codecs.conf: add matchware screen codec fourcc MWSC
[mplayer/glamo.git] / libvo / vo_gl2.c
blobf956fcf7d754693ee1efbd1f6ff96873ad9b50a3
1 /*
2 * X11/OpenGL interface
3 * based on video_out_x11 by Aaron Holtzman,
4 * and WS opengl window manager by Pontscho/Fresh!
6 * This file is part of MPlayer.
8 * MPlayer is free software; you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or
11 * (at your option) any later version.
13 * MPlayer is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
18 * You should have received a copy of the GNU General Public License along
19 * with MPlayer; if not, write to the Free Software Foundation, Inc.,
20 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
23 #include <stdio.h>
24 #include <stdlib.h>
25 #include <string.h>
27 #include "config.h"
28 #include "mp_msg.h"
29 #include "subopt-helper.h"
30 #include "video_out.h"
31 #include "video_out_internal.h"
32 #include "sub.h"
34 #include "gl_common.h"
35 #include "aspect.h"
37 #undef TEXTUREFORMAT_ALWAYS
38 #ifdef __APPLE__
39 #define TEXTUREFORMAT_ALWAYS GL_RGBA8
40 #endif
42 //! force texture height, useful for debugging
43 #define TEXTURE_HEIGHT 128
44 #undef TEXTURE_HEIGHT
45 //! force texture width, useful for debugging
46 #define TEXTURE_WIDTH 128
47 #undef TEXTURE_WIDTH
49 static const vo_info_t info =
51 "X11 (OpenGL) - multiple textures version",
52 "gl2",
53 "Arpad Gereoffy & Sven Goethel",
57 const LIBVO_EXTERN(gl2)
59 /* local data */
60 static unsigned char *ImageData=NULL;
62 static MPGLContext glctx;
64 static uint32_t image_width;
65 static uint32_t image_height;
66 static uint32_t image_format;
67 static uint32_t image_bpp;
68 static uint32_t image_bytes;
70 static int int_pause;
72 static uint32_t texture_width;
73 static uint32_t texture_height;
74 static int texnumx, texnumy, raw_line_len;
75 static int texdirty;
76 static struct TexSquare * texgrid = NULL;
77 static GLuint fragprog;
78 static GLuint lookupTex;
79 static GLint gl_internal_format;
80 static int rgb_sz, r_sz, g_sz, b_sz, a_sz;
81 static GLenum gl_bitmap_format;
82 static GLenum gl_bitmap_type;
83 static int isGL12 = GL_FALSE;
85 static int gl_bilinear=1;
86 static int gl_antialias=0;
87 static int use_yuv;
88 static int is_yuv;
89 static int use_glFinish;
91 static void (*draw_alpha_fnc)
92 (int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride);
95 /* The squares that are tiled to make up the game screen polygon */
97 struct TexSquare
99 GLubyte *texture;
100 GLuint texobj;
101 GLuint uvtexobjs[2];
102 GLfloat fx, fy, fw, fh;
105 static GLint getInternalFormat(void)
107 switch (glctx.type) {
108 #ifdef CONFIG_GL_WIN32
109 case GLTYPE_W32:
111 PIXELFORMATDESCRIPTOR pfd;
112 HDC vo_hdc = vo_w32_get_dc(vo_w32_window);
113 int pf = GetPixelFormat(vo_hdc);
114 if (!DescribePixelFormat(vo_hdc, pf, sizeof pfd, &pfd)) {
115 r_sz = g_sz = b_sz = a_sz = 0;
116 } else {
117 r_sz = pfd.cRedBits;
118 g_sz = pfd.cGreenBits;
119 b_sz = pfd.cBlueBits;
120 a_sz = pfd.cAlphaBits;
122 vo_w32_release_dc(vo_w32_window, vo_hdc);
124 break;
125 #endif
126 #ifdef CONFIG_GL_X11
127 case GLTYPE_X11:
128 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_RED_SIZE, &r_sz) != 0) r_sz = 0;
129 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_GREEN_SIZE, &g_sz) != 0) g_sz = 0;
