2002-01-28 Phil Edwards <pme@gcc.gnu.org>
[official-gcc.git] / libstdc++-v3 / docs / html / 27_io / howto.html
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9 <title>libstdc++-v3 HOWTO: Chapter 27</title>
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14 <h1 class="centered"><a name="top">Chapter 27: Input/Output</a></h1>
16 <p>Chapter 27 deals with iostreams and all their subcomponents
17 and extensions. All <em>kinds</em> of fun stuff.
18 </p>
21 <!-- ####################################################### -->
22 <hr>
23 <h1>Contents</h1>
24 <ul>
25 <li><a href="#1">Copying a file</a>
26 <li><a href="#2">The buffering is screwing up my program!</a>
27 <li><a href="#3">Binary I/O</a>
28 <li><a href="#5">What is this &lt;sstream&gt;/stringstreams thing?</a>
29 <li><a href="#6">Deriving a stream buffer</a>
30 <li><a href="#7">More on binary I/O</a>
31 <li><a href="#8">Pathetic performance? Ditch C.</a>
32 <li><a href="#9">Threads and I/O</a>
33 </ul>
35 <hr>
37 <!-- ####################################################### -->
39 <h2><a name="1">Copying a file</a></h2>
40 <p>So you want to copy a file quickly and easily, and most important,
41 completely portably. And since this is C++, you have an open
42 ifstream (call it IN) and an open ofstream (call it OUT):
43 <pre>
44 #include &lt;fstream&gt;
46 std::ifstream IN ("input_file");
47 std::ofstream OUT ("output_file"); </pre>
48 </p>
49 <p>Here's the easiest way to get it completely wrong:
50 <pre>
51 OUT &lt;&lt; IN;</pre>
52 For those of you who don't already know why this doesn't work
53 (probably from having done it before), I invite you to quickly
54 create a simple text file called &quot;input_file&quot; containing
55 the sentence
56 <pre>
57 The quick brown fox jumped over the lazy dog.</pre>
58 surrounded by blank lines. Code it up and try it. The contents
59 of &quot;output_file&quot; may surprise you.
60 </p>
61 <p>Seriously, go do it. Get surprised, then come back. It's worth it.
62 </p>
63 <hr width="60%">
64 <p>The thing to remember is that the <code>basic_[io]stream</code> classes
65 handle formatting, nothing else. In particular, they break up on
66 whitespace. The actual reading, writing, and storing of data is
67 handled by the <code>basic_streambuf</code> family. Fortunately, the
68 <code>operator&lt;&lt;</code> is overloaded to take an ostream and
69 a pointer-to-streambuf, in order to help with just this kind of
70 &quot;dump the data verbatim&quot; situation.
71 </p>
72 <p>Why a <em>pointer</em> to streambuf and not just a streambuf? Well,
73 the [io]streams hold pointers (or references, depending on the
74 implementation) to their buffers, not the actual
75 buffers. This allows polymorphic behavior on the part of the buffers
76 as well as the streams themselves. The pointer is easily retrieved
77 using the <code>rdbuf()</code> member function. Therefore, the easiest
78 way to copy the file is:
79 <pre>
80 OUT &lt;&lt; IN.rdbuf();</pre>
81 </p>
82 <p>So what <em>was</em> happening with OUT&lt;&lt;IN? Undefined
83 behavior, since that particular &lt;&lt; isn't defined by the Standard.
84 I have seen instances where it is implemented, but the character
85 extraction process removes all the whitespace, leaving you with no
86 blank lines and only &quot;Thequickbrownfox...&quot;. With
87 libraries that do not define that operator, IN (or one of IN's
88 member pointers) sometimes gets converted to a void*, and the output
89 file then contains a perfect text representation of a hexidecimal
90 address (quite a big surprise). Others don't compile at all.
91 </p>
92 <p>Also note that none of this is specific to o<B>*f*</B>streams.
93 The operators shown above are all defined in the parent
94 basic_ostream class and are therefore available with all possible
95 descendents.
96 </p>
97 <p>Return <a href="#top">to top of page</a> or
98 <a href="../faq/index.html">to the FAQ</a>.
99 </p>
101 <hr>
102 <h2><a name="2">The buffering is screwing up my program!</a></h2>
103 <!--
104 This is not written very well. I need to redo this section.
106 <p>First, are you sure that you understand buffering? Particularly
107 the fact that C++ may not, in fact, have anything to do with it?
