libgo: update to Go 1.11
[official-gcc.git] / libgo / go / math / rand / rand.go
blob04382e6208887e2df1e2cdcf12e3fae0abdb15bd
1 // Copyright 2009 The Go Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style
3 // license that can be found in the LICENSE file.
5 // Package rand implements pseudo-random number generators.
6 //
7 // Random numbers are generated by a Source. Top-level functions, such as
8 // Float64 and Int, use a default shared Source that produces a deterministic
9 // sequence of values each time a program is run. Use the Seed function to
10 // initialize the default Source if different behavior is required for each run.
11 // The default Source is safe for concurrent use by multiple goroutines, but
12 // Sources created by NewSource are not.
14 // Mathematical interval notation such as [0, n) is used throughout the
15 // documentation for this package.
17 // For random numbers suitable for security-sensitive work, see the crypto/rand
18 // package.
19 package rand
21 import "sync"
23 // A Source represents a source of uniformly-distributed
24 // pseudo-random int64 values in the range [0, 1<<63).
25 type Source interface {
26 Int63() int64
27 Seed(seed int64)
30 // A Source64 is a Source that can also generate
31 // uniformly-distributed pseudo-random uint64 values in
32 // the range [0, 1<<64) directly.
33 // If a Rand r's underlying Source s implements Source64,
34 // then r.Uint64 returns the result of one call to s.Uint64
35 // instead of making two calls to s.Int63.
36 type Source64 interface {
37 Source
38 Uint64() uint64
41 // NewSource returns a new pseudo-random Source seeded with the given value.
42 // Unlike the default Source used by top-level functions, this source is not
43 // safe for concurrent use by multiple goroutines.
44 func NewSource(seed int64) Source {
45 var rng rngSource
46 rng.Seed(seed)
47 return &rng
50 // A Rand is a source of random numbers.
51 type Rand struct {
52 src Source
53 s64 Source64 // non-nil if src is source64
55 // readVal contains remainder of 63-bit integer used for bytes
56 // generation during most recent Read call.
57 // It is saved so next Read call can start where the previous
58 // one finished.
59 readVal int64
60 // readPos indicates the number of low-order bytes of readVal
61 // that are still valid.
62 readPos int8
65 // New returns a new Rand that uses random values from src
66 // to generate other random values.
67 func New(src Source) *Rand {
68 s64, _ := src.(Source64)
69 return &Rand{src: src, s64: s64}
72 // Seed uses the provided seed value to initialize the generator to a deterministic state.
73 // Seed should not be called concurrently with any other Rand method.
74 func (r *Rand) Seed(seed int64) {
75 if lk, ok := r.src.(*lockedSource); ok {
76 lk.seedPos(seed, &r.readPos)
77 return
80 r.src.Seed(seed)
81 r.readPos = 0
84 // Int63 returns a non-negative pseudo-random 63-bit integer as an int64.
85 func (r *Rand) Int63() int64 { return r.src.Int63() }
87 // Uint32 returns a pseudo-random 32-bit value as a uint32.
88 func (r *Rand) Uint32() uint32 { return uint32(r.Int63() >> 31) }
90 // Uint64 returns a pseudo-random 64-bit value as a uint64.
91 func (r *Rand) Uint64() uint64 {
92 if r.s64 != nil {
93 return r.s64.Uint64()
95 return uint64(r.Int63())>>31 | uint64(r.Int63())<<32
98 // Int31 returns a non-negative pseudo-random 31-bit integer as an int32.
99 func (r *Rand) Int31() int32 { return int32(r.Int63() >> 32) }
101 // Int returns a non-negative pseudo-random int.
102 func (r *Rand) Int() int {
103 u := uint(r.Int63())
104 return int(u << 1 >> 1) // clear sign bit if int == int32
107 // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n).
108 // It panics if n <= 0.
109 func (r *Rand) Int63n(n int64) int64 {
110 if n <= 0 {
111 panic("invalid argument to Int63n")
113 if n&(n-1) == 0 { // n is power of two, can mask
114 return r.Int63() & (n - 1)
116 max := int64((1 << 63) - 1 - (1<<63)%uint64(n))
117 v := r.Int63()
118 for v > max {
119 v = r.Int63()
121 return v % n
124 // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
125 // It panics if n <= 0.
126 func (r *Rand) Int31n(n int32) int32 {
127 if n <= 0 {
128 panic("invalid argument to Int31n")
130 if n&(n-1) == 0 { // n is power of two, can mask
131 return r.Int31() & (n - 1)
133 max := int32((1 << 31) - 1 - (1<<31)%uint32(n))
134 v := r.Int31()
135 for v > max {
136 v = r.Int31()
138 return v % n
141 // int31n returns, as an int32, a non-negative pseudo-random number in [0,n).
142 // n must be > 0, but int31n does not check this; the caller must ensure it.
143 // int31n exists because Int31n is inefficient, but Go 1 compatibility
144 // requires that the stream of values produced by math/rand remain unchanged.
145 // int31n can thus only be used internally, by newly introduced APIs.
147 // For implementation details, see:
148 // https://lemire.me/blog/2016/06/27/a-fast-alternative-to-the-modulo-reduction
149 // https://lemire.me/blog/2016/06/30/fast-random-shuffling
150 func (r *Rand) int31n(n int32) int32 {
151 v := r.Uint32()
152 prod := uint64(v) * uint64(n)
153 low := uint32(prod)
154 if low < uint32(n) {
155 thresh := uint32(-n) % uint32(n)
156 for low < thresh {
157 v = r.Uint32()
158 prod = uint64(v) * uint64(n)
159 low = uint32(prod)
162 return int32(prod >> 32)
165 // Intn returns, as an int, a non-negative pseudo-random number in [0,n).
166 // It panics if n <= 0.
167 func (r *Rand) Intn(n int) int {
168 if n <= 0 {
169 panic("invalid argument to Intn")
171 if n <= 1<<31-1 {
172 return int(r.Int31n(int32(n)))
174 return int(r.Int63n(int64(n)))
177 // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0).
178 func (r *Rand) Float64() float64 {
179 // A clearer, simpler implementation would be:
180 // return float64(r.Int63n(1<<53)) / (1<<53)
181 // However, Go 1 shipped with
182 // return float64(r.Int63()) / (1 << 63)
183 // and we want to preserve that value stream.
185 // There is one bug in the value stream: r.Int63() may be so close
186 // to 1<<63 that the division rounds up to 1.0, and we've guaranteed
187 // that the result is always less than 1.0.
189 // We tried to fix this by mapping 1.0 back to 0.0, but since float64
190 // values near 0 are much denser than near 1, mapping 1 to 0 caused
191 // a theoretically significant overshoot in the probability of returning 0.
192 // Instead of that, if we round up to 1, just try again.
193 // Getting 1 only happens 1/2⁵³ of the time, so most clients
194 // will not observe it anyway.
195 again:
196 f := float64(r.Int63()) / (1 << 63)
197 if f == 1 {
198 goto again // resample; this branch is taken O(never)
200 return f
203 // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0).
204 func (r *Rand) Float32() float32 {
205 // Same rationale as in Float64: we want to preserve the Go 1 value
206 // stream except we want to fix it not to return 1.0
207 // This only happens 1/2²⁴ of the time (plus the 1/2⁵³ of the time in Float64).
208 again:
209 f := float32(r.Float64())
210 if f == 1 {
211 goto again // resample; this branch is taken O(very rarely)
213 return f
216 // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n).
217 func (r *Rand) Perm(n int) []int {
218 m := make([]int, n)
219 // In the following loop, the iteration when i=0 always swaps m[0] with m[0].
220 // A change to remove this useless iteration is to assign 1 to i in the init
221 // statement. But Perm also effects r. Making this change will affect
222 // the final state of r. So this change can't be made for compatibility
223 // reasons for Go 1.
224 for i := 0; i < n; i++ {
225 j := r.Intn(i + 1)
226 m[i] = m[j]
227 m[j] = i
229 return m
232 // Shuffle pseudo-randomizes the order of elements.
233 // n is the number of elements. Shuffle panics if n < 0.
234 // swap swaps the elements with indexes i and j.
235 func (r *Rand) Shuffle(n int, swap func(i, j int)) {
236 if n < 0 {
237 panic("invalid argument to Shuffle")
240 // Fisher-Yates shuffle: https://en.wikipedia.org/wiki/Fisher%E2%80%93Yates_shuffle
241 // Shuffle really ought not be called with n that doesn't fit in 32 bits.
242 // Not only will it take a very long time, but with 2³¹! possible permutations,
243 // there's no way that any PRNG can have a big enough internal state to
244 // generate even a minuscule percentage of the possible permutations.
245 // Nevertheless, the right API signature accepts an int n, so handle it as best we can.
246 i := n - 1
247 for ; i > 1<<31-1-1; i-- {
248 j := int(r.Int63n(int64(i + 1)))
249 swap(i, j)
251 for ; i > 0; i-- {
252 j := int(r.int31n(int32(i + 1)))
253 swap(i, j)
257 // Read generates len(p) random bytes and writes them into p. It
258 // always returns len(p) and a nil error.
259 // Read should not be called concurrently with any other Rand method.
260 func (r *Rand) Read(p []byte) (n int, err error) {
261 if lk, ok := r.src.(*lockedSource); ok {
262 return lk.read(p, &r.readVal, &r.readPos)
264 return read(p, r.Int63, &r.readVal, &r.readPos)
267 func read(p []byte, int63 func() int64, readVal *int64, readPos *int8) (n int, err error) {
268 pos := *readPos
269 val := *readVal
270 for n = 0; n < len(p); n++ {
271 if pos == 0 {
272 val = int63()
273 pos = 7
275 p[n] = byte(val)
276 val >>= 8
277 pos--
279 *readPos = pos
280 *readVal = val
281 return
285 * Top-level convenience functions
288 var globalRand = New(&lockedSource{src: NewSource(1).(Source64)})
290 // Seed uses the provided seed value to initialize the default Source to a
291 // deterministic state. If Seed is not called, the generator behaves as
292 // if seeded by Seed(1). Seed values that have the same remainder when
293 // divided by 2^31-1 generate the same pseudo-random sequence.
294 // Seed, unlike the Rand.Seed method, is safe for concurrent use.
295 func Seed(seed int64) { globalRand.Seed(seed) }
297 // Int63 returns a non-negative pseudo-random 63-bit integer as an int64
298 // from the default Source.
299 func Int63() int64 { return globalRand.Int63() }
301 // Uint32 returns a pseudo-random 32-bit value as a uint32
302 // from the default Source.
303 func Uint32() uint32 { return globalRand.Uint32() }
305 // Uint64 returns a pseudo-random 64-bit value as a uint64
306 // from the default Source.
307 func Uint64() uint64 { return globalRand.Uint64() }
309 // Int31 returns a non-negative pseudo-random 31-bit integer as an int32
310 // from the default Source.
311 func Int31() int32 { return globalRand.Int31() }
313 // Int returns a non-negative pseudo-random int from the default Source.
314 func Int() int { return globalRand.Int() }
316 // Int63n returns, as an int64, a non-negative pseudo-random number in [0,n)
317 // from the default Source.
318 // It panics if n <= 0.
319 func Int63n(n int64) int64 { return globalRand.Int63n(n) }
321 // Int31n returns, as an int32, a non-negative pseudo-random number in [0,n)
322 // from the default Source.
323 // It panics if n <= 0.
324 func Int31n(n int32) int32 { return globalRand.Int31n(n) }
326 // Intn returns, as an int, a non-negative pseudo-random number in [0,n)
327 // from the default Source.
328 // It panics if n <= 0.
329 func Intn(n int) int { return globalRand.Intn(n) }
331 // Float64 returns, as a float64, a pseudo-random number in [0.0,1.0)
332 // from the default Source.
333 func Float64() float64 { return globalRand.Float64() }
335 // Float32 returns, as a float32, a pseudo-random number in [0.0,1.0)
336 // from the default Source.
337 func Float32() float32 { return globalRand.Float32() }
339 // Perm returns, as a slice of n ints, a pseudo-random permutation of the integers [0,n)
340 // from the default Source.
341 func Perm(n int) []int { return globalRand.Perm(n) }
343 // Shuffle pseudo-randomizes the order of elements using the default Source.
344 // n is the number of elements. Shuffle panics if n < 0.
345 // swap swaps the elements with indexes i and j.
346 func Shuffle(n int, swap func(i, j int)) { globalRand.Shuffle(n, swap) }
348 // Read generates len(p) random bytes from the default Source and
349 // writes them into p. It always returns len(p) and a nil error.
350 // Read, unlike the Rand.Read method, is safe for concurrent use.
351 func Read(p []byte) (n int, err error) { return globalRand.Read(p) }
353 // NormFloat64 returns a normally distributed float64 in the range
354 // [-math.MaxFloat64, +math.MaxFloat64] with
355 // standard normal distribution (mean = 0, stddev = 1)
356 // from the default Source.
357 // To produce a different normal distribution, callers can
358 // adjust the output using:
360 // sample = NormFloat64() * desiredStdDev + desiredMean
362 func NormFloat64() float64 { return globalRand.NormFloat64() }
364 // ExpFloat64 returns an exponentially distributed float64 in the range
365 // (0, +math.MaxFloat64] with an exponential distribution whose rate parameter
366 // (lambda) is 1 and whose mean is 1/lambda (1) from the default Source.
367 // To produce a distribution with a different rate parameter,
368 // callers can adjust the output using:
370 // sample = ExpFloat64() / desiredRateParameter
372 func ExpFloat64() float64 { return globalRand.ExpFloat64() }
374 type lockedSource struct {
375 lk sync.Mutex
376 src Source64
379 func (r *lockedSource) Int63() (n int64) {
380 r.lk.Lock()
381 n = r.src.Int63()
382 r.lk.Unlock()
383 return
386 func (r *lockedSource) Uint64() (n uint64) {
387 r.lk.Lock()
388 n = r.src.Uint64()
389 r.lk.Unlock()
390 return
393 func (r *lockedSource) Seed(seed int64) {
394 r.lk.Lock()
395 r.src.Seed(seed)
396 r.lk.Unlock()
399 // seedPos implements Seed for a lockedSource without a race condition.
400 func (r *lockedSource) seedPos(seed int64, readPos *int8) {
401 r.lk.Lock()
402 r.src.Seed(seed)
403 *readPos = 0
404 r.lk.Unlock()
407 // read implements Read for a lockedSource without a race condition.
408 func (r *lockedSource) read(p []byte, readVal *int64, readPos *int8) (n int, err error) {
409 r.lk.Lock()
410 n, err = read(p, r.src.Int63, readVal, readPos)
411 r.lk.Unlock()
412 return