130 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_BLUE_SIZE, &b_sz) != 0) b_sz = 0;
131 if (glXGetConfig(mDisplay, glctx.vinfo.x11, GLX_ALPHA_SIZE, &a_sz) != 0) a_sz = 0;
132 break;
133 #endif
136 rgb_sz=r_sz+g_sz+b_sz;
137 if(rgb_sz<=0) rgb_sz=24;
139 #ifdef TEXTUREFORMAT_ALWAYS
140 return TEXTUREFORMAT_ALWAYS;
141 #else
142 if(r_sz==3 && g_sz==3 && b_sz==2 && a_sz==0)
143 return GL_R3_G3_B2;
144 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==0)
145 return GL_RGB4;
146 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==0)
147 return GL_RGB5;
148 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==0)
149 return GL_RGB8;
150 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==0)
151 return GL_RGB10;
152 if(r_sz==2 && g_sz==2 && b_sz==2 && a_sz==2)
153 return GL_RGBA2;
154 if(r_sz==4 && g_sz==4 && b_sz==4 && a_sz==4)
155 return GL_RGBA4;
156 if(r_sz==5 && g_sz==5 && b_sz==5 && a_sz==1)
157 return GL_RGB5_A1;
158 if(r_sz==8 && g_sz==8 && b_sz==8 && a_sz==8)
159 return GL_RGBA8;
160 if(r_sz==10 && g_sz==10 && b_sz==10 && a_sz==2)
161 return GL_RGB10_A2;
162 #endif
163 return GL_RGB;
166 static int initTextures(void)
168 struct TexSquare *tsq=0;
169 GLfloat texpercx, texpercy;
170 int s;
171 int x=0, y=0;
173 // textures smaller than 64x64 might not be supported
174 s=64;
175 while (s<image_width)
176 s*=2;
177 texture_width=s;
179 s=64;
180 while (s<image_height)
181 s*=2;
182 texture_height=s;
184 if (!is_yuv)
185 gl_internal_format = getInternalFormat();
187 /* Test the max texture size */
188 do {
189 GLint w;
190 glTexImage2D (GL_PROXY_TEXTURE_2D, 0,
191 gl_internal_format,
192 texture_width, texture_height,
193 0, gl_bitmap_format, gl_bitmap_type, NULL);
195 glGetTexLevelParameteriv
196 (GL_PROXY_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &w);
198 if (w >= texture_width)
199 break;
201 mp_msg (MSGT_VO, MSGL_V, "[gl2] Needed texture [%dx%d] too big, trying ",
202 texture_width, texture_height);
204 if (texture_width > texture_height)
205 texture_width /= 2;
206 else
207 texture_height /= 2;
209 mp_msg (MSGT_VO, MSGL_V, "[%dx%d] !\n", texture_width, texture_height);
211 if(texture_width < 64 || texture_height < 64) {
212 mp_msg (MSGT_VO, MSGL_FATAL, "[gl2] Give up .. usable texture size not available, or texture config error !\n");
213 return -1;
215 } while (texture_width > 1 && texture_height > 1);
216 #ifdef TEXTURE_WIDTH
217 texture_width = TEXTURE_WIDTH;
218 #endif
219 #ifdef TEXTURE_HEIGHT
220 texture_height = TEXTURE_HEIGHT;
221 #endif
223 texnumx = image_width / texture_width;
224 if ((image_width % texture_width) > 0)
225 texnumx++;
227 texnumy = image_height / texture_height;
228 if ((image_height % texture_height) > 0)
229 texnumy++;
231 mp_msg(MSGT_VO, MSGL_V, "[gl2] Creating %dx%d textures of size %dx%d ...\n",
232 texnumx, texnumy, texture_width,texture_height);
234 /* Allocate the texture memory */
236 texpercx = (GLfloat) texture_width / (GLfloat) image_width;
237 texpercy = (GLfloat) texture_height / (GLfloat) image_height;
239 if (texgrid)
240 free(texgrid);
241 texgrid = calloc (texnumx * texnumy, sizeof (struct TexSquare));
243 raw_line_len = image_width * image_bytes;
245 mp_msg (MSGT_VO, MSGL_DBG2, "[gl2] texture-usage %d*width=%d, %d*height=%d\n",
