2008-05-30 Vladimir Makarov <vmakarov@redhat.com>
[official-gcc.git] / libstdc++-v3 / doc / html / manual / bk01pt12ch30s04.html
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3 <html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8" /><title>Design</title><meta name="generator" content="DocBook XSL Stylesheets V1.73.2" /><meta name="keywords" content="&#10; C++&#10; , &#10; library&#10; , &#10; debug&#10; " /><meta name="keywords" content="&#10; ISO C++&#10; , &#10; library&#10; " /><link rel="start" href="../spine.html" title="The GNU C++ Library Documentation" /><link rel="up" href="debug_mode.html" title="Chapter 30. Debug Mode" /><link rel="prev" href="bk01pt12ch30s03.html" title="Using" /><link rel="next" href="parallel_mode.html" title="Chapter 31. Parallel Mode" /></head><body><div class="navheader"><table width="100%" summary="Navigation header"><tr><th colspan="3" align="center">Design</th></tr><tr><td width="20%" align="left"><a accesskey="p" href="bk01pt12ch30s03.html">Prev</a> </td><th width="60%" align="center">Chapter 30. Debug Mode</th><td width="20%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr></table><hr /></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="manual.ext.debug_mode.design"></a>Design</h2></div></div></div><p>
4 </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.goals"></a>Goals</h3></div></div></div><p>
5 </p><p> The libstdc++ debug mode replaces unsafe (but efficient) standard
6 containers and iterators with semantically equivalent safe standard
7 containers and iterators to aid in debugging user programs. The
8 following goals directed the design of the libstdc++ debug mode:</p><div class="itemizedlist"><ul type="disc"><li><p><span class="emphasis"><em>Correctness</em></span>: the libstdc++ debug mode must not change
9 the semantics of the standard library for all cases specified in
10 the ANSI/ISO C++ standard. The essence of this constraint is that
11 any valid C++ program should behave in the same manner regardless
12 of whether it is compiled with debug mode or release mode. In
13 particular, entities that are defined in namespace std in release
14 mode should remain defined in namespace std in debug mode, so that
15 legal specializations of namespace std entities will remain
16 valid. A program that is not valid C++ (e.g., invokes undefined
17 behavior) is not required to behave similarly, although the debug
18 mode will abort with a diagnostic when it detects undefined
19 behavior.</p></li><li><p><span class="emphasis"><em>Performance</em></span>: the additional of the libstdc++ debug mode
20 must not affect the performance of the library when it is compiled
21 in release mode. Performance of the libstdc++ debug mode is
22 secondary (and, in fact, will be worse than the release
23 mode).</p></li><li><p><span class="emphasis"><em>Usability</em></span>: the libstdc++ debug mode should be easy to
24 use. It should be easily incorporated into the user's development
25 environment (e.g., by requiring only a single new compiler switch)
26 and should produce reasonable diagnostics when it detects a
27 problem with the user program. Usability also involves detection
28 of errors when using the debug mode incorrectly, e.g., by linking
29 a release-compiled object against a debug-compiled object if in
30 fact the resulting program will not run correctly.</p></li><li><p><span class="emphasis"><em>Minimize recompilation</em></span>: While it is expected that
31 users recompile at least part of their program to use debug
32 mode, the amount of recompilation affects the
33 detect-compile-debug turnaround time. This indirectly affects the
34 usefulness of the debug mode, because debugging some applications
35 may require rebuilding a large amount of code, which may not be
36 feasible when the suspect code may be very localized. There are
37 several levels of conformance to this requirement, each with its
38 own usability and implementation characteristics. In general, the
39 higher-numbered conformance levels are more usable (i.e., require
40 less recompilation) but are more complicated to implement than
41 the lower-numbered conformance levels.