108 </p>
109 <p>The rules for buffering can be a little odd, but they aren't any
110 different from those of C. (Maybe that's why they can be a bit
111 odd.) Many people think that writing a newline to an output
112 stream automatically flushes the output buffer. This is true only
113 when the output stream is, in fact, a terminal and not a file
114 or some other device -- and <em>that</em> may not even be true
115 since C++ says nothing about files nor terminals. All of that is
116 system-dependent. (The &quot;newline-buffer-flushing only occurring
117 on terminals&quot; thing is mostly true on Unix systems, though.)
118 </p>
119 <p>Some people also believe that sending <code>endl</code> down an
120 output stream only writes a newline. This is incorrect; after a
121 newline is written, the buffer is also flushed. Perhaps this
122 is the effect you want when writing to a screen -- get the text
123 out as soon as possible, etc -- but the buffering is largely
124 wasted when doing this to a file:
125 <pre>
126 output &lt;&lt; &quot;a line of text&quot; &lt;&lt; endl;
127 output &lt;&lt; some_data_variable &lt;&lt; endl;
128 output &lt;&lt; &quot;another line of text&quot; &lt;&lt; endl; </pre>
129 The proper thing to do in this case to just write the data out
130 and let the libraries and the system worry about the buffering.
131 If you need a newline, just write a newline:
132 <pre>
133 output &lt;&lt; &quot;a line of text\n&quot;
134 &lt;&lt; some_data_variable &lt;&lt; '\n'
135 &lt;&lt; &quot;another line of text\n&quot;; </pre>
136 I have also joined the output statements into a single statement.
137 You could make the code prettier by moving the single newline to
138 the start of the quoted text on the thing line, for example.
139 </p>
140 <p>If you do need to flush the buffer above, you can send an
141 <code>endl</code> if you also need a newline, or just flush the buffer
142 yourself:
143 <pre>
144 output &lt;&lt; ...... &lt;&lt; flush; // can use std::flush manipulator
145 output.flush(); // or call a member fn </pre>
146 </p>
147 <p>On the other hand, there are times when writing to a file should
148 be like writing to standard error; no buffering should be done
149 because the data needs to appear quickly (a prime example is a
150 log file for security-related information). The way to do this is
151 just to turn off the buffering <em>before any I/O operations at
152 all</em> have been done, i.e., as soon as possible after opening:
153 <pre>
154 std::ofstream os (&quot;/foo/bar/baz&quot;);
155 std::ifstream is (&quot;/qux/quux/quuux&quot;);
156 int i;
158 os.rdbuf()-&gt;pubsetbuf(0,0);
159 is.rdbuf()-&gt;pubsetbuf(0,0);
161 os &lt;&lt; &quot;this data is written immediately\n&quot;;
162 is &gt;&gt; i; // and this will probably cause a disk read </pre>
163 </p>
164 <p>Since all aspects of buffering are handled by a streambuf-derived
165 member, it is necessary to get at that member with <code>rdbuf()</code>.
166 Then the public version of <code>setbuf</code> can be called. The
167 arguments are the same as those for the Standard C I/O Library
168 function (a buffer area followed by its size).
169 </p>
170 <p>A great deal of this is implementation-dependent. For example,
171 <code>streambuf</code> does not specify any actions for its own
172 <code>setbuf()</code>-ish functions; the classes derived from
173 <code>streambuf</code> each define behavior that &quot;makes
174 sense&quot; for that class: an argument of (0,0) turns off buffering
175 for <code>filebuf</code> but has undefined behavior for its sibling
176 <code>stringbuf</code>, and specifying anything other than (0,0) has
177 varying effects. Other user-defined class derived from streambuf can
178 do whatever they want. (For <code>filebuf</code> and arguments for
179 <code>(p,s)</code> other than zeros, libstdc++ does what you'd expect:
180 the first <code>s</code> bytes of <code>p</code> are used as a buffer,
181 which you must allocate and deallocate.)
182 </p>
183 <p>A last reminder: there are usually more buffers involved than
184 just those at the language/library level. Kernel buffers, disk
185 buffers, and the like will also have an effect. Inspecting and
186 changing those are system-dependent.
187 </p>
188 <p>Return <a href="#top">to top of page</a> or
189 <a href="../faq/index.html">to the FAQ</a>.