246 (int) texnumx, (int) texture_width, (int) texnumy,
247 (int) texture_height);
249 tsq = texgrid;
250 for (y = 0; y < texnumy; y++) {
251 for (x = 0; x < texnumx; x++) {
252 tsq->fx = x * texpercx;
253 tsq->fy = y * texpercy;
254 tsq->fw = texpercx;
255 tsq->fh = texpercy;
257 tsq->texobj=0;
258 tsq->uvtexobjs[0] = tsq->uvtexobjs[1] = 0;
260 glGenTextures (1, &(tsq->texobj));
262 glBindTexture (GL_TEXTURE_2D, tsq->texobj);
263 if (is_yuv) {
264 glGenTextures(2, tsq->uvtexobjs);
265 mpglActiveTexture(GL_TEXTURE1);
266 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[0]);
267 mpglActiveTexture(GL_TEXTURE2);
268 glBindTexture (GL_TEXTURE_2D, tsq->uvtexobjs[1]);
269 mpglActiveTexture(GL_TEXTURE0);
272 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
273 texture_width, texture_height, 0);
275 glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
276 if (is_yuv) {
277 int xs, ys;
278 mp_get_chroma_shift(image_format, &xs, &ys);
279 mpglActiveTexture(GL_TEXTURE1);
280 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
281 texture_width >> xs, texture_height >> ys, 128);
282 mpglActiveTexture(GL_TEXTURE2);
283 glCreateClearTex(GL_TEXTURE_2D, gl_internal_format, gl_bitmap_format, gl_bitmap_type, GL_LINEAR,
284 texture_width >> xs, texture_height >> ys, 128);
285 mpglActiveTexture(GL_TEXTURE0);
288 tsq++;
289 } /* for all texnumx */
290 } /* for all texnumy */
292 return 0;
295 static void resetTexturePointers(unsigned char *imageSource)
297 unsigned char *texdata_start, *line_start;
298 struct TexSquare *tsq = texgrid;
299 int x=0, y=0;
301 line_start = (unsigned char *) imageSource;
303 for (y = 0; y < texnumy; y++) {
304 texdata_start = line_start;
305 for (x = 0; x < texnumx; x++) {
306 tsq->texture = texdata_start;
307 texdata_start += texture_width * image_bytes;
308 tsq++;
309 } /* for all texnumx */
310 line_start += texture_height * raw_line_len;
311 } /* for all texnumy */
314 static void gl_set_bilinear (int val)
316 int x, y;
318 if(val>=0)
319 gl_bilinear = val;
320 else
321 gl_bilinear++;
323 gl_bilinear=gl_bilinear%2;
324 /* no mipmap yet .. */
326 for (y = 0; y < texnumy; y++) {
327 for (x = 0; x < texnumx; x++) {
328 glBindTexture (GL_TEXTURE_2D, texgrid[y * texnumx + x].texobj);
330 switch (gl_bilinear) {
331 case 0:
332 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
333 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
334 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear off\n");
335 break;
336 case 1:
337 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
338 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
339 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear linear\n");
340 break;
341 case 2:
342 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
343 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
344 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap nearest\n");
345 break;
346 case 3:
347 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
348 glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
349 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] bilinear mipmap linear\n");
350 break;
356 static void gl_set_antialias (int val)
358 gl_antialias=val;
360 if (gl_antialias) {