42 </p><div class="orderedlist"><ol type="1"><li><p><span class="emphasis"><em>Full recompilation</em></span>: The user must recompile his or
43 her entire application and all C++ libraries it depends on,
44 including the C++ standard library that ships with the
45 compiler. This must be done even if only a small part of the
46 program can use debugging features.</p></li><li><p><span class="emphasis"><em>Full user recompilation</em></span>: The user must recompile
47 his or her entire application and all C++ libraries it depends
48 on, but not the C++ standard library itself. This must be done
49 even if only a small part of the program can use debugging
50 features. This can be achieved given a full recompilation
51 system by compiling two versions of the standard library when
52 the compiler is installed and linking against the appropriate
53 one, e.g., a multilibs approach.</p></li><li><p><span class="emphasis"><em>Partial recompilation</em></span>: The user must recompile the
54 parts of his or her application and the C++ libraries it
55 depends on that will use the debugging facilities
56 directly. This means that any code that uses the debuggable
57 standard containers would need to be recompiled, but code
58 that does not use them (but may, for instance, use IOStreams)
59 would not have to be recompiled.</p></li><li><p><span class="emphasis"><em>Per-use recompilation</em></span>: The user must recompile the
60 parts of his or her application and the C++ libraries it
61 depends on where debugging should occur, and any other code
62 that interacts with those containers. This means that a set of
63 translation units that accesses a particular standard
64 container instance may either be compiled in release mode (no
65 checking) or debug mode (full checking), but must all be
66 compiled in the same way; a translation unit that does not see
67 that standard container instance need not be recompiled. This
68 also means that a translation unit <span class="emphasis"><em>A</em></span> that contains a
69 particular instantiation
70 (say, <code class="code">std::vector&lt;int&gt;</code>) compiled in release
71 mode can be linked against a translation unit <span class="emphasis"><em>B</em></span> that
72 contains the same instantiation compiled in debug mode (a
73 feature not present with partial recompilation). While this
74 behavior is technically a violation of the One Definition
75 Rule, this ability tends to be very important in
76 practice. The libstdc++ debug mode supports this level of
77 recompilation. </p></li><li><p><span class="emphasis"><em>Per-unit recompilation</em></span>: The user must only
78 recompile the translation units where checking should occur,
79 regardless of where debuggable standard containers are
80 used. This has also been dubbed "<code class="code">-g</code> mode",
81 because the <code class="code">-g</code> compiler switch works in this way,
82 emitting debugging information at a per--translation-unit
83 granularity. We believe that this level of recompilation is in
84 fact not possible if we intend to supply safe iterators, leave
85 the program semantics unchanged, and not regress in
86 performance under release mode because we cannot associate
87 extra information with an iterator (to form a safe iterator)
88 without either reserving that space in release mode
89 (performance regression) or allocating extra memory associated
90 with each iterator with <code class="code">new</code> (changes the program
91 semantics).</p></li></ol></div><p>
92 </p></li></ul></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.methods"></a>Methods</h3></div></div></div><p>
93 </p><p>This section provides an overall view of the design of the
94 libstdc++ debug mode and details the relationship between design
95 decisions and the stated design goals.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.wrappers"></a>The Wrapper Model</h4></div></div></div><p>The libstdc++ debug mode uses a wrapper model where the debugging
96 versions of library components (e.g., iterators and containers) form
97 a layer on top of the release versions of the library
98 components. The debugging components first verify that the operation
99 is correct (aborting with a diagnostic if an error is found) and
100 will then forward to the underlying release-mode container that will
101 perform the actual work. This design decision ensures that we cannot
102 regress release-mode performance (because the release-mode
103 containers are left untouched) and partially enables <a class="ulink" href="#mixing" target="_top">mixing debug and release code</a> at link time,
104 although that will not be discussed at this time.</p><p>Two types of wrappers are used in the implementation of the debug
105 mode: container wrappers and iterator wrappers. The two types of
106 wrappers interact to maintain relationships between iterators and
107 their associated containers, which are necessary to detect certain
108 types of standard library usage errors such as dereferencing
109 past-the-end iterators or inserting into a container using an
110 iterator from a different container.</p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_iter"></a>Safe Iterators</h5></div></div></div><p>Iterator wrappers provide a debugging layer over any iterator that
111 is attached to a particular container, and will manage the
112 information detailing the iterator's state (singular,
113 dereferenceable, etc.) and tracking the container to which the
114 iterator is attached. Because iterators have a well-defined, common
115 interface the iterator wrapper is implemented with the iterator
116 adaptor class template <code class="code">__gnu_debug::_Safe_iterator</code>,
117 which takes two template parameters:</p><div class="itemizedlist"><ul type="disc"><li><p><code class="code">Iterator</code>: The underlying iterator type, which must
118 be either the <code class="code">iterator</code> or <code class="code">const_iterator</code>
