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1 ------------------------------------------------------------------------------
2 -- --
3 -- GNAT RUN-TIME COMPONENTS --
4 -- --
5 -- A D A . T E X T _ I O . E D I T I N G --
6 -- --
7 -- B o d y --
8 -- --
9 -- Copyright (C) 1992-2006, Free Software Foundation, Inc. --
10 -- --
11 -- GNAT is free software; you can redistribute it and/or modify it under --
12 -- terms of the GNU General Public License as published by the Free Soft- --
13 -- ware Foundation; either version 2, or (at your option) any later ver- --
14 -- sion. GNAT is distributed in the hope that it will be useful, but WITH- --
15 -- OUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY --
16 -- or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License --
17 -- for more details. You should have received a copy of the GNU General --
18 -- Public License distributed with GNAT; see file COPYING. If not, write --
19 -- to the Free Software Foundation, 51 Franklin Street, Fifth Floor, --
20 -- Boston, MA 02110-1301, USA. --
21 -- --
22 -- As a special exception, if other files instantiate generics from this --
23 -- unit, or you link this unit with other files to produce an executable, --
24 -- this unit does not by itself cause the resulting executable to be --
25 -- covered by the GNU General Public License. This exception does not --
26 -- however invalidate any other reasons why the executable file might be --
27 -- covered by the GNU Public License. --
28 -- --
29 -- GNAT was originally developed by the GNAT team at New York University. --
30 -- Extensive contributions were provided by Ada Core Technologies Inc. --
31 -- --
32 ------------------------------------------------------------------------------
34 with Ada.Strings.Fixed;
35 package body Ada.Text_IO.Editing is
37 package Strings renames Ada.Strings;
38 package Strings_Fixed renames Ada.Strings.Fixed;
39 package Text_IO renames Ada.Text_IO;
41 ---------------------
42 -- Blank_When_Zero --
43 ---------------------
45 function Blank_When_Zero (Pic : Picture) return Boolean is
46 begin
47 return Pic.Contents.Original_BWZ;
48 end Blank_When_Zero;
50 ------------
51 -- Expand --
52 ------------
54 function Expand (Picture : String) return String is
55 Result : String (1 .. MAX_PICSIZE);
56 Picture_Index : Integer := Picture'First;
57 Result_Index : Integer := Result'First;
58 Count : Natural;
59 Last : Integer;
61 package Int_IO is new Ada.Text_IO.Integer_IO (Integer);
63 begin
64 if Picture'Length < 1 then
65 raise Picture_Error;
66 end if;
68 if Picture (Picture'First) = '(' then
69 raise Picture_Error;
70 end if;
72 loop
73 case Picture (Picture_Index) is
75 when '(' =>
76 Int_IO.Get (Picture (Picture_Index + 1 .. Picture'Last),
77 Count, Last);
79 if Picture (Last + 1) /= ')' then
80 raise Picture_Error;
81 end if;
83 -- In what follows note that one copy of the repeated
84 -- character has already been made, so a count of one is a
85 -- no-op, and a count of zero erases a character.
87 for J in 2 .. Count loop
88 Result (Result_Index + J - 2) := Picture (Picture_Index - 1);
89 end loop;
91 Result_Index := Result_Index + Count - 1;
93 -- Last + 1 was a ')' throw it away too
95 Picture_Index := Last + 2;
97 when ')' =>
98 raise Picture_Error;
100 when others =>
101 Result (Result_Index) := Picture (Picture_Index);
102 Picture_Index := Picture_Index + 1;
103 Result_Index := Result_Index + 1;
105 end case;
107 exit when Picture_Index > Picture'Last;
108 end loop;
110 return Result (1 .. Result_Index - 1);
112 exception
113 when others =>
114 raise Picture_Error;
115 end Expand;
117 -------------------
118 -- Format_Number --
119 -------------------
121 function Format_Number
122 (Pic : Format_Record;
123 Number : String;
124 Currency_Symbol : String;
125 Fill_Character : Character;
126 Separator_Character : Character;
127 Radix_Point : Character) return String
129 Attrs : Number_Attributes := Parse_Number_String (Number);
130 Position : Integer;
131 Rounded : String := Number;
133 Sign_Position : Integer := Pic.Sign_Position; -- may float.
135 Answer : String (1 .. Pic.Picture.Length) := Pic.Picture.Expanded;
136 Last : Integer;
137 Currency_Pos : Integer := Pic.Start_Currency;
138 In_Currency : Boolean := False;
140 Dollar : Boolean := False;
141 -- Overridden immediately if necessary
143 Zero : Boolean := True;
144 -- Set to False when a non-zero digit is output
146 begin
148 -- If the picture has fewer decimal places than the number, the image
149 -- must be rounded according to the usual rules.
151 if Attrs.Has_Fraction then
152 declare
153 R : constant Integer :=
154 (Attrs.End_Of_Fraction - Attrs.Start_Of_Fraction + 1)
155 - Pic.Max_Trailing_Digits;
156 R_Pos : Integer;
158 begin
159 if R > 0 then
160 R_Pos := Attrs.End_Of_Fraction - R;
162 if Rounded (R_Pos + 1) > '4' then
164 if Rounded (R_Pos) = '.' then
165 R_Pos := R_Pos - 1;
166 end if;
168 if Rounded (R_Pos) /= '9' then
169 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
170 else
171 Rounded (R_Pos) := '0';
172 R_Pos := R_Pos - 1;
174 while R_Pos > 1 loop
175 if Rounded (R_Pos) = '.' then
176 R_Pos := R_Pos - 1;
177 end if;
179 if Rounded (R_Pos) /= '9' then
180 Rounded (R_Pos) := Character'Succ (Rounded (R_Pos));
181 exit;
182 else
183 Rounded (R_Pos) := '0';
184 R_Pos := R_Pos - 1;
185 end if;
186 end loop;
188 -- The rounding may add a digit in front. Either the
189 -- leading blank or the sign (already captured) can
190 -- be overwritten.
192 if R_Pos = 1 then
193 Rounded (R_Pos) := '1';
194 Attrs.Start_Of_Int := Attrs.Start_Of_Int - 1;
195 end if;
196 end if;
197 end if;
198 end if;
199 end;
200 end if;
202 if Pic.Start_Currency /= Invalid_Position then
203 Dollar := Answer (Pic.Start_Currency) = '$';
204 end if;
206 -- Fix up "direct inserts" outside the playing field. Set up as one
207 -- loop to do the beginning, one (reverse) loop to do the end.
209 Last := 1;
210 loop
211 exit when Last = Pic.Start_Float;
212 exit when Last = Pic.Radix_Position;
213 exit when Answer (Last) = '9';
215 case Answer (Last) is
217 when '_' =>
218 Answer (Last) := Separator_Character;
220 when 'b' =>
221 Answer (Last) := ' ';
223 when others =>
224 null;
226 end case;
228 exit when Last = Answer'Last;
230 Last := Last + 1;
231 end loop;
233 -- Now for the end...
235 for J in reverse Last .. Answer'Last loop
236 exit when J = Pic.Radix_Position;
238 -- Do this test First, Separator_Character can equal Pic.Floater
240 if Answer (J) = Pic.Floater then
241 exit;
242 end if;
244 case Answer (J) is
246 when '_' =>
247 Answer (J) := Separator_Character;
249 when 'b' =>
250 Answer (J) := ' ';
252 when '9' =>
253 exit;
255 when others =>
256 null;
258 end case;
259 end loop;
261 -- Non-floating sign
263 if Pic.Start_Currency /= -1
264 and then Answer (Pic.Start_Currency) = '#'
265 and then Pic.Floater /= '#'
266 then
267 if Currency_Symbol'Length >
268 Pic.End_Currency - Pic.Start_Currency + 1
269 then
270 raise Picture_Error;
272 elsif Currency_Symbol'Length =
273 Pic.End_Currency - Pic.Start_Currency + 1
274 then
275 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
276 Currency_Symbol;
278 elsif Pic.Radix_Position = Invalid_Position
279 or else Pic.Start_Currency < Pic.Radix_Position
280 then
281 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
282 (others => ' ');
283 Answer (Pic.End_Currency - Currency_Symbol'Length + 1 ..
284 Pic.End_Currency) := Currency_Symbol;
286 else
287 Answer (Pic.Start_Currency .. Pic.End_Currency) :=
288 (others => ' ');
289 Answer (Pic.Start_Currency ..
290 Pic.Start_Currency + Currency_Symbol'Length - 1) :=
291 Currency_Symbol;
292 end if;
293 end if;
295 -- Fill in leading digits
297 if Attrs.End_Of_Int - Attrs.Start_Of_Int + 1 >
298 Pic.Max_Leading_Digits
299 then
300 raise Ada.Text_IO.Layout_Error;
301 end if;
303 if Pic.Radix_Position = Invalid_Position then
304 Position := Answer'Last;
305 else
306 Position := Pic.Radix_Position - 1;
307 end if;
309 for J in reverse Attrs.Start_Of_Int .. Attrs.End_Of_Int loop
311 while Answer (Position) /= '9'
312 and Answer (Position) /= Pic.Floater
313 loop
314 if Answer (Position) = '_' then
315 Answer (Position) := Separator_Character;
317 elsif Answer (Position) = 'b' then
318 Answer (Position) := ' ';
319 end if;
321 Position := Position - 1;
322 end loop;
324 Answer (Position) := Rounded (J);
326 if Rounded (J) /= '0' then
327 Zero := False;
328 end if;
330 Position := Position - 1;
331 end loop;
333 -- Do lead float
335 if Pic.Start_Float = Invalid_Position then
337 -- No leading floats, but need to change '9' to '0', '_' to
338 -- Separator_Character and 'b' to ' '.