361 glShadeModel (GL_SMOOTH);
362 glEnable (GL_POLYGON_SMOOTH);
363 glEnable (GL_LINE_SMOOTH);
364 glEnable (GL_POINT_SMOOTH);
365 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing on\n");
366 } else {
367 glShadeModel (GL_FLAT);
368 glDisable (GL_POLYGON_SMOOTH);
369 glDisable (GL_LINE_SMOOTH);
370 glDisable (GL_POINT_SMOOTH);
371 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] antialiasing off\n");
376 static void drawTextureDisplay (void)
378 struct TexSquare *square = texgrid;
379 int x, y;
381 glColor3f(1.0,1.0,1.0);
383 if (is_yuv)
384 glEnableYUVConversion(GL_TEXTURE_2D, use_yuv);
385 for (y = 0; y < texnumy; y++) {
386 int thish = texture_height;
387 if (y == texnumy - 1 && image_height % texture_height)
388 thish = image_height % texture_height;
389 for (x = 0; x < texnumx; x++) {
390 int thisw = texture_width;
391 if (x == texnumx - 1 && image_width % texture_width)
392 thisw = image_width % texture_width;
393 glBindTexture (GL_TEXTURE_2D, square->texobj);
394 if (is_yuv) {
395 mpglActiveTexture(GL_TEXTURE1);
396 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[0]);
397 mpglActiveTexture(GL_TEXTURE2);
398 glBindTexture (GL_TEXTURE_2D, square->uvtexobjs[1]);
399 mpglActiveTexture(GL_TEXTURE0);
402 if (texdirty) {
403 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
404 square->texture, image_width * image_bytes,
405 0, 0, thisw, thish, 0);
408 glDrawTex(square->fx, square->fy, square->fw, square->fh,
409 0, 0, texture_width, texture_height,
410 texture_width, texture_height,
411 0, is_yuv, 0);
412 square++;
413 } /* for all texnumx */
414 } /* for all texnumy */
415 if (is_yuv)
416 glDisableYUVConversion(GL_TEXTURE_2D, use_yuv);
417 texdirty = 0;
421 static void resize(int x,int y){
422 mp_msg(MSGT_VO,MSGL_V,"[gl2] Resize: %dx%d\n",x,y);
423 if(aspect_scaling()) {
424 glClear(GL_COLOR_BUFFER_BIT);
425 aspect(&x, &y, A_WINZOOM);
426 panscan_calc_windowed();
427 x += vo_panscan_x;
428 y += vo_panscan_y;
429 glViewport( (vo_dwidth-x)/2, (vo_dheight-y)/2, x, y);
430 } else {
431 //aspect(x, y, A_NOZOOM);
432 if (WinID >= 0) {
433 int left = 0, top = 0, w = x, h = y;
434 geometry(&left, &top, &w, &h, vo_dwidth, vo_dheight);
435 top = y - h - top;
436 glViewport(left, top, w, h);
437 } else
438 glViewport( 0, 0, x, y );
441 glMatrixMode(GL_PROJECTION);
442 glLoadIdentity();
443 glOrtho (0, 1, 1, 0, -1.0, 1.0);
445 glMatrixMode(GL_MODELVIEW);
446 glLoadIdentity();
449 static void draw_alpha_32(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
450 vo_draw_alpha_rgb32(w,h,src,srca,stride,ImageData+4*(y0*image_width+x0),4*image_width);
453 static void draw_alpha_24(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
454 vo_draw_alpha_rgb24(w,h,src,srca,stride,ImageData+3*(y0*image_width+x0),3*image_width);
457 static void draw_alpha_16(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
458 vo_draw_alpha_rgb16(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
461 static void draw_alpha_15(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
462 vo_draw_alpha_rgb15(w,h,src,srca,stride,ImageData+2*(y0*image_width+x0),2*image_width);
465 static void draw_alpha_null(int x0,int y0, int w,int h, unsigned char* src, unsigned char *srca, int stride){
468 #ifdef CONFIG_GL_WIN32