119 typedef from the sequence type this iterator can reference.</p></li><li><p><code class="code">Sequence</code>: The type of sequence that this iterator
120 references. This sequence must be a safe sequence (discussed below)
121 whose <code class="code">iterator</code> or <code class="code">const_iterator</code> typedef
122 is the type of the safe iterator.</p></li></ul></div></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="debug_mode.design.methods.safe_seq"></a>Safe Sequences (Containers)</h5></div></div></div><p>Container wrappers provide a debugging layer over a particular
123 container type. Because containers vary greatly in the member
124 functions they support and the semantics of those member functions
125 (especially in the area of iterator invalidation), container
126 wrappers are tailored to the container they reference, e.g., the
127 debugging version of <code class="code">std::list</code> duplicates the entire
128 interface of <code class="code">std::list</code>, adding additional semantic
129 checks and then forwarding operations to the
130 real <code class="code">std::list</code> (a public base class of the debugging
131 version) as appropriate. However, all safe containers inherit from
132 the class template <code class="code">__gnu_debug::_Safe_sequence</code>,
133 instantiated with the type of the safe container itself (an instance
134 of the curiously recurring template pattern).</p><p>The iterators of a container wrapper will be
135 <a class="ulink" href="#safe_iterator" target="_top">safe iterators</a> that reference sequences
136 of this type and wrap the iterators provided by the release-mode
137 base class. The debugging container will use only the safe
138 iterators within its own interface (therefore requiring the user to
139 use safe iterators, although this does not change correct user
140 code) and will communicate with the release-mode base class with
141 only the underlying, unsafe, release-mode iterators that the base
142 class exports.</p><p> The debugging version of <code class="code">std::list</code> will have the
143 following basic structure:</p><pre class="programlisting">
144 template&lt;typename _Tp, typename _Allocator = allocator&lt;_Tp&gt;
145 class debug-list :
146 public release-list&lt;_Tp, _Allocator&gt;,
147 public __gnu_debug::_Safe_sequence&lt;debug-list&lt;_Tp, _Allocator&gt; &gt;
149 typedef release-list&lt;_Tp, _Allocator&gt; _Base;
150 typedef debug-list&lt;_Tp, _Allocator&gt; _Self;
152 public:
153 typedef __gnu_debug::_Safe_iterator&lt;typename _Base::iterator, _Self&gt; iterator;
154 typedef __gnu_debug::_Safe_iterator&lt;typename _Base::const_iterator, _Self&gt; const_iterator;
156 // duplicate std::list interface with debugging semantics
158 </pre></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.precond"></a>Precondition Checking</h4></div></div></div><p>The debug mode operates primarily by checking the preconditions of
159 all standard library operations that it supports. Preconditions that
160 are always checked (regardless of whether or not we are in debug
161 mode) are checked via the <code class="code">__check_xxx</code> macros defined
162 and documented in the source
163 file <code class="code">include/debug/debug.h</code>. Preconditions that may or
164 may not be checked, depending on the debug-mode
165 macro <code class="code">_GLIBCXX_DEBUG</code>, are checked via
166 the <code class="code">__requires_xxx</code> macros defined and documented in the
167 same source file. Preconditions are validated using any additional
168 information available at run-time, e.g., the containers that are
169 associated with a particular iterator, the position of the iterator
170 within those containers, the distance between two iterators that may
171 form a valid range, etc. In the absence of suitable information,
172 e.g., an input iterator that is not a safe iterator, these
173 precondition checks will silently succeed.</p><p>The majority of precondition checks use the aforementioned macros,
174 which have the secondary benefit of having prewritten debug
175 messages that use information about the current status of the
176 objects involved (e.g., whether an iterator is singular or what
177 sequence it is attached to) along with some static information
178 (e.g., the names of the function parameters corresponding to the
179 objects involved). When not using these macros, the debug mode uses
180 either the debug-mode assertion
181 macro <code class="code">_GLIBCXX_DEBUG_ASSERT</code> , its pedantic
182 cousin <code class="code">_GLIBCXX_DEBUG_PEDASSERT</code>, or the assertion
183 check macro that supports more advance formulation of error
184 messages, <code class="code">_GLIBCXX_DEBUG_VERIFY</code>. These macros are
185 documented more thoroughly in the debug mode source code.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="debug_mode.design.methods.coexistence"></a>Release- and debug-mode coexistence</h4></div></div></div><p>The libstdc++ debug mode is the first debug mode we know of that
186 is able to provide the "Per-use recompilation" (4) guarantee, that
187 allows release-compiled and debug-compiled code to be linked and
188 executed together without causing unpredictable behavior. This
189 guarantee minimizes the recompilation that users are required to
190 perform, shortening the detect-compile-debug bug hunting cycle
191 and making the debug mode easier to incorporate into development
192 environments by minimizing dependencies.</p><p>Achieving link- and run-time coexistence is not a trivial
193 implementation task. To achieve this goal we required a small
194 extension to the GNU C++ compiler (described in the GCC Manual for
195 C++ Extensions, see <a class="ulink" href="http://gcc.gnu.org/onlinedocs/gcc/Strong-Using.html" target="_top">strong
196 using</a>), and a complex organization of debug- and
197 release-modes. The end result is that we have achieved per-use
198 recompilation but have had to give up some checking of the
199 <code class="code">std::basic_string</code> class template (namely, safe
200 iterators).