190 </p>
192 <hr>
193 <h2><a name="3">Binary I/O</a></h2>
194 <p>The first and most important thing to remember about binary I/O is
195 that opening a file with <code>ios::binary</code> is not, repeat
196 <em>not</em>, the only thing you have to do. It is not a silver
197 bullet, and will not allow you to use the <code>&lt;&lt;/&gt;&gt;</code>
198 operators of the normal fstreams to do binary I/O.
199 </p>
200 <p>Sorry. Them's the breaks.
201 </p>
202 <p>This isn't going to try and be a complete tutorial on reading and
203 writing binary files (because &quot;binary&quot;
204 <a href="#7">covers a lot of ground)</a>, but we will try and clear
205 up a couple of misconceptions and common errors.
206 </p>
207 <p>First, <code>ios::binary</code> has exactly one defined effect, no more
208 and no less. Normal text mode has to be concerned with the newline
209 characters, and the runtime system will translate between (for
210 example) '\n' and the appropriate end-of-line sequence (LF on Unix,
211 CRLF on DOS, CR on Macintosh, etc). (There are other things that
212 normal mode does, but that's the most obvious.) Opening a file in
213 binary mode disables this conversion, so reading a CRLF sequence
214 under Windows won't accidentally get mapped to a '\n' character, etc.
215 Binary mode is not supposed to suddenly give you a bitstream, and
216 if it is doing so in your program then you've discovered a bug in
217 your vendor's compiler (or some other part of the C++ implementation,
218 possibly the runtime system).
219 </p>
220 <p>Second, using <code>&lt;&lt;</code> to write and <code>&gt;&gt;</code> to
221 read isn't going to work with the standard file stream classes, even
222 if you use <code>skipws</code> during reading. Why not? Because
223 ifstream and ofstream exist for the purpose of <em>formatting</em>,
224 not reading and writing. Their job is to interpret the data into
225 text characters, and that's exactly what you don't want to happen
226 during binary I/O.
227 </p>
228 <p>Third, using the <code>get()</code> and <code>put()/write()</code> member
229 functions still aren't guaranteed to help you. These are
230 &quot;unformatted&quot; I/O functions, but still character-based.
231 (This may or may not be what you want, see below.)
232 </p>
233 <p>Notice how all the problems here are due to the inappropriate use
234 of <em>formatting</em> functions and classes to perform something
235 which <em>requires</em> that formatting not be done? There are a
236 seemingly infinite number of solutions, and a few are listed here:
237 <ul>
238 <li>&quot;Derive your own fstream-type classes and write your own
239 &lt;&lt;/&gt;&gt; operators to do binary I/O on whatever data
240 types you're using.&quot; This is a Bad Thing, because while
241 the compiler would probably be just fine with it, other humans
242 are going to be confused. The overloaded bitshift operators
243 have a well-defined meaning (formatting), and this breaks it.
244 <li>&quot;Build the file structure in memory, then <code>mmap()</code>
245 the file and copy the structure.&quot; Well, this is easy to
246 make work, and easy to break, and is pretty equivalent to
247 using <code>::read()</code> and <code>::write()</code> directly, and
248 makes no use of the iostream library at all...
249 <li>&quot;Use streambufs, that's what they're there for.&quot;
250 While not trivial for the beginner, this is the best of all
251 solutions. The streambuf/filebuf layer is the layer that is
252 responsible for actual I/O. If you want to use the C++
253 library for binary I/O, this is where you start.
254 </ul>
255 </p>
256 <p>How to go about using streambufs is a bit beyond the scope of this
257 document (at least for now), but while streambufs go a long way,
258 they still leave a couple of things up to you, the programmer.
259 As an example, byte ordering is completely between you and the
260 operating system, and you have to handle it yourself.
261 </p>
262 <p>Deriving a streambuf or filebuf
263 class from the standard ones, one that is specific to your data
264 types (or an abstraction thereof) is probably a good idea, and
265 lots of examples exist in journals and on Usenet. Using the
266 standard filebufs directly (either by declaring your own or by
267 using the pointer returned from an fstream's <code>rdbuf()</code>)
268 is certainly feasible as well.