340 for J in Last .. Position loop
342 -- Last set when fixing the "uninteresting" leaders above.
343 -- Don't duplicate the work.
345 if Answer (J) = '9' then
346 Answer (J) := '0';
348 elsif Answer (J) = '_' then
349 Answer (J) := Separator_Character;
351 elsif Answer (J) = 'b' then
352 Answer (J) := ' ';
353 end if;
354 end loop;
356 elsif Pic.Floater = '<'
357 or else
358 Pic.Floater = '+'
359 or else
360 Pic.Floater = '-'
361 then
362 for J in Pic.End_Float .. Position loop -- May be null range.
363 if Answer (J) = '9' then
364 Answer (J) := '0';
366 elsif Answer (J) = '_' then
367 Answer (J) := Separator_Character;
369 elsif Answer (J) = 'b' then
370 Answer (J) := ' ';
371 end if;
372 end loop;
374 if Position > Pic.End_Float then
375 Position := Pic.End_Float;
376 end if;
378 for J in Pic.Start_Float .. Position - 1 loop
379 Answer (J) := ' ';
380 end loop;
382 Answer (Position) := Pic.Floater;
383 Sign_Position := Position;
385 elsif Pic.Floater = '$' then
387 for J in Pic.End_Float .. Position loop -- May be null range.
388 if Answer (J) = '9' then
389 Answer (J) := '0';
391 elsif Answer (J) = '_' then
392 Answer (J) := ' '; -- no separators before leftmost digit.
394 elsif Answer (J) = 'b' then
395 Answer (J) := ' ';
396 end if;
397 end loop;
399 if Position > Pic.End_Float then
400 Position := Pic.End_Float;
401 end if;
403 for J in Pic.Start_Float .. Position - 1 loop
404 Answer (J) := ' ';
405 end loop;
407 Answer (Position) := Pic.Floater;
408 Currency_Pos := Position;
410 elsif Pic.Floater = '*' then
412 for J in Pic.End_Float .. Position loop -- May be null range.
413 if Answer (J) = '9' then
414 Answer (J) := '0';
416 elsif Answer (J) = '_' then
417 Answer (J) := Separator_Character;
419 elsif Answer (J) = 'b' then
420 Answer (J) := '*';
421 end if;
422 end loop;
424 if Position > Pic.End_Float then
425 Position := Pic.End_Float;
426 end if;
428 for J in Pic.Start_Float .. Position loop
429 Answer (J) := '*';
430 end loop;
432 else
433 if Pic.Floater = '#' then
434 Currency_Pos := Currency_Symbol'Length;
435 In_Currency := True;
436 end if;
438 for J in reverse Pic.Start_Float .. Position loop
439 case Answer (J) is
441 when '*' =>
442 Answer (J) := Fill_Character;
444 when 'b' | '/' =>
445 if In_Currency and then Currency_Pos > 0 then
446 Answer (J) := Currency_Symbol (Currency_Pos);
447 Currency_Pos := Currency_Pos - 1;
448 else
449 Answer (J) := ' ';
450 end if;
452 when 'Z' | '0' =>
453 Answer (J) := ' ';
455 when '9' =>
456 Answer (J) := '0';
458 when '.' | 'V' | 'v' | '<' | '$' | '+' | '-' =>
459 null;
461 when '#' =>
462 if Currency_Pos = 0 then
463 Answer (J) := ' ';
464 else
465 Answer (J) := Currency_Symbol (Currency_Pos);
466 Currency_Pos := Currency_Pos - 1;
467 end if;
469 when '_' =>
471 case Pic.Floater is
473 when '*' =>
474 Answer (J) := Fill_Character;
476 when 'Z' | 'b' =>
477 Answer (J) := ' ';
479 when '#' =>
480 if Currency_Pos = 0 then
481 Answer (J) := ' ';
483 else
484 Answer (J) := Currency_Symbol (Currency_Pos);
485 Currency_Pos := Currency_Pos - 1;
486 end if;
488 when others =>
489 null;
491 end case;
493 when others =>
494 null;
496 end case;
497 end loop;
499 if Pic.Floater = '#' and then Currency_Pos /= 0 then
500 raise Ada.Text_IO.Layout_Error;
501 end if;
502 end if;
504 -- Do sign
506 if Sign_Position = Invalid_Position then
507 if Attrs.Negative then
508 raise Ada.Text_IO.Layout_Error;
509 end if;
511 else
512 if Attrs.Negative then
513 case Answer (Sign_Position) is
514 when 'C' | 'D' | '-' =>
515 null;
517 when '+' =>
518 Answer (Sign_Position) := '-';
520 when '<' =>
521 Answer (Sign_Position) := '(';
522 Answer (Pic.Second_Sign) := ')';
524 when others =>
525 raise Picture_Error;
527 end case;
529 else -- positive
531 case Answer (Sign_Position) is
533 when '-' =>
534 Answer (Sign_Position) := ' ';
536 when '<' | 'C' | 'D' =>
537 Answer (Sign_Position) := ' ';
538 Answer (Pic.Second_Sign) := ' ';
540 when '+' =>
541 null;
543 when others =>
544 raise Picture_Error;
546 end case;
547 end if;
548 end if;
550 -- Fill in trailing digits
552 if Pic.Max_Trailing_Digits > 0 then
554 if Attrs.Has_Fraction then
555 Position := Attrs.Start_Of_Fraction;
556 Last := Pic.Radix_Position + 1;
558 for J in Last .. Answer'Last loop
560 if Answer (J) = '9' or Answer (J) = Pic.Floater then
561 Answer (J) := Rounded (Position);
563 if Rounded (Position) /= '0' then
564 Zero := False;
565 end if;
567 Position := Position + 1;
568 Last := J + 1;
570 -- Used up fraction but remember place in Answer
572 exit when Position > Attrs.End_Of_Fraction;
574 elsif Answer (J) = 'b' then
575 Answer (J) := ' ';
577 elsif Answer (J) = '_' then
578 Answer (J) := Separator_Character;
580 end if;
582 Last := J + 1;
583 end loop;
585 Position := Last;
587 else
588 Position := Pic.Radix_Position + 1;
589 end if;
591 -- Now fill remaining 9's with zeros and _ with separators
593 Last := Answer'Last;
595 for J in Position .. Last loop
596 if Answer (J) = '9' then
597 Answer (J) := '0';
599 elsif Answer (J) = Pic.Floater then
600 Answer (J) := '0';
602 elsif Answer (J) = '_' then
603 Answer (J) := Separator_Character;
605 elsif Answer (J) = 'b' then
606 Answer (J) := ' ';
608 end if;
609 end loop;
611 Position := Last + 1;
613 else
614 if Pic.Floater = '#' and then Currency_Pos /= 0 then
615 raise Ada.Text_IO.Layout_Error;
616 end if;
618 -- No trailing digits, but now J may need to stick in a currency
619 -- symbol or sign.
621 if Pic.Start_Currency = Invalid_Position then
622 Position := Answer'Last + 1;
623 else
624 Position := Pic.Start_Currency;
625 end if;
626 end if;
628 for J in Position .. Answer'Last loop
630 if Pic.Start_Currency /= Invalid_Position and then
631 Answer (Pic.Start_Currency) = '#' then
632 Currency_Pos := 1;
633 end if;
635 case Answer (J) is
636 when '*' =>
637 Answer (J) := Fill_Character;
639 when 'b' =>
640 if In_Currency then
641 Answer (J) := Currency_Symbol (Currency_Pos);
642 Currency_Pos := Currency_Pos + 1;
644 if Currency_Pos > Currency_Symbol'Length then
645 In_Currency := False;
646 end if;
647 end if;
649 when '#' =>
650 if Currency_Pos > Currency_Symbol'Length then
651 Answer (J) := ' ';
653 else
654 In_Currency := True;
655 Answer (J) := Currency_Symbol (Currency_Pos);
656 Currency_Pos := Currency_Pos + 1;
658 if Currency_Pos > Currency_Symbol'Length then
659 In_Currency := False;
660 end if;
661 end if;
663 when '_' =>
664 Answer (J) := Currency_Symbol (Currency_Pos);
665 Currency_Pos := Currency_Pos + 1;
667 case Pic.Floater is
669 when '*' =>
670 Answer (J) := Fill_Character;
672 when 'Z' | 'z' =>
673 Answer (J) := ' ';
675 when '#' =>
676 if Currency_Pos > Currency_Symbol'Length then
677 Answer (J) := ' ';
678 else
679 Answer (J) := Currency_Symbol (Currency_Pos);
680 Currency_Pos := Currency_Pos + 1;
681 end if;
683 when others =>
684 null;
686 end case;
688 when others =>
689 exit;
691 end case;
692 end loop;
694 -- Now get rid of Blank_when_Zero and complete Star fill
696 if Zero and Pic.Blank_When_Zero then
698 -- Value is zero, and blank it
700 Last := Answer'Last;
702 if Dollar then
703 Last := Last - 1 + Currency_Symbol'Length;
704 end if;
706 if Pic.Radix_Position /= Invalid_Position and then
707 Answer (Pic.Radix_Position) = 'V' then
708 Last := Last - 1;
709 end if;
711 return String'(1 .. Last => ' ');
713 elsif Zero and Pic.Star_Fill then
714 Last := Answer'Last;
716 if Dollar then
717 Last := Last - 1 + Currency_Symbol'Length;
718 end if;
720 if Pic.Radix_Position /= Invalid_Position then
722 if Answer (Pic.Radix_Position) = 'V' then
723 Last := Last - 1;
725 elsif Dollar then
726 if Pic.Radix_Position > Pic.Start_Currency then
727 return String'(1 .. Pic.Radix_Position - 1 => '*') &
728 Radix_Point &
729 String'(Pic.Radix_Position + 1 .. Last => '*');
731 else
732 return
733 String'
734 (1 ..