201 </p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.compile"></a>Compile-time coexistence of release- and debug-mode components</h5></div></div></div><p>Both the release-mode components and the debug-mode
202 components need to exist within a single translation unit so that
203 the debug versions can wrap the release versions. However, only one
204 of these components should be user-visible at any particular
205 time with the standard name, e.g., <code class="code">std::list</code>. </p><p>In release mode, we define only the release-mode version of the
206 component with its standard name and do not include the debugging
207 component at all. The release mode version is defined within the
208 namespace <code class="code">std</code>. Minus the namespace associations, this
209 method leaves the behavior of release mode completely unchanged from
210 its behavior prior to the introduction of the libstdc++ debug
211 mode. Here's an example of what this ends up looking like, in
212 C++.</p><pre class="programlisting">
213 namespace std
215 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
216 class list
218 // ...
220 } // namespace std
221 </pre><p>In debug mode we include the release-mode container (which is now
222 defined in in the namespace <code class="code">__norm</code>) and also the
223 debug-mode container. The debug-mode container is defined within the
224 namespace <code class="code">__debug</code>, which is associated with namespace
225 <code class="code">std</code> via the GNU namespace association extension. This
226 method allows the debug and release versions of the same component to
227 coexist at compile-time and link-time without causing an unreasonable
228 maintenance burden, while minimizing confusion. Again, this boils down
229 to C++ code as follows:</p><pre class="programlisting">
230 namespace std
232 namespace __norm
234 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
235 class list
237 // ...
239 } // namespace __gnu_norm
241 namespace __debug
243 template&lt;typename _Tp, typename _Alloc = allocator&lt;_Tp&gt; &gt;
244 class list
245 : public __norm::list&lt;_Tp, _Alloc&gt;,
246 public __gnu_debug::_Safe_sequence&lt;list&lt;_Tp, _Alloc&gt; &gt;
248 // ...
250 } // namespace __norm
252 using namespace __debug __attribute__ ((strong));
254 </pre></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.link"></a>Link- and run-time coexistence of release- and
255 debug-mode components</h5></div></div></div><p>Because each component has a distinct and separate release and
256 debug implementation, there are are no issues with link-time
257 coexistence: the separate namespaces result in different mangled
258 names, and thus unique linkage.</p><p>However, components that are defined and used within the C++
259 standard library itself face additional constraints. For instance,
260 some of the member functions of <code class="code"> std::moneypunct</code> return
261 <code class="code">std::basic_string</code>. Normally, this is not a problem, but
262 with a mixed mode standard library that could be using either
263 debug-mode or release-mode <code class="code"> basic_string</code> objects, things
264 get more complicated. As the return value of a function is not
265 encoded into the mangled name, there is no way to specify a
266 release-mode or a debug-mode string. In practice, this results in
267 runtime errors. A simplified example of this problem is as follows.