269 </p>
270 <p>One area that causes problems is trying to do bit-by-bit operations
271 with filebufs. C++ is no different from C in this respect: I/O
272 must be done at the byte level. If you're trying to read or write
273 a few bits at a time, you're going about it the wrong way. You
274 must read/write an integral number of bytes and then process the
275 bytes. (For example, the streambuf functions take and return
276 variables of type <code>int_type</code>.)
277 </p>
278 <p>Another area of problems is opening text files in binary mode.
279 Generally, binary mode is intended for binary files, and opening
280 text files in binary mode means that you now have to deal with all of
281 those end-of-line and end-of-file problems that we mentioned before.
282 An instructive thread from comp.lang.c++.moderated delved off into
283 this topic starting more or less at
284 <a href="http://www.deja.com/getdoc.xp?AN=436187505">this</a>
285 article and continuing to the end of the thread. (You'll have to
286 sort through some flames every couple of paragraphs, but the points
287 made are good ones.)
288 </p>
290 <hr>
291 <h2><a name="5">What is this &lt;sstream&gt;/stringstreams thing?</a></h2>
292 <p>Stringstreams (defined in the header <code>&lt;sstream&gt;</code>)
293 are in this author's opinion one of the coolest things since
294 sliced time. An example of their use is in the Received Wisdom
295 section for Chapter 21 (Strings),
296 <a href="../21_strings/howto.html#1.1internal"> describing how to
297 format strings</a>.
298 </p>
299 <p>The quick definition is: they are siblings of ifstream and ofstream,
300 and they do for <code>std::string</code> what their siblings do for
301 files. All that work you put into writing <code>&lt;&lt;</code> and
302 <code>&gt;&gt;</code> functions for your classes now pays off
303 <em>again!</em> Need to format a string before passing the string
304 to a function? Send your stuff via <code>&lt;&lt;</code> to an
305 ostringstream. You've read a string as input and need to parse it?
306 Initialize an istringstream with that string, and then pull pieces
307 out of it with <code>&gt;&gt;</code>. Have a stringstream and need to
308 get a copy of the string inside? Just call the <code>str()</code>
309 member function.
310 </p>
311 <p>This only works if you've written your
312 <code>&lt;&lt;</code>/<code>&gt;&gt;</code> functions correctly, though,
313 and correctly means that they take istreams and ostreams as
314 parameters, not i<B>f</B>streams and o<B>f</B>streams. If they
315 take the latter, then your I/O operators will work fine with
316 file streams, but with nothing else -- including stringstreams.
317 </p>
318 <p>If you are a user of the strstream classes, you need to update
319 your code. You don't have to explicitly append <code>ends</code> to
320 terminate the C-style character array, you don't have to mess with
321 &quot;freezing&quot; functions, and you don't have to manage the
322 memory yourself. The strstreams have been officially deprecated,
323 which means that 1) future revisions of the C++ Standard won't
324 support them, and 2) if you use them, people will laugh at you.
325 </p>
327 <hr>
328 <h2><a name="6">Deriving a stream buffer</a></h2>
329 <p>Creating your own stream buffers for I/O can be remarkably easy.
330 If you are interested in doing so, we highly recommend two very
331 excellent books:
332 <a href="http://home.camelot.de/langer/iostreams.htm">Standard C++
333 IOStreams and Locales</a> by Langer and Kreft, ISBN 0-201-18395-1, and
334 <a href="http://www.josuttis.com/libbook/">The C++ Standard Library</a>
335 by Nicolai Josuttis, ISBN 0-201-37926-0. Both are published by
336 Addison-Wesley, who isn't paying us a cent for saying that, honest.
337 </p>
338 <p>Here is a simple example, io/outbuf1, from the Josuttis text. It
339 transforms everything sent through it to uppercase. This version
340 assumes many things about the nature of the character type being
341 used (for more information, read the books or the newsgroups):
342 <pre>
343 #include &lt;iostream&gt;
344 #include &lt;streambuf&gt;
345 #include &lt;locale&gt;
346 #include &lt;cstdio&gt;
348 class outbuf : public std::streambuf
350 protected:
351 /* central output function
352 * - print characters in uppercase mode
354 virtual int_type overflow (int_type c) {
355 if (c != EOF) {
356 // convert lowercase to uppercase
357 c = std::toupper(static_cast&lt;char&gt;(c),getloc());
359 // and write the character to the standard output
360 if (putchar(c) == EOF) {
361 return EOF;
364 return c;
368 int main()
370 // create special output buffer
371 outbuf ob;
372 // initialize output stream with that output buffer
373 std::ostream out(&amp;ob);
375 out &lt;&lt; "31 hexadecimal: "
376 &lt;&lt; std::hex &lt;&lt; 31 &lt;&lt; std::endl;
377 return 0;