735 Pic.Radix_Position + Currency_Symbol'Length - 2 =>
736 '*') & Radix_Point &
737 String'
738 (Pic.Radix_Position + Currency_Symbol'Length .. Last
739 => '*');
740 end if;
742 else
743 return String'(1 .. Pic.Radix_Position - 1 => '*') &
744 Radix_Point &
745 String'(Pic.Radix_Position + 1 .. Last => '*');
746 end if;
747 end if;
749 return String'(1 .. Last => '*');
750 end if;
752 -- This was once a simple return statement, now there are nine
753 -- different return cases. Not to mention the five above to deal
754 -- with zeros. Why not split things out?
756 -- Processing the radix and sign expansion separately
757 -- would require lots of copying--the string and some of its
758 -- indicies--without really simplifying the logic. The cases are:
760 -- 1) Expand $, replace '.' with Radix_Point
761 -- 2) No currency expansion, replace '.' with Radix_Point
762 -- 3) Expand $, radix blanked
763 -- 4) No currency expansion, radix blanked
764 -- 5) Elide V
765 -- 6) Expand $, Elide V
766 -- 7) Elide V, Expand $ (Two cases depending on order.)
767 -- 8) No radix, expand $
768 -- 9) No radix, no currency expansion
770 if Pic.Radix_Position /= Invalid_Position then
772 if Answer (Pic.Radix_Position) = '.' then
773 Answer (Pic.Radix_Position) := Radix_Point;
775 if Dollar then
777 -- 1) Expand $, replace '.' with Radix_Point
779 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
780 Answer (Currency_Pos + 1 .. Answer'Last);
782 else
783 -- 2) No currency expansion, replace '.' with Radix_Point
785 return Answer;
786 end if;
788 elsif Answer (Pic.Radix_Position) = ' ' then -- blanked radix.
789 if Dollar then
791 -- 3) Expand $, radix blanked
793 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
794 Answer (Currency_Pos + 1 .. Answer'Last);
796 else
797 -- 4) No expansion, radix blanked
799 return Answer;
800 end if;
802 -- V cases
804 else
805 if not Dollar then
807 -- 5) Elide V
809 return Answer (1 .. Pic.Radix_Position - 1) &
810 Answer (Pic.Radix_Position + 1 .. Answer'Last);
812 elsif Currency_Pos < Pic.Radix_Position then
814 -- 6) Expand $, Elide V
816 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
817 Answer (Currency_Pos + 1 .. Pic.Radix_Position - 1) &
818 Answer (Pic.Radix_Position + 1 .. Answer'Last);
820 else
821 -- 7) Elide V, Expand $
823 return Answer (1 .. Pic.Radix_Position - 1) &
824 Answer (Pic.Radix_Position + 1 .. Currency_Pos - 1) &
825 Currency_Symbol &
826 Answer (Currency_Pos + 1 .. Answer'Last);
827 end if;
828 end if;
830 elsif Dollar then
832 -- 8) No radix, expand $
834 return Answer (1 .. Currency_Pos - 1) & Currency_Symbol &
835 Answer (Currency_Pos + 1 .. Answer'Last);
837 else
838 -- 9) No radix, no currency expansion
840 return Answer;
841 end if;
842 end Format_Number;
844 -------------------------
845 -- Parse_Number_String --
846 -------------------------
848 function Parse_Number_String (Str : String) return Number_Attributes is
849 Answer : Number_Attributes;
851 begin
852 for J in Str'Range loop
853 case Str (J) is
855 when ' ' =>
856 null; -- ignore
858 when '1' .. '9' =>
860 -- Decide if this is the start of a number.
861 -- If so, figure out which one...
863 if Answer.Has_Fraction then
864 Answer.End_Of_Fraction := J;
865 else
866 if Answer.Start_Of_Int = Invalid_Position then
867 -- start integer
868 Answer.Start_Of_Int := J;
869 end if;
870 Answer.End_Of_Int := J;
871 end if;
873 when '0' =>
875 -- Only count a zero before the decimal point if it follows a
876 -- non-zero digit. After the decimal point, zeros will be
877 -- counted if followed by a non-zero digit.
879 if not Answer.Has_Fraction then
880 if Answer.Start_Of_Int /= Invalid_Position then
881 Answer.End_Of_Int := J;
882 end if;
883 end if;
885 when '-' =>
887 -- Set negative
889 Answer.Negative := True;
891 when '.' =>
893 -- Close integer, start fraction
895 if Answer.Has_Fraction then
896 raise Picture_Error;
897 end if;
899 -- Two decimal points is a no-no
901 Answer.Has_Fraction := True;
902 Answer.End_Of_Fraction := J;
904 -- Could leave this at Invalid_Position, but this seems the
905 -- right way to indicate a null range...
907 Answer.Start_Of_Fraction := J + 1;
908 Answer.End_Of_Int := J - 1;
910 when others =>
911 raise Picture_Error; -- can this happen? probably not!
912 end case;
913 end loop;
915 if Answer.Start_Of_Int = Invalid_Position then
916 Answer.Start_Of_Int := Answer.End_Of_Int + 1;
917 end if;
919 -- No significant (integer) digits needs a null range
921 return Answer;
922 end Parse_Number_String;
924 ----------------
925 -- Pic_String --
926 ----------------
928 -- The following ensures that we return B and not b being careful not
929 -- to break things which expect lower case b for blank. See CXF3A02.
931 function Pic_String (Pic : Picture) return String is
932 Temp : String (1 .. Pic.Contents.Picture.Length) :=
933 Pic.Contents.Picture.Expanded;
934 begin
935 for J in Temp'Range loop
936 if Temp (J) = 'b' then Temp (J) := 'B'; end if;
937 end loop;
939 return Temp;
940 end Pic_String;
942 ------------------
943 -- Precalculate --
944 ------------------
946 procedure Precalculate (Pic : in out Format_Record) is
947 Debug : constant Boolean := False;
948 -- Set True to generate debug output
950 Computed_BWZ : Boolean := True;
952 type Legality is (Okay, Reject);
954 State : Legality := Reject;
955 -- Start in reject, which will reject null strings
957 Index : Pic_Index := Pic.Picture.Expanded'First;
959 function At_End return Boolean;
960 pragma Inline (At_End);
962 procedure Set_State (L : Legality);
963 pragma Inline (Set_State);
965 function Look return Character;
966 pragma Inline (Look);
968 function Is_Insert return Boolean;
969 pragma Inline (Is_Insert);
971 procedure Skip;
972 pragma Inline (Skip);
974 procedure Debug_Start (Name : String);
975 pragma Inline (Debug_Start);
977 procedure Debug_Integer (Value : Integer; S : String);
978 pragma Inline (Debug_Integer);
980 procedure Trailing_Currency;
981 procedure Trailing_Bracket;
982 procedure Number_Fraction;
983 procedure Number_Completion;
984 procedure Number_Fraction_Or_Bracket;
985 procedure Number_Fraction_Or_Z_Fill;
986 procedure Zero_Suppression;
987 procedure Floating_Bracket;
988 procedure Number_Fraction_Or_Star_Fill;
989 procedure Star_Suppression;
990 procedure Number_Fraction_Or_Dollar;
991 procedure Leading_Dollar;
992 procedure Number_Fraction_Or_Pound;
993 procedure Leading_Pound;
994 procedure Picture;
995 procedure Floating_Plus;
996 procedure Floating_Minus;
997 procedure Picture_Plus;
998 procedure Picture_Minus;
999 procedure Picture_Bracket;
1000 procedure Number;
1001 procedure Optional_RHS_Sign;
1002 procedure Picture_String;
1003 procedure Set_Debug;
1005 ------------
1006 -- At_End --
1007 ------------
1009 function At_End return Boolean is
1010 begin
1011 Debug_Start ("At_End");
1012 return Index > Pic.Picture.Length;
1013 end At_End;
1015 --------------
1016 -- Set_Debug--
1017 --------------
1019 -- Needed to have a procedure to pass to pragma Debug
1021 procedure Set_Debug is
1022 begin
1023 -- Uncomment this line and make Debug a variable to enable debug
1025 -- Debug := True;
1027 null;
1028 end Set_Debug;
1030 -------------------
1031 -- Debug_Integer --
1032 -------------------
1034 procedure Debug_Integer (Value : Integer; S : String) is
1035 use Ada.Text_IO; -- needed for >
1037 begin
1038 if Debug and then Value > 0 then
1039 if Ada.Text_IO.Col > 70 - S'Length then
1040 Ada.Text_IO.New_Line;
1041 end if;
1043 Ada.Text_IO.Put (' ' & S & Integer'Image (Value) & ',');
1044 end if;
1045 end Debug_Integer;
1047 -----------------
1048 -- Debug_Start --
1049 -----------------
1051 procedure Debug_Start (Name : String) is
1052 begin
1053 if Debug then
1054 Ada.Text_IO.Put_Line (" In " & Name & '.');
1055 end if;
1056 end Debug_Start;
1058 ----------------------
1059 -- Floating_Bracket --
1060 ----------------------
1062 -- Note that Floating_Bracket is only called with an acceptable
1063 -- prefix. But we don't set Okay, because we must end with a '>'.