268 </p><p> Take this translation unit, compiled in debug-mode: </p><pre class="programlisting">
269 // -D_GLIBCXX_DEBUG
270 #include &lt;string&gt;
272 std::string test02();
274 std::string test01()
276 return test02();
279 int main()
281 test01();
282 return 0;
284 </pre><p> ... and linked to this translation unit, compiled in release mode:</p><pre class="programlisting">
285 #include &lt;string&gt;
287 std::string
288 test02()
290 return std::string("toast");
292 </pre><p> For this reason we cannot easily provide safe iterators for
293 the <code class="code">std::basic_string</code> class template, as it is present
294 throughout the C++ standard library. For instance, locale facets
295 define typedefs that include <code class="code">basic_string</code>: in a mixed
296 debug/release program, should that typedef be based on the
297 debug-mode <code class="code">basic_string</code> or the
298 release-mode <code class="code">basic_string</code>? While the answer could be
299 "both", and the difference hidden via renaming a la the
300 debug/release containers, we must note two things about locale
301 facets:</p><div class="orderedlist"><ol type="1"><li><p>They exist as shared state: one can create a facet in one
302 translation unit and access the facet via the same type name in a
303 different translation unit. This means that we cannot have two
304 different versions of locale facets, because the types would not be
305 the same across debug/release-mode translation unit barriers.</p></li><li><p>They have virtual functions returning strings: these functions
306 mangle in the same way regardless of the mangling of their return
307 types (see above), and their precise signatures can be relied upon
308 by users because they may be overridden in derived classes.</p></li></ol></div><p>With the design of libstdc++ debug mode, we cannot effectively hide
309 the differences between debug and release-mode strings from the
310 user. Failure to hide the differences may result in unpredictable
311 behavior, and for this reason we have opted to only
312 perform <code class="code">basic_string</code> changes that do not require ABI
313 changes. The effect on users is expected to be minimal, as there are
314 simple alternatives (e.g., <code class="code">__gnu_debug::basic_string</code>),
315 and the usability benefit we gain from the ability to mix debug- and
316 release-compiled translation units is enormous.</p></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="methods.coexistence.alt"></a>Alternatives for Coexistence</h5></div></div></div><p>The coexistence scheme above was chosen over many alternatives,
317 including language-only solutions and solutions that also required
318 extensions to the C++ front end. The following is a partial list of
319 solutions, with justifications for our rejection of each.</p><div class="itemizedlist"><ul type="disc"><li><p><span class="emphasis"><em>Completely separate debug/release libraries</em></span>: This is by
320 far the simplest implementation option, where we do not allow any
321 coexistence of debug- and release-compiled translation units in a
322 program. This solution has an extreme negative affect on usability,
323 because it is quite likely that some libraries an application
324 depends on cannot be recompiled easily. This would not meet
325 our <span class="emphasis"><em>usability</em></span> or <span class="emphasis"><em>minimize recompilation</em></span> criteria
326 well.</p></li><li><p><span class="emphasis"><em>Add a <code class="code">Debug</code> boolean template parameter</em></span>:
327 Partial specialization could be used to select the debug
328 implementation when <code class="code">Debug == true</code>, and the state
329 of <code class="code">_GLIBCXX_DEBUG</code> could decide whether the
330 default <code class="code">Debug</code> argument is <code class="code">true</code>
331 or <code class="code">false</code>. This option would break conformance with the
332 C++ standard in both debug <span class="emphasis"><em>and</em></span> release modes. This would
333 not meet our <span class="emphasis"><em>correctness</em></span> criteria. </p></li><li><p><span class="emphasis"><em>Packaging a debug flag in the allocators</em></span>: We could
334 reuse the <code class="code">Allocator</code> template parameter of containers
335 by adding a sentinel wrapper <code class="code">debug&lt;&gt;</code> that
336 signals the user's intention to use debugging, and pick up
337 the <code class="code">debug&lt;&gt;</code> allocator wrapper in a partial
338 specialization. However, this has two drawbacks: first, there is a
339 conformance issue because the default allocator would not be the
340 standard-specified <code class="code">std::allocator&lt;T&gt;</code>. Secondly
341 (and more importantly), users that specify allocators instead of
342 implicitly using the default allocator would not get debugging
343 containers. Thus this solution fails the <span class="emphasis"><em>correctness</em></span>
344 criteria.</p></li><li><p><span class="emphasis"><em>Define debug containers in another namespace, and employ
345 a <code class="code">using</code> declaration (or directive)</em></span>: This is an
346 enticing option, because it would eliminate the need for
347 the <code class="code">link_name</code> extension by aliasing the
348 templates. However, there is no true template aliasing mechanism
349 is C++, because both <code class="code">using</code> directives and using
350 declarations disallow specialization. This method fails
351 the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li><p><span class="emphasis"><em> Use implementation-specific properties of anonymous
352 namespaces. </em></span>
353 See <a class="ulink" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00004.html" target="_top"> this post
354 </a>
355 This method fails the <span class="emphasis"><em>correctness</em></span> criteria.</p></li><li><p><span class="emphasis"><em>Extension: allow reopening on namespaces</em></span>: This would
356 allow the debug mode to effectively alias the
357 namespace <code class="code">std</code> to an internal namespace, such
358 as <code class="code">__gnu_std_debug</code>, so that it is completely
359 separate from the release-mode <code class="code">std</code> namespace. While
360 this will solve some renaming problems and ensure that
361 debug- and release-compiled code cannot be mixed unsafely, it ensures that
362 debug- and release-compiled code cannot be mixed at all. For
363 instance, the program would have two <code class="code">std::cout</code>
364 objects! This solution would fails the <span class="emphasis"><em>minimize
365 recompilation</em></span> requirement, because we would only be able to
366 support option (1) or (2).</p></li><li><p><span class="emphasis"><em>Extension: use link name</em></span>: This option involves
367 complicated re-naming between debug-mode and release-mode
368 components at compile time, and then a g++ extension called <span class="emphasis"><em>
369 link name </em></span> to recover the original names at link time. There
370 are two drawbacks to this approach. One, it's very verbose,
371 relying on macro renaming at compile time and several levels of
372 include ordering. Two, ODR issues remained with container member
373 functions taking no arguments in mixed-mode settings resulting in
374 equivalent link names, <code class="code"> vector::push_back() </code> being
375 one example.