470 static int config_w32(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
471 if (!vo_w32_config(d_width, d_height, flags))
472 return -1;
474 return 0;
477 #endif
479 #ifdef CONFIG_GL_X11
480 static int choose_glx_visual(Display *dpy, int scr, XVisualInfo *res_vi)
482 XVisualInfo template, *vi_list;
483 int vi_num, i, best_i, best_weight;
485 template.screen = scr;
486 vi_list = XGetVisualInfo(dpy, VisualScreenMask, &template, &vi_num);
487 if (!vi_list) return -1;
488 best_weight = 1000000; best_i=0;
489 for (i = 0; i < vi_num; i++) {
490 int val, res, w = 0;
491 /* of course, the visual must support OpenGL rendering... */
492 res = glXGetConfig(dpy, vi_list + i, GLX_USE_GL, &val);
493 if (res || val == False) continue;
494 /* also it must be doublebuffered ... */
495 res = glXGetConfig(dpy, vi_list + i, GLX_DOUBLEBUFFER, &val);
496 if (res || val == False) continue;
497 /* furthermore it must be RGBA (not color indexed) ... */
498 res = glXGetConfig(dpy, vi_list + i, GLX_RGBA, &val);
499 if (res || val == False) continue;
500 /* prefer less depth buffer size, */
501 res = glXGetConfig(dpy, vi_list + i, GLX_DEPTH_SIZE, &val);
502 if (res) continue;
503 w += val*2;
504 /* stencil buffer size */
505 res = glXGetConfig(dpy, vi_list + i, GLX_STENCIL_SIZE, &val);
506 if (res) continue;
507 w += val*2;
508 /* and colorbuffer alpha size */
509 res = glXGetConfig(dpy, vi_list + i, GLX_ALPHA_SIZE, &val);
510 if (res) continue;
511 w += val;
512 /* and finally, prefer DirectColor-ed visuals to allow color corrections */
513 if (vi_list[i].class != DirectColor) w += 100;
515 // avoid bad-looking visual with less that 8bit per color
516 res = glXGetConfig(dpy, vi_list + i, GLX_RED_SIZE, &val);
517 if (res) continue;
518 if (val < 8) w += 50;
519 res = glXGetConfig(dpy, vi_list + i, GLX_GREEN_SIZE, &val);
520 if (res) continue;
521 if (val < 8) w += 70;
522 res = glXGetConfig(dpy, vi_list + i, GLX_BLUE_SIZE, &val);
523 if (res) continue;
524 if (val < 8) w += 50;
526 if (w < best_weight) {
527 best_weight = w;
528 best_i = i;
531 if (best_weight < 1000000) *res_vi = vi_list[best_i];
532 XFree(vi_list);
533 return (best_weight < 1000000) ? 0 : -1;
536 static int config_glx(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format) {
537 XVisualInfo *vinfo, vinfo_buf;
538 vinfo = choose_glx_visual(mDisplay,mScreen,&vinfo_buf) < 0 ? NULL : &vinfo_buf;
539 if (vinfo == NULL) {
540 mp_msg(MSGT_VO, MSGL_FATAL, "[gl2] no GLX support present\n");
541 return -1;
544 vo_x11_create_vo_window(vinfo, vo_dx, vo_dy, d_width, d_height,
545 flags, vo_x11_create_colormap(vinfo), "gl2", title);
547 return 0;
549 #endif
551 static int initGl(uint32_t d_width, uint32_t d_height)
553 fragprog = lookupTex = 0;
554 if (initTextures() < 0)
555 return -1;
557 glDisable(GL_BLEND);
558 glDisable(GL_DEPTH_TEST);
559 glDepthMask(GL_FALSE);
560 glDisable(GL_CULL_FACE);
561 glEnable (GL_TEXTURE_2D);
562 if (is_yuv) {
563 int xs, ys;
564 gl_conversion_params_t params = {GL_TEXTURE_2D, use_yuv,
565 {-1, -1, 0.0, 1.0, 0.0, 1.0, 1.0, 1.0, 1.0},
566 texture_width, texture_height, 0, 0, 0};
567 switch (use_yuv) {
568 case YUV_CONVERSION_FRAGMENT_LOOKUP:
569 glGenTextures(1, &lookupTex);
570 mpglActiveTexture(GL_TEXTURE3);
571 glBindTexture(GL_TEXTURE_2D, lookupTex);
