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26 <h1 class="centered"><a name="top">Chapter 26: Numerics</a></h1>
28 <p>Chapter 26 deals with building block abstractions to aid in
29 numerical computing:
30 </p>
31 <ul>
32 <li>Template data structures such as <code>valarray&lt;&gt;</code>
33 and <code>complex&lt;&gt;</code>.
34 </li>
35 <li>Template numerical functions such as <code>accumulate</code>,
36 <code>inner_product</code>, <code>partial_sum</code>, and
37 <code>adjacent_difference</code>.
38 </li>
39 </ul>
40 <p>All of the Standard C math functions are of course included in C++,
41 and overloaded versions for <code>long</code>, <code>float</code>, and
42 <code>long double</code> have been added for all of them.
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46 <hr />
47 <h1>Contents</h1>
48 <ul>
49 <li><a href="#1">Complex Number Processing</a></li>
50 <li><a href="#2">Array Processing</a></li>
51 <li><a href="#3">Numerical Functions</a></li>
52 <li><a href="#4">C99</a></li>
53 </ul>
55 <hr />
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59 <h2><a name="1">Complex Number Processing</a></h2>
60 <p>Using <code>complex&lt;&gt;</code> becomes even more comple- er, sorry,
61 <em>complicated</em>, with the not-quite-gratuitously-incompatible
62 addition of complex types to the C language. David Tribble has
63 compiled a list of C++98 and C99 conflict points; his description of
64 C's new type versus those of C++ and how to get them playing together
65 nicely is
66 <a href="http://david.tribble.com/text/cdiffs.htm#C99-complex">here</a>.
67 </p>
68 <p><code>complex&lt;&gt;</code> is intended to be instantiated with a
69 floating-point type. As long as you meet that and some other basic
70 requirements, then the resulting instantiation has all of the usual
71 math operators defined, as well as definitions of <code>op&lt;&lt;</code>
72 and <code>op&gt;&gt;</code> that work with iostreams: <code>op&lt;&lt;</code>
73 prints <code>(u,v)</code> and <code>op&gt;&gt;</code> can read <code>u</code>,
74 <code>(u)</code>, and <code>(u,v)</code>.
75 </p>
76 <p>Return <a href="#top">to top of page</a> or
77 <a href="../faq/index.html">to the FAQ</a>.
78 </p>
80 <hr />
81 <h2><a name="2">Array Processing</a></h2>
82 <p>One of the major reasons why FORTRAN can chew through numbers so well
83 is that it is defined to be free of pointer aliasing, an assumption
84 that C89 is not allowed to make, and neither is C++98. C99 adds a new
85 keyword, <code>restrict</code>, to apply to individual pointers. The
86 C++ solution is contained in the library rather than the language
87 (although many vendors can be expected to add this to their compilers
88 as an extension).
89 </p>
90 <p>That library solution is a set of two classes, five template classes,
91 and &quot;a whole bunch&quot; of functions. The classes are required
92 to be free of pointer aliasing, so compilers can optimize the
93 daylights out of them the same way that they have been for FORTRAN.
94 They are collectively called <code>valarray</code>, although strictly
95 speaking this is only one of the five template classes, and they are
96 designed to be familiar to people who have worked with the BLAS
97 libraries before.
98 </p>
99 <p>Some more stuff should go here once somebody has time to write it.
100 </p>
101 <p>Return <a href="#top">to top of page</a> or
102 <a href="../faq/index.html">to the FAQ</a>.
103 </p>
105 <hr />
106 <h2><a name="3">Numerical Functions</a></h2>
107 <p>There are four generalized functions in the &lt;numeric&gt; header
108 that follow the same conventions as those in &lt;algorithm&gt;. Each
109 of them is overloaded: one signature for common default operations,
110 and a second for fully general operations. Their names are
111 self-explanatory to anyone who works with numerics on a regular basis:
112 </p>
113 <ul>
114 <li><code>accumulate</code></li>
115 <li><code>inner_product</code></li>
116 <li><code>partial_sum</code></li>
117 <li><code>adjacent_difference</code></li>
118 </ul>
119 <p>Here is a simple example of the two forms of <code>accumulate</code>.
120 </p>
121 <pre>
122 int ar[50];
123 int someval = somefunction();
125 // ...initialize members of ar to something...
127 int sum = std::accumulate(ar,ar+50,0);
128 int sum_stuff = std::accumulate(ar,ar+50,someval);
129 int product = std::accumulate(ar,ar+50,1,std::multiplies&lt;int&gt;());
130 </pre>
131 <p>The first call adds all the members of the array, using zero as an
132 initial value for <code>sum</code>. The second does the same, but uses
133 <code>someval</code> as the starting value (thus, <code>sum_stuff == sum +
134 someval</code>). The final call uses the second of the two signatures,
135 and multiplies all the members of the array; here we must obviously
136 use 1 as a starting value instead of 0.
137 </p>
138 <p>The other three functions have similar dual-signature forms.
139 </p>
140 <p>Return <a href="#top">to top of page</a> or
141 <a href="../faq/index.html">to the FAQ</a>.
142 </p>
144 <hr />
145 <h2><a name="4">C99</a></h2>
146 <p>In addition to the other topics on this page, we'll note here some
147 of the C99 features that appear in libstdc++.
148 </p>
149 <p>The C99 features depend on the <code>--enable-c99</code> configure flag.
150 This flag is already on by default, but it can be disabled by the
151 user. Also, the configuration machinery will disable it if the
152 necessary support for C99 (e.g., header files) cannot be found.
153 </p>
154 <p>As of GCC 3.0, C99 support includes classification functions
155 such as <code>isnormal</code>, <code>isgreater</code>,
156 <code>isnan</code>, etc.
157 The functions used for 'long long' support such as <code>strtoll</code>
158 are supported, as is the <code>lldiv_t</code> typedef. Also supported
159 are the wide character functions using 'long long', like
160 <code>wcstoll</code>.
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