Add support for conditional reductions using SVE CLASTB
[official-gcc.git] / gcc / testsuite / gcc.target / aarch64 / sve / mask_struct_load_2.c
blob1afb21fc2e1cf25745b03408d9d7b10a65c5cb83
1 /* { dg-do compile } */
2 /* { dg-options "-O2 -ftree-vectorize -ffast-math" } */
4 #define TEST_LOOP(NAME, OUTTYPE, INTYPE, MASKTYPE) \
5 void __attribute__ ((noinline, noclone)) \
6 NAME##_3 (OUTTYPE *__restrict dest, INTYPE *__restrict src, \
7 MASKTYPE *__restrict cond, int n) \
8 { \
9 for (int i = 0; i < n; ++i) \
10 if (cond[i]) \
11 dest[i] = (src[i * 3] \
12 + src[i * 3 + 1] \
13 + src[i * 3 + 2]); \
16 #define TEST2(NAME, OUTTYPE, INTYPE) \
17 TEST_LOOP (NAME##_i8, OUTTYPE, INTYPE, signed char) \
18 TEST_LOOP (NAME##_i16, OUTTYPE, INTYPE, unsigned short) \
19 TEST_LOOP (NAME##_f32, OUTTYPE, INTYPE, float) \
20 TEST_LOOP (NAME##_f64, OUTTYPE, INTYPE, double)
22 #define TEST1(NAME, OUTTYPE) \
23 TEST2 (NAME##_i8, OUTTYPE, signed char) \
24 TEST2 (NAME##_i16, OUTTYPE, unsigned short) \
25 TEST2 (NAME##_i32, OUTTYPE, int) \
26 TEST2 (NAME##_i64, OUTTYPE, unsigned long)
28 #define TEST(NAME) \
29 TEST1 (NAME##_i8, signed char) \
30 TEST1 (NAME##_i16, unsigned short) \
31 TEST1 (NAME##_i32, int) \
32 TEST1 (NAME##_i64, unsigned long) \
33 TEST2 (NAME##_f16_f16, _Float16, _Float16) \
34 TEST2 (NAME##_f32_f32, float, float) \
35 TEST2 (NAME##_f64_f64, double, double)
37 TEST (test)
39 /* Mask | 8 16 32 64
40 -------+------------
41 Out 8 | 1 1 1 1
42 16 | 1 1 1 1
43 32 | 1 1 1 1
44 64 | 1 1 1 1. */
45 /* { dg-final { scan-assembler-times {\tld3b\t.z[0-9]} 16 } } */
47 /* Mask | 8 16 32 64
48 -------+------------
49 Out 8 | 2 2 2 2
50 16 | 2 1 1 1 x2 (for _Float16)
51 32 | 2 1 1 1
52 64 | 2 1 1 1. */
53 /* { dg-final { scan-assembler-times {\tld3h\t.z[0-9]} 28 } } */
55 /* Mask | 8 16 32 64
56 -------+------------
57 Out 8 | 4 4 4 4
58 16 | 4 2 2 2
59 32 | 4 2 1 1 x2 (for float)
60 64 | 4 2 1 1. */
61 /* { dg-final { scan-assembler-times {\tld3w\t.z[0-9]} 50 } } */
63 /* Mask | 8 16 32 64
64 -------+------------
65 Out 8 | 8 8 8 8
66 16 | 8 4 4 4
67 32 | 8 4 2 2
68 64 | 8 4 2 1 x2 (for double). */
69 /* { dg-final { scan-assembler-times {\tld3d\t.z[0-9]} 98 } } */