1065 procedure Floating_Bracket is
1066 begin
1067 Debug_Start ("Floating_Bracket");
1069 -- Two different floats not allowed
1071 if Pic.Floater /= '!' and then Pic.Floater /= '<' then
1072 raise Picture_Error;
1074 else
1075 Pic.Floater := '<';
1076 end if;
1078 Pic.End_Float := Index;
1079 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1081 -- First bracket wasn't counted...
1083 Skip; -- known '<'
1085 loop
1086 if At_End then
1087 return;
1088 end if;
1090 case Look is
1092 when '_' | '0' | '/' =>
1093 Pic.End_Float := Index;
1094 Skip;
1096 when 'B' | 'b' =>
1097 Pic.End_Float := Index;
1098 Pic.Picture.Expanded (Index) := 'b';
1099 Skip;
1101 when '<' =>
1102 Pic.End_Float := Index;
1103 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1104 Skip;
1106 when '9' =>
1107 Number_Completion;
1109 when '$' =>
1110 Leading_Dollar;
1112 when '#' =>
1113 Leading_Pound;
1115 when 'V' | 'v' | '.' =>
1116 Pic.Radix_Position := Index;
1117 Skip;
1118 Number_Fraction_Or_Bracket;
1119 return;
1121 when others =>
1122 return;
1123 end case;
1124 end loop;
1125 end Floating_Bracket;
1127 --------------------
1128 -- Floating_Minus --
1129 --------------------
1131 procedure Floating_Minus is
1132 begin
1133 Debug_Start ("Floating_Minus");
1135 loop
1136 if At_End then
1137 return;
1138 end if;
1140 case Look is
1141 when '_' | '0' | '/' =>
1142 Pic.End_Float := Index;
1143 Skip;
1145 when 'B' | 'b' =>
1146 Pic.End_Float := Index;
1147 Pic.Picture.Expanded (Index) := 'b';
1148 Skip;
1150 when '-' =>
1151 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1152 Pic.End_Float := Index;
1153 Skip;
1155 when '9' =>
1156 Number_Completion;
1157 return;
1159 when '.' | 'V' | 'v' =>
1160 Pic.Radix_Position := Index;
1161 Skip; -- Radix
1163 while Is_Insert loop
1164 Skip;
1165 end loop;
1167 if At_End then
1168 return;
1169 end if;
1171 if Look = '-' then
1172 loop
1173 if At_End then
1174 return;
1175 end if;
1177 case Look is
1179 when '-' =>
1180 Pic.Max_Trailing_Digits :=
1181 Pic.Max_Trailing_Digits + 1;
1182 Pic.End_Float := Index;
1183 Skip;
1185 when '_' | '0' | '/' =>
1186 Skip;
1188 when 'B' | 'b' =>
1189 Pic.Picture.Expanded (Index) := 'b';
1190 Skip;
1192 when others =>
1193 return;
1195 end case;
1196 end loop;
1198 else
1199 Number_Completion;
1200 end if;
1202 return;
1204 when others =>
1205 return;
1206 end case;
1207 end loop;
1208 end Floating_Minus;
1210 -------------------
1211 -- Floating_Plus --
1212 -------------------
1214 procedure Floating_Plus is
1215 begin
1216 Debug_Start ("Floating_Plus");
1218 loop
1219 if At_End then
1220 return;
1221 end if;
1223 case Look is
1224 when '_' | '0' | '/' =>
1225 Pic.End_Float := Index;
1226 Skip;
1228 when 'B' | 'b' =>
1229 Pic.End_Float := Index;
1230 Pic.Picture.Expanded (Index) := 'b';
1231 Skip;
1233 when '+' =>
1234 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1235 Pic.End_Float := Index;
1236 Skip;
1238 when '9' =>
1239 Number_Completion;
1240 return;
1242 when '.' | 'V' | 'v' =>
1243 Pic.Radix_Position := Index;
1244 Skip; -- Radix
1246 while Is_Insert loop
1247 Skip;
1248 end loop;
1250 if At_End then
1251 return;
1252 end if;
1254 if Look = '+' then
1255 loop
1256 if At_End then
1257 return;
1258 end if;
1260 case Look is
1262 when '+' =>
1263 Pic.Max_Trailing_Digits :=
1264 Pic.Max_Trailing_Digits + 1;
1265 Pic.End_Float := Index;
1266 Skip;
1268 when '_' | '0' | '/' =>
1269 Skip;
1271 when 'B' | 'b' =>
1272 Pic.Picture.Expanded (Index) := 'b';
1273 Skip;
1275 when others =>
1276 return;
1278 end case;
1279 end loop;
1281 else
1282 Number_Completion;
1283 end if;
1285 return;
1287 when others =>
1288 return;
1290 end case;
1291 end loop;
1292 end Floating_Plus;
1294 ---------------
1295 -- Is_Insert --
1296 ---------------
1298 function Is_Insert return Boolean is
1299 begin
1300 if At_End then
1301 return False;
1302 end if;
1304 case Pic.Picture.Expanded (Index) is
1306 when '_' | '0' | '/' => return True;
1308 when 'B' | 'b' =>
1309 Pic.Picture.Expanded (Index) := 'b'; -- canonical
1310 return True;
1312 when others => return False;
1313 end case;
1314 end Is_Insert;
1316 --------------------
1317 -- Leading_Dollar --
1318 --------------------
1320 -- Note that Leading_Dollar can be called in either State.
1321 -- It will set state to Okay only if a 9 or (second) $
1322 -- is encountered.
1324 -- Also notice the tricky bit with State and Zero_Suppression.
1325 -- Zero_Suppression is Picture_Error if a '$' or a '9' has been
1326 -- encountered, exactly the cases where State has been set.
1328 procedure Leading_Dollar is
1329 begin
1330 Debug_Start ("Leading_Dollar");
1332 -- Treat as a floating dollar, and unwind otherwise
1334 if Pic.Floater /= '!' and then Pic.Floater /= '$' then
1336 -- Two floats not allowed
1338 raise Picture_Error;
1340 else
1341 Pic.Floater := '$';
1342 end if;
1344 Pic.Start_Currency := Index;
1345 Pic.End_Currency := Index;
1346 Pic.Start_Float := Index;
1347 Pic.End_Float := Index;
1349 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1350 -- currency place.
1352 Skip; -- known '$'
1354 loop
1355 if At_End then
1356 return;
1357 end if;
1359 case Look is
1361 when '_' | '0' | '/' =>
1362 Pic.End_Float := Index;
1363 Skip;
1365 -- A trailing insertion character is not part of the
1366 -- floating currency, so need to look ahead.
1368 if Look /= '$' then
1369 Pic.End_Float := Pic.End_Float - 1;
1370 end if;
1372 when 'B' | 'b' =>
1373 Pic.End_Float := Index;
1374 Pic.Picture.Expanded (Index) := 'b';
1375 Skip;
1377 when 'Z' | 'z' =>
1378 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1380 if State = Okay then
1381 raise Picture_Error;
1382 else
1383 -- Overwrite Floater and Start_Float
1385 Pic.Floater := 'Z';
1386 Pic.Start_Float := Index;
1387 Zero_Suppression;
1388 end if;
1390 when '*' =>
1391 if State = Okay then
1392 raise Picture_Error;
1393 else
1394 -- Overwrite Floater and Start_Float
1396 Pic.Floater := '*';
1397 Pic.Start_Float := Index;
1398 Star_Suppression;
1399 end if;
1401 when '$' =>
1402 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1403 Pic.End_Float := Index;
1404 Pic.End_Currency := Index;
1405 Set_State (Okay); Skip;
1407 when '9' =>
1408 if State /= Okay then
1409 Pic.Floater := '!';
1410 Pic.Start_Float := Invalid_Position;
1411 Pic.End_Float := Invalid_Position;
1412 end if;
1414 -- A single dollar does not a floating make
1416 Number_Completion;
1417 return;
1419 when 'V' | 'v' | '.' =>
1420 if State /= Okay then
1421 Pic.Floater := '!';
1422 Pic.Start_Float := Invalid_Position;
1423 Pic.End_Float := Invalid_Position;
1424 end if;
1426 -- Only one dollar before the sign is okay, but doesn't
1427 -- float.