379 </pre>
380 Try it yourself!
381 </p>
383 <hr>
384 <h2><a name="7">More on binary I/O</a></h2>
385 <p>Towards the beginning of February 2001, the subject of
386 &quot;binary&quot; I/O was brought up in a couple of places at the
387 same time. One notable place was Usenet, where James Kanze and
388 Dietmar K&uuml;hl separately posted articles on why attempting
389 generic binary I/O was not a good idea. (Here are copies of
390 <a href="binary_iostreams_kanze.txt">Kanze's article</a> and
391 <a href="binary_iostreams_kuehl.txt">K&uuml;hl's article</a>.)
392 </p>
393 <p>Briefly, the problems of byte ordering and type sizes mean that
394 the unformatted functions like <code>ostream::put()</code> and
395 <code>istream::get()</code> cannot safely be used to communicate
396 between arbitrary programs, or across a network, or from one
397 invocation of a program to another invocation of the same program
398 on a different platform, etc.
399 </p>
400 <p>The entire Usenet thread is instructive, and took place under the
401 subject heading &quot;binary iostreams&quot; on both comp.std.c++
402 and comp.lang.c++.moderated in parallel. Also in that thread,
403 Dietmar K&uuml;hl mentioned that he had written a pair of stream
404 classes that would read and write XDR, which is a good step towards
405 a portable binary format.
406 </p>
408 <hr>
409 <h2><a name="8">Pathetic performance? Ditch C.</a></h2>
410 <p>It sounds like a flame on C, but it isn't. Really. Calm down.
411 I'm just saying it to get your attention.
412 </p>
413 <p>Because the C++ library includes the C library, both C-style and
414 C++-style I/O have to work at the same time. For example:
415 <pre>
416 #include &lt;iostream&gt;
417 #include &lt;cstdio&gt;
419 std::cout &lt;&lt; &quot;Hel&quot;;
420 std::printf (&quot;lo, worl&quot;);
421 std::cout &lt;&lt; &quot;d!\n&quot;;
422 </pre>
423 This must do what you think it does.
424 </p>
425 <p>Alert members of the audience will immediately notice that buffering
426 is going to make a hash of the output unless special steps are taken.
427 </p>
428 <p>The special steps taken by libstdc++, at least for version 3.0,
429 involve doing very little buffering for the standard streams, leaving
430 most of the buffering to the underlying C library. (This kind of
431 thing is <a href="../explanations.html#cstdio">tricky to get right</a>.)
432 The upside is that correctness is ensured. The downside is that
433 writing through <code>cout</code> can quite easily lead to awful
434 performance when the C++ I/O library is layered on top of the C I/O
435 library (as it is for 3.0 by default). Some patches are in the
436 works which should improve the situation for 3.1.
437 </p>
438 <p>However, the C and C++ standard streams only need to be kept in sync
439 when both libraries' facilities are in use. If your program only uses
440 C++ I/O, then there's no need to sync with the C streams. The right
441 thing to do in this case is to call
442 <pre>
443 #include <em>any of the I/O headers such as ios, iostream, etc</em>
445 std::ios::sync_with_stdio(false);
446 </pre>
447 </p>
448 <p>You must do this before performing any I/O via the C++ stream objects.
449 Once you call this, the C++ streams will operate independently of the
450 (unused) C streams. For GCC 3.0, this means that <code>cout</code> and
451 company will become fully buffered on their own.
452 </p>
453 <p>Note, by the way, that the synchronization requirement only applies to
454 the standard streams (<code>cin</code>, <code>cout</code>,
455 <code>cerr</code>,
456 <code>clog</code>, and their wide-character counterparts). File stream
457 objects that you declare yourself have no such requirement and are fully
458 buffered.
459 </p>
461 <hr>
462 <h2><a name="9">Threads and I/O</a></h2>
463 <p>I'll assume that you have already read the
464 <a href="../17_intro/howto.html#3">general notes on library threads</a>,
465 and the
466 <a href="../23_containers/howto.html#3">notes on threaded container
467 access</a> (you might not think of an I/O stream as a container, but
468 the points made there also hold here). If you have not read them,
469 please do so first.