572 mpglActiveTexture(GL_TEXTURE0);
573 glBindTexture(GL_TEXTURE_2D, 0);
574 case YUV_CONVERSION_FRAGMENT_POW:
575 case YUV_CONVERSION_FRAGMENT:
576 if (!mpglGenPrograms || !mpglBindProgram) {
577 mp_msg(MSGT_VO, MSGL_ERR, "[gl] fragment program functions missing!\n");
578 break;
580 mpglGenPrograms(1, &fragprog);
581 mpglBindProgram(GL_FRAGMENT_PROGRAM, fragprog);
582 break;
584 mp_get_chroma_shift(image_format, &xs, &ys);
585 params.chrom_texw = params.texw >> xs;
586 params.chrom_texh = params.texh >> ys;
587 glSetupYUVConversion(&params);
590 gl_set_antialias(0);
591 gl_set_bilinear(1);
593 mp_msg(MSGT_VO, MSGL_V, "[gl2] Using image_bpp=%d, image_bytes=%d, \n\tgl_bitmap_format=%s, gl_bitmap_type=%s, \n\trgb_size=%d (%d,%d,%d), a_sz=%d, \n\tgl_internal_format=%s\n",
594 image_bpp, image_bytes,
595 glValName(gl_bitmap_format), glValName(gl_bitmap_type),
596 rgb_sz, r_sz, g_sz, b_sz, a_sz, glValName(gl_internal_format));
598 resize(d_width, d_height);
600 glClearColor( 0.0f,0.0f,0.0f,0.0f );
601 glClear( GL_COLOR_BUFFER_BIT );
603 drawTextureDisplay ();
605 return 0;
608 /* connect to server, create and map window,
609 * allocate colors and (shared) memory
611 static int
612 config(uint32_t width, uint32_t height, uint32_t d_width, uint32_t d_height, uint32_t flags, char *title, uint32_t format)
614 int xs, ys;
615 const unsigned char * glVersion;
617 image_height = height;
618 image_width = width;
619 image_format = format;
620 is_yuv = mp_get_chroma_shift(image_format, &xs, &ys) > 0;
621 is_yuv |= (xs << 8) | (ys << 16);
623 #ifdef CONFIG_GL_WIN32
624 if (config_w32(width, height, d_width, d_height, flags, title, format) == -1)
625 #endif
626 #ifdef CONFIG_GL_X11
627 if (config_glx(width, height, d_width, d_height, flags, title, format) == -1)
628 #endif
629 return -1;
631 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
632 return -1;
634 glVersion = glGetString(GL_VERSION);
636 mp_msg(MSGT_VO, MSGL_V, "[gl2] OpenGL Driver Information:\n");
637 mp_msg(MSGT_VO, MSGL_V, "\tvendor: %s,\n\trenderer %s,\n\tversion %s\n",
638 glGetString(GL_VENDOR), glGetString(GL_RENDERER), glVersion);
640 if(glVersion[0]>'1' || (glVersion[0]=='1' && glVersion[2]>='2') )
641 isGL12 = GL_TRUE;
642 else
643 isGL12 = GL_FALSE;
645 if(isGL12) {
646 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL >= 1.2 capable drivers, GOOD (16bpp and BGR is ok!)\n");
647 } else {
648 mp_msg(MSGT_VO, MSGL_INFO, "[gl2] You have OpenGL < 1.2 drivers, BAD (16bpp and BGR may be damaged!)\n");
651 glFindFormat(format, &image_bpp, &gl_internal_format, &gl_bitmap_format, &gl_bitmap_type);
653 image_bytes=(image_bpp+7)/8;
655 draw_alpha_fnc=draw_alpha_null;
657 switch(image_bpp) {
658 case 15:
659 draw_alpha_fnc=draw_alpha_15; break;
660 case 16:
661 draw_alpha_fnc=draw_alpha_16; break;
662 case 24:
663 draw_alpha_fnc=draw_alpha_24; break;
664 case 32:
665 draw_alpha_fnc=draw_alpha_32; break;
668 if (initGl(vo_dwidth, vo_dheight) == -1)
669 return -1;
671 return 0;
674 #ifdef CONFIG_GL_X11
675 static int gl_handlekey(int key)
677 if(key=='a'||key=='A') {
678 gl_set_antialias(!gl_antialias);
679 return 0;
680 } else if(key=='b'||key=='B') {
681 gl_set_bilinear(-1);
682 return 0;
684 return 1;
686 #endif