1429 Pic.Radix_Position := Index;
1430 Skip;
1431 Number_Fraction_Or_Dollar;
1432 return;
1434 when others =>
1435 return;
1437 end case;
1438 end loop;
1439 end Leading_Dollar;
1441 -------------------
1442 -- Leading_Pound --
1443 -------------------
1445 -- This one is complex! A Leading_Pound can be fixed or floating,
1446 -- but in some cases the decision has to be deferred until we leave
1447 -- this procedure. Also note that Leading_Pound can be called in
1448 -- either State.
1450 -- It will set state to Okay only if a 9 or (second) # is
1451 -- encountered.
1453 -- One Last note: In ambiguous cases, the currency is treated as
1454 -- floating unless there is only one '#'.
1456 procedure Leading_Pound is
1458 Inserts : Boolean := False;
1459 -- Set to True if a '_', '0', '/', 'B', or 'b' is encountered
1461 Must_Float : Boolean := False;
1462 -- Set to true if a '#' occurs after an insert
1464 begin
1465 Debug_Start ("Leading_Pound");
1467 -- Treat as a floating currency. If it isn't, this will be
1468 -- overwritten later.
1470 if Pic.Floater /= '!' and then Pic.Floater /= '#' then
1472 -- Two floats not allowed
1474 raise Picture_Error;
1476 else
1477 Pic.Floater := '#';
1478 end if;
1480 Pic.Start_Currency := Index;
1481 Pic.End_Currency := Index;
1482 Pic.Start_Float := Index;
1483 Pic.End_Float := Index;
1485 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
1486 -- currency place.
1488 Pic.Max_Currency_Digits := 1; -- we've seen one.
1490 Skip; -- known '#'
1492 loop
1493 if At_End then
1494 return;
1495 end if;
1497 case Look is
1499 when '_' | '0' | '/' =>
1500 Pic.End_Float := Index;
1501 Inserts := True;
1502 Skip;
1504 when 'B' | 'b' =>
1505 Pic.Picture.Expanded (Index) := 'b';
1506 Pic.End_Float := Index;
1507 Inserts := True;
1508 Skip;
1510 when 'Z' | 'z' =>
1511 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1513 if Must_Float then
1514 raise Picture_Error;
1515 else
1516 Pic.Max_Leading_Digits := 0;
1518 -- Overwrite Floater and Start_Float
1520 Pic.Floater := 'Z';
1521 Pic.Start_Float := Index;
1522 Zero_Suppression;
1523 end if;
1525 when '*' =>
1526 if Must_Float then
1527 raise Picture_Error;
1528 else
1529 Pic.Max_Leading_Digits := 0;
1531 -- Overwrite Floater and Start_Float
1532 Pic.Floater := '*';
1533 Pic.Start_Float := Index;
1534 Star_Suppression;
1535 end if;
1537 when '#' =>
1538 if Inserts then
1539 Must_Float := True;
1540 end if;
1542 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1543 Pic.End_Float := Index;
1544 Pic.End_Currency := Index;
1545 Set_State (Okay);
1546 Skip;
1548 when '9' =>
1549 if State /= Okay then
1551 -- A single '#' doesn't float
1553 Pic.Floater := '!';
1554 Pic.Start_Float := Invalid_Position;
1555 Pic.End_Float := Invalid_Position;
1556 end if;
1558 Number_Completion;
1559 return;
1561 when 'V' | 'v' | '.' =>
1562 if State /= Okay then
1563 Pic.Floater := '!';
1564 Pic.Start_Float := Invalid_Position;
1565 Pic.End_Float := Invalid_Position;
1566 end if;
1568 -- Only one pound before the sign is okay, but doesn't
1569 -- float.
1571 Pic.Radix_Position := Index;
1572 Skip;
1573 Number_Fraction_Or_Pound;
1574 return;
1576 when others =>
1577 return;
1578 end case;
1579 end loop;
1580 end Leading_Pound;
1582 ----------
1583 -- Look --
1584 ----------
1586 function Look return Character is
1587 begin
1588 if At_End then
1589 raise Picture_Error;
1590 end if;
1592 return Pic.Picture.Expanded (Index);
1593 end Look;
1595 ------------
1596 -- Number --
1597 ------------
1599 procedure Number is
1600 begin
1601 Debug_Start ("Number");
1603 loop
1605 case Look is
1606 when '_' | '0' | '/' =>
1607 Skip;
1609 when 'B' | 'b' =>
1610 Pic.Picture.Expanded (Index) := 'b';
1611 Skip;
1613 when '9' =>
1614 Computed_BWZ := False;
1615 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1616 Set_State (Okay);
1617 Skip;
1619 when '.' | 'V' | 'v' =>
1620 Pic.Radix_Position := Index;
1621 Skip;
1622 Number_Fraction;
1623 return;
1625 when others =>
1626 return;
1628 end case;
1630 if At_End then
1631 return;
1632 end if;
1634 -- Will return in Okay state if a '9' was seen
1636 end loop;
1637 end Number;
1639 -----------------------
1640 -- Number_Completion --
1641 -----------------------
1643 procedure Number_Completion is
1644 begin
1645 Debug_Start ("Number_Completion");
1647 while not At_End loop
1648 case Look is
1650 when '_' | '0' | '/' =>
1651 Skip;
1653 when 'B' | 'b' =>
1654 Pic.Picture.Expanded (Index) := 'b';
1655 Skip;
1657 when '9' =>
1658 Computed_BWZ := False;
1659 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
1660 Set_State (Okay);
1661 Skip;
1663 when 'V' | 'v' | '.' =>
1664 Pic.Radix_Position := Index;
1665 Skip;
1666 Number_Fraction;
1667 return;
1669 when others =>
1670 return;
1671 end case;
1672 end loop;
1673 end Number_Completion;
1675 ---------------------
1676 -- Number_Fraction --
1677 ---------------------
1679 procedure Number_Fraction is
1680 begin
1681 -- Note that number fraction can be called in either State.
1682 -- It will set state to Valid only if a 9 is encountered.
