "slave")) {
945 /* Act as slave for the distributed engine. */
946 u->slave = !optval || atoi(optval);
947 } else if (!strcasecmp(optname, "shared_nodes") && optval) {
948 /* Share at most shared_nodes between master and slave at each genmoves.
949 * Must use the same value in master and slaves. */
950 u->shared_nodes = atoi(optval);
951 } else if (!strcasecmp(optname, "shared_levels") && optval) {
952 /* Share only nodes of level <= shared_levels. */
953 u->shared_levels = atoi(optval);
954 } else if (!strcasecmp(optname, "stats_hbits") && optval) {
955 /* Set hash table size to 2^stats_hbits for the shared stats. */
956 u->stats_hbits = atoi(optval);
957 } else if (!strcasecmp(optname, "stats_delay") && optval) {
958 /* How long to wait in slave for initial stats to build up before
959 * replying to the genmoves command (in ms) */
960 u->stats_delay = 0.001 * atof(optval);
962 } else {
963 fprintf(stderr, "uct: Invalid engine argument %s or missing value\n", optname);
964 exit(1);
969 u->pass_all_alive = u->pass_all_alive_opt;
971 if (!u->policy)
972 u->policy = policy_ucb1amaf_init(u, NULL);
974 if (!!u->random_policy_chance ^ !!u->random_policy) {
975 fprintf(stderr, "uct: Only one of random_policy and random_policy_chance is set\n");
976 exit(1);
979 if (!u->local_tree) {
980 /* No ltree aging. */
981 u->local_tree_aging = 1.0f;
984 if (u->fast_alloc) {
985 if (u->pruning_threshold < u->max_tree_size / 10)
986 u->pruning_threshold = u->max_tree_size / 10;
987 if (u->pruning_threshold > u->max_tree_size / 2)
988 u->pruning_threshold = u->max_tree_size / 2;
990 /* Limit pruning temp space to 20% of memory. Beyond this we discard
991 * the nodes and recompute them at the next move if necessary. */
992 u->max_pruned_size = u->max_tree_size / 5;
993 u->max_tree_size -= u->max_pruned_size;
994 } else {
995 /* Reserve 5% memory in case the background free() are slower
996 * than the concurrent allocations. */
997 u->max_tree_size -= u->max_tree_size / 20;
1000 if (!u->prior)
1001 u->prior = uct_prior_init(NULL, b);
1003 if (!u->playout)
1004 u->playout = playout_moggy_init(NULL, b, u->jdict);
1005 if (!u->playout->debug_level)
1006 u->playout->debug_level = u->debug_level;
1008 u->ownermap.map = malloc2(board_size2(b) * sizeof(u->ownermap.map[0]));
1010 if (u->slave) {
1011 if (!u->stats_hbits) u->stats_hbits = DEFAULT_STATS_HBITS;
1012 if (!u->shared_nodes) u->shared_nodes = DEFAULT_SHARED_NODES;
1013 assert(u->shared_levels * board_bits2(b) <= 8 * (int)sizeof(path_t));
1016 if (!u->dynkomi)
1017 u->dynkomi = uct_dynkomi_init_adaptive(u, NULL, b);
1019 /* Some things remain uninitialized for now - the opening tbook
1020 * is not loaded and the tree not set up. */
1021 /* This will be initialized in setup_state() at the first move
1022 * received/requested. This is because right now we are not aware
1023 * about any komi or handicap setup and such. */
1025 return u;
1028 struct engine *
1029 engine_uct_init(char *arg, struct board *b)
1031 struct uct *u = uct_state_init(arg, b);
1032 struct engine *e = calloc2(1, sizeof(struct engine));
1033 e->name = "UCT Engine";
1034 e->printhook = uct_printhook_ownermap;
1035 e->notify_play = uct_notify_play;
1036 e->chat = uct_chat;
1037 e->undo = uct_undo;
1038 e->result = uct_result;
1039 e->genmove = uct_genmove;
1040 e->genmoves = uct_genmoves;
1041 e->dead_group_list = uct_dead_group_list;
1042 e->done = uct_done;
1043 e->data = u;
1044 if (u->slave)
1045 e->notify = uct_notify;
1047 const char banner[] = "I'm playing UCT. When I'm losing, I will resign, "
1048 "if I think I win, I play until you pass. "
1049 "Anyone can send me 'winrate' in private chat to get my assessment of the position.";
1050 if (!u->banner) u->banner = "";
1051 e->comment = malloc2(sizeof(banner) + strlen(u->banner) + 1);
1052 sprintf(e->comment, "%s %s", banner, u->banner);
1054 return e;