688 static void check_events(void)
690 int e;
691 #ifdef CONFIG_GL_X11
692 XEvent Event;
693 char buf[100];
694 KeySym keySym;
695 int key;
696 static XComposeStatus stat;
698 while ( XPending( mDisplay ) ) {
699 XNextEvent( mDisplay,&Event );
700 if( Event.type == KeyPress ) {
701 XLookupString( &Event.xkey,buf,sizeof(buf),&keySym,&stat );
702 key = (keySym&0xff00) != 0 ? (keySym&0x00ff) + 256 : keySym;
703 if(gl_handlekey(key))
704 XPutBackEvent(mDisplay, &Event);
705 break;
706 } else {
707 XPutBackEvent(mDisplay, &Event);
708 break;
711 #endif
712 e=glctx.check_events();
713 if(e&VO_EVENT_RESIZE) resize(vo_dwidth, vo_dheight);
714 if(e&VO_EVENT_EXPOSE && int_pause) flip_page();
717 static void draw_osd(void)
719 if (ImageData)
720 vo_draw_text(image_width,image_height,draw_alpha_fnc);
723 static void
724 flip_page(void)
726 drawTextureDisplay();
728 // glFlush();
729 if (use_glFinish)
730 glFinish();
731 glctx.swapGlBuffers(&glctx);
733 if (aspect_scaling()) // Avoid flickering borders in fullscreen mode
734 glClear (GL_COLOR_BUFFER_BIT);
737 static int draw_slice(uint8_t *src[], int stride[], int w,int h,int x,int y)
739 uint8_t *yptr = src[0], *uptr = src[1], *vptr = src[2];
740 int ystride = stride[0], ustride = stride[1], vstride = stride[2];
741 int rem_h = h;
742 struct TexSquare *texline = &texgrid[y / texture_height * texnumx];
743 int subtex_y = y % texture_width;
744 int xs, ys;
745 mp_get_chroma_shift(image_format, &xs, &ys);
746 while (rem_h > 0) {
747 int rem_w = w;
748 struct TexSquare *tsq = &texline[x / texture_width];
749 int subtex_x = x % texture_height;
750 int subtex_h = rem_h;
751 if (subtex_y + subtex_h > texture_height)
752 subtex_h = texture_height - subtex_y;
753 while (rem_w > 0) {
754 int subtex_w = rem_w;
755 if (subtex_x + subtex_w > texture_width)
756 subtex_w = texture_width - subtex_x;
757 mpglActiveTexture(GL_TEXTURE0);
758 glBindTexture(GL_TEXTURE_2D, tsq->texobj);
759 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
760 yptr, ystride, subtex_x, subtex_y,
761 subtex_w, subtex_h, 0);
762 mpglActiveTexture(GL_TEXTURE1);
763 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[0]);
764 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
765 uptr, ustride, subtex_x >> xs, subtex_y >> ys,
766 subtex_w >> xs, subtex_h >> ys, 0);
767 mpglActiveTexture(GL_TEXTURE2);
768 glBindTexture(GL_TEXTURE_2D, tsq->uvtexobjs[1]);
769 glUploadTex(GL_TEXTURE_2D, gl_bitmap_format, gl_bitmap_type,
770 vptr, vstride, subtex_x >> xs, subtex_y >> ys,
771 subtex_w >> xs, subtex_h >> ys, 0);
772 subtex_x = 0;
773 yptr += subtex_w;
774 uptr += subtex_w >> xs;
775 vptr += subtex_w >> xs;
776 tsq++;
777 rem_w -= subtex_w;
779 subtex_y = 0;
780 yptr += subtex_h * ystride - w;
781 uptr += (subtex_h >> ys) * ustride - (w >> xs);
782 vptr += (subtex_h >> ys) * vstride - (w >> xs);
783 texline += texnumx;
784 rem_h -= subtex_h;
786 mpglActiveTexture(GL_TEXTURE0);
787 return 0;
790 static int
791 draw_frame(uint8_t *src[])
793 if (is_yuv) {
794 mp_msg(MSGT_VO, MSGL_ERR, "[gl2] error: draw_frame called for YV12!\n");
795 return 0;
797 ImageData=(unsigned char *)src[0];
798 resetTexturePointers(ImageData);
799 texdirty = 1;
800 return 0;
803 static int
804 query_format(uint32_t format)
806 if (use_yuv && mp_get_chroma_shift(format, NULL, NULL) &&
807 (IMGFMT_IS_YUVP16_NE(format) || !IMGFMT_IS_YUVP16(format)))
808 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD |
809 VFCAP_HWSCALE_UP | VFCAP_HWSCALE_DOWN | VFCAP_ACCEPT_STRIDE;
810 switch(format) {
811 #ifdef __APPLE__
812 case IMGFMT_RGB32:
813 #else
814 case IMGFMT_RGB24:
815 case IMGFMT_BGR24:
816 // case IMGFMT_RGB32:
817 // case IMGFMT_BGR32:
818 #endif
819 return VFCAP_CSP_SUPPORTED | VFCAP_CSP_SUPPORTED_BY_HW | VFCAP_OSD;
821 return 0;
825 static void
826 uninit(void)
828 if ( !vo_config_count ) return;
829 if (texgrid) {
830 free(texgrid);
831 texgrid = NULL;
833 uninit_mpglcontext(&glctx);
836 static const opt_t subopts[] = {
837 {"yuv", OPT_ARG_INT, &use_yuv, int_non_neg},
838 {"glfinish", OPT_ARG_BOOL, &use_glFinish, NULL},
839 {NULL}
842 static int preinit(const char *arg)
844 enum MPGLType gltype = GLTYPE_X11;
845 // set defaults
846 #ifdef CONFIG_GL_WIN32
847 gltype = GLTYPE_W32;
848 #endif
849 use_yuv = -1;
850 use_glFinish = 1;
851 if (subopt_parse(arg, subopts) != 0) {
852 mp_msg(MSGT_VO, MSGL_FATAL,
853 "\n-vo gl2 command line help:\n"
854 "Example: mplayer -vo gl2:noglfinish\n"
855 "\nOptions:\n"
856 " noglfinish\n"
857 " Do not call glFinish() before swapping buffers\n"
858 " yuv=<n>\n"
859 " 0: use software YUV to RGB conversion.\n"
860 " 1: use register combiners (nVidia only, for older cards).\n"
861 " 2: use fragment program.\n"
862 " 3: use fragment program with gamma correction.\n"
863 " 4: use fragment program with gamma correction via lookup.\n"
864 " 5: use ATI-specific method (for older cards).\n"
865 "\n" );
866 return -1;
868 if(!init_mpglcontext(&glctx, gltype)) goto err_out;
869 if (use_yuv == -1) {
870 #ifdef CONFIG_GL_WIN32
871 if (config_w32(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
872 #endif
873 #ifdef CONFIG_GL_X11
874 if (config_glx(320, 200, 320, 200, VOFLAG_HIDDEN, "", 0) == -1)
875 #endif
876 goto err_out;
877 if (glctx.setGlWindow(&glctx) == SET_WINDOW_FAILED)
878 goto err_out;
879 use_yuv = glAutodetectYUVConversion();
881 return 0;
883 err_out:
884 uninit();
885 return -1;
888 static int control(uint32_t request, void *data)
890 switch (request) {
891 case VOCTRL_PAUSE:
892 case VOCTRL_RESUME:
893 int_pause = (request == VOCTRL_PAUSE);
894 return VO_TRUE;
895 case VOCTRL_QUERY_FORMAT:
896 return query_format(*((uint32_t*)data));
897 case VOCTRL_ONTOP:
898 glctx.ontop();
899 return VO_TRUE;
900 case VOCTRL_FULLSCREEN:
901 glctx.fullscreen();
902 if (glctx.setGlWindow(&glctx) == SET_WINDOW_REINIT)
903 initGl(vo_dwidth, vo_dheight);
904 resize(vo_dwidth, vo_dheight);
905 return VO_TRUE;
906 case VOCTRL_BORDER:
907 glctx.border();
908 return VO_TRUE;
909 case VOCTRL_GET_PANSCAN:
910 return VO_TRUE;
911 case VOCTRL_SET_PANSCAN:
912 resize(vo_dwidth, vo_dheight);
913 return VO_TRUE;
914 #ifdef CONFIG_GL_X11
915 case VOCTRL_SET_EQUALIZER:
917 struct voctrl_set_equalizer_args *args = data;
918 return vo_x11_set_equalizer(args->name, args->value);
920 case VOCTRL_GET_EQUALIZER:
922 struct voctrl_get_equalizer_args *args = data;
923 return vo_x11_get_equalizer(args->name, args->valueptr);
925 #endif
926 case VOCTRL_UPDATE_SCREENINFO:
927 glctx.update_xinerama_info();
928 return VO_TRUE;
930 return VO_NOTIMPL;