1684 Debug_Start ("Number_Fraction");
1686 loop
1687 if At_End then
1688 return;
1689 end if;
1691 case Look is
1692 when '_' | '0' | '/' =>
1693 Skip;
1695 when 'B' | 'b' =>
1696 Pic.Picture.Expanded (Index) := 'b';
1697 Skip;
1699 when '9' =>
1700 Computed_BWZ := False;
1701 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1702 Set_State (Okay); Skip;
1704 when others =>
1705 return;
1706 end case;
1707 end loop;
1708 end Number_Fraction;
1710 --------------------------------
1711 -- Number_Fraction_Or_Bracket --
1712 --------------------------------
1714 procedure Number_Fraction_Or_Bracket is
1715 begin
1716 Debug_Start ("Number_Fraction_Or_Bracket");
1718 loop
1719 if At_End then
1720 return;
1721 end if;
1723 case Look is
1725 when '_' | '0' | '/' => Skip;
1727 when 'B' | 'b' =>
1728 Pic.Picture.Expanded (Index) := 'b';
1729 Skip;
1731 when '<' =>
1732 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1733 Pic.End_Float := Index;
1734 Skip;
1736 loop
1737 if At_End then
1738 return;
1739 end if;
1741 case Look is
1742 when '_' | '0' | '/' =>
1743 Skip;
1745 when 'B' | 'b' =>
1746 Pic.Picture.Expanded (Index) := 'b';
1747 Skip;
1749 when '<' =>
1750 Pic.Max_Trailing_Digits :=
1751 Pic.Max_Trailing_Digits + 1;
1752 Pic.End_Float := Index;
1753 Skip;
1755 when others =>
1756 return;
1757 end case;
1758 end loop;
1760 when others =>
1761 Number_Fraction;
1762 return;
1763 end case;
1764 end loop;
1765 end Number_Fraction_Or_Bracket;
1767 -------------------------------
1768 -- Number_Fraction_Or_Dollar --
1769 -------------------------------
1771 procedure Number_Fraction_Or_Dollar is
1772 begin
1773 Debug_Start ("Number_Fraction_Or_Dollar");
1775 loop
1776 if At_End then
1777 return;
1778 end if;
1780 case Look is
1781 when '_' | '0' | '/' =>
1782 Skip;
1784 when 'B' | 'b' =>
1785 Pic.Picture.Expanded (Index) := 'b';
1786 Skip;
1788 when '$' =>
1789 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1790 Pic.End_Float := Index;
1791 Skip;
1793 loop
1794 if At_End then
1795 return;
1796 end if;
1798 case Look is
1799 when '_' | '0' | '/' =>
1800 Skip;
1802 when 'B' | 'b' =>
1803 Pic.Picture.Expanded (Index) := 'b';
1804 Skip;
1806 when '$' =>
1807 Pic.Max_Trailing_Digits :=
1808 Pic.Max_Trailing_Digits + 1;
1809 Pic.End_Float := Index;
1810 Skip;
1812 when others =>
1813 return;
1814 end case;
1815 end loop;
1817 when others =>
1818 Number_Fraction;
1819 return;
1820 end case;
1821 end loop;
1822 end Number_Fraction_Or_Dollar;
1824 ------------------------------
1825 -- Number_Fraction_Or_Pound --
1826 ------------------------------
1828 procedure Number_Fraction_Or_Pound is
1829 begin
1830 loop
1831 if At_End then
1832 return;
1833 end if;
1835 case Look is
1837 when '_' | '0' | '/' =>
1838 Skip;
1840 when 'B' | 'b' =>
1841 Pic.Picture.Expanded (Index) := 'b';
1842 Skip;
1844 when '#' =>
1845 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1846 Pic.End_Float := Index;
1847 Skip;
1849 loop
1850 if At_End then
1851 return;
1852 end if;
1854 case Look is
1856 when '_' | '0' | '/' =>
1857 Skip;
1859 when 'B' | 'b' =>
1860 Pic.Picture.Expanded (Index) := 'b';
1861 Skip;
1863 when '#' =>
1864 Pic.Max_Trailing_Digits :=
1865 Pic.Max_Trailing_Digits + 1;
1866 Pic.End_Float := Index;
1867 Skip;
1869 when others =>
1870 return;
1872 end case;
1873 end loop;
1875 when others =>
1876 Number_Fraction;
1877 return;
1879 end case;
1880 end loop;
1881 end Number_Fraction_Or_Pound;
1883 ----------------------------------
1884 -- Number_Fraction_Or_Star_Fill --
1885 ----------------------------------
1887 procedure Number_Fraction_Or_Star_Fill is
1888 begin
1889 Debug_Start ("Number_Fraction_Or_Star_Fill");
1891 loop
1892 if At_End then
1893 return;
1894 end if;
1896 case Look is
1898 when '_' | '0' | '/' =>
1899 Skip;
1901 when 'B' | 'b' =>
1902 Pic.Picture.Expanded (Index) := 'b';
1903 Skip;
1905 when '*' =>
1906 Pic.Star_Fill := True;
1907 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1908 Pic.End_Float := Index;
1909 Skip;
1911 loop
1912 if At_End then
1913 return;
1914 end if;
1916 case Look is
1918 when '_' | '0' | '/' =>
1919 Skip;
1921 when 'B' | 'b' =>
1922 Pic.Picture.Expanded (Index) := 'b';
1923 Skip;
1925 when '*' =>
1926 Pic.Star_Fill := True;
1927 Pic.Max_Trailing_Digits :=
1928 Pic.Max_Trailing_Digits + 1;
1929 Pic.End_Float := Index;
1930 Skip;
1932 when others =>
1933 return;
1934 end case;
1935 end loop;
1937 when others =>
1938 Number_Fraction;
1939 return;
1941 end case;
1942 end loop;
1943 end Number_Fraction_Or_Star_Fill;
1945 -------------------------------
1946 -- Number_Fraction_Or_Z_Fill --
1947 -------------------------------
1949 procedure Number_Fraction_Or_Z_Fill is
1950 begin
1951 Debug_Start ("Number_Fraction_Or_Z_Fill");
1953 loop
1954 if At_End then
1955 return;
1956 end if;
1958 case Look is
1960 when '_' | '0' | '/' =>
1961 Skip;
1963 when 'B' | 'b' =>
1964 Pic.Picture.Expanded (Index) := 'b';
1965 Skip;
1967 when 'Z' | 'z' =>
1968 Pic.Max_Trailing_Digits := Pic.Max_Trailing_Digits + 1;
1969 Pic.End_Float := Index;
1970 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1972 Skip;
1974 loop
1975 if At_End then
1976 return;
1977 end if;
1979 case Look is
1981 when '_' | '0' | '/' =>
1982 Skip;
1984 when 'B' | 'b' =>
1985 Pic.Picture.Expanded (Index) := 'b';
1986 Skip;
1988 when 'Z' | 'z' =>
1989 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
1991 Pic.Max_Trailing_Digits :=
1992 Pic.Max_Trailing_Digits + 1;
1993 Pic.End_Float := Index;
1994 Skip;
1996 when others =>
1997 return;
1998 end case;
1999 end loop;
2001 when others =>
2002 Number_Fraction;
2003 return;
2004 end case;
2005 end loop;
2006 end Number_Fraction_Or_Z_Fill;
2008 -----------------------
2009 -- Optional_RHS_Sign --
2010 -----------------------
2012 procedure Optional_RHS_Sign is
2013 begin
2014 Debug_Start ("Optional_RHS_Sign");
2016 if At_End then
2017 return;
2018 end if;
2020 case Look is
2022 when '+' | '-' =>
2023 Pic.Sign_Position := Index;
2024 Skip;
2025 return;
2027 when 'C' | 'c' =>
2028 Pic.Sign_Position := Index;
2029 Pic.Picture.Expanded (Index) := 'C';
2030 Skip;
2032 if Look = 'R' or Look = 'r' then
2033 Pic.Second_Sign := Index;
2034 Pic.Picture.Expanded (Index) := 'R';
2035 Skip;
2037 else
2038 raise Picture_Error;
2039 end if;
2041 return;
2043 when 'D' | 'd' =>
2044 Pic.Sign_Position := Index;
2045 Pic.Picture.Expanded (Index) := 'D';
2046 Skip;
2048 if Look = 'B' or Look = 'b' then
2049 Pic.Second_Sign := Index;
2050 Pic.Picture.Expanded (Index) := 'B';
2051 Skip;
2053 else
2054 raise Picture_Error;
2055 end if;
2057 return;
2059 when '>' =>
2060 if Pic.Picture.Expanded (Pic.Sign_Position) = '<' then
2061 Pic.Second_Sign := Index;
2062 Skip;
2064 else
2065 raise Picture_Error;
2066 end if;
2068 when others =>
2069 return;
2071 end case;
2072 end Optional_RHS_Sign;
2074 -------------
2075 -- Picture --
2076 -------------
2078 -- Note that Picture can be called in either State
2080 -- It will set state to Valid only if a 9 is encountered or floating
2081 -- currency is called.
2083 procedure Picture is
2084 begin
2085 Debug_Start ("Picture");
2087 loop
2088 if At_End then
2089 return;
2090 end if;
2092 case Look is
2094 when '_' | '0' | '/' =>
2095 Skip;
2097 when 'B' | 'b' =>
2098 Pic.Picture.Expanded (Index) := 'b';
2099 Skip;
2101 when '$' =>
2102 Leading_Dollar;
2103 return;
2105 when '#' =>
2106 Leading_Pound;
2107 return;
2109 when '9' =>
2110 Computed_BWZ := False;
2111 Set_State (Okay);
2112 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2113 Skip;
2115 when 'V' | 'v' | '.' =>
2116 Pic.Radix_Position := Index;
2117 Skip;
2118 Number_Fraction;
2119 Trailing_Currency;
2120 return;
2122 when others =>
2123 return;
2125 end case;
2126 end loop;
2127 end Picture;
2129 ---------------------
2130 -- Picture_Bracket --
2131 ---------------------
2133 procedure Picture_Bracket is
2134 begin
2135 Pic.Sign_Position := Index;
2136 Debug_Start ("Picture_Bracket");
2137 Pic.Sign_Position := Index;
2139 -- Treat as a floating sign, and unwind otherwise
2141 Pic.Floater := '<';
2142 Pic.Start_Float := Index;
2143 Pic.End_Float := Index;
2145 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2146 -- sign place.
2148 Skip; -- Known Bracket
2150 loop
2151 case Look is
2153 when '_' | '0' | '/' =>
2154 Pic.End_Float := Index;
2155 Skip;
2157 when 'B' | 'b' =>
2158 Pic.End_Float := Index;
2159 Pic.Picture.Expanded (Index) := 'b';
2160 Skip;
2162 when '<' =>
2163 Set_State (Okay); -- "<<>" is enough.
2164 Floating_Bracket;
2165 Trailing_Currency;
2166 Trailing_Bracket;
2167 return;
2169 when '$' | '#' | '9' | '*' =>
2170 if State /= Okay then
2171 Pic.Floater := '!';
2172 Pic.Start_Float := Invalid_Position;
2173 Pic.End_Float := Invalid_Position;
2174 end if;
2176 Picture;
2177 Trailing_Bracket;
2178 Set_State (Okay);
2179 return;
2181 when '.' | 'V' | 'v' =>
2182 if State /= Okay then
2183 Pic.Floater := '!';
2184 Pic.Start_Float := Invalid_Position;
2185 Pic.End_Float := Invalid_Position;
2186 end if;
2188 -- Don't assume that state is okay, haven't seen a digit
2190 Picture;
2191 Trailing_Bracket;
2192 return;
2194 when others =>
2195 raise Picture_Error;
2197 end case;
2198 end loop;
2199 end Picture_Bracket;
2201 -------------------
2202 -- Picture_Minus --
2203 -------------------
2205 procedure Picture_Minus is
2206 begin
2207 Debug_Start ("Picture_Minus");
2209 Pic.Sign_Position := Index;
2211 -- Treat as a floating sign, and unwind otherwise
2213 Pic.Floater := '-';
2214 Pic.Start_Float := Index;
2215 Pic.End_Float := Index;
2217 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2218 -- sign place.
2220 Skip; -- Known Minus
2222 loop
2223 case Look is
2225 when '_' | '0' | '/' =>
2226 Pic.End_Float := Index;
2227 Skip;
2229 when 'B' | 'b' =>
2230 Pic.End_Float := Index;
2231 Pic.Picture.Expanded (Index) := 'b';
2232 Skip;
2234 when '-' =>
2235 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2236 Pic.End_Float := Index;
2237 Skip;
2238 Set_State (Okay); -- "-- " is enough.
2239 Floating_Minus;
2240 Trailing_Currency;
2241 return;
2243 when '$' | '#' | '9' | '*' =>
2244 if State /= Okay then
2245 Pic.Floater := '!';
2246 Pic.Start_Float := Invalid_Position;
2247 Pic.End_Float := Invalid_Position;
2248 end if;
2250 Picture;
2251 Set_State (Okay);
2252 return;
2254 when 'Z' | 'z' =>
2256 -- Can't have Z and a floating sign
2258 if State = Okay then
2259 Set_State (Reject);
2260 end if;
2262 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2263 Zero_Suppression;
2264 Trailing_Currency;
2265 Optional_RHS_Sign;
2266 return;
2268 when '.' | 'V' | 'v' =>
2269 if State /= Okay then
2270 Pic.Floater := '!';
2271 Pic.Start_Float := Invalid_Position;
2272 Pic.End_Float := Invalid_Position;
2273 end if;
2275 -- Don't assume that state is okay, haven't seen a digit
2277 Picture;
2278 return;
2280 when others =>
2281 return;
2283 end case;
2284 end loop;
2285 end Picture_Minus;
2287 ------------------
2288 -- Picture_Plus --
2289 ------------------
2291 procedure Picture_Plus is
2292 begin
2293 Debug_Start ("Picture_Plus");
2294 Pic.Sign_Position := Index;
2296 -- Treat as a floating sign, and unwind otherwise
2298 Pic.Floater := '+';
2299 Pic.Start_Float := Index;
2300 Pic.End_Float := Index;
2302 -- Don't increment Pic.Max_Leading_Digits, we need one "real"
2303 -- sign place.
2305 Skip; -- Known Plus
2307 loop
2308 case Look is
2310 when '_' | '0' | '/' =>
2311 Pic.End_Float := Index;
2312 Skip;
2314 when 'B' | 'b' =>
2315 Pic.End_Float := Index;
2316 Pic.Picture.Expanded (Index) := 'b';
2317 Skip;
2319 when '+' =>
2320 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2321 Pic.End_Float := Index;
2322 Skip;
2323 Set_State (Okay); -- "++" is enough
2324 Floating_Plus;
2325 Trailing_Currency;
2326 return;
2328 when '$' | '#' | '9' | '*' =>
2329 if State /= Okay then
2330 Pic.Floater := '!';
2331 Pic.Start_Float := Invalid_Position;
2332 Pic.End_Float := Invalid_Position;
2333 end if;
2335 Picture;
2336 Set_State (Okay);
2337 return;
2339 when 'Z' | 'z' =>
2340 if State = Okay then
2341 Set_State (Reject);
2342 end if;
2344 -- Can't have Z and a floating sign
2346 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2348 -- '+Z' is acceptable
2350 Set_State (Okay);
2352 -- Overwrite Floater and Start_Float
2354 Pic.Floater := 'Z';
2355 Pic.Start_Float := Index;
2357 Zero_Suppression;
2358 Trailing_Currency;
2359 Optional_RHS_Sign;
2360 return;
2362 when '.' | 'V' | 'v' =>
2363 if State /= Okay then
2364 Pic.Floater := '!';
2365 Pic.Start_Float := Invalid_Position;
2366 Pic.End_Float := Invalid_Position;
2367 end if;
2369 -- Don't assume that state is okay, haven't seen a digit
2371 Picture;
2372 return;
2374 when others =>
2375 return;
2377 end case;
2378 end loop;
2379 end Picture_Plus;
2381 --------------------
2382 -- Picture_String --
2383 --------------------
2385 procedure Picture_String is
2386 begin
2387 Debug_Start ("Picture_String");
2389 while Is_Insert loop
2390 Skip;
2391 end loop;
2393 case Look is
2395 when '$' | '#' =>
2396 Picture;
2397 Optional_RHS_Sign;
2399 when '+' =>
2400 Picture_Plus;
2402 when '-' =>
2403 Picture_Minus;
2405 when '<' =>
2406 Picture_Bracket;
2408 when 'Z' | 'z' =>
2409 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2410 Zero_Suppression;
2411 Trailing_Currency;
2412 Optional_RHS_Sign;
2414 when '*' =>
2415 Star_Suppression;
2416 Trailing_Currency;
2417 Optional_RHS_Sign;
2419 when '9' | '.' | 'V' | 'v' =>
2420 Number;
2421 Trailing_Currency;
2422 Optional_RHS_Sign;
2424 when others =>
2425 raise Picture_Error;
2427 end case;
2429 -- Blank when zero either if the PIC does not contain a '9' or if
2430 -- requested by the user and no '*'.
2432 Pic.Blank_When_Zero :=
2433 (Computed_BWZ or Pic.Blank_When_Zero) and not Pic.Star_Fill;
2435 -- Star fill if '*' and no '9'
2437 Pic.Star_Fill := Pic.Star_Fill and Computed_BWZ;
2439 if not At_End then
2440 Set_State (Reject);
2441 end if;
2443 end Picture_String;
2445 ---------------
2446 -- Set_State --
2447 ---------------
2449 procedure Set_State (L : Legality) is
2450 begin
2451 if Debug then Ada.Text_IO.Put_Line
2452 (" Set state from " & Legality'Image (State) &
2453 " to " & Legality'Image (L));
2454 end if;
2456 State := L;
2457 end Set_State;
2459 ----------
2460 -- Skip --
2461 ----------
2463 procedure Skip is
2464 begin
2465 if Debug then Ada.Text_IO.Put_Line
2466 (" Skip " & Pic.Picture.Expanded (Index));
2467 end if;
2469 Index := Index + 1;
2470 end Skip;
2472 ----------------------
2473 -- Star_Suppression --
2474 ----------------------
2476 procedure Star_Suppression is
2477 begin
2478 Debug_Start ("Star_Suppression");
2480 if Pic.Floater /= '!' and then Pic.Floater /= '*' then
2482 -- Two floats not allowed
2484 raise Picture_Error;
2486 else
2487 Pic.Floater := '*';
2488 end if;
2490 Pic.Start_Float := Index;
2491 Pic.End_Float := Index;
2492 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2493 Set_State (Okay);
2495 -- Even a single * is a valid picture
2497 Pic.Star_Fill := True;
2498 Skip; -- Known *
2500 loop
2501 if At_End then
2502 return;
2503 end if;
2505 case Look is
2507 when '_' | '0' | '/' =>
2508 Pic.End_Float := Index;
2509 Skip;
2511 when 'B' | 'b' =>
2512 Pic.End_Float := Index;
2513 Pic.Picture.Expanded (Index) := 'b';
2514 Skip;
2516 when '*' =>
2517 Pic.End_Float := Index;
2518 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2519 Set_State (Okay); Skip;
2521 when '9' =>
2522 Set_State (Okay);
2523 Number_Completion;
2524 return;
2526 when '.' | 'V' | 'v' =>
2527 Pic.Radix_Position := Index;
2528 Skip;
2529 Number_Fraction_Or_Star_Fill;
2530 return;
2532 when '#' | '$' =>
2533 if Pic.Max_Currency_Digits > 0 then
2534 raise Picture_Error;
2535 end if;
2537 -- Cannot have leading and trailing currency
2539 Trailing_Currency;
2540 Set_State (Okay);
2541 return;
2543 when others => raise Picture_Error;
2544 end case;
2545 end loop;
2546 end Star_Suppression;
2548 ----------------------
2549 -- Trailing_Bracket --
2550 ----------------------
2552 procedure Trailing_Bracket is
2553 begin
2554 Debug_Start ("Trailing_Bracket");
2556 if Look = '>' then
2557 Pic.Second_Sign := Index;
2558 Skip;
2559 else
2560 raise Picture_Error;
2561 end if;
2562 end Trailing_Bracket;
2564 -----------------------
2565 -- Trailing_Currency --
2566 -----------------------
2568 procedure Trailing_Currency is
2569 begin
2570 Debug_Start ("Trailing_Currency");
2572 if At_End then
2573 return;
2574 end if;
2576 if Look = '$' then
2577 Pic.Start_Currency := Index;
2578 Pic.End_Currency := Index;
2579 Skip;
2581 else
2582 while not At_End and then Look = '#' loop
2583 if Pic.Start_Currency = Invalid_Position then
2584 Pic.Start_Currency := Index;
2585 end if;
2587 Pic.End_Currency := Index;
2588 Skip;
2589 end loop;
2590 end if;
2592 loop