376 See <a class="ulink" href="http://gcc.gnu.org/ml/libstdc++/2003-08/msg00177.html" target="_top">link
377 name</a> </p></li></ul></div><p>Other options may exist for implementing the debug mode, many of
378 which have probably been considered and others that may still be
379 lurking. This list may be expanded over time to include other
380 options that we could have implemented, but in all cases the full
381 ramifications of the approach (as measured against the design goals
382 for a libstdc++ debug mode) should be considered first. The DejaGNU
383 testsuite includes some testcases that check for known problems with
384 some solutions (e.g., the <code class="code">using</code> declaration solution
385 that breaks user specialization), and additional testcases will be
386 added as we are able to identify other typical problem cases. These
387 test cases will serve as a benchmark by which we can compare debug
388 mode implementations.</p></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="manual.ext.debug_mode.design.other"></a>Other Implementations</h3></div></div></div><p>
389 </p><p> There are several existing implementations of debug modes for C++
390 standard library implementations, although none of them directly
391 supports debugging for programs using libstdc++. The existing
392 implementations include:</p><div class="itemizedlist"><ul type="disc"><li><p><a class="ulink" href="http://www.mathcs.sjsu.edu/faculty/horstman/safestl.html" target="_top">SafeSTL</a>:
393 SafeSTL was the original debugging version of the Standard Template
394 Library (STL), implemented by Cay S. Horstmann on top of the
395 Hewlett-Packard STL. Though it inspired much work in this area, it
396 has not been kept up-to-date for use with modern compilers or C++
397 standard library implementations.</p></li><li><p><a class="ulink" href="http://www.stlport.org/" target="_top">STLport</a>: STLport is a free
398 implementation of the C++ standard library derived from the <a class="ulink" href="http://www.sgi.com/tech/stl/" target="_top">SGI implementation</a>, and
399 ported to many other platforms. It includes a debug mode that uses a
400 wrapper model (that in some way inspired the libstdc++ debug mode
401 design), although at the time of this writing the debug mode is
402 somewhat incomplete and meets only the "Full user recompilation" (2)
403 recompilation guarantee by requiring the user to link against a
404 different library in debug mode vs. release mode.</p></li><li><p><a class="ulink" href="http://www.metrowerks.com/mw/default.htm" target="_top">Metrowerks
405 CodeWarrior</a>: The C++ standard library that ships with Metrowerks
406 CodeWarrior includes a debug mode. It is a full debug-mode
407 implementation (including debugging for CodeWarrior extensions) and
408 is easy to use, although it meets only the "Full recompilation" (1)
409 recompilation guarantee.</p></li></ul></div></div></div><div class="navfooter"><hr /><table width="100%" summary="Navigation footer"><tr><td width="40%" align="left"><a accesskey="p" href="bk01pt12ch30s03.html">Prev</a> </td><td width="20%" align="center"><a accesskey="u" href="debug_mode.html">Up</a></td><td width="40%" align="right"> <a accesskey="n" href="parallel_mode.html">Next</a></td></tr><tr><td width="40%" align="left" valign="top">Using </td><td width="20%" align="center"><a accesskey="h" href="../spine.html">Home</a></td><td width="40%" align="right" valign="top"> Chapter 31. Parallel Mode</td></tr></table></div></body></html>