2003-12-26 Guilhem Lavaux <guilhem@kaffe.org>
[official-gcc.git] / libjava / java / awt / GraphicsEnvironment.java
blob63e23e2f10868b7ea11809d09611d7b06bf6296a
1 /* GraphicsEnvironment.java -- information about the graphics environment
2 Copyright (C) 2002 Free Software Foundation, Inc.
4 This file is part of GNU Classpath.
6 GNU Classpath is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2, or (at your option)
9 any later version.
11 GNU Classpath is distributed in the hope that it will be useful, but
12 WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 General Public License for more details.
16 You should have received a copy of the GNU General Public License
17 along with GNU Classpath; see the file COPYING. If not, write to the
18 Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
19 02111-1307 USA.
21 Linking this library statically or dynamically with other modules is
22 making a combined work based on this library. Thus, the terms and
23 conditions of the GNU General Public License cover the whole
24 combination.
26 As a special exception, the copyright holders of this library give you
27 permission to link this library with independent modules to produce an
28 executable, regardless of the license terms of these independent
29 modules, and to copy and distribute the resulting executable under
30 terms of your choice, provided that you also meet, for each linked
31 independent module, the terms and conditions of the license of that
32 module. An independent module is a module which is not derived from
33 or based on this library. If you modify this library, you may extend
34 this exception to your version of the library, but you are not
35 obligated to do so. If you do not wish to do so, delete this
36 exception statement from your version. */
39 package java.awt;
41 import java.awt.image.BufferedImage;
42 import java.util.Locale;
44 /**
45 * This descibes the collection of GraphicsDevice and Font objects available
46 * on a given platform. The resources might be local or remote, and specify
47 * the valid configurations for displaying graphics.
49 * @author Eric Blake <ebb9@email.byu.edu>
50 * @see GraphicsDevice
51 * @see GraphicsConfiguration
52 * @since 1.4
53 * @status updated to 1.4
55 public abstract class GraphicsEnvironment
57 /**
58 * The environment must be obtained from a factory or query method, hence
59 * this constructor is protected.
61 protected GraphicsEnvironment()
65 /**
66 * Returns the local graphics environment.
68 * XXX Not implemented in Classpath yet.
69 * @return the local environment
71 public static GraphicsEnvironment getLocalGraphicsEnvironment()
73 throw new Error("not implemented");
76 /**
77 * Check if the local environment is headless, meaning that it does not
78 * support a display, keyboard, or mouse. Many methods in the Abstract
79 * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
80 * returns true.
82 * XXX For now, Classpath assumes that it is never headless.
84 * @return true if the environment is headless, meaning that graphics are
85 * unsupported
86 * @since 1.4
88 public static boolean isHeadless()
90 // XXX Should be: getLocalGraphicsEnvironment().isHeadlessInstance();
91 return false;
94 /**
95 * Check if the given environment is headless, meaning that it does not
96 * support a display, keyboard, or mouse. Many methods in the Abstract
97 * Windows Toolkit (java.awt) throw a {@link HeadlessException} if this
98 * returns true. This default implementation returns false, so subclasses
99 * need only override it if they are headless.
101 * @return true if the environment is headless, meaning that graphics are
102 * unsupported
103 * @since 1.4
105 public boolean isHeadlessInstance()
107 return false;
111 * Get an array of all the GraphicsDevice objects.
113 * @return the available graphics devices, may be 0 length
114 * @throws HeadlessException if the environment is headless
116 public abstract GraphicsDevice[] getScreenDevices();
119 * Get the default screen GraphicsDevice object.
121 * @return the default screen device
122 * @throws HeadlessException if the environment is headless
124 public abstract GraphicsDevice getDefaultScreenDevice();
127 * Return a Graphics2D object which will render into the specified image.
129 * @param image the image to render into
130 * @return the object that renders into the image
132 public abstract Graphics2D createGraphics(BufferedImage image);
135 * Returns an array of the one-point size fonts available in this
136 * environment. From there, the user can select the font and derive the
137 * correct one of proper size and attributes, using <code>deriveFont</code>.
138 * Only one master version of each font appears in this array; if a font
139 * can be derived from another, it must be created in that way.
141 * @return the array of available fonts
142 * @see #getAvailableFontFamilyNames()
143 * @see Font#deriveFont(int, float)
144 * @since 1.2
146 public abstract Font[] getAllFonts();
149 * Returns an array of the font family names available in this environment.
150 * This allows flexibility in choosing the style of font, while still letting
151 * the Font class decide its best match.
153 * @return the array of available font families
154 * @see #getAllFonts()
155 * @see Font#getFamily()
156 * @since 1.2
158 public abstract String[] getAvailableFontFamilyNames();
161 * Returns an array of the font family names available in this environment,
162 * localized to the current Locale if l is non-null. This allows
163 * flexibility in choosing the style of font, while still letting the Font
164 * class decide its best match.
166 * @param l the locale to use
167 * @return the array of available font families, localized
168 * @see #getAllFonts()
169 * @see Font#getFamily()
170 * @since 1.2
172 public abstract String[] getAvailableFontFamilyNames(Locale l);
175 * Returns the point where a window should be centered. You should probably
176 * also check that the window fits within the screen bounds. The default
177 * simply returns the center of the maximum window bounds; subclasses should
178 * override this if native objects (like scrollbars) make that off-centered.
180 * @return the centering point
181 * @throws HeadlessException if the environment is headless
182 * @see #getMaximumWindowBounds()
183 * @since 1.4
185 public Point getCenterPoint()
187 Rectangle r = getMaximumWindowBounds();
188 return new Point(r.x + r.width / 2, r.y + r.height / 2);
192 * Returns the maximum bounds for a centered window object. The default
193 * implementation simply returns the bounds of the default configuration
194 * of the default screen; subclasses should override this to if native
195 * objects (like scrollbars) reduce what is truly available. Also,
196 * subclasses should override this if the window should be centered across
197 * a multi-screen display.
199 * @return the maximum window bounds
200 * @throws HeadlessException if the environment is headless
201 * @see #getCenterPoint()
202 * @see GraphicsConfiguration#getBounds()
203 * @see Toolkit#getScreenInsets(GraphicsConfiguration)
204 * @since 1.4
206 public Rectangle getMaximumWindowBounds()
208 return getDefaultScreenDevice().getDefaultConfiguration().getBounds();
210 } // class GraphicsEnvironment