2593 if At_End then
2594 return;
2595 end if;
2597 case Look is
2598 when '_' | '0' | '/' => Skip;
2600 when 'B' | 'b' =>
2601 Pic.Picture.Expanded (Index) := 'b';
2602 Skip;
2604 when others => return;
2605 end case;
2606 end loop;
2607 end Trailing_Currency;
2609 ----------------------
2610 -- Zero_Suppression --
2611 ----------------------
2613 procedure Zero_Suppression is
2614 begin
2615 Debug_Start ("Zero_Suppression");
2617 Pic.Floater := 'Z';
2618 Pic.Start_Float := Index;
2619 Pic.End_Float := Index;
2620 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2621 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2623 Skip; -- Known Z
2625 loop
2626 -- Even a single Z is a valid picture
2628 if At_End then
2629 Set_State (Okay);
2630 return;
2631 end if;
2633 case Look is
2634 when '_' | '0' | '/' =>
2635 Pic.End_Float := Index;
2636 Skip;
2638 when 'B' | 'b' =>
2639 Pic.End_Float := Index;
2640 Pic.Picture.Expanded (Index) := 'b';
2641 Skip;
2643 when 'Z' | 'z' =>
2644 Pic.Picture.Expanded (Index) := 'Z'; -- consistency
2646 Pic.Max_Leading_Digits := Pic.Max_Leading_Digits + 1;
2647 Pic.End_Float := Index;
2648 Set_State (Okay);
2649 Skip;
2651 when '9' =>
2652 Set_State (Okay);
2653 Number_Completion;
2654 return;
2656 when '.' | 'V' | 'v' =>
2657 Pic.Radix_Position := Index;
2658 Skip;
2659 Number_Fraction_Or_Z_Fill;
2660 return;
2662 when '#' | '$' =>
2663 Trailing_Currency;
2664 Set_State (Okay);
2665 return;
2667 when others =>
2668 return;
2669 end case;
2670 end loop;
2671 end Zero_Suppression;
2673 -- Start of processing for Precalculate
2675 begin
2676 pragma Debug (Set_Debug);
2678 Picture_String;
2680 if Debug then
2681 Ada.Text_IO.New_Line;
2682 Ada.Text_IO.Put (" Picture : """ &
2683 Pic.Picture.Expanded (1 .. Pic.Picture.Length) & """,");
2684 Ada.Text_IO.Put (" Floater : '" & Pic.Floater & "',");
2685 end if;
2687 if State = Reject then
2688 raise Picture_Error;
2689 end if;
2691 Debug_Integer (Pic.Radix_Position, "Radix Positon : ");
2692 Debug_Integer (Pic.Sign_Position, "Sign Positon : ");
2693 Debug_Integer (Pic.Second_Sign, "Second Sign : ");
2694 Debug_Integer (Pic.Start_Float, "Start Float : ");
2695 Debug_Integer (Pic.End_Float, "End Float : ");
2696 Debug_Integer (Pic.Start_Currency, "Start Currency : ");
2697 Debug_Integer (Pic.End_Currency, "End Currency : ");
2698 Debug_Integer (Pic.Max_Leading_Digits, "Max Leading Digits : ");
2699 Debug_Integer (Pic.Max_Trailing_Digits, "Max Trailing Digits : ");
2701 if Debug then
2702 Ada.Text_IO.New_Line;
2703 end if;
2705 exception
2707 when Constraint_Error =>
2709 -- To deal with special cases like null strings
2711 raise Picture_Error;
2712 end Precalculate;
2714 ----------------
2715 -- To_Picture --
2716 ----------------
2718 function To_Picture
2719 (Pic_String : String;
2720 Blank_When_Zero : Boolean := False) return Picture
2722 Result : Picture;
2724 begin
2725 declare
2726 Item : constant String := Expand (Pic_String);
2728 begin
2729 Result.Contents.Picture := (Item'Length, Item);
2730 Result.Contents.Original_BWZ := Blank_When_Zero;
2731 Result.Contents.Blank_When_Zero := Blank_When_Zero;
2732 Precalculate (Result.Contents);
2733 return Result;
2734 end;
2736 exception
2737 when others =>
2738 raise Picture_Error;
2739 end To_Picture;
2741 -----------
2742 -- Valid --
2743 -----------
2745 function Valid
2746 (Pic_String : String;
2747 Blank_When_Zero : Boolean := False) return Boolean
2749 begin
2750 declare
2751 Expanded_Pic : constant String := Expand (Pic_String);
2752 -- Raises Picture_Error if Item not well-formed
2754 Format_Rec : Format_Record;
2756 begin
2757 Format_Rec.Picture := (Expanded_Pic'Length, Expanded_Pic);
2758 Format_Rec.Blank_When_Zero := Blank_When_Zero;
2759 Format_Rec.Original_BWZ := Blank_When_Zero;
2760 Precalculate (Format_Rec);
2762 -- False only if Blank_When_Zero is True but the pic string has a '*'
2764 return not Blank_When_Zero
2765 or else Strings_Fixed.Index (Expanded_Pic, "*") = 0;
2766 end;
2768 exception
2769 when others => return False;
2770 end Valid;
2772 --------------------
2773 -- Decimal_Output --
2774 --------------------
2776 package body Decimal_Output is
2778 -----------
2779 -- Image --
2780 -----------
2782 function Image
2783 (Item : Num;
2784 Pic : Picture;
2785 Currency : String := Default_Currency;
2786 Fill : Character := Default_Fill;
2787 Separator : Character := Default_Separator;
2788 Radix_Mark : Character := Default_Radix_Mark) return String
2790 begin
2791 return Format_Number
2792 (Pic.Contents, Num'Image (Item),
2793 Currency, Fill, Separator, Radix_Mark);
2794 end Image;
2796 ------------
2797 -- Length --
2798 ------------
2800 function Length
2801 (Pic : Picture;
2802 Currency : String := Default_Currency) return Natural
2804 Picstr : constant String := Pic_String (Pic);
2805 V_Adjust : Integer := 0;
2806 Cur_Adjust : Integer := 0;
2808 begin
2809 -- Check if Picstr has 'V' or '$'
2811 -- If 'V', then length is 1 less than otherwise
2813 -- If '$', then length is Currency'Length-1 more than otherwise
2815 -- This should use the string handling package ???
2817 for J in Picstr'Range loop
2818 if Picstr (J) = 'V' then
2819 V_Adjust := -1;
2821 elsif Picstr (J) = '$' then
2822 Cur_Adjust := Currency'Length - 1;
2823 end if;
2824 end loop;
2826 return Picstr'Length - V_Adjust + Cur_Adjust;
2827 end Length;
2829 ---------
2830 -- Put --
2831 ---------
2833 procedure Put
2834 (File : Text_IO.File_Type;
2835 Item : Num;
2836 Pic : Picture;
2837 Currency : String := Default_Currency;
2838 Fill : Character := Default_Fill;
2839 Separator : Character := Default_Separator;
2840 Radix_Mark : Character := Default_Radix_Mark)
2842 begin
2843 Text_IO.Put (File, Image (Item, Pic,
2844 Currency, Fill, Separator, Radix_Mark));
2845 end Put;
2847 procedure Put
2848 (Item : Num;
2849 Pic : Picture;
2850 Currency : String := Default_Currency;
2851 Fill : Character := Default_Fill;
2852 Separator : Character := Default_Separator;
2853 Radix_Mark : Character := Default_Radix_Mark)
2855 begin
2856 Text_IO.Put (Image (Item, Pic,
2857 Currency, Fill, Separator, Radix_Mark));
2858 end Put;
2860 procedure Put
2861 (To : out String;
2862 Item : Num;
2863 Pic : Picture;
2864 Currency : String := Default_Currency;
2865 Fill : Character := Default_Fill;
2866 Separator : Character := Default_Separator;
2867 Radix_Mark : Character := Default_Radix_Mark)
2869 Result : constant String :=
2870 Image (Item, Pic, Currency, Fill, Separator, Radix_Mark);
2872 begin
2873 if Result'Length > To'Length then
2874 raise Ada.Text_IO.Layout_Error;
2875 else
2876 Strings_Fixed.Move (Source => Result, Target => To,
2877 Justify => Strings.Right);
2878 end if;
2879 end Put;
2881 -----------
2882 -- Valid --
2883 -----------
2885 function Valid
2886 (Item : Num;
2887 Pic : Picture;
2888 Currency : String := Default_Currency) return Boolean
2890 begin
2891 declare
2892 Temp : constant String := Image (Item, Pic, Currency);
2893 pragma Warnings (Off, Temp);
2894 begin
2895 return True;
2896 end;
2898 exception
2899 when Ada.Text_IO.Layout_Error => return False;
2901 end Valid;
2902 end Decimal_Output;
2904 end Ada.Text_IO.Editing;