470 </p>
471 <p>This gets a bit tricky. Please read carefully, and bear with me.
472 </p>
473 <h3>Structure</h3>
474 <p>As described <a href="../explanations.html#cstdio">here</a>, a wrapper
475 type called <code>__basic_file</code> provides our abstraction layer
476 for the <code>std::filebuf</code> classes. Nearly all decisions dealing
477 with actual input and output must be made in <code>__basic_file</code>.
478 </p>
479 <p>A generic locking mechanism is somewhat in place at the filebuf layer,
480 but is not used in the current code. Providing locking at any higher
481 level is akin to providing locking within containers, and is not done
482 for the same reasons (see the links above).
483 </p>
484 <h3>The defaults for 3.0.x</h3>
485 <p>The __basic_file type is simply a collection of small wrappers around
486 the C stdio layer (again, see the link under Structure). We do no
487 locking ourselves, but simply pass through to calls to <code>fopen</code>,
488 <code>fwrite</code>, and so forth.
489 </p>
490 <p>So, for 3.0, the question of &quot;is multithreading safe for I/O&quot;
491 must be answered with, &quot;is your platform's C library threadsafe
492 for I/O?&quot; Some are by default, some are not; many offer multiple
493 implementations of the C library with varying tradeoffs of threadsafety
494 and efficiency. You, the programmer, are always required to take care
495 with multiple threads.
496 </p>
497 <p>(As an example, the POSIX standard requires that C stdio FILE*
498 operations are atomic. POSIX-conforming C libraries (e.g, on Solaris
499 and GNU/Linux) have an internal mutex to serialize operations on
500 FILE*s. However, you still need to not do stupid things like calling
501 <code>fclose(fs)</code> in one thread followed by an access of
502 <code>fs</code> in another.)
503 </p>
504 <p>So, if your platform's C library is threadsafe, then your
505 <code>fstream</code> I/O operations will be threadsafe at the lowest
506 level. For higher-level operations, such as manipulating the data
507 contained in the stream formatting classes (e.g., setting up callbacks
508 inside an <code>std::ofstream</code>), you need to guard such accesses
509 like any other critical shared resource.
510 </p>
511 <h3>The future</h3>
512 <p>As already mentioned <a href="../explanations.html#cstdio">here</a>, a
513 second choice is available for I/O implementations: libio. This is
514 disabled by default, and in fact will not currently work due to other
515 issues. It will be revisited, however.
516 </p>
517 <p>The libio code is a subset of the guts of the GNU libc (glibc) I/O
518 implementation. When libio is in use, the <code>__basic_file</code>
519 type is basically derived from FILE. (The real situation is more
520 complex than that... it's derived from an internal type used to
521 implement FILE. See libio/libioP.h to see scary things done with
522 vtbls.) The result is that there is no &quot;layer&quot; of C stdio
523 to go through; the filebuf makes calls directly into the same
524 functions used to implement <code>fread</code>, <code>fwrite</code>,
525 and so forth, using internal data structures. (And when I say
526 &quot;makes calls directly,&quot; I mean the function is literally
527 replaced by a jump into an internal function. Fast but frightening.
528 *grin*)
529 </p>
530 <p>Also, the libio internal locks are used. This requires pulling in
531 large chunks of glibc, such as a pthreads implementation, and is one
532 of the issues preventing widespread use of libio as the libstdc++
533 cstdio implementation.
534 </p>
535 <p>But we plan to make this work, at least as an option if not a future
536 default. Platforms running a copy of glibc with a recent-enough
537 version will see calls from libstdc++ directly into the glibc already
538 installed. For other platforms, a copy of the libio subsection will
539 be built and included in libstdc++.
540 </p>
541 <h3>Alternatives</h3>
542 <p>Don't forget that other cstdio implemenations are possible. You could
543 easily write one to perform your own forms of locking, to solve your
544 &quot;interesting&quot; problems.
545 </p>
548 <!-- ####################################################### -->
550 <hr>
551 <p class="fineprint"><em>
552 See <a href="../17_intro/license.html">license.html</a> for copying conditions.
553 Comments and suggestions are welcome, and may be sent to
554 <a href="mailto:libstdc++@gcc.gnu.org">the libstdc++ mailing list</a>.
555 </em></p>
558 </body>